- Added a setting to allow hit score text to be shown while "No Texts and Huds" is enabled
- Fixed bloom font showing over notes and environment objects
- Fixed "assumeMaxPostSwing" not adding the full post swing score to the total score, which was causing lower judgment thresholds to be used
- Moved settings to the left screen and tweaked some interface elements' scale
- Added a toggle in configs that will decide, when the note is first cut, if the score display will show the max possible after c~~~~ut score
"assumeMaxPostSwing": true
Note: it is recommended to set doIntermediateUpdates
to false
in order for this to be noticeable. This setting is generally only useful if you're swinging extremely slow, like on "poodle"
maps, for instance.
- Added the
%d
token which, when used informat
display mode, will be replaced with an arrow that points in the direction relative to the cut line towards the center line of the note
"judgments": [
{ "threshold": 115, "text": "%d%n%s", "color": [1, 1, 1, 1] },
]
- Added a button to toggle score effect's italics
- Added judgments for chain head notes. These work the way that normal judgments work but are only applied when a chain is cut. Example below
"chainHeadJudgments":[
{ "threshold": 85, "text": "<size=250%><b>•", "color": [1, 1, 1, 1] },
{ "threshold": 78, "text": "<size=120%>%B%c", "color": [1, 1, 1, 1] },
{ "threshold": 0, "text": "<size=120%><alpha=#88>%B%c", "color": [1, 1, 1, 1] }
]
- Added configuration of chain segment (aka. chain links) display. Example below
"chainLinkDisplay": {
"text": "<alpha=#66>%s",
"color": [1, 1, 1, 1]
}
- The mod will now only attempt to load
.json
files in the configs folder - Some minor optimizations
- Fixed an error causing hitscore bloom breaking the game on level load
- Fixed arc notes inconsistently showing hit score