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Replicate: Die before entering goldport, then enter goldport
Notes:
check current.zoneId and old.zoneId for hints
there may be a old.zoneId equal to zero (bad pointer potentially) that causes this issue.
we optimize the looping by:
// Enter & Exit Areaif(old.zoneID!=current.zoneID&&old.zoneID!=0){// Enter Areaif(vars.AreaZoneIDs.ContainsKey(current.zoneID)&¤t.gameState==2&&old.gameState==2&&vars.Split("enter_"+current.zoneID)){returntrue;}// Exit Areaif(vars.AreaZoneIDs.ContainsKey(old.zoneID)&&(old.gameState==2||old.gameState==4)&&vars.Split("exit_"+old.zoneID)){returntrue;}}
on the wasm splitter it does not do this as i've deoptimized this:
may be a weird state issue
Replicate: Die before entering goldport, then enter goldport
Notes:
we optimize the looping by:
on the wasm splitter it does not do this as i've deoptimized this:
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