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Were having some custom item issues, with the tranquilizer gun for some reason it made peanut really small and invincible permenantly. I think it also couldnt move.
8.8.0
I dont really have all the issues, but I do have an error
[Exiled.API] Method "OnInternalShooting" of the class "Exiled.CustomItems.API.Features.CustomWeapon" caused an exception when handling the event "Exiled.Events.Features.Event1[[Exiled.Events.EventArgs.Player.ShootingEventArgs, Exiled.Events, Version=8.8.0.0, Culture=neutral, PublicKeyToken=null]]" System.InvalidCastException: Specified cast is not valid. at Exiled.API.Features.Items.ExplosiveGrenade..ctor (InventorySystem.Items.ThrowableProjectiles.ThrowableItem itemBase) [0x0000e] in <868ca47541404ee996f38e7c6b477102>:0 at Exiled.API.Features.Items.ExplosiveGrenade..ctor (ItemType type, Exiled.API.Features.Player player) [0x0001d] in <868ca47541404ee996f38e7c6b477102>:0 at Exiled.API.Features.Player.ThrowGrenade (Exiled.API.Enums.ProjectileType type, System.Boolean fullForce) [0x00022] in <868ca47541404ee996f38e7c6b477102>:0 at CustomItems.Items.GrenadeLauncher.OnShooting (Exiled.Events.EventArgs.Player.ShootingEventArgs ev) [0x00077] in <3af8b603ee084f0d9058c72981b9c5b7>:0 at Exiled.CustomItems.API.Features.CustomWeapon.OnInternalShooting (Exiled.Events.EventArgs.Player.ShootingEventArgs ev) [0x00014] in <a55a81e64a804f3cad5785fdd53969b3>:0 at Exiled.Events.Features.Event1[T].InvokeNormal (T arg) [0x00028] in <8eab984dbf6048c9afb11c5a44184c52>:0
[Exiled.API] DoTranquilize: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at Exiled.API.Features.Ragdoll.get_GameObject () [0x00006] in <21000b3683a14bb48706805a67ca82a3>:0
at CustomItems.Items.TranquilizerGun+d__57.MoveNext () [0x003e2] in <3af8b603ee084f0d9058c72981b9c5b7>:0
The text was updated successfully, but these errors were encountered:
Were having some custom item issues, with the tranquilizer gun for some reason it made peanut really small and invincible permenantly. I think it also couldnt move.
8.8.0
I dont really have all the issues, but I do have an error
[Exiled.API] Method "OnInternalShooting" of the class "Exiled.CustomItems.API.Features.CustomWeapon" caused an exception when handling the event "Exiled.Events.Features.Event
1[[Exiled.Events.EventArgs.Player.ShootingEventArgs, Exiled.Events, Version=8.8.0.0, Culture=neutral, PublicKeyToken=null]]" System.InvalidCastException: Specified cast is not valid. at Exiled.API.Features.Items.ExplosiveGrenade..ctor (InventorySystem.Items.ThrowableProjectiles.ThrowableItem itemBase) [0x0000e] in <868ca47541404ee996f38e7c6b477102>:0 at Exiled.API.Features.Items.ExplosiveGrenade..ctor (ItemType type, Exiled.API.Features.Player player) [0x0001d] in <868ca47541404ee996f38e7c6b477102>:0 at Exiled.API.Features.Player.ThrowGrenade (Exiled.API.Enums.ProjectileType type, System.Boolean fullForce) [0x00022] in <868ca47541404ee996f38e7c6b477102>:0 at CustomItems.Items.GrenadeLauncher.OnShooting (Exiled.Events.EventArgs.Player.ShootingEventArgs ev) [0x00077] in <3af8b603ee084f0d9058c72981b9c5b7>:0 at Exiled.CustomItems.API.Features.CustomWeapon.OnInternalShooting (Exiled.Events.EventArgs.Player.ShootingEventArgs ev) [0x00014] in <a55a81e64a804f3cad5785fdd53969b3>:0 at Exiled.Events.Features.Event
1[T].InvokeNormal (T arg) [0x00028] in <8eab984dbf6048c9afb11c5a44184c52>:0[Exiled.API] DoTranquilize: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
at Exiled.API.Features.Ragdoll.get_GameObject () [0x00006] in <21000b3683a14bb48706805a67ca82a3>:0
at CustomItems.Items.TranquilizerGun+d__57.MoveNext () [0x003e2] in <3af8b603ee084f0d9058c72981b9c5b7>:0
The text was updated successfully, but these errors were encountered: