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The new change to hide doors, adds an option to directly set the stealth value, and more importantly a detection range for doors in the editor window for the wall segment (attached a screenshot of what I'm talking about just in case.)
It would be great to have the same added into the editor window/and as an option in general for tiles. This would allow for placing for example a warning icon as a tile near a location that is trapped
Additionally, an option to set the detection range for tokens would be great (provided that it would work to have the token always hidden outside of the detection range.), as it would allow more options with tokens that are hidden. Such as an actor that's hidden in a way, where only someone standing next to them could spot them.
The text was updated successfully, but these errors were encountered:
As per the title.
The new change to hide doors, adds an option to directly set the stealth value, and more importantly a detection range for doors in the editor window for the wall segment (attached a screenshot of what I'm talking about just in case.)
It would be great to have the same added into the editor window/and as an option in general for tiles. This would allow for placing for example a warning icon as a tile near a location that is trapped
Additionally, an option to set the detection range for tokens would be great (provided that it would work to have the token always hidden outside of the detection range.), as it would allow more options with tokens that are hidden. Such as an actor that's hidden in a way, where only someone standing next to them could spot them.
The text was updated successfully, but these errors were encountered: