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This repository has been archived by the owner on Jul 19, 2020. It is now read-only.
To work around the bug in the play/pause code, I decided to try the mousePause option instead.
I set 'mousePause: true' but it didn't seem to work. So I gave up and set mousePause back to false
Later I noticed that mousePause was actually working – but it was set to false.
The code (and code comment) reads:
mousePause: true // set to true to stop animation on mouse hover
So a value of 'true' should enable the feature, but confusingly, the feature is only enabled if the value is false
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