diff --git a/gfx/entities/z_eaw_axis_tank_dlc_units.asset b/gfx/entities/z_eaw_axis_tank_dlc_units.asset index 99a21178db3..45ca80425b1 100644 --- a/gfx/entities/z_eaw_axis_tank_dlc_units.asset +++ b/gfx/entities/z_eaw_axis_tank_dlc_units.asset @@ -27,7 +27,7 @@ entity = { clone = "ITA_mechanized_entity" name = "WNG_mechanized_entity" - attach = { name = "infantry" infantry = "WNG_vehicle_infantry_rifle_entity" } + attach = { name = "infantry" infantry = "wingbardian_infantry_entity" } } entity = { diff --git a/gfx/entities/z_eaw_units_planes.asset b/gfx/entities/z_eaw_units_planes.asset index 7c5c8aab119..9b1504eab70 100644 --- a/gfx/entities/z_eaw_units_planes.asset +++ b/gfx/entities/z_eaw_units_planes.asset @@ -9,23 +9,23 @@ entity = { state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } } event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } - event = { sound = { soundeffect = "distance_airplane_ger_jet_fire" } } + event = { sound = { soundeffect = "airplane_ger_jet_fire" } } } state = { name = "bomb" animation = "idle" event = { time = 0 node = "bomb" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_jet_idle" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_jet_idle" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_jet_idle" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.19 } @@ -60,23 +60,23 @@ entity = { state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } } event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } - event = { sound = { soundeffect = "distance_airplane_ger_jet_fire" } } + event = { sound = { soundeffect = "airplane_ger_jet_fire" } } } state = { name = "bomb" animation = "idle" event = { time = 0 node = "bomb" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_jet_idle" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_jet_idle" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_jet_idle" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.19 } @@ -101,22 +101,22 @@ entity = { state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } } event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_light_fire" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_light_fire" } } } state = { name = "bomb" animation = "idle" event = { time = 0 particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_idle" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "root" particle = "explosion_particle" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.144 version = 5 @@ -132,12 +132,12 @@ entity = { } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_medium_idle_01" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_medium_idle_01" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_medium_idle_01" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.208 version = 5 @@ -150,12 +150,12 @@ entity = { } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_heavy_idle_01" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_heavy_idle_01" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_heavy_idle_01" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.288 version = 5 @@ -166,23 +166,23 @@ entity = { state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } } event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } - event = { sound = { soundeffect = "distance_airplane_ger_jet_fire" } } + event = { sound = { soundeffect = "airplane_ger_jet_fire" } } } state = { name = "bomb" animation = "idle" event = { time = 0 node = "bomb" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_jet_idle" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_jet_idle" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_jet_idle" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.176 version = 5 @@ -194,22 +194,22 @@ entity = { state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } } event = { time = 0 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } - event = { sound = { soundeffect = "distance_airplane_light_fire" } } + event = { sound = { soundeffect = "airplane_light_fire" } } } state = { name = "bomb" animation = "idle" event = { time = 0 particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_idle" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "root" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.144 } @@ -222,12 +222,12 @@ entity = { } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_heavy_idle_01" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_heavy_idle_01" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_heavy_idle_01" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.28 version = 5 @@ -243,12 +243,12 @@ entity = { } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_medium_idle_01" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_medium_idle_01" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_medium_idle_01" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.176 } @@ -260,14 +260,14 @@ entity = { } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_heavy_idle_01" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_heavy_idle_01" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_heavy_idle_01" } } } state = { name = "crash" animation = "idle" #event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } #event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine3" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine4" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.288 } @@ -280,19 +280,19 @@ entity = { state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } } event = { time = 0.02 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_light_fire" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_light_fire" } } } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_idle" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } } state = { name = "crash" animation = "idle" looping = no event = { time = 0 node = "root" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.12 version = 5 @@ -312,19 +312,19 @@ entity = { state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } } event = { time = 0 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } - event = { sound = { soundeffect = "distance_airplane_light_fire" } } + event = { sound = { soundeffect = "airplane_light_fire" } } } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_idle" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.12 version = 2 @@ -343,16 +343,16 @@ entity = { } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_medium_idle_01" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_medium_idle_01" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_medium_idle_01" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.17 version = 5 @@ -370,19 +370,19 @@ entity = { state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } } event = { time = 0 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } - event = { sound = { soundeffect = "distance_airplane_light_fire" } } + event = { sound = { soundeffect = "airplane_light_fire" } } } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_idle" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.12 version = 5 @@ -397,16 +397,16 @@ entity = { } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_medium_idle_01" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_medium_idle_01" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_medium_idle_01" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.18 version = 5 @@ -421,23 +421,23 @@ entity = { state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } } event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } - event = { sound = { soundeffect = "distance_airplane_ger_jet_fire" } } + event = { sound = { soundeffect = "airplane_ger_jet_fire" } } } state = { name = "bomb" animation = "idle" event = { time = 0 node = "bomb" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_jet_idle" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_jet_idle" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_jet_idle" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.19 } @@ -472,23 +472,23 @@ entity = { state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } } event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } - event = { sound = { soundeffect = "distance_airplane_ger_jet_fire" } } + event = { sound = { soundeffect = "airplane_ger_jet_fire" } } } state = { name = "bomb" animation = "idle" event = { time = 0 node = "bomb" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_jet_idle" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_jet_idle" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_jet_idle" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.19 } @@ -500,22 +500,22 @@ entity = { state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } } event = { time = 0 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } - event = { sound = { soundeffect = "distance_airplane_light_fire" } } + event = { sound = { soundeffect = "airplane_light_fire" } } } state = { name = "bomb" animation = "idle" event = { time = 0 particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_idle" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "root" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.144 version = 5 @@ -527,22 +527,22 @@ entity = { state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } } event = { time = 0.02 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_light_fire" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_light_fire" } } } state = { name = "bomb" animation = "idle" event = { time = 0 particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_idle" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "root" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.144 version = 5 @@ -561,12 +561,12 @@ entity = { } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_medium_idle_01" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_medium_idle_01" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_medium_idle_01" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.24 version = 5 @@ -579,14 +579,14 @@ entity = { } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_heavy_idle_01" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_heavy_idle_01" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_heavy_idle_01" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine3" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine4" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.288 version = 5 @@ -598,22 +598,22 @@ entity = { # state = { name = "fire" animation = "idle" # event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } } # event = { time = 0.02 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } } -# event = { trigger_once = yes sound = { soundeffect = "distance_airplane_light_fire" } } +# event = { trigger_once = yes sound = { soundeffect = "airplane_light_fire" } } # } # state = { name = "bomb" animation = "idle" # event = { time = 0 particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } # } # state = { name = "idle" animation = "idle" # event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } -# event = { trigger_once = yes sound = { soundeffect = "distance_airplane_idle" } } +# event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } # } # state = { name = "crash" animation = "idle" # event = { time = 0 node = "root" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } -# event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } +# event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } # } # state = { name = "explode" animation = "idle" # event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } -# event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } +# event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } # } # scale = 0.124 # version = 2 @@ -637,12 +637,12 @@ entity = { # } # state = { name = "idle" animation = "idle" # event = { trigger_once = yes sound = { soundeffect = "airplane_medium_idle_01" } } -# event = { trigger_once = yes sound = { soundeffect = "distance_airplane_medium_idle_01" } } +# event = { trigger_once = yes sound = { soundeffect = "airplane_medium_idle_01" } } # } # state = { name = "crash" animation = "idle" looping = no # event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } # event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } -# event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } +# event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } # } # scale = 0.122 # version = 2 @@ -661,14 +661,14 @@ entity = { } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_heavy_idle_01" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_heavy_idle_01" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_heavy_idle_01" } } } state = { name = "crash" animation = "idle" #event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } #event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine3" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine4" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.288 } @@ -678,22 +678,22 @@ entity = { state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } } event = { time = 0 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } - event = { sound = { soundeffect = "distance_airplane_light_fire" } } + event = { sound = { soundeffect = "airplane_light_fire" } } } state = { name = "bomb" animation = "idle" event = { time = 0 particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_idle" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "root" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.144 } @@ -708,12 +708,12 @@ entity = { } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_medium_idle_01" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_medium_idle_01" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_medium_idle_01" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.176 } @@ -723,23 +723,23 @@ entity = { state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } } event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } - event = { sound = { soundeffect = "distance_airplane_ger_jet_fire" } } + event = { sound = { soundeffect = "airplane_ger_jet_fire" } } } state = { name = "bomb" animation = "idle" event = { time = 0 node = "bomb" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_jet_idle" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_jet_idle" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_jet_idle" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.19 } @@ -749,22 +749,22 @@ entity = { state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } } event = { time = 0 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } - event = { sound = { soundeffect = "distance_airplane_light_fire" } } + event = { sound = { soundeffect = "airplane_light_fire" } } } state = { name = "bomb" animation = "idle" event = { time = 0 particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_idle" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "root" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.144 } @@ -779,12 +779,12 @@ entity = { } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_medium_idle_01" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_medium_idle_01" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_medium_idle_01" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.176 } @@ -794,23 +794,23 @@ entity = { state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } } event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } - event = { sound = { soundeffect = "distance_airplane_ger_jet_fire" } } + event = { sound = { soundeffect = "airplane_ger_jet_fire" } } } state = { name = "bomb" animation = "idle" event = { time = 0 node = "bomb" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_jet_idle" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_jet_idle" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_jet_idle" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.19 } @@ -820,23 +820,23 @@ entity = { state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } } event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } - event = { sound = { soundeffect = "distance_airplane_ger_jet_fire" } } + event = { sound = { soundeffect = "airplane_ger_jet_fire" } } } state = { name = "bomb" animation = "idle" event = { time = 0 node = "bomb" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_jet_idle" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_jet_idle" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_jet_idle" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.19 } @@ -846,23 +846,23 @@ entity = { state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_ger_jet_fire" } } event = { time = 0.3 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } - event = { sound = { soundeffect = "distance_airplane_ger_jet_fire" } } + event = { sound = { soundeffect = "airplane_ger_jet_fire" } } } state = { name = "bomb" animation = "idle" event = { time = 0 node = "bomb" particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_jet_idle" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_jet_idle" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_jet_idle" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "engine1" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } event = { time = 0 node = "engine2" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.19 } diff --git a/gfx/models/units/planes/Readme for EaW integration.txt b/gfx/models/units/planes/Readme for EaW integration.txt index 5562b289369..7221897d5c8 100644 --- a/gfx/models/units/planes/Readme for EaW integration.txt +++ b/gfx/models/units/planes/Readme for EaW integration.txt @@ -31,22 +31,22 @@ entity = { #please copy the original and modify accordingly this is just an exam state = { name = "fire" animation = "idle" event = { time = 0 node = "gun1" particle = "plane_mg_muzzle_particle" keep_particle = yes sound = { soundeffect = "airplane_light_fire" } } event = { time = 0.02 node = "gun2" particle = "plane_mg_muzzle_particle" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_light_fire" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_light_fire" } } } state = { name = "bomb" animation = "idle" event = { time = 0 particle = "bomb_particle" keep_particle = yes sound = { soundeffect = "airplane_bomb" } } } state = { name = "idle" animation = "idle" event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_idle" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_idle" } } } state = { name = "crash" animation = "idle" event = { time = 0 node = "root" particle = "explosion_particle" keep_particle = yes sound = { soundeffect = "airplane_crash" } } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } state = { name = "explode" animation = "idle" event = { time = 0 particle = "vehicle_explode_effect" keep_particle = yes } - event = { trigger_once = yes sound = { soundeffect = "distance_airplane_crash" } } + event = { trigger_once = yes sound = { soundeffect = "airplane_crash" } } } scale = 0.144 #you can add version = [NUMBER] to set it as prioritary compared to other models, useful if you have a dlc model and then need a replacement for non dlc owners