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.gitignore
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.gitignore
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[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Uu]serSettings/
Assets/AssetStoreTools*
# Visual Studio cache directory
.vs/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
*.idea/
# Mac
.DS_STORE
# folder markers
!.folder
### FMOD Unity Integration ###
# Never ignore DLLs in the FMOD subfolder, so make sure that the FMOD-folder is in the correct path.
!/[Aa]ssets/Plugins/FMOD/**/*.dll
# Don't ignore images and gizmos used by FMOD in the Unity Editor
!/[Aa}ssets/Gizmos/FMOD/*
!/[Aa}ssets/Editor Default Resources/FMOD/*
# Ignore the Cache-file since it is updated locally either way
**/[Aa]ssets/**/FMODStudioCache.asset
**/[Aa]ssets/**/FMODStudioCache.asset.meta
**/[Aa]ssets/Plugins/FMOD/Cache.meta
**/[Aa]ssets/Plugins/FMOD/Cache/Editor.meta
**/.cache/**
.unsaved/
src/LDJam55/Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset.meta
**/Assets/StreamingAssets/
**/Assets/StreamingAssets/*
**/Assets/StreamingAssets.meta
# Log-files
fmod.log
fmod_editor.log
# FMOD 1.10.x (Legacy)
/Assets/FMODAssets/*
/Assets/FMODStudioCache.meta
src/LDJam55/.vscode/extensions.json
src/LDJam55/.vscode/launch.json
src/LDJam55/.vscode/settings.json
src/LDJam55/fmod_editor.log