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client: sendto fail, but just ignore it : No route to host #53
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I have run into the same problem on iOS 14.5. |
@nguyenvanquan7826 @lph65724 The problem has been resolved, please refer to the latest commit. |
@fanbaoying, will pod install be available on this version? |
@fanbaoying thank, I will try again. |
@lph65724 The ESPTouch pod version has been updated, the latest version is 1.1.0. |
@fanbaoying, thanks, but the available version via cocoapad is still 1.0.3. |
@lph65724 pod 'EspressifTouchSDK', '1.1.0', Write like this in the Podfile, if you report an error, follow the prompts to solve it. out-of-date source repos which you can update with |
@fanbaoying after updating to version 1.1.0, I am still getting the following messages, and ESP32 doesn't receive anything. Please see the attached Podfile.lock for my Esptouch version client: sendto fail, but just ignore it |
same problem after updating to version 1.1.0, I am still getting the following messages, and ESP32 doesn't receive anything. client: sendto fail, but just ignore it Podfile.lock :
DEPENDENCIES:
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@konewu 你好: 我看你是在自己的项目 BTLock 上集成的,在 GitHub 公版上是否有这个问题? 有没有尝试过不使用 cocoapods 集成,该用手动导入。 |
使用 cocoapods 和 手动导入依旧出现同样错误 |
For those who are still having trouble, EspressifTouchSDK 1.1.0 works for me. I manually installed EspressifTouchSDK v1.1.0 and the same error messages still showed at first, but I realized it's the configuration of EspressifTouch in my own code. Adding task.setPackageBroadcast(true) (Swift) solved it, we didn't need to set broadcast in older version. However, I haven't had time to try cocoapods install yet. hope this helps |
Thank you, have solved my issue |
你好,大神 |
For Objective - C programmers, [self._esptouchTask setPackageBroadcast:true]; will solve the problem too. Thank you so much for the hints. |
Can you help me with how to 'manually install' the library? which files do I need to put in my project and will I also need to create a bridging header? |
Yes, you would need a bridging header if you are using Swift. Basically, you need to add ESPTouch/ESSPTouchV2 to your own project and write your own EspTouchController in Swift |
Dumb question, but I'm a newbie, how do I add the ESPTouch/ESPTouchV2 in my project? |
You just simply just create a folder in your project and drag the files from the sample project into your own. When Xcode prompts, make sure your select copy item if needed like shown in https://stackoverflow.com/questions/45096410/how-can-i-add-file-to-project-in-xcode-9. |
Hi, I download project and run, but it show error and can not found esp.
I build to ios 14.5.1 and xcode 12.5
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