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This is really easily done. Just change VRCamera.cs line 137 to:
targetCamera.backgroundColor = Color.gray;
I've played with other colors and gray seems to work best, it also really gives the old eyeballs some peace. ;)
(I don't want to check stuff in until I'm certain I'd be doing it right.)
The text was updated successfully, but these errors were encountered:
It's actually possible to use the color that you can define in the Studio itself, but I haven't gotten around to implementing it in a clean way.
var cam = Camera.allCameras.LastOrDefault(c => c.name == "2DBGCamera"); if(cam) { VR.Camera.GetComponent<Camera>().backgroundColor = cam.backgroundColor; }
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This is really easily done. Just change VRCamera.cs line 137 to:
targetCamera.backgroundColor = Color.gray;
I've played with other colors and gray seems to work best, it also really gives the old eyeballs some peace. ;)
(I don't want to check stuff in until I'm certain I'd be doing it right.)
The text was updated successfully, but these errors were encountered: