diff --git a/changelog.txt b/changelog.txt index 8b0640c7766..4c142282540 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,4 +1,68 @@ -🦅 “Two Eagles: Arsenal of Harmony” 1.9.1.15 🦅 +🦅 “Two Eagles: Arsenal of Harmony” 1.9.2 🦅 +✢ Reworked content for Angriver's social democratic path. +✢ Added democratic monarchism subideology for Harmony. +✢ Added an event for Starlight Glimmer to join Equestria as field marshal if Stalliongrad attacks it. +✢ Added unique focus icons for anarchist Yale. +✢ Added party names for Celestial State and Ahuizotl. +✢ Added decisions to use helicopters in either logistics or field hospital companies. +✢ Added some new GFX for espionage. +✢ Added super heavy flame tanks and modern fixed superstructure. +✢ Added description for Picket Fence in New Mareland. +✢ Added a new cosmetic tag for Baltimare after coring the South Confederate States. +✢ Added a new general in Feathisia. +✢ Added La Resistance versions of various traits and national spirits. +✢ Added a decision for Griffonian Empire to release Kingdom of Asterion as puppet. +✢ Added a new racial technology for Changelings. +✢ Added generic portraits for Polar Bears. +✢ Replaced Equestrian election candidates with canon characters. +✢ Reworked portraits for Bluhm in Angriver and Arstotzka in Crystal Empire. +✢ Improved performance. +✢ Arantiga now makes peace with enemies of Karthinian Pact after the coup. +✢ Fixed various issues in Stalliongrad. +✢ Reworked Brodfeld's communist crusade into decisions rather than instant wars on everyone. +✢ Falcor focus about upgrading science base bypasses if it already has proper science base. +✢ Forming the River Federation now gives compliance cores on all original members of the River Coalition. +✢ Lushi can no longer swear fealty to republics. +✢ Fixed Archon Proteus and Ferdinand Dawnclaw not having a description while being country leader. +✢ Disabled revolutions for AI countries with generic focus trees. +✢ Tweaked Polar Bear railways. +✢ Redone icon for passionate trait. +✢ Updated communist flags for Lunar Empire, Moon Crystal Governorate and Disciples of Nightmare Moon. +✢ Asterion now starts with bicycles. +✢ Fixed Talouse trying to join a non-existent faction. +✢ Redone icons for dragon race and trait. +✢ Suntail no longer ignores Tarrin. +✢ Adjusted colors of Baltimare cosmetic tags. +✢ Tweaked River Federation AI. +✢ Rewrote the code of AI ignoring countries on other continents to be more efficient. +✢ Increased priority for formable nation decision categories. +✢ Adjusted starting technologies of Polar Bears and Penguins. +✢ Crystal Empire now starts with armoured car technology. +✢ Various changes to Stalliongrad AI. +✢ Changed subideologies of various leaders. +✢ Fixed numerous issues with characters and concerns. +✢ "Race for the Bomb" decision now ignores Barrad. +✢ Fixed Tarrin not removing "Memories of the Republic" national spirit after switching to Aquileia. +✢ Attempted to fix Silver Star sometimes not having a general role when joining Wittenland. +✢ Fixed anti-communist infiltration removal decisions not being available if the country is not part of the River Coalition. +✢ Fixed issues with some focus icons. +✢ Moved Stablein from Equestria to Our Town. +✢ Adjusted various general and admiral stats. +✢ Fixed Fezera not getting a warning event from Skyfall preparing to attack them. +✢ Decreased Fezeran focus durations from 70 days to 56 days. +✢ Fixed Fezera being unable to remove poverty. +✢ Renamed various harmonic subideologies. +✢ Made sure Griffonian Empire gets a wargoal on National Griffonian Republic. +✢ Lategame armour no longer uses crystals. +✢ Increased attack helicopter and late mechanized piercing. +✢ Increased medium tank chassis build cost from 2 to 2.5. +✢ Rewrote late capital ship descriptions. +✢ Improved command group color preset. +✢ Dehumanized some GFX. +✢ Miscellaneous bugfixes and improvements. +✢ Miscellaneous localisation fixes. + +🦅 “Two Eagles: Arsenal of Harmony” 1.9.1.15 🦅 ✢ Added new releasable puppets for Opinicus Order in Gryphus. ✢ Added new concern icons and concerns. ✢ Added a unique trait for Spitfire advisor in Equestria. diff --git a/common/ai_strategy/GENERIC.txt b/common/ai_strategy/GENERIC.txt index 8eab1f08de1..df4b7a9f9fe 100644 --- a/common/ai_strategy/GENERIC.txt +++ b/common/ai_strategy/GENERIC.txt @@ -67,783 +67,6 @@ CHN_no_one_loves_them_rev = { # Reverse strategy } } -EQS_ignore_griffons = { # Reverse strategy - reversed = yes - allowed = { - is_griffon_continent_country = no - NOT = { original_tag = EQC } - } - targets = { MIT LUS SRS VED FAT MNC STW BRZ FEA GRI HLQ LNS KAT ANG YAL ROU PYT HEL AET TRD FEZ JEB JES JRR JER JFT VIN POM FLO AVI ERI EYR BOI BAN LAK FAL ARA FRN TAL WNG SIC CYA FIR WAT GRW FBK RCT LCT WIT BAR NIM BAK FRE DEP DMT BRF GRY GRU ZES OLV DED EWI NCH HLR FAW NTR LSC LSM HAU JHZ JNG JGF JKR JOS JAS JEV D01 D02 D03 D04 D05 D06 D07 D08 D09 D10 D11 D12 D13 D14 D15 D16 D17 D18 D19 D20 D21 D22 D23 D24 D25 D26 D27 D28 D29 D30 D31 D32 D33 D34 D35 D36 D37 D38 D39 D40 D41 D42 D43 D44 D45 D46 D47 D48 D49 D50 } - enable = { - is_capital_on_griffon_continent = yes - is_on_griffon_continent = yes - NOT = { original_tag = EQC } - NOT = { - AND = { - has_war = no - date > 1015.1.1 - } - any_allied_country = { is_on_equestrian_continent = yes } - any_enemy_country = { is_on_equestrian_continent = yes } - } - } - - abort_when_not_enabled = yes - - ai_strategy = { - type = ignore - id = "EQS" - value = 200 - } - ai_strategy = { - type = ignore - id = "DRG" - value = 200 - } - ai_strategy = { - type = ignore - id = "OLE" - value = 200 - } - ai_strategy = { - type = ignore - id = "CHN" - value = 200 - } - ai_strategy = { - type = ignore - id = "YAK" - value = 200 - } - ai_strategy = { - type = ignore - id = "GRF" - value = 200 - } - ai_strategy = { - type = ignore - id = "STG" - value = 200 - } - ai_strategy = { - type = ignore - id = "BUF" - value = 200 - } - ai_strategy = { - type = ignore - id = "CRY" - value = 200 - } - ai_strategy = { - type = ignore - id = "PLB" - value = 200 - } - ai_strategy = { - type = ignore - id = "PNG" - value = 200 - } - ai_strategy = { - type = ignore - id = "STL" - value = 200 - } - - ai_strategy = { - type = ignore - id = "NLR" - value = 200 - } - ai_strategy = { - type = ignore - id = "VAN" - value = 200 - } - ai_strategy = { - type = ignore - id = "BAL" - value = 200 - } - ai_strategy = { - type = ignore - id = "NMS" - value = 200 - } - ai_strategy = { - type = ignore - id = "CES" - value = 200 - } - ai_strategy = { - type = ignore - id = "JUN" - value = 200 - } - ai_strategy = { - type = ignore - id = "GFF" - value = 200 - } - ai_strategy = { - type = ignore - id = "JAK" - value = 200 - } - ai_strategy = { - type = ignore - id = "TEM" - value = 200 - } - ai_strategy = { - type = ignore - id = "ZRS" - value = 200 - } - ai_strategy = { - type = ignore - id = "CCN" - value = 200 - } - ai_strategy = { - type = support - id = "EQS" - value = -50 - } - ai_strategy = { - type = support - id = "DRG" - value = -50 - } - ai_strategy = { - type = support - id = "OLE" - value = -50 - } - ai_strategy = { - type = support - id = "CHN" - value = -50 - } - ai_strategy = { - type = support - id = "YAK" - value = -50 - } - ai_strategy = { - type = support - id = "GRF" - value = -50 - } - ai_strategy = { - type = support - id = "STG" - value = -50 - } - ai_strategy = { - type = support - id = "BUF" - value = -50 - } - ai_strategy = { - type = support - id = "CRY" - value = -50 - } - ai_strategy = { - type = support - id = "PLB" - value = -50 - } - ai_strategy = { - type = support - id = "PNG" - value = -50 - } - ai_strategy = { - type = support - id = "STL" - value = -50 - } - - ai_strategy = { - type = support - id = "NLR" - value = -50 - } - ai_strategy = { - type = support - id = "VAN" - value = -50 - } - ai_strategy = { - type = support - id = "BAL" - value = -50 - } - ai_strategy = { - type = support - id = "NMS" - value = -50 - } - ai_strategy = { - type = support - id = "CES" - value = -50 - } - ai_strategy = { - type = support - id = "JUN" - value = -50 - } - ai_strategy = { - type = support - id = "GFF" - value = -50 - } - ai_strategy = { - type = support - id = "JAK" - value = -50 - } - ai_strategy = { - type = support - id = "TEM" - value = -50 - } - ai_strategy = { - type = support - id = "ZRS" - value = -50 - } - ai_strategy = { - type = support - id = "CCN" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "EQS" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "DRG" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "OLE" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "CHN" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "YAK" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "GRF" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "STG" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "BUF" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "CRY" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "PLB" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "PNG" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "STL" - value = -50 - } - - ai_strategy = { - type = send_volunteers_desire - id = "NLR" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "VAN" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "BAL" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "NMS" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "CES" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "JUN" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "GFF" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "JAK" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "TEM" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "ZRS" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "CCN" - value = -50 - } -} - -griffons_ignore_EQS = { # - allowed = { - is_griffon_continent_griffon_country = yes - } - enable = { - is_capital_on_griffon_continent = yes - NOT = { - AND = { - has_war = no - date > 1015.1.1 - } - any_allied_country = { is_on_equestrian_continent = yes } - any_enemy_country = { is_on_equestrian_continent = yes } - } - } - - abort_when_not_enabled = yes - - ai_strategy = { - type = alliance - id = "EQS" - value = -500 - } - ai_strategy = { - type = alliance - id = "CHN" - value = -500 - } - ai_strategy = { - type = alliance - id = "STG" - value = -500 - } - ai_strategy = { - type = alliance - id = "PNG" - value = -500 - } - ai_strategy = { - type = alliance - id = "GRF" - value = -500 - } - ai_strategy = { - type = alliance - id = "CRY" - value = -500 - } - ai_strategy = { - type = alliance - id = "OLE" - value = -500 - } - - ai_strategy = { - type = ignore - id = "EQS" - value = 200 - } - ai_strategy = { - type = ignore - id = "DRG" - value = 200 - } - ai_strategy = { - type = ignore - id = "OLE" - value = 200 - } - ai_strategy = { - type = ignore - id = "CHN" - value = 200 - } - ai_strategy = { - type = ignore - id = "YAK" - value = 200 - } - ai_strategy = { - type = ignore - id = "GRF" - value = 200 - } - ai_strategy = { - type = ignore - id = "STG" - value = 200 - } - ai_strategy = { - type = ignore - id = "BUF" - value = 200 - } - ai_strategy = { - type = ignore - id = "CRY" - value = 200 - } - ai_strategy = { - type = ignore - id = "PLB" - value = 200 - } - ai_strategy = { - type = ignore - id = "PNG" - value = 200 - } - ai_strategy = { - type = ignore - id = "STL" - value = 200 - } - - ai_strategy = { - type = ignore - id = "NLR" - value = 200 - } - ai_strategy = { - type = ignore - id = "VAN" - value = 200 - } - ai_strategy = { - type = ignore - id = "BAL" - value = 200 - } - ai_strategy = { - type = ignore - id = "NMS" - value = 200 - } - ai_strategy = { - type = ignore - id = "CES" - value = 200 - } - ai_strategy = { - type = ignore - id = "JUN" - value = 200 - } - ai_strategy = { - type = ignore - id = "GFF" - value = 200 - } - ai_strategy = { - type = ignore - id = "JAK" - value = 200 - } - ai_strategy = { - type = ignore - id = "TEM" - value = 200 - } - ai_strategy = { - type = ignore - id = "ZRS" - value = 200 - } - ai_strategy = { - type = ignore - id = "CCN" - value = 200 - } - ai_strategy = { - type = support - id = "EQS" - value = -50 - } - ai_strategy = { - type = support - id = "DRG" - value = -50 - } - ai_strategy = { - type = support - id = "OLE" - value = -50 - } - ai_strategy = { - type = support - id = "CHN" - value = -50 - } - ai_strategy = { - type = support - id = "YAK" - value = -50 - } - ai_strategy = { - type = support - id = "GRF" - value = -50 - } - ai_strategy = { - type = support - id = "STG" - value = -50 - } - ai_strategy = { - type = support - id = "BUF" - value = -50 - } - ai_strategy = { - type = support - id = "CRY" - value = -50 - } - ai_strategy = { - type = support - id = "PLB" - value = -50 - } - ai_strategy = { - type = support - id = "PNG" - value = -50 - } - ai_strategy = { - type = support - id = "STL" - value = -50 - } - - ai_strategy = { - type = support - id = "NLR" - value = -50 - } - ai_strategy = { - type = support - id = "VAN" - value = -50 - } - ai_strategy = { - type = support - id = "BAL" - value = -50 - } - ai_strategy = { - type = support - id = "NMS" - value = -50 - } - ai_strategy = { - type = support - id = "CES" - value = -50 - } - ai_strategy = { - type = support - id = "JUN" - value = -50 - } - ai_strategy = { - type = support - id = "GFF" - value = -50 - } - ai_strategy = { - type = support - id = "JAK" - value = -50 - } - ai_strategy = { - type = support - id = "TEM" - value = -50 - } - ai_strategy = { - type = support - id = "ZRS" - value = -50 - } - ai_strategy = { - type = support - id = "CCN" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "EQS" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "DRG" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "OLE" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "CHN" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "YAK" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "GRF" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "STG" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "BUF" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "CRY" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "PLB" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "PNG" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "STL" - value = -50 - } - - ai_strategy = { - type = send_volunteers_desire - id = "NLR" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "VAN" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "BAL" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "NMS" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "CES" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "JUN" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "GFF" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "JAK" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "TEM" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "ZRS" - value = -50 - } - ai_strategy = { - type = send_volunteers_desire - id = "CCN" - value = -50 - } -} - BAN_ANG_YAL_not_ally_WNG = { allowed = { OR = { @@ -1274,17 +497,6 @@ dislike_bandits_MNC = { value = -100 } } -everyone_less_likely_to_guarantee = { - enable = { - always = yes - } - abort_when_not_enabled = yes - ai_strategy = { - type = pp_spend_priority - id = guarantee - value = -50 - } -} maresoc_hate_everyone = { reversed = yes diff --git a/common/ai_strategy/RIV.txt b/common/ai_strategy/RIV.txt index 37010d6badc..e0c7b93f685 100644 --- a/common/ai_strategy/RIV.txt +++ b/common/ai_strategy/RIV.txt @@ -297,7 +297,6 @@ RIV_hate_knights = { is_riverlands_country = yes } enable = { - is_riverlands_country = yes NOT = { is_subject_of = LNS is_in_faction_with = LNS @@ -337,7 +336,6 @@ RIV_hate_helquill = { is_riverlands_country = yes } enable = { - is_riverlands_country = yes NOT = { is_subject_of = HLQ is_in_faction_with = HLQ @@ -378,7 +376,6 @@ RIV_like_helquill = { is_riverlands_country = yes } enable = { - is_riverlands_country = yes NOT = { has_government = fascism } HLQ = { has_government = democratic @@ -390,12 +387,12 @@ RIV_like_helquill = { ai_strategy = { type = befriend id = "HLQ" - value = 10 + value = 25 } ai_strategy = { type = alliance id = "HLQ" - value = 10 + value = 25 } ai_strategy = { type = conquer @@ -427,12 +424,12 @@ helquill_like_RIV = { ai_strategy = { type = befriend id = "HLQ" - value = 20 + value = 25 } ai_strategy = { type = alliance id = "HLQ" - value = 20 + value = 25 } ai_strategy = { type = support @@ -456,7 +453,6 @@ RIV_like_helquill_fash = { is_riverlands_country = yes } enable = { - is_riverlands_country = yes has_government = fascism HLQ = { has_government = democratic @@ -482,7 +478,6 @@ RIV_helquill_guarantee = { is_riverlands_country = yes } enable = { - is_riverlands_country = yes HLQ = { has_government = democratic has_country_flag = RIV_guarantee @@ -493,7 +488,7 @@ RIV_helquill_guarantee = { ai_strategy = { type = protect id = "HLQ" - value = 20 + value = 50 } ai_strategy = { type = conquer @@ -828,7 +823,6 @@ RIV_helquill_honorary_member = { is_riverlands_country = yes } enable = { - is_riverlands_country = yes HLQ = { has_idea = HLQ_honourary_member } } abort_when_not_enabled = yes @@ -865,7 +859,6 @@ RIV_dont_ally_LSM = { is_riverlands_country = yes } enable = { - is_riverlands_country = yes NOT = { is_subject_of = LSM is_in_faction_with = LSM @@ -1002,7 +995,6 @@ RIV_dislike_empire = { is_riverlands_country = yes } enable = { - is_riverlands_country = yes NOT = { is_subject_of = GRI is_in_faction_with = GRI @@ -1026,9 +1018,9 @@ RIV_dislike_empire = { value = -200 } ai_strategy = { - type = contain + type = send_volunteers_desire id = "GRI" - value = 25 + value = -200 } } @@ -1120,6 +1112,11 @@ RCT_ignore_griffons = { original_tag = RCT } reversed = yes + ai_strategy = { + type = send_volunteers_desire + id = "RCT" + value = -50 + } ai_strategy = { type = befriend id = "RCT" @@ -1229,6 +1226,11 @@ LCT_ignore_griffons = { allowed = { original_tag = LCT } + ai_strategy = { + type = send_volunteers_desire + id = "LCT" + value = -50 + } ai_strategy = { type = befriend id = "LCT" @@ -1491,6 +1493,11 @@ NIM_ignore_griffons = { allowed = { original_tag = NIM } + ai_strategy = { + type = send_volunteers_desire + id = "NIM" + value = -50 + } ai_strategy = { type = befriend id = "NIM" @@ -1600,6 +1607,11 @@ WIT_ignore_griffons = { allowed = { original_tag = WIT } + ai_strategy = { + type = send_volunteers_desire + id = "WIT" + value = -50 + } ai_strategy = { type = befriend id = "WIT" @@ -1709,6 +1721,11 @@ BAK_ignore_griffons = { allowed = { original_tag = BAK } + ai_strategy = { + type = send_volunteers_desire + id = "BAK" + value = -50 + } ai_strategy = { type = befriend id = "BAK" @@ -1818,6 +1835,11 @@ DEP_ignore_griffons = { allowed = { original_tag = DEP } + ai_strategy = { + type = send_volunteers_desire + id = "DEP" + value = -50 + } ai_strategy = { type = befriend id = "DEP" @@ -1927,6 +1949,11 @@ FRE_ignore_griffons = { allowed = { original_tag = FRE } + ai_strategy = { + type = send_volunteers_desire + id = "FRE" + value = -50 + } ai_strategy = { type = befriend id = "FRE" @@ -2036,6 +2063,11 @@ DMT_ignore_griffons = { allowed = { original_tag = DMT } + ai_strategy = { + type = send_volunteers_desire + id = "DMT" + value = -50 + } ai_strategy = { type = befriend id = "DMT" @@ -2145,6 +2177,11 @@ FBK_ignore_griffons = { allowed = { original_tag = FBK } + ai_strategy = { + type = send_volunteers_desire + id = "FBK" + value = -50 + } ai_strategy = { type = befriend id = "FBK" @@ -2254,6 +2291,11 @@ WAT_ignore_griffons = { allowed = { original_tag = WAT } + ai_strategy = { + type = send_volunteers_desire + id = "WAT" + value = -50 + } ai_strategy = { type = befriend id = "WAT" @@ -2363,6 +2405,11 @@ FIR_ignore_griffons = { allowed = { original_tag = FIR } + ai_strategy = { + type = send_volunteers_desire + id = "FIR" + value = -50 + } ai_strategy = { type = befriend id = "FIR" @@ -2473,280 +2520,9 @@ NCH_ignore_griffons = { original_tag = NCH } ai_strategy = { - type = befriend - id = "NCH" - value = -100 - } - ai_strategy = { - type = protect - id = "NCH" - value = -200 - } - ai_strategy = { - type = support - id = "NCH" - value = -200 - } - ai_strategy = { - type = ignore + type = send_volunteers_desire id = "NCH" - value = 50 - } -} - -griffons_ignore_riverlands = { - allowed = { - is_griffon_continent_country = yes - NOT = { - original_tag = LUS - original_tag = BRF - original_tag = GRY - original_tag = CYA - original_tag = GRU - original_tag = GRW - original_tag = LSM - original_tag = LSC - original_tag = LNS - original_tag = HLQ - original_tag = GRI - } - } - enable = { - NOT = { has_global_flag = river_federation_founded } - is_griffon_race = yes - is_on_griffon_continent = yes - NOT = { - any_allied_country = { - is_riverlands_country = yes - } - any_enemy_country = { - is_riverlands_country = yes - } - any_neighbor_country = { - is_riverlands_country = yes - } - } - } - abort_when_not_enabled = yes - ai_strategy = { - type = befriend - id = "RCT" - value = -100 - } - ai_strategy = { - type = protect - id = "RCT" - value = -200 - } - ai_strategy = { - type = support - id = "RCT" - value = -200 - } - ai_strategy = { - type = ignore - id = "RCT" - value = 50 - } - ai_strategy = { - type = befriend - id = "LCT" - value = -100 - } - ai_strategy = { - type = protect - id = "LCT" - value = -200 - } - ai_strategy = { - type = support - id = "LCT" - value = -200 - } - ai_strategy = { - type = ignore - id = "LCT" - value = 50 - } - ai_strategy = { - type = befriend - id = "NIM" - value = -100 - } - ai_strategy = { - type = protect - id = "NIM" - value = -200 - } - ai_strategy = { - type = support - id = "NIM" - value = -200 - } - ai_strategy = { - type = ignore - id = "NIM" - value = 50 - } - ai_strategy = { - type = befriend - id = "WIT" - value = -100 - } - ai_strategy = { - type = protect - id = "WIT" - value = -200 - } - ai_strategy = { - type = support - id = "WIT" - value = -200 - } - ai_strategy = { - type = ignore - id = "WIT" - value = 50 - } - ai_strategy = { - type = befriend - id = "BAK" - value = -100 - } - ai_strategy = { - type = protect - id = "BAK" - value = -200 - } - ai_strategy = { - type = support - id = "BAK" - value = -200 - } - ai_strategy = { - type = ignore - id = "BAK" - value = 50 - } - ai_strategy = { - type = befriend - id = "DEP" - value = -100 - } - ai_strategy = { - type = protect - id = "DEP" - value = -200 - } - ai_strategy = { - type = support - id = "DEP" - value = -200 - } - ai_strategy = { - type = ignore - id = "DEP" - value = 50 - } - ai_strategy = { - type = befriend - id = "FRE" - value = -100 - } - ai_strategy = { - type = protect - id = "FRE" - value = -200 - } - ai_strategy = { - type = support - id = "FRE" - value = -200 - } - ai_strategy = { - type = ignore - id = "FRE" - value = 50 - } - ai_strategy = { - type = befriend - id = "DMT" - value = -100 - } - ai_strategy = { - type = protect - id = "DMT" - value = -200 - } - ai_strategy = { - type = support - id = "DMT" - value = -200 - } - ai_strategy = { - type = ignore - id = "DMT" - value = 50 - } - ai_strategy = { - type = befriend - id = "FBK" - value = -100 - } - ai_strategy = { - type = protect - id = "FBK" - value = -200 - } - ai_strategy = { - type = support - id = "FBK" - value = -200 - } - ai_strategy = { - type = ignore - id = "FBK" - value = 50 - } - ai_strategy = { - type = befriend - id = "WAT" - value = -100 - } - ai_strategy = { - type = protect - id = "WAT" - value = -200 - } - ai_strategy = { - type = support - id = "WAT" - value = -200 - } - ai_strategy = { - type = ignore - id = "WAT" - value = 50 - } - ai_strategy = { - type = befriend - id = "FIR" - value = -100 - } - ai_strategy = { - type = protect - id = "FIR" - value = -200 - } - ai_strategy = { - type = support - id = "FIR" - value = -200 - } - ai_strategy = { - type = ignore - id = "FIR" - value = 50 + value = -50 } ai_strategy = { type = befriend @@ -2770,6 +2546,282 @@ griffons_ignore_riverlands = { } } +# griffons_ignore_riverlands = { +# allowed = { +# is_griffon_continent_country = yes +# NOT = { +# original_tag = LUS +# original_tag = BRF +# original_tag = GRY +# original_tag = CYA +# original_tag = GRU +# original_tag = GRW +# original_tag = LSM +# original_tag = LSC +# original_tag = LNS +# original_tag = HLQ +# original_tag = GRI +# } +# } +# enable = { +# NOT = { has_global_flag = river_federation_founded } +# is_griffon_race = yes +# is_on_griffon_continent = yes +# NOT = { +# any_allied_country = { +# is_riverlands_country = yes +# } +# any_enemy_country = { +# is_riverlands_country = yes +# } +# any_neighbor_country = { +# is_riverlands_country = yes +# } +# } +# } +# abort_when_not_enabled = yes +# ai_strategy = { +# type = befriend +# id = "RCT" +# value = -100 +# } +# ai_strategy = { +# type = protect +# id = "RCT" +# value = -200 +# } +# ai_strategy = { +# type = support +# id = "RCT" +# value = -200 +# } +# ai_strategy = { +# type = ignore +# id = "RCT" +# value = 50 +# } +# ai_strategy = { +# type = befriend +# id = "LCT" +# value = -100 +# } +# ai_strategy = { +# type = protect +# id = "LCT" +# value = -200 +# } +# ai_strategy = { +# type = support +# id = "LCT" +# value = -200 +# } +# ai_strategy = { +# type = ignore +# id = "LCT" +# value = 50 +# } +# ai_strategy = { +# type = befriend +# id = "NIM" +# value = -100 +# } +# ai_strategy = { +# type = protect +# id = "NIM" +# value = -200 +# } +# ai_strategy = { +# type = support +# id = "NIM" +# value = -200 +# } +# ai_strategy = { +# type = ignore +# id = "NIM" +# value = 50 +# } +# ai_strategy = { +# type = befriend +# id = "WIT" +# value = -100 +# } +# ai_strategy = { +# type = protect +# id = "WIT" +# value = -200 +# } +# ai_strategy = { +# type = support +# id = "WIT" +# value = -200 +# } +# ai_strategy = { +# type = ignore +# id = "WIT" +# value = 50 +# } +# ai_strategy = { +# type = befriend +# id = "BAK" +# value = -100 +# } +# ai_strategy = { +# type = protect +# id = "BAK" +# value = -200 +# } +# ai_strategy = { +# type = support +# id = "BAK" +# value = -200 +# } +# ai_strategy = { +# type = ignore +# id = "BAK" +# value = 50 +# } +# ai_strategy = { +# type = befriend +# id = "DEP" +# value = -100 +# } +# ai_strategy = { +# type = protect +# id = "DEP" +# value = -200 +# } +# ai_strategy = { +# type = support +# id = "DEP" +# value = -200 +# } +# ai_strategy = { +# type = ignore +# id = "DEP" +# value = 50 +# } +# ai_strategy = { +# type = befriend +# id = "FRE" +# value = -100 +# } +# ai_strategy = { +# type = protect +# id = "FRE" +# value = -200 +# } +# ai_strategy = { +# type = support +# id = "FRE" +# value = -200 +# } +# ai_strategy = { +# type = ignore +# id = "FRE" +# value = 50 +# } +# ai_strategy = { +# type = befriend +# id = "DMT" +# value = -100 +# } +# ai_strategy = { +# type = protect +# id = "DMT" +# value = -200 +# } +# ai_strategy = { +# type = support +# id = "DMT" +# value = -200 +# } +# ai_strategy = { +# type = ignore +# id = "DMT" +# value = 50 +# } +# ai_strategy = { +# type = befriend +# id = "FBK" +# value = -100 +# } +# ai_strategy = { +# type = protect +# id = "FBK" +# value = -200 +# } +# ai_strategy = { +# type = support +# id = "FBK" +# value = -200 +# } +# ai_strategy = { +# type = ignore +# id = "FBK" +# value = 50 +# } +# ai_strategy = { +# type = befriend +# id = "WAT" +# value = -100 +# } +# ai_strategy = { +# type = protect +# id = "WAT" +# value = -200 +# } +# ai_strategy = { +# type = support +# id = "WAT" +# value = -200 +# } +# ai_strategy = { +# type = ignore +# id = "WAT" +# value = 50 +# } +# ai_strategy = { +# type = befriend +# id = "FIR" +# value = -100 +# } +# ai_strategy = { +# type = protect +# id = "FIR" +# value = -200 +# } +# ai_strategy = { +# type = support +# id = "FIR" +# value = -200 +# } +# ai_strategy = { +# type = ignore +# id = "FIR" +# value = 50 +# } +# ai_strategy = { +# type = befriend +# id = "NCH" +# value = -100 +# } +# ai_strategy = { +# type = protect +# id = "NCH" +# value = -200 +# } +# ai_strategy = { +# type = support +# id = "NCH" +# value = -200 +# } +# ai_strategy = { +# type = ignore +# id = "NCH" +# value = 50 +# } +# } + NCH_ignore_everyone = { enable_reverse = { NCH = { NOT = { has_completed_focus = NCH_meet_with_the_outsiders } } @@ -2850,7 +2902,6 @@ RIV_befriend_WAT = { has_government = communism } } - is_riverlands_country = yes has_completed_focus = RIV_develop_friends } abort_when_not_enabled = yes @@ -2878,7 +2929,6 @@ RIV_befriend_FBK = { is_subject = no has_government = democratic } - is_riverlands_country = yes has_completed_focus = RIV_develop_friends } abort_when_not_enabled = yes @@ -2906,7 +2956,6 @@ RIV_befriend_FIR = { is_subject = no has_government = democratic } - is_riverlands_country = yes has_completed_focus = RIV_develop_friends } abort_when_not_enabled = yes @@ -3403,7 +3452,6 @@ HLQ_hate_LSC = { tag = HLQ } enable = { - tag = HLQ has_government = fascism LSC = { NOT = { diff --git a/common/ai_strategy/default.txt b/common/ai_strategy/default.txt index 872da41f113..6acee0bd8e3 100644 --- a/common/ai_strategy/default.txt +++ b/common/ai_strategy/default.txt @@ -1338,223 +1338,6 @@ griffons_attack_GRW = { } } -griffon_continent_ignore = { - allowed = { - is_griffon_continent_country = yes - } - enable = { - is_capital_on_griffon_continent = yes - NOT = { is_griffon_country_interacting_with_outside_country = yes } - } - abort_when_not_enabled = yes - - ai_strategy = { - type = area_priority - id = europe - value = -100 - } - ai_strategy = { - type = ignore - id = "EQS" - value = 100 - } - ai_strategy = { - type = ignore - id = "CRY" - value = 100 - } - ai_strategy = { - type = ignore - id = "CHN" - value = 100 - } - ai_strategy = { - type = ignore - id = "STG" - value = 100 - } - ai_strategy = { - type = ignore - id = "STL" - value = 100 - } - ai_strategy = { - type = ignore - id = "NLR" - value = 100 - } - ai_strategy = { - type = ignore - id = "CES" - value = 100 - } - ai_strategy = { - type = ignore - id = "NMS" - value = 100 - } - ai_strategy = { - type = ignore - id = "BAL" - value = 100 - } - ai_strategy = { - type = ignore - id = "VAN" - value = 100 - } - ai_strategy = { - type = ignore - id = "JUN" - value = 100 - } - ai_strategy = { - type = ignore - id = "OLE" - value = 100 - } - ai_strategy = { - type = ignore - id = "YAK" - value = 100 - } - ai_strategy = { - type = ignore - id = "JAK" - value = 100 - } - ai_strategy = { - type = ignore - id = "SCS" - value = 100 - } - ai_strategy = { - type = ignore - id = "DRG" - value = 100 - } - ai_strategy = { - type = ignore - id = "GRF" - value = 50 - } - ai_strategy = { - type = ignore - id = "BUF" - value = 100 - } - ai_strategy = { - type = ignore - id = "PLB" - value = 100 - } - ai_strategy = { - type = ignore - id = "PNG" - value = 100 - } - ai_strategy = { - type = ignore - id = "GFF" - value = 50 - } - ai_strategy = { - type = support - id = "EQS" - value = -35 - } - ai_strategy = { - type = support - id = "CRY" - value = -35 - } - ai_strategy = { - type = support - id = "CHN" - value = -35 - } - ai_strategy = { - type = support - id = "STG" - value = -35 - } - ai_strategy = { - type = support - id = "STL" - value = -35 - } - ai_strategy = { - type = support - id = "NLR" - value = -35 - } - ai_strategy = { - type = support - id = "CES" - value = -35 - } - ai_strategy = { - type = support - id = "NMS" - value = -35 - } - ai_strategy = { - type = support - id = "BAL" - value = -35 - } - ai_strategy = { - type = support - id = "VAN" - value = -35 - } - ai_strategy = { - type = support - id = "JUN" - value = -35 - } - ai_strategy = { - type = support - id = "OLE" - value = -35 - } - ai_strategy = { - type = support - id = "YAK" - value = -35 - } - ai_strategy = { - type = support - id = "JAK" - value = -35 - } - ai_strategy = { - type = support - id = "SCS" - value = -35 - } - ai_strategy = { - type = support - id = "DRG" - value = -35 - } - ai_strategy = { - type = support - id = "BUF" - value = -35 - } - ai_strategy = { - type = support - id = "PLB" - value = -35 - } - ai_strategy = { - type = support - id = "PNG" - value = -35 - } -} - dont_focus_on_navy_when_you_are_losing_a_land_war = { enable = { has_war = yes diff --git a/common/ai_strategy_plans/STG_alternate_strategy_plan.txt b/common/ai_strategy_plans/STG_alternate_strategy_plan.txt index 1667fad0b39..23ea54c8e32 100644 --- a/common/ai_strategy_plans/STG_alternate_strategy_plan.txt +++ b/common/ai_strategy_plans/STG_alternate_strategy_plan.txt @@ -25,15 +25,23 @@ STG_sinister_alternate_path = { the_palace vasya_1 polya_2 - compromiss - conditions + purge + elections sinister_leader + STG_food_market + end_food_problem2 + simplify_bureaucracy + take_down_STL manifesto_of_materialism + new_radar_technologies + pioneer_movement + STG_militarized_schools + strike_GRF konzan_research_facility - the_war_to_end_disorder + STG_sinister_law } focus_factors = { - the_war_to_end_disorder = 40.0 + } research = { diff --git a/common/ai_strategy_plans/STG_historical_strategy_plan.txt b/common/ai_strategy_plans/STG_historical_strategy_plan.txt index 6b36ab8adb9..73e5c169d59 100644 --- a/common/ai_strategy_plans/STG_historical_strategy_plan.txt +++ b/common/ai_strategy_plans/STG_historical_strategy_plan.txt @@ -44,6 +44,7 @@ STG_historical = { yak_yakistan red_frozen_birbs pioneer_movement + STG_militarized_schools manifesto_of_materialism konzan_research_facility EQS_lend_lease diff --git a/common/ai_templates/generic.txt b/common/ai_templates/generic.txt index 38b8c8b4de2..5b5c970f166 100644 --- a/common/ai_templates/generic.txt +++ b/common/ai_templates/generic.txt @@ -184,7 +184,7 @@ medium_armor_generic = { } } - target_width = 20 + target_width = 28 width_weight = 1 column_swap_factor = 1.5 reinforce_prio = 6 @@ -198,14 +198,14 @@ medium_armor_generic = { support = { engineer = 1 - mot_recon = 1 + anti_air = 1 logistics_company = 1 - infiltrator_company = 1 + light_tank_recon = 1 } regiments = { - medium_armor = 6 - motorized = 4 + medium_armor = 7 + motorized = 7 } } @@ -219,7 +219,7 @@ medium_armor_generic = { mechanized engineer - mot_recon + light_tank_recon logistics_company anti_tank @@ -250,7 +250,7 @@ medium_armor_generic = { } } - target_width = 20 + target_width = 28 width_weight = 1 column_swap_factor = 1.5 reinforce_prio = 6 @@ -264,13 +264,14 @@ medium_armor_generic = { support = { engineer = 1 - mot_recon = 1 + light_tank_recon = 1 logistics_company = 1 + anti_air = 1 } regiments = { - medium_armor = 6 - mechanized = 4 + medium_armor = 7 + mechanized = 7 } } @@ -285,7 +286,7 @@ medium_armor_generic = { infiltrator_company engineer - mot_recon + light_tank_recon logistics_company anti_tank @@ -476,7 +477,7 @@ modern_armor_generic = { factor = 0.01 } - target_width = 20 + target_width = 28 width_weight = 3 column_swap_factor = 1.5 reinforce_prio = 6 @@ -490,14 +491,14 @@ modern_armor_generic = { support = { engineer = 1 - mot_recon = 1 + light_tank_recon = 1 logistics_company = 1 - infiltrator_company = 1 + anti_air = 1 } regiments = { - modern_armor = 6 - motorized = 4 + modern_armor = 7 + motorized = 7 } } @@ -508,7 +509,7 @@ modern_armor_generic = { infiltrator_company engineer - mot_recon + light_tank_recon logistics_company anti_tank @@ -537,7 +538,7 @@ modern_armor_generic = { factor = 1 } - target_width = 20 + target_width = 28 width_weight = 3 column_swap_factor = 1.5 reinforce_prio = 6 @@ -553,12 +554,12 @@ modern_armor_generic = { engineer = 1 light_tank_recon = 1 logistics_company = 1 - infiltrator_company = 1 + anti_air = 1 } regiments = { - modern_armor = 6 - mechanized = 4 + modern_armor = 7 + mechanized = 7 } } @@ -1217,7 +1218,7 @@ DED_infantry_generic = { regiments = { infantry = 10 - artillery = 1 + artillery_brigade = 1 } } @@ -1229,6 +1230,7 @@ DED_infantry_generic = { logistics_company anti_tank artillery + artillery_brigade rocket_artillery } @@ -1321,6 +1323,7 @@ magical_infantry_generic = { field_hospital anti_tank artillery + artillery_brigade anti_air rocket_artillery } diff --git a/common/ai_templates/templates_CHN.txt b/common/ai_templates/templates_CHN.txt index 2b2aa0a5488..b3883ed8c00 100644 --- a/common/ai_templates/templates_CHN.txt +++ b/common/ai_templates/templates_CHN.txt @@ -124,7 +124,7 @@ medium_armor_CHN = { } } - target_width = 20.0 + target_width = 28.0 width_weight = 3.0 column_swap_factor = 1.5 reinforce_prio = 6 @@ -138,14 +138,14 @@ medium_armor_CHN = { support = { engineer = 1 - mot_recon = 1 + light_tank_recon = 1 logistics_company = 1 - infiltrator_company = 1 + anti_air = 1 } regiments = { - medium_armor = 6 - motorized = 4 + medium_armor = 7 + motorized = 7 } } @@ -160,7 +160,7 @@ medium_armor_CHN = { infiltrator_company engineer - mot_recon + light_tank_recon logistics_company anti_tank @@ -191,7 +191,7 @@ medium_armor_CHN = { } } - target_width = 20.0 + target_width = 28.0 width_weight = 3.0 column_swap_factor = 1.5 reinforce_prio = 6 @@ -205,14 +205,15 @@ medium_armor_CHN = { support = { engineer = 1 - mot_recon = 1 + light_tank_recon = 1 logistics_company = 1 infiltrator_company = 1 + anti_air = 1 } regiments = { - medium_armor = 6 - mechanized = 4 + medium_armor = 7 + mechanized = 7 } } @@ -227,7 +228,7 @@ medium_armor_CHN = { infiltrator_company engineer - mot_recon + light_tank_recon logistics_company anti_tank @@ -276,7 +277,7 @@ modern_armor_CHN = { factor = 0 } - target_width = 20 + target_width = 28 width_weight = 3 column_swap_factor = 1.5 reinforce_prio = 6 @@ -290,14 +291,15 @@ modern_armor_CHN = { support = { engineer = 1 - mot_recon = 1 + light_tank_recon = 1 logistics_company = 1 infiltrator_company = 1 + anti_air = 1 } regiments = { - modern_armor = 6 - motorized = 4 + modern_armor = 7 + motorized = 7 } } @@ -308,7 +310,7 @@ modern_armor_CHN = { infiltrator_company engineer - mot_recon + light_tank_recon logistics_company anti_tank @@ -334,7 +336,7 @@ modern_armor_CHN = { factor = 1 } - target_width = 20 + target_width = 28 width_weight = 3 column_swap_factor = 1.5 reinforce_prio = 6 @@ -351,11 +353,12 @@ modern_armor_CHN = { light_tank_recon = 1 logistics_company = 1 infiltrator_company = 1 + anti_air = 1 } regiments = { - modern_armor = 6 - mechanized = 4 + modern_armor = 7 + mechanized = 7 } } diff --git a/common/ai_templates/templates_EQS.txt b/common/ai_templates/templates_EQS.txt index 871c84d01a8..fa1b6d0d292 100644 --- a/common/ai_templates/templates_EQS.txt +++ b/common/ai_templates/templates_EQS.txt @@ -168,7 +168,7 @@ medium_armor_EQS = { } } - target_width = 20.0 + target_width = 28.0 width_weight = 1.0 column_swap_factor = 1.5 reinforce_prio = 6 @@ -177,21 +177,20 @@ medium_armor_EQS = { can_upgrade_in_field = { always = no } target_template = { - weight = 0.9 - match_value = 6000.0 + weight = 1 + match_value = 10000 + + regiments = { + medium_armor = 7 + motorized = 7 + } support = { engineer = 1 - mot_recon = 1 + light_tank_recon = 1 logistics_company = 1 - unicorn_company = 1 anti_air = 1 } - - regiments = { - medium_armor = 6 - motorized = 4 - } } replace_at_match = 0.4 @@ -248,7 +247,7 @@ medium_armor_EQS = { } } - target_width = 20.0 + target_width = 28.0 width_weight = 1.0 column_swap_factor = 1.5 reinforce_prio = 6 @@ -259,10 +258,15 @@ medium_armor_EQS = { target_template = { weight = 0.9 match_value = 6000.0 + + regiments = { + medium_armor = 7 + mechanized = 7 + } support = { engineer = 1 - mot_recon = 1 + light_tank_recon = 1 logistics_company = 1 unicorn_company = 1 anti_air = 1 @@ -280,7 +284,7 @@ medium_armor_EQS = { unicorn_company engineer - mot_recon + light_tank_recon logistics_company anti_tank @@ -350,7 +354,7 @@ modern_armor_EQS = { factor = 0 } - target_width = 20 + target_width = 28 width_weight = 3 column_swap_factor = 1.5 reinforce_prio = 6 @@ -361,10 +365,15 @@ modern_armor_EQS = { target_template = { weight = 0.9 match_value = 7000.0 + + regiments = { + modern_armor = 7 + mechanized = 7 + } support = { engineer = 1 - mot_recon = 1 + light_tank_recon = 1 logistics_company = 1 unicorn_company = 1 anti_air = 1 @@ -378,7 +387,7 @@ modern_armor_EQS = { unicorn_company engineer - mot_recon + light_tank_recon logistics_company anti_tank @@ -419,6 +428,11 @@ modern_armor_EQS = { target_template = { weight = 0.9 match_value = 7000.0 + + regiments = { + modern_armor = 7 + mechanized = 7 + } support = { engineer = 1 diff --git a/common/characters/ANG.txt b/common/characters/ANG.txt index 01aca3386fd..1292d022352 100644 --- a/common/characters/ANG.txt +++ b/common/characters/ANG.txt @@ -49,7 +49,7 @@ characters={ } country_leader={ desc="best_boi_desc" - ideology=conservatism + ideology=harmonic_constitutionalism expire="1965.1.1.1" id=-1 } @@ -293,18 +293,6 @@ characters={ small="GFX_idea_unknown_advisor_griffon" } } - advisor = { - slot = political_advisor - idea_token = ANG_secret_police - allowed = { - original_tag = ANG - } - visible = { - has_completed_focus = ANG_without_democracy - NOT = { has_country_flag = ANG_hertzog_dead } - } - traits = { secret_police_chief } - } } ANG_workhorse={ name=ANG_workhorse @@ -741,6 +729,26 @@ characters={ } } } + ANG_prelate={ + name=ANG_prelate + portraits={ + civilian={ + small="GFX_idea_unknown_advisor_griffon" + } + } + advisor = { + cost = 75 + slot = political_advisor + idea_token = ANG_prelate + allowed = { + original_tag = ANG + } + visible = { + has_country_flag = ANG_prelate_available + } + traits = { priest_of_boreas } + } + } ANG_baron_cyrus_i={ name=ANG_baron_cyrus_i diff --git a/common/characters/ARA.txt b/common/characters/ARA.txt index e3049490740..4cea4858f80 100644 --- a/common/characters/ARA.txt +++ b/common/characters/ARA.txt @@ -48,7 +48,7 @@ characters={ } country_leader={ desc="generic_harmony_birb_desc" - ideology=liberalism + ideology=harmonic_constitutionalism expire="1965.1.1.1" id=-1 } diff --git a/common/characters/AVI.txt b/common/characters/AVI.txt index 9e5ac7d5722..a627683140e 100644 --- a/common/characters/AVI.txt +++ b/common/characters/AVI.txt @@ -428,21 +428,6 @@ characters={ small = "GFX_idea_tokyo_arsenal" } } - advisor = { - slot = theorist - idea_token = avitripartitecolleges - ledger = army - cost = 100 - - allowed = { - original_tag = AVI - } - available = { - AVI = { has_completed_focus = three_colleges } - } - traits = { research_center } - modifier = { research_speed_factor = 0.10 encryption_factor = 0.05 decryption_factor = 0.05 max_planning = 0.05 } - } } AVI_avi3 ={ name = avi3 diff --git a/common/characters/BAL.txt b/common/characters/BAL.txt index d0fad75676a..fbe09b8b742 100644 --- a/common/characters/BAL.txt +++ b/common/characters/BAL.txt @@ -3,6 +3,7 @@ characters={ name=BAL_ash_moustache portraits={ civilian={ + large="gfx/leaders/Pony/portrait_pony_generic_land_3.dds" small="GFX_idea_BAL_ash_moustache" } } @@ -97,32 +98,6 @@ characters={ large="gfx/leaders/BAL/larrybarry.tga" } } - advisor = { - slot = political_advisor - idea_token = berry1 - allowed = { - original_tag = BAL - } - available = { - NOT = { - has_country_flag = BAL_commie_advisors_blocked - has_country_leader = { - character = BAL_lavender_berry - ruling_only = yes - } - } - } - visible = { - NOT = { has_country_flag = is_changeling_puppet } - } - traits = { prince_of_terror } - modifier = { - decryption_factor = 0.05 - } - ai_will_do = { - factor = 1 - } - } } BAL_anarchist_advisor1={ name=BAL_anarchist_advisor1 @@ -269,8 +244,8 @@ characters={ idea_token = blitz allowed = { OR = { - original_tag = BAL - original_tag = EQS + original_tag = BAL + original_tag = EQS } } visible = { @@ -296,8 +271,8 @@ characters={ idea_token = diamond_blossom allowed = { OR = { - original_tag = BAL - original_tag = EQS + original_tag = BAL + original_tag = EQS } } visible = { @@ -323,8 +298,8 @@ characters={ idea_token = obsidia allowed = { OR = { - original_tag = BAL - original_tag = EQS + original_tag = BAL + original_tag = EQS } } visible = { @@ -345,13 +320,13 @@ characters={ } } advisor = { - cost = 150 + cost = 200 slot = navy_chief idea_token = ocean_breeze allowed = { OR = { - original_tag = BAL - original_tag = EQS + original_tag = BAL + original_tag = EQS } } visible = { @@ -372,13 +347,13 @@ characters={ } } advisor = { - cost = 150 + cost = 200 slot = navy_chief idea_token = river_pearl allowed = { OR = { - original_tag = BAL - original_tag = EQS + original_tag = BAL + original_tag = EQS } } visible = { @@ -399,14 +374,14 @@ characters={ } } advisor = { - cost = 150 + cost = 200 slot = high_command idea_token = blueberry ledger = army allowed = { OR = { - original_tag = BAL - original_tag = EQS + original_tag = BAL + original_tag = EQS } } visible = { @@ -433,8 +408,8 @@ characters={ ledger = army allowed = { OR = { - original_tag = BAL - original_tag = EQS + original_tag = BAL + original_tag = EQS } } visible = { @@ -461,8 +436,8 @@ characters={ ledger = army allowed = { OR = { - original_tag = BAL - original_tag = EQS + original_tag = BAL + original_tag = EQS } } visible = { @@ -483,14 +458,14 @@ characters={ } } advisor = { - cost = 150 + cost = 100 slot = theorist idea_token = silver_storm ledger = army allowed = { OR = { - original_tag = BAL - original_tag = EQS + original_tag = BAL + original_tag = EQS } } visible = { @@ -514,8 +489,8 @@ characters={ ledger = air allowed = { OR = { - original_tag = BAL - original_tag = EQS + original_tag = BAL + original_tag = EQS } } visible = { diff --git a/common/characters/BAR.txt b/common/characters/BAR.txt index c0bfb648e53..feb9fd389b6 100644 --- a/common/characters/BAR.txt +++ b/common/characters/BAR.txt @@ -143,6 +143,11 @@ characters={ planning_skill=5 logistics_skill=3 legacy_id=9997 + visible = { + NOT = { + has_country_flag = BAR_silver_general_hidden + } + } } } BAR_asinti={ diff --git a/common/characters/BRF.txt b/common/characters/BRF.txt index 708813dd6d0..90b5dff2c65 100644 --- a/common/characters/BRF.txt +++ b/common/characters/BRF.txt @@ -489,7 +489,7 @@ characters={ } } country_leader={ - ideology=conservatism + ideology=harmonic_constitutionalism expire="1965.1.1.1" id=-1 } diff --git a/common/characters/BRZ.txt b/common/characters/BRZ.txt index 98ce0452352..0bd7b920dd6 100644 --- a/common/characters/BRZ.txt +++ b/common/characters/BRZ.txt @@ -9,7 +9,7 @@ characters={ } country_leader={ desc="BRZ_winston_copperhill_desc" - ideology=conservatism + ideology=harmonic_constitutionalism traits={ stubbon_bulldog } expire="1965.1.1.1" id=-1 diff --git a/common/characters/CES.txt b/common/characters/CES.txt index 7af75c024d6..51005cd1c0c 100644 --- a/common/characters/CES.txt +++ b/common/characters/CES.txt @@ -155,8 +155,8 @@ characters={ name=CES_henry_diamonds portraits={ army={ - small="gfx/interface/ideas/Advisors/CES/icon_HenryJones.tga" large="gfx/leaders/CES/HenryJones.tga" + small=GFX_idea_CES_airchief_henry } } corps_commander={ @@ -168,6 +168,20 @@ characters={ logistics_skill=1 legacy_id=-1 } + advisor={ + slot = air_chief + idea_token = CES_airchief_henry + cost = 100 + allowed = { + original_tag = CES + } + traits = { + air_air_superiority_2 + } + ai_will_do = { + factor = 1 + } + } } CES_van_drake={ name=CES_van_drake @@ -269,28 +283,6 @@ characters={ } } } - CES_henry={ - name=CES_airchief_henry - portraits={ - army={ - small=GFX_idea_CES_airchief_henry - } - } - advisor={ - slot = air_chief - idea_token = CES_airchief_henry - cost = 100 - allowed = { - original_tag = CES - } - traits = { - air_air_superiority_2 - } - ai_will_do = { - factor = 1 - } - } - } CES_permittivity={ name=CES_permittivity portraits={ diff --git a/common/characters/CHN.txt b/common/characters/CHN.txt index 480a07025d2..b38e2ae5699 100644 --- a/common/characters/CHN.txt +++ b/common/characters/CHN.txt @@ -136,6 +136,7 @@ characters={ planning_skill=4 logistics_skill=3 legacy_id=-1 + desc = CHN_DESC_HERBIS_THYSBE } } CHN_carolina_phymata={ @@ -154,6 +155,7 @@ characters={ planning_skill=1 logistics_skill=3 legacy_id=-1 + desc = CHN_DESC_CAROLINA } } CHN_limacus_uptrich={ @@ -172,6 +174,7 @@ characters={ planning_skill=3 logistics_skill=4 legacy_id=-1 + desc = CHN_DESC_LIMACUS } } CHN_cimex={ @@ -190,6 +193,7 @@ characters={ planning_skill=2 logistics_skill=2 legacy_id=-1 + desc = CHN_DESC_CIMEX } } CHN_lascor_erebidae={ @@ -208,6 +212,7 @@ characters={ planning_skill=2 logistics_skill=1 legacy_id=-1 + desc = CHN_DESC_LASCOR } } CHN_narcys_murx={ @@ -226,6 +231,7 @@ characters={ planning_skill=2 logistics_skill=2 legacy_id=-1 + desc = CHN_DESC_NARCYS } } CHN_vect={ @@ -496,6 +502,7 @@ characters={ planning_skill=1 logistics_skill=3 legacy_id=-1 + desc = CHN_DESC_CINCTUS } } CHN_sooty={ diff --git a/common/characters/DMT.txt b/common/characters/DMT.txt index e457c9af94c..88c99fe49c2 100644 --- a/common/characters/DMT.txt +++ b/common/characters/DMT.txt @@ -557,7 +557,7 @@ characters={ can_form_river_fed = yes } traits = { - silent_workhorse + silent_workdog } } } @@ -661,15 +661,5 @@ characters={ small=GFX_idea_unknown_advisor_dog } } - advisor={ - slot = political_advisor - idea_token = DMT_Great_Dane - allowed = { - can_form_river_fed = yes - } - traits = { - secret_police_chief - } - } } } diff --git a/common/characters/EQC.txt b/common/characters/EQC.txt index 48e2febb976..d51e725bb4e 100644 --- a/common/characters/EQC.txt +++ b/common/characters/EQC.txt @@ -39,7 +39,7 @@ characters={ } country_leader={ desc="snooty_noble_desc" - ideology=liberalism + ideology=harmonic_constitutionalism expire="1965.1.1.1" id=700 } @@ -346,10 +346,10 @@ characters={ } navy_leader={ traits={ aviation_enthusiast naval_lineage pony_race_trait } - skill=3 + skill=2 attack_skill=2 defense_skill=2 - maneuvering_skill=1 + maneuvering_skill=2 coordination_skill=1 legacy_id=713 } @@ -390,7 +390,7 @@ characters={ attack_skill=2 defense_skill=2 maneuvering_skill=1 - coordination_skill=1 + coordination_skill=2 legacy_id=714 } } @@ -1068,7 +1068,7 @@ characters={ } ### Navy Chiefs ### EQC_stormy_rain = { - name = "star_hunter" + name = "stormy_rain" portraits = { army= { small = "GFX_idea_stormy_rain" diff --git a/common/characters/EQS.txt b/common/characters/EQS.txt index 1825bc7b538..8c741d7e0cd 100644 --- a/common/characters/EQS.txt +++ b/common/characters/EQS.txt @@ -100,6 +100,10 @@ characters={ civilian={ large="gfx/leaders/EQS/Starlight.tga" } + army = { + large = "gfx/leaders/MAN/Starlight.tga" + small = "gfx/interface/ideas/Advisors/ELF/ELF_starlight.tga" + } } country_leader={ desc="POLITICS_STARLIGHTGLIMMER_DESC" @@ -499,12 +503,6 @@ characters={ } } - country_leader = { - expire = "1965.1.1" - ideology = liberalism - traits = { connected_diplomat } - id = -1 - } advisor = { slot = political_advisor @@ -535,13 +533,6 @@ characters={ } } - country_leader = { - expire = "1965.1.1" - ideology = liberalism - id = -1 - traits = { rich_industrialist } - } - advisor = { slot = political_advisor idea_token = filthy_rich @@ -2717,28 +2708,7 @@ characters={ } } - UESR_country_leader = { - name = UESR_country_leader - portraits = { - army = { - large = "gfx/leaders/UESR/SablinBat.tga" - small = "gfx/interface/ideas/Advisors/UESR/UESR_sablin_bat.tga" - } - civilian = { - large = "gfx/leaders/UESR/SablinBat.tga" - } - } - navy_leader={ - traits={ navy_media_personality thestral_race_trait } - skill=3 - attack_skill=4 - defense_skill=1 - maneuvering_skill=2 - coordination_skill=1 - } - } - UESR_buckharin = { name = UESR_buckharin portraits = { @@ -2757,7 +2727,7 @@ characters={ attack_skill=2 defense_skill=2 planning_skill=3 - logistics_skill=4 + logistics_skill=3 desc = LEADER_BUCKHARIN_DESC visible = { has_country_flag = UESR_buckharin_is_here @@ -2831,11 +2801,11 @@ characters={ corps_commander={ traits={ trait_visitor unspecified_race_trait brilliant_strategist } - skill=5 + skill=6 attack_skill=3 defense_skill=6 planning_skill=7 - logistics_skill=4 + logistics_skill=3 desc = LEADER_FLOPPA_DESC visible = { has_country_flag = UESR_floppa_is_here @@ -2857,7 +2827,7 @@ characters={ skill=1 attack_skill=1 defense_skill=1 - maneuvering_skill=2 + maneuvering_skill=1 coordination_skill=1 visible = { has_country_flag = UESR_sablin_is_here @@ -2960,21 +2930,6 @@ characters={ large="gfx/leaders/BAL/larrybarry.tga" } } - advisor = { - slot = political_advisor - idea_token = UESR_lavender_berry_idea - allowed = { - original_tag = EQS - has_country_flag = EQS_splinter_state_UESR_flag - } - traits = { UESR_lavender_trait } - modifier = { - decryption_factor = 0.05 - } - ai_will_do = { - factor = 1 - } - } } UESR_jorge_orellana = { diff --git a/common/characters/FAL.txt b/common/characters/FAL.txt index cde4f614f3f..5bedab7fb31 100644 --- a/common/characters/FAL.txt +++ b/common/characters/FAL.txt @@ -326,22 +326,6 @@ characters={ small=GFX_idea_unknown_advisor_griffon } } - advisor={ - slot = political_advisor - idea_token = Hesiod - allowed = { - original_tag = FAL - } - available = { - OR = { - has_government = fascism - has_government = communism - } - } - traits = { - secret_police_chief - } - } } FAL_gaetana_cresta={ name=Gnathaena diff --git a/common/characters/FAT.txt b/common/characters/FAT.txt index 99d9c928ead..7df5104e944 100644 --- a/common/characters/FAT.txt +++ b/common/characters/FAT.txt @@ -691,8 +691,8 @@ characters={ skill=3 attack_skill=3 defense_skill=3 - maneuvering_skill=1 - coordination_skill=1 + maneuvering_skill=2 + coordination_skill=2 legacy_id=809 } advisor={ @@ -741,7 +741,7 @@ characters={ } navy_leader={ traits={ griffon_race_trait seawolf } - skill=3 + skill=2 attack_skill=3 defense_skill=2 maneuvering_skill=1 diff --git a/common/characters/FBK.txt b/common/characters/FBK.txt index 630e21f26ae..a44395f49dd 100644 --- a/common/characters/FBK.txt +++ b/common/characters/FBK.txt @@ -226,7 +226,7 @@ characters={ name=FBK_advisor1 portraits={ army={ - small=GFX_idea_unknown_advisor5 + small=GFX_idea_FBK_advisor1 } } advisor={ @@ -247,7 +247,7 @@ characters={ name=FBK_advisor2 portraits={ army={ - small=GFX_idea_unknown_advisor5 + small=GFX_idea_FBK_advisor2 } } advisor={ @@ -301,7 +301,7 @@ characters={ name=FBK_advisor5 portraits={ army={ - small=GFX_idea_unknown_advisor5 + small=GFX_idea_FBK_advisor5 } } advisor={ @@ -323,7 +323,7 @@ characters={ name=FBK_advisor6 portraits={ army={ - small=GFX_idea_unknown_advisor5 + small=GFX_idea_FBK_advisor6 } } advisor={ @@ -345,7 +345,7 @@ characters={ name=FBK_advisor7 portraits={ army={ - small=GFX_idea_unknown_advisor5 + small=GFX_idea_FBK_advisor7 } } advisor={ @@ -389,7 +389,7 @@ characters={ name=FBK_advisor9 portraits={ army={ - small=GFX_idea_unknown_advisor5 + small=GFX_idea_FBK_advisor9 } } advisor={ @@ -455,7 +455,7 @@ characters={ name=FBK_advisor12 portraits={ army={ - small=GFX_idea_unknown_advisor5 + small=GFX_idea_FBK_advisor12 } } advisor={ @@ -478,7 +478,7 @@ characters={ name=FBK_advisor13 portraits={ army={ - small=GFX_idea_unknown_advisor5 + small=GFX_idea_FBK_advisor13 } } advisor={ @@ -501,7 +501,7 @@ characters={ name=FBK_advisor14 portraits={ army={ - small=GFX_idea_unknown_advisor5 + small=GFX_idea_FBK_advisor14 } } advisor={ diff --git a/common/characters/FEA.txt b/common/characters/FEA.txt index 7e1accd78d7..fa4a85c480c 100644 --- a/common/characters/FEA.txt +++ b/common/characters/FEA.txt @@ -9,7 +9,7 @@ characters={ } country_leader={ desc="FEA_gerlach_desc" - ideology=conservatism + ideology=harmonic_constitutionalism expire="1965.1.1.1" id=-1 } @@ -187,6 +187,27 @@ characters={ legacy_id=-1 } } + FEA_literally_dice = { + name = "FEA_literally_dice" + portraits={ + army={ + small="GFX_portrait_griffon_generic_land_4_small" + } + army={ + large="gfx/leaders/FEA/themailman.tga" + } + } + corps_commander={ + traits={ swamp_fox commando media_personality trickster arrow griffon_race_trait } + skill=1 + attack_skill=1 + defense_skill=1 + planning_skill=1 + logistics_skill=1 + legacy_id=-1 + desc = FEA_literally_dice_desc + } + } ### Advisors ### FEA_advisor_1 = { diff --git a/common/characters/FIR.txt b/common/characters/FIR.txt index 2a81c2567f7..6790cccfb48 100644 --- a/common/characters/FIR.txt +++ b/common/characters/FIR.txt @@ -149,7 +149,7 @@ characters={ name=FIR_advisor3 portraits={ army={ - small=GFX_idea_unknown_advisor5 + small=GFX_idea_FIR_advisor3 } } advisor={ @@ -181,6 +181,24 @@ characters={ } } } + FIR_brick_house={ + name=FIR_advisor_fortifier + portraits={ + army={ + small=GFX_idea_unknown_advisor5 + } + } + advisor={ + slot = political_advisor + idea_token = FIR_advisor_fortifier + allowed = { + can_form_river_fed = yes + } + traits = { + fortification_engineer + } + } + } FIR_the_great_spirit_pot={ name=FIR_greatspirit portraits={ @@ -442,7 +460,7 @@ characters={ name=FIR_advisor12 portraits={ army={ - small=GFX_idea_unknown_advisor5 + small=GFX_idea_FIR_advisor12 } } advisor={ @@ -487,7 +505,7 @@ characters={ name=FIR_advisor14 portraits={ army={ - small=GFX_idea_unknown_advisor5 + small=GFX_idea_FIR_advisor14 } } advisor={ diff --git a/common/characters/GFF.txt b/common/characters/GFF.txt index e63be096cea..bc442a478fc 100644 --- a/common/characters/GFF.txt +++ b/common/characters/GFF.txt @@ -407,6 +407,7 @@ characters={ portraits = { army = { small = "GFX_idea_telete" + large="gfx/leaders/GFF/Telete Softclaw.tga" } } diff --git a/common/characters/GRI.txt b/common/characters/GRI.txt index 3db13553747..d7ff9453cde 100644 --- a/common/characters/GRI.txt +++ b/common/characters/GRI.txt @@ -93,7 +93,7 @@ characters={ } } country_leader={ - ideology=liberalism + ideology=harmonic_constitutionalism expire="1965.1.1.1" id=-1 } @@ -158,6 +158,7 @@ characters={ advisor = { slot = army_chief idea_token = elias + cost = 100 allowed = { original_tag = GRI } @@ -193,6 +194,7 @@ characters={ advisor = { slot = army_chief idea_token = erich + cost = 100 allowed = { original_tag = GRI } @@ -873,9 +875,6 @@ characters={ has_dlc = "La Resistance" } } - available = { - has_intelligence_agency = yes - } ai_will_do = { factor = 1 } @@ -1065,8 +1064,8 @@ characters={ traits = { military_theorist } } } - konrad={ - name=konrad + harald={ + name=harald portraits={ army={ small="GFX_idea_unknown_advisor_griffon" @@ -1074,17 +1073,17 @@ characters={ } advisor = { slot = theorist - idea_token = konrad - ledger = air + idea_token = harald + ledger = navy cost = 100 allowed = { original_tag = GRI } - traits = { air_warfare_theorist } + traits = { naval_theorist } } } - harald={ - name=harald + konrad={ + name=konrad portraits={ army={ small="GFX_idea_unknown_advisor_griffon" @@ -1092,13 +1091,13 @@ characters={ } advisor = { slot = theorist - idea_token = harald - ledger = navy + idea_token = konrad + ledger = air cost = 100 allowed = { original_tag = GRI } - traits = { naval_theorist } + traits = { air_warfare_theorist } } } conrad={ diff --git a/common/characters/HAU.txt b/common/characters/HAU.txt index 82183d44de0..249d48b4fed 100644 --- a/common/characters/HAU.txt +++ b/common/characters/HAU.txt @@ -19,34 +19,6 @@ characters={ legacy_id=4600 desc = Hermman_Meyer_desc } - country_leader={ - desc="Hermman_Meyer_desc" - ideology=liberalism - traits={ eccentric } - expire="1965.1.1.1" - id=-1 - } - country_leader={ - desc="Hermman_Meyer_desc" - ideology=leninism - traits={ eccentric } - expire="1965.1.1.1" - id=-1 - } - country_leader={ - desc="Hermman_Meyer_desc" - ideology=fascism_ideology - traits={ eccentric } - expire="1965.1.1.1" - id=-1 - } - country_leader={ - desc="Hermman_Meyer_desc" - ideology=despotism - traits={ eccentric } - expire="1965.1.1.1" - id=-1 - } } HAU_military_council={ name=HAU_military_council diff --git a/common/characters/JAS.txt b/common/characters/JAS.txt index d579ee1313c..d5400cbfb9d 100644 --- a/common/characters/JAS.txt +++ b/common/characters/JAS.txt @@ -10,6 +10,7 @@ characters={ ideology=despotism expire="1965.1.1.1" id=-1 + traits={ unpopular_monarch } } } JAS_chrysi_avgi={ diff --git a/common/characters/JES.txt b/common/characters/JES.txt index b742f570b76..a35c9cbd989 100644 --- a/common/characters/JES.txt +++ b/common/characters/JES.txt @@ -9,6 +9,7 @@ characters={ country_leader={ ideology=despotism expire="1965.1.1.1" + traits ={ unpopular_monarch } id=-1 } } @@ -98,13 +99,6 @@ characters={ legacy_id=2011 desc = JES_corina_desc } - country_leader={ - desc="JES_corina_desc" - ideology=democratic_socialism - traits={ eccentric } - expire="1965.1.1.1" - id=-1 - } advisor = { slot = army_chief idea_token = JES_corina_chief diff --git a/common/characters/JUN.txt b/common/characters/JUN.txt index 1dc64b3dfb0..90312ccef37 100644 --- a/common/characters/JUN.txt +++ b/common/characters/JUN.txt @@ -144,6 +144,7 @@ characters={ planning_skill=1 logistics_skill=2 legacy_id=-1 + desc = JUN_rat_horse_desc } } JUN_jungle_trek={ @@ -155,13 +156,14 @@ characters={ } } corps_commander={ - traits={ inflexible_strategist pony_race_trait jungle_rat } + traits={ inflexible_strategist pony_race_trait jungle_rat heat_specialist adaptable } skill=2 attack_skill=2 defense_skill=2 planning_skill=1 logistics_skill=2 legacy_id=-1 + desc = JUN_merc_pone_desc } } JUN_tailcoatl={ diff --git a/common/characters/LSP.txt b/common/characters/LSP.txt index 89623f4cac1..1b57ada6b06 100644 --- a/common/characters/LSP.txt +++ b/common/characters/LSP.txt @@ -46,6 +46,7 @@ characters={ research_bonus = { jet_technology = 0.10 nuclear = 0.10 + helicopter_tech = 0.10 } traits = { experimental_genius @@ -276,7 +277,7 @@ characters={ gender = female } LSP_blueberry_soda={ - name="Blueberry Soda" + name=LSP_blueberry_soda portraits={ army={ large="gfx/leaders/LSP/bluebastard.tga" diff --git a/common/characters/LUS.txt b/common/characters/LUS.txt index 550e0eb4485..8c010958ead 100644 --- a/common/characters/LUS.txt +++ b/common/characters/LUS.txt @@ -8,7 +8,7 @@ characters={ } country_leader={ desc="POLITICS_PRINCE_ELIAS" - ideology=conservatism + ideology=harmonic_constitutionalism expire="1965.1.1.1" id=-1 } diff --git a/common/characters/NCH.txt b/common/characters/NCH.txt index 2749f1fa6dd..26e3904831d 100644 --- a/common/characters/NCH.txt +++ b/common/characters/NCH.txt @@ -101,7 +101,7 @@ characters={ #name=NCH_general_1 portraits={ army={ - small=GFX_idea_unknown_advisor_bug + small=GFX_idea_NCH_general_1 } } advisor={ @@ -126,7 +126,7 @@ characters={ #name=NCH_general_2 portraits={ army={ - small=GFX_idea_unknown_advisor_bug + small=GFX_idea_NCH_general_2 } } advisor={ @@ -251,7 +251,7 @@ characters={ #name=NCH_generic_army_art portraits={ army={ - small=GFX_idea_unknown_advisor_bug + small=GFX_idea_NCH_generic_army_art } } advisor={ @@ -274,7 +274,7 @@ characters={ #name=NCH_generic_army_inf portraits={ army={ - small=GFX_idea_unknown_advisor_bug + small=GFX_idea_NCH_generic_army_inf } } advisor={ @@ -366,7 +366,7 @@ characters={ #name=NCH_generic_military_theorist portraits={ army={ - small=GFX_idea_unknown_advisor_bug + small=GFX_idea_NCH_generic_military_theorist } } advisor={ @@ -386,7 +386,7 @@ characters={ #name=NCH_captain_of_industry portraits={ army={ - small=GFX_idea_unknown_advisor_bug + small=GFX_idea_NCH_captain_of_industry } } advisor={ @@ -404,7 +404,7 @@ characters={ #name=NCH_war_industrialist portraits={ army={ - small=GFX_idea_unknown_advisor_bug + small=GFX_idea_NCH_war_industrialist } } advisor={ @@ -440,7 +440,7 @@ characters={ #name=NCH_trade_advisor portraits={ army={ - small=GFX_idea_unknown_advisor_bug + small=GFX_idea_NCH_trade_advisor } } advisor={ diff --git a/common/characters/NCR.txt b/common/characters/NCR.txt index 6da7dd9ae5e..34e483f7e14 100644 --- a/common/characters/NCR.txt +++ b/common/characters/NCR.txt @@ -295,6 +295,38 @@ characters={ } } } + NCR_mark_robertson = { + name = NCR_mark_robertson + portraits = { + civilian = { + small = "GFX_idea_NCR_mark_robertson" + } + } + advisor = { + slot = political_advisor + idea_token = NCR_mark_robertson + cost = 150 + allowed = { + has_dlc = "La Resistance" + original_tag = NCR + } + visible = { + can_create_intelligence_agency = yes + } + available = { + has_intelligence_agency = yes + } + traits = { head_of_intelligence } + + ai_will_do = { + factor = 1 + modifier = { + has_intelligence_agency = no + factor = 0 + } + } + } + } NCR_general_elyse={ name=mass_warfare_general portraits={ diff --git a/common/characters/NLR.txt b/common/characters/NLR.txt index 563768b06ed..aa74c73f307 100644 --- a/common/characters/NLR.txt +++ b/common/characters/NLR.txt @@ -22,7 +22,8 @@ characters={ advisor = { slot = army_chief idea_token = NLR_speck - + cost = 100 + allowed = { original_tag = NLR } @@ -54,6 +55,8 @@ characters={ advisor = { slot = high_command idea_token = NLR_silver_soldier + ledger = army + cost = 100 allowed = { original_tag = NLR @@ -82,11 +85,12 @@ characters={ coordination_skill=1 legacy_id=-1 } - - + advisor = { slot = high_command idea_token = NLR_safe_swell + ledger = navy + cost = 100 allowed = { original_tag = NLR @@ -167,8 +171,6 @@ characters={ logistics_skill=2 legacy_id=203 } - - } NLR_echo={ name=NLR_echo @@ -189,6 +191,18 @@ characters={ logistics_skill=2 legacy_id=-1 } + advisor = { + slot = army_chief + idea_token = NLR_neon + cost = 50 + + allowed = { + original_tag = NLR + } + traits = { + army_chief_maneuver_1 + } + } } NLR_cloud_skipper={ name=NLR_cloud @@ -212,6 +226,7 @@ characters={ advisor = { slot = army_chief idea_token = NLR_cloud + cost = 100 allowed = { original_tag = NLR @@ -280,12 +295,13 @@ characters={ logistics_skill=1 legacy_id=-1 } - - + advisor = { slot = high_command idea_token = NLR_acerbus - + ledger = army + cost = 100 + allowed = { original_tag = NLR } @@ -346,7 +362,7 @@ characters={ } corps_commander={ traits={ inflexible_strategist thestral_race_trait infantry_leader } - skill=3 + skill=2 attack_skill=2 defense_skill=1 planning_skill=2 @@ -406,7 +422,7 @@ characters={ } navy_leader={ traits={ navy_media_personality thestral_race_trait ironside } - skill=3 + skill=2 attack_skill=2 defense_skill=3 maneuvering_skill=1 @@ -416,7 +432,8 @@ characters={ advisor = { slot = navy_chief idea_token = NLR_morning - + cost = 100 + allowed = { original_tag = NLR } @@ -632,7 +649,8 @@ characters={ advisor = { slot = army_chief idea_token = NLR_blossom - + cost = 100 + allowed = { original_tag = NLR } @@ -642,28 +660,7 @@ characters={ } } } - - NLR_neon = { - name = NLR_neon - portraits = { - army = { - small = "GFX_idea_neon" - } - } - - advisor = { - slot = army_chief - idea_token = NLR_neon - - allowed = { - original_tag = NLR - } - traits = { - army_chief_maneuver_1 - } - } - } - + NLR_dust = { name = NLR_dust portraits = { @@ -671,11 +668,12 @@ characters={ small = "GFX_idea_dust" } } - + advisor = { slot = air_chief - idea_token = NLR_dust - + idea_token = NLR_dust + cost = 100 + allowed = { original_tag = NLR } @@ -692,12 +690,12 @@ characters={ small = "GFX_idea_lightning" } } - + advisor = { slot = air_chief idea_token = NLR_lightning - - + cost = 200 + allowed = { original_tag = NLR } @@ -714,11 +712,12 @@ characters={ small = "GFX_idea_unknown_advisor" } } - + advisor = { slot = air_chief idea_token = NLR_cometfall - + cost = 200 + allowed = { original_tag = NLR } @@ -739,6 +738,7 @@ characters={ advisor = { slot = navy_chief idea_token = NLR_starfish + cost = 100 allowed = { original_tag = NLR @@ -758,11 +758,12 @@ characters={ small = "GFX_idea_portrait_pony_generic_navy_13_small" } } - + advisor = { slot = navy_chief idea_token = NLR_burning_straits - + cost = 100 + allowed = { original_tag = NLR } @@ -771,7 +772,7 @@ characters={ } } } - + NLR_midnight_storm = { name = NLR_midnight_storm portraits = { @@ -779,11 +780,13 @@ characters={ small = "GFX_idea_midnight_storm" } } - + advisor = { slot = high_command idea_token = NLR_midnight_storm - + ledger = army + cost = 100 + allowed = { original_tag = NLR } @@ -800,11 +803,13 @@ characters={ small = "GFX_idea_unknown_advisor" } } - + advisor = { slot = high_command idea_token = NLR_stormy_skies - + ledger = air + cost = 100 + allowed = { original_tag = NLR } @@ -813,21 +818,20 @@ characters={ } } } - - + NLR_lampa = { name = NLR_lampa portraits = { army = { small = "GFX_idea_lampa" } - } - advisor = { slot = theorist idea_token = NLR_lampa - + ledger = army + cost = 100 + allowed = { original_tag = NLR } @@ -848,6 +852,8 @@ characters={ advisor = { slot = theorist idea_token = NLR_moonshadow + ledger = air + cost = 100 allowed = { original_tag = NLR @@ -867,8 +873,10 @@ characters={ } advisor = { - slot = political_advisor + slot = theorist idea_token = NLR_somber + ledger = army + cost = 100 allowed = { original_tag = NLR diff --git a/common/characters/OLV.txt b/common/characters/OLV.txt index 95edc940e27..e49a6283d15 100644 --- a/common/characters/OLV.txt +++ b/common/characters/OLV.txt @@ -318,21 +318,6 @@ characters={ small=GFX_idea_deer_generic } } - advisor={ - slot = political_advisor - idea_token = OLV_secret_police_chief - removal_cost = -1 - allowed = { - original_tag = OLV - } - visible = { - has_government = communism - has_completed_focus = OLV_internally - } - traits = { - secret_police_chief - } - } } OLV_stekkjarstaur_the_sheep_cote={ name=OLV_advisor_1 diff --git a/common/characters/PLB.txt b/common/characters/PLB.txt index a6cde91f85f..6a7f322c944 100644 --- a/common/characters/PLB.txt +++ b/common/characters/PLB.txt @@ -4,6 +4,7 @@ characters={ portraits={ civilian={ large="gfx/leaders/PLB/nicebear.tga" + small="gfx/interface/ideas/Advisors/PLB/PLB_nice_bear.tga" } } country_leader={ @@ -18,6 +19,7 @@ characters={ portraits={ civilian={ large="gfx/leaders/PLB/bearhope.tga" + small="gfx/interface/ideas/Advisors/PLB/PLB_bjornling.tga" } } country_leader={ @@ -31,6 +33,7 @@ characters={ portraits={ civilian={ large="gfx/leaders/PLB/nicebear.tga" + small="gfx/interface/ideas/Advisors/PLB/PLB_nice_bear.tga" } } country_leader={ @@ -44,6 +47,7 @@ characters={ portraits={ civilian={ large="gfx/leaders/PLB/workerbear.tga" + small="gfx/interface/ideas/Advisors/PLB/icebear_advisor.dds" } } country_leader={ @@ -57,7 +61,7 @@ characters={ portraits={ army={ large="gfx/leaders/PLB/stronk.tga" - small="GFX_idea_stronk_boi" + small="gfx/interface/ideas/Advisors/PLB/PLB_stronk.tga" } } corps_commander={ @@ -75,7 +79,7 @@ characters={ portraits={ army={ large="gfx/leaders/PLB/lmao.tga" - small="GFX_idea_happy_drunkard" + small="gfx/interface/ideas/Advisors/PLB/PLB_lmao.tga" } } corps_commander={ @@ -93,7 +97,7 @@ characters={ portraits={ army={ large="gfx/leaders/PLB/thatone.tga" - small="GFX_idea_riding_bear" + small="gfx/interface/ideas/Advisors/PLB/PLB_that_one.tga" } } corps_commander={ diff --git a/common/characters/PYT.txt b/common/characters/PYT.txt index e403adaa4c2..6193665bfcf 100644 --- a/common/characters/PYT.txt +++ b/common/characters/PYT.txt @@ -486,12 +486,16 @@ characters={ idea_token = PYT_eyr_archon cost = 150 allowed = { + OR = { original_tag = PYT + original_tag = ANG + } } visible = { OR = { has_completed_focus = PYT_the_new_archons has_completed_focus = PYT_leash_archons + original_tag = ANG } } traits = { archon_eyr } @@ -512,6 +516,7 @@ characters={ OR = { original_tag = PYT original_tag = ROU + original_tag = ANG } } visible = { @@ -519,6 +524,7 @@ characters={ has_completed_focus = PYT_the_new_archons has_completed_focus = PYT_leash_archons has_completed_focus = ROU_the_new_archon_of_boreas + original_tag = ANG } } traits = { archon_boreas } @@ -536,12 +542,16 @@ characters={ idea_token = PYT_arcturius_archon cost = 150 allowed = { + OR = { original_tag = PYT + original_tag = ANG + } } visible = { OR = { has_completed_focus = PYT_the_new_archons has_completed_focus = PYT_leash_archons + original_tag = ANG } } traits = { archon_arcturius } diff --git a/common/characters/SCS.txt b/common/characters/SCS.txt index b20efe9757a..84d1b5d776e 100644 --- a/common/characters/SCS.txt +++ b/common/characters/SCS.txt @@ -352,9 +352,6 @@ characters={ allowed = { original_tag = SCS } - available = { - has_completed_focus = VAN_Innovative_Bureaucrats - } modifier = { stability_factor = 0.05 } diff --git a/common/characters/SRS.txt b/common/characters/SRS.txt index ccfdf04e77e..96733c3597f 100644 --- a/common/characters/SRS.txt +++ b/common/characters/SRS.txt @@ -422,23 +422,6 @@ characters={ small=GFX_idea_syndicate_of_science } } - advisor={ - slot = political_advisor - idea_token = syndicate_of_research - allowed = { - original_tag = SRS - } - available = { - has_government = communism - has_completed_focus = SRS_commonwealth_2b - } - traits = { - syndicate_of_research_trait - } - ai_will_do = { - factor = 100 - } - } } SRS_syndicate_of_agriculture={ name=syndicate_of_agriculture diff --git a/common/characters/STG.txt b/common/characters/STG.txt index 60b07d26615..02147e424af 100644 --- a/common/characters/STG.txt +++ b/common/characters/STG.txt @@ -1,40 +1,4 @@ characters={ - STG_vinous_kostylev={ - name=STG_vinous_kostylev ###"Vinous Kostylev" - portraits={ - army={ - large="gfx/leaders/STG/Vinous.tga" - small="GFX_idea_STG_vinous_kostylev" - } - } - corps_commander={ - traits={ inspiring_commissar pony_race_trait } - skill=4 - attack_skill=4 - defense_skill=3 - planning_skill=3 - logistics_skill=3 - legacy_id=6970 - } - - advisor = { - slot = high_command - idea_token = STG_vinous_kostylev - ledger = army - cost = 100 - - allowed = { - original_tag = STG - } - available = { - } - traits = { army_regrouping_2 } - - ai_will_do = { - factor = 2 - } - } - } STG_tsar_peter_iv={ name= STG_tsar_peter_iv ###"Tsar Peter IV" portraits={ @@ -143,7 +107,7 @@ characters={ } } - traits = { military_theorist } + traits = { military_theorist army_chief_reform_2 } ai_will_do = { factor = 2 } @@ -158,7 +122,7 @@ characters={ } } corps_commander={ - traits={ inflexible_strategist pony_race_trait } + traits={ trait_cautious ambusher pony_race_trait } skill=2 attack_skill=1 defense_skill=3 @@ -284,7 +248,7 @@ characters={ } } corps_commander={ - traits={ brilliant_strategist war_hero pony_race_trait } + traits={ trait_reckless war_hero pony_race_trait trickster } skill=2 attack_skill=3 defense_skill=1 @@ -338,7 +302,7 @@ characters={ } } corps_commander={ - traits={ politically_connected renowned_marksman pony_race_trait commando } + traits={ politically_connected inflexible_strategist renowned_marksman pony_race_trait commando } skill=3 attack_skill=3 defense_skill=2 @@ -356,12 +320,48 @@ characters={ original_tag = STG } available = { - OR = { has_country_flag = polya_government + OR = { has_country_flag = vasya_government has_country_flag = stg_compromise } - NOT = { has_country_flag = vasya_government } + NOT = { has_country_flag = polya_government } } traits = { army_infantry_2 } + ai_will_do = { + factor = 4 + } + } + } + STG_vinous_kostylev={ + name=STG_vinous_kostylev ###"Vinous Kostylev" + portraits={ + army={ + large="gfx/leaders/STG/Vinous.tga" + small="GFX_idea_STG_vinous_kostylev" + } + } + corps_commander={ + traits={ inspiring_commissar pony_race_trait } + skill=4 + attack_skill=4 + defense_skill=3 + planning_skill=3 + logistics_skill=3 + legacy_id=6970 + } + + advisor = { + slot = high_command + idea_token = STG_vinous_kostylev + ledger = army + cost = 100 + + allowed = { + original_tag = STG + } + available = { + } + traits = { army_regrouping_2 } + ai_will_do = { factor = 2 } @@ -504,10 +504,10 @@ characters={ navy_leader={ traits={ bold pony_race_trait fly_swatter destroyer_leader } skill=4 - attack_skill=4 - defense_skill=3 - maneuvering_skill=1 - coordination_skill=1 + attack_skill = 4 + defense_skill = 3 + maneuvering_skill = 4 + coordination_skill = 2 legacy_id=-1 } advisor = { @@ -537,10 +537,10 @@ characters={ navy_leader={ traits={ gentlemanly pony_race_trait seawolf blockade_runner } skill=4 - attack_skill=4 - defense_skill=2 - maneuvering_skill=1 - coordination_skill=1 + attack_skill = 4 + defense_skill = 2 + maneuvering_skill = 3 + coordination_skill = 4 legacy_id=-1 } @@ -571,10 +571,10 @@ characters={ navy_leader={ traits={ battleship_adherent pony_race_trait inshore_fighter } skill=3 - attack_skill=2 - defense_skill=3 - maneuvering_skill=1 - coordination_skill=1 + attack_skill = 2 + defense_skill = 3 + maneuvering_skill = 2 + coordination_skill = 3 legacy_id=-1 } } @@ -601,16 +601,16 @@ characters={ available = { #NOT = { # any_other_country = { - # has_country_leader = { - # ruling_only = yes name = "Gold Muffin" + # OR = { + # has_country_leader = { ruling_only = yes character = CHN_gold_muffin } + # has_country_leader = { ruling_only = yes character = CCN_gold_muffin } # } # } #} - NOT = { - AND = { - original_tag = STG - has_country_flag = polya_government - } + if = { + limit = { original_tag = STG } + + NOT = { has_country_flag = polya_government } } } visible = { @@ -663,6 +663,10 @@ characters={ } } traits = { ideological_crusader demagogue } + + ai_will_do = { + factor = 2 + } } } @@ -701,6 +705,10 @@ characters={ } } traits = { captain_of_industry } + + ai_will_do = { + factor = 2 + } } } @@ -767,6 +775,10 @@ characters={ } traits = { pioneer_activist } + + ai_will_do = { + factor = 4 + } } } @@ -814,15 +826,18 @@ characters={ } } available = { - NOT = { - AND = { - original_tag = STG - has_country_flag = polya_government + if = { + limit = { original_tag = STG } + + NOT = { has_country_flag = polya_government } + OR = { + has_government = communism + has_country_leader = { character = STG_dark_wing ruling_only = yes } + } + + else = { + has_government = communism } - } - OR = { - has_government = communism - has_country_leader = { character = STG_dark_wing ruling_only = yes } } } visible = { @@ -835,6 +850,10 @@ characters={ } } traits = { war_industrialist } + + ai_will_do = { + factor = 1 + } } } diff --git a/common/characters/STL.txt b/common/characters/STL.txt index 040c6e9e650..e04f3a196d1 100644 --- a/common/characters/STL.txt +++ b/common/characters/STL.txt @@ -159,4 +159,25 @@ characters={ traits = { best_baker_in_town } } } + UESR_country_leader = { + name = UESR_country_leader + portraits = { + army = { + large = "gfx/leaders/UESR/SablinBat.tga" + small = "gfx/interface/ideas/Advisors/UESR/UESR_sablin_bat.tga" + } + civilian = { + large = "gfx/leaders/UESR/SablinBat.tga" + } + } + + navy_leader={ + traits={ navy_media_personality thestral_race_trait } + skill=2 + attack_skill=3 + defense_skill=1 + maneuvering_skill=2 + coordination_skill=1 + } + } } diff --git a/common/characters/STW.txt b/common/characters/STW.txt index 14eda851590..660fe875a21 100644 --- a/common/characters/STW.txt +++ b/common/characters/STW.txt @@ -4,6 +4,7 @@ characters={ portraits={ civilian={ large="gfx/leaders/STW/Gabriela.tga" + small="GFX_idea_gabsadv" } } gender = female diff --git a/common/characters/TAL.txt b/common/characters/TAL.txt index 530d53058af..fa5e98d6ce2 100644 --- a/common/characters/TAL.txt +++ b/common/characters/TAL.txt @@ -39,7 +39,7 @@ characters={ } country_leader={ desc="TAL_marco_paltori_desc" - ideology=conservatism + ideology=harmonic_constitutionalism traits={ indecisive } expire="1965.1.1.1" id=-1 diff --git a/common/characters/TRD.txt b/common/characters/TRD.txt index b1c11e6a0a0..5aa3c9ee8f0 100644 --- a/common/characters/TRD.txt +++ b/common/characters/TRD.txt @@ -83,6 +83,11 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + has_government = fascism + } + } visible = { has_government = fascism } @@ -178,6 +183,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = communism + has_government = fascism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = communism @@ -221,6 +238,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = communism + has_government = fascism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = communism @@ -282,6 +311,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = communism + has_government = fascism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = communism @@ -324,6 +365,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = communism + has_government = fascism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = communism @@ -396,6 +449,15 @@ characters={ } available = { has_completed_focus = TRD_red_jaegers + hidden_trigger = { + OR = { + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } } visible = { OR = { @@ -432,6 +494,15 @@ characters={ } available = { has_completed_focus = TRD_new_generals + hidden_trigger = { + OR = { + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } } visible = { OR = { @@ -468,6 +539,15 @@ characters={ } available = { has_completed_focus = TRD_new_generals + hidden_trigger = { + OR = { + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } } visible = { OR = { @@ -504,6 +584,15 @@ characters={ } available = { has_completed_focus = TRD_army_training + hidden_trigger = { + OR = { + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } } visible = { OR = { @@ -540,6 +629,15 @@ characters={ } available = { has_completed_focus = TRD_army_training + hidden_trigger = { + OR = { + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } } visible = { OR = { @@ -576,6 +674,9 @@ characters={ } available = { has_completed_focus = TRD_reform_the_army + hidden_trigger = { + has_government = fascism + } } visible = { has_government = fascism @@ -606,6 +707,9 @@ characters={ } available = { has_completed_focus = TRD_reform_the_army + hidden_trigger = { + has_government = fascism + } } visible = { has_government = fascism @@ -636,6 +740,9 @@ characters={ } available = { has_completed_focus = TRD_reform_the_army + hidden_trigger = { + has_government = fascism + } } visible = { has_government = fascism @@ -666,6 +773,9 @@ characters={ } available = { has_completed_focus = TRD_reform_the_army + hidden_trigger = { + has_government = fascism + } } visible = { has_government = fascism @@ -730,6 +840,19 @@ characters={ allowed = { original_tag = TRD } + available = { + has_completed_focus = TRD_cat_base_strike_f + hidden_trigger = { + NOT = { + has_government = communism + has_government = fascism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = communism @@ -740,9 +863,6 @@ characters={ } } } - available = { - has_completed_focus = TRD_cat_base_strike_f - } traits = { navy_chief_naval_aviation_3 } @@ -793,6 +913,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + OR = { + has_government = fascism + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { OR = { has_government = fascism @@ -850,6 +982,16 @@ characters={ has_completed_focus = TRD_rebuild_the_navy_fash has_completed_focus = TRD_rebuild_the_navy } + hidden_trigger = { + OR = { + has_government = fascism + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } } visible = { OR = { @@ -889,6 +1031,16 @@ characters={ has_completed_focus = TRD_rebuild_the_navy_fash has_completed_focus = TRD_rebuild_the_navy } + hidden_trigger = { + OR = { + has_government = fascism + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } } visible = { OR = { @@ -930,6 +1082,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = fascism + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = fascism @@ -961,6 +1125,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = fascism + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = fascism @@ -992,6 +1168,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = fascism + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = fascism @@ -1023,6 +1211,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = fascism + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = fascism @@ -1054,6 +1254,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = fascism + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = fascism @@ -1085,6 +1297,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = fascism + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = fascism @@ -1110,29 +1334,6 @@ characters={ small=GFX_idea_unknown_advisor_griffon } } - advisor={ - slot = political_advisor - idea_token = nicolette - allowed = { - original_tag = TRD - } - visible = { - NOT = { - has_government = fascism - has_government = communism - AND = { - has_government = democratic - has_completed_focus = TRD_altesburg - } - } - } - traits = { - secret_police_chief - } - ai_will_do = { - factor = 1 - } - } } TRD_hildemar_ebonfeathers={ name=hildemar @@ -1147,6 +1348,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = fascism + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = fascism @@ -1178,6 +1391,17 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + OR = { + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { OR = { has_government = communism @@ -1208,6 +1432,17 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + OR = { + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { OR = { has_government = communism @@ -1238,6 +1473,17 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + OR = { + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { OR = { has_government = communism @@ -1268,6 +1514,17 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + OR = { + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { OR = { has_government = communism @@ -1298,6 +1555,17 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + OR = { + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { OR = { has_government = communism @@ -1328,6 +1596,17 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + OR = { + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { OR = { has_government = communism @@ -1358,6 +1637,11 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + has_government = fascism + } + } visible = { has_government = fascism } @@ -1382,6 +1666,11 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + has_government = fascism + } + } visible = { has_government = fascism } @@ -1406,6 +1695,11 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + has_government = fascism + } + } visible = { has_government = fascism } @@ -1430,6 +1724,11 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + has_government = fascism + } + } visible = { has_government = fascism } @@ -1454,6 +1753,11 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + has_government = fascism + } + } visible = { has_government = fascism } @@ -1479,6 +1783,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = fascism + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = fascism @@ -1511,6 +1827,17 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + OR = { + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { OR = { has_government = communism @@ -1542,6 +1869,17 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + OR = { + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { OR = { has_government = communism @@ -1573,6 +1911,17 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + OR = { + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { OR = { has_government = communism @@ -1604,6 +1953,11 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + has_government = fascism + } + } visible = { has_government = fascism } @@ -1629,6 +1983,11 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + has_government = fascism + } + } visible = { has_government = fascism } @@ -1654,6 +2013,11 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + has_government = fascism + } + } visible = { has_government = fascism } @@ -1681,6 +2045,16 @@ characters={ } available = { has_completed_focus = TRD_cat_fleet_in_being_f + hidden_trigger = { + NOT = { + has_government = communism + has_government = fascism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } } visible = { NOT = { @@ -1714,6 +2088,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = communism + has_government = fascism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = fascism @@ -1746,6 +2132,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = communism + has_government = fascism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = fascism @@ -1778,6 +2176,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = communism + has_government = fascism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = fascism @@ -1810,6 +2220,17 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + OR = { + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { OR = { has_government = communism @@ -1841,6 +2262,17 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + OR = { + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { OR = { has_government = communism @@ -1872,6 +2304,11 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + has_government = fascism + } + } visible = { has_government = fascism } @@ -1897,6 +2334,11 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + has_government = fascism + } + } visible = { has_government = fascism } @@ -1923,6 +2365,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = communism + has_government = fascism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = communism @@ -1956,6 +2410,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = communism + has_government = fascism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = communism @@ -1989,6 +2455,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = communism + has_government = fascism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = communism @@ -2022,6 +2500,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = communism + has_government = fascism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = communism @@ -2055,6 +2545,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = communism + has_government = fascism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = communism @@ -2088,6 +2590,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = communism + has_government = fascism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = communism @@ -2121,6 +2635,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = communism + has_government = fascism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = communism @@ -2154,6 +2680,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = communism + has_government = fascism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = communism @@ -2190,6 +2728,18 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + NOT = { + has_government = communism + has_government = fascism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { NOT = { has_government = communism @@ -2226,6 +2776,17 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + OR = { + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { OR = { has_government = communism @@ -2258,6 +2819,17 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + OR = { + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { OR = { has_government = communism @@ -2290,6 +2862,17 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + OR = { + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + } visible = { OR = { has_government = communism @@ -2322,6 +2905,11 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + has_government = fascism + } + } visible = { has_government = fascism } @@ -2348,6 +2936,11 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + has_government = fascism + } + } visible = { has_government = fascism } @@ -2374,6 +2967,11 @@ characters={ allowed = { original_tag = TRD } + available = { + hidden_trigger = { + has_government = fascism + } + } visible = { has_government = fascism } diff --git a/common/characters/WAT.txt b/common/characters/WAT.txt index f007e6b99b8..abb5a1dc943 100644 --- a/common/characters/WAT.txt +++ b/common/characters/WAT.txt @@ -22,7 +22,7 @@ characters={ } } country_leader={ - ideology=conservatism + ideology=liberalism expire="1025.1.1.12" id=-1 } @@ -35,7 +35,7 @@ characters={ } } country_leader={ - ideology=ultranationalism + ideology=bandit expire="1014.1.1.12" id=-1 } @@ -278,7 +278,7 @@ characters={ name=WAT_silry_thunder portraits={ army={ - small=GFX_idea_unknown_advisor + small=GFX_idea_hereward_northern_1 } } advisor={ diff --git a/common/characters/WNG.txt b/common/characters/WNG.txt index 1850e40f700..73469b43eab 100644 --- a/common/characters/WNG.txt +++ b/common/characters/WNG.txt @@ -197,7 +197,7 @@ characters={ } country_leader={ desc="POLITICS_LUIGI_GUTURZO_DESC" - ideology=conservatism + ideology=harmonic_constitutionalism traits={ priest_of_boreas } expire="1965.1.1.1" id=-1 @@ -763,7 +763,7 @@ characters={ } country_leader={ desc="WNG_guto_golajanni_desc" - ideology=conservatism + ideology=harmonic_constitutionalism traits={ harmonic_unifier } expire="1965.1.1.1" id=-1 @@ -1097,6 +1097,30 @@ characters={ } ### HIGH COMMAND ### + + WNG_guigi_gascherpa={ + name=WNG_guigi_gascherpa + portraits={ + army={ + small="GFX_idea_WNG_generic_navy_2" + } + } + advisor={ + slot = high_command + idea_token = luigi_mascherpa + ledger = navy + cost = 50 + allowed = { + original_tag = WNG + } + traits = { + navy_naval_air_defense_1 + } + ai_will_do = { + factor = 1.000 + } + } + } WNG_gettore_guti={ name=WNG_gettore_guti @@ -1170,30 +1194,6 @@ characters={ } } - WNG_guigi_gascherpa={ - name=WNG_guigi_gascherpa - portraits={ - army={ - small="GFX_idea_unknown_advisor_griffon" - } - } - advisor={ - slot = high_command - idea_token = luigi_mascherpa - ledger = navy - cost = 50 - allowed = { - original_tag = WNG - } - traits = { - navy_naval_air_defense_1 - } - ai_will_do = { - factor = 1.000 - } - } - } - ### THEORISTS ### WNG_guiseppe_flyoravanzo={ @@ -1300,26 +1300,6 @@ characters={ } } } - WNG_griffangelo_giachino={ - name=WNG_griffangelo_giachino - portraits={ - army={ - small="GFX_idea_unknown_advisor_griffon" - } - } - advisor={ - slot = theorist - idea_token = WNG_griffangelo_giachino - ledger = navy - cost = 100 - allowed = { - original_tag = WNG - } - traits = { - naval_theorist - } - } - } ### Political Advisors WNG_griffmadeo_bordiga={ @@ -1338,29 +1318,18 @@ characters={ slot = political_advisor idea_token = WNG_Griffmadeo_bordiga allowed = { - OR = { original_tag = WNG - original_tag = EQS - } } do_effect = { NOT = { has_government = communism } } - visible = { - OR = { - AND = { + available = { has_completed_focus = WNG_prepare_the_counterrevolution NOT = { has_country_flag = WNG_proletarino_dead } - } - has_completed_focus = EQS_UESR_theory_reading_classes - } - } - available = { - } traits = { marxist_philosopher diff --git a/common/characters/YAL.txt b/common/characters/YAL.txt index a0c68fd4d39..8f444dd7ab6 100644 --- a/common/characters/YAL.txt +++ b/common/characters/YAL.txt @@ -477,7 +477,7 @@ characters={ } } advisor = { - cost = 150 + cost = 200 slot = army_chief idea_token = YAL_Keith_Shadis allowed = { @@ -499,7 +499,7 @@ characters={ } } advisor = { - cost = 150 + cost = 200 slot = air_chief idea_token = YAL_Marius_Streicher allowed = { @@ -565,7 +565,7 @@ characters={ } } advisor = { - cost = 150 + cost = 200 slot = navy_chief idea_token = YAL_Kaept_Blaubaer allowed = { diff --git a/common/countries/cosmetic.txt b/common/countries/cosmetic.txt index b910d50fb63..7d8436f0f1b 100644 --- a/common/countries/cosmetic.txt +++ b/common/countries/cosmetic.txt @@ -432,6 +432,51 @@ OLC = { color = rgb { 83 113 131 } color_ui = rgb { 83 113 131 } } +####### TEM PUPPETS ############# +OLE_TEM = { + color = rgb { 193 190 139 } + color_ui = rgb { 193 190 139 } +} +STL_TEM = { + color = rgb { 193 190 139 } + color_ui = rgb { 193 190 139 } +} +CHN_TEM = { + color = rgb { 193 190 139 } + color_ui = rgb { 193 190 139 } +} +STG_TEM = { + color = rgb { 193 190 139 } + color_ui = rgb { 193 190 139 } +} +YAK_TEM = { + color = rgb { 193 190 139 } + color_ui = rgb { 193 190 139 } +} +JAK_TEM = { + color = rgb { 193 190 139 } + color_ui = rgb { 193 190 139 } +} +PLB_TEM = { + color = rgb { 193 190 139 } + color_ui = rgb { 193 190 139 } +} +PNG_TEM = { + color = rgb { 193 190 139 } + color_ui = rgb { 193 190 139 } +} +GRF_TEM = { + color = rgb { 193 190 139 } + color_ui = rgb { 193 190 139 } +} +GFF_TEM = { + color = rgb { 193 190 139 } + color_ui = rgb { 193 190 139 } +} +DRG_TEM = { + color = rgb { 193 190 139 } + color_ui = rgb { 193 190 139 } +} ####### GRIFFON CONTINENT ####### GRW_ARMY = { color = rgb { 255 51 51 } @@ -725,6 +770,10 @@ ANG_heartland_kingdom = { color = rgb { 0 51 102 } color_ui = rgb { 0 51 102 } } +ANG_black_empire = { + color = rgb { 51 26 0 } + color_ui = rgb { 51 26 0 } +} VANEESR = { color = rgb { 200 3 62 } color_ui = rgb { 200 3 62 } @@ -1077,6 +1126,10 @@ EQC_mandate = { color = rgb { 229 138 47 } color_ui = rgb { 229 138 47 } } +MIT_kingdom = { + color = rgb { 229 138 47 } + color_ui = rgb { 229 138 47 } +} NCH_mandate = { color = rgb { 229 138 47 } color_ui = rgb { 229 138 47 } @@ -1509,3 +1562,27 @@ EQC_FAL_protectorate = { color = rgb { 20 80 150 } color_ui = rgb { 20 80 150 } } +BAL_GLORY_TO_ARSTOTZKA = { + color = rgb { 125 21 71 } + color_ui = rgb { 125 21 71 } +} +BAL_COMPLETE_ANARCHY = { + color = rgb { 230 21 71 } + color_ui = rgb { 230 21 71 } +} +BAL_SCS_worst_timeline_tag = { + color = rgb { 125 21 71 } + color_ui = rgb { 125 21 71 } +} +BAL_SCS_anarchy_tag = { + color = rgb { 230 21 71 } + color_ui = rgb { 230 21 71 } +} +BAL_EQS_worst_timeline_tag = { + color = rgb { 125 21 71 } + color_ui = rgb { 125 21 71 } +} +BAL_EQS_anarchy_tag = { + color = rgb { 230 21 71 } + color_ui = rgb { 230 21 71 } +} \ No newline at end of file diff --git a/common/country_leader/eaw_traits.txt b/common/country_leader/eaw_traits.txt index 45a46bacbc8..805add17c8e 100644 --- a/common/country_leader/eaw_traits.txt +++ b/common/country_leader/eaw_traits.txt @@ -429,6 +429,18 @@ leader_traits = { factor = 1 } } + eccentric_lar = { + random = no + ai_focus_aggressive_factor = 0.25 + + political_power_factor = -0.05 + crypto_strength = 1 + army_defence_factor = 0.05 + + ai_will_do = { + factor = 1 + } + } chosen_by_maar = { random = no @@ -535,6 +547,17 @@ leader_traits = { factor = 1 } } + archon_maar_lar = { + random = no + planning_speed = 0.10 + political_power_factor = 0.10 + decryption_power_factor = 0.10 + opinion_gain_monthly_factor = -0.75 + enemy_justify_war_goal_time = -0.75 + ai_will_do = { + factor = 1 + } + } diehard_revolutionary = { random = no @@ -1236,6 +1259,17 @@ leader_traits = { factor = 1 } } + secret_police_chief_lar = { + random = no + crypto_strength = 1 + enemy_operative_detection_chance_factor = 0.15 + political_power_factor = -0.05 + drift_defence_factor = 0.15 + + ai_will_do = { + factor = 1 + } + } welfare_program = { random = no @@ -1648,8 +1682,33 @@ leader_traits = { populist = { ##Mayor Mare random = no - political_power_factor = 0.05 - MONTHLY_POPULATION = 0.1 + political_power_factor = 0.1 + MONTHLY_POPULATION = 0.05 + ai_will_do = { + factor = 1 + } + } + + dimensional_traveler = { + random = no + political_power_gain = 0.1 + weekly_manpower = 50 + army_org_factor = 0.05 + research_speed_factor = 0.05 + ai_will_do = { + factor = 1 + } + } + + redeemed_tyrant = { + random = no + political_power_factor = -0.1 + stability_weekly = -0.001 + consumer_goods_factor = 0.05 + research_speed_factor = 0.05 + max_planning = 0.1 + supply_consumption_factor = -0.05 + army_attack_against_major_factor = 0.05 ai_will_do = { factor = 1 } @@ -1678,7 +1737,7 @@ leader_traits = { random = no resistance_growth_on_our_occupied_states = 0.1 conscription_factor = 0.05 - MONTHLY_POPULATION = 0.05 + MONTHLY_POPULATION = 0.15 local_resources_factor = 0.05 ai_will_do = { factor = 1 @@ -1834,6 +1893,11 @@ leader_traits = { decryption_factor = 0.05 encryption_factor = 0.05 } + syndicate_of_research_trait_lar = { + research_speed_factor = 0.1 + decryption_power_factor = 0.05 + crypto_strength = 1 + } syndicate_of_production_trait = { production_factory_max_efficiency_factor = 0.1 @@ -2174,6 +2238,11 @@ ai_focus_aggressive_factor = 1 decryption_factor = 0.05 resistance_target_on_our_occupied_states = 0.10 } + OLV_cunning_trait_lar = { + random = no + decryption_power_factor = 0.05 + resistance_target_on_our_occupied_states = 0.10 + } OLV_hardy_trait = { random = no army_defence_factor = 0.05 @@ -2292,6 +2361,37 @@ ai_focus_aggressive_factor = 1 } } + tank_destroyer_manufacturer = { + random = no + equipment_bonus = { + armor = { + hard_attack = 0.05 reliability = 0.1 + } + armored_car_equipment = { + hard_attack = 0.05 reliability = 0.1 + } + } + ai_will_do = { + factor = 1 + } + } + + agile_CAS_manufacturer = { + random = no + equipment_bonus = { + CAS_equipment = { + air_agility = 0.1 air_ground_attack = 0.1 + } + cv_CAS_equipment = { + air_agility = 0.1 air_ground_attack = 0.1 + } + } + + ai_will_do = { + factor = 1 + } + } + VED_Fascist_Teaching_Trait = { random = no war_support_factor = 0.1 @@ -2463,7 +2563,29 @@ ai_focus_aggressive_factor = 1 factor = 1 } } - + + multi_purpose_fleet_naval_manufacturer = { + random = no + equipment_bonus = { + carrier = { + surface_visibility = -0.1 naval_speed = 0.1 carrier_size = -0.3 naval_range = -0.5 build_cost_ic = -0.25 + } + capital_ship = { + surface_visibility = -0.1 naval_speed = 0.1 hg_attack = -0.3 armor_value = -0.2 naval_range = -0.5 build_cost_ic = -0.25 + } + screen_ship = { + surface_visibility = -0.1 sub_detection = 0.1 naval_speed = 0.2 naval_range = -0.2 build_cost_ic = -0.15 + } + submarine = { + sub_visibility = -0.1 surface_visibility = -0.1 naval_speed = 0.1 naval_range = -0.5 build_cost_ic = -0.25 + } + } + + ai_will_do = { + factor = 1 + } + } + queen_helvia = { random = no industrial_capacity_dockyard = 0.15 @@ -2841,6 +2963,20 @@ ai_focus_aggressive_factor = 1 factor = 1 } } + secret_police_lar = { + random = no + + decryption_power_factor = 0.025 + crypto_strength = 1 + enemy_operative_detection_chance_factor = 0.15 + non_core_manpower = 0.025 + stability_factor = 0.025 + drift_defence_factor = 0.025 + + ai_will_do = { + factor = 1 + } + } revolutionary_intellectual = { random = no @@ -2996,6 +3132,18 @@ ai_focus_aggressive_factor = 1 factor = 1 } } + soryn_inkognito_lar = { + random = no + + decryption_power_factor = 0.025 + crypto_strength = 1 + modifier_army_sub_unit_infiltrator_company_attack_factor = 0.1 + modifier_army_sub_unit_infiltrator_company_defence_factor = 0.1 + + ai_will_do = { + factor = 1 + } + } earth_pony_strength = { random = no @@ -3525,6 +3673,13 @@ ai_focus_aggressive_factor = 1 mobilization_speed = 0.5 military_leader_cost_factor = 100 } + BAR_true_avatar_of_chaos_lar = { + random = no + conscription = 0.1 + crypto_strength = 2 + mobilization_speed = 0.5 + military_leader_cost_factor = 100 + } BAR_despot = { random = no conscription = 0.025 @@ -3537,6 +3692,12 @@ ai_focus_aggressive_factor = 1 conscription_factor = -0.15 military_leader_cost_factor = 100 } + BAR_despot_herzland_lar = { + random = no + crypto_strength = 1 + conscription_factor = -0.15 + military_leader_cost_factor = 100 + } BAR_north1_sci = { random = no encryption = 2 @@ -3545,6 +3706,14 @@ ai_focus_aggressive_factor = 1 navy_intel_to_others = -10 airforce_intel_to_others = -10 } + BAR_north1_sci_lar = { + random = no + crypto_strength = 2 + enemy_operative_capture_chance_factor = 0.15 + civilian_intel_to_others = -10 + navy_intel_to_others = -10 + airforce_intel_to_others = -10 + } BAR_north3_waste = { random = no no_compliance_gain = 1 @@ -4018,4 +4187,20 @@ ai_focus_aggressive_factor = 1 naval_coordination = 0.1 naval_morale_factor = 0.1 } + emperor_and_autocrat_of_all_griffonia = { + random = no + resistance_growth_on_our_occupied_states = 0.1 + required_garrison_factor = -0.15 + war_support_factor = 0.05 + stability_factor = 0.05 + political_power_gain = 0.1 + } + regent_of_the_emperor_and_autocrat_of_all_griffonia = { + random = no + resistance_growth_on_our_occupied_states = 0.1 + required_garrison_factor = -0.15 + war_support_factor = 0.05 + stability_factor = 0.05 + political_power_gain = 0.1 + } } \ No newline at end of file diff --git a/common/decisions/ANG_decisions.txt b/common/decisions/ANG_decisions.txt index 30f1422a734..a1f9af30141 100644 --- a/common/decisions/ANG_decisions.txt +++ b/common/decisions/ANG_decisions.txt @@ -847,633 +847,158 @@ ANG_new_knightly_orders_cat = { } ANG_reform_the_garde_cat = { - ANG_not_ss_division_423 = { - icon = generic_prepare_civil_war + ANG_raise_levy = { + icon = rifles available = { - hidden_trigger = { has_manpower > 11100 has_political_power > 49 } - 423 = { - owner = { - OR = { - tag = ROOT - is_subject_of = ROOT - is_in_faction_with = ROOT - } - PREV = { is_fully_controlled_by = PREV } - } - } - } - custom_cost_trigger = { - has_manpower > 11100 - has_political_power > 49 + has_full_control_of_state = FROM } - custom_cost_text = decision_cost_pp_50_manpower_11100 - days_remove = 14 - fire_only_once = yes - ai_will_do = { - factor = 2 - } - complete_effect = { - log = "[GetDateText]: [Root.GetName]: Decision ANG_not_ss_division_423" - hidden_effect = { - add_manpower = -11100 - add_political_power = -50 - } - } - remove_effect = { - log = "[GetDateText]: [Root.GetName]: Decision remove ANG_not_ss_division_423" - custom_effect_tooltip = ANG_not_ss_tp - hidden_effect = { - if = { - limit = { NOT = { has_template = "Waffen-SS Division" } } - division_template = { - name = "Waffen-SS Division" - priority = 2 - is_locked = yes - regiments = { - infantry = { x = 0 y = 0 } - infantry = { x = 0 y = 1 } - infantry = { x = 0 y = 2 } - infantry = { x = 0 y = 3 } - infantry = { x = 0 y = 4 } - infantry = { x = 1 y = 0 } - infantry = { x = 1 y = 1 } - infantry = { x = 1 y = 2 } - infantry = { x = 1 y = 3 } - infantry = { x = 1 y = 4 } - } - support = { - recon = { x = 0 y = 0 } - engineer = { x = 0 y = 1 } - artillery = { x = 0 y = 2 } - } - } - } - 423 = { - create_unit = { - division = "name = \"1st SS Division Katerinburg\" division_template = \"Waffen-SS Division\" start_experience_factor = 1" - owner = ANG - } - } - } - } - } - ANG_not_ss_division_411 = { - icon = generic_prepare_civil_war - available = { - hidden_trigger = { has_manpower > 11100 has_political_power > 49 } - 411 = { - owner = { - OR = { - tag = ROOT - is_subject_of = ROOT - is_in_faction_with = ROOT - } - PREV = { is_fully_controlled_by = PREV } + visible = { + has_government = fascism + FROM = { + NOT = { + has_state_flag = ANG_levy_raised } } } - custom_cost_trigger = { - has_manpower > 11100 - has_political_power > 49 - } - custom_cost_text = decision_cost_pp_50_manpower_11100 - days_remove = 14 - fire_only_once = yes + cost = 25 ai_will_do = { - factor = 2 - } - complete_effect = { - log = "[GetDateText]: [Root.GetName]: Decision ANG_not_ss_division_411" - hidden_effect = { - add_manpower = -11100 - add_political_power = -50 - } - } - remove_effect = { - log = "[GetDateText]: [Root.GetName]: Decision remove ANG_not_ss_division_411" - custom_effect_tooltip = ANG_not_ss_tp - hidden_effect = { - if = { - limit = { NOT = { has_template = "Waffen-SS Division" } } - division_template = { - name = "Waffen-SS Division" - priority = 2 - is_locked = yes - regiments = { - infantry = { x = 0 y = 0 } - infantry = { x = 0 y = 1 } - infantry = { x = 0 y = 2 } - infantry = { x = 0 y = 3 } - infantry = { x = 0 y = 4 } - infantry = { x = 1 y = 0 } - infantry = { x = 1 y = 1 } - infantry = { x = 1 y = 2 } - infantry = { x = 1 y = 3 } - infantry = { x = 1 y = 4 } - } - support = { - recon = { x = 0 y = 0 } - engineer = { x = 0 y = 1 } - artillery = { x = 0 y = 2 } - } - } - } - 411 = { - create_unit = { - division = "name = \"2nd SS Division Griffing\" division_template = \"Waffen-SS Division\" start_experience_factor = 1" - owner = ANG - } - } - } - } - } - ANG_not_ss_division_398 = { - icon = generic_prepare_civil_war - available = { - hidden_trigger = { has_manpower > 11100 has_political_power > 49 } - 398 = { - owner = { - OR = { - tag = ROOT - is_subject_of = ROOT - is_in_faction_with = ROOT - } - PREV = { is_fully_controlled_by = PREV } - } - } - } - custom_cost_trigger = { - has_manpower > 11100 - has_political_power > 49 + base = 50 } - custom_cost_text = decision_cost_pp_50_manpower_11100 - days_remove = 14 fire_only_once = yes - ai_will_do = { - factor = 2 - } - complete_effect = { - log = "[GetDateText]: [Root.GetName]: Decision ANG_not_ss_division_398" - hidden_effect = { - add_manpower = -11100 - add_political_power = -50 - } - } - remove_effect = { - log = "[GetDateText]: [Root.GetName]: Decision remove ANG_not_ss_division_398" - custom_effect_tooltip = ANG_not_ss_tp - hidden_effect = { - if = { - limit = { NOT = { has_template = "Waffen-SS Division" } } - division_template = { - name = "Waffen-SS Division" - priority = 2 - is_locked = yes - regiments = { - infantry = { x = 0 y = 0 } - infantry = { x = 0 y = 1 } - infantry = { x = 0 y = 2 } - infantry = { x = 0 y = 3 } - infantry = { x = 0 y = 4 } - infantry = { x = 1 y = 0 } - infantry = { x = 1 y = 1 } - infantry = { x = 1 y = 2 } - infantry = { x = 1 y = 3 } - infantry = { x = 1 y = 4 } - } - support = { - recon = { x = 0 y = 0 } - engineer = { x = 0 y = 1 } - artillery = { x = 0 y = 2 } - } - } - } - 398 = { - create_unit = { - division = "name = \"3rd SS Division Greenback\" division_template = \"Waffen-SS Division\" start_experience_factor = 1" - owner = ANG - } - } - } - } - } - ANG_not_ss_division_382 = { - icon = generic_prepare_civil_war - available = { - hidden_trigger = { has_manpower > 11100 has_political_power > 49 } - 382 = { - owner = { - OR = { - tag = ROOT - is_subject_of = ROOT - is_in_faction_with = ROOT - } - PREV = { is_fully_controlled_by = PREV } - } + + state_target = yes + + target_array = core_states + + on_map_mode = map_only + + cancel_trigger = { + NOT = { + has_full_control_of_state = FROM } } - custom_cost_trigger = { - has_manpower > 11100 - has_political_power > 49 - } - custom_cost_text = decision_cost_pp_50_manpower_11100 - days_remove = 14 - fire_only_once = yes - ai_will_do = { - factor = 2 - } - complete_effect = { - log = "[GetDateText]: [Root.GetName]: Decision ANG_not_ss_division_382" - hidden_effect = { - add_manpower = -11100 - add_political_power = -50 - } + days_remove = 15 + modifier = { + political_power_gain = -0.25 } remove_effect = { - log = "[GetDateText]: [Root.GetName]: Decision remove ANG_not_ss_division_382" - custom_effect_tooltip = ANG_not_ss_tp + log = "[GetDateText]: [Root.GetName]: Decision remove ANG_raise_levy" + custom_effect_tooltip = ANG_raise_levy_tooltip hidden_effect = { if = { - limit = { NOT = { has_template = "Waffen-SS Division" } } - division_template = { - name = "Waffen-SS Division" - priority = 2 - is_locked = yes - regiments = { - infantry = { x = 0 y = 0 } - infantry = { x = 0 y = 1 } - infantry = { x = 0 y = 2 } - infantry = { x = 0 y = 3 } - infantry = { x = 0 y = 4 } - infantry = { x = 1 y = 0 } - infantry = { x = 1 y = 1 } - infantry = { x = 1 y = 2 } - infantry = { x = 1 y = 3 } - infantry = { x = 1 y = 4 } - } - support = { - recon = { x = 0 y = 0 } - engineer = { x = 0 y = 1 } - artillery = { x = 0 y = 2 } + limit = { + NOT = { + has_template = "Feudal Levy" } } - } - 382 = { - create_unit = { - division = "name = \"4th SS Division Griffenheim\" division_template = \"Waffen-SS Division\" start_experience_factor = 1" - owner = ANG - } - } - } - } - } - ANG_not_ss_division_492 = { - icon = generic_prepare_civil_war - available = { - hidden_trigger = { has_manpower > 11100 has_political_power > 49 } - 492 = { - owner = { - OR = { - tag = ROOT - is_subject_of = ROOT - is_in_faction_with = ROOT - } - PREV = { is_fully_controlled_by = PREV } - } - } - } - custom_cost_trigger = { - has_manpower > 11100 - has_political_power > 49 - } - custom_cost_text = decision_cost_pp_50_manpower_11100 - days_remove = 14 - fire_only_once = yes - ai_will_do = { - factor = 2 - } - complete_effect = { - log = "[GetDateText]: [Root.GetName]: Decision ANG_not_ss_division_492" - hidden_effect = { - add_manpower = -11100 - add_political_power = -50 - } - } - remove_effect = { - log = "[GetDateText]: [Root.GetName]: Decision remove ANG_not_ss_division_492" - custom_effect_tooltip = ANG_not_ss_tp - hidden_effect = { - if = { - limit = { NOT = { has_template = "Waffen-SS Division" } } division_template = { - name = "Waffen-SS Division" - priority = 2 + name = "Feudal Levy" is_locked = yes - regiments = { - infantry = { x = 0 y = 0 } + regiments = { + infantry = { x = 0 y = 0 } infantry = { x = 0 y = 1 } infantry = { x = 0 y = 2 } - infantry = { x = 0 y = 3 } - infantry = { x = 0 y = 4 } infantry = { x = 1 y = 0 } infantry = { x = 1 y = 1 } - infantry = { x = 1 y = 2 } - infantry = { x = 1 y = 3 } - infantry = { x = 1 y = 4 } - } + } support = { recon = { x = 0 y = 0 } - engineer = { x = 0 y = 1 } - artillery = { x = 0 y = 2 } } - } + } } - 492 = { - create_unit = { - division = "name = \"5th SS Division Bronzekreuz\" division_template = \"Waffen-SS Division\" start_experience_factor = 1" - owner = ANG + FROM = { + set_state_flag = ANG_levy_raised + create_unit = { + division = "name = \"Feudal Levy\" division_template = \"Feudal Levy\" start_experience_factor = 0.05 start_equipment_factor = 1.0" + owner = ROOT } } } } } - ANG_not_ss_division_674 = { - icon = generic_prepare_civil_war - available = { - hidden_trigger = { has_manpower > 11100 has_political_power > 49 } - 674 = { - owner = { - OR = { - tag = ROOT - is_subject_of = ROOT - is_in_faction_with = ROOT - } - PREV = { is_fully_controlled_by = PREV } - } - } - } - custom_cost_trigger = { - has_manpower > 11100 - has_political_power > 49 - } - custom_cost_text = decision_cost_pp_50_manpower_11100 - days_remove = 14 + ANG_steal_divisions = { + icon = rifles + cost = 100 fire_only_once = yes + days_remove = 30 ai_will_do = { - factor = 2 - } - complete_effect = { - log = "[GetDateText]: [Root.GetName]: Decision ANG_not_ss_division_674" - hidden_effect = { - add_manpower = -11100 - add_political_power = -50 - } - } - remove_effect = { - log = "[GetDateText]: [Root.GetName]: Decision remove ANG_not_ss_division_674" - custom_effect_tooltip = ANG_not_ss_tp - hidden_effect = { - if = { - limit = { NOT = { has_template = "Waffen-SS Division" } } - division_template = { - name = "Waffen-SS Division" - priority = 2 - is_locked = yes - regiments = { - infantry = { x = 0 y = 0 } - infantry = { x = 0 y = 1 } - infantry = { x = 0 y = 2 } - infantry = { x = 0 y = 3 } - infantry = { x = 0 y = 4 } - infantry = { x = 1 y = 0 } - infantry = { x = 1 y = 1 } - infantry = { x = 1 y = 2 } - infantry = { x = 1 y = 3 } - infantry = { x = 1 y = 4 } - } - support = { - recon = { x = 0 y = 0 } - engineer = { x = 0 y = 1 } - artillery = { x = 0 y = 2 } - } - } - } - 674 = { - create_unit = { - division = "name = \"6th SS Division Romau\" division_template = \"Waffen-SS Division\" start_experience_factor = 1" - owner = ANG - } - } - } + factor = 160 } - } - ANG_not_ss_division_378 = { - icon = generic_prepare_civil_war available = { - hidden_trigger = { has_manpower > 11100 has_political_power > 49 } - 378 = { - owner = { - OR = { - tag = ROOT - is_subject_of = ROOT - is_in_faction_with = ROOT - } - PREV = { is_fully_controlled_by = PREV } + FROM = { + NOT = { + is_subject_of = ROOT + is_in_faction_with = ROOT + has_government = communism + has_government = democratic + has_country_flag = have_regular_puppets } } } - custom_cost_trigger = { - has_manpower > 11100 - has_political_power > 49 + target_array = neighbors + targets_dynamic = yes + target_trigger = { + FROM = { + is_neighbor_of = ROOT + } } - custom_cost_text = decision_cost_pp_50_manpower_11100 - days_remove = 14 - fire_only_once = yes - ai_will_do = { - factor = 2 + target_root_trigger = { + has_government = fascism + is_subject = no + has_completed_focus = ANG_imperial_loyalists } - complete_effect = { - log = "[GetDateText]: [Root.GetName]: Decision ANG_not_ss_division_378" - hidden_effect = { - add_manpower = -11100 - add_political_power = -50 + visible = { + has_government = fascism + is_subject = no + has_completed_focus = ANG_imperial_loyalists + FROM = { + is_griffon_continent_griffon_country = yes } } remove_effect = { - log = "[GetDateText]: [Root.GetName]: Decision remove ANG_not_ss_division_378" - custom_effect_tooltip = ANG_not_ss_tp - hidden_effect = { - if = { - limit = { NOT = { has_template = "Waffen-SS Division" } } - division_template = { - name = "Waffen-SS Division" - priority = 2 - is_locked = yes - regiments = { - infantry = { x = 0 y = 0 } - infantry = { x = 0 y = 1 } - infantry = { x = 0 y = 2 } - infantry = { x = 0 y = 3 } - infantry = { x = 0 y = 4 } - infantry = { x = 1 y = 0 } - infantry = { x = 1 y = 1 } - infantry = { x = 1 y = 2 } - infantry = { x = 1 y = 3 } - infantry = { x = 1 y = 4 } - } - support = { - recon = { x = 0 y = 0 } - engineer = { x = 0 y = 1 } - artillery = { x = 0 y = 2 } - } - } - } - 378 = { - create_unit = { - division = "name = \"7th SS Division Oldwingburg\" division_template = \"Waffen-SS Division\" start_experience_factor = 1" - owner = ANG - } - } + log = "[GetDateText]: [Root.GetName]: Decision ANG_steal_divisions target: [From.GetName]" + FROM = { + country_event = angriver.92 } } } - ANG_not_ss_division_520 = { - icon = generic_prepare_civil_war - available = { - hidden_trigger = { has_manpower > 11100 has_political_power > 49 } - 520 = { - owner = { - OR = { - tag = ROOT - is_subject_of = ROOT - is_in_faction_with = ROOT - } - PREV = { is_fully_controlled_by = PREV } - } - } - } - custom_cost_trigger = { - has_manpower > 11100 - has_political_power > 49 - } - custom_cost_text = decision_cost_pp_50_manpower_11100 + ANG_assassinate_general = { + icon = bird_skull + cost = 10 + days_re_enable = 90 days_remove = 14 - fire_only_once = yes ai_will_do = { - factor = 2 - } - complete_effect = { - log = "[GetDateText]: [Root.GetName]: Decision ANG_not_ss_division_520" - hidden_effect = { - add_manpower = -11100 - add_political_power = -50 - } - } - remove_effect = { - log = "[GetDateText]: [Root.GetName]: Decision remove ANG_not_ss_division_520" - custom_effect_tooltip = ANG_not_ss_tp - hidden_effect = { - if = { - limit = { NOT = { has_template = "Waffen-SS Division" } } - division_template = { - name = "Waffen-SS Division" - priority = 2 - is_locked = yes - regiments = { - infantry = { x = 0 y = 0 } - infantry = { x = 0 y = 1 } - infantry = { x = 0 y = 2 } - infantry = { x = 0 y = 3 } - infantry = { x = 0 y = 4 } - infantry = { x = 1 y = 0 } - infantry = { x = 1 y = 1 } - infantry = { x = 1 y = 2 } - infantry = { x = 1 y = 3 } - infantry = { x = 1 y = 4 } - } - support = { - recon = { x = 0 y = 0 } - engineer = { x = 0 y = 1 } - artillery = { x = 0 y = 2 } - } - } - } - 520 = { - create_unit = { - division = "name = \"8th SS Division De Vleugels\" division_template = \"Waffen-SS Division\" start_experience_factor = 1" - owner = ANG - } - } - } + factor = 160 } - } - ANG_not_ss_division_486 = { - icon = generic_prepare_civil_war available = { - hidden_trigger = { has_manpower > 11100 has_political_power > 49 } - 486 = { - owner = { - OR = { - tag = ROOT - is_subject_of = ROOT - is_in_faction_with = ROOT - } - PREV = { is_fully_controlled_by = PREV } + FROM = { + NOT = { + is_subject_of = ROOT + is_in_faction_with = ROOT } } } - custom_cost_trigger = { - has_manpower > 11100 - has_political_power > 49 + target_array = neighbors + targets_dynamic = yes + target_trigger = { + FROM = { + is_neighbor_of = ROOT + } } - custom_cost_text = decision_cost_pp_50_manpower_11100 - days_remove = 14 - fire_only_once = yes - ai_will_do = { - factor = 2 + target_root_trigger = { + has_government = fascism + is_subject = no + has_completed_focus = ANG_assassinations } - complete_effect = { - log = "[GetDateText]: [Root.GetName]: Decision ANG_not_ss_division_486" - hidden_effect = { - add_manpower = -11100 - add_political_power = -50 - } + visible = { + has_government = fascism + is_subject = no + has_completed_focus = ANG_assassinations } remove_effect = { - log = "[GetDateText]: [Root.GetName]: Decision remove ANG_not_ss_division_486" - custom_effect_tooltip = ANG_not_ss_tp - hidden_effect = { - if = { - limit = { NOT = { has_template = "Waffen-SS Division" } } - division_template = { - name = "Waffen-SS Division" - priority = 2 - is_locked = yes - regiments = { - infantry = { x = 0 y = 0 } - infantry = { x = 0 y = 1 } - infantry = { x = 0 y = 2 } - infantry = { x = 0 y = 3 } - infantry = { x = 0 y = 4 } - infantry = { x = 1 y = 0 } - infantry = { x = 1 y = 1 } - infantry = { x = 1 y = 2 } - infantry = { x = 1 y = 3 } - infantry = { x = 1 y = 4 } - } - support = { - recon = { x = 0 y = 0 } - engineer = { x = 0 y = 1 } - artillery = { x = 0 y = 2 } - } - } - } - 486 = { - create_unit = { - division = "name = \"9th SS Division Readewetter\" division_template = \"Waffen-SS Division\" start_experience_factor = 1" - owner = ANG - } - } + log = "[GetDateText]: [Root.GetName]: Decision ANG_assassinate_general target: [From.GetName]" + FROM = { + country_event = angriver.64 } } } @@ -2087,40 +1612,4 @@ foreign_politics = { release_puppet = FROM } } - ANG_black_claw_forts = { - icon = generic_prepare_civil_war - visible = { - has_country_flag = ANG_post_herzland_diplomacy - is_subject = no - has_completed_focus = ANG_heartless_creatures - } - cost = 150 - days_remove = 200 - ai_will_do = { - factor = 200 - } - fire_only_once = yes - modifier = { - civilian_factory_use = 15 - } - remove_effect = { - log = "[GetDateText]: [Root.GetName]: Decision remove ANG_black_claw_forts" - every_owned_state = { - limit = { - is_core_of = ROOT - is_fully_controlled_by = ROOT - any_neighbor_state = { owner = { NOT = { tag = ROOT } } } - } - add_building_construction = { - type = bunker - level = 3 - instant_build = yes - province = { - all_provinces = yes - limit_to_border = yes - } - } - } - } - } } \ No newline at end of file diff --git a/common/decisions/BAL_decisions.txt b/common/decisions/BAL_decisions.txt index e7c36db4294..66105a329ce 100644 --- a/common/decisions/BAL_decisions.txt +++ b/common/decisions/BAL_decisions.txt @@ -756,6 +756,31 @@ BAL_decisions = { limit = { is_core_of = BUF } add_core_of = BAL } + drop_cosmetic_tag = yes + if = { + limit = { + has_country_leader = { + character = BAL_commune_confed + ruling_only = yes + } + } + set_country_flag = BAL_SCS_anarchy_tag + set_cosmetic_tag = BAL_SCS_anarchy_tag + } + else_if = { + limit = { + has_country_leader = { + character = BAL_lavender_berry + ruling_only = yes + } + } + set_country_flag = BAL_SCS_worst_timeline_tag + set_cosmetic_tag = BAL_SCS_worst_timeline_tag + } + else = { + set_country_flag = BAL_SCS_tag + set_cosmetic_tag = BAL_SCS_tag + } } } BAL_form_equestria = { @@ -786,6 +811,7 @@ BAL_decisions = { complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision BAL_form_equestria" set_capital = { state = 75 } + drop_cosmetic_tag = yes if = { limit = { has_country_leader = { diff --git a/common/decisions/BAR_decisions.txt b/common/decisions/BAR_decisions.txt index 0ad0b7fcd77..7df7a7a3879 100644 --- a/common/decisions/BAR_decisions.txt +++ b/common/decisions/BAR_decisions.txt @@ -9401,14 +9401,31 @@ BAR_viira_puppets = { days = 120 } load_focus_tree = generic_griffon_focus - add_country_leader_role = { - character = BAR_gebleod - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = holy_order_f - traits = { BAR_despot_herzland cult_leader } + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + character = BAR_gebleod + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = holy_order_f + traits = { BAR_despot_herzland_lar cult_leader } + } + } + } + else = { + add_country_leader_role = { + character = BAR_gebleod + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = holy_order_f + traits = { BAR_despot_herzland cult_leader } + } } } set_party_name = { @@ -9622,14 +9639,31 @@ BAR_viira_puppets = { days = 120 } load_focus_tree = generic_griffon_focus - add_country_leader_role = { - character = BAR_punavuori_directorate - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = magocracy - traits = { BAR_north1_sci occultist research_center } + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + character = BAR_punavuori_directorate + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = magocracy + traits = { BAR_north1_sci_lar occultist research_center } + } + } + } + else = { + add_country_leader_role = { + character = BAR_punavuori_directorate + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = magocracy + traits = { BAR_north1_sci occultist research_center } + } } } set_party_name = { diff --git a/common/decisions/BRF_decisions.txt b/common/decisions/BRF_decisions.txt index d39ffdd1d81..8a91a169caa 100644 --- a/common/decisions/BRF_decisions.txt +++ b/common/decisions/BRF_decisions.txt @@ -700,4 +700,109 @@ political_actions = { clr_global_flag = GRW_renamed_kivessin } } +} +foreign_politics = { + BRF_anti_communist_war = { + icon = generic_ignite_civil_war + allowed = { + original_tag = BRF + } + available = { + is_subject = no + has_war = no + FROM = { + has_government = communism + } + } + target_array = neighbors + target_trigger = { + FROM = { + is_neighbor_of = ROOT + } + } + target_root_trigger = { + has_completed_focus = BRF_curve_future + } + visible = { + has_completed_focus = BRF_curve_future + FROM = { + exists = yes + is_subject = no + NOT = { + has_war_with = ROOT + is_in_faction_with = ROOT + has_idea = detached_country + } + } + } + cancel_trigger = { + OR = { + is_subject = yes + FROM = { + OR = { + exists = no + is_subject = yes + has_war_with = ROOT + NOT = { + has_government = communism + } + } + } + } + } + + cost = 50 + fire_only_once = yes + + days_remove = 30 + war_with_target_on_remove = yes + + ai_will_do = { + factor = 10 + modifier = { + factor = 0 + has_war = yes + } + modifier = { + factor = 0 + strength_ratio = { + tag = FROM + ratio > 1 + } + } + modifier = { + factor = 0 + is_in_faction = no + FROM = { + is_in_faction = yes + } + } + } + + complete_effect = { + log = "[GetDateText]: [Root.GetName]: Decision BRF_anti_communist_war target: [From.GetName]" + FROM = { + add_ai_strategy = { + type = prepare_for_war + id = ROOT + value = 1000 + } + } + add_threat = 3 + } + remove_effect = { + log = "[GetDateText]: [Root.GetName]: Decision remove BRF_anti_communist_war target: [From.GetName]" + FROM = { + add_ai_strategy = { + type = prepare_for_war + id = ROOT + value = -1000 + } + } + create_wargoal = { + type = puppet_wargoal_focus + target = FROM + } + } + } } \ No newline at end of file diff --git a/common/decisions/CRY_decisions.txt b/common/decisions/CRY_decisions.txt index 87005fdccb0..e88eea5672d 100644 --- a/common/decisions/CRY_decisions.txt +++ b/common/decisions/CRY_decisions.txt @@ -439,7 +439,6 @@ CRY_old_territory = { state = 169 state = 180 state = 181 - state = 174 state = 134 state = 135 state = 178 diff --git a/common/decisions/FEZ_decisions.txt b/common/decisions/FEZ_decisions.txt index 2793f2dd29a..3027c3de589 100644 --- a/common/decisions/FEZ_decisions.txt +++ b/common/decisions/FEZ_decisions.txt @@ -531,7 +531,10 @@ FEZ_skyfall_category = { complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision FEZ_modern_society_dec" custom_effect_tooltip = FEZ_modern_society_tt - remove_ideas = poverty3 + swap_ideas = { + remove_idea = poverty3 + add_idea = no_poverty + } hidden_effect = { add_ideas = modern_society set_country_flag = proper_science_base_unlocked diff --git a/common/decisions/GRI_decisions.txt b/common/decisions/GRI_decisions.txt index 10b2040fbc3..499be55f767 100644 --- a/common/decisions/GRI_decisions.txt +++ b/common/decisions/GRI_decisions.txt @@ -221,27 +221,16 @@ GRI_mandates = { visible = { has_global_flag = GRI_empire_rising_flag EQC = { exists = no } - controls_state = 356 + owns_state = 356 } fire_only_once = yes cost = 150 available = { - has_full_control_of_state = 360 - has_full_control_of_state = 361 - has_full_control_of_state = 675 - has_full_control_of_state = 676 - has_full_control_of_state = 362 - has_full_control_of_state = 363 - has_full_control_of_state = 364 - has_full_control_of_state = 365 - has_full_control_of_state = 354 - has_full_control_of_state = 355 - has_full_control_of_state = 356 - has_full_control_of_state = 357 - has_full_control_of_state = 358 - has_full_control_of_state = 359 + EQC = { + all_cores_owned_by_ROOT = yes + } } complete_effect = { @@ -630,6 +619,91 @@ GRI_mandates = { factor = 100 } } + release_MIT = { + + icon = generic_form_nation + + visible = { + has_global_flag = GRI_empire_rising_flag + MIT = { exists = no } + owns_state = 386 + } + + fire_only_once = yes + + cost = 150 + available = { + MIT = { + all_cores_owned_by_ROOT = yes + } + } + + complete_effect = { + log = "[GetDateText]: [Root.GetName]: Decision release_MIT" + custom_effect_tooltip = release_MIT_tp + hidden_effect = { + MIT = { + transfer_state = 386 + transfer_state = 462 + transfer_state = 463 + transfer_state = 464 + transfer_state = 465 + transfer_state = 466 + transfer_state = 467 + transfer_state = 468 + transfer_state = 469 + transfer_state = 513 + transfer_state = 654 + transfer_state = 655 + transfer_state = 656 + transfer_state = 657 + transfer_state = 664 + transfer_state = 667 + ROOT = { + puppet = PREV + set_autonomy = { target = PREV autonomy_state = autonomy_subjugated_vassal } + } + } + MIT = { + generate_character = { + token_base = MIT_puppet_leader + name = MIT_puppet_leader + } + if = { + limit = { + has_character = MIT_puppet_leader + } + set_portraits = { + character = MIT_puppet_leader + civilian = { large ="gfx/leaders/MIT/unknown_minotaur.tga" } + } + add_country_leader_role = { + character = MIT_puppet_leader + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits={ unpopular_monarch } + } + promote_leader = yes + } + } + set_politics = { + ruling_party = neutrality + elections_allowed = no + } + add_popularity = { + ideology = neutrality + popularity = 0.15 + } + set_cosmetic_tag = MIT_kingdom + load_focus_tree = { tree = generic_griffon_focus keep_completed = no } + } + } + } + ai_will_do = { + factor = 100 + } + } } GRI_attache_decisions = { diff --git a/common/decisions/GRU_decisions.txt b/common/decisions/GRU_decisions.txt index 3f2f4b7c908..67517d97ffd 100644 --- a/common/decisions/GRU_decisions.txt +++ b/common/decisions/GRU_decisions.txt @@ -327,7 +327,7 @@ GRU_the_northern_crusade = { country_leader = { expire = "1965.1.1" - ideology = nazism + ideology = holy_order_f traits = { } } } @@ -473,7 +473,7 @@ GRU_the_northern_crusade = { country_leader = { expire = "1965.1.1" - ideology = nazism + ideology = holy_order_f traits = { } } } @@ -534,7 +534,7 @@ GRU_the_northern_crusade = { country_leader = { expire = "1965.1.1" - ideology = nazism + ideology = holy_order_f traits = { } } } @@ -608,7 +608,7 @@ GRU_the_northern_crusade = { country_leader = { expire = "1965.1.1" - ideology = nazism + ideology = holy_order_f traits = { } } } @@ -659,7 +659,7 @@ GRU_the_northern_crusade = { country_leader = { expire = "1965.1.1" - ideology = nazism + ideology = holy_order_f traits = { } } } diff --git a/common/decisions/JES_decisions.txt b/common/decisions/JES_decisions.txt index 65087698ca5..15451b7eda7 100644 --- a/common/decisions/JES_decisions.txt +++ b/common/decisions/JES_decisions.txt @@ -26,7 +26,7 @@ political_actions = { cost = 25 fire_only_once = yes ai_will_do = { - factor = 80 + factor = 200 } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision JES_move_capital_decision" @@ -146,13 +146,16 @@ foreign_politics = { } } } - #possibly add JER vassals here in the future - targets = { JER FEZ POM FLO ERI AVI HEL AET } + targets = { JER JFT JRR VIN JEB FEZ POM FLO ERI AVI HEL AET } targets_dynamic = yes target_trigger = { FROM = { OR = { original_tag = JER + original_tag = JFT + original_tag = JRR + original_tag = VIN + original_tag = JEB original_tag = POM original_tag = FLO original_tag = ERI diff --git a/common/decisions/JRR_decisions.txt b/common/decisions/JRR_decisions.txt index e9d64444059..19367d3403a 100644 --- a/common/decisions/JRR_decisions.txt +++ b/common/decisions/JRR_decisions.txt @@ -796,6 +796,12 @@ JER_revolution_JRR_category = { has_global_flag = JER_revolution_ended } } + allowed = { + tag = JER + NOT = { + has_dlc = "La Resistance" + } + } ai_will_do = { factor = 200 } @@ -819,6 +825,50 @@ JER_revolution_JRR_category = { custom_effect_tooltip = JER_JRR_4 } } + JER_JRR_mon_dirt_on_colette_lar = { + icon = decision_eng_trade_unions_support + visible = { + OR = { + AND = { + original_tag = JRR + country_exists = JER + } + } + has_country_flag = JER_JRR_monarchist + NOT = { + has_global_flag = JER_revolution_begun + } + NOT = { + has_global_flag = JER_revolution_ended + } + } + allowed = { + tag = JER + has_dlc = "La Resistance" + } + ai_will_do = { + factor = 200 + } + + cost = 35 + fire_only_once = yes + days_remove = 30 + + modifier = { + resistance_growth_on_our_occupied_states = 0.03 + decryption_power_factor = -0.05 + } + + remove_effect = { + log = "[GetDateText]: [Root.GetName]: Decision remove JER_JRR_mon_dirt_on_colette" + country_event = { id = aquileia.100 days = 1 } + } + + complete_effect = { + log = "[GetDateText]: [Root.GetName]: Decision JER_JRR_mon_dirt_on_colette" + custom_effect_tooltip = JER_JRR_4 + } + } JER_JRR_mon_split_mpa = { icon = decision_eng_trade_unions_support diff --git a/common/decisions/LUS_decisions.txt b/common/decisions/LUS_decisions.txt index e4675126c78..753f803d929 100644 --- a/common/decisions/LUS_decisions.txt +++ b/common/decisions/LUS_decisions.txt @@ -356,7 +356,9 @@ LUS_politics = { FROM = { tag = GRD } } available = { - FROM = { has_wargoal_against = ROOT } + FROM = { + has_wargoal_against = ROOT + } } target_root_trigger = { is_subject = no @@ -370,7 +372,10 @@ LUS_politics = { FROM = { exists = yes is_subject = no - NOT = { has_war_with = ROOT } + NOT = { + has_war_with = ROOT + has_country_flag = have_regular_puppets + } } } complete_effect = { diff --git a/common/decisions/MAN&ELF_decisions.txt b/common/decisions/MAN&ELF_decisions.txt index 2f6976366c7..35b9bf5496a 100644 --- a/common/decisions/MAN&ELF_decisions.txt +++ b/common/decisions/MAN&ELF_decisions.txt @@ -1177,6 +1177,9 @@ MAN_love_tax_category = { icon = generic_research allowed = { tag = MAN + NOT = { + has_dlc = "La Resistance" + } } ai_will_do = { factor = 15 @@ -1216,6 +1219,50 @@ MAN_love_tax_category = { } } + MAN_rations_for_moops_lar = { + icon = generic_research + allowed = { + tag = MAN + has_dlc = "La Resistance" + } + ai_will_do = { + factor = 15 + } + visible = { has_country_flag = MAN_rations_for_moops_unlocked_flag } + + custom_cost_trigger = { + has_political_power > 29 + check_variable = { + var = MAN_lovetax_variable + value = 1 + compare = greater_than_or_equals + } + } + custom_cost_text = decision_cost_pp_30_love_1 + + days_remove = 180 + days_re_enable = 7 + + modifier = { + autonomy_gain = 0.5 + decryption_power_factor = 0.15 + crypto_strength = 1 + } + remove_effect = { + log = "[GetDateText]: [Root.GetName]: Decision remove MAN_rations_for_moops" + } + complete_effect = { + log = "[GetDateText]: [Root.GetName]: Decision MAN_rations_for_moops" + hidden_effect = { + add_political_power = -30 + subtract_from_variable = { + var = MAN_lovetax_variable + value = 1 + } + } + } + } + MAN_exempt_collaborationists = { icon = generic_research allowed = { diff --git a/common/decisions/RCT_decisions.txt b/common/decisions/RCT_decisions.txt index 6168bfc3232..ade2d4a8695 100644 --- a/common/decisions/RCT_decisions.txt +++ b/common/decisions/RCT_decisions.txt @@ -207,7 +207,6 @@ RCT_preserve_coalition = { exists = yes NOT = { has_government = democratic - has_government = neutrality } NOT = { is_subject_of = ROOT @@ -229,7 +228,6 @@ RCT_preserve_coalition = { exists = no has_civil_war = yes has_government = democratic - has_government = neutrality is_subject_of = ROOT is_in_faction_with = ROOT has_war_with = ROOT diff --git a/common/decisions/RIV_decisions.txt b/common/decisions/RIV_decisions.txt index 1addffd4585..e2d006b391a 100644 --- a/common/decisions/RIV_decisions.txt +++ b/common/decisions/RIV_decisions.txt @@ -1506,6 +1506,9 @@ RIV_anti_communist_infiltration_decisions = { has_idea = RCT_KGB_1 has_idea = RCT_KGB_2 has_idea = RCT_KGB_3 + has_idea = RCT_KGB_1_lar + has_idea = RCT_KGB_2_lar + has_idea = RCT_KGB_3_lar } } } @@ -1532,6 +1535,24 @@ RIV_anti_communist_infiltration_decisions = { } swap_ideas = {remove_idea = RCT_KGB_3 add_idea = RCT_KGB_2} } + if = { + limit = { + has_idea = RCT_KGB_1_lar + } + remove_ideas = RCT_KGB_1_lar + } + else_if = { + limit = { + has_idea = RCT_KGB_2_lar + } + swap_ideas = {remove_idea = RCT_KGB_2_lar add_idea = RCT_KGB_1_lar} + } + else_if = { + limit = { + has_idea = RCT_KGB_3_lar + } + swap_ideas = {remove_idea = RCT_KGB_3_lar add_idea = RCT_KGB_2_lar} + } } } diff --git a/common/decisions/SRS_decisions.txt b/common/decisions/SRS_decisions.txt index d8c588b1b9c..7205f9d4b9c 100644 --- a/common/decisions/SRS_decisions.txt +++ b/common/decisions/SRS_decisions.txt @@ -1615,7 +1615,15 @@ SRS_political_discussion = { } remove_effect = { log = "[GetDateText]: [Root.GetName]: Decision remove SRS_internationalist_intelligence_agency" - add_ideas = SRS_internationalist_intelligence_agency_the_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = SRS_internationalist_intelligence_agency_the_idea_lar + } + else = { + add_ideas = SRS_internationalist_intelligence_agency_the_idea + } } complete_effect = { log = "[GetDateText]: [Root.GetName]: Decision SRS_internationalist_intelligence_agency" diff --git a/common/decisions/TRD_decisions.txt b/common/decisions/TRD_decisions.txt index 1525dbc88d7..f4c8afcbdd7 100644 --- a/common/decisions/TRD_decisions.txt +++ b/common/decisions/TRD_decisions.txt @@ -3163,7 +3163,7 @@ foreign_politics = { } } hidden_effect = { - HAU = { country_event = { days = 1 id = tradefed.29 } } + FEZ = { country_event = { days = 1 id = tradefed.29 } } } } remove_effect = { diff --git a/common/decisions/WNG_decisions.txt b/common/decisions/WNG_decisions.txt index 5968a23fdd8..8ec4799e2c2 100644 --- a/common/decisions/WNG_decisions.txt +++ b/common/decisions/WNG_decisions.txt @@ -323,6 +323,21 @@ form_WNG_workers_empire_category = { log = "[GetDateText]: [Root.GetName]: Decision form_WNG_workers_empire" set_cosmetic_tag = WNG_EMPIRE set_country_flag = is_wng_empire + if = { + limit = { + has_country_leader = { + character = WNG_antonino_proletarino + ruling_only = yes + } + } + WNG_antonino_proletarino = { + set_portraits = { + civilian = { + large = "gfx/leaders/WNG/portrait_k_prolet.tga" + } + } + } + } if = { limit = { 371 = { @@ -1502,6 +1517,7 @@ foreign_politics = { } NOT = { has_completed_focus = FRN_torchbearers_of_peasants + has_completed_focus = TAL_miners_split } } FROM = { @@ -1509,6 +1525,7 @@ foreign_politics = { original_tag = WNG is_subject = no has_government = communism + is_faction_leader = yes } } diff --git a/common/decisions/_generic_decisions.txt b/common/decisions/_generic_decisions.txt index 584e9c9b227..4413103ba63 100644 --- a/common/decisions/_generic_decisions.txt +++ b/common/decisions/_generic_decisions.txt @@ -25,7 +25,10 @@ political_actions = { target_trigger = { #Target is FROM FROM = { - NOT = { is_in_faction_with = ROOT } + NOT = { + is_in_faction_with = ROOT + original_tag = BAR + } has_tech = nuclear_reactor any_owned_state = { nuclear_reactor > 0 diff --git a/common/decisions/categories/ANG_decision_categories.txt b/common/decisions/categories/ANG_decision_categories.txt index bfdf4b5249c..8b6771a6552 100644 --- a/common/decisions/categories/ANG_decision_categories.txt +++ b/common/decisions/categories/ANG_decision_categories.txt @@ -19,13 +19,13 @@ ANG_new_knightly_orders_cat = { } ANG_reform_the_garde_cat = { - icon = red_star + icon = GFX_decision_caticon_princess allowed = { original_tag = ANG } visible = { - has_completed_focus = ANG_reform_the_garde + has_completed_focus = ANG_all_to_the_nobility } } diff --git a/common/decisions/categories/FLO_decision_categories.txt b/common/decisions/categories/FLO_decision_categories.txt index f5342e530a1..8dfdf01963b 100644 --- a/common/decisions/categories/FLO_decision_categories.txt +++ b/common/decisions/categories/FLO_decision_categories.txt @@ -57,7 +57,7 @@ FLO_commie_stuff = { } } FLO_fasc_stuff = { - icon = princess_cat + icon = GFX_decision_caticon_princess allowed = { original_tag = FLO } diff --git a/common/decisions/categories/RIV_decision_categories.txt b/common/decisions/categories/RIV_decision_categories.txt index 955d82a4949..d52a64eed54 100644 --- a/common/decisions/categories/RIV_decision_categories.txt +++ b/common/decisions/categories/RIV_decision_categories.txt @@ -60,17 +60,9 @@ RIV_expand_fed_decisions = { RIV_anti_communist_infiltration_decisions = { allowed = { - OR = { - is_riverlands_country = yes - original_tag = LSC - original_tag = EQC - original_tag = NCH - original_tag = GRY - original_tag = DMT - } + is_original_riv_fed_country = yes } visible = { - is_river_fed_member = yes OR = { has_idea = RCT_communist_infiltrators has_idea = RCT_communist_infiltrators_NIM @@ -83,6 +75,9 @@ RIV_anti_communist_infiltration_decisions = { has_idea = RCT_KGB_1 has_idea = RCT_KGB_2 has_idea = RCT_KGB_3 + has_idea = RCT_KGB_1_lar + has_idea = RCT_KGB_2_lar + has_idea = RCT_KGB_3_lar } } } diff --git a/common/decisions/categories/eaw_formable_categories.txt b/common/decisions/categories/eaw_formable_categories.txt index 9cffe908a31..93a9e98a936 100644 --- a/common/decisions/categories/eaw_formable_categories.txt +++ b/common/decisions/categories/eaw_formable_categories.txt @@ -10,7 +10,7 @@ form_WNG_workers_empire_category = { icon = generic_formable_nations - priority = 30 + priority = 120 #picture = GFX_decision_cat_generic_scandinavia allowed = { @@ -21,7 +21,7 @@ form_WNG_workers_empire_category = { form_WNG_wingbardian_empire_category = { icon = generic_formable_nations - priority = 30 + priority = 120 #picture = GFX_decision_cat_generic_scandinavia allowed = { @@ -42,7 +42,7 @@ form_equestrian_socialist_union_category = { #picture = GFX_decision_cat_generic_scandinavia priority = { - base = 50 + base = 120 } allowed = { @@ -63,6 +63,7 @@ form_equestrian_socialist_union_category = { } form_griffon_empire_category = { icon = form_griffon_empire + priority = 120 picture = GFX_decision_cat_form_griffon_empire allowed = { is_griffon_continent_griffon_country = yes @@ -71,6 +72,7 @@ form_griffon_empire_category = { form_yak_empire_category = { icon = yak_empire + priority = 120 picture = GFX_decision_yak_empire_cat_picture allowed = { OR = { @@ -82,7 +84,7 @@ form_yak_empire_category = { form_aquileia_category = { icon = generic_formable_nations - priority = 30 + priority = 120 allowed = { OR = { original_tag = JFT @@ -104,7 +106,7 @@ form_aquileia_category = { form_prywhen = { icon = form_prywhen_category picture = GFX_decision_cat_form_prywhen - priority = 30 + priority = 120 allowed = { OR = { original_tag = GRW @@ -114,7 +116,7 @@ form_prywhen = { } form_evi = { icon = generic_formable_nations - priority = 30 + priority = 120 allowed = { OR = { original_tag = GRW @@ -127,7 +129,7 @@ form_evi = { } form_the_socialist_world_republic = { icon = generic_communism - priority = 50 + priority = 120 allowed = { } } diff --git a/common/decisions/categories/military_training.txt b/common/decisions/categories/military_training.txt index 21b1600a2fb..6354fda0885 100644 --- a/common/decisions/categories/military_training.txt +++ b/common/decisions/categories/military_training.txt @@ -4,6 +4,12 @@ magical_weapons_category = { always = yes } } +helicopter_rollout_category = { + icon = GFX_decision_category_gre_faction_management + allowed = { + always = yes + } +} military_training_category = { icon = army_reform diff --git a/common/decisions/griffon_decisions.txt b/common/decisions/griffon_decisions.txt index 46c812ccf21..16359bd190f 100644 --- a/common/decisions/griffon_decisions.txt +++ b/common/decisions/griffon_decisions.txt @@ -759,12 +759,12 @@ form_griffon_empire_category = { has_focus_tree = angriver_focus_republicans_imperial has_focus_tree = angriver_focus_blackclaw_imperial has_focus_tree = angriver_focus_marshal_imperial + has_focus_tree = angriver_focus_baron_imperial } } OR = { has_focus_tree = angriver_focus_anarchists has_focus_tree = angriver_focus_republicans - has_focus_tree = angriver_focus_blackclaw has_focus_tree = angriver_focus_marshal } if = { @@ -1056,33 +1056,6 @@ form_griffon_empire_category = { long_name = ANG_heartland_party_fascism_long } } - else_if = { - limit = { - has_focus_tree = angriver_focus_blackclaw - } - drop_cosmetic_tag = yes - set_country_flag = ANG_anarchist_heartlands - load_focus_tree = { - tree = angriver_focus_blackclaw_imperial - keep_completed = yes - } - set_cosmetic_tag = ANG_heartland - set_party_name = { - ideology = communism - name = ANG_heartland_anarchists - long_name = ANG_heartland_anarchists_long - } - set_party_name = { - ideology = neutrality - name = ANG_heartland_republicans - long_name = ANG_heartland_republicans_long - } - set_party_name = { - ideology = democratic - name = ANG_heartland_socdems - long_name = ANG_heartland_socdems_long - } - } else_if = { limit = { has_focus_tree = angriver_focus_marshal @@ -1154,18 +1127,6 @@ form_griffon_empire_category = { days = 1 } } - else_if = { - limit = { - has_focus_tree = angriver_focus_blackclaw_imperial - NOT = { - has_global_flag = GRI_grover_vi_dead - } - } - country_event = { - id = grover.35 - days = 1 - } - } } if = { limit = { @@ -1237,6 +1198,7 @@ form_griffon_empire_category = { } } OR = { + has_focus_tree = angriver_focus_blackclaw has_focus_tree = angriver_focus_republicans has_focus_tree = angriver_focus_baron has_focus_tree = romau_focus_tree @@ -1496,7 +1458,7 @@ form_griffon_empire_category = { long_name = ANG_national_republican_party_d_long } } - if = { + else_if = { limit = { has_focus_tree = angriver_focus_baron } @@ -1532,7 +1494,34 @@ form_griffon_empire_category = { long_name = ANG_national_republican_party_d_long } } - if = { + else_if = { + limit = { + has_focus_tree = angriver_focus_blackclaw + } + drop_cosmetic_tag = yes + set_country_flag = ANG_empire_founded + load_focus_tree = { + tree = angriver_focus_blackclaw_imperial + keep_completed = yes + } + set_cosmetic_tag = ANG_black_empire + set_party_name = { + ideology = communism + name = ANG_imperial_commies + long_name = ANG_imperial_commies_long + } + set_party_name = { + ideology = neutrality + name = ANG_national_republican_party + long_name = ANG_national_republican_party_long + } + set_party_name = { + ideology = democratic + name = ANG_national_republican_party_d + long_name = ANG_national_republican_party_d_long + } + } + else_if = { limit = { has_focus_tree = romau_focus_tree has_government = fascism @@ -1568,7 +1557,7 @@ form_griffon_empire_category = { long_name = ANG_national_republican_party_d_long } } - if = { + else_if = { limit = { has_focus_tree = romau_focus_tree has_government = democratic @@ -1635,6 +1624,39 @@ form_griffon_empire_category = { days = 1 } } + else_if = { + limit = { + has_focus_tree = angriver_focus_blackclaw_imperial + } + if = { + limit = { + NOT = { + has_global_flag = GRI_grover_vi_dead + } + } + country_event = { + id = grover.35 + days = 1 + } + } + else_if = { + limit = { + GRI = { + has_character = GRI_ferdinand_dawnclaw + } + } + country_event = { + id = angriver.11 + days = 1 + } + } + else = { + country_event = { + id = angriver.12 + days = 1 + } + } + } } set_capital = { state = 382 diff --git a/common/decisions/military_training_decisions.txt b/common/decisions/military_training_decisions.txt index 3cd1ac7e4df..ee73543dbc6 100644 --- a/common/decisions/military_training_decisions.txt +++ b/common/decisions/military_training_decisions.txt @@ -107,6 +107,137 @@ magical_weapons_category = { } } +helicopter_rollout_category = { + logistics_helicopter_rollout = { + icon = GFX_decision_generic_air + visible = { + has_tech = transport_helicopter1 + NOT = { has_country_flag = logistics_helicopter_used } + } + available = { + hidden_trigger = { has_army_experience > 75 } + NOT = { has_country_flag = logistics_helicopter_recently_changed } + NOT = { has_country_flag = logistics_helicopter_used } + has_equipment = { transport_helicopter_equipment > 120 } + } + + custom_cost_trigger = { + has_army_experience > 75 + } + + custom_cost_text = decision_cost_army_xp_75 + days_re_enable = 360 + #days_remove = -1 + complete_effect = { + custom_effect_tooltip = logistics_helicopter_rollout_tt + hidden_effect = { + army_experience = -75 + set_country_flag = logistics_helicopter_used + set_country_flag = { flag = logistics_helicopter_recently_changed days = 360 value = 1 } + set_technology = { + transport_helicopter_logistics_company = 1 + } + } + } + } + logistics_helicopter_remove = { + icon = GFX_decision_generic_air + visible = { + has_tech = transport_helicopter1 + has_country_flag = logistics_helicopter_used + } + available = { + hidden_trigger = { has_army_experience > 75 } + NOT = { has_country_flag = logistics_helicopter_recently_changed } + has_country_flag = logistics_helicopter_used + has_equipment = { transport_helicopter_equipment > 500 } + } + + custom_cost_trigger = { + has_army_experience > 75 + } + + custom_cost_text = decision_cost_army_xp_75 + days_re_enable = 360 + #days_remove = -1 + complete_effect = { + custom_effect_tooltip = logistics_helicopter_remove_tt + hidden_effect = { + army_experience = -75 + clr_country_flag = logistics_helicopter_used + set_country_flag = { flag = logistics_helicopter_recently_changed days = 360 value = 1 } + set_technology = { + transport_helicopter_logistics_company = 0 + } + } + } + } + hospital_helicopter_rollout = { + icon = GFX_decision_generic_air + visible = { + has_tech = transport_helicopter1 + NOT = { has_country_flag = hospital_helicopter_used } + } + available = { + hidden_trigger = { has_army_experience > 75 } + NOT = { has_country_flag = hospital_helicopter_recently_changed } + NOT = { has_country_flag = hospital_helicopter_used } + has_equipment = { transport_helicopter_equipment > 120 } + } + + custom_cost_trigger = { + has_army_experience > 75 + } + + custom_cost_text = decision_cost_army_xp_75 + days_re_enable = 360 + #days_remove = -1 + complete_effect = { + custom_effect_tooltip = hospital_helicopter_rollout_tt + hidden_effect = { + army_experience = -75 + set_country_flag = hospital_helicopter_used + set_country_flag = { flag = hospital_helicopter_recently_changed days = 360 value = 1 } + set_technology = { + transport_helicopter_field_hospital = 1 + } + } + } + } + hospital_helicopter_remove = { + icon = GFX_decision_generic_air + visible = { + has_tech = transport_helicopter1 + has_country_flag = hospital_helicopter_used + } + available = { + hidden_trigger = { has_army_experience > 75 } + NOT = { has_country_flag = hospital_helicopter_recently_changed } + has_country_flag = hospital_helicopter_used + has_equipment = { transport_helicopter_equipment > 500 } + } + + custom_cost_trigger = { + has_army_experience > 75 + } + + custom_cost_text = decision_cost_army_xp_75 + days_re_enable = 360 + #days_remove = -1 + complete_effect = { + custom_effect_tooltip = hospital_helicopter_remove_tt + hidden_effect = { + army_experience = -75 + clr_country_flag = hospital_helicopter_used + set_country_flag = { flag = hospital_helicopter_recently_changed days = 360 value = 1 } + set_technology = { + transport_helicopter_field_hospital = 0 + } + } + } + } +} + military_training_category = { military_training = { icon = rifles @@ -239,7 +370,6 @@ military_training_category = { num_of_naval_factories > 7 has_tech = improved_ship_hull_light - has_tech = dp_secondary_battery } visible = { is_ai = yes @@ -278,7 +408,6 @@ military_training_category = { num_of_naval_factories > 7 has_tech = improved_ship_hull_cruiser - has_tech = dp_secondary_battery } visible = { is_ai = yes @@ -298,8 +427,8 @@ military_training_category = { fixed_ship_battery_slot = ship_light_medium_battery_2 fixed_ship_anti_air_slot = ship_anti_air_3 fixed_ship_fire_control_system_slot = ship_fire_control_system_2 - fixed_ship_radar_slot = empty - fixed_ship_engine_slot = cruiser_ship_engine_2 + fixed_ship_radar_slot = ship_radar_3 + fixed_ship_engine_slot = cruiser_ship_engine_3 fixed_ship_armor_slot = ship_armor_cruiser_2 fixed_ship_secondaries_slot = dp_ship_secondaries front_1_custom_slot = ship_anti_air_3 diff --git a/common/defines/eaw_graphics.lua b/common/defines/eaw_graphics.lua index ddf4136a418..1511481f09e 100644 --- a/common/defines/eaw_graphics.lua +++ b/common/defines/eaw_graphics.lua @@ -8,4 +8,17 @@ NDefines_Graphics.NGraphics.COUNTRY_FLAG_LARGE_STRIPE_MAX_HEIGHT = 24000 --defa NDefines_Graphics.NGraphics.VICTORY_POINT_MAP_ICON_TEXT_CUTOFF = {200, 350, 600} -- Vanilla is 150, 250, 500 NDefines_Graphics.NGraphics.VICTORY_POINTS_DISTANCE_CUTOFF = {300, 500, 1000} -- Vanilla is 250, 500, 1000 +NDefines_Graphics.NGraphics.COMMANDGROUP_PRESET_COLORS_HSV = { -- thanks Better Preset Colors + 00.0/360.0, 0.95, 0.86, + 39.0/360.0, 0.95, 0.86, + 55.0/360.0, 0.95, 0.86, + 80.0/360.0, 0.95, 0.86, + 117.0/360.0, 0.95, 0.86, + 177.0/360.0, 0.95, 0.86, + 201.0/360.0, 0.95, 0.86, + 279.0/360.0, 0.95, 0.86, + 300.0/360.0, 0.95, 0.86, + 00.0/360.0, 0.00, 0.86 +} + for k,v in pairs( NDefines_Graphics ) do NDefines[k] = v end diff --git a/common/ideas/zzz_ANG_ideas.txt b/common/ideas/zzz_ANG_ideas.txt index e19a7f5799e..3ab48718a90 100644 --- a/common/ideas/zzz_ANG_ideas.txt +++ b/common/ideas/zzz_ANG_ideas.txt @@ -357,31 +357,10 @@ industrial_concern = { industrial_capacity_factory = -0.10 production_speed_buildings_factor = -0.10 local_resources_factor = -0.05 - democratic_drift = 0.01 + neutrality_drift = 0.01 } } } - - country = { - ANG_resistance = { - allowed = { - always = no - } - allowed_civil_war = { - always = yes - } - picture = generic_victors_of_ww1 - removal_cost = -1 - modifier = { - political_power_gain = -0.50 - stability_factor = -0.30 - conscription_factor = -0.25 - neutrality_drift = 0.01 - communism_drift = 0.01 - } - } - } - country = { ANG_questioned_aurhotiy = { allowed = { @@ -606,6 +585,24 @@ industrial_concern = { resistance_damage_to_garrison = -0.15 stability_factor = 0.05 } + } + ANG_reinforced_police_force_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = democratic + } + picture = ast_classify_aliens + removal_cost = -1 + modifier = { + decryption_power_factor = 0.05 + resistance_damage_to_garrison = -0.15 + stability_factor = 0.05 + } } } @@ -1088,10 +1085,7 @@ industrial_concern = { navy_chief_cost_factor = -0.25 } } - } - - country = { - ANG_secret_council_1 = { + ANG_secret_council_1 = { allowed = { always = no } @@ -1101,22 +1095,16 @@ industrial_concern = { available = { has_government = fascism } - picture = generic_spy_coup + picture = ROM_king_carol_ii_hedonist removal_cost = -1 modifier = { - political_power_gain = 0.10 + political_power_gain = 0.15 fascism_drift = 0.01 - political_advisor_cost_factor = -0.30 - high_command_cost_factor = -0.30 - air_chief_cost_factor = -0.30 - army_chief_cost_factor = -0.30 - navy_chief_cost_factor = -0.30 + party_popularity_stability_factor = 0.15 + consumer_goods_factor = 0.025 } } - } - - country = { - ANG_crushed_spirit_idea = { + ANG_aristocratic_officers = { allowed = { always = no } @@ -1126,39 +1114,36 @@ industrial_concern = { available = { has_government = fascism } - picture = saf_history_of_segregation_2 + picture = tur_kemalist_officers removal_cost = -1 modifier = { - MONTHLY_POPULATION = -0.15 - political_power_gain = -0.10 - stability_factor = 0.10 - production_speed_buildings_factor = 0.10 - industrial_capacity_factory = 0.05 + experience_gain_army_factor = -0.1 + training_time_army_factor = -0.1 + org_loss_when_moving = -0.15 + max_planning_factor = 0.1 + army_org_factor = 0.1 } } - } - - country = { - ANG_rangers_purged = { + ANG_feudalism_idea = { allowed = { always = no } allowed_civil_war = { always = yes } - picture = ENG_the_war_to_end_all_wars + available = { + has_government = fascism + } + picture = feudalism removal_cost = -1 modifier = { - out_of_supply_factor = 0.25 - recon_factor = -0.15 - army_speed_factor = -0.10 - attrition = 0.15 + political_power_gain = 0.1 + consumer_goods_factor = -0.025 + production_speed_buildings_factor = 0.1 + stability_factor = -0.05 } } - } - - country = { - ANG_claw_guard_idea = { + ANG_gas_weapons_idea = { allowed = { always = no } @@ -1168,19 +1153,61 @@ industrial_concern = { available = { has_government = fascism } - picture = vittoria_mutilata + picture = generic_artillery_regiments removal_cost = -1 modifier = { + army_artillery_attack_factor = 0.10 + improve_relations_maintain_cost_factor = 0.20 political_power_gain = -0.05 - decryption_factor = 0.05 - army_attack_factor = 0.05 - conscription = 0.01 } } - } + ANG_spy_agency_idea_lr = { - country = { - ANG_gas_weapons_idea = { + picture = generic_spy_political + + allowed = { + always = no + } + + available = { + has_government = fascism + } + + allowed_civil_war = { + always = yes + } + + modifier = { + enemy_operative_detection_chance_factor = 0.25 + operative_slot = 1 + resistance_damage_to_garrison = -0.1 + stability_factor = 0.1 + } + } + ANG_spy_agency_idea_no_lr = { + + picture = generic_spy_political + + allowed = { + always = no + } + + available = { + has_government = fascism + } + + allowed_civil_war = { + always = yes + } + + modifier = { + encryption_factor = 0.15 + decryption_factor = 0.15 + resistance_damage_to_garrison = -0.1 + stability_factor = 0.1 + } + } + ANG_feudal_serfdom_idea = { allowed = { always = no } @@ -1190,18 +1217,18 @@ industrial_concern = { available = { has_government = fascism } - picture = generic_artillery_regiments + picture = feudalism removal_cost = -1 modifier = { - army_artillery_attack_factor = 0.10 - improve_relations_maintain_cost_factor = 0.20 - political_power_gain = -0.05 + political_power_gain = 0.15 + consumer_goods_factor = -0.05 + local_resources_factor = 0.15 + production_speed_buildings_factor = 0.15 + stability_factor = -0.1 + MONTHLY_POPULATION = -0.10 } } - } - - country = { - ANG_feudalism_idea = { + ANG_feudal_knights_idea = { allowed = { always = no } @@ -1211,17 +1238,146 @@ industrial_concern = { available = { has_government = fascism } - picture = generic_agrarian_reform + picture = feudalism removal_cost = -1 modifier = { - conscription = 0.015 + political_power_gain = 0.15 + consumer_goods_factor = -0.05 local_resources_factor = 0.15 - production_factory_max_efficiency_factor = 0.05 + production_speed_buildings_factor = 0.15 + stability_factor = -0.1 MONTHLY_POPULATION = -0.10 - political_power_gain = -0.05 - stability_factor = -0.15 + special_forces_cap = 0.10 + special_forces_training_time_factor = -0.1 + modifier_army_sub_unit_knights_attack_factor = 0.05 + modifier_army_sub_unit_knights_defence_factor = 0.05 + modifier_army_sub_unit_knights_speed_factor = 0.05 + } + } + ANG_resistance = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + picture = generic_victors_of_ww1 + removal_cost = -1 + modifier = { + political_power_gain = -0.50 + stability_factor = -0.30 + conscription_factor = -0.30 + neutrality_drift = 0.01 + communism_drift = 0.01 } } + ANG_resistance_2 = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + picture = generic_victors_of_ww1 + removal_cost = -1 + modifier = { + political_power_gain = -0.30 + stability_factor = -0.20 + conscription_factor = -0.2 + neutrality_drift = 0.01 + communism_drift = 0.01 + } + } + ANG_resistance_3 = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + picture = generic_victors_of_ww1 + removal_cost = -1 + modifier = { + political_power_gain = -0.15 + stability_factor = -0.1 + conscription_factor = -0.1 + neutrality_drift = 0.01 + } + } + ANG_resistance_3_2 = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + picture = generic_victors_of_ww1 + removal_cost = -1 + modifier = { + political_power_gain = -0.15 + stability_factor = -0.1 + conscription_factor = -0.1 + communism_drift = 0.01 + } + } + ANG_fake_grover = { + picture = grover_vi + allowed = { + always = no + } + removal_cost = -1 + modifier = { + stability_factor = 0.05 + } + } + ANG_national_fervour_idea = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + picture = ger_revive_the_kaiserreich + removal_cost = -1 + modifier = { + army_core_defence_factor = 0.1 + army_core_attack_factor = 0.1 + conscription_factor = 0.15 + surrender_limit = 0.1 + } + } + ANG_religious_fervour_idea = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + picture = generic_archonism_idea + removal_cost = -1 + modifier = { + stability_factor = 0.1 + army_morale_factor = 0.1 + monthly_population = -0.1 + compliance_gain = 0.01 + } + } + ANG_restoratio_imperii_idea = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + picture = SOV_the_true_tsars + removal_cost = -1 + modifier = { + army_attack_factor = 0.15 + mobilization_speed = 0.15 + breakthrough_factor = 0.1 + max_planning_factor = 0.1 + } + } } country = { @@ -1243,6 +1399,24 @@ industrial_concern = { encryption_factor = 0.05 } } + ANG_control_information_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = fascism + } + picture = generic_pp_unity_bonus + removal_cost = -1 + modifier = { + drift_defence_factor = 0.25 + fascism_drift = 0.01 + crypto_strength = 1 + } + } } country = { @@ -1265,6 +1439,26 @@ industrial_concern = { encryption_factor = 0.10 army_org_factor = 0.05 } + } + ANG_loyatly_squads_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = fascism + } + picture = german_advisors + removal_cost = -1 + modifier = { + drift_defence_factor = 0.30 + fascism_drift = 0.01 + resistance_growth = -0.1 + crypto_strength = 0.10 + army_org_factor = 0.05 + } } } @@ -1632,6 +1826,26 @@ industrial_concern = { political_power_gain = 0.10 war_support_factor = 0.05 } + } + ANG_safety_committee_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = communism + } + picture = nkvd_2 + removal_cost = -1 + modifier = { + decryption_power_factor = 0.10 + crypto_strength = 1 + enemy_operative_detection_chance_factor = 0.1 + political_power_gain = 0.10 + war_support_factor = 0.05 + } } } @@ -1851,102 +2065,6 @@ industrial_concern = { } } } - - country = { - ANG_claw_guard_2_idea = { - allowed = { - always = no - } - allowed_civil_war = { - always = yes - } - available = { - has_government = fascism - } - picture = vittoria_mutilata - removal_cost = -1 - modifier = { - army_attack_factor = 0.05 - resistance_damage_to_garrison = -0.15 - conscription = 0.015 - fascism_drift = 0.01 - } - } - } - - country = { - ANG_intelligence_service_idea = { - allowed = { - always = no - } - allowed_civil_war = { - always = yes - } - available = { - has_government = fascism - } - picture = vittoria_mutilata - removal_cost = -1 - modifier = { - resistance_damage_to_garrison = -0.15 - decryption_factor = 0.10 - send_volunteers_tension = -0.50 - send_volunteer_divisions_required = -0.50 - send_volunteer_size = 3 - } - } - } - - country = { - ANG_secret_nation = { - allowed = { - always = no - } - allowed_civil_war = { - always = yes - } - available = { - has_government = fascism - } - picture = saf_history_of_segregation_2 - removal_cost = -1 - modifier = { - justify_war_goal_time = 0.75 - trade_opinion_factor = -0.50 - drift_defence_factor = 0.50 - stability_factor = 0.15 - political_power_factor = 0.10 - encryption_factor = 0.15 - enemy_operative_detection_chance_factor = 0.25 - } - } - } - - country = { - ANG_herzland_system = { - allowed = { - always = no - } - allowed_civil_war = { - always = yes - } - available = { - has_government = fascism - } - picture = generic_production_bonus - removal_cost = -1 - modifier = { - conscription = 0.02 - local_resources_factor = 0.15 - production_factory_max_efficiency_factor = 0.10 - production_factory_efficiency_gain_factor = 0.10 - industrial_capacity_factory = 0.10 - conscription_factor = -0.25 - stability_factor = -0.20 - } - } - } - country = { ANG_national_guard_2_idea = { allowed = { @@ -2059,6 +2177,28 @@ industrial_concern = { enemy_operative_detection_chance_factor = 0.15 stability_factor = 0.05 } + } + ANG_republican_secret_police_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + OR = { + has_government = neutrality + has_government = democratic + } + } + picture = generic_spy_coup + removal_cost = -1 + modifier = { + decryption_power_factor = 0.10 + crypto_strength = 0.05 + enemy_operative_detection_chance_factor = 0.15 + stability_factor = 0.05 + } } } @@ -2183,6 +2323,29 @@ industrial_concern = { stability_factor = -0.10 political_power_factor = -0.15 } + } + ANG_republican_secret_police_enemy_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + OR = { + has_government = neutrality + has_government = democratic + has_government = communism + } + } + picture = generic_spy_coup + removal_cost = -1 + modifier = { + decryption_power_factor = -0.10 + crypto_strength = -1 + stability_factor = -0.10 + political_power_factor = -0.15 + } } } @@ -2371,6 +2534,27 @@ industrial_concern = { decryption_factor = 0.05 army_org_factor = 0.05 } + } + ANG_imperial_commissariat_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = fascism + } + picture = german_advisors + removal_cost = -1 + modifier = { + drift_defence_factor = 0.35 + fascism_drift = 0.01 + crypto_strength = 1 + enemy_operative_detection_chance_factor = 0.25 + decryption_power_factor = 0.05 + army_org_factor = 0.05 + } } } diff --git a/common/ideas/zzz_ARA_ideas.txt b/common/ideas/zzz_ARA_ideas.txt index 9cd22bd61a0..c92e5fefff0 100644 --- a/common/ideas/zzz_ARA_ideas.txt +++ b/common/ideas/zzz_ARA_ideas.txt @@ -443,6 +443,27 @@ ideas = { communism_drift = 0.01 } } + ARA_foreign_intelligence_office_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = communism + } + picture = generic_secret_police + removal_cost = -1 + modifier = { + decryption_power_factor = 0.10 + resistance_damage_to_garrison = -0.20 + enemy_operative_detection_chance_factor = 0.15 + drift_defence_factor = 0.25 + political_power_gain = 0.05 + communism_drift = 0.01 + } + } } country = { diff --git a/common/ideas/zzz_AVI_ideas.txt b/common/ideas/zzz_AVI_ideas.txt index 2dc4a66614a..748c49b3b9c 100644 --- a/common/ideas/zzz_AVI_ideas.txt +++ b/common/ideas/zzz_AVI_ideas.txt @@ -99,7 +99,7 @@ ideas = { removal_cost = -1 - modifier = { research_speed_factor = 0.15 drift_defence_factor = -0.025 encryption_factor = -0.05 } + modifier = { research_speed_factor = 0.15 drift_defence_factor = -0.025 civilian_intel_to_others = 5 } } AVI_relaxd_citizenship = { @@ -152,6 +152,25 @@ ideas = { subversive_activites_upkeep = -0.15 } } + AVI_unified_intelligence_agency_lar = { + + picture = ast_classify_aliens + + allowed = { always = no } + + available = { NOT = { has_war_with = AVI } } + + removal_cost = -1 + + modifier = { + crypto_strength = 1 + decryption_power_factor = 0.1 + own_operative_detection_chance_factor = -0.1 + stability_factor = 0.015 + drift_defence_factor = 0.15 + subversive_activites_upkeep = -0.15 + } + } AVI_annual_military_exercises = { @@ -627,6 +646,23 @@ ideas = { subversive_activites_upkeep = -0.15 } } + AVI_long_arm_of_the_revolution_lar = { + + picture = nkvd + + allowed = { always = no } + + removal_cost = -1 + + modifier = { + crypto_strength = 1 + decryption_power_factor = 0.1 + own_operative_detection_chance_factor = -0.1 + stability_factor = 0.015 + drift_defence_factor = 0.20 + subversive_activites_upkeep = -0.15 + } + } AVI_Kriegsamt = { @@ -681,6 +717,23 @@ ideas = { subversive_activites_upkeep = -0.15 } } + AVI_Evidenzbureau_lar = { + + picture = air_support_focus + + allowed = { always = no } + + removal_cost = -1 + + modifier = { + crypto_strength = 0.1 + decryption_power_factor = 0.1 + own_operative_detection_chance_factor = -0.1 + stability_factor = 0.015 + drift_defence_factor = 0.20 + subversive_activites_upkeep = -0.15 + } + } AVI_foundation = { @@ -706,6 +759,30 @@ ideas = { conscription = 0.015 } } + AVI_foundation_lar = { + + picture = raj_indian_gentlemen_officers + + allowed = { always = no } + + removal_cost = -1 + + research_bonus = { + decryption_tech = 0.05 + encryption_tech = 0.05 + } + + modifier = { + crypto_strength = 0.05 + decryption_power_factor = 0.05 + stability_factor = 0.025 + license_purchase_cost = -0.25 + army_org_factor = 0.05 + special_forces_cap = 0.05 + research_speed_factor = 0.05 + conscription = 0.015 + } + } AVI_found_hq = { diff --git a/common/ideas/zzz_BAK_ideas.txt b/common/ideas/zzz_BAK_ideas.txt index 6e07969770f..8eeecfc68c1 100644 --- a/common/ideas/zzz_BAK_ideas.txt +++ b/common/ideas/zzz_BAK_ideas.txt @@ -1267,6 +1267,25 @@ ideas = { training_time_army_factor = -0.05 } } + BAK_military_commissars_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = communism + } + picture = STG_army_reorganization + modifier = { + decryption_power_factor = 0.05 + resistance_damage_to_garrison = -0.05 + resistance_target = -0.05 + war_support_factor = 0.05 + training_time_army_factor = -0.05 + } + } } country = { @@ -1289,6 +1308,25 @@ ideas = { stability_factor = 0.05 } } + BAK_secret_service_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = communism + } + picture = nkvd_2 + modifier = { + decryption_power_factor = 0.05 + crypto_strength = 1 + resistance_target = -0.05 + operative_slot = 1 + stability_factor = 0.05 + } + } } country = { @@ -1822,6 +1860,23 @@ ideas = { political_power_factor = 0.05 } } + BAK_literally_the_ORPO_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = fascism + } + picture = ast_classify_aliens + modifier = { + decryption_power_factor = 0.05 + crypto_strength = 1 + political_power_factor = 0.05 + } + } } country = { @@ -1843,6 +1898,24 @@ ideas = { political_power_factor = 0.05 } } + BAK_literally_the_ORPO_idea_2_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = fascism + } + picture = ast_classify_aliens + modifier = { + decryption_power_factor = 0.075 + crypto_strength = 1 + stability_factor = 0.05 + political_power_factor = 0.05 + } + } } country = { diff --git a/common/ideas/zzz_BAL_ideas.txt b/common/ideas/zzz_BAL_ideas.txt index 4f68f776e27..c1dc7e1b0d9 100644 --- a/common/ideas/zzz_BAL_ideas.txt +++ b/common/ideas/zzz_BAL_ideas.txt @@ -250,6 +250,28 @@ ideas = { recon_factor = 0.1 } } + BAL_mis_lar = { + allowed = { + always = no + } + available = { + has_government = communism + NOT = { + has_country_flag = BAL_cancel_authsoc_ideas + } + } + allowed_civil_war = { + always = yes + } + picture = nkvd_2 + removal_cost = -1 + modifier = { + crypto_strength = 1 + decryption_power_factor = 0.05 + enemy_operative_detection_chance_factor = 0.15 + recon_factor = 0.1 + } + } BAL_military_commissars_idea = { allowed = { always = no @@ -667,6 +689,25 @@ ideas = { recon_factor = 0.15 } } + BAL_mis2_lar = { + allowed = { + always = no + } + available = { + has_government = communism + } + allowed_civil_war = { + always = yes + } + picture = nkvd + removal_cost = -1 + modifier = { + crypto_strength = 0.10 + decryption_power_factor = 0.10 + enemy_operative_detection_chance_factor = 0.25 + recon_factor = 0.15 + } + } BAL_arbeit_macht_frei = { allowed = { always = no diff --git a/common/ideas/zzz_BAN_ideas.txt b/common/ideas/zzz_BAN_ideas.txt index 6e9245c464e..1b0f03a31a0 100644 --- a/common/ideas/zzz_BAN_ideas.txt +++ b/common/ideas/zzz_BAN_ideas.txt @@ -142,6 +142,18 @@ ideas = { drift_defence_factor = 0.10 } } + BAN_I_blackrock_police_lar = { + allowed = { + always = no + } + removal_cost = -1 + picture = german_advisors + modifier = { + crypto_strength = 1 + resistance_damage_to_garrison = -0.10 + drift_defence_factor = 0.10 + } + } BAN_school_for_bandits = { allowed = { diff --git a/common/ideas/zzz_BAR_ideas.txt b/common/ideas/zzz_BAR_ideas.txt index e9e9236f4e9..742be7bdcbf 100644 --- a/common/ideas/zzz_BAR_ideas.txt +++ b/common/ideas/zzz_BAR_ideas.txt @@ -1614,6 +1614,13 @@ ideas = { army_defence_factor = 0.1 } } + BAR_leo_silver_lar = { + picture = BAR_silver_star + modifier = { + crypto_strength = 0.5 + army_defence_factor = 0.1 + } + } BAR_viira_res_bonus = { picture = viirascience modifier = { diff --git a/common/ideas/zzz_BRF_rw_ideas.txt b/common/ideas/zzz_BRF_rw_ideas.txt index a300a120b7d..40dabdffa1c 100644 --- a/common/ideas/zzz_BRF_rw_ideas.txt +++ b/common/ideas/zzz_BRF_rw_ideas.txt @@ -1127,6 +1127,16 @@ ideas = { encryption_factor = 0.15 } } + BRF_society_secrets_idea_lar = { + picture = generic_spy_intel + available = { + has_government = democratic + } + removal_cost = -1 + modifier = { + crypto_strength = 1 + } + } BRF_inner_peace_idea = { picture = generic_flexible_foreign_policy2 @@ -1139,6 +1149,17 @@ ideas = { political_power_factor = 0.15 } } + BRF_inner_peace_idea_lar = { + picture = generic_flexible_foreign_policy2 + available = { + has_government = democratic + } + removal_cost = -1 + modifier = { + decryption_power_factor = 0.09 + political_power_factor = 0.15 + } + } BRF_art_craftsgriffship_idea = { picture = generic_war_preparation diff --git a/common/ideas/zzz_CES_ideas.txt b/common/ideas/zzz_CES_ideas.txt index 9ae551071cd..943a4f62534 100644 --- a/common/ideas/zzz_CES_ideas.txt +++ b/common/ideas/zzz_CES_ideas.txt @@ -11,9 +11,7 @@ ideas = { 15 = { is_controlled_by = ROOT } } traits = { - raiding_fleet_naval_manufacturer - convoy_escort_naval_manufacturer - coastal_defence_naval_manufacturer + multi_purpose_fleet_naval_manufacturer } } } diff --git a/common/ideas/zzz_CRY_ideas.txt b/common/ideas/zzz_CRY_ideas.txt index 91b50cd9cec..2a90d41e6ce 100644 --- a/common/ideas/zzz_CRY_ideas.txt +++ b/common/ideas/zzz_CRY_ideas.txt @@ -836,6 +836,31 @@ ideas = { consumer_goods_factor = -0.05 } } + sombra_military_effort_lar = { + + allowed = { + always = no + } + allowed_civil_war = { + always = no + } + available = { + has_government = fascism + } + removal_cost = -1 + + modifier = { + war_support_factor = 0.25 + crypto_strength = 0.05 + training_time_factor = -0.10 + political_power_factor = -0.15 + economy_cost_factor = -0.25 + mobilization_laws_cost_factor = -0.25 + production_speed_arms_factory_factor = 0.25 + production_speed_industrial_complex_factor = 0.15 + consumer_goods_factor = -0.05 + } + } } country = { umbarmiya = { diff --git a/common/ideas/zzz_CYA_ideas.txt b/common/ideas/zzz_CYA_ideas.txt index 7a6fcaa6212..23166c78d68 100644 --- a/common/ideas/zzz_CYA_ideas.txt +++ b/common/ideas/zzz_CYA_ideas.txt @@ -579,6 +579,22 @@ ideas = { decryption_factor = 0.05 } } + CYA_military_laboratories_lar = { + picture = generic_research_bonus + + allowed = { + always = no + } + removal_cost = -1 + + modifier = { + supply_consumption_factor = -0.1 + research_speed_factor = 0.1 + crypto_strength = 0.05 + decryption_power_factor = 0.05 + } + } + CYA_horst_handelsunternehmen = { ### Horst Trading Company/Handelsunternehmen ### picture = horst_handelsf_pic @@ -730,8 +746,8 @@ ideas = { removal_cost = -1 modifier = { - encryption_factor = 0.05 - decryption_factor = 0.05 + navy_intel_factor = 0.25 + navy_intel_to_others = -5 own_operative_detection_chance_factor = -0.1 subversive_activites_upkeep = -0.1 spotting_chance = 0.05 @@ -748,8 +764,8 @@ ideas = { removal_cost = -1 modifier = { - encryption_factor = 0.05 - decryption_factor = 0.05 + army_intel_factor = 0.25 + army_intel_to_others = -5 enemy_operative_detection_chance_factor = 0.1 resistance_damage_to_garrison = -0.1 recon_factor = 0.05 @@ -1130,6 +1146,22 @@ ideas = { stability_factor = 0.1 } } + CYA_registry_office_lar = { + picture = saf_ossewabrandwag_2 + + allowed = { + always = no + } + removal_cost = -1 + + modifier = { + crypto_strength = 1 + decryption_power_factor = 0.1 + enemy_operative_detection_chance_factor = 0.15 + drift_defence_factor = 0.1 + stability_factor = 0.1 + } + } CYA_de_aguilar_hydroponics_idea = { picture = generic_agrarian_reform diff --git a/common/ideas/zzz_DED_APF_ideas.txt b/common/ideas/zzz_DED_APF_ideas.txt index 6991c7740bb..037729d5993 100644 --- a/common/ideas/zzz_DED_APF_ideas.txt +++ b/common/ideas/zzz_DED_APF_ideas.txt @@ -104,12 +104,32 @@ ideas = { removal_cost = -1 modifier = { - decryption_factor = 1 - encryption_factor = 1 - industrial_capacity_factory = 0.25 - industrial_capacity_dockyard = 0.25 - army_defence_factor = 0.15 - army_core_attack_factor = 0.2 + decryption_factor = 1 + encryption_factor = 1 + industrial_capacity_factory = 0.25 + industrial_capacity_dockyard = 0.25 + army_defence_factor = 0.15 + army_core_attack_factor = 0.2 + army_core_defence_factor = 0.2 + } + } + DED_boney_protection_lar = { + picture = CRY_communist_crystals + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + removal_cost = -1 + + modifier = { + decryption_power_factor = 1 + crypto_strength = 5 + industrial_capacity_factory = 0.25 + industrial_capacity_dockyard = 0.25 + army_defence_factor = 0.15 + army_core_attack_factor = 0.2 army_core_defence_factor = 0.2 } } @@ -137,12 +157,39 @@ ideas = { navy_intel_to_others = -100.0 army_intel_to_others = -100.0 airforce_intel_to_others = -100.0 - crypto_strength = 100 encryption = 100 opinion_gain_monthly_factor = -1 command_power_gain_mult = -1 } } + DED_perpetual_feudalism_magehold_lar = { + picture = magehold + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + removal_cost = -1 + + modifier = { + drift_defence_factor = 1 + enemy_operative_capture_chance_factor = 1 + enemy_operative_detection_chance_factor = 1 + foreign_subversive_activites = -1 + resistance_target_on_our_occupied_states = 0.25 + resistance_growth_on_our_occupied_states = 0.5 + compliance_growth_on_our_occupied_states = -100 + compliance_growth = 0.5 + civilian_intel_to_others = -100.0 + navy_intel_to_others = -100.0 + army_intel_to_others = -100.0 + airforce_intel_to_others = -100.0 + crypto_strength = 100 + opinion_gain_monthly_factor = -1 + command_power_gain_mult = -1 + } + } DED_forged_for_struggle = { picture = CRY_communist_crystals @@ -305,13 +352,38 @@ ideas = { navy_intel_to_others = -100.0 army_intel_to_others = -100.0 airforce_intel_to_others = -100.0 - crypto_strength = 100 encryption = 100 opinion_gain_monthly_factor = -1 non_core_manpower = -1 command_power_gain_mult = -1 } } + DED_AP_magehold_lar = { + allowed = { + always = no + } + picture = magehold + removal_cost = -1 + + modifier = { + drift_defence_factor = 1 + enemy_operative_capture_chance_factor = 1 + enemy_operative_detection_chance_factor = 1 + foreign_subversive_activites = -1 + resistance_target_on_our_occupied_states = 0.25 + resistance_growth_on_our_occupied_states = 0.5 + compliance_growth = -100 + compliance_growth_on_our_occupied_states = -100 + civilian_intel_to_others = -100.0 + navy_intel_to_others = -100.0 + army_intel_to_others = -100.0 + airforce_intel_to_others = -100.0 + crypto_strength = 100 + opinion_gain_monthly_factor = -1 + non_core_manpower = -1 + command_power_gain_mult = -1 + } + } } hidden_ideas = { diff --git a/common/ideas/zzz_DED_ideas.txt b/common/ideas/zzz_DED_ideas.txt index 323cb1064d8..1f789f0453e 100644 --- a/common/ideas/zzz_DED_ideas.txt +++ b/common/ideas/zzz_DED_ideas.txt @@ -30,13 +30,47 @@ ideas = { navy_intel_to_others = -100.0 army_intel_to_others = -100.0 airforce_intel_to_others = -100.0 - crypto_strength = 100 encryption = 100 } research_bonus = { magical_tech = 0.1 } } + magehold_lar= { + picture = magehold + + modifier = { + drift_defence_factor = 1 + enemy_operative_capture_chance_factor = 1 + enemy_operative_detection_chance_factor = 1 + foreign_subversive_activites = -1 + conscription = 0.2 + monthly_population = 1 + supply_consumption_factor = -0.75 + command_power_gain_mult = -1 + attrition = -0.8 + out_of_supply_factor = -0.75 + heat_attrition_factor = -1 + winter_attrition_factor = -1 + non_core_manpower = -1 + research_speed_factor = -0.8 + training_time_factor = -0.1 + opinion_gain_monthly_factor = -1 + equipment_capture = 0.15 + resistance_target_on_our_occupied_states = 0.25 + resistance_growth_on_our_occupied_states = 0.5 + compliance_growth = -100 + compliance_growth_on_our_occupied_states = -100 + civilian_intel_to_others = -100.0 + navy_intel_to_others = -100.0 + army_intel_to_others = -100.0 + airforce_intel_to_others = -100.0 + crypto_strength = 100 + } + research_bonus = { + magical_tech = 0.1 + } + } } ###BLOOD MODIFIERS### diff --git a/common/ideas/zzz_EQC_MARE_ideas.txt b/common/ideas/zzz_EQC_MARE_ideas.txt index 7ee1a312b4d..fad94a0ff98 100644 --- a/common/ideas/zzz_EQC_MARE_ideas.txt +++ b/common/ideas/zzz_EQC_MARE_ideas.txt @@ -198,6 +198,24 @@ ideas = { encryption_factor = 0.2 } } + EQC_MARE_newspeak_lar = { + available = { + has_country_flag = is_maresoc + has_government = communism + } + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = HUN_treaty_of_triannon + + modifier = { + political_power_gain = 0.15 + crypto_strength = 2 + } + } EQC_MARE_doublethink = { available = { has_country_flag = is_maresoc @@ -218,6 +236,26 @@ ideas = { encryption_factor = 0.2 } } + EQC_MARE_doublethink_lar = { + available = { + has_country_flag = is_maresoc + has_government = communism + } + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = jap_supremacy_of_will + + modifier = { + war_stability_factor = 0.05 + communism_drift = 0.05 + political_power_factor = 0.1 + crypto_strength = 0.2 + } + } EQC_MARE_joycamps_idea = { available = { has_country_flag = is_maresoc @@ -280,6 +318,28 @@ ideas = { foreign_subversive_activites = -0.5 } } + EQC_MARE_thought_police_idea_lar = { + available = { + has_country_flag = is_maresoc + has_government = communism + } + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + picture = generic_spy_intel + + modifier = { + war_stability_factor = 0.10 + decryption_power_factor = 0.10 + resistance_growth = -0.25 + training_time_factor = -0.1 + enemy_operative_detection_chance_factor = 0.25 + foreign_subversive_activites = -0.5 + } + } EQC_MARE_command_economy_idea = { name = EQC_MARE_economic_idea diff --git a/common/ideas/zzz_EQC_SOL_ideas.txt b/common/ideas/zzz_EQC_SOL_ideas.txt index 8ca414c4718..ff5b5be605c 100644 --- a/common/ideas/zzz_EQC_SOL_ideas.txt +++ b/common/ideas/zzz_EQC_SOL_ideas.txt @@ -208,7 +208,7 @@ ideas = { picture = generic_secret_police modifier = { war_support_factor = 0.1 - encryption_factor = 0.02 + civilian_intel_to_others = -5 drift_defence_factor = 0.2 research_speed_factor = 0.02 } diff --git a/common/ideas/zzz_EWI_ideas.txt b/common/ideas/zzz_EWI_ideas.txt index 40f05742674..1afd31a593b 100644 --- a/common/ideas/zzz_EWI_ideas.txt +++ b/common/ideas/zzz_EWI_ideas.txt @@ -30,10 +30,41 @@ ideas = { navy_intel_to_others = -100.0 army_intel_to_others = -100.0 airforce_intel_to_others = -100.0 - crypto_strength = 100 encryption = 100 } } + EWI_windigo_land_lar = { + picture = magehold + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + removal_cost = -1 + + modifier = { + drift_defence_factor = 1 + enemy_operative_capture_chance_factor = 1 + enemy_operative_detection_chance_factor = 1 + foreign_subversive_activites = -1 + heat_attrition_factor = 5 + winter_attrition_factor = -1 + acclimatization_cold_climate_gain_factor = 2 + training_time_factor = -0.1 + opinion_gain_monthly_factor = -1 + equipment_capture = 0.15 + resistance_target_on_our_occupied_states = 0.25 + resistance_growth_on_our_occupied_states = 0.5 + compliance_growth = -100 + compliance_growth_on_our_occupied_states = -100 + civilian_intel_to_others = -100.0 + navy_intel_to_others = -100.0 + army_intel_to_others = -100.0 + airforce_intel_to_others = -100.0 + crypto_strength = 100 + } + } EWI_last_stand = { picture = DED_Blood_Queen_idea allowed = { diff --git a/common/ideas/zzz_FAT_ideas.txt b/common/ideas/zzz_FAT_ideas.txt index e78ce84dbc2..04294026127 100644 --- a/common/ideas/zzz_FAT_ideas.txt +++ b/common/ideas/zzz_FAT_ideas.txt @@ -1002,6 +1002,26 @@ ideas = { war_support_factor = 0.025 } } + FAT_police_idea_lar = { + picture = generic_war_preparation + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + NOT = { + has_country_flag = JER_puppet + } + } + removal_cost = -1 + modifier = { + crypto_strength = 1 + resistance_damage_to_garrison = -0.1 + war_support_factor = 0.025 + } + } } country = { FAT_prelate_in_cloudbury_idea = { @@ -2100,28 +2120,6 @@ ideas = { } } - country = { - FAT_Special_Police = { - picture = generic_goods_red_bonus - allowed = { - always = no - } - allowed_civil_war = { - always = yes - } - available = { - NOT = { - has_country_flag = JER_puppet - } - } - removal_cost = -1 - modifier = { - decryption = 1 - encryption = 1 - enemy_operative_detection_chance_factor = 0.15 - } - } - } country = { FAT_Social_idea1 = { picture = generic_goods_red_bonus @@ -2632,10 +2630,60 @@ ideas = { always = yes } available = { - GRD = { - exists = yes - NOT = { - is_subject_of = ROOT + OR = { + GRD = { + exists = yes + NOT = { + is_subject_of = ROOT + } + } + FEA = { + exists = yes + NOT = { + is_subject_of = ROOT + } + } + STW = { + exists = yes + NOT = { + is_subject_of = ROOT + } + } + ANG = { + exists = yes + NOT = { + is_subject_of = ROOT + } + } + PYT = { + exists = yes + NOT = { + is_subject_of = ROOT + } + } + ROU = { + exists = yes + NOT = { + is_subject_of = ROOT + } + } + KAT = { + exists = yes + NOT = { + is_subject_of = ROOT + } + } + BRZ = { + exists = yes + NOT = { + is_subject_of = ROOT + } + } + YAL = { + exists = yes + NOT = { + is_subject_of = ROOT + } } } NOT = { diff --git a/common/ideas/zzz_FEA_ideas.txt b/common/ideas/zzz_FEA_ideas.txt index 96218838900..a3e39af553b 100644 --- a/common/ideas/zzz_FEA_ideas.txt +++ b/common/ideas/zzz_FEA_ideas.txt @@ -1686,6 +1686,26 @@ ideas = { drift_defence_factor = 0.25 } } + FEA_secret_police_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = communism + } + picture = ast_classify_aliens + removal_cost = -1 + modifier = { + communism_drift = 0.01 + decryption_power_factor = 0.05 + enemy_operative_detection_chance_factor = 0.15 + resistance_damage_to_garrison = -0.20 + drift_defence_factor = 0.25 + } + } } country = { @@ -1853,6 +1873,25 @@ ideas = { drift_defence_factor = 0.20 } } + FEA_gestapo_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = fascism + } + picture = ast_classify_aliens + removal_cost = -1 + modifier = { + fascism_drift = 0.01 + decryption_power_factor = 0.05 + resistance_damage_to_garrison = -0.15 + drift_defence_factor = 0.20 + } + } } country = { @@ -2061,6 +2100,26 @@ ideas = { political_power_gain = -0.15 } } + FEA_secret_service_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = neutrality + } + picture = ast_classify_aliens + removal_cost = -1 + modifier = { + stability_factor = 0.05 + decryption_power_factor = 0.05 + resistance_damage_to_garrison = -0.20 + drift_defence_factor = 0.25 + political_power_gain = -0.15 + } + } } country = { diff --git a/common/ideas/zzz_FIR_ideas.txt b/common/ideas/zzz_FIR_ideas.txt index 7e8631360e8..dbf268e37d5 100644 --- a/common/ideas/zzz_FIR_ideas.txt +++ b/common/ideas/zzz_FIR_ideas.txt @@ -1,4 +1,58 @@ ideas = { + tank_manufacturer = { + designer = yes + + FIR_advisor19 = { + picture = FIR_advisor23 + allowed = { + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = FIR + has_country_flag = RIV_annexed_FIR + } + } + available = { + hidden_trigger = { + OR = { + original_tag = FIR + has_country_flag = RIV_annexed_FIR + } + } + } + research_bonus = { + armor = 0.12 + } + traits = { fast_tank_manufacturer } + } + + FIR_advisor20 = { + picture = generic_tank_manufacturer_1 + allowed = { + can_form_river_fed = yes + } + visible = { + OR = { + original_tag = FIR + has_country_flag = RIV_annexed_FIR + } + } + available = { + hidden_trigger = { + OR = { + original_tag = FIR + has_country_flag = RIV_annexed_FIR + } + } + } + research_bonus = { + armor = 0.10 + } + traits = { medium_tank_manufacturer } + } + } + materiel_manufacturer = { designer = yes diff --git a/common/ideas/zzz_GEU_ideas.txt b/common/ideas/zzz_GEU_ideas.txt index beccae38d10..39bf71d6176 100644 --- a/common/ideas/zzz_GEU_ideas.txt +++ b/common/ideas/zzz_GEU_ideas.txt @@ -173,6 +173,21 @@ ideas = { resistance_damage_to_garrison = -0.2 } } + GEU_secret_police_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + picture = generic_spy_coup + removal_cost = -1 + modifier = { + decryption_power_factor = 0.05 + subversive_activites_upkeep = -0.2 + resistance_damage_to_garrison = -0.2 + } + } } country = { diff --git a/common/ideas/zzz_GRF_ideas.txt b/common/ideas/zzz_GRF_ideas.txt index 7f4a0c76b65..fbc4945b714 100644 --- a/common/ideas/zzz_GRF_ideas.txt +++ b/common/ideas/zzz_GRF_ideas.txt @@ -222,9 +222,7 @@ ideas = { groenstein_petroleum = { allowed = { - OR = { - original_tag = GRF - } + original_tag = GRF } available = { owns_state = 243 @@ -235,12 +233,10 @@ ideas = { } } research_bonus = { - synth_resources = 0.20 - industry = 0.10 + synth_resources = 0.25 + industry = 0.05 } traits = { refinery_concern } - modifier = { - } } south_wealth = { @@ -923,6 +919,29 @@ ideas = { drift_defence_factor = 0.25 } } + GRF_secret_police_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + OR = { + has_government = fascism + has_government = neutrality + } + } + picture = generic_spy_coup + removal_cost = -1 + modifier = { + crypto_strength = 1 + decryption_power_factor = 0.05 + enemy_operative_detection_chance_factor = 0.15 + stability_factor = 0.05 + drift_defence_factor = 0.25 + } + } } country = { @@ -1867,7 +1886,7 @@ ideas = { picture = generic_manpower_bonus removal_cost = -1 modifier = { - decryption_factor = 0.05 + supply_consumption_factor = -0.05 army_org_factor = 0.05 recon_factor = 0.10 } diff --git a/common/ideas/zzz_GRI_ideas.txt b/common/ideas/zzz_GRI_ideas.txt index e017b5d0098..e22418b0daf 100644 --- a/common/ideas/zzz_GRI_ideas.txt +++ b/common/ideas/zzz_GRI_ideas.txt @@ -60,7 +60,7 @@ ideas = { } has_completed_focus = GRI_crona_industry } - NOT = { has_idea = GRI_chn_imperial_arms_co } + CHN = { NOT = { has_idea = GRI_chn_imperial_arms_co } } } visible = { if = { @@ -198,7 +198,7 @@ ideas = { } available = { has_idea = CHN_GRI_Attache_For_CHN - NOT = { has_idea = imperial_arms_co } + GRI = { NOT = { has_idea = imperial_arms_co } } } visible = { has_idea = CHN_GRI_Attache_For_CHN @@ -523,11 +523,11 @@ ideas = { } traits = { naval_manufacturer } equipment_bonus = { - ship_hull_light = { + destroyer = { build_cost_ic = -0.05 instant = yes } - ship_hull_submarine = { + submarine = { build_cost_ic = -0.07 instant = yes } @@ -1268,6 +1268,19 @@ ideas = { encryption_factor = 0.1 } } + GRI_coding_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + picture = generic_spy_coup + removal_cost = -1 + modifier = { + crypto_strength = 0.1 + } + } } country = { @@ -1456,7 +1469,24 @@ ideas = { removal_cost = -1 modifier = { decryption_factor = 0.05 - encryption_factor = 0.05 + army_intel_factor = 0.25 + enemy_operative_detection_chance_factor = 0.10 + resistance_growth = -0.05 + drift_defence_factor = 0.15 + } + } + GRI_agency_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + picture = OTT_gendarmerie + removal_cost = -1 + modifier = { + decryption_power_factor = 0.05 + army_intel_factor = 0.25 enemy_operative_detection_chance_factor = 0.10 resistance_growth = -0.05 drift_defence_factor = 0.15 diff --git a/common/ideas/zzz_GRU_ideas.txt b/common/ideas/zzz_GRU_ideas.txt index 505c94cdf5b..211d14d6a13 100644 --- a/common/ideas/zzz_GRU_ideas.txt +++ b/common/ideas/zzz_GRU_ideas.txt @@ -533,6 +533,24 @@ ideas = { stability_factor = 0.1 } } + GRU_inquisition_lar = { + picture = saf_ossewabrandwag_2 + available = { + has_government = fascism + } + allowed = { + always = no + } + removal_cost = -1 + + modifier = { + crypto_strength = 0.1 + decryption_power_factor = 0.1 + enemy_operative_detection_chance_factor = 0.15 + drift_defence_factor = 0.1 + stability_factor = 0.1 + } + } GRU_preaching = { picture = FRA_national_mobilization_focus available = { @@ -733,6 +751,24 @@ ideas = { stability_factor = 0.05 } } + GRU_min_pub_sec_lar = { + picture = nkvd_2 + available = { + has_government = communism + } + allowed = { + always = no + } + removal_cost = -1 + + modifier = { + crypto_strength = 1 + decryption_power_factor = 0.1 + enemy_operative_detection_chance_factor = 0.15 + drift_defence_factor = 0.1 + stability_factor = 0.05 + } + } GRU_universal_healthcare_idea = { picture = hospital available = { @@ -847,6 +883,24 @@ ideas = { stability_factor = 0.1 } } + GRU_min_pub_sec_stronger_lar = { + picture = officers_purged + available = { + has_government = communism + } + allowed = { + always = no + } + removal_cost = -1 + + modifier = { + crypto_strength = 2 + decryption_power_factor = 0.25 + enemy_operative_detection_chance_factor = 0.25 + drift_defence_factor = 0.25 + stability_factor = 0.1 + } + } GRU_inefficient_industry = { picture = chi_incompetent_officers available = { diff --git a/common/ideas/zzz_HAU_ideas.txt b/common/ideas/zzz_HAU_ideas.txt index 7faa94fa40d..6e90bb49082 100644 --- a/common/ideas/zzz_HAU_ideas.txt +++ b/common/ideas/zzz_HAU_ideas.txt @@ -311,6 +311,19 @@ ideas = { encryption_factor = 0.10 } } + HAU_enigma_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + picture = generic_spy_coup + removal_cost = -1 + modifier = { + crypto_strength = 0.10 + } + } HAU_best_pilots = { allowed = { always = no diff --git a/common/ideas/zzz_HLQ_ideas.txt b/common/ideas/zzz_HLQ_ideas.txt index ef0a3bc1063..786843a4198 100644 --- a/common/ideas/zzz_HLQ_ideas.txt +++ b/common/ideas/zzz_HLQ_ideas.txt @@ -533,6 +533,32 @@ ideas = { drift_defence_factor = 0.20 } } + HLQ_secret_service_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = fascism + hidden_trigger = { + NOT = { + OR = { + has_country_flag = HLQ_stackelberg_affair + has_country_flag = HLQ_demetrius_affair + } + } + } + } + picture = ast_classify_aliens + removal_cost = -1 + modifier = { + decryption_power_factor = 0.05 + enemy_operative_detection_chance_factor = 0.15 + drift_defence_factor = 0.20 + } + } } country = { @@ -566,6 +592,36 @@ ideas = { electronics = 0.10 } } + HLQ_secret_service_2_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = fascism + hidden_trigger = { + NOT = { + OR = { + has_country_flag = HLQ_stackelberg_affair + has_country_flag = HLQ_demetrius_affair + } + } + } + } + picture = ast_classify_aliens + removal_cost = -1 + modifier = { + crypto_strength = 1 + decryption_power_factor = 0.10 + enemy_operative_detection_chance_factor = 0.20 + drift_defence_factor = 0.20 + } + research_bonus = { + electronics = 0.10 + } + } } country = { @@ -1674,6 +1730,25 @@ ideas = { stability_factor = 0.05 } } + HLQ_the_princes_men_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = fascism + } + picture = generic_secret_police + removal_cost = -1 + modifier = { + decryption_power_factor = 0.05 + crypto_strength = 1 + operative_slot = 1 + stability_factor = 0.05 + } + } } country = { @@ -1892,6 +1967,26 @@ ideas = { electronics = 0.05 } } + HLQ_organize_state_sec_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = communism + } + picture = saf_soviet_advisers + removal_cost = -1 + modifier = { + decryption_power_factor = 0.05 + root_out_resistance_effectiveness_factor = 0.10 + } + research_bonus = { + electronics = 0.05 + } + } } country = { diff --git a/common/ideas/zzz_JES_ideas.txt b/common/ideas/zzz_JES_ideas.txt index beebb3f563e..a46efe21eed 100644 --- a/common/ideas/zzz_JES_ideas.txt +++ b/common/ideas/zzz_JES_ideas.txt @@ -590,6 +590,28 @@ ideas = { army_intel_factor = 0.25 } } + JES_spying_shit_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + JER = { + exists = yes + has_government = neutrality + } + } + picture = generic_spy_intel + removal_cost = -1 + modifier = { + decryption_power_factor = 0.10 + crypto_strength = 1 + operative_slot = 1 + army_intel_factor = 0.25 + } + } JES_mixed_econ_but_more_capitalist = { allowed = { always = no diff --git a/common/ideas/zzz_JUN_ideas.txt b/common/ideas/zzz_JUN_ideas.txt index 185639c175c..d93d869a0ef 100644 --- a/common/ideas/zzz_JUN_ideas.txt +++ b/common/ideas/zzz_JUN_ideas.txt @@ -106,6 +106,20 @@ ideas = { conscription_factor = 0.05 } } + JUN_codetalkers_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + picture = usa_magic + removal_cost = -1 + modifier = { + crypto_strength = 1 + conscription_factor = 0.05 + } + } JUN_army_of_aztlan_idea = { allowed = { diff --git a/common/ideas/zzz_LNS_ideas.txt b/common/ideas/zzz_LNS_ideas.txt index 5e66d56e29e..756b1122bb8 100644 --- a/common/ideas/zzz_LNS_ideas.txt +++ b/common/ideas/zzz_LNS_ideas.txt @@ -437,6 +437,21 @@ ideas = { resistance_target = -0.1 } } + LNS_secret_services_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + picture = nkvd_2 + removal_cost = -1 + modifier = { + decryption_power_factor = 0.1 + enemy_operative_detection_chance_factor = 0.15 + resistance_target = -0.1 + } + } LNS_civil_rights_idea = { allowed = { always = no diff --git a/common/ideas/zzz_MAN&ELF_ideas.txt b/common/ideas/zzz_MAN&ELF_ideas.txt index 04608ceb203..609429769f0 100644 --- a/common/ideas/zzz_MAN&ELF_ideas.txt +++ b/common/ideas/zzz_MAN&ELF_ideas.txt @@ -80,6 +80,16 @@ ideas = { decryption_factor = 0.05 } } + ELF_spike_lar = { + allowed = { + always = no + } + removal_cost = -1 + modifier = { + research_speed_factor = 0.05 + decryption_power_factor = 0.05 + } + } ELF_rarity = { allowed = { @@ -1373,6 +1383,19 @@ ideas = { intel_network_gain = 0.1 } } + MAN_registry_bureau_lar = { + allowed = { + always = no + } + picture = MAN_registry_bureau + removal_cost = -1 + modifier = { + decryption_power_factor = 0.05 + crypto_strength = 1 + resistance_damage_to_garrison = -0.05 + intel_network_gain = 0.1 + } + } MAN_changeling_hard_core = { allowed = { @@ -1501,8 +1524,10 @@ ideas = { picture = CHN_science modifier = { research_speed_factor = 0.075 - decryption_factor = 0.025 - encryption_factor = 0.025 + army_intel_factor = 0.1 + navy_intel_factor = 0.1 + airforce_intel_factor = 0.1 + civilian_intel_factor = 0.1 } } @@ -1577,10 +1602,8 @@ ideas = { } picture = covert_agents modifier = { - modifier_army_sub_unit_infiltrator_company_attack_factor = 0.025 - modifier_army_sub_unit_infiltrator_company_defence_factor = 0.025 - decryption_factor = 0.025 - encryption_factor = 0.025 + modifier_army_sub_unit_infiltrator_company_attack_factor = 0.05 + modifier_army_sub_unit_infiltrator_company_defence_factor = 0.05 } } @@ -1809,39 +1832,6 @@ ideas = { } } - ELF_fuck_the_lings_good = { - allowed = { - always = no - } - available = { - OR = { - has_war_with = MAN - has_war_with = CHN - NOT = { has_completed_focus = ELF_middle_4 } - } - } - picture = warrior_pony - removal_cost = -1 - modifier = { - land_reinforce_rate = 0.05 - recon_factor = 0.05 - decryption_factor = 0.05 - encryption_factor = 0.05 - } - } - - ELF_fuck_the_lings_bad = { - allowed = { - always = no - } - available = { has_war_with = ELF } - picture = warrior_pony - removal_cost = -1 - targeted_modifier = { tag = ELF attack_bonus_against = -0.1 defense_bonus_against = -0.1 } - modifier = { - } - } - ELF_three_tribes_unity = { allowed = { always = no @@ -1971,6 +1961,18 @@ ideas = { send_volunteer_size = 8 } } + ELF_echa_intelligence_lar = { + allowed = { + always = no + } + picture = CES_uphold_harmony + modifier = { + stability_factor = 0.05 + decryption_power_factor = 0.2 + crypto_strength = 2 + send_volunteer_size = 8 + } + } ELF_CHN_the_great_uprising = { allowed = { diff --git a/common/ideas/zzz_MIT_ideas.txt b/common/ideas/zzz_MIT_ideas.txt index ef0861d5f4f..90e17663def 100644 --- a/common/ideas/zzz_MIT_ideas.txt +++ b/common/ideas/zzz_MIT_ideas.txt @@ -433,6 +433,26 @@ ideas = { decryption_factor = 0.05 } } + MIT_oni_idea_lar = { + picture = generic_spy_coup + + allowed = { + always = no + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + modifier = { + own_operative_detection_chance_factor = -0.15 + subversive_activites_upkeep = -0.25 + master_ideology_drift = 0.1 + decryption_power_factor = 0.05 + } + } MIT_oni_idea2 = { picture = generic_spy_coup @@ -456,6 +476,29 @@ ideas = { send_volunteer_size = 2 } } + MIT_oni_idea2_lar = { + picture = generic_spy_coup + + allowed = { + always = no + } + + allowed_civil_war = { + always = yes + } + + removal_cost = -1 + + modifier = { + own_operative_detection_chance_factor = -0.25 + subversive_activites_upkeep = -0.25 + master_ideology_drift = 0.1 + decryption_power_factor = 0.10 + send_volunteers_tension = -0.75 + send_volunteer_divisions_required = -0.5 + send_volunteer_size = 2 + } + } MIT_mountains_payment = { picture = ROM_king_carol_emptied_accounts diff --git a/common/ideas/zzz_MNC_ideas.txt b/common/ideas/zzz_MNC_ideas.txt index fcf6b641005..715431cbdbb 100644 --- a/common/ideas/zzz_MNC_ideas.txt +++ b/common/ideas/zzz_MNC_ideas.txt @@ -690,6 +690,22 @@ ideas = { stability_factor = 0.05 } + picture = generic_spy_coup + } + MNC_secret_police_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + modifier = { + decryption_power_factor = 0.05 + crypto_strength = 1 + resistance_damage_to_garrison = -0.20 + stability_factor = 0.05 + } + picture = generic_spy_coup } } diff --git a/common/ideas/zzz_NCH_ideas.txt b/common/ideas/zzz_NCH_ideas.txt index 0d5cdfb7a38..f88f6af690b 100644 --- a/common/ideas/zzz_NCH_ideas.txt +++ b/common/ideas/zzz_NCH_ideas.txt @@ -541,6 +541,19 @@ ideas = { decryption_factor = 0.1 } } + NCH_spy_tactics_idea_lar = { + picture = idea_NCH_changeling_submarine + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + removal_cost = -1 + modifier = { + decryption_power_factor = 0.1 + } + } NCH_continent_infiltrate_idea = { picture = idea_NCH_changeling_submarine @@ -555,6 +568,19 @@ ideas = { decryption_factor = 0.1 } } + NCH_continent_infiltrate_idea_lar = { + picture = idea_NCH_changeling_submarine + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + removal_cost = -1 + modifier = { + decryption_power_factor = 0.1 + } + } NCH_communist_production_idea = { picture = idea_NCH_changeling_submarine @@ -869,6 +895,21 @@ ideas = { } } + NCH_communist_infiltration_idea_lar = { + picture = NCH_communist_infiltration_idea + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + removal_cost = -1 + modifier = { + decryption_power_factor = 0.05 + crypto_strength = 1 + } + } + NCH_communist_infiltration_2_idea = { picture = NCH_communist_infiltration_idea allowed = { @@ -884,6 +925,21 @@ ideas = { army_org_factor = 0.05 } } + NCH_communist_infiltration_2_idea_lar = { + picture = NCH_communist_infiltration_idea + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + removal_cost = -1 + modifier = { + decryption_power_factor = 0.06 + crypto_strength = 1 + army_org_factor = 0.05 + } + } NCH_looking_beyond_idea = { picture = idea_NCH_changeling_submarine diff --git a/common/ideas/zzz_NCR_ideas.txt b/common/ideas/zzz_NCR_ideas.txt index 761c5f7245e..e5c57b1221f 100644 --- a/common/ideas/zzz_NCR_ideas.txt +++ b/common/ideas/zzz_NCR_ideas.txt @@ -618,16 +618,10 @@ ideas = { allowed = { original_tag = NCR } - equipment_bonus = { - CAS_equipment = { - air_agility = 0.1 - air_ground_attack = 0.1 - } - } research_bonus = { air_equipment = 0.10 } - traits = { CAS_manufacturer } + traits = { agile_CAS_manufacturer } ai_will_do = { factor = 1 } @@ -643,21 +637,6 @@ ideas = { allowed = { original_tag = NCR } - - equipment_bonus = { - carrier = { - surface_visibility = -0.1 naval_speed = 0.1 carrier_size = -0.1 - } - capital_ship = { - surface_visibility = -0.1 naval_speed = 0.1 hg_attack = -0.1 - } - screen_ship = { - surface_visibility = -0.1 naval_speed = 0.1 - } - submarine = { - sub_visibility = -0.1 surface_visibility = -0.1 naval_speed = 0.1 - } - } research_bonus = { naval_equipment = 0.10 } @@ -674,20 +653,6 @@ ideas = { allowed = { original_tag = NCR } - equipment_bonus = { - carrier = { - build_cost_ic = -0.25 carrier_size = -0.2 naval_range = -0.5 - } - capital_ship = { - build_cost_ic = -0.25 armor_value = -0.2 hg_attack = -0.2 naval_range = -0.5 - } - screen_ship = { - build_cost_ic = -0.25 naval_range = -0.5 - } - submarine = { - build_cost_ic = -0.25 naval_range = -0.5 - } - } research_bonus = { naval_equipment = 0.10 } @@ -708,16 +673,10 @@ ideas = { allowed = { original_tag = NCR } - equipment_bonus = { - armor = { - hard_attack = 0.05 - reliability = 0.1 - } - } research_bonus = { armor = 0.10 } - traits = { tank_manufacturer } + traits = { tank_destroyer_manufacturer } ai_will_do = { factor = 1 diff --git a/common/ideas/zzz_NIM_ideas.txt b/common/ideas/zzz_NIM_ideas.txt index 10251225002..b5282f00b6d 100644 --- a/common/ideas/zzz_NIM_ideas.txt +++ b/common/ideas/zzz_NIM_ideas.txt @@ -1249,6 +1249,33 @@ ideas = { monthly_population = -0.1 } } + NIM_fascism_focus_5_idea_lar = { + picture = generic_spy_coup + allowed = { + always = no + } + + allowed_civil_war = { + has_government = fascism + } + + available = { + has_government = fascism + } + + removal_cost = -1 + + modifier = { + fascism_drift = 0.04 + resistance_growth_on_our_occupied_states = 0.2 + recon_factor = 0.15 + army_morale_factor = 0.12 + foreign_subversive_activites = -0.5 + resistance_damage_to_garrison = -0.25 + crypto_strength = 1 + monthly_population = -0.1 + } + } NIM_fascism_focus_7_idea = { picture = generic_air_research diff --git a/common/ideas/zzz_NMS_ideas.txt b/common/ideas/zzz_NMS_ideas.txt index 35292885306..ebf236bc653 100644 --- a/common/ideas/zzz_NMS_ideas.txt +++ b/common/ideas/zzz_NMS_ideas.txt @@ -413,6 +413,26 @@ ideas = { resistance_damage_to_garrison = -0.20 } } + NMS_secret_police_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = fascism + } + picture = generic_secret_police + removal_cost = -1 + modifier = { + decryption_power_factor = 0.05 + crypto_strength = 0.05 + political_power_gain = 0.10 + enemy_operative_detection_chance_factor = 0.15 + resistance_damage_to_garrison = -0.20 + } + } NMS_an_army_with_a_state_idea = { allowed = { diff --git a/common/ideas/zzz_OLE_ideas.txt b/common/ideas/zzz_OLE_ideas.txt index a8801e17909..4db3363e0b2 100644 --- a/common/ideas/zzz_OLE_ideas.txt +++ b/common/ideas/zzz_OLE_ideas.txt @@ -633,6 +633,28 @@ ideas = { experience_gain_army_factor = 0.05 } } + OLE_reopen_the_seers_college_idea_lar = { + + allowed = { + always = no + } + + allowed_civil_war = { + always = yes + } + + picture = generic_research_bonus + + research_bonus = { + seer_tech = 0.1 + magical_tech = 0.05 + } + modifier = { + recon_factor = 0.05 + decryption_power_factor = 0.1 + experience_gain_army_factor = 0.05 + } + } } country = { @@ -1477,6 +1499,13 @@ ideas = { } picture = generic_spy_coup } + OLE_perkele_lar = { + modifier = { + decryption_power_factor = 0.03 + crypto_strength = 1 + } + picture = generic_spy_coup + } } country = { OLE_hellfire = { diff --git a/common/ideas/zzz_OLV_ideas.txt b/common/ideas/zzz_OLV_ideas.txt index 4ae21021a83..22dfa66681b 100644 --- a/common/ideas/zzz_OLV_ideas.txt +++ b/common/ideas/zzz_OLV_ideas.txt @@ -966,6 +966,21 @@ ideas = { max_planning = 0.15 } } + OLV_planning_skills_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + picture = CZE_planning_bonus + removal_cost = -1 + modifier = { + decryption_power_factor = 0.05 + army_org_factor = 0.05 + max_planning = 0.15 + } + } } country = { @@ -2030,6 +2045,31 @@ ideas = { conscription = 0.01 } } + OLV_griffonian_style_police_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + OR = { + has_government = democratic + has_government = communism + has_government = neutrality + } + NOT = { + has_completed_focus = OLV_communist_coup + } + } + picture = generic_secret_police + removal_cost = -1 + modifier = { + decryption_power_factor = 0.05 + resistance_target = -0.10 + conscription = 0.01 + } + } } country = { @@ -2280,6 +2320,25 @@ ideas = { stability_factor = 0.05 } } + OLV_internally_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = communism + } + picture = generic_secret_police + removal_cost = -1 + modifier = { + decryption_power_factor = 0.05 + crypto_strength = 1 + resistance_target = -0.10 + stability_factor = 0.05 + } + } } country = { @@ -2615,6 +2674,27 @@ ideas = { drift_defence_factor = 0.15 } } + OLV_new_police_force_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + OR = { + has_government = neutrality + has_government = fascism + } + } + picture = generic_secret_police + removal_cost = -1 + modifier = { + stability_factor = 0.05 + decryption_power_factor = 0.05 + drift_defence_factor = 0.15 + } + } } country = { diff --git a/common/ideas/zzz_PYT_ideas.txt b/common/ideas/zzz_PYT_ideas.txt index fdb8b376e53..aa932f9adba 100644 --- a/common/ideas/zzz_PYT_ideas.txt +++ b/common/ideas/zzz_PYT_ideas.txt @@ -602,6 +602,26 @@ ideas = { decryption_factor = 0.05 fascism_drift = 0.01 } + } + PYT_hlinka_guard_2_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = fascism + } + picture = general_staff + removal_cost = -1 + modifier = { + army_attack_factor = 0.05 + army_morale_factor = 0.10 + conscription_factor = 0.10 + decryption_factor = 0.05 + fascism_drift = 0.01 + } } } @@ -1462,6 +1482,28 @@ ideas = { drift_defence_factor = 0.15 fascism_drift = 0.02 } + } + PYT_hlinka_guard_3_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = fascism + } + picture = general_staff + removal_cost = -1 + modifier = { + stability_factor = 0.05 + decryption_power_factor = 0.10 + crypto_strength = 1 + enemy_operative_detection_chance_factor = 0.15 + resistance_damage_to_garrison = -0.15 + drift_defence_factor = 0.15 + fascism_drift = 0.02 + } } } @@ -2736,5 +2778,25 @@ ideas = { fascism_drift = 0.01 } } + PYT_hlinka_guard_5_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = fascism + } + picture = general_staff + removal_cost = -1 + modifier = { + army_attack_factor = 0.05 + army_morale_factor = 0.10 + conscription_factor = 0.15 + decryption_power_factor = 0.05 + fascism_drift = 0.01 + } + } } } \ No newline at end of file diff --git a/common/ideas/zzz_RCT_ideas.txt b/common/ideas/zzz_RCT_ideas.txt index 242edd45129..1f77ea4b69d 100644 --- a/common/ideas/zzz_RCT_ideas.txt +++ b/common/ideas/zzz_RCT_ideas.txt @@ -1387,6 +1387,89 @@ ideas = { } } + RCT_KGB_1_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + RCT = { + exists = yes + has_government = communism + } + NOT = { has_cosmetic_tag = RCT_ordenstaat } + NOT = { has_cosmetic_tag = RCT_freistaat } + } + + removal_cost = -1 + + picture = nkvd_2 + + modifier = { + decryption_power = -15 + crypto_strength = -1 + enemy_operative_detection_chance_factor = 0.1 + drift_defence_factor = -0.1 + } + } + + RCT_KGB_2_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + RCT = { + exists = yes + has_government = communism + } + NOT = { has_cosmetic_tag = RCT_ordenstaat } + NOT = { has_cosmetic_tag = RCT_freistaat } + } + + removal_cost = -1 + + picture = nkvd_2 + + modifier = { + decryption_power = -30 + crypto_strength = -2 + enemy_operative_detection_chance_factor = 0.15 + drift_defence_factor = -0.2 + } + } + RCT_KGB_3_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + RCT = { + exists = yes + has_government = communism + } + NOT = { has_cosmetic_tag = RCT_ordenstaat } + NOT = { has_cosmetic_tag = RCT_freistaat } + } + + removal_cost = -1 + + picture = nkvd_2 + + modifier = { + decryption_power = -45 + crypto_strength = -3 + enemy_operative_detection_chance_factor = 0.25 + drift_defence_factor = -0.3 + } + } + RCT_city_of_three_rivers = { picture = generic_foreign_capital @@ -1707,6 +1790,11 @@ ideas = { } removal_cost = -1 + research_bonus = { + decryption_tech = 0.05 + encryption_tech = 0.05 + } + modifier = { subversive_activites_upkeep = -0.5 operative_slot = 1 diff --git a/common/ideas/zzz_ROU_ideas.txt b/common/ideas/zzz_ROU_ideas.txt index cec17e43378..96d1a0cc8e3 100644 --- a/common/ideas/zzz_ROU_ideas.txt +++ b/common/ideas/zzz_ROU_ideas.txt @@ -407,6 +407,25 @@ ideas = { } } + ROU_the_thousand_fezes2_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = neutrality + } + removal_cost = -1 + picture = generic_spy_intel + modifier = { + stability_factor = 0.05 + resistance_damage_to_garrison = -0.25 + drift_defence_factor = 0.45 + decryption_power = 30 + } + } } country = { @@ -787,6 +806,22 @@ ideas = { decryption = 1 } } + ROU_inquisitors_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + removal_cost = -1 + picture = generic_research_bonus + modifier = { + political_power_gain = -0.15 + enemy_operative_detection_chance_factor = 0.15 + crypto_strength = 2 + decryption_power = 30 + } + } } country = { ROU_resource_extraction = { diff --git a/common/ideas/zzz_SCS_ideas.txt b/common/ideas/zzz_SCS_ideas.txt index d9380872981..0c22cb01d9e 100644 --- a/common/ideas/zzz_SCS_ideas.txt +++ b/common/ideas/zzz_SCS_ideas.txt @@ -298,6 +298,14 @@ ideas = { modifier = { research_speed_factor = 0.05 encryption_factor = 0.10 + } + } + SCS_educated_buffalo_lar = { + + picture = BUF_stubborness + + modifier = { + research_speed_factor = 0.05 crypto_strength = 1 } } diff --git a/common/ideas/zzz_SOL_ideas.txt b/common/ideas/zzz_SOL_ideas.txt index 49703a550d4..98862b6fa9c 100644 --- a/common/ideas/zzz_SOL_ideas.txt +++ b/common/ideas/zzz_SOL_ideas.txt @@ -334,6 +334,28 @@ ideas = { decryption_factor = 0.05 } } + SOL_Imperial_Investigative_Service_idea_lar = { + allowed = { + always = no + } + available = { + has_DB_ruler = yes + } + allowed_civil_war = { + has_DB_ruler = yes + } + removal_cost = -1 + #picture = FRA_national_mobilization_focus + modifier = { + stability_factor = -0.05 + fascism_drift = 0.01 + foreign_subversive_activites = -0.3 + enemy_operative_detection_chance_factor = 0.15 + resistance_damage_to_garrison = -0.1 + crypto_strength = 1 + decryption_power_factor = 0.05 + } + } } country = { @@ -508,6 +530,28 @@ ideas = { MONTHLY_POPULATION = -0.04 } } + SOL_Imperial_Inquisition_idea_lar = { + allowed = { + always = no + } + available = { + has_DB_ruler = yes + } + allowed_civil_war = { + has_DB_ruler = yes + } + removal_cost = -1 + #picture = FRA_national_mobilization_focus + modifier = { + fascism_drift = 0.02 + drift_defence_factor = 0.25 + foreign_subversive_activites = -0.25 + enemy_operative_detection_chance_factor = 0.25 + resistance_damage_to_garrison = -0.5 + crypto_strength = 1 + MONTHLY_POPULATION = -0.04 + } + } } country = { diff --git a/common/ideas/zzz_SRS_ideas.txt b/common/ideas/zzz_SRS_ideas.txt index d27fd4a35d1..6fb2cc0387f 100644 --- a/common/ideas/zzz_SRS_ideas.txt +++ b/common/ideas/zzz_SRS_ideas.txt @@ -499,6 +499,22 @@ ideas = { encryption_factor = 0.05 } } + SRS_internationalist_intelligence_agency_the_idea_lar = { + picture = STG_progressive_leader + allowed = { always = no } + removal_cost = -1 + available = { + has_government = communism + } + + modifier = { + research_speed_factor = 0.02 + enemy_operative_detection_chance_factor = 0.15 + own_operative_detection_chance_factor = -0.15 + decryption_power_factor = 0.05 + crypto_strength = 1 + } + } SRS_centralism_idea = { picture = FRA_national_mobilization_focus allowed = { always = no } diff --git a/common/ideas/zzz_TAL_ideas.txt b/common/ideas/zzz_TAL_ideas.txt index 61879da2226..2d586e4f51f 100644 --- a/common/ideas/zzz_TAL_ideas.txt +++ b/common/ideas/zzz_TAL_ideas.txt @@ -9,7 +9,7 @@ ideas = { } } available = { - owns_state = 366 + owns_state = 368 } equipment_bonus = { infantry_equipment = { @@ -25,10 +25,7 @@ ideas = { } TAL_automobile_industry_idea = { allowed = { - OR = { - original_tag = TAL - original_tag = WNG - } + original_tag = TAL } available = { owns_state = 368 @@ -173,10 +170,7 @@ ideas = { industrial_concern = { TAL_synthy_co = { allowed = { - OR = { - original_tag = TAL - original_tag = WNG - } + original_tag = TAL } available = { has_completed_focus = TAL_the_first_oil_comp @@ -193,10 +187,7 @@ ideas = { } TAL_electronics_co = { allowed = { - OR = { - original_tag = TAL - original_tag = WNG - } + original_tag = TAL } available = { has_completed_focus = TAL_electronics_research diff --git a/common/ideas/zzz_TEM_ideas.txt b/common/ideas/zzz_TEM_ideas.txt index 5229b1c6c41..75ba6327214 100644 --- a/common/ideas/zzz_TEM_ideas.txt +++ b/common/ideas/zzz_TEM_ideas.txt @@ -200,6 +200,20 @@ ideas = { conscription_factor = 0.05 } } + TEM_codetalkers_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + picture = usa_magic + removal_cost = -1 + modifier = { + crypto_strength = 1 + conscription_factor = 0.05 + } + } } country = { diff --git a/common/ideas/zzz_TRD_ideas.txt b/common/ideas/zzz_TRD_ideas.txt index de7c64d213e..6e3e98ee387 100644 --- a/common/ideas/zzz_TRD_ideas.txt +++ b/common/ideas/zzz_TRD_ideas.txt @@ -2279,6 +2279,26 @@ ideas = { own_operative_detection_chance_factor = -0.1 political_power_factor = 0.10 } + } + TRD_secret_service_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = communism + } + picture = nkvd_2 + removal_cost = -1 + modifier = { + decryption_power_factor = 0.05 + crypto_strength = 1 + enemy_operative_detection_chance_factor = 0.1 + own_operative_detection_chance_factor = -0.1 + political_power_factor = 0.10 + } } } @@ -2953,6 +2973,25 @@ ideas = { enemy_operative_detection_chance_factor = 0.2 resistance_damage_to_garrison = -0.15 } + } + TRD_secret_police_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = fascism + } + picture = generic_secret_police + removal_cost = -1 + modifier = { + decryption_power_factor = 0.05 + crypto_strength = 1 + enemy_operative_detection_chance_factor = 0.2 + resistance_damage_to_garrison = -0.15 + } } } @@ -3040,6 +3079,25 @@ ideas = { resistance_damage_to_garrison = -0.20 fascism_drift = 0.02 } + } + TRD_morals_police_idea_lar = { + allowed = { + always = no + } + allowed_civil_war = { + always = yes + } + available = { + has_government = fascism + } + picture = ast_classify_aliens + removal_cost = -1 + modifier = { + decryption_power_factor = 0.075 + stability_factor = 0.05 + resistance_damage_to_garrison = -0.20 + fascism_drift = 0.02 + } } } diff --git a/common/ideas/zzz_VAN_ideas.txt b/common/ideas/zzz_VAN_ideas.txt index 03112fdacbc..c721ceacce9 100644 --- a/common/ideas/zzz_VAN_ideas.txt +++ b/common/ideas/zzz_VAN_ideas.txt @@ -297,6 +297,23 @@ ideas = { stability_factor = 0.1 } } + VAN_State_Security_lar = { + allowed = { + always = no + } + available = { + has_government = communism + } + picture = stg_secret_police + removal_cost = -1 + modifier = { + decryption_power_factor = 0.10 + resistance_target = -0.10 + compliance_growth = 0.05 + political_power_gain = -0.15 + stability_factor = 0.1 + } + } VAN_Military_Industrial_Complex_idea = { allowed = { diff --git a/common/ideas/zzz_WIT_ideas.txt b/common/ideas/zzz_WIT_ideas.txt index d7b687b1d45..585ebe706ce 100644 --- a/common/ideas/zzz_WIT_ideas.txt +++ b/common/ideas/zzz_WIT_ideas.txt @@ -1325,6 +1325,27 @@ ideas = { decryption_factor = 0.10 } } + WIT_bureau_of_barbarians_idea_lar = { + picture = generic_pp_unity_bonus + + allowed = { + always = no + } + + available = { + has_government = neutrality + NOT = { has_cosmetic_tag = WIT_freistaat has_cosmetic_tag = WIT_GRU_puppet } + } + + removal_cost = -1 + modifier = { + operative_slot = 1 + enemy_operative_detection_chance_factor = 0.15 + opinion_gain_monthly_factor = 0.15 + improve_relations_maintain_cost_factor = -0.5 + decryption_power_factor = 0.10 + } + } WIT_bureaucratic_nobles = { picture = EQC_school_for_unicorns diff --git a/common/ideas/zzz_WNG_ideas.txt b/common/ideas/zzz_WNG_ideas.txt index 877f07afa83..5b0b6d89e95 100644 --- a/common/ideas/zzz_WNG_ideas.txt +++ b/common/ideas/zzz_WNG_ideas.txt @@ -141,7 +141,7 @@ ideas = { } WNG_five_year_plan = { - picture = generic_production_bonus + picture = WNG_COM_5 allowed = { original_tag = WNG } @@ -204,7 +204,7 @@ ideas = { } WNG_dictatorship_of_the_proletariat = { - picture = trotskyite_plot_purged + picture = WNG_COM_dictator allowed = { original_tag = WNG } @@ -222,7 +222,7 @@ ideas = { } WNG_cpai = { - picture = nkvd_2 + picture = WNG_COM_file allowed = { original_tag = WNG } @@ -244,7 +244,7 @@ ideas = { } WNG_new_home_of_communism = { - picture = home_of_revolution + picture = WNG_COM_home allowed = { original_tag = WNG } @@ -266,7 +266,7 @@ ideas = { } WNG_labour_camps = { - picture = ast_classify_aliens + picture = WNG_COM_camp allowed = { original_tag = WNG } @@ -283,7 +283,7 @@ ideas = { } } WNG_labour_camps_mean = { - picture = ast_classify_aliens + picture = WNG_COM_camp allowed = { original_tag = WNG } @@ -301,7 +301,7 @@ ideas = { } } WNG_labour_camps_awful = { - picture = ast_classify_aliens + picture = WNG_COM_camp allowed = { original_tag = WNG } @@ -337,7 +337,7 @@ ideas = { } WNG_new_communist_griffon = { - picture = EQC_griffon_minorities_commie + picture = WNG_COM_lasagne allowed = { original_tag = WNG } @@ -354,7 +354,7 @@ ideas = { } } WNG_new_communist_griffon_2 = { - picture = EQC_griffon_minorities_commie + picture = WNG_COM_lasagne name = WNG_new_communist_griffon allowed = { original_tag = WNG @@ -375,7 +375,7 @@ ideas = { } WNG_equal_opportunity_education = { - picture = generic_research_bonus + picture = WNG_COM_school allowed = { always = no } @@ -398,7 +398,7 @@ ideas = { } WNG_socialist_constitution_idea = { - picture = generic_constitutional_guarantees + picture = WNG_COM_const allowed = { always = no } @@ -832,7 +832,7 @@ ideas = { } WNG_red_army = { - picture = griffon_army3 + picture = WNG_COM_army allowed = { original_tag = WNG always = no @@ -848,7 +848,7 @@ ideas = { } WNG_command_ecomony = { - picture = generic_central_management + picture = WNG_COM_command allowed = { original_tag = WNG always = no @@ -1452,7 +1452,7 @@ ideas = { } WNG_unionised_ecomony = { - picture = generic_production_bonus + picture = WNG_COM_union removal_cost = -1 allowed = { @@ -1467,7 +1467,7 @@ ideas = { } WNG_unionised_ecomony_2 = { name = WNG_unionised_ecomony - picture = generic_production_bonus + picture = WNG_COM_union removal_cost = -1 allowed = { @@ -1497,7 +1497,7 @@ ideas = { } WNG_national_health_bureau_idea = { - picture = hospital + picture = WNG_COM_health allowed = { always = no } diff --git a/common/ideas/zzz_ZES_ideas.txt b/common/ideas/zzz_ZES_ideas.txt index 3c8ae211cd6..a36dd4c8ac4 100644 --- a/common/ideas/zzz_ZES_ideas.txt +++ b/common/ideas/zzz_ZES_ideas.txt @@ -520,8 +520,8 @@ ideas = { picture = generic_secret_police modifier = { operative_slot = 1 - encryption_factor = 0.075 - decryption_factor = 0.075 + crypto_strength = 1 + decryption_power_factor = 0.075 own_operative_detection_chance_factor = -0.15 enemy_operative_detection_chance_factor = 0.15 } @@ -1957,8 +1957,8 @@ ideas = { modifier = { stability_factor = -0.10 operative_slot = 1 - encryption_factor = 0.05 - decryption_factor = 0.05 + crypto_strength = 1 + decryption_power_factor = 0.05 enemy_operative_detection_chance_factor = 0.10 } } @@ -2644,8 +2644,8 @@ ideas = { picture = generic_secret_police modifier = { operative_slot = 1 - encryption_factor = 0.05 - decryption_factor = 0.05 + crypto_strength = 1 + decryption_power_factor = 0.05 own_operative_detection_chance_factor = -0.10 enemy_operative_detection_chance_factor = 0.10 } diff --git a/common/ideas/zzz_generic.txt b/common/ideas/zzz_generic.txt index d142a81210f..1f0f1a2239d 100644 --- a/common/ideas/zzz_generic.txt +++ b/common/ideas/zzz_generic.txt @@ -1089,6 +1089,7 @@ ideas = { allowed = { NOT = { country_with_custom_designers = yes } + NOT = { original_tag = WAT } NOT = { has_available_idea_with_traits = { idea = tank_manufacturer limit = 1 } } @@ -1116,6 +1117,7 @@ ideas = { allowed = { NOT = { country_with_custom_designers = yes } NOT = { original_tag = CES } + NOT = { original_tag = WAT } NOT = { has_available_idea_with_traits = { idea = naval_manufacturer limit = 1 } diff --git a/common/ideologies/00_ideologies.txt b/common/ideologies/00_ideologies.txt index 35aaf902030..b6ed3f4be52 100644 --- a/common/ideologies/00_ideologies.txt +++ b/common/ideologies/00_ideologies.txt @@ -35,6 +35,9 @@ ideologies = { harmonic_magocracy = { can_be_randomly_selected = no } + harmonic_constitutionalism = { + can_be_randomly_selected = no + } } dynamic_faction_names = { diff --git a/common/names/00_names.txt b/common/names/00_names.txt index 73585d1607a..6450515a24a 100644 --- a/common/names/00_names.txt +++ b/common/names/00_names.txt @@ -2490,3 +2490,42 @@ EWI = { } callsigns = { } } + +NCR = { + male = { + names = { + + Adam Alexander William Henry Michael Samuel Joshua George John Matthew Mark Luke Lucas Jeffrey Ulysses + Joseph Charles Russell Benjamin Robert Christopher Richard Chester Lafayette Nathaniel Francis James Donald Cyrus Ambrose + Edward Eugene Augustus Norton Abner Isaac Amos Thomas Randolph + Robert Jesse James Nathan George Joseph John Patrick Albert Braxton William Ambrose Jubal Richard + Lewis Edmund Leonida Benjamin Wade Daniel Thomas Jonathan Stonewall Lemual Sterling Raphael Kirby Pierre + Jonas Frank Charles Peter Rand Leslie Howard Malvin Oscar Henry Simon Edward Gideon Isaac Evander Jerome Alfred Cadmus + Carnot Ezra Wilton Hamilton Matthew Richard Hiram Thomas Elkanah John William James Albert Wilburn Walter Hinchie Samuel Benjamin + Henry Allison Horace Felix Jerome Lawrence Alexander Louis Steven Zach + + } + } + female = { + names = { Mary Jane Kate Eleanor Charlotte Lisa Isabel Jay Carol Nancy Margaret } + } + surnames = { + Smith Washington Grant Sherman Chamberlain Powell Clemens Abbott Abercrombie Allen Ames Anderson Barkhauer Andrews Appleton + Armstrong Arthur Atkins Asboth Babcock Baker Pope Banks Barnard Barnes Barnum Barry Barstow Bartlett Bates + Baxter Beatty Belknap Benton Blair Blunt Bradley Brown Buell Buford Burnside Butler Caldwell Campbell Carr + Chapman Chipman Clayton Coburn Connor Conrad Cook Cooper Crittenden Custer Davies Davis Doubleday Ewing Farnsworth + Ford Forsyth Foster Franklin Fry Gilbert Gregg Griffin Halleck Hamlin Hancock Harrison Hatch Hayes Heintzelman + Hooker Howard Hunter Jackson Johnson Jones Keyes Kimball Lyon McArthur McClellan McCook McDowell Meade Mitchell + Morgan Paine Phelps Porter Potter Reynolds Rice Rhodes Robinson Rosencrans Saloman Schenck Schofield Scott Sedgwick + Seward Sheridan Sickles Sprague Stevens Stevenson Stone Sullivan Taylor Tyler Wade Wadsworth Wallace Ward Warner + Wilson Wright Young Lee Jackson Johnson Beauregard Stuart Longstreet Forrest Pickett Mosby Cleburne Hood Breckenridge Bragg + Barksdale Early Hill Ewell Morgan Armistead Semmes Smith Hampton Polk Cheatham Wheeler Pemberton Gordon Hardee Floyd Price + Wise "Van Dorn" Loring Buckner Taylor Williams French Gibbs Hindman Anderson Sibley Garnett Magruder Pillow McLaws Rodes Heth + Pender Trimble Kershaw Wofford Kemper Law Robertson Benning Hays Walker Iverson Wilcox Mahone Wright Pettigrew Archer + Davis Lane Posey Scales Warner Imboden Jenkins Bee Ector Gano Granbury Green Greer Gregg Hardeman Harrison Hood Johnston King Lane Mabry Maxey McCulloch Moore + Nelson Randal Robertson Ross Rosser Scurry Steele Terrell Waterhouse Waul Wharton Whitfield Wigfall Young Bowie Travis Houston + Wells Holmgren + + } + callsigns = { "Goose" "Iceman" "Maverick" "Apollo" "Animal" "Boom-Boom" "Badger" "Brick" "Cajun" "Challenger" "Chip" "Eagle" "Ghost" "Hawk" "Jaws" "Moses" "Mad Dog"} +} diff --git a/common/national_focus/AET_shared.txt b/common/national_focus/AET_shared.txt index b28c2aeff05..72c04cb9360 100644 --- a/common/national_focus/AET_shared.txt +++ b/common/national_focus/AET_shared.txt @@ -2726,16 +2726,36 @@ shared_focus = { add_stability = 0.20 add_war_support = 0.10 set_cosmetic_tag = AET_imperium - AET_prelate_ludwig_ebonwing = { - set_character_name = AET_archon_erebus_i - - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = maarite_minion - traits = { archon_maar } + if = { + limit = { + has_dlc = "La Resistance" + } + AET_prelate_ludwig_ebonwing = { + set_character_name = AET_archon_erebus_i + + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = maarite_minion + traits = { archon_maar_lar } + } + } + } + } + else = { + AET_prelate_ludwig_ebonwing = { + set_character_name = AET_archon_erebus_i + + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = maarite_minion + traits = { archon_maar } + } } } } diff --git a/common/national_focus/ANG_shared.txt b/common/national_focus/ANG_shared.txt index 2b23d8a1076..a87a29829e4 100644 --- a/common/national_focus/ANG_shared.txt +++ b/common/national_focus/ANG_shared.txt @@ -1012,7 +1012,11 @@ shared_focus = { log = "[GetDateText]: [Root.GetName]: Focus ANG_clearing_out_shitforest" every_owned_state = { limit = { - is_core_of = ANG + OR = { + state = 547 + state = 422 + state = 411 + } } add_extra_state_shared_building_slots = 1 } @@ -2320,7 +2324,15 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_reinforce_the_police" - add_ideas = ANG_reinforced_police_force + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = ANG_reinforced_police_force_lar + } + else = { + add_ideas = ANG_reinforced_police_force + } } search_filters = { FOCUS_FILTER_RESISTANCE FOCUS_FILTER_STABILITY } } @@ -5273,7 +5285,7 @@ shared_focus = { shared_focus = { id = ANG_heartless_creatures - icon = GFX_goal_DEI_focus_disband_volksraad + icon = GFX_focus_generic_strike_at_democracy2 cost = 2.90 ai_will_do = { factor = 100 } x = 30 @@ -5288,7 +5300,7 @@ shared_focus = { shared_focus = { id = ANG_the_claw_ascended - icon = GFX_goal_ideology_national_populist + icon = GFX_goal_officers x = -2 y = 1 relative_position_id = ANG_heartless_creatures @@ -5303,16 +5315,18 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_the_claw_ascended" - add_stability = 0.05 - add_popularity = { ideology = fascism popularity = 0.05 } - add_political_power = 50 + add_ideas = ANG_aristocratic_officers + army_experience = 25 + ANG_steelwing_hollowtooth = { + retire = yes + } } - search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_STABILITY } + search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_ARMY_XP } } shared_focus = { id = ANG_modernisation_plan - icon = GFX_goal_ITA_urban + icon = GFX_goal_NOR_quisling_guard x = -4 y = 2 relative_position_id = ANG_heartless_creatures @@ -5328,17 +5342,17 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_modernisation_plan" - add_stability = 0.03 - add_war_support = 0.03 - add_popularity = { ideology = fascism popularity = 0.03 } - increase_society_development_with_tt = yes + custom_effect_tooltip = ANG_mercenary_tp + hidden_effect = { + load_oob = "ANG_mercs" + } } - search_filters = { FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_STABILITY } + search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_MANPOWER } } shared_focus = { id = ANG_all_to_the_nobility - icon = GFX_goal_collaborate_local_elites + icon = GFX_goal_griffon_levy x = -4 y = 4 relative_position_id = ANG_heartless_creatures @@ -5353,20 +5367,14 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_all_to_the_nobility" - add_stability = 0.03 - add_war_support = 0.03 - add_popularity = { ideology = fascism popularity = 0.03 } - swap_ideas = { - remove_idea = ANG_secret_council - add_idea = ANG_secret_council_1 - } + unlock_decision_tooltip = ANG_raise_levy } - search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_STABILITY } + search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_MANPOWER } } shared_focus = { id = ANG_crushed_spirits - icon = GFX_goal_guillotine + icon = GFX_goal_GRI_economy x = -3 y = 5 relative_position_id = ANG_heartless_creatures @@ -5376,20 +5384,49 @@ shared_focus = { available = { has_government = fascism } - + bypass = { + GRI = { + exists = no + } + } ai_will_do = { factor = 100 } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_crushed_spirits" - add_ideas = ANG_crushed_spirit_idea + GRI = { + if = { + limit = { + has_government = neutrality + } + transfer_units_fraction = { + target = ROOT # the recipient + size = 0.05 # [0,1] Default value for the ratio below if they are not specified + stockpile_ratio = 0.05 # [0,1] Overrides size modifier for the stockpiled equipment and fuel + army_ratio = 0.05 # [0,1] Overrides size modifier for army + navy_ratio = 0 # [0,1] Overrides size modifier for navy + air_ratio = 0.05 # [0,1] Overrides size modifier for air + } + } + else = { + transfer_units_fraction = { + target = ROOT # the recipient + size = 0.1 # [0,1] Default value for the ratio below if they are not specified + stockpile_ratio = 0.1 # [0,1] Overrides size modifier for the stockpiled equipment and fuel + army_ratio = 0.1 # [0,1] Overrides size modifier for army + navy_ratio = 0 # [0,1] Overrides size modifier for navy + air_ratio = 0.1 # [0,1] Overrides size modifier for air + } + } + country_event = { days = 1 id = angriver.10 } + } } - search_filters = { FOCUS_FILTER_MANPOWER FOCUS_FILTER_STABILITY FOCUS_FILTER_INDUSTRY FOCUS_FILTER_POLITICAL } + search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_MANPOWER } } shared_focus = { id = ANG_secure_our_power - icon = GFX_focus_generic_strike_at_democracy1 + icon = GFX_goal_Decimate_the_Opposition x = -2 y = 2 relative_position_id = ANG_heartless_creatures @@ -5405,9 +5442,10 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_secure_our_power" - add_stability = 0.05 - add_political_power = 50 - add_popularity = { ideology = fascism popularity = 0.05 } + swap_ideas = { + remove_idea = ANG_resistance + add_idea = ANG_resistance_2 + } save_current_manpower = yes 411 = { add_manpower = -5000 @@ -5425,7 +5463,7 @@ shared_focus = { shared_focus = { id = ANG_make_examples - icon = GFX_goal_GEA_guerilla_warfare + icon = GFX_goal_maars_favor x = -3 y = 3 relative_position_id = ANG_heartless_creatures @@ -5442,11 +5480,12 @@ shared_focus = { log = "[GetDateText]: [Root.GetName]: Focus ANG_make_examples" country_event = { days = 1 id = angriver.39 } } + search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_MANPOWER FOCUS_FILTER_STABILITY } } shared_focus = { id = ANG_kill_the_rangers - icon = GFX_goal_purge_opposition + icon = GFX_goal_GRI_trdprinces x = -1 y = 3 relative_position_id = ANG_heartless_creatures @@ -5463,11 +5502,12 @@ shared_focus = { log = "[GetDateText]: [Root.GetName]: Focus ANG_kill_the_rangers" country_event = { days = 1 id = angriver.40 } } + search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_MANPOWER FOCUS_FILTER_STABILITY } } shared_focus = { id = ANG_crush_the_resistance - icon = GFX_goal_split_helmet + icon = GFX_goal_generic_archonism x = -2 y = 4 relative_position_id = ANG_heartless_creatures @@ -5483,13 +5523,18 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_crush_the_resistance" - remove_ideas = ANG_resistance + add_political_power = 50 + add_popularity = { ideology = fascism popularity = 0.1 } + set_country_flag = ANG_prelate_available + custom_effect_tooltip = available_political_advisor + show_ideas_tooltip = ANG_prelate } + search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_MANPOWER } } shared_focus = { id = ANG_the_secret_council - icon = GFX_goal_shadow_government + icon = GFX_focus_generic_diplomatic_treaty x = 0 y = 1 relative_position_id = ANG_heartless_creatures @@ -5504,7 +5549,7 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_the_secret_council" - add_ideas = ANG_secret_council + country_event = { days = 1 id = angriver.41 } } search_filters = { FOCUS_FILTER_POLITICAL } } @@ -5512,7 +5557,7 @@ shared_focus = { shared_focus = { id = ANG_the_claw_guard - icon = GFX_goal_tfv_saf_support_ossebrandwag + icon = GFX_goal_shadow_government x = 0 y = 2 relative_position_id = ANG_heartless_creatures @@ -5529,15 +5574,14 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_the_claw_guard" - add_manpower = 10000 - add_ideas = ANG_claw_guard_idea + add_ideas = ANG_secret_council } - search_filters = { FOCUS_FILTER_MANPOWER FOCUS_FILTER_POLITICAL FOCUS_FILTER_ARMY_BONUS } + search_filters = { FOCUS_FILTER_POLITICAL } } shared_focus = { id = ANG_gas_weapons - icon = GFX_goal_poland_goal + icon = GFX_goal_GEA_guerilla_warfare x = 0 y = 4 relative_position_id = ANG_heartless_creatures @@ -5552,14 +5596,30 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_gas_weapons" - add_ideas = ANG_gas_weapons_idea + if = { + limit = { + has_dlc = "La Resistance" + } + if = { + limit = { + has_intelligence_agency = no + } + create_intelligence_agency = { + name = ANG_black_claw_agency + } + } + add_ideas = ANG_spy_agency_idea_lr + } + else = { + add_ideas = ANG_spy_agency_idea_no_lr + } } - search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_POLITICAL } + search_filters = { FOCUS_FILTER_POLITICAL } } shared_focus = { id = ANG_hire_mercs - icon = GFX_goal_national_arsenal + icon = GFX_goal_collaborate_local_elites x = 2 y = 1 relative_position_id = ANG_heartless_creatures @@ -5574,17 +5634,14 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_hire_mercs" - custom_effect_tooltip = ANG_mercenary_tp - hidden_effect = { - load_oob = "ANG_mercs" - } + add_ideas = ANG_secret_council_1 } - search_filters = { FOCUS_FILTER_MANPOWER } + search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_INDUSTRY } } shared_focus = { id = ANG_restore_feudalism - icon = GFX_goal_slavery + icon = GFX_viira_society x = 2 y = 2 relative_position_id = ANG_heartless_creatures @@ -5602,12 +5659,12 @@ shared_focus = { log = "[GetDateText]: [Root.GetName]: Focus ANG_restore_feudalism" add_ideas = ANG_feudalism_idea } - search_filters = { FOCUS_FILTER_MANPOWER FOCUS_FILTER_STABILITY FOCUS_FILTER_INDUSTRY FOCUS_FILTER_POLITICAL } + search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_INDUSTRY FOCUS_FILTER_POLITICAL } } shared_focus = { id = ANG_work_the_land - icon = GFX_goal_forced_res + icon = GFX_viira_griffon_slave x = 1 y = 3 relative_position_id = ANG_heartless_creatures @@ -5622,9 +5679,10 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_work_the_land" - add_political_power = -50 - add_stability = 0.03 - add_popularity = { ideology = fascism popularity = 0.05 } + swap_ideas = { + remove_idea = ANG_feudalism_idea + add_idea = ANG_feudal_serfdom_idea + } save_current_manpower = yes 411 = { add_extra_state_shared_building_slots = 1 @@ -5645,7 +5703,7 @@ shared_focus = { shared_focus = { id = ANG_fill_the_mills - icon = GFX_goal_skull_fortification + icon = GFX_focus_indy_excavations x = 3 y = 3 relative_position_id = ANG_heartless_creatures @@ -5667,21 +5725,18 @@ shared_focus = { } add_resource = { type = steel - amount = 12 - state = 422 + amount = 16 + state = 547 } add_resource = { - type = steel - amount = 16 + type = chromium + amount = 8 state = 547 } save_current_manpower = yes 411 = { add_manpower = -20000 } - 422 = { - add_manpower = -20000 - } 547 = { add_manpower = -20000 } @@ -5692,7 +5747,7 @@ shared_focus = { shared_focus = { id = ANG_into_the_factories - icon = GFX_goal_forced_con + icon = GFX_goal_forced_mil x = 2 y = 4 relative_position_id = ANG_heartless_creatures @@ -5701,14 +5756,6 @@ shared_focus = { prerequisite = { focus = ANG_work_the_land } available = { has_government = fascism - any_owned_state = { - is_controlled_by = ROOT - free_building_slots = { - building = industrial_complex - size > 0 - include_locked = yes - } - } } ai_will_do = { @@ -5716,95 +5763,10 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_into_the_factories" - random_owned_controlled_state = { - limit = { - free_building_slots = { - building = industrial_complex - size > 0 - include_locked = yes - } - OR = { - is_in_home_area = yes - NOT = { - owner = { - any_owned_state = { - free_building_slots = { - building = industrial_complex - size > 0 - include_locked = yes - } - is_in_home_area = yes - } - } - } - } - } - add_extra_state_shared_building_slots = 1 - add_building_construction = { - type = industrial_complex - level = 1 - instant_build = yes - } - } - random_owned_controlled_state = { - limit = { - free_building_slots = { - building = industrial_complex - size > 0 - include_locked = yes - } - OR = { - is_in_home_area = yes - NOT = { - owner = { - any_owned_state = { - free_building_slots = { - building = industrial_complex - size > 0 - include_locked = yes - } - is_in_home_area = yes - } - } - } - } - } - add_extra_state_shared_building_slots = 1 - add_building_construction = { - type = industrial_complex - level = 1 - instant_build = yes - } - } - random_owned_controlled_state = { - limit = { - free_building_slots = { - building = industrial_complex - size > 0 - include_locked = yes - } - OR = { - is_in_home_area = yes - NOT = { - owner = { - any_owned_state = { - free_building_slots = { - building = industrial_complex - size > 0 - include_locked = yes - } - is_in_home_area = yes - } - } - } - } - } - add_extra_state_shared_building_slots = 1 - add_building_construction = { - type = industrial_complex - level = 1 - instant_build = yes - } + two_random_industrial_complex = yes + one_random_arms_factory = yes + hidden_effect = { + country_event = { days = 20 id = angriver.47 } } save_current_manpower = yes 411 = { @@ -5823,7 +5785,7 @@ shared_focus = { shared_focus = { id = ANG_skull_roads - icon = GFX_goal_forced_inf + icon = GFX_goal_GRI_shitforest x = 4 y = 2 relative_position_id = ANG_heartless_creatures @@ -5880,7 +5842,7 @@ shared_focus = { shared_focus = { id = ANG_ruthless_industry - icon = GFX_goal_forced_mil + icon = GFX_goal_KTG_Bookstack x = 4 y = 4 relative_position_id = ANG_heartless_creatures @@ -5888,14 +5850,6 @@ shared_focus = { prerequisite = { focus = ANG_skull_roads } available = { has_government = fascism - any_owned_state = { - is_controlled_by = ROOT - free_building_slots = { - building = arms_factory - size > 0 - include_locked = yes - } - } } ai_will_do = { @@ -5903,84 +5857,14 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_ruthless_industry" - random_owned_controlled_state = { - limit = { - free_building_slots = { - building = arms_factory - size > 0 - include_locked = yes - } - OR = { - is_in_home_area = yes - NOT = { - owner = { - any_owned_state = { - free_building_slots = { - building = arms_factory - size > 0 - include_locked = yes - } - is_in_home_area = yes - } - } - } - } - } - add_extra_state_shared_building_slots = 1 - add_building_construction = { - type = arms_factory - level = 1 - instant_build = yes - } - } - random_owned_controlled_state = { - limit = { - free_building_slots = { - building = arms_factory - size > 0 - include_locked = yes - } - OR = { - is_in_home_area = yes - NOT = { - owner = { - any_owned_state = { - free_building_slots = { - building = arms_factory - size > 0 - include_locked = yes - } - is_in_home_area = yes - } - } - } - } - } - add_extra_state_shared_building_slots = 1 - add_building_construction = { - type = arms_factory - level = 1 - instant_build = yes - } - } - save_current_manpower = yes - 411 = { - add_manpower = -5000 - } - 422 = { - add_manpower = -5000 - } - 547 = { - add_manpower = -5000 - } - restore_previous_manpower = yes + increase_science_base = yes } - search_filters = { FOCUS_FILTER_MANPOWER FOCUS_FILTER_INDUSTRY } + search_filters = { FOCUS_FILTER_RESEARCH } } shared_focus = { id = ANG_testing_the_limits - icon = GFX_goal_skull_treaty + icon = GFX_goal_supremacy_of_will x = 3 y = 5 relative_position_id = ANG_heartless_creatures @@ -5996,15 +5880,15 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_testing_the_limits" - increase_science_base = yes add_research_slot = 1 + add_ideas = ANG_gas_weapons_idea } - search_filters = { FOCUS_FILTER_RESEARCH } + search_filters = { FOCUS_FILTER_RESEARCH FOCUS_FILTER_ARMY_BONUS } } shared_focus = { id = ANG_the_perfect_state - icon = GFX_goal_national_populism + icon = GFX_goal_Black_State_Rising_2 x = 0 y = 6 relative_position_id = ANG_heartless_creatures @@ -6380,7 +6264,15 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_control_information" - add_ideas = ANG_control_information_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = ANG_control_information_idea_lar + } + else = { + add_ideas = ANG_control_information_idea + } } search_filters = { FOCUS_FILTER_POLITICAL } } @@ -6402,9 +6294,20 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_loyalty_officers" - swap_ideas = { - remove_idea = ANG_control_information_idea - add_idea = ANG_loyatly_squads + if = { + limit = { + has_dlc = "La Resistance" + } + swap_ideas = { + remove_idea = ANG_control_information_idea_lar + add_idea = ANG_loyatly_squads_lar + } + } + else = { + swap_ideas = { + remove_idea = ANG_control_information_idea + add_idea = ANG_loyatly_squads + } } } search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_POLITICAL } @@ -8481,7 +8384,15 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_the_afr" - add_ideas = ANG_safety_committee + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = ANG_safety_committee_lar + } + else = { + add_ideas = ANG_safety_committee + } } search_filters = { FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_POLITICAL } } @@ -9896,7 +9807,7 @@ shared_focus = { search_filters = { FOCUS_FILTER_MANPOWER FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_INDUSTRY } } -### The Ordernstaadt ### +### The Ordenstaadt ### shared_focus = { id = ANG_be_ready @@ -9907,8 +9818,8 @@ shared_focus = { cost = 4.40 prerequisite = { focus = ANG_the_perfect_state } available = { always = no } - bypass = { has_country_flag = ANG_anarchist_heartlands } - allow_branch = { has_country_flag = ANG_anarchist_heartlands } + bypass = { has_country_flag = ANG_empire_founded } + allow_branch = { has_country_flag = ANG_empire_founded } ai_will_do = { factor = 100 @@ -9921,7 +9832,7 @@ shared_focus = { shared_focus = { id = ANG_take_katerin_claw - icon = GFX_focus_generic_strike_at_democracy1 + icon = GFX_goal_Attack_Katerin_2 x = -2 y = 1 relative_position_id = ANG_be_ready @@ -9957,7 +9868,7 @@ shared_focus = { shared_focus = { id = ANG_take_romau_and_yale_claw - icon = GFX_goal_generic_major_war + icon = GFX_goal_Attack_Yale_2 x = -1 y = 2 relative_position_id = ANG_be_ready @@ -10002,7 +9913,7 @@ shared_focus = { shared_focus = { id = ANG_take_bronzehill_strawberry_claw - icon = GFX_goal_generic_territory_or_war + icon = GFX_goal_Attack_Strawberry_2 x = 1 y = 2 relative_position_id = ANG_be_ready @@ -10047,7 +9958,7 @@ shared_focus = { shared_focus = { id = ANG_take_feathisia_greiffenheim_claw - icon = GFX_goal_generic_more_territorial_claims + icon = GFX_goal_Attack_Feathasia_2 x = 2 y = 1 relative_position_id = ANG_be_ready @@ -10092,7 +10003,7 @@ shared_focus = { shared_focus = { id = ANG_the_new_state - icon = GFX_goal_ideology_national_populist + icon = GFX_goal_the_black_book x = 0 y = 3 relative_position_id = ANG_be_ready @@ -10120,6 +10031,18 @@ shared_focus = { log = "[GetDateText]: [Root.GetName]: Focus ANG_the_new_state" custom_effect_tooltip = ANG_heartland_cores_tp set_global_flag = GRI_empire_rising_flag + save_current_manpower = yes + every_owned_state = { + limit = { + NOT = { + state = 547 + state = 422 + state = 411 + } + } + add_manpower = -5000 + } + restore_previous_manpower = yes hidden_effect = { every_state = { limit = { @@ -10165,479 +10088,1830 @@ shared_focus = { } } } - search_filters = { FOCUS_FILTER_ANNEXATION } + search_filters = { FOCUS_FILTER_ANNEXATION FOCUS_FILTER_MANPOWER } } - shared_focus = { - id = ANG_reform_the_garde - icon = GFX_goal_HOL_amend_wapenwet + id = ANG_faith_claw + icon = GFX_goal_generic_archonism x = -2 y = 1 relative_position_id = ANG_the_new_state - cost = 5.80 + cost = 4.40 prerequisite = { focus = ANG_the_new_state } available = { has_government = fascism } - ai_will_do = { factor = 100 } completion_reward = { - log = "[GetDateText]: [Root.GetName]: Focus ANG_reform_the_garde" - custom_effect_tooltip = ANG_SS_tp - swap_ideas = { - remove_idea = ANG_claw_guard_idea - add_idea = ANG_claw_guard_2_idea + log = "[GetDateText]: [Root.GetName]: Focus ANG_faith_claw" + custom_effect_tooltip = faith_focus_tooltip + clr_country_flag = ANG_prelate_available + hidden_effect = { + PYT = { + PYT_boreas_archon = { + set_nationality = ROOT + } + PYT_eyr_archon = { + set_nationality = ROOT + } + PYT_arcturius_archon = { + set_nationality = ROOT + } + } } } - search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_MANPOWER FOCUS_FILTER_RESISTANCE FOCUS_FILTER_POLITICAL } + search_filters = { FOCUS_FILTER_POLITICAL } } - shared_focus = { - id = ANG_foreign_intelligence_department - icon = GFX_goal_secret_agents - x = -2 - y = 3 + id = ANG_autocracy_claw + icon = GFX_goal_ideology_monarchist + x = 0 + y = 1 relative_position_id = ANG_the_new_state - cost = 5.80 - prerequisite = { focus = ANG_reform_the_garde } + cost = 4.40 + prerequisite = { focus = ANG_the_new_state } available = { has_government = fascism } - ai_will_do = { factor = 100 } completion_reward = { - log = "[GetDateText]: [Root.GetName]: Focus ANG_foreign_intelligence_department" - add_ideas = ANG_intelligence_service_idea + log = "[GetDateText]: [Root.GetName]: Focus ANG_autocracy_claw" + add_country_leader_trait = regent_of_the_emperor_and_autocrat_of_all_griffonia + hidden_effect = { + country_event = { id = angriver.14 days = 28 } + } } - search_filters = { FOCUS_FILTER_RESISTANCE FOCUS_FILTER_ANNEXATION } + search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_STABILITY } } - shared_focus = { - id = ANG_close_the_border - icon = GFX_goal_skull_fortification - x = 0 + id = ANG_nationality_claw + icon = GFX_goal_ideology_national_populist + x = 2 y = 1 relative_position_id = ANG_the_new_state - cost = 5.80 + cost = 4.40 prerequisite = { focus = ANG_the_new_state } available = { has_government = fascism } - ai_will_do = { factor = 100 } completion_reward = { - log = "[GetDateText]: [Root.GetName]: Focus ANG_close_the_border" - add_political_power = 100 - add_stability = 0.05 - add_popularity = { ideology = fascism popularity = 0.05 } - add_ideas = closed_economy + log = "[GetDateText]: [Root.GetName]: Focus ANG_nationality_claw" + add_ideas = ANG_national_fervour_idea hidden_effect = { - set_country_flag = trade_laws_blocked + country_event = { id = angriver.13 days = 28 } } } - search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_POLITICAL } + search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_ARMY_BONUS } } - shared_focus = { - id = ANG_reeducation_camps - icon = GFX_goal_step_on_skull - x = -1 + id = ANG_purge_heretics + icon = GFX_goal_fire + x = 0 y = 2 - relative_position_id = ANG_the_new_state - cost = 5.80 - prerequisite = { focus = ANG_close_the_border } + relative_position_id = ANG_faith_claw + cost = 4.40 + prerequisite = { focus = ANG_faith_claw } available = { has_government = fascism } - ai_will_do = { factor = 100 } completion_reward = { - log = "[GetDateText]: [Root.GetName]: Focus ANG_reeducation_camps" - add_political_power = 50 - add_stability = 0.05 + log = "[GetDateText]: [Root.GetName]: Focus ANG_purge_heretics" + add_ideas = ANG_religious_fervour_idea save_current_manpower = yes every_owned_state = { - limit = { is_core_of = ANG } - add_manpower = -1000 + limit = { + is_core_of = PYT + } + add_manpower = -50000 } restore_previous_manpower = yes - add_popularity = { ideology = neutrality popularity = -0.05 } - add_popularity = { ideology = democratic popularity = -0.05 } - add_popularity = { ideology = communism popularity = -0.05 } } - search_filters = { FOCUS_FILTER_MANPOWER FOCUS_FILTER_STABILITY FOCUS_FILTER_POLITICAL } + search_filters = { FOCUS_FILTER_ARMY_BONUS } } shared_focus = { - id = ANG_work_the_people - icon = GFX_goal_forced_res - x = 1 - y = 2 - relative_position_id = ANG_the_new_state - cost = 5.80 - prerequisite = { focus = ANG_close_the_border } + id = ANG_end_urban_autonomy + icon = GFX_goal_ITA_urban + x = -1 + y = 1 + relative_position_id = ANG_autocracy_claw + cost = 4.40 + prerequisite = { focus = ANG_autocracy_claw } available = { has_government = fascism } - ai_will_do = { factor = 100 } completion_reward = { - log = "[GetDateText]: [Root.GetName]: Focus ANG_work_the_people" - save_current_manpower = yes - every_owned_state = { - limit = { is_core_of = ANG } - add_manpower = -1000 - } - restore_previous_manpower = yes - add_resource = { - type = steel - amount = 12 - state = 398 - } - add_resource = { - type = aluminium - amount = 16 - state = 497 - } - add_resource = { - type = chromium - amount = 14 - state = 545 - } - add_resource = { - type = steel - amount = 8 - state = 545 - } - add_resource = { - type = oil - amount = 8 - state = 443 - } - add_resource = { - type = steel - amount = 12 - state = 423 + log = "[GetDateText]: [Root.GetName]: Focus ANG_end_urban_autonomy" + 674 = { + add_extra_state_shared_building_slots = 2 + add_building_construction = { + type = industrial_complex + level = 1 + instant_build = yes + } + add_building_construction = { + type = arms_factory + level = 1 + instant_build = yes + } } - add_resource = { - type = tungsten - amount = 10 - state = 411 + 398 = { + add_extra_state_shared_building_slots = 1 + add_building_construction = { + type = industrial_complex + level = 1 + instant_build = yes + } } - add_resource = { - type = oil - amount = 10 - state = 497 + 424 = { + add_extra_state_shared_building_slots = 1 + add_building_construction = { + type = arms_factory + level = 1 + instant_build = yes + } } } - search_filters = { FOCUS_FILTER_MANPOWER FOCUS_FILTER_INDUSTRY } + search_filters = { FOCUS_FILTER_INDUSTRY } } - shared_focus = { - id = ANG_the_secret_state - icon = GFX_goal_shadow_government - x = 0 - y = 3 - relative_position_id = ANG_the_new_state - cost = 5.80 - prerequisite = { focus = ANG_reeducation_camps } - prerequisite = { focus = ANG_work_the_people } + id = ANG_knight_service + icon = GFX_goal_griffon_knights + x = 1 + y = 1 + relative_position_id = ANG_autocracy_claw + cost = 4.40 + prerequisite = { focus = ANG_autocracy_claw } available = { has_government = fascism } - ai_will_do = { factor = 100 } completion_reward = { - log = "[GetDateText]: [Root.GetName]: Focus ANG_the_secret_state" + log = "[GetDateText]: [Root.GetName]: Focus ANG_knight_service" swap_ideas = { - remove_idea = ANG_crushed_spirit_idea - add_idea = ANG_secret_nation + remove_idea = ANG_feudal_serfdom_idea + add_idea = ANG_feudal_knights_idea + } + hidden_effect = { + country_event = { id = angriver.15 days = 28 } } } - search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_POLITICAL FOCUS_FILTER_ANNEXATION } + search_filters = { FOCUS_FILTER_ARMY_BONUS } } - shared_focus = { - id = ANG_efficiency - icon = GFX_goal_forced_inf - x = 2 + id = ANG_a_model_province + icon = GFX_BRZ_county_of_bronzehill + x = 1 y = 1 - relative_position_id = ANG_the_new_state - cost = 5.80 - prerequisite = { focus = ANG_the_new_state } + relative_position_id = ANG_end_urban_autonomy + cost = 4.40 + prerequisite = { focus = ANG_end_urban_autonomy } + prerequisite = { focus = ANG_knight_service } available = { has_government = fascism } - ai_will_do = { factor = 100 } completion_reward = { - log = "[GetDateText]: [Root.GetName]: Focus ANG_efficiency" - every_owned_state = { - limit = { is_core_of = ANG } - add_extra_state_shared_building_slots = 1 - add_building_construction = { - type = infrastructure - level = 1 - instant_build = yes - } + log = "[GetDateText]: [Root.GetName]: Focus ANG_a_model_province" + if = { + limit = { NOT = { has_tech = tech_ironpaws } } + set_technology = { tech_ironpaws = 1 } + } + fix_weapon_techs = yes + custom_effect_tooltip = ANG_doggos_tt + hidden_effect = { + load_oob = "ANG_good_boys" } - add_manpower = -1000 } - search_filters = { FOCUS_FILTER_MANPOWER FOCUS_FILTER_INDUSTRY } + search_filters = { FOCUS_FILTER_ARMY_BONUS } } - shared_focus = { - id = ANG_reliability - icon = GFX_goal_forced_mil + id = ANG_drain_the_swamp + icon = GFX_goal_DOM_The_Phoenix + x = 0 + y = 2 + relative_position_id = ANG_nationality_claw + cost = 4.40 + prerequisite = { focus = ANG_nationality_claw } + available = { + has_government = fascism + } + ai_will_do = { + factor = 100 + } + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_drain_the_swamp" + add_stability = 0.05 + add_political_power = 75 + add_popularity = { + ideology = fascism + popularity = 0.03 + } + 666 = { + remove_core_of = FEA + add_manpower = 15000 + } + 440 = { + remove_core_of = FEA + add_manpower = 15000 + } + 434 = { + remove_core_of = FEA + add_manpower = 15000 + } + 497 = { + remove_core_of = FEA + add_manpower = 15000 + } + save_current_manpower = yes + every_owned_state = { + limit = { + is_core_of = FEA + } + add_manpower = -25000 + } + restore_previous_manpower = yes + 520 = { + set_state_name = STATE_520_KRAUT + } + 433 = { + set_state_name = STATE_433_KRAUT + } + set_province_name = { + id = 12763 + name = PROV_12763_KRAUT + } + set_province_name = { + id = 9195 + name = PROV_9195_KRAUT + } + } + search_filters = { FOCUS_FILTER_POLITICAL } +} +shared_focus = { + id = ANG_imperial_loyalists + icon = GFX_goal_generic_military_deal + x = 1 + y = 1 + relative_position_id = ANG_purge_heretics + cost = 4.40 + prerequisite = { focus = ANG_purge_heretics } + prerequisite = { focus = ANG_a_model_province } + available = { + has_government = fascism + } + ai_will_do = { + factor = 100 + } + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_imperial_loyalists" + unlock_decision_tooltip = ANG_steal_divisions + } + search_filters = { FOCUS_FILTER_ARMY_BONUS } +} +shared_focus = { + id = ANG_assassinations + icon = GFX_goal_gunpoint_diplomacy + x = 1 + y = 1 + relative_position_id = ANG_a_model_province + cost = 4.40 + prerequisite = { focus = ANG_drain_the_swamp } + prerequisite = { focus = ANG_a_model_province } + available = { + has_government = fascism + } + ai_will_do = { + factor = 100 + } + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_assassinations" + unlock_decision_tooltip = ANG_assassinate_general + } + search_filters = { FOCUS_FILTER_ARMY_BONUS } +} +shared_focus = { + id = ANG_restoratio_imperii + icon = GFX_goal_national_populism + x = 1 + y = 1 + relative_position_id = ANG_imperial_loyalists + cost = 4.40 + prerequisite = { focus = ANG_imperial_loyalists } + prerequisite = { focus = ANG_assassinations } + available = { + has_government = fascism + } + ai_will_do = { + factor = 100 + } + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_restoratio_imperii" + add_ideas = ANG_restoratio_imperii_idea + } + search_filters = { FOCUS_FILTER_ARMY_BONUS } +} +shared_focus = { + id = ANG_the_north_claw + icon = GFX_goal_abandon_the_republican_dream + x = -4 + y = 1 + relative_position_id = ANG_restoratio_imperii + cost = 5.80 + prerequisite = { focus = ANG_restoratio_imperii } + available = { + has_government = fascism + is_subject = no + } + bypass = { + custom_trigger_tooltip = { + tooltip = GRI_core_FAT_SRS_MNC_VED_HAU_tp + FAT = { + OR = { + exists = no + is_subject_of = ROOT + } + } + FAW = { + OR = { + exists = no + is_subject_of = ROOT + } + } + SRS = { + OR = { + exists = no + is_subject_of = ROOT + } + } + MNC = { + OR = { + exists = no + is_subject_of = ROOT + } + } + VED = { + OR = { + exists = no + is_subject_of = ROOT + } + } + HAU = { + OR = { + exists = no + is_subject_of = ROOT + } + } + } + } + ai_will_do = { + factor = 100 + modifier = { + has_war = yes + factor = 0.1 + } + } + will_lead_to_war_with = FAT + will_lead_to_war_with = FAW + will_lead_to_war_with = SRS + will_lead_to_war_with = MNC + will_lead_to_war_with = HAU + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_the_north_claw" + effect_tooltip = { create_wargoal = { type = annex_everything target = FAT } } + hidden_effect = { + every_other_country = { + limit = { original_tag = FAT } + ROOT = { create_wargoal = { type = annex_everything target = PREV } } + } + } + if = { + limit = { country_exists = FAW } + create_wargoal = { type = annex_everything target = FAW } + } + create_wargoal = { type = annex_everything target = SRS } + hidden_effect = { + every_country_with_original_tag = { + original_tag_to_check = SRS + ROOT = { + create_wargoal = { + type = annex_everything + target = PREV + } + } + } + } + create_wargoal = { type = annex_everything target = MNC } + create_wargoal = { type = annex_everything target = HAU } + } + search_filters = { FOCUS_FILTER_ANNEXATION } +} + +shared_focus = { + id = ANG_into_vedina_claw + icon = GFX_goal_winter_knights + x = -1 + y = 1 + relative_position_id = ANG_the_north_claw + cost = 5.80 + prerequisite = { focus = ANG_the_north_claw } + available = { + has_government = fascism + is_subject = no + } + bypass = { + OR = { VED = { exists = no } VED = { is_subject_of = GRI } } + } + + ai_will_do = { + factor = 100 + modifier = { + has_war = yes + factor = 0.1 + } + } + will_lead_to_war_with = VED + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_into_vedina_claw" + create_wargoal = { type = annex_everything target = VED } + hidden_effect = { + every_country_with_original_tag = { + original_tag_to_check = VED + ROOT = { + create_wargoal = { + type = annex_everything + target = PREV + } + } + } + } + } + search_filters = { FOCUS_FILTER_ANNEXATION } +} + +shared_focus = { + id = ANG_counter_revolution + icon = GFX_goal_Hang_The_Traitor + x = 1 + y = 1 + relative_position_id = ANG_the_north_claw + cost = 5.80 + prerequisite = { focus = ANG_the_north_claw } + available = { + has_government = fascism + is_subject = no + 485 = { + owner = { + OR = { tag = ROOT is_subject_of = ROOT } + } + } + SRS = { + exists = no + } + } + + ai_will_do = { + factor = 100 + } + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_counter_revolution" + if = { + limit = { + NOT = { + has_global_flag = keremeskai_dead + } + } + country_event = { days = 1 id = angriver.93 } + } + add_political_power = 150 + save_current_manpower = yes + every_owned_state = { + limit = { + OR = { + is_core_of = FAT + is_core_of = FAW + is_core_of = HAU + } + } + add_manpower = -25000 + add_resistance = 10 + add_compliance = 10 + } + if = { + limit = { + owns_state = 522 + } + 522 = { + set_state_category = town + add_manpower = -300000 + remove_building = { + type = industrial_complex + level = 2 + } + remove_building = { + type = arms_factory + level = 1 + } + remove_building = { + type = infrastructure + level = 2 + } + } + set_province_name = { id = 6502 name = STATE_522 } + set_victory_points = { + province = 6502 + value = 10 + } + if = { + limit = { + NTR = { + exists = no + } + any_owned_state = { + is_core_of = NTR + } + } + release_puppet = NTR + } + every_owned_state = { + limit = { + is_core_of = SRS + } + add_manpower = -25000 + transfer_state_to = NTR + add_core_of = NTR + } + } + restore_previous_manpower = yes + } + search_filters = { FOCUS_FILTER_POLITICAL } +} + +shared_focus = { + id = ANG_core_north_claw + icon = GFX_goal_generic_major_alliance + x = 1 + y = 1 + relative_position_id = ANG_into_vedina_claw + cost = 5.80 + prerequisite = { focus = ANG_into_vedina_claw } + prerequisite = { focus = ANG_counter_revolution } + available = { + has_government = fascism + is_subject = no + has_political_power > 50 + } + cancel_if_invalid = no + + ai_will_do = { + factor = 100 + } + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_core_north_claw" + add_political_power = -100 + FAT = { add_to_ROOT_potential_original_cores = yes } + MNC = { add_to_ROOT_potential_cores = yes } + VED = { add_to_ROOT_potential_cores = yes } + HAU = { add_to_ROOT_potential_cores = yes } + } + search_filters = { FOCUS_FILTER_POLITICAL } +} + +shared_focus = { + id = ANG_the_lake_claw + icon = GFX_goal_generic_attack_griffonstone + x = 0 + y = 1 + relative_position_id = ANG_restoratio_imperii + cost = 5.80 + prerequisite = { focus = ANG_restoratio_imperii } + available = { + has_government = fascism + is_subject = no + } + bypass = { + custom_trigger_tooltip = { + tooltip = GRI_core_AVI_BAN_EYR_ERI_LAK_BOI_tp + AVI = { + OR = { + exists = no + is_subject_of = ROOT + } + } + BAN = { + OR = { + exists = no + is_subject_of = ROOT + } + } + EYR = { + OR = { + exists = no + is_subject_of = ROOT + } + } + ERI = { + OR = { + exists = no + is_subject_of = ROOT + } + } + LAK = { + OR = { + exists = no + is_subject_of = ROOT + } + } + BOI = { + OR = { + exists = no + is_subject_of = ROOT + } + } + } + 389 = { + owner = { + OR = { + tag = ROOT + OR = { + is_subject_of = ROOT + is_in_faction_with = ROOT + } + } + } + } + } + ai_will_do = { + factor = 100 + modifier = { + has_war = yes + factor = 0.1 + } + } + will_lead_to_war_with = AVI + will_lead_to_war_with = BAN + will_lead_to_war_with = EYR + will_lead_to_war_with = ERI + will_lead_to_war_with = POM + will_lead_to_war_with = BOI + will_lead_to_war_with = LAK + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_the_lake_baron" + create_wargoal = { type = annex_everything target = AVI } + create_wargoal = { type = annex_everything target = BAN } + create_wargoal = { type = annex_everything target = EYR } + create_wargoal = { type = annex_everything target = ERI } + create_wargoal = { type = annex_everything target = POM } + create_wargoal = { type = annex_everything target = BOI } + create_wargoal = { type = annex_everything target = LAK } + } + search_filters = { FOCUS_FILTER_ANNEXATION } +} + +shared_focus = { + id = ANG_assimilate_rumare + icon = GFX_goal_skull_treaty + x = -1 + y = 1 + relative_position_id = ANG_the_lake_claw + cost = 5.80 + prerequisite = { focus = ANG_the_lake_claw } + available = { + has_government = fascism + is_subject = no + LAK = { + exists = no + } + owns_state = 383 + owns_state = 384 + owns_state = 679 + } + + ai_will_do = { + factor = 100 + } + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_assimilate_rumare" + add_political_power = 150 + save_current_manpower = yes + 383 = { + set_state_name = ANG_rumare_kraut + add_manpower = -50000 + set_state_category = rural + add_resistance = 10 + add_compliance = 10 + } + 384 = { + reset_state_name = yes + add_manpower = -50000 + add_resistance = 10 + add_compliance = 10 + } + 679 = { + add_manpower = -25000 + add_resistance = 10 + add_compliance = 10 + } + reset_province_name = 5203 + restore_previous_manpower = yes + } + search_filters = { FOCUS_FILTER_POLITICAL } +} + +shared_focus = { + id = ANG_rebuild_griffonstone + icon = GFX_focus_strike_griffonstone + x = 1 + y = 1 + relative_position_id = ANG_the_lake_claw + cost = 5.80 + prerequisite = { focus = ANG_the_lake_claw } + available = { + has_government = fascism + is_subject = no + 389 = { + owner = { + OR = { tag = ROOT is_subject_of = ROOT } + } + } + } + + ai_will_do = { + factor = 100 + } + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_rebuild_griffonstone" + hidden_effect = { + country_event = { id = angriver.16 days = 28 } + } + 389 = { + add_extra_state_shared_building_slots = 3 + add_building_construction = { + type = industrial_complex + level = 2 + instant_build = yes + } + add_building_construction = { + type = arms_factory + level = 1 + instant_build = yes + } + add_building_construction = { + type = infrastructure + level = 2 + instant_build = yes + } + } + } +} + +shared_focus = { + id = ANG_core_lakes_claw + icon = GFX_goal_generic_castle + x = 1 + y = 1 + relative_position_id = ANG_assimilate_rumare + cost = 5.80 + prerequisite = { focus = ANG_assimilate_rumare } + prerequisite = { focus = ANG_rebuild_griffonstone } + available = { + has_government = fascism + is_subject = no + has_political_power > 50 + } + cancel_if_invalid = no + + ai_will_do = { + factor = 100 + } + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_core_lakes_claw" + add_political_power = -100 + AVI = { add_to_ROOT_potential_cores = yes } + BAN = { add_to_ROOT_potential_cores = yes } + EYR = { add_to_ROOT_potential_cores = yes } + ERI = { add_to_ROOT_potential_cores = yes } + LAK = { add_to_ROOT_potential_cores = yes } + BOI = { add_to_ROOT_potential_original_cores = yes } + } + search_filters = { FOCUS_FILTER_POLITICAL } +} + +shared_focus = { + id = ANG_the_west_claw + icon = GFX_goal_jer_aquileia + x = 4 + y = 1 + relative_position_id = ANG_restoratio_imperii + cost = 5.80 + prerequisite = { focus = ANG_restoratio_imperii } + available = { + has_government = fascism + is_subject = no + } + bypass = { + custom_trigger_tooltip = { + tooltip = GRI_core_TRD_FEZ_AET_HEL_POM_FLO_JRR_JER_JEB_JFT_VIN_tp + TRD = { + OR = { + exists = no + is_subject_of = ROOT + } + } + FEZ = { + OR = { + exists = no + is_subject_of = ROOT + } + } + AET = { + OR = { + exists = no + is_subject_of = ROOT + } + } + HEL = { + OR = { + exists = no + is_subject_of = ROOT + } + } + POM = { + OR = { + exists = no + is_subject_of = ROOT + } + } + JRR = { + OR = { + exists = no + is_subject_of = ROOT + } + } + JER = { + OR = { + exists = no + is_subject_of = ROOT + } + } + JEB = { + OR = { + exists = no + is_subject_of = ROOT + } + } + JFT = { + OR = { + exists = no + is_subject_of = ROOT + } + } + VIN = { + OR = { + exists = no + is_subject_of = ROOT + } + } + FLO = { + OR = { + exists = no + is_subject_of = ROOT + } + } + } + } + ai_will_do = { + factor = 100 + modifier = { + has_war = yes + factor = 0.1 + } + } + will_lead_to_war_with = TRD + will_lead_to_war_with = FEZ + will_lead_to_war_with = AET + will_lead_to_war_with = HEL + will_lead_to_war_with = JEB + will_lead_to_war_with = JRR + will_lead_to_war_with = JER + will_lead_to_war_with = JES + will_lead_to_war_with = JFT + will_lead_to_war_with = VIN + will_lead_to_war_with = FLO + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_the_west_baron" + create_wargoal = { type = annex_everything target = TRD } + create_wargoal = { type = annex_everything target = FEZ } + create_wargoal = { type = annex_everything target = AET } + create_wargoal = { type = annex_everything target = HEL } + create_wargoal = { type = annex_everything target = JEB } + create_wargoal = { type = annex_everything target = JRR } + create_wargoal = { type = annex_everything target = JER } + create_wargoal = { type = annex_everything target = JFT } + create_wargoal = { type = annex_everything target = VIN } + create_wargoal = { type = annex_everything target = JES } + create_wargoal = { type = annex_everything target = FLO } + } + search_filters = { FOCUS_FILTER_ANNEXATION } +} + +shared_focus = { + id = ANG_burn_skyfall + icon = GFX_goal_Attack_Skyfall + x = -1 + y = 1 + relative_position_id = ANG_the_west_claw + cost = 5.80 + prerequisite = { focus = ANG_the_west_claw } + available = { + has_government = fascism + is_subject = no + 381 = { + owner = { + OR = { tag = ROOT is_subject_of = ROOT } + } + } + } + + ai_will_do = { + factor = 100 + } + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_burn_skyfall" + add_political_power = 150 + save_current_manpower = yes + 381 = { + set_state_category = large_city + add_manpower = -1000000 + remove_building = { + type = industrial_complex + level = 3 + } + remove_building = { + type = arms_factory + level = 2 + } + remove_building = { + type = infrastructure + level = 2 + } + add_resistance = 10 + add_compliance = 10 + } + set_victory_points = { + province = 12882 + value = 30 + } + restore_previous_manpower = yes + } + search_filters = { FOCUS_FILTER_POLITICAL } +} + +shared_focus = { + id = ANG_destroy_aquila + icon = GFX_goal_Theatre_of_Death + x = 1 + y = 1 + relative_position_id = ANG_the_west_claw + cost = 5.80 + prerequisite = { focus = ANG_the_west_claw } + available = { + has_government = fascism + is_subject = no + 377 = { + owner = { + OR = { tag = ROOT is_subject_of = ROOT } + } + } + } + + ai_will_do = { + factor = 100 + } + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_destroy_aquila" + save_current_manpower = yes + 377 = { + set_state_category = town + set_state_name = ANG_aquila_ruins + add_manpower = -2000000 + remove_building = { + type = industrial_complex + level = 3 + } + remove_building = { + type = arms_factory + level = 3 + } + remove_building = { + type = infrastructure + level = 2 + } + remove_building = { + type = dockyard + level = 3 + } + add_resistance = 10 + add_compliance = 10 + } + restore_previous_manpower = yes + set_victory_points = { + province = 3164 + value = 1 + } + } +} + +shared_focus = { + id = ANG_core_west_claw + icon = GFX_goal_guillotine + x = 1 + y = 1 + relative_position_id = ANG_burn_skyfall + cost = 5.80 + prerequisite = { focus = ANG_burn_skyfall } + prerequisite = { focus = ANG_destroy_aquila } + available = { + has_government = fascism + is_subject = no + has_political_power > 50 + } + cancel_if_invalid = no + + ai_will_do = { + factor = 100 + } + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_core_west_claw" + add_political_power = -100 + TRD = { add_to_ROOT_potential_cores = yes } + FEZ = { add_to_ROOT_potential_cores = yes } + AET = { add_to_ROOT_potential_cores = yes } + HEL = { add_to_ROOT_potential_cores = yes } + JRR = { add_to_ROOT_potential_cores = yes } + JER = { add_to_ROOT_potential_cores = yes } + JES = { add_to_ROOT_potential_cores = yes } + JEB = { add_to_ROOT_potential_cores = yes } + JFT = { add_to_ROOT_potential_cores = yes } + VIN = { add_to_ROOT_potential_cores = yes } + POM = { add_to_ROOT_potential_cores = yes } + FLO = { add_to_ROOT_potential_cores = yes } + } + search_filters = { FOCUS_FILTER_POLITICAL } +} + +shared_focus = { + id = ANG_the_south_claw + icon = GFX_goal_generic_attack_wingbardy x = 2 - y = 3 - relative_position_id = ANG_the_new_state + y = 1 + relative_position_id = ANG_core_north_claw cost = 5.80 - prerequisite = { focus = ANG_efficiency } + prerequisite = { focus = ANG_core_west_claw } + prerequisite = { focus = ANG_core_north_claw } + prerequisite = { focus = ANG_core_lakes_claw } available = { has_government = fascism - any_owned_state = { - is_controlled_by = ROOT - free_building_slots = { - building = arms_factory - size > 0 - include_locked = yes + is_subject = no + } + bypass = { + custom_trigger_tooltip = { + tooltip = GRI_core_ARA_FRN_TAL_WNG_FAL_SIC_CYA_tp + ARA = { + OR = { + exists = no + is_subject_of = ROOT + } + } + FRN = { + OR = { + exists = no + is_subject_of = ROOT + } + } + TAL = { + OR = { + exists = no + is_subject_of = ROOT + } + } + WNG = { + OR = { + exists = no + is_subject_of = ROOT + } + } + FAL = { + OR = { + exists = no + is_subject_of = ROOT + } + } + SIC = { + OR = { + exists = no + is_subject_of = ROOT + } + } + CYA = { + OR = { + exists = no + is_subject_of = ROOT + } + } + } + } + ai_will_do = { + factor = 100 + modifier = { + has_war = yes + factor = 0.1 + } + } + will_lead_to_war_with = ARA + will_lead_to_war_with = FRN + will_lead_to_war_with = TAL + will_lead_to_war_with = WNG + will_lead_to_war_with = FAL + will_lead_to_war_with = SIC + will_lead_to_war_with = CYA + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_the_south_claw" + create_wargoal = { type = annex_everything target = ARA } + create_wargoal = { type = annex_everything target = FRN } + create_wargoal = { type = annex_everything target = TAL } + create_wargoal = { type = annex_everything target = WNG } + create_wargoal = { type = annex_everything target = FAL } + create_wargoal = { type = annex_everything target = SIC } + create_wargoal = { type = annex_everything target = CYA } + } + search_filters = { FOCUS_FILTER_ANNEXATION } +} + +shared_focus = { + id = ANG_kill_asterion + icon = GFX_goal_MIT_Legends_of_Old_2 + x = -1 + y = 1 + relative_position_id = ANG_the_south_claw + cost = 5.80 + prerequisite = { focus = ANG_the_south_claw } + available = { + has_government = fascism + is_subject = no + + } + bypass = { + MIT = { + OR = { + exists = no + is_subject_of = ROOT + is_in_faction_with = ROOT + has_war_with = ROOT + } + } + } + ai_will_do = { + factor = 100 + } + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_kill_asterion" + create_wargoal = { type = annex_everything target = MIT } + } +} + +shared_focus = { + id = ANG_rubber_serfs + icon = GFX_goal_KTG_Rubber_Farming + x = 1 + y = 1 + relative_position_id = ANG_the_south_claw + cost = 5.80 + prerequisite = { focus = ANG_the_south_claw } + available = { + has_government = fascism + is_subject = no + 536 = { + owner = { + OR = { tag = ROOT is_subject_of = ROOT is_in_faction_with = ROOT } + } + } + 373 = { + owner = { + OR = { tag = ROOT is_subject_of = ROOT is_in_faction_with = ROOT } + } + } + 371 = { + owner = { + OR = { tag = ROOT is_subject_of = ROOT is_in_faction_with = ROOT } + } + } + } + + ai_will_do = { + factor = 100 + } + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_rubber_serfs" + add_resource = { + type = rubber + amount = 14 + state = 371 + } + add_resource = { + type = rubber + amount = 12 + state = 373 + } + add_resource = { + type = rubber + amount = 16 + state = 536 + } + } +} + +shared_focus = { + id = ANG_core_south_claw + icon = GFX_goal_break_rifle + x = 1 + y = 1 + relative_position_id = ANG_kill_asterion + cost = 5.80 + prerequisite = { focus = ANG_kill_asterion } + prerequisite = { focus = ANG_rubber_serfs } + available = { + has_government = fascism + is_subject = no + has_political_power > 50 + } + cancel_if_invalid = no + + ai_will_do = { + factor = 100 + } + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_core_south_claw" + add_political_power = -100 + ARA = { add_to_ROOT_potential_cores = yes } + FRN = { add_to_ROOT_potential_cores = yes } + TAL = { add_to_ROOT_potential_cores = yes } + WNG = { add_to_ROOT_potential_cores = yes } + FAL = { add_to_ROOT_potential_cores = yes } + SIC = { add_to_ROOT_potential_cores = yes } + CYA = { add_to_ROOT_potential_cores = yes } + } + search_filters = { FOCUS_FILTER_POLITICAL } +} + +shared_focus = { + id = ANG_the_frontier_claw + icon = GFX_mountaineer_gen + x = 2 + y = 1 + relative_position_id = ANG_core_lakes_claw + cost = 5.80 + prerequisite = { focus = ANG_core_west_claw } + prerequisite = { focus = ANG_core_north_claw } + prerequisite = { focus = ANG_core_lakes_claw } + available = { + has_government = fascism + is_subject = no + } + bypass = { + custom_trigger_tooltip = { + tooltip = GRI_core_HLQ_LNS_LSM_LSC_LUS_GRW_BRF_GRY_GRU_tp + HLQ = { + OR = { + exists = no + is_subject_of = ROOT + } + } + LNS = { + OR = { + exists = no + is_subject_of = ROOT + } + } + LSM = { + OR = { + exists = no + is_subject_of = ROOT + } + } + LSC = { + OR = { + exists = no + is_subject_of = ROOT + } + } + LUS = { + OR = { + exists = no + is_subject_of = ROOT + } + } + GRW = { + OR = { + exists = no + is_subject_of = ROOT + } + } + BRF = { + OR = { + exists = no + is_subject_of = ROOT + } + } + GRY = { + OR = { + exists = no + is_subject_of = ROOT + } + } + GRU = { + OR = { + exists = no + is_subject_of = ROOT + } + } + } + } + ai_will_do = { + factor = 100 + modifier = { + has_war = yes + factor = 0.1 + } + } + will_lead_to_war_with = HLQ + will_lead_to_war_with = LNS + will_lead_to_war_with = LSC + will_lead_to_war_with = LSM + will_lead_to_war_with = GRW + will_lead_to_war_with = BRF + will_lead_to_war_with = GRU + will_lead_to_war_with = GRY + will_lead_to_war_with = LUS + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_the_frontier_claw" + if = { + limit = { + HLQ = { + exists = no + } + } + if = { + limit = { + NOT = { + owns_state = 537 + } + } + create_wargoal = { + type = take_state_focus + target = 537.owner + generator = { 537 } + } + } + } + else = { + create_wargoal = { type = annex_everything target = HLQ } + } + if = { + limit = { + AND = { + LNS = { + exists = no + } + LSC = { + exists = no + } + LSM = { + exists = no + } + } + } + if = { + limit = { + NOT = { + owns_state = 552 + } + } + create_wargoal = { + type = take_state_focus + target = 552.owner + generator = { 552 } + } } } - } - - ai_will_do = { - factor = 100 - } - completion_reward = { - log = "[GetDateText]: [Root.GetName]: Focus ANG_reliability" - save_current_manpower = yes - random_owned_controlled_state = { + else = { + create_wargoal = { type = annex_everything target = LNS } + create_wargoal = { type = annex_everything target = LSC } + create_wargoal = { type = annex_everything target = LSM } + } + if = { limit = { - free_building_slots = { - building = arms_factory - size > 0 - include_locked = yes + AND = { + GRW = { + exists = no + } + BRF = { + exists = no + } } - OR = { - is_in_home_area = yes + } + if = { + limit = { NOT = { - owner = { - any_owned_state = { - free_building_slots = { - building = arms_factory - size > 0 - include_locked = yes - } - is_in_home_area = yes - } - } + owns_state = 508 } } + create_wargoal = { + type = take_state_focus + target = 508.owner + generator = { 508 } + } } - add_extra_state_shared_building_slots = 1 - add_building_construction = { - type = arms_factory - level = 1 - instant_build = yes - } - add_manpower = -2000 } - random_owned_controlled_state = { + else = { + create_wargoal = { type = annex_everything target = GRW } + create_wargoal = { type = annex_everything target = BRF } + } + if = { limit = { - free_building_slots = { - building = arms_factory - size > 0 - include_locked = yes + GRU = { + exists = no } - OR = { - is_in_home_area = yes + } + if = { + limit = { NOT = { - owner = { - any_owned_state = { - free_building_slots = { - building = arms_factory - size > 0 - include_locked = yes - } - is_in_home_area = yes - } - } + owns_state = 512 } } + create_wargoal = { + type = take_state_focus + target = 512.owner + generator = { 512 } + } } - add_extra_state_shared_building_slots = 1 - add_building_construction = { - type = arms_factory - level = 1 - instant_build = yes + } + else = { + create_wargoal = { type = annex_everything target = GRU } + } + if = { + limit = { + GRY = { + exists = no + } + } + if = { + limit = { + NOT = { + owns_state = 598 + } + } + create_wargoal = { + type = take_state_focus + target = 598.owner + generator = { 598 } + } } - add_manpower = -2000 } - random_owned_controlled_state = { + else = { + create_wargoal = { type = annex_everything target = GRY } + } + if = { limit = { - free_building_slots = { - building = arms_factory - size > 0 - include_locked = yes + LUS = { + exists = no } - OR = { - is_in_home_area = yes + } + if = { + limit = { NOT = { - owner = { - any_owned_state = { - free_building_slots = { - building = arms_factory - size > 0 - include_locked = yes - } - is_in_home_area = yes - } - } + owns_state = 608 } } + create_wargoal = { + type = take_state_focus + target = 608.owner + generator = { 608 } + } } - add_extra_state_shared_building_slots = 1 - add_building_construction = { - type = arms_factory - level = 1 - instant_build = yes + } + else = { + create_wargoal = { type = annex_everything target = LUS } + } + } + search_filters = { FOCUS_FILTER_ANNEXATION } +} + +shared_focus = { + id = ANG_the_eastern_bulwark + icon = GFX_goal_griffon_shield + x = -1 + y = 1 + relative_position_id = ANG_the_frontier_claw + cost = 5.80 + prerequisite = { focus = ANG_the_frontier_claw } + available = { + has_government = fascism + is_subject = no + has_war = no + HLQ = { exists = no } + LSC = { exists = no } + LSM = { exists = no } + LNS = { exists = no } + GRY = { exists = no } + GRU = { exists = no } + 598 = { + owner = { + OR = { tag = ROOT is_subject_of = ROOT is_in_faction_with = ROOT } } - add_manpower = -2000 } - random_owned_controlled_state = { - limit = { - free_building_slots = { - building = arms_factory - size > 0 - include_locked = yes + 512 = { + owner = { + OR = { tag = ROOT is_subject_of = ROOT is_in_faction_with = ROOT } + } + } + 552 = { + owner = { + OR = { tag = ROOT is_subject_of = ROOT is_in_faction_with = ROOT } + } + } + 537 = { + owner = { + OR = { tag = ROOT is_subject_of = ROOT is_in_faction_with = ROOT } + } + } + } + bypass = { + AND = { + LCT = { + OR = { + exists = no + is_subject_of = ROOT } + } + RCT = { OR = { - is_in_home_area = yes + exists = no + is_subject_of = ROOT + } + } + WIT = { + OR = { + exists = no + is_subject_of = ROOT + } + } + DMT = { + OR = { + exists = no + is_subject_of = ROOT + } + } + BAK = { + OR = { + exists = no + is_subject_of = ROOT + } + } + DEP = { + OR = { + exists = no + is_subject_of = ROOT + } + } + FRE = { + OR = { + exists = no + is_subject_of = ROOT + } + } + NIM = { + OR = { + exists = no + is_subject_of = ROOT + } + } + } + } + ai_will_do = { + factor = 100 + } + completion_reward = { + log = "[GetDateText]: [Root.GetName]: Focus ANG_the_eastern_bulwark" + add_political_power = 150 + release_puppet = HLQ + release_puppet = LUS + release_puppet = GRY + release_puppet = GRU + hidden_effect = { + HLQ = { + load_focus_tree = { tree = generic_griffon_focus keep_completed = no } + add_country_leader_role = { + character = HLQ_wilhelm_stackelberg + promote_leader = yes + + country_leader = { + desc = "boreas_vult_infidel_ponies_desc" + expire = "1965.1.1" + ideology = neofeudalism + traits = { } + } + } + } + every_owned_state = { + limit = { + is_core_of = LNS NOT = { - owner = { - any_owned_state = { - free_building_slots = { - building = arms_factory - size > 0 - include_locked = yes - } - is_in_home_area = yes - } - } + is_core_of = HLQ } } + transfer_state_to = HLQ + add_core_of = HLQ } - add_extra_state_shared_building_slots = 1 - add_building_construction = { - type = arms_factory - level = 1 - instant_build = yes + LUS = { + load_focus_tree = { tree = generic_griffon_focus keep_completed = no } + } + GRY = { + load_focus_tree = { tree = generic_griffon_focus keep_completed = no } + } + GRU = { + load_focus_tree = { tree = generic_griffon_focus keep_completed = no } + drop_cosmetic_tag = yes + set_cosmetic_tag = GRU_order } - add_manpower = -2000 } - restore_previous_manpower = yes } - search_filters = { FOCUS_FILTER_MANPOWER FOCUS_FILTER_INDUSTRY } + search_filters = { FOCUS_FILTER_INDUSTRY } } shared_focus = { - id = ANG_nuclear_deterence - icon = GFX_focus_wonderweapons - x = -1 - y = 4 - relative_position_id = ANG_the_new_state + id = ANG_the_eastern_breadbasket + icon = GFX_breadgrain + x = 1 + y = 1 + relative_position_id = ANG_the_frontier_claw cost = 5.80 - prerequisite = { focus = ANG_the_secret_state } - prerequisite = { focus = ANG_foreign_intelligence_department } + prerequisite = { focus = ANG_the_frontier_claw } available = { has_government = fascism + is_subject = no + BRF = { + exists = no + } + GRW = { + exists = no + } + owns_state = 508 } ai_will_do = { factor = 100 } completion_reward = { - log = "[GetDateText]: [Root.GetName]: Focus ANG_nuclear_deterence" - add_tech_bonus = { - name = secret_bonus - bonus = 3.0 - uses = 2 - category = nuclear - } - random_owned_controlled_state = { - add_extra_state_shared_building_slots = 1 - add_building_construction = { - type = nuclear_reactor - level = 1 - instant_build = yes - } - } + log = "[GetDateText]: [Root.GetName]: Focus ANG_the_eastern_breadbasket" + add_ideas = GRI_breadbasket_idea } - search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH } + search_filters = { FOCUS_FILTER_MANPOWER FOCUS_FILTER_POLITICAL } } shared_focus = { - id = ANG_perfect_the_system - icon = GFX_goal_forced_con + id = ANG_core_frontier_claw + icon = GFX_goal_tfv_strengthen_commonwealth_ties x = 1 - y = 4 - relative_position_id = ANG_the_new_state + y = 1 + relative_position_id = ANG_the_eastern_bulwark cost = 5.80 - prerequisite = { focus = ANG_the_secret_state } - prerequisite = { focus = ANG_reliability } + prerequisite = { focus = ANG_the_eastern_bulwark } + prerequisite = { focus = ANG_the_eastern_breadbasket } available = { has_government = fascism + is_subject = no + has_political_power > 25 } + cancel_if_invalid = no ai_will_do = { factor = 100 } completion_reward = { - log = "[GetDateText]: [Root.GetName]: Focus ANG_perfect_the_system" - add_stability = 0.05 - add_popularity = { ideology = fascism popularity = 0.05 } - swap_ideas = { - remove_idea = ANG_feudalism_idea - add_idea = ANG_herzland_system + log = "[GetDateText]: [Root.GetName]: Focus ANG_core_frontier_claw" + add_political_power = -50 + GRW = { add_to_ROOT_potential_cores = yes } + BRF = { add_to_ROOT_potential_cores = yes } + if = { + limit = { + HLQ = { + exists = no + } + } + HLQ = { add_to_ROOT_potential_cores = yes } + } + if = { + limit = { + LNS = { + exists = no + } + } + LNS = { add_to_ROOT_potential_cores = yes } + } + if = { + limit = { + LUS = { + exists = no + } + } + LUS = { add_to_ROOT_potential_cores = yes } + } + if = { + limit = { + GRY = { + exists = no + } + } + GRY = { add_to_ROOT_potential_cores = yes } + } + if = { + limit = { + GRU = { + exists = no + } + } + GRU = { add_to_ROOT_potential_cores = yes } } } - search_filters = { FOCUS_FILTER_MANPOWER FOCUS_FILTER_INDUSTRY FOCUS_FILTER_STABILITY } + search_filters = { FOCUS_FILTER_POLITICAL } } shared_focus = { - id = ANG_from_the_shadows - icon = GFX_goal_national_populism - x = 0 - y = 5 - relative_position_id = ANG_the_new_state + id = ANG_reclaim_nova_griffonia_claw + icon = GFX_goal_Land_and_Sea + x = 2 + y = 1 + relative_position_id = ANG_core_south_claw cost = 5.80 - prerequisite = { focus = ANG_nuclear_deterence } - prerequisite = { focus = ANG_perfect_the_system } + prerequisite = { focus = ANG_core_south_claw } + prerequisite = { focus = ANG_core_frontier_claw } available = { has_government = fascism + is_subject = no + any_owned_state = { + is_coastal = yes + } + } + bypass = { + OR = { + has_war_with = GRF + has_war_with = GFF + } } ai_will_do = { factor = 100 + modifier = { + factor = 0.1 + has_war = yes + } } + will_lead_to_war_with = GRF + will_lead_to_war_with = GFF completion_reward = { - log = "[GetDateText]: [Root.GetName]: Focus ANG_from_the_shadows" - country_event = { id = angriver.64 days = 1 } + log = "[GetDateText]: [Root.GetName]: Focus ANG_reclaim_nova_griffonia_claw" + if = { + limit = { country_exists = GRF } + GRF = { country_event = { id = imperial.61 days = 7 } } + } + if = { + limit = { GFF = { exists = yes is_subject = no } } + GFF = { country_event = { id = imperial.61 days = 7 } } + } + every_state = { + limit = { + OR = { is_core_of = GRF is_core_of = GFF } + } + add_claim_by = ROOT + } } } @@ -11488,7 +12762,15 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_without_democracy" - add_ideas = ANG_republican_secret_police + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = ANG_republican_secret_police_lar + } + else ={ + add_ideas = ANG_republican_secret_police + } custom_effect_tooltip = available_political_advisor show_ideas_tooltip = ANG_secret_police } @@ -11799,7 +13081,47 @@ shared_focus = { has_government = neutrality is_subject = no } - + bypass = { + custom_trigger_tooltip = { + tooltip = GRI_core_FAT_SRS_MNC_VED_HAU_tp + FAT = { + OR = { + exists = no + is_subject_of = ROOT + } + } + FAW = { + OR = { + exists = no + is_subject_of = ROOT + } + } + SRS = { + OR = { + exists = no + is_subject_of = ROOT + } + } + MNC = { + OR = { + exists = no + is_subject_of = ROOT + } + } + VED = { + OR = { + exists = no + is_subject_of = ROOT + } + } + HAU = { + OR = { + exists = no + is_subject_of = ROOT + } + } + } + } ai_will_do = { factor = 100 modifier = { @@ -12008,7 +13330,58 @@ shared_focus = { has_government = neutrality is_subject = no } - + bypass = { + custom_trigger_tooltip = { + tooltip = GRI_core_AVI_BAN_EYR_ERI_LAK_BOI_tp + AVI = { + OR = { + exists = no + is_subject_of = ROOT + } + } + BAN = { + OR = { + exists = no + is_subject_of = ROOT + } + } + EYR = { + OR = { + exists = no + is_subject_of = ROOT + } + } + ERI = { + OR = { + exists = no + is_subject_of = ROOT + } + } + LAK = { + OR = { + exists = no + is_subject_of = ROOT + } + } + BOI = { + OR = { + exists = no + is_subject_of = ROOT + } + } + } + 389 = { + owner = { + OR = { + tag = ROOT + OR = { + is_subject_of = ROOT + is_in_faction_with = ROOT + } + } + } + } + } ai_will_do = { factor = 100 modifier = { @@ -12020,7 +13393,6 @@ shared_focus = { will_lead_to_war_with = BAN will_lead_to_war_with = EYR will_lead_to_war_with = ERI - will_lead_to_war_with = FLO will_lead_to_war_with = POM will_lead_to_war_with = BOI will_lead_to_war_with = LAK @@ -12030,7 +13402,6 @@ shared_focus = { create_wargoal = { type = annex_everything target = BAN } create_wargoal = { type = annex_everything target = EYR } create_wargoal = { type = annex_everything target = ERI } - create_wargoal = { type = annex_everything target = FLO } create_wargoal = { type = annex_everything target = POM } create_wargoal = { type = annex_everything target = BOI } create_wargoal = { type = annex_everything target = LAK } @@ -12158,6 +13529,77 @@ shared_focus = { factor = 0.1 } } + bypass = { + custom_trigger_tooltip = { + tooltip = GRI_core_TRD_FEZ_AET_HEL_POM_FLO_JRR_JER_JEB_JFT_VIN_tp + TRD = { + OR = { + exists = no + is_subject_of = ROOT + } + } + FEZ = { + OR = { + exists = no + is_subject_of = ROOT + } + } + AET = { + OR = { + exists = no + is_subject_of = ROOT + } + } + HEL = { + OR = { + exists = no + is_subject_of = ROOT + } + } + POM = { + OR = { + exists = no + is_subject_of = ROOT + } + } + JRR = { + OR = { + exists = no + is_subject_of = ROOT + } + } + JER = { + OR = { + exists = no + is_subject_of = ROOT + } + } + JEB = { + OR = { + exists = no + is_subject_of = ROOT + } + } + JFT = { + OR = { + exists = no + is_subject_of = ROOT + } + } + VIN = { + OR = { + exists = no + is_subject_of = ROOT + } + } + FLO = { + OR = { + exists = no + is_subject_of = ROOT + } + } + } + } will_lead_to_war_with = TRD will_lead_to_war_with = FEZ will_lead_to_war_with = AET @@ -12168,6 +13610,7 @@ shared_focus = { will_lead_to_war_with = JES will_lead_to_war_with = JFT will_lead_to_war_with = VIN + will_lead_to_war_with = FLO completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_the_west" create_wargoal = { type = annex_everything target = TRD } @@ -12180,6 +13623,7 @@ shared_focus = { create_wargoal = { type = annex_everything target = JFT } create_wargoal = { type = annex_everything target = VIN } create_wargoal = { type = annex_everything target = JES } + create_wargoal = { type = annex_everything target = FLO } } search_filters = { FOCUS_FILTER_ANNEXATION } } @@ -12339,7 +13783,53 @@ shared_focus = { has_government = neutrality is_subject = no } - + bypass = { + custom_trigger_tooltip = { + tooltip = GRI_core_ARA_FRN_TAL_WNG_FAL_SIC_CYA_tp + ARA = { + OR = { + exists = no + is_subject_of = ROOT + } + } + FRN = { + OR = { + exists = no + is_subject_of = ROOT + } + } + TAL = { + OR = { + exists = no + is_subject_of = ROOT + } + } + WNG = { + OR = { + exists = no + is_subject_of = ROOT + } + } + FAL = { + OR = { + exists = no + is_subject_of = ROOT + } + } + SIC = { + OR = { + exists = no + is_subject_of = ROOT + } + } + CYA = { + OR = { + exists = no + is_subject_of = ROOT + } + } + } + } ai_will_do = { factor = 100 modifier = { @@ -12464,7 +13954,65 @@ shared_focus = { has_government = neutrality is_subject = no } - + bypass = { + custom_trigger_tooltip = { + tooltip = GRI_core_HLQ_LNS_LSM_LSC_LUS_GRW_BRF_GRY_GRU_tp + HLQ = { + OR = { + exists = no + is_subject_of = ROOT + } + } + LNS = { + OR = { + exists = no + is_subject_of = ROOT + } + } + LSM = { + OR = { + exists = no + is_subject_of = ROOT + } + } + LSC = { + OR = { + exists = no + is_subject_of = ROOT + } + } + LUS = { + OR = { + exists = no + is_subject_of = ROOT + } + } + GRW = { + OR = { + exists = no + is_subject_of = ROOT + } + } + BRF = { + OR = { + exists = no + is_subject_of = ROOT + } + } + GRY = { + OR = { + exists = no + is_subject_of = ROOT + } + } + GRU = { + OR = { + exists = no + is_subject_of = ROOT + } + } + } + } ai_will_do = { factor = 100 modifier = { @@ -13295,7 +14843,15 @@ shared_focus = { add_stability = 0.05 add_war_support = 0.05 add_popularity = { ideology = democratic popularity = 0.03 } - remove_ideas = ANG_republican_secret_police_enemy + if = { + limit = { + has_idea = ANG_republican_secret_police_enemy + } + remove_ideas = ANG_republican_secret_police_enemy + } + else = { + remove_ideas = ANG_republican_secret_police_enemy_lar + } } search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_POLITICAL } } @@ -13913,9 +15469,20 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_commissars" - swap_ideas = { - remove_idea = ANG_loyatly_squads - add_idea = ANG_imperial_commissariat + if = { + limit = { + has_dlc = "La Resistance" + } + swap_ideas = { + remove_idea = ANG_loyatly_squads_lar + add_idea = ANG_imperial_commissariat_lar + } + } + else = { + swap_ideas = { + remove_idea = ANG_loyatly_squads + add_idea = ANG_imperial_commissariat + } } } search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_POLITICAL } @@ -13942,6 +15509,7 @@ shared_focus = { remove_idea = ANG_bleed_for_me_idea add_idea = ANG_pental_battalion_idea } + set_technology = { penal_infantry = 1 } } search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_MANPOWER } } @@ -13985,7 +15553,47 @@ shared_focus = { has_government = fascism is_subject = no } - + bypass = { + custom_trigger_tooltip = { + tooltip = GRI_core_FAT_SRS_MNC_VED_HAU_tp + FAT = { + OR = { + exists = no + is_subject_of = ROOT + } + } + FAW = { + OR = { + exists = no + is_subject_of = ROOT + } + } + SRS = { + OR = { + exists = no + is_subject_of = ROOT + } + } + MNC = { + OR = { + exists = no + is_subject_of = ROOT + } + } + VED = { + OR = { + exists = no + is_subject_of = ROOT + } + } + HAU = { + OR = { + exists = no + is_subject_of = ROOT + } + } + } + } ai_will_do = { factor = 100 modifier = { @@ -14191,7 +15799,58 @@ shared_focus = { has_government = fascism is_subject = no } - + bypass = { + custom_trigger_tooltip = { + tooltip = GRI_core_AVI_BAN_EYR_ERI_LAK_BOI_tp + AVI = { + OR = { + exists = no + is_subject_of = ROOT + } + } + BAN = { + OR = { + exists = no + is_subject_of = ROOT + } + } + EYR = { + OR = { + exists = no + is_subject_of = ROOT + } + } + ERI = { + OR = { + exists = no + is_subject_of = ROOT + } + } + LAK = { + OR = { + exists = no + is_subject_of = ROOT + } + } + BOI = { + OR = { + exists = no + is_subject_of = ROOT + } + } + } + 389 = { + owner = { + OR = { + tag = ROOT + OR = { + is_subject_of = ROOT + is_in_faction_with = ROOT + } + } + } + } + } ai_will_do = { factor = 100 modifier = { @@ -14203,7 +15862,6 @@ shared_focus = { will_lead_to_war_with = BAN will_lead_to_war_with = EYR will_lead_to_war_with = ERI - will_lead_to_war_with = FLO will_lead_to_war_with = POM will_lead_to_war_with = BOI will_lead_to_war_with = LAK @@ -14213,7 +15871,6 @@ shared_focus = { create_wargoal = { type = annex_everything target = BAN } create_wargoal = { type = annex_everything target = EYR } create_wargoal = { type = annex_everything target = ERI } - create_wargoal = { type = annex_everything target = FLO } create_wargoal = { type = annex_everything target = POM } create_wargoal = { type = annex_everything target = BOI } create_wargoal = { type = annex_everything target = LAK } @@ -14315,7 +15972,77 @@ shared_focus = { has_government = fascism is_subject = no } - + bypass = { + custom_trigger_tooltip = { + tooltip = GRI_core_TRD_FEZ_AET_HEL_POM_FLO_JRR_JER_JEB_JFT_VIN_tp + TRD = { + OR = { + exists = no + is_subject_of = ROOT + } + } + FEZ = { + OR = { + exists = no + is_subject_of = ROOT + } + } + AET = { + OR = { + exists = no + is_subject_of = ROOT + } + } + HEL = { + OR = { + exists = no + is_subject_of = ROOT + } + } + POM = { + OR = { + exists = no + is_subject_of = ROOT + } + } + JRR = { + OR = { + exists = no + is_subject_of = ROOT + } + } + JER = { + OR = { + exists = no + is_subject_of = ROOT + } + } + JEB = { + OR = { + exists = no + is_subject_of = ROOT + } + } + JFT = { + OR = { + exists = no + is_subject_of = ROOT + } + } + VIN = { + OR = { + exists = no + is_subject_of = ROOT + } + } + FLO = { + OR = { + exists = no + is_subject_of = ROOT + } + } + } + } ai_will_do = { factor = 100 modifier = { @@ -14333,6 +16060,7 @@ shared_focus = { will_lead_to_war_with = JES will_lead_to_war_with = JFT will_lead_to_war_with = VIN + will_lead_to_war_with = FLO completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ANG_the_west_baron" create_wargoal = { type = annex_everything target = TRD } @@ -14345,6 +16073,7 @@ shared_focus = { create_wargoal = { type = annex_everything target = JFT } create_wargoal = { type = annex_everything target = VIN } create_wargoal = { type = annex_everything target = JES } + create_wargoal = { type = annex_everything target = FLO } } search_filters = { FOCUS_FILTER_ANNEXATION } } @@ -14502,6 +16231,53 @@ shared_focus = { factor = 0.1 } } + bypass = { + custom_trigger_tooltip = { + tooltip = GRI_core_ARA_FRN_TAL_WNG_FAL_SIC_CYA_tp + ARA = { + OR = { + exists = no + is_subject_of = ROOT + } + } + FRN = { + OR = { + exists = no + is_subject_of = ROOT + } + } + TAL = { + OR = { + exists = no + is_subject_of = ROOT + } + } + WNG = { + OR = { + exists = no + is_subject_of = ROOT + } + } + FAL = { + OR = { + exists = no + is_subject_of = ROOT + } + } + SIC = { + OR = { + exists = no + is_subject_of = ROOT + } + } + CYA = { + OR = { + exists = no + is_subject_of = ROOT + } + } + } + } will_lead_to_war_with = ARA will_lead_to_war_with = FRN will_lead_to_war_with = TAL @@ -14627,7 +16403,65 @@ shared_focus = { has_government = fascism is_subject = no } - + bypass = { + custom_trigger_tooltip = { + tooltip = GRI_core_HLQ_LNS_LSM_LSC_LUS_GRW_BRF_GRY_GRU_tp + HLQ = { + OR = { + exists = no + is_subject_of = ROOT + } + } + LNS = { + OR = { + exists = no + is_subject_of = ROOT + } + } + LSM = { + OR = { + exists = no + is_subject_of = ROOT + } + } + LSC = { + OR = { + exists = no + is_subject_of = ROOT + } + } + LUS = { + OR = { + exists = no + is_subject_of = ROOT + } + } + GRW = { + OR = { + exists = no + is_subject_of = ROOT + } + } + BRF = { + OR = { + exists = no + is_subject_of = ROOT + } + } + GRY = { + OR = { + exists = no + is_subject_of = ROOT + } + } + GRU = { + OR = { + exists = no + is_subject_of = ROOT + } + } + } + } ai_will_do = { factor = 100 modifier = { diff --git a/common/national_focus/ARA.txt b/common/national_focus/ARA.txt index 80100bbfbf2..936aaeeb67d 100644 --- a/common/national_focus/ARA.txt +++ b/common/national_focus/ARA.txt @@ -2528,7 +2528,15 @@ focus_tree = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ARA_foreign_intelligence_office" - add_ideas = ARA_foreign_intelligence_office_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = ARA_foreign_intelligence_office_idea_lar + } + else = { + add_ideas = ARA_foreign_intelligence_office_idea + } add_popularity = { ideology = communism popularity = 0.05 diff --git a/common/national_focus/AVI.txt b/common/national_focus/AVI.txt index 5a919a909e6..4d1ee02ed92 100644 --- a/common/national_focus/AVI.txt +++ b/common/national_focus/AVI.txt @@ -716,9 +716,19 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus unified_intelligence_agency" - AVI = { add_ideas = AVI_unified_intelligence_agency } - EYR = { add_ideas = AVI_unified_intelligence_agency } - ERI = { add_ideas = AVI_unified_intelligence_agency } + if = { + limit = { + has_dlc = "La Resistance" + } + AVI = { add_ideas = AVI_unified_intelligence_agency_lar } + EYR = { add_ideas = AVI_unified_intelligence_agency_lar } + ERI = { add_ideas = AVI_unified_intelligence_agency_lar } + } + else = { + AVI = { add_ideas = AVI_unified_intelligence_agency } + EYR = { add_ideas = AVI_unified_intelligence_agency } + ERI = { add_ideas = AVI_unified_intelligence_agency } + } } } @@ -4009,7 +4019,15 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus the_long_arm_of_the_revolution" - swap_ideas = {remove_idea = AVI_unified_intelligence_agency add_idea = AVI_long_arm_of_the_revolution} + if = { + limit = { + has_dlc = "La Resistance" + } + swap_ideas = {remove_idea = AVI_unified_intelligence_agency_lar add_idea = AVI_long_arm_of_the_revolution_lar } + } + else = { + swap_ideas = {remove_idea = AVI_unified_intelligence_agency add_idea = AVI_long_arm_of_the_revolution} + } } } shared_focus = { @@ -4392,7 +4410,15 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus restructure_the_secret_service" - swap_ideas = {remove_idea = AVI_unified_intelligence_agency add_idea = AVI_Evidenzbureau} + if = { + limit = { + has_dlc = "La Resistance" + } + swap_ideas = {remove_idea = AVI_unified_intelligence_agency_lar add_idea = AVI_Evidenzbureau_lar } + } + else = { + swap_ideas = {remove_idea = AVI_unified_intelligence_agency add_idea = AVI_Evidenzbureau} + } } } shared_focus = { diff --git a/common/national_focus/BAK_shared.txt b/common/national_focus/BAK_shared.txt index 40a0190c43f..2333ba3044d 100644 --- a/common/national_focus/BAK_shared.txt +++ b/common/national_focus/BAK_shared.txt @@ -237,6 +237,8 @@ shared_focus = { add_planning = 1 add_defense = 1 add_attack = 1 + add_coordination = 1 + add_maneuver = 1 } } search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_POLITICAL FOCUS_FILTER_MANPOWER } @@ -419,7 +421,15 @@ shared_focus = { else = { remove_ideas = BAK_shattered_idealism_4 } - add_ideas = BAK_military_commissars_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = BAK_military_commissars_idea_lar + } + else = { + add_ideas = BAK_military_commissars_idea + } } search_filters = { FOCUS_FILTER_ANNEXATION FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_STABILITY FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_POLITICAL FOCUS_FILTER_MANPOWER FOCUS_FILTER_RESISTANCE } } @@ -471,7 +481,15 @@ shared_focus = { else = { remove_ideas = BAK_shattered_idealism_4 } - add_ideas = BAK_secret_service_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = BAK_secret_service_idea_lar + } + else = { + add_ideas = BAK_secret_service_idea + } } search_filters = { FOCUS_FILTER_ANNEXATION FOCUS_FILTER_STABILITY FOCUS_FILTER_POLITICAL FOCUS_FILTER_MANPOWER } } @@ -3645,13 +3663,29 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus BAK_literally_the_ORPO" if = { - limit = { - has_country_flag = BAK_worse_ideas + limit = { + has_dlc = "La Resistance" + } + if = { + limit = { + has_country_flag = BAK_worse_ideas + } + add_ideas = BAK_literally_the_ORPO_idea_lar + } + else = { + add_ideas = BAK_literally_the_ORPO_idea_2_lar } - add_ideas = BAK_literally_the_ORPO_idea } else = { - add_ideas = BAK_literally_the_ORPO_idea_2 + if = { + limit = { + has_country_flag = BAK_worse_ideas + } + add_ideas = BAK_literally_the_ORPO_idea + } + else = { + add_ideas = BAK_literally_the_ORPO_idea_2 + } } } search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_POLITICAL } diff --git a/common/national_focus/BAL_shared.txt b/common/national_focus/BAL_shared.txt index d43e05255c9..8d27375eb1b 100644 --- a/common/national_focus/BAL_shared.txt +++ b/common/national_focus/BAL_shared.txt @@ -625,7 +625,15 @@ remove_idea = BAL_military_disarray2 } } - add_ideas = BAL_mis + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = BAL_mis_lar + } + else = { + add_ideas = BAL_mis + } } search_filters = { FOCUS_FILTER_ARMY_BONUS } } @@ -4028,6 +4036,15 @@ remove_idea = BAL_mis } } + else_if = { + limit = { + has_idea = BAL_mis_lar + } + swap_ideas = { + add_idea = BAL_armed_unions_idea + remove_idea = BAL_mis_lar + } + } else = { add_ideas = BAL_armed_unions_idea } @@ -4723,17 +4740,45 @@ remove_idea = BAL_mis } } + else_if = { + limit = { + has_idea = BAL_mis_lar + } + swap_ideas = { + add_idea = BAL_mis2_lar + remove_idea = BAL_mis_lar + } + } else_if = { limit = { has_idea = BAL_armed_unions_idea } - swap_ideas = { - add_idea = BAL_mis - remove_idea = BAL_armed_unions_idea + if = { + limit = { + has_dlc = "La Resistance" + } + swap_ideas = { + add_idea = BAL_mis_lar + remove_idea = BAL_armed_unions_idea + } + } + else = { + swap_ideas = { + add_idea = BAL_mis + remove_idea = BAL_armed_unions_idea + } } } else = { - add_ideas = BAL_mis + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = BAL_mis_lar + } + else = { + add_ideas = BAL_mis + } } } search_filters = { FOCUS_FILTER_ARMY_BONUS } diff --git a/common/national_focus/BAN.txt b/common/national_focus/BAN.txt index 7d8ebb98041..7619940187c 100644 --- a/common/national_focus/BAN.txt +++ b/common/national_focus/BAN.txt @@ -688,7 +688,15 @@ focus_tree = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus BAN_blackrocks_police" - add_ideas = BAN_I_blackrock_police + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = BAN_I_blackrock_police_lar + } + else = { + add_ideas = BAN_I_blackrock_police + } swap_ideas = { remove_idea = BAN_lawless_land2 add_idea = BAN_lawless_land3 diff --git a/common/national_focus/BAR_shared.txt b/common/national_focus/BAR_shared.txt index 9039da37601..98ee4673fdb 100644 --- a/common/national_focus/BAR_shared.txt +++ b/common/national_focus/BAR_shared.txt @@ -6961,7 +6961,7 @@ shared_focus = { } completion_reward = { set_country_flag = unlock_viiracore1 - custom_effect_tooltip = BAR_viira_ambitions_desc + custom_effect_tooltip = BAR_viira_ambitions_tooltip_desc custom_effect_tooltip = BAR_viira_core_desc hidden_effect = { set_cosmetic_tag = BAR_viira diff --git a/common/national_focus/BRF.txt b/common/national_focus/BRF.txt index c4595bf0a5f..febda32935b 100644 --- a/common/national_focus/BRF.txt +++ b/common/national_focus/BRF.txt @@ -4443,6 +4443,8 @@ focus_tree = { add_planning = 1 add_defense = 1 add_attack = 1 + add_coordination = 1 + add_maneuver = 1 } } } @@ -6270,7 +6272,15 @@ focus_tree = { #2nd Tree } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus BRF_society_secrets" - add_ideas = BRF_society_secrets_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = BRF_society_secrets_idea_lar + } + else = { + add_ideas = BRF_society_secrets_idea + } } ai_will_do = { factor = 33 } } @@ -6292,7 +6302,15 @@ focus_tree = { #2nd Tree } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus BRF_inner_peace" - add_ideas = BRF_inner_peace_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = BRF_inner_peace_idea_lar + } + else = { + add_ideas = BRF_inner_peace_idea + } custom_effect_tooltip = RECOVER_CW hidden_effect = { remove_civil_war_aftermath_effect = yes diff --git a/common/national_focus/CHN.txt b/common/national_focus/CHN.txt index ec11bf8b26f..0766f3b5e57 100644 --- a/common/national_focus/CHN.txt +++ b/common/national_focus/CHN.txt @@ -3603,8 +3603,10 @@ focus_tree = { log = "[GetDateText]: [Root.GetName]: Focus chn_navylysander" navy_experience = 25 add_ideas = lysander - remove_unit_leader_role = { - character = CHN_mimic + remove_unit_leader_role = CHN_mimic + remove_advisor_role = { + slot = navy_chief + character = CHN_mimic } custom_effect_tooltip = CHN_lysander_palpus custom_effect_tooltip = CHN_lysander_maxilla @@ -3658,6 +3660,10 @@ focus_tree = { navy_experience = 25 add_ideas = mimic remove_unit_leader_role = CHN_lysander + remove_advisor_role = { + slot = navy_chief + character = CHN_lysander + } custom_effect_tooltip = CHN_mimic_clypeus custom_effect_tooltip = CHN_mimic_labrum hidden_effect = { diff --git a/common/national_focus/CRY_shared.txt b/common/national_focus/CRY_shared.txt index dba29768930..10fd876cc04 100644 --- a/common/national_focus/CRY_shared.txt +++ b/common/national_focus/CRY_shared.txt @@ -1014,7 +1014,15 @@ shared_focus = { y = 1 completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus CRY_militarisation" - add_timed_idea = { idea = sombra_military_effort days = 1200 } + if = { + limit = { + has_dlc = "La Resistance" + } + add_timed_idea = { idea = sombra_military_effort_lar days = 1200 } + } + else = { + add_timed_idea = { idea = sombra_military_effort days = 1200 } + } effect_tooltip = { if = { limit = { diff --git a/common/national_focus/CYA.txt b/common/national_focus/CYA.txt index 516064c06f9..aab6a3d00ca 100644 --- a/common/national_focus/CYA.txt +++ b/common/national_focus/CYA.txt @@ -629,7 +629,15 @@ shared_focus = { limit = { amount_research_slots < 5 } add_research_slot = 1 } - add_ideas = CYA_military_laboratories + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = CYA_military_laboratories_lar + } + else = { + add_ideas = CYA_military_laboratories + } } search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_RESEARCH } } @@ -6900,7 +6908,15 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus CYA_secret_police" - add_ideas = CYA_registry_office + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = CYA_registry_office_lar + } + else = { + add_ideas = CYA_registry_office + } } search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_POLITICAL } } diff --git a/common/national_focus/DED_aprilfool.txt b/common/national_focus/DED_aprilfool.txt index 01d2d89ba3b..69d0dc20c8c 100644 --- a/common/national_focus/DED_aprilfool.txt +++ b/common/national_focus/DED_aprilfool.txt @@ -2144,7 +2144,15 @@ shared_focus = { y = 2 completion_reward = { - add_ideas = DED_boney_protection + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = DED_boney_protection_lar + } + else = { + add_ideas = DED_boney_protection + } hidden_effect = { if = { limit = { @@ -2514,9 +2522,20 @@ shared_focus = { y = 1 completion_reward = { - swap_ideas = { - remove_idea = DED_AP_magehold - add_idea = DED_perpetual_feudalism_magehold + if = { + limit = { + has_dlc = "La Resistance" + } + swap_ideas = { + remove_idea = DED_AP_magehold_lar + add_idea = DED_perpetual_feudalism_magehold_lar + } + } + else = { + swap_ideas = { + remove_idea = DED_AP_magehold + add_idea = DED_perpetual_feudalism_magehold + } } } } diff --git a/common/national_focus/EQC.txt b/common/national_focus/EQC.txt index a9fd72a67d3..eadc75adcbd 100644 --- a/common/national_focus/EQC.txt +++ b/common/national_focus/EQC.txt @@ -1352,6 +1352,7 @@ focus_tree = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus EQC_the_election" + set_country_leader_ideology = liberalism end_puppet_this = yes if = { limit = { diff --git a/common/national_focus/EQC_maresoc.txt b/common/national_focus/EQC_maresoc.txt index 24ebeb27090..1e406b66a4c 100644 --- a/common/national_focus/EQC_maresoc.txt +++ b/common/national_focus/EQC_maresoc.txt @@ -605,7 +605,15 @@ focus_tree = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus EQC_newspeak" - add_ideas = EQC_MARE_newspeak + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = EQC_MARE_newspeak_lar + } + else = { + add_ideas = EQC_MARE_newspeak + } add_popularity = { ideology = communism popularity = 0.05 @@ -671,9 +679,20 @@ focus_tree = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus EQC_doublethink" - swap_ideas = { - remove_idea = EQC_MARE_newspeak - add_idea = EQC_MARE_doublethink + if = { + limit = { + has_dlc = "La Resistance" + } + swap_ideas = { + remove_idea = EQC_MARE_newspeak_lar + add_idea = EQC_MARE_doublethink_lar + } + } + else = { + swap_ideas = { + remove_idea = EQC_MARE_newspeak + add_idea = EQC_MARE_doublethink + } } } search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_STABILITY } diff --git a/common/national_focus/FAL.txt b/common/national_focus/FAL.txt index 3477b1a3db5..c3541d78029 100644 --- a/common/national_focus/FAL.txt +++ b/common/national_focus/FAL.txt @@ -339,10 +339,13 @@ focus_tree = { focus = FAL_improve_illiteracy } + bypass = { + has_idea = proper_science_base + } + completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus FAL_science1" increase_science_base = yes - } } @@ -591,7 +594,6 @@ focus_tree = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus FAL_new_banks" decrease_poverty = yes - } } @@ -2495,8 +2497,8 @@ focus_tree = { bypass = { NOT = { - owns_state = 533 - owns_state = 549 + owns_state = 533 + owns_state = 549 } } diff --git a/common/national_focus/FAT_shared.txt b/common/national_focus/FAT_shared.txt index dc9ed4885c2..ec91d930a63 100644 --- a/common/national_focus/FAT_shared.txt +++ b/common/national_focus/FAT_shared.txt @@ -3604,9 +3604,6 @@ shared_focus = { target = ROOT autonomy_state = autonomy_nominal_vassal } - ROOT = { - restore_previous_government_type = yes - } } else = { GRD = { @@ -3614,6 +3611,7 @@ shared_focus = { } } } + restore_previous_government_type = yes } search_filters = { FOCUS_FILTER_TFV_AUTONOMY FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_STABILITY } } @@ -6809,6 +6807,26 @@ shared_focus = { } } } + if = { + limit = { country_exists = JES } + create_wargoal = { + type = annex_everything + target = JES + } + } + else = { + every_state = { + limit = { is_core_of = JES } + owner = { + ROOT = { + create_wargoal = { + type = annex_everything + target = PREV + } + } + } + } + } } search_filters = { FOCUS_FILTER_ANNEXATION } } @@ -10829,7 +10847,15 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus FAT_police_on_the_streets" - add_ideas = FAT_police_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = FAT_police_idea_lar + } + else = { + add_ideas = FAT_police_idea + } } search_filters = { FOCUS_FILTER_WAR_SUPPORT } } diff --git a/common/national_focus/FEA_shared.txt b/common/national_focus/FEA_shared.txt index 45b7425c7a2..ab6ddf28312 100644 --- a/common/national_focus/FEA_shared.txt +++ b/common/national_focus/FEA_shared.txt @@ -6648,7 +6648,15 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus FEA_establish_the_SA" - add_ideas = FEA_secret_police_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = FEA_secret_police_idea_lar + } + else = { + add_ideas = FEA_secret_police_idea + } } search_filters = { FOCUS_FILTER_RESISTANCE FOCUS_FILTER_POLITICAL } } @@ -7663,7 +7671,15 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus FEA_secret_police_fascist" - add_ideas = FEA_gestapo + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = FEA_gestapo_lar + } + else = { + add_ideas = FEA_gestapo + } add_stability = 0.05 } search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_RESISTANCE FOCUS_FILTER_POLITICAL } @@ -9045,7 +9061,15 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus FEA_the_dukes_secret_service" - add_ideas = FEA_secret_service + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = FEA_secret_service_lar + } + else = { + add_ideas = FEA_secret_service + } } search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_RESISTANCE FOCUS_FILTER_STABILITY } } diff --git a/common/national_focus/FEZ.txt b/common/national_focus/FEZ.txt index cbd92345950..198be000f08 100644 --- a/common/national_focus/FEZ.txt +++ b/common/national_focus/FEZ.txt @@ -72,7 +72,7 @@ focus_tree = { focus = { id = FEZ_no_cops icon = GFX_goal_revolution - cost = 10.00 + cost = 8.00 available = { has_government = neutrality @@ -143,7 +143,7 @@ focus_tree = { focus = { id = FEZ_mercenary_cops icon = GFX_goal_step_on_skull - cost = 10.00 + cost = 8.00 available = { has_government = neutrality @@ -377,7 +377,7 @@ focus_tree = { focus = { id = FEZ_black_market_start icon = GFX_goal_schemeing_bankers - cost = 10.00 + cost = 8.00 available = { has_government = neutrality @@ -410,7 +410,7 @@ focus_tree = { focus = { id = FEZ_steal_smart_birbs icon = GFX_goal_technological_supremacy - cost = 10.00 + cost = 8.00 available = { has_government = neutrality @@ -528,7 +528,7 @@ focus_tree = { focus = { id = FEZ_persuade_griefwald icon = GFX_goal_generic_major_alliance - cost = 10.00 + cost = 8.00 available = { has_government = neutrality @@ -570,7 +570,7 @@ focus_tree = { focus = { id = FEZ_prepare_war icon = GFX_focus_indy_bound_by_blood - cost = 10.00 + cost = 8.00 available = { has_government = neutrality @@ -602,7 +602,7 @@ focus_tree = { focus = { id = FEZ_griefwald_ally icon = GFX_focus_indy_generic_political - cost = 10.00 + cost = 8.00 bypass = { AET = { @@ -706,7 +706,7 @@ focus_tree = { focus = { id = FEZ_skyfall_war icon = GFX_goal_generic_major_war - cost = 10.00 + cost = 8.00 will_lead_to_war_with = TRD available = { @@ -759,7 +759,7 @@ focus_tree = { focus = { id = FEZ_approach_aqulia icon = GFX_goal_collaborate_local_elites - cost = 10.00 + cost = 8.00 available = { has_government = neutrality @@ -795,7 +795,7 @@ focus_tree = { focus = { id = FEZ_expanding_market icon = GFX_goal_endless_money - cost = 10.00 + cost = 8.00 available = { has_government = neutrality @@ -870,7 +870,7 @@ focus_tree = { focus = { id = FEZ_corrupt_cops icon = GFX_goal_secret_agents - cost = 10.00 + cost = 8.00 available = { has_government = fascism @@ -926,7 +926,7 @@ focus_tree = { focus = { id = FEZ_loose_ends icon = GFX_goal_DEI_focus_disband_volksraad - cost = 10.00 + cost = 8.00 available = { has_government = fascism @@ -955,7 +955,7 @@ focus_tree = { focus = { id = FEZ_expand_family icon = GFX_focus_generic_support_the_left_right_claw - cost = 10.00 + cost = 8.00 available = { has_government = fascism @@ -987,7 +987,7 @@ focus_tree = { focus = { id = FEZ_invite_criminals_to_family icon = GFX_focus_generic_self_management - cost = 10.00 + cost = 8.00 available = { has_government = fascism @@ -1019,7 +1019,7 @@ focus_tree = { focus = { id = FEZ_protect_scientists icon = GFX_focus_indy_unequal_treaties - cost = 10.00 + cost = 8.00 available = { has_government = fascism @@ -1047,7 +1047,7 @@ focus_tree = { focus = { id = FEZ_ludicrous_buisness icon = GFX_goal_cash_and_cap - cost = 10.00 + cost = 8.00 available = { has_government = fascism @@ -1181,7 +1181,7 @@ focus_tree = { focus = { id = FEZ_skyfall_blockade icon = GFX_goal_generic_more_territorial_claims - cost = 10.00 + cost = 8.00 available = { has_government = fascism @@ -1222,7 +1222,7 @@ focus_tree = { focus = { id = FEZ_mafia_way icon = GFX_focus_gambling - cost = 10.00 + cost = 8.00 available = { has_government = fascism @@ -1250,7 +1250,7 @@ focus_tree = { focus = { id = FEZ_rally_family icon = GFX_focus_generic_home_defense - cost = 10.00 + cost = 8.00 available = { has_government = fascism @@ -1331,7 +1331,7 @@ focus_tree = { focus = { id = FEZ_tommy_guns_for_all icon = GFX_goal_factory_complex - cost = 10.00 + cost = 8.00 available = { has_government = fascism @@ -1410,7 +1410,7 @@ focus_tree = { focus = { id = FEZ_skyfall_strikes icon = GFX_goal_generic_major_war - cost = 10.00 + cost = 8.00 will_lead_to_war_with = TRD available = { @@ -1456,7 +1456,7 @@ focus_tree = { focus = { id = FEZ_mafia_skyfall icon = GFX_goal_gold - cost = 10.00 + cost = 8.00 available = { has_government = fascism @@ -1693,7 +1693,7 @@ focus_tree = { focus = { id = FEZ_asking_for_help icon = GFX_goal_foreign_diplomacy - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_recovering_raid @@ -1718,7 +1718,7 @@ focus_tree = { focus = { id = FEZ_insipire_pd icon = GFX_goal_generic_national_unity_claws - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_recruit_last_cadets @@ -1750,7 +1750,7 @@ focus_tree = { focus = { id = FEZ_prepare_for_raids icon = GFX_focus_generic_little_entente - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_insipire_pd @@ -1778,7 +1778,7 @@ focus_tree = { focus = { id = FEZ_do_it_by_the_book icon = GFX_goal_KTG_Bookstack - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_insipire_pd @@ -1802,7 +1802,7 @@ focus_tree = { focus = { id = FEZ_hunt_corruption icon = GFX_focus_generic_support_the_left_right_claw - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_insipire_pd @@ -1829,7 +1829,7 @@ focus_tree = { focus = { id = FEZ_start_raids icon = GFX_focus_indy_bound_by_blood - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_prepare_for_raids @@ -1978,7 +1978,7 @@ focus_tree = { focus = { id = FEZ_safter_place icon = GFX_focus_generic_support_the_left_right - cost = 10.00 + cost = 8.00 available = { has_government = democratic @@ -2009,7 +2009,7 @@ focus_tree = { focus = { id = FEZ_reopen_skoolz icon = GFX_focus_research - cost = 10.00 + cost = 8.00 available = { has_government = democratic @@ -2037,7 +2037,7 @@ focus_tree = { focus = { id = FEZ_more_factory_jobs icon = GFX_goal_factory_complex - cost = 10.00 + cost = 8.00 available = { has_government = democratic @@ -2157,7 +2157,7 @@ focus_tree = { focus = { id = FEZ_stronger_than_ever icon = GFX_goal_constitutional_guarantees - cost = 10.00 + cost = 8.00 available = { has_government = democratic @@ -2301,7 +2301,7 @@ focus_tree = { focus = { id = FEZ_war_with_evil icon = GFX_goal_generic_major_war - cost = 10.00 + cost = 8.00 will_lead_to_war_with = TRD available = { @@ -2362,7 +2362,7 @@ focus_tree = { focus = { id = FEZ_ally_aqulia icon = GFX_goal_griffonia_integrate_aquileia - cost = 10.00 + cost = 8.00 cancel = { has_country_flag = FEZ_aquileia_rejects_cops @@ -2424,7 +2424,7 @@ focus_tree = { focus = { id = FEZ_ally_republic icon = GFX_goal_griffonia_integrate_minors - cost = 10.00 + cost = 8.00 cancel = { has_country_flag = FEZ_fat_rejects_cops @@ -2508,7 +2508,7 @@ focus_tree = { focus = { id = FEZ_expand_army icon = GFX_focus_generic_little_entente - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_army_start @@ -2565,7 +2565,7 @@ focus_tree = { focus = { id = FEZ_motrized icon = GFX_goal_generic_army_motorized - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_mobile_start @@ -2600,7 +2600,7 @@ focus_tree = { focus = { id = FEZ_tanks icon = GFX_goal_generic_army_tanks - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_mobile_start @@ -2630,7 +2630,7 @@ focus_tree = { focus = { id = FEZ_bigger_tanks icon = GFX_goal_punishing_barrage - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_motrized @@ -2664,7 +2664,7 @@ focus_tree = { focus = { id = FEZ_mobile_doctrine2 icon = GFX_goal_generic_cavalry - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_motrized @@ -2697,7 +2697,7 @@ focus_tree = { focus = { id = FEZ_better_tank_factories icon = GFX_focus_generic_tank_production - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_bigger_tanks @@ -2756,7 +2756,7 @@ focus_tree = { focus = { id = FEZ_bigger_guns icon = GFX_goal_generic_army_artillery2 - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_superior_start @@ -2791,7 +2791,7 @@ focus_tree = { focus = { id = FEZ_special_forces icon = GFX_goal_generic_special_forces - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_superior_start @@ -2822,7 +2822,7 @@ focus_tree = { focus = { id = FEZ_better_weapons icon = GFX_goal_military_academy - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_special_forces @@ -2862,7 +2862,7 @@ focus_tree = { focus = { id = FEZ_superior_doctrine2 icon = GFX_goal_generic_army_artillery - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_special_forces @@ -2895,7 +2895,7 @@ focus_tree = { focus = { id = FEZ_hardened_troops icon = GFX_goal_conscription - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_superior_doctrine2 @@ -3005,7 +3005,7 @@ focus_tree = { focus = { id = FEZ_fighters icon = GFX_goal_generic_air_fighter - cost = 10.00 + cost = 8.00 mutually_exclusive = { focus = FEZ_bombers @@ -3038,7 +3038,7 @@ focus_tree = { focus = { id = FEZ_heavy_fighters icon = GFX_focus_jap_zero - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_fighters @@ -3067,7 +3067,7 @@ focus_tree = { focus = { id = FEZ_air_doctrine_f icon = GFX_goal_generic_CAS - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_fighters @@ -3096,7 +3096,7 @@ focus_tree = { focus = { id = FEZ_cas icon = GFX_goal_generic_occupy_start_war - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_heavy_fighters @@ -3126,7 +3126,7 @@ focus_tree = { focus = { id = FEZ_fighter_doctrine icon = GFX_goal_generic_air_fighter - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_air_doctrine_f @@ -3155,7 +3155,7 @@ focus_tree = { focus = { id = FEZ_bombers icon = GFX_goal_generic_air_bomber - cost = 10.00 + cost = 8.00 mutually_exclusive = { focus = FEZ_fighters @@ -3188,7 +3188,7 @@ focus_tree = { focus = { id = FEZ_bomber_doctrine icon = GFX_goal_poland_goal - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_bombers @@ -3217,7 +3217,7 @@ focus_tree = { focus = { id = FEZ_naval_bombers icon = GFX_goal_generic_air_fighter2 - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_bombers @@ -3246,7 +3246,7 @@ focus_tree = { focus = { id = FEZ_bomber_doctrine2 icon = GFX_goal_generic_CAS - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_bomber_doctrine @@ -3275,7 +3275,7 @@ focus_tree = { focus = { id = FEZ_strat_bombers icon = GFX_goal_generic_occupy_start_war - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_naval_bombers @@ -3304,7 +3304,7 @@ focus_tree = { focus = { id = FEZ_air_production icon = GFX_goal_generic_air_production - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_cas @@ -3427,7 +3427,7 @@ focus_tree = { focus = { id = FEZ_battleship icon = GFX_focus_generic_navy_battleship2 - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_large_fleet @@ -3456,7 +3456,7 @@ focus_tree = { focus = { id = FEZ_battleship_doctrine1 icon = GFX_focus_generic_destroyer - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_large_fleet @@ -3485,7 +3485,7 @@ focus_tree = { focus = { id = FEZ_aircraft_carrier icon = GFX_goal_generic_navy_carrier - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_battleship @@ -3514,7 +3514,7 @@ focus_tree = { focus = { id = FEZ_battleship_doctrine2 icon = GFX_goal_generic_air_fighter2 - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_battleship_doctrine1 @@ -3543,7 +3543,7 @@ focus_tree = { focus = { id = FEZ_battle_cruiser icon = GFX_goal_generic_navy_battleship - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_aircraft_carrier @@ -3576,7 +3576,7 @@ focus_tree = { focus = { id = FEZ_submaries icon = GFX_goal_generic_navy_submarine - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_small_fleet @@ -3605,7 +3605,7 @@ focus_tree = { focus = { id = FEZ_submarine_doctrine1 icon = GFX_goal_generic_navy_doctrines_tactics - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_small_fleet @@ -3634,7 +3634,7 @@ focus_tree = { focus = { id = FEZ_submarine_doctrine2 icon = GFX_goal_generic_amphibious_assault - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_submarine_doctrine1 @@ -3663,7 +3663,7 @@ focus_tree = { focus = { id = FEZ_cruisers icon = GFX_goal_generic_navy_cruiser - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_submaries @@ -3692,7 +3692,7 @@ focus_tree = { focus = { id = FEZ_heavy_cruisers icon = GFX_goal_generic_occupy_states_coastal - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_cruisers @@ -3725,7 +3725,7 @@ focus_tree = { focus = { id = FEZ_dockyards icon = GFX_goal_generic_construct_naval_dockyard - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_battle_cruiser focus = FEZ_heavy_cruisers } @@ -3760,7 +3760,7 @@ focus_tree = { focus = { id = FEZ_better_landingcraft icon = GFX_goal_generic_navy_cruiser - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_dockyards @@ -3789,7 +3789,7 @@ focus_tree = { focus = { id = FEZ_aquatic_fighters icon = GFX_goal_generic_amphibious_assault - cost = 10.00 + cost = 8.00 prerequisite = { focus = FEZ_dockyards diff --git a/common/national_focus/FRN.txt b/common/national_focus/FRN.txt index 151182662bd..a2f69a04de9 100644 --- a/common/national_focus/FRN.txt +++ b/common/national_focus/FRN.txt @@ -6081,69 +6081,74 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus FRN_radical_threat" add_ideas = FRN_anti_radical_front - create_faction = ANTI_RADICAL_FRONT if = { limit = { - TAL = { - exists = yes - is_subject = no - has_war = no - NOT = { - has_government = fascism - has_government = communism + is_in_faction = no + } + create_faction = ANTI_RADICAL_FRONT + if = { + limit = { + TAL = { + exists = yes + is_subject = no + has_war = no + NOT = { + has_government = fascism + has_government = communism + } } } + TAL = { + country_event = francistria.118 + } } - TAL = { - country_event = francistria.118 - } - } - if = { - limit = { - ARA = { - exists = yes - is_subject = no - has_war = no - NOT = { - has_government = fascism - has_government = communism + if = { + limit = { + ARA = { + exists = yes + is_subject = no + has_war = no + NOT = { + has_government = fascism + has_government = communism + } } } + ARA = { + country_event = francistria.118 + } } - ARA = { - country_event = francistria.118 - } - } - if = { - limit = { - FAL = { - exists = yes - is_subject = no - has_war = no - NOT = { - has_government = fascism - has_government = communism + if = { + limit = { + FAL = { + exists = yes + is_subject = no + has_war = no + NOT = { + has_government = fascism + has_government = communism + } } } + FAL = { + country_event = francistria.118 + } } - FAL = { - country_event = francistria.118 - } - } - if = { - limit = { - EQC = { - exists = yes - is_subject = no - has_war = no - NOT = { - has_government = fascism - has_government = communism + if = { + limit = { + EQC = { + exists = yes + is_subject = no + has_war = no + NOT = { + has_government = fascism + has_government = communism + } } } - } - EQC = { - country_event = francistria.118 + EQC = { + country_event = francistria.118 + } } } } diff --git a/common/national_focus/GEU.txt b/common/national_focus/GEU.txt index b497b931417..b8222d82ed6 100644 --- a/common/national_focus/GEU.txt +++ b/common/national_focus/GEU.txt @@ -440,7 +440,15 @@ focus_tree = { y = 6 completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus GEU_police" - add_ideas = GEU_secret_police + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = GEU_secret_police_lar + } + else = { + add_ideas = GEU_secret_police + } } search_filters = { FOCUS_FILTER_RESISTANCE } } diff --git a/common/national_focus/GRF.txt b/common/national_focus/GRF.txt index 5b494cd17bc..ed35dbeb79d 100644 --- a/common/national_focus/GRF.txt +++ b/common/national_focus/GRF.txt @@ -1550,7 +1550,15 @@ focus_tree = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus GRF_the_owls" - add_ideas = GRF_secret_police + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = GRF_secret_police_lar + } + else = { + add_ideas = GRF_secret_police + } } search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_STABILITY } } @@ -6352,6 +6360,8 @@ focus_tree = { add_planning = 1 add_defense = 1 add_attack = 1 + add_coordination = 1 + add_maneuver = 1 } } } diff --git a/common/national_focus/GRI_shared.txt b/common/national_focus/GRI_shared.txt index e01c7dae6ee..dbdd2e2593c 100644 --- a/common/national_focus/GRI_shared.txt +++ b/common/national_focus/GRI_shared.txt @@ -422,7 +422,15 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus GRI_the_secret_service" remove_ideas = GRI_boreas_archonate - add_ideas = GRI_agency + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = GRI_agency_lar + } + else = { + add_ideas = GRI_agency + } hidden_effect = { country_event = { id = grover.18 days = 30 } } @@ -2410,6 +2418,12 @@ shared_focus = { exists = no is_subject_of = ROOT } + } + FAW = { + OR = { + exists = no + is_subject_of = ROOT + } } SRS = { OR = { @@ -3354,6 +3368,7 @@ shared_focus = { exists = no is_subject_of = ROOT is_in_faction_with = ROOT + has_war_with = ROOT } } } @@ -5181,7 +5196,15 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus GRI_develop_enigma_code" - add_ideas = GRI_coding + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = GRI_coding_lar + } + else = { + add_ideas = GRI_coding + } if = { limit = { has_tech = radio @@ -5227,6 +5250,8 @@ shared_focus = { add_planning = 1 add_defense = 1 add_attack = 1 + add_coordination = 1 + add_maneuver = 1 } } search_filters = { FOCUS_FILTER_ARMY_BONUS } @@ -7486,6 +7511,12 @@ shared_focus = { exists = no is_subject_of = ROOT } + } + FAW = { + OR = { + exists = no + is_subject_of = ROOT + } } SRS = { OR = { @@ -7517,6 +7548,8 @@ shared_focus = { will_lead_to_war_with = FAW will_lead_to_war_with = SRS will_lead_to_war_with = MNC + will_lead_to_war_with = VED + will_lead_to_war_with = HAU completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus GRI_push_into_the_north" effect_tooltip = { create_wargoal = { type = annex_everything target = FAT } } @@ -9395,6 +9428,12 @@ shared_focus = { } remove_ideas = GRI_agency } + if = { + limit = { + has_idea = GRI_agency_lar + } + remove_ideas = GRI_agency_lar + } } search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_POLITICAL } } diff --git a/common/national_focus/GRU.txt b/common/national_focus/GRU.txt index 4d474d0a3ce..a3b2c4cba48 100644 --- a/common/national_focus/GRU.txt +++ b/common/national_focus/GRU.txt @@ -1136,7 +1136,15 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus GRU_knights_2b" - add_ideas = GRU_inquisition + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = GRU_inquisition_lar + } + else = { + add_ideas = GRU_inquisition + } } search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_POLITICAL } } @@ -4141,9 +4149,20 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus GRU_citizens_militia" - swap_ideas = { - remove_idea = GRU_min_pub_sec - add_idea = GRU_min_pub_sec_stronger + if = { + limit = { + has_idea = GRU_min_pub_sec + } + swap_ideas = { + remove_idea = GRU_min_pub_sec + add_idea = GRU_min_pub_sec_stronger + } + } + else = { + swap_ideas = { + remove_idea = GRU_min_pub_sec_lar + add_idea = GRU_min_pub_sec_stronger_lar + } } hidden_effect = { country_event = { id = gryps.61 days = 30 } diff --git a/common/national_focus/HAU_shared.txt b/common/national_focus/HAU_shared.txt index da8550a029a..78332ae7b2c 100644 --- a/common/national_focus/HAU_shared.txt +++ b/common/national_focus/HAU_shared.txt @@ -2218,7 +2218,15 @@ } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus HAU_the_enigma_code_focus" - add_ideas = HAU_enigma + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = HAU_enigma_lar + } + else = { + add_ideas = HAU_enigma + } } } diff --git a/common/national_focus/HLQ_shared.txt b/common/national_focus/HLQ_shared.txt index a5a37bfe1b9..537f83972e3 100644 --- a/common/national_focus/HLQ_shared.txt +++ b/common/national_focus/HLQ_shared.txt @@ -3135,7 +3135,15 @@ log = "[GetDateText]: [Root.GetName]: Focus HLQ_not_safe_at_home" add_stability = 0.03 add_war_support = 0.03 - add_ideas = HLQ_secret_service + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = HLQ_secret_service_lar + } + else = { + add_ideas = HLQ_secret_service + } } search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_POLITICAL } search_filters = { FOCUS_FILTER_WAR_SUPPORT FOCUS_FILTER_STABILITY FOCUS_FILTER_RESISTANCE } @@ -4178,9 +4186,20 @@ } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus HLQ_reform_the_secret_police" - swap_ideas = { - remove_idea = HLQ_secret_service - add_idea = HLQ_secret_service_2 + if = { + limit = { + has_dlc = "La Resistance" + } + swap_ideas = { + remove_idea = HLQ_secret_service_lar + add_idea = HLQ_secret_service_2_lar + } + } + else = { + swap_ideas = { + remove_idea = HLQ_secret_service + add_idea = HLQ_secret_service_2 + } } } search_filters = { FOCUS_FILTER_RESEARCH FOCUS_FILTER_POLITICAL } @@ -8613,6 +8632,8 @@ add_planning = 1 add_defense = 1 add_attack = 1 + add_coordination = 1 + add_maneuver = 1 } } search_filters = { FOCUS_FILTER_RESEARCH FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_POLITICAL } @@ -9714,7 +9735,15 @@ completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus HLQ_the_princes_men" - add_ideas = HLQ_the_princes_men_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = HLQ_the_princes_men_idea_lar + } + else = { + add_ideas = HLQ_the_princes_men_idea + } } search_filters = { FOCUS_FILTER_STABILITY } search_filters = { FOCUS_FILTER_RESISTANCE FOCUS_FILTER_STABILITY } @@ -11155,7 +11184,15 @@ completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus HLQ_organize_state_sec" - add_ideas = HLQ_organize_state_sec_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = HLQ_organize_state_sec_idea_lar + } + else = { + add_ideas = HLQ_organize_state_sec_idea + } } search_filters = { FOCUS_FILTER_RESEARCH } search_filters = { FOCUS_FILTER_RESEARCH FOCUS_FILTER_RESISTANCE } @@ -12839,9 +12876,20 @@ completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus HLQ_actual_secret_police" - swap_ideas = { - remove_idea = HLQ_secret_service - add_idea = HLQ_secret_service_2 + if = { + limit = { + has_dlc = "La Resistance" + } + swap_ideas = { + remove_idea = HLQ_secret_service_lar + add_idea = HLQ_secret_service_2_lar + } + } + else = { + swap_ideas = { + remove_idea = HLQ_secret_service + add_idea = HLQ_secret_service_2 + } } } search_filters = { FOCUS_FILTER_RESEARCH FOCUS_FILTER_POLITICAL } diff --git a/common/national_focus/JES.txt b/common/national_focus/JES.txt index 2386c5a3b11..485c1cb0fc8 100644 --- a/common/national_focus/JES.txt +++ b/common/national_focus/JES.txt @@ -1424,7 +1424,15 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus JES_infiltrate_aquileia" - add_ideas = JES_spying_shit + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = JES_spying_shit_lar + } + else = { + add_ideas = JES_spying_shit + } } } shared_focus = { diff --git a/common/national_focus/JUN_shared.txt b/common/national_focus/JUN_shared.txt index 4142f29848d..a7f3df38e42 100644 --- a/common/national_focus/JUN_shared.txt +++ b/common/national_focus/JUN_shared.txt @@ -1003,7 +1003,15 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus JUN_codetalkers" - add_ideas = JUN_codetalkers_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = JUN_codetalkers_idea_lar + } + else = { + add_ideas = JUN_codetalkers_idea + } add_tech_bonus = { name = computer_bonus bonus = 3 diff --git a/common/national_focus/KAT_shared.txt b/common/national_focus/KAT_shared.txt index 5a07f54fed4..5fc9cd4dd18 100644 --- a/common/national_focus/KAT_shared.txt +++ b/common/national_focus/KAT_shared.txt @@ -8365,6 +8365,8 @@ shared_focus = { add_planning = 1 add_defense = 1 add_attack = 1 + add_coordination = 1 + add_maneuver = 1 } } } diff --git a/common/national_focus/LAK_shared.txt b/common/national_focus/LAK_shared.txt index 8fe4ce7234a..ef01b250a6d 100644 --- a/common/national_focus/LAK_shared.txt +++ b/common/national_focus/LAK_shared.txt @@ -1944,6 +1944,8 @@ shared_focus = { } add_logistics = 1 add_planning = 1 + add_coordination = 1 + add_maneuver = 1 } } search_filters = { FOCUS_FILTER_RESEARCH } diff --git a/common/national_focus/LNS_shared.txt b/common/national_focus/LNS_shared.txt index f21d27382ea..f263e6df1f5 100644 --- a/common/national_focus/LNS_shared.txt +++ b/common/national_focus/LNS_shared.txt @@ -3835,7 +3835,15 @@ shared_focus = { relative_position_id = LSC_constitutional_convention completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus LSC_secret_services" - add_ideas = LNS_secret_services_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = LNS_secret_services_idea_lar + } + else = { + add_ideas = LNS_secret_services_idea + } } search_filters = { FOCUS_FILTER_POLITICAL } } @@ -5827,6 +5835,7 @@ shared_focus = { } log = "[GetDateText]: [Root.GetName]: Focus LSC_seek_allies" set_cosmetic_tag = LSC_duchy + set_country_leader_ideology = harmonic_constitutionalism if = { limit = { LSC = { diff --git a/common/national_focus/MIT.txt b/common/national_focus/MIT.txt index d860dd0878d..6d66bea0293 100644 --- a/common/national_focus/MIT.txt +++ b/common/national_focus/MIT.txt @@ -2815,7 +2815,15 @@ focus_tree = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus MIT_oni" - add_ideas = MIT_oni_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = MIT_oni_idea_lar + } + else = { + add_ideas = MIT_oni_idea + } } search_filters = { FOCUS_FILTER_POLITICAL } } @@ -2841,9 +2849,20 @@ focus_tree = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus MIT_expeditionary_forces" - swap_ideas = { - remove_idea = MIT_oni_idea - add_idea = MIT_oni_idea2 + if = { + limit = { + has_dlc = "La Resistance" + } + swap_ideas = { + remove_idea = MIT_oni_idea_lar + add_idea = MIT_oni_idea2_lar + } + } + else = { + swap_ideas = { + remove_idea = MIT_oni_idea + add_idea = MIT_oni_idea2 + } } } search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_ANNEXATION } diff --git a/common/national_focus/MNC.txt b/common/national_focus/MNC.txt index b7340f507f8..4f26ff2a70d 100644 --- a/common/national_focus/MNC.txt +++ b/common/national_focus/MNC.txt @@ -900,7 +900,15 @@ focus_tree = { log = "[GetDateText]: [Root.GetName]: Focus MNC_changed_griffon" add_political_power = 100 add_stability = 0.05 - add_country_leader_trait = eccentric + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_trait = eccentric_lar + } + else = { + add_country_leader_trait = eccentric + } hidden_effect = { remove_country_leader_trait = deranged } @@ -2028,7 +2036,15 @@ focus_tree = { ai_will_do = { factor = 100 } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus MNC_secret_police" - add_ideas = MNC_secret_police_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = MNC_secret_police_idea_lar + } + else = { + add_ideas = MNC_secret_police_idea + } } search_filters = { FOCUS_FILTER_RESISTANCE FOCUS_FILTER_STABILITY } } diff --git a/common/national_focus/NCH_new.txt b/common/national_focus/NCH_new.txt index 7d9fae017fd..c1bffed80ce 100644 --- a/common/national_focus/NCH_new.txt +++ b/common/national_focus/NCH_new.txt @@ -1008,7 +1008,15 @@ focus_tree = { y = 7 completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus NCH_subterfuge_and_sabotage" - add_ideas = NCH_spy_tactics_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = NCH_spy_tactics_idea_lar + } + else = { + add_ideas = NCH_spy_tactics_idea + } } } @@ -1634,7 +1642,15 @@ focus_tree = { limit = { has_idea = isolation } add_ideas = civilian_economy } - add_ideas = NCH_continent_infiltrate_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = NCH_continent_infiltrate_idea_lar + } + else = { + add_ideas = NCH_continent_infiltrate_idea + } } search_filters = { FOCUS_FILTER_INDUSTRY FOCUS_FILTER_RESEARCH } @@ -2127,7 +2143,15 @@ focus_tree = { y = 8 completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus NCH_establish_the_cis" - add_ideas = NCH_communist_infiltration_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = NCH_communist_infiltration_idea_lar + } + else = { + add_ideas = NCH_communist_infiltration_idea + } } } @@ -2143,7 +2167,15 @@ focus_tree = { y = 9 completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus NCH_form_an_intelligence_network" - swap_ideas = {add_idea = NCH_communist_infiltration_2_idea remove_idea = NCH_communist_infiltration_idea} + if = { + limit = { + has_dlc = "La Resistance" + } + swap_ideas = {add_idea = NCH_communist_infiltration_2_idea_lar remove_idea = NCH_communist_infiltration_idea_lar} + } + else = { + swap_ideas = {add_idea = NCH_communist_infiltration_2_idea remove_idea = NCH_communist_infiltration_idea} + } } } diff --git a/common/national_focus/NIM.txt b/common/national_focus/NIM.txt index 09fe6be9d01..71561e299ce 100644 --- a/common/national_focus/NIM.txt +++ b/common/national_focus/NIM.txt @@ -1237,7 +1237,15 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus NIM_fascism_focus_5" - add_ideas = NIM_fascism_focus_5_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = NIM_fascism_focus_5_idea_lar + } + else = { + add_ideas = NIM_fascism_focus_5_idea + } } search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_MANPOWER FOCUS_FILTER_RESISTANCE FOCUS_FILTER_POLITICAL } } diff --git a/common/national_focus/NMS_shared.txt b/common/national_focus/NMS_shared.txt index af26c58aa01..beed31c82c5 100644 --- a/common/national_focus/NMS_shared.txt +++ b/common/national_focus/NMS_shared.txt @@ -1760,7 +1760,15 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus NMS_secret_police" - add_ideas = NMS_secret_police_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = NMS_secret_police_idea_lar + } + else = { + add_ideas = NMS_secret_police_idea + } add_stability = 0.05 add_popularity = { ideology = fascism diff --git a/common/national_focus/OLE.txt b/common/national_focus/OLE.txt index b2d13cb0820..71a0c602b31 100644 --- a/common/national_focus/OLE.txt +++ b/common/national_focus/OLE.txt @@ -2215,7 +2215,15 @@ focus_tree = { available_if_capitulated = no completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus OLE_reopen_the_seers_college" - add_ideas = OLE_reopen_the_seers_college_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = OLE_reopen_the_seers_college_idea_lar + } + else = { + add_ideas = OLE_reopen_the_seers_college_idea + } add_tech_bonus = { name = magical_bonus bonus = 1 @@ -3923,7 +3931,15 @@ focus_tree = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus OLE_focus_electronics" - add_ideas = OLE_perkele + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = OLE_perkele_lar + } + else = { + add_ideas = OLE_perkele + } add_tech_bonus = { name = computer_bonus bonus = 1.0 diff --git a/common/national_focus/OLV_shared.txt b/common/national_focus/OLV_shared.txt index cfc071e4470..de622e07c52 100644 --- a/common/national_focus/OLV_shared.txt +++ b/common/national_focus/OLV_shared.txt @@ -1089,7 +1089,15 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus OLV_planning_skills" - add_ideas = OLV_planning_skills_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = OLV_planning_skills_idea_lar + } + else = { + add_ideas = OLV_planning_skills_idea + } } search_filters = { FOCUS_FILTER_ARMY_BONUS } } @@ -5912,7 +5920,15 @@ shared_focus = { } } increase_society_development_with_tt = yes - add_ideas = OLV_griffonian_style_police_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = OLV_griffonian_style_police_idea_lar + } + else = { + add_ideas = OLV_griffonian_style_police_idea + } } search_filters = { FOCUS_FILTER_MANPOWER } } @@ -6958,7 +6974,15 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus OLV_internally" - add_ideas = OLV_internally_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = OLV_internally_idea_lar + } + else = { + add_ideas = OLV_internally_idea + } custom_effect_tooltip = available_political_advisor show_ideas_tooltip = OLV_secret_police_chief } @@ -8736,7 +8760,15 @@ shared_focus = { popularity = 0.03 } add_political_power = 30 - add_ideas = OLV_new_police_force_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = OLV_new_police_force_idea_lar + } + else = { + add_ideas = OLV_new_police_force_idea + } } search_filters = { FOCUS_FILTER_STABILITY FOCUS_FILTER_POLITICAL } } diff --git a/common/national_focus/PYT_shared.txt b/common/national_focus/PYT_shared.txt index dbc51e98471..5252aa0647c 100644 --- a/common/national_focus/PYT_shared.txt +++ b/common/national_focus/PYT_shared.txt @@ -2823,9 +2823,20 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus PYT_loyalty_officers" - swap_ideas = { - remove_idea = PYT_hlinka_guard - add_idea = PYT_hlinka_guard_2 + if = { + limit = { + has_dlc = "La Resistance" + } + swap_ideas = { + remove_idea = PYT_hlinka_guard + add_idea = PYT_hlinka_guard_2_lar + } + } + else = { + swap_ideas = { + remove_idea = PYT_hlinka_guard + add_idea = PYT_hlinka_guard_2 + } } } search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_MANPOWER FOCUS_FILTER_POLITICAL } @@ -6765,9 +6776,20 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus PYT_police_bohrgarde" - swap_ideas = { - remove_idea = PYT_hlinka_guard_2 - add_idea = PYT_hlinka_guard_3 + if = { + limit = { + has_dlc = "La Resistance" + } + swap_ideas = { + remove_idea = PYT_hlinka_guard_2_lar + add_idea = PYT_hlinka_guard_3_lar + } + } + else = { + swap_ideas = { + remove_idea = PYT_hlinka_guard_2 + add_idea = PYT_hlinka_guard_3 + } } } search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_RESISTANCE FOCUS_FILTER_STABILITY } @@ -6791,9 +6813,20 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus PYT_military_bohrgarde" - swap_ideas = { - remove_idea = PYT_hlinka_guard_2 - add_idea = PYT_hlinka_guard_4 + if = { + limit = { + has_dlc = "La Resistance" + } + swap_ideas = { + remove_idea = PYT_hlinka_guard_2_lar + add_idea = PYT_hlinka_guard_4 + } + } + else = { + swap_ideas = { + remove_idea = PYT_hlinka_guard_2 + add_idea = PYT_hlinka_guard_4 + } } } search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_MANPOWER FOCUS_FILTER_POLITICAL } @@ -15024,9 +15057,20 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus PYT_temple_militants" - swap_ideas = { - remove_idea = PYT_hlinka_guard_2 - add_idea = PYT_hlinka_guard_5 + if = { + limit = { + has_dlc = "La Resistance" + } + swap_ideas = { + remove_idea = PYT_hlinka_guard_2_lar + add_idea = PYT_hlinka_guard_5_lar + } + } + else = { + swap_ideas = { + remove_idea = PYT_hlinka_guard_2 + add_idea = PYT_hlinka_guard_5 + } } } search_filters = { FOCUS_FILTER_ARMY_BONUS FOCUS_FILTER_MANPOWER FOCUS_FILTER_POLITICAL } diff --git a/common/national_focus/RCT.txt b/common/national_focus/RCT.txt index 902ba424b97..6e99870e5f2 100644 --- a/common/national_focus/RCT.txt +++ b/common/national_focus/RCT.txt @@ -1420,6 +1420,7 @@ focus_tree = { will_lead_to_war_with = DMT will_lead_to_war_with = DEP will_lead_to_war_with = NIM + will_lead_to_war_with = WIT cancel_if_invalid = yes continue_if_invalid = no diff --git a/common/national_focus/RIV_shared.txt b/common/national_focus/RIV_shared.txt index d37d9d30f70..406a0432a59 100644 --- a/common/national_focus/RIV_shared.txt +++ b/common/national_focus/RIV_shared.txt @@ -2542,6 +2542,13 @@ shared_focus = { } } news_event = {id = riverfednews.0 days = 1 random = 48 }#hours to days applied + LCT = { add_to_ROOT_potential_original_cores = yes } + NIM = { add_to_ROOT_potential_original_cores = yes } + WIT = { add_to_ROOT_potential_original_cores = yes } + DMT = { add_to_ROOT_potential_original_cores = yes } + FRE = { add_to_ROOT_potential_original_cores = yes } + DEP = { add_to_ROOT_potential_original_cores = yes } + BAK = { add_to_ROOT_potential_original_cores = yes } } else_if = { limit = { @@ -2551,6 +2558,13 @@ shared_focus = { } } news_event = {id = riverfednews.1 days = 1 random = 48 }#hours to days applied + LCT = { add_to_ROOT_potential_original_cores = yes } + NIM = { add_to_ROOT_potential_original_cores = yes } + WIT = { add_to_ROOT_potential_original_cores = yes } + DMT = { add_to_ROOT_potential_original_cores = yes } + FRE = { add_to_ROOT_potential_original_cores = yes } + DEP = { add_to_ROOT_potential_original_cores = yes } + BAK = { add_to_ROOT_potential_original_cores = yes } } else_if = { limit = { @@ -2559,6 +2573,13 @@ shared_focus = { } } news_event = {id = riverfednews.2 days = 1 random = 48 }#hours to days applied + RCT = { add_to_ROOT_potential_original_cores = yes } + NIM = { add_to_ROOT_potential_original_cores = yes } + WIT = { add_to_ROOT_potential_original_cores = yes } + DMT = { add_to_ROOT_potential_original_cores = yes } + FRE = { add_to_ROOT_potential_original_cores = yes } + DEP = { add_to_ROOT_potential_original_cores = yes } + BAK = { add_to_ROOT_potential_original_cores = yes } } else_if = { limit = { @@ -2567,6 +2588,13 @@ shared_focus = { } } news_event = {id = riverfednews.3 days = 1 random = 48 }#hours to days applied + RCT = { add_to_ROOT_potential_original_cores = yes } + LCT = { add_to_ROOT_potential_original_cores = yes } + WIT = { add_to_ROOT_potential_original_cores = yes } + DMT = { add_to_ROOT_potential_original_cores = yes } + FRE = { add_to_ROOT_potential_original_cores = yes } + DEP = { add_to_ROOT_potential_original_cores = yes } + BAK = { add_to_ROOT_potential_original_cores = yes } } else_if = { limit = { @@ -2576,6 +2604,13 @@ shared_focus = { } } news_event = {id = riverfednews.4 days = 1 random = 48 }#hours to days applied + RCT = { add_to_ROOT_potential_original_cores = yes } + LCT = { add_to_ROOT_potential_original_cores = yes } + NIM = { add_to_ROOT_potential_original_cores = yes } + DMT = { add_to_ROOT_potential_original_cores = yes } + FRE = { add_to_ROOT_potential_original_cores = yes } + DEP = { add_to_ROOT_potential_original_cores = yes } + BAK = { add_to_ROOT_potential_original_cores = yes } } else_if = { limit = { @@ -2585,6 +2620,13 @@ shared_focus = { } } news_event = {id = riverfednews.5 days = 1 random = 48 }#hours to days applied + RCT = { add_to_ROOT_potential_original_cores = yes } + LCT = { add_to_ROOT_potential_original_cores = yes } + NIM = { add_to_ROOT_potential_original_cores = yes } + DMT = { add_to_ROOT_potential_original_cores = yes } + FRE = { add_to_ROOT_potential_original_cores = yes } + DEP = { add_to_ROOT_potential_original_cores = yes } + BAK = { add_to_ROOT_potential_original_cores = yes } } else_if = { limit = { @@ -2597,6 +2639,13 @@ shared_focus = { } } news_event = {id = riverfednews.6 days = 1 random = 48 }#hours to days applied + RCT = { add_to_ROOT_potential_original_cores = yes } + LCT = { add_to_ROOT_potential_original_cores = yes } + NIM = { add_to_ROOT_potential_original_cores = yes } + DMT = { add_to_ROOT_potential_original_cores = yes } + FRE = { add_to_ROOT_potential_original_cores = yes } + DEP = { add_to_ROOT_potential_original_cores = yes } + BAK = { add_to_ROOT_potential_original_cores = yes } } else_if = { limit = { @@ -2606,6 +2655,13 @@ shared_focus = { } } news_event = {id = riverfednews.7 days = 1 random = 48 }#hours to days applied + RCT = { add_to_ROOT_potential_original_cores = yes } + LCT = { add_to_ROOT_potential_original_cores = yes } + NIM = { add_to_ROOT_potential_original_cores = yes } + WIT = { add_to_ROOT_potential_original_cores = yes } + FRE = { add_to_ROOT_potential_original_cores = yes } + DEP = { add_to_ROOT_potential_original_cores = yes } + BAK = { add_to_ROOT_potential_original_cores = yes } } else_if = { limit = { @@ -2615,6 +2671,13 @@ shared_focus = { } } news_event = {id = riverfednews.8 days = 1 random = 48 }#hours to days applied + RCT = { add_to_ROOT_potential_original_cores = yes } + LCT = { add_to_ROOT_potential_original_cores = yes } + NIM = { add_to_ROOT_potential_original_cores = yes } + WIT = { add_to_ROOT_potential_original_cores = yes } + FRE = { add_to_ROOT_potential_original_cores = yes } + DEP = { add_to_ROOT_potential_original_cores = yes } + BAK = { add_to_ROOT_potential_original_cores = yes } } else_if = { limit = { @@ -2623,6 +2686,13 @@ shared_focus = { } } news_event = {id = riverfednews.9 days = 1 random = 48 }#hours to days applied + RCT = { add_to_ROOT_potential_original_cores = yes } + LCT = { add_to_ROOT_potential_original_cores = yes } + NIM = { add_to_ROOT_potential_original_cores = yes } + WIT = { add_to_ROOT_potential_original_cores = yes } + DMT = { add_to_ROOT_potential_original_cores = yes } + DEP = { add_to_ROOT_potential_original_cores = yes } + BAK = { add_to_ROOT_potential_original_cores = yes } } else_if = { limit = { @@ -2649,6 +2719,13 @@ shared_focus = { } } news_event = {id = riverfednews.12 days = 1 random = 48 }#hours to days applied + RCT = { add_to_ROOT_potential_original_cores = yes } + LCT = { add_to_ROOT_potential_original_cores = yes } + NIM = { add_to_ROOT_potential_original_cores = yes } + WIT = { add_to_ROOT_potential_original_cores = yes } + DMT = { add_to_ROOT_potential_original_cores = yes } + DEP = { add_to_ROOT_potential_original_cores = yes } + FRE = { add_to_ROOT_potential_original_cores = yes } } else_if = { limit = { @@ -2657,6 +2734,13 @@ shared_focus = { } } news_event = {id = riverfednews.13 days = 1 random = 48 }#hours to days applied + RCT = { add_to_ROOT_potential_original_cores = yes } + LCT = { add_to_ROOT_potential_original_cores = yes } + NIM = { add_to_ROOT_potential_original_cores = yes } + WIT = { add_to_ROOT_potential_original_cores = yes } + DMT = { add_to_ROOT_potential_original_cores = yes } + BAK = { add_to_ROOT_potential_original_cores = yes } + FRE = { add_to_ROOT_potential_original_cores = yes } } } search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_RIVER_FED_RACE } diff --git a/common/national_focus/ROU_shared.txt b/common/national_focus/ROU_shared.txt index 8759cd8af5f..b1a4407b091 100644 --- a/common/national_focus/ROU_shared.txt +++ b/common/national_focus/ROU_shared.txt @@ -4866,7 +4866,15 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ROU_the_griffonian_inquisition" - add_ideas = ROU_inquisitors + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = ROU_inquisitors_lar + } + else = { + add_ideas = ROU_inquisitors + } } search_filters = { FOCUS_FILTER_POLITICAL } } @@ -8732,6 +8740,11 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ROU_the_new_archon_of_boreas" + hidden_effect = { + event_target:PYT_boreas_archon_target = { + set_nationality = ROOT + } + } custom_effect_tooltip = available_political_advisor show_ideas_tooltip = PYT_boreas_archon } @@ -9009,9 +9022,20 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus ROU_expand_the_thousand_fezes" - swap_ideas = { - remove_idea = ROU_the_thousand_fezes - add_idea = ROU_the_thousand_fezes2 + if = { + limit = { + has_dlc = "La Resistance" + } + swap_ideas = { + remove_idea = ROU_the_thousand_fezes + add_idea = ROU_the_thousand_fezes2_lar + } + } + else = { + swap_ideas = { + remove_idea = ROU_the_thousand_fezes + add_idea = ROU_the_thousand_fezes2 + } } } search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_RESISTANCE FOCUS_FILTER_STABILITY } diff --git a/common/national_focus/SCS_shared.txt b/common/national_focus/SCS_shared.txt index 99f77b9b52e..c9fe19986c7 100644 --- a/common/national_focus/SCS_shared.txt +++ b/common/national_focus/SCS_shared.txt @@ -2044,9 +2044,17 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus SCS_educate_them" - add_ideas = SCS_educated_buffalo + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = SCS_educated_buffalo_lar } - search_filters = { FOCUS_FILTER_RESEARCH } + else = { + add_ideas = SCS_educated_buffalo + } + } + search_filters = { FOCUS_FILTER_RESEARCH } } shared_focus = { id = SCS_a_fair_deal diff --git a/common/national_focus/SOL_shared.txt b/common/national_focus/SOL_shared.txt index 56195c91162..eb2e3bab00b 100644 --- a/common/national_focus/SOL_shared.txt +++ b/common/national_focus/SOL_shared.txt @@ -392,7 +392,15 @@ shared_focus = { y = 3 completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus SOL_Imperial_Investigative_Service" - add_ideas = SOL_Imperial_Investigative_Service_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = SOL_Imperial_Investigative_Service_idea_lar + } + else = { + add_ideas = SOL_Imperial_Investigative_Service_idea + } if = { limit = { has_idea = changeling_spies @@ -602,7 +610,15 @@ shared_focus = { y = 3 completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus SOL_Imperial_Inquisition" - add_ideas = SOL_Imperial_Inquisition_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = SOL_Imperial_Inquisition_idea_lar + } + else = { + add_ideas = SOL_Imperial_Inquisition_idea + } if = { limit = { has_idea = changeling_spies diff --git a/common/national_focus/STG.txt b/common/national_focus/STG.txt index 2d6b3226740..977bdeee973 100644 --- a/common/national_focus/STG.txt +++ b/common/national_focus/STG.txt @@ -2232,7 +2232,7 @@ focus_tree = { focus = simplify_bureaucracy } ai_will_do = { - factor = 6 + factor = 10 } x = 27 y = 4 @@ -2249,7 +2249,7 @@ focus_tree = { focus = take_down_STL } ai_will_do = { - factor = 6 + factor = 15 modifier = { AND = { NOT = { has_tech = improved_medium_tank_chassis } @@ -2468,10 +2468,10 @@ focus_tree = { focus = take_down_STL } ai_will_do = { - factor = 1 + factor = 25 modifier = { - factor = 35 - has_war = no + factor = 0 + has_war = yes } modifier = { factor = 100 @@ -3080,10 +3080,10 @@ focus_tree = { focus = sinister_line } ai_will_do = { - factor = 1 + factor = 25 modifier = { - factor = 15 - has_war = no + factor = 0 + has_war = yes } modifier = { factor = 100 @@ -3148,7 +3148,11 @@ focus_tree = { focus = STG_attack_yaks } ai_will_do = { - factor = 1 + factor = 25 + modifier = { + factor = 0 + has_war = yes + } modifier = { factor = 15 AND = { @@ -3223,10 +3227,10 @@ focus_tree = { focus = prepare_for_the_crusade } ai_will_do = { - factor = 1 + factor = 10 modifier = { - factor = 15 - has_war = no + factor = 0 + has_war = yes } modifier = { factor = 100 @@ -3279,7 +3283,11 @@ focus_tree = { focus = STG_attack_PNG } ai_will_do = { - factor = 1 + factor = 20 + modifier = { + factor = 0 + has_war = yes + } modifier = { factor = 2 EQS = { has_war = yes } diff --git a/common/national_focus/TAL_shared.txt b/common/national_focus/TAL_shared.txt index a0f8faa8bf9..5db1543b992 100644 --- a/common/national_focus/TAL_shared.txt +++ b/common/national_focus/TAL_shared.txt @@ -281,9 +281,6 @@ id = TAL_vote_for_PC y = 1 relative_position_id = TAL_a_new_start cost = 1.00 - available = { - - } prerequisite = { focus = TAL_a_new_start } @@ -7610,7 +7607,9 @@ shared_focus = { add_logistics = 1 add_planning = 1 add_defense = 1 - add_attack = 1 + add_attack = 1 + add_coordination = 1 + add_maneuver = 1 } } @@ -10000,6 +9999,8 @@ shared_focus = { add_planning = 1 add_defense = 1 add_attack = 1 + add_coordination = 1 + add_maneuver = 1 } } diff --git a/common/national_focus/TEM_shared.txt b/common/national_focus/TEM_shared.txt index d7f13dc7348..20776192861 100644 --- a/common/national_focus/TEM_shared.txt +++ b/common/national_focus/TEM_shared.txt @@ -474,7 +474,15 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TEM_code_talkers" - add_ideas = TEM_codetalkers_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = TEM_codetalkers_idea_lar + } + else = { + add_ideas = TEM_codetalkers_idea + } add_tech_bonus = { name = computer_bonus bonus = 3.0 diff --git a/common/national_focus/TRD_shared.txt b/common/national_focus/TRD_shared.txt index 85e92019ce0..b84f59ec8dd 100644 --- a/common/national_focus/TRD_shared.txt +++ b/common/national_focus/TRD_shared.txt @@ -4105,7 +4105,15 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TRD_secret_service" - add_ideas = TRD_secret_service_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = TRD_secret_service_idea_lar + } + else = { + add_ideas = TRD_secret_service_idea + } } search_filters = { FOCUS_FILTER_POLITICAL } } @@ -8163,7 +8171,15 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TRD_secret_police" - add_ideas = TRD_secret_police_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = TRD_secret_police_idea_lar + } + else = { + add_ideas = TRD_secret_police_idea + } } search_filters = { FOCUS_FILTER_RESISTANCE } } @@ -8523,7 +8539,15 @@ shared_focus = { } completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus TRD_morals_police" - add_ideas = TRD_morals_police_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = TRD_morals_police_idea_lar + } + else = { + add_ideas = TRD_morals_police_ideas + } } search_filters = { FOCUS_FILTER_POLITICAL FOCUS_FILTER_RESISTANCE FOCUS_FILTER_STABILITY } } @@ -8830,6 +8854,12 @@ shared_focus = { exists = no is_subject_of = ROOT } + } + FAW = { + OR = { + exists = no + is_subject_of = ROOT + } } SRS = { OR = { diff --git a/common/national_focus/VAN_shared.txt b/common/national_focus/VAN_shared.txt index c7be306ec74..034536c31c7 100644 --- a/common/national_focus/VAN_shared.txt +++ b/common/national_focus/VAN_shared.txt @@ -1870,7 +1870,15 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus VAN_Vanhoover_Constitution" - add_ideas = VAN_State_Security + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = VAN_State_Security_lar + } + else = { + add_ideas = VAN_State_Security + } add_political_power = -25 add_popularity = { ideology = democratic diff --git a/common/national_focus/WIT.txt b/common/national_focus/WIT.txt index 13d08a7e5c1..98a0d8c6cac 100644 --- a/common/national_focus/WIT.txt +++ b/common/national_focus/WIT.txt @@ -2702,7 +2702,15 @@ shared_focus = { completion_reward = { log = "[GetDateText]: [Root.GetName]: Focus WIT_bureau_of_barbarians" - add_ideas = WIT_bureau_of_barbarians_idea + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = WIT_bureau_of_barbarians_idea_lar + } + else = { + add_ideas = WIT_bureau_of_barbarians_idea + } } } shared_focus = { diff --git a/common/national_focus/WNG.txt b/common/national_focus/WNG.txt index 69a2de75f68..4a9e7100aaf 100644 --- a/common/national_focus/WNG.txt +++ b/common/national_focus/WNG.txt @@ -276,7 +276,7 @@ focus_tree = { } focus = { id = WNG_push_the_liberals_out_of_power - icon = GFX_focus_generic_join_comintern + icon = GFX_goal_WNG_COM_birb cost = 5 relative_position_id = WNG_anti_fascist_propoganda prerequisite = { @@ -538,7 +538,7 @@ focus_tree = { ### Communists focus = { id = WNG_the_communists_take_power - icon = GFX_focus_wng_proletarino + icon = GFX_goal_WNG_COM_pcw cost = 0 relative_position_id = WNG_push_the_liberals_out_of_power prerequisite = { @@ -572,7 +572,7 @@ focus_tree = { } focus = { id = WNG_purge_the_enemies_of_the_revolution - icon = GFX_goal_purge_opposition + icon = GFX_goal_WNG_COM_purge cost = 5 relative_position_id = WNG_the_communists_take_power prerequisite = { @@ -622,7 +622,7 @@ focus_tree = { } focus = { id = WNG_establish_the_griffons_commissariat - icon = GFX_goal_generic_political_pressure + icon = GFX_goal_WNG_COM_nkvd cost = 8 relative_position_id = WNG_purge_the_enemies_of_the_revolution prerequisite = { @@ -647,7 +647,7 @@ focus_tree = { } focus = { id = WNG_the_new_communist_griffon - icon = GFX_goal_griffon_harmony_char + icon = GFX_goal_WNG_COM_comgrif cost = 8 relative_position_id = WNG_establish_the_griffons_commissariat prerequisite = { @@ -671,7 +671,7 @@ focus_tree = { } focus = { id = WNG_the_children_of_the_revolution - icon = GFX_goal_communist_science + icon = GFX_goal_WNG_COM_child cost = 8 relative_position_id = WNG_the_new_communist_griffon prerequisite = { @@ -698,7 +698,7 @@ focus_tree = { } focus = { id = WNG_make_use_of_the_prisoners - icon = GFX_goal_slavery + icon = GFX_goal_WNG_COM_prison cost = 8 relative_position_id = WNG_establish_the_griffons_commissariat prerequisite = { @@ -722,7 +722,7 @@ focus_tree = { } focus = { id = WNG_establish_the_dictatorship_of_the_proletariat - icon = GFX_focus_generic_soviet_politics + icon = GFX_goal_WNG_COM_dictator cost = 5 relative_position_id = WNG_the_communists_take_power prerequisite = { @@ -748,7 +748,7 @@ focus_tree = { } focus = { id = WNG_seize_the_means_of_production - icon = GFX_goal_generic_workers_democracy + icon = GFX_goal_WNG_COM_prod cost = 5 relative_position_id = WNG_establish_the_dictatorship_of_the_proletariat prerequisite = { @@ -772,7 +772,7 @@ focus_tree = { } focus = { id = WNG_five_year_plan - icon = GFX_goal_generic_soviet_construction + icon = GFX_goal_WNG_COM_5plan cost = 8 relative_position_id = WNG_seize_the_means_of_production prerequisite = { @@ -802,7 +802,7 @@ focus_tree = { } focus = { id = WNG_land_colectivisation - icon = GFX_goal_SOV_tractors + icon = GFX_goal_WNG_COM_kulaks cost = 8 relative_position_id = WNG_five_year_plan prerequisite = { @@ -850,7 +850,7 @@ focus_tree = { } focus = { id = WNG_total_control_from_karthin - icon = GFX_goal_ideology_communist + icon = GFX_goal_WNG_COM_capital cost = 8 relative_position_id = WNG_land_colectivisation prerequisite = { @@ -878,7 +878,7 @@ focus_tree = { } focus = { id = WNG_commie_restoring_normalcy - icon = GFX_goal_HOL_council_communism + icon = GFX_goal_WNG_COM_normalcy cost = 8 relative_position_id = WNG_total_control_from_karthin prerequisite = { @@ -887,6 +887,10 @@ focus_tree = { prerequisite = { focus = WNG_the_new_economic_reality } + available = { + has_completed_focus = WNG_the_children_of_the_revolution + has_completed_focus = WNG_make_use_of_the_prisoners + } x = 2 y = 1 ai_will_do = { @@ -915,7 +919,7 @@ focus_tree = { } focus = { id = WNG_establish_the_red_army - icon = GFX_goal_soviet_tankie + icon = GFX_goal_WNG_COM_army cost = 8 relative_position_id = WNG_purge_the_enemies_of_the_revolution prerequisite = { @@ -939,7 +943,7 @@ focus_tree = { } focus = { id = WNG_international_communism - icon = GFX_goal_support_communism + icon = GFX_goal_WNG_COM_world cost = 8 relative_position_id = WNG_establish_the_red_army prerequisite = { @@ -988,7 +992,7 @@ focus_tree = { } focus = { id = WNG_communism_in_one_country - icon = GFX_focus_generic_join_comintern + icon = GFX_goal_WNG_COM_one_country cost = 8 relative_position_id = WNG_establish_the_red_army prerequisite = { @@ -1023,7 +1027,7 @@ focus_tree = { } focus = { id = WNG_spread_the_revolution - icon = GFX_goal_revolution + icon = GFX_goal_WNG_COM_arms cost = 8 relative_position_id = WNG_international_communism prerequisite = { @@ -1050,7 +1054,7 @@ focus_tree = { } focus = { id = WNG_challenge_stalliongrads_lead - icon = GFX_goal_GRF_commies_win + icon = GFX_goal_WNG_COM_stg cost = 8 relative_position_id = WNG_spread_the_revolution prerequisite = { @@ -1075,7 +1079,7 @@ focus_tree = { } focus = { id = WNG_liberate_the_pact - icon = GFX_goal_red_star_guard + icon = GFX_goal_WNG_COM_pact cost = 8 relative_position_id = WNG_communism_in_one_country prerequisite = { @@ -1197,7 +1201,7 @@ focus_tree = { } focus = { id = WNG_end_pony_tyrany_over_griffons - icon = GFX_goal_attack_EQC + icon = GFX_goal_WNG_COM_nm cost = 8 relative_position_id = WNG_liberate_the_pact prerequisite = { @@ -1295,7 +1299,7 @@ focus_tree = { } focus = { id = WNG_liberate_falcor - icon = GFX_goal_generic_forceful_treaty + icon = GFX_goal_WNG_COM_fal cost = 8 relative_position_id = WNG_liberate_the_pact prerequisite = { @@ -1353,7 +1357,7 @@ focus_tree = { } focus = { id = WNG_spread_the_revolution_east - icon = GFX_goal_generic_major_war + icon = GFX_goal_WNG_COM_south cost = 8 relative_position_id = WNG_liberate_falcor prerequisite = { @@ -1454,7 +1458,7 @@ focus_tree = { } focus = { id = WNG_the_workers_empire - icon = GFX_goal_red_menace_griffonia + icon = GFX_goal_WNG_COM_workers cost = 8 relative_position_id = WNG_spread_the_revolution_east prerequisite = { @@ -1482,7 +1486,7 @@ focus_tree = { } focus = { id = WNG_free_the_bulls - icon = GFX_goal_MIT_The_Old_Ways + icon = GFX_goal_WNG_COM_mino cost = 8 prerequisite = { focus = WNG_the_workers_empire @@ -1529,7 +1533,7 @@ focus_tree = { } focus = { id = WNG_free_aquilian_workers - icon = GFX_focus_generic_eagle + icon = GFX_goal_WNG_COM_aquileia cost = 8 will_lead_to_war_with = JER prerequisite = { @@ -1592,7 +1596,7 @@ focus_tree = { } focus = { id = WNG_strike_at_the_empire - icon = GFX_goal_crush_monarchy + icon = GFX_goal_WNG_COM_empire cost = 8 prerequisite = { focus = WNG_the_workers_empire @@ -1682,7 +1686,7 @@ focus_tree = { } focus = { id = WNG_open_the_universities - icon = GFX_focus_generic_socialist_science + icon = GFX_goal_WNG_COM_edu cost = 8 relative_position_id = WNG_seize_the_means_of_production prerequisite = { @@ -1716,7 +1720,7 @@ focus_tree = { } focus = { id = WNG_encourage_equal_education - icon = GFX_focus_research2 + icon = GFX_goal_WNG_COM_eq_edu cost = 8 relative_position_id = WNG_open_the_universities prerequisite = { @@ -1747,7 +1751,7 @@ focus_tree = { } focus = { id = WNG_the_new_economic_reality - icon = GFX_goal_generic_soviet_construction + icon = GFX_goal_WNG_COM_command cost = 8 relative_position_id = WNG_encourage_equal_education prerequisite = { @@ -1791,7 +1795,7 @@ focus_tree = { ### Socalists focus = { id = WNG_the_socialists_take_power - icon = GFX_focus_wng_gacci + icon = GFX_goal_WNG_COM_ps cost = 0 relative_position_id = WNG_push_the_liberals_out_of_power prerequisite = { @@ -1831,7 +1835,7 @@ focus_tree = { } focus = { id = WNG_reconcile_with_the_reformers - icon = GFX_focus_generic_diplomatic_treaty + icon = GFX_goal_WNG_COM_unite cost = 5 relative_position_id = WNG_the_socialists_take_power prerequisite = { @@ -1855,7 +1859,7 @@ focus_tree = { } focus = { id = WNG_break_up_big_buisiness - icon = GFX_goal_generic_construct_civ_factory + icon = GFX_goal_WNG_COM_break cost = 8 relative_position_id = WNG_reconcile_with_the_reformers prerequisite = { @@ -1883,7 +1887,7 @@ focus_tree = { } focus = { id = WNG_encourage_the_unions - icon = GFX_goal_generic_production2 + icon = GFX_goal_WNG_COM_unions cost = 8 relative_position_id = WNG_break_up_big_buisiness prerequisite = { @@ -1911,7 +1915,7 @@ focus_tree = { } focus = { id = WNG_nationalise_key_infrastructure - icon = GFX_goal_generic_construct_infrastructure + icon = GFX_goal_WNG_COM_road cost = 8 relative_position_id = WNG_encourage_the_unions prerequisite = { @@ -1991,7 +1995,7 @@ focus_tree = { } focus = { id = WNG_national_health_bureau - icon = GFX_focus_healthcare_program + icon = GFX_goal_WNG_COM_hospital cost = 8 relative_position_id = WNG_nationalise_key_infrastructure prerequisite = { @@ -2020,7 +2024,7 @@ focus_tree = { } focus = { id = WNG_expand_subsidies_to_smallholders - icon = GFX_goal_generic_lau_agrarian + icon = GFX_goal_WNG_COM_grain cost = 8 relative_position_id = WNG_encourage_the_unions prerequisite = { @@ -3241,6 +3245,7 @@ focus_tree = { country_event = wingbardy.85 remove_ideas = WNG_gumberto_ii set_cosmetic_tag = WNG_republic + set_country_leader_ideology = liberalism } } focus = { @@ -3423,7 +3428,7 @@ focus_tree = { } focus = { id = WNG_reconcile_with_the_capitalists - icon = GFX_goal_generic_intelligence_exchange + icon = GFX_goal_WNG_COM_moni cost = 8 relative_position_id = WNG_take_over_the_socalist_party prerequisite = { @@ -3490,7 +3495,7 @@ focus_tree = { } focus = { id = WNG_a_socialist_constitution - icon = GFX_goal_constitutional_guarantees + icon = GFX_goal_WNG_COM_const cost = 8 relative_position_id = WNG_reconcile_with_the_capitalists prerequisite = { diff --git a/common/national_focus/YAL_shared.txt b/common/national_focus/YAL_shared.txt index 00fce8cd9f8..c84de1bf43e 100644 --- a/common/national_focus/YAL_shared.txt +++ b/common/national_focus/YAL_shared.txt @@ -10982,7 +10982,7 @@ shared_focus = { shared_focus = { id = YAL_cyrusval_university - icon = GFX_focus_generic_soviet_politics + icon = GFX_YAL_cyrusval_university x = 14 y = 1 relative_position_id = YAL_gather_the_council @@ -11030,7 +11030,7 @@ shared_focus = { shared_focus = { id = YAL_the_student_vanguard - icon = GFX_goal_the_students + icon = GFX_YAL_rally_the_student_vanguard x = -2 y = 1 relative_position_id = YAL_cyrusval_university @@ -11052,7 +11052,7 @@ shared_focus = { shared_focus = { id = YAL_the_faculty - icon = GFX_goal_the_faculty + icon = GFX_YAL_the_faculty x = 2 y = 1 relative_position_id = YAL_cyrusval_university @@ -11071,7 +11071,7 @@ shared_focus = { shared_focus = { id = YAL_to_the_barricades - icon = GFX_goal_to_the_barricades + icon = GFX_YAL_to_the_barricades x = 0 y = 2 relative_position_id = YAL_cyrusval_university @@ -11136,7 +11136,7 @@ shared_focus = { shared_focus = { id = YAL_the_communes_of_yale - icon = GFX_goal_commune_politics + icon = GFX_YAL_the_communes_of_yale x = 0 y = 1 relative_position_id = YAL_to_the_barricades @@ -11167,7 +11167,7 @@ shared_focus = { shared_focus = { id = YAL_disband_the_military - icon = GFX_goal_HOL_military_union + icon = GFX_YAL_disband_the_military x = -2 y = 1 relative_position_id = YAL_the_communes_of_yale @@ -11209,7 +11209,7 @@ shared_focus = { shared_focus = { id = YAL_seize_the_means_of_production - icon = GFX_goal_seize_the_means_of_production + icon = GFX_YAL_seize_the_means_of_production x = 0 y = 1 relative_position_id = YAL_the_communes_of_yale @@ -11234,7 +11234,7 @@ shared_focus = { shared_focus = { id = YAL_reveal_the_illusion_of_money - icon = GFX_goal_bankruptcy + icon = GFX_YAL_reveal_the_illusion_of_money x = 2 y = 1 relative_position_id = YAL_the_communes_of_yale @@ -11253,7 +11253,7 @@ shared_focus = { shared_focus = { id = YAL_voluntary_education - icon = GFX_goal_voluntary_education + icon = GFX_YAL_voluntary_education x = 1 y = 1 relative_position_id = YAL_disband_the_military @@ -11275,7 +11275,7 @@ shared_focus = { shared_focus = { id = YAL_cooperative_farms_and_mines - icon = GFX_goal_coop_farms + icon = GFX_YAL_cooperative_farms_and_mines x = 0 y = 1 relative_position_id = YAL_voluntary_education @@ -11295,7 +11295,7 @@ shared_focus = { shared_focus = { id = YAL_from_each_according_to_ability - icon = GFX_goal_syndicalist_industry + icon = GFX_YAL_from_each_according_to_ability x = 1 y = 1 relative_position_id = YAL_seize_the_means_of_production @@ -11320,7 +11320,7 @@ shared_focus = { shared_focus = { id = YAL_to_each_according_to_need - icon = GFX_goal_griffon_rice + icon = GFX_YAL_to_each_according_to_need x = 0 y = 1 relative_position_id = YAL_from_each_according_to_ability @@ -11347,7 +11347,7 @@ shared_focus = { shared_focus = { id = YAL_classless_society - icon = GFX_goal_classless_society + icon = GFX_YAL_classless_society x = 1 y = 1 relative_position_id = YAL_cooperative_farms_and_mines @@ -11369,7 +11369,7 @@ shared_focus = { shared_focus = { id = YAL_anti_statism - icon = GFX_goal_authority + icon = GFX_YAL_anti_statism x = -2 y = 1 relative_position_id = YAL_classless_society @@ -11389,7 +11389,7 @@ shared_focus = { shared_focus = { id = YAL_outward_coordination - icon = GFX_goal_anschluss + icon = GFX_YAL_outward_coordination x = 0 y = 1 relative_position_id = YAL_classless_society @@ -11410,7 +11410,7 @@ shared_focus = { shared_focus = { id = YAL_stalliongrad_exchange - icon = GFX_goal_generic_military_deal_pony_griffon + icon = GFX_YAL_the_stalliongrad_exchange x = -1 y = 1 relative_position_id = YAL_outward_coordination @@ -11438,7 +11438,7 @@ shared_focus = { shared_focus = { id = YAL_prywhen_exchange - icon = GFX_goal_generic_military_deal + icon = GFX_YAL_the_prywhen_exchange x = 1 y = 1 relative_position_id = YAL_outward_coordination @@ -11466,7 +11466,7 @@ shared_focus = { shared_focus = { id = YAL_expand_cooperatives - icon = GFX_goal_HOL_military_union + icon = GFX_YAL_expand_cooperative_system x = 2 y = 1 relative_position_id = YAL_classless_society @@ -11497,7 +11497,7 @@ shared_focus = { shared_focus = { id = YAL_carry_the_torch - icon = GFX_goal_red_menace_griffonia + icon = GFX_YAL_carry_the_torch x = 0 y = 2 relative_position_id = YAL_outward_coordination @@ -11687,7 +11687,7 @@ shared_focus = { shared_focus = { id = YAL_father_of_revolution - icon = GFX_goal_revolution + icon = GFX_YAL_father_of_the_revolution x = -5 y = 1 relative_position_id = YAL_council_of_proletariat @@ -11716,7 +11716,7 @@ shared_focus = { shared_focus = { id = YAL_black_council - icon = GFX_goal_NOR_secret_police + icon = GFX_YAL_the_black_council x = -2 y = 1 relative_position_id = YAL_father_of_revolution @@ -11739,7 +11739,7 @@ shared_focus = { shared_focus = { id = YAL_internationalist_brigades - icon = GFX_goal_the_students + icon = GFX_YAL_internationalist_brigades x = -1 y = 1 relative_position_id = YAL_black_council @@ -11759,7 +11759,7 @@ shared_focus = { shared_focus = { id = YAL_red_claw_chamber - icon = GFX_goal_soviet_rockets + icon = GFX_YAL_the_red_claw_chamber x = 1 y = 1 relative_position_id = YAL_black_council @@ -11790,7 +11790,7 @@ shared_focus = { shared_focus = { id = YAL_father_anarchy - icon = GFX_focus_generic_anarchism + icon = GFX_YAL_father_anarchy x = 2 y = 1 relative_position_id = YAL_father_of_revolution @@ -11810,7 +11810,7 @@ shared_focus = { shared_focus = { id = YAL_libraries_and_bookclubs - icon = GFX_goal_stg_socialist_learning + icon = GFX_YAL_libraries_and_bookclubs x = -1 y = 1 relative_position_id = YAL_father_anarchy @@ -11837,7 +11837,7 @@ shared_focus = { shared_focus = { id = YAL_ban_organized_religion - icon = GFX_HOL_crackdown_natpop + icon = GFX_YAL_ban_organised_religion x = 1 y = 1 relative_position_id = YAL_father_anarchy @@ -11873,7 +11873,7 @@ shared_focus = { shared_focus = { id = YAL_second_congress - icon = GFX_goal_commune_politics + icon = GFX_YAL_second_congress x = 0 y = 3 relative_position_id = YAL_father_of_revolution @@ -11901,7 +11901,7 @@ shared_focus = { shared_focus = { id = YAL_reach_north - icon = GFX_goal_griffonian_republic + icon = GFX_YAL_reach_north x = -4 y = 1 relative_position_id = YAL_second_congress @@ -11973,7 +11973,7 @@ shared_focus = { shared_focus = { id = YAL_skynavian_dream - icon = GFX_goal_socialist_skynavia + icon = GFX_YAL_skynavian_dream x = -1 y = 1 relative_position_id = YAL_reach_north @@ -11999,7 +11999,7 @@ shared_focus = { shared_focus = { id = YAL_raid_republican_armouries - icon = GFX_goal_red_star_guard + icon = GFX_YAL_raid_republican_armouries x = 1 y = 1 relative_position_id = YAL_reach_north @@ -12039,7 +12039,7 @@ shared_focus = { shared_focus = { id = YAL_the_free_north - icon = GFX_goal_red_star_dove + icon = GFX_YAL_the_free_north x = 1 y = 1 relative_position_id = YAL_skynavian_dream @@ -12065,7 +12065,7 @@ shared_focus = { shared_focus = { id = YAL_a_house_a_commune - icon = GFX_focus_strike_griffonstone + icon = GFX_YAL_a_house_a_commune x = 0 y = 1 relative_position_id = YAL_second_congress @@ -12134,7 +12134,7 @@ shared_focus = { shared_focus = { id = YAL_aid_the_commune - icon = GFX_goal_generic_major_alliance + icon = GFX_YAL_aid_the_commune x = -1 y = 1 relative_position_id = YAL_a_house_a_commune @@ -12167,7 +12167,7 @@ shared_focus = { shared_focus = { id = YAL_bury_the_idol - icon = GFX_goal_the_idol + icon = GFX_YAL_bury_the_idol x = 1 y = 1 relative_position_id = YAL_a_house_a_commune @@ -12192,7 +12192,7 @@ shared_focus = { shared_focus = { id = YAL_central_commune_coop - icon = GFX_goal_HOL_council_communism + icon = GFX_YAL_central_commune_coop x = 1 y = 1 relative_position_id = YAL_aid_the_commune @@ -12220,7 +12220,7 @@ shared_focus = { shared_focus = { id = YAL_father_of_the_house - icon = GFX_goal_aquileia + icon = GFX_YAL_father_of_the_house x = 4 y = 1 relative_position_id = YAL_second_congress @@ -12336,7 +12336,7 @@ shared_focus = { shared_focus = { id = YAL_help_the_miserable - icon = GFX_focus_generic_concessions + icon = GFX_YAL_help_the_miserable x = -1 y = 1 relative_position_id = YAL_father_of_the_house @@ -12369,7 +12369,7 @@ shared_focus = { shared_focus = { id = YAL_skyfall_wealth - icon = GFX_goal_gold_reserve + icon = GFX_YAL_distribute_skyfall_wealth x = 1 y = 1 relative_position_id = YAL_father_of_the_house @@ -12392,7 +12392,7 @@ shared_focus = { shared_focus = { id = YAL_finalize_anarchy_in_aquileia - icon = GFX_goal_red_eagle + icon = GFX_YAL_finalise_anarchy_in_aquileia x = 1 y = 1 relative_position_id = YAL_help_the_miserable @@ -12425,7 +12425,7 @@ shared_focus = { shared_focus = { id = YAL_birthplace_of_fascism - icon = GFX_focus_wingbardy_forever + icon = GFX_YAL_birthplace_of_fascism x = 2 y = 1 relative_position_id = YAL_the_free_north @@ -12508,7 +12508,7 @@ shared_focus = { shared_focus = { id = YAL_rubber_plantations - icon = GFX_goal_generic_army_motorized + icon = GFX_YAL_rubber_plantations x = -1 y = 1 relative_position_id = YAL_birthplace_of_fascism @@ -12550,7 +12550,7 @@ shared_focus = { shared_focus = { id = YAL_anarchy_in_archipelago - icon = GFX_goal_MIT_The_Brutes_of_Old + icon = GFX_YAL_anarchy_in_the_archipelago x = 1 y = 1 relative_position_id = YAL_birthplace_of_fascism @@ -12573,7 +12573,7 @@ shared_focus = { shared_focus = { id = YAL_our_southern_comrades - icon = GFX_goal_holding_hands_over_a_red_star + icon = GFX_YAL_southern_socialists x = 1 y = 1 relative_position_id = YAL_rubber_plantations @@ -12601,7 +12601,7 @@ shared_focus = { shared_focus = { id = YAL_to_the_furthest_of_reaches - icon = GFX_goal_prywhen_civilwar_red + icon = GFX_YAL_to_the_furthest_reaches x = 2 y = 1 relative_position_id = YAL_central_commune_coop @@ -12686,7 +12686,7 @@ shared_focus = { shared_focus = { id = YAL_peasants_no_longer - icon = GFX_goal_soviet_factory_town + icon = GFX_YAL_peasants_no_longer x = -1 y = 1 relative_position_id = YAL_to_the_furthest_of_reaches @@ -12728,7 +12728,7 @@ shared_focus = { shared_focus = { id = YAL_cossack_spirit - icon = GFX_goal_support_from_GRY + icon = GFX_YAL_the_cossack_spirit x = 1 y = 1 relative_position_id = YAL_to_the_furthest_of_reaches @@ -12751,7 +12751,7 @@ shared_focus = { shared_focus = { id = YAL_the_free_frontier - icon = GFX_goal_revolution_tools + icon = GFX_YAL_the_free_frontier x = 1 y = 1 relative_position_id = YAL_peasants_no_longer @@ -12783,7 +12783,7 @@ shared_focus = { shared_focus = { id = YAL_final_shot - icon = GFX_goal_socialist_griffonia + icon = GFX_YAL_the_final_act x = 0 y = 4 relative_position_id = YAL_central_commune_coop @@ -12808,7 +12808,7 @@ shared_focus = { shared_focus = { id = YAL_black_council_trial - icon = GFX_goal_secret_agents_red + icon = GFX_YAL_black_council_trial x = 0 y = 1 relative_position_id = YAL_final_shot diff --git a/common/national_focus/ZES_shared.txt b/common/national_focus/ZES_shared.txt index 47ed8a21235..96aa976860b 100644 --- a/common/national_focus/ZES_shared.txt +++ b/common/national_focus/ZES_shared.txt @@ -9788,7 +9788,11 @@ shared_focus = { log = "[Get.Date.Text]: [Root.GetName]: ZES_free_world" add_political_power = 200 add_ideas = ZES_protector_kasa + custom_effect_tooltip = RCT_can_justify hidden_effect = { + set_rule = { + can_only_justify_war_on_threat_country = no + } country_event = { id = altukasa.15 days = 3 diff --git a/common/on_actions/07_nsb_on_actions.txt b/common/on_actions/07_nsb_on_actions.txt index cc84de8a308..6c1adeb910f 100644 --- a/common/on_actions/07_nsb_on_actions.txt +++ b/common/on_actions/07_nsb_on_actions.txt @@ -280,7 +280,10 @@ on_actions = { #FROM = defending side #fired when two countries end up at war with each other (on_war is fired when a country goes to war against anyone and is not fired again when it enters war against another country unless it went to peace first) on_war_relation_added = { # ---> Fires in 2nd place (1st is on_declare_war) -> This one is triggered ALWAYS - + effect = { + log = "[GetDateText]: ROOT: [Root.GetName] FROM: [From.GetName] on_war_relation_added" + set_AI_strategies_on_every_possible_country_delayed = yes + } } #FROM is faction leader on join faction requests. THIS DOES NOT FIRE ON ADD_TO_FACTION EFFECT! USE ON_OFFER_JOIN_FACTION! diff --git a/common/on_actions/eaw_on_actions.txt b/common/on_actions/eaw_on_actions.txt index e9a0b2632bc..58123f2b33c 100644 --- a/common/on_actions/eaw_on_actions.txt +++ b/common/on_actions/eaw_on_actions.txt @@ -175,33 +175,6 @@ on_actions = { add_dynamic_modifier = { modifier = DED_crystal_cost } - for_each_scope_loop = { - array = global.countries - if = { - limit = { - NOT = { - original_tag = DED - original_tag = EWI - has_country_flag = FIR_is_necromancer - } - } - add_opinion_modifier = { target = DED modifier = mortal_enemies } - add_opinion_modifier = { target = DED modifier = embargo } - add_opinion_modifier = { target = DED modifier = CHN_Embargo } - reverse_add_opinion_modifier = { target = DED modifier = mortal_enemies } - reverse_add_opinion_modifier = { target = DED modifier = embargo } - reverse_add_opinion_modifier = { target = DED modifier = CHN_Embargo } - add_opinion_modifier = { target = EWI modifier = mortal_enemies } - add_opinion_modifier = { target = EWI modifier = embargo } - add_opinion_modifier = { target = EWI modifier = CHN_Embargo } - reverse_add_opinion_modifier = { target = EWI modifier = mortal_enemies } - reverse_add_opinion_modifier = { target = EWI modifier = embargo } - reverse_add_opinion_modifier = { target = EWI modifier = CHN_Embargo } - } - } - #every_other_country = { - # country_event = deadempire.36 - #} every_owned_state = { add_claim_by = HLR } @@ -336,10 +309,20 @@ on_actions = { } } } - every_country = { - # added in vanilla 1.9.2 - capital_scope = { - set_variable = { historical_capital_for_country = PREV } + every_possible_country = { + add_ai_strategy = { + type = pp_spend_priority + id = guarantee + value = -50 + } + if = { + limit = { + exists = yes + } + # added in vanilla 1.9.2 + capital_scope = { + set_variable = { historical_capital_for_country = PREV } + } } if = { limit = { @@ -992,121 +975,125 @@ on_actions = { array = global.countries force_update_dynamic_modifier = yes adjust_research_modifier = yes + make_hate_DED_and_EWI = yes + set_ignore_AI_strategies = yes } every_state = { - limit = { - OR = { - is_core_of = STW - is_core_of = BRZ - is_core_of = FEA - is_core_of = PYT - is_core_of = YAL - is_core_of = ROU - is_core_of = KAT - is_core_of = ANG - is_core_of = GRI + if = { + limit = { + OR = { + is_core_of = STW + is_core_of = BRZ + is_core_of = FEA + is_core_of = PYT + is_core_of = YAL + is_core_of = ROU + is_core_of = KAT + is_core_of = ANG + is_core_of = GRI + } } + set_state_flag = JHZ_cores } - set_state_flag = JHZ_cores - } - every_state = { - limit = { - OR = { - is_core_of = VED - is_core_of = SRS - is_core_of = FAT - is_core_of = FAW - is_core_of = MNC - is_core_of = HAU - is_core_of = NTR + if = { + limit = { + OR = { + is_core_of = VED + is_core_of = SRS + is_core_of = FAT + is_core_of = FAW + is_core_of = MNC + is_core_of = HAU + is_core_of = NTR + } } + set_state_flag = JNG_cores } - set_state_flag = JNG_cores - } - every_state = { - limit = { - OR = { - is_core_of = ARA - is_core_of = LAK - is_core_of = BOI - is_core_of = BAN - is_core_of = EYR + if = { + limit = { + OR = { + is_core_of = ARA + is_core_of = LAK + is_core_of = BOI + is_core_of = BAN + is_core_of = EYR + } } + set_state_flag = JGF_cores } - set_state_flag = JGF_cores - } - every_state = { - limit = { - OR = { - is_core_of = WNG - is_core_of = TAL - is_core_of = FRN - is_core_of = FAL - is_core_of = SIC + if = { + limit = { + OR = { + is_core_of = WNG + is_core_of = TAL + is_core_of = FRN + is_core_of = FAL + is_core_of = SIC + } } + set_state_flag = JKR_cores } - set_state_flag = JKR_cores - } - every_state = { - limit = { - OR = { - is_core_of = HLQ - is_core_of = LNS - is_core_of = LSC - is_core_of = LSM + if = { + limit = { + OR = { + is_core_of = HLQ + is_core_of = LNS + is_core_of = LSC + is_core_of = LSM + } } + set_state_flag = JOS_cores } - set_state_flag = JOS_cores - } - every_state = { - limit = { - OR = { - is_core_of = WAT - is_core_of = FBK - is_core_of = FIR - is_core_of = NCH + if = { + limit = { + OR = { + is_core_of = WAT + is_core_of = FBK + is_core_of = FIR + is_core_of = NCH + } } + set_state_flag = JHP_cores } - set_state_flag = JHP_cores - } - every_state = { - limit = { - OR = { - is_core_of = RCT - is_core_of = LCT - is_core_of = DEP - is_core_of = BAK - is_core_of = DMT - is_core_of = NIM - is_core_of = WIT - is_core_of = ZES - is_core_of = OLV - is_core_of = BAR - is_core_of = FRE + if = { + limit = { + OR = { + is_core_of = RCT + is_core_of = LCT + is_core_of = DEP + is_core_of = BAK + is_core_of = DMT + is_core_of = NIM + is_core_of = WIT + is_core_of = ZES + is_core_of = OLV + is_core_of = BAR + is_core_of = FRE + } } + set_state_flag = JRV_cores } - set_state_flag = JRV_cores - } - every_state = { - limit = { - OR = { - is_core_of = CYA - is_core_of = MIT + if = { + limit = { + OR = { + is_core_of = CYA + is_core_of = MIT + } } + set_state_flag = JAS_cores } - set_state_flag = JAS_cores - } - every_state = { - limit = { - OR = { - is_core_of = BRF - is_core_of = GRY - is_core_of = LUS - is_core_of = GRU + if = { + limit = { + OR = { + is_core_of = BRF + is_core_of = GRY + is_core_of = LUS + is_core_of = GRU + } } + set_state_flag = JEV_cores } - set_state_flag = JEV_cores - } + } EQS = { STG = { add_to_PREV_potential_original_cores = yes } STL = { add_to_PREV_potential_original_cores = yes } @@ -1122,10 +1109,8 @@ on_actions = { log = "[GetDateText]: ROOT: [Root.GetName] FROM: [From.GetName] on_declare_war" hidden_effect = { save_puppet_wargoals = yes - country_event = deadempire.36 country_event = griffonian.2 FROM = { - country_event = deadempire.36 country_event = griffonian.2 } if = { @@ -2250,6 +2235,7 @@ on_actions = { FLO_load_ideology_focus = yes WIT_load_ideology_focus = yes FRN_load_ideology_focus = yes + set_AI_strategies_on_every_possible_country_delayed = yes if = { limit = { original_tag = BAK } load_focus_tree = generic_griffon_focus @@ -2778,7 +2764,7 @@ on_actions = { limit = { FROM = { tag = DED } } annex_country = { target = FROM } } - country_event = deadempire.36 + set_AI_strategies_on_every_possible_country_delayed = yes if = {#If RCT has done Friendship Without Borders, this will apply it to any future vassals they make limit = { FROM = { @@ -4236,7 +4222,7 @@ on_actions = { country_event = { id = deadempire.29 days = 1 } } } - country_event = deadempire.36 + set_AI_strategies_on_every_possible_country_delayed = yes if = { limit = { original_tag = CRY @@ -4755,8 +4741,7 @@ on_actions = { annex_compliance_subject = FROM } } - country_event = deadempire.36 - FROM = { country_event = deadempire.36 } + set_AI_strategies_on_every_possible_country_delayed = yes FROM = { clr_country_flag = already_capitulated } if = { limit = { @@ -6079,6 +6064,7 @@ on_actions = { on_offer_join_faction = { effect = { log = "[GetDateText] [Root.GetName] on_offer_join_faction FROM = [From.GetName]" + set_AI_strategies_on_every_possible_country_delayed = yes if = { limit = { has_government = communism @@ -6116,6 +6102,7 @@ on_actions = { on_join_faction = { effect = { log = "[GetDateText] [Root.GetName] on_join_faction FROM = [From.GetName]" + set_AI_strategies_on_every_possible_country_delayed = yes if = { limit = { has_idea = LCT_anti_commie_pact @@ -7809,6 +7796,7 @@ on_actions = { on_leave_faction = { effect = { log = "[GetDateText] [Root.GetName] on_leave_faction FROM = [From.GetName]" + set_AI_strategies_on_every_possible_country_delayed = yes if = { limit = { is_river_fed_member = yes @@ -8538,6 +8526,7 @@ on_actions = { on_liberate = { effect = { log = "[GetDateText]: ROOT: [Root.GetName] FROM: [From.GetName] on_liberate" + set_AI_strategies_on_every_possible_country_delayed = yes if = { limit = { ROOT = { @@ -8572,6 +8561,7 @@ on_actions = { } remove_from_attaches_arrays = yes clear_puppet_wargoals = yes + set_AI_strategies_on_every_possible_country_delayed = yes } } diff --git a/common/on_actions/eaw_on_yearly_on_actions.txt b/common/on_actions/eaw_on_yearly_on_actions.txt index 99ad393d548..52b0e1dbda9 100644 --- a/common/on_actions/eaw_on_yearly_on_actions.txt +++ b/common/on_actions/eaw_on_yearly_on_actions.txt @@ -14,6 +14,7 @@ on_actions = { NOT = { has_global_flag = on_monthly_done } } log = "[GetDateText]: global on_monthly" + set_AI_strategies_on_every_possible_country = yes add_to_variable = { global.month = 1 } if = { limit = { @@ -245,6 +246,18 @@ on_actions = { } country_event = equestria.188 } + if = { + limit = { + original_tag = EQS + has_government = democratic + has_defensive_war_with = STG + has_country_flag = EQS_sunset_shimmer_arrived + NOT = { + has_country_flag = EQS_starlight_glimmer_arrived + } + } + country_event = equestria.189 + } } } diff --git a/common/scripted_effects/00_scripted_effects.txt b/common/scripted_effects/00_scripted_effects.txt index 186095fd388..7c766c7093b 100644 --- a/common/scripted_effects/00_scripted_effects.txt +++ b/common/scripted_effects/00_scripted_effects.txt @@ -448,6 +448,7 @@ instantiate_collaboration_government = { freedom_level = 0.5 } } + set_AI_strategies_on_every_possible_country_delayed = yes } } } diff --git a/common/scripted_effects/EAW_DED_aprilfool_effect.txt b/common/scripted_effects/EAW_DED_aprilfool_effect.txt index 6f6b31d65fc..6f4b6a4f82a 100644 --- a/common/scripted_effects/EAW_DED_aprilfool_effect.txt +++ b/common/scripted_effects/EAW_DED_aprilfool_effect.txt @@ -6,9 +6,20 @@ DED_aprilfool_startup = { set_country_flag = DED_AP_disable_weird_ded_shit remove_ideas = { magehold + magehold_lar } - add_ideas = { - DED_AP_magehold + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = { + DED_AP_magehold_lar + } + } + else = { + add_ideas = { + DED_AP_magehold + } } set_variable = { DEDAPNconversionmultiplier = 0.9 diff --git a/common/scripted_effects/EAW_ignore_crosscontinent_AI_effects.txt b/common/scripted_effects/EAW_ignore_crosscontinent_AI_effects.txt new file mode 100644 index 00000000000..fa08ac02567 --- /dev/null +++ b/common/scripted_effects/EAW_ignore_crosscontinent_AI_effects.txt @@ -0,0 +1,259 @@ +set_ignore_strategies_for_PREV = { + PREV = { + add_ai_strategy = { + type = alliance + id = PREV + value = -500 + } + add_ai_strategy = { + type = ignore + id = PREV + value = 100 + } + add_ai_strategy = { + type = protect + id = PREV + value = -50 + } + add_ai_strategy = { + type = support + id = PREV + value = -200 + } + add_ai_strategy = { + type = send_volunteers_desire + id = PREV + value = -50 + } + } +} + +reset_ignore_strategies_for_PREV = { + PREV = { + add_ai_strategy = { + type = alliance + id = PREV + value = 500 + } + add_ai_strategy = { + type = ignore + id = PREV + value = -100 + } + add_ai_strategy = { + type = protect + id = PREV + value = 50 + } + add_ai_strategy = { + type = support + id = PREV + value = 200 + } + add_ai_strategy = { + type = send_volunteers_desire + id = PREV + value = 50 + } + } +} + +reset_AI_ignore_strategies = { + if = { + limit = { + check_variable = { ignore_equestria = 1 } + OR = { + AND = { + NOT = { date < 1013.1.1 } + is_major = yes + } + NOT = { date < 1015.1.1 } + any_neighbor_country = { is_griffon_continent_country = no } + any_allied_country = { is_griffon_continent_country = no } + any_enemy_country = { is_griffon_continent_country = no } + } + } + clear_variable = ignore_equestria + every_possible_country = { + limit = { is_griffon_continent_country = no } + reset_ignore_strategies_for_PREV = yes + } + } + else_if = { + limit = { + check_variable = { ignore_griffonia = 1 } + OR = { + AND = { + NOT = { date < 1013.1.1 } + is_major = yes + } + NOT = { date < 1015.1.1 } + any_neighbor_country = { is_griffon_continent_country = yes NOT = { original_tag = EQC } } + any_allied_country = { is_griffon_continent_country = yes NOT = { original_tag = EQC } } + any_enemy_country = { is_griffon_continent_country = yes NOT = { original_tag = EQC } } + } + } + clear_variable = ignore_griffonia + every_possible_country = { + limit = { is_griffon_continent_country = yes } + reset_ignore_strategies_for_PREV = yes + } + } +} + +set_ignore_AI_strategies = { + # ignore equestria + if = { + limit = { + is_griffon_continent_country = yes + } + if = { + limit = { + NOT = { + OR = { + AND = { + NOT = { date < 1013.1.1 } + is_major = yes + } + NOT = { date < 1015.1.1 } + } + any_neighbor_country = { is_griffon_continent_country = no } + any_allied_country = { is_griffon_continent_country = no } + any_enemy_country = { is_griffon_continent_country = no } + } + } + if = { + limit = { + NOT = { + check_variable = { ignore_equestria = 1 } + } + } + log = "[This.GetName] ignores Equestria" + set_variable = { ignore_equestria = 1 } + every_possible_country = { + limit = { is_griffon_continent_country = no NOT = { tag = PREV } } + set_ignore_strategies_for_PREV = yes + } + } + } + else_if = { + limit = { + check_variable = { ignore_equestria = 1 } + } + clear_variable = ignore_equestria + every_possible_country = { + limit = { is_griffon_continent_country = no } + reset_ignore_strategies_for_PREV = yes + } + } + } + + # ignore riverlands + + if = { + limit = { + is_griffon_continent_country = yes + NOT = { + original_tag = LUS + original_tag = BRF + original_tag = GRY + original_tag = CYA + original_tag = GRU + original_tag = GRW + original_tag = LSM + original_tag = LSC + original_tag = LNS + original_tag = HLQ + original_tag = GRI + } + } + if = { + limit = { + NOT = { has_global_flag = river_federation_founded } + is_griffon_race = yes + is_on_griffon_continent = yes + NOT = { + any_allied_country = { + is_riverlands_country = yes + } + any_enemy_country = { + is_riverlands_country = yes + } + any_neighbor_country = { + is_riverlands_country = yes + } + } + } + if = { + limit = { + NOT = { + check_variable = { ignore_riverlands = 1 } + } + } + set_variable = { ignore_riverlands = 1 } + log = "[This.GetName] ignores Riverlands" + every_possible_country = { + limit = { is_riverlands_country = yes } + set_ignore_strategies_for_PREV = yes + } + } + } + else_if = { + limit = { + check_variable = { ignore_riverlands = 1 } + } + clear_variable = ignore_riverlands + every_possible_country = { + limit = { is_riverlands_country = yes } + reset_ignore_strategies_for_PREV = yes + } + } + } + + # ignore griffonia + if = { + limit = { + is_griffon_continent_country = no + } + if = { + limit = { + is_griffon_continent_country = no + NOT = { + OR = { + AND = { + NOT = { date < 1013.1.1 } + is_major = yes + } + NOT = { date < 1015.1.1 } + } + any_neighbor_country = { is_griffon_continent_country = yes NOT = { original_tag = EQC } } + any_allied_country = { is_griffon_continent_country = yes NOT = { original_tag = EQC } } + any_enemy_country = { is_griffon_continent_country = yes NOT = { original_tag = EQC } } + } + } + if = { + limit = { + NOT = { + check_variable = { ignore_griffonia = 1 } + } + } + set_variable = { ignore_griffonia = 1 } + log = "[This.GetName] ignores Griffonia" + every_possible_country = { + limit = { is_griffon_continent_country = yes NOT = { original_tag = EQC } NOT = { tag = PREV } } + set_ignore_strategies_for_PREV = yes + } + } + } + else_if = { + limit = { + check_variable = { ignore_griffonia = 1 } + } + clear_variable = ignore_griffonia + every_possible_country = { + limit = { is_griffon_continent_country = yes } + reset_ignore_strategies_for_PREV = yes + } + } + } +} \ No newline at end of file diff --git a/common/scripted_effects/EAW_misc_effect.txt b/common/scripted_effects/EAW_misc_effect.txt index 8a7651fb823..55c366c6d22 100644 --- a/common/scripted_effects/EAW_misc_effect.txt +++ b/common/scripted_effects/EAW_misc_effect.txt @@ -2876,4 +2876,43 @@ declare_war_on_core_states_of_PREV = { } } } +} + +make_hate_DED_and_EWI = { + if = { + limit = { + NOT = { + original_tag = DED + original_tag = EWI + has_country_flag = FIR_is_necromancer + } + } + add_opinion_modifier = { target = DED modifier = mortal_enemies } + add_opinion_modifier = { target = DED modifier = embargo } + add_opinion_modifier = { target = DED modifier = CHN_Embargo } + reverse_add_opinion_modifier = { target = DED modifier = mortal_enemies } + reverse_add_opinion_modifier = { target = DED modifier = embargo } + reverse_add_opinion_modifier = { target = DED modifier = CHN_Embargo } + add_opinion_modifier = { target = EWI modifier = mortal_enemies } + add_opinion_modifier = { target = EWI modifier = embargo } + add_opinion_modifier = { target = EWI modifier = CHN_Embargo } + reverse_add_opinion_modifier = { target = EWI modifier = mortal_enemies } + reverse_add_opinion_modifier = { target = EWI modifier = embargo } + reverse_add_opinion_modifier = { target = EWI modifier = CHN_Embargo } + } +} + +set_AI_strategies = { + make_hate_DED_and_EWI = yes + set_ignore_AI_strategies = yes +} + +set_AI_strategies_on_every_possible_country = { + every_possible_country = { + set_AI_strategies = yes + } +} + +set_AI_strategies_on_every_possible_country_delayed = { + country_event = { id = generic.26 hours = 1 } } \ No newline at end of file diff --git a/common/scripted_effects/EAW_on_action_effects.txt b/common/scripted_effects/EAW_on_action_effects.txt index 88e1162f376..d903555b4c5 100644 --- a/common/scripted_effects/EAW_on_action_effects.txt +++ b/common/scripted_effects/EAW_on_action_effects.txt @@ -142,6 +142,59 @@ apply_cosmetic_tags_on_puppet_PREV_is_overlord = { country_event = solarempire.1017 } } + else_if = { + limit = { + PREV = { + original_tag = TEM + has_government = fascism + } + } + + if = { + limit = { original_tag = PLB } + country_event = temple.1000 + } + else_if = { + limit = { original_tag = GRF } + country_event = temple.1001 + } + else_if = { + limit = { original_tag = PNG } + country_event = temple.1002 + } + else_if = { + limit = { original_tag = STL } + country_event = temple.1003 + } + else_if = { + limit = { original_tag = DRG } + country_event = temple.1004 + } + else_if = { + limit = { original_tag = GFF } + country_event = temple.1005 + } + else_if = { + limit = { original_tag = OLE } + country_event = temple.1006 + } + else_if = { + limit = { original_tag = STG } + country_event = temple.1007 + } + else_if = { + limit = { original_tag = JAK } + country_event = temple.1008 + } + else_if = { + limit = { original_tag = CHN } + country_event = temple.1009 + } + else_if = { + limit = { original_tag = YAK } + country_event = temple.1010 + } + } else_if = { limit = { PREV = { @@ -838,6 +891,9 @@ WIT_load_ideology_focus = { } ROOT = { + set_politics = { + ruling_party = communism + } set_country_flag = have_regular_puppets drop_cosmetic_tag = yes set_cosmetic_tag = WIT_republic_tag diff --git a/common/scripted_localisation/EAW_MAN&ELF_scripted_localisation.txt b/common/scripted_localisation/EAW_MAN&ELF_scripted_localisation.txt index 526e72cb94f..257d3a629ee 100644 --- a/common/scripted_localisation/EAW_MAN&ELF_scripted_localisation.txt +++ b/common/scripted_localisation/EAW_MAN&ELF_scripted_localisation.txt @@ -926,7 +926,10 @@ defined_text = { name = ELF_spike_scripted_loc text = { trigger = { - has_idea = ELF_spike + OR = { + has_idea = ELF_spike + has_idea = ELF_spike_lar + } } localization_key = ELF_spike_loc } diff --git a/common/scripted_localisation/EAW_race_scripted_localisation.txt b/common/scripted_localisation/EAW_race_scripted_localisation.txt index ef04851de70..82f3c91988f 100644 --- a/common/scripted_localisation/EAW_race_scripted_localisation.txt +++ b/common/scripted_localisation/EAW_race_scripted_localisation.txt @@ -12708,6 +12708,64 @@ defined_text = { } } +defined_text = { + #max 6 + name = Get_PLB_army_male_portrait + text = { + trigger = { + state = 3 + } + localization_key = "GFX_portrait_polar_generic_land_3" + } + text = { + trigger = { + state = 4 + } + localization_key = "GFX_portrait_polar_generic_land_4" + } + text = { + trigger = { + state = 5 + } + localization_key = "GFX_portrait_polar_generic_land_5" + } + text = { + trigger = { + state = 6 + } + localization_key = "GFX_portrait_polar_generic_land_6" + } + text = { + trigger = { + state = 7 + } + localization_key = "GFX_portrait_polar_generic_land_7" + } + text = { + trigger = { + state = 8 + } + localization_key = "GFX_portrait_polar_generic_land_8" + } +} + +defined_text = { + #max 2 + name = Get_PLB_army_female_portrait + text = { + trigger = { + state = 1 + } + localization_key = "GFX_portrait_polar_generic_land_1" + } + text = { + trigger = { + state = 2 + } + localization_key = "GFX_portrait_polar_generic_land_2" + } +} + defined_text = { #max 5 name = Get_MIT_army_male_portrait diff --git a/common/scripted_localisation/EAW_subideology_display_scripted_localisation.txt b/common/scripted_localisation/EAW_subideology_display_scripted_localisation.txt index a0f3c8dfcd8..9080245aa8b 100644 --- a/common/scripted_localisation/EAW_subideology_display_scripted_localisation.txt +++ b/common/scripted_localisation/EAW_subideology_display_scripted_localisation.txt @@ -84,6 +84,12 @@ defined_text = { } localization_key = harmonic_magocracy } + text = { + trigger = { + has_country_leader_ideology = harmonic_constitutionalism + } + localization_key = harmonic_constitutionalism + } text = { localization_key = democratic } diff --git a/common/scripted_triggers/EAW_race_triggers.txt b/common/scripted_triggers/EAW_race_triggers.txt index 4ba491c62b0..36a9ce223e0 100644 --- a/common/scripted_triggers/EAW_race_triggers.txt +++ b/common/scripted_triggers/EAW_race_triggers.txt @@ -240,7 +240,7 @@ uses_penguin_portraits = { } uses_bear_portraits = { - always = no + original_tag = PLB } uses_buffalo_portraits = { diff --git a/common/scripted_triggers/EAW_triggers.txt b/common/scripted_triggers/EAW_triggers.txt index 1ecbaf42ccd..a3934e17362 100644 --- a/common/scripted_triggers/EAW_triggers.txt +++ b/common/scripted_triggers/EAW_triggers.txt @@ -715,18 +715,23 @@ is_feudal_vassal = { #ROOT is country is_on_equestrian_continent = { + exists = yes capital_scope = { is_on_continent = europe } } #ROOT is country is_on_griffon_continent = { OR = { - capital_scope = { is_on_continent = asia } + AND = { + exists = yes + capital_scope = { is_on_continent = asia } + } is_griffon_continent_country = yes } } is_capital_on_griffon_continent = { + exists = yes capital_scope = { is_on_continent = asia } } @@ -1021,6 +1026,7 @@ country_with_custom_spymaster = { original_tag = WNG original_tag = JER original_tag = ELF + original_tag = NCR } } owns_major_griffon_city = { diff --git a/common/technologies/EAW_unique_tech.txt b/common/technologies/EAW_unique_tech.txt index c7448674e39..e77533a9777 100644 --- a/common/technologies/EAW_unique_tech.txt +++ b/common/technologies/EAW_unique_tech.txt @@ -721,6 +721,33 @@ tech_vampire_armour = { } } + transport_helicopter_logistics_company = { + research_cost = 1 + allow = { + always = no + } + logistics_company = { + supply_consumption_factor = -0.05 + fuel_consumption_factor = -0.05 + need = { + transport_helicopter_equipment = 10 + } + } + } + transport_helicopter_field_hospital = { + research_cost = 1 + allow = { + always = no + } + field_hospital = { + casualty_trickleback = 0.05 + experience_loss_factor = -0.05 + need = { + transport_helicopter_equipment = 20 + } + } + } + EQC_section_z_tech = { research_cost = 1 @@ -1921,6 +1948,11 @@ tech_vampire_armour = { minotaur_race = { research_cost = 1 + + + recon = { + maximum_speed = 0.6 + } allow = { always = no } diff --git a/common/technologies/NSB_armor.txt b/common/technologies/NSB_armor.txt index 02fc2dbdfef..8424656040b 100644 --- a/common/technologies/NSB_armor.txt +++ b/common/technologies/NSB_armor.txt @@ -58,6 +58,7 @@ technologies = { tank_super_heavy_four_man_tank_turret tank_super_heavy_three_man_tank_turret tank_modern_tank_turret + tank_modern_fixed_superstructure_turret sloped_armor extra_ammo_storage wet_ammo_storage @@ -431,10 +432,6 @@ technologies = { light_tank_aa_chassis_3 } - path = { - leads_to_tech = main_battle_tank_chassis - research_cost_coeff = 1 - } path = { leads_to_tech = semi_modern_light_tank_chassis research_cost_coeff = 1 diff --git a/common/technologies/artillery.txt b/common/technologies/artillery.txt index 892fdbbe827..ca5a2143089 100644 --- a/common/technologies/artillery.txt +++ b/common/technologies/artillery.txt @@ -74,7 +74,7 @@ technologies = { } ai_will_do = { - factor = 2 + factor = 5 modifier = { factor = 2 @@ -698,7 +698,7 @@ technologies = { } ai_will_do = { - factor = 1 + factor = 4 modifier = { factor = 2 @@ -1006,23 +1006,23 @@ technologies = { ap_attack = 0.2 } light_tank_destroyer_brigade = { - hard_attack = 0.1 + hard_attack = 0.15 ap_attack = 0.2 } medium_tank_destroyer_brigade = { - hard_attack = 0.1 + hard_attack = 0.15 ap_attack = 0.2 } heavy_tank_destroyer_brigade = { - hard_attack = 0.1 + hard_attack = 0.15 ap_attack = 0.2 } super_heavy_tank_destroyer_brigade = { - hard_attack = 0.1 + hard_attack = 0.15 ap_attack = 0.2 } modern_tank_destroyer_brigade = { - hard_attack = 0.1 + hard_attack = 0.15 ap_attack = 0.2 } enable_equipment_modules = { @@ -1077,8 +1077,8 @@ technologies = { antitank2 = { mot_anti_tank_brigade = { - hard_attack = 0.2 - ap_attack = 0.2 + hard_attack = 0.1 + ap_attack = 0.1 } enable_equipments = { @@ -1156,23 +1156,23 @@ technologies = { } light_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } medium_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } heavy_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } super_heavy_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } modern_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } path = { @@ -1244,24 +1244,24 @@ technologies = { ap_attack = 0.1 } light_tank_destroyer_brigade = { - hard_attack = 0.1 - ap_attack = 0.1 + hard_attack = 0.05 + ap_attack = 0.05 } medium_tank_destroyer_brigade = { - hard_attack = 0.1 - ap_attack = 0.1 + hard_attack = 0.05 + ap_attack = 0.05 } heavy_tank_destroyer_brigade = { - hard_attack = 0.1 - ap_attack = 0.1 + hard_attack = 0.05 + ap_attack = 0.05 } super_heavy_tank_destroyer_brigade = { - hard_attack = 0.1 - ap_attack = 0.1 + hard_attack = 0.05 + ap_attack = 0.05 } modern_tank_destroyer_brigade = { - hard_attack = 0.1 - ap_attack = 0.1 + hard_attack = 0.05 + ap_attack = 0.05 } path = { @@ -1388,23 +1388,23 @@ technologies = { } light_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } medium_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } heavy_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } super_heavy_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } modern_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } path = { @@ -1458,23 +1458,23 @@ technologies = { } light_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } medium_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } heavy_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } super_heavy_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } modern_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } path = { @@ -1574,23 +1574,23 @@ technologies = { } light_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } medium_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } heavy_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } super_heavy_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } modern_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } path = { @@ -1644,23 +1644,23 @@ technologies = { } light_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } medium_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } heavy_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } super_heavy_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } modern_tank_destroyer_brigade = { hard_attack = 0.1 - ap_attack = 0.1 + ap_attack = 0.05 } research_cost = 1 diff --git a/common/technologies/changeling_tech.txt b/common/technologies/changeling_tech.txt index a86887ed5bb..7a86c186c34 100644 --- a/common/technologies/changeling_tech.txt +++ b/common/technologies/changeling_tech.txt @@ -690,6 +690,10 @@ technologies = { leads_to_tech = tech_infiltrators_si_lar research_cost_coeff = 1 } + path = { + leads_to_tech = tech_shock_drop_cocoons + research_cost_coeff = 1 + } on_research_complete = { hidden_effect = { @@ -730,6 +734,47 @@ technologies = { } } + tech_shock_drop_cocoons = { + + paradrop_organization_factor = 1.5 + paratrooper_aa_defense = 0.1 + paratrooper = { + breakthrough = 0.1 + } + + research_cost = 1 + start_year = 1007 + folder = { + name = changeling_folder + position = { x = 8 y = 2 } + } + + categories = { + magical_tech + infiltrator_tech + race_tech + } + + ai_will_do = { + factor = 5 + + modifier = { + factor = 1.2 + date > "1008.1.1" + } + + modifier = { + factor = 2 + date > "1009.1.1" + } + + modifier = { + factor = 2 + date > "1010.1.1" + } + } + } + tech_infiltrators_di = { allow_branch = { diff --git a/common/technologies/deer_tech.txt b/common/technologies/deer_tech.txt index 5f478730b1f..d7ee4822659 100644 --- a/common/technologies/deer_tech.txt +++ b/common/technologies/deer_tech.txt @@ -778,7 +778,8 @@ technologies = { tech_deer_seer_a = { foreign_subversive_activites = -0.2 - decryption_factor = 0.1 + planning_speed = 0.4 + path = { leads_to_tech = tech_deer_seer_b diff --git a/common/technologies/generic_tech.txt b/common/technologies/generic_tech.txt index 5ba9560e7db..043ae6deb0f 100644 --- a/common/technologies/generic_tech.txt +++ b/common/technologies/generic_tech.txt @@ -190,6 +190,10 @@ technologies = { leads_to_tech = tech_generic_misc_c research_cost_coeff = 1 } + path = { + leads_to_tech = tech_generic_misc_c_lar + research_cost_coeff = 1 + } research_cost = 1.5 start_year = 1007 @@ -227,6 +231,43 @@ technologies = { name = generic_folder position = { x = 0 y = @1024 } } + allow_branch = { + NOT = { + has_dlc = "La Resistance" + } + } + + categories = { + race_tech + magical_tech + } + + ai_will_do = { + factor = 2 + modifier = { + factor = 1.5 + date > "1025.1.1" + } + + modifier = { + factor = 2 + date > "1026.1.1" + } + } + } + tech_generic_misc_c_lar = { + + crypto_strength = 1 + + research_cost = 1.5 + start_year = 1007 + folder = { + name = generic_folder + position = { x = 0 y = @1024 } + } + allow_branch = { + has_dlc = "La Resistance" + } categories = { race_tech diff --git a/common/technologies/griffon_tech.txt b/common/technologies/griffon_tech.txt index d3288ef931e..f0d3b32b3e4 100644 --- a/common/technologies/griffon_tech.txt +++ b/common/technologies/griffon_tech.txt @@ -554,7 +554,10 @@ technologies = { #Magical early warning tech_griffon_misc_a = { - decryption_factor = 0.05 + army_intel_factor = 0.1 + navy_intel_factor = 0.1 + airforce_intel_factor = 0.1 + civilian_intel_factor = 0.1 air_interception_detect_factor = 0.1 path = { diff --git a/common/technologies/infantry.txt b/common/technologies/infantry.txt index 150ff1bad43..ac969813547 100644 --- a/common/technologies/infantry.txt +++ b/common/technologies/infantry.txt @@ -221,7 +221,7 @@ technologies = { factor = 2 modifier = { - factor = 5 + factor = 10 date > "1010.1.1" } } @@ -4258,7 +4258,19 @@ technologies = { } ###------> X <><> <><> <><> <><> <><> + bicycle_infantry = { + + allow = { + always = no + } + research_cost = 1 + start_year = 1007 + + enable_subunits = { + bicycle_battalion + } + } ######### FROM SOVIET FOCUS ########## penal_infantry = { @@ -4266,7 +4278,7 @@ technologies = { always = no } research_cost = 1 - start_year = 1936 + start_year = 1007 enable_subunits = { penal_battalion } diff --git a/common/technologies/support.txt b/common/technologies/support.txt index 736b375dd5e..29ce0463813 100644 --- a/common/technologies/support.txt +++ b/common/technologies/support.txt @@ -135,7 +135,7 @@ technologies = { } ai_will_do = { - factor = 1.5 + factor = 3.5 modifier = { factor = 2 @@ -190,6 +190,7 @@ technologies = { medium_flame_tank heavy_flame_tank modern_flame_tank + super_heavy_flame_tank } @@ -270,6 +271,14 @@ technologies = { attack = 0.10 } } + super_heavy_flame_tank = { + urban = { + attack = 0.1 + } + fort = { + attack = 0.10 + } + } path = { leads_to_tech = tech_engineers4 research_cost_coeff = 1 @@ -353,6 +362,14 @@ technologies = { attack = 0.10 } } + super_heavy_flame_tank = { + urban = { + attack = 0.1 + } + fort = { + attack = 0.10 + } + } research_cost = 1.5 start_year = 1016 folder = { @@ -1194,7 +1211,7 @@ technologies = { } ai_will_do = { - factor = 1.5 + factor = 2.5 modifier = { factor = 1.2 @@ -1710,6 +1727,14 @@ technologies = { attack = 0.10 } } + super_heavy_flame_tank = { + urban = { + attack = 0.1 + } + fort = { + attack = 0.10 + } + } path = { leads_to_tech = tech_engineers_b @@ -1775,6 +1800,14 @@ technologies = { attack = 0.10 } } + super_heavy_flame_tank = { + urban = { + attack = 0.1 + } + fort = { + attack = 0.10 + } + } path = { leads_to_tech = tech_engineers_c @@ -1840,6 +1873,14 @@ technologies = { attack = 0.10 } } + super_heavy_flame_tank = { + urban = { + attack = 0.1 + } + fort = { + attack = 0.10 + } + } research_cost = 1.5 start_year = 1025 @@ -2383,28 +2424,9 @@ technologies = { enable_equipments = { transport_helicopter_equipment_1 } - field_hospital = { - casualty_trickleback = 0.025 - experience_loss_factor = -0.025 - need = { - transport_helicopter_equipment = 20 - } - } - logistics_company = { - supply_consumption_factor = -0.025 - fuel_consumption_factor = -0.025 - need = { - transport_helicopter_equipment = 10 - } - } dependencies = { - tech_logistics_company = 1 - tech_field_hospital = 1 experimental_helicopter = 1 } - on_research_complete = { - custom_effect_tooltip = HELICOPTER_HOSPITAL_LOGISTICS_TOOLTIP - } path = { leads_to_tech = transport_helicopter2 @@ -2437,14 +2459,6 @@ technologies = { enable_equipments = { transport_helicopter_equipment_2 } - field_hospital = { - casualty_trickleback = 0.025 - experience_loss_factor = -0.025 - } - logistics_company = { - supply_consumption_factor = -0.025 - fuel_consumption_factor = -0.025 - } research_cost = 2 start_year = 1025 diff --git a/common/units/anti-air_brigade.txt b/common/units/anti-air_brigade.txt index 36c54ee78d9..8519b3c08f1 100644 --- a/common/units/anti-air_brigade.txt +++ b/common/units/anti-air_brigade.txt @@ -98,6 +98,11 @@ sub_units = { supply_consumption = 0.15 transport = motorized_equipment + + essential = { + motorized_equipment + } + need = { anti_air_equipment = 30 motorized_equipment = 50 diff --git a/common/units/anti_tank_brigade.txt b/common/units/anti_tank_brigade.txt index 115251a058a..7368b86cfaf 100644 --- a/common/units/anti_tank_brigade.txt +++ b/common/units/anti_tank_brigade.txt @@ -96,6 +96,10 @@ sub_units = { combat_width = 1 transport = motorized_equipment + + essential = { + motorized_equipment + } need = { anti_tank_equipment = 36 motorized_equipment = 50 diff --git a/common/units/artillery_brigade.txt b/common/units/artillery_brigade.txt index 9dc6bba9409..514ffedc669 100644 --- a/common/units/artillery_brigade.txt +++ b/common/units/artillery_brigade.txt @@ -101,6 +101,11 @@ sub_units = { combat_width = 3 transport = motorized_equipment manpower = 500 + + essential = { + motorized_equipment + } + need = { artillery_equipment = 36 motorized_equipment = 36 diff --git a/common/units/eaw_support.txt b/common/units/eaw_support.txt index 28f3cdcb844..b417f211dbd 100644 --- a/common/units/eaw_support.txt +++ b/common/units/eaw_support.txt @@ -277,7 +277,6 @@ sub_units = { essential = { - support_equipment attack_helicopter_equipment } diff --git a/common/units/equipment/amphibious_mechanized.txt b/common/units/equipment/amphibious_mechanized.txt index f512318f6ed..f7b3c0a69be 100644 --- a/common/units/equipment/amphibious_mechanized.txt +++ b/common/units/equipment/amphibious_mechanized.txt @@ -138,7 +138,7 @@ equipments = { armor_value = 25 #Offensive Abilities - ap_attack = 23 + ap_attack = 26 build_cost_ic = 15 resources = { @@ -173,7 +173,7 @@ equipments = { #Offensive Abilities soft_attack = 1.5 hard_attack = 0.25 - ap_attack = 25 + ap_attack = 31 build_cost_ic = 18 resources = { diff --git a/common/units/equipment/helicopter.txt b/common/units/equipment/helicopter.txt index bd1f04ec1ed..5eba491a13d 100644 --- a/common/units/equipment/helicopter.txt +++ b/common/units/equipment/helicopter.txt @@ -28,7 +28,7 @@ equipments = { #Offensive Abilities soft_attack = 50 hard_attack = 45 - ap_attack = 210 + ap_attack = 250 air_attack = 10 #Space taken in convoy @@ -43,7 +43,7 @@ equipments = { } attack_helicopter_equipment_1 = { - year = 1026 + year = 1025 archetype = attack_helicopter_equipment priority = 80 @@ -85,7 +85,7 @@ equipments = { } transport_helicopter_equipment_1 = { - year = 1021 + year = 1019 archetype = transport_helicopter_equipment priority = 80 @@ -94,7 +94,7 @@ equipments = { } transport_helicopter_equipment_2 = { - year = 1026 + year = 1025 archetype = transport_helicopter_equipment parent = transport_helicopter_equipment_1 @@ -160,7 +160,7 @@ equipments = { fuel_consumption = 2.4 } scout_helicopter_equipment_1 = { - year = 1021 + year = 1019 archetype = scout_helicopter_equipment priority = 80 @@ -169,7 +169,7 @@ equipments = { } scout_helicopter_equipment_2 = { - year = 1026 + year = 1025 archetype = scout_helicopter_equipment parent = scout_helicopter_equipment_1 diff --git a/common/units/equipment/mechanized.txt b/common/units/equipment/mechanized.txt index 531a29407f6..729ab229948 100644 --- a/common/units/equipment/mechanized.txt +++ b/common/units/equipment/mechanized.txt @@ -153,7 +153,7 @@ equipments = { armor_value = 25 #Offensive Abilities - ap_attack = 23 + ap_attack = 26 build_cost_ic = 15 resources = { @@ -189,7 +189,7 @@ equipments = { #Offensive Abilities soft_attack = 1.5 hard_attack = 0.25 - ap_attack = 25 + ap_attack = 31 build_cost_ic = 18 resources = { diff --git a/common/units/equipment/modules/00_ship_modules.txt b/common/units/equipment/modules/00_ship_modules.txt index e243421ca58..dc44588a24e 100644 --- a/common/units/equipment/modules/00_ship_modules.txt +++ b/common/units/equipment/modules/00_ship_modules.txt @@ -3189,8 +3189,7 @@ equipment_modules = { } build_cost_resources = { steel = 2 - chromium = 1 - crystals = 1 + chromium = 2 } add_stats = { armor_value = 46 @@ -3207,9 +3206,8 @@ equipment_modules = { max_strength = 0.2 } build_cost_resources = { - steel = 1 + steel = 2 chromium = 1 - crystals = 1 } add_stats = { armor_value = 35 @@ -3227,8 +3225,7 @@ equipment_modules = { } build_cost_resources = { steel = 2 - chromium = 1 - crystals = 1 + chromium = 2 } add_stats = { armor_value = 51 @@ -3245,9 +3242,8 @@ equipment_modules = { max_strength = 0.25 } build_cost_resources = { - steel = 1 + steel = 2 chromium = 1 - crystals = 1 } add_stats = { armor_value = 40 @@ -3269,8 +3265,7 @@ equipment_modules = { } build_cost_resources = { steel = 2 - chromium = 1 - crystals = 1 + chromium = 2 } } ship_armor_cruiser_6 = { @@ -3287,8 +3282,7 @@ equipment_modules = { } build_cost_resources = { steel = 2 - chromium = 1 - crystals = 1 + chromium = 2 } } ship_armor_shbb_2 = { @@ -3301,8 +3295,7 @@ equipment_modules = { } build_cost_resources = { steel = 2 - chromium = 1 - crystals = 1 + chromium = 2 } add_stats = { armor_value = 65 @@ -3338,7 +3331,7 @@ equipment_modules = { } build_cost_resources = { steel = 1 - crystals = 1 + chromium = 1 } multiply_stats = { naval_speed = -0.05 diff --git a/common/units/equipment/modules/00_tank_modules.txt b/common/units/equipment/modules/00_tank_modules.txt index dedb22a8f45..d9e0dcc6eca 100644 --- a/common/units/equipment/modules/00_tank_modules.txt +++ b/common/units/equipment/modules/00_tank_modules.txt @@ -80,6 +80,7 @@ equipment_modules = { defense = 2 breakthrough = 2 } + dismantle_cost_ic = 1 xp_cost = 8 multiply_stats = { build_cost_ic = -0.2 @@ -96,6 +97,7 @@ equipment_modules = { defense = 4 breakthrough = 4 } + dismantle_cost_ic = 1 xp_cost = 8 multiply_stats = { build_cost_ic = 0.2 @@ -113,7 +115,7 @@ equipment_modules = { defense = 2 breakthrough = 2 } - + dismantle_cost_ic = 1 multiply_stats = { armor_value = 0.4 @@ -130,7 +132,7 @@ equipment_modules = { breakthrough = 6 reliability = -0.1 } - + dismantle_cost_ic = 1 multiply_stats = { build_cost_ic = 0.4 armor_value = 0.7 @@ -152,6 +154,7 @@ equipment_modules = { build_cost_ic = 1 reliability = 0.1 } + dismantle_cost_ic = 2 multiply_stats = { } } @@ -164,6 +167,7 @@ equipment_modules = { add_stats = { build_cost_ic = 1 } + dismantle_cost_ic = 2 multiply_stats = { maximum_speed = 0.2 } @@ -174,6 +178,9 @@ equipment_modules = { category = tank_suspension_type sfx = sfx_ui_sd_module_sonar + add_stats = { + } + dismantle_cost_ic = 1 } tank_interleaved_suspension = { @@ -186,8 +193,15 @@ equipment_modules = { breakthrough = 4 reliability = -0.1 } + dismantle_cost_ic = 2 + multiply_stats = { } + + can_convert_from = { + module = tank_torsion_bar_suspension + convert_cost_ic = 0.5 + } } tank_hydropneumatic_suspension = { @@ -199,6 +213,7 @@ equipment_modules = { build_cost_ic = 3 breakthrough = 4 } + dismantle_cost_ic = 2 multiply_stats = { maximum_speed = 0.2 } @@ -212,6 +227,8 @@ equipment_modules = { add_stats = { reliability = -0.2 } + dismantle_cost_ic = 0.5 + multiply_stats = { build_cost_ic = -0.1 hardness = -0.3 @@ -226,6 +243,8 @@ equipment_modules = { add_stats = { reliability = -0.1 } + dismantle_cost_ic = 0.5 + multiply_stats = { build_cost_ic = -0.05 hardness = -0.2 @@ -244,6 +263,7 @@ equipment_modules = { build_cost_ic = 0.5 breakthrough = 7 } + dismantle_cost_ic = 0.5 xp_cost = 2 multiply_stats = { @@ -261,6 +281,7 @@ equipment_modules = { breakthrough = 10 } xp_cost = 2 + dismantle_cost_ic = 0.5 multiply_stats = { } @@ -277,6 +298,7 @@ equipment_modules = { maximum_speed = -0.25 breakthrough = 14 } + dismantle_cost_ic = 0.5 xp_cost = 2 multiply_stats = { @@ -302,6 +324,7 @@ equipment_modules = { } xp_cost = 2 + dismantle_cost_ic = 0.5 add_stats = { build_cost_ic = 0.75 reliability = 0.2 @@ -311,6 +334,10 @@ equipment_modules = { multiply_stats = { breakthrough = -0.25 } + can_convert_from = { + module = tank_light_turret_type + convert_cost_ic = 0.75 + } } @@ -331,6 +358,7 @@ equipment_modules = { breakthrough = 10 } xp_cost = 2 + dismantle_cost_ic = 1 multiply_stats = { hard_attack = -0.25 @@ -353,6 +381,7 @@ equipment_modules = { build_cost_ic = 1.5 breakthrough = 16 } + dismantle_cost_ic = 1 xp_cost = 2 multiply_stats = { } @@ -374,6 +403,7 @@ equipment_modules = { maximum_speed = -0.25 breakthrough = 20 } + dismantle_cost_ic = 1 xp_cost = 2 multiply_stats = { @@ -399,6 +429,7 @@ equipment_modules = { } xp_cost = 2 + dismantle_cost_ic = 1 add_stats = { build_cost_ic = 1.5 reliability = 0.2 @@ -408,6 +439,10 @@ equipment_modules = { multiply_stats = { breakthrough = -0.25 } + can_convert_from = { + module = tank_medium_turret_type + convert_cost_ic = 1.5 + } } @@ -423,6 +458,7 @@ equipment_modules = { } } xp_cost = 2 + dismantle_cost_ic = 1 add_stats = { build_cost_ic = 5 breakthrough = 18 @@ -445,6 +481,7 @@ equipment_modules = { tank_heavy_main_armament } } + dismantle_cost_ic = 1 xp_cost = 2 add_stats = { build_cost_ic = 5.5 @@ -474,7 +511,7 @@ equipment_modules = { forbid_equipment_type_exact_match_for_category = { tank_super_heavy_main_armament = armor } - + dismantle_cost_ic = 1 xp_cost = 2 add_stats = { build_cost_ic = 5 @@ -486,6 +523,11 @@ equipment_modules = { breakthrough = -0.25 } + can_convert_from = { + module = tank_heavy_turret_type + convert_cost_ic = 5 + } + } tank_super_heavy_three_man_tank_turret = { @@ -506,6 +548,7 @@ equipment_modules = { maximum_speed = -0.2 breakthrough = 24 } + dismantle_cost_ic = 1 xp_cost = 2 multiply_stats = { hard_attack = -0.1 @@ -531,6 +574,7 @@ equipment_modules = { maximum_speed = -0.5 breakthrough = 35 } + dismantle_cost_ic = 1 xp_cost = 2 multiply_stats = { @@ -553,8 +597,39 @@ equipment_modules = { build_cost_ic = 8 breakthrough = 24 } + dismantle_cost_ic = 1 + xp_cost = 2 + multiply_stats = { + } + + } + tank_modern_fixed_superstructure_turret = { + abbreviation = "mbfs" + category = tank_modern_turret_type + sfx = sfx_ui_sd_module_turret + forbid_equipment_type = anti_air + + allowed_module_categories = { + main_armament_slot = { + tank_medium_main_armament + tank_heavy_main_armament + tank_super_heavy_main_armament + } + } + forbid_equipment_type_exact_match_for_category = { + tank_super_heavy_main_armament = armor + } + + dismantle_cost_ic = 1 xp_cost = 2 + add_stats = { + build_cost_ic = 8 + reliability = 0.3 + defense = 4 + } + multiply_stats = { + breakthrough = -0.2 } } @@ -573,9 +648,10 @@ equipment_modules = { ap_attack = 10 build_cost_ic = 0.5 } + dismantle_cost_ic = 0.5 can_convert_from = { module_category = tank_small_main_armament - convert_cost_ic = 1 + convert_cost_ic = 0.5 } xp_cost = 1 } @@ -591,9 +667,10 @@ equipment_modules = { build_cost_ic = 0.5 reliability = -0.05 } + dismantle_cost_ic = 0.5 can_convert_from = { module_category = tank_small_main_armament - convert_cost_ic = 1 + convert_cost_ic = 0.5 } xp_cost = 1 } @@ -613,9 +690,10 @@ equipment_modules = { breakthrough = -4 } xp_cost = 1 + dismantle_cost_ic = 1 can_convert_from = { module_category = tank_heavy_main_armament - convert_cost_ic = 9 + convert_cost_ic = 8 } build_cost_resources = { tungsten = 2 @@ -637,10 +715,11 @@ equipment_modules = { maximum_speed = -0.1 reliability = -0.1 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament - convert_cost_ic = 3 + convert_cost_ic = 1.5 } } @@ -657,10 +736,11 @@ equipment_modules = { maximum_speed = -0.1 reliability = -0.1 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament - convert_cost_ic = 3.5 + convert_cost_ic = 2 } } @@ -676,10 +756,11 @@ equipment_modules = { maximum_speed = -0.1 reliability = -0.2 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament - convert_cost_ic = 3 + convert_cost_ic = 1.5 } } @@ -699,7 +780,7 @@ equipment_modules = { xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament - convert_cost_ic = 3.5 + convert_cost_ic = 2 } } @@ -716,10 +797,11 @@ equipment_modules = { maximum_speed = -0.1 reliability = -0.2 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament - convert_cost_ic = 4 + convert_cost_ic = 2 } } @@ -736,10 +818,11 @@ equipment_modules = { maximum_speed = -0.1 reliability = -0.2 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament - convert_cost_ic = 4.5 + convert_cost_ic = 2 } } @@ -758,10 +841,11 @@ equipment_modules = { build_cost_ic = 2 reliability = -0.1 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament - convert_cost_ic = 4 + convert_cost_ic = 2 } } @@ -780,10 +864,11 @@ equipment_modules = { build_cost_ic = 3 reliability = -0.1 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament - convert_cost_ic = 5 + convert_cost_ic = 3 } build_cost_resources = { steel = 2 @@ -806,10 +891,11 @@ equipment_modules = { build_cost_ic = 4 reliability = -0.1 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { - module_category = tank_small_main_armament - convert_cost_ic = 6 + module_category = tank_medium_main_armament + convert_cost_ic = 4 } build_cost_resources = { steel = 3 @@ -832,10 +918,11 @@ equipment_modules = { build_cost_ic = 5 reliability = -0.1 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { - module_category = tank_small_main_armament - convert_cost_ic = 7 + module_category = tank_medium_main_armament + convert_cost_ic = 5 } build_cost_resources = { steel = 3 @@ -845,7 +932,7 @@ equipment_modules = { tank_anti_air_cannon_5 = { abbreviation = "aa5" - category = tank_medium_main_armament + category = tank_heavy_main_armament sfx = sfx_ui_sd_module_turret allow_equipment_type = anti_air forbid_equipment_type_exact_match = armor @@ -858,10 +945,11 @@ equipment_modules = { build_cost_ic = 6 reliability = -0.1 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { - module_category = tank_small_main_armament - convert_cost_ic = 8 + module_category = tank_heavy_main_armament + convert_cost_ic = 6 } build_cost_resources = { steel = 4 @@ -882,10 +970,11 @@ equipment_modules = { maximum_speed = -0.15 reliability = -0.1 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament - convert_cost_ic = 4 + convert_cost_ic = 1.5 } } @@ -902,10 +991,11 @@ equipment_modules = { maximum_speed = -0.2 reliability = -0.1 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament - convert_cost_ic = 5 + convert_cost_ic = 3 } } tank_small_cannon_3 = { @@ -921,10 +1011,11 @@ equipment_modules = { maximum_speed = -0.25 reliability = -0.1 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament - convert_cost_ic = 6 + convert_cost_ic = 4 } } tank_small_cannon_4 = { @@ -940,10 +1031,11 @@ equipment_modules = { maximum_speed = -0.3 reliability = -0.1 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament - convert_cost_ic = 7 + convert_cost_ic = 5 } } @@ -960,10 +1052,11 @@ equipment_modules = { maximum_speed = -0.2 reliability = -0.1 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament - convert_cost_ic = 5 + convert_cost_ic = 4 } build_cost_resources = { steel = 1 @@ -978,17 +1071,18 @@ equipment_modules = { add_stats = { soft_attack = 20 - hard_attack = 20 + hard_attack = 15 ap_attack = 60 build_cost_ic = 3 maximum_speed = -0.2 reliability = -0.15 breakthrough = 2 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_medium_main_armament - convert_cost_ic = 5 + convert_cost_ic = 3 } build_cost_resources = { @@ -1012,10 +1106,11 @@ equipment_modules = { reliability = -0.15 breakthrough = 4 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_medium_main_armament - convert_cost_ic = 6 + convert_cost_ic = 4 } build_cost_resources = { tungsten = 1 @@ -1039,10 +1134,11 @@ equipment_modules = { reliability = -0.15 breakthrough = 6 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_medium_main_armament - convert_cost_ic = 7 + convert_cost_ic = 5 } build_cost_resources = { tungsten = 1 @@ -1068,10 +1164,11 @@ equipment_modules = { reliability = -0.2 breakthrough = -2 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_medium_main_armament - convert_cost_ic = 6 + convert_cost_ic = 4 } build_cost_resources = { tungsten = 1 @@ -1094,10 +1191,11 @@ equipment_modules = { reliability = -0.2 breakthrough = -2 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_medium_main_armament - convert_cost_ic = 7.5 + convert_cost_ic = 5.5 } build_cost_resources = { tungsten = 1 @@ -1122,6 +1220,7 @@ equipment_modules = { reliability = -0.1 breakthrough = -4 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_medium_main_armament @@ -1150,10 +1249,11 @@ equipment_modules = { reliability = -0.1 breakthrough = -4 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_medium_main_armament - convert_cost_ic = 4.5 + convert_cost_ic = 5 } build_cost_resources = { tungsten = 2 @@ -1177,10 +1277,11 @@ equipment_modules = { reliability = -0.1 breakthrough = -4 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_medium_main_armament - convert_cost_ic = 5 + convert_cost_ic = 5.5 } build_cost_resources = { tungsten = 2 @@ -1204,10 +1305,11 @@ equipment_modules = { reliability = -0.1 breakthrough = -4 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_medium_main_armament - convert_cost_ic = 5.5 + convert_cost_ic = 5 } build_cost_resources = { tungsten = 2 @@ -1224,15 +1326,16 @@ equipment_modules = { add_stats = { soft_attack = 10 hard_attack = 26 - ap_attack = 85 + ap_attack = 68 build_cost_ic = 3 maximum_speed = -0.1 reliability = -0.05 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_small_main_armament - convert_cost_ic = 4 + convert_cost_ic = 3 } build_cost_resources = { tungsten = 2 @@ -1254,10 +1357,11 @@ equipment_modules = { maximum_speed = -0.3 reliability = -0.175 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_medium_main_armament - convert_cost_ic = 7 + convert_cost_ic = 5 } build_cost_resources = { tungsten = 2 @@ -1279,10 +1383,11 @@ equipment_modules = { maximum_speed = -0.4 reliability = -0.2 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_heavy_main_armament - convert_cost_ic = 9 + convert_cost_ic = 7 } build_cost_resources = { tungsten = 2 @@ -1304,10 +1409,11 @@ equipment_modules = { maximum_speed = -0.5 reliability = -0.225 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_heavy_main_armament - convert_cost_ic = 11 + convert_cost_ic = 8 } build_cost_resources = { tungsten = 3 @@ -1329,10 +1435,11 @@ equipment_modules = { maximum_speed = -0.6 reliability = -0.25 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_heavy_main_armament - convert_cost_ic = 13 + convert_cost_ic = 9 } build_cost_resources = { tungsten = 3 @@ -1355,10 +1462,11 @@ equipment_modules = { maximum_speed = -0.3 reliability = -0.25 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_heavy_main_armament - convert_cost_ic = 7.5 + convert_cost_ic = 6 } build_cost_resources = { tungsten = 1 @@ -1381,10 +1489,11 @@ equipment_modules = { maximum_speed = -0.4 reliability = -0.25 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_heavy_main_armament - convert_cost_ic = 9 + convert_cost_ic = 7 } build_cost_resources = { tungsten = 2 @@ -1407,10 +1516,11 @@ equipment_modules = { maximum_speed = -0.5 reliability = -0.3 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_heavy_main_armament - convert_cost_ic = 11 + convert_cost_ic = 8 } build_cost_resources = { tungsten = 3 @@ -1433,10 +1543,11 @@ equipment_modules = { maximum_speed = -0.6 reliability = -0.35 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_heavy_main_armament - convert_cost_ic = 13 + convert_cost_ic = 9 } build_cost_resources = { tungsten = 3 @@ -1459,10 +1570,11 @@ equipment_modules = { maximum_speed = -0.6 reliability = -0.35 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_heavy_main_armament - convert_cost_ic = 13 + convert_cost_ic = 10 } build_cost_resources = { tungsten = 4 @@ -1486,10 +1598,11 @@ equipment_modules = { reliability = -0.3 breakthrough = -4 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_heavy_main_armament - convert_cost_ic = 8 + convert_cost_ic = 7 } build_cost_resources = { @@ -1515,10 +1628,11 @@ equipment_modules = { reliability = -0.3 breakthrough = -4 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_heavy_main_armament - convert_cost_ic = 9 + convert_cost_ic = 8 } build_cost_resources = { @@ -1545,10 +1659,11 @@ equipment_modules = { reliability = -0.3 breakthrough = -4 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_heavy_main_armament - convert_cost_ic = 11 + convert_cost_ic = 9 } build_cost_resources = { @@ -1573,6 +1688,7 @@ equipment_modules = { reliability = -0.4 breakthrough = -6 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_super_heavy_main_armament @@ -1600,6 +1716,7 @@ equipment_modules = { reliability = -0.4 breakthrough = -6 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_super_heavy_main_armament @@ -1628,6 +1745,7 @@ equipment_modules = { reliability = -0.4 breakthrough = -6 } + dismantle_cost_ic = 1 xp_cost = 1 can_convert_from = { module_category = tank_super_heavy_main_armament @@ -1650,11 +1768,12 @@ equipment_modules = { add_stats = { soft_attack = 35 hard_attack = 45 - ap_attack = 275 + ap_attack = 225 build_cost_ic = 12.5 maximum_speed = -0.6 reliability = -0.35 } + dismantle_cost_ic = 1 xp_cost = 1 build_cost_resources = { tungsten = 5 @@ -1670,11 +1789,12 @@ equipment_modules = { add_stats = { soft_attack = 45 hard_attack = 55 - ap_attack = 350 + ap_attack = 300 build_cost_ic = 15 maximum_speed = -0.6 reliability = -0.35 } + dismantle_cost_ic = 1 xp_cost = 1 build_cost_resources = { tungsten = 6 @@ -1690,11 +1810,12 @@ equipment_modules = { add_stats = { soft_attack = 55 hard_attack = 65 - ap_attack = 425 + ap_attack = 375 build_cost_ic = 17.5 maximum_speed = -0.6 reliability = -0.35 } + dismantle_cost_ic = 1 xp_cost = 1 build_cost_resources = { tungsten = 7 @@ -1849,10 +1970,11 @@ equipment_modules = { add_stats = { } + dismantle_cost_ic = 1 xp_cost = 10 multiply_stats = { armor_value = 0.2 - build_cost_ic = 0.01 + build_cost_ic = 0.1 } } @@ -2045,6 +2167,7 @@ equipment_modules = { add_stats = { reliability = 0.1 } + dismantle_cost_ic = 1 xp_cost = 10 multiply_stats = { diff --git a/common/units/equipment/ship_hull_carrier.txt b/common/units/equipment/ship_hull_carrier.txt index 134a1fa6fc8..4d1d11fe68e 100644 --- a/common/units/equipment/ship_hull_carrier.txt +++ b/common/units/equipment/ship_hull_carrier.txt @@ -1098,8 +1098,7 @@ equipments = { resources = { #oil = 2 steel = 11 - chromium = 2 - crystals = 1 + chromium = 3 } manpower = 6000 } @@ -1208,8 +1207,7 @@ equipments = { resources = { #oil = 2 steel = 12 - chromium = 3 - crystals = 1 + chromium = 4 } manpower = 6500 } diff --git a/common/units/equipment/ship_hull_cruiser.txt b/common/units/equipment/ship_hull_cruiser.txt index 4d25c9c0a04..e883ab4aa38 100644 --- a/common/units/equipment/ship_hull_cruiser.txt +++ b/common/units/equipment/ship_hull_cruiser.txt @@ -978,8 +978,7 @@ equipments = { resources = { #oil = 2 steel = 10 - chromium = 4 - crystals = 1 + chromium = 5 } manpower = 1600 } @@ -1079,8 +1078,7 @@ equipments = { resources = { #oil = 2 steel = 10 - chromium = 5 - crystals = 1 + chromium = 6 } manpower = 1800 } @@ -1603,8 +1601,7 @@ equipments = { resources = { #oil = 2 steel = 11 - chromium = 4 - crystals = 1 + chromium = 6 } manpower = 1600 } @@ -1703,8 +1700,7 @@ equipments = { resources = { #oil = 2 steel = 11 - chromium = 4 - crystals = 1 + chromium = 5 } manpower = 1800 } diff --git a/common/units/equipment/ship_hull_heavy.txt b/common/units/equipment/ship_hull_heavy.txt index 0276a475b4e..32f586faa02 100644 --- a/common/units/equipment/ship_hull_heavy.txt +++ b/common/units/equipment/ship_hull_heavy.txt @@ -1204,7 +1204,7 @@ equipments = { resources = { #oil = 2 steel = 7 - chromium = 6 + chromium = 7 } manpower = 6000 @@ -1259,8 +1259,7 @@ equipments = { resources = { #oil = 2 steel = 7 - chromium = 6 - crystals = 1 + chromium = 7 } manpower = 6000 @@ -1315,8 +1314,7 @@ equipments = { resources = { #oil = 2 steel = 7 - chromium = 6 - crystals = 1 + chromium = 7 } manpower = 6000 @@ -1690,8 +1688,7 @@ equipments = { resources = { #oil = 2 steel = 7 - chromium = 6 - crystals = 1 + chromium = 7 } manpower = 9000 @@ -1915,9 +1912,8 @@ equipments = { build_cost_ic = 3700 resources = { #oil = 1 - steel = 6 + steel = 7 chromium = 6 - crystals = 1 } manpower = 6000 } diff --git a/common/units/equipment/tank_chassis.txt b/common/units/equipment/tank_chassis.txt index 2f292435f6c..380b9579606 100644 --- a/common/units/equipment/tank_chassis.txt +++ b/common/units/equipment/tank_chassis.txt @@ -131,6 +131,10 @@ equipments = { module = auto_loader count < 2 } + module_count_limit = { + module = stabilizer + count < 2 + } module_count_limit = { module = oscillating_turret count < 2 @@ -403,6 +407,10 @@ equipments = { module = auto_loader count < 2 } + module_count_limit = { + module = stabilizer + count < 2 + } module_count_limit = { module = oscillating_turret count < 2 @@ -471,7 +479,7 @@ equipments = { priority = 2000 module_slots = inherit armor_value = 35 - build_cost_ic = 2 + build_cost_ic = 2.5 } medium_tank_chassis_2 = { abbreviation = "mt2" @@ -635,6 +643,10 @@ equipments = { module = auto_loader count < 2 } + module_count_limit = { + module = stabilizer + count < 2 + } module_count_limit = { module = oscillating_turret count < 2 @@ -865,6 +877,10 @@ equipments = { module = auto_loader count < 2 } + module_count_limit = { + module = stabilizer + count < 2 + } module_count_limit = { module = oscillating_turret count < 2 @@ -975,6 +991,7 @@ equipments = { required = yes allowed_module_categories = { tank_small_main_armament + tank_flamethrower } } @@ -1086,6 +1103,10 @@ equipments = { module = auto_loader count < 2 } + module_count_limit = { + module = stabilizer + count < 2 + } module_count_limit = { module = oscillating_turret count < 2 @@ -1299,6 +1320,10 @@ equipments = { module = auto_loader count < 2 } + module_count_limit = { + module = stabilizer + count < 2 + } module_count_limit = { module = oscillating_turret count < 2 diff --git a/common/units/equipment/upgrades/land_upgrades.txt b/common/units/equipment/upgrades/land_upgrades.txt index 5233fe8b0f1..9b509b53364 100644 --- a/common/units/equipment/upgrades/land_upgrades.txt +++ b/common/units/equipment/upgrades/land_upgrades.txt @@ -27,12 +27,12 @@ upgrades = { resource_cost_thresholds = { 10 = { #higher level engines do require more strategic resources - chromium = 1 + #chromium = 1 } } maximum_speed = 0.1 - reliability = -0.02 + reliability = -0.015 add_stats = { fuel_consumption = 0.05 build_cost_ic = 0.1 @@ -69,18 +69,18 @@ upgrades = { steel = 1 } 10 = { - steel = 2 - chromium = 1 + steel = 1 + #chromium = 1 } 15 = { - steel = 2 - chromium = 2 + steel = 1 + #chromium = 2 } } maximum_speed = -0.05 - reliability = -0.02 - armor_value = 0.075 + reliability = -0.015 + armor_value = 0.085 add_stats = { breakthrough = 1.25 build_cost_ic = 0.2 diff --git a/common/units/equipment/x_tank_chassis.txt b/common/units/equipment/x_tank_chassis.txt index 75c929f3a2e..a338fc9f8f4 100644 --- a/common/units/equipment/x_tank_chassis.txt +++ b/common/units/equipment/x_tank_chassis.txt @@ -212,6 +212,13 @@ duplicate_archetypes = { variant_name = { find_and_replace = { "chassis" "equipment" } } } } + super_heavy_tank_flame_chassis = { + archetype = super_heavy_tank_chassis + type = { armor flame } + for_each = { + variant_name = { find_and_replace = { "chassis" "equipment" } } + } + } } equipments = { diff --git a/common/units/flame_tank.txt b/common/units/flame_tank.txt index 5e565e2bd71..e9cbec4f74a 100644 --- a/common/units/flame_tank.txt +++ b/common/units/flame_tank.txt @@ -51,7 +51,7 @@ sub_units = { } forest = { - attack = 0.15 + attack = 0.05 } mountain = { attack = 0.05 @@ -60,16 +60,16 @@ sub_units = { attack = 0.05 } jungle = { - attack = 0.2 + attack = 0.1 } marsh = { attack = 0.05 } urban = { - attack = 0.2 + attack = 0.1 } fort = { - attack = 0.25 + attack = 0.1 movement = 0.1 } river = { @@ -134,7 +134,7 @@ sub_units = { } forest = { - attack = 0.15 + attack = 0.1 } mountain = { attack = 0.05 @@ -143,16 +143,16 @@ sub_units = { attack = 0.05 } jungle = { - attack = 0.2 + attack = 0.15 } marsh = { attack = 0.05 } urban = { - attack = 0.2 + attack = 0.15 } fort = { - attack = 0.25 + attack = 0.2 movement = 0.1 } river = { @@ -217,7 +217,7 @@ sub_units = { } forest = { - attack = 0.15 + attack = 0.1 } mountain = { attack = 0.05 @@ -226,23 +226,23 @@ sub_units = { attack = 0.05 } jungle = { - attack = 0.2 + attack = 0.1 } marsh = { attack = 0.05 } urban = { - attack = 0.2 + attack = 0.1 } fort = { - attack = 0.2 + attack = 0.25 movement = 0.1 } river = { - attack = 0.1 + attack = 0.05 } amphibious = { - attack = 0.1 + attack = 0.05 } same_support_type = flame @@ -298,6 +298,89 @@ sub_units = { modern_tank_flame_chassis = 15 } + forest = { + attack = 0.15 + } + mountain = { + attack = 0.1 + } + hills = { + attack = 0.1 + } + jungle = { + attack = 0.2 + } + marsh = { + attack = 0.1 + } + urban = { + attack = 0.2 + } + fort = { + attack = 0.3 + movement = 0.1 + } + river = { + attack = 0.15 + } + amphibious = { + attack = 0.15 + } + + same_support_type = flame + } + super_heavy_flame_tank = { + + abbreviation = "SHFT" + sprite = heavy_armor + map_icon_category = armored + priority = 0 + ai_priority = 0 + active = no + + type = { + armor + flame + support + } + + group = support + + categories = { + category_front_line + category_support_battalions + category_tanks + category_all_armor + category_army + category_mechanical + } + + combat_width = 0 + + #Size Definitions + max_strength = 2 + max_organisation = 20 + default_morale = 0.3 + manpower = 300 + training_time = 120 + + #Misc Abilities + weight = 0.1 + supply_consumption = 0.05 + can_be_parachuted = yes + + soft_attack = -0.5 + hard_attack = -0.5 + defense = -0.5 + breakthrough = -0.5 + + # Support nerfs to combat abilities + armor_value = -0.5 + + need = { + super_heavy_tank_flame_chassis = 15 + } + forest = { attack = 0.2 } diff --git a/common/units/infantry.txt b/common/units/infantry.txt index f63893541a8..fccc16b663a 100644 --- a/common/units/infantry.txt +++ b/common/units/infantry.txt @@ -49,7 +49,7 @@ sub_units = { bicycle_battalion = { abbreviation = "BIC" - sprite = bicycle + sprite = infantry map_icon_category = infantry priority = 600 diff --git a/common/units/names_divisions/NLR_names_divisions.txt b/common/units/names_divisions/NLR_names_divisions.txt index 0a07cf782c2..8139ca21dbd 100644 --- a/common/units/names_divisions/NLR_names_divisions.txt +++ b/common/units/names_divisions/NLR_names_divisions.txt @@ -778,7 +778,7 @@ NLR_GRD_01 = { 8 = { "Whinnyapolis Lunar Guard" } 9 = { "Bales Lunar Guard" } 10 = { "Rockville Lunar Guard" } - 11 = { "Los Pegasus Lunar Guard" } + 11 = { "Las Pegasus Lunar Guard" } 12 = { "Tall Tales Lunar Guard" } 13 = { "Vanhoover Lunar Guard" } 14 = { "St. Petershoof Lunar Guard" } diff --git a/common/units/recon.txt b/common/units/recon.txt index 8d66d268cb2..654465ac6c7 100644 --- a/common/units/recon.txt +++ b/common/units/recon.txt @@ -294,10 +294,11 @@ sub_units = { can_be_parachuted = yes # Support nerfs to combat abilities - defense = -0.5 - breakthrough = -0.2 - soft_attack = -0.5 - hard_attack = -0.5 + defense = -0.6 + breakthrough = -0.6 + soft_attack = -0.6 + hard_attack = -0.6 + armor_value = -0.6 essential = { light_tank_chassis diff --git a/events/Ahuizotl Events.txt b/events/Ahuizotl Events.txt index 44f2806abc9..4d808218349 100644 --- a/events/Ahuizotl Events.txt +++ b/events/Ahuizotl Events.txt @@ -317,11 +317,10 @@ country_event = { #The New God name = temple.10.a add_political_power = 100 set_capital = { state = 3 } - every_owned_state = { + every_state = { limit = { OR = { is_core_of = EQS - is_core_of = SOL is_core_of = NLR is_in_array = { state_original_cores = EQS @@ -352,4 +351,112 @@ country_event = { #The Council Of Moonspeakers Founded } add_political_power = 100 } +} + +country_event = { # ahuizotl Puppet + id = temple.1000 + immediate = {log = "[GetDateText]: [Root.GetName]: event temple.1000"} + hidden = yes + is_triggered_only = yes + option = { + set_cosmetic_tag = PLB_TEM + } +} +country_event = { # ahuizotl Puppet + id = temple.1001 + immediate = {log = "[GetDateText]: [Root.GetName]: event temple.1001"} + hidden = yes + is_triggered_only = yes + option = { + retire_country_leader = yes + set_cosmetic_tag = GRF_TEM + } +} +country_event = { # ahuizotl Puppet + id = temple.1002 + immediate = {log = "[GetDateText]: [Root.GetName]: event temple.1002"} + hidden = yes + is_triggered_only = yes + option = { + set_cosmetic_tag = PNG_TEM + } +} +country_event = { # ahuizotl Puppet + id = temple.1003 + immediate = {log = "[GetDateText]: [Root.GetName]: event temple.1003"} + hidden = yes + is_triggered_only = yes + option = { + set_cosmetic_tag = STL_TEM + } +} +country_event = { # ahuizotl Puppet + id = temple.1004 + immediate = {log = "[GetDateText]: [Root.GetName]: event temple.1004"} + hidden = yes + is_triggered_only = yes + option = { + set_cosmetic_tag = DRG_TEM + } +} +country_event = { # ahuizotl Puppet + id = temple.1005 + immediate = {log = "[GetDateText]: [Root.GetName]: event temple.1005"} + hidden = yes + + is_triggered_only = yes + option = { + set_cosmetic_tag = GFF_TEM + } +} +country_event = { # ahuizotl Puppet + id = temple.1006 + immediate = {log = "[GetDateText]: [Root.GetName]: event temple.1006"} + hidden = yes + + is_triggered_only = yes + option = { + set_cosmetic_tag = OLE_TEM + } +} +country_event = { # ahuizotl Puppet + id = temple.1007 + immediate = {log = "[GetDateText]: [Root.GetName]: event temple.1013"} + hidden = yes + + is_triggered_only = yes + option = { + set_cosmetic_tag = STG_TEM + } +} + +country_event = { # celestia Puppet + id = temple.1008 + immediate = {log = "[GetDateText]: [Root.GetName]: event temple.1008"} + hidden = yes + + is_triggered_only = yes + option = { + set_cosmetic_tag = JAK_TEM + } +} +country_event = { # celestia Puppet + id = temple.1009 + immediate = {log = "[GetDateText]: [Root.GetName]: event temple.1009"} + hidden = yes + + is_triggered_only = yes + option = { + set_cosmetic_tag = CHN_TEM + } +} +country_event = { # celestia Puppet + id = temple.1010 + immediate = {log = "[GetDateText]: [Root.GetName]: event temple.1010"} + hidden = yes + + is_triggered_only = yes + option = { + set_cosmetic_tag = YAK_TEM + } } \ No newline at end of file diff --git a/events/Angriver Events.txt b/events/Angriver Events.txt index d8393e93413..b606647b65c 100644 --- a/events/Angriver Events.txt +++ b/events/Angriver Events.txt @@ -205,6 +205,141 @@ country_event = { #Looting the Zentralbank } } +country_event = { #GRI informed its shit got stolen + id = angriver.10 + immediate = {log = "[GetDateText]: [Root.GetName]: event angriver.10"} + title = angriver.10.t + desc = angriver.10.d + + picture = GFX_event_griffon_royal_guard + is_triggered_only = yes + + option = { + name = angriver.10.a + effect_tooltip = { + if = { + limit = { + has_government = neutrality + } + transfer_units_fraction = { + target = FROM # the recipient + size = 0.1 # [0,1] Default value for the ratio below if they are not specified + stockpile_ratio = 0 # [0,1] Overrides size modifier for the stockpiled equipment and fuel + army_ratio = 0.1 # [0,1] Overrides size modifier for army + navy_ratio = 0 # [0,1] Overrides size modifier for navy + air_ratio = 0.1 # [0,1] Overrides size modifier for air + } + } + else = { + transfer_units_fraction = { + target = FROM # the recipient + size = 0.15 # [0,1] Default value for the ratio below if they are not specified + stockpile_ratio = 0.15 # [0,1] Overrides size modifier for the stockpiled equipment and fuel + army_ratio = 0.15 # [0,1] Overrides size modifier for army + navy_ratio = 0 # [0,1] Overrides size modifier for navy + air_ratio = 0.15 # [0,1] Overrides size modifier for air + } + } + } + } +} +country_event = { #Yeeting the yeeter + id = angriver.11 + immediate = {log = "[GetDateText]: [Root.GetName]: event angriver.11"} + title = angriver.11.t + desc = angriver.11.d + + picture = GFX_event_gothic_interior + is_triggered_only = yes + + option = { + name = angriver.11.a + add_political_power = 50 + add_stability = 0.03 + add_popularity = { ideology = fascism popularity = 0.03 } + GRI = { + GRI_ferdinand_dawnclaw = { + retire = yes + } + } + hidden_effect = { + country_event = { + id = angriver.12 + days = 1 + } + } + } +} +country_event = { #A replacement Grover + id = angriver.12 + immediate = {log = "[GetDateText]: [Root.GetName]: event angriver.12"} + title = angriver.12.t + desc = angriver.12.d + + picture = GFX_event_griffenheim + is_triggered_only = yes + + option = { + name = angriver.12.a + add_ideas = ANG_fake_grover + } +} +country_event = { #Grover event + id = angriver.13 + immediate = {log = "[GetDateText]: [Root.GetName]: event angriver.13"} + title = angriver.13.t + desc = angriver.13.d + + picture = GFX_event_griffenheim + is_triggered_only = yes + + option = { + name = angriver.13.a + + } +} +country_event = { #Grover event 2 electric boogaloo + id = angriver.14 + immediate = {log = "[GetDateText]: [Root.GetName]: event angriver.14"} + title = angriver.14.t + desc = angriver.14.d + + picture = GFX_event_griffenheim + is_triggered_only = yes + + option = { + name = angriver.14.a + + } +} +country_event = { #Grover event 3 Revenge of the Shit + id = angriver.15 + immediate = {log = "[GetDateText]: [Root.GetName]: event angriver.15"} + title = angriver.15.t + desc = angriver.15.d + + picture = GFX_event_griffenheim + is_triggered_only = yes + + option = { + name = angriver.15.a + + } +} +country_event = { #Grover event 4 A new pope + id = angriver.16 + immediate = {log = "[GetDateText]: [Root.GetName]: event angriver.16"} + title = angriver.16.t + desc = angriver.16.d + + picture = GFX_event_griffenheim + is_triggered_only = yes + + option = { + name = angriver.16.a + + } +} country_event = { #Anarchist Raids id = angriver.17 immediate = {log = "[GetDateText]: [Root.GetName]: event angriver.17"} @@ -517,6 +652,7 @@ country_event = { #Who Shall Lead the Nation? character = ANG_hera_eichberg country_leader = { expire = "1965.1.1" + desc = hera_eichberg_desc ideology = socialism traits = { } } @@ -952,7 +1088,7 @@ country_event = { #Eichberg Discovered country_leader = { expire = "1965.1.1" ideology = neofeudalism - desc = hera_eichberg_desc + desc = hera_eichberg_desc_long traits = { } } promote_leader = yes @@ -984,17 +1120,18 @@ country_event = { #Black Claw Takeover add_political_power = -100 add_popularity = { ideology = neutrality popularity = -0.05 } add_popularity = { ideology = communism popularity = -0.05 } - add_popularity = { ideology = fascism popularity = 0.15 } + add_popularity = { ideology = fascism popularity = 0.1 } set_politics = { ruling_party = fascism elections_allowed = no } + clr_country_flag = have_regular_puppets add_country_leader_role = { character = ANG_hera_eichberg country_leader = { expire = "1965.1.1" ideology = neofeudalism - desc = hera_eichberg_desc + desc = hera_eichberg_desc_long traits = { } } promote_leader = yes @@ -1050,17 +1187,28 @@ country_event = { #Examples title = angriver.39.t desc = angriver.39.d - picture = GFX_event_winter_forest + picture = GFX_event_forest_depression is_triggered_only = yes option = { name = angriver.39.a - add_political_power = -75 - add_stability = 0.05 - add_war_support = 0.05 - add_popularity = { ideology = democratic popularity = -0.03 } - add_popularity = { ideology = communism popularity = -0.03 } - add_popularity = { ideology = neutrality popularity = -0.03 } + add_popularity = { ideology = communism popularity = -0.1 } + if = { + limit = { + has_idea = ANG_resistance_2 + } + swap_ideas = { + remove_idea = ANG_resistance_2 + add_idea = ANG_resistance_3 + } + } + else_if = { + limit = { + has_idea = ANG_resistance_3_2 + } + remove_ideas = ANG_resistance_3_2 + } + save_current_manpower = yes 411 = { add_manpower = -10000 @@ -1081,38 +1229,60 @@ country_event = { #Dead Rangers title = angriver.40.t desc = angriver.40.d - picture = GFX_event_forest_depression + picture = GFX_event_medieval_city is_triggered_only = yes option = { name = angriver.40.a - add_political_power = -75 - add_stability = 0.05 - add_manpower = -2000 - add_popularity = { ideology = democratic popularity = -0.03 } - add_popularity = { ideology = communism popularity = -0.03 } - add_popularity = { ideology = neutrality popularity = -0.03 } - add_timed_idea = { idea = ANG_rangers_purged days = 120 } + add_popularity = { ideology = neutrality popularity = -0.1 } + if = { + limit = { + has_idea = ANG_resistance_2 + } + swap_ideas = { + remove_idea = ANG_resistance_2 + add_idea = ANG_resistance_3_2 + } + } + else_if = { + limit = { + has_idea = ANG_resistance_3 + } + remove_ideas = ANG_resistance_3 + } + + save_current_manpower = yes + 411 = { + add_manpower = -20000 + } + 422 = { + add_manpower = -5000 + } + 547 = { + add_manpower = -10000 + } + restore_previous_manpower = yes } } -country_event = { #Hidden Favour Ticker :themoon: +country_event = { #Third Leer death event because there can never be enough Leer death events id = angriver.41 immediate = {log = "[GetDateText]: [Root.GetName]: event angriver.41"} title = angriver.41.t desc = angriver.41.d - picture = GFX_event_griffon_back + picture = GFX_event_gothic_interior is_triggered_only = yes - hidden = yes option = { name = angriver.41.a - add_to_variable = { - var = ANG_favour - value = 1 - } - country_event = { id = angriver.41 days = 30 } + add_political_power = 50 + add_stability = 0.05 + add_war_support = 0.05 + add_popularity = { ideology = fascism popularity = 0.05 } + ANG_baron_leer_the_vicious = { + retire = yes + } } } @@ -1247,6 +1417,23 @@ country_event = { #The Baron's Authority } } +country_event = { #Industrial Slavery + id = angriver.47 + immediate = {log = "[GetDateText]: [Root.GetName]: event angriver.47"} + title = angriver.47.t + desc = angriver.47.d + + picture = GFX_event_medieval_city + is_triggered_only = yes + + option = { + name = angriver.47.a + increase_society_development_with_tt = yes + add_popularity = { ideology = fascism popularity = 0.05 } + } +} + + country_event = { #Annex Offer id = angriver.48 immediate = {log = "[GetDateText]: [Root.GetName]: event angriver.48"} @@ -1294,10 +1481,6 @@ country_event = { #Annex Offer ROOT = { has_government = neutrality } FROM = { has_government = neutrality } } - modifier = { - factor = 0 - ANG = { has_country_flag = ANG_black_claw_takeover } - } } custom_effect_tooltip = GAME_OVER_TT FROM = { annex_country = { target = ROOT transfer_troops = yes } } @@ -1664,10 +1847,12 @@ country_event = { #From the Shadows option = { name = angriver.64.a - add_political_power = 150 - add_stability = 0.05 - custom_effect_tooltip = ANG_diplomacy_decisions_tp - set_country_flag = ANG_post_herzland_diplomacy + random_character = { + limit = { + is_unit_leader = yes + } + remove_unit_leader_role = yes + } } } @@ -1818,7 +2003,7 @@ country_event = { #King of Herzland Grover I character = GRI_emperor_grover_vi country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { chosen_one } } promote_leader = yes @@ -2110,10 +2295,21 @@ country_event = { #NPP Coup elections_allowed = no } add_popularity = { ideology = democratic popularity = 0.03 } - swap_ideas = { - remove_idea = ANG_republican_secret_police - add_idea = ANG_republican_secret_police_enemy - } + if = { + limit = { + has_dlc = "La Resistance" + } + swap_ideas = { + remove_idea = ANG_republican_secret_police_lar + add_idea = ANG_republican_secret_police_enemy_lar + } + } + else ={ + swap_ideas = { + remove_idea = ANG_republican_secret_police + add_idea = ANG_republican_secret_police_enemy + } + } custom_effect_tooltip = ANG_political_tree_tp hidden_effect = { set_country_flag = ANG_bluhm_is_dead @@ -2473,6 +2669,63 @@ country_event = { #The Burning of Karthin } } } +country_event = { #Our shit got stolen!!! + id = angriver.92 + immediate = {log = "[GetDateText]: [Root.GetName]: event angriver.92"} + title = angriver.92.t + desc = angriver.92.d + + picture = GFX_event_griffon_royal_guard + is_triggered_only = yes + + option = { + name = angriver.92.a + transfer_units_fraction = { + target = FROM # the recipient + size = 0.05 # [0,1] Default value for the ratio below if they are not specified + stockpile_ratio = 0 # [0,1] Overrides size modifier for the stockpiled equipment and fuel + army_ratio = 0.05 # [0,1] Overrides size modifier for army + navy_ratio = 0.05 # [0,1] Overrides size modifier for navy + air_ratio = 0.05 # [0,1] Overrides size modifier for air + } + } +} +country_event = { #Kemerskai and Hera wholesome meetup + id = angriver.93 + immediate = {log = "[GetDateText]: [Root.GetName]: event angriver.93"} + title = angriver.93.t + desc = angriver.93.d + + picture = GFX_event_gothic_interior + is_triggered_only = yes + + option = { + name = angriver.93.a + add_stability = 0.05 + add_popularity = { + ideology = democratic + popularity = -0.05 + } + FAT = { FAT_kill_kemerskai = yes } + set_global_flag = keremeskai_dead + } +} +country_event = { #Final black claw event + id = angriver.94 + immediate = {log = "[GetDateText]: [Root.GetName]: event angriver.94"} + title = angriver.94.t + desc = angriver.94.d + + picture = GFX_event_forest_depression + is_triggered_only = yes + + option = { + name = angriver.94.a + ANG_hera_eichberg = { + retire = yes + } + } +} ### News Events ### news_event = { #The Heartlands United diff --git a/events/Arantiga Events.txt b/events/Arantiga Events.txt index c6037170814..1444d3ee915 100644 --- a/events/Arantiga Events.txt +++ b/events/Arantiga Events.txt @@ -129,6 +129,18 @@ country_event = { #The Coup country_event = arantiga.10 } } + every_other_country = { + limit = { + has_war_with = ROOT + OR = { + has_war_with = WNG + has_war_with = TAL + has_war_with = FRN + } + } + set_country_flag = { flag = bypass_on_peaceconference_ended days = 1 value = 1 } + white_peace = ROOT + } } if = { limit = { is_in_faction_with = WNG } diff --git a/events/Austurland Events.txt b/events/Austurland Events.txt index be277283958..96a9fba7ecd 100644 --- a/events/Austurland Events.txt +++ b/events/Austurland Events.txt @@ -221,24 +221,55 @@ country_event = { #Thrall/Childhood factor = 34 } name = austurland.2.b - effect_tooltip = { add_country_leader_trait = OLV_cunning_trait } + effect_tooltip = { + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_trait = OLV_cunning_trait_lar + } + else = { + add_country_leader_trait = OLV_cunning_trait + } + } hidden_effect = { set_country_flag = OLV_cunning country_event = { id = austurland.3 } - OLV_jarl_ygritte_bylgjasdottir = { - add_trait = { - ideology = conservatism - trait = OLV_cunning_trait + if = { + limit = { + has_dlc = "La Resistance" } - add_trait = { - ideology = kratokracy - trait = OLV_cunning_trait + OLV_jarl_ygritte_bylgjasdottir = { + add_trait = { + ideology = conservatism + trait = OLV_cunning_trait_lar + } + add_trait = { + ideology = kratokracy + trait = OLV_cunning_trait_lar + } + add_trait = { + ideology = despotism + trait = OLV_cunning_trait_lar + } } - add_trait = { - ideology = despotism - trait = OLV_cunning_trait + } + else = { + OLV_jarl_ygritte_bylgjasdottir = { + add_trait = { + ideology = conservatism + trait = OLV_cunning_trait + } + add_trait = { + ideology = kratokracy + trait = OLV_cunning_trait + } + add_trait = { + ideology = despotism + trait = OLV_cunning_trait + } } } } @@ -577,7 +608,17 @@ country_event = { #Bandit/Childhood factor = 33 } name = austurland.5.c - effect_tooltip = { add_country_leader_trait = OLV_cunning_trait } + effect_tooltip = { + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_trait = OLV_cunning_trait_lar + } + else = { + add_country_leader_trait = OLV_cunning_trait + } + } hidden_effect = { set_country_flag = OLV_cunning country_event = { @@ -596,18 +637,39 @@ country_event = { #Bandit/Childhood min = 1 max = 5 } - OLV_jarl_ygritte_bylgjasdottir = { - add_trait = { - ideology = conservatism - trait = OLV_cunning_trait + if = { + limit = { + has_dlc = "La Resistance" } - add_trait = { - ideology = kratokracy - trait = OLV_cunning_trait + OLV_jarl_ygritte_bylgjasdottir = { + add_trait = { + ideology = conservatism + trait = OLV_cunning_trait_lar + } + add_trait = { + ideology = kratokracy + trait = OLV_cunning_trait_lar + } + add_trait = { + ideology = despotism + trait = OLV_cunning_trait_lar + } } - add_trait = { - ideology = despotism - trait = OLV_cunning_trait + } + else = { + OLV_jarl_ygritte_bylgjasdottir = { + add_trait = { + ideology = conservatism + trait = OLV_cunning_trait + } + add_trait = { + ideology = kratokracy + trait = OLV_cunning_trait + } + add_trait = { + ideology = despotism + trait = OLV_cunning_trait + } } } } @@ -1309,7 +1371,17 @@ country_event = { #Merchant/Adulthood factor = 25 } name = austurland.11.c - effect_tooltip = { add_country_leader_trait = OLV_cunning_trait } + effect_tooltip = { + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_trait = OLV_cunning_trait_lar + } + else = { + add_country_leader_trait = OLV_cunning_trait + } + } hidden_effect = { set_country_flag = OLV_cunning country_event = { @@ -1324,18 +1396,39 @@ country_event = { #Merchant/Adulthood min = 1 max = 5 } - OLV_jarl_ygritte_bylgjasdottir = { - add_trait = { - ideology = conservatism - trait = OLV_cunning_trait + if = { + limit = { + has_dlc = "La Resistance" } - add_trait = { - ideology = kratokracy - trait = OLV_cunning_trait + OLV_jarl_ygritte_bylgjasdottir = { + add_trait = { + ideology = conservatism + trait = OLV_cunning_trait_lar + } + add_trait = { + ideology = kratokracy + trait = OLV_cunning_trait_lar + } + add_trait = { + ideology = despotism + trait = OLV_cunning_trait_lar + } } - add_trait = { - ideology = despotism - trait = OLV_cunning_trait + } + else = { + OLV_jarl_ygritte_bylgjasdottir = { + add_trait = { + ideology = conservatism + trait = OLV_cunning_trait + } + add_trait = { + ideology = kratokracy + trait = OLV_cunning_trait + } + add_trait = { + ideology = despotism + trait = OLV_cunning_trait + } } } } @@ -4639,7 +4732,7 @@ country_event = { #Austurland Reformed } } -country_event = { #A Kratocracy is Established +country_event = { #A Kratokracy is Established id = austurland.46 immediate = {log = "[GetDateText]: [Root.GetName]: event austurland.46"} title = austurland.46.t @@ -5074,7 +5167,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_kind_trait OLV_criminal_trait @@ -5094,18 +5187,38 @@ country_event = { #A Republic is Established large="gfx/leaders/OLV/ygritte_thrall_cunning_criminal.tga" } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = conservatism - traits = { - OLV_cunning_trait - OLV_criminal_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_cunning_trait_lar + OLV_criminal_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_cunning_trait + OLV_criminal_trait + } } } } + } if = { limit = { @@ -5125,7 +5238,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_hardy_trait OLV_criminal_trait @@ -5151,7 +5264,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_kind_trait OLV_trade_ties_trait @@ -5171,16 +5284,34 @@ country_event = { #A Republic is Established large="gfx/leaders/OLV/ygritte_thrall_cunning_tradeties.tga" } } - - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = conservatism - traits = { - OLV_cunning_trait - OLV_trade_ties_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_cunning_trait_lar + OLV_trade_ties_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_cunning_trait + OLV_trade_ties_trait + } } } } @@ -5203,7 +5334,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_hardy_trait OLV_trade_ties_trait @@ -5229,7 +5360,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_kind_trait OLV_berserker_trait @@ -5249,16 +5380,34 @@ country_event = { #A Republic is Established large="gfx/leaders/OLV/ygritte_thrall_hardy-berserker.tga" } } - - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = conservatism - traits = { - OLV_cunning_trait - OLV_berserker_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_cunning_trait_lar + OLV_berserker_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_cunning_trait + OLV_berserker_trait + } } } } @@ -5281,7 +5430,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_hardy_trait OLV_berserker_trait @@ -5307,7 +5456,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_well_read_trait OLV_criminal_trait @@ -5328,15 +5477,34 @@ country_event = { #A Republic is Established } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = conservatism - traits = { - OLV_cunning_trait - OLV_criminal_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_cunning_trait_lar + OLV_criminal_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_cunning_trait + OLV_criminal_trait + } } } } @@ -5359,7 +5527,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_well_read_trait OLV_bandit_trait @@ -5385,7 +5553,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_brave_trait OLV_bandit_trait @@ -5406,15 +5574,34 @@ country_event = { #A Republic is Established } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = conservatism - traits = { - OLV_cunning_trait - OLV_bandit_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_cunning_trait_lar + OLV_bandit_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_cunning_trait + OLV_bandit_trait + } } } } @@ -5437,7 +5624,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_well_read_trait OLV_merc_trait @@ -5463,7 +5650,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_brave_trait OLV_merc_trait @@ -5484,15 +5671,34 @@ country_event = { #A Republic is Established } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = conservatism - traits = { - OLV_cunning_trait - OLV_merc_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_cunning_trait_lar + OLV_merc_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_cunning_trait + OLV_merc_trait + } } } } @@ -5515,7 +5721,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_brave_trait OLV_hero_trait @@ -5536,15 +5742,34 @@ country_event = { #A Republic is Established } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = conservatism - traits = { - OLV_cunning_trait - OLV_hero_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_cunning_trait_lar + OLV_hero_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_cunning_trait + OLV_hero_trait + } } } } @@ -5567,7 +5792,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_well_read_trait OLV_bold_trait @@ -5593,7 +5818,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_cartographer_trait OLV_bold_trait @@ -5619,7 +5844,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_well_read_trait OLV_trade_ties_trait @@ -5645,7 +5870,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_cartographer_trait OLV_trade_ties_trait @@ -5671,7 +5896,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_sociable_trait OLV_trade_ties_trait @@ -5692,15 +5917,34 @@ country_event = { #A Republic is Established } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = conservatism - traits = { - OLV_well_read_trait - OLV_cunning_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_cunning_trait_lar + OLV_well_read_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_cunning_trait + OLV_well_read_trait + } } } } @@ -5718,15 +5962,34 @@ country_event = { #A Republic is Established } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = conservatism - traits = { - OLV_cartographer_trait - OLV_cunning_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_cartographer_trait + OLV_cunning_trait_lar + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_cartographer_trait + OLV_cunning_trait + } } } } @@ -5744,15 +6007,34 @@ country_event = { #A Republic is Established } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = conservatism - traits = { - OLV_sociable_trait - OLV_cunning_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_sociable_trait + OLV_cunning_trait_lar + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { + OLV_sociable_trait + OLV_cunning_trait + } } } } @@ -5775,7 +6057,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_well_read_trait OLV_viking_trait @@ -5803,7 +6085,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_cartographer_trait OLV_viking_trait @@ -5831,7 +6113,7 @@ country_event = { #A Republic is Established country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { OLV_sociable_trait OLV_viking_trait @@ -6302,7 +6584,7 @@ country_event = { #Electing a Prime Minister country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { } } } @@ -6347,15 +6629,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = populism - traits = { - OLV_cunning_trait - OLV_criminal_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_cunning_trait_lar + OLV_criminal_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_cunning_trait + OLV_criminal_trait + } } } } @@ -6425,15 +6726,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = populism - traits = { - OLV_cunning_trait - OLV_trade_ties_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_cunning_trait_lar + OLV_trade_ties_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_cunning_trait + OLV_trade_ties_trait + } } } } @@ -6503,15 +6823,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = populism - traits = { - OLV_cunning_trait - OLV_berserker_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_cunning_trait_lar + OLV_berserker_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_cunning_trait + OLV_berserker_trait + } } } } @@ -6581,15 +6920,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = populism - traits = { - OLV_cunning_trait - OLV_criminal_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_cunning_trait_lar + OLV_criminal_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_cunning_trait + OLV_criminal_trait + } } } } @@ -6659,15 +7017,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = populism - traits = { - OLV_cunning_trait - OLV_bandit_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_cunning_trait_lar + OLV_bandit_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_cunning_trait + OLV_bandit_trait + } } } } @@ -6737,15 +7114,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = populism - traits = { - OLV_cunning_trait - OLV_merc_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_cunning_trait_lar + OLV_merc_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_cunning_trait + OLV_merc_trait + } } } } @@ -6789,15 +7185,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = populism - traits = { - OLV_cunning_trait - OLV_hero_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_cunning_trait_lar + OLV_hero_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_cunning_trait + OLV_hero_trait + } } } } @@ -6945,15 +7360,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = populism - traits = { - OLV_well_read_trait - OLV_cunning_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_well_read_trait + OLV_cunning_trait_lar + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_well_read_trait + OLV_cunning_trait + } } } } @@ -6971,15 +7405,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = populism - traits = { - OLV_cartographer_trait - OLV_cunning_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_cartographer_trait + OLV_cunning_trait_lar + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_cartographer_trait + OLV_cunning_trait + } } } } @@ -6997,15 +7450,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = populism - traits = { - OLV_sociable_trait - OLV_cunning_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_sociable_trait + OLV_cunning_trait_lar + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = populism + traits = { + OLV_sociable_trait + OLV_cunning_trait + } } } } @@ -7139,7 +7611,7 @@ country_event = { #Electing a Prime Minister country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { } } } @@ -7184,15 +7656,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = socialist_monarchism - traits = { - OLV_cunning_trait - OLV_criminal_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_cunning_trait_lar + OLV_criminal_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_cunning_trait + OLV_criminal_trait + } } } } @@ -7262,15 +7753,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = socialist_monarchism - traits = { - OLV_cunning_trait - OLV_trade_ties_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_cunning_trait_lar + OLV_trade_ties_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_cunning_trait + OLV_trade_ties_trait + } } } } @@ -7340,15 +7850,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = socialist_monarchism - traits = { - OLV_cunning_trait - OLV_berserker_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_cunning_trait_lar + OLV_berserker_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_cunning_trait + OLV_berserker_trait + } } } } @@ -7418,15 +7947,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = socialist_monarchism - traits = { - OLV_cunning_trait - OLV_criminal_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_cunning_trait_lar + OLV_criminal_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_cunning_trait + OLV_criminal_trait + } } } } @@ -7496,15 +8044,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = socialist_monarchism - traits = { - OLV_cunning_trait - OLV_bandit_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_cunning_trait_lar + OLV_bandit_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_cunning_trait + OLV_bandit_trait + } } } } @@ -7574,15 +8141,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = socialist_monarchism - traits = { - OLV_cunning_trait - OLV_merc_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_cunning_trait_lar + OLV_merc_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_cunning_trait + OLV_merc_trait + } } } } @@ -7626,15 +8212,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = socialist_monarchism - traits = { - OLV_cunning_trait - OLV_hero_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_cunning_trait_lar + OLV_hero_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_cunning_trait + OLV_hero_trait + } } } } @@ -7782,15 +8387,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = socialist_monarchism - traits = { - OLV_well_read_trait - OLV_cunning_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_well_read_trait + OLV_cunning_trait_lar + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_well_read_trait + OLV_cunning_trait + } } } } @@ -7808,15 +8432,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = socialist_monarchism - traits = { - OLV_cartographer_trait - OLV_cunning_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_cartographer_trait + OLV_cunning_trait_lar + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_cartographer_trait + OLV_cunning_trait + } } } } @@ -7834,15 +8477,34 @@ country_event = { #Electing a Prime Minister } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = socialist_monarchism - traits = { - OLV_sociable_trait - OLV_cunning_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_sociable_trait + OLV_cunning_trait_lar + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = socialist_monarchism + traits = { + OLV_sociable_trait + OLV_cunning_trait + } } } } @@ -8809,7 +9471,7 @@ country_event = { #How shall we rule? country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { } } } @@ -8848,7 +9510,7 @@ country_event = { #How shall we rule? country_leader = { expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { } } } @@ -8912,14 +9574,34 @@ country_event = { #The New Kingdom } } - add_country_leader_role = { - promote_leader = yes - country_leader = { - expire = "1965.1.1" - ideology = kratokracy - traits = { - OLV_cunning_trait - OLV_criminal_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_cunning_trait_lar + OLV_criminal_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_cunning_trait + OLV_criminal_trait + } } } } @@ -8987,14 +9669,34 @@ country_event = { #The New Kingdom } } - add_country_leader_role = { - promote_leader = yes - country_leader = { - expire = "1965.1.1" - ideology = kratokracy - traits = { - OLV_cunning_trait - OLV_trade_ties_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_cunning_trait_lar + OLV_trade_ties_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_cunning_trait + OLV_trade_ties_trait + } } } } @@ -9062,14 +9764,34 @@ country_event = { #The New Kingdom } } - add_country_leader_role = { - promote_leader = yes - country_leader = { - expire = "1965.1.1" - ideology = kratokracy - traits = { - OLV_cunning_trait - OLV_berserker_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_cunning_trait_lar + OLV_berserker_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_cunning_trait + OLV_berserker_trait + } } } } @@ -9137,14 +9859,34 @@ country_event = { #The New Kingdom } } - add_country_leader_role = { - promote_leader = yes - country_leader = { - expire = "1965.1.1" - ideology = kratokracy - traits = { - OLV_cunning_trait - OLV_criminal_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_cunning_trait_lar + OLV_criminal_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_cunning_trait + OLV_criminal_trait + } } } } @@ -9212,14 +9954,34 @@ country_event = { #The New Kingdom } } - add_country_leader_role = { - promote_leader = yes - country_leader = { - expire = "1965.1.1" - ideology = kratokracy - traits = { - OLV_cunning_trait - OLV_bandit_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_cunning_trait_lar + OLV_bandit_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_cunning_trait + OLV_bandit_trait + } } } } @@ -9287,14 +10049,34 @@ country_event = { #The New Kingdom } } - add_country_leader_role = { - promote_leader = yes - country_leader = { - expire = "1965.1.1" - ideology = kratokracy - traits = { - OLV_cunning_trait - OLV_merc_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_cunning_trait_lar + OLV_merc_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_cunning_trait + OLV_merc_trait + } } } } @@ -9337,14 +10119,34 @@ country_event = { #The New Kingdom } } - add_country_leader_role = { - promote_leader = yes - country_leader = { - expire = "1965.1.1" - ideology = kratokracy - traits = { - OLV_cunning_trait - OLV_hero_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_cunning_trait_lar + OLV_hero_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_cunning_trait + OLV_hero_trait + } } } } @@ -9487,14 +10289,34 @@ country_event = { #The New Kingdom } } - add_country_leader_role = { - promote_leader = yes - country_leader = { - expire = "1965.1.1" - ideology = kratokracy - traits = { - OLV_well_read_trait - OLV_cunning_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_well_read_trait + OLV_cunning_trait_lar + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_well_read_trait + OLV_cunning_trait + } } } } @@ -9512,14 +10334,34 @@ country_event = { #The New Kingdom } } - add_country_leader_role = { - promote_leader = yes - country_leader = { - expire = "1965.1.1" - ideology = kratokracy - traits = { - OLV_cartographer_trait - OLV_cunning_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_cartographer_trait + OLV_cunning_trait_lar + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_cartographer_trait + OLV_cunning_trait + } } } } @@ -9537,14 +10379,34 @@ country_event = { #The New Kingdom } } - add_country_leader_role = { - promote_leader = yes - country_leader = { - expire = "1965.1.1" - ideology = kratokracy - traits = { - OLV_sociable_trait - OLV_cunning_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_sociable_trait + OLV_cunning_trait_lar + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = kratokracy + traits = { + OLV_sociable_trait + OLV_cunning_trait + } } } } @@ -9684,15 +10546,34 @@ country_event = { #The New Kingdom (Neutrality) } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = despotism - traits = { - OLV_cunning_trait - OLV_criminal_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_cunning_trait_lar + OLV_criminal_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_cunning_trait + OLV_criminal_trait + } } } } @@ -9762,15 +10643,34 @@ country_event = { #The New Kingdom (Neutrality) } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = despotism - traits = { - OLV_cunning_trait - OLV_trade_ties_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_cunning_trait_lar + OLV_trade_ties_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_cunning_trait + OLV_trade_ties_trait + } } } } @@ -9840,15 +10740,34 @@ country_event = { #The New Kingdom (Neutrality) } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = despotism - traits = { - OLV_cunning_trait - OLV_berserker_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_cunning_trait_lar + OLV_berserker_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_cunning_trait + OLV_berserker_trait + } } } } @@ -9918,15 +10837,34 @@ country_event = { #The New Kingdom (Neutrality) } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = despotism - traits = { - OLV_cunning_trait - OLV_criminal_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_cunning_trait_lar + OLV_criminal_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_cunning_trait + OLV_criminal_trait + } } } } @@ -9996,15 +10934,34 @@ country_event = { #The New Kingdom (Neutrality) } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = despotism - traits = { - OLV_cunning_trait - OLV_bandit_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_cunning_trait_lar + OLV_bandit_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_cunning_trait + OLV_bandit_trait + } } } } @@ -10074,15 +11031,34 @@ country_event = { #The New Kingdom (Neutrality) } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = despotism - traits = { - OLV_cunning_trait - OLV_merc_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_cunning_trait_lar + OLV_merc_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_cunning_trait + OLV_merc_trait + } } } } @@ -10126,15 +11102,34 @@ country_event = { #The New Kingdom (Neutrality) } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = despotism - traits = { - OLV_cunning_trait - OLV_hero_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_cunning_trait_lar + OLV_hero_trait + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_cunning_trait + OLV_hero_trait + } } } } @@ -10282,15 +11277,34 @@ country_event = { #The New Kingdom (Neutrality) } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = despotism - traits = { - OLV_well_read_trait - OLV_cunning_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_well_read_trait + OLV_cunning_trait_lar + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_well_read_trait + OLV_cunning_trait + } } } } @@ -10308,15 +11322,34 @@ country_event = { #The New Kingdom (Neutrality) } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = despotism - traits = { - OLV_cartographer_trait - OLV_cunning_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_cartographer_trait + OLV_cunning_trait_lar + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_cartographer_trait + OLV_cunning_trait + } } } } @@ -10334,15 +11367,34 @@ country_event = { #The New Kingdom (Neutrality) } } - add_country_leader_role = { - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = despotism - traits = { - OLV_sociable_trait - OLV_cunning_trait + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_sociable_trait + OLV_cunning_trait_lar + } + } + } + } + else = { + add_country_leader_role = { + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = despotism + traits = { + OLV_sociable_trait + OLV_cunning_trait + } } } } diff --git a/events/Avian Events.txt b/events/Avian Events.txt index a779fcc3d9a..82b50708ede 100644 --- a/events/Avian Events.txt +++ b/events/Avian Events.txt @@ -906,7 +906,15 @@ country_event = { option = { name = avian.24.a #Alright# - add_ideas = AVI_foundation + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = AVI_foundation_lar + } + else = { + add_ideas = AVI_foundation + } load_focus_tree = { tree = avian_foundation } complete_national_focus = foundation_allowed } diff --git a/events/Baltimare Events.txt b/events/Baltimare Events.txt index 83879132ca5..c968f141664 100644 --- a/events/Baltimare Events.txt +++ b/events/Baltimare Events.txt @@ -974,15 +974,32 @@ country_event = { #Lavender Berry makes his move is_triggered_only = yes option = { name = baltimare.24.a - add_country_leader_role = { - character = BAL_lavender_berry - country_leader = { - expire = "1965.1.1" - desc = BAL_amber_alert - ideology = stalinism - traits = { secret_police_chief } + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + character = BAL_lavender_berry + country_leader = { + expire = "1965.1.1" + desc = BAL_amber_alert + ideology = stalinism + traits = { secret_police_chief_lar } + } + promote_leader = yes + } + } + else = { + add_country_leader_role = { + character = BAL_lavender_berry + country_leader = { + expire = "1965.1.1" + desc = BAL_amber_alert + ideology = stalinism + traits = { secret_police_chief } + } + promote_leader = yes } - promote_leader = yes } set_party_name = { ideology = communism diff --git a/events/Barrad Events.txt b/events/Barrad Events.txt index 7b670950614..94ed7dbe42b 100644 --- a/events/Barrad Events.txt +++ b/events/Barrad Events.txt @@ -5889,7 +5889,7 @@ country_event = { limit = { BAR_silver_star = { is_unit_leader = yes } } - remove_unit_leader_role = BAR_silver_star + set_country_flag = BAR_silver_general_hidden } } if = { @@ -6492,7 +6492,15 @@ country_event = { barrad_silver_star_alive = 1 } } - add_ideas = BAR_leo_silver + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = BAR_leo_silver_lar + } + else = { + add_ideas = BAR_leo_silver + } } } option = { @@ -6527,7 +6535,15 @@ country_event = { barrad_silver_star_alive = 1 } } - add_ideas = BAR_leo_silver + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = BAR_leo_silver_lar + } + else = { + add_ideas = BAR_leo_silver + } } } option = { @@ -7456,7 +7472,15 @@ country_event = { #viira kneels before Ambrosius at the command of her master hidden_effect = { remove_country_leader_trait = BAR_benevolent_ruler } - add_country_leader_trait = BAR_true_avatar_of_chaos + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_trait = BAR_true_avatar_of_chaos_lar + } + else = { + add_country_leader_trait = BAR_true_avatar_of_chaos + } add_ideas = BAR_viira } } diff --git a/events/Brodfeld_Events.txt b/events/Brodfeld_Events.txt index 9017ca50b8b..02d51d6607a 100644 --- a/events/Brodfeld_Events.txt +++ b/events/Brodfeld_Events.txt @@ -790,15 +790,7 @@ country_event = { picture = GFX_kloseu_speech option = { #Soldiers, Onward! name = brodfeld_rework.23.a - every_country = { - limit = { has_government = communism } - ROOT = { - create_wargoal = { - type = annex_everything - target = PREV - } - } - } + unlock_decision_tooltip = BRF_anti_communist_war hidden_effect = { news_event = { id = brodfeld_news.2 hours = 12 } } diff --git a/events/Bronzehill.txt b/events/Bronzehill.txt index 6ef306d350e..24da539de64 100644 --- a/events/Bronzehill.txt +++ b/events/Bronzehill.txt @@ -2243,7 +2243,7 @@ country_event = { else = { promote_character = { character = BRZ_winston_copperhill - ideology = conservatism + ideology = harmonic_constitutionalism } set_party_name = { ideology = democratic @@ -2574,7 +2574,7 @@ country_event = { country_leader = { desc = grover_vi_desc expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { good_king } } promote_leader = yes diff --git a/events/Celestial_State.txt b/events/Celestial_State.txt index 982c62bd4b6..ee2f572a914 100644 --- a/events/Celestial_State.txt +++ b/events/Celestial_State.txt @@ -362,11 +362,16 @@ country_event = { country_leader = { expire = "1965.1.1" - ideology = fascism_ideology + ideology = falangism traits = { } } } } + set_party_name = { + ideology = fascism + name = CES_fascism_daybreaker_party + long_name = CES_fascism_daybreaker_party + } } } country_event = { @@ -537,7 +542,7 @@ country_event = { country_leader = { expire = "1965.1.1" - ideology = fascism_ideology + ideology = falangism traits = { } } } diff --git a/events/Changeling.txt b/events/Changeling.txt index 48fc04005e7..a56d6108ff8 100644 --- a/events/Changeling.txt +++ b/events/Changeling.txt @@ -2098,14 +2098,31 @@ country_event = { # Changeling Puppet set_cosmetic_tag = STL_CHN set_country_flag = is_changeling_puppet load_focus_tree = generic_focus - add_country_leader_role = { - character = STL_spymaster_trochanter - promote_leader = yes - - country_leader = { - expire = "1965.1.1" - ideology = stratocracy - traits = { secret_police_chief } + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + character = STL_spymaster_trochanter + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = stratocracy + traits = { secret_police_chief_lar } + } + } + } + else = { + add_country_leader_role = { + character = STL_spymaster_trochanter + promote_leader = yes + + country_leader = { + expire = "1965.1.1" + ideology = stratocracy + traits = { secret_police_chief } + } } } } diff --git a/events/CityfallEvents.txt b/events/CityfallEvents.txt index c1c74e95f6e..a123a0b25c3 100644 --- a/events/CityfallEvents.txt +++ b/events/CityfallEvents.txt @@ -204,7 +204,7 @@ news_event = { immediate = { set_global_flag = fall_of_sunset_city - 619 = { set_state_flag = state_has_fallen } + 356 = { set_state_flag = state_has_fallen } FROM.FROM = { save_event_target_as = old_controller } ROOT = { save_event_target_as = new_controller } } diff --git a/events/CrystalEmpire.txt b/events/CrystalEmpire.txt index b5c1a40ffa0..0f15035a7c7 100644 --- a/events/CrystalEmpire.txt +++ b/events/CrystalEmpire.txt @@ -728,6 +728,22 @@ country_event = { ## Sombra Civil War if fascism support is high enough after no set_nationality = PREV } } + if = { + limit = { + has_character = CRY_arstotzka_reptov + } + CRY_arstotzka_reptov = { + set_nationality = PREV + } + } + } + event_target:CRY_arstotzka_reptov_target = { + set_portraits = { + army={ + large="gfx/leaders/CRY/ArstotzkaReptov_sombra.tga" + small="GFX_idea_CRY_ArstotzkaRestov_sombra" + } + } } } } @@ -1575,6 +1591,15 @@ country_event = { ## ACTUAL SOMBRA RETURN HERE AYY LMAOOOOOOOOO add_popularity = { ideology = democratic popularity = 0.3 } save_event_target_as = dem_CRY CRY_wondermane = { set_nationality = ROOT } + event_target:CRY_arstotzka_reptov_target = { + set_nationality = ROOT + set_portraits = { + army={ + large="gfx/leaders/CRY/ArstotzkaReptov_sombra.tga" + small="GFX_idea_CRY_ArstotzkaRestov_sombra" + } + } + } } CRY_flash_sentry = { set_nationality = event_target:dem_CRY } diff --git a/events/DreadLeague_Events.txt b/events/DreadLeague_Events.txt index 6a776ba1b8c..f29dc42bf35 100644 --- a/events/DreadLeague_Events.txt +++ b/events/DreadLeague_Events.txt @@ -1283,39 +1283,37 @@ country_event = { } } -country_event = { - id = deadempire.36 - #logging removed to reduce spam - #immediate = {log = "[GetDateText]: [Root.GetName]: event deadempire.36"} - hidden = yes - - trigger = { - NOT = { - original_tag = DED - original_tag = EWI - has_country_flag = FIR_is_necromancer - } - } - - #mean_time_to_happen = { - # days = 1 - #} - - option = { - add_opinion_modifier = { target = DED modifier = mortal_enemies } - add_opinion_modifier = { target = DED modifier = embargo } - add_opinion_modifier = { target = DED modifier = CHN_Embargo } - reverse_add_opinion_modifier = { target = DED modifier = mortal_enemies } - reverse_add_opinion_modifier = { target = DED modifier = embargo } - reverse_add_opinion_modifier = { target = DED modifier = CHN_Embargo } - add_opinion_modifier = { target = EWI modifier = mortal_enemies } - add_opinion_modifier = { target = EWI modifier = embargo } - add_opinion_modifier = { target = EWI modifier = CHN_Embargo } - reverse_add_opinion_modifier = { target = EWI modifier = mortal_enemies } - reverse_add_opinion_modifier = { target = EWI modifier = embargo } - reverse_add_opinion_modifier = { target = EWI modifier = CHN_Embargo } - } -} +# country_event = { +# id = deadempire.36 +# #logging removed to reduce spam +# #immediate = {log = "[GetDateText]: [Root.GetName]: event deadempire.36"} +# hidden = yes + +# trigger = { +# NOT = { +# original_tag = DED +# original_tag = EWI +# has_country_flag = FIR_is_necromancer +# } +# } + +# is_triggered_only = yes + +# option = { +# add_opinion_modifier = { target = DED modifier = mortal_enemies } +# add_opinion_modifier = { target = DED modifier = embargo } +# add_opinion_modifier = { target = DED modifier = CHN_Embargo } +# reverse_add_opinion_modifier = { target = DED modifier = mortal_enemies } +# reverse_add_opinion_modifier = { target = DED modifier = embargo } +# reverse_add_opinion_modifier = { target = DED modifier = CHN_Embargo } +# add_opinion_modifier = { target = EWI modifier = mortal_enemies } +# add_opinion_modifier = { target = EWI modifier = embargo } +# add_opinion_modifier = { target = EWI modifier = CHN_Embargo } +# reverse_add_opinion_modifier = { target = EWI modifier = mortal_enemies } +# reverse_add_opinion_modifier = { target = EWI modifier = embargo } +# reverse_add_opinion_modifier = { target = EWI modifier = CHN_Embargo } +# } +# } #country_event = { # id = deadempire.38 diff --git a/events/Equestria.txt b/events/Equestria.txt index ff09b2f2dfa..2fb58351ea3 100644 --- a/events/Equestria.txt +++ b/events/Equestria.txt @@ -4214,7 +4214,11 @@ country_event = {##Secret event to make sure NLR gets the events about LSP and S country_event = { #### Rarity Captured id = equestria.229 - immediate = {log = "[Root.GetName]: event equestria.229"}#Auto-logging + immediate = { + log = "[Root.GetName]: event equestria.229" #Auto-logging + + hidden_effect = { set_global_flag = rarity_captured } + } title = equestria.229.t desc = { text = equestria.229.d_1 trigger = { @@ -4265,10 +4269,6 @@ country_event = { #### Rarity Captured picture = GFX_event_nmm_rarity - immediate = { - hidden_effect = { set_global_flag = rarity_captured } - } - is_triggered_only = yes option = { ## From Bad to worse @@ -4309,23 +4309,24 @@ country_event = { #### Rarity Captured } available = { has_global_flag = rarity_captured + has_completed_focus = NLR_pardon_the_elements } visible = { - has_completed_focus = NLR_pardon_the_elements NOT = { + has_completed_focus = NLR_control_the_elements has_global_flag = NLR_rarity_governor } } traits = { - popular_figurehead + popular_figurehead } on_add = { - country_event = lunas.55 + country_event = lunas.55 } } } } - + name = equestria.229.a_2 } @@ -7542,4 +7543,50 @@ country_event = { #Sunset arrives to save the day, maybe custom_effect_tooltip = sunset_shimmer_stats_tp set_country_flag = EQS_sunset_shimmer_arrived } +} + +country_event = { #Starlight joins the Equestrian Army + id = equestria.189 + immediate = {log = "[GetDateText]: [Root.GetName]: event equestria.189"} + title = equestria.189.t + desc = { + text = equestria.189.d1 + trigger = { + EQS_princess_luna = { + is_unit_leader = yes + } + } + } + desc = { + text = equestria.189.d2 + trigger = { + NOT = { + EQS_princess_luna = { + is_unit_leader = yes + } + } + } + } + picture = GFX_event_starlight_for_the_win + is_triggered_only = yes + fire_only_once = yes + option = { + name = equestria.189.a + custom_effect_tooltip = starlight_glimmer_stats_tp + set_country_flag = EQS_starlight_glimmer_arrived + hidden_effect = { + add_field_marshal_role = { + character = EQS_starlight_glimmer + + traits = { pony_race_trait trait_talented_coordinator thorough_planner organizer } + skill = 4 + attack_skill = 2 + defense_skill = 2 + planning_skill = 5 + logistics_skill = 4 + legacy_id = 339110 + desc = EQS_starlight_glimmer_desc + } + } + } } \ No newline at end of file diff --git a/events/EquestriaDemocratic.txt b/events/EquestriaDemocratic.txt index 2cce8a13902..2f6d87067f9 100644 --- a/events/EquestriaDemocratic.txt +++ b/events/EquestriaDemocratic.txt @@ -12,9 +12,15 @@ country_event = { #President Election name = equestriadem.1.a #Fancypants add_political_power = -35 hidden_effect = { news_event = { days = 1 id = newseqsdem.7 } } - promote_character = { + add_country_leader_role = { character = EQS_fancy_pants - ideology = liberalism + promote_leader = yes + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { connected_diplomat } + id = -1 + } } ai_chance = { factor = 40 } } @@ -22,9 +28,15 @@ country_event = { #President Election name = equestriadem.1.b #Filthy Rich add_political_power = -35 hidden_effect = { news_event = { days = 1 id = newseqsdem.6 } } - promote_character = { + add_country_leader_role = { character = EQS_filthy_rich - ideology = liberalism + promote_leader = yes + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { rich_industrialist } + id = -1 + } } ai_chance = { factor = 30 } } @@ -57,9 +69,15 @@ country_event = { #PM Election name = equestriadem.9.a #Blueblood add_political_power = -35 hidden_effect = { news_event = { days = 1 id = newseqsdem.9 } } - promote_character = { + add_country_leader_role = { character = EQS_prince_blueblood - ideology = liberalism + promote_leader = yes + country_leader = { + desc = "POLITICS_BLUEBLOOD_DESC" + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { war_hero_general } + } } ai_chance = { factor = 30 } trigger = { @@ -70,9 +88,16 @@ country_event = { #PM Election name = equestriadem.9.b #Filthy Rich add_political_power = -35 hidden_effect = { news_event = { days = 1 id = newseqsdem.6 } } - promote_character = { + + add_country_leader_role = { character = EQS_filthy_rich - ideology = liberalism + promote_leader = yes + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { rich_industrialist } + id = -1 + } } ai_chance = { factor = 25 } } @@ -80,9 +105,15 @@ country_event = { #PM Election name = equestriadem.9.c #Fancypants add_political_power = -35 hidden_effect = { news_event = { days = 1 id = newseqsdem.7 } } - promote_character = { + add_country_leader_role = { character = EQS_fancy_pants - ideology = liberalism + promote_leader = yes + country_leader = { + expire = "1965.1.1" + ideology = harmonic_constitutionalism + traits = { connected_diplomat } + id = -1 + } } ai_chance = { factor = 35 } } @@ -354,51 +385,46 @@ country_event = { #PM Election pt 2 is_triggered_only = yes - #option = { - # name = equestriadem.11.a #Copper Gearheart - # add_political_power = -35 - # hidden_effect = { news_event = { days = 1 id = newseqsdem.10 } } - # add_country_leader_role = { - # character = EQS_copper_gearheart_cog - # promote_leader = yes - # - # country_leader = { - # desc = "POLITICS_GEARHEART_DESC" - # expire = "1965.1.1" - # ideology = liberalism - # traits = { industrial_researcher } - # } - # } - # ai_chance = { factor = 25 } - #} option = { - name = equestriadem.11.b #Maxos Eternal + name = equestriadem.11.b #Sunset Shimmer add_political_power = -35 hidden_effect = { news_event = { days = 1 id = newseqsdem.11 } } add_country_leader_role = { - character = EQS_maxos_eternal + character = EQS_sunset_shimmer promote_leader = yes country_leader = { - desc = "POLITICS_ETERNAL_DESC" + desc = "EQS_sunset_shimmer_leader_desc" expire = "1965.1.1" - ideology = liberalism - traits = { rural_populist } + ideology = harmonic_constitutionalism + traits = { dimensional_traveler } } } ai_chance = { factor = 25 } } option = { - name = equestriadem.11.c #Ledd Metal Lol that name + trigger = { + EQS_starlight_glimmer = { + is_unit_leader = yes + } + } + name = equestriadem.11.c #Starlight Glimmer add_country_leader_role = { - character = EQS_ledd_metal + character = EQS_starlight_glimmer promote_leader = yes country_leader = { - desc = "POLITICS_LEAD_DESC" + desc = "EQS_starlight_glimmer_desc" expire = "1965.1.1" - ideology = liberalism - traits = { oddball } + ideology = socialism + traits = { redeemed_tyrant } + } + } + EQS_starlight_glimmer = { + set_portraits = { + civilian = { + large = "gfx/leaders/MAN/Starlight.tga" + } } } add_political_power = -35 @@ -420,33 +446,16 @@ country_event = { #President Election Pt 2 is_triggered_only = yes - #option = { - # name = equestriadem.10.a #Copper Gearheart - # add_political_power = -35 - # hidden_effect = { news_event = { days = 1 id = newseqsdem.10 } } - # add_country_leader_role = { - # character = EQS_copper_gearheart_cog - # promote_leader = yes - # - # country_leader = { - # desc = "POLITICS_GEARHEART_DESC" - # expire = "1965.1.1" - # ideology = liberalism - # traits = { industrial_researcher } - # } - # } - # ai_chance = { factor = 25 } - #} option = { - name = equestriadem.10.b #Maxos Eternal - hidden_effect = { news_event = { days = 1 id = newseqsdem.11 } } + name = equestriadem.10.a #Applejack add_political_power = -35 + hidden_effect = { news_event = { days = 1 id = newseqsdem.10 } } add_country_leader_role = { - character = EQS_maxos_eternal + character = EQS_applejack promote_leader = yes country_leader = { - desc = "POLITICS_ETERNAL_DESC" + desc = "EQS_applejack_leader_desc" expire = "1965.1.1" ideology = liberalism traits = { rural_populist } @@ -455,20 +464,49 @@ country_event = { #President Election Pt 2 ai_chance = { factor = 25 } } option = { - name = equestriadem.10.c #Ember Spark - hidden_effect = { news_event = { days = 1 id = newseqsdem.13 } } + name = equestriadem.10.b #Sunset Shimmer + add_political_power = -35 + hidden_effect = { news_event = { days = 1 id = newseqsdem.11 } } add_country_leader_role = { - character = EQS_ember_spark + character = EQS_sunset_shimmer promote_leader = yes country_leader = { - desc = "POLITICS_SPARK_DESC" + desc = "EQS_sunset_shimmer_leader_desc" expire = "1965.1.1" ideology = liberalism - traits = { war_hero_grunt } + traits = { dimensional_traveler } + } + } + ai_chance = { factor = 25 } + } + option = { + trigger = { + EQS_starlight_glimmer = { + is_unit_leader = yes + } + } + name = equestriadem.10.c #Starlight Glimmer + add_country_leader_role = { + character = EQS_starlight_glimmer + promote_leader = yes + + country_leader = { + desc = "EQS_starlight_glimmer_desc" + expire = "1965.1.1" + ideology = socialism + traits = { redeemed_tyrant } + } + } + EQS_starlight_glimmer = { + set_portraits = { + civilian = { + large = "gfx/leaders/MAN/Starlight.tga" + } } } add_political_power = -35 + hidden_effect = { news_event = { days = 1 id = newseqsdem.12 } } ai_chance = { factor = 25 } } option = { diff --git a/events/EquestriaTNOReference.txt b/events/EquestriaTNOReference.txt index 426249d9fa5..89492e86abe 100644 --- a/events/EquestriaTNOReference.txt +++ b/events/EquestriaTNOReference.txt @@ -111,6 +111,7 @@ country_event = { hidden_effect = { create_dynamic_country = { original_tag = EQS + set_AI_strategies_on_every_possible_country_delayed = yes save_event_target_as = EQS_splinter_state_UNICORNIAN_SISTERHOOD set_country_flag = EQS_splinter_state_UNICORNIAN_SISTERHOOD_flag save_current_manpower = yes @@ -254,6 +255,7 @@ country_event = { } create_dynamic_country = { original_tag = EQS + set_AI_strategies_on_every_possible_country_delayed = yes save_event_target_as = EQS_splinter_state_UESR set_country_flag = EQS_splinter_state_UESR_flag save_current_manpower = yes @@ -338,11 +340,13 @@ country_event = { add_ideas = scraping_the_barrel country_event = { id = uesr_TNO_reference.1 days = 35 } - - EQS = { + STL = { + country_event = equestria_TNO_reference.33 UESR_country_leader = { set_nationality = USR } + } + EQS = { UESR_chungus = { set_nationality = USR } @@ -489,6 +493,7 @@ country_event = { } create_dynamic_country = { original_tag = EQS + set_AI_strategies_on_every_possible_country_delayed = yes save_event_target_as = EQS_splinter_state_ERE set_country_flag = EQS_splinter_state_ERE_flag save_current_manpower = yes @@ -637,6 +642,7 @@ country_event = { } create_dynamic_country = { original_tag = EQS + set_AI_strategies_on_every_possible_country_delayed = yes save_event_target_as = EQS_splinter_state_POE set_country_flag = EQS_splinter_state_POE_flag save_current_manpower = yes @@ -1501,6 +1507,24 @@ country_event = { name = equestria_TNO_reference.32.a } } +country_event = { + id = equestria_TNO_reference.33 + immediate = {log = "[GetDateText]: [Root.GetName]: event equestria_TNO_reference.33"} + title = equestria_TNO_reference.33.t + desc = equestria_TNO_reference.33.d + picture = GFX_event_stg_pairlament + + is_triggered_only = yes + fire_only_once = yes + option = { + name = equestria_TNO_reference.33.a + effect_tooltip = { + UESR_country_leader = { + set_nationality = USR + } + } + } +} country_event = { id = equestria_TNO_reference.1000 diff --git a/events/Event Windego Events.txt b/events/Event Windego Events.txt index b165b1025c2..b4350194988 100644 --- a/events/Event Windego Events.txt +++ b/events/Event Windego Events.txt @@ -157,7 +157,7 @@ country_event = { #THIS IS THE PLAYER FACING EVENT SO THEY CAN CHOOSE TO ANNEX E option = { #accept ai_chance = { - factor = 80 + factor = 100 } name = windego.3.a annex_country = { target = EWI } @@ -165,7 +165,7 @@ country_event = { #THIS IS THE PLAYER FACING EVENT SO THEY CAN CHOOSE TO ANNEX E } option = { #refuse ai_chance = { - factor = 20 + factor = 0 } name = windego.3.b diff --git a/events/Generic.txt b/events/Generic.txt index 8704278e78f..d89b3c78222 100644 --- a/events/Generic.txt +++ b/events/Generic.txt @@ -1763,3 +1763,39 @@ country_event = { hidden_effect = { clear_global_event_target = demanded_prov_target } } } + +# set AI strategies +country_event = { + id = generic.26 + hidden = yes + is_triggered_only = yes + + trigger = { + NOT = { + has_global_flag = generic_26_fired + } + } + + immediate = { + if = { + limit = { + NOT = { + has_global_flag = generic_26_fired + } + } + set_AI_strategies_on_every_possible_country = yes + set_global_flag = { flag = generic_26_fired value = 1 days = 1 } + country_event = { id = generic.27 hours = 1 } + } + } +} + +country_event = { + id = generic.27 + hidden = yes + is_triggered_only = yes + + immediate = { + clr_global_flag = generic_26_fired + } +} \ No newline at end of file diff --git a/events/Greifenmarschen Events.txt b/events/Greifenmarschen Events.txt index ad5b2d7d9cc..bf7926288f5 100644 --- a/events/Greifenmarschen Events.txt +++ b/events/Greifenmarschen Events.txt @@ -1259,18 +1259,38 @@ country_event = { #Truthahn Takes Power PYT_dietrich_mach = { retire = yes } - add_country_leader_role = { - character = PYT_wilke_truthahn - - country_leader={ - desc="PYT_protestant_loonie_desc" - ideology=rexism - traits={ eccentric } - expire="1965.1.1.1" - id=-1 + if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + character = PYT_wilke_truthahn + + country_leader={ + desc="PYT_protestant_loonie_desc" + ideology=rexism + traits={ eccentric_lar } + expire="1965.1.1.1" + id=-1 + } + promote_leader = yes + } + } + else = { + add_country_leader_role = { + character = PYT_wilke_truthahn + + country_leader={ + desc="PYT_protestant_loonie_desc" + ideology=rexism + traits={ eccentric } + expire="1965.1.1.1" + id=-1 + } + promote_leader = yes } - promote_leader = yes } + hidden_effect = { set_country_flag = herzland_diplomacy_blocked set_country_flag = PYT_truthahn_takeover @@ -1855,7 +1875,7 @@ country_event = { #The New Principality add_war_support = 0.05 clr_country_flag = herzland_diplomacy_blocked clr_country_flag = have_regular_puppets - set_country_leader_ideology = conservatism + set_country_leader_ideology = harmonic_constitutionalism if = { limit = { has_idea = PYT_the_new_regime } swap_ideas = { @@ -2023,6 +2043,20 @@ country_event = { #Containing the Dutch remove_core_of = FEA add_manpower = 15000 } + 520 = { + set_state_name = STATE_520_KRAUT + } + 433 = { + set_state_name = STATE_433_KRAUT + } + set_province_name = { + id = 12763 + name = PROV_12763_KRAUT + } + set_province_name = { + id = 9195 + name = PROV_9195_KRAUT + } } } @@ -2345,6 +2379,20 @@ country_event = { #One Language ideology = neutrality popularity = 0.03 } + 520 = { + set_state_name = STATE_520_KRAUT + } + 433 = { + set_state_name = STATE_433_KRAUT + } + set_province_name = { + id = 12763 + name = PROV_12763_KRAUT + } + set_province_name = { + id = 9195 + name = PROV_9195_KRAUT + } } } diff --git a/events/GriffonRepublic Events.txt b/events/GriffonRepublic Events.txt index 6f757ffc5e4..49a5ff5a5e8 100644 --- a/events/GriffonRepublic Events.txt +++ b/events/GriffonRepublic Events.txt @@ -5055,21 +5055,21 @@ country_event = { option = { name = griffonRepublic.230.a custom_effect_tooltip = FAT_SRS_appoint_astler - FAT = { + FROM = { country_event = griffonRepublic.231 } } option = { name = griffonRepublic.230.b custom_effect_tooltip = FAT_SRS_appoint_sparrowsbane - FAT = { + FROM = { country_event = griffonRepublic.232 } } option = { name = griffonRepublic.230.c custom_effect_tooltip = FAT_SRS_appoint_whoever - FAT = { + FROM = { country_event = griffonRepublic.233 } } @@ -5123,6 +5123,23 @@ country_event = { } } +country_event = { + id = griffonRepublic.233 + immediate = { + log = "[GetDateText]: [Root.GetName]: event griffonRepublic.233" + } + title = griffonRepublic.233.t + desc = griffonRepublic.233.d + picture = GFX_event_green_mountain + fire_only_once = yes + is_triggered_only = yes + option = { + name = griffonRepublic.233.a + set_country_flag = FAT_appoint_whoever + custom_effect_tooltip = FAT_SRS_appoint_whoever + } +} + country_event = { id = griffonRepublic.234 immediate = { @@ -5188,23 +5205,6 @@ country_event = { } } -country_event = { - id = griffonRepublic.233 - immediate = { - log = "[GetDateText]: [Root.GetName]: event griffonRepublic.233" - } - title = griffonRepublic.233.t - desc = griffonRepublic.233.d - picture = GFX_event_green_mountain - fire_only_once = yes - is_triggered_only = yes - option = { - name = griffonRepublic.233.a - set_country_flag = FAT_appoint_whoever - custom_effect_tooltip = FAT_SRS_appoint_whoever - } -} - country_event = { id = griffonRepublic.236 immediate = { @@ -6738,7 +6738,7 @@ country_event = { promote_character = { character = NTR_princess_fiana_ii - ideology = conservatism + ideology = tribal_federation } promote_character = { diff --git a/events/GriffonianEmpire Events.txt b/events/GriffonianEmpire Events.txt index c6bef5c778a..4098a1d610a 100644 --- a/events/GriffonianEmpire Events.txt +++ b/events/GriffonianEmpire Events.txt @@ -2062,6 +2062,7 @@ country_event = { #The Army Storms the Palace country_leader = { expire = "1965.1.1" ideology = stratocracy + desc = GRI_ferdinand_desc traits = { dictator warmonger @@ -4096,7 +4097,7 @@ country_event = { #First Widescale Imperial Parliamentary Election country_leader = { desc = "grover_vi_desc" expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { } } promote_leader = yes diff --git a/events/Grover_Events.txt b/events/Grover_Events.txt index 0a1b4a8f599..759f1d75fb9 100644 --- a/events/Grover_Events.txt +++ b/events/Grover_Events.txt @@ -766,10 +766,16 @@ country_event = { # Black Claw Coronation trigger = { tag = ANG date > 1021.5.21 - has_idea = GRI_grover_vi - has_character = GRI_emperor_grover_vi + OR = { + has_idea = ANG_fake_grover + AND = { + has_idea = GRI_grover_vi + has_character = GRI_emperor_grover_vi + } + } has_government = fascism has_full_control_of_state = 382 + has_full_control_of_state = 389 } @@ -779,20 +785,53 @@ country_event = { # Black Claw Coronation option = { name = grover.42.a - remove_ideas = GRI_grover_vi - set_portraits = { - character = GRI_emperor_grover_vi - civilian = { large ="gfx/leaders/ANG/Grover_VI_angry_no_flag.tga" } + if = { + limit = { + has_idea = ANG_fake_grover + } + remove_ideas = ANG_fake_grover + generate_character = { + token_base = ANG_fake_grover_char + name = ANG_fake_grover_char + } + if = { + limit = { + has_character = ANG_fake_grover_char + } + set_portraits = { + character = ANG_fake_grover_char + civilian = { large ="gfx/leaders/ANG/Grover_VI_angry_no_flag.tga" } + } + add_country_leader_role = { + character = ANG_fake_grover_char + country_leader = { + expire = "1965.1.1" + ideology = neofeudalism + traits = { emperor_and_autocrat_of_all_griffonia } + } + promote_leader = yes + } + } } - add_country_leader_role = { - character = GRI_emperor_grover_vi - country_leader = { - desc = grover_vi_desc - expire = "1965.1.1" - ideology = neofeudalism - traits = { chosen_one } + else = { + remove_ideas = GRI_grover_vi + set_portraits = { + character = GRI_emperor_grover_vi + civilian = { large ="gfx/leaders/ANG/Grover_VI_angry_no_flag.tga" } + } + add_country_leader_role = { + character = GRI_emperor_grover_vi + country_leader = { + desc = grover_vi_desc + expire = "1965.1.1" + ideology = neofeudalism + traits = { emperor_and_autocrat_of_all_griffonia } + } + promote_leader = yes } - promote_leader = yes + } + hidden_effect = { + country_event = { days = 3 id = angriver.94 } } } } diff --git a/events/Hellquill Events.txt b/events/Hellquill Events.txt index db144e149d8..10a2c8cd635 100644 --- a/events/Hellquill Events.txt +++ b/events/Hellquill Events.txt @@ -2049,7 +2049,7 @@ country_event = { #Prince Elias } promote_character = { character = LUS_prince_elias_whitecrest - ideology = conservatism + ideology = harmonic_constitutionalism } set_country_leader_description = { ideology = democratic diff --git a/events/JES_events.txt b/events/JES_events.txt index d677d5a5efb..aa6638abb95 100644 --- a/events/JES_events.txt +++ b/events/JES_events.txt @@ -1108,6 +1108,7 @@ country_event = { #You won, you crazy son of a bitch, you won clr_country_flag = JER_ARMY_DOCTRINE_GUI_OPENED complete_national_focus = JER_fight_for_freedom remove_ideas = JER_memories + remove_ideas = JER_memories_2 change_tag_from = ROOT } JER = { diff --git a/events/LAR_occupation.txt b/events/LAR_occupation.txt index ee2ee4dad0c..40a3ae02e05 100644 --- a/events/LAR_occupation.txt +++ b/events/LAR_occupation.txt @@ -111,6 +111,7 @@ country_event = { copy_tag = FROM set_temp_variable = { new_occupied_country = THIS } + set_AI_strategies_on_every_possible_country_delayed = yes } } diff --git a/events/Lakelord Events.txt b/events/Lakelord Events.txt index e455e758240..9ae3256785e 100644 --- a/events/Lakelord Events.txt +++ b/events/Lakelord Events.txt @@ -267,18 +267,14 @@ country_event = { #Coring Old Rumare set_capital = { state = 384 } 384 = { remove_core_of = BOI - set_state_name = "Eincartref" + set_state_name = 384_LAK_NAME } 679 = { remove_core_of = BOI } set_province_name = { id = 5203 - name = "Bryncopr" - } - set_province_name = { - id = 753 - name = "Eincartref" + name = 5203_LAK_NAME } } } diff --git a/events/MAN&ELF_2 Events.txt b/events/MAN&ELF_2 Events.txt index de8f30badb2..d3b09026a35 100644 --- a/events/MAN&ELF_2 Events.txt +++ b/events/MAN&ELF_2 Events.txt @@ -138,10 +138,9 @@ country_event = { event_target:EQS_chancellor_neighsay_target = { set_nationality = ELF } event_target:EQS_fancy_pants_target = { set_nationality = ELF } event_target:EQS_starlight_glimmer_target = { - set_portraits = { - army = { - large = "gfx/leaders/MAN/Starlight.tga" - } + if = { + limit = { is_unit_leader = yes } + remove_unit_leader_role = yes } add_field_marshal_role = { traits = { pony_race_trait trait_talented_coordinator brilliant_strategist thorough_planner inspirational_leader expert_delegator } @@ -2915,7 +2914,15 @@ country_event = { option = { name = MAN_ELF_new.193.a - add_ideas = ELF_spike + if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = ELF_spike_lar + } + else = { + add_ideas = ELF_spike + } country_event = { id = MAN_ELF_new.1930 hours = 2 } } } @@ -4054,7 +4061,15 @@ country_event = { option = { name = MAN_ELF_new.235.b add_to_variable = { var = ELF_blueblood_support_var value = 1 } - swap_ideas = { remove_idea = ELF_echa_base add_idea = ELF_echa_intelligence } + if = { + limit = { + has_dlc = "La Resistance" + } + swap_ideas = { remove_idea = ELF_echa_base add_idea = ELF_echa_intelligence_lar } + } + else = { + swap_ideas = { remove_idea = ELF_echa_base add_idea = ELF_echa_intelligence } + } } } @@ -4122,10 +4137,9 @@ country_event = { character = EQS_fancy_pants promote_leader = yes country_leader = { - desc = "ELF_BLUEBLOOD_DESC" expire = "1965.1.1" ideology = centrism - traits = { prince_of_equestria } + traits = { } } } country_event = { id = MAN_ELF_new.240 days = 4 } diff --git a/events/NewMareland.txt b/events/NewMareland.txt index cdf668e8043..05c6b670ceb 100644 --- a/events/NewMareland.txt +++ b/events/NewMareland.txt @@ -2854,10 +2854,22 @@ country_event = { # thought police event option = { name = mareland.73.a - swap_ideas = { - remove_idea = EQC_MARE_junior_spies - add_idea = EQC_MARE_thought_police_idea + if = { + limit = { + has_dlc = "La Resistance" + } + swap_ideas = { + remove_idea = EQC_MARE_junior_spies + add_idea = EQC_MARE_thought_police_idea_lar + } + } + else = { + swap_ideas = { + remove_idea = EQC_MARE_junior_spies + add_idea = EQC_MARE_thought_police_idea + } } + 356 = { add_manpower = 1 } diff --git a/events/PoliticalEvents.txt b/events/PoliticalEvents.txt index 1e05a44eb0f..ec99da0e562 100644 --- a/events/PoliticalEvents.txt +++ b/events/PoliticalEvents.txt @@ -894,24 +894,13 @@ country_event = { picture = GFX_event_griffon_with_gun trigger = { + is_ai = no fascism > 0.7 num_of_controlled_states > 1 #has_idea = fascist_revolutionaries NOT = { has_government = fascism } has_civil_war = no check_has_focus_tree_to_switch_to_fascism = yes - if = { - limit = { - is_ai = yes - OR = { - original_tag = JEB - original_tag = JES - original_tag = JRR - original_tag = VIN - } - } - NOT = { country_exists = JER } - } } mean_time_to_happen = { @@ -976,24 +965,13 @@ country_event = { picture = GFX_event_pony_march trigger = { + is_ai = no communism > 0.7 num_of_controlled_states > 1 #has_idea = communist_revolutionaries NOT = { has_government = communism } has_civil_war = no check_has_focus_tree_to_switch_to_communism = yes - if = { - limit = { - is_ai = yes - OR = { - original_tag = JEB - original_tag = JES - original_tag = JRR - original_tag = VIN - } - } - NOT = { country_exists = JER } - } } mean_time_to_happen = { @@ -1058,24 +1036,13 @@ country_event = { picture = GFX_event_democratic_protest trigger = { + is_ai = no democratic > 0.7 num_of_controlled_states > 1 #has_idea = democratic_revolutionaries NOT = { has_government = democratic } has_civil_war = no check_has_focus_tree_to_switch_to_democratic = yes - if = { - limit = { - is_ai = yes - OR = { - original_tag = JEB - original_tag = JES - original_tag = JRR - original_tag = VIN - } - } - NOT = { country_exists = JER } - } } mean_time_to_happen = { diff --git a/events/SCS.txt b/events/SCS.txt index 720dea2f62b..f78b42294fe 100644 --- a/events/SCS.txt +++ b/events/SCS.txt @@ -635,7 +635,7 @@ country_event = { country_leader = { desc = braeburn_desc expire = "1965.1.1" - ideology = conservatism + ideology = harmonic_constitutionalism traits = { } } } diff --git a/events/SolarEmpire.txt b/events/SolarEmpire.txt index 8de9c4b63f5..944b3b9c86b 100644 --- a/events/SolarEmpire.txt +++ b/events/SolarEmpire.txt @@ -672,6 +672,12 @@ country_event = { character = EQS_sunset_shimmer } } + if = { + limit = { has_country_flag = EQS_starlight_glimmer_arrived } + remove_unit_leader_role = { + character = EQS_starlight_glimmer + } + } set_country_flag = SOL_harmonic_commanders_leave } } diff --git a/events/Stalliongrad.txt b/events/Stalliongrad.txt index c1dfdf53215..67dcbc0812a 100644 --- a/events/Stalliongrad.txt +++ b/events/Stalliongrad.txt @@ -122,6 +122,10 @@ country_event = { rule = STG_ai_behavior option = VASILY_HISTORICAL } + has_game_rule = { + rule = STG_ai_behavior + option = SINISTER_ALTERNATE + } } } modifier = { @@ -670,7 +674,7 @@ country_event = { ## Выборы - Vasya Introduction country_event = { id = stalliongrad.29 days = 1 random = 228 } #days to hours applied } else = { - country_event = { id = stalliongrad.30 days = 1 random = 1152 } #days to hours applied + country_event = { id = stalliongrad.30 days = 1 random = 228 } #days to hours applied } } } @@ -1185,14 +1189,10 @@ country_event = { ## Annexation of STL annex_country = { target = STL transfer_troops = yes } hidden_effect = { news_event = { id = news.23 days = 1 } } ai_chance = { - base = 50 - modifier = { - factor = 10 - has_country_flag = sinister_elected - } + base = 90 modifier = { - factor = 90 - has_country_flag = vasya_elected + factor = 0 + STL = { is_ai = no } } } add_state_core = 57 @@ -1202,15 +1202,7 @@ country_event = { ## Annexation of STL puppet = STL hidden_effect = { news_event = { id = news.23 days = 1 } } ai_chance = { - base = 50 - modifier = { - factor = 90 - has_country_flag = sinister_elected - } - modifier = { - factor = 10 - has_country_flag = vasya_elected - } + base = 10 } } } @@ -1730,7 +1722,7 @@ country_event = { ## Culture Fest immediate = {log = "[GetDateText]: [Root.GetName]: event stalliongrad.66"} title = stalliongrad.66.t desc = stalliongrad.66.d - picture = GFX_event_stg_pioneers + picture = GFX_event_pony_march is_triggered_only = yes @@ -1789,7 +1781,7 @@ country_event = { immediate = {log = "[GetDateText]: [Root.GetName]: event stalliongrad.70"} title = stalliongrad.70.t desc = stalliongrad.70.d - picture = GFX_event_stg_pioneers + picture = GFX_event_pony_march is_triggered_only = yes @@ -1955,6 +1947,12 @@ country_event = { ## Sinnie Focus Events: Strike Griffons create_wargoal = { target = GRF type = annex_everything } + if = { + limit = { GFF = { exists = yes } } + create_wargoal = { + type = annex_everything target = GFF + } + } } } country_event = { ## Sinnie Focus Events: Strike Griffons diff --git a/events/Talouse.txt b/events/Talouse.txt index 8c2d56e499f..fc9b3c59f84 100644 --- a/events/Talouse.txt +++ b/events/Talouse.txt @@ -1225,8 +1225,10 @@ country_event = { # LRN looking to the future option = { name = talouse.67.a - remove_country_leader_trait = chosen_of_arantigos_boreas - add_country_leader_trait = redeemer_of_talonsian_honor + swap_ruler_traits = { + remove = chosen_of_arantigos_boreas + add = redeemer_of_talonsian_honor + } } } diff --git a/events/Wingbardy.txt b/events/Wingbardy.txt index 328f3fb033d..e45f6bc4a1d 100644 --- a/events/Wingbardy.txt +++ b/events/Wingbardy.txt @@ -4295,6 +4295,7 @@ country_event = { ai_chance = { factor = 10 } + set_country_flag = WNG_COM_good } option = { name = wingbardy.98.b @@ -4324,6 +4325,13 @@ country_event = { option = { name = wingbardy.99.a add_country_leader_trait = democratic_centralist + if = { + limit = { + has_country_flag = WNG_COM_good + } + set_country_leader_ideology = leninism + custom_effect_tooltip = WNG_com_goodchange + } ai_chance = { factor = 10 } diff --git a/events/Wittenland.txt b/events/Wittenland.txt index 5669b0e945c..1e9d116dd5d 100644 --- a/events/Wittenland.txt +++ b/events/Wittenland.txt @@ -5652,6 +5652,19 @@ country_event = { #silver star redemption event name = wittenland.152.a BAR = { BAR_silver_star = { + if = { + limit = { + is_unit_leader = no + } + add_corps_commander_role = { + traits={ armchair_general pony_race_trait } + skill=3 + attack_skill=1 + defense_skill=1 + planning_skill=5 + logistics_skill=3 + } + } set_nationality = WIT } } diff --git a/events/Yale.txt b/events/Yale.txt index a332c890c0c..8f21d154952 100644 --- a/events/Yale.txt +++ b/events/Yale.txt @@ -3392,6 +3392,7 @@ country_event = { GRI_archon_proteus = { add_country_leader_role = { country_leader = { + desc = archon_proteus_desc expire = "1965.1.1" ideology = falangism traits = { archon_arcturius } @@ -3665,6 +3666,13 @@ country_event = { set_nationality = ROOT } } + else = { + GRI = { + GRI_ferdinand_dawnclaw = { + retire = yes + } + } + } } } diff --git a/gfx/flags/ANG_black_empire_fascism.tga b/gfx/flags/ANG_black_empire_fascism.tga new file mode 100644 index 00000000000..8a4a8e7374d Binary files /dev/null and b/gfx/flags/ANG_black_empire_fascism.tga differ diff --git a/gfx/flags/ANG_heartland_fascism.tga b/gfx/flags/ANG_heartland_fascism.tga index e2843b8512b..9b86627951d 100644 Binary files a/gfx/flags/ANG_heartland_fascism.tga and b/gfx/flags/ANG_heartland_fascism.tga differ diff --git a/gfx/flags/ANG_heartland_kingdom_fascism.tga b/gfx/flags/ANG_heartland_kingdom_fascism.tga index e2843b8512b..9b86627951d 100644 Binary files a/gfx/flags/ANG_heartland_kingdom_fascism.tga and b/gfx/flags/ANG_heartland_kingdom_fascism.tga differ diff --git a/gfx/flags/ANG_republic_fascism.tga b/gfx/flags/ANG_republic_fascism.tga index e2843b8512b..9b86627951d 100644 Binary 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b/history/countries/ANG - Angriver.txt @@ -121,8 +121,47 @@ recruit_character = ANG_milAdv1 recruit_character = ANG_milAdv2 recruit_character = ANG_milAdv3 recruit_character = ANG_milAdv4 +recruit_character = ANG_prelate recruit_character = ANG_baron_cyrus_i +if = { + limit = { + has_dlc = "La Resistance" + } + add_advisor_role = { + character = ANG_secret_police + advisor = { + slot = political_advisor + idea_token = ANG_secret_police + allowed = { + original_tag = ANG + } + visible = { + has_completed_focus = ANG_without_democracy + NOT = { has_country_flag = ANG_hertzog_dead } + } + traits = { secret_police_chief_lar } + } + } + else = { + add_advisor_role = { + character = ANG_secret_police + advisor = { + slot = political_advisor + idea_token = ANG_secret_police + allowed = { + original_tag = ANG + } + visible = { + has_completed_focus = ANG_without_democracy + NOT = { has_country_flag = ANG_hertzog_dead } + } + traits = { secret_police_chief } + } + } + } +} + random_character = { limit = { is_character = ANG_Gerhard_Bluhm } save_global_event_target_as = ANG_Gerhard_Bluhm_target diff --git a/history/countries/AVI - HouseAvian.txt b/history/countries/AVI - HouseAvian.txt index 044c2fb8ea4..68b4fee404e 100644 --- a/history/countries/AVI - HouseAvian.txt +++ b/history/countries/AVI - HouseAvian.txt @@ -84,6 +84,52 @@ recruit_character = AVI_avichamberofcommerce recruit_character = AVI_avichamberofcommerce_1 recruit_character = AVI_avichamberofcommerce_2 + +if = { + limit = { + has_dlc = "La Resistance" + } + + add_advisor_role = { + character = AVI_avitripartitecolleges + advisor = { + slot = theorist + idea_token = avitripartitecolleges + ledger = army + cost = 100 + + allowed = { + original_tag = AVI + } + available = { + AVI = { has_completed_focus = three_colleges } + } + traits = { research_center } + modifier = { research_speed_factor = 0.10 crypto_strength = 1 decryption_power_factor = 0.05 max_planning = 0.05 } + } + } + else = { + add_advisor_role = { + character = AVI_avitripartitecolleges + advisor = { + slot = theorist + idea_token = avitripartitecolleges + ledger = army + cost = 100 + + allowed = { + original_tag = AVI + } + available = { + AVI = { has_completed_focus = three_colleges } + } + traits = { research_center } + modifier = { research_speed_factor = 0.10 encryption_factor = 0.05 decryption_factor = 0.05 max_planning = 0.05 } + } + } + } +} + set_rule = { can_generate_female_aces = yes } diff --git a/history/countries/BAL - Baltimare.txt b/history/countries/BAL - Baltimare.txt index f18cf4ad826..97d93e7eccb 100644 --- a/history/countries/BAL - Baltimare.txt +++ b/history/countries/BAL - Baltimare.txt @@ -119,6 +119,71 @@ recruit_character = BAL_silver_storm recruit_character = BAL_lucky_star recruit_character = BAL_ponies_parliament recruit_character = BAL_commune_confed +if = { + limit = { + has_dlc = "La Resistance" + } + add_advisor_role = { + character = BAL_lavender_berry + advisor = { + slot = political_advisor + idea_token = berry1 + allowed = { + original_tag = BAL + } + available = { + NOT = { + has_country_flag = BAL_commie_advisors_blocked + has_country_leader = { + character = BAL_lavender_berry + ruling_only = yes + } + } + } + visible = { + NOT = { has_country_flag = is_changeling_puppet } + } + traits = { prince_of_terror } + modifier = { + decryption_power_factor = 0.05 + } + ai_will_do = { + factor = 1 + } + } + } + else = { + add_advisor_role = { + character = BAL_lavender_berry + advisor = { + slot = political_advisor + idea_token = berry1 + allowed = { + original_tag = BAL + } + available = { + NOT = { + has_country_flag = BAL_commie_advisors_blocked + has_country_leader = { + character = BAL_lavender_berry + ruling_only = yes + } + } + } + visible = { + NOT = { has_country_flag = is_changeling_puppet } + } + traits = { prince_of_terror } + modifier = { + decryption_factor = 0.05 + } + ai_will_do = { + factor = 1 + } + } + } + } +} random_character = { limit = { is_character = BAL_golden_delicious } diff --git a/history/countries/CES - CelestialSupporters.txt b/history/countries/CES - CelestialSupporters.txt index 5ad5488958d..86347ec2e80 100644 --- a/history/countries/CES - CelestialSupporters.txt +++ b/history/countries/CES - CelestialSupporters.txt @@ -101,7 +101,6 @@ recruit_character = CES_mister_whooves recruit_character = CES_tiger_eyes recruit_character = CES_swift_justice recruit_character = CES_lesa_flare -recruit_character = CES_henry recruit_character = CES_permittivity recruit_character = CES_itzcoatl recruit_character = CES_celery diff --git a/history/countries/CRY - CrystalEmpire.txt b/history/countries/CRY - CrystalEmpire.txt index 670d03f7427..b4f64fc026b 100644 --- a/history/countries/CRY - CrystalEmpire.txt +++ b/history/countries/CRY - CrystalEmpire.txt @@ -40,6 +40,14 @@ if = { gwtank_chassis = 1 } } +if = { + limit = { + has_dlc = "La Resistance" + } + set_technology = { + armored_car1 = 1 + } +} if = { limit = { not = { has_dlc = "Man the Guns" } } set_technology = { @@ -162,6 +170,10 @@ random_character = { limit = { is_character = CRY_wondermane } save_global_event_target_as = CRY_Wondermane } +random_character = { + limit = { is_character = CRY_arstotzka_reptov } + save_global_event_target_as = CRY_arstotzka_reptov_target +} random_character = { limit = { is_character = CRY_sombra } save_global_event_target_as = CRY_sombra_target diff --git a/history/countries/DED - DeadEmpire.txt b/history/countries/DED - DeadEmpire.txt index 3077aa88679..3ded63becf2 100644 --- a/history/countries/DED - DeadEmpire.txt +++ b/history/countries/DED - DeadEmpire.txt @@ -29,12 +29,20 @@ set_rule = { can_join_factions = no } set_rule = { can_create_factions = no } set_country_flag = join_factions_set add_ideas = { - magehold detached_country extensive_conscription partial_economic_mobilisation closed_economy } +if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = magehold_lar + else = { + add_ideas = magehold + } +} set_stability = 0.25 diff --git a/history/countries/DMT - DaimondMountain.txt b/history/countries/DMT - DaimondMountain.txt index 9e1b5c7ebb2..44de349b6d8 100644 --- a/history/countries/DMT - DaimondMountain.txt +++ b/history/countries/DMT - DaimondMountain.txt @@ -111,6 +111,40 @@ recruit_character = DMT_rex recruit_character = DMT_mastiff recruit_character = DMT_daner +if = { + limit = { + has_dlc = "La Resistance" + } + add_advisor_role = { + character = DMT_daner + advisor={ + slot = political_advisor + idea_token = DMT_Great_Dane + allowed = { + can_form_river_fed = yes + } + traits = { + secret_police_chief_lar + } + } + } + else = { + add_advisor_role = { + character = DMT_daner + advisor={ + slot = political_advisor + idea_token = DMT_Great_Dane + allowed = { + can_form_river_fed = yes + } + traits = { + secret_police_chief + } + } + } + } +} + set_rule = { can_generate_female_aces = yes } diff --git a/history/countries/EQS - Equestria.txt b/history/countries/EQS - Equestria.txt index 5116e966f10..2d161e6c955 100644 --- a/history/countries/EQS - Equestria.txt +++ b/history/countries/EQS - Equestria.txt @@ -310,7 +310,6 @@ recruit_character = EQS_ledd_metal recruit_character = EQS_ember_spark ###TNO Crossover Characters### recruit_character = EUS_country_leader -recruit_character = UESR_country_leader recruit_character = UESR_chungus recruit_character = UESR_ugandan_knuckles recruit_character = UESR_buckharin @@ -356,6 +355,24 @@ if = { } traits = { agent_of_smile_lar } } + add_advisor_role = { + character = UESR_lavender_berry + advisor = { + slot = political_advisor + idea_token = UESR_lavender_berry_idea + allowed = { + original_tag = EQS + has_country_flag = EQS_splinter_state_UESR_flag + } + traits = { UESR_lavender_trait } + modifier = { + decryption_power_factor = 0.05 + } + ai_will_do = { + factor = 1 + } + } + } } else = { add_advisor_role = { @@ -384,6 +401,24 @@ if = { traits = { agent_of_smile } } } + add_advisor_role = { + character = UESR_lavender_berry + advisor = { + slot = political_advisor + idea_token = UESR_lavender_berry_idea + allowed = { + original_tag = EQS + has_country_flag = EQS_splinter_state_UESR_flag + } + traits = { UESR_lavender_trait } + modifier = { + decryption_factor = 0.05 + } + ai_will_do = { + factor = 1 + } + } + } } } diff --git a/history/countries/EWI - EventWindegos.txt b/history/countries/EWI - EventWindegos.txt index 376a467cce6..6a9cf9a0004 100644 --- a/history/countries/EWI - EventWindegos.txt +++ b/history/countries/EWI - EventWindegos.txt @@ -63,7 +63,6 @@ recruit_character = EWI_freezing_flash recruit_character = EWI_gelid_slice add_ideas = { - EWI_windigo_land EWI_last_stand extensive_conscription @@ -81,3 +80,13 @@ add_ideas = { EWI_freezing_flash EWI_gelid_slice } +if = { + limit = { + has_dlc = "La Resistance" + } + add_ideas = EWI_windigo_land_lar + else = { + add_ideas = EWI_windigo_land + } +} + diff --git a/history/countries/FAL - Falcor.txt b/history/countries/FAL - Falcor.txt index 48a4da3dbc1..89acb618a52 100644 --- a/history/countries/FAL - Falcor.txt +++ b/history/countries/FAL - Falcor.txt @@ -108,6 +108,52 @@ recruit_character = FAL_falco_anatra recruit_character = FAL_swello_rondine recruit_character = FAL_duke_trubach +if = { + limit = { + has_dlc = "La Resistance" + } + add_advisor_role = { + character = FAL_efisio_penna + advisor={ + slot = political_advisor + idea_token = Hesiod + allowed = { + original_tag = FAL + } + available = { + OR = { + has_government = fascism + has_government = communism + } + } + traits = { + secret_police_chief_lar + } + } + } + else = { + add_advisor_role = { + character = FAL_efisio_penna + advisor={ + slot = political_advisor + idea_token = Hesiod + allowed = { + original_tag = FAL + } + available = { + OR = { + has_government = fascism + has_government = communism + } + } + traits = { + secret_police_chief + } + } + } + } +} + set_rule = { can_generate_female_aces = yes } diff --git a/history/countries/FEA - Feathisia.txt b/history/countries/FEA - Feathisia.txt index 4e0118d4a2f..5c615a16615 100644 --- a/history/countries/FEA - Feathisia.txt +++ b/history/countries/FEA - Feathisia.txt @@ -146,6 +146,7 @@ recruit_character = FEA_herman_of_vorst_tot_vorst recruit_character = FEA_floris_valliant recruit_character = FEA_jan_van_analo recruit_character = FEA_pieter_best +recruit_character = FEA_literally_dice ### Advisors ### recruit_character = FEA_advisor_1 diff --git a/history/countries/FIR - Firetree.txt b/history/countries/FIR - Firetree.txt index 7a7162f48e8..c947f3aa87f 100644 --- a/history/countries/FIR - Firetree.txt +++ b/history/countries/FIR - Firetree.txt @@ -60,6 +60,7 @@ recruit_character = FIR_saddlebag recruit_character = FIR_gun_butter recruit_character = FIR_top_hat recruit_character = FIR_gold_bridle +recruit_character = FIR_brick_house recruit_character = FIR_the_great_spirit_pot recruit_character = FIR_the_great_spirit_pe recruit_character = FIR_the_great_spirit_swh_mae @@ -81,6 +82,7 @@ FIR_saddlebag = { set_character_flag = RIV_advisor_from_FIR } FIR_gun_butter = { set_character_flag = RIV_advisor_from_FIR } FIR_top_hat = { set_character_flag = RIV_advisor_from_FIR } FIR_gold_bridle = { set_character_flag = RIV_advisor_from_FIR } +FIR_brick_house = { set_character_flag = RIV_advisor_from_FIR } FIR_chief_lies_in_wait = { set_character_flag = RIV_advisor_from_FIR } FIR_chief_quickstep = { set_character_flag = RIV_advisor_from_FIR } FIR_chief_earthworks = { set_character_flag = RIV_advisor_from_FIR } diff --git a/history/countries/GFF - GriffonFrontier.txt b/history/countries/GFF - GriffonFrontier.txt index ffd09e73be1..52563423a7c 100644 --- a/history/countries/GFF - GriffonFrontier.txt +++ b/history/countries/GFF - GriffonFrontier.txt @@ -90,6 +90,7 @@ recruit_character = GFF_otto recruit_character = GFF_wilmar recruit_character = GFF_klaus recruit_character = GFF_eggon +recruit_character = GFF_telete recruit_character = GFF_mailpony recruit_character = GFF_titus recruit_character = GFF_henrietta diff --git a/history/countries/GRI - GriffonEmpire.txt b/history/countries/GRI - GriffonEmpire.txt index 1871a48ecea..8e41153287f 100644 --- a/history/countries/GRI - GriffonEmpire.txt +++ b/history/countries/GRI - GriffonEmpire.txt @@ -431,8 +431,8 @@ recruit_character = karl recruit_character = konstantinos recruit_character = cornelius recruit_character = eggert -recruit_character = konrad recruit_character = harald +recruit_character = konrad recruit_character = conrad recruit_character = adrastea recruit_character = GRI_atlas_hengsbach diff --git a/history/countries/HAU - Haukland.txt b/history/countries/HAU - Haukland.txt index 8b982b223c5..3f0470885ec 100644 --- a/history/countries/HAU - Haukland.txt +++ b/history/countries/HAU - Haukland.txt @@ -168,6 +168,102 @@ recruit_character = HAU_jens_schnitzer recruit_character = HAU_eleonora_kremers recruit_character = HAU_herbert_scheffler +if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + character = HAU_hermann_meyer + promote_leader = yes + country_leader={ + desc="Hermman_Meyer_desc" + ideology=liberalism + traits={ eccentric_lar } + expire="1965.1.1.1" + id=-1 + } + } + add_country_leader_role = { + character = HAU_hermann_meyer + promote_leader = yes + country_leader={ + desc="Hermman_Meyer_desc" + ideology=leninism + traits={ eccentric_lar } + expire="1965.1.1.1" + id=-1 + } + } + add_country_leader_role = { + character = HAU_hermann_meyer + promote_leader = yes + country_leader={ + desc="Hermman_Meyer_desc" + ideology=fascism_ideology + traits={ eccentric_lar } + expire="1965.1.1.1" + id=-1 + } + } + add_country_leader_role = { + character = HAU_hermann_meyer + promote_leader = yes + country_leader={ + desc="Hermman_Meyer_desc" + ideology=despotism + traits={ eccentric_lar } + expire="1965.1.1.1" + id=-1 + } + } + else = { + add_country_leader_role = { + character = HAU_hermann_meyer + promote_leader = yes + country_leader={ + desc="Hermman_Meyer_desc" + ideology=liberalism + traits={ eccentric } + expire="1965.1.1.1" + id=-1 + } + } + add_country_leader_role = { + character = HAU_hermann_meyer + promote_leader = yes + country_leader={ + desc="Hermman_Meyer_desc" + ideology=leninism + traits={ eccentric } + expire="1965.1.1.1" + id=-1 + } + } + add_country_leader_role = { + character = HAU_hermann_meyer + promote_leader = yes + country_leader={ + desc="Hermman_Meyer_desc" + ideology=fascism_ideology + traits={ eccentric } + expire="1965.1.1.1" + id=-1 + } + } + add_country_leader_role = { + character = HAU_hermann_meyer + promote_leader = yes + country_leader={ + desc="Hermman_Meyer_desc" + ideology=despotism + traits={ eccentric } + expire="1965.1.1.1" + id=-1 + } + } + } +} + set_rule = { can_generate_female_aces = yes } diff --git a/history/countries/JES - Jerksister.txt b/history/countries/JES - Jerksister.txt index ad61e901cee..2644d5b6ef4 100644 --- a/history/countries/JES - Jerksister.txt +++ b/history/countries/JES - Jerksister.txt @@ -91,6 +91,36 @@ recruit_character = JES_logistics_commander recruit_character = JES_maneuver_commander recruit_character = JES_cavalry_commander +if = { + limit = { + has_dlc = "La Resistance" + } + add_country_leader_role = { + character = JES_corina_trasviraire + promote_leader = yes + country_leader={ + desc="JES_corina_desc" + ideology=democratic_socialism + traits={ eccentric_lar } + expire="1965.1.1.1" + id=-1 + } + } + else = { + add_country_leader_role = { + character = JES_corina_trasviraire + promote_leader = yes + country_leader={ + desc="JES_corina_desc" + ideology=democratic_socialism + traits={ eccentric } + expire="1965.1.1.1" + id=-1 + } + } + } +} + random_character = { limit = { is_character = JES_meinard_nocere } save_global_event_target_as = JES_meinard_nocere_target diff --git a/history/countries/MAN - Manehattan.txt b/history/countries/MAN - Manehattan.txt index fd71d505c23..07263e50dd3 100644 --- a/history/countries/MAN - Manehattan.txt +++ b/history/countries/MAN - Manehattan.txt @@ -217,6 +217,52 @@ recruit_character = MAN_cercus recruit_character = MAN_thysbe recruit_character = MAN_coccyx +if = { + limit = { + has_dlc = "La Resistance" + } + add_advisor_role = { + character = MAN_soryn_inkognito + advisor={ + slot = political_advisor + idea_token = MAN_advisor_7 + allowed = { + original_tag = MAN + } + available = { + custom_trigger_tooltip = { + tooltip = MAN_soryn_is_general + MAN_soryn_inkognito = { is_unit_leader = yes } + } + } + traits = { + soryn_inkognito_lar + } + } + } + else = { + add_advisor_role = { + character = MAN_soryn_inkognito + advisor={ + slot = political_advisor + idea_token = MAN_advisor_7 + allowed = { + original_tag = MAN + } + available = { + custom_trigger_tooltip = { + tooltip = MAN_soryn_is_general + MAN_soryn_inkognito = { is_unit_leader = yes } + } + } + traits = { + soryn_inkognito + } + } + } + } +} + set_rule = { can_generate_female_aces = yes } diff --git a/history/countries/MIT - Minotauria.txt b/history/countries/MIT - Minotauria.txt index f720c2e64b5..167db1c6127 100644 --- a/history/countries/MIT - Minotauria.txt +++ b/history/countries/MIT - Minotauria.txt @@ -15,6 +15,7 @@ set_technology = { minotaur_race = 1 fuel_silos = 1 basic_train = 1 + bicycle_infantry = 1 } actually_fix_weapon_techs = yes #THIS HAS TO BE CALLED IN EVERY HISTORY FILE RIGHT AFTER MAIN set_technology! diff --git a/history/countries/NCR - New California Republic.txt b/history/countries/NCR - New California Republic.txt index 9c54d87de5c..1ba7ecf1bb7 100644 --- a/history/countries/NCR - New California Republic.txt +++ b/history/countries/NCR - New California Republic.txt @@ -54,6 +54,7 @@ recruit_character = NCR_followers_of_the_apocalypse recruit_character = NCR_new_world_caravans recruit_character = NCR_old_world_guard recruit_character = NCR_the_integration_comittee +recruit_character = NCR_mark_robertson recruit_character = NCR_general_elyse recruit_character = NCR_rider_of_storms_gibbons recruit_character = NCR_ace_sparky diff --git a/history/countries/NLR - Lunar Country.txt b/history/countries/NLR - Lunar Country.txt index e1965a6a56e..a6cbf3c290e 100644 --- a/history/countries/NLR - Lunar Country.txt +++ b/history/countries/NLR - Lunar Country.txt @@ -150,7 +150,6 @@ recruit_character = NLR_neighvis recruit_character = NLR_starry_glory recruit_character = NLR_colt_ice recruit_character = NLR_blossom -recruit_character = NLR_neon recruit_character = NLR_dust recruit_character = NLR_lightning recruit_character = NLR_cometfall diff --git a/history/countries/OLV - OleniaVikings.txt b/history/countries/OLV - OleniaVikings.txt index 7ad1769f0ca..f4dfe936b84 100644 --- a/history/countries/OLV - OleniaVikings.txt +++ b/history/countries/OLV - OleniaVikings.txt @@ -194,6 +194,50 @@ recruit_character = OLV_sigurdor_ellertsson recruit_character = OLV_arvok_rikkadottir recruit_character = OLV_baering_hethinsson +if = { + limit = { + has_dlc = "La Resistance" + } + add_advisor_role = { + character = OLV_riikka_erkkila + advisor={ + slot = political_advisor + idea_token = OLV_secret_police_chief + removal_cost = -1 + allowed = { + original_tag = OLV + } + visible = { + has_government = communism + has_completed_focus = OLV_internally + } + traits = { + secret_police_chief_lar + } + } + } + else = { + add_advisor_role = { + character = OLV_riikka_erkkila + advisor={ + slot = political_advisor + idea_token = OLV_secret_police_chief + removal_cost = -1 + allowed = { + original_tag = OLV + } + visible = { + has_government = communism + has_completed_focus = OLV_internally + } + traits = { + secret_police_chief + } + } + } + } +} + set_rule = { can_generate_female_aces = yes } diff --git a/history/countries/PLB - PolarBears.txt b/history/countries/PLB - PolarBears.txt index 0cc23e2a5af..e197d7fad7f 100644 --- a/history/countries/PLB - PolarBears.txt +++ b/history/countries/PLB - PolarBears.txt @@ -8,7 +8,13 @@ set_technology = { melee_weapons = 1 melee_weapons1 = 1 pre_gw_artillery = 1 + tech_support = 1 + tech_recon = 1 + tech_mountaineers = 1 + gw_artillery = 1 + infantry_weapons = 1 polar_race = 1 + basic_train = 1 } actually_fix_weapon_techs = yes #THIS HAS TO BE CALLED IN EVERY HISTORY FILE RIGHT AFTER MAIN set_technology! diff --git a/history/countries/PNG - Pinguins.txt b/history/countries/PNG - Pinguins.txt index ee9cf052382..6ff34739cef 100644 --- a/history/countries/PNG - Pinguins.txt +++ b/history/countries/PNG - Pinguins.txt @@ -14,6 +14,7 @@ set_technology = { penguin_race = 1 gw_artillery = 1 infantry_weapons = 1 + basic_train = 1 } actually_fix_weapon_techs = yes #THIS HAS TO BE CALLED IN EVERY HISTORY FILE RIGHT AFTER MAIN set_technology! if = { diff --git a/history/countries/PYT - Pythagorea.txt b/history/countries/PYT - Pythagorea.txt index d1eb5e4e99a..0997031437c 100644 --- a/history/countries/PYT - Pythagorea.txt +++ b/history/countries/PYT - Pythagorea.txt @@ -135,6 +135,10 @@ random_character = { limit = { is_character = PYT_archibald_dawnfeather } save_global_event_target_as = PYT_archibald_dawnfeather_target } +random_character = { + limit = { is_character = PYT_boreas_archon } + save_global_event_target_as = PYT_boreas_archon_target +} set_rule = { can_generate_female_aces = yes diff --git a/history/countries/SRS - SocialistRepublicofSocialists.txt b/history/countries/SRS - SocialistRepublicofSocialists.txt index 060f939e595..90a5eda4790 100644 --- a/history/countries/SRS - SocialistRepublicofSocialists.txt +++ b/history/countries/SRS - SocialistRepublicofSocialists.txt @@ -146,6 +146,54 @@ recruit_character = SRS_comrade_shell recruit_character = SRS_comrade_featherquill recruit_character = SRS_andreas_noyes +if = { + limit = { + has_dlc = "La Resistance" + } + add_advisor_role = { + character = SRS_syndicate_of_research + advisor={ + slot = political_advisor + idea_token = syndicate_of_research + allowed = { + original_tag = SRS + } + available = { + has_government = communism + has_completed_focus = SRS_commonwealth_2b + } + traits = { + syndicate_of_research_trait_lar + } + ai_will_do = { + factor = 100 + } + } + } + else = { + add_advisor_role = { + character = SRS_syndicate_of_research + advisor={ + slot = political_advisor + idea_token = syndicate_of_research + allowed = { + original_tag = SRS + } + available = { + has_government = communism + has_completed_focus = SRS_commonwealth_2b + } + traits = { + syndicate_of_research_trait + } + ai_will_do = { + factor = 100 + } + } + } + } +} + random_character = { limit = { is_character = SRS_asper_sickleclaw } save_global_event_target_as = SRS_asper_sickleclaw_target diff --git a/history/countries/STG - Stalliongrad.txt b/history/countries/STG - Stalliongrad.txt index 97351bc750f..9991556f14b 100644 --- a/history/countries/STG - Stalliongrad.txt +++ b/history/countries/STG - Stalliongrad.txt @@ -214,7 +214,7 @@ recruit_character = STG_comrade_ivan recruit_character = STG_wild_vet recruit_character = STG_nevsky recruit_character = STG_fleetfoot -recruit_character = STG_chernushka +#recruit_character = STG_chernushka recruit_character = STG_popeye set_rule = { diff --git a/history/countries/STL - StarlightVillage.txt b/history/countries/STL - StarlightVillage.txt index a13217dd320..81820dfe8fd 100644 --- a/history/countries/STL - StarlightVillage.txt +++ b/history/countries/STL - StarlightVillage.txt @@ -95,6 +95,7 @@ recruit_character = STL_evening_cloud recruit_character = STL_charity_punch recruit_character = STL_party_flavour recruit_character = STL_sugar_belle +recruit_character = UESR_country_leader set_rule = { can_generate_female_aces = yes diff --git a/history/countries/TRD - TradeFed.txt b/history/countries/TRD - TradeFed.txt index 980edb96b88..83e4109a3d0 100644 --- a/history/countries/TRD - TradeFed.txt +++ b/history/countries/TRD - TradeFed.txt @@ -217,6 +217,66 @@ recruit_character = TRD_nelis_decoster recruit_character = TRD_anke_husch recruit_character = TRD_lord_protector_trubach +if = { + limit = { + has_dlc = "La Resistance" + } + add_advisor_role = { + character = TRD_nicolette_mountainclaw + advisor={ + slot = political_advisor + idea_token = nicolette + allowed = { + original_tag = TRD + } + visible = { + NOT = { + has_government = fascism + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + traits = { + secret_police_chief_lar + } + ai_will_do = { + factor = 1 + } + } + } + else = { + add_advisor_role = { + character = TRD_nicolette_mountainclaw + advisor={ + slot = political_advisor + idea_token = nicolette + allowed = { + original_tag = TRD + } + visible = { + NOT = { + has_government = fascism + has_government = communism + AND = { + has_government = democratic + has_completed_focus = TRD_altesburg + } + } + } + traits = { + secret_police_chief + } + ai_will_do = { + factor = 1 + } + } + } + } +} + random_character = { limit = { is_character = TRD_clotbeak_de_altesburg } save_global_event_target_as = TRD_clotbeak_de_altesburg_target diff --git a/history/countries/WNG - Wingbardy.txt b/history/countries/WNG - Wingbardy.txt index 127baad4c51..26987da8f47 100644 --- a/history/countries/WNG - Wingbardy.txt +++ b/history/countries/WNG - Wingbardy.txt @@ -201,17 +201,16 @@ recruit_character = WNG_gomenico_wingnari recruit_character = WNG_garturo_griccardi recruit_character = WNG_beakeli_corso_feathougier recruit_character = WNG_griffancesco_pricolo +recruit_character = WNG_guigi_gascherpa recruit_character = WNG_gettore_guti recruit_character = WNG_garziale_gerutti recruit_character = WNG_gilvio_garoni -recruit_character = WNG_guigi_gascherpa #Theorists recruit_character = WNG_guiseppe_flyoravanzo recruit_character = WNG_gamedeo_beacozzi recruit_character = WNG_grenato_sandallwingi recruit_character = WNG_gaetano_choocco recruit_character = WNG_luigi_gabrielli -recruit_character = WNG_griffangelo_giachino #Political Advisors recruit_character = WNG_griffmadeo_bordiga recruit_character = WNG_Givanoe_Wingomi diff --git a/history/states/377-Aquilea.txt b/history/states/377-Aquilea.txt index 4d387c35601..5c748d60bc3 100644 --- a/history/states/377-Aquilea.txt +++ b/history/states/377-Aquilea.txt @@ -8,7 +8,7 @@ state={ manpower=2405609 state_category = metropolis - buildings_max_level_factor=1.500 + buildings_max_level_factor=1.000 history = { owner = JER diff --git a/history/units/ANG_good_boys.txt b/history/units/ANG_good_boys.txt new file mode 100644 index 00000000000..1854959f976 --- /dev/null +++ b/history/units/ANG_good_boys.txt @@ -0,0 +1,33 @@ + +division_template = { + name = "Black Bronze Guard" #Infantry Division - kek + + regiments = { + ironpaws = { x = 0 y = 0 } + ironpaws = { x = 0 y = 1 } + ironpaws = { x = 0 y = 2 } + ironpaws = { x = 0 y = 3 } + ironpaws = { x = 0 y = 4 } + ironpaws = { x = 1 y = 0 } + ironpaws = { x = 1 y = 1 } + ironpaws = { x = 1 y = 2 } + ironpaws = { x = 1 y = 3 } + ironpaws = { x = 1 y = 4 } + } + + support = { + engineer = { x = 0 y = 0 } + artillery = { x = 0 y = 1 } + } +} + + +units = { + division = { + name = "Black Bronze Guard" + location = 10537 + division_template = "Black Bronze Guard" + start_experience_factor = 1.0 + start_equipment_factor = 1.0 + } +} diff --git a/history/units/ANG_mercs.txt b/history/units/ANG_mercs.txt index 58f4cc86dac..26416700c36 100644 --- a/history/units/ANG_mercs.txt +++ b/history/units/ANG_mercs.txt @@ -1,15 +1,18 @@  division_template = { - name = "Talon Mercenary Company" #Infantry Division - kek + name = "Black Guard" #Infantry Division - kek regiments = { - infantry = { x = 0 y = 0 } - infantry = { x = 0 y = 1 } - infantry = { x = 0 y = 2 } - infantry = { x = 1 y = 0 } - infantry = { x = 1 y = 1 } - infantry = { x = 1 y = 2 } - infantry = { x = 2 y = 0 } + knights = { x = 0 y = 0 } + knights = { x = 0 y = 1 } + knights = { x = 0 y = 2 } + knights = { x = 0 y = 3 } + knights = { x = 0 y = 4 } + knights = { x = 1 y = 0 } + knights = { x = 1 y = 1 } + knights = { x = 1 y = 2 } + knights = { x = 1 y = 3 } + knights = { x = 1 y = 4 } } support = { @@ -21,24 +24,10 @@ division_template = { units = { division = { - #name = "Talon Mercenary Company" + name = "Black Guard" location = 852 - division_template = "Talon Mercenary Company" - start_experience_factor = 0.4 - start_equipment_factor = 1.0 - } - division = { - #name = "Talon Mercenary Company" - location = 852 - division_template = "Talon Mercenary Company" - start_experience_factor = 0.4 - start_equipment_factor = 1.0 - } - division = { - #name = "Scheißwald Rangers" - location = 852 - division_template = "Talon Mercenary Company" - start_experience_factor = 0.4 + division_template = "Black Guard" + start_experience_factor = 1.0 start_equipment_factor = 1.0 } } diff --git a/history/units/EQS_1007_naval.txt b/history/units/EQS_1007_naval.txt index fdef26fad7a..fe764df680e 100644 --- a/history/units/EQS_1007_naval.txt +++ b/history/units/EQS_1007_naval.txt @@ -136,10 +136,10 @@ units = { } fleet = { - name = "Los Pegasus Port Navy" + name = "Las Pegasus Port Navy" naval_base = 69 task_force = { - name = "Los Pegasus Port Navy" + name = "Las Pegasus Port Navy" location = 69 # Los Pegasus ship = { ordered_name = 2 definition = heavy_cruiser start_experience_factor = 0.3 equipment = { ship_hull_cruiser_1 = { amount = 1 owner = EQS version_name = "Canterlot Class" } } } ship = { ordered_name = 15 definition = destroyer start_experience_factor = 0.3 equipment = { ship_hull_light_1 = { amount = 1 owner = EQS version_name = "Constellation Class"} } } @@ -147,7 +147,7 @@ units = { ship = { name = "ERNS Foxhound" definition = destroyer start_experience_factor = 0.3 equipment = { ship_hull_light_1 = { amount = 1 owner = EQS version_name = "Ardent Class"} } } } task_force = { - name = "Los Pegasus Destroyers Fleet" + name = "Las Pegasus Destroyers Fleet" location = 3645 #Foaledo ship = { name = "ERNS Fury" definition = destroyer start_experience_factor = 0.3 equipment = { ship_hull_light_1 = { amount = 1 owner = EQS version_name = "Constellation Class"} } } ship = { name = "ERNS Fearless" definition = destroyer start_experience_factor = 0.3 equipment = { ship_hull_light_1 = { amount = 1 owner = EQS version_name = "Constellation Class"} } } diff --git a/history/units/EQS_1007_naval_legacy.txt b/history/units/EQS_1007_naval_legacy.txt index 8699e6ab25d..4e23660002a 100644 --- a/history/units/EQS_1007_naval_legacy.txt +++ b/history/units/EQS_1007_naval_legacy.txt @@ -136,10 +136,10 @@ units = { } fleet = { - name = "Los Pegasus Port Navy" + name = "Las Pegasus Port Navy" naval_base = 69 task_force = { - name = "Los Pegasus Port Navy" + name = "Las Pegasus Port Navy" location = 69 # Los Pegasus ship = { ordered_name = 2 definition = heavy_cruiser start_experience_factor = 0.3 equipment = { heavy_cruiser_1 = { amount = 1 owner = EQS } } } ship = { ordered_name = 15 definition = destroyer start_experience_factor = 0.3 equipment = { destroyer_1 = { amount = 1 owner = EQS } } } @@ -147,7 +147,7 @@ units = { ship = { name = "ERNS Foxhound" definition = destroyer start_experience_factor = 0.3 equipment = { destroyer_1 = { amount = 1 owner = EQS } } } } task_force = { - name = "Los Pegasus Destroyers Fleet" + name = "Las Pegasus Destroyers Fleet" location = 3645 #Foaledo ship = { name = "ERNS Fury" definition = destroyer start_experience_factor = 0.3 equipment = { destroyer_1 = { amount = 1 owner = EQS } } } ship = { name = "ERNS Fearless" definition = destroyer start_experience_factor = 0.3 equipment = { destroyer_1 = { amount = 1 owner = EQS } } } diff --git a/history/units/EQS_sombra_civil_war.txt b/history/units/EQS_sombra_civil_war.txt index 42a3efeb4f5..a3e0e0f8bf3 100644 --- a/history/units/EQS_sombra_civil_war.txt +++ b/history/units/EQS_sombra_civil_war.txt @@ -57,7 +57,7 @@ units = { division_template = "Onhooves Division" start_experience_factor = 0.1 } division = { - name = "Los Pegasus Onhooves Division" + name = "Las Pegasus Onhooves Division" location = 69 division_template = "Onhooves Division" start_experience_factor = 0.0 } diff --git a/history/units/FLO_red_squads.txt b/history/units/FLO_red_squads.txt index 9c0a1871cb3..747f1b7d7b1 100644 --- a/history/units/FLO_red_squads.txt +++ b/history/units/FLO_red_squads.txt @@ -19,12 +19,12 @@ units = { division = { - name = "1st Workers' Bridage" + name = "1st Workers' Brigade" location = 12740 division_template = "Workers' Militia" start_experience_factor = 0.4 } division = { - name = "2nd Workers' Bridage" + name = "2nd Workers' Brigade" location = 12740 division_template = "Workers' Militia" start_experience_factor = 0.4 } diff --git a/history/units/LOS_1007.txt b/history/units/LOS_1007.txt index e13c4b4ef8f..e561e956117 100644 --- a/history/units/LOS_1007.txt +++ b/history/units/LOS_1007.txt @@ -1,5 +1,5 @@ division_template = { - name = "Los Pegasus Guard" #Infantry Division - kek + name = "Las Pegasus Guard" #Infantry Division - kek regiments = { infantry = { x = 0 y = 0 } @@ -29,21 +29,21 @@ division_template = { } units = { division = { - name = "Los Pegasus National Guard" + name = "Las Pegasus National Guard" location = 69 - division_template = "Los Pegasus Guard" + division_template = "Las Pegasus Guard" start_experience_factor = 1 } division = { - name = "Los Pegasus National Guard" + name = "Las Pegasus National Guard" location = 6562 - division_template = "Los Pegasus Guard" + division_template = "Las Pegasus Guard" start_experience_factor = 1 } division = { - name = "Los Pegasus National Guard" + name = "Las Pegasus National Guard" location = 1373 - division_template = "Los Pegasus Guard" + division_template = "Las Pegasus Guard" start_experience_factor = 1 } } \ No newline at end of file diff --git a/history/units/LSP_extra_police.txt b/history/units/LSP_extra_police.txt index d9883a0c106..a1ca964c4b8 100644 --- a/history/units/LSP_extra_police.txt +++ b/history/units/LSP_extra_police.txt @@ -1,5 +1,5 @@ division_template = { - name = "Los Pegasus Guard" #Infantry Division - kek + name = "Las Pegasus Guard" #Infantry Division - kek regiments = { infantry = { x = 0 y = 0 } @@ -15,24 +15,24 @@ } units = { division = { - name = "Los Pegasusite Guardians" + name = "Las Pegasusite Guardians" location = 69 - division_template = "Los Pegasus Guard" + division_template = "Las Pegasus Guard" start_experience_factor = 0.2 } division = { - name = "Los Pegasusite Guardians" + name = "Las Pegasusite Guardians" location = 69 - division_template = "Los Pegasus Guard" + division_template = "Las Pegasus Guard" start_experience_factor = 0.2 } division = { - name = "Los Pegasusite Guardians" + name = "Las Pegasusite Guardians" location = 69 - division_template = "Los Pegasus Guard" + division_template = "Las Pegasus Guard" start_experience_factor = 0.2 } division = { - name = "Los Pegasusite Guardians" + name = "Las Pegasusite Guardians" location = 171 - division_template = "Los Pegasus Guard" + division_template = "Las Pegasus Guard" start_experience_factor = 0.2 } } diff --git a/history/units/MIT_1007.txt b/history/units/MIT_1007.txt index e1eeb3746fa..3f33443e38c 100644 --- a/history/units/MIT_1007.txt +++ b/history/units/MIT_1007.txt @@ -59,6 +59,23 @@ division_template = { recon = { x = 0 y = 0 } } } +division_template = { + name = "Bicycle Division" + division_names_group = MIT_INF_01 + regiments = { + bicycle_battalion = { x = 0 y = 0 } + bicycle_battalion = { x = 0 y = 1 } + bicycle_battalion = { x = 0 y = 2 } + bicycle_battalion = { x = 1 y = 0 } + bicycle_battalion = { x = 1 y = 1 } + bicycle_battalion = { x = 1 y = 2 } + } + + support = { + recon = { x = 0 y = 0 } + artillery = { x = 0 y = 1 } + } +} units = { division = { #name = "I Merarchía Pezikoú" @@ -157,7 +174,7 @@ units = { name_order = 5 } location = 1937 - division_template = "Infantry Division" + division_template = "Bicycle Division" start_experience_factor = 0.35 } division = { diff --git a/history/units/NCH_1007.txt b/history/units/NCH_1007.txt index 19ce3d16e38..9ff320e437b 100644 --- a/history/units/NCH_1007.txt +++ b/history/units/NCH_1007.txt @@ -47,3 +47,16 @@ units = { start_equipment_factor = 1 } } + +##### Starting Production ##### +instant_effect = { + add_equipment_production = { + equipment = { + type = infantry_equipment_0 + creator = "NCH" + } + requested_factories = 1 + progress = 0.25 + efficiency = 20 + } +} diff --git a/history/units/NCR_1007.txt b/history/units/NCR_1007.txt index 520c6322a7d..3f570f45218 100644 --- a/history/units/NCR_1007.txt +++ b/history/units/NCR_1007.txt @@ -157,7 +157,7 @@ instant_effect = { } add_equipment_production = { equipment = { - type = artillery_equipment_1 + type = artillery_equipment_0 creator = "NCR" } requested_factories = 1 diff --git a/history/units/PLB_1007.txt b/history/units/PLB_1007.txt index a1ad54646c5..b22a93174ee 100644 --- a/history/units/PLB_1007.txt +++ b/history/units/PLB_1007.txt @@ -35,10 +35,10 @@ units = { instant_effect = { add_equipment_production = { equipment = { - type = melee_equipment_1 + type = infantry_equipment_0 creator = "PLB" } - requested_factories = 1 + requested_factories = 4 progress = 0.1 efficiency = 20 } diff --git a/history/units/unlock_med_tanks_mot_ai.txt b/history/units/unlock_med_tanks_mot_ai.txt index c1cd2cbbbed..85562327b49 100644 --- a/history/units/unlock_med_tanks_mot_ai.txt +++ b/history/units/unlock_med_tanks_mot_ai.txt @@ -1,19 +1,24 @@ division_template = { - name = "Medium Armored Division" + name = "Armored Division" regiments = { medium_armor = { x = 0 y = 0 } medium_armor = { x = 0 y = 1 } medium_armor = { x = 0 y = 2 } medium_armor = { x = 0 y = 3 } - medium_armor = { x = 2 y = 0 } - medium_armor = { x = 2 y = 1 } motorized = { x = 1 y = 0 } motorized = { x = 1 y = 1 } motorized = { x = 1 y = 2 } motorized = { x = 1 y = 3 } + medium_armor = { x = 2 y = 0 } + medium_armor = { x = 2 y = 1 } + medium_armor = { x = 2 y = 2 } + motorized = { x = 3 y = 0 } + motorized = { x = 3 y = 1 } + motorized = { x = 3 y = 2 } } support = { - mot_recon = { x = 0 y = 0 } + engineer = { x = 0 y = 0 } + logistics_company = { x = 0 y = 1 } } } diff --git a/interface/browser.gui b/interface/browser.gui index 741fd4efda9..4160abab999 100644 --- a/interface/browser.gui +++ b/interface/browser.gui @@ -106,7 +106,7 @@ guiTypes = { quadTextureSprite = "eaw_wiki" position = { x = 380 y = 11 } pdx_tooltip = "EAW_WIKI_OPEN" - web_link = "https://equestria-at-war.wikia.com" + web_link = "https://equestriaatwar.miraheze.org/wiki/Equestria_at_War_Wiki" } buttonType = diff --git a/interface/eaw_countrypoliticsview.gfx b/interface/eaw_countrypoliticsview.gfx index 0534c4c95b2..d5b0727a1c0 100644 --- a/interface/eaw_countrypoliticsview.gfx +++ b/interface/eaw_countrypoliticsview.gfx @@ -244,4 +244,8 @@ spriteTypes = { name = "GFX_ideology_harmonic_magocracy" texturefile = "gfx/interface/ideologies/harmonic_magocracy.dds" } + spriteType = { + name = "GFX_ideology_harmonic_constitutionalism" + texturefile = "gfx/interface/ideologies/harmonic_constitutionalism.dds" + } } diff --git a/interface/eaw_goals.gfx b/interface/eaw_goals.gfx index 6b1b01bf3cc..da88b8a3bc5 100644 --- a/interface/eaw_goals.gfx +++ b/interface/eaw_goals.gfx @@ -8438,10 +8438,6 @@ spriteTypes = { name = "GFX_truck_gen" texturefile = "gfx/interface/goals/truck_gen.tga" } - SpriteType = { - name = "GFX_goal_MIT_Red_Bull_Rising" - texturefile = "gfx/interface/goals/MIT_Red_Bull_Rising.tga" - } SpriteType = { name = "GFX_WNG_B_ast" @@ -8979,5 +8975,355 @@ spriteTypes = { name = "GFX_goal_LUS_expand_military_branch" texturefile = "gfx/interface/goals/goal_LUS_expand_military_branch.dds" } + + SpriteType = { + name = "GFX_goal_WNG_COM_5plan" + texturefile = "gfx/interface/goals/WNG_COM_5plan.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_army" + texturefile = "gfx/interface/goals/WNG_COM_army.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_break" + texturefile = "gfx/interface/goals/WNG_COM_break.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_comgrif" + texturefile = "gfx/interface/goals/WNG_COM_comgrif.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_dictator" + texturefile = "gfx/interface/goals/WNG_COM_dictator.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_edu" + texturefile = "gfx/interface/goals/WNG_COM_edu.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_nkvd" + texturefile = "gfx/interface/goals/WNG_COM_nkvd.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_one_country" + texturefile = "gfx/interface/goals/WNG_COM_one_country.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_pcw" + texturefile = "gfx/interface/goals/WNG_COM_pcw.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_prison" + texturefile = "gfx/interface/goals/WNG_COM_prison.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_prod" + texturefile = "gfx/interface/goals/WNG_COM_prod.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_ps" + texturefile = "gfx/interface/goals/WNG_COM_ps.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_purge" + texturefile = "gfx/interface/goals/WNG_COM_purge.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_unions" + texturefile = "gfx/interface/goals/WNG_COM_unions.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_unite" + texturefile = "gfx/interface/goals/WNG_COM_unite.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_world" + texturefile = "gfx/interface/goals/WNG_COM_world.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_birb" + texturefile = "gfx/interface/goals/WNG_COM_birb.tga" + } + + SpriteType = { + name = "GFX_goal_WNG_COM_aquileia" + texturefile = "gfx/interface/goals/WNG_COM_aquileia.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_arms" + texturefile = "gfx/interface/goals/WNG_COM_arms.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_child" + texturefile = "gfx/interface/goals/WNG_COM_child.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_command" + texturefile = "gfx/interface/goals/WNG_COM_command.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_const" + texturefile = "gfx/interface/goals/WNG_COM_const.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_empire" + texturefile = "gfx/interface/goals/WNG_COM_empire.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_eq_edu" + texturefile = "gfx/interface/goals/WNG_COM_eq_edu.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_fal" + texturefile = "gfx/interface/goals/WNG_COM_fal.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_grain" + texturefile = "gfx/interface/goals/WNG_COM_grain.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_hospital" + texturefile = "gfx/interface/goals/WNG_COM_hospital.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_kulaks" + texturefile = "gfx/interface/goals/WNG_COM_kulaks.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_mino" + texturefile = "gfx/interface/goals/WNG_COM_mino.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_moni" + texturefile = "gfx/interface/goals/WNG_COM_moni.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_nm" + texturefile = "gfx/interface/goals/WNG_COM_nm.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_normalcy" + texturefile = "gfx/interface/goals/WNG_COM_normalcy.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_pact" + texturefile = "gfx/interface/goals/WNG_COM_pact.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_road" + texturefile = "gfx/interface/goals/WNG_COM_road.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_south" + texturefile = "gfx/interface/goals/WNG_COM_south.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_stg" + texturefile = "gfx/interface/goals/WNG_COM_stg.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_workers" + texturefile = "gfx/interface/goals/WNG_COM_workers.tga" + } + SpriteType = { + name = "GFX_goal_WNG_COM_capital" + texturefile = "gfx/interface/goals/WNG_COM_capital.tga" + } + SpriteType = { + name = "GFX_YAL_anti_statism" + texturefile = "gfx/interface/goals/YAL/YAL_anti_statism.dds" + } + SpriteType = { + name = "GFX_YAL_carry_the_torch" + texturefile = "gfx/interface/goals/YAL/YAL_carry_the_torch.dds" + } + SpriteType = { + name = "GFX_YAL_classless_society" + texturefile = "gfx/interface/goals/YAL/YAL_classless_society.dds" + } + SpriteType = { + name = "GFX_YAL_cooperative_farms_and_mines" + texturefile = "gfx/interface/goals/YAL/YAL_cooperative_farms_and_mines.dds" + } + SpriteType = { + name = "GFX_YAL_cyrusval_university" + texturefile = "gfx/interface/goals/YAL/YAL_cyrusval_university.dds" + } + SpriteType = { + name = "GFX_YAL_disband_the_military" + texturefile = "gfx/interface/goals/YAL/YAL_disband_the_military.dds" + } + SpriteType = { + name = "GFX_YAL_expand_cooperative_system" + texturefile = "gfx/interface/goals/YAL/YAL_expand_cooperative_system.dds" + } + SpriteType = { + name = "GFX_YAL_from_each_according_to_ability" + texturefile = "gfx/interface/goals/YAL/YAL_from_each_according_to_ability.dds" + } + SpriteType = { + name = "GFX_YAL_outward_coordination" + texturefile = "gfx/interface/goals/YAL/YAL_outward_coordination.dds" + } + SpriteType = { + name = "GFX_YAL_rally_the_student_vanguard" + texturefile = "gfx/interface/goals/YAL/YAL_rally_the_student_vanguard.dds" + } + SpriteType = { + name = "GFX_YAL_reveal_the_illusion_of_money" + texturefile = "gfx/interface/goals/YAL/YAL_reveal_the_illusion_of_money.dds" + } + SpriteType = { + name = "GFX_YAL_seize_the_means_of_production" + texturefile = "gfx/interface/goals/YAL/YAL_seize_the_means_of_production.dds" + } + SpriteType = { + name = "GFX_YAL_the_communes_of_yale" + texturefile = "gfx/interface/goals/YAL/YAL_the_communes_of_yale.dds" + } + SpriteType = { + name = "GFX_YAL_the_faculty" + texturefile = "gfx/interface/goals/YAL/YAL_the_faculty.dds" + } + SpriteType = { + name = "GFX_YAL_the_prywhen_exchange" + texturefile = "gfx/interface/goals/YAL/YAL_the_prywhen_exchange.dds" + } + SpriteType = { + name = "GFX_YAL_the_stalliongrad_exchange" + texturefile = "gfx/interface/goals/YAL/YAL_the_stalliongrad_exchange.dds" + } + SpriteType = { + name = "GFX_YAL_to_each_according_to_need" + texturefile = "gfx/interface/goals/YAL/YAL_to_each_according_to_need.dds" + } + SpriteType = { + name = "GFX_YAL_to_the_barricades" + texturefile = "gfx/interface/goals/YAL/YAL_to_the_barricades.dds" + } + SpriteType = { + name = "GFX_YAL_voluntary_education" + texturefile = "gfx/interface/goals/YAL/YAL_voluntary_education.dds" + } + SpriteType = { + name = "GFX_YAL_father_of_the_revolution" + texturefile = "gfx/interface/goals/YAL/YAL_father_of_the_revolution.dds" + } + SpriteType = { + name = "GFX_YAL_the_black_council" + texturefile = "gfx/interface/goals/YAL/YAL_the_black_council.dds" + } + SpriteType = { + name = "GFX_YAL_internationalist_brigades" + texturefile = "gfx/interface/goals/YAL/YAL_internationalist_brigades.dds" + } + SpriteType = { + name = "GFX_YAL_the_red_claw_chamber" + texturefile = "gfx/interface/goals/YAL/YAL_the_red_claw_chamber.dds" + } + SpriteType = { + name = "GFX_YAL_father_anarchy" + texturefile = "gfx/interface/goals/YAL/YAL_father_anarchy.dds" + } + SpriteType = { + name = "GFX_YAL_libraries_and_bookclubs" + texturefile = "gfx/interface/goals/YAL/YAL_libraries_and_bookclubs.dds" + } + SpriteType = { + name = "GFX_YAL_ban_organised_religion" + texturefile = "gfx/interface/goals/YAL/YAL_ban_organised_religion.dds" + } + SpriteType = { + name = "GFX_YAL_second_congress" + texturefile = "gfx/interface/goals/YAL/YAL_second_congress.dds" + } + SpriteType = { + name = "GFX_YAL_reach_north" + texturefile = "gfx/interface/goals/YAL/YAL_reach_north.dds" + } + SpriteType = { + name = "GFX_YAL_skynavian_dream" + texturefile = "gfx/interface/goals/YAL/YAL_skynavian_dream.dds" + } + SpriteType = { + name = "GFX_YAL_raid_republican_armouries" + texturefile = "gfx/interface/goals/YAL/YAL_raid_republican_armouries.dds" + } + SpriteType = { + name = "GFX_YAL_the_free_north" + texturefile = "gfx/interface/goals/YAL/YAL_the_free_north.dds" + } + SpriteType = { + name = "GFX_YAL_a_house_a_commune" + texturefile = "gfx/interface/goals/YAL/YAL_a_house_a_commune.dds" + } + SpriteType = { + name = "GFX_YAL_aid_the_commune" + texturefile = "gfx/interface/goals/YAL/YAL_aid_the_commune.dds" + } + SpriteType = { + name = "GFX_YAL_bury_the_idol" + texturefile = "gfx/interface/goals/YAL/YAL_bury_the_idol.dds" + } + SpriteType = { + name = "GFX_YAL_central_commune_coop" + texturefile = "gfx/interface/goals/YAL/YAL_central_commune_coop.dds" + } + SpriteType = { + name = "GFX_YAL_father_of_the_house" + texturefile = "gfx/interface/goals/YAL/YAL_father_of_the_house.dds" + } + SpriteType = { + name = "GFX_YAL_help_the_miserable" + texturefile = "gfx/interface/goals/YAL/YAL_help_the_miserable.dds" + } + SpriteType = { + name = "GFX_YAL_distribute_skyfall_wealth" + texturefile = "gfx/interface/goals/YAL/YAL_distribute_skyfall_wealth.dds" + } + SpriteType = { + name = "GFX_YAL_finalise_anarchy_in_aquileia" + texturefile = "gfx/interface/goals/YAL/YAL_finalise_anarchy_in_aquileia.dds" + } + SpriteType = { + name = "GFX_YAL_birthplace_of_fascism" + texturefile = "gfx/interface/goals/YAL/YAL_birthplace_of_fascism.tga" + } + SpriteType = { + name = "GFX_YAL_rubber_plantations" + texturefile = "gfx/interface/goals/YAL/YAL_rubber_plantations.dds" + } + SpriteType = { + name = "GFX_YAL_anarchy_in_the_archipelago" + texturefile = "gfx/interface/goals/YAL/YAL_anarchy_in_the_archipelago.dds" + } + SpriteType = { + name = "GFX_YAL_southern_socialists" + texturefile = "gfx/interface/goals/YAL/YAL_southern_socialists.dds" + } + SpriteType = { + name = "GFX_YAL_to_the_furthest_reaches" + texturefile = "gfx/interface/goals/YAL/YAL_to_the_furthest_reaches.dds" + } + SpriteType = { + name = "GFX_YAL_peasants_no_longer" + texturefile = "gfx/interface/goals/YAL/YAL_peasants_no_longer.dds" + } + SpriteType = { + name = "GFX_YAL_the_cossack_spirit" + texturefile = "gfx/interface/goals/YAL/YAL_the_cossack_spirit.dds" + } + SpriteType = { + name = "GFX_YAL_the_free_frontier" + texturefile = "gfx/interface/goals/YAL/YAL_the_free_frontier.dds" + } + SpriteType = { + name = "GFX_YAL_the_final_act" + texturefile = "gfx/interface/goals/YAL/YAL_the_final_act.dds" + } + SpriteType = { + name = "GFX_YAL_black_council_trial" + texturefile = "gfx/interface/goals/YAL/YAL_black_council_trial.dds" + } } diff --git a/interface/eaw_goals_shine.gfx b/interface/eaw_goals_shine.gfx index 3b46b22e7f1..7e57b191542 100644 --- a/interface/eaw_goals_shine.gfx +++ b/interface/eaw_goals_shine.gfx @@ -82105,36 +82105,6 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_MIT_Red_Bull_Rising_shine" - texturefile = "gfx/interface/goals/MIT_Red_Bull_Rising.tga" - effectFile = "gfx/FX/buttonstate.lua" - animation = { - animationmaskfile = "gfx/interface/goals/MIT_Red_Bull_Rising.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" - animationrotation = -90.0 - animationlooping = no - animationtime = 0.75 - animationdelay = 0 - animationblendmode = "add" - animationtype = "scrolling" - animationrotationoffset = { x = 0.0 y = 0.0 } - animationtexturescale = { x = 1.0 y = 1.0 } - } - animation = { - animationmaskfile = "gfx/interface/goals/MIT_Red_Bull_Rising.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" - animationrotation = 90.0 - animationlooping = no - animationtime = 0.75 - animationdelay = 0 - animationblendmode = "add" - animationtype = "scrolling" - animationrotationoffset = { x = 0.0 y = 0.0 } - animationtexturescale = { x = 1.0 y = 1.0 } - } - legacy_lazy_load = no - } SpriteType = { name = "GFX_WNG_B_si_shine" texturefile = "gfx/interface/goals/WNG_B_si.tga" @@ -82886,12 +82856,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_chaos_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_chaos.tga" + name = "GFX_goal_WNG_COM_5plan_shine" + texturefile = "gfx/interface/goals/WNG_COM_5plan.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_chaos.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_5plan.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -82902,8 +82872,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_chaos.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_5plan.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -82916,12 +82886,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_elements_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_elements.tga" + name = "GFX_goal_WNG_COM_army_shine" + texturefile = "gfx/interface/goals/WNG_COM_army.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_elements.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_army.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -82932,8 +82902,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_elements.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_army.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -82946,12 +82916,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_reassure_ponies_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_reassure_ponies.tga" + name = "GFX_goal_WNG_COM_break_shine" + texturefile = "gfx/interface/goals/WNG_COM_break.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_reassure_ponies.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_break.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -82962,8 +82932,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_reassure_ponies.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_break.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -82976,12 +82946,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_meet_nobles_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_meet_nobles.tga" + name = "GFX_goal_WNG_COM_comgrif_shine" + texturefile = "gfx/interface/goals/WNG_COM_comgrif.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_meet_nobles.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_comgrif.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -82992,8 +82962,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_meet_nobles.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_comgrif.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83006,12 +82976,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_meet_leaders_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_meet_leaders.tga" + name = "GFX_goal_WNG_COM_dictator_shine" + texturefile = "gfx/interface/goals/WNG_COM_dictator.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_meet_leaders.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_dictator.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83022,8 +82992,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_meet_leaders.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_dictator.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83036,12 +83006,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_harmony_good_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_harmony_good.tga" + name = "GFX_goal_WNG_COM_edu_shine" + texturefile = "gfx/interface/goals/WNG_COM_edu.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_harmony_good.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_edu.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83052,8 +83022,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_harmony_good.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_edu.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83066,12 +83036,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_equestria_saved_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_equestria_saved.tga" + name = "GFX_goal_WNG_COM_nkvd_shine" + texturefile = "gfx/interface/goals/WNG_COM_nkvd.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_equestria_saved.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_nkvd.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83082,8 +83052,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_equestria_saved.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_nkvd.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83096,12 +83066,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_regency_begins_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_regency_begins.tga" + name = "GFX_goal_WNG_COM_one_country_shine" + texturefile = "gfx/interface/goals/WNG_COM_one_country.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_regency_begins.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_one_country.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83112,8 +83082,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_regency_begins.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_one_country.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83126,12 +83096,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_redefine_friendship_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_redefine_friendship.tga" + name = "GFX_goal_WNG_COM_pcw_shine" + texturefile = "gfx/interface/goals/WNG_COM_pcw.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_redefine_friendship.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_pcw.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83142,8 +83112,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_redefine_friendship.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_pcw.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83156,12 +83126,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_work_begun_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_work_begun.tga" + name = "GFX_goal_WNG_COM_prison_shine" + texturefile = "gfx/interface/goals/WNG_COM_prison.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_work_begun.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_prison.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83172,8 +83142,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_work_begun.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_prison.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83186,12 +83156,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_shut_doors_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_shut_doors.tga" + name = "GFX_goal_WNG_COM_prod_shine" + texturefile = "gfx/interface/goals/WNG_COM_prod.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_shut_doors.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_prod.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83202,8 +83172,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_shut_doors.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_prod.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83216,12 +83186,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_generous_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_generous.tga" + name = "GFX_goal_WNG_COM_ps_shine" + texturefile = "gfx/interface/goals/WNG_COM_ps.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_generous.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_ps.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83232,8 +83202,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_generous.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_ps.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83246,12 +83216,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_honest_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_honest.tga" + name = "GFX_goal_WNG_COM_purge_shine" + texturefile = "gfx/interface/goals/WNG_COM_purge.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_honest.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_purge.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83262,8 +83232,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_honest.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_purge.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83276,12 +83246,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_kind_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_kind.tga" + name = "GFX_goal_WNG_COM_unions_shine" + texturefile = "gfx/interface/goals/WNG_COM_unions.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_kind.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_unions.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83292,8 +83262,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_kind.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_unions.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83306,12 +83276,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_laugh_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_laugh.tga" + name = "GFX_goal_WNG_COM_unite_shine" + texturefile = "gfx/interface/goals/WNG_COM_unite.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_laugh.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_unite.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83322,8 +83292,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_laugh.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_unite.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83336,12 +83306,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_loyal_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_loyal.tga" + name = "GFX_goal_WNG_COM_world_shine" + texturefile = "gfx/interface/goals/WNG_COM_world.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_loyal.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_world.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83352,8 +83322,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_loyal.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_world.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83366,12 +83336,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_enshrine_princesses_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_enshrine_princesses.tga" + name = "GFX_goal_WNG_COM_birb_shine" + texturefile = "gfx/interface/goals/WNG_COM_birb.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_enshrine_princesses.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_birb.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83382,8 +83352,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_enshrine_princesses.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_birb.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83396,12 +83366,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_brigades_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_brigades.tga" + name = "GFX_goal_WNG_COM_aquileia_shine" + texturefile = "gfx/interface/goals/WNG_COM_aquileia.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_brigades.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_aquileia.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83412,8 +83382,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_brigades.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_aquileia.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83426,12 +83396,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_everypony_place_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_everypony_place.tga" + name = "GFX_goal_WNG_COM_arms_shine" + texturefile = "gfx/interface/goals/WNG_COM_arms.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_everypony_place.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_arms.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83442,8 +83412,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_everypony_place.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_arms.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83456,12 +83426,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_artwork_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_artwork.tga" + name = "GFX_goal_WNG_COM_child_shine" + texturefile = "gfx/interface/goals/WNG_COM_child.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_artwork.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_child.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83472,8 +83442,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_artwork.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_child.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83486,12 +83456,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_cult_crown_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_cult_crown.tga" + name = "GFX_goal_WNG_COM_command_shine" + texturefile = "gfx/interface/goals/WNG_COM_command.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_cult_crown.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_command.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83502,8 +83472,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_cult_crown.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_command.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83516,12 +83486,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_friendship_schools_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_friendship_schools.tga" + name = "GFX_goal_WNG_COM_const_shine" + texturefile = "gfx/interface/goals/WNG_COM_const.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_friendship_schools.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_const.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83532,8 +83502,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_friendship_schools.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_const.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83546,12 +83516,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_journal_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_journal.tga" + name = "GFX_goal_WNG_COM_empire_shine" + texturefile = "gfx/interface/goals/WNG_COM_empire.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_journal.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_empire.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83562,8 +83532,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_journal.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_empire.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83576,12 +83546,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_crusaders_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_crusaders.tga" + name = "GFX_goal_WNG_COM_eq_edu_shine" + texturefile = "gfx/interface/goals/WNG_COM_eq_edu.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_crusaders.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_eq_edu.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83592,8 +83562,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_crusaders.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_eq_edu.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83606,12 +83576,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_evil_magic_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_evil_magic.tga" + name = "GFX_goal_WNG_COM_fal_shine" + texturefile = "gfx/interface/goals/WNG_COM_fal.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_evil_magic.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_fal.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83622,8 +83592,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_evil_magic.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_fal.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83636,12 +83606,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_standards_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_standards.tga" + name = "GFX_goal_WNG_COM_grain_shine" + texturefile = "gfx/interface/goals/WNG_COM_grain.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_standards.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_grain.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83652,8 +83622,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_standards.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_grain.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83666,12 +83636,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_horned_traitors_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_horned_traitors.tga" + name = "GFX_goal_WNG_COM_hospital_shine" + texturefile = "gfx/interface/goals/WNG_COM_hospital.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_horned_traitors.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_hospital.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83682,8 +83652,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_horned_traitors.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_hospital.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83696,12 +83666,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_false_princess_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_false_princess.tga" + name = "GFX_goal_WNG_COM_kulaks_shine" + texturefile = "gfx/interface/goals/WNG_COM_kulaks.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_false_princess.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_kulaks.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83712,8 +83682,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_false_princess.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_kulaks.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83726,12 +83696,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_music_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_music.tga" + name = "GFX_goal_WNG_COM_mino_shine" + texturefile = "gfx/interface/goals/WNG_COM_mino.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_music.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_mino.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83742,8 +83712,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_music.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_mino.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83756,12 +83726,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_revolution_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_revolution.tga" + name = "GFX_goal_WNG_COM_moni_shine" + texturefile = "gfx/interface/goals/WNG_COM_moni.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_revolution.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_moni.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83772,8 +83742,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_revolution.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_moni.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83786,12 +83756,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_warfare_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_warfare.tga" + name = "GFX_goal_WNG_COM_nm_shine" + texturefile = "gfx/interface/goals/WNG_COM_nm.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_warfare.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_nm.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83802,8 +83772,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_warfare.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_nm.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83816,12 +83786,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_into_fold_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_into_fold.tga" + name = "GFX_goal_WNG_COM_normalcy_shine" + texturefile = "gfx/interface/goals/WNG_COM_normalcy.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_into_fold.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_normalcy.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83832,8 +83802,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_into_fold.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_normalcy.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83846,12 +83816,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_expose_lies_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_expose_lies.tga" + name = "GFX_goal_WNG_COM_pact_shine" + texturefile = "gfx/interface/goals/WNG_COM_pact.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_expose_lies.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_pact.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83862,8 +83832,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_expose_lies.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_pact.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83876,12 +83846,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_rush_down_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_rush_down.tga" + name = "GFX_goal_WNG_COM_road_shine" + texturefile = "gfx/interface/goals/WNG_COM_road.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_rush_down.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_road.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83892,8 +83862,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_rush_down.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_road.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83906,12 +83876,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_jungle_terror_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_jungle_terror.tga" + name = "GFX_goal_WNG_COM_south_shine" + texturefile = "gfx/interface/goals/WNG_COM_south.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_jungle_terror.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_south.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83922,8 +83892,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_jungle_terror.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_south.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83936,12 +83906,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_loyalists_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_loyalists.tga" + name = "GFX_goal_WNG_COM_stg_shine" + texturefile = "gfx/interface/goals/WNG_COM_stg.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_loyalists.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_stg.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83952,8 +83922,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_loyalists.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_stg.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83966,12 +83936,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_break_illusions_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_break_illusions.tga" + name = "GFX_goal_WNG_COM_workers_shine" + texturefile = "gfx/interface/goals/WNG_COM_workers.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_break_illusions.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_workers.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -83982,8 +83952,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_break_illusions.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_workers.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -83996,12 +83966,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_assault_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_assault.tga" + name = "GFX_goal_WNG_COM_capital_shine" + texturefile = "gfx/interface/goals/WNG_COM_capital.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_assault.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_capital.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -84012,8 +83982,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_assault.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/WNG_COM_capital.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -84025,12 +83995,13 @@ SpriteType = { } legacy_lazy_load = no } + SpriteType = { - name = "GFX_goal_EQS_TNO_shackle_unicorns_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_shackle_unicorns.tga" + name = "GFX_goal_EQS_TNO_chaos_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_chaos.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_shackle_unicorns.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_chaos.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84042,7 +84013,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_shackle_unicorns.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_chaos.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84056,11 +84027,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_burn_south_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_burn_south.tga" + name = "GFX_goal_EQS_TNO_elements_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_elements.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_burn_south.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_elements.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84072,7 +84043,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_burn_south.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_elements.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84086,11 +84057,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_in_with_old_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_in_with_old.tga" + name = "GFX_goal_EQS_TNO_reassure_ponies_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_reassure_ponies.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_in_with_old.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_reassure_ponies.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84102,7 +84073,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_in_with_old.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_reassure_ponies.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84116,11 +84087,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_extinguish_dream_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_extinguish_dream.tga" + name = "GFX_goal_EQS_TNO_meet_nobles_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_meet_nobles.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_extinguish_dream.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_meet_nobles.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84132,7 +84103,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_extinguish_dream.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_meet_nobles.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84146,11 +84117,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_meet_deadline_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_meet_deadline.tga" + name = "GFX_goal_EQS_TNO_meet_leaders_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_meet_leaders.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_meet_deadline.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_meet_leaders.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84162,7 +84133,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_meet_deadline.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_meet_leaders.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84176,11 +84147,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_crystal_empire_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_crystal_empire.tga" + name = "GFX_goal_EQS_TNO_harmony_good_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_harmony_good.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_crystal_empire.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_harmony_good.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84192,7 +84163,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_crystal_empire.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_harmony_good.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84206,11 +84177,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_crystal_heart_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_crystal_heart.tga" + name = "GFX_goal_EQS_TNO_equestria_saved_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_equestria_saved.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_crystal_heart.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_equestria_saved.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84222,7 +84193,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_crystal_heart.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_equestria_saved.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84236,11 +84207,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_mountain_mines_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_mountain_mines.tga" + name = "GFX_goal_EQS_TNO_regency_begins_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_regency_begins.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_mountain_mines.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_regency_begins.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84252,7 +84223,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_mountain_mines.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_regency_begins.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84266,11 +84237,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_crystal_integrated_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_crystal_integrated.tga" + name = "GFX_goal_EQS_TNO_redefine_friendship_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_redefine_friendship.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_crystal_integrated.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_redefine_friendship.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84282,7 +84253,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_crystal_integrated.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_redefine_friendship.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84296,11 +84267,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_original_traitors_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_original_traitors.tga" + name = "GFX_goal_EQS_TNO_work_begun_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_work_begun.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_original_traitors.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_work_begun.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84312,7 +84283,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_original_traitors.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_work_begun.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84326,11 +84297,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_purge_revolutionaries_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_purge_revolutionaries.tga" + name = "GFX_goal_EQS_TNO_shut_doors_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_shut_doors.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_purge_revolutionaries.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_shut_doors.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84342,7 +84313,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_purge_revolutionaries.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_shut_doors.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84356,11 +84327,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_tsaritsa_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_tsaritsa.tga" + name = "GFX_goal_EQS_TNO_generous_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_generous.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_tsaritsa.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_generous.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84372,7 +84343,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_tsaritsa.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_generous.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84386,11 +84357,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_severyana_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_severyana.tga" + name = "GFX_goal_EQS_TNO_honest_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_honest.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_severyana.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_honest.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84402,7 +84373,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_severyana.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_honest.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84416,11 +84387,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_moon_children_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_moon_children.tga" + name = "GFX_goal_EQS_TNO_kind_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_kind.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_moon_children.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_kind.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84432,7 +84403,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_moon_children.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_kind.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84446,11 +84417,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_sun_servants_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_sun_servants.tga" + name = "GFX_goal_EQS_TNO_laugh_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_laugh.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_sun_servants.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_laugh.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84462,7 +84433,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_sun_servants.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_laugh.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84476,11 +84447,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_labor_redemption_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_labor_redemption.tga" + name = "GFX_goal_EQS_TNO_loyal_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_loyal.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_labor_redemption.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_loyal.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84492,7 +84463,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_labor_redemption.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_loyal.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84506,11 +84477,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_save_princesses_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_save_princesses.tga" + name = "GFX_goal_EQS_TNO_enshrine_princesses_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_enshrine_princesses.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_save_princesses.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_enshrine_princesses.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84522,7 +84493,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_save_princesses.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_enshrine_princesses.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84536,11 +84507,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_hunt_queens_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_hunt_queens.tga" + name = "GFX_goal_EQS_TNO_brigades_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_brigades.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_hunt_queens.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_brigades.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84552,7 +84523,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_hunt_queens.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_brigades.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84566,11 +84537,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_destroy_drones_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_destroy_drones.tga" + name = "GFX_goal_EQS_TNO_everypony_place_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_everypony_place.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_destroy_drones.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_everypony_place.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84582,7 +84553,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_destroy_drones.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_everypony_place.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84596,11 +84567,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_cleanse_hives_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_cleanse_hives.tga" + name = "GFX_goal_EQS_TNO_artwork_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_artwork.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_cleanse_hives.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_artwork.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84612,7 +84583,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_cleanse_hives.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_artwork.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84626,11 +84597,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_rescue_deer_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_rescue_deer.tga" + name = "GFX_goal_EQS_TNO_cult_crown_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_cult_crown.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_rescue_deer.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_cult_crown.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84642,7 +84613,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_rescue_deer.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_cult_crown.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84656,11 +84627,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_far_north_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_far_north.tga" + name = "GFX_goal_EQS_TNO_friendship_schools_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_friendship_schools.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_far_north.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_friendship_schools.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84672,7 +84643,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_far_north.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_friendship_schools.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84686,11 +84657,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_aid_yaks_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_aid_yaks.tga" + name = "GFX_goal_EQS_TNO_journal_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_journal.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_aid_yaks.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_journal.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84702,7 +84673,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_aid_yaks.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_journal.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84716,11 +84687,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_beyond_equus_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_beyond_equus.tga" + name = "GFX_goal_EQS_TNO_crusaders_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_crusaders.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_beyond_equus.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_crusaders.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84732,7 +84703,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_beyond_equus.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_crusaders.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84746,11 +84717,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_kneel_dragons_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_kneel_dragons.tga" + name = "GFX_goal_EQS_TNO_evil_magic_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_evil_magic.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_kneel_dragons.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_evil_magic.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84762,7 +84733,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_kneel_dragons.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_evil_magic.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84776,11 +84747,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_EQS_TNO_ascend_shine" - texturefile = "gfx/interface/goals/TNO/EQS_TNO_ascend.tga" + name = "GFX_goal_EQS_TNO_standards_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_standards.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_ascend.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_standards.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84792,7 +84763,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_ascend.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_standards.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84806,12 +84777,12 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_UESR_TNO_twilight_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_twilight.tga" + name = "GFX_goal_EQS_TNO_horned_traitors_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_horned_traitors.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_twilight.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_horned_traitors.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -84822,8 +84793,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_twilight.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_horned_traitors.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -84836,11 +84807,11 @@ SpriteType = { legacy_lazy_load = no } SpriteType = { - name = "GFX_goal_UESR_TNO_kill_twi_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_kill_twi.tga" + name = "GFX_goal_EQS_TNO_false_princess_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_false_princess.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_kill_twi.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_false_princess.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84852,7 +84823,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_kill_twi.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_false_princess.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84865,13 +84836,12 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_kill_uni_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_kill_uni.tga" + name = "GFX_goal_EQS_TNO_music_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_music.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_kill_uni.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_music.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84883,7 +84853,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_kill_uni.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_music.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84896,13 +84866,12 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_kill_shosta_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_kill_shosta.tga" + name = "GFX_goal_EQS_TNO_revolution_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_revolution.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_kill_shosta.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_revolution.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84914,7 +84883,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_kill_shosta.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_revolution.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84927,13 +84896,12 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_kill_last_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_kill_last.tga" + name = "GFX_goal_EQS_TNO_warfare_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_warfare.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_kill_last.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_warfare.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84945,7 +84913,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_kill_last.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_warfare.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84958,13 +84926,12 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_falgsc_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_falgsc.tga" + name = "GFX_goal_EQS_TNO_into_fold_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_into_fold.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_falgsc.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_into_fold.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -84976,7 +84943,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_falgsc.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_into_fold.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -84989,13 +84956,12 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_sablin_bat_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_sablin_bat.tga" + name = "GFX_goal_EQS_TNO_expose_lies_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_expose_lies.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_sablin_bat.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_expose_lies.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -85007,7 +84973,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_sablin_bat.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_expose_lies.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -85020,13 +84986,12 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_that_was_easy_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_that_was_easy.tga" + name = "GFX_goal_EQS_TNO_rush_down_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_rush_down.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_that_was_easy.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_rush_down.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -85038,7 +85003,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_that_was_easy.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_rush_down.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -85051,13 +85016,12 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_moonspeakers_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_moonspeakers.tga" + name = "GFX_goal_EQS_TNO_jungle_terror_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_jungle_terror.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_moonspeakers.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_jungle_terror.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -85069,7 +85033,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_moonspeakers.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_jungle_terror.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -85082,13 +85046,12 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_dockworkers_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_dockworkers.tga" + name = "GFX_goal_EQS_TNO_loyalists_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_loyalists.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_dockworkers.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_loyalists.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -85100,7 +85063,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_dockworkers.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_loyalists.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -85113,13 +85076,12 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_happy_pone_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_happy_pone.tga" + name = "GFX_goal_EQS_TNO_break_illusions_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_break_illusions.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_happy_pone.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_break_illusions.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -85131,7 +85093,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_happy_pone.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_break_illusions.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -85144,13 +85106,12 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_justice_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_justice.tga" + name = "GFX_goal_EQS_TNO_assault_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_assault.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_justice.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_assault.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -85162,7 +85123,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_justice.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_assault.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -85175,13 +85136,12 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_anger_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_anger.tga" + name = "GFX_goal_EQS_TNO_shackle_unicorns_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_shackle_unicorns.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_anger.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_shackle_unicorns.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -85193,7 +85153,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_anger.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_shackle_unicorns.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -85206,14 +85166,13 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_dust_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_dust.dds" + name = "GFX_goal_EQS_TNO_burn_south_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_burn_south.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_dust.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_burn_south.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -85224,8 +85183,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_dust.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_burn_south.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -85237,14 +85196,13 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_final_uni_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_final_uni.dds" + name = "GFX_goal_EQS_TNO_in_with_old_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_in_with_old.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_final_uni.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_in_with_old.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -85255,8 +85213,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_final_uni.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_in_with_old.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -85268,14 +85226,13 @@ SpriteType = { } legacy_lazy_load = no } - -SpriteType = { - name = "GFX_goal_UESR_TNO_left_unity_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_left_unity.dds" + SpriteType = { + name = "GFX_goal_EQS_TNO_extinguish_dream_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_extinguish_dream.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_left_unity.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_extinguish_dream.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -85286,8 +85243,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_left_unity.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_extinguish_dream.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -85299,14 +85256,13 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_tea_time_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_tea_time.dds" + name = "GFX_goal_EQS_TNO_meet_deadline_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_meet_deadline.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_tea_time.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_meet_deadline.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -85317,8 +85273,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_tea_time.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_meet_deadline.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -85330,14 +85286,13 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_fim_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_fim.dds" + name = "GFX_goal_EQS_TNO_crystal_empire_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_crystal_empire.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_fim.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_crystal_empire.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -85348,8 +85303,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_fim.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_crystal_empire.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -85361,13 +85316,12 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_fortis_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_fortis.tga" + name = "GFX_goal_EQS_TNO_crystal_heart_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_crystal_heart.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_fortis.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_crystal_heart.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -85379,7 +85333,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_fortis.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_crystal_heart.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -85392,14 +85346,13 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_shostavia_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_shostavia.dds" + name = "GFX_goal_EQS_TNO_mountain_mines_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_mountain_mines.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_shostavia.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_mountain_mines.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -85410,8 +85363,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_shostavia.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_mountain_mines.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -85423,14 +85376,13 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_generals_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_generals.dds" + name = "GFX_goal_EQS_TNO_crystal_integrated_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_crystal_integrated.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_generals.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_crystal_integrated.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -85441,8 +85393,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_generals.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_crystal_integrated.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -85454,15 +85406,14 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_comm_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_comm.dds" + name = "GFX_goal_EQS_TNO_original_traitors_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_original_traitors.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_comm.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" - animationrotation = -90.0 + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_original_traitors.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = -90.0 animationlooping = no animationtime = 0.75 animationdelay = 0 @@ -85472,8 +85423,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_comm.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_original_traitors.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -85485,14 +85436,13 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_no_work_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_no_work.dds" + name = "GFX_goal_EQS_TNO_purge_revolutionaries_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_purge_revolutionaries.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_no_work.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_purge_revolutionaries.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -85503,8 +85453,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_no_work.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_purge_revolutionaries.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -85516,14 +85466,13 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_post_scarcity_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_post_scarcity.dds" + name = "GFX_goal_EQS_TNO_tsaritsa_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_tsaritsa.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_post_scarcity.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_tsaritsa.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -85534,8 +85483,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_post_scarcity.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_tsaritsa.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -85547,14 +85496,13 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_elements_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_elements.dds" + name = "GFX_goal_EQS_TNO_severyana_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_severyana.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_elements.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_severyana.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -85565,8 +85513,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_elements.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_severyana.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -85578,14 +85526,13 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_elections_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_elections.dds" + name = "GFX_goal_EQS_TNO_moon_children_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_moon_children.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_elections.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_moon_children.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -85596,8 +85543,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_elections.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_moon_children.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -85609,15 +85556,13 @@ SpriteType = { } legacy_lazy_load = no } - - SpriteType = { - name = "GFX_goal_UESR_TNO_racism_ended_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_racism_ended.dds" + name = "GFX_goal_EQS_TNO_sun_servants_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_sun_servants.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_racism_ended.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_sun_servants.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -85628,8 +85573,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_racism_ended.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_sun_servants.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -85641,14 +85586,13 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_prisons_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_prisons.dds" + name = "GFX_goal_EQS_TNO_labor_redemption_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_labor_redemption.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_prisons.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_labor_redemption.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -85659,8 +85603,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_prisons.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_labor_redemption.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -85672,14 +85616,13 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_no_factions_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_no_factions.dds" + name = "GFX_goal_EQS_TNO_save_princesses_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_save_princesses.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_no_factions.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_save_princesses.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -85690,8 +85633,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_no_factions.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_save_princesses.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -85703,14 +85646,13 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_religion_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_religion.dds" + name = "GFX_goal_EQS_TNO_hunt_queens_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_hunt_queens.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_religion.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_hunt_queens.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -85721,8 +85663,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_religion.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_hunt_queens.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -85734,14 +85676,13 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_sun_moon_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_sun_moon.dds" + name = "GFX_goal_EQS_TNO_destroy_drones_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_destroy_drones.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_sun_moon.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_destroy_drones.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -85752,8 +85693,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_sun_moon.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_destroy_drones.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -85765,14 +85706,13 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_population_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_population.dds" + name = "GFX_goal_EQS_TNO_cleanse_hives_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_cleanse_hives.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_population.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_cleanse_hives.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -85783,8 +85723,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_population.dds" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_cleanse_hives.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -85796,13 +85736,12 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_education_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_education.tga" + name = "GFX_goal_EQS_TNO_rescue_deer_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_rescue_deer.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_education.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_rescue_deer.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -85814,7 +85753,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_education.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_rescue_deer.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -85827,13 +85766,12 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_communist_party_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_communist_party.tga" + name = "GFX_goal_EQS_TNO_far_north_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_far_north.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_communist_party.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_far_north.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -85845,7 +85783,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_communist_party.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_far_north.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -85858,13 +85796,12 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_bordiclaw_classes_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_bordiclaw_classes.tga" + name = "GFX_goal_EQS_TNO_aid_yaks_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_aid_yaks.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_bordiclaw_classes.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_aid_yaks.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -85876,7 +85813,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_bordiclaw_classes.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_aid_yaks.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -85889,13 +85826,12 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_toothbrushes_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_toothbrushes.tga" + name = "GFX_goal_EQS_TNO_beyond_equus_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_beyond_equus.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_toothbrushes.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_beyond_equus.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -85907,7 +85843,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_toothbrushes.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_beyond_equus.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -85920,13 +85856,12 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_deconstruct_markets_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_deconstruct_markets.tga" + name = "GFX_goal_EQS_TNO_kneel_dragons_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_kneel_dragons.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_deconstruct_markets.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_kneel_dragons.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -85938,7 +85873,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_deconstruct_markets.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_kneel_dragons.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -85951,13 +85886,12 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_holding_hooves_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_holding_hooves.tga" + name = "GFX_goal_EQS_TNO_ascend_shine" + texturefile = "gfx/interface/goals/TNO/EQS_TNO_ascend.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_holding_hooves.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_ascend.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -85969,7 +85903,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_holding_hooves.tga" + animationmaskfile = "gfx/interface/goals/TNO/EQS_TNO_ascend.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -85982,14 +85916,13 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_equestria_all_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_equestria_all.tga" + name = "GFX_goal_UESR_TNO_twilight_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_twilight.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_equestria_all.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_twilight.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -86000,8 +85933,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_equestria_all.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_twilight.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -86013,13 +85946,12 @@ SpriteType = { } legacy_lazy_load = no } - SpriteType = { - name = "GFX_goal_UESR_TNO_end_history_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_end_history.tga" + name = "GFX_goal_UESR_TNO_kill_twi_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_kill_twi.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_end_history.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_kill_twi.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -86031,7 +85963,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_end_history.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_kill_twi.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -86046,11 +85978,11 @@ SpriteType = { } SpriteType = { - name = "GFX_goal_UESR_TNO_cutie_marks_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_cutie_marks.tga" + name = "GFX_goal_UESR_TNO_kill_uni_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_kill_uni.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_cutie_marks.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_kill_uni.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -86062,7 +85994,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_cutie_marks.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_kill_uni.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -86077,11 +86009,11 @@ SpriteType = { } SpriteType = { - name = "GFX_goal_UESR_TNO_crystal_ponies_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_crystal_ponies.tga" + name = "GFX_goal_UESR_TNO_kill_shosta_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_kill_shosta.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_crystal_ponies.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_kill_shosta.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -86093,7 +86025,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_crystal_ponies.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_kill_shosta.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -86108,11 +86040,11 @@ SpriteType = { } SpriteType = { - name = "GFX_goal_UESR_TNO_degenerated_revolution_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_degenerated_revolution.tga" + name = "GFX_goal_UESR_TNO_kill_last_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_kill_last.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_degenerated_revolution.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_kill_last.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -86124,7 +86056,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_degenerated_revolution.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_kill_last.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -86139,11 +86071,11 @@ SpriteType = { } SpriteType = { - name = "GFX_goal_UESR_TNO_strike_menace_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_strike_menace.tga" + name = "GFX_goal_UESR_TNO_falgsc_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_falgsc.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_strike_menace.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_falgsc.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -86155,7 +86087,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_strike_menace.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_falgsc.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -86170,11 +86102,11 @@ SpriteType = { } SpriteType = { - name = "GFX_goal_UESR_TNO_victory_shine" - texturefile = "gfx/interface/goals/goal_UESR_TNO_victory.tga" + name = "GFX_goal_UESR_TNO_sablin_bat_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_sablin_bat.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_victory.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_sablin_bat.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no @@ -86186,7 +86118,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_victory.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_sablin_bat.tga" animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no @@ -86201,12 +86133,12 @@ SpriteType = { } SpriteType = { - name = "GFX_desert_gen_shine" - texturefile = "gfx/interface/goals/desert_gen.tga" + name = "GFX_goal_UESR_TNO_that_was_easy_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_that_was_easy.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/desert_gen.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_that_was_easy.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -86217,8 +86149,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/desert_gen.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_that_was_easy.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -86230,14 +86162,14 @@ SpriteType = { } legacy_lazy_load = no } - + SpriteType = { - name = "GFX_fortification_gen_shine" - texturefile = "gfx/interface/goals/fortification_gen.tga" + name = "GFX_goal_UESR_TNO_moonspeakers_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_moonspeakers.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/fortification_gen.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_moonspeakers.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -86248,8 +86180,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/fortification_gen.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_moonspeakers.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -86261,14 +86193,14 @@ SpriteType = { } legacy_lazy_load = no } - + SpriteType = { - name = "GFX_globe_arrow_shine" - texturefile = "gfx/interface/goals/globe_arrow.tga" + name = "GFX_goal_UESR_TNO_dockworkers_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_dockworkers.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/globe_arrow.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_dockworkers.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -86279,8 +86211,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/globe_arrow.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_dockworkers.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -86292,14 +86224,14 @@ SpriteType = { } legacy_lazy_load = no } - + SpriteType = { - name = "GFX_infrastructure_road_shine" - texturefile = "gfx/interface/goals/infrastructure_road.tga" + name = "GFX_goal_UESR_TNO_happy_pone_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_happy_pone.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/infrastructure_road.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_happy_pone.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -86310,8 +86242,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/infrastructure_road.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_happy_pone.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -86323,14 +86255,14 @@ SpriteType = { } legacy_lazy_load = no } - + SpriteType = { - name = "GFX_marinefocus_shine" - texturefile = "gfx/interface/goals/marinefocus.tga" + name = "GFX_goal_UESR_TNO_justice_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_justice.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/marinefocus.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_justice.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = -90.0 animationlooping = no animationtime = 0.75 @@ -86341,8 +86273,8 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/marinefocus.tga" - animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_justice.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" animationrotation = 90.0 animationlooping = no animationtime = 0.75 @@ -86354,13 +86286,44 @@ SpriteType = { } legacy_lazy_load = no } - + SpriteType = { - name = "GFX_mountaineer_gen_shine" - texturefile = "gfx/interface/goals/mountaineer_gen.tga" + name = "GFX_goal_UESR_TNO_anger_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_anger.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/mountaineer_gen.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_anger.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_anger.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_dust_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_dust.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_dust.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no @@ -86372,7 +86335,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/mountaineer_gen.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_dust.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no @@ -86385,13 +86348,13 @@ SpriteType = { } legacy_lazy_load = no } - + SpriteType = { - name = "GFX_nuke_gen_shine" - texturefile = "gfx/interface/goals/nuke_gen.tga" + name = "GFX_goal_UESR_TNO_final_uni_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_final_uni.dds" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/nuke_gen.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_final_uni.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no @@ -86403,7 +86366,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/nuke_gen.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_final_uni.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no @@ -86416,13 +86379,13 @@ SpriteType = { } legacy_lazy_load = no } - - SpriteType = { - name = "GFX_para_gen_shine" - texturefile = "gfx/interface/goals/para_gen.tga" + +SpriteType = { + name = "GFX_goal_UESR_TNO_left_unity_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_left_unity.dds" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/para_gen.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_left_unity.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no @@ -86434,7 +86397,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/para_gen.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_left_unity.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no @@ -86447,13 +86410,13 @@ SpriteType = { } legacy_lazy_load = no } - + SpriteType = { - name = "GFX_specialforces_gen_shine" - texturefile = "gfx/interface/goals/specialforces_gen.tga" + name = "GFX_goal_UESR_TNO_tea_time_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_tea_time.dds" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/specialforces_gen.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_tea_time.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no @@ -86465,7 +86428,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/specialforces_gen.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_tea_time.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no @@ -86478,13 +86441,13 @@ SpriteType = { } legacy_lazy_load = no } - + SpriteType = { - name = "GFX_submarine_gen_shine" - texturefile = "gfx/interface/goals/submarine_gen.tga" + name = "GFX_goal_UESR_TNO_fim_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_fim.dds" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/submarine_gen.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_fim.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no @@ -86496,7 +86459,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/submarine_gen.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_fim.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no @@ -86509,13 +86472,44 @@ SpriteType = { } legacy_lazy_load = no } - + SpriteType = { - name = "GFX_tank_H_shine" - texturefile = "gfx/interface/goals/tank_H.tga" + name = "GFX_goal_UESR_TNO_fortis_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_fortis.tga" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/tank_H.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_fortis.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_fortis.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_shostavia_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_shostavia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_shostavia.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no @@ -86527,7 +86521,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/tank_H.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_shostavia.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no @@ -86540,13 +86534,13 @@ SpriteType = { } legacy_lazy_load = no } - + SpriteType = { - name = "GFX_tank_L_M_shine" - texturefile = "gfx/interface/goals/tank_L_M.tga" + name = "GFX_goal_UESR_TNO_generals_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_generals.dds" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/tank_L_M.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_generals.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no @@ -86558,7 +86552,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/tank_L_M.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_generals.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no @@ -86571,13 +86565,13 @@ SpriteType = { } legacy_lazy_load = no } - + SpriteType = { - name = "GFX_tank_SH_shine" - texturefile = "gfx/interface/goals/tank_SH.tga" + name = "GFX_goal_UESR_TNO_comm_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_comm.dds" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/tank_SH.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_comm.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no @@ -86589,7 +86583,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/tank_SH.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_comm.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no @@ -86602,13 +86596,13 @@ SpriteType = { } legacy_lazy_load = no } - + SpriteType = { - name = "GFX_tradegoods_shine" - texturefile = "gfx/interface/goals/tradegoods.tga" + name = "GFX_goal_UESR_TNO_no_work_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_no_work.dds" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/tradegoods.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_no_work.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no @@ -86620,7 +86614,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/tradegoods.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_no_work.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no @@ -86633,13 +86627,13 @@ SpriteType = { } legacy_lazy_load = no } - + SpriteType = { - name = "GFX_truck_gen_shine" - texturefile = "gfx/interface/goals/truck_gen.tga" + name = "GFX_goal_UESR_TNO_post_scarcity_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_post_scarcity.dds" effectFile = "gfx/FX/buttonstate.lua" animation = { - animationmaskfile = "gfx/interface/goals/truck_gen.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_post_scarcity.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = -90.0 animationlooping = no @@ -86651,7 +86645,7 @@ SpriteType = { animationtexturescale = { x = 1.0 y = 1.0 } } animation = { - animationmaskfile = "gfx/interface/goals/truck_gen.tga" + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_post_scarcity.dds" animationtexturefile = "gfx/interface/goals/shine_overlay.dds" animationrotation = 90.0 animationlooping = no @@ -86664,4 +86658,2689 @@ SpriteType = { } legacy_lazy_load = no } + + SpriteType = { + name = "GFX_goal_UESR_TNO_elements_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_elements.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_elements.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_elements.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_elections_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_elections.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_elections.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_elections.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + + SpriteType = { + name = "GFX_goal_UESR_TNO_racism_ended_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_racism_ended.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_racism_ended.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_racism_ended.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_prisons_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_prisons.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_prisons.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_prisons.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_no_factions_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_no_factions.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_no_factions.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_no_factions.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_religion_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_religion.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_religion.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_religion.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_sun_moon_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_sun_moon.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_sun_moon.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_sun_moon.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_population_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_population.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_population.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_population.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_education_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_education.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_education.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_education.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_communist_party_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_communist_party.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_communist_party.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_communist_party.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_bordiclaw_classes_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_bordiclaw_classes.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_bordiclaw_classes.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_bordiclaw_classes.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_toothbrushes_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_toothbrushes.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_toothbrushes.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_toothbrushes.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_deconstruct_markets_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_deconstruct_markets.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_deconstruct_markets.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_deconstruct_markets.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_holding_hooves_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_holding_hooves.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_holding_hooves.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_holding_hooves.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_equestria_all_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_equestria_all.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_equestria_all.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_equestria_all.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_end_history_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_end_history.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_end_history.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_end_history.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_cutie_marks_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_cutie_marks.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_cutie_marks.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_cutie_marks.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_crystal_ponies_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_crystal_ponies.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_crystal_ponies.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_crystal_ponies.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_degenerated_revolution_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_degenerated_revolution.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_degenerated_revolution.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_degenerated_revolution.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_strike_menace_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_strike_menace.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_strike_menace.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_strike_menace.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_goal_UESR_TNO_victory_shine" + texturefile = "gfx/interface/goals/goal_UESR_TNO_victory.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_victory.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/goal_UESR_TNO_victory.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.tga" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_desert_gen_shine" + texturefile = "gfx/interface/goals/desert_gen.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/desert_gen.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/desert_gen.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_fortification_gen_shine" + texturefile = "gfx/interface/goals/fortification_gen.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/fortification_gen.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/fortification_gen.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_globe_arrow_shine" + texturefile = "gfx/interface/goals/globe_arrow.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/globe_arrow.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/globe_arrow.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_infrastructure_road_shine" + texturefile = "gfx/interface/goals/infrastructure_road.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/infrastructure_road.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/infrastructure_road.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_marinefocus_shine" + texturefile = "gfx/interface/goals/marinefocus.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/marinefocus.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/marinefocus.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_mountaineer_gen_shine" + texturefile = "gfx/interface/goals/mountaineer_gen.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/mountaineer_gen.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/mountaineer_gen.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_nuke_gen_shine" + texturefile = "gfx/interface/goals/nuke_gen.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/nuke_gen.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/nuke_gen.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_para_gen_shine" + texturefile = "gfx/interface/goals/para_gen.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/para_gen.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/para_gen.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_specialforces_gen_shine" + texturefile = "gfx/interface/goals/specialforces_gen.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/specialforces_gen.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/specialforces_gen.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_submarine_gen_shine" + texturefile = "gfx/interface/goals/submarine_gen.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/submarine_gen.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/submarine_gen.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_tank_H_shine" + texturefile = "gfx/interface/goals/tank_H.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/tank_H.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/tank_H.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_tank_L_M_shine" + texturefile = "gfx/interface/goals/tank_L_M.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/tank_L_M.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/tank_L_M.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_tank_SH_shine" + texturefile = "gfx/interface/goals/tank_SH.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/tank_SH.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/tank_SH.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_tradegoods_shine" + texturefile = "gfx/interface/goals/tradegoods.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/tradegoods.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/tradegoods.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + + SpriteType = { + name = "GFX_truck_gen_shine" + texturefile = "gfx/interface/goals/truck_gen.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/truck_gen.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = -90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + animation = { + animationmaskfile = "gfx/interface/goals/truck_gen.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" + animationrotation = 90.0 + animationlooping = no + animationtime = 0.75 + animationdelay = 0 + animationblendmode = "add" + animationtype = "scrolling" + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_anti_statism_shine" + texturefile = "gfx/interface/goals/YAL/YAL_anti_statism.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_anti_statism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_anti_statism.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_carry_the_torch_shine" + texturefile = "gfx/interface/goals/YAL/YAL_carry_the_torch.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_carry_the_torch.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_carry_the_torch.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_classless_society_shine" + texturefile = "gfx/interface/goals/YAL/YAL_classless_society.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_classless_society.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_classless_society.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_cooperative_farms_and_mines_shine" + texturefile = "gfx/interface/goals/YAL/YAL_cooperative_farms_and_mines.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_cooperative_farms_and_mines.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_cooperative_farms_and_mines.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_cyrusval_university_shine" + texturefile = "gfx/interface/goals/YAL/YAL_cyrusval_university.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_cyrusval_university.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_cyrusval_university.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_disband_the_military_shine" + texturefile = "gfx/interface/goals/YAL/YAL_disband_the_military.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_disband_the_military.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_disband_the_military.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_expand_cooperative_system_shine" + texturefile = "gfx/interface/goals/YAL/YAL_expand_cooperative_system.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_expand_cooperative_system.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_expand_cooperative_system.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_from_each_according_to_ability_shine" + texturefile = "gfx/interface/goals/YAL/YAL_from_each_according_to_ability.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_from_each_according_to_ability.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_from_each_according_to_ability.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_outward_coordination_shine" + texturefile = "gfx/interface/goals/YAL/YAL_outward_coordination.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_outward_coordination.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_outward_coordination.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_rally_the_student_vanguard_shine" + texturefile = "gfx/interface/goals/YAL/YAL_rally_the_student_vanguard.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_rally_the_student_vanguard.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_rally_the_student_vanguard.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_reveal_the_illusion_of_money_shine" + texturefile = "gfx/interface/goals/YAL/YAL_reveal_the_illusion_of_money.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_reveal_the_illusion_of_money.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_reveal_the_illusion_of_money.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_seize_the_means_of_production_shine" + texturefile = "gfx/interface/goals/YAL/YAL_seize_the_means_of_production.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_seize_the_means_of_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_seize_the_means_of_production.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_the_communes_of_yale_shine" + texturefile = "gfx/interface/goals/YAL/YAL_the_communes_of_yale.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_communes_of_yale.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_communes_of_yale.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_the_faculty_shine" + texturefile = "gfx/interface/goals/YAL/YAL_the_faculty.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_faculty.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_faculty.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_the_prywhen_exchange_shine" + texturefile = "gfx/interface/goals/YAL/YAL_the_prywhen_exchange.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_prywhen_exchange.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_prywhen_exchange.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_the_stalliongrad_exchange_shine" + texturefile = "gfx/interface/goals/YAL/YAL_the_stalliongrad_exchange.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_stalliongrad_exchange.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_stalliongrad_exchange.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_to_each_according_to_need_shine" + texturefile = "gfx/interface/goals/YAL/YAL_to_each_according_to_need.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_to_each_according_to_need.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_to_each_according_to_need.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_to_the_barricades_shine" + texturefile = "gfx/interface/goals/YAL/YAL_to_the_barricades.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_to_the_barricades.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_to_the_barricades.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_voluntary_education_shine" + texturefile = "gfx/interface/goals/YAL/YAL_voluntary_education.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_voluntary_education.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_voluntary_education.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_father_of_the_revolution_shine" + texturefile = "gfx/interface/goals/YAL/YAL_father_of_the_revolution.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_father_of_the_revolution.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_father_of_the_revolution.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_the_black_council_shine" + texturefile = "gfx/interface/goals/YAL/YAL_the_black_council.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_black_council.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_black_council.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_internationalist_brigades_shine" + texturefile = "gfx/interface/goals/YAL/YAL_internationalist_brigades.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_internationalist_brigades.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_internationalist_brigades.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_the_red_claw_chamber_shine" + texturefile = "gfx/interface/goals/YAL/YAL_the_red_claw_chamber.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_red_claw_chamber.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_red_claw_chamber.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_father_anarchy_shine" + texturefile = "gfx/interface/goals/YAL/YAL_father_anarchy.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_father_anarchy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_father_anarchy.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_libraries_and_bookclubs_shine" + texturefile = "gfx/interface/goals/YAL/YAL_libraries_and_bookclubs.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_libraries_and_bookclubs.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_libraries_and_bookclubs.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_ban_organised_religion_shine" + texturefile = "gfx/interface/goals/YAL/YAL_ban_organised_religion.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_ban_organised_religion.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_ban_organised_religion.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_second_congress_shine" + texturefile = "gfx/interface/goals/YAL/YAL_second_congress.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_second_congress.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_second_congress.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_reach_north_shine" + texturefile = "gfx/interface/goals/YAL/YAL_reach_north.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_reach_north.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_reach_north.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_skynavian_dream_shine" + texturefile = "gfx/interface/goals/YAL/YAL_skynavian_dream.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_skynavian_dream.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_skynavian_dream.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_raid_republican_armouries_shine" + texturefile = "gfx/interface/goals/YAL/YAL_raid_republican_armouries.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_raid_republican_armouries.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_raid_republican_armouries.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_the_free_north_shine" + texturefile = "gfx/interface/goals/YAL/YAL_the_free_north.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_free_north.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_free_north.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_a_house_a_commune_shine" + texturefile = "gfx/interface/goals/YAL/YAL_a_house_a_commune.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_a_house_a_commune.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_a_house_a_commune.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_aid_the_commune_shine" + texturefile = "gfx/interface/goals/YAL/YAL_aid_the_commune.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_aid_the_commune.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_aid_the_commune.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_bury_the_idol_shine" + texturefile = "gfx/interface/goals/YAL/YAL_bury_the_idol.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_bury_the_idol.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_bury_the_idol.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_central_commune_coop_shine" + texturefile = "gfx/interface/goals/YAL/YAL_central_commune_coop.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_central_commune_coop.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_central_commune_coop.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_father_of_the_house_shine" + texturefile = "gfx/interface/goals/YAL/YAL_father_of_the_house.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_father_of_the_house.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_father_of_the_house.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_help_the_miserable_shine" + texturefile = "gfx/interface/goals/YAL/YAL_help_the_miserable.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_help_the_miserable.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_help_the_miserable.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_distribute_skyfall_wealth_shine" + texturefile = "gfx/interface/goals/YAL/YAL_distribute_skyfall_wealth.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_distribute_skyfall_wealth.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_distribute_skyfall_wealth.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_finalise_anarchy_in_aquileia_shine" + texturefile = "gfx/interface/goals/YAL/YAL_finalise_anarchy_in_aquileia.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_finalise_anarchy_in_aquileia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_finalise_anarchy_in_aquileia.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_birthplace_of_fascism_shine" + texturefile = "gfx/interface/goals/YAL/YAL_birthplace_of_fascism.tga" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_birthplace_of_fascism.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_birthplace_of_fascism.tga" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_rubber_plantations_shine" + texturefile = "gfx/interface/goals/YAL/YAL_rubber_plantations.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_rubber_plantations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_rubber_plantations.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_anarchy_in_the_archipelago_shine" + texturefile = "gfx/interface/goals/YAL/YAL_anarchy_in_the_archipelago.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_anarchy_in_the_archipelago.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_anarchy_in_the_archipelago.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_southern_socialists_shine" + texturefile = "gfx/interface/goals/YAL/YAL_southern_socialists.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_southern_socialists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_southern_socialists.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_to_the_furthest_reaches_shine" + texturefile = "gfx/interface/goals/YAL/YAL_to_the_furthest_reaches.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_to_the_furthest_reaches.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_to_the_furthest_reaches.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_peasants_no_longer_shine" + texturefile = "gfx/interface/goals/YAL/YAL_peasants_no_longer.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_peasants_no_longer.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_peasants_no_longer.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_the_cossack_spirit_shine" + texturefile = "gfx/interface/goals/YAL/YAL_the_cossack_spirit.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_cossack_spirit.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_cossack_spirit.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_the_free_frontier_shine" + texturefile = "gfx/interface/goals/YAL/YAL_the_free_frontier.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_free_frontier.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_free_frontier.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_the_final_act_shine" + texturefile = "gfx/interface/goals/YAL/YAL_the_final_act.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_final_act.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_the_final_act.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } + SpriteType = { + name = "GFX_YAL_black_council_trial_shine" + texturefile = "gfx/interface/goals/YAL/YAL_black_council_trial.dds" + effectFile = "gfx/FX/buttonstate.lua" + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_black_council_trial.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = -90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + + + animation = { + animationmaskfile = "gfx/interface/goals/YAL/YAL_black_council_trial.dds" + animationtexturefile = "gfx/interface/goals/shine_overlay.dds" # <- the animated file + animationrotation = 90.0 # -90 clockwise 90 counterclockwise(by default) + animationlooping = no # yes or no ;) + animationtime = 0.75 # in seconds + animationdelay = 0 # in seconds + animationblendmode = "add" #add, multiply, overlay + animationtype = "scrolling" #scrolling, rotating, pulsing + animationrotationoffset = { x = 0.0 y = 0.0 } + animationtexturescale = { x = 1.0 y = 1.0 } + } + legacy_lazy_load = no + } } diff --git a/interface/eaw_ideas.gfx b/interface/eaw_ideas.gfx index 93905f31c42..0aaaa2388d6 100644 --- a/interface/eaw_ideas.gfx +++ b/interface/eaw_ideas.gfx @@ -467,6 +467,10 @@ spriteTypes = { name = "GFX_idea_generic_religion" texturefile = "gfx/interface/ideas/generic_religion.dds" } + spriteType = { + name = "GFX_idea_NCR_mark_robertson" + texturefile = "gfx/interface/ideas/idea_generic_army_europe_5.dds" + } spriteType = { name = "GFX_idea_ncr_generic_advisor14" texturefile = "gfx/interface/ideas/ncr_generic_advisor14.dds" @@ -8575,4 +8579,52 @@ spriteTypes = { name = "GFX_idea_EQS_UESR_reintegration" textureFile = "gfx/interface/ideas/UESR/EQS_UESR_reintegration.tga" } + SpriteType = { + name = "GFX_idea_WNG_COM_5" + textureFile = "gfx/interface/ideas/WNG_COM_5.tga" + } + SpriteType = { + name = "GFX_idea_WNG_COM_camp" + textureFile = "gfx/interface/ideas/WNG_COM_camp.tga" + } + SpriteType = { + name = "GFX_idea_WNG_COM_command" + textureFile = "gfx/interface/ideas/WNG_COM_command.tga" + } + SpriteType = { + name = "GFX_idea_WNG_COM_const" + textureFile = "gfx/interface/ideas/WNG_COM_const.tga" + } + SpriteType = { + name = "GFX_idea_WNG_COM_dictator" + textureFile = "gfx/interface/ideas/WNG_COM_dictator.tga" + } + SpriteType = { + name = "GFX_idea_WNG_COM_file" + textureFile = "gfx/interface/ideas/WNG_COM_file.tga" + } + SpriteType = { + name = "GFX_idea_WNG_COM_health" + textureFile = "gfx/interface/ideas/WNG_COM_health.tga" + } + SpriteType = { + name = "GFX_idea_WNG_COM_home" + textureFile = "gfx/interface/ideas/WNG_COM_home.tga" + } + SpriteType = { + name = "GFX_idea_WNG_COM_lasagne" + textureFile = "gfx/interface/ideas/WNG_COM_lasagne.tga" + } + SpriteType = { + name = "GFX_idea_WNG_COM_school" + textureFile = "gfx/interface/ideas/WNG_COM_school.tga" + } + SpriteType = { + name = "GFX_idea_WNG_COM_union" + textureFile = "gfx/interface/ideas/WNG_COM_union.tga" + } + SpriteType = { + name = "GFX_idea_WNG_COM_army" + textureFile = "gfx/interface/ideas/WNG_COM_army.tga" + } } diff --git a/interface/eaw_portraits.gfx b/interface/eaw_portraits.gfx index 69b7de5078b..479012d68f8 100644 --- a/interface/eaw_portraits.gfx +++ b/interface/eaw_portraits.gfx @@ -1645,6 +1645,79 @@ spriteTypes = { textureFile = "gfx/interface/ideas/Advisors/BUF/BUF_angryboi2.tga" } + ### Generic Polar Bear Generals ### + spriteType = { + name = "GFX_portrait_polar_generic_land_1" + textureFile = "gfx/leaders/PLB/portrait_polar_generic_land_1.tga" + } + spriteType = { + name = "GFX_portrait_polar_generic_land_1_small" + textureFile = "gfx/interface/ideas/generic_generals_small/idea_polar_generic_land_1.tga" + } + + spriteType = { + name = "GFX_portrait_polar_generic_land_2" + textureFile = "gfx/leaders/PLB/portrait_polar_generic_land_2.tga" + } + spriteType = { + name = "GFX_portrait_polar_generic_land_2_small" + textureFile = "gfx/interface/ideas/generic_generals_small/idea_polar_generic_land_2.tga" + } + + spriteType = { + name = "GFX_portrait_polar_generic_land_3" + textureFile = "gfx/leaders/PLB/portrait_polar_generic_land_3.tga" + } + spriteType = { + name = "GFX_portrait_polar_generic_land_3_small" + textureFile = "gfx/interface/ideas/generic_generals_small/idea_polar_generic_land_3.tga" + } + + spriteType = { + name = "GFX_portrait_polar_generic_land_4" + textureFile = "gfx/leaders/PLB/portrait_polar_generic_land_4.tga" + } + spriteType = { + name = "GFX_portrait_polar_generic_land_4_small" + textureFile = "gfx/interface/ideas/generic_generals_small/idea_polar_generic_land_4.tga" + } + + spriteType = { + name = "GFX_portrait_polar_generic_land_5" + textureFile = "gfx/leaders/PLB/portrait_polar_generic_land_5.tga" + } + spriteType = { + name = "GFX_portrait_polar_generic_land_5_small" + textureFile = "gfx/interface/ideas/generic_generals_small/idea_polar_generic_land_5.tga" + } + + spriteType = { + name = "GFX_portrait_polar_generic_land_6" + textureFile = "gfx/leaders/PLB/portrait_polar_generic_land_6.tga" + } + spriteType = { + name = "GFX_portrait_polar_generic_land_6_small" + textureFile = "gfx/interface/ideas/generic_generals_small/idea_polar_generic_land_6.tga" + } + + spriteType = { + name = "GFX_portrait_polar_generic_land_7" + textureFile = "gfx/leaders/PLB/portrait_polar_generic_land_7.tga" + } + spriteType = { + name = "GFX_portrait_polar_generic_land_7_small" + textureFile = "gfx/interface/ideas/generic_generals_small/idea_polar_generic_land_7.tga" + } + + spriteType = { + name = "GFX_portrait_polar_generic_land_8" + textureFile = "gfx/leaders/PLB/portrait_polar_generic_land_8.tga" + } + spriteType = { + name = "GFX_portrait_polar_generic_land_8_small" + textureFile = "gfx/interface/ideas/generic_generals_small/idea_polar_generic_land_8.tga" + } + ### Generic Zebra Generals ### spriteType = { name = "GFX_army_zebra_1" diff --git a/interface/eaw_subuniticons.gfx b/interface/eaw_subuniticons.gfx index 9618919d46f..381a5bf71b3 100644 --- a/interface/eaw_subuniticons.gfx +++ b/interface/eaw_subuniticons.gfx @@ -18,6 +18,7 @@ spriteTypes = { spriteType = { name = "GFX_unit_magical_artillery_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_magical_artillery_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_magical_tank_detachment_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_magical_tonks_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_modern_flame_tank_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_engineer_armored_icon.dds" noOfFrames = 2 } + spriteType = { name = "GFX_unit_super_heavy_flame_tank_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_super_heavy_flamethrower_tank_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_magical_mechanized_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_magical_mechanized_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_magical_motorized_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_magical_motorized_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_attack_helicopter_company_icon_medium" textureFile = "gfx/interface/counters/divisions_large/unit_attack_heli_support_icon.dds" noOfFrames = 2 } @@ -41,6 +42,7 @@ spriteTypes = { spriteType = { name = "GFX_unit_magical_artillery_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_magical_artillery_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_magical_tank_detachment_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_magical_tonks_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_modern_flame_tank_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_engineer_armored_icon.dds" noOfFrames = 2 } + spriteType = { name = "GFX_unit_super_heavy_flame_tank_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_super_heavy_flamethrower_tank_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_magical_mechanized_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_magical_mechanized_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_magical_motorized_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_magical_motorized_icon.dds" noOfFrames = 2 } spriteType = { name = "GFX_unit_attack_helicopter_company_icon_medium_white" textureFile = "gfx/interface/counters/divisions_small/onmap_unit_attack_heli_support_icon.dds" noOfFrames = 2 } @@ -215,6 +217,12 @@ spriteTypes = { legacy_lazy_load = no noOfFrames = 2 } + spriteType = { + name = "GFX_unit_super_heavy_flame_tank_icon_small" + texturefile = "gfx/texticons/unit_super_heavy_armor_icon_small.dds" + legacy_lazy_load = no + noOfFrames = 2 + } spriteType = { name = "GFX_unit_magical_mechanized_icon_small" diff --git a/interface/eaw_tank_modules_icons.gfx b/interface/eaw_tank_modules_icons.gfx index 36994d1daf2..fd3526eca2f 100644 --- a/interface/eaw_tank_modules_icons.gfx +++ b/interface/eaw_tank_modules_icons.gfx @@ -156,5 +156,10 @@ spriteTypes = { textureFile = "gfx/interface/equipmentdesigner/tanks/modules/tank_module_super_heavy_howitzer_3.dds" legacy_lazy_load = no } + spriteType = { + name = "GFX_EMI_tank_modern_fixed_superstructure_turret" + textureFile = "gfx/interface/equipmentdesigner/tanks/modules/tank_module_modern_fixed_superstructure.dds" + legacy_lazy_load = no + } } diff --git a/interface/eaw_technologies.gfx b/interface/eaw_technologies.gfx index d050a4cf5be..83553a19f3d 100644 --- a/interface/eaw_technologies.gfx +++ b/interface/eaw_technologies.gfx @@ -1189,6 +1189,11 @@ spriteTypes = { name = "GFX_tech_infiltrators_si4_lar_medium" texturefile = "gfx/interface/technologies/social_engineering.dds" } + + SpriteType = { + name = "GFX_tech_shock_drop_cocoons_medium" + texturefile = "gfx/interface/technologies/shock_drop_cocoons.dds" + } ### Griffon ### SpriteType = { diff --git a/interface/eaw_welcome_screen.gui b/interface/eaw_welcome_screen.gui index 311a2bfbe00..362578bcc2b 100644 --- a/interface/eaw_welcome_screen.gui +++ b/interface/eaw_welcome_screen.gui @@ -49,7 +49,7 @@ guiTypes = { position = { x= -36 y = 31 } Orientation = "UPPER_RIGHT" pdx_tooltip = "EAW_WIKI_OPEN" - web_link = "https://equestria-at-war.wikia.com" + web_link = "https://equestriaatwar.miraheze.org/wiki/Equestria_at_War_Wiki" scale = 0.75 } diff --git a/interface/frontendmainview.gui b/interface/frontendmainview.gui index e5d40e7067f..8fa78de3078 100644 --- a/interface/frontendmainview.gui +++ b/interface/frontendmainview.gui @@ -401,7 +401,7 @@ guiTypes = { position = { x = 180 y = 388 } quadTextureSprite = "eaw_wiki" pdx_tooltip = "EAW_WIKI_OPEN" - web_link = "https://equestria-at-war.wikia.com" + web_link = "https://equestriaatwar.miraheze.org/wiki/Equestria_at_War_Wiki" clicksound = click_default } diff --git a/interface/ingamemenu.gui b/interface/ingamemenu.gui index 2b9d68473c2..2f104a0bdac 100644 --- a/interface/ingamemenu.gui +++ b/interface/ingamemenu.gui @@ -127,7 +127,7 @@ guiTypes = { position = { x = 180 y = 349 } quadTextureSprite = "eaw_wiki" pdx_tooltip = "EAW_WIKI_OPEN" - web_link = "https://equestria-at-war.wikia.com" + web_link = "https://equestriaatwar.miraheze.org/wiki/Equestria_at_War_Wiki" clicksound = click_default } diff --git a/interface/zzz_technologies.gfx b/interface/zzz_technologies.gfx index 0b6f4bf8506..bb2e8ca5f77 100644 --- a/interface/zzz_technologies.gfx +++ b/interface/zzz_technologies.gfx @@ -170,6 +170,11 @@ spriteTypes = { texturefile = "gfx/interface/technologies/infantry/r56_tech_GEN_mechanized_equipment_05_Kurz.dds" } + SpriteType = { + name = "GFX_mechanized_rocket_unit_medium" + texturefile = "gfx/interface/technologies/artillery/mechanized_rocket_unit.dds" + } + SpriteType = { name = "GFX_pre_gw_artillery_medium" texturefile = "gfx/interface/technologies/artillery_equipment_0.dds" @@ -9251,7 +9256,7 @@ SpriteType = { } SpriteType = { name = "GFX_FEZ_tech_support_medium" - texturefile = "gfx/interface/technologies/FEZ_support_equipment_1.tga" + texturefile = "gfx/interface/technologies/JER_support_equipment_1.tga" } SpriteType = { name = "GFX_AET_tech_support_medium" diff --git a/localisation/english/countries_griffonia_l_english.yml b/localisation/english/countries_griffonia_l_english.yml index be4a4f5ef6c..96c8dec3933 100644 --- a/localisation/english/countries_griffonia_l_english.yml +++ b/localisation/english/countries_griffonia_l_english.yml @@ -957,13 +957,13 @@ FEZ_fascism_ADJ:0 "Fezzerian" FEZ_democratic_ADJ:0 "Fezzerian" FEZ_neutrality_ADJ:0 "Fezzerian" FEZ_communism_ADJ:0 "Fezzerian" -FEZ_owns_skyfall_smugger_neutrality:0 "Fezzerian Trade Federation" +FEZ_owns_skyfall_smuggler_neutrality:0 "Fezzerian Trade Federation" FEZ_owns_skyfall_maf_fascism:0 "Fezzerian Crime Syndicate" FEZ_owns_skyfall_cop_democratic:0 "Fezzerian Police State" -FEZ_owns_skyfall_smugger_neutrality_DEF:0 "The Fezzerian Trade Federation" +FEZ_owns_skyfall_smuggler_neutrality_DEF:0 "The Fezzerian Trade Federation" FEZ_owns_skyfall_maf_fascism_DEF:0 "The Fezzerian Crime Syndicate" FEZ_owns_skyfall_cop_democratic_DEF:0 "The Fezzerian Police State" -FEZ_owns_skyfall_smugger_neutrality_ADJ:0 "Fezzerian" +FEZ_owns_skyfall_smuggler_neutrality_ADJ:0 "Fezzerian" FEZ_owns_skyfall_maf_fascism_ADJ:0 "Fezzerian" FEZ_owns_skyfall_cop_democratic_ADJ:0 "Fezzerian" diff --git a/localisation/english/countries_l_english.yml b/localisation/english/countries_l_english.yml index 1aa7dd279e3..8a4500e7291 100644 --- a/localisation/english/countries_l_english.yml +++ b/localisation/english/countries_l_english.yml @@ -563,6 +563,40 @@ GRF_SOL_fascism_ADJ:0 "Solar Nova Griffonian" GFF_SOL_fascism_ADJ:0 "Shiny Griffonian" DRG_SOL_fascism_ADJ:0 "Day Draconian" +OLE_TEM_fascism:0 "Olenian Eclipse Followers" +STL_TEM_fascism:0 "Our Extermination Camp" +CHN_TEM_fascism:0 "Changelings of Sun and Moon" +STG_TEM_fascism:0 "Anti-Communist Purification Order" +YAK_TEM_fascism:0 "Blessed Order of Yaks" +JAK_TEM_fascism:0 "Blessed Order of Jaks" +PLB_TEM_fascism:0 "Polar Eclipse" +PNG_TEM_fascism:0 "Penguin Eclipse" +GRF_TEM_fascism:0 "Astral Nova Griffonia" +GFF_TEM_fascism:0 "Anti-Communist Northern Headquarters" +DRG_TEM_fascism:0 "Dragons of the Sun and Moon" +OLE_TEM_fascism_DEF:0 "The Olenian Eclipse Followers" +STL_TEM_fascism_DEF:0 "Our Extermination Camp" +CHN_TEM_fascism_DEF:0 "The Changelings of Sun and Moon" +STG_TEM_fascism_DEF:0 "The Anti-Communist Purification Order" +YAK_TEM_fascism_DEF:0 "The Blessed Order of Yaks" +JAK_TEM_fascism_DEF:0 "The Blessed Order of Jaks" +PLB_TEM_fascism_DEF:0 "The Polar Eclipse" +PNG_TEM_fascism_DEF:0 "The Penguin Eclipse" +GRF_TEM_fascism_DEF:0 "Astral Nova Griffonia" +GFF_TEM_fascism_DEF:0 "The Anti-Communist Northern Headquarters" +DRG_TEM_fascism_DEF:0 "The Dragons of the Sun and Moon" +OLE_TEM_fascism_ADJ:0 "Olenian" +STL_TEM_fascism_ADJ:0 "Our Extermination Camp" +CHN_TEM_fascism_ADJ:0 "Sun-Moon Changeling" +STG_TEM_fascism_ADJ:0 "Anti-Communist" +YAK_TEM_fascism_ADJ:0 "Yak" +JAK_TEM_fascism_ADJ:0 "Jak" +PLB_TEM_fascism_ADJ:0 "Polar" +PNG_TEM_fascism_ADJ:0 "Penguin" +GRF_TEM_fascism_ADJ:0 "Nova Griffonian" +GFF_TEM_fascism_ADJ:0 "Anti-Communist" +DRG_TEM_fascism_ADJ:0 "Sun-Moon Draconian" + CEP_neutrality:0 "New Canterlot Republic" CEP_fascism:0 "Canterlot Commissariat" CEP_communism:0 "United Communes of Canterlot" diff --git a/localisation/english/country_AET_l_english.yml b/localisation/english/country_AET_l_english.yml index 45eeee71884..1295d71512c 100644 --- a/localisation/english/country_AET_l_english.yml +++ b/localisation/english/country_AET_l_english.yml @@ -518,6 +518,9 @@ AET_maar_sacrifice:0 "Recent Maarite Sacrifice" ###Traits### archon_maar:0 "Archon of Maar" archon_maar_desc:0 "The griffon God of murder, cruelty and evil speaks through this individual." +archon_maar_lar:0 "Archon of Maar" +archon_maar_lar_desc:0 "The griffon God of murder, cruelty and evil speaks through this individual." + ### Decisions ### AET_maarite_sacrifice_category:0 "Maarite Favour" diff --git a/localisation/english/country_ANG_l_english.yml b/localisation/english/country_ANG_l_english.yml index 24990a3a580..6a666062183 100644 --- a/localisation/english/country_ANG_l_english.yml +++ b/localisation/english/country_ANG_l_english.yml @@ -27,6 +27,8 @@ ANG_republican_sentiments_idea:0 "Republicanism on the Rise" ANG_republican_sentiments_idea_desc:0 "The dire situation in which we find ourselves has the side effect of empowering fringe ideologies. Radical voices are raising echoes not heard since the failed revolution." ANG_reinforced_police_force:0 "Nationales Polizeikomitee" ANG_reinforced_police_force_desc:0 "Our police force has been reinforced and reorganised into a more cohesive, centrally directed organisation. This reformed force is far more capable of carrying out law enforcement and policing duties across the nation." +ANG_reinforced_police_force_lar:0 "Nationales Polizeikomitee" +ANG_reinforced_police_force_lar_desc:0 "Our police force has been reinforced and reorganised into a more cohesive, centrally directed organisation. This reformed force is far more capable of carrying out law enforcement and policing duties across the nation." ANG_free_press_idea:0 "Free Press" ANG_free_press_idea_desc:0 "Everygriff has the right to freedom of opinion and expression, as well as the right to spread information and ideas through media, so long as these ideas do not advocate toppling the government." ANG_welfare:0 "Sozialgesetzbuch" @@ -68,29 +70,58 @@ ANG_urbanisation_idea_desc:0 "It is a simple fact that griffons are more product ANG_industrious_nation:0 "An Industrious Nation" ANG_industrious_nation_desc:0 "Never content to sit idle, our people are driven by an intense desire to better themselves and their country. Through dedication, innovation, and above all, hard work, they strive to create a more prosperous future." ANG_resistance:0 "The Republican Resistance" -ANG_resistance_desc:0 "The Republicans of Angriver have seen all they fought for ripped away after their moment of triumph, and are refusing to accept this lying down. Memories of the Republic are fresh in their minds, and stamping it out will be no easy task." +ANG_resistance_desc:0 "The Republicans of Angriver and their anarchist allies have seen all they fought for ripped away after their moment of triumph, and are refusing to accept this lying down. Memories of the Republic are fresh in their minds, and stamping them out will be no easy task." +ANG_resistance_2:0 "The Republican Resistance" +ANG_resistance_2_desc:0 "The Republicans of Angriver and their anarchist allies have seen all they fought for ripped away after their moment of triumph, and are refusing to accept this lying down. Memories of the Republic are fresh in their minds, and stamping them out will be no easy task." +ANG_resistance_3:0 "The Republican Resistance" +ANG_resistance_3_desc:0 "The Republicans of Angriver have seen all they fought for ripped away after their moment of triumph, and are refusing to accept this lying down. Memories of the Republic are fresh in their minds, and stamping them out will be no easy task." +ANG_resistance_3_2:0 "The Anarchist Resistance" +ANG_resistance_3_2_desc:0 "The Anarchists of Angriver have seen all they fought for ripped away after their moment of triumph, and are refusing to accept this lying down. Dreams of an anarchist "utopia" are in their minds, and stamping them out will be no easy task." ANG_secret_council:0 "The Camarilla" ANG_secret_council_desc:0 "A secret council claw picked by Eichberg, these nobles are some of the most wealthiest and influential in Angriver. Their machinations behind the scenes ensure the Black Claw's takeover proceeds up to plan." -ANG_secret_council_1:0 "The Camarilla" -ANG_secret_council_1_desc:0 "A secret council claw picked by Eichberg, these nobles are some of the most wealthiest and influential in Angriver. Their machinations behind the scenes ensure the Black Claw's takeover proceeds up to plan." +ANG_secret_council_1:0 "Restoratio Privilegia" +ANG_secret_council_1_desc:0 "The nobility of Angriver have regained their old privileges. These include, but are not limited to: Freedom from taxation, exclusive rights to government offices, protection from confiscation of property by the state, monopoly on purchase of property outside cities and towns and immunity from judicial prosecution." +ANG_aristocratic_officers:0 "Aristocratic Officer Corps" +ANG_aristocratic_officers_desc:0 "Othmar Stoiber reform which allowed any capable griffons to be promoted to officers has been repealed. Instead, these positions are now exclusive to the aristocracy. Nevertheless, Stoiber's legacy remains in requirements for talent, making the officer corps at least somewhat meritocratic." +ANG_spy_agency_idea_lr:0 "The Long Reach Of The Claw" +ANG_spy_agency_idea_lr_desc:0 "The Black Claw has extended its influence beyond the borders of Angriver, seeking contacts among the griffon nobles of other countries, especially those who have lost their wealth and power to rabble-rousers and traitors. These contacts can be very useful for subterfuge." +ANG_spy_agency_idea_no_lr:0 "The Long Reach Of The Claw" +ANG_spy_agency_idea_no_lr_desc:0 "The Black Claw has extended its influence beyond the borders of Angriver, seeking contacts among the griffon nobles of other countries, especially those who have lost their wealth and power to rabble-rousers and traitors. These contacts can be very useful for subterfuge." +ANG_restoratio_imperii_idea:0 "Restoratio Imperii" +ANG_restoratio_imperii_idea_desc:0 "The time has come for the Holy Griffonian Empire to punish those who betrayed it and reclaim all that rightfully belongs to it. For Faith, Emperor and Fatherland!" ANG_crushed_spirit_idea:0 "Absolute Power" ANG_crushed_spirit_idea_desc:0 "Although dissidents could never be completely removed from Angriver, any hopes of unseating the Black Claw from power has been crushed. The weary citizens can only look down and obey, lest they invite retribution upon themselves and their families..." ANG_rangers_purged:0 "Unsafe Passage" ANG_rangers_purged_desc:0 "The decimation of the Waldläufer has resulted in a loss of experience and veteran leadership affecting all our armed forces. The Scheißwald is once again untamed, and it will take time to rebuild our knowledge to the point where we can patrol it regularly again." ANG_claw_guard_idea:0 "Schwarze Garde" ANG_claw_guard_idea_desc:0 "The Black Guard is the paramilitary wing of the Black Claw. Functioning as a sort of volunteer militia, its members are utterly devoted to their cause and view their violence as sacred. While many find this religious bent disturbing, it makes them incredibly fierce in combat as they fight with no fear of death." -ANG_gas_weapons_idea:0 "Chlorgas Shells" -ANG_gas_weapons_idea_desc:0 "Artillery shells are being made to spread a deadly gas upon their explosion. Although this weapon is not always reliable, it is certainly most effective and devastating." +ANG_gas_weapons_idea:0 "Bio-Agent Shells" +ANG_gas_weapons_idea_desc:0 "Artillery shells are being made to spread a deadly disease upon their explosion. Although this weapon is not always reliable, it is certainly most effective and devastating." ANG_feudalism_idea:0 "Neo-Feudalism" -ANG_feudalism_idea_desc:0 "Although the serfdom has never been completely abolished in Angriver, due to the lagging industrialisation, the peasants were hopeful reforms would commence soon. Unfortunately for them, the Black Claw has completely reinstated the obsolete system, and now the serfs are being worked to the bone, stripped of almost every right." +ANG_feudalism_idea_desc:0 "The peasants have forgotten who rightfully owns the land they work on. The Black Claw must remind them of their numerous feudal duties which they owe to their superiors. They should be grateful we left them their lives and homes." +ANG_feudal_serfdom_idea:0 "Neo-Feudalism" +ANG_feudal_serfdom_idea_desc:0 "Although the serfdom has never been completely abolished in Angriver, due to the lagging industrialisation, the peasants were hopeful reforms would commence soon. Unfortunately for them, the Black Claw has completely reinstated the obsolete system, and now the serfs are being worked to the bone, stripped of almost every right." +ANG_feudal_knights_idea:0 "Neo-Feudalism" +ANG_feudal_knights_idea_desc:0 "The society of the Holy Griffonian Empire resembles that of ancient Griffonia. At the top of the hierarchy stands the imposing figure of an autocratic monarch, while loyal and powerful priests and warrior aristocrats are below him, dominating a vast writhing mass of filthy, worthless serfs." +ANG_fake_grover:0 "Grover VI of Griffonstone" +ANG_fake_grover_desc:0 "Somehow Grover VI returned. It was clearly a divine miracle that saved him from the wicked claws of the so-called Lord Protector! Only a godly intervention can explain this. It is a sign that the gods are with the Black Claw, and that their regency truly is righteous and pious!" +ANG_national_fervour_idea:0 "The National Spirit" +ANG_national_fervour_idea_desc:0 "It is unwise to forget your roots. Pure Herzlander blood flows in the veins of the nobility, and this blood urges them to obey the Emperor and the Gods. The serfs, too, can see how foreign corrupt ideals have not tainted their rightful masters." +ANG_religious_fervour_idea:0 "Religious Orthodoxy" +ANG_religious_fervour_idea_desc:0 "Suffer no heretic to live." ANG_questioned_aurhotiy:0 "Questionable Authority" ANG_questioned_aurhotiy_desc:0 "Despite his successful pacification of the bandit forces that once plagued Angriver, many wealthy and influential griffons are uneasy about the aggressive moves the Baron has made to consolidate his power. We believe the Black Claw is the main source behind this apprehension." ANG_cults_government:0 "The Black Claw" ANG_cults_government_desc:0 "The Black Claw is a shadowy organization dedicated to the idea that Griffonian society should be strictly ordered in a style similar to the feudal structure of old. With absolutely no qualms about using brutal violence to achieve their aims, they strike fear into the heart of anygriff who hears their name. Now that we realise our goals are compatible, they will make formidable allies for us." ANG_control_information_idea:0 "Blurring the Lines" ANG_control_information_idea_desc:0 "Our informants hide in every town in Angriver. They act as our eyes and ears on the ground, keeping us one step ahead of any traitorous Republicans and allowing us to squelch their plots before they even go into motion." +ANG_control_information_idea_lar:0 "Blurring the Lines" +ANG_control_information_idea_lar_desc:0 "Our informants hide in every town in Angriver. They act as our eyes and ears on the ground, keeping us one step ahead of any traitorous Republicans and allowing us to squelch their plots before they even go into motion." ANG_loyatly_squads:0 "Loyalitätsoffiziere" ANG_loyatly_squads_desc:0 "Loyalitätsoffiziere Corps are attached to army units and responsible for making sure morale among the soldiers stays high. Beyond monitoring loyalty in the military, they also utilise an extensive network of informants to gather intelligence about potential domestic disturbances." +ANG_loyatly_squads_lar:0 "Loyalitätsoffiziere" +ANG_loyatly_squads_lar_desc:0 "Loyalitätsoffiziere Corps are attached to army units and responsible for making sure morale among the soldiers stays high. Beyond monitoring loyalty in the military, they also utilise an extensive network of informants to gather intelligence about potential domestic disturbances." + ANG_war_chest_idea:0 "The War Chest" ANG_war_chest_idea_desc:0 "Our dire situation necessitates that we levy a special tax aimed at the wealthiest griffons in the country, as well as encouraging frugality among the general population. The resulting funds are invested in improving our industrial capabilities." ANG_bleed_for_me_idea:0 "Strafbataillone" @@ -125,6 +156,8 @@ ANG_anti_clericism:0 "Ehrhardt Law" ANG_anti_clericism_desc:0 "The Ehrhardt Law enforces restrictions against religious institutions as part of a violent separation of temple and state. Taxes are now levied against temples and large amounts of temple property have been seized by the government." ANG_safety_committee:0 "AfSS" ANG_safety_committee_desc:0 "The Ausschuss für Staatssicherheit is an intelligence agency tasked with maintaining the security of Herzland. With broad authority and actions not subject to judicial appeal, they monitor communications and ruthlessly quell any seditious activity." +ANG_safety_committee_lar:0 "AfSS" +ANG_safety_committee_lar_desc:0 "The Ausschuss für Staatssicherheit is an intelligence agency tasked with maintaining the security of Herzland. With broad authority and actions not subject to judicial appeal, they monitor communications and ruthlessly quell any seditious activity." ANG_internationalism_idea:0 "Internationalism" ANG_internationalism_idea_desc:0 "Nationalist ideology is nothing more than a propaganda tool of the privileged classes. We are all part of a single worldwide class struggle, and as such we must stand in solidarity with oppressed peoples wherever they may be and aid in their liberation." ANG_erhardt_doctrine:0 "The Ehrhardt Doctrine" @@ -149,6 +182,8 @@ ANG_claw_guard_2_idea:0 "Schwarzestaffel" ANG_claw_guard_2_idea_desc:0 "The Schwarzestaffel (SS) is a paramilitary organization devoted to the Black Claw, and is the preeminent security organization in Herzland. The SS favours brutality and terror as the preferred solution to military and political obstacles, and demands total loyalty and obedience from its members, under penalty of death. Its two main branches are the Allgemeine SS (General SS) and Waffen-SS (Armed SS)." ANG_intelligence_service_idea:0 "Sicherheitsdienst" ANG_intelligence_service_idea_desc:0 "The Sicherheitsdienst (SD) is an intelligence agency of the Black Claw. Its mandate is to identify and neutralize potential enemies of Black Claw leadership, whether foreign or domestic. Its network of agents and informants across Herzland strive to keep every individual under continuous supervision." +ANG_intelligence_service_idea_lar:0 "Sicherheitsdienst" +ANG_intelligence_service_idea_lar_desc:0 "The Sicherheitsdienst (SD) is an intelligence agency of the Black Claw. Its mandate is to identify and neutralize potential enemies of Black Claw leadership, whether foreign or domestic. Its network of agents and informants across Herzland strive to keep every individual under continuous supervision." ANG_secret_nation:0 "Schattenzustand" ANG_secret_nation_desc:0 "In our Herzland, nogriff enters and nogriff leaves. Reaching perfection will only be possible if we look inward and isolate ourselves from dangerous alien ideas." ANG_herzland_system:0 "The Herzland System" @@ -163,6 +198,8 @@ ANG_without_democracy_idea:0 "Liberty Without Democracy" ANG_without_democracy_idea_desc:0 "Although Democracy is one of the Three Principles, the people know that we are in the midst of a fight for our very existence. We will need stability for the foreseeable future to fend off these threats." ANG_republican_secret_police:0 "Ministerium für Öffentliche Sicherheit" ANG_republican_secret_police_desc:0 "The MfÖS is an intelligence agency tasked with protecting the political fabric of the Republic. With broad authority and actions not subject to judicial appeal, they ruthlessly suppress any opposition to the government." +ANG_republican_secret_police_lar:0 "Ministerium für Öffentliche Sicherheit" +ANG_republican_secret_police_lar_desc:0 "The MfÖS is an intelligence agency tasked with protecting the political fabric of the Republic. With broad authority and actions not subject to judicial appeal, they ruthlessly suppress any opposition to the government." ANG_nationalism_idea:0 "For the Republic!" ANG_nationalism_idea_desc:0 "Our cause is a just one. We fight to spread freedom across the land and liberate all griffons who live in tyranny!" ANG_new_republican_army:0 "The Republican Army" @@ -173,6 +210,8 @@ ANG_local_cultures_idea:0 "Erhaltungsgesetz" ANG_local_cultures_idea_desc:0 "The Erhaltungsgesetz or "Conservation Law" is aimed at preserving the culture and heritage of groups throughout Griffonia. Native languages are an irreplaceable part of such heritage, and are highly threatened in certain places." ANG_republican_secret_police_enemy:0 "Ministerium für Öffentliche Sicherheit" ANG_republican_secret_police_enemy_desc:0 "The MfÖS is a moral abomination. Operating without civil restraints, they spread terror and suppress the free thought of all citizens. We will have to dismantle the agency at our earliest opportunity." +ANG_republican_secret_police_enemy_lar:0 "Ministerium für Öffentliche Sicherheit" +ANG_republican_secret_police_enemy_lar_desc:0 "The MfÖS is a moral abomination. Operating without civil restraints, they spread terror and suppress the free thought of all citizens. We will have to dismantle the agency at our earliest opportunity." ANG_peacekeeping:0 "Peacekeeping Forces" ANG_peacekeeping_desc:0 "Our days of warmongering are over. The purpose of our army is to defend the people and ensure the conditions for lasting peace." ANG_liberty_idea:0 "True Liberty" @@ -189,6 +228,8 @@ ANG_imperial_guard:0 "Imperial Guard" ANG_imperial_guard_desc:0 "The highly prestigious Imperial Guard is comprised of the most elite soldiers of the Imperial Army. Under the direct command of Emperor Leer, they serve as his personal bodyguard and tactical reserve force. Members of the Guard receive better pay, rations, quarters, and equipment than regular soldiers." ANG_imperial_commissariat:0 "Imperial Commissariat" ANG_imperial_commissariat_desc:0 "The Imperial Commissariat is tasked with ensuring the loyalty of the populace and the military. By keeping an eye on the morale of the general public and dealing harshly with any rabble rousers, they keep the Empire safe from internal threats." +ANG_imperial_commissariat_lar:0 "Imperial Commissariat" +ANG_imperial_commissariat_lar_desc:0 "The Imperial Commissariat is tasked with ensuring the loyalty of the populace and the military. By keeping an eye on the morale of the general public and dealing harshly with any rabble rousers, they keep the Empire safe from internal threats." ANG_pental_battalion_idea:0 "Strafbataillone" ANG_pental_battalion_idea_desc:0 "Strafbataillone (Criminal Battalions) are units composed of prisoners who have been forced into military service. These units are poorly equipped and often used to conduct dangerous operations and suicide missions. They also serve as a source of manual labour in front-line locations." ANG_enforced_languages:0 "Gesetz zur Kulturellen Einheit" @@ -206,7 +247,7 @@ ANG_massive_firepower_desc:0 "With the Angriverian Army finally formalized, it i ANG_angriver_rangers:0 "Angriverian Rangers" ANG_angriver_rangers_desc:0 "The Angriverian Rangers have existed for over a century, with their mission being to patrol the Scheißwald forest and protect the citizens of Angriver from the monsters and other horrors that lie within. Recently, it's been proposed that we should include the rangers within our military structure in order to use their elite skills against hostile invaders." ANG_our_traditions:0 "Ranger Training" -ANG_our_traditions_desc:0 "The Angriverian Rangers have a reputation for being highly capable huntsbirds with an reputation for reliably tracking their pray. With their inclusion into our military structure, it's been proposed that they share their skills with our traditional army in order to better train our reconnaissance units in the art of tracking and stalking enemy formations." +ANG_our_traditions_desc:0 "The Angriverian Rangers have a reputation for being highly capable huntsgriffs with an reputation for reliably tracking their prey. With their inclusion into our military structure, it's been proposed that they share their skills with our traditional army in order to better train our reconnaissance units in the art of tracking and stalking enemy formations." ANG_modern_infantry:0 "A New Rifle" ANG_modern_infantry_desc:0 "While the Hinterladerbuecshe rifle has served our armed forces well for the last few decades, its age is beginning to show as it is outclassed by newer designs. As such, it's about time that we turn to our nation's leading armament firms in an effort to design a new standard issue rifle." ANG_filled_arsenals:0 "Griffing Arsenal" @@ -515,47 +556,47 @@ ANG_more_industrial_projects:0 "More Industrial Projects" ANG_more_industrial_projects_desc:0 "With Angriver quickly becoming a hotspot for industrial development and offers from companies and industrialists seeking to establish themselves within the nation are arriving almost daily. Accepting the most profitable ones cannot possibly hurt." ANG_heartless_creatures:0 "The Claw Strikes" -ANG_heartless_creatures_desc:0 "The illiterate peasants have been duped by our ruse, and now it is too late for them to do anything. The Black Claw has finally come out of hiding, free to reshape Angriver in its vision." -ANG_the_claw_ascended:0 "Tighten the Grip" -ANG_the_claw_ascended_desc:0 "The recent turbulent events in Angriver have left the country quite destabilised. We must act swiftly to secure the reins of power and prevent anygriff from foiling our plans." -ANG_modernisation_plan:0 "Forceful Modernisation" -ANG_modernisation_plan_desc:0 "Angriver will be a modern industrial country, whether the peasants like it or not! There is plenty of unused land fit for construction of factories, and the Scheißwald must be tamed." -ANG_all_to_the_nobility:0 "Empower the Camarilla" -ANG_all_to_the_nobility_desc:0 "The secret council has performed their duties to the letter, and they shall be rewarded with increased privileges and power. This will ensure our grip on Angriver remains unbroken." -ANG_crushed_spirits:0 "Crush Their Spirit" -ANG_crushed_spirits_desc:0 "The dissidents have been crushed and our rule is absolute. Let all know the price for crossing their betters. If you have committed no crime, you have nothing to fear. Otherwise, harsh punishment will ensue until obedience is restored." -ANG_secure_our_power:0 "Secure Our Power" -ANG_secure_our_power_desc:0 "There are many who still resist the rule of the Black Claw. Fortunately, there is an effective remedy for these heinous upstarts: bullets. We will not cease until every den of traitors, real or suspected is rooted out!" -ANG_make_examples:0 "A Clear Example" -ANG_make_examples_desc:0 "Our methods of suppression are not as effective as we'd like. Clearly, this calls for more drastic measures - public executions at town squares, forced servitude and exiles - anything and everything to reinforce the fact that the iron claw of authority is immutable." -ANG_kill_the_rangers:0 "Butcher the Waldläufer" -ANG_kill_the_rangers_desc:0 "The Rangers are some of our most dangerous opponents. While their role in Angriver is clearly important for the functioning of the state, this does not give them licence to act against our interests or to even consider doing so. Their numbers must be culled until the remainder become obedient." -ANG_crush_the_resistance:0 "Destroy the Resistance" -ANG_crush_the_resistance_desc:0 "The worst group of resisting griffons in Angriver are the ones who have espoused the values of republicanism and democracy. They claim to bring change and progress to the people, but in actuality they are nothing more than lying rabble-rousers who would destroy our carefully crafted order. They must be eradicated." -ANG_the_secret_council:0 "The Camarilla" -ANG_the_secret_council_desc:0 "Eichberg's most trusted peers shall form her unofficial cabinet. With their many connections and skills, we should have a much smoother time running the nation. Not to mention, nobles are good at pulling some strings..." -ANG_the_claw_guard:0 "Create the Schwarze Garde" -ANG_the_claw_guard_desc:0 "What is a nation without an obedient armed force to enforce its will? The Black Guard shall be the official extension of the Claw, accepting all who respect their position in life. This is an another step in our layered plan to ensure complete control of Angriver." -ANG_gas_weapons:0 "Dirty Tactics" -ANG_gas_weapons_desc:0 "Fighting fair is only opening yourself for an inevitable counterattack. No, if we wish to secure our victory on the battlefield, we must use every method at our disposal. Notes from the late Baron's study suggest that a deadly, colourless gas would be particularly effective... At the cost of others' approval. But their opinion is irrelevant." -ANG_hire_mercs:0 "Hire the Talon Mercenaries Company" -ANG_hire_mercs_desc:0 "Our forces could use a temporary bolster until we can secure sufficient numbers. We shall hire mercenaries from a particularly infamous company, noted for their brutal actions and complete disregard for the lives of civilians. Their assistance in subjugating the peasants will be well worth their price." +ANG_heartless_creatures_desc:0 "The upstart peasants have been duped by our ruse, and now it is too late for them to do anything. The apparatus of state is firmly in the claws of Hera Eichberg, who has proclaimed herself the Regent of Angriver. The Black Claw has finally come out of hiding, free to reshape Angriver in its grand vision." +ANG_the_claw_ascended:0 "Purify The Officer Corps" +ANG_the_claw_ascended_desc:0 "The foolish peasant-lover Othmar Stoiber was allowed to promote griffons of low birth into prestigious military ranks, allowing them to encroach on territory that had traditionally belonged to the nobility. This mistake will be undone. From now on, only pure-blooded disciplinarian aristocrats, loyal to the Black Claw, shall lead the soldiers!" +ANG_modernisation_plan:0 "Create the Schwarze Garde" +ANG_modernisation_plan_desc:0 "With the regular army under the control of loyal nobles, the next step of our layered plan can be taken. The Black Guard shall be the official extension of the Claw, consisting of elite knights who have sworn fealty to the Regent. They shall enforce her will with iron, fire and blood, exterminating those who defy the divine commands of the Black Claw." +ANG_all_to_the_nobility:0 "Feudal Levies" +ANG_all_to_the_nobility_desc:0 "It is the obligation of every griffon capable of fighting to serve the crown in times of need. And now there is a great need, as Griffonia must be saved from decadence and corruption. All must answer the call; military service can only be avoided by paying a hefty tax. This way the crown either gains bodies or coins, both of which are valuable." +ANG_crushed_spirits:0 "Contact Imperial Nobles" +ANG_crushed_spirits_desc:0 "There are some nobles in the Imperial Army who are not pleased with the actions taken by the false Imperial Regent. The Black Claw can provide a superior alternative for them, a Regent who guarantees their rights and is ready to fight for them. So why should they continue to serve [GRI.GetLeader] if they can instead kneel before us?" +ANG_secure_our_power:0 "Scouring Of The Scheißwald" +ANG_secure_our_power_desc:0 "There are many who still resist the rule of the Black Claw. Fortunately, there is an effective remedy for these heinous upstarts: bullets. We will not cease until every den of traitors, real or suspected is rooted out! The Waldläufer shall go into the forests and hunt down their prey, the despicable rebels." +ANG_make_examples:0 "Butcher The Anarcho-Maarites" +ANG_make_examples_desc:0 "Every griffon knows Willie Scherler is a zealous Maarite who sacrifices baby griffons on altars to his evil deity. It is our moral duty to hunt down him and his wicked followers! They can hide, they can run, but it will only delay the inevitable. Eventually, we will find them, and we will slaughter them." +ANG_kill_the_rangers:0 "Purification Of The Burghers" +ANG_kill_the_rangers_desc:0 "The urbanites were always our sworn enemies. They are the architects of commercialization, liberalism, democracy and cultural exchange. It is no surprise that the Republicans come almost exclusively from their ranks. And the Republicans are the antithesis of the Black Claw. The two cannot co-exist: One must exterminate the other." +ANG_crush_the_resistance:0 "Blessing Of The Prelate" +ANG_crush_the_resistance_desc:0 "With the resistance eradicated, peace has been restored to Angriver. The Prelate of Boreas, who for so long was sidelined by the godless Baron, is grateful to us. After all, the rebels opposed Boreas' divine societal order. With the Prelate on our side, more and more griffons will support our just and noble cause." +ANG_the_secret_council:0 "Meet With The Baron" +ANG_the_secret_council_desc:0 "The former Baron of Angriver, Leer, was imprisoned by the republican rabble. They planned to execute him, but the Black Claw's swift takeover saved the Baron's life. He still languishes in prison, but perhaps it is time for Regent Hera to grant him final freedom." +ANG_the_claw_guard:0 "The Camarilla" +ANG_the_claw_guard_desc:0 "Eichberg's most trusted peers shall form her unofficial cabinet. With their many connections and skills, we should have a much smoother time running the nation. Being devout members of the Black Claw, they are proficient at pulling the strings and convincing others to willingly do their bidding." +ANG_gas_weapons:0 "The Long Reach Of The Claw" +ANG_gas_weapons_desc:0 "The influence of the Black Claw has scarcely extended beyond Angriver, as secrecy had to be maintained at all costs. But now that the curtain has been torn down, it is time to look beyond this backwater province. The enemies of the Regent will not be out of reach for much longer. They will soon learn that they can run but they cannot hide." +ANG_hire_mercs:0 "Restoration Of Privileges" +ANG_hire_mercs_desc:0 "It is no secret that Baron Leer expanded his own power at the expense of the traditional nobility, who had been greatly weakened by the revolution of 978. Many special rights that ancient Angriverian families had held for ages were swiftly erased from law books. Now, they shall be restored, and the families will forever be grateful to the Black Claw." ANG_restore_feudalism:0 "The Return of Feudalism" -ANG_restore_feudalism_desc:0 "The peasants have forgotten who owns the land they work on. We must remind them of the fact that it is their betters' given right to set a production quota, or conscript them by necessity in their personal forces. They should be grateful we left them their lives and homes." -ANG_work_the_land:0 "Work the Land" -ANG_work_the_land_desc:0 "The lazy serfs are doing nothing! If every plot of arable land was being worked on, we would never have an issue with food shortages. Indeed, the peons must be forced into a strict working regiment until the situation drastically improves." -ANG_fill_the_mills:0 "Fill the Mills" -ANG_fill_the_mills_desc:0 "The council of nobles have expressed dismay at the current steel production numbers. It might be adequate now, but in the near future it will not be sufficient for our expansion plans. The solution lies within appropriating land from the serfs to construct more steel mills." -ANG_into_the_factories:0 "Into the Factories" -ANG_into_the_factories_desc:0 "Our state of the art factories are a marvel of industrial progress - but we do not have enough workers to fill every position! Apparently, lack of willing griffons is attributed towards miserly paychecks and poor safety codes. This is completely unacceptable, the hirelings should be grateful we are offering them work in the first place! We require full industrial output by any means necessary." -ANG_skull_roads:0 "Cut Our Path" -ANG_skull_roads_desc:0 "The roads and highways of Angriver have remained bare for many decades now, and this simply cannot continue. Press-gang as many serfs into service as needed so that they can construct adequate infrastructure. Anygriff who complains is to be shot for disobeying his superiors." -ANG_ruthless_industry:0 "Heartless Industrialism" -ANG_ruthless_industry_desc:0 "The bloody business of war requires many firearms. Our current production is simply not enough to fulfill our demands, and this means an another wave of industrialisation is in order. Expropriate the menial labourers who are underperforming in their duties so we can set aside the land for construction of new military workshops." -ANG_testing_the_limits:0 "Limitless Potential" -ANG_testing_the_limits_desc:0 "Once ethics and morality are removed from science, progress becomes that much apparent and noticeable. There are plenty of "willing" volunteers to forward the cause of science, and nothing shall stop us in becoming the most advanced nation in Herzland." -ANG_the_perfect_state:0 "Our Destiny" -ANG_the_perfect_state_desc:0 "Angriver has been reshaped in the Black Claw's ideal. The lazy slaves toil for the betterment of their noble masters, and anygriff who would obstruct our cause has been removed. Now, Hera Eichberg wishes to spread the proper rule of nobles across the entire Herzland region..." +ANG_restore_feudalism_desc:0 "Across the continent, there has been a steady process to abolish feudalism entirely. This was called "evolution" or "development" or "modernity". In truth, this is insidious Equestrian influence that erodes ancient griffon traditions. In a truly harmonious society, everygriff knows their place in the hierarchy, and the wealthy dominate the poor." +ANG_work_the_land:0 "Impose Serfdom" +ANG_work_the_land_desc:0 "Slavery is a barbaric, heinous practice. For this purpose, our ancestors created serfdom, a more civilized form of servitude. Peasants can repay their debts by providing unpaid labour and becoming tied to the land they work on, turning into an extension of their liege's property. If they work hard enough, they might just be able to earn back their freedoms..." +ANG_fill_the_mills:0 "Redemption Through Labour" +ANG_fill_the_mills_desc:0 "After the coup, many griffons who once opposed the Black Claw now languish behind bars. Rather than simply getting rid of them, we could put their bodies into good use. The mines are dangerous, and always in need of more workers. These prisoners will be given a chance to redeem themselves through hard work, or die trying." +ANG_into_the_factories:0 "Industrial Servitude" +ANG_into_the_factories_desc:0 "Industrialisation is a process that cannot be reverted. There is no going back to ruralism. Instead, the aristocracy must learn and adapt to the new modes of production. Enterprises and businesses will be seized by them, and their workers will become urban serfs, property of the companies. And just like serfs, they will work or they will die." +ANG_skull_roads:0 "Enforced Corvée" +ANG_skull_roads_desc:0 "Every able-bodied commoner in Angriver is, according to ancient law, obliged to provide physical labour for public works projects. This labour is vital to maintain and improve roads and bridges, especially as the Scheißwald constantly tries to encroach upon them. The work will be hard and those who refuse to do it will be punished most severely." +ANG_ruthless_industry:0 "Aristocratic Education" +ANG_ruthless_industry_desc:0 "While a noble has always been more educated than a peasant, the rise of burghers introduced a whole new class that rivaled or even surpassed the skills and knowledge of the nobility. This cannot be tolerated as aristocrats must always be superior to any other griffons. The Black Claw will guide, teach and indoctrinate them, no matter the age." +ANG_testing_the_limits:0 "Dark Enlightenment" +ANG_testing_the_limits_desc:0 "Study of reality should never be constrained by ethics or morals. To do so is to only impede the scientific process. Mastery over nature and mastery over griffonkind can only be achieved by making sacrifices. There is no lack of eager test subjects to be used by our scholars, so all they must do is abandon the heavy chains of morality." +ANG_the_perfect_state:0 "Topple The False Regency" +ANG_the_perfect_state_desc:0 "Angriver has been reshaped in the Black Claw's ideals. The lesser griffons toil for the betterment of their noble masters, and anygriff who would obstruct our cause has been... removed. Now, Hera Eichberg wishes to fulfill her ultimate goal: Saving the Empire from the wicked claws of its misguided Regent." ANG_they_shall_know_fear:0 "They Shall Know Fear" ANG_they_shall_know_fear_desc:0 "The treacherous parasites that have infested Angriver ever since the attempted republican revolution have finally revealed themselves, and in doing so they have sealed their fate. Baron Leer will do everything within his power to rid Angriver of this plague and to ensure that the stain of republicanism never returns." @@ -760,40 +801,82 @@ ANG_guardians_of_the_constitution_desc:0 "Our society is governed according to a ANG_expand_the_army:0 "Expand the Army" ANG_expand_the_army_desc:0 "The price of liberty is eternal vigilance. We who expect to reap the benefits of freedom must be prepared to defend it and ensure that future generations may live to fly free as well." -ANG_be_ready:0 "Uniting Herzland" -ANG_be_ready_desc:0 "The vestigial Empire has fallen to the power of the Claw. Now it is time to deal with the remainder of their lackeys, whether by force or persuasion. Herzland will be ours!" -ANG_take_katerin_claw:0 "Destroy Katerin" -ANG_take_katerin_claw_desc:0 "The failed nation of Katerin has been in a sordid state for decades. It would be nothing more than mercy to put them out of their misery." +ANG_be_ready:0 "Unification Or Death" +ANG_be_ready_desc:0 "The Black Claw has finally secured the Imperial Capital, but the rest of the Herzland still defies the Regent's rightful rule. The traitors and rebels must all be crushed, turned into paste and wiped off the face of the world. The only correct punishment for defiance is death." +ANG_take_katerin_claw:0 "Claim Katerin" +ANG_take_katerin_claw_desc:0 "The failed nation of Katerin has been in a sordid state for decades, because their monarch was driven into madness when republican scum traumatized her childhood. It would be nothing more than mercy to put them out of their misery. However, some Katerinian nobles might be eager to cooperate..." ANG_take_romau_and_yale_claw:0 "The Southern Assault" -ANG_take_romau_and_yale_claw_desc:0 "The universities of Yaledom threaten to spread their liberal thinking across the Herzland, and this cannot be allowed. We must act swiftly and take over them! Additionally, the city-state of Romau would make a fine addition to our growing nation." +ANG_take_romau_and_yale_claw_desc:0 "The universities of Yale are cradles for many dangerous liberal and anarchist ideologies. Any griffon from Angriver knows this well, as a Yalish professor already tried to spread his wicked ideology there. Romau is little better. The Archonate of Eyr would appreciate our aid, and the corrupt universities of Yale must be purged." ANG_take_bronzehill_strawberry_claw:0 "March to the North" -ANG_take_bronzehill_strawberry_claw_desc:0 "To the north lie some of the most fervent supporters of the child-Emperor. They despise us for our acts, they claim to be the true nobility, but they have forgotten what it truly means to be one! They must be dealt with to show where the actual power lies - in the old ways that make us strong." +ANG_take_bronzehill_strawberry_claw_desc:0 "The nobility of northern Herzland should grovel before us, but many of them are misguided and have delusions of grandeur. It would be a shame to wage war upon them, but it will not be our fault if they foolishly think their schemes are superior to the grand plan of the Black Claw." ANG_take_feathisia_greiffenheim_claw:0 "Destroy the Swamp Griffons" -ANG_take_feathisia_greiffenheim_claw_desc:0 "The western nations of Feathisia and Greifenmarschen practice some of the most heinous methods of rulership, in which "democracy" is exalted and the peasants are given the right to vote. It is no wonder they are so backwater, when they denied themselves the divine right to rule! We shall show them the error of their ways." -ANG_the_new_state:0 "The Ordensstaat" -ANG_the_new_state_desc:0 "As befitting the virtue and power of us true nobles, we have united the squabbling nations of Herzland under our banner. The task ahead remains, to restore society to its proper state, and finally quash the rebellious nature of the common folk." -ANG_reform_the_garde:0 "Create the Schwarzestaffel" -ANG_reform_the_garde_desc:0 "Angriver's Schwarze Garde must be reformed to properly encompass our new domain. Veterans of the Herzland wars, willing like-minded volunteers, we require every griffon to pacify and hold this troublesome region. Only with a strong army can we establish the new order." -ANG_foreign_intelligence_department:0 "The Sicherheitsdienst" -ANG_foreign_intelligence_department_desc:0 "There is no doubt that there are many who seek to destroy our new order, and to counter this a dedicated intelligence service shall be formed to keep an eye on our rivals both near and distant. Furthermore, we shall covertly aid our enemies' enemies, to keep them in a perpetual state of war and disorder." -ANG_close_the_border:0 "Close the Borders" -ANG_close_the_border_desc:0 "We have had enough of foreign influences enabling our serfs to escape! To secure our perfect state, all borders must be closely monitored, security fences and checkpoints will be built, and anygriff seeking entry must pass a rigorous entry procedure. Self-sufficiency is the highest virtue." -ANG_reeducation_camps:0 "Enlighten the People" -ANG_reeducation_camps_desc:0 "The worthless peons loitering in our nation must be thoroughly reeducated about their position in life. To serve and toil for their betters, without complaint, and only then can they be rewarded for their efforts. Anygriff who seeks to rebel against this natural order shall be swiftly removed." -ANG_work_the_people:0 "Fill the Camps" -ANG_work_the_people_desc:0 "Dissidents, criminals, renegades - they all have a place in our new society. Instead of languishing in prisons, their upkeep paid by the virtuous serfs, they shall be forced to work in our steadily growing number of labour camps. Whether they perish or earn their freedom is irrelevant. There is always more work to be done, and an unending stream of agitators to discipline." -ANG_the_secret_state:0 "The Schattenzustand" -ANG_the_secret_state_desc:0 "To expand on our previous measures, anygriff who is working with the foreign elements - be they corporations or governments, must be expelled. We shall not rest until they are all rooted out. Without these subversive cells operating in Herzland, our Boreas given task of pacifying the Herzland will be much straightforward." -ANG_efficiency:0 "Efficiency" -ANG_efficiency_desc:0 "An extensive project to connect every distant region in the Ordensstaat is having issues securing enough workers for the menial tasks. We estimate that it would be more efficient to press-gang enough slaves into fulfilling this objective. This way, work gets done, and ultimately we'll have much less mouths to feed." -ANG_reliability:0 "Reliability" -ANG_reliability_desc:0 "The strength of our arms must match the strength of our souls. More factories need to be built to ensure our forces are properly supplied. Tell the workers to get it done without delay, no matter the cost!" -ANG_nuclear_deterence:0 "Nuclear Deterrence" -ANG_nuclear_deterence_desc:0 "Years of research have finally paid off, for we discovered a way to create the ultimate weapon. An armament that will render all previous methods of warfare obsolete. While it will take some additional time to refine this new weapon, we are absolutely certain that nogriff will dare invade us, lest they provoke a fury the world has not seen before." -ANG_perfect_the_system:0 "Perfect the Herzland System" -ANG_perfect_the_system_desc:0 "The nobles' rule has been solidified in Angriver, and given its success at subjugating the peasants, we are ready to spread it across the entire Herzland region. There is no doubt that implementation will be met with harsh resistance, yet the traditional hierarchies will be enforced at any cost. It is our Gods given right to rule over the unwashed masses, whether they like it or not!" -ANG_from_the_shadows:0 "The Claw Rises" -ANG_from_the_shadows_desc:0 "At last, our domestic situation is secure and order has been brought to Herzland. Preparations are complete and we are now ready to go out into the world. We emerge as the perfected Griffonian state, fully equipped to enforce our will and show the world the glory of the Black Claw!" +ANG_take_feathisia_greiffenheim_claw_desc:0 "The so-called western "nations" of Feathisia and Greifenmarschen practice some of the most heinous methods of rulership, in which "democracy" is exalted and the peasants are given the right to vote. They have been thoroughly corrupted by republicanism and ponyish ideologies, and are in dire need of cleansing." +ANG_the_new_state:0 "The Black Book" +ANG_the_new_state_desc:0 "In preparation for the unification of Herzland, a comprehensive list was prepared by the Black Claw that included the names of all prominent griffons who would need to be arrested and dealt with as soon as possible. This list includes republicans, socialists, communists, anarchists, peasant leaders, merchants, saboteurs, traitors, terrorists, rabble-rousers, rebels, harmonists, liberals, progressives, heretics, atheists, bandits, foreigners, spies, dissidents..." #this intentionally goes out of bounds of the desc box for comedic effect :^) +ANG_faith_claw:0 "Faith" +ANG_faith_claw_desc:0 "At its core, the Griffonian Empire is an Archonist state. Those who do not follow the Three Archons are misguided heretics at best and heathens at worst. However, the last Archons held delusions of grandeur... the new Archons will know their place in the hierarchy, being little more than loyal servants of the true Head of Faith, the Emperor." +ANG_autocracy_claw:0 "Autocracy" +ANG_autocracy_claw_desc:0 "The Grovers forged the Griffonian Empire with fire and blood. They ARE the Empire, and it would not exist without them. Thus all their subjects must have undying, unquestioned loyalty to their divine Lord and Sovereign. The word of the Emperor is final and absolute. While He is underage, the Regent rules in His stead and wields His authority." +ANG_nationality_claw:0 "Nationality" +ANG_nationality_claw_desc:0 "Herzlanders are the state-founding people of the Empire. Their fate is intertwined with the fate of the Emperors. To be an Imperial is to be Herzlander: Too many griffons have forgotten this. All other griffons are equal in their servitude to the Imperial Folk. But non-griffons? They have no place in the Empire whatsoever." +ANG_end_urban_autonomy:0 "Terminate Urban Autonomy" +ANG_end_urban_autonomy_desc:0 "Through subtle manipulation and blatant bribery, urbanites in several Imperial cities secured themselves autonomy from the Emperor, refusing to even pay taxes to the crown. But this is why the Black Claw are here. To protect the Emperor from such treason. Any concessions shall be nullified and burgher properties transfered to nobility." +ANG_knight_service:0 "Introduce Knight-Service" +ANG_knight_service_desc:0 "The ancient griffon custom of rewarding land for military service was largely forgotten over the years, replaced by monetary salaries. But why waste coins when there is plenty of commoner property to distribute? From now on, every knight of the realm will be rewarded with a fief and a clawful of serfs. More noble offspring will be encouraged to become knights." +ANG_purge_heretics:0 "Purge The Heretics" +ANG_purge_heretics_desc:0 "Heresy has been allowed to fester in Herzland for centuries now. The so-called "Old Believers" openly defy the authority of the Archons and thus have betrayed their Emperor! The Black Claw must be ruthless in excising this cancer from the national body. Thankfully, we have become very experienced at excision..." +ANG_a_model_province:0 "A Model Province" +ANG_a_model_province_desc:0 "Despite not being griffons, the diamond dogs of Bronzehill have proven themselves to be exemplary servants of the Emperor. They are faithful and have fully embraced the Heartlander identity. Therefore they can be considered honorary griffons and model citizens of the Empire, whose shining example everyone should admire and follow." +ANG_drain_the_swamp:0 "The Birth Of Federia" +ANG_drain_the_swamp_desc:0 "The griffons of so-called "Feathisia" have been led astray by decadent ponies and corrupt republican rabble. The entire region is in urgent need of thorough cleansing. Feathisia shall be reborn as Federia, and its griffons will be led back to the right path. Their brutish dialect will be replaced and their barbaric institutions dismantled." +ANG_imperial_loyalists:0 "Call Upon Imperial Loyalists" +ANG_imperial_loyalists_desc:0 "Despite Griffonia being infested by traitors and rebel scum, there are still many who are nostalgic for the golden age of Imperial Rule, when there was peace, justice and order on the continent. These griffons can be found among the nobility of many former subject states. All the Black Claw has to do is contact them, and they will eagerly join our cause..." +ANG_assassinations:0 "Decapitate The Snakes" +ANG_assassinations_desc:0 "Many traitor armies oppose the rightful rule of Grover VI. But like almost all modern armies, they have chains of command that rely on the leadership of skilled generals. If some of these generals have unfortunate accidents, then the armies will fight like headless cockatrices." +ANG_restoratio_imperii:0 "The Claw Rises" +ANG_restoratio_imperii_desc:0 ""The Holy Griffonian cause is the extermination of the rebels. You know who they are and where to find them. Now go, and fulfill the divine will of the Gods."" +ANG_the_north_claw:0 "The Root Of Evil" +ANG_the_north_claw_desc:0 "After their miserably pathetic attempt at overthrowing the old and righteous order, the republican scum fled to the north and claimed much of it for themselves. Now they linger there, licking their wounds and waiting to try again. But soon they will face punishment for their crimes, and this time they will not be able to escape." +ANG_into_vedina_claw:0 "Subjugate Vedina" +ANG_into_vedina_claw_desc:0 "When the Kingdom of Vedina witnessed the divine might of Emperor Grover I, they wisely bent the knee and swore oaths of loyalty. But when the Empire was at its weakest, they broke this oath. For all their admiration of chivalry, they are more than happy to be dishonourable when it suits them. But actions have consequences..." +ANG_counter_revolution:0 "Counter-Revolutionary Cleansing" +ANG_counter_revolution_desc:0 "The north has been stained and corrupted by republicanism and communism for decades now. But the Black Claw will remove any traces of their rule within weeks. Any revolutionary sympathiser will meet a swift end, any tricolour flags will be torn down and burned, and any pro-republican media will be silenced swiftly." +ANG_core_north_claw:0 "Renewed Oaths Of Loyalty" +ANG_core_north_claw_desc:0 "The Duchy of Cloudbury, the Kingdom of Vedina and Haukland were once all faithful and happy Imperial subjects. The status quo ante bellum shall now be restored. The north will know peace and prosperity once more as the old nobility regain their titles and serfs. All the terrible things that happened will be nothing more than bad memories." +ANG_the_lake_claw:0 "Crusade For The Holy City" +ANG_the_lake_claw_desc:0 "Griffonstone, the first city of griffonkind, the former home of the Archonate of Boreas, the birthplace of the Groverian dynasty... is in the claws of corrupt and incompetent fools. In fact, everything around the sacred Lake Rumare is under the control of such twisted and evil griffons. A crusade must be launched to save the holy land!" +ANG_assimilate_rumare:0 "Finish Assimilation Of Rumare" +ANG_assimilate_rumare_desc:0 "Emperor Grover III started a process of uplifting the more uncivilized griffons by introducing them to Imperial language and culture. Unfortunately, this process was left unfinished in many places, such as the Barony of Rumare. This has led to separatism and terrorism. It is clear we must finish what he had started all those years ago." +ANG_rebuild_griffonstone:0 "Rebuild Griffonstone" +ANG_rebuild_griffonstone_desc:0 "The holy city has been taken by the valiant feudal levies and the brave knights. Now it can be restored to its former, long-lost glory and regain its function as the secondary capital of the Empire. In the future, Emperor Grover VI shall be crowned here like his forefathers were." +ANG_core_lakes_claw:0 "Will Of The Gods Fulfilled" +ANG_core_lakes_claw_desc:0 "Griffonstone, Solarspike and the shores of Lake Rumare have all been secured. Feudalism has been reintroduced and serfs have been returned to the farms of their rightful masters. Pilgrims flock there once again, now that the roads are peaceful and secure under the watchful eye of the Black Claw. The Gods will be most pleased with us." +ANG_the_west_claw:0 "Punish The West" +ANG_the_west_claw_desc:0 "The west has always been decadent and corrupt, and infested by ponies. This has led to disloyalty and hatred of the rightful rule of the Emperors. Aquileia always sought to rebel when it saw weakness in the Empire, and Skyfall's betrayal during the revolution will not be forgotten or forgiven. The west must burn for its sins." +ANG_burn_skyfall:0 "The Scouring Of Skyfall" +ANG_burn_skyfall_desc:0 "The self-appointed "Iron Chancellor" of Skyfall did everything he could to weaken the Empire in order to increase his own wealth. While he is dead, his city still stands: A hive of scum and villainy, a den of sin, the rotten heart of capitalism. The entire city and all its citizens deserve to be punished most harshly." +ANG_destroy_aquila:0 "Destroy Aquila" +ANG_destroy_aquila_desc:0 "When the Aquileians first defied their Emperor, Grover II burned down their capital. But this punishment clearly wasn't extreme enough, as the Aquileians failed to learn their lesson. Clearly a step further must be taken. Aquila shall burn again, but this time nothing and no one will be left standing." +ANG_core_west_claw:0 "A Lesson Of Humility" +ANG_core_west_claw_desc:0 "A great tragedy has taken place in the west. But local griffons must realize that it is entirely their fault. Had they remained as loyal subjects of the Empire, none of this would've happened. Hopefully, they will keep this in mind and never again repeat the mistakes of their fathers and mothers." +ANG_the_south_claw:0 "The Arch-Traitors" +ANG_the_south_claw_desc:0 "When the Idol of Boreas was lost, when King Gumberto died, Wingbardy was the first to openly defy the divine rule of the Empire and secede. They were the architects of the Empire's collapse, the spark that lit the wildfire. They must therefore be subdued with unrivaled fury, and given no mercy." +ANG_kill_asterion:0 "Invasion Of Asterion" +ANG_kill_asterion_desc:0 "Minotaurs have always been a thorn on the side of griffonkind. They stood in the way of Grover I, fought against Grover II and revolted under Grover V. They truly prove that other, lesser races can never be trusted (except for the honorary griffons of Bronzehill, of course). Asterion's destruction will guarantee the Empire's security." +ANG_rubber_serfs:0 "Introduce Serfdom To Plantations" +ANG_rubber_serfs_desc:0 "Southern Griffonia has many rubber plantations thanks to its warm climate. However, these plantations previously used paid labour, which diminished their efficiency. By employing serfs who are tied to the land they work on, plantations will be able to increase profits and expand their operations greatly." +ANG_core_south_claw:0 "The South Subjugated" +ANG_core_south_claw_desc:0 "It is to be hoped that the Wingbardians have learned their lessons, despite receiving more... leniency than their fellow traitors in the west. It is unclear why Regent Hera has not destroyed Karthin, but none should question her wisdom. Perhaps the southrons will know that if they ever betray the Empire again, they will share the fate of Aquileia." +ANG_the_frontier_claw:0 "Across The Creeper Mountains" +ANG_the_frontier_claw_desc:0 "The frontier was never an integral part of the Empire, but it served as an important buffer zone between civilization and non-griffon barbarism. The east is rich in resources as well which are begging to be exploited. And most importantly, the griffons there need to be reminded that they, too, are traitors." +ANG_the_eastern_bulwark:0 "The Bulwark Against The East" +ANG_the_eastern_bulwark_desc:0 "The eastern griffons had forgotten their duty and broken their oaths, but now they will return to fulfill their task that was ordained by the Gods themselves: Guarding the eastern border of the Empire against the horrors that lurk beyond." +ANG_the_eastern_breadbasket:0 "Breadbasket Of The Empire" +ANG_the_eastern_breadbasket_desc:0 "The soil of the Evi valley is extremely fertile and perfectly suited for agriculture. With the old order restored, hundreds of thousands if not millions of serfs are now ready to resume their work feeding hungry mouths all across the Empire. And if any of them dare to step out of line again, they will receive King Kloseu's punishment." +ANG_core_frontier_claw:0 "The Old Order Restored" +ANG_core_frontier_claw_desc:0 "The nobles of the frontier are ever grateful for the reinstatement of their unlimited power. The knights stand ready to once more defend the borderlands of the Empire. The eastern pony scum cower before our might. Everything has turned out perfectly, and the Black Claw's plans are fulfilled yet again." +ANG_reclaim_nova_griffonia_claw:0 "The Final Frontier" +ANG_reclaim_nova_griffonia_claw_desc:0 "The reclamation of lands lost in Griffonia has been finished. But the work is not done yet. One last nation of traitors defies Imperial rule, mocking us behind the safety of an ocean. But mere water cannot stop the divine, unstoppable force of our armies. Nova Griffonians should know that judgement is coming swiftly." #pounce remember to do this shit, this is unification tree. Gud stuff, eat ass smoke grass baby. ANG_the_kingdom:0 "The Kingdom of Herzland" @@ -855,7 +938,7 @@ ANG_towards_unification:0 "The Dream of a United Griffonia" ANG_towards_unification_desc:0 "Our position has been solidified. Preparations are complete and the people are ready. President Bluhm will soon make an address in Griffenheim, during which he will proclaim our goal: the political unification of Griffonia." ANG_the_north:0 "Into the Land of Revisionists" ANG_the_north_desc:0 "The cowards who fled to Cloudbury after sabotaging the Revolution continue to defy us. It's time we put them in their place, along with the ur-revisionists in Skynavia." -ANG_into_vedina:0 "The Vedina Mistake" +ANG_into_vedina:0 "The Vedinan Mistake" ANG_into_vedina_desc:0 "Vedina was never part of the Empire, and as such many Vedinans consider themselves separate from the other griffons in Griffonia. We will rectify this misapprehension." ANG_the_riches_of_brantbeak:0 "The Riches of Brantbeak" ANG_the_riches_of_brantbeak_desc:0 "Brantbeak sits atop a literal goldmine! These mineral deposits and more are now ours for the taking, and we will make it our priority to ramp up excavation efforts." @@ -931,7 +1014,7 @@ ANG_the_trial_desc:0 "Hans Hertzog oversaw the operations of the MfÖS since its ANG_new_elections:0 "The New Elections" ANG_new_elections_desc:0 "At last, the Republic has been healed and justice now reigns. It is time to let the people choose our path forward." -ANG_the_empire:0 "Our New Empire" +ANG_the_empire:0 "Leer's Empire" ANG_the_empire_desc:0 "Surpassing all expectations, Baron Leer has managed to wrest control of Griffenheim from its old rulers and has declared himself the emperor of the Griffonian Empire. But Leer's ambitions do not end here, and he has every intention of expanding his new empire." ANG_take_katerin_baron:0 "Into the Heart of Darkness" ANG_take_katerin_baron_desc:0 "Katerin has long suffered under the rule of the insane Princess Diellza, and the Emperor will not tolerate such an insane ruler abusing his rightful subjects. The Emperor's soldiers will march into the heart of darkness, and Katerin will be incorporated into the Empire." @@ -999,8 +1082,8 @@ ANG_the_frontier_baron:0 "The Frontier" ANG_the_frontier_baron_desc:0 "To the east lies the old frontier of the Empire, containing the knightly orders that were established to guard against the ponies to the far east, and the tribes of the Gryphian Host. The reclamation of the frontier is one of the last things that must be done before the Empire is whole once more." ANG_the_gryphus_port_baron:0 "The Empire's Far Eastern Port" ANG_the_gryphus_port_baron_desc:0 "Riaportu is the most economically valuable port within southern Griffonia, and developing it further would most certainly help with developing our naval forces." -ANG_eradicate_the_cossacks:0 "Grover II's Greatest Mistake" -ANG_eradicate_the_cossacks_desc:0 "While he was no doubt one of the greatest emperors to rule the Empire, it is undeniable that Grover II's greatest mistake was letting the vile Cossacks continue with their barbaric lifestyle. The God-Emperor will not repeat this mistake, and the Cossacks will be civilized, whether they like it or not." +ANG_eradicate_the_cossacks:0 "Grover I's Greatest Mistake" +ANG_eradicate_the_cossacks_desc:0 "While he was no doubt the greatest emperor to rule the Empire, it is undeniable that Grover I's greatest mistake was letting the vile Cossacks continue with their barbaric lifestyle. The God-Emperor will not repeat this mistake, and the Cossacks will be civilized, whether they like it or not." ANG_core_frontier_baron:0 "Complete Control" ANG_core_frontier_baron_desc:0 "The old frontier has finally been reclaimed, and the previous mistakes that were made in governing it will not be made again. The Empire will maintain complete control of these regions, and their previous autonomy will be consigned to the dustbin of history." ANG_reclaim_nova_griffonia:0 "Our Wayward Colony" @@ -1043,8 +1126,36 @@ angriver.9.t:0 "The Siege of the Zentralbank" angriver.9.d:0 "Yesterday morning, representatives from the Griffing Commune contacted the Zentralbank to demand the immediate relinquishment of its reserves. The demand was refused, at which point Kommunardarmee forces were dispatched to take possession of the bank's funds, by force if necessary. By the time they arrived, the bank's employees had barricaded themselves inside the building and prepared for a siege, having been reinforced by armed reactionary troublemakers.\n\nA tense standoff extended throughout the day, with neither side wanting to ignite the powder keg. Ultimately those inside the Zentralbank made the first move, attempting to escape with what gold they could carry under cover of darkness. They were discovered and a bloody firefight ensued, with heavy casualties being inflicted on both sides, but in the end all opposition was pacified and the Kommunardarmee seized control of the bank and its wealth. Confiscated funds were distributed without delay to the grateful population, which has given us a healthy boost in popularity." angriver.9.a:0 "Victory!" +angriver.10.t:0 "Betrayal!" +angriver.10.d:0 "For weeks now MfÖS has been investigating shady communications within the nobles who serve as officers in the Imperial Army. Unfortunately, they could not decipher their messages and were unable to discover who they were communicating with. But now truth has revealed itself, and it is too late to do anything about it.\n\nA sizeable portion of the Imperial Army has defected and crossed the border into Angriver, which is ruled by the tyrannical cult of the Black Claw. It is unclear what lies and manipulations they used to sway so many officers to their side, but the damage has been done.\n\nHera Eichberg, the self-proclaimed "rightful Regent", is clearly planning to usurp power in Griffenheim one way or another. We must prepare while we still can." +angriver.10.a:0 "Traitors will be punished!" + +angriver.11.t:0 "The Butcher's Due" +angriver.11.d:0 "Two griffons of the Black Guard, clad in dark enchanted armour, brought the arch-traitor Ferdinand Dawnclaw in chains into the Imperial Throneroom. There, Hera Eichberg sat on the Regent's seat, next to the vacant throne of the Emperor. She looked down upon Ferdinand with nothing but pure contempt.\n\nThe albino griffon looked back at her. He still managed to grin with his broken beak and bruised face. "I can't believe that in the end, I was beaten by a chick."\nHera calmly stood up and walked down the steps, glaring at the prisoner as she approached. She remained silent even when she was mere inches away from his face, her gaze drilling into his blood-red eyes. Then, in a sudden outburst, she punched him right on the forehead, knocking him back onto the mosaic floor.\n\nThe former Lord Protector breathed heavily and tried to regain his composure. "I don't understand you. Why are you so angry at me? From what I understand, many of our goals align. In the end, both of us want to restore the greatness of the Empire."\nHera walked on top of his body, making him groan as her sharp claws dug into his flesh. She spat on his face and grimaced. "Disgusting child-murderer, you will burn in Tartarus for all of eternity!" She pulled out her enchanted dagger, the same one that she had used to kill the Baron.\n\nFerdinand stared at the knife. At least he had given the child the decency of a clean death. He realized Hera would give him no such mercy." +angriver.11.a:0 "Die." + +angriver.12.t:0 "A Miracle" +angriver.12.d:0 "Hera Eichberg smiled at the gruesome public display of Ferdinand Dawnclaw's rotting remains as she passed by them. She would've loved to look at them more, but she had more important business to attend to. Escorted by the Black Guard, she headed to Griffenheim's largest orphanage on the outskirts of the city.\n\nIt was a large building, housing many young griffons who had lost their parents in the recent bloody conflicts. But her agents had informed her of a special little griffon who was perfectly suited to her needs. Young Henrik was almost the same age as Grover VI would've now been, and looked very similar. It wouldn't take much work to make him a perfect look-alike. While he didn't wear glasses, he'd have to adapt to using them.\n\nHera entered his room in the orphanage and ordered her guards to stay outside.\n"W-who are you?" the little griffon asked, taken by surprise. "H-have you come to adopt me?"\nHera smiled warmly. "Well, what do you think?"\nHenrik said nothing, but smiled back shyly, tears forming in his eyes.\nThis griffon was too much of a crybaby, but that could be fixed later. "And do you know what? I'm adopting you because I found out something very, very special about you."\n"W-what is it?"\nHera sat down next to him and placed a claw on his shoulder. "You have Imperial blood flowing in your veins. Your late parents never told you this because they wanted to keep you safe. But under my care, you'll be safer than ever."\nHenrik's eyes widened. "R-really?!"\n"Yes. But others won't believe me, so from now on, let's just pretend that you're actually Grover VI, alright? Somehow, you miraculously survived." She gave him a playful wink.\n"Y-yeah! It will be... our little secret!" Henrik exclaimed excitedly." +angriver.12.a:0 "He'll be a fine replacement." + +angriver.13.t:0 "A Language Lesson" +angriver.13.d:0 "The young Emperor was proving to be an eager student, perhaps even too eager. It seemed he was developing a fascination with different languages, as Hera saw him reading a Herzlander-Aquileian dictionary. She did not know where he had gotten it from, as many inappropriate books in the Imperial Library had already been burned. Perhaps this one had escaped destruction? Maybe the Emperor had even saved it himself.\n\nHera approached the table where Grover was reading. She tapped him on the shoulder with her claw, startling him. "A-ah! Hera? I-I didn't hear you enter the room."\nShe smiled. "Apologies, my Emperor. I was curious about what you were reading."\nGrover glanced nervously at his book, then back at her. "Uh, it's a dictionary I found. I just think the Aquileian language is really nice."\nHera shook her head in disappointment, although still smiling. "Tsk tsk, Emperor. Is there truly nothing better to study? Learning useless languages is a waste of time."\nGrover appeared to shrink. "B-but... shouldn't I know the language of my future subjects?"\n"An Emperor of Griffonia needs to only know the Imperial Language, the Griffonstonian dialect of Herzlander. If His subjects do not speak it, that is entirely their fault. You should remember, my Emperor, that the further away from Griffonstone and Griffenheim you go, the dimmer the light of civilization gets."\nGrover looked at the floor and shamefully closed his book. "I-I understand, Hera. I am sorry. I... probably should read something else, shouldn't I?"\nHera patted him on the head and smiled wider. "Yes, yes. You are a quick learner." She took the book away from him. "How about you come with me? I could show you some excellent literature which we have at the Imperial Library."\nGrover smiled back, weakly. "Sure, Hera. That sounds good."" +angriver.13.a:0 "Good boy." + +angriver.14.t:0 "Divine Authority" +angriver.14.d:0 "There was no doubt that Grover was a curious griffon, who liked to explore the Imperial Palace. One day he found the kitchen, where all the food for him and the nobility was prepared. He peeked through the door and saw cooks busy at work. He observed them quietly for a while, before his eyes widened as he saw cookie dough being made. He patiently waited until the cooks were distracted, and then saw his chance. He quickly entered the kitchen, flapping with his wings to hover above the ground, and grabbed the bowl of cookie dough.\n\nSometime later a sobbing Grover was escorted to Hera's office by the head chef of the kitchen. "Regent Hera," the chef said, "You need to take better care of the Emperor. He was sneaking around in the kitchen and stole food from it!"\nHera raised an eyebrow, first looking at him, then at the pouting Emperor, then back at the chef. "I see," she muttered, and got up from her desk. She slowly walked to the chef, staring at him without blinking. The chef's anger was soon replaced with concern.\n"What's wrong, Hera?" Grover asked.\n"Your chef needs to learn some manners, I'm afraid," she said and slapped him right on the face.\nGrover gasped and the chef stumbled. Hera glared at him. "How dare you defy your Emperor? You are nothing more than His property. If He desires something from you, you must give it to Him, for ultimately it is also His property. Look around you. Everything you see is His property, inherited from His father."\nThe chef's feathers looked ruffled. "B-but you can't just let the kid have what he wants!"\nHera slapped him again, even harder. "First of all, I won't allow anyone to speak of Him without the title 'Emperor'. Second of all, you are fired. Guards! Take him away!"\nTwo Black Guards emerged from the shadows of the office and dragged away the former head chef, who was screaming angrily. Hera breathed out and relaxed, then turned to the Grover, who appeared rather shaken. She gave him a reassuring smile. "You need to learn to be more assertive, my Emperor. Remember what I said. Everything and everyone is your property, and you can treat it all as you wish. No one has the authority to deny you anything. Even I am merely your guide and caretaker."\nGrover nodded. "I-I understand. Thank you, Hera."" +angriver.14.a:0 "Lesson learned." + +angriver.15.t:0 "A Bad Friend" +angriver.15.d:0 "Emperor Grover VI entered the courtyard, followed by another griffon who was similar in age. While Grover entered confidently, his companion hesitated. "Grovy, are you sure I'm allowed to come here?"\nGrover gave his friend a reassuring smile. "If I allow it, then yes you are. I'm the Emperor after all!"\nThe friend smiled back and followed him inside the Imperial Palace. He looked around in amazement as he saw the elaborate architecture, the high halls and the numerous paintings and statues which decorated them. "Dang, Grovy, you live like this?"\n"These are just the hallways! Wait until you see my room. Your mind is going to be blown!" Grover approached a bookcase. "However, we'll need to use the secret passageways so nogriff sees you here. I'm the only one in the Palace who knows about them!" He grabbed a book and pulled it, which made the bookcase move and open like a door.\nGrover's friend was speechless as the two entered a dusty and dark tunnel, which was just about large enough for the two of them. They turned left, right, left, climbed up and turned again, entering the passage that led to Grover's room. However, they realized they weren't alone, as a shadowy figure stood in front of them.\n\n"W-who are you?" Grover asked while his friend hid behind him.\n"It's me, your Regent," the griffon spoke softly.\nGrover sighed in relief. "Y-you scared me, Aunty Hera! I didn't know you were aware of the secret tunnels!"\n"Of course I am aware, silly." They could see her head tilt slightly. "But who's this friend of yours?"\n"He's, uh, Günter, a tailor's son. His father made some clothing for me, so I met him that way..."\nHera shook her head. "Tsk tsk, Emperor. You do realize he's just a filthy commoner?"\nGrover's friend appeared to shrink in size, while the Emperor frowned. "H-he's not filthy!"\n"Maybe not on the outside. But on the inside? It's all grime and filth. Not a single drop of noble blood. Did I not advise you to avoid socializing with such griffons?"\n"You did, but he's my friend-"\n"See him as a servant, or a follower. Not a friend. He is not your equal, and never will be. Remember that, Emperor."\nGrover lowered his head, and glanced back at his friend. "I... think this was a bad idea, Günter. You should go home."\nHe nodded, and ran away." +angriver.15.a:0 "..." + +angriver.16.t:0 "Sins of the Father" +angriver.16.d:0 "Emperor Grover VI was seated at his studying desk when he raised his claw, urging his teacher, Regent Hera, to answer his question. "What is it, Emperor?" she asked.\n"Aunty Hera, this history book I'm reading... it says the Regency Council didn't allow my father to be crowned when he grew up. Why?"\nHera sighed. "I was just a little chick back then, so I don't know personally. But I've heard from the nobles - those who survived the Revolution - that Grover V was not ready to become Emperor yet. He was sickly, and traumatized by the loss of his father, your grandfather. Perhaps you can relate to him."\nThe Emperor spent a while in silence.\nHera continued. "But the foolish commoners saw this as a powergrab, thinking the nobles were corrupt and evil. And that foolish Archon, Eros, shared this belief. He probably riled up the commoners in an attempt to increase his own power, but it backfired spectacularly. In the end, he was the one trying to save your father from a burning palace."\n"But why were the common filth so angry?" Grover asked. "Were they jealous of nobles?"\nHera chuckled. "Perhaps. But truth is, your grandpa Grover IV had been appeasing them for years. Giving them more and more rights, because he genuinely loved his subjects. But you know what happens. You give the commoners a claw, and they take away your entire foreleg. The commoners kept wanting more, but when he died, the nobility wisely reverted some of the more excessive reforms, which angered them. Let this be a parable about greed. You must be very careful when dealing with the lowborn."\nThe Emperor nodded in understanding. "Thank you, Aunty Hera." Then, he diligently returned to reading the history book.\n\nHera smiled, proud of her student. He was quick to learn." +angriver.16.a:0 "Hera is a good teacher." + angriver.17.t:0 "Anarchist Raids" -angriver.17.d:0 "The Angriver Anarchist Union has been a thorn in the side of the government ever since the revolution of 978. While the anarchists were defeated along with the Republicans, the so-called Free State Army has continued to strike from the shadows ever since their defeat. The Free Army has recently escalated its attacks, and we seem as powerless as ever to stop them.\n\nPatrols from the military have started to disappear as of late, their mangled bodies found weeks later stripped of all valuable equipment. Several officers have been lost to car bombs and poison. This recent spurt of activity came to a head with a recent raid on a lightly defended armory, which proved disastrous for us. The entire garrison was slaughtered, and the weapons of the armory were all taken by the Free State Army. " +angriver.17.d:0 "The Angriver Anarchist Union has been a thorn in the side of the government ever since the revolution of 978. While the anarchists were defeated along with the Republicans, the so-called Free State Army has continued to strike from the shadows ever since their defeat. The Free Army has recently escalated its attacks, and we seem as powerless as ever to stop them.\n\nPatrols from the military have started to disappear as of late, their mangled bodies found weeks later stripped of all valuable equipment. Several officers have been lost to car bombs and poison. This recent spurt of activity came to a head with a recent raid on a lightly defended armory, which proved disastrous for us. The entire garrison was slaughtered, and the weapons of the armory were all taken by the Free State Army." angriver.17.a:0 "Damn then!" angriver.18.t:0 "Mysterious Murders" @@ -1126,23 +1237,27 @@ angriver.35.c:0 "Otto Weschler and the Social Liberal Party win the election!" angriver.36.t:0 "The Death of Leer" angriver.36.d:0 "Baron Leer was, by all accounts, a sadistic bastard. It was his zealous cruelty during the Republican Revolution that earned him the epithet "the Vicious," and throughout the entirety of his rule he seemed more interested in spreading terror than improving the lives of Angeriverians. For those who had overthrown him, his execution was an act of long overdue payback.\n\nThe Baron's hanging was public and highly anticipated. On a cloudy day in Griffing, in full view of an eager crowd, Baron Leer met his end. It was a quick affair without much ceremony, the Baron having been denied last words. Afterwards, his remains were incinerated and scattered to the winds." -angriver.36.a:0 "One less threat to the establishment." +angriver.36.a:0 "Sic semper tyrannis." angriver.37.t:0 "The Sinister Truth" angriver.37.d:0 "In our efforts to root out the mysterious Black Claw, we have come upon a shocking revelation. Hera Eichberg of the AVP is, in fact, the ringleader of the whole organization. Far from a benign Social Democrat, she is a devious mastermind who aimed to infiltrate and subvert the Republic from within. We have uncovered a treasure trove of evidence which lays out her extraordinarily dark plan for Angriver.\n\nSaskia Meckler has assumed leadership of the AVP, and the party has taken a popularity hit as griffons everywhere question their sincerity. Eichberg fled her residence before she could be captured, and her current whereabouts are unknown." angriver.37.a:0 "Unbelievable!" -angriver.38.t:0 "The Claw Rises" +angriver.38.t:0 "The Claw Strikes" angriver.38.d:0 "On a chilly evening in Griffing, Hera Eichberg stood before a grand banquet hall packed with griffons. Prestigious nobles and government officials sat in attendance, eager to hear her address. Eichberg looked over the crowd, her eyes falling on a group of loyal AVP party lieutenants. "Fools..." she mumbled, before clearing her throat.\n\n"Welcome, and thank you all for coming here tonight!" Eichberg said with a wide smile. "Many of you are old friends of mine, and I know you have been waiting patiently for an opportunity to set Angriver on the right track. That opportunity is here at last." She gave a humble bow as polite applause filled the hall.\n\n"I often hear griffons complain that they wish to be free, and I am forced to wonder... what do they mean, free? Free to what? Free to be swept away by the winds?" Eichberg's expression turned quizzical as she made a sweeping motion with a claw. "What they truly desire is chaos, and I have no more patience for their nonsense." She sneered, Throughout the crowd, members of the AVP glanced around in confusion.\n\n"There is a sickness in the air. Can you sense it? Angriver has been overrun by traitors and cowards. Their bumbling will fatally weaken our country, unless we take control." In an instant, Eichberg's agents emerged from the shadows and seized the unsuspecting AVP lieutenants and government officials. "This land must be cleansed. And it shall be cleansed with blood." Her voice became louder and more emphatic as she clenched her claw into a fist.\n\n"Angriver is sick. Unless it is cleansed of its enemies, it will wither and die. The traitors and cowards, they all must all be purged by our Claw. From this, Angriver will be reborn: stronger than it has ever been! It is time for the Black Claw to take its rightful place and rule!" Eichberg raised her fist to thunderous applause from the gathered nobles." angriver.38.a:0 "We shall see this land cleansed!" -angriver.39.t:0 "An Example" +angriver.39.t:0 "Claws In The Dark" angriver.39.d:0 "The full moon shone bright over a calm, cool night in the Scheißwald. Down on the forest floor, a lone griffon dashed frantically between the trees. Covered by dense foliage, little light reached the griffon as she raced through the forest, occasionally glancing behind her. It was just as well: as a known former member of the Anarchist Union, she couldn't afford to get caught.\n\nHer destination was a hideout deep in the heart of the forest. The outpost had remained secret for years, acting as a haven for those trying to escape the Baron's rule. There she would be safe from the Black Claw. She would just have to lay low for a while, and all the bloodshed and paranoia would have to blow over eventually.\n\nAt last she reached the approach to the hideout, but she was only met by a foreboding silence. No lookouts were at their posts and the air was strangely still. She picked up a disgusting stench and followed it to its source. Shrouded in darkness, a dismembered corpse hung above the entrance, strung up as a grisly warning. It was inconceivable. How could they know?\n\nShe heard a small rustling in the underbrush. In an instant, two Black Claw agents were upon her. Emerging from the shadows in a mad frenzy, their blades slashed her repeatedly and with extraordinary swiftness, continuing even after the lacerations they inflicted were surely fatal. What fell to the ground was a drained and shredded husk: another warning to anygriff who attempted to hide from the Claw." angriver.39.a:0 "The Scheißwald is just a bit more quiet today..." -angriver.40.t:0 "A Message to the Waldläufer" -angriver.40.d:0 "At first we had hoped to come to an understanding with the Rangers, but they hold a strong independent spirit and seem to consider themselves outside of our order. Now we are left with no choice: to ensure the future security of our nation, they must be crushed.\n\nRegular army forces and Black Claw volunteers are massing outside the Scheißwald, preparing to execute a sweep to root out the Rangers hiding within. We will give them a simple choice: show their loyalty and surrender, or resist and face the consequences. Little do the Rangers know, either option will end in a bloodbath..." -angriver.40.a:0 "Let this be a reminder to them!" +angriver.40.t:0 "Disappeared Without A Trace" +angriver.40.d:0 "The town of Volkerstetten was rather insignificant, appearing in every way like a typical Angriverian settlement. There were old houses bounded by remnants of abandoned stone walls, a market square, an ornate town hall surrounded by mansions of merchants, and a busy industrial district that had recently gained new towering smokestacks as industrialisation progressed steadily. There was nothing exceptional about Volkerstetten, and its folk were content with this. Life was usually quiet and peaceful, even when there was turmoil in Griffing.\n\nThis began to change when prominent merchants began to disappear along with their family members. There were no clues or signs about what had happened: One day, the griffons simply vanished from their homes. A sense of unease spread among the populace as the disappearings continued. Rumours were spread about how those burghers had only one thing in common: They had supported the Republicans. Soon enough these disappearings spread among the working class, too, and once again only Republican sympathizers were affected.\n\nUnease turned to fear and terror. Those griffons who had openly supported the NRP either prepared for their fate, tried to hide or escaped from the town. Others suddenly acted like they had always despised the Republicans, that they had never felt any sympathy for them. Some even began to beat up suspected Republicans or burning down their property in an effort to prove their own innocence. The rest remained silent, praying that they'd be spared.\n\nVolkerstetten was overtaken by an aura of paranoia, and the word "Republican" had quickly become a swear word no one dared to say out loud." +angriver.40.a:0 "That'll teach them." + +angriver.41.t:0 "The Fate of the Baron" +angriver.41.d:0 "After the republicans and their anarchist allies had overthrown the Baron, he had been humiliated by being imprisoned in a dungeon below his own castle, which stood on a hill outside Griffing. The dungeons had once held many imprisoned rebels and traitors who had been laboriously tortured to death. These dungeons had given Leer his epithet, "The Vicious", so it was ironic that he was now tasting his own medicine.\n\nBut one day, the republicans guarding his prison had vanished. It was eerily quiet for several days, before new, oddly silent guards appeared. They gave him food and took care of his needs, but did not let him go free. Leer assumed that something important had happened. Perhaps Othmar had led a counter-revolution to topple the traitor regime?\n\nTime passed as before in the unlit dungeons, where there was no difference between day and night. Leer waited, patiently, and was rewarded. His dungeon's door opened and a griffoness stepped in. Leer did not recognize her, but observed how she wore fine clothing. "Am I finally being freed? About time. What took you so long?" he muttered.\n\nThe griffoness smiled. "You've always only cared about yourself, Leer. And the only thing you ever wanted was power for its own sake."\nLeer blinked in confusion, then frowned angrily. "What the Tartarus are you saying?"\n"What would you do if you regained your throne? You'd gather an army and march to Griffenheim in an attempt to seize the Imperial Throne for yourself. You'd be doomed to fail, of course, but your ego makes you think you are greater than you actually are." The griffoness giggled.\nLeer glared at her. "You came here to mock me? How dare you? I am your LIEGE! BEND YOUR KNEE BEFORE ME!"\nThe griffoness drew out a long, enchanted knife, and grinned. Leer's eyes widened in shock. "I did come here to free you, Leer. From life. You are a godless traitor, and the Black Claw must strike you down."" +angriver.41.a:0 "He was no better than the republicans." angriver.42.t:0 "Restoring Order" angriver.42.d:0 "Recent events within Angriver have made it clear that despite their defeat all those years ago, Republican scum still infest the Barony like the vermin they are. The Republican rabble riot on the streets, waiving their tricolours and calling for the death of the Baron. If Angriver is to be saved, then this rabble must be dealt with once and for all.\n\nMartial law has been declared within the Barony, and anyone suspected of aiding the Republican scum will be summarily executed without trial. The Baron's soldiers wield absolute authority and now act with impunity as judge, jury, and executioner." @@ -1164,7 +1279,11 @@ angriver.46.t:0 "The Baron's Authority" angriver.46.d:0 "For the first time in decades, Angriver is fully under the control of the Baron. The Republican militias lie dead with their sympathizers, the countryside finally cleansed of their infectious presence. And the pitiful bandits of the Free State Army have been rooted out from their hidden headquarters within the forest. With the final remnants of the Republican traitors removed, Baron Leer's authority is now unquestioned within the Barony of Angriver. \n\nThe griffons of Angriver have accepted that the Baron is the only one fit to rule them, and have accepted his absolute authority over all sections of their lives. Angriver lives and dies with the Baron, and any griffon who disputes that fact will quickly find themselves on the gallows. \n\nOne notable absence from the Baron's usual retinue is Großmarschall Othmar Stoiber, who has recently disappeared after a supposed abduction by Republican terrorists. The Baron has declared that his loyal soldiers are searching the entire Barony for his location and that the vile Republicans will pay for this act of terrorism. Some griffons might consider the Großmarschalls abduction a very convenient one for the Baron, as Othmar had many disagreements with the Baron, but those unwise enough to voice such concerns quickly find themselves imprisoned.\n\nWhile the Baron has been largely successful in cementing his absolute authority amongst the commoners of Angriver, the same can not be said of the nobility. Despite his best attempts at reassuring them, they still fear another uprising by the Republicans and have doubts in the Barons ability to protect them. " angriver.46.a:0 "This is my country!" -angriver.48.t:0 "Herzland's Offer" +angriver.47.t:0 "From The Brink Of Bankruptcy" +angriver.47.d:0 "The eponymous Angriver which flowed through the country provided many things to the country's griffons. It was not only used as a source fresh water, but also for irrigation and as a power source. One place which used the flow of the river to power its machines was the Gerashofen sawmill, which was owned by one of the oldest companies in Angriver. It produced much of the country's lumber and employed hundreds of workers. But these workers demanded pay, and as wooden buildings were replaced with concrete, the sawmill struggled. Demand dropped while wages were increased, pushing the company into debt and eventually towards bankruptcy.\n\nBut then a miracle occured. The Black Claw introduced legislation that provided masses of unpaid labourers. The company was swift to replace salaried workers with these "industrial serfs" as they were called, and saved itself from certain doom. Soon enough, debts were repaid and profit was rising. Hefty dividends would soon be paid for the company's new owners, who just happened to be nobles belonging to the Black Claw.\n\nThe same phenomenon repeated itself across Angriver, and companies everywhere reported positive growth rates. Of course, domestic consumer demand was dropping due to lack of wages, but there were always foreign markets hungry for cheap goods. And Angriver would happily provide them." +angriver.47.a:0 "Business is booming!" + +angriver.48.t:0 "Griffenheim's Offer" angriver.48.d:0 "After their victory over the Imperials, the [From.GetRulingParty] of Angriver founded the [From.GetName] on its ruins, its name already implying their desire to unite all neighbouring nations under a single banner.\n\nWhile they understandably do not negotiate with everyone, they seem to be willing to do so with us. Envoys from Griffenheim arrived in [Root.Capital.GetName] today, delivering us an offer: We could voluntarily relinquish our sovereignty and join [From.GetNameDef], and in return maintain some degree of autonomy.\n\nWhile it is tempting, it would indeed mean we'd abandon our independence, and it remains to be seen if all the various ideologies in Herzland can truly co-exist like they promise." angriver.48.a:0 "We shall join this new nation!" angriver.48.b:0 "We're not so sure about this..." @@ -1234,8 +1353,8 @@ angriver.63.d:0 "After the fall of the Griffonian Empire, their former subjects angriver.63.a:0 "To life, liberty, and happiness!" angriver.64.t:0 "From the Shadows" -angriver.64.d:0 "In a small, dimly lit meeting room, Hera Eichberg sat at the head of the Camarilla. Meeting at her mansion in Griffenheim, the Black Claw leadership had assembled to decide whether the time was finally right for Herzland to make its move. They bickered amongst themselves until she raised a claw and called for silence.\n\n"Let us not lose sight of all the progress we have made," began Eichberg. "A land once overrun by traitorous cowards and illiterate riffraff has been transformed into a pious and efficient Ordensstaat by the Claw. Our rule has been solidified, and our new order has mended the soul of Herzland." She smiled wide as her noble audience nodded along approvingly.\n\n"Therefore, it is time to end our isolation. Griffonia will be utterly unprepared, for they can not comprehend the power of the Herzland we have created. When this power is harnessed and brought to bear against any pathetic heretic nation, they will be crushed absolutely." Eichberg chuckled darkly and clenched her claw. Nogriff raised a voice to disagree." -angriver.64.a:0 "Let the games begin..." +angriver.64.d:0 "Unexpected news has arrived from our military. One of their most high-ranking officers has been found lying unconscious in their office, badly injured. They were swiftly brought to the nearest hospital but it remains to be seen if they will survive from their grievous wounds.\n\nIt is not clear what exactly happened. The office has been thoroughly investigated yet no clues or traces of the perpetrator were found. Whoever did this, it seems they were extremely skilled and knew how to quickly strike and escape the scene. There is little we can do except pray that the injured officer recovers. But even if they do, it is unlikely they'll be able to serve in the military again." +angriver.64.a:0 "Who did this?!" angriver.65.t:0 "Peace In Our Time" angriver.65.d:0 "Othmar sat at his desk in a repurposed hotel in Griffenheim. Now that he controlled the majority of the Imperial Heartland, he had to deal with the same issues that the Imperial dynasty always had to battle against. How he pitied his old friend Grover V. He could have never imagined how hellish Griffenheim politics could be without now being in the middle of them.\n\nA knock came at his door. A messenger called to him, "Sir Othmar, they are ready to meet you now." Othmar chuckled, of course they were ready to meet him, even though they had come to his office, it was always him meeting them. Taking one more breath, he steeled himself for what was to come. As he was about to meet probably the most significant single barrier between him and peace for the Heartlands, as well as the largest pillar holding up life within the Imperial lands.\n\nThe Archons.\n\nEros is a powerbroker, and one of the most influential griffs alive on this day. Erion is about as good for the Empire as drinking water from a Katerin swamp is suitable for a griffon's health. And Proteus... well he was in a league of his own. But Othmar had to sit them all down and solve their issues at once. Any agreement made with only one would be seen as "Perverting Temple Authority". So here they were, four griffons in a room, one an invader, trying to convince the others to work with him.\n\nThey sat and talked until the moon had risen and gone back under the horizon, but they finally all came to an agreement. Though it was one that made Othmar bury his beak into his claw, things would remain very much the same, just replacing the old order with the new one. The Archonate's powers would be limited, but they could continue much as they had before. The only real change was a backdoor promise from Eros that Erion may not be an issue for much longer. For this, at least, Othmar could be thankful." @@ -1334,7 +1453,7 @@ angriver.87.d:0 "An interesting idea has begun to take hold among the population angriver.87.a:0 "Glory to the Empire!" angriver.88.t:0 "The Scourging of Cloudbury" -angriver.88.d:0 "During the Republican Revolution of 978, Leer—then Baron of Angriver—saw his domain nearly brought to ruin by Republicans and their unruly peasant allies. In time, he expelled this menace from Angriver, but Cloudbury had become a haven for such traitors: a "Bandit State" as Leer dubbed them. This betrayal had not been forgotten by the time the territory was once again under Imperial control.\n\nWhen Emperor Leer's forces marched into Cloudbury, it signalled the beginning of a purge that would see the disease of Republicanism cleaned from the land once and for all. Nogriff was safe and all across the former Republic, Imperial troops spilled the blood of those accused of collaborating with the Republcian regime. Brutal mass killings and the destruction of entire villages were common occurrences: the Cloudburian people's punishment for harbouring the Empire's enemies." +angriver.88.d:0 "During the Republican Revolution of 978, Leer—then Baron of Angriver—saw his domain nearly brought to ruin by Republicans and their unruly peasant allies. In time, he expelled this menace from Angriver, but Cloudbury had become a haven for such traitors: a "Bandit State" as Leer dubbed them. This betrayal had not been forgotten by the time the territory was once again under Imperial control.\n\nWhen Emperor Leer's forces marched into Cloudbury, it signalled the beginning of a purge that would see the disease of Republicanism cleaned from the land once and for all. Nogriff was safe and all across the former Republic, Imperial troops spilled the blood of those accused of collaborating with the Republican regime. Brutal mass killings and the destruction of entire villages were common occurrences: the Cloudburian people's punishment for harbouring the Empire's enemies." angriver.88.a:0 "Thus unto traitors!" angriver.89.t:0 "The Crown of Grover II" @@ -1349,6 +1468,18 @@ angriver.91.t:0 "The Destruction of Karthin" angriver.91.d:0 "Emperor Leer always held special contempt in his heart for the "False Kingdom" south of the Empire, and so it was inevitable that the revenge his forces planned to inflict upon Wingbardy's capital after its fall would be harsh. An eerie gloom descended across Karthin once the fighting was over and the city was pacified, with the population waiting with dread to discover their fate. Once Imperial troops had finished extracting all of Karthin's moveable wealth, fires broke out all across the city.\n\nAided by an unusually dry season, the blaze swiftly spread out from multiple sources and consumed everything in its path. It destroyed without prejudice, with poor slums burning the same as storied Karthinian museums and theatres. Great masses fled from the conflagration in a frenzied panic, with very few surviving. In the aftermath, it is estimated that up to nine tenths of the city's surface area was rendered uninhabitable. The ancient centre of glory and power throughout southern Griffonia had been razed to the ground." angriver.91.a:0 "The only thing Wingbardy deserves." +angriver.92.t:0 "Defections In The Military!" +angriver.92.d:0 "Alarming reports are coming from our military. It seems several military units and many officers - most of whom have an aristocratic background - have defected and switched sides, joining the ranks of the Holy Griffonian Empire. It seems these griffons harboured secret sympathies for Imperial rule, and were contacted by foreign agents who helped them betray us.\n\nThankfully, most of our military has remained loyal, with the defectors only being a minority. But this does prove that ultimately, no one can truly be trusted." +angriver.92.a:0 "The traitors will be punished!" + +angriver.93.t:0 "The Son Of Maar" +angriver.93.d:0 "A knight clad in black armour unlocked and opened the heavy door of a damp, dark dungeon. Regent Hera entered, her lantern illuminating the small room and revealing the bloodied form of a griffon hanging from chains. His raspy breathing could be heard from a distance.\n\nHera got closer, looking at the broken old griffon with pure disgust. "How does it feel to finally receive the punishment you deserve? The punishment you have tried to avoid for years?"\n"I... want to... see... my wife..." he mumbled quietly.\n"Your wife is dead. The entire house of Kemerskai is dead, Alexander. Do you know why? Do you know why?!"\nThe former President-Marshal said nothing.\n"Because you took everything from me. Your monstrous republicans killed my family. Every single one. This is nothing more, nothing less, than divine retribution."\n"I don't... even know... who you are."\n"Your revolution caused the deaths of hundreds of thousands of griffons. Of course you don't know them all."\n"I did not... order the death... of a single griffon." Kemerskai laboriously raised his head, and stared straight into Hera's eyes. "But how many... have you killed... with your own claws?"\nHera stared back for a moment, silently. "As many as I've needed to." She pulled out an enchanted dagger, the same one she had used to kill the Baron of Angriver. "And now, I will kill one more."" +angriver.93.a:0 "The Republican Nightmare is over." + +angriver.94.t:0 "Family Reunion" +angriver.94.d:0 "The former Regent of the Holy Griffonian Empire entered a clearing in a forest. There stood overgrown ruins in the middle of a pasture, abandoned but not forgotten. The burned pillars still stood as black as they had been in 978, albeit partially covered in moss and foliage.\n\nHera spread her wings and flew over broken masonry to enter the middle of the ruins. There stood numerous memorials made of stone, undamaged and well maintained.\n"I have come back home for the last time. Father, mother, everyone else, I have finished my work. I have enacted vengeance upon those who destroyed our lives, restored the glory of our beloved homeland and raised the Emperor like my own son. The Griffonian Empire is in safe claws, and this tragedy will never again repeat itself, I hope. And now, I have nothing else left to do."\nShe pulled out a dagger, the one that had killed the Baron and the President-Marshal, and many other griffons too. "You have slain many, but now comes your final task. Then you can rest alongside me for all eternity."\nTo her surprise, the enchanted blade cackled. "I will always gladly drink the blood of the guilty, as I have drank the blood of the innocent."\n\nHera took a deep breath, closed her eyes, and plunged the dagger into her own heart." +angriver.94.a:0 "Mors vincit omnia." + angriver_news.1.t:0 "The Birth of Herzland" angriver_news.1.d:0 "[This.GetNewspaperHeader]After the regent of the Griffonian Empire demanded subservience from its vassals, desiring to annex them directly, they were faced with open rebellion. One of their dissident subjects was the troubled nation of Angriver, whose brave soldiers have now seized control of the Imperial Capital. The Regent has fled and the Angriverians have announced the formation of Herzland, wishing to unify the Imperial Heartlands by incorporating the other former vassals." angriver_news.1.a:0 "What does this mean for Griffonia?" @@ -1379,6 +1510,8 @@ ANG_federal_projects:0 "Federal Projects" ANG_boy_emperor:0 "Grover the I was adopted" ANG_bluhm_is_dead:0 "The Dictator is Dead" +ANG_levy_raised:0 "Levy Raised" + ### Decisions ### form_griffon_empire_ANG:0 "Unite Herzland" form_griffon_empire_2_ANG:0 "Succeed the Griffonian Empire" @@ -1407,38 +1540,26 @@ ANG_knightly_order_520:0 "Form The Knights Of Feathisia" ANG_knightly_order_520_desc:0 "" ANG_knightly_order_486:0 "Form The Strawberry Knights" ANG_knightly_order_486_desc:0 "" -ANG_reform_the_garde_cat:0 "The Waffen-SS" +ANG_reform_the_garde_cat:0 "The Power Of The Claw" ANG_reform_the_garde_cat_desc:0 "" -ANG_not_ss_division_423:0 "Form The 1st Waffen-SS Division" -ANG_not_ss_division_423_desc:0 "" -ANG_not_ss_division_411:0 "Form The 2nd Waffen-SS Division" -ANG_not_ss_division_411_desc:0 "" -ANG_not_ss_division_398:0 "Form The 3rd Waffen-SS Division" -ANG_not_ss_division_398_desc:0 "" -ANG_not_ss_division_382:0 "Form The 4th Waffen-SS Division" -ANG_not_ss_division_382_desc:0 "" -ANG_not_ss_division_492:0 "Form The 5th Waffen-SS Division" -ANG_not_ss_division_492_desc:0 "" -ANG_not_ss_division_674:0 "Form The 6th Waffen-SS Division" -ANG_not_ss_division_674_desc:0 "" -ANG_not_ss_division_378:0 "Form The 7th Waffen-SS Division" -ANG_not_ss_division_378_desc:0 "" -ANG_not_ss_division_520:0 "Form The 8th Waffen-SS Division" -ANG_not_ss_division_520_desc:0 "" -ANG_not_ss_division_486:0 "Form The 9th Waffen-SS Division" -ANG_not_ss_division_486_desc:0 "" +ANG_raise_levy:0 "Raise Feudal Levy In [From.GetName]" +ANG_raise_levy_desc:0 "" +ANG_assassinate_general:0 "Assassinate A [From.GetAdjective] Commander" +ANG_assassinate_general_desc:0 "" +ANG_steal_divisions:0 "Contact Imperial Loyalists In [From.GetName]" +ANG_steal_divisions_desc:0 "" ANG_alliance:0 "Propose An Alliance To [From.GetNameDef]" ANG_alliance_desc:0 "We cannot stand alone against the Empire. If we do not cooperate with other secessionists, we will be broken by the Empire's might! Therefore we must seek allies who are ready to stand by our side against [GRI.GetLeader] and their lackeys." ANG_post_herzland_alliance:0 "Ally with [From.GetNameDef]" ANG_post_herzland_release_puppet:0 "Release [From.GetNameDef]" -ANG_black_claw_forts:0 "Fortify the Borders" + ### Custom Effect Tooltips ### ANG_father_tp:0 "When the time comes, you shall assist in §RFather's§! plans.\n\n" ANG_political_tree_tp:0 "Loads a new set of §YPolitical Focuses§!\n\n" ANG_ranger_tp:0 "Spawns §Ytwo units§! of §YScheißwald Rangers§!\n\n" ANG_restore_order_tp:0 "Taking this focus will restore law and order in §YDierhoven§!\n\n" ANG_restore_order_2_tp:0 "Taking this focus will restore law and order in §YAngleclaw§!\n\n" -ANG_mercenary_tp:0 "Spawns §Ythree units§! of §YTalon Mercenaries§!\n\n" +ANG_mercenary_tp:0 "Spawns §Yone unit§! of §LBlack Guard§!\n\n" ANG_kogchel_tp:0 "§GGerben Kogchel became the Chairgriffon of Herzland§!\n\n" ANG_scherler_tp:0 "§GWillie Scherler became the Chairgriffon of Herzland§!\n\n" ANG_erhardt_tp:0 "§GRoland Ehrhardt became the Chairgriffon of Herzland§!\n\n" @@ -1459,7 +1580,9 @@ ANG_fake_event_tp:0 "Gets event '§YThe Enabling Act§!'\n\n" ANG_hertzog_dead:0 "Hertzog is Dead" ANG_need_modernity:0 "§RYou must completely modernise your society and maximise your Research Base before you can make use of this Company.§!\n\n" ANG_knights_decision_tp:0 "A Knight division will be recruited.\n\n" -ANG_not_ss_tp:0 "A Waffen-SS division will be recruited.\n\n" +ANG_raise_levy_tooltip:0 "A §YFeudal Levy§! division will be recruited.\n" +faith_focus_tooltip:0 "§YPrelate Josephina§! will §Rno longer be available§! as an advisor.\n\n§GThree new advisors§! will be unlocked.\n" +ANG_doggos_tt:0 "A division of §gIronpaws§! will be recruited.\n" ### Parties ### ANG_republicans:0 "AZdNRP" @@ -1474,8 +1597,8 @@ ANG_national_party:0 "ANP" ANG_national_party_long:0 "Angrivische Nationale Partei" ANG_socdems:0 "AVP" ANG_socdems_long:0 "Angrivische Volkspartei" -ANG_black_claw:0 "Black Claw" -ANG_black_claw_long:0 "Black Claw" +ANG_black_claw:0 "Schwarze Klaue" +ANG_black_claw_long:0 "Schwarze Klaue" ANG_liberal_party:0 "SLP" ANG_liberal_party_long:0 "Sozialliberale Partei" ANG_heartland_labour:0 "HAP" @@ -1514,8 +1637,8 @@ ANG_republic_democratic_ADJ:0 "Angriverian" ANG_republic_communism:0 "Angriver Commune" ANG_republic_communism_DEF:0 "The Angriver Commune" ANG_republic_communism_ADJ:0 "Angriverian" -ANG_republic_fascism:0 "Ordensstaat Angriver" -ANG_republic_fascism_DEF:0 "The Ordensstaat Angriver" +ANG_republic_fascism:0 "Angriver Regency" +ANG_republic_fascism_DEF:0 "The Angriver Regency" ANG_republic_fascism_ADJ:0 "Angriverian" ANG_heartland_neutrality:0 "Herzland Republic" @@ -1527,8 +1650,8 @@ ANG_heartland_democratic_ADJ:0 "Herzlander" ANG_heartland_communism:0 "Herzland Commune" ANG_heartland_communism_DEF:0 "The Herzland Commune" ANG_heartland_communism_ADJ:0 "Herzlander" -ANG_heartland_fascism:0 "Ordensstaat Herzland" -ANG_heartland_fascism_DEF:0 "The Ordensstaat Herzland" +ANG_heartland_fascism:0 "Herzland Regency" +ANG_heartland_fascism_DEF:0 "The Herzland Regency" ANG_heartland_fascism_ADJ:0 "Herzlander" ANG_heartland_kingdom_neutrality:0 "Kingdom of Herzland" @@ -1540,10 +1663,23 @@ ANG_heartland_kingdom_democratic_ADJ:0 "Herzlander" ANG_heartland_kingdom_communism:0 "Herzland Commune" ANG_heartland_kingdom_communism_DEF:0 "The Herzland Commune" ANG_heartland_kingdom_communism_ADJ:0 "Herzlander" -ANG_heartland_kingdom_fascism:0 "Ordensstaat Herzland" -ANG_heartland_kingdom_fascism_DEF:0 "The Ordensstaat Herzland" +ANG_heartland_kingdom_fascism:0 "Herzland Regency" +ANG_heartland_kingdom_fascism_DEF:0 "The Herzland Regency" ANG_heartland_kingdom_fascism_ADJ:0 "Herzlander" +ANG_black_empire_neutrality:0 "Griffonian Empire" +ANG_black_empire_neutrality_DEF:0 "The Griffonian Empire" +ANG_black_empire_neutrality_ADJ:0 "Griffonian" +ANG_black_empire_fascism:0 "Holy Griffonian Empire" +ANG_black_empire_fascism_DEF:0 "The Holy Griffonian Empire" +ANG_black_empire_fascism_ADJ:0 "Holy Griffonian" +ANG_black_empire_communism:0 "Griffonian Communes" +ANG_black_empire_communism_DEF:0 "The Griffonian Communes" +ANG_black_empire_communism_ADJ:0 "Griffonian" +ANG_black_empire_democratic:0 "Griffonian Republic" +ANG_black_empire_democratic_DEF:0 "The Griffonian Republic" +ANG_black_empire_democratic_ADJ:0 "Griffonian" + ### Focus Tree Names ### angriver_focus:0 "Angriver Focus Tree" angriver_focus_marshal:0 "Angriver Focus Tree" @@ -1553,7 +1689,7 @@ angriver_focus_blackclaw:0 "Angriver Focus Tree" angriver_focus_baron:0 "Angriver Focus Tree" angriver_focus_anarchists_imperial:0 "Herzland Focus Tree" angriver_focus_republicans_imperial:0 "Herzland Focus Tree" -angriver_focus_blackclaw_imperial:0 "Herzland Focus Tree" +angriver_focus_blackclaw_imperial:0 "Holy Griffonian Empire Focus Tree" angriver_focus_marshal_imperial:0 "Herzland Focus Tree" angriver_focus_finale:0 "Griffonian Republic Focus Tree" @@ -1617,15 +1753,18 @@ ANG_milAdv1:0 "Johan Kriegdropf" ANG_milAdv2:0 "Theodor Mecklinzpeit" ANG_milAdv3:0 "Jonas Hierenspiegel" ANG_milAdv4:0 "Albert Aivadenoff" +ANG_prelate:0 "Prelate Josephina" +ANG_fake_grover_char:0 "Emperor Grover VI" ### Traits ### ANG_village_education_trait:0 "Educational Program" archon_boreas:0 "Archon of Boreas" pontifex_maximus:0 "Pontifex Maximus" +regent_of_the_emperor_and_autocrat_of_all_griffonia:0 "Regent Of The Emperor And Autocrat Of All Griffonia" +emperor_and_autocrat_of_all_griffonia:0 "Emperor And Autocrat Of All Griffonia" -### Technology ### -ANG_penal_infantry:0 "Peasant Levies" -ANG_penal_battalion:0 "Peasant Levy" +### Spy agency ### +ANG_black_claw_agency:0 "The Black Claw" ### Country Leader Descriptions ### best_boi_desc:0 "§YBorn§!: November 15th 958\n\n§YBiography§!: Othmar Stoiber is a peculiar griffon by all meanings of the word. Born into the upper crust of Angriver nobility, if you were to look over his life story, you would find no reason for him to develop the political principles he plans to implement in Angriver and beyond. You would see his parents living wistfully in Griffenheim with him, living a life of luxury without care. But look a bit deeper, and you start to see the reason. Othmar Stoiber has known one griffon his entire life, a friend he has tried to care for and whose legacy he now plans to protect. Emperor Grover V. From their youngest years they had been close, playing together even as the sickly Grover had to constantly ask Othmar to slow down so he could catch up. But Othmar didn't mind; the two of them were best friends. Even as Othmar began to attend school away from the Imperial heir and registered for a military academy, they always kept in touch.\n\nThen came 978. At the age of twenty, Othmar found himself leading a sizable section of the Imperial army near the capital, fighting delaying actions against the republicans until reinforcements could arrive. Fighting day and night, tooth and nail, to try and save his friend's Empire. But he was not a harsh commander, he was not a fanatic, he was a gentlegriff. He treated prisoners well and even had dinner with many of them at his own table. Even after discovering the horrible crime that was the rape of Crona, Othmar continued to treat his adversaries with respect. Eventually, the revolution ended, and Othmar returned to Griffenheim to see his friend again. No one quite knows what they said to each other that day, but Othmar came out of that chamber a changed griffon.\n\nHe moved back to Angriver and took up the running of his family estates, massively reforming how they were run and continuing to speak through his friend through letter. What would end up being his and Grover's last meeting would be when the Emperor visited Griffing in early 1007. No one has asked how he has felt since then, but a passion burns in his eyes like never before. After the Imperial collapse, the republican revolt, and his restoration, he has yet to take up a title, saying the time for that will come eventually. But he has also refused to recognize Imperial rule, saying "those carrion birds have no right to own what they have." Only those closest to him know what he means. For Grover the V's final wish has to be fulfilled. The Imperial heir must be rescued once again. For if Othmar has saved and served one Grover in his life, then he can sure do the same for another. \n\n§YPortrait By§!: Kessel" @@ -1638,15 +1777,20 @@ little_kemerskai_desc:0 "§YBorn§!: 31st of October, 946 outside Gerashofen\n\n saskia_meckler_desc:0 "§YBorn§!: 16th of October, 964 in Griffenheim\n\n§YBiography§!: Outgoing and naturally charismatic, Saskia Meckler was born to a middle class family in central Griffenheim. Exposed to the squalor and poverty of the city from a young age, Meckler became passionate about improving conditions for the poor and promoting equality. Her time in university saw her drawn to socialist ideologies, although she shied away from the more radical positions of some of her peers.\n\nAfter graduating, she moved to Angriver to get further away from the eye of the Empire. Her magnetic personality quickly gained her a reputation as a respectable and affable philosopher and theoretician. A harsh critic of the Anarchist Union, she opted to join the Social Democrats after the fall of the Barony, eventually rising to become their leader in the chaos following the disgrace of Hera Eichberg.\n\nMeckler's vision for a better society is a more caring, trusting, and generous one. Her rhetorical style is based around egalitarian appeals, often extolling the virtues of empathy and humility; she prides herself on seeing the best in everygriff she meets.\n\n§YPortrait By§!: Cofido" saskia_meckler_NRP_desc:0 "§YBorn§!: 16th of October, 964 in Griffenheim\n\n§YBiography§!: Outgoing and naturally charismatic, Saskia Meckler was born to a middle class family in central Griffenheim. Exposed to the squalor and poverty of the city from a young age, Meckler became passionate about improving conditions for the poor and promoting equality. Her time in university saw her drawn to socialist ideologies, although she shied away from the more radical positions of some of her peers.\n\nAfter graduating, she moved to Angriver to get further away from the eye of the Empire. Her magnetic personality quickly gained her a reputation as a respectable and affable philosopher and theoretician. A harsh critic of the Anarchist Union, she opted to join the Social Democrats after the fall of the Barony, eventually rising to become their leader in the chaos following the disgrace of Hera Eichberg.\n\nMeckler escaped persecution under Bluhm's dictatorship due to strong ties to the moderate faction within the NRP. These ties allowed her to become one of the most prominent public advocates for liberalisation in the Republic, a position she leveraged effectively during the overthrow of Bluhm. She continues to publicly praise the "True Principles" of the NRP and asserts that although the party became corrupted by Bluhm's influence, its original mission was a worthy one.\n\nMeckler's vision for a better society is one that conforms to the principles of True Liberty, True Democracy, and True Prosperity for the people, allowing for the creation of a free and just Pan-Griffonian Republic.\n\n§YPortrait By§!: Cofido" reinhard_olbeaking_desc:0 "Reinhard Olbeaking's unlikely rise to political prominence began in the turbulence following the fall of the Angriverian Barony. An obscure journalist working for a Griffing newspaper, he was inspired by Republican rhetoric and began authoring pro-NRP columns and pamphlets which proved extremely popular. This fame led to him being elected as a delegate representing Griffing in the newly-formed national legislature.\n\nAs the Republic rose, he became the leader of the NRP's moderate faction, occasionally butting heads with Bluhm over the government's role in civil society. The two eventually reconciled and Olbeaking was chosen by Bluhm to act as his Vice President, although the office was largely ceremonial and wielded little actual power. Olbeaking served as a figurehead more than anything else, cementing the marginalised status of the moderate NRP.\n\nRumours swirl that Olbeaking was dissatisfied and complicit in the plot against Bluhm, though few believe he is a griffon capable of such deviousness." -baron_leer_desc:0 "§YBorn§!: 5th of May, 955 in Griffing\n\n§YBiography§!: Baron Leer was once a complacent ruler, but when the flames of Revolution swept through Griffonia they burned fiercest in Angriver, forcing Leer into a fight for his life. His lands were swiftly overrun by a Republican-Anarchist alliance of considerable strength. The rebels seemed unstoppable until Marshal Stoiber—a close friend of Leer—was able to rally his forces and begin supporting the Baron.\n\nTheir partnership proved fruitful, and together they began to push back the Republican army. Leer showed the rebels no mercy in battle and displayed a shocking brutality which extended to harsh treatment of captured prisoners. Although Stoiber found this behaviour off-putting he did not have much time to dwell on it; in short order the two put an end to organized resistance in Angriver. The campaign had been a success, but it marked the beginning of a permanent rift between Leer and Stoiber. After the restoration of Grover V, Leer was rewarded for his service and Angriver was given greater autonomy within the Empire.\n\nThe crisis had pushed the Baron to his absolute limit, some say leaving him a broken griffon. Although he always had a controlling personality and a propensity for micromanagement he has grown increasingly obsessive in recent years, allegedly because he envisions a day when chaos and instability will return to Griffonia with a vengeance, and that to survive both he and his country must be prepared.\n\n§YPortrait By§!: Scroup" +baron_leer_desc:0 "§YBorn§!: 5th of May, 955 in Griffing\n\n§YBiography§!: Baron Leer was once a complacent ruler, but when the flames of Revolution swept through Griffonia they burned fiercest in Angriver, forcing Leer into a fight for his life. His lands were swiftly overrun by a Republican-Anarchist alliance of considerable strength. The rebels seemed unstoppable until Marshal Stoiber — a close friend of Leer — was able to rally his forces and begin supporting the Baron.\n\nTheir partnership proved fruitful, and together they began to push back the Republican army. Leer showed the rebels no mercy in battle and displayed a shocking brutality which extended to harsh treatment of captured prisoners. Although Stoiber found this behaviour off-putting he did not have much time to dwell on it; in short order the two put an end to organized resistance in Angriver. The campaign had been a success, but it marked the beginning of a permanent rift between Leer and Stoiber. After the restoration of Grover V, Leer was rewarded for his service and Angriver was given greater autonomy within the Empire.\n\nThe crisis had pushed the Baron to his absolute limit, some say leaving him a broken griffon. Although he always had a controlling personality and a propensity for micromanagement he has grown increasingly obsessive in recent years, allegedly because he envisions a day when chaos and instability will return to Griffonia with a vengeance, and that to survive both he and his country must be prepared.\n\n§YPortrait By§!: Scroup" emperor_leer_desc:0 "The first thing one notices upon meeting Emperor Leer is the confidence with which he carries himself. He is a leader without a single iota of fear or uncertainty, and merely being in his presence seems to steel the resolve of griffons whose faith may be wavering. This quality served him well when leading his armies into battles, from which he invariably emerged victorious. Not content with being a fierce warrior, Leer also possess superior wisdom: he is a brilliant and unparalleled strategist, formulating his plans with an almost supernatural foresight.\n\n"Our Emperor is accustomed to taking decisive action; as Baron of Angriver, he witnessed the damage being inflicted upon his land by godless revolutionaries and took sole command of the loyalist forces, crushing the hordes of chaos in a lightning campaign. The experience left him a changed griffon, and he vowed never to rest until peace and prosperity for his beloved subjects could be guaranteed. A pious griffon, there is no doubt that his ascension was the will of the Gods."\n—Rudolf Rümker, Court Historian" willie_scherler_desc:0 "§YBorn§!: 29th of April, 957 in Romau\n\n§YBiography§!: Willie Scherler was once a professor of sociology at Cyrusval university in Yale. Passionate about his field and a staunch anarcho-syndicalist, he was popular with his students and became well-known for giving lively and rousing lectures. Ironically for an academic, he preferred actions over ideas and grew restless at his post. He came to resent his peers at the university for being armchair revolutionaries, and burned with a desire to take the future into his own claws.\n\nOne day he resigned from his position and left for Angriver to put his theories into practice. Filling a vacuum in leadership, he quickly became a rallying point for the disorganised socialist groups in Angriver, and in time came to lead all of them. It was under his direction that the Free State Army became reorganised into a trained and formidable guerilla force.\n\nScherler has a forceful yet compassionate personality and is a natural leader, inspiring intense loyalty in his followers. He is a devout believer in the Gods, although he disdains the rigid structure and dogma of established temples, which he views as distorting and misrepresenting the true messages of the Gods for their own gain.\n\n§YPortrait By§!: Scroup" ANG_kogchel_desc:0 "Gerben Kogchel was born as the son of a bank clerk in De Vleugels, the Feathisian capital. Even though his father died when he was young, Gerben would initially follow his lead, working for a local bank. From studying finances, he quickly learned that the Feathisian state could do better. Many griffons were living in poverty or uncertainty, only a bad illness away from hunger. Distressed by the lack of protection for everygriffon, Kogchel joined the PvdA to fight for worker protection. His genuine empathy and drive to make Feathisia a better place saw him grow popular on the local level, where he became the first PvdA mayor for de Vleugels, which saw the city improving care for the poorest.\n\nHis newfound popularity reached across party lines and it was said that Kogchel had a longstanding correspondence with the Grand Duke of Feathisia. When Kogchel entered parliament after winning a leadership election in the labour party, opposition to his plans stiffened. Both the Liberal Democrats and the ducal party resisted his plans and there was even less of a chance the FNV would cooperate. Still, Kogchel laboured on without resenting his political opponents, trying ever so hard to change Feathisia for the better.\n\nThe social democrat's effort all seemed to crash down in the chaos following the fall of the Empire, as more violent and pessimistic forces overtook Feathisia. However, with Kogchel at the helm, the more moderate griffons never lost hope for a better tomorrow. Kogchel's briefcase full of social reforms became a symbol of hope all on its own, as the politician refused to part with them under any circumstances, to remind himself what he was fighting for. Now after so much death and destruction, it is time to rebuild. Gerben Kogchel hopes to breathe new life into Herzland; to implement working democracy and mend Herzland's unstable society. However, some are worried that the idealistic griffon will leave an already battered region vulnerable in this uncertain age." ANG_ERHARDT_DESC:0 "When describing Roland Ehrhardt, the first word that comes to mind is radical. De-facto leader of the Romauan labour movement, Ehrhardt has made his mark on Romau in more ways than one. He led hundreds of strikes, narrowly avoided tens of assassinations by the Romau Council, and even burned down a few temples or two in his crusade against the Archonate, the Empire, and those who would harm the workers of Romau.\n\nEhrhardt was born in 961, in a position very similar to most Romauans: while the senate spent lavishly and fought amongst themselves, he grew up in relative poverty. His slum's position close to a sprawling temple of Eyr fueled his religious animosity, and when they continually drove back demanding charity, he began to doubt the Gods' grace entirely. His mother and father both participated in the labour movement, and Roland soon joined them in a craftworker's union at the age of 16. He rose the ranks of the union, rising from worker to organizer, and when the Republican revolution began, he joined his fellow workers in a mass general strike.\n\nAlthough the Romauan revolution, and inevitably, the Republican revolution itself, failed, Ehrhardt continued organizing, eventually outranking his own parents and becoming the appointed representative of his union in 997.\n\nEhrhardt petitioned the council numerous times for rights, and when they refused, he organized strike after strike until his workers got what they wanted. His childhood animosity toward the Eyrians culminated in a violent anti-religious campaign, and Ehrhardt and thousands of other workers participated in burnings of Romau temples in protest of the corrupt Archon, Erion.\n\nNow Ehrhardt is Chairgriffon of the Congress, with all the power necessary to settle his lifelong scores with the powerful, corrupt, and dishonest griffons who have betrayed the people of Herzland." +hera_eichberg_desc_long:0 "§YBorn§!: 7th of July, 972 in Griffing\n\nHera Eichberg was born to a minor aristocratic family and lived a comfortable childhood in a large manor on the outskirts of Griffing, the administrative center of the Barony of Angriver, a loyal and integrated subject of the Griffonian Empire. But when she was six years old, the world around her collapsed.\n\nRepublican revolutionaries swarmed the capital, while Baron Leer rallied his supporters to strike back against the traitors. Hera's manor was burned to the ground and her entire family was brutally murdered by anarchists and republicans. But miraculously, she survived. A scarred little griffon crawled out of the charred remains of her former home. Quietly, she muttered a prayer of revenge.\n\nAfter the end of the revolution, she was adopted by another noble family, the Eichbergs, who raised her as one of their own. When she grew up, she was active in forming connections with notable griffons in the country. Eventually, by expressing strongly anti-republican views in private, she was contacted by the ominous Black Claw. But this was exactly what she had wanted, and soon she joined their ranks. Over the years, she had a meteoric rise not only in Angriverian society, but in the Black Claw itself, becoming its leader after the previous head died in an unfortunate "accident". She infiltrated the ranks of the republicans and joined the social democratic AVP, becoming the party leader through blackmail, bribery, manipulation and coercion. And now at last, she has become the leader of Angriver itself. Decades of planning and preparation have borne fruit, but her work is not yet done. Far from it.\n\n§YPortrait By§!: Printik" ### General Descriptions ### meh_boi_general_desc:0 "§YBorn§!: November 15th 958\n\n§YBiography§!: Othmar Stoiber is a peculiar griffon by all meanings of the word. Born into the upper crust of Angriver nobility, he lived with his parents wistfully in Griffenheim for the longest of times, living a life of luxury without care. Personal friends with Grover V, he has known the Emperor for a long time, since their childhood. In fact, many say that it was their meeting after Othmar's fighting against the Republicans in Angriver with Baron Leer that had changed him, made him the griffon he is today. Othmar's personality as a gentlegriff, however, has always been a part of him.\n\nNowadays he has taken up permanent residence in Angriver to take up the running of his family estates, massively reforming how they are run and continues to speak through his friend through letter. He may not know what the future holds for the Empire and for Angriver, but the passion in his eyes still lingers as he continues to work tirelessly for the betterment of Angriver.\n\n§YPortrait By§!: Kessel" little_kemerskai_short_desc:0 "§YBorn§!: 31st of October, 946 outside Gerashofen\n\n§YBiography§!: Gerhard Bluhm was born in a small town in rural Angriver, the son of poor farmers. His humble upbringing did nothing to stunt his ambition, which led him to join the Imperial Army in the hope of gaining glory, but his hopes were dashed and he found himself disgruntled with the Empire's rigid and outdated military doctrine. When Kemerskai launched his Republican Revolution in 978 Bluhm was an enthusiastic supporter, believing the Empire was in need of drastic reform to thrive in a changing world.\n\nAfter the Revolution failed, Bluhm declined to follow his fellow Republicans in the Long March North. He instead returned to Angriver to form a resistance, beginning what would become a decades-long fight to free his homeland. With limited resources and a rag-tag force, Bluhm was a constant thorn in the side of the Barony. Unwavering resolve and courage are traits that Bluhm's soldiers always attributed to him during this period.\n\n§YPortrait By§!: Riley" - baron_leer_short_desc:0 "§YBorn§!: 5th of May, 955 in Griffing\n\n§YBiography§!: Baron Leer was once a complacent ruler, but when the flames of Revolution swept through Griffonia they burned fiercest in Angriver, forcing Leer into a fight for his life. His lands were swiftly overrun by a Republican-Anarchist alliance of considerable strength. The rebels seemed unstoppable until Marshal Stoiber—a close friend of Leer—was able to rally his forces and begin supporting the Baron.\n\nTheir partnership proved fruitful, and together they began to push back the Republican army. Leer showed the rebels no mercy in battle and displayed a shocking brutality which extended to harsh treatment of captured prisoners. Although Stoiber found this behaviour off-putting he did not have much time to dwell on it; in short order the two put an end to organized resistance in Angriver. The campaign had been a success, but it marked the beginning of a permanent rift between Leer and Stoiber. After the restoration of Grover V, Leer was rewarded for his service and Angriver was given greater autonomy within the Empire.\n\n§YPortrait By§!: Scroup" + baron_leer_short_desc:0 "§YBorn§!: 5th of May, 955 in Griffing\n\n§YBiography§!: Baron Leer was once a complacent ruler, but when the flames of Revolution swept through Griffonia they burned fiercest in Angriver, forcing Leer into a fight for his life. His lands were swiftly overrun by a Republican-Anarchist alliance of considerable strength. The rebels seemed unstoppable until Marshal Stoiber — a close friend of Leer — was able to rally his forces and begin supporting the Baron.\n\nTheir partnership proved fruitful, and together they began to push back the Republican army. Leer showed the rebels no mercy in battle and displayed a shocking brutality which extended to harsh treatment of captured prisoners. Although Stoiber found this behaviour off-putting he did not have much time to dwell on it; in short order the two put an end to organized resistance in Angriver. The campaign had been a success, but it marked the beginning of a permanent rift between Leer and Stoiber. After the restoration of Grover V, Leer was rewarded for his service and Angriver was given greater autonomy within the Empire.\n\n§YPortrait By§!: Scroup" marc_kippenberger_desc:0 "§YBorn§!: 16th of April, 972 near Dierhoven\n\n§YBiography§!: Marc Kippenberger was born to a poor peasant family in Angriver. Despite the harsh conditions he had a fairly well childhood due to the efforts of his loving parents. However this put an incredible strain on his father who worked long and difficult hours. As a result growing up Marc witnessed the health of his father noticeably deteriorate. Seeing the similar situation in the rest of the village, Marc would be motivated to leave his village to study medicine.\n\nDuring his travels throughout Angriver he realised the poor conditions his village suffered were shared by the rest of Angriver. He witnessed poverty and hunger everywhere he went and became appalled by these poor conditions. He realised no matter how hard he tried, there would be thousands of griffons left untreated and many more who could not afford treatment. These experiences caused Marc to leave the study of medicine and enter the political scene. Yet he realised political change was impossible as long as Baron Leer was in power and the only way to solve these problems was a eventual revolution. Since then he has joined the Angriver Military and risen through the ranks and has come into contact with several republican cells.\n\nHe has contracts with the National Republican Party and is highly supportive of their dream of a Pan-Griffonian Republic. When the time arises he would happily aid the efforts of the republicans to overthrow the Barony and fight for their cause.\n\n§YPortrait By§!: Axidant" - steelwing_hollowtooth_desc:0 "Born: Sept 21, 979 ALB\n\nBorn to a working class family in the Angelclaw region of Angriver with a long line of military service and manual labour industry work and management to his family name. Steelwing Hollowtooth quickly found himself indulged in the steel manufacturing and production family business as a foreman. Learning skills at a young age well into his early adulthood, made him prime candidate for the inevitable call to service that all Hollowtooths are required to give by family tradition. Commissioning in the officer academy and finding himself in a comfortable administration and logistical position with his foreman experience and trade knowledge, he was a key asset for the army's critical supply chain.\n\nWhen the time arose, Steelwing was approached to take on a more advantageous endeavour, and directly led troops at the front due to a lack of front-line officers at the time. Wanting to serve as his family's fathers had before him, he was loyal to Angriver and Marshall Stoiber's influence and eventual ambitions for the future of the country. He happily served and provided his skills to see a brighter hopeful future for Angriver.\n\n§YPortrait By§!: Niezow" \ No newline at end of file + steelwing_hollowtooth_desc:0 "Born: Sept 21, 979 ALB\n\nBorn to a working class family in the Angelclaw region of Angriver with a long line of military service and manual labour industry work and management to his family name. Steelwing Hollowtooth quickly found himself indulged in the steel manufacturing and production family business as a foreman. Learning skills at a young age well into his early adulthood, made him prime candidate for the inevitable call to service that all Hollowtooths are required to give by family tradition. Commissioning in the officer academy and finding himself in a comfortable administration and logistical position with his foreman experience and trade knowledge, he was a key asset for the army's critical supply chain.\n\nWhen the time arose, Steelwing was approached to take on a more advantageous endeavour, and directly led troops at the front due to a lack of front-line officers at the time. Wanting to serve as his family's fathers had before him, he was loyal to Angriver and Marshall Stoiber's influence and eventual ambitions for the future of the country. He happily served and provided his skills to see a brighter hopeful future for Angriver.\n\n§YPortrait By§!: Niezow" + + ## misc ## + ANG_aquila_ruins:0 "Ruins of Aquila" + ANG_rumare_kraut:0 "Rümäre" \ No newline at end of file diff --git a/localisation/english/country_ARA_l_english.yml b/localisation/english/country_ARA_l_english.yml index 5693e9cc469..747677d24c0 100644 --- a/localisation/english/country_ARA_l_english.yml +++ b/localisation/english/country_ARA_l_english.yml @@ -60,6 +60,8 @@ ARA_sunny_spot_idea:0 "The Sunny Spot of Griffonia" ARA_sunny_spot_idea_desc:0 "Although others would sneer at us for being supposedly backwater, the griffons of Arantiga are truly content with their place in the world. The quality of life is higher than it has ever been, all thanks to the gracious leadership of the SDL." ARA_foreign_intelligence_office_idea:0 "Servizio di Sicurezza Nazionale" ARA_foreign_intelligence_office_idea_desc:0 "A secretive intelligence service ensures that dissidents and protesters are quietly removed before they could cause any disruption to our society." +ARA_foreign_intelligence_office_idea_lar:0 "Servizio di Sicurezza Nazionale" +ARA_foreign_intelligence_office_idea_lar_desc:0 "A secretive intelligence service ensures that dissidents and protesters are quietly removed before they could cause any disruption to our society." ARA_into_the_world_idea:0 "Into the World" ARA_into_the_world_idea_desc:0 "It is our duty to support socialist revolutions across the world! The proletariat will be free, and our soldiers will the ones to ensure a future free of exploitation!" ARA_megas_arantigos:0 "Cult of Arantigos-Boreas" diff --git a/localisation/english/country_AVI_l_english.yml b/localisation/english/country_AVI_l_english.yml index 19d8a1b9f08..c380e87d09c 100644 --- a/localisation/english/country_AVI_l_english.yml +++ b/localisation/english/country_AVI_l_english.yml @@ -143,7 +143,7 @@ decentralised_arsenal_desc:0 "There is no guarantee the enemy won't break our li rivertail_reservist_system:0 "The Avian Reservist System" rivertail_reservist_system_desc:0 "It's time we establish a new reservist system where we will have a core amount of reserve troops to call up in case we go to war. We should have enough power to mount a more capable defense once we implement the new system." resistance_organisation:0 "Das Raubvogel" -resistance_organisation_desc:0 "The Birds of Prey, an organization set up to not only ambush enemy lines, but to harrass and destroy supply lines. These partisan special forces will bring hell to any enemy that is occupying out soil." +resistance_organisation_desc:0 "The Birds of Prey, an organization set up to not only ambush enemy lines, but to harrass and destroy supply lines. These partisan special forces will bring Tartarus to any enemy that is occupying out soil." avian_anti_air:0 "Avian Anti-air" avian_anti_air_desc:0 "The current state of our air defenses is pitiful. This nation needs to focus more on air defense research in order to combat enemy bombers. We will not have the planes to win so let's encourage more anti-air." avian_will_never_fall:0 "House Avian Stands Strong" @@ -167,7 +167,7 @@ professional_regulars_desc:0 "Discipline is key to a functioning army. We cannot improved_weapons:0 "Weapons Research" improved_weapons_desc:0 "We need better rifles and better bullets in order to catch up with our rivals. So let's research weapons that any soldier can be proud of." artillery_effort:0 "Artillery Development" -artillery_effort_desc:0 "Our artillery is outdated. We must research better barrels and better ammunition in order to rain hell on our enemies." +artillery_effort_desc:0 "Our artillery is outdated. We must research better barrels and better ammunition in order to rain Tartarus on our enemies." support:0 "Research Support Weapons" support_desc:0 "Every company needs support equipment. Whether it's trench equipment to make better trenches, or recon equipment to scout enemy positions. Our infantry need all the help they can get." traditonal_warfare:0 "Favour Traditional Doctrines" @@ -386,6 +386,8 @@ AVI_common_markets:0 "Tripartite Common Market Agreement" AVI_common_markets_desc:0 "The ratification of the Tripartite Common Market Agreement by the Three Houses has officially allowed for the close integration of their national economies, boosting economic growth by enforcing protectionist policies against foreign nations whilst greatly liberalising trade between the Three Houses. Although there arises from time to time occasional skirmishes or border wars between Houses Erie and Eyrie, the neutral House Avian acts as an arbitrator and so prevents the agreement from falling apart - an advantageous, if somewhat convoluted, state of affairs that all three Houses, despite their differences, are happy to maintain." AVI_unified_intelligence_agency:0 "Tripartite Intelligence Agency" AVI_unified_intelligence_agency_desc:0 "The Tripartite Intelligence Agency is the central coordinating body for foreign espionage operations of the Three Houses." +AVI_unified_intelligence_agency_lar:0 "Tripartite Intelligence Agency" +AVI_unified_intelligence_agency_lar_desc:0 "The Tripartite Intelligence Agency is the central coordinating body for foreign espionage operations of the Three Houses." AVI_annual_military_exercises:0 "Annual Military Exercises" AVI_agri_1:0 "Agricultural Sustainability" AVI_agri_2:0 "Everygriff a Farmer" @@ -422,6 +424,8 @@ AVI_das_raubvogel:0 "Das Raubvogel" AVI_das_raubvogel_desc:0 "Das Raubvogel - the Birds of Prey - is the name of a clandestine network for continued resistance activity should House Avian ever fall to foreign invasion." AVI_foundation:0 "The Foundation" AVI_foundation_desc:0 "§YWhilst the rest of griffonkind dwells in the light, we must stand in the darkness to fight it, contain it, and shield it from the eyes of the public, so that others may live in a sane and normal world.§!" +AVI_foundation_lar:0 "The Foundation" +AVI_foundation_lar_desc:0 "§YWhilst the rest of griffonkind dwells in the light, we must stand in the darkness to fight it, contain it, and shield it from the eyes of the public, so that others may live in a sane and normal world.§!" AVI_found_hq:0 "Foundation Headquarters" AVI_found_hq_desc:0 "The central headquarters of the Foundation" AVI_the_strong_arm_of_the_revolution:0 "The Strong Arm of the Revolution" @@ -435,6 +439,8 @@ AVI_Wirtschaftsministerium:0 "Wirtschaftsministerium" AVI_Wirtschaftsministerium_desc:0 "The Ministry of Economics" AVI_Evidenzbureau:0 "Evidenzbureau" AVI_Evidenzbureau_desc:0 "The Registry Bureau - an innocuous name for the ruthless secret intelligence agency answering directly to the Lieutenant-General himself." +AVI_Evidenzbureau_lar:0 "Evidenzbureau" +AVI_Evidenzbureau_lar_desc:0 "The Registry Bureau - an innocuous name for the ruthless secret intelligence agency answering directly to the Lieutenant-General himself." avian_science_community_name:0 "Avian Scientific Collective" avian_science_community_desc:0 "The Avian Scientific Collective is an interhouse community of scientists and researchers from across the realms of the Three Houses." diff --git a/localisation/english/country_BAK_l_english.yml b/localisation/english/country_BAK_l_english.yml index d84e894475f..9a1de286bc8 100644 --- a/localisation/english/country_BAK_l_english.yml +++ b/localisation/english/country_BAK_l_english.yml @@ -101,8 +101,12 @@ BAK_party_democracy_idea:0 "Party Democracy" BAK_party_democracy_idea_desc:0 "We must not abandon democracy, even in the name of revolution. If we claim to act on behalf of the workers, we must allow their voices to be heard." BAK_military_commissars_idea:0 "VK" BAK_military_commissars_idea_desc:0 "The Vojaški komisariat (Military Commissariat) is responsible for controlling and improving the morale of our armed forces. They serve a vital function, ensuring our soldiers are properly educated on communist ideology." +BAK_military_commissars_idea_lar:0 "VK" +BAK_military_commissars_idea_lar_desc:0 "The Vojaški komisariat (Military Commissariat) is responsible for controlling and improving the morale of our armed forces. They serve a vital function, ensuring our soldiers are properly educated on communist ideology." BAK_secret_service_idea:0 "UNV" BAK_secret_service_idea_desc:0 "The Uprava za nacionalno varnost (National Security Administration) is an intelligence service and secret police force responsible for maintaining the internal security of the nation. The UNV has been rumoured to organise assassinations of the government's political enemies, after several prominent dissidents have been found dead under highly suspicious circumstances." +BAK_secret_service_idea_lar:0 "UNV" +BAK_secret_service_idea_lar_desc:0 "The Uprava za nacionalno varnost (National Security Administration) is an intelligence service and secret police force responsible for maintaining the internal security of the nation. The UNV has been rumoured to organise assassinations of the government's political enemies, after several prominent dissidents have been found dead under highly suspicious circumstances." BAK_judicial_socialisation_idea:0 "Judicial Socialisation" BAK_judicial_socialisation_idea_desc:0 "Bakaran law codes have been revised and updated to better match our society's socialist development." BAK_socialist_culture_idea:0 "Cultural Socialisation" @@ -159,6 +163,10 @@ BAK_literally_the_ORPO_idea:0 "NP" BAK_literally_the_ORPO_idea_desc:0 "The Naročite policija (Order Police) is a police force created to unite Bakara's municipal, city, and rural uniformed police. The organisation's leadership is filled with members of the Kovačinaši, and consequently NP operations frequently target ideological opponents of the BFZ." BAK_literally_the_ORPO_idea_2:0 "NP" BAK_literally_the_ORPO_idea_2_desc:0 "The Naročite policija (Order Police) is a police force created to unite Bakara's municipal, city, and rural uniformed police. The organisation's leadership is filled with members of the Kovačinaši, and consequently NP operations frequently target ideological opponents of the BFZ." +BAK_literally_the_ORPO_idea_lar:0 "NP" +BAK_literally_the_ORPO_idea_lar_desc:0 "The Naročite policija (Order Police) is a police force created to unite Bakara's municipal, city, and rural uniformed police. The organisation's leadership is filled with members of the Kovačinaši, and consequently NP operations frequently target ideological opponents of the BFZ." +BAK_literally_the_ORPO_idea_2_lar:0 "NP" +BAK_literally_the_ORPO_idea_2_lar_desc:0 "The Naročite policija (Order Police) is a police force created to unite Bakara's municipal, city, and rural uniformed police. The organisation's leadership is filled with members of the Kovačinaši, and consequently NP operations frequently target ideological opponents of the BFZ." BAK_selective_philosophy_idea:0 "The Way of the Waves" BAK_selective_philosophy_idea_desc:0 "Heavily influenced by our proximity to the sea, the Bakaran philosophical tradition has long emphasised the importance of resilience and social cohesion. It is thought that, much like an ocean current, the citizens of a nation must be centrally directed and working in harmony in order to achieve victory." BAK_selective_philosophy_idea_2:0 "The Way of the Waves" diff --git a/localisation/english/country_BAL_l_english.yml b/localisation/english/country_BAL_l_english.yml index 21395000e24..4cb29d97f5a 100644 --- a/localisation/english/country_BAL_l_english.yml +++ b/localisation/english/country_BAL_l_english.yml @@ -317,6 +317,8 @@ BAL_revolutionary_discipline_idea:0 "Revolutionary Discipline" BAL_revolutionary_discipline_idea_desc:0 "Discipline is not something that comes when you beat up a soldier, it comes when they understand what they are fighting for and why." BAL_mis:0 "MIS - Military Investigation Service" BAL_mis_desc:0 "The survival of the revolution must be ensured, no matter the cost." +BAL_mis_lar:0 "MIS - Military Investigation Service" +BAL_mis_lar_desc:0 "The survival of the revolution must be ensured, no matter the cost." BAL_military_commissars_idea:0 "Military Commissars" BAL_military_commissars_idea_desc:0 "Discipline and loyalty to the revolution will be maintained by any means necessary." BAL_bit_abolished:0 "Bit Abolished" @@ -363,6 +365,8 @@ BAL_burger:0 "The Purge" BAL_burger_desc:0 "We must suffer no dissent." BAL_mis2:0 "Empowered MIS" BAL_mis2_desc:0 "The Military Investigation Service has been granted even more extensive powers and better equipment, so they can fulfill their duty with higher efficiency." +BAL_mis2_lar:0 "Empowered MIS" +BAL_mis2_lar_desc:0 "The Military Investigation Service has been granted even more extensive powers and better equipment, so they can fulfill their duty with higher efficiency." BAL_arbeit_macht_frei:0 "Reactionary Labour Camps" BAL_arbeit_macht_frei_desc:0 "The enemies of state will earn retribution through labour." BAL_single_culture_idea:0 "United As One" @@ -782,6 +786,45 @@ BAL_GLORY_TO_ARSTOTZKA_democratic_ADJ:0 "South-Eastern" BAL_GLORY_TO_ARSTOTZKA_neutrality_ADJ:0 "South-Eastern" BAL_GLORY_TO_ARSTOTZKA_communism_ADJ:0 "South-Eastern" +BAL_SCS_anarchy_tag_neutrality:0 "Southern Equestrian Federation" +BAL_SCS_anarchy_tag_fascism:0 "Southern Equestrian Governorate" +BAL_SCS_anarchy_tag_communism:0 "Free South Equestria" +BAL_SCS_anarchy_tag_democratic:0 "Southern Equestrian Federation" +BAL_SCS_anarchy_tag_neutrality_DEF:0 "The Southern Equestrian Federation" +BAL_SCS_anarchy_tag_fascism_DEF:0 "The Southern Equestrian Governorate" +BAL_SCS_anarchy_tag_communism_DEF:0 "The Free South Equestria" +BAL_SCS_anarchy_tag_democratic_DEF:0 "The Southern Equestrian Federation" +BAL_SCS_anarchy_tag_fascism_ADJ:0 "South Equestrian" +BAL_SCS_anarchy_tag_democratic_ADJ:0 "South Equestrian" +BAL_SCS_anarchy_tag_neutrality_ADJ:0 "South Equestrian" +BAL_SCS_anarchy_tag_communism_ADJ:0 "South Equestrian" + +BAL_SCS_worst_timeline_tag_neutrality:0 "Southern Equestrian Federation" +BAL_SCS_worst_timeline_tag_fascism:0 "Southern Equestrian Governorate" +BAL_SCS_worst_timeline_tag_communism:0 "Southern State" +BAL_SCS_worst_timeline_tag_democratic:0 "Southern Equestrian Federation" +BAL_SCS_worst_timeline_tag_neutrality_DEF:0 "The Southern Equestrian Federation" +BAL_SCS_worst_timeline_tag_fascism_DEF:0 "The Southern Equestrian Governorate" +BAL_SCS_worst_timeline_tag_communism_DEF:0 "The Southern State" +BAL_SCS_worst_timeline_tag_democratic_DEF:0 "The Southern Equestrian Federation" +BAL_SCS_worst_timeline_tag_fascism_ADJ:0 "South Equestrian" +BAL_SCS_worst_timeline_tag_democratic_ADJ:0 "South Equestrian" +BAL_SCS_worst_timeline_tag_neutrality_ADJ:0 "South Equestrian" +BAL_SCS_worst_timeline_tag_communism_ADJ:0 "Southern" + +BAL_SCS_tag_neutrality:0 "Southern Equestrian Federation" +BAL_SCS_tag_fascism:0 "Southern Equestrian Governorate" +BAL_SCS_tag_communism:0 "SESR" +BAL_SCS_tag_democratic:0 "Southern Equestrian Federation" +BAL_SCS_tag_neutrality_DEF:0 "The Southern Equestrian Federation" +BAL_SCS_tag_fascism_DEF:0 "The Southern Equestrian Governorate" +BAL_SCS_tag_communism_DEF:0 "The Southern Equestrian Socialist Republic" +BAL_SCS_tag_democratic_DEF:0 "The Southern Equestrian Federation" +BAL_SCS_tag_fascism_ADJ:0 "South Equestrian" +BAL_SCS_tag_democratic_ADJ:0 "South Equestrian" +BAL_SCS_tag_neutrality_ADJ:0 "South Equestrian" +BAL_SCS_tag_communism_ADJ:0 "South Equestrian" + BAL_EQS_anarchy_tag_neutrality:0 "Confederation of Equestria" BAL_EQS_anarchy_tag_fascism:0 "Equestrian National Anarchist Communes" BAL_EQS_anarchy_tag_communism:0 "Free Equestrian Confederacy" diff --git a/localisation/english/country_BAN_l_english.yml b/localisation/english/country_BAN_l_english.yml index e74dfa0ae0b..68a21be7fa5 100644 --- a/localisation/english/country_BAN_l_english.yml +++ b/localisation/english/country_BAN_l_english.yml @@ -294,6 +294,8 @@ BAN_professional_army:0 "Professional Army" BAN_professional_army_desc:0 "Bandit brutality combined with proper training makes for a shocking combination." BAN_I_blackrock_police:0 "Blackrock's Police" BAN_I_blackrock_police_desc:0 ""Move along, nothing to see here. Keep your claws to yourself before I throw you into the dungeons."" +BAN_I_blackrock_police_lae:0 "Blackrock's Police" +BAN_I_blackrock_police_lar_desc:0 ""Move along, nothing to see here. Keep your claws to yourself before I throw you into the dungeons."" BAN_school_for_bandits:0 "Blackrock's School for Illiterate Bandits" BAN_school_for_bandits_desc:0 "An effort is being made to teach the dregs of the society the basic things everygriff should know, such as arithmetics, history and rifle cleaning." BAN_stronk_defence:0 "Strong Defence" diff --git a/localisation/english/country_BAR_l_english.yml b/localisation/english/country_BAR_l_english.yml index a34aa98d30f..5507dd3811a 100644 --- a/localisation/english/country_BAR_l_english.yml +++ b/localisation/english/country_BAR_l_english.yml @@ -1967,8 +1967,7 @@ BAR_spawn_cultists:0 "Cultists will come to your aid." BAR_spawn_cultists_viira:0 "Cultists will come to my aid." BAR_viira_wargoal_olv:0 "I will bring the deer on this continent under my protection." BAR_viira_wargoal_zes:0 "I will crush anyone who separates me from the sea." -#Duplicate -#BAR_viira_ambitions_desc:0 "All hail your Goddess!" +BAR_viira_ambitions_tooltip_desc:0 "All hail your Goddess!" BAR_spawn_cultists_elite:0 "More devoted will come to help you." BAR_cult_creeps_on_the_ground:0 "Cultists will come to your aid." @@ -2075,6 +2074,7 @@ BAR_magic_rifles:0 "Magical Rifles" BAR_crystalic_alloys_idea:0 "Crystallic Alloys" BAR_leo_asinti:0 "Asinti" BAR_leo_silver:0 "Silver Star" +BAR_leo_silver_lar:0 "Silver Star" BAR_leo_viira:0 "Viira" BAR_viira_res_bonus:0 "Expedited Research" BAR_viira_spell_x_decay_idea:0 "Decay" @@ -2416,6 +2416,7 @@ bar_viira_end_3:0 "Saviour of the Faithful" bar_viira_what_now:0 "...???" BAR_true_avatar_of_chaos:0 "True Avatar of Chaos" +BAR_true_avatar_of_chaos_lar:0 "True Avatar of Chaos" BAR_despot:0 "Barradian Despot" bar_pen_fight_asinti_hp:0 "[?a_hp]/[?a_hp_max] HP" @@ -2958,7 +2959,9 @@ BAR_PUPPET_fash_mit_long:0 "Minotaur Military Administration" JHZ_viira_fascism:0 "Viiradian Heartland State" BAR_despot_herzland:0 "Viiradian Despot £helmet_text!" +BAR_despot_herzland_lar:0 "Viiradian Despot £helmet_text!" BAR_north1_sci:0 "Shadow Council £locked!" +BAR_north1_sci_lar:0 "Shadow Council £locked!" BAR_north3_waste:0 "Anarchic Wasteland £decrease_texticon!" BAR_viira_puppets:0 "§gOur Rise§!" diff --git a/localisation/english/country_BRF_l_english.yml b/localisation/english/country_BRF_l_english.yml index dd2980e6a82..d6593dd2975 100644 --- a/localisation/english/country_BRF_l_english.yml +++ b/localisation/english/country_BRF_l_english.yml @@ -853,7 +853,7 @@ brodfeld_news.1.c:0 "A welcome development!" brodfeld_news.2.t:0 "Brodfeld Declares Crusade Against Communism" brodfeld_news.2.d:0 "[This.GetNewspaperHeader]Several news reporters from across the world witnessed a peculiar event in the capital of Brodfeld earlier today. King Kloseu held a speech to a huge, enthusiastic crowd where he declared a crusade against all communist nations in the world, saying the Gods themselves were on their side. He compared communism to cancer that spread and had to be cured before it was too late. Considering how devastated Prywhen was after the Civil War, this opinion was somewhat understandable. At the end of the speech he said "the Gods will it!", which has now become a common motto in the nation, shouted by soldiers and civilians alike as they prepare for "the final struggle"." -brodfeld_news.2.a:0 "Monarchist loony... Ready our defences!" +brodfeld_news.2.a:0 "Monarchist loony..." brodfeld_news.2.b:0 "Death to communism!" brodfeld_news.2.c:0 "Has King Kloseu gone insane?!" @@ -1008,6 +1008,9 @@ BRF_open_borders_desc:0 "Give me your tired, your poor, your huddled masses year BRF_rename_redgladin:0 "Rename Redgladin To Kivessin" BRF_rename_redgladin_desc:0 "After the communists of the Griffon Liberation Army secured their control of Kivessin, they renamed it to Redgladin to honour their fallen comrade. Thus they wished to rewrite history and erase the monarchist past of Prywhen, for the city had been the capital of the Kissau dynasty. The people of the city never quite accepted the new name and continue to use the old one. Now that the communists of Prywhen have been dealt with, why keep the name at all? Redgladin shall officially be Kivessin once again." +BRF_anti_communist_war:0 "Launch Crusade Against [From.GetNameDef]" +BRF_anti_communist_war_desc:0 "" + RICE_FIELDS_FAMINE:0 "This will §Greduce§! the risk of §Rfamine!§!\n" RICE_FIELDS_FAMINE2:0 "Reduces the effects of an ongoing §Rfamine.§!" ADD_2_BUNKER_AROUND_KIVESSIN:0 "Adds three level 2 forts around Kivessin.\n" @@ -1164,7 +1167,9 @@ BRF_ensure_democracy_idea:0 "Democracy For All" BRF_brotherhood_griffonkind_idea:0 "Brotherhood of Griffonkind" BRF_master_builders_idea:0 "Master Architects" BRF_society_secrets_idea:0 "A Society With Secrets" +BRF_society_secrets_idea_lar:0 "A Society With Secrets" BRF_inner_peace_idea:0 "Inner Peace" +BRF_inner_peace_idea_lar:0 "Inner Peace" BRF_art_craftsgriffship_idea:0 "Art of Craftsgriffship" BRF_found_isco_idea:0 "ISCO" BRF_found_isco_idea_desc:0 "International Scientific and Cultural Organization" diff --git a/localisation/english/country_BRZ_l_english.yml b/localisation/english/country_BRZ_l_english.yml index 3d5b3f5ed31..82925ec5e05 100644 --- a/localisation/english/country_BRZ_l_english.yml +++ b/localisation/english/country_BRZ_l_english.yml @@ -1187,7 +1187,7 @@ bronzehill_government_event.7.a:0 "Bronzehill marches on!" bronzehill_government_event.8.t:0 "Forming of the ULCLIP" - bronzehill_government_event.8.d:0 "\"I refuse to go under such an idiotic name!\" exclaimed Liebarknecht \"The United Left Coalition for the Liberation of Imperial Provinces is the longest most annoying name I have ever heard!\"\n\n\"Well, my proposal for the God Emperor's coalition didn't work exactly either!\" exclaimed Barking-Sun\n\nRosey Luxingbark was growing apathetic, they had called a conference of all socialistic organisations in Bronzehill to pull together a party to win seats in the Bronze Council, and then immediately these two had gotten to fisticuffs over a name. She had to do something.\n\nRosey spoke up \"What about the Social front?\"\n\nAt the raising of her voice, the 2 growling dogs quieted down and began to speak normally, if not for the occasional smear. All of them in attendance were aware of the weight of the meeting.\n\nDelegates in attendance varied from Union Bosses to miners to lawyers and even a sympathetic bourgeoisie or two. And their purpose was to win the Bronze Council, and eventually, win the empire.\n\nAfter some more hot words, it was decided. In order to not make their efforts seem like a takeover, they would have to secure positions to pass their measures. Karl Liebarknecht would go and, if they won seats in the council, would serve as the new minister for Minerals, to make sure Copperhill could never get that seat back and use it for his purposes. Rosey and Barking-Sun would then make effort to appeal to different sections of the public for support, though they both knew it would cause conflict in the end, they were both looking forward to knocking the other down a peg when the time came..." + bronzehill_government_event.8.d:0 "\"I refuse to go under such an idiotic name!\" exclaimed Liebarknecht \"The United Left Coalition for the Liberation of Imperial Provinces is the longest most annoying name I have ever heard!\"\n\n\"Well, my proposal for the God Emperor's coalition didn't work exactly either!\" exclaimed Barking-Sun\n\nRosey Luxingbark was growing apathetic, they had called a conference of all socialistic organisations in Bronzehill to pull together a party to win seats in the Bronze Council, and then immediately these two had gotten to fisticuffs over a name. She had to do something.\n\nRosey spoke up \"What about the Social front?\"\n\nAt the raising of her voice, the two growling dogs quieted down and began to speak normally, if not for the occasional smear. All of them in attendance were aware of the weight of the meeting.\n\nDelegates in attendance varied from union bosses to miners to lawyers and even a sympathetic bourgeoisie or two. And their purpose was to win the Bronze Council, and eventually, win the empire.\n\nAfter some more hot words, it was decided. In order to not make their efforts seem like a takeover, they would have to secure positions to pass their measures. Karl Liebarknecht would go and, if they won seats in the council, would serve as the new Minister for Minerals, to make sure Copperhill could never get that seat back and use it for his purposes. Rosey and Barking-Sun would then make effort to appeal to different sections of the public for support, though they both knew it would cause conflict in the end, they were both looking forward to knocking the other down a peg when the time came..." bronzehill_government_event.8.a:0 "For the Empire of the beings!" bronzehill_government_event.9.t:0 "The One Dog Left to ask..." diff --git a/localisation/english/country_CES_l_english.yml b/localisation/english/country_CES_l_english.yml index 2ceb972baf5..193cd59185e 100644 --- a/localisation/english/country_CES_l_english.yml +++ b/localisation/english/country_CES_l_english.yml @@ -95,7 +95,8 @@ infilatration_of_jun_ces:0 "Spawns §YSix Small Infantry units§! in the Jungles stableside_navy_tlp:0 "Stableside's naval concern will become available" night_guard_reigments_spawn_tlp:0 "Spawns §YThree Night Guard Pegasi Divisions§!" #CES_stableside_roads:0 "Stableside Roads"# Identical duplicate from Eaw -stableside_naval_company:0 "Stableside Tradition Co" +stableside_naval_company:0 "Stableside Tradition Co." +multi_purpose_fleet_naval_manufacturer:0 "Multi-Purpose Fleet Designer" CES_old_factory:0 "Outdated Military Factory" CES_old_factory_desc:0 "The arms factory in Stableside has been in use for 20 years now, but the equipment has not been updated in last decade." CES_disorganized_2:0 "Divided Nation" @@ -211,3 +212,10 @@ CES_airchief_henry:0 "Henry" CES_permittivity:0 "Permittivity" CES_itzcoatl:0 "Itzcoatl" CES_celery:0 "Celery" + +# Parties +CES_neutrality_party:0 "Caballeron Loyalists" +CES_communism_party:0 "Baltimare Loyalists" +CES_democratic_party:0 "Celestial Loyalists" +CES_fascism_party:0 "Lunar Loyalists" +CES_fascism_daybreaker_party:0 "Daybreaker Loyalists" \ No newline at end of file diff --git a/localisation/english/country_CRY_l_english.yml b/localisation/english/country_CRY_l_english.yml index 41c614ae4b4..5386144f0e7 100644 --- a/localisation/english/country_CRY_l_english.yml +++ b/localisation/english/country_CRY_l_english.yml @@ -331,6 +331,8 @@ sombra_trait:0 "The Shadow King" sombra_leader:0 "The Shadow King" sombra_military_effort:0 "Sombra's War Plan" sombra_military_effort_desc:0 ""All must be given to my war effort. Every stallion, mare and foal must work for the glory of Sombra. I care not what it takes, the results beckon."" +sombra_military_effort_lar:0 "Sombra's War Plan" +sombra_military_effort_lar_desc:0 ""All must be given to my war effort. Every stallion, mare and foal must work for the glory of Sombra. I care not what it takes, the results beckon."" umbarmiya:0 "Umbarmy" umbarmiya_desc:0 ""Allow me to make it perfectly clear... You fight for Sombra, or you shall lose your life and soul to me. Now get marching."" the_crystal_factory:0 "The Crystal Factory" @@ -984,6 +986,7 @@ CRY_protectorate_fas:0 "Changeling Administration" CRY_protectorate_fas_long:0 "Changeling Administration of the Crystal Empire" CRY_show_territories:0 "Show Old Territory" +CRY_show_territories_desc:0 "We must own §YWestern Featherfall Dale, Diamond Lands, Western Yeahcon, Phlox Flower Plain, Acornage, Solside Plains, Whitebell, Fairflanks, Western Yeahcon, Vanhoover, Upper Unicorn Range, Roe Plains, Tall Tale, Tall Woods, Unicorn Range, Twisted Tail Valley, Bluebell Fields, Mareposa, Equestrian Crystal District, Nocturnal Valley, Welcoming Hills, Boulderfield, Bales, Bitterberry Fields, Trotterfield, Raspberry Fields, Fetlock Twist, West Goatcasus, East Goatcasus, Deepfall Forests, Zakatnie Lands, Malinovka, Kukuruzza, Landish Fields, Misty Hills, Caramel Marks, Hoofbeat Krai, Red Wheat Farmlands, Stalliongrad, Zayatsk, Sovyenok, Lightway Farms, Marshmallow, Severokholm, Redheart, Petershoof, Land of Equality, Krasivsk, Starlight's Town, Northern Crystal Mountains, Saihandale, Yakistan Valley, Northern Yak Range, Numuul, Khereh Davsag, Shidetgasar, Dund Aimag, Er Nag Uul, Saihan Tolgod, Nokhorsag Oi, Modnihendi, Neighagra Falls, Baicall, Whinnysota, Galloping Gorge, Pine Creek, Cape Acadia, Majestic Gardens, Zvezdopadovo, Wolfthorn Farms, Huuramch Oi, Uulan Baavguy, Manai Gazar, Tuuraikhan, Dalmavalley, West Rose Forest, East Rose Forest, Bara'dur, Honey Forest, Oleander Valley, Wyvern Hills, Lavender, Alicorn Sister Plains, Blackthorn Dale, Beside, Hollow Shades, Flower Wreath, Cloudy Hills, Magical Plateau, Cranberry Marsh, Krupochkino, Kobilkyno, Bird Territory, Chillwing, Azkaban,§! and §YGriffish Isles§!." CRY_old_territory:0 "Old Territories" CRY_DUSTY_EMBER_DESC:0 "After the Empire's return Dusty, like all Crystal ponies, had very few memories of her past except the horrors that she experienced under Sombra's rule. Once he was defeated and she realized how prosperous the Empire could be under the guidance of the Alicorns it didn't take long before she became paranoid of outside forces taking all of it away. She quickly enlisted in the Royal Guard and rose to the rank of general within a short span of time. She noticed the growing threat of the Changelings along the borders and began adapting her strategies to best combat them. One day Dusty fears that all that has been gained will be lost and she might even be open to more radical ideas that ensure the security of the Empire against other hostile species." diff --git a/localisation/english/country_CYA_l_english.yml b/localisation/english/country_CYA_l_english.yml index 96236375fed..de20abb4e06 100644 --- a/localisation/english/country_CYA_l_english.yml +++ b/localisation/english/country_CYA_l_english.yml @@ -483,6 +483,8 @@ CYA_aviation_corps_idea:0 "Armee-Luftfahrtkorps" CYA_aviation_corps_idea_desc:0 "A dedicated aviation corps has been formed to ensure every promising pilot in the Cyanolisian airforce gets the best training they can get, given our available resources." CYA_military_laboratories:0 "Armee-Wissenschaftsabteilung" CYA_military_laboratories_desc:0 "The armed forces have been given several research facilities that will focus exclusively on the development of military hardware. As their research is considered a top secret within the nation, foreign intelligence services will have a much harder time determining our technological progress." +CYA_military_laboratories_lar:0 "Armee-Wissenschaftsabteilung" +CYA_military_laboratories_lar_desc:0 "The armed forces have been given several research facilities that will focus exclusively on the development of military hardware. As their research is considered a top secret within the nation, foreign intelligence services will have a much harder time determining our technological progress." CYA_admiralty_idea:0 "Admiralitätamt" CYA_admiralty_idea_desc:0 "The state of the navy has been long in disarray, thus it fell upon the rulers of Cyanolisia to reform existing naval command structure into a centralised location from which all orders and plans will come from." CYA_horst_handelsunternehmen:0 "Horst Handelsunternehmen" @@ -555,6 +557,8 @@ CYA_war_reparations_from_sic_desc:0 "The reparations we are receiving from Sicam ##CYA_communard_revolt_desc:0 "New Thymíau no longer speaks with one voice - the insurgent New Thymíau Commune wrestles with the House of Liváni for the control of the city." CYA_registry_office:0 "Standesamt" CYA_registry_office_desc:0 "Though bearing the innocuous title of "Registry Office", the Standesamt is in actuality the ruthless secret police of the New Thymíau Free State. Little goes in the city without them being notified about it." +CYA_registry_office_lar:0 "Standesamt" +CYA_registry_office_lar_desc:0 "Though bearing the innocuous title of "Registry Office", the Standesamt is in actuality the ruthless secret police of the New Thymíau Free State. Little goes in the city without them being notified about it." CYA_de_aguilar_hydroponics_idea:0 "Hydroponic Farms" CYA_de_aguilar_hydroponics_idea_desc:0 "With the hydroponic farming system, our domestic agricultural output has increased tenfold, bringing us closer to the utopian ideal of total autarky." diff --git a/localisation/english/country_DED_aprilfool_l_english.yml b/localisation/english/country_DED_aprilfool_l_english.yml index d0f34ac8a56..e11a7037ebd 100644 --- a/localisation/english/country_DED_aprilfool_l_english.yml +++ b/localisation/english/country_DED_aprilfool_l_english.yml @@ -628,6 +628,8 @@ ded_the_first:0 "The First" #Ideas DED_AP_magehold:0 "Magehold" DED_AP_magehold_desc:0 "The Dread Peninsula is a land forgotten to all but the Order. Nobody can infiltrate us." +DED_AP_magehold_lar:0 "Magehold" +DED_AP_magehold_lar_desc:0 "The Dread Peninsula is a land forgotten to all but the Order. Nobody can infiltrate us." DED_APN_no_conscription:0 "Alexander Evans" DED_APN_no_conscription_desc:0 "This desc shouldn't be seen, so I'll use it to explain why this idea got this name: Memes." @@ -686,8 +688,10 @@ DED_special_forces_ideas2:0 "Nothing Equals the Splendor of the Red Sword" DED_labour_for_the_cattle:0 "Undead Labour For the Cattle" DED_boney_protection:0 "The Fervor of Primordial Elements" +DED_boney_protection_lar:0 "The Fervor of Primordial Elements" DED_perpetual_feudalism_magehold:0 "Magehold" +DED_perpetual_feudalism_magehold_lar:0 "Magehold" DED_forged_for_struggle:0 "Perfected By Struggle" diff --git a/localisation/english/country_DED_l_english.yml b/localisation/english/country_DED_l_english.yml index a0e790fb236..73dfe6e90ca 100644 --- a/localisation/english/country_DED_l_english.yml +++ b/localisation/english/country_DED_l_english.yml @@ -249,6 +249,8 @@ DED_otto_von_bridlemark:0 "Otto von Bridlemark" ###Generic magehold:0 "Magehold" magehold_desc:0 "§WInfantry Width:§! §G-0.5§!\n§WMagical Infantry Width:§! §G-0.5§!\n\nThe haunted fortress of Magehold is a tenebrous location in which time does not flow, laws of nature are ignored and the very ground is cursed for an eternity. Its inhabitants are all ancient and powerful, having seen many historical events come and pass - and have participated in many battles as well. Yet their power has waned and they are now a remnant of their former terrible glory, but one can still fulfill their dread calling..." +magehold_lar:0 "Magehold" +magehold_lar_desc:0 "§WInfantry Width:§! §G-0.5§!\n§WMagical Infantry Width:§! §G-0.5§!\n\nThe haunted fortress of Magehold is a tenebrous location in which time does not flow, laws of nature are ignored and the very ground is cursed for an eternity. Its inhabitants are all ancient and powerful, having seen many historical events come and pass - and have participated in many battles as well. Yet their power has waned and they are now a remnant of their former terrible glory, but one can still fulfill their dread calling..." ###army ded_army_chief:0 "Warlord Rattlebones" diff --git a/localisation/english/country_EQC_MARE_l_english.yml b/localisation/english/country_EQC_MARE_l_english.yml index 0d27e54f3e1..a476ddfe971 100644 --- a/localisation/english/country_EQC_MARE_l_english.yml +++ b/localisation/english/country_EQC_MARE_l_english.yml @@ -6,6 +6,7 @@ EQC_MARE_loyalist_officers_idea:0 "Officer Loyalty Tests" EQC_MARE_two_min_hate:0 "Two Minutes Hate" EQC_MARE_thought_police_idea:0 "Thought Police" + EQC_MARE_thought_police_idea_lar:0 "Thought Police" EQC_MARE_economic_idea:0 "MiniPlenty Quotas" EQC_MARE_balefire_idea:0 "Balefire Bombs" EQC_MARE_sea_of_death_idea:0 "Sea of Death" @@ -16,9 +17,11 @@ EQC_MARE_mass_production_idea:0 "Mass Production" maresoc_leader_trait:0 "International Pariah" EQC_MARE_newspeak:0 "Newspeak" + EQC_MARE_newspeak_lar:0 "Newspeak" EQC_MARE_prolefeed:0 "Prolefeed" EQC_MARE_hate:0 "Hate Campaigns" EQC_MARE_doublethink:0 "Doublethink" + EQC_MARE_doublethink_lar:0 "Doublethink" EQC_MARE_joycamps_idea:0 "Joycamps" EQC_MARE_junior_spies:0 "The Junior Spies" EQC_MARE_poverty:0 "Widespread Poverty" diff --git a/localisation/english/country_EQC_l_english.yml b/localisation/english/country_EQC_l_english.yml index a17fa2fc957..55aa2865586 100644 --- a/localisation/english/country_EQC_l_english.yml +++ b/localisation/english/country_EQC_l_english.yml @@ -132,6 +132,7 @@ ### LEADER DESCRIPTIONS ### snooty_noble_desc:0 "Member of the Canterlot elite, Jet Set is staunchly devoted to the ideals of tradition and harmony. Although his detractors call him out of touch with the common ponies, his business sense is impeccable and he has the right idea of how to get New Mareland back on track. His decision to accept the Princess' invitation to the position of Governor-General came from the desire to show his peers that he is more than a shallow socialite, although his beloved wife, Upper Crust, may have encouraged him. Jet Set firmly believes in the motto of "Keep calm and carry on!" and tries to steer New Mareland into a brighter future, no matter the situation." probably_mosley_desc:0 "Former army general turned politician, Duke Haygle is a strong believer in the maxim of might makes right. His notable oratory skills and personal magnetism have attracted many ponies, who are concerned about the hostile griffon nations, to his cause. Prim and proper, he will do everything to keep New Mareland and its ponies safe from the looming griffon invasion on the horizon." +george_wallace_horse_desc:0 "Descending from a line of farmers and plantiers, Picket Fence stands atop the peak of the Commonwealth as its first President. Confidently proclaiming that he would lead New Mareland one day while a page in the New Mareland Assembly, he made his way through the politics of New Hoofington, establishing a name for himself as a hardliner on the topic of griffons. While never veering into the rhetoric that others might have done, his statements created a split in his party between the integralists, led by Hagyle, and the Hard and Pure, led by Fence.\n\nNevertheless, Hagyle found himself outmaneuvered and consigned to irrelevancy in the dustup that happened after Patriation, which left Fence as the only leader of note in the party. And now, he has a goal.\n\nSegegation Today, Segregation Tomorrow, Segregation Forever" TRUMP_desc:0 "Entrepreneur and philanthropist, Gladmane comes from a nouveau riche family, notable for their hotel chains and multiple casino resorts in the beautiful city of Las Pegasus. However, a series of mistakes led to him leaving the city in disgrace, upon which he decided to seek a new area for his businesses. Arriving in New Mareland to examine a golf course he wished to purchase, he saw an opportunity and became determined to personally solve the country's woes in his unique way. Now president of the newly independent Equestrian colony, Gladmane seeks to make this country great again!" yet_another_huey_long_desc:0 "Kingfisher, former governor of Celestia, now president of the Commonwealth, is an outspoken populist, dedicated to helping the poor and downtrodden of New Mareland. Believing that the other candidates won't lift a hoof to help the truly needy, Kingfisher campaigned for the office on the promises of redistributing the wealth centered in conglomerates and corporations. Attracted by his pledges, the ponies have elected Kingfisher, and now he returns the favour by implementing his policies." generic_gommie_pony_desc:0 "Hailing from an average middle class family that has resided all their lives in Sunset, Lufty Star became attracted to the nascent communist ideology when she was introduced to it in a college lecture. From then, she became enamored with the idea of introducing socialist values to New Mareland ever since. Her drive and action have resulted in the former Governor-General declaring that the ponies have spoken. Since then, she leads New Mareland in her vision of the Stalliongradian socialism." @@ -1411,7 +1412,7 @@ eqc_news.10.t:0 "The New Manehattan Explosion" eqc_news.10.a:0 "The horror!" eqc_news.11.t:0 "Civil War in New Mareland" - eqc_news.11.d:0 "[This.GetNewspaperHeader]Violence has erupted all over New Mareland as the country descends into the turmoil of civil war. The instigators are the MARESOC supporters. A particularly radical socialist movement, these ponies got ostracised from the rest of the New Mareland communists after they didn't win the trust of enough delegates at their conference. They refused to compromise and instead prepared for an armed conflict. It appears that the New Mareland police didn't act against their influence soon enough and now they might pay the prize for their complacence. Who will turn up on top of the conflict is unclear as of yet, but analysts fear that this will be an especially bloody affair with both sides convinced of the utter evil of the other side." + eqc_news.11.d:0 "[This.GetNewspaperHeader]Violence has erupted all over New Mareland as the country descends into the turmoil of civil war. The instigators are the MARESOC supporters. A particularly radical socialist movement, these ponies got ostracised from the rest of the New Mareland communists after they didn't win the trust of enough delegates at their conference. They refused to compromise and instead prepared for an armed conflict. It appears that the New Mareland police didn't act against their influence soon enough and now they might pay the price for their complacence. Who will turn up on top of the conflict is unclear as of yet, but analysts fear that this will be an especially bloody affair with both sides convinced of the utter evil of the other side." eqc_news.11.a:0 "To Victory!" eqc_news.11.b:0 "This is not good." diff --git a/localisation/english/country_EQS_TNO_l_english.yml b/localisation/english/country_EQS_TNO_l_english.yml index 2c3a0784a77..cf3759620f6 100644 --- a/localisation/english/country_EQS_TNO_l_english.yml +++ b/localisation/english/country_EQS_TNO_l_english.yml @@ -263,6 +263,9 @@ equestria_TNO_reference.32.d:0 "The faint sound of metal on paper filled the room as yet another analysis and data set was completed, Twilight Sparkle ripping it off with her new magical horn and pinning it on a board. It was so different now from before, and Twilight meant more than just being a pony. She had all these powers now at her disposal, new glasses fit for a Princess, attire that apparently her old counterpart used to wear. It still boggled her mind that there was another version of herself on the other side of a portal this whole time, without her even knowing it.\n\nFitting in as a Princess was difficult, though. There were always questions; 'why are you wearing glasses now?', 'why don't you know anything about magic?', 'why do all your friends use weird terms instead of everypony?'. There were so many questions that she and everyone else had, and yet Twilight could ask and answer none. The only solace she could have was her own personal research projects that Princess Celestia allowed her to undertake.\n\nSpeaking of which, her latest one was proving to be quite interesting. There were multiple magical anomalies all centering around one location, in Northern Zebrica. Celestia had forbidden her from traveling to do a study personally, but the devices she had built had picked up energy spikes, abnormal color radiation, unexplained images.\n\nAnd they all centered around the nation of Hippogriffia.\n\n"No doubt about it, Spike," she told her new dragon assistant. "There's definitely something strange going on at that island..."" equestria_TNO_reference.32.a:0 "Who knows what the future holds?" + equestria_TNO_reference.33.t:0 "A Fond Farewell" + equestria_TNO_reference.33.d:0 "It is both fortunate and unfortunate that we must now say goodbye to our famous admiral, Valery Stablein, as he has left to start a socialist movement in Equestria. For years, Stablein has served us in our nav-\n\nWait... we don't even have a navy. We're not even connected to the sea!\n\nWho even is this guy?!?" + equestria_TNO_reference.33.a:0 "Uh, good luck I guess?" equestria_TNO_reference.1000.t:0 "The Second Winter Revolution" equestria_TNO_reference.1000.d:0 "Much like Severyana many years ago, revolution has once again reared its poisonous head in Equestria. The east, once one of our most loyal parts, has been taken by a thestral named Valery Stablein, who from a radio tower in Detrot broadcast a message for all to hear. Thousands have flocked to his banner, lured by false promises and a dream beyond reach. Now, they look towards us and the rest of Equestria, determined to see us and everypony who stands in the way of their utopia fall. They may be strong, and their belief in their cause may be great, but we can not falter under the great cause of the Princesses and our Regency!" diff --git a/localisation/english/country_EQS_l_english.yml b/localisation/english/country_EQS_l_english.yml index 96fbbe89a1a..fe5cdeea6e4 100644 --- a/localisation/english/country_EQS_l_english.yml +++ b/localisation/english/country_EQS_l_english.yml @@ -1146,6 +1146,11 @@ equestria.188.t:0 "The Former Student" equestria.188.d:0 ""Princess, somepony is requesting an audience with you. She says she knows you."\n\nCelestia broke out of the distracted trance she was in, turning her attention back to the present. The war was not going well for Equestria, or for her ponies. The enemy was being relentless in their assaults, overrunning any defense Equestria could muster. Luna and Blueblood were doing their best, but it still wasn't enough to stop the advance. And all Celestia could do was watch from Canterlot, and lead her ponies from her throne while they fought and died for her and Equestria on the front lines...\n\nBut that wasn't what she needed to focus on at the moment. "Let her in," Celestia said, wondering who it could be. She knew many ponies in Canterlot, but the guards knew most of their names. So who was left that they would not know but she would?\n\nThat answer soon came when the doors across the room opened, and a yellow unicorn mare entered. Celestia's breath still caught in her throat for a moment when she recognized who it was, despite having seen her before not too long ago; her former student.\n\n"Princess Celestia, I know it must be a bit of a surprise to see me here," Sunset Shimmer said as she walked forward, determined but still respectful. "But I found out what's happened. How Equestria is in danger, and not just from some magical creature this time."\n\nCelestia remained silent as Sunset continued. "When Twilight first chased after me into the other world, I didn't come back with her because I was too scared to face you. I had hated you for so long, I didn't know what else to do. And I knew I should have come back to apologize then, to ask for your forgiveness, but I couldn't bring myself to come back to Canterlot." Sunset took a deep breath. "So I stayed instead. I made new friends, went on new adventures, learned new lessons I never would have if I hadn't jumped through the portal all those years ago. Even after I came back, I had hoped that I could find a new life there and be a hero just like Twilight."\n\nSuddenly, her voice became much clearer and steady. "Now though, I realize that it isn't there that I'm needed anymore, but here. Equestria is in trouble, and everypony needs to do their part. So that's why I'm here, to ask for you to allow me to help in any way I can."\n\nCelestia did not say anything. Instead, she got up from her throne and walked down towards Sunset, never breaking eye contact. With every step the unicorn's confidence faltered, but she remained resolute when the Princess finally reached her. Sunset blinked as Celestia laid a hoof on her, before she pulled her former student into an embrace.\n\n"Thank you, Sunset Shimmer," she said. And almost immediately, the unicorn returned the hug in kind." equestria.188.a:0 "It's time for me to play my part." +equestria.189.t:0 "The Princess's Apprentice" +equestria.189.d1:0 "Starlight Glimmer fidgeted in the presence of her teacher. She was grateful to Twilight, for everything, but it was still awkward to ask her for things. Twilight seemed oblivious to the obvious reason Starlight had asked to see her, eating her hayburger as if it was just another chat with her student.\n\n"I'm sorry!" Starlight finally blurted out, interrupting Twilight's story about the Cutie Mark Crusaders latest exploits. Twilight blinked. "What are you sorry about?"\n\n"I helped Stalliongrad."\n"What do you mean?"\n"Remember my village? I did all that with Stalliongrad's help. They helped me set it up as a kind of experiment. And they let me keep going, even when I started brainwashing ponies... I should have known that they'd attack Equestria one day. I should have warned you, I should have stopped them, and now ponies are dying and I want to help but I don't know how and I should have, I should have-"\n\nTwilight wrapped a wing around Starlight as she started hyperventilating. "I'm proud of you for how far you've come, Starlight. You don't need to beat yourself up that you didn't do more."\n\nStarlight looked up at Twilight. "I'm glad you want to help though," said the princess, "You really are a talented unicorn, and if you want to help us fight off Stalliongrad..."\n\n"Will anypony accept me? After what I did?"\n\n"Oh, I wouldn't worry about that," Twilight reassured her, "Princess Luna is a Field Marshal, and she was quite the villain once! So was Sunset actually... and Fizzlepop, she's a general. Actually, now that I think about it... hmm. Anyways, I'll talk to Luna and Celestia, I'm sure they'll be thrilled to give you a commission."" +equestria.189.d2:0 "Starlight Glimmer fidgeted in the presence of her teacher. She was grateful to Twilight, for everything, but it was still awkward to ask her for things. Twilight seemed oblivious to the obvious reason Starlight had asked to see her, eating her hayburger as if it was just another chat with her student.\n\n"I'm sorry!" Starlight finally blurted out, interrupting Twilight's story about the Cutie Mark Crusaders latest exploits. Twilight blinked. "What are you sorry about?"\n\n"I helped Stalliongrad."\n"What do you mean?"\n"Remember my village? I did all that with Stalliongrad's help. They helped me set it up as a kind of experiment. And they let me keep going, even when I started brainwashing ponies... I should have known that they'd attack Equestria one day. I should have warned you, I should have stopped them, and now ponies are dying and I want to help but I don't know how and I should have, I should have-"\n\nTwilight wrapped a wing around Starlight as she started hyperventilating. "I'm proud of you for how far you've come, Starlight. You don't need to beat yourself up that you didn't do more."\n\nStarlight looked up at Twilight. "I'm glad you want to help though," said the princess, "You really are a talented unicorn, and if you want to help us fight off Stalliongrad..."\n\n"Will anypony accept me? After what I did?"\n\n"Oh, I wouldn't worry about that," Twilight reassured her, "Sunset is a Field Marshal, practically the head of the Equestrian military, and we used to be enemies! Fizzlepop Berrytwist too, ex-scourge of North Zebrica... Actually, now that I think about it... hmm. Anyways, I'll talk to Sunset, I'm sure she'll be thrilled to give you a commission."" +equestria.189.a:0 "Your friends are always there for you." + equestriachn.1.t:0 "Changeling Spies" equestriachn.1.d:0 "Over past weeks there have been multiple reports of sabotage, ponies changeling their behaviour, proven workers are acting strangely and advocate for surrender to Chrysalis. Experts says that this is work of changeling hooves. Chrysalis might have sent spies to sow discontent and sabotage." equestriachn.1.a:0 "Find them all, now." @@ -1197,15 +1202,14 @@ equestriadem.9.c:0 "Traditional power! Elect Fancy Pants!" equestriadem.9.e:0 "We need more options. (Page 2 of Candidates)" equestriadem.10.t:0 "The Presidential Elections" equestriadem.10.d:0 "The Vote of No Confidence was but days ago, but now the race is on for the new president of the Republic!" -equestriadem.10.a:0 "Secure Equestria's future! Elect Gearheart!" -equestriadem.10.b:0 "All we need is honesty and perseverance! Elect Maxos!" -equestriadem.10.c:0 "A Hero and a Trooper! Elect Spark!" +equestriadem.10.a:0 "All we need is honesty and fairness! Elect Applejack!" +equestriadem.10.b:0 "Harmony through forgiveness! Elect Sunset!" +equestriadem.10.c:0 "The Harmonist Left is back! Elect Starlight!" equestriadem.10.e:0 "Let us see the other options again." equestriadem.11.t:0 "The Prime Minister Elections" equestriadem.11.d:0 "The Vote of No Confidence was but days ago, but now the race is on for the new prime minister of the Commonwealth!" -equestriadem.11.a:0 "Secure Equestria's future! Elect Gearheart!" -equestriadem.11.b:0 "All we need is honesty and perseverance! Elect Maxos!" -equestriadem.11.c:0 "Reconcile the old and new harmony! Elect Ledd!" +equestriadem.11.b:0 "Harmony through forgiveness! Elect Sunset!" +equestriadem.11.c:0 "The Harmonist Left is back! Elect Starlight!" equestriadem.11.e:0 "Let us see the other options again." equestriadem.12.t:0 "The Princess Declines" equestriadem.12.d:0 "Today in a shocking reversal of policy the long standing national referendum system has been repealed by order of Princess Celestia. The system in question was a rarely used mechanism of Equestrian government where ponies could bring issues of any kind to be voted upon by the wider public. Recently a measure made it through the selection process where the ponies of Equestria would vote on the future role of the monarchy. Most expected Princess Celestia to campaign in favour of the status quo or a compromise, but instead she ended the whole system. Experts are left questioning where exactly she gets the legal authority for this, and layponies are left feeling confused and betrayed." @@ -1247,18 +1251,18 @@ newseqsdem.9.t:0 "Prince Blueblood Elected to Office!" newseqsdem.9.d:0 "[This.GetNewspaperHeader]The renown war hero and prince has been elected to office, riding on the hard conservatives votes in Canterlot and his skillful defence of the nation. It is fully expected he will serve the nation well, but questions have been raised about his royal background." newseqsdem.9.a:0 "An elected royal? This will be interesting." newseqsdem.9.b:0 "All of this only to elect a prince?" -newseqsdem.10.t:0 "Copper Gearheart Elected to Office!" -newseqsdem.10.d:0 "[This.GetNewspaperHeader]The scientific and technological pioneer Copper Gearheart has been elected to office on a progressive platform both politically and on research for the further good of the nation. A brighter future seems to be ahead." -newseqsdem.10.a:0 "They want the future for themselves." -newseqsdem.10.b:0 "Cheers to Equestria's future." -newseqsdem.11.t:0 "Maxos Eternal Elected to Office!" -newseqsdem.11.d:0 "[This.GetNewspaperHeader]The rural grassroots landowner Maxos Eternal has been elected riding on an honest and modest grassroots platform and promises of flexible and balanced policy. We expect a high approval rating surrounding his administration." -newseqsdem.11.a:0 "He seems too soft to lead." -newseqsdem.11.b:0 "Honesty, hard work, and perseverance is all we need." -newseqsdem.12.t:0 "Ledd Metal Elected to Office!" -newseqsdem.12.d:0 "[This.GetNewspaperHeader]The traditional guildspony and master blacksmith Ledd Metal has been elected in an unlikely victory. He championed the odd platform of reconciling the old Harmonic monarchy with the new government, riding on the support of the remaining old craftspony guilds and other political oddballs." -newseqsdem.12.a:0 "How... strange." -newseqsdem.12.b:0 "Er, we wish him best of luck." +newseqsdem.10.t:0 "Applejack Elected to Office!" +newseqsdem.10.d:0 "[This.GetNewspaperHeader]After the full dissolution of the Equestrian monarchy, many were not surprised to see the war heroes of Equestria rising as popular candidates for the first President. What few could expect, however, was the real victor winning by a landslide, the earth pony Applejack. As a General of Equestria, Element Bearer and member of the well-known Apple Family, her heroism made many ponies put their faith in her as their first new leader in now uncertain times. Promising to remain dependable and keep Equestrian traditions as they always have been, she is looking to be an honest and stalwart leader in the modern age." +newseqsdem.10.a:0 "Let's see what the hero of Equestria can do." +newseqsdem.10.b:0 "We're Apples forever, Apples together!" +newseqsdem.11.t:0 "Sunset Shimmer Elected to Office!" +newseqsdem.11.d:0 "[This.GetNewspaperHeader]The recent Equestrian elections have resulted in a surprising candidate being elected to office, the outsider and war hero Sunset Shimmer. A former student of Princess Celestia, she rode on a wave of popular support with her personality and past experience in leadership despite the strange mannerisms she possesses. In her opening speech, she promised to maintain Equestrian harmony and forgiveness while protecting the ponies she now leads into the future." +newseqsdem.11.a:0 "An unknown factor - a catalyst is what she is." +newseqsdem.11.b:0 "My past is not today!" +newseqsdem.12.t:0 "Starlight Glimmer Elected to Office!" +newseqsdem.12.d:0 "[This.GetNewspaperHeader]Against all odds, Starlight Glimmer has triumphed in the first Equestrian elections. The founder of the Equalism movement, Glimmer has repudiated the communistic ideals she once espoused and become a fierce opponent of Stalliongrad during the war. Rallying an eclectic coalition of trade unionists and soldiers who saw her as a war hero, Starlight promises an ambitious program of public spending to build a new post-war life for veterans, reintegrate Severyana into Equestria, and build Equestria back better after the devastating wars of the last years." +newseqsdem.12.a:0 "A former Equalist, leading Equestria?" +newseqsdem.12.b:0 "We're off, on the road to friendship!" newseqsdem.13.t:0 "Ember Spark Elected to Office!" newseqsdem.13.d:0 "[This.GetNewspaperHeader]The heavily decorated Equestrian pegasus trooper Ember Spark has been elected to office on a wave of war popularity for his heroic actions and his humble attitude. A blend of a calm and collected demeanour and a genuine emphasis on defence ensures his success." newseqsdem.13.a:0 "A soldier-colt commander in chief." @@ -1339,12 +1343,14 @@ EQS_soarin_desc:0 "§gSoarin is the second-in-command of the Wonderbolts, a team EQS_fast_clip_desc:0 "§gFast Clip is a member of the Wonderbolts and acts as a drill instructor, training cadets for the Wonderbolts Academy. Spitfire, the captain of the Wonderbolts, relies on Fast Clip to keep the training right on schedule and ensure training days run smoothly and efficiently.§!" EQS_whiplash_desc:0 "§gAlongside Fast Clip, Whiplash is a drill instructor of the Wonderbolts. Whiplash is one of the toughest instructors at the Wonderbolts Academy. He tests ponies backward and forward. There's no extra credit in Whiplash's world. Despite being a pony of few words, his image as a hoof-buster is mostly a legend. When he isn't putting cadets in their places, he's just a big softie.§!" EQS_appulhors_desc:0 "§gThe Element of Honesty, Applejack is an apple farmer from Ponyville. She runs the farm with her brother, Big Macintosh, and aids her friends whenever she can. She is diligent, dependable and caring, but also stubborn and somewhat proud. Now that war is coming, she has volunteered to command Equestria's forces into battle.§!" +EQS_applejack_leader_desc:0 "§YBorn§!: July 4th, 983, Ponyville\n\n§YBiography§!: The Bearer of the Element of Honesty, Applejack is an apple farmer from Ponyville. Having gotten her cutie mark after realizing her true passion on her family farm of Sweet Apple Acres, she is regarded as one of the mainstays of the now-famous village and perhaps the most well-known pony of the vast Apple Family in Equestria, becoming friends with the future Princess Twilight Sparkle during the return of Nightmare Moon in 1000. A community pony with southern mannerisms, many who have met her find her to be an fair, empathetic and dilligent friend, even if her stubbornness gets the best of her sometimes. She is rarely seen without her signature stetson hat, one she inherited from her father and keeps close as a keepsake of his memory.\n\nFormerly most famous for her position in Equestria as a hero and an Element Bearer, as well as a teacher at the School of Friendship, Applejack was one of the ponies called on and enlisted as a General in the Equestrian Army, to which she distinguished herself in as a talented and brave leader. After the war and the declaration of the new Equestrian Republic, her popularity as a hero of both the military and of all of ponykind as well as her familial connections throughout Equestria meant she won the elections with a massive surge of popularity. As the new and unexpected President of Equestria, Applejack promises to remain as she always has; brave, reliable and above all honest, to protect the common pony, the traditions of Equestria, and defend everypony together side-by-side with those who fought with her to protect their home." EQS_bigmac_desc:0 "§gBig Macintosh is Applejack's older brother and is an equally hard worker. He rarely uses other words besides "Eeyup" and "Nnope", and prefers to focus on his work. He has a calm demeanour and has practical wisdom. Wishing to protect his younger sister, he too has volunteered to join Equestria's officer corps.§!" EQS_ponka_desc:0 "§gPinkamena Diane Pie, usually known as Pinkie Pie, is the Element of Laughter and works as a baker in Ponyville's Sugarcube Corner. She is energetic and sociable, loves to make others laugh, writes songs and organizes numerous parties for everypony in town.\n\nThat is, before the dark clouds of war covered Equestria. She takes the threat very seriously, knowing that if it is not stopped, the ponies she loves will suffer or even perish. Her attempts at using her happy and friendly attitude to approach the enemies of Equestria failed terribly, and now she knows the only thing that can save Equestria is violence. She has joined the officer corps of the Equestrian Army, ready to use her reality-bending abilities to save her homeland.§!" EQS_maudpie_desc:0 "§gGrowing up on a rock farm with Pinkie, Maud Pie spent much of her time mining and tending the rock fields. When Pinkie joined the officer corps, Maud followed, determined to put her rocktorate in geology to good work. She seems to have a supernatural talent at building fortifications and defenses, and has already proven to be one of the best combat engineers the Army has ever had.§!" EQS_tempy_desc:0 "§gFormerly known as Tempest Shadow, Fizzlepop Berrytwist was the second-in-command of the Storm King himself. In her youth she was a regular unicorn filly and dreamt of enrolling in Princess Celestia's School for Gifted Unicorns, but then an ursa minor attacked her and broke her horn. Without her magic, her friends soon abandoned her and joined the School for Gifted Unicorns. Bitter and lonely, Fizzlepop left her homeland to Zebrica, where she eventually stumbled into the Storm King. Having tricked his soldiers and impressed him with his combative personality, the Storm King offered her the vacant position of second-in-command. She accepted and in return the Storm King promised to restore her horn once he had gained enough magical power to do so.\n\nWhile Storm King was preparing his ambitious invasion of Equestria, Fizzlepop managed to capture Princess Twilight Sparkle while she was on Mount Aris. However, when she presented her bounty to Storm King, he still refused to restore her horn, which enraged Tempest. After a brief fight between the two, Twilight intervened and saved Tempest's life, and she in turn joined with her and ultimately defeated the Storm King, turning him to stone with his own magical artifact.\n\nNow she has returned to Equestria and embraced her former name, travelling the land and aiding fellow ponies. Her military experience is great and she is more than happy to aid us."§!" EQS_sunrise_moonshadow_desc:0 "Born in 978 ALB, Southern Equestrian countryside. Sunrise was raised in the farming family whose export is mainly rice. He was raised among his older brother whom he didn't like, Sunrise did not have such easy life in his childhood due to the fact that poverty is common in the rural region, Sunrise enjoyed the outside world despite knowing how good, robust and beautiful the cities are, but still, he is particularly fascinated by the forest, jungle world. In his free time he was usually walking through the forests, sometimes living in there. Soon the harsh jungle is like a paradise for him - he could easily live there for the rest of his life. Some time later Princess Luna and Celestia came to visit his little town. That's when his cutie mark appeared, after the princesses have blessed him. From that moment he sworn to serve the princesses as best as he could. One day a draftpony came to his little town. Sunrise was fascinated by the world he can see by going to the military, but also that he can finally fulfil his destiny to serve the princesses. Almost without thinking he agreed to join the Equestrian Armed Forces.\n\nAfter much dedication and hardship, his efforts came into fruition. He was quickly assigned to Royal Canterlot Division in 1001, intense and harsh training was common place in the elite division. Time's passed. One day his company was chosen to a special training with the Royal Canterlot Guards and the Lunar Guards to strengthen the coordination between those units, after the lessons have learned in the first changeling invasion of Canterlot in 1002. During those specialized trainings, it has shown himself his natural talents, Sunrise was one of the best from all of his company or even the guards. He quickly ranked up and was assigned to the Lunar Guards as an officer. Then later, the general of Equestria. When the Great War starts, he has shown his natural skills in managing his armies in the forest." EQS_sunset_shimmer_desc:0 "Sunset Shimmer was born on March 23rd, 974, in the city of Tall Tale. Having a natural talent at magic even before she gained her cutie mark, she was sent to Celestia's School for Gifted Unicorns by her family, where her unique skills and ambition caught the eye of the Princess herself, who took her on as a student. But although Sunset was proud to be her one and only protege, both her hubris and aspirations knew no limits, and she soon became discontent with the little progress she made in her studies. After an incident involving a magical mirror, Celestia was forced to expel her, though she escaped into an alternate world using the mirror as a portal.\n\nYears later, soon after the coronation of Princess Twilight Sparkle, Sunset Shimmer returned to steal the Element of Magic during her visit to the Crystal Empire. Fleeing back into the portal with the Element, Twilight was forced to chase after her, with Spike as her only company. Nopony quite knows what happened while they were gone, but Twilight eventually emerged with her crown secured, and stated that Sunset was in good hands.\n\nFor many years, she went unnoticed and unremembered by many. Princess Twilight only knows of three visits from the mirror world, and none of them for very long. But that all changed when Equestria came under attack, and Harmony itself was threatened. Now, knowing she has to do her part for Equestria, and having an official role in the Equestrian Armed Forces, Sunset Shimmer leads armies into battle with the same confidence she always has in life; defending her friends and her homeland from anyone who would see it fall." +EQS_sunset_shimmer_leader_desc:0 "§YBorn§!: March 23rd, 974, Tall Tale\n\n§YBiography§!: Having a natural talent at magic even before she gained her cutie mark, Sunset Shimmer was sent to Celestia's School for Gifted Unicorns as a young filly by her family, where her unique skills and ambition caught the eye of the Princess herself, who took her on as a student. For many years she served faithfully as her pupil, learning much about magic, the world, and everything in between. But although Sunset was proud to be her one and only protege, both her hubris and aspirations knew no limits, and she soon became discontent with the little progress she made in her studies. After an incident involving a magical mirror, Celestia was forced to expel her, though she escaped into an alternate world using the mirror as a portal.\n\nYears later, soon after the coronation of Princess Twilight Sparkle, Sunset Shimmer returned to steal the Element of Magic during her visit to the Crystal Empire. Fleeing back into the portal with the Element, Twilight was forced to chase after her, with Spike as her only company. Nopony quite knows what happened while they were gone, but Twilight eventually emerged with her crown secured, and stated that Sunset was in good hands.\n\nFor many years, she went unnoticed and unremembered by many. Princess Twilight herself only knows of three visits from the mirror world, and none of them for very long. But that all changed when Equestria came under attack, and Harmony itself was threatened. As a Field Marshal in the Equestrian Army, Sunset Shimmer made a new name for herself among many as a proud and determined pony willing to do whatever it took to keep Equestria safe. It was that same reputation that, despite the many strange quirks she possesses from her time away from home, won Sunset the election as the new leader of Equestria, taking a place that she once desired before, but only now has truly earned.\n\n§YPortrait By§!: Scroup" EQS_cynosura_desc:0 "A member of Equestria's naval high command, Cynosura stands firm in her beliefs that a powerful navy is essential in securing a future of Equestrian success. Born from a middle class family in Manehattan, she spent much of her foalhood gazing at the busy harbours of her city; the youthful stories of New Mareland's founding and age-old tales of trades and journeys in the distant lands of Griffonia amazed Cynosura, from which she learned that both riches and dangers lie in the vast ocean and beyond. Inspired to venture through the seas in this new age, Cynosura sought to look beyond the horizon; her parents were inclusive about her career, and had her enrolled to the naval academy she wished for.\n\nCynosura joined the navy once she graduated, and soon her talents began to show. She was capable of navigating large fleets with exceptional efficiency during war games, likewise knowing how to deliver heavier strikes while taking less damage during simulations. Combining her passion with profession, she rose through the ranks, attaining the rank of Admiral, a position only few were able to achieve at her age. She never gave up on her belief, and insisted that a fleet in being was essential even at times of peace. However with only pirates as targets, a navy was hardly Equestria's concern. Only recently, with the storm of war rapidly approaching her horizon, Cynosura might perhaps finally see the opportunity to put her talents and creed at work." cityfall.21.t:0 "Acornage has fallen to the enemy" diff --git a/localisation/english/country_EWI_l_english.yml b/localisation/english/country_EWI_l_english.yml index 3885efc3897..f87c6628dc2 100644 --- a/localisation/english/country_EWI_l_english.yml +++ b/localisation/english/country_EWI_l_english.yml @@ -62,5 +62,7 @@ EWI_last_stand:0 "The Final Battle" EWI_last_stand_desc:0 "Despite all our careful work, the Arcturian Order has discovered our plot and is moving to expose us to the world. We cannot hesistate or surrender; the nations of the world would unite to kill every last one of us without hesitation or mercy. Therefore, we shall fight to the bitter end." EWI_windigo_land:0 "Windigo Rule" EWI_windigo_land_desc:0 "Windigos have swept across this land, bringing snow and death wherever they go. Their rule is superficially similar to the Dread League's, but they are not trapped in the torpor of the past." +EWI_windigo_land_lar:0 "Windigo Rule" +EWI_windigo_land_lar_desc:0 "Windigos have swept across this land, bringing snow and death wherever they go. Their rule is superficially similar to the Dread League's, but they are not trapped in the torpor of the past." EWI_storm:0 "Eternal Blizzard" EWI_storm_desc:0 "The arrival of the Windigos has made the land so cold that ponies freeze to death even during the daytime." diff --git a/localisation/english/country_FAT_l_english.yml b/localisation/english/country_FAT_l_english.yml index 3ba90c6ce52..0e0617eb2ef 100644 --- a/localisation/english/country_FAT_l_english.yml +++ b/localisation/english/country_FAT_l_english.yml @@ -2169,6 +2169,7 @@ FAT_Special_Police:0 "National Republican Intelligence Force" insane:0 "Rambling Lunatic" FAT_police_idea:0 "Continued Police Prescence" + FAT_police_idea_lar:0 "Continued Police Prescence" FAT_union_crackdown_idea:0 "Unions Banned" FAT_unions_unbanned_idea:0 "Unions Cemented" FAT_a_symbolic_parliament_idea:0 "Puppet Parliament" diff --git a/localisation/english/country_FBK_l_english.yml b/localisation/english/country_FBK_l_english.yml index 4fcbd28fd44..d14781e2ab4 100644 --- a/localisation/english/country_FBK_l_english.yml +++ b/localisation/english/country_FBK_l_english.yml @@ -374,7 +374,7 @@ FBK_import_foreign_instructors_desc:0 "We are surrounded by nations with superio FBK_discipline_and_drills:0 "Discipline And Drills" FBK_discipline_and_drills_desc:0 "Discipline, Discipline, Discipline, that's what makes a pony into a true soldier. Our stallions aren't yet used to the sort of rigorous discipline needed in a modern army, so they must be drilled, over and over, until their morale can withstand any blow." FBK_supplementary_mercenaries:0 "Supplement Our Militia With Mercenaries" -FBK_supplementary_mercenaries_desc:0 "While our Militias are certainly brave, they are lacking in a certain degree of professionalism, and it is very difficult to bring them up to that level while keeping the structure as decentralised as we would like. To make up for this, we should hire and intergrate mercenaries into our army, to bolster our strength." +FBK_supplementary_mercenaries_desc:0 "While our Militias are certainly brave, they are lacking in a certain degree of professionalism, and it is very difficult to bring them up to that level while keeping the structure as decentralised as we would like. To make up for this, we should hire and integrate mercenaries into our army, to bolster our strength." FBK_standardised_uniforms:0 "Issue Standard Uniforms" FBK_standardised_uniforms_desc:0 "If our army is to be truly professional, they must have standard uniforms! Uniforms not only make it easier to see who is who on the battlefield, they are also an essential part of building up esprit de corps - that sense of camaraderie that is so essential to a professional army." FBK_guerilla_warfare:0 "Guerrilla Warfare Strategems" diff --git a/localisation/english/country_FEA_l_english.yml b/localisation/english/country_FEA_l_english.yml index c41dd73fc49..461baa9ce3e 100644 --- a/localisation/english/country_FEA_l_english.yml +++ b/localisation/english/country_FEA_l_english.yml @@ -129,6 +129,8 @@ FEA_communist_army_idea_2:0 "The Feathisian Republican Army" FEA_communist_army_idea_2_desc:0 "The Partij van de Arbeid has finalised reforms to the armed forces, creating Het Fetisisch Republikeinse Leger. With the help of veterans from both sides of the civil war, the wages and living conditions of the army have been considerably increased. It is taking some time for those who shot at each other to come to an understanding, but with the radicals from both sides of the conflict gone, no serious incidents have happened as of yet. Many griffons are eager to fight for their newly earned rights in the Republic and morale is high." FEA_industrialisation_plan:0 "Nationale Industrialisatie-Inspanning" FEA_industrialisation_plan_desc:0 "The National Industrialisation Effort has been chosen to radically and forcefully increase our production capacities. The Feathisian State must be well armed and well prepared if we are to face the challenges of the future. All citizens will be required to do their part." +FEA_secret_police_idea_lar:0 "Staatspolitie" +FEA_secret_police_idea_lar_desc:0 "The State Police monitors every griffon in Feathisia for any counter-revolutionary behaviour. Of course all loyal working class Feathisians have nothing to fear and will be recruited to help the Staatspolitie network themselves. Secret policegriffons will also help organise paramilitary units to defend their homes in case of enemy occupation and will work on spreading the network across our borders." FEA_secret_police_idea:0 "Staatspolitie" FEA_secret_police_idea_desc:0 "The State Police monitors every griffon in Feathisia for any counter-revolutionary behaviour. Of course all loyal working class Feathisians have nothing to fear and will be recruited to help the Staatspolitie network themselves. Secret policegriffons will also help organise paramilitary units to defend their homes in case of enemy occupation and will work on spreading the network across our borders." FEA_strasserite_army:0 "De Heerschaar" @@ -147,6 +149,8 @@ FEA_partisan_warfare_idea:0 "Operatie Zwaardval" FEA_partisan_warfare_idea_desc:0 "It is an outdated idea that war is over when an army has been chased from its homeland. Brave patriots will never give up the fight for noble Feathisia, and we will support them in their endeavour. Secret hierarchies of operatives have been made, along with hidden weapon caches and equipment. If we are ever forced to flee, the secret army will continue the war." FEA_gestapo:0 "Geheime Staatspolitie" FEA_gestapo_desc:0 "The Secret State Police is our new secret police service, directly under control of Heeren himself. The secret agents will infiltrate any resistance groups and root them out mercilessly. Feathisia will not tolerate any traitors to live. The G-S will make sure that all citizens who hide any undesirables will also receive a fitting punishment." +FEA_gestapo_lar:0 "Geheime Staatspolitie" +FEA_gestapo_lar_desc:0 "The Secret State Police is our new secret police service, directly under control of Heeren himself. The secret agents will infiltrate any resistance groups and root them out mercilessly. Feathisia will not tolerate any traitors to live. The G-S will make sure that all citizens who hide any undesirables will also receive a fitting punishment." FEA_bronze_sentinels:0 "Bronzen Schildwachten" FEA_bronze_sentinels_desc:0 "The Bronze Sentinels have always supported our leadership. Now that Heeren is finally in power, the Sentinels form their own organisation next to the regular army. Although the regular army units mistrust the Griffons in brown, they are highly motivated and will fight for Heeren and Feathisia until their last breath. They may have some odd rituals, but their dedication is unwavering." FEA_liberty_through_work_ideas:0 "Industriële-Revalidatie Act" @@ -167,6 +171,8 @@ FEA_the_dukes_army_idea:0 "The Duke's Army" FEA_the_dukes_army_idea_desc:0 "The Duke has assumed personal command over the armed forces. All plans and manoeuvers go through him first. That way no traitor can meddle with the military anymore and no mistakes will be made ever again. As the people love their ruler, they have flocked to the heraldic standard of Weijermars to strengthen the Duke's Army." FEA_secret_service:0 "DGDvdH" FEA_secret_service_desc:0 "De Geheime Dienst van de Hertog, the Duke's secret service, is under orders of our most loyal citizens. To protect the citizens of Feathisia from any sort of harm, the secret service makes sure no traitors or treacherous ideas will ever taint the minds of his Griffons ever again. This way there will never be another time of instability.\n\nFree speech and privacy are not necessary, the Duke will make sure all correct ideas are implemented anyway. And most importantly, the service will ensure no soul will ever betray the Duke again." +FEA_secret_service_lar:0 "DGDvdH" +FEA_secret_service_lar_desc:0 "De Geheime Dienst van de Hertog, the Duke's secret service, is under orders of our most loyal citizens. To protect the citizens of Feathisia from any sort of harm, the secret service makes sure no traitors or treacherous ideas will ever taint the minds of his Griffons ever again. This way there will never be another time of instability.\n\nFree speech and privacy are not necessary, the Duke will make sure all correct ideas are implemented anyway. And most importantly, the service will ensure no soul will ever betray the Duke again." FEA_new_officer_core_idea:0 "New Officer Corps" FEA_new_officer_core_idea_desc:0 "Many of the old officers decided to join the Fatherland Front when parliament was finally disbanded. This only played into our claw in the end, as we now have new loyal officers, who don't have a misplaced loyalty to the nation over loyalty to the Duke, Feathisia's protector and guide." FEA_banker_friends:0 "Friends in the Banks" @@ -1529,6 +1535,7 @@ FEA_herman_of_vorst_tot_vorst:0 "Baron Herman of Vorst tot Vorst" FEA_floris_valliant:0 "Floris Valliant" FEA_jan_van_analo:0 "Jan van Analo" FEA_pieter_best:0 "Pieter Best" +FEA_literally_dice:0 "Dobbelsteen Moerman" FEA_jacob_klauwen:0 "Jacob Klauwen" FEA_nicolaas_swartvleugel:0 "Nicolaas Swartvleugel" FEA_jan_onverschrikt:0 "Jan Onverschrikt" @@ -1594,6 +1601,7 @@ FEA_joseph_desc:0 "" FEA_floris_desc:0 "" FEA_jan_van_desc:0 "" FEA_pieter_desc:0 "" +FEA_literally_dice_desc:0 "Dobbelsteen Moerman was born on April 7th, 982, in the far outskirts of the coastal city of Rottendedam, raised in the rural, poor, and swampy countryside of the Grand Duchy of Feathisia. The son of a schoolteacher and a steelworker, Dobbelsteen lived a happy, yet poor life in comparison to those who lived in the city. Nevertheless, he made the best of it, developing an appreciation for the diverse environment and populace of Griffons and Ponies alike that lived in Feathisia’s swamplands. Although his family was far detached from the revolution and subsequent counter revolution four years before his birth, Dobbelsteen developed a strong interest in the world beyond his swampy home, often taking books concerning history with him in a backpack to read inbetween his expeditions through the rivers and mud.\n\nWhen he turned eighteen, he begged his parents to send him to a less-than-prestigious military academy in Rottendedam, which they did. Surely surprising the instructors and his fellow classmates, the swamp-raised Griffon excelled with, in a polite sense, ‘unconventional’ but successful approaches to problems throughout his training. These approaches would go on to become staples of his style of leadership in combat. Dobbelsteen has been recently promoted as a Captain in the Feathisian Army, specializing in warfare in unfavorable terrain and conditions. His hobbies include flying planes, maintaining a collection of floral-patterned shirts, and most importantly weightlifting. His leadership has been defined by a strict adherence to morality in warfare, a strong mutual respect between him and his subordinates, and an extreme concern for welfare of those under his command. As for his personal safety, he disregards it due to his concrete belief and life motto:\n\n"I’m here for a good time, not a long time."" FEA_hendrik_desc:0 "" FEA_jacob_desc:0 "" FEA_nicolaas_desc:0 "" diff --git a/localisation/english/country_GFF_l_english.yml b/localisation/english/country_GFF_l_english.yml index 3c752753303..74660b9e6be 100644 --- a/localisation/english/country_GFF_l_english.yml +++ b/localisation/english/country_GFF_l_english.yml @@ -337,10 +337,10 @@ siegbert:0 "Siegbert Dreamspike" GRF_frontier_democratic_ADJ:0 "Nova Griffonian" ### Custom Effect Tooltips ### - GFF_virgil_stats_tp:0 "§RAttack Skill§!: §Y2§!\n§YDefense Skill§!: §Y3§!\n§GPlanning Skill§!: §Y2§!\n§CLogistics Skill§!: §Y2§!\n\n" - GFF_eurus_stats_tp:0 "§RAttack Skill§!: §Y1§!\n§YDefense Skill§!: §Y1§!\n§GPlanning Skill§!: §Y2§!\n§CLogistics Skill§!: §Y2§!\n\n" - GFF_telete_stats_tp:0 "§RAttack Skill§!: §Y3§!\n§YDefense Skill§!: §Y1§!\n§GPlanning Skill§!: §Y1§!\n§CLogistics Skill§!: §Y3§!\n\n" - GFF_heinrich_stats_tp:0 "§RAttack Skill§!: §Y2§!\n§YDefense Skill§!: §Y2§!\n§GPlanning Skill§!: §Y3§!\n§CLogistics Skill§!: §Y1§!\n\n" + GFF_virgil_stats_tp:0 "§RAttack Skill§!: §Y2§!\n§YDefense Skill§!: §Y3§!\n§GPlanning Skill§!: §Y2§!\n§CLogistics Skill§!: §Y3§!\n\n" + GFF_eurus_stats_tp:0 "§RAttack Skill§!: §Y1§!\n§YDefense Skill§!: §Y2§!\n§GPlanning Skill§!: §Y2§!\n§CLogistics Skill§!: §Y2§!\n\n" + GFF_telete_stats_tp:0 "§RAttack Skill§!: §Y2§!\n§YDefense Skill§!: §Y1§!\n§GPlanning Skill§!: §Y1§!\n§CLogistics Skill§!: §Y3§!\n\n" + GFF_heinrich_stats_tp:0 "§RAttack Skill§!: §Y1§!\n§YDefense Skill§!: §Y2§!\n§GPlanning Skill§!: §Y3§!\n§CLogistics Skill§!: §Y1§!\n\n" GFF_governor_muck:0 "Governor Muck" diff --git a/localisation/english/country_GRF_l_english.yml b/localisation/english/country_GRF_l_english.yml index fad279ca8f1..7b1e31c6f61 100644 --- a/localisation/english/country_GRF_l_english.yml +++ b/localisation/english/country_GRF_l_english.yml @@ -421,6 +421,7 @@ GRF_frontier_help:0 "Funding the Frontier" #GRF_falcons_of_griffinstone_junta:0 "Auxiliary FOGs"# Different duplicate from Eaw #GRF_falcons_of_griffinstone_junta_desc:0 "The Falcons of Griffonstone have been integrated into the gendarmerie as an auxiliary unit."# Different duplicate from Eaw GRF_secret_police:0 "The Owls" + GRF_secret_police_lar:0 "The Owls" GRF_GSDP_welfare:0 "NGDF Welfare Program" GRF_republican_guard:0 "The Republican Guard" GRF_falcons_of_griffinstone_win:0 "Falcons of Griffonstone" diff --git a/localisation/english/country_GRI_l_english.yml b/localisation/english/country_GRI_l_english.yml index 33c1d240280..994d3511da4 100644 --- a/localisation/english/country_GRI_l_english.yml +++ b/localisation/english/country_GRI_l_english.yml @@ -374,7 +374,7 @@ imperial.142.d:0 "Although the Emperor had no desire to give in to the demands of the protestors, from the very start of the crisis it was clear to him that the Empire would not survive without reform. Continuing from where the previous regent Gabriella left off, his majesty Grover VI announced the dissolution of the council of nobles. Although this was not as large a blow to the power of the nobility as it appeared, with the council being replaced by an advisory body that was, although more inclusive of different social classes than the previous body, still primarily composed of nobles. Despite this, the new council provides the common griffon with much more political representation that the previous arrangement and the news seem to have mostly calmed down the former protesters." imperial.142.a:0 "To a safer Empire!" imperial.143.t:0 "The Reforms of Grover VI" - imperial.143.d:0 "Continuing the legacy of the previous regent, Grover VI has passed several reforms broadening the power of the common griffon within the Empire. In conjunction with the Archons, the Emperor has announced that the Archonates would be stepping back from direct governance to allow the representatives of the common griffon more say in the rule of the empire. Citing the impressive progress in moral character and piety the nation has made under the rule of Eros, the future role of the Archonate will be a more advisory one, though if push came to shove they could still have a great deal of influence on legislation, as they have both great sway within the halls of government, and the power to send proposed legislation for review by the emperor himself if they feel it endangers the moral character of the Empire.\n\nAdditionally, a smattering of token reforms put some barriers between the church and the government, granted limited recognition to regional dialects of the official language of the empire, as well as allowing some of the less distasteful religions to practice their beliefs openly." + imperial.143.d:0 "Continuing the legacy of the previous regent, Grover VI has passed several reforms broadening the power of the common griffon within the Empire. In conjunction with the Archons, the Emperor has announced that the Archonates would be stepping back from direct governance to allow the representatives of the common griffon more say in the rule of the empire. Citing the impressive progress in moral character and piety the nation has made under the rule of Eros, the future role of the Archonate will be a more advisory one, though if push came to shove they could still have a great deal of influence on legislation, as they have both great sway within the halls of government, and the power to send proposed legislation for review by the emperor himself if they feel it endangers the moral character of the Empire.\n\nAdditionally, a smattering of token reforms put some barriers between the Temples and the government, granted limited recognition to regional dialects of the official language of the empire, as well as allowing some of the less distasteful religions to practice their beliefs openly." imperial.143.a:0 "To a safer Empire!" imperial.144.t:0 "The New Kaiserpartei" imperial.144.d:0 "The Kaiserpartei has been the nominal controlling party within the Reichstag of the Empire ever since it was established. Despite this, the party itself serves as little more than a rubber-stamping group for legislation pushed by the nobility and the Emperor. Initially formed as an attempt at creating a popular party that would convey the benefits of the Emperors autocratic rule to the citizens of the Empire during the rule of Grover V, the party quickly fell in public opinion, maintaining its majority through a combination of biased voting laws and a few electoral "nudges" from the nobility. But the changing demographics of the Griffonian Empire have rendered the current status quo intolerable, and if if the Kaiser is unable to present a strong democratic front supporting his rule, his position would grow very tenuous with time.\n\nThusly, the Kaiser himself has sent a letter to the leaders of the Kaiserpartei, thanking them for their service, and asking them to step aside and allow the Emperor's preferred candidates to take over the party. The Kaiserpartei itself will refocus on the clear and demonstrable benefits the Kaiser's rule has brought to the Empire, as well as providing intelligent and well-researched counter-arguments to the most common republican screeds that can be found shouted on the streets. With any luck, the Kaiserpartei might be able to make Grover VI the most popular Kaiser the Empire has ever seen, or at the very least make the idea of an armed revolution unpalatable to the republicans." @@ -534,7 +534,7 @@ grover.17.a:0 "Hopefully, he will be better next year..." grover.18.t:0 "A Strange Day In Griffenheim" - grover.18.d:0 "The Imperial director for internal security was not a happy griffon. He rarely was, as the imperial capital is a hotbed of assassinations, plots to overthrow the government and foreign spies, and as such his position was not an enviable one. But today was proving to be particularly difficult. As he sat in his office questioning a new hire about the recent debacle in the capital.\n\nApparently, the problems had started earlier that morning when gunfire could be audibly heard from one of the many abandoned buildings in the outskirts of the capital. After a team was sent to investigate the site was discovered empty, save for hundreds of bullet casings. Strangely enough, it seemed that both sides had used guns of the same make. It was not long after that an undercover officer reported in, stating that during his infiltration into one of the many banking cabals that control the capital he had been part of the events that morning.\n\nIt seems that during a meeting with the other members, they encountered changeling spies, who had apparently decided to utilize the same building as a meeting spot. What followed was a short gunfight before the two sides realized that, as per their weapons, they worked for the same employer, and promptly stopped shooting at each other.\n\nSaid employer was in actuality a front set up by the ministry of internal security and was apparently supposed to provide insight into the criminal world of Griffenheim.\n\nThis had come as a surprise to the director, as he had no records of ever supplying any changelings through that particular front. He ultimately chalked it up to the bureaucratic nightmare that is the capital, but it seemed that somehow he was responsible. In the end, only one decision was made. Whatever he did, he sure as hell wasn't about to do it again." + grover.18.d:0 "The Imperial director for internal security was not a happy griffon. He rarely was, as the imperial capital is a hotbed of assassinations, plots to overthrow the government and foreign spies, and as such his position was not an enviable one. But today was proving to be particularly difficult. As he sat in his office questioning a new hire about the recent debacle in the capital.\n\nApparently, the problems had started earlier that morning when gunfire could be audibly heard from one of the many abandoned buildings in the outskirts of the capital. After a team was sent to investigate the site was discovered empty, save for hundreds of bullet casings. Strangely enough, it seemed that both sides had used guns of the same make. It was not long after that an undercover officer reported in, stating that during his infiltration into one of the many banking cabals that control the capital he had been part of the events that morning.\n\nIt seems that during a meeting with the other members, they encountered changeling spies, who had apparently decided to utilize the same building as a meeting spot. What followed was a short gunfight before the two sides realized that, as per their weapons, they worked for the same employer, and promptly stopped shooting at each other.\n\nSaid employer was in actuality a front set up by the ministry of internal security and was apparently supposed to provide insight into the criminal world of Griffenheim.\n\nThis had come as a surprise to the director, as he had no records of ever supplying any changelings through that particular front. He ultimately chalked it up to the bureaucratic nightmare that is the capital, but it seemed that somehow he was responsible. In the end, only one decision was made. Whatever he did, he sure as Tartarus wasn't about to do it again." grover.18.a:0 "Griffenheim is an interesting city." grover.19.t:0 "Of Ponies And Changelings" @@ -614,7 +614,7 @@ grover.37.a:0 ""Once upon a time, in the magical land of Equestria..."" grover.38.t:0 "A New Family and Home" - grover.38.d:0 "Grover lay in the small, hard bed, feeling how he was about to start crying again. Everything was strange and scary, and he didn't know what was going on. After those strange griffs had attacked his home, they had taken him and sent him to some strange farm in the middle of nowhere. The old woman who ran it had taken his clothes and given him new ones that itched, given him food he didn't recognize, and when the night had fallen he'd been given a bed that felt like lying on the floor. Where was he? Would anygriff come for him? He wanted to go home...\n"Are you okay?" a voice asked and Grover turned around to see a young girl sit by his bedside, her claws folded under her head as she looked at him. "I heard you sniffling. What's wrong?"\n"I..." Grover began but stopped himself. He didn't know if he could trust this girl, and didn't say anything.\n"Do you need a glass of water?" she asked him. Grover only shook his head in response, prompting the girl to continue. "Is it the bed? Auntie's guest bed is too soft for me too. Do you want to switch?"\n"Soft? No, it's too hard!" Grover exclaimed at this, wondering if the girl was crazy. To demonstrate, he pounded the bed with his claw to demonstrate. His fist barely sank into the mattress. The girl only leaned her head to the side, one eyebrow raised.\n"Do you want to borrow my blanket to put under you?" she asked after a while. "I think auntie has some pillows in the attic too. Let's go get them!" she grinned suddenly, taking Grover's claw and pulling him out of the bed. Scurrying through the house like mice, the two kids soon had covered the bed in pillows and blankets, making it three times as thick, and the girl sat down on it alongside Grover. "Think you can sleep now?" she asked, Grover nodding in response.\n"Thank you." He still remembered his manners. "What is your name?" he asked, realizing he had no idea who she was.\n"I'm Gerda, what's yours?"\n"Grover."" + grover.38.d:0 "Grover lay in the small, hard bed, feeling how he was about to start crying again. Everything was strange and scary, and he didn't know what was going on. After those strange griffs had attacked his home, they had taken him and sent him to some strange farm in the middle of nowhere. The old griffoness who ran it had taken his clothes and given him new ones that itched, given him food he didn't recognize, and when the night had fallen he'd been given a bed that felt like lying on the floor. Where was he? Would anygriff come for him? He wanted to go home...\n"Are you okay?" a voice asked and Grover turned around to see a young girl sit by his bedside, her claws folded under her head as she looked at him. "I heard you sniffling. What's wrong?"\n"I..." Grover began but stopped himself. He didn't know if he could trust this girl, and didn't say anything.\n"Do you need a glass of water?" she asked him. Grover only shook his head in response, prompting the girl to continue. "Is it the bed? Auntie's guest bed is too soft for me too. Do you want to switch?"\n"Soft? No, it's too hard!" Grover exclaimed at this, wondering if the girl was crazy. To demonstrate, he pounded the bed with his claw to demonstrate. His fist barely sank into the mattress. The girl only leaned her head to the side, one eyebrow raised.\n"Do you want to borrow my blanket to put under you?" she asked after a while. "I think auntie has some pillows in the attic too. Let's go get them!" she grinned suddenly, taking Grover's claw and pulling him out of the bed. Scurrying through the house like mice, the two kids soon had covered the bed in pillows and blankets, making it three times as thick, and the girl sat down on it alongside Grover. "Think you can sleep now?" she asked, Grover nodding in response.\n"Thank you." He still remembered his manners. "What is your name?" he asked, realizing he had no idea who she was.\n"I'm Gerda, what's yours?"\n"Grover."" grover.38.a:0 ""Want to play hide-and-seek tomorrow?"" grover.39.t:0 "The Matter of the Emperor" @@ -630,7 +630,7 @@ grover.41.a:0 "The Emperor, like all of Griffonia, shall be free of the Archons' lies!" grover.42.t:0 "The Coronation of the Emperor" - grover.42.d:0 "Grover looked out over a crowd of tens of thousands. He saw countless griffons grinning and whooping, waving flags and cheering his name. He allowed himself a smile, and stepped forward to an even greater roar. But he also spied a few faces that seemed unhappy, and even one who was glaring at him. He wanted to sigh. The perfidious republicans and socialists were still subverting society, even all these years later. Fortunately, a quiet word to the SD would have these malcontents investigated.\n\n"Your Majesty, it is time," Hera murmured to him. "I will administer the oath of office. You must repeat and affirm when prompted." Grover nodded his assent, and she begun. "We are gathered here today for the coronation of Grover, sixth of his name, as emperor of Herzland by the grace of the Three, blessed of Boreas..."\n\nAs Hera listed off his many titles, Grover allowed his mind to wander. When she'd first explained feudalism to him, it had seemed so unfair and wrong. But now, looking out over the countless happy peasants and workers, he understood. Serfdom was not cruel; it was a kindness, a benevolent obligation. The feudal lords protected the peasants from bandits, and in return extracted a portion of their produce. The lords were loyal to him, and he would send military aid when needed. It was not unfair, for was not everything he owned his property? The loyalty and taxes were just rent being paid for using the land he owned. He had inherited it from his great-great-great-grandfather, and Hera and her Black Claw had reclaimed his birthright.\n\nAs Grover recited the oaths, Hera smiled wide. He'd made her proud, and lived up to the dream of a new feudalism. The serfs, the workers, the commoners, they had been wiped clean of cancers that would turn them against their rightful rulers. The last remnants of pathetic peasant rights movements would soon be eradicated, wiped away forever by the Ordensstaat.\n\nFinally, Grover solemnly vowed to lead the nation to greatness. As his vassals and clergy approached to swear fealty, Grover knew one thing beyond a doubt." + grover.42.d:0 "Grover looked out over a crowd of tens of thousands. He saw countless griffons grinning and whooping, waving flags and cheering his name. He allowed himself a smile, and stepped forward to an even greater roar. But he also spied a few faces that seemed unhappy, and even one who was glaring at him. He wanted to sigh. The perfidious republicans and socialists were still subverting society, even all these years later. Fortunately, a quiet word to the SD would have these malcontents investigated.\n\n"Your Majesty, it is time," Hera murmured to him. "I will administer the oath of office. You must repeat and affirm when prompted." Grover nodded his assent, and she begun. "We are gathered here today for the coronation of Grover, sixth of his name, as emperor of Herzland by the grace of the Three, blessed of Boreas..."\n\nAs Hera listed off his many titles, Grover allowed his mind to wander. When she'd first explained feudalism to him, it had seemed so unfair and wrong. But now, looking out over the countless happy peasants and workers, he understood. Serfdom was not cruel; it was a kindness, a benevolent obligation. The feudal lords protected the peasants from bandits, and in return extracted a portion of their produce. The lords were loyal to him, and he would send military aid when needed. It was not unfair, for was not everything he owned his property? The loyalty and taxes were just rent being paid for using the land he owned. He had inherited it from his great-great-great-grandfather, and Hera and her Black Claw had reclaimed his birthright.\n\nAs Grover recited the oaths, Hera smiled wide. He'd made her proud, and lived up to the dream of a new feudalism. The serfs, the workers, the commoners, they had been wiped clean of cancers that would turn them against their rightful rulers. The last remnants of pathetic peasant rights movements would soon be eradicated, wiped away forever by the Black Claw.\n\nFinally, Grover solemnly vowed to lead the nation to greatness. As his vassals and clergy approached to swear fealty, Grover knew one thing beyond a doubt." grover.42.a:0 "This was how the world was meant to be." grover.43.t:0 "Out With the Old" @@ -916,7 +916,7 @@ GRI_combined_arms_warfare_desc:0 "With aid from the changelings, our military doctrine is reaching its maturity at last. Tanks and infantry are not meant to be separate, but combined. An armoured spearhead will break the lines, motorised infantry will secure their flanks while regular infantry holds the line. All three then work together to destroy the surrounded and utterly outmatched enemy." GRI_airforce:0 "Rebuilding The Imperial Airforce" - GRI_airforce_desc:0 "The airplane was invented by the Schreiber brothers, an ingenious pair of griffons who weren't so brilliant when it came to business decisions. It only took a decade before their invention was developed sufficiently enough to be used in warfare, and it has changes battles forever. We were pioneers of their usage, but that scoundrel Meyer has absconded with the entire fleet back in 978. It is time to assume our position as the sky's rulers." + GRI_airforce_desc:0 "The airplane was invented by the Schreiber brothers, an ingenious pair of griffons who weren't so brilliant when it came to business decisions. It only took a decade before their invention was developed sufficiently enough to be used in warfare, and it has changed battles forever. We were pioneers of their usage, but that scoundrel Meyer has absconded with the entire fleet back in 978. It is time to assume our position as the sky's rulers." GRI_strat_destruction:0 "Strategic Destruction Doctrine" GRI_strat_destruction_desc:0 "To properly display Imperial might and will, we must deploy an enormous wing of bombers, which will harass and bombard enemy positions and cities. With death raining from above, destroying industrial complexes and enemy morale, our foes will be unable to hold out for long." GRI_air_superior:0 "Battlefield Support Doctrine" @@ -1199,6 +1199,8 @@ GRI_expand_the_reserves_idea_desc:0 "With potential wars looming on the horizon, we have decided to expand our reserve forces to quickly replace those who fall on the field. Additional incentives will ensure we have a growing number of volunteers, yet mandatory conscription might have to be enacted." GRI_coding:0 "The Enigma Code" GRI_coding_desc:0 "Although there is no such thing as an "unbreakable" code, the most recent development in cryptography has produced one that is both fiendishly complex and exceptionally difficult to comprehend. This gives us a decisive edge over the enemy in terms of message encryption, at least until we're forced to develop a new one." + GRI_coding_lar:0 "The Enigma Code" + GRI_coding_lar_desc:0 "Although there is no such thing as an "unbreakable" code, the most recent development in cryptography has produced one that is both fiendishly complex and exceptionally difficult to comprehend. This gives us a decisive edge over the enemy in terms of message encryption, at least until we're forced to develop a new one." GRI_reopen_flight_academy_idea:0 "Kaiserliche Flugakademie" GRI_reopen_flight_academy_idea_desc:0 "Lead by forward thinking staff and full of patriotic young griffs, the reopened Kaiserliche Flugakademie has finally allowed us to turn the page of 978's betrayal." GRI_trained_pilots_2:0 "Reaping The Whirlwind" @@ -1207,6 +1209,8 @@ GRI_trained_pilots_desc:0 "A new age of chivalry and heroes has begun in the sky and the Griffonian Empire is once again home to the best of them!" GRI_agency:0 "Expanded MfÖS" GRI_agency_desc:0 "Here to uphold the Empire's interests and protect its people. Offending thoughts and deeds are to be removed, any foreigners are to be thoroughly checked and screened for any suspicious actions." + GRI_agency_lar:0 "Expanded MfÖS" + GRI_agency_lar_desc:0 "Here to uphold the Empire's interests and protect its people. Offending thoughts and deeds are to be removed, any foreigners are to be thoroughly checked and screened for any suspicious actions." GRI_special_forces:0 "RAfSK" GRI_special_forces_desc:0 "The Reichsarmee Abteilung für Sonderkriegsführung only accepts the best of the best soldiers. The training from Tartarus these griffons are exposed to ensure our special forces are nothing but hardened, professional corps, able to fight in any condition." GRI_cooperate_with_industrialists_idea:0 "The Imperial Military-Industrial Complex" @@ -1349,6 +1353,7 @@ ZES_puppet_leader:0 "Reichskommissar Lothar Helbig" EQC_puppet_leader:0 "Commander Bronzetalon" NCH_puppet_leader:0 "Commander Golden Wing" + MIT_puppet_leader:0 "King Agamemnon IV" ### Traits ### archon_eyr:0 "Archon of Eyr" @@ -1473,6 +1478,7 @@ release_FBK_tp:0 "Establishes the Mandate of Hügelland" release_RIV_tt:0 "Establishes the Mandate of Flussland" release_DED_tp:0 "Establishes the Far Northern Mandate" + release_MIT_tp:0 "Establishes the Kingdom of Asterion" you_monster:0 "§RYou are a heartless monster.§!\n" GRI_further_cooperation_tp:0 "Completing this focus will unlock §YDecisions§! to interact with the §YChangeling attaché§!\n" GRI_CHN_tooltip_tp:0 "§GThe Griffonian Empire will gradually give you bonuses§!\n" @@ -1499,6 +1505,7 @@ release_DED:0 "Establish the Reichsmandat Fernnord" release_EQC:0 "Establish Stutenstaat" release_RIV:0 "Establish Flussland" + release_MIT:0 "Restore Kingdom of Asterion" GRI_intergrate_bronzehill:0 "Integrate Bronzehill" GRI_intergrate_bronzehill_desc:0 "While we have made our promises to Bronzehill of autonomy in return for their every loving loyalty and devotion to His Imperial Majesty, it is time to increase our control over their mountains and fully reintegrate them into the Empire." @@ -1788,6 +1795,19 @@ EQC_mandate_communism_ADJ:0 "Stutenstaat" EQC_mandate_fascism:0 "Reichsmandat Stutenstaat" EQC_mandate_fascism_DEF:0 "Reichsmandat Stutenstaat" EQC_mandate_fascism_ADJ:0 "Stutenstaat" + +MIT_kingdom_neutrality:0 "Kingdom of Asterion" +MIT_kingdom_neutrality_DEF:0 "The Kingdom of Asterion" +MIT_kingdom_neutrality_ADJ:0 "Asterionese" +MIT_kingdom_democratic:0 "Republic of Asterion" +MIT_kingdom_democratic_DEF:0 "The Republic of Asterion" +MIT_kingdom_democratic_ADJ:0 "Asterionese" +MIT_kingdom_communism:0 "People's Republic of Asterion" +MIT_kingdom_communism_DEF:0 "The People's Republic of Asterion" +MIT_kingdom_communism_ADJ:0 "Asterionese" +MIT_kingdom_fascism:0 "Reichsmandat Asterion" +MIT_kingdom_fascism_DEF:0 "Reichsmandat Asterion" +MIT_kingdom_fascism_ADJ:0 "Asterionese" NCH_mandate_neutrality:0 "Reichsmandat Grenklyf" NCH_mandate_neutrality_DEF:0 "The Reichsmandat of Grenklyf" diff --git a/localisation/english/country_GRU_l_english.yml b/localisation/english/country_GRU_l_english.yml index 59ab4b9cdb2..94714afa3e6 100644 --- a/localisation/english/country_GRU_l_english.yml +++ b/localisation/english/country_GRU_l_english.yml @@ -368,6 +368,7 @@ GRU_southcont_company_stronger:0 "The Gryphus Southern Continent Company" GRU_southcont_company_stronger_desc:0 "The Gryphusische Südkontinent-Gesellschaft/Gryps-Süd GmbH, otherwise known as "La Compañía Continental del sur de Gryphus" is a trade company founded centuries ago in Queruscos by local merchants. Emperor Grover III granted them an Imperial charter in 874 that gave them full rights to all commerce in the Gryphus sea. While they have retained their Griffish title as an homage to their Herzlander patron, they no longer have any overlord to keep them in check and have exploited southern markets without anyone to stop them. They profited greatly from exporting Prywhenian rice and were blamed by some to have caused the famine that followed. This only served to add to their reputation as greedy and ruthless merchants who placed profit above all else." GRU_chapterhouses:0 "Order Chapterhouses" GRU_inquisition:0 "Inquisitionsbüro" +GRU_inquisition_lar:0 "Inquisitionsbüro" GRU_preaching:0 "Preaching to the Masses" GRU_privatisation:0 "Privatisation of Society" GRU_indentured_labour:0 "Indentured Labourers" @@ -382,8 +383,9 @@ GRU_the_riaportu_cloudtower:0 "The Riaportu Cloudtower" GRU_fallout_from_the_crystal_rain:0 "Fallout from the Kristallregen" GRU_fallout_from_the_crystal_rain_desc:0 "Although the Kristallregen Meteor Impact caused no small amount of damage to the city of Riaportu, it is undeniable that the first-of-its-kind meteoroalchemical experiment was a success. The density of the crystals and gems scattered in a 10-mile radius from the Cloudtower is so abundant that, when viewed from afar, the city appears to sparkle like a gemstone under the radiance of the sun and moon alike. From mining the mineral-rich meteor, we will have a nigh-unending supply of crystals that will enrich the nation for years to come, if the current economic boom feeding on the meteor's bounty is of any indication." GRU_min_pub_sec:0 "Ministerstwo Bezpieczeństwa Publicznego" -GRU_min_pub_sec_desc:0 "" +GRU_min_pub_sec_lar:0 "Ministerstwo Bezpieczeństwa Publicznego" GRU_min_pub_sec_stronger:0 "Reign Of Terror" +GRU_min_pub_sec_stronger_lar:0 "Reign Of Terror" GRU_abolished_private_property:0 "Private Property Abolished" GRU_universal_healthcare_idea:0 "Universal Healthcare" GRU_comrades_abroad_idea:0 "Comrades Abroad" diff --git a/localisation/english/country_HAU_l_english.yml b/localisation/english/country_HAU_l_english.yml index 916a230e9ec..b3a9740a688 100644 --- a/localisation/english/country_HAU_l_english.yml +++ b/localisation/english/country_HAU_l_english.yml @@ -13,6 +13,8 @@ HAU_resource_extraction_idea:0 "The Riches of Haukland" HAU_resource_extraction_idea_desc:0 "One needs not be a genius to know that there are bits to be made in Haukland but few knew that it was also possible to make a profit out of Haukland itself. As it turns out, Haukland's soil and territorial waters are full of previously untapped resources. And we have a whole class of griffs and ponies who, sensing the opportunity, got to work tapping them." HAU_enigma:0 "The Glockenreiher Code" HAU_enigma_desc:0 "Despite all our doubts, our engineers have delivered something beyond our wildest anticipations. We have finally gained our very own system of encryption. Named after a sneaky zebrican bird, the Glockenreiher and its rotor mechanism allows us to encrypt our communications and documents in a level of sophistication never seen before. Now, we can use them at our leisure and should any enemy eyes get too curious, they would only get series of meaningless numbers and letters." +HAU_enigma_lar:0 "The Glockenreiher Code" +HAU_enigma_lar_desc:0 "Despite all our doubts, our engineers have delivered something beyond our wildest anticipations. We have finally gained our very own system of encryption. Named after a sneaky zebrican bird, the Glockenreiher and its rotor mechanism allows us to encrypt our communications and documents in a level of sophistication never seen before. Now, we can use them at our leisure and should any enemy eyes get too curious, they would only get series of meaningless numbers and letters." HAU_best_pilots:0 "Meyer's New Aces" HAU_best_pilots_desc:0 "Meyer's Flying Aces used to be among the best pilots there were, back in 979. They were bold, young, unorthodox and innovative. But they grew older and fewer in numbers. Now, as we are investing in our Air Force, a new generation of pilots are getting ready to continue the legacy of the Aces: to be the best of the best." HAU_flying_insititue_idea:0 "Meyer-Institut für Fortgeschrittene Luftfahrt" @@ -173,7 +175,7 @@ HAU_new_officers_desc:0 "While we have an airforce, it is somewhat underdevelope HAU_strat_bomber_focus:0 "No Mercy" HAU_strat_bomber_focus_desc:0 "In our new air force, we should utilise lightweight multiple use bombers- these useful planes can be used both to wreak havoc on our enemies, and to destroy their infrastructure and industry." HAU_tact_bomber_focus:0 "Bombs For Days" -HAU_tact_bomber_focus_desc:0 "When developing more advanced bombers, we should focus on one thing above all else- destructive power. With more bombs and more powerful bombs being packed into each plane, we can rain explosive hell on our enemy's factories and soldiers." +HAU_tact_bomber_focus_desc:0 "When developing more advanced bombers, we should focus on one thing above all else- destructive power. With more bombs and more powerful bombs being packed into each plane, we can rain explosive Tartarus on our enemy's factories and soldiers." HAU_new_airfields:0 "Connect the Islands" HAU_new_airfields_desc:0 "Our islands are distant and difficult to travel between. While for long we have used boats to bridge this gap, with our expanding air force the opportunity for the use of air travel for transportation has also become a possibility. In order to facilitate this we must first expand our existing bases and develop one on the northern islands to allow transportation between the two." HAU_fighter_focus:0 "Rule the Skies" diff --git a/localisation/english/country_HLQ_l_english.yml b/localisation/english/country_HLQ_l_english.yml index 1634c0dba26..bea6ad0ad67 100644 --- a/localisation/english/country_HLQ_l_english.yml +++ b/localisation/english/country_HLQ_l_english.yml @@ -39,8 +39,12 @@ HLQ_paramilitaries:0 "Militarized Police" HLQ_paramilitaries_desc:0 "Many police organisations have been transformed into paramilitary groups, most of which obey the direct orders of the Reformisten." HLQ_secret_service:0 "Geheimdienst" HLQ_secret_service_desc:0 "A new and modern secret service has been established, which is trained in spying on both domestic and foreign opponents." +HLQ_secret_service_lar:0 "Geheimdienst" +HLQ_secret_service_lar_desc:0 "A new and modern secret service has been established, which is trained in spying on both domestic and foreign opponents." HLQ_secret_service_2:0 "The Abwehr" HLQ_secret_service_2_desc:0 "To further prepare for our interests abroad, the Abwehr has been given additional funding and personnel. Additionally, they've been trained in modern counterspying methods, to prevent any secrets from reaching the wrong persons." +HLQ_secret_service_2_lar:0 "The Abwehr" +HLQ_secret_service_2_lar_desc:0 "To further prepare for our interests abroad, the Abwehr has been given additional funding and personnel. Additionally, they've been trained in modern counterspying methods, to prevent any secrets from reaching the wrong persons." HLQ_stormgriff:0 "Sturmgreife" HLQ_stormgriff_desc:0 "A new military branch, the Sturmgreife or SG, has been created. These elite soldiers are tasked with only the most difficult of missions. These griffons are the bravest supporters of the Reformisten." HLQ_crusade_ready:0 "The Grand Crusade" @@ -144,6 +148,8 @@ HLQ_monarchist_centralism_idea:0 "The Zentralistisch Constitution" HLQ_monarchist_centralism_idea_desc:0 "The constituents of our nation are nominally equal to one another, yet Hellquill takes primacy as the most developed and populated part of it. Thus it comes to no surprise that decisions are primarily made to benefit Hellquill's interests." HLQ_the_princes_men_idea:0 "The Krallen" HLQ_the_princes_men_idea_desc:0 "[HLQ.GetLeader], recognising the dangers poised by outside influences, has formed a clandestine taskforce to investigate any suspicious activities. Like a firm claw, they shall keep a tight grip on any who would threaten his majesty's rule." +HLQ_the_princes_men_idea_lar:0 "The Krallen" +HLQ_the_princes_men_idea_lar_desc:0 "[HLQ.GetLeader], recognising the dangers poised by outside influences, has formed a clandestine taskforce to investigate any suspicious activities. Like a firm claw, they shall keep a tight grip on any who would threaten his majesty's rule." HLQ_centralise_the_army_idea:0 "Königliche Wehrmacht" HLQ_centralise_the_army_idea_desc:0 "The armed forces have gone under a centralisation process, eliminating factionalism and vestiges of disunity. It is important to instill the idea of fighting for the newly united kingdom, and not the previous separated realms. Only together, as a single faction, can we oppose those who would trample our freedom." HLQ_expand_the_army_idea:0 "Bundesheer" @@ -164,6 +170,8 @@ HLQ_socialist_nationalism_idea:0 "Socialist Nationalist" HLQ_socialist_nationalism_idea_desc:0 "As the crossroads of two worlds, griffon and pony, Hellquill and its nascent patriotism has been synergized with the egalitarian principles of socialism to give birth to a new, more fervent nationalism, one free of imperialist bigotry and hatred!" HLQ_organize_state_sec_idea:0 "Nationale Sicherheitsverwaltung" HLQ_organize_state_sec_idea_desc:0 "The National Security Administration is Hellquill's newest governmental department, tasked with both domestic intelligence and covert operation duties in order to ensure that any Reformisten fugitive or foreign instigator is rooted out and swiftly dealt with for the security of the people." +HLQ_organize_state_sec_idea_lar:0 "Nationale Sicherheitsverwaltung" +HLQ_organize_state_sec_idea_lar_desc:0 "The National Security Administration is Hellquill's newest governmental department, tasked with both domestic intelligence and covert operation duties in order to ensure that any Reformisten fugitive or foreign instigator is rooted out and swiftly dealt with for the security of the people." HLQ_healing_the_scars_idea:0 "Total Equality" HLQ_healing_the_scars_idea_desc:0 "The Ordensstaat's enforcement of pony-griffon separation has been the root of deep resentment spanning centuries that inevitably culminated into the Reformisten's twisted calls for pony extermination. Together, hoof in claw as true equals, shall we knock down every wall and open every door to begin healing the deep social wounds of our nation." HLQ_agricultural_support_idea:0 "Agricultural Communalism" diff --git a/localisation/english/country_JER_assembly_l_english.yml b/localisation/english/country_JER_assembly_l_english.yml index e03c12c91dd..e3cc3a1afe6 100644 --- a/localisation/english/country_JER_assembly_l_english.yml +++ b/localisation/english/country_JER_assembly_l_english.yml @@ -200,7 +200,7 @@ JEV_democratic_DEF:0 "The Evian Confederation" JEV_democratic_ADJ:0 "Evian" ### Characters ### -JAS_king_agamemnon:0 "King Agamemnon" +JAS_king_agamemnon:0 "King Agamemnon IV" JAS_chrysi_avgi:0 "Chrysí Avgí" JAS_theodora_louloudi:0 "Theodora Louloúdi" JAS_prokopios_ergatis:0 "Prokopios Ergátis" diff --git a/localisation/english/country_JER_l_english.yml b/localisation/english/country_JER_l_english.yml index fed174c5647..49c74cb57e7 100644 --- a/localisation/english/country_JER_l_english.yml +++ b/localisation/english/country_JER_l_english.yml @@ -2096,6 +2096,8 @@ JER_JRR_mon_court_reformists_desc:0 "" JER_JRR_mon_dirt_on_colette:0 "Smear Campaigns" JER_JRR_mon_dirt_on_colette_desc:0 "" + JER_JRR_mon_dirt_on_colette_lar:0 "Smear Campaigns" + JER_JRR_mon_dirt_on_colette_lar_desc:0 "" JER_JRR_mon_split_mpa:0 "The MPA Old-Guard" JER_JRR_mon_split_mpa_desc:0 "Not all the MPA are in Colette's pocket, we should reach out to those we know will still be loyal" JER_JRR_mon_reformism_question:0 "The great Government Debate" diff --git a/localisation/english/country_JES_l_english.yml b/localisation/english/country_JES_l_english.yml index fe7c5f92f90..f4101df1f52 100644 --- a/localisation/english/country_JES_l_english.yml +++ b/localisation/english/country_JES_l_english.yml @@ -178,6 +178,7 @@ JES_promotion_of_officers:0 "Promotion Of Officers" JES_spirit_of_revolution:0 "The Spirit Of Revolution" JES_spying_shit:0 "Expanded Spying Operations" + JES_spying_shit_lar:0 "Expanded Spying Operations" JES_mixed_econ_but_more_capitalist:0 "Guided Capitalism" JES_profits_from_sales:0 "Profits From Property Sales" JES_central_bank_idea:0 "Central Bank Of Tarrin" diff --git a/localisation/english/country_JUN_l_english.yml b/localisation/english/country_JUN_l_english.yml index 9f27e5b4c13..c6f74c32848 100644 --- a/localisation/english/country_JUN_l_english.yml +++ b/localisation/english/country_JUN_l_english.yml @@ -10,6 +10,8 @@ JUN_the_final_push_idea:0 "The Fight For Aztlan" JUN_the_final_push_idea_desc:0 "The jungles belong to the natives! Neither uncaring deities nor maniacal revolutionaries can have them! Push them out!" JUN_codetalkers_idea:0 "The Huallauhatlatollamini" JUN_codetalkers_idea_desc:0 "The dialects of the native jungle ponies are numerous and often incomprehensible. It makes for a perfect cypher." +JUN_codetalkers_idea_lar:0 "The Huallauhatlatollamini" +JUN_codetalkers_idea_lar_desc:0 "The dialects of the native jungle ponies are numerous and often incomprehensible. It makes for a perfect cypher." JUN_army_of_aztlan_idea:0 "Protectors of Aztlan" JUN_army_of_aztlan_idea_desc:0 "The ponies of Aztlan stand proudly in the defence of their homes." JUN_night_fliers_idea:0 "Night Fliers" diff --git a/localisation/english/country_LAK_l_english.yml b/localisation/english/country_LAK_l_english.yml index 84948f96f55..2db33a31790 100644 --- a/localisation/english/country_LAK_l_english.yml +++ b/localisation/english/country_LAK_l_english.yml @@ -349,3 +349,6 @@ ### General desc ### welsh_sheepfucker_desc:0 "§YBorn§!: August 18th, 965 in Rumare\n\n§YRank§!: Cyffredinol\n\n§YBiography§!: Born in Rumare in 965 to an Imperial Officer and a local Rumarean fishergriff, Graid spent the first years of his chickhood in comfortable living, as the small island barony was mostly devoid of the conflict and troubles which plagued Griffonia even before the collapse of the Empire. He would spend these years either playing in the grassy fields of the island or in his education, which his father ensured was focused on the history of Griffonia and the Empire.\n\nThis changed in 978, when the Republican Revolution struck the Empire. As Imperial authority disappeared overnight, Rumare gained de-facto independence; however this didn't sit well with his father, who remained loyal to Griffenheim. As a result, twelve year old Graid would be uprooted from his home, as his father moved his family to the Heartlands and joined the Imperial loyalists against Kemerskai's revolutionaries. After Grover V was restored to the throne, Graid's father decided to stay in Griffenheim, as he was promoted due to his loyalty to the Imperials. His education on the Empire's history and glory was doubled down, and now included the teaching of Herzlander language and literature, displacing his native Rumarean.\n\nAfter coming of age, Graid was enrolled in the Vinnin Military Academy, graduating four years latter in 987 as an infantry officer. The climate of social chaos and decay in the Empire following the Revolution made him feel unhappy, and he began to look at his chickhood in Rumare with a certain sense of nostalgia. As a result, he focused himself on his free time to learning of Rumare's history, culture and literature; increasing his fondness for his birthplace. He eventually resigned his officer commission from the Reichsarmee after eleven years of service and promptly moved back to Rumare. After writing a Rumarean language novel in 1001 - which wasn't very successful - he made a request to Baron Recimir to join as an officer of the small Rumare Defense Force, which was accepted.\n\n§YPortrait By§!: Riley" + ### State/Province names ### + 384_LAK_NAME:0 "Eincartref" + 5203_LAK_NAME:0 "Bryncopr" \ No newline at end of file diff --git a/localisation/english/country_LCT_l_english.yml b/localisation/english/country_LCT_l_english.yml index fc46ad2b064..2b8f579f4d1 100644 --- a/localisation/english/country_LCT_l_english.yml +++ b/localisation/english/country_LCT_l_english.yml @@ -73,7 +73,7 @@ LCT_prince_snow_idea2_desc:0 "Heavenly Snow has continued to live his former modest lifestyle, greatly increasing his popularity among the working class. This has done wonders in bridging the gap between our new regime and the general populace." LCT_military_in_power:0 "Military in Power" LCT_military_in_power_desc:0 "The recent overthrow of the SDP-CDP coalition has created a power vacuum within the governance of Lake City. This has allowed the military to expand its influence within the civilian bureaucracy. Until this issue can be addressed our ability to govern will be severly constrained." - LCT_military_in_power1_desc:0 "Recent reforms by Grand Prince Heavenly Snow have see a number of disloyal military commanders forced into retiremet. This has greatly reduced the pressure of the military in decesion-making and has opened up a greater degree of autonomy for the Grand Prince in terms of legislating and governing." + LCT_military_in_power1_desc:0 "Recent reforms by Grand Prince Heavenly Snow have seen a number of disloyal military commanders forced into retirement. This has greatly reduced the pressure of the military in decision-making and has opened up a greater degree of autonomy for the Grand Prince in terms of legislating and governing." LCT_military_in_power2_desc:0 "Grand Prince Heavenly Snow has finally seized the reigns of the miltary away from its generals, assuring the loyalty of his troops to him and him alone. No longer will the military hold sway over the affairs of governance, but rather they will bow to his will." LCT_military_in_power3_desc:0 "The old guard of the Lake City army have shown great resistance to our administration, fighting Westerly tooth and nail in his drive towards reforms. By removing these individuals from the hig command, and promoting loyal officers, we can begin to lessen the military's pressure upon our regime." LCT_military_in_power4_desc:0 "A new generation of cadets are being educated at Jezeragrad's Military Academy, on a pro-Vanguard curriculum. As these officers join our rans, we will see a greater integration of the Vanguard's philosophy into the military high command." @@ -81,7 +81,7 @@ LCT_military_in_placated:0 "Military Placated" LCT_military_in_placated_desc:0 "The recent inclusion of military representatives into the Lake City council has lessened the volatile nature of Lake City's army in political affairs." LCT_princely_restoration_idea:0 "The Princely Restoration" - LCT_princely_restoration_idea_desc:0 "The recent return of Grand Prince Heavenly Snow has rocked the bureaucracy of Lake City, with many public servants being expelled or imprisioned for their loyalty towards the SDP, CDP, and Republican Vanguards. This move has resulted in the government of Lake City being plagued with chronic staffing shortages and an inability to provide services. A problem which has only been exacerbated by the direct interference of the inexperienced Heavenly Snow in government affairs." + LCT_princely_restoration_idea_desc:0 "The recent return of Grand Prince Heavenly Snow has rocked the bureaucracy of Lake City, with many public servants being expelled or imprisoned for their loyalty towards the SDP, CDP, and Republican Vanguards. This move has resulted in the government of Lake City being plagued with chronic staffing shortages and an inability to provide services. A problem which has only been exacerbated by the direct interference of the inexperienced Heavenly Snow in government affairs." LCT_youth_army_idea:0 "Royal Guard" LCT_youth_army_idea_desc:0 "Many ponies dream of joining the Royal Guard and having their names enshrined within its history. While few will ever achieve this dream, it will not stop many from joining the military in hopes of climbing through the ranks and being accepted into this prestigious fighting force." LCT_anti_griff_research_idea:0 "Anti-Griffon Research" @@ -166,7 +166,7 @@ LCT_cult_of_the_prince_desc:0 "In olden times, the Grand Prince stood at the centre of Lake City's affairs. He was a monarch who ruled absolutely, with his decisions being beyond the realm of criticism. Few would dare oppose him, and many gave their complete admiration and devotion. While our modern monarchy is a long way from these ideals, we can begin to rebuild this cult of personality." LCT_reaffirm_the_treaty:0 "Reaffirm the Treaty" - LCT_reaffirm_the_treaty_desc:0 "The Coltstream Treaty has been a lynchpin to our foreign and domestic policy since it's inception, providing us with the means to defend against Griffon aggression. However, since the rise of Grand Prince Heavenly Snow, there have been growig fears amongst treaty members that our political shift could jeopardize the alliance. We must put these fears to rest." + LCT_reaffirm_the_treaty_desc:0 "The Coltstream Treaty has been a lynchpin to our foreign and domestic policy since its inception, providing us with the means to defend against Griffon aggression. However, since the rise of Grand Prince Heavenly Snow, there have been growing fears amongst treaty members that our political shift could jeopardize the alliance. We must put these fears to rest." LCT_blessed_sowrds_legacy:0 "Blessed Sword's Legacy" LCT_blessed_sowrds_legacy_desc:0 "Blessed Sword was the first Grand Prince of Lake City. He was a brilliant general, a skillful diplomat, and a cunning strategist, who unified the tribes around our lake, turning a meager city-state into a growing power. It's time to capitalize upon his legacy, by promising to take Lake City into a new era of greatness." diff --git a/localisation/english/country_LNS_l_english.yml b/localisation/english/country_LNS_l_english.yml index 05bbc541df8..2bc1b8317bd 100644 --- a/localisation/english/country_LNS_l_english.yml +++ b/localisation/english/country_LNS_l_english.yml @@ -66,6 +66,8 @@ LNS_free_unions:0 "Freedom of Religion" LNS_free_unions_desc:0 "A creature's personal belief should not be mandated or influenced by the state, rather, each should be free to make their own decision on what they consider the most spiritually satisfying, as long as it doesn't infringe on the rights of others." LNS_secret_services_idea:0 "Vidaus Saugumo Agentūra" LNS_secret_services_idea_desc:0 "The VSA was secretly established early on in the revolution to initially inspect the ranks and root out possible Reformisten informants and spies as well as conduct military tribunals on troops who'd committed criminal activity after victorious operations. After the war the VSA turned over into an officially listed operational arm of the government to handle all forms of national security such as interior intelligence defense, upper law enforcement, and political correctness." +LNS_secret_services_idea_lar:0 "Vidaus Saugumo Agentūra" +LNS_secret_services_idea_lar_desc:0 "The VSA was secretly established early on in the revolution to initially inspect the ranks and root out possible Reformisten informants and spies as well as conduct military tribunals on troops who'd committed criminal activity after victorious operations. After the war the VSA turned over into an officially listed operational arm of the government to handle all forms of national security such as interior intelligence defense, upper law enforcement, and political correctness." LNS_internationalism_idea:0 "Internationalism" LNS_internationalism_idea_desc:0 "Even if Longswordian Communism lacks the fanatical and murderous zeal of other fellow Socialist Republics, there is still no excuse to not be involved in the protection of fellow foreign socialists fighting for their rights as sentient beings and as sovereign citizens in their respective nations. The Longsword Socialist Republic must pursue Internationalism, it is a baseline belief of Communism after all!" LNS_internationalism_idea_2:0 "Internationalism" @@ -1967,7 +1969,7 @@ longsword.182.d:0 "A year has passed since the Convention, and the cleansing whi longsword.182.a:0 "Don't worry. One day, he will feel better." longsword.183.t:0 "The Red and the White" -longsword.183.d:0 "The results of the Constitutional Convention hardly surprised Flawless Justice and the remaining Longswordian Kings - by raw numbers, they were in the minority, and they had to face off against the heroine of Longsword herself. As many arguments as they could provide in favor of their constitution proposal, her greater-than-life persona alone swayed many in her favor. As the voting and the formalities concluded, representatives of the Raudonieji and Baltieji factions have gathered in the halls of the merchant guilds in Swordsson to determine the role of the opposition from then on out.\n\n"I'm sure there is something we can figure out," Starry Night continued, earning a few raised eyebrows from the other side and getting Flawless Justice to immediately reply:\n\n"You've already gotten what you want, haven't you, Marshal Night? The Reds I've had the displeasure of talking to made it very clear that they see us merely as old geezers clinging onto a world that is supposedly never to return. If not evil landlords who should be sent to the gallows... So what is this about "working together" and "coalitions"?"\n\n"That's... simply not true," Starry defended herself. "You and your peers are Longswordian patriots too, and even under socialism, I have no qualms with listening to your advice. After all, you can provide skills which the rest of us severely lack. You, Flawless, studied in Herzland, other Baltieji did so in Swordsson - when I barely finished a few years of church school..."\n\nThe room went silent for a second, before Flawless continued again:\n\n"When the Severyanians waged their revolution, they hanged people like me off lamp posts. And here you are, offering us jobs instead."\n\n"I never tried to be like Steel Stallion, you know."" +longsword.183.d:0 "The results of the Constitutional Convention hardly surprised Flawless Justice and the remaining Longswordian Kings - by raw numbers, they were in the minority, and they had to face off against the heroine of Longsword herself. As many arguments as they could provide in favor of their constitution proposal, her greater-than-life persona alone swayed many in her favor. As the voting and the formalities concluded, representatives of the Raudonieji and Baltieji factions have gathered in the halls of the merchant guilds in Swordsson to determine the role of the opposition from then on out.\n\n"I'm sure there is something we can figure out," Starry Night continued, earning a few raised eyebrows from the other side and getting Flawless Justice to immediately reply:\n\n"You've already gotten what you want, haven't you, Marshal Night? The Reds I've had the displeasure of talking to made it very clear that they see us merely as old geezers clinging onto a world that is supposedly never to return. If not evil landlords who should be sent to the gallows... So what is this about "working together" and "coalitions"?"\n\n"That's... simply not true," Starry defended herself. "You and your peers are Longswordian patriots too, and even under socialism, I have no qualms with listening to your advice. After all, you can provide skills which the rest of us severely lack. You, Flawless, studied in Herzland, other Baltieji did so in Swordsson - when I barely finished a few years of temple school..."\n\nThe room went silent for a second, before Flawless continued again:\n\n"When the Severyanians waged their revolution, they hanged people like me off lamp posts. And here you are, offering us jobs instead."\n\n"I never tried to be like Steel Stallion, you know."" longsword.183.a:0 "We can work for Longsword, together." longsword.184.t:0 "Boundless Dreams" diff --git a/localisation/english/country_MAN&ELF_l_english.yml b/localisation/english/country_MAN&ELF_l_english.yml index 7e3205245b0..4239d13f692 100644 --- a/localisation/english/country_MAN&ELF_l_english.yml +++ b/localisation/english/country_MAN&ELF_l_english.yml @@ -68,6 +68,8 @@ MAN_building_harbours:0 "Manehattan Seaport Expansion" MAN_the_spyeye_program:0 "The Spyeye Program" MAN_registry_bureau:0 "Manehattan Office of Public Safety" MAN_registry_bureau_desc:0 "The MO-oPS is the Protectress Lilac's secret police, spy agency, and internal affairs division all rolled into one." +MAN_registry_bureau_lar:0 "Manehattan Office of Public Safety" +MAN_registry_bureau_lar_desc:0 "The MO-oPS is the Protectress Lilac's secret police, spy agency, and internal affairs division all rolled into one." MAN_not_pay_love_tax:0 "§RUnfulfilled Love Tax Quotas§!" MAN_ahh_i_hate_comiing_up_with_these_names:0 "§YThe Manehattan Love Tax§!" MAN_hidden_idea_timer_for_failing_love_tax:0 "§RLove Tax Probation§!" @@ -212,6 +214,7 @@ ELF_cmc_youth_league_desc:0 "The Cutie Mark Crusaders have been institutionaliz ELF_war_debt:0 "Equestrian War Debts" ELF_spike:0 "§YSpike§! the §YDragon§!" +ELF_spike_lar:0 "§YSpike§! the §YDragon§!" ELF_rarity:0 "§YRarity§!" ELF_applejack:0 "§YApplejack§!" ELF_pinkie:0 "§YPinkie Pie§!" @@ -327,6 +330,8 @@ ELF_echa_welfare:0 "The ECHA" ELF_echa_welfare_desc:0 "The Equestrian Commission for Harmonic Affairs is the name given to the organization that has been tasked with the duty of ensuring internal stability and the welfare of the Equestrian ponies. It is focused on addressing local conflicts by acting as an arbitrator, intervening if ponies are being hurt and ensuring that even the weakest of ponies can live a good life." ELF_echa_intelligence:0 "The ECHA" ELF_echa_intelligence_desc:0 "The Equestrian Commission for Harmonic Affairs is the name given to the organization that has been tasked with the duty of ensuring that foreign threats cannot grow to where they would threaten Equestria. To this end, the ECHA works equally with intelligence as it does with limited military intervention to support Harmonic nations across the world." +ELF_echa_intelligence_lar:0 "The ECHA" +ELF_echa_intelligence_lar_desc:0 "The Equestrian Commission for Harmonic Affairs is the name given to the organization that has been tasked with the duty of ensuring that foreign threats cannot grow to where they would threaten Equestria. To this end, the ECHA works equally with intelligence as it does with limited military intervention to support Harmonic nations across the world." ELF_special_volunteer_only:0 "Volunteer Only" ELF_special_limited_conscription:0 "Limited Conscription" ELF_CHN_the_great_uprising:0 "The Great Equestrian Uprising" #for CHN @@ -340,6 +345,7 @@ MAN_chemical_warfare_division:0 "Chemical Warfare Units" MAN_chemical_warfare_division_desc:0 "Clad in expressionless gas masks and full-body protective suits, the brave soldiers of our Chemical Warfare Units will flush out our enemies from their ratholes. After all, there's no way to run or hide when the very air you breathe becomes the enemy's weapon." MAN_chemical_warfare_division_buff:0 "§YEffect§!:\nSpecial Forces:\n Breakthrough: §G+5%§!\n Defense: §G+5%§!\nSupport Battalions:\n Soft Attack: §G+5%§!\n Hard Attack: §G+5%§!\n" secret_police:0 "Secret Police" +secret_police_lar:0 "Secret Police" jager_tech_research:0 "Jäger Technology Research Speed" trait_lunatic:0 "Lunatic" trait_lunatic_desc:0 "This creature is a committed lunatic, whose deranged antics on the battlefield and campaign trail both benefit and handicap their allies in equal measure." @@ -393,6 +399,7 @@ landed_noble:0 "Landed Noble" morale_booster:0 "Morale Booster" aero_fascist:0 "Pegasi Aerofascist" soryn_inkognito:0 "Inkognito" +soryn_inkognito_lar:0 "Inkognito" MAN_dummy_idea_for_state_based_migration_tooltip:0 "All §YMegalopolis Region§! States:\n Weekly Population Growth: §G+2500§!\nAll §YMetropolis Region§! States:\n Weekly Population Growth: §G+2000§!\nAll §YDense Urban Region§! States:\n Weekly Population Growth: §G+1500§!\nAll §YUrban Region§! States:\n Weekly Population Growth: §G+1000§!" earth_pony_strength:0 "\n§YEarth Pony Strength§!" #the line break is a sloppy way of formatting it, sorry :P pegasi_versatility:0 "§YPegasi Versatility§!" @@ -1314,6 +1321,8 @@ MAN_rations_for_ostkommando:0 "Love Rations for the Ost-Kommando" MAN_rations_for_ostkommando_desc:0 "The Changeling officers of the Ost-Kommando are those who enact Lilac's will over the Manehattanite realm. For their loyalty and service to the Lady Protectress, it is only fitting to gift the occasional lavish bouquet of refined Love to our best commanders from time to time." MAN_rations_for_moops:0 "Love Rations for the MO-oPS" MAN_rations_for_moops_desc:0 "If the Changeling Protectorate over the Equestrian East Coast is one big family, then the Manehattan Office of Public Safety would be the Protectress Lilac's favourite child. Formed as a state security organisation to aid in the pacification of the ever-restless ponies, the MO-oPS, headquartered within the Crystaller Building, only takes in the best and brightest of the East Coast's changelings.\nIn the allocation of the precious Love rations, Lilac's favouritism makes sure that her friends in the MO-oPS are never left wanting." +MAN_rations_for_moops_lar:0 "Love Rations for the MO-oPS" +MAN_rations_for_moops_lar_desc:0 "If the Changeling Protectorate over the Equestrian East Coast is one big family, then the Manehattan Office of Public Safety would be the Protectress Lilac's favourite child. Formed as a state security organisation to aid in the pacification of the ever-restless ponies, the MO-oPS, headquartered within the Crystaller Building, only takes in the best and brightest of the East Coast's changelings.\nIn the allocation of the precious Love rations, Lilac's favouritism makes sure that her friends in the MO-oPS are never left wanting." MAN_exempt_collaborationists:0 "Taxation Waivers for Collaborationists" MAN_exempt_collaborationists_desc:0 "To ensure the loyalty of our collaborationists, we will exempt those sections of pony society loyal to our rule from the collection of the §GLove Tax§!, and they will serve us all the better for it." MAN_meth_for_speed:0 "Love Stimulants for Soldiers" @@ -2744,7 +2753,7 @@ MAN_ELF_new.237.d:0 "As the leadership contest within the Coalition for Progress MAN_ELF_new.237.a:0 "You know... I trust him." MAN_ELF_new.238.t:0 "The Equestrian Parties" -MAN_ELF_new.238.d:0 "With the affirmation of the right of all Equestrians to organize themselves and stand in the parliament as the elected voice of the nation, parties have begun to spring up all over. In the future, there may well be no telling what coalitions arise, but as it stands, four major factions have emerged.\nThe first is the "All-Equestrian Caucus of Democratic Socialist Parties". Unlike their fellow Stalliongradian socialists, this party has solemnly sworn to respect and stand by the democratic process. They are led by Golden Delicious, a veteran of the Baltimare Socialist scene who has insisted on not being titled "party leader", but simply "speaker". They are still committed to transforming society along socialist lines, but it will be done by ballot and not bullet.\nSecondly stands the "Alliance for the Revival of Order, Tradition, and Prosperity", headed by Fancy Pants. With strong support amongst the upper class in particular, they are arguing for restoring and maintaining the old social hierarchy. While their popular support is minor, they nevertheless hold a lot of influence. A smaller, more radical faction under Chancellor Neighsay has also risen within the party, though for now the two ponies' ideals are in harmony.\nBetween these two groups stands "Her Majesty's Most Loyal Coalition for Progress and Harmony", which is made up from the core of the Liberation Front's Unity Government. With the war having ended, the unity government has split down the middle, with two factions vying for dominance. Starlight Glimmer has stated her intent to stand as Prime Minister in the new government, and they has received Golden Delicious' backing in this as well as the support of her former co-Duumviir Trixie Lulamoon, who has chosen to not enter the leadership race. On the other end, Prince Blueblood has made his own bid for the position of leadership. While he does not have Starlight's immense credibility from the war, his position, dignified rethoric and contacts among the upper crust of Equestria along with Fancy Pants' backing has nevertheless made him a potential contender.\nFor now, the two ponies will co-lead the party, and the Princess chosen to not appoint one by decree. Instead she has suggested that they cooperate within parliament, bringing forth their policies and letting the parliament judge which is the most beneficial to Equestria." +MAN_ELF_new.238.d:0 "With the affirmation of the right of all Equestrians to organize themselves and stand in the parliament as the elected voice of the nation, parties have begun to spring up all over. In the future, there may well be no telling what coalitions arise, but as it stands, four major factions have emerged.\nThe first is the "All-Equestrian Caucus of Democratic Socialist Parties". Unlike their fellow Stalliongradian socialists, this party has solemnly sworn to respect and stand by the democratic process. They are led by Golden Delicious, a veteran of the Baltimare Socialist scene who has insisted on not being titled "party leader", but simply "speaker". They are still committed to transforming society along socialist lines, but it will be done by ballot and not bullet.\nSecondly stands the "Alliance for the Revival of Order, Tradition, and Prosperity", headed by Fancy Pants. With strong support amongst the upper class in particular, they are arguing for restoring and maintaining the old social hierarchy. While their popular support is minor, they nevertheless hold a lot of influence. A smaller, more radical faction under Chancellor Neighsay has also risen within the party, though for now the two ponies' ideals are in harmony.\nBetween these two groups stands "Her Majesty's Most Loyal Coalition for Progress and Harmony", which is made up from the core of the Liberation Front's Unity Government. With the war having ended, the unity government has split down the middle, with two factions vying for dominance. Starlight Glimmer has stated her intent to stand as Prime Minister in the new government, and they has received Golden Delicious' backing in this as well as the support of her former co-Duumviir Trixie Lulamoon, who has chosen to not enter the leadership race. On the other end, Prince Blueblood has made his own bid for the position of leadership. While he does not have Starlight's immense credibility from the war, his position, dignified rhetoric and contacts among the upper crust of Equestria along with Fancy Pants' backing has nevertheless made him a potential contender.\nFor now, the two ponies will co-lead the party, and the Princess chosen to not appoint one by decree. Instead she has suggested that they cooperate within parliament, bringing forth their policies and letting the parliament judge which is the most beneficial to Equestria." MAN_ELF_new.238.a:0 "These coming months will shape Equestria's future." MAN_ELF_new.239.t:0 "Who Knows What the Future Holds" diff --git a/localisation/english/country_MIT_l_english.yml b/localisation/english/country_MIT_l_english.yml index 9f37e7c71d9..b3bd1021e10 100644 --- a/localisation/english/country_MIT_l_english.yml +++ b/localisation/english/country_MIT_l_english.yml @@ -365,7 +365,9 @@ MIT_coalition_trade_idea:0 "Concordat Free Trade Agreement" MIT_coalition_migration_idea:0 "Concordat Work Visa" MIT_oni_idea:0 "Office of Nonstandard Interventions" + MIT_oni_idea_lar:0 "Office of Nonstandard Interventions" MIT_oni_idea2:0 "Office of Nonstandard Interventions" + MIT_oni_idea2_lar:0 "Office of Nonstandard Interventions" MIT_mountains_payment:0 "Payment For Creeper Mountains" MIT_mountains_payment_received:0 "Payment For Creeper Mountains" MIT_citizen_soldiers:0 "Citizen Soldiers" diff --git a/localisation/english/country_MNC_l_english.yml b/localisation/english/country_MNC_l_english.yml index 5d0e76611c7..0b5eca8baa4 100644 --- a/localisation/english/country_MNC_l_english.yml +++ b/localisation/english/country_MNC_l_english.yml @@ -379,6 +379,7 @@ MNC_aerial_raiders:0 "Born to Fly" MNC_aerial_raiders_desc:0 "We are griffons for Boreas' sake! The sky is our birthright!" MNC_secret_police_idea:0 "Ministry of Public Safety" + MNC_secret_police_idea_lar:0 "Ministry of Public Safety" ### Decisions ### MNC_expansion_category:0 "Expansion Opportunities" diff --git a/localisation/english/country_NCH_l_english.yml b/localisation/english/country_NCH_l_english.yml index c908799bfa8..e1cc588d751 100644 --- a/localisation/english/country_NCH_l_english.yml +++ b/localisation/english/country_NCH_l_english.yml @@ -685,7 +685,7 @@ greneclyf.68.a:0 "May fresh blood steer our country true!" greneclyf.69.t:0 "Queen Gytha Found Dead!" - greneclyf.69.d:0 "Tradgically, Queen Gyrtha has decided to end her own life. She could not bear the thought of the world rejecting her and her changelings. Greneclyf is leaderless and the Queen is Dead." + greneclyf.69.d:0 "Tradgically, Queen Gytha has decided to end her own life. She could not bear the thought of the world rejecting her and her changelings. Greneclyf is leaderless and the Queen is Dead." greneclyf.69.a:0 "Mistakes were made..." greneclyf.70.t:0 "An Alliance with Farbrook" @@ -962,6 +962,9 @@ NCH_spy_tactics_idea:0 "Sabotage Training" NCH_spy_tactics_idea_desc:0 "Under the guidance of our allies, we have learned much in the art of sabotage and have formed our own corps of saboteurs that can carry out missions against our enemies." + NCH_spy_tactics_idea_lar:0 "Sabotage Training" + NCH_spy_tactics_idea_lar_desc:0 "Under the guidance of our allies, we have learned much in the art of sabotage and have formed our own corps of saboteurs that can carry out missions against our enemies." + NCH_communist_production_idea:0 "Scleritian Socialism" NCH_communist_production_idea_desc:0 "The social policies and work ethos that have been adapted to our nation by the idealogue Cader Sclerite have proven to be immensely popular and effective." @@ -983,6 +986,9 @@ NCH_continent_infiltrate_idea:0 "Infiltrators in the Continent" NCH_continent_infiltrate_idea_desc:0 "Carefully placed infiltrators supply us with a wealth of vital information, including the location, movements, and sizes of foreign forces." + NCH_continent_infiltrate_idea_lar:0 "Infiltrators in the Continent" + NCH_continent_infiltrate_idea_lar_desc:0 "Carefully placed infiltrators supply us with a wealth of vital information, including the location, movements, and sizes of foreign forces." + NCH_Academic_Infiltration_idea:0 "Continental Academia Infiltrated" NCH_Academic_Infiltration_idea_desc:0 "Our spies acting as university staff and professors have easy access to the scientific breakthroughs made by our rivals, and they shall relay back their findings." diff --git a/localisation/english/country_NCR_l_english.yml b/localisation/english/country_NCR_l_english.yml index fbb4f62b401..4c69d4ffd9d 100644 --- a/localisation/english/country_NCR_l_english.yml +++ b/localisation/english/country_NCR_l_english.yml @@ -495,6 +495,7 @@ new_world_caravans:0 "New World Caravans" old_world_guard:0 "Old World Guard" integration_comittee:0 "The Integration Comittee" + NCR_mark_robertson:0 "Mark Robertson" mass_warfare_general:0 "General Elyse" air_veteran_from_the_wasteland:0 "Rider of Storms Gibbons" air_veteran_from_the_wasteland2:0 "Ace Sparky" diff --git a/localisation/english/country_NIM_l_english.yml b/localisation/english/country_NIM_l_english.yml index 26486e8475b..0ddd44cb774 100644 --- a/localisation/english/country_NIM_l_english.yml +++ b/localisation/english/country_NIM_l_english.yml @@ -195,6 +195,8 @@ NIM_fascism_focus_3_idea_desc:0 "While the Agoge instills our values into every young pegasus, as some grow older they forget these values- we must send them back to be re-educated in the proper Nimbusian ways." NIM_fascism_focus_5_idea:0 "The Krypteia" NIM_fascism_focus_5_idea_desc:0 "To keep the slaves from growing uneasy, we have established a secret organisation to monitor the helots and stop any attempts at rebellion or resistance." + NIM_fascism_focus_5_idea_lar:0 "The Krypteia" + NIM_fascism_focus_5_idea_lar_desc:0 "To keep the slaves from growing uneasy, we have established a secret organisation to monitor the helots and stop any attempts at rebellion or resistance." NIM_fascism_focus_7_idea:0 "The Metal Pegasus" NIM_fascism_focus_7_idea_desc:0 "While our soldiers once ruled the skies, with recent technology our pegasi have grown unable to compete. We must maximise the efficiency and power of our planes to once take our place as rulers of the skies." NIM_fascism_focus_9_idea:0 "They Will Fear Them" diff --git a/localisation/english/country_NMS_l_english.yml b/localisation/english/country_NMS_l_english.yml index 9833728f486..6aa24f7c889 100644 --- a/localisation/english/country_NMS_l_english.yml +++ b/localisation/english/country_NMS_l_english.yml @@ -40,6 +40,8 @@ NMS_military_industrial_complex_idea:0 "The Military-Industrial Complex" NMS_military_industrial_complex_idea_desc:0 "The union between industrial centres and military has proven to be most effective in getting materiel produced when it is needed the most." NMS_secret_police_idea:0 "The Night Watch" NMS_secret_police_idea_desc:0 "There is always a thestral watching." +NMS_secret_police_idea_lar:0 "The Night Watch" +NMS_secret_police_idea_lar_desc:0 "There is always a thestral watching." NMS_an_army_with_a_state_idea:0 "An Army With A State" NMS_an_army_with_a_state_idea_desc:0 "The Military Frontier has become the ideal ground for the training of elite thestral units to serve in the Empress' forces. Little thought is given to the other matters of the state, such as culture or civil rights. All must serve the night." NMS_jungle_exploitation:0 "The Riches Of The Jungle" @@ -361,7 +363,7 @@ NMS_a_truly_elite_army_desc:0 "Like our distant relatives to the East, we have m NMS_new_officers:0 "Only The Finest Officers" NMS_new_officers_desc:0 "The best and brightest shall lead our forces, and who would be better suited than these fine batponies who have proven their mettle during the civil war? May their example inspire our forces to greater feats of bravery and courage." NMS_extreme_training:0 "Only The Finest Training" -NMS_extreme_training_desc:0 "Our military staff must go throught the most rigorous of all training programs in order to lead our troops into battle. This will ensure the tactical supremacy of our soldiers on the field." +NMS_extreme_training_desc:0 "Our military staff must go through the most rigorous of all training programs in order to lead our troops into battle. This will ensure the tactical supremacy of our soldiers on the field." NMS_put_them_through_hell:0 "Through Tartarus And Back" NMS_put_them_through_hell_desc:0 "Our warriors are willing to go to the depths of death itself and march right back out again with nary a scratch on them in order to serve the great Lunar Empress!" NMS_doctrine_f:0 "Doctrinal Development" diff --git a/localisation/english/country_OLE_l_english.yml b/localisation/english/country_OLE_l_english.yml index 920a8973a41..501ba295fe9 100644 --- a/localisation/english/country_OLE_l_english.yml +++ b/localisation/english/country_OLE_l_english.yml @@ -334,6 +334,7 @@ OLE_raising_dissent:0 "Raising Dissent" OLE_raising_dissent_desc:0 "The rule of King Johan has been opposed since the very beginning, but crackdowns ensure that open rebellion does not occur. Nonetheless, a spark could change all that..." OLE_empowered_church_idea:0 "Empowered Church" OLE_reopen_the_seers_college_idea:0 "Seers' College" +OLE_reopen_the_seers_college_idea_lar:0 "Seers' College" OLE_underdeveloped_economy:0 "Underdeveloped Economy" OLE_the_true_queen_idea:0 "Harmonic Dissidents" OLE_the_changeling_threat_idea:0 "Changeling Threat" @@ -381,6 +382,7 @@ OLE_modern_longships_idea:0 "Modern Longships" OLE_storm_the_beaches_idea:0 "Storm the Beaches" OLE_tank_production:0 "Standardised Motor Production" OLE_perkele:0 "The Perkele Code" +OLE_perkele_lar:0 "The Perkele Code" OLE_hellfire:0 "Thunder and Lightning" OLE_V_Support_The_Working_Deer:0 "Support The Working Deer" OLE_V_Support_The_Working_Deer_desc:0 "The common workers of Olenia are being supported through paycheck increases and workplace comforts, increasing their productivity and diligence." diff --git a/localisation/english/country_OLV_l_english.yml b/localisation/english/country_OLV_l_english.yml index 11d83e6dddf..82d1374b2a0 100644 --- a/localisation/english/country_OLV_l_english.yml +++ b/localisation/english/country_OLV_l_english.yml @@ -74,6 +74,8 @@ OLV_legacy_idea:0 "Ulf's Legacy" OLV_legacy_idea_desc:0 "" OLV_planning_skills_idea:0 "Seers In The War Room" OLV_planning_skills_idea_desc:0 "" +OLV_planning_skills_idea_lar:0 "Seers In The War Room" +OLV_planning_skills_idea_lar_desc:0 "" OLV_frontline_duty_idea:0 "Seers On The Frontline" OLV_frontline_duty_idea_desc:0 "" OLV_reserves_idea:0 "The Herforða System" @@ -158,6 +160,8 @@ OLV_religious_unions_idea:0 "Kirkjustéttarfélag" OLV_religious_unions_idea_desc:0 "" OLV_griffonian_style_police_idea:0 "Lögregla" OLV_griffonian_style_police_idea_desc:0 "" +OLV_griffonian_style_police_idea_lar:0 "Lögregla" +OLV_griffonian_style_police_idea_lar_desc:0 "" OLV_reactionaries_idea:0 "Reactionaries On All Sides" OLV_reactionaries_idea_desc:0 "" OLV_reactionaries_idea_1:0 "Reactionaries On All Sides" @@ -180,6 +184,8 @@ OLV_externally_idea:0 "KRV" OLV_externally_idea_desc:0 "" OLV_internally_idea:0 "KKS" OLV_internally_idea_desc:0 "" +OLV_internally_idea_lar:0 "KKS" +OLV_internally_idea_lar_desc:0 "" OLV_magical_gulags_idea:0 "The LP System" OLV_magical_gulags_idea_desc:0 "" OLV_begin_collectivization_idea:0 "Collectivisation" @@ -208,6 +214,8 @@ OLV_advisory_althing_idea:0 "An Advisory Althing" OLV_advisory_althing_idea_desc:0 "" OLV_new_police_force_idea:0 "Konunglegir Lögreglumenn" OLV_new_police_force_idea_desc:0 "" +OLV_new_police_force_idea_lar:0 "Konunglegir Lögreglumenn" +OLV_new_police_force_idea_lar_desc:0 "" OLV_althing_restructuring_idea:0 "Puppet Althing" OLV_althing_restructuring_idea_desc:0 "" OLV_empower_royal_guard_idea:0 "Þjóðrækinn Unglingadeild" @@ -1667,6 +1675,7 @@ OLV_socialist_victory:0 "The ASS Has Won The Election" ### Leader Traits ### OLV_kind_trait:0 "Kind" OLV_cunning_trait:0 "Cunning" +OLV_cunning_trait_lar:0 "Cunning" OLV_hardy_trait:0 "Hardy" OLV_criminal_trait:0 "Ruthless" OLV_trade_ties_trait:0 "Trade Ties" diff --git a/localisation/english/country_PYT_l_english.yml b/localisation/english/country_PYT_l_english.yml index 708c7fb40d8..21ad4809cde 100644 --- a/localisation/english/country_PYT_l_english.yml +++ b/localisation/english/country_PYT_l_english.yml @@ -45,6 +45,8 @@ PYT_hlinka_guard:0 "The Bohngarde" PYT_hlinka_guard_desc:0 "A paramilitary organisation loyal to [PYT.GetLeader], the Bohngarde recruits griffons from all walks of life, the only thing in common often being agreement to Mach's ideas. Oftentimes, they perform suppressive actions best hidden from public view." PYT_hlinka_guard_2:0 "The Bohngarde" PYT_hlinka_guard_2_desc:0 "A paramilitary organisation loyal to [PYT.GetLeader], the Bohngarde recruits griffons from all walks of life, the only thing in common often being agreement to Mach's ideas. Oftentimes, they perform suppressive actions best hidden from public view, and [PYT.GetRulingParty]'s firm control of Greifenmarschen means a membership in the Bohngarde is a prerequisite for further advancement." +PYT_hlinka_guard_2_lar:0 "The Bohngarde" +PYT_hlinka_guard_2_lar_desc:0 "A paramilitary organisation loyal to [PYT.GetLeader], the Bohngarde recruits griffons from all walks of life, the only thing in common often being agreement to Mach's ideas. Oftentimes, they perform suppressive actions best hidden from public view, and [PYT.GetRulingParty]'s firm control of Greifenmarschen means a membership in the Bohngarde is a prerequisite for further advancement." PYT_loyalty:0 "Herzland Über Alles!" PYT_loyalty_desc:0 "A new anthem has been created for the reformed Greifenmarschen, imbued with traditionalist and nationalist themes. It is everygriff's hope someday it will be sung from Rottendedam to Katerinburg." PYT_the_new_regime_1:0 "The New Regime" @@ -123,6 +125,8 @@ PYT_segregation_idea:0 "Segregation Forever" PYT_segregation_idea_desc:0 "" PYT_hlinka_guard_3:0 "The Bohngarde" PYT_hlinka_guard_3_desc:0 "" +PYT_hlinka_guard_3_lar:0 "The Bohngarde" +PYT_hlinka_guard_3_lar_desc:0 "" PYT_hlinka_guard_4:0 "The Bohngarde" PYT_hlinka_guard_4_desc:0 "" PYT_grand_army:0 "Nationale Armee" @@ -235,6 +239,8 @@ PYT_knights_of_the_old_faith_idea:0 "The Knights Of The Old Faith" PYT_knights_of_the_old_faith_idea_desc:0 "" PYT_hlinka_guard_5:0 "The Bohngarde" PYT_hlinka_guard_5_desc:0 "" +PYT_hlinka_guard_5_lar:0 "The Bohngarde" +PYT_hlinka_guard_5_lar_desc:0 "" ### Focuses ### PYT_initial_army_reforms:0 "Reforming the Bauernmiliz" @@ -1279,7 +1285,7 @@ marschen.59.d:0 "Heartlands are a linguistically disunified area. Even after sev marschen.59.a:0 "I still can't understand those Feathisians..." marschen.60.t:0 "Cuius Regio, Eius Religio" -marschen.60.d:0 "The cultural differences between the regions of the Republic are too large. Every state has its own traditions when it comes to religious worship and believes in different deities besides the main three. It would be tyrannical if a griff from Scheißwald were to decide religious policy up in Bronzehill. This is why the central government cannot be allowed to interfere in matters of religion. As such government has granted each state full powers to decide and regulate religious worship as they see fit.\n\nGiving away power to states and letting them decide will ensure equal standing among states and happiness of the citizens whose traditions won't be disrupted. Furthermore, it will ensure separation of secular powers and church powers and ensure that nogriffs like archons will ever be able to gain power over the people." +marschen.60.d:0 "The cultural differences between the regions of the Republic are too large. Every state has its own traditions when it comes to religious worship and believes in different deities besides the main three. It would be tyrannical if a griff from Scheißwald were to decide religious policy up in Bronzehill. This is why the central government cannot be allowed to interfere in matters of religion. As such government has granted each state full powers to decide and regulate religious worship as they see fit.\n\nGiving away power to states and letting them decide will ensure equal standing among states and happiness of the citizens whose traditions won't be disrupted. Furthermore, it will ensure separation of secular powers and temple powers and ensure that nogriffs like Archons will ever be able to gain power over the people." marschen.60.a:0 "Motion passed." marschen.61.t:0 "Cuius Regio, Eius Lingua" @@ -1649,4 +1655,10 @@ greifenmarchen_focus_communist_imperial:0 "Griffonian Focus Tree" greifenmarchen_focus_neutrality_imperial:0 "Herzland Focus Tree" greifenmarchen_focus_neutrality_imperial_2:0 ""Griffonian Focus Tree"" greifenmarchen_focus_harmony_imperial:0 "Herzland Focus Tree" -greifenmarchen_focus_harmony_imperial_2:0 "Herzland Focus Tree" \ No newline at end of file +greifenmarchen_focus_harmony_imperial_2:0 "Herzland Focus Tree" + +### State names ### +STATE_520_KRAUT:0 "Die Flügel" +PROV_12763_KRAUT:0 "Klauemark" +PROV_9195_KRAUT:0 "Rottenderdamm" +STATE_433_KRAUT:0 "Rottenderstaat" \ No newline at end of file diff --git a/localisation/english/country_RCT_l_english.yml b/localisation/english/country_RCT_l_english.yml index 09300fcf318..f36710eee24 100644 --- a/localisation/english/country_RCT_l_english.yml +++ b/localisation/english/country_RCT_l_english.yml @@ -100,8 +100,11 @@ RCT_subtle_creep7:0 "Powerful Socialist Influences" RCT_subtle_creep8:0 "Extreme Socialist Influences" RCT_KGB_1:0 "Few Socialist Saboteur Spies" + RCT_KGB_1_lar:0 "Few Socialist Saboteur Spies" RCT_KGB_2:0 "Several Socialist Saboteur Spies" + RCT_KGB_2_lar:0 "Several Socialist Saboteur Spies" RCT_KGB_3:0 "Numerous Socialist Saboteur Spies" + RCT_KGB_3_lar:0 "Numerous Socialist Saboteur Spies" RCT_OHS_divs:0 "OHS Divisions" RCT_OHS_detachments_idea:0 "OHS Detachments" RCT_accept:0 "Aid From Deponya" diff --git a/localisation/english/country_ROU_l_english.yml b/localisation/english/country_ROU_l_english.yml index 669eb2b66f4..b9fa117cb45 100644 --- a/localisation/english/country_ROU_l_english.yml +++ b/localisation/english/country_ROU_l_english.yml @@ -26,6 +26,7 @@ ROU_new_culture:0 "The New Age of Culture" ROU_new_culture_desc:0 "Romau has truly become a shining beacon of Socialist culture in the middle of Griffonia, now all we need to do is keep it that way." ROU_the_thousand_fezes:0 "The Thousand Fezzes" ROU_the_thousand_fezes2:0 "The Thousand Fezzes" #this is an idea, carry on and dont loc a desc for this +ROU_the_thousand_fezes2_lar:0 "The Thousand Fezzes" #this is an idea, carry on and dont loc a desc for this ROU_the_thousand_fezes_desc:0 "The plain clothes department of the Romau Constabulary, the Thousand Fezzes shall ensure that riots such as those that engulfed Romau with the announcement of the new Imperial Regent never happen again." ROU_militarized_policeforce:0 "Militarised Constabulary" ROU_militarized_policeforce_desc:0 "To ensure further protection against both internal and external threats, the Romau Constabulary has been expanded and militarised." @@ -1020,6 +1021,7 @@ idea_ROU_imperial_splendor_desc:0 "" idea_ROU_nobility_purged:0 "Nobility Purged" idea_ROU_new_nobility:0 "The New Oligarchy" ROU_inquisitors:0 "Rooting Out The Heretics" +ROU_inquisitors_lar:0 "Rooting Out The Heretics" ROU_holy_army:0 "Holy Army, Holy People" ROU_citizen_force_idea:0 "A Citizen Military" ROU_Trade_League:0 "Griffonian Trade League" \ No newline at end of file diff --git a/localisation/english/country_SCS_l_english.yml b/localisation/english/country_SCS_l_english.yml index 99a548d4abd..3952847e4e5 100644 --- a/localisation/english/country_SCS_l_english.yml +++ b/localisation/english/country_SCS_l_english.yml @@ -502,6 +502,7 @@ SCS_heavy_regulation:0 "Heavy Regulation" SCS_brainpower:0 "Intellectuals Encouraged" SCS_educated_buffalo:0 "Buffalo Code Talkers" + SCS_educated_buffalo_lar:0 "Buffalo Code Talkers" SCS_buffalo_question_idea:0 "The Buffalo Question" SCS_buf_conscripts:0 "Multicultural Army" SCS_isolation:0 "Southern Stubbornness" diff --git a/localisation/english/country_SOL_l_english.yml b/localisation/english/country_SOL_l_english.yml index 14e5c0d98f7..2adb2496272 100644 --- a/localisation/english/country_SOL_l_english.yml +++ b/localisation/english/country_SOL_l_english.yml @@ -490,6 +490,8 @@ SOL_Maternal_Guidiance_idea_desc:0 "Empress Daybreaker knows what's best for her children. She guides them, and they follow without question. Slowly, they are learning about their new role in the Empire." SOL_Imperial_Investigative_Service_idea:0 "Imperial Investigative Service" SOL_Imperial_Investigative_Service_idea_desc:0 "Eyes and ears of the Empress, the IIS roots out corruption and troublemakers before they can spread their foul taint across Equestria." + SOL_Imperial_Investigative_Service_idea_lar:0 "Imperial Investigative Service" + SOL_Imperial_Investigative_Service_idea_lar_desc:0 "Eyes and ears of the Empress, the IIS roots out corruption and troublemakers before they can spread their foul taint across Equestria." SOL_Harmony_through_Order_idea:0 "Harmony" eqs_order_idea1:0 "Harmony in Order" eqs_order_idea1_desc:0 "Everypony needs to be in the right place to protect Equestria, which primarily includes the extension of working hours, an increased drafting campaign, and spreading an adequate message of unity and devotion for the ponies to accept that change has come." @@ -505,6 +507,8 @@ SOL_Solar_Cult_idea2_desc:0 "Her radiance sears the eyes of the wicked. Her soaring divinity deflects the lies of the lowly and corrupt. Her shining white coat that epitomises infallible justice.\n\nThere is nothing to fear, for She will meet the unending darkness with unyielding light. Be it from corruption or evil, from omen or chaos, She will save ponykind so long as there is light beneath Her wings." SOL_Imperial_Inquisition_idea:0 "Imperial Inquisition" SOL_Imperial_Inquisition_idea_desc:0 "Wickedness and allies of evil, your hour of reckoning has finally come, for divine judgement cannot be escaped. However, the path of redemption is long and arduous, and some may yet see the purifying light." + SOL_Imperial_Inquisition_idea_lar:0 "Imperial Inquisition" + SOL_Imperial_Inquisition_idea_lar_desc:0 "Wickedness and allies of evil, your hour of reckoning has finally come, for divine judgement cannot be escaped. However, the path of redemption is long and arduous, and some may yet see the purifying light." SOL_Lux_et_Tenebris_idea:0 "Enlightened Education" SOL_Lux_et_Tenebris_idea_desc:0 "The updated Imperial education curriculum ensures that the ponies are taught exclusively the proper values. This ensures obedience to the Empress from the earliest days." SOL_Lux_et_Tenebris_idea1:0 "Enlightened Education" diff --git a/localisation/english/country_SRS_l_english.yml b/localisation/english/country_SRS_l_english.yml index 017666a7ccf..6fd65513d3d 100644 --- a/localisation/english/country_SRS_l_english.yml +++ b/localisation/english/country_SRS_l_english.yml @@ -72,6 +72,7 @@ SRS_welfare_league:0 "Welfare League" SRS_confederalism_idea:0 "Democratic Confederalism" SRS_centralism_idea:0 "Democratic Centralism" SRS_internationalist_intelligence_agency_the_idea:0 "Association for Socialist Internationalism" +SRS_internationalist_intelligence_agency_the_idea_lar:0 "Association for Socialist Internationalism" SRS_vanguard_idea:0 "The Internationalist Vanguard" SRS_revolution_of_the_people_idea:0 "A Revolution Of The People" SRS_charter_of_the_srs_republic:0 "Charter of the Socialist Republic of Skynavia" @@ -106,6 +107,7 @@ workers_council:0 "Workers' Council" syndicate_of_defence_trait:0 "Soldiers' Collective" syndicate_of_agriculture_trait:0 "Landworkers' Collective" syndicate_of_research_trait:0 "Scientists' Collective" +syndicate_of_research_trait_lar:0 "Scientists' Collective" syndicate_of_production_trait:0 "Workers' Collective" syndicate_of_defence:0 "Syndicate of Defence" syndicate_of_agriculture:0 "Syndicate of Agriculture" @@ -276,16 +278,16 @@ SRS_diplomacy_4_desc:0 "Taking the concept of the Internationalist Brigades to t SRS_diplomacy_5:0 "Welcome the Exiles" SRS_diplomacy_5_desc:0 "Three prominent revolutionaries - Emma Goldgriff, Mikhail Beakunin, and Pierre Ponehon - once departed from the Socialist Republic of Skynavia a long time ago, citing the lack of action to liberate the oppressed of our neighbouring countries. Now that we have accomplished what seemed impossible a few decades ago, we can invite our exiled comrades back home." -SRS_peace_and_plenty:0 "§HThe Land of Peace And Plenty§!" +SRS_peace_and_plenty:0 "The Land of Peace And Plenty" SRS_peace_and_plenty_desc:0 "With the culmination of our democratically-driven industrialisation, our Skynavia is slowly and surely transitioning into a socialist utopia. The internationalists and communalists may have their differences, but in the end we have learnt to work together in the spirit of true socialist solidarity and brotherhood. In Skynavia, we are all brothers and sisters in our great socialist family." -SRS_look_to_the_stars:0 "§HLooking to the Stars§!" +SRS_look_to_the_stars:0 "Looking to the Stars" SRS_look_to_the_stars_desc:0 "For millennia, griffons have looked up at the night sky, admiring the beauty of the stars. The ponies in Equus may worship the Sun and Moon with a quasi-religious fervour, but to the atheistic griffons of Skynavia, it is the prospect of reaching the distant stars that resonates most deeply with the revolutionaries; after all, this too is but another fantastical dream waiting to be realised." -SRS_a_united_griffonia:0 "§HOne Griffonia Under Socialism§!" +SRS_a_united_griffonia:0 "One Griffonia Under Socialism" SRS_a_united_griffonia_desc:0 "Our recent successes in promoting the socialist cause abroad have proved that our revolutionary ideal of international socialism is bearing fruit. We must take this concept further, aiming to finally bring closure to the long-held fixation shared by griffon socialists all around the world - §Yone Pan-Griffonia, united under the socialist banner§!." SRS_the_magic_of_socialism:0 "Socialist Magic" SRS_the_magic_of_socialism_desc:0 "For most of history, magic has been the preserve of the bourgeoisie. In ancient Equus, the unicorns were the ruling class for centuries, dominating other races through their magic. Even today, the fruits of enchantment magic remain available only to the richest of Griffonia. Now, we shall free the supernatural forces of magic from the machinery of capitalism, making it accessible to all who desire it." -SRS_purge_1:0 "§RSocialism has Failed us§!" +SRS_purge_1:0 "Socialism has Failed us" SRS_purge_1_desc:0 "The failure of the socialist leadership to guide our nation through the hardships of war has left the population thoroughly disillusioned with the Republic's founding dream of a socialist utopia. This gives us breathing space to consolidate our power. However, the much of the nation's youth have only known a life under socialism, and our power grab may soon backfire if we fail to pacify the people..." SRS_purge_2a:0 "Learning to live as Individuals" SRS_purge_2a_desc:0 "For too long the spirit of the Skynavian individual has been suppressed by the stifling collectivism of socialist ideology. The people of our nation need to be retaught how to live as individuals, freed from the rigid conformism of such false concepts as "solidarity" and "mutual aid"." diff --git a/localisation/english/country_TEM_l_english.yml b/localisation/english/country_TEM_l_english.yml index a71a155f459..95a57efda5f 100644 --- a/localisation/english/country_TEM_l_english.yml +++ b/localisation/english/country_TEM_l_english.yml @@ -20,6 +20,8 @@ TEM_unity_2:0 "The New Age" TEM_unity_2_desc:0 "The once divided southeast now stands united against all odds. The victorious ponies will now viciously defend their newfound freedom, with harmony being set aside for strength." TEM_codetalkers_idea:0 "Huallauhatlatollamini" TEM_codetalkers_idea_desc:0 "The dialects of the native jungle ponies are numerous and often incomprehensible. It makes for a perfect cypher." +TEM_codetalkers_idea_lar:0 "Huallauhatlatollamini" +TEM_codetalkers_idea_lar_desc:0 "The dialects of the native jungle ponies are numerous and often incomprehensible. It makes for a perfect cypher." TEM_greatest_army_in_the_world_idea:0 "Ahuizotl's Grand Army" TEM_greatest_army_in_the_world_idea_desc:0 "Thestrals, natives, ponies, all willingly serve the great Ahuizotl. All shall spill blood in His name." TEM_everything_for_war_idea:0 "The Forges Of War" @@ -400,6 +402,11 @@ TEM_temple_built:0 "Temple Built" TEM_recent_sacrifice:0 "Recent Sacrifice" ### Political Parties ### +TEM_neutrality_party:0 "Ahuizotl's Followers" +TEM_communism_party:0 "IES" +TEM_communism_party_long:0 "Internal Enforcers of Security" +TEM_democratic_party:0 "Celestial Loyalists" +TEM_fascism_party:0 "Ahuizotl's Followers" TEM_fascism_p_party:0 "HTC-L" TEM_fascism_p_party_long:0 "The Huey Tlatoani's Court - Loyalists" TEM_neutrality_p_party:0 "HTC-M" diff --git a/localisation/english/country_TRD_l_english.yml b/localisation/english/country_TRD_l_english.yml index 01838dc9066..e37323ef135 100644 --- a/localisation/english/country_TRD_l_english.yml +++ b/localisation/english/country_TRD_l_english.yml @@ -103,6 +103,8 @@ TRD_peoples_commissars_idea:0 "Volkscommissarissen" TRD_peoples_commissars_idea_desc:0 "" TRD_secret_service_idea:0 "Volkscomité Voor Openbare Veiligheid" TRD_secret_service_idea_desc:0 "" +TRD_secret_service_idea_lar:0 "Volkscomité Voor Openbare Veiligheid" +TRD_secret_service_idea_lar_desc:0 "" TRD_social_services_idea:0 "Sociale Voorziening" TRD_social_services_idea_desc:0 "" TRD_seperation_of_power_idea:0 "Duas Politica" @@ -163,6 +165,8 @@ TRD_scars_of_the_revolution_2:0 "Scars Of The Revolution" TRD_scars_of_the_revolution_2_desc:0 "" TRD_secret_police_idea:0 "The Abwehr" TRD_secret_police_idea_desc:0 "" +TRD_secret_police_idea_lar:0 "The Abwehr" +TRD_secret_police_idea_lar_desc:0 "" TRD_skyfall_legion_idea:0 "Imperial Advisors" TRD_skyfall_legion_idea_desc:0 "" TRD_all_the_exiles_idea:0 "A Home For the Exiled" @@ -171,6 +175,8 @@ TRD_prepare_the_liberation_idea:0 "Endkrieg" TRD_prepare_the_liberation_idea_desc:0 "" TRD_morals_police_idea:0 "Moralische Polizei" TRD_morals_police_idea_desc:0 "" +TRD_morals_police_idea_lar:0 "Moralische Polizei" +TRD_morals_police_idea_lar_desc:0 "" TRD_state_eleos_idea:0 "State Eleos" TRD_state_eleos_idea_desc:0 "" TRD_state_unions_idea:0 "Staatsvakbonden" @@ -1478,7 +1484,7 @@ tradefed.93.d:0 "Growder is not a stranger to prison cells. Having been arrested tradefed.93.a:0 "Wonderful!" tradefed.94.t:0 "The Trial of the Oligarchs" -tradefed.94.d:0 "With our claw tightening around the syndicalists, it is time to address the griffons who prop up the "moderate" resistance to our victory- Skyfall's former oligarchs. While we are yet to uncover where any of them have escaped to, in their wake a representative lawyer has been assigned to defend them against allegations in the coming trial, organised so that we can prosecute them if we ever capture them.\n\nFirst, comes the obviously criminal of Skyfall's notable bourgeoisie- the notorious Whitefeather, and Bechard, one of Griffonia's greatest mercenary captains. Their crimes were blatant even before their rise to power- Bechard was well known to associate with smuggers, even discounting his mercenaries. Whitefeather, of course, was the leader of a vast criminal enterprise, now all but destroyed with our purges. His product led many innocent griffons down a dark path, all so he could line his own pockets with their blood money- blood money extracted by thugs. And above all else, the two were guilty of the high crime of treason- for fighting against our forces during the revolution, and supporting the previous government.\n\nNext, was the banker- Ferdinand von Hochsklaue- for whom Desramaux had quite the bone to pick. Corruption- Von Hochsklaue's first crime was the incessant use of bribery to get his way, inciting political corruption in many officials. Second was conspiracy- he was known to consort with many other bankers and industrialists throughout the city, using their power to entrench their positions, and to trod on the common griffon. Finally, was the high crime of treason- for supporting the previous government both politically and monetarily, and supporting the previous government against us in the revolution.\n\nNext, was Kessler- by all accounts- that is, the accounts of those conducting the trial- the most trustworthy of the four griffons today. While hardly good, he acted by and large within the law. While he was well known for his rather stern treatment of workers, and especially unions, by and large those were measures against the syndicalist threat, something which could not be opposed. However, his legitimate business practices aside, he was in fact guilty of one most important crime- treason against the Boreaiste, and by extension the empire, due to his full support of the chancellor's regime even as it seceded from the empire, and against our forces in the subsequent revolution.\n\nWith the charges against the oligarchs fully solidified, if sometimes contrived, it was settled- the oligarchs were to face life in prison, if they ever were to show their face in Skyfall again. Though, considering their connections, that was not a likely outcome..." +tradefed.94.d:0 "With our claw tightening around the syndicalists, it is time to address the griffons who prop up the "moderate" resistance to our victory- Skyfall's former oligarchs. While we are yet to uncover where any of them have escaped to, in their wake a representative lawyer has been assigned to defend them against allegations in the coming trial, organised so that we can prosecute them if we ever capture them.\n\nFirst, comes the obviously criminal of Skyfall's notable bourgeoisie- the notorious Whitefeather, and Bechard, one of Griffonia's greatest mercenary captains. Their crimes were blatant even before their rise to power- Bechard was well known to associate with smugglers, even discounting his mercenaries. Whitefeather, of course, was the leader of a vast criminal enterprise, now all but destroyed with our purges. His product led many innocent griffons down a dark path, all so he could line his own pockets with their blood money- blood money extracted by thugs. And above all else, the two were guilty of the high crime of treason- for fighting against our forces during the revolution, and supporting the previous government.\n\nNext, was the banker- Ferdinand von Hochsklaue- for whom Desramaux had quite the bone to pick. Corruption- Von Hochsklaue's first crime was the incessant use of bribery to get his way, inciting political corruption in many officials. Second was conspiracy- he was known to consort with many other bankers and industrialists throughout the city, using their power to entrench their positions, and to trod on the common griffon. Finally, was the high crime of treason- for supporting the previous government both politically and monetarily, and supporting the previous government against us in the revolution.\n\nNext, was Kessler- by all accounts- that is, the accounts of those conducting the trial- the most trustworthy of the four griffons today. While hardly good, he acted by and large within the law. While he was well known for his rather stern treatment of workers, and especially unions, by and large those were measures against the syndicalist threat, something which could not be opposed. However, his legitimate business practices aside, he was in fact guilty of one most important crime- treason against the Boreaiste, and by extension the empire, due to his full support of the chancellor's regime even as it seceded from the empire, and against our forces in the subsequent revolution.\n\nWith the charges against the oligarchs fully solidified, if sometimes contrived, it was settled- the oligarchs were to face life in prison, if they ever were to show their face in Skyfall again. Though, considering their connections, that was not a likely outcome..." tradefed.94.a:0 "Now if only we could find them..." tradefed.95.t:0 "A Model Province" diff --git a/localisation/english/country_VAN_l_english.yml b/localisation/english/country_VAN_l_english.yml index f05c18dd06d..8db31e9f43d 100644 --- a/localisation/english/country_VAN_l_english.yml +++ b/localisation/english/country_VAN_l_english.yml @@ -261,7 +261,7 @@ VAN_Technocratic_Development:0 "Technocratic Development" VAN_Technocratic_Development_desc:0 "We should put a national emphasis on science, technology, math, and engineering. These fields will be the main priority in order to enhance our nation in the modern age." VAN_Military_Buildup:0 "Military Buildup" -VAN_Military_Buildup_desc:0 "With the bloodshed from the Equestrian Civil War, and the buildup of the Changelings, we need to rapidly build our military in order to fill our frontlines and bunkers for when we do get attacked. A better military will make our enemies lives hell." +VAN_Military_Buildup_desc:0 "With the bloodshed from the Equestrian Civil War, and the buildup of the Changelings, we need to rapidly build our military in order to fill our frontlines and bunkers for when we do get attacked. A better military will make our enemies lives Tartarus." VAN_Infrastructure_Projects:0 "Infrastructure Projects" VAN_Infrastructure_Projects_desc:0 "Better rail and roads will mean faster response times for our troops in case of trouble as well as better logistics. We will build infrastructure to acquire those needed benefits." @@ -413,6 +413,7 @@ VAN_Foreign_Trade_Reliance:0 "Foreign Trade Reliance" VAN_Military_Industrial_Complex_idea:0 "Military Industrial Complex" VAN_State_Security:0 "State Security" +VAN_State_Security_lar:0 "State Security" VAN_Agricultural_Quotas_Idea:0 "Agricultural Quotas" diff --git a/localisation/english/country_WIT_l_english.yml b/localisation/english/country_WIT_l_english.yml index e40da9bec1b..9ac7b16a410 100644 --- a/localisation/english/country_WIT_l_english.yml +++ b/localisation/english/country_WIT_l_english.yml @@ -151,6 +151,8 @@ WIT_serfdoms_back_baby:0 "The Return Of Serfdom" WIT_serfdoms_back_baby_desc:0 "Serfdom is a simple necessity, as ponies continue to shirk their responsibilities. If they cannot pay off their debts, then they have no choice but to work them away. A much more elegant and practical solution than having them rot in prison." WIT_bureau_of_barbarians_idea:0 "The Bureau Of Barbarians" WIT_bureau_of_barbarians_idea_desc:0 "A wise pony keeps an eye on his friends, and more importantly his enemies. For Wittenland to regain its prestige and splendour, it needs dedicated ponies keeping eyes on the wider world. Even if they complain about "intrusion" and "state sovereignty". Wittenland is simply better than other nations." +WIT_bureau_of_barbarians_idea_lar:0 "The Bureau Of Barbarians" +WIT_bureau_of_barbarians_idea_lar_desc:0 "A wise pony keeps an eye on his friends, and more importantly his enemies. For Wittenland to regain its prestige and splendour, it needs dedicated ponies keeping eyes on the wider world. Even if they complain about "intrusion" and "state sovereignty". Wittenland is simply better than other nations." WIT_bureaucratic_nobles:0 "Aristocratic Bureaucracy" WIT_bureaucratic_nobles_desc:0 "Nobility have made the state apparatus their own personal affair, complete with titles, privileges and the obligatory exclusion of the lower classes. Most have taken to their duties with serious fervour, but it is little comfort for the downtrodden masses who are prohibited in making decisions for the state." WIT_workers_patron:0 "Patron Of The Workers" diff --git a/localisation/english/country_WNG_l_english.yml b/localisation/english/country_WNG_l_english.yml index 5b4567be1d2..3ba55612640 100644 --- a/localisation/english/country_WNG_l_english.yml +++ b/localisation/english/country_WNG_l_english.yml @@ -253,6 +253,8 @@ ### COMMUNIST ### #Communist/Socialist/Republican + WNG_com_goodchange:0 "The §gsubideology§! will change to §YEquestrian Socialism§!" + WNG_com_badchange:0 "The §gsubideology§! will change to §YAnti-Revisionism§!" WNG_prepare_the_counterrevolution:0 "Rally the Anti-Fascists" WNG_prepare_the_counterrevolution_desc:0 "Beakolini's march is the final insult to the freedom of the Wingbardian griffons. We have one final chance to stop fascist authoritarianism from taking over our country and to break the fasces before it strikes us all down. Now is the darkest hour, when we must lay down the hammer and take up the rifle to protect our country and our ideals from Beakolini's fascist hordes!" @@ -979,7 +981,7 @@ wingbardy.1.a:0 "A living general is better then a dead hero." wingbardy.2.t:0 "Wingbardy Claims the Griffonstone Crown" - wingbardy.2.d:0 "Mounting political pressure has come to a head today with the Wingbardian Government granting the king of Wingbardy the crown of Griffonstone. Such an act has shoked Griffons throught the nation. Officals appointed by the Wingbardian government are alredy making moves to intergrate what little freedoms we had with Wingbardy, forming an end of our two nations." + wingbardy.2.d:0 "Mounting political pressure has come to a head today with the Wingbardian Government granting the king of Wingbardy the crown of Griffonstone. Such an act has shoked Griffons through the nation. Officials appointed by the Wingbardian government are alredy making moves to integrate what little freedoms we had with Wingbardy, forming an end of our two nations." wingbardy.2.a:0 "We welcome our king." wingbardy.2.b:0 "We shall stand for our freedom!" @@ -2234,7 +2236,7 @@ wingbardy.703.a:0 "Because I believe mercy is as important as justice." WNG_reunifying_the_republic_category:0 "Reunifying the Republic" WNG_reunifying_the_republic_category_desc:0 "Centuries ago the Karthinian Republic was the dominant power of Southern Griffonia, bringing liberty and freedom to all the griffons under its banner. The great nation may be gone now, but its memory and spirit lives on, and we will be the ones to rekindle its eternal flame and return Southern Griffonia to the old age of prosperity. Whether by peace or by force, all the former nations of the great Republic will once again feel the winds of democracy under our flag!" WNG_offer_associate_status_to_TAG:0 "Offer Associate Status to [From.GetNameDef]" - WNG_intergrate_TAG:0 "Intergrate [From.GetNameDef]" + WNG_intergrate_TAG:0 "Integrate [From.GetNameDef]" WNG_divert_resources_to_the_navy:0 "Divert Resources to the Navy" WNG_altar_of_the_fatherland_cat:0 "The Altar of the Fatherland" @@ -2389,7 +2391,7 @@ wingbardy.703.a:0 "Because I believe mercy is as important as justice." WNG_school_for_gifted_griffons_refused:0 "Refused Science Exchange" WNG_give_way_to_the_left_ppw_tt:0 "We will form a government with the PLD and the PSU." WNG_an_alliance_of_the_centre_tt:0 "We will form a government with the PLD and the PLW." - WNG_can_intergrate_nation_tt:0 "Unlocks §YDecisions§! to intergrate this nation peacefully." + WNG_can_intergrate_nation_tt:0 "Unlocks §YDecisions§! to integrate this nation peacefully." WNG_develop_the_south_tt:0 "We will build 2 civilian factories in each of our South Griffonian allies providing they have less factories then us." WNG_support_the_archons_tt:0 "[GRI.GetNameDef] will promise not to attack any nations in South-West Griffonia." diff --git a/localisation/english/country_YAL_l_english.yml b/localisation/english/country_YAL_l_english.yml index b047bba8df0..931981eea05 100644 --- a/localisation/english/country_YAL_l_english.yml +++ b/localisation/english/country_YAL_l_english.yml @@ -1482,7 +1482,7 @@ yale.18.a:0 "We can't stop him from going either way." yale.19.t:0 "The Blessing of Arcturius" - yale.19.d:0 "A huge crowd had gathered in Bruma's Kaiserplatz, the city's central square, but the middle of the plaza was kept open for the ceremony that was about to start. Firstly, the Archon appeared on the balcony of the city hall, to roaring cheers of the crowd. The chivalrous and down-to-earth Proteus was immensely popular with the public and many travelled for hours just to catch a glimpse of him. Behind him, at a respectable distance, Prelate Michael took his position, smiling at the crowd's adoration for the Archon. Proteus seemed to instantly connect to the griffons present, making them forget everything else.\nThe sound of military drums closing on the square silenced the crowd, and from around the corner, the Sword and Shield militia marched into the square. They were wearing their grey dress uniform, lined with golden thread and a grey cap with a white plume supplemented their formal attire. In front walked the standard bearer, carrying a golden banner depicting a sword behind a shield, surrounded by a laurel wreath. On the banner it said: 'Virtus, Justitia, Arcturius.' When the student militia had reached its positions, they formally greeted the Archon, after which the square was silent, waiting for the Archon's speech.\n"Thank you, citizens of Yale, for inviting me on this beautiful day. Your Prelate has asked me to say a few words to you and I will. As you know, Arcturius always had a special place in his heart for Bruma and your university has produced many wonderful knights and priests." The crowd cheered at the Archon's praise and he had to gesture them to calm down. "However, I have been told that not every griffon in Yale has decided to follow the divine path. Many are confused and lost in these uncertain times, where the world seems small but the challenges to our wellbeing loom large. But remember that Arcturius will fight for those in need. I implore you, follow the God's call and safe those who stray too far. Then Yale's future, and that of the Empire, will be secure!"\nAfter the Archon was done speaking, he was joined by Prelate Michael and they chanted a hymn to bless the Sword and Shield banner. Proteus then spent the rest of the day chatting with soldiers and students and even tested out one of their rifles himself. News of the Archon's speech spread quickly and many griffons heeded the words of Proteus. The following week, all temples in Yale were packed to the brim as many griffons returned to Arcturius's protection." + yale.19.d:0 "A huge crowd had gathered in Bruma's Kaiserplatz, the city's central square, but the middle of the plaza was kept open for the ceremony that was about to start. Firstly, the Archon appeared on the balcony of the city hall, to roaring cheers of the crowd. The chivalrous and down-to-earth Proteus was immensely popular with the public and many travelled for hours just to catch a glimpse of him. Behind him, at a respectable distance, Prelate Michael took his position, smiling at the crowd's adoration for the Archon. Proteus seemed to instantly connect to the griffons present, making them forget everything else.\nThe sound of military drums closing on the square silenced the crowd, and from around the corner, the Sword and Shield militia marched into the square. They were wearing their grey dress uniform, lined with golden thread and a grey cap with a white plume supplemented their formal attire. In front walked the standard bearer, carrying a golden banner depicting a sword behind a shield, surrounded by a laurel wreath. On the banner it said: 'Virtus, Justitia, Arcturius.' When the student militia had reached its positions, they formally greeted the Archon, after which the square was silent, waiting for the Archon's speech.\n"Thank you, citizens of Yale, for inviting me on this beautiful day. Your Prelate has asked me to say a few words to you and I will. As you know, Arcturius always had a special place in his heart for Bruma and your university has produced many wonderful knights and priests." The crowd cheered at the Archon's praise and he had to gesture them to calm down. "However, I have been told that not every griffon in Yale has decided to follow the divine path. Many are confused and lost in these uncertain times, where the world seems small but the challenges to our wellbeing loom large. But remember that Arcturius will fight for those in need. I implore you, follow the God's call and save those who stray too far. Then Yale's future, and that of the Empire, will be secure!"\nAfter the Archon was done speaking, he was joined by Prelate Michael and they chanted a hymn to bless the Sword and Shield banner. Proteus then spent the rest of the day chatting with soldiers and students and even tested out one of their rifles himself. News of the Archon's speech spread quickly and many griffons heeded the words of Proteus. The following week, all temples in Yale were packed to the brim as many griffons returned to Arcturius's protection." yale.19.a:0 "Praise Arcturius, protector of griffonkind!" yale.20.t:0 "Michael's Ascension" diff --git a/localisation/english/eaw_changeling_techs_l_english.yml b/localisation/english/eaw_changeling_techs_l_english.yml index 4a4e0e43c45..824c0caf86d 100644 --- a/localisation/english/eaw_changeling_techs_l_english.yml +++ b/localisation/english/eaw_changeling_techs_l_english.yml @@ -50,7 +50,10 @@ ## Strategic Path: Country modifiers tech_infiltrators_di:0 "Strategic Infiltration" - tech_infiltrators_di_desc:0 "Favouring large scale infiltration, the strategic infiltration doctrine will allow infiltration companies to covertly suppress rebellious groups of individuals. It also details the proper way to scout the enemy." + tech_infiltrators_di_desc:0 "Favouring large scale infiltration, the strategic infiltration doctrine will allow infiltration companies to covertly suppress rebellious groups of individuals. It also details the proper way to scout the enemy." + + tech_shock_drop_cocoons:0 "Shock-Drop Cocoons" + tech_shock_drop_cocoons_desc:0 "Changeling paratroopers will receive specialised training in tactical airborne insertion via shock-drop cocoons, which were first trialed during the Canterlot Invasion of 1002. Shock-drop troopers will rain down from planes in hardened and magically-protective cocoons that will smash into enemy positions, a brutal barrage of steel and chitin." tech_infiltrators_di2:0 "Chameleon Cloaks" tech_infiltrators_di2_desc:0 "The development of magically enchanted cloaks that can help hide the identity of a disguised or concealed changeling infiltrator. These cloaks also allow soldiers to blend in with terrain, not good enough to fool somepony on the ground but good enough to mostly hide them from enemy air support." diff --git a/localisation/english/eaw_cityfall_l_english.yml b/localisation/english/eaw_cityfall_l_english.yml index 2f134cb980c..81e85acbf8a 100644 --- a/localisation/english/eaw_cityfall_l_english.yml +++ b/localisation/english/eaw_cityfall_l_english.yml @@ -34,19 +34,19 @@ cityfall.5.t:0 "The Fall of Rijekograd" cityfall.5.b:0 "The heart of the Riverlands is now ours." cityfall.5.c:0 "The sun begins to set on the eastern ponies." -cityfall.6.t:0 "The Fall of [EQC.Capital.GetName]" - cityfall.6.d.maresoc_take:0 "[This.GetNewspaperHeader]Fighting in the New Mareland capital of [EQC.Capital.GetName] has come to the end as the fanatical MARESOC militia captured the final defenders. Shocked citizens looked on as members of government, business owners, soldiers and police officers where marched to Long Bay Prison. The flag of the MARESOC party flies over the Commonwealth Congress and rallies have been heled among the ruins offering pardons to anyone who swears their allegiance to the MARESOC party. It is unsure of what fate awaits those who continue to resist." - cityfall.6.d.maresoc_loose:0 "[This.GetNewspaperHeader]The city of [EQC.Capital.GetName] is unrecognisable to those who knew it before MARESOC's rule. The towering monoliths that where the Ministries of Truth, Plenty and Peace had been demolished by MARESOC forces, seemingly wiping away all traces of them ever being there. The rest of the city hadn't fared much better. The scorched-earth tactics employed by the defenders have left most of the city in ruins. The residents of the tightly packed slums eagerly partook in this destruction of their own homes before throwing themselves at the advancing [new_controller.GetAdjective] forces with sharpened sticks and clubs.\n\nOnly the Ministry of Love remains. A seemingly impenetrable bunker that constant artillery barrages and [new_controller.GetAdjective] engineers have been unable to crack. Nonmatter what is behind the magically-sealed doors, it is in little position to control the ruins of the once great city." - cityfall.6.d.other:0 "[This.GetNewspaperHeader]Fighting has come to an end in the city of [EQC.Capital.GetName] as the last of the [old_controller.GetAdjective] defenders surrendered on the steps of the opera house. The building itself had been gutted by fires caused by [new_controller.GetAdjective] artillery barrages. The [EQC.Capital.GetName] Harbour Bridge remained intact as the [old_controller.GetAdjective] forces couldn't bring themselves to destroy the iconic symbol of the city.\n\nThe [new_controller.GetAdjective] flag now flies from the top of the bridge's archway, letting all know who now controls the city." +cityfall.6.t:0 "The Fall of [356.GetName]" + cityfall.6.d.maresoc_take:0 "[This.GetNewspaperHeader]Fighting in the New Mareland capital of [356.GetName] has come to the end as the fanatical MARESOC militia captured the final defenders. Shocked citizens looked on as members of government, business owners, soldiers and police officers where marched to Long Bay Prison. The flag of the MARESOC party flies over the Commonwealth Congress and rallies have been heled among the ruins offering pardons to anyone who swears their allegiance to the MARESOC party. It is unsure of what fate awaits those who continue to resist." + cityfall.6.d.maresoc_loose:0 "[This.GetNewspaperHeader]The city of [356.GetName] is unrecognisable to those who knew it before MARESOC's rule. The towering monoliths that where the Ministries of Truth, Plenty and Peace had been demolished by MARESOC forces, seemingly wiping away all traces of them ever being there. The rest of the city hadn't fared much better. The scorched-earth tactics employed by the defenders have left most of the city in ruins. The residents of the tightly packed slums eagerly partook in this destruction of their own homes before throwing themselves at the advancing [new_controller.GetAdjective] forces with sharpened sticks and clubs.\n\nOnly the Ministry of Love remains. A seemingly impenetrable bunker that constant artillery barrages and [new_controller.GetAdjective] engineers have been unable to crack. Nonmatter what is behind the magically-sealed doors, it is in little position to control the ruins of the once great city." + cityfall.6.d.other:0 "[This.GetNewspaperHeader]Fighting has come to an end in the city of [356.GetName] as the last of the [old_controller.GetAdjective] defenders surrendered on the steps of the opera house. The building itself had been gutted by fires caused by [new_controller.GetAdjective] artillery barrages. The [356.GetName] Harbour Bridge remained intact as the [old_controller.GetAdjective] forces couldn't bring themselves to destroy the iconic symbol of the city.\n\nThe [new_controller.GetAdjective] flag now flies from the top of the bridge's archway, letting all know who now controls the city." cityfall.6.a.maresoc_take:0 "The madness of MARESOC cannot be allowed to win!" cityfall.6.a.maresoc_loose:0 "They can have the ashes." - cityfall.6.a:0 "Give it time and the sun will rise over [EQC.Capital.GetName] once again." + cityfall.6.a:0 "Give it time and the sun will rise over [356.GetName] once again." cityfall.6.b.maresoc_take:0 "This is a great victory for the party." cityfall.6.b.maresoc_loose:0 "The corruption of MARESOC is washing away." cityfall.6.b:0 "Time to have a barby on the beach." cityfall.6.c.maresoc_take:0 "And thus darkness falls over New Mareland." - cityfall.6.c.maresoc_loose:0 "The sun rises over [EQC.Capital.GetName] once again." - cityfall.6.c:0 "With the end of [EQC.Capital.GetName], darkness has fallen over New Mareland." + cityfall.6.c.maresoc_loose:0 "The sun rises over [356.GetName] once again." + cityfall.6.c:0 "With the end of [356.GetName], darkness has fallen over New Mareland." cityfall.25.t:0 "The Fall of Vesalipolis" cityfall.25.d:0 "[This.GetNewspaperHeader]The tall spires of the changeling capital are aflame as [new_controller.GetAdjective] forces secure their control of the hive-city. [old_controller.GetLeader] reportedly fled as the enemy approached and ordered the local garrison to fight to the death. Civilians were forbidden from leaving the city and would be accused of high treason if they did. This means that despite the best efforts of [new_controller.GetNameDef] civilian casualties could not be avoided, especially as the defenders used civilians as shields or forced them to fight. After brief but fierce urban combat, the garrison surrendered and the [new_controller.GetAdjective] flag was raised atop the badly damaged and burning Great Queen's Tower." diff --git a/localisation/english/eaw_decisions_l_english.yml b/localisation/english/eaw_decisions_l_english.yml index 67b1a4071eb..1abf17bbe73 100644 --- a/localisation/english/eaw_decisions_l_english.yml +++ b/localisation/english/eaw_decisions_l_english.yml @@ -108,6 +108,16 @@ special_forces_magical_weapons_tt:0 "Special Forces will require §YMagical Infa special_forces_magical_weapons_remove:0 "Regular Weapons for Special Forces" special_forces_magical_weapons_remove_tt:0 "Special Forces will require §YInfantry Equipment§! instead of §YMagical Infantry Equipment§!." +helicopter_rollout_category:0 "Transport Helicopter Roll-out" +logistics_helicopter_rollout:0 "Add Transport Helicopters to Logistics Companies" +logistics_helicopter_rollout_tt:0 "£unit_logistics_company_icon_small Logistics Companies will additionally require 10 §YTransport Helicopters§!\n\nModify Logistics Company by\n Fuel Usage: §G-5%§!\n Supply Usage: §G-5%§!" +logistics_helicopter_remove:0 "Remove Transport Helicopters from Logistics Companies" +logistics_helicopter_remove_tt:0 "£unit_logistics_company_icon_small Logistics Companies will no longer require §YTransport Helicopters§!\n\nModify Logistics Company by\n Fuel Usage: §R+5%§!\n Supply Usage: §R+5%§!" +hospital_helicopter_rollout:0 "Add Transport Helicopters to Field Hospitals" +hospital_helicopter_rollout_tt:0 "£unit_field_hospital_icon_small Field Hospitals will additionally require 20 §YTransport Helicopters§!\n\nModify Field Hospitals by\n Casualty Trickleback: §G+5%§!\n Experience Loss From Casualties: §G-5%§!" +hospital_helicopter_remove:0 "Remove Transport Helicopters from Field Hospitals" +hospital_helicopter_remove_tt:0 "£unit_field_hospital_icon_small Field Hospitals will no longer require §YTransport Helicopters§!\n\nModify Field Hospitals by\n Casualty Trickleback: §R-5%§!\n Experience Loss From Casualties: §R+5%§!" + decision_cost_CP_30_pp_25:0 "£command_power §Y30§! £pol_power §Y25§!" decision_cost_CP_30_pp_25_blocked:0 "£command_power §R30§! £pol_power §R25§!" decision_cost_CP_30_pp_25_tooltip:0 "It costs [This.GetDecisionCostCP30PP25] to take the decision" @@ -341,6 +351,10 @@ decision_cost_3_stability_tooltip:0 "It costs [This.GetDecisionCostStability3] t motorized_magical_weapons_recently_changed:0 "§Y360 days§! have passed" mechanized_magical_weapons_recently_changed:0 "§Y360 days§! have passed" special_forces_magical_weapons_recently_changed:0 "§Y360 days§! have passed" +logistics_helicopter_recently_changed:0 "§Y360 days§! have passed" +hospital_helicopter_recently_changed:0 "§Y360 days§! have passed" +hospital_helicopter_used:0 "Currently using helicopters in field hospitals" +logistics_helicopter_used:0 "Currently using helicopters in logistics companies" # FEZ black market diff --git a/localisation/english/eaw_deer_techs_l_english.yml b/localisation/english/eaw_deer_techs_l_english.yml index b0b18018dcd..518afe2cf1d 100644 --- a/localisation/english/eaw_deer_techs_l_english.yml +++ b/localisation/english/eaw_deer_techs_l_english.yml @@ -43,13 +43,9 @@ tech_deer_seer3:0 "Scientific Visions" tech_deer_seer3_desc:0 "Some deer have reported visions of the future - of machinery whirring, new, strange inventions, and new designs. It would be a travesty to ignore this opportunity to get ahead of the times, quite literally." tech_deer_seer_a:0 "Strategic Visions" - tech_deer_seer_a_desc:0 "We must not let our intelligence programs go unaffected by a practice that could benefit it as much as it can from seeing- by training old and new spies and specialists in gaining and deciphering glimpses of the future, we can hopefully prevent and attempts at infiltration by enemies of the state." - tech_deer_seer_a_lar:0 "Strategic Visions" - tech_deer_seer_a_lar_desc:0 "We must not let our intelligence programs go unaffected by a practice that could benefit it as much as it can from seeing- by training old and new spies and specialists in gaining and deciphering glimpses of the future, we can hopefully prevent and attempts at infiltration by enemies of the state." + tech_deer_seer_a_desc:0 "We must not let our intelligence programs go unaffected by a practice that could benefit it as much as it can from seeing- by training old and new spies and specialists in gaining and deciphering glimpses of the future, we can hopefully prevent and attempts at infiltration by enemies of the state." tech_deer_seer_b:0 "Predictive Planning" tech_deer_seer_b_desc:0 "By training certain specialists in both seeing and strategy, we can employ deer who are both able to employ their unique skills in tandem, and plan for outcomes much better." - tech_deer_seer_b_lar:0 "Predictive Planning" - tech_deer_seer_b_lar_desc:0 "By training certain specialists in both seeing and strategy, we can employ deer who are both able to employ their unique skills in tandem, and plan for outcomes much better." tech_deer_army:0 "Winter Equipment" tech_deer_army_desc:0 "While deer are already at least mostly accustomed to the cold, territory especially northward can still pose an issue to our troops. In order to prevent any injuries or inconveniences this may cause, we can produce specialised winter gear for any troops going into frosty conditions." tech_deer_army2:0 "Ski Infantry" diff --git a/localisation/english/eaw_equip_naval_l_english.yml b/localisation/english/eaw_equip_naval_l_english.yml index a7a568ac2dd..1ca0851cef4 100644 --- a/localisation/english/eaw_equip_naval_l_english.yml +++ b/localisation/english/eaw_equip_naval_l_english.yml @@ -57,7 +57,7 @@ destroyer_6_desc:0 "Missile technology has advanced to the point where a single weapons system can perform multiple roles. This new generation of destroyers still has the same primary escort and ASW duties. However, with the new missile system, these destroyers can now effectively engage enemy aircraft. Even older ships can be retrofitted with the new missile weaponry to reduce costs without reducing the destroyers' overall firepower." light_cruiser_5:0 "Fleet Cruiser" - light_cruiser_5_desc:0 "Most of the concurrent naval doctrines have reduced the effectiveness of independent operations by single ships or very small task groups, in which light cruisers previously found success. These new cruisers are not expected to engage in large-scale surface action and instead solely provide anti-aircraft support to the more essential carriers. With improved radar direction of autoloaded DP guns, these are the ultimate conventional anti-aircraft cruisers. The introduction of armour plating, though expensive, radically improves the ships's survivability." + light_cruiser_5_desc:0 "Most of the concurrent naval doctrines have reduced the effectiveness of independent operations by single ships or very small task groups, in which light cruisers previously found success. These new cruisers are not expected to engage in large-scale surface action and instead solely provide anti-aircraft support to the more essential carriers. With improved radar direction of autoloaded DP guns, these are the ultimate conventional anti-aircraft cruisers." light_cruiser_6:0 "Early Guided-Missile 'Frigate'" light_cruiser_6_desc:0 "Developments in missile weaponry have put into question the use of light cruisers in modern fleet doctrine. Many older hulls can be converted into missile cruisers with the appropriate missile weapon systems. In contrast, new designs have significantly less displacement, which effectively turns these cruisers into frigates. These frigates are effective offensive and defensive ships with excellent anti-missile, anti-ship, and anti-air missile systems, particularly when paired with the new and improved self-sealing magical armour plating." @@ -69,18 +69,18 @@ pre_dreadnought_nomtg:0 "Macawian-Style Battleship" pre_dreadnought_nomtg_desc:0 "A symbol of Macawia's naval power, their influential battleship design was quickly adopted worldwide and has historically been the Griffonian Empire's ship of battle. Wildly outdated by today's standards, this floating steel fortress still boasts large and dangerous guns and should not be underestimated." - battle_cruiser_3_desc:0 "These subsequent battlecruisers are the quickest capital ship ever to sail the seas. Continued improvements are still primarily focused on its secondary and anti-aircraft weaponry, while the breakthrough development of crystal infused plating has up-armoured the battlecruiser at little cost in displacement or speed. However, it's becoming evident that this class of ships is reaching a dead-end." + battle_cruiser_3_desc:0 "These subsequent battlecruisers are the quickest capital ship ever to sail the seas. Continued improvements are still primarily focused on its secondary and anti-aircraft weaponry, while breakthroughs in fire directory make its primary guns deadlier at little cost in displacement or speed. However, it's becoming evident that this class of ships is reaching a dead-end." - battleship_5_desc:0 "A breakthrough in crystal infused armour plating has now made the battleship relevant again, technically. The new magical armour is specifically designed to redirect thermic and physical energy to the surrounding water. It doesn't do so perfectly, and it is costly for ships of this displacement. However, the traditional school of naval thought insists that any price is worth the continued dominance of the battleship." - battleship_6_desc:0 "Trials of the first generation of crystal ship armour have demonstrated several issues, such as increased choppy waters due to the armour's redirection of energy. Further research into spell matrices has offered an alternative method to absorb enemy attacks. This does a better job of reducing damage. However, the spell matrix will forcefully dispel the energy into the water once overwhelmed. Incredibly expensive, this is the only way that a battleship can still fight in this modern day." + battleship_5_desc:0 "The golden age of the battleship is rapidly passing by us as the threats to these large warships become insurmountable. Our advances in computing and fire directors can still make the primary weapons of new battleship designs powerful and deadly, making for a superb offshore artillery platform that is lethal at range. However, the cost of constructing and maintaining battleships is very high, and only a few die-hard proponents actively campaign for an expansion of our battleship programme." + battleship_6_desc:0 "A final attempt by traditionalists to maintain the battleship relevant in this new age, contemporary designs seek to upgrade most of the vessel's arsenal with the latest in cruise missile technology. These ships still boast the terrifying heavy artillery from yesteryear. However, due to their vulnerability, any new battleship will be relegated to fire support duties, such as shore bombardment." - SH_battleship_3:0 "Magical Super Heavy Battleship" - SH_battleship_3_desc:0 "Having refined the magical crystal armour schemes, we've found a somewhat cost-effective way to continue this line of super heavy battleships. Replacing some secondary gun batteries with missile launch systems improves the firepower without making absurdly large naval guns while also bolstering the super heavy battleships' anti-aircraft capabilities. The spell matrices are vast and complex, making these ships the toughest and most expensive ships ever put to sea." + SH_battleship_3:0 "Super Guided-Missile Battleship" + SH_battleship_3_desc:0 "Perhaps more of a statement of stubborn pride than viable warships, these battleships armed with vast arsenals of rockets and cruise missiles are nothing more than upscaled guided-missile battleships. Their survivability and firepower are nothing short of awe-inspiring, but many naval theorists believe this class of vessels to be massive sinkholes of money, materiel, and sailors. They urge us to look elsewhere for a true statement of modern naval power." light_carrier_1:0 "Flat-Deck Cruiser" light_carrier_1_desc:0 "Early attempts to recreate the carrier hulls built by Hippogriffia led to some nations experimenting with converting a more conventional cruiser hull by placing a flight deck atop most of its superstructure. Sometimes known as 'flat-tops', these flat-deck cruisers have no main armaments and fewer aircraft than normal carriers. Nevertheless, these smaller carriers are a less costly alternative and can carry out some limited carrier roles." - carrier_5_desc:0 "There is a new naval arms race, but now it's waged between the battleship and aircraft carrier. New battleship armour breakthroughs in crystal-infused armour platings have kept the battleship relevant in today's naval battlefield. Aircraft carriers run no such risk, but we can apply lessons learnt from battleship construction to keep carriers competitive, primarily with the new armour scheme and better aircraft hangars." - carrier_6_desc:0 "Further refinements made with contemporary battleship designs have translated to new specialised shield matrixes for our aircraft carriers. This development improves upon the inefficiencies of earlier crystal-infused armour designs. However, unlike battleships, these breakthroughs primarily focus on enhancing aircraft carriers' survivability and carrying capacity. In some instances, the shield matrixes of carriers are larger and more sophisticated than those found on battleships!" + carrier_5_desc:0 "There is a new naval arms race, but now it's waged between aircraft carriers. New jet-powered aircraft necessitates the introduction of the angled flight deck and jet blast deflector so that the new generation of aircraft can operate efficiently. These contemporary aircraft carriers will extend our naval reach beyond what was once thought possible." + carrier_6_desc:0 "Our aircraft have become far larger than our previous propeller aircraft, and our carriers must accommodate this. Designed to operate naval jets, the newest aircraft carriers are considerably bigger and carry far more onboard ordnance and supplies to handle and service the newer aircraft. With these ships, our fleets will have a near-global reach, and no enemy shall be left untouched." submarine_5:0 "Attack Submarine" submarine_5_desc:0 "Attack submarines are a continuation of the previous hunter-killer classes. Far larger to accommodate additional torpedoes, larger engines, more sophisticated fire controls, and finer centimetric radar arrays, attack submarines can stay submerged almost indefinitely so long as the fuel and batteries last. Knowing just how difficult life is for submariners, crew comfort is a high priority: we've given them relatively spacious crew quarters and air conditioning!" @@ -1607,21 +1607,21 @@ ship_hull_cruiser_6_short:0 "Early Missile Frigates and Cruisers" ship_hull_cruiser_6_desc:0 "In light of the adoption of missile weapons, cruisers are now in a strange position as military vessels. These new frigate and cruiser hulls pack a surprisingly large amount of firepower in small ships when mounted with the appropriate missile weapons system and magical armour scheme." - ship_hull_heavy_5:0 "Early Magical Battleship Hull" - ship_hull_heavy_5_short:0 "Early Magical Battleship" - ship_hull_heavy_5_desc:0 "A breakthrough in crystal infused armour plating has now made battleships and battlecruisers relevant again. The new magical armour is specifically designed to redirect thermic and physical energy to the surrounding water. It doesn't do so perfectly, and it is costly for ships of this displacement. However, the traditional school of naval thought insists that any price is worth the continued dominance of the battleship and battlecruiser." - ship_hull_heavy_6:0 "Modern Magical Battleship Hull" - ship_hull_heavy_6_short:0 "Modern Magical Battleship" - ship_hull_heavy_6_desc:0 "Trials of the first generation of crystal ship armour have demonstrated several issues, such as increased choppy waters due to the armour's redirection of energy. Further research into spell matrices has offered an alternative method to absorb enemy attacks. This does a better job of reducing damage. However, the spell matrix will forcefully dispel the energy into the water once overwhelmed. Incredibly expensive, this is the only way that battleships and battlecruisers can still fight in this modern day." - - ship_hull_carrier_4:0 "Early Magical Carrier Hull" - ship_hull_carrier_4_short:0 "Early Magical Carrier" - ship_hull_carrier_4_desc:0 "There is a new naval arms race, but now it's waged between the battleship and aircraft carrier. New battleship armour breakthroughs in crystal-infused armour platings have kept the battleship relevant in today's naval battlefield. Aircraft carriers run no such risk, but we can apply lessons learnt from battleship construction to keep carriers competitive, primarily with the new armour scheme and better aircraft hangars." - ship_hull_carrier_5:0 "Magical Fleet Carrier Hull" - ship_hull_carrier_5_short:0 "Magical Fleet Carrier" - ship_hull_carrier_5_desc:0 "Further refinements made with contemporary battleship designs have translated to new specialised shield matrixes for our aircraft carriers. This development improves upon the inefficiencies of earlier crystal-infused armour designs. However, unlike battleships, these breakthroughs primarily focus on enhancing aircraft carriers' survivability and carrying capacity. In some instances, the shield matrixes of carriers are larger and more sophisticated than those found on battleships!" + ship_hull_heavy_5:0 "Modern All-Gun Battleship Hull" + ship_hull_heavy_5_short:0 "Modern All-Gun Battleship" + ship_hull_heavy_5_desc:0 "The golden age of the battleship and battlecruisers is rapidly passing as the threats to these large warships become insurmountable. Our advances in computing and fire directors can still make the primary weapons of new designs powerful and deadly, making for a superb offshore artillery platform that is lethal at range. However, the cost of constructing and maintaining these large hulls is very high, and only a few die-hard proponents actively campaign for an expansion of our battleship and battlecruiser programmes." + ship_hull_heavy_6:0 "Guided-Missile Battleship Hull" + ship_hull_heavy_6_short:0 "Guided-Missile Battleship" + ship_hull_heavy_6_desc:0 "A final attempt by traditionalists to maintain the battleship and battlecruiser relevant in this new age, contemporary hull designs seek to upgrade most of the vessels' arsenal with the latest in cruise missile technology. These ships still boast the terrifying heavy artillery from yesteryear. However, due to their vulnerability, any new battleship or battlecruiser will be relegated to fire support duties, such as shore bombardment." + + ship_hull_carrier_4:0 "Jet Aircraft Carrier Hull" + ship_hull_carrier_4_short:0 "Jet Aircraft Carrier" + ship_hull_carrier_4_desc:0 "The next generation of aircraft carriers must be compatible with naval jet aircraft, which require a more extended flight deck and protection from the jet blast hazards for our deck crew. An angled flight deck built into the hull facilitates jet operations, and jet blast deflectors will keep our flight deck crew safe." + ship_hull_carrier_5:0 "Modern Fleet Carrier Hull" + ship_hull_carrier_5_short:0 "Modern Fleet Carrier" + ship_hull_carrier_5_desc:0 "New hulls for modern aircraft carriers are mostly refined versions of the previous jet aircraft carriers, with pre-planned structures to allow for easier integration of contemporary RADAR and computer systems and the mounting of SAM systems. With plenty of space for hangars decks, these vessels are large enough to transport and operate about as many air wings as a decently-sized land airbase, allowing these modern carriers to exert air power far and wide. " ship_hull_supercarrier_1:0 "Supercarrier Hull" - ship_hull_supercarrier_1_desc:0 "Technically not an actual class, the supercarrier might easily be the largest vessel ever put to sea. The hull of one boasts an angled deck for assisted takeoffs. It is so massive that it can easily carry double the number of planes that a more conventional fleet carrier can, capable of asserting air supremacy wherever it goes." + ship_hull_supercarrier_1_desc:0 "Technically not an actual class, the supercarrier might easily be the largest vessel ever put to sea. The hull is effectively an oversized version of the fleet carrier hull, made to be able to house additional hangar decks or armaments. It is so massive that it can easily carry double the number of planes that a more conventional fleet carrier can, capable of asserting our air supremacy wherever it goes. There is, quite literally, nowhere that our naval craft can't strike." ship_hull_submarine_5:0 "Early Attack Submarine Hull" ship_hull_submarine_5_short:0 "Early Attack Submarine" diff --git a/localisation/english/eaw_flags_and_opinion_l_english.yml b/localisation/english/eaw_flags_and_opinion_l_english.yml index a0e16129310..24d2a1bf942 100644 --- a/localisation/english/eaw_flags_and_opinion_l_english.yml +++ b/localisation/english/eaw_flags_and_opinion_l_english.yml @@ -146,6 +146,8 @@ threat_equestrian_civil_war_NLR:0 "The beginning of Two Sisters War" threat_equestrian_civil_war_SOL:0 "The beginning of Solar Civil War" + kamikaze_flag:0 "We have unlocked Suicide Strike missions" + equestria_is_com:0 "Equestria is Communist" equestria_advisors:0 "New §YMilitary High Command§! ponies will be unlocked\n" equestria_generals:0 "New §YCommanders§! will be unlocked\n" diff --git a/localisation/english/eaw_ideas_l_english.yml b/localisation/english/eaw_ideas_l_english.yml index 2afd931750f..9c78cce1814 100644 --- a/localisation/english/eaw_ideas_l_english.yml +++ b/localisation/english/eaw_ideas_l_english.yml @@ -112,6 +112,7 @@ GEU_state_control:0 "State Controlled Economy" GEU_personality:0 "Dark Wing's Cult of Personality" GEU_secret_police:0 "Greater Equestrian Ministry of Safety" + GEU_secret_police_lar:0 "Greater Equestrian Ministry of Safety" GEU_private_armies:0 "Private Armies" GEU_gathering:0 "Support For Our Farmers" GEU_equipment_production:0 "Mass Equipment Manufacturing" diff --git a/localisation/english/eaw_modifiers_l_english.yml b/localisation/english/eaw_modifiers_l_english.yml index b2fdec77851..ab85e163921 100644 --- a/localisation/english/eaw_modifiers_l_english.yml +++ b/localisation/english/eaw_modifiers_l_english.yml @@ -3,6 +3,7 @@ naval_light_artillery_research:0 "Light & Secondary Battery Research Speed" trade_interdiction_tree_research:0 "Trade Interdiction Doctrine Research Speed" + helicopter_tech:0 "Helicopter technology" promote_equality:0 "Promotion of Harmony" #sent_equipment:0 "Sent Equipment"# Identical duplicate from Eaw #sent_volunteers:0 "Sent a Military Mission"# Different duplicate from Eaw diff --git a/localisation/english/eaw_research_l_english.yml b/localisation/english/eaw_research_l_english.yml index 8440a669e5e..a2678e8a105 100644 --- a/localisation/english/eaw_research_l_english.yml +++ b/localisation/english/eaw_research_l_english.yml @@ -88,6 +88,7 @@ advanced_decryption_lar_desc:0 "As enemy cyphers become more sophisticated, immediate analysis of codes becomes far more challenging. We can detect specific cypher routines with parallelised automated theorem proving run through high clock speed computers. From there, the deductions made by running logic engines offer various clues and traces of the otherwise impenetrable cypher structures." HELICOPTER_HOSPITAL_LOGISTICS_TOOLTIP:0 "\n£unit_field_hospital_icon_small Field Hospitals and £unit_logistics_company_icon_small Logistics Companies will additionally require §YTransport Helicopters§!" + helicopter_tech_research:2 "Helicopter Technology Research Speed" ## Additional Ship Techs semi_modern_fire_control_system:0 "Dual Ballistic Fire Control System" @@ -145,7 +146,7 @@ wire_torpedo_desc:0 "A wire that unfurls behind the torpedo lets it be remotely controlled right to the target. Unlike an acoustic-guided torpedo, which can potentially reveal itself to another submarine because of the active noise, a wire-guided torpedo is virtually undetectable in the water." advanced_carrier_armor_scheme:0 "Modern Carrier Armor Scheme" - advanced_carrier_armor_scheme_desc:0 "Lessons learnt from cruiser armor, as well as magical protection, allow flight deck armor to be more efficiently placed to guard against bombers. Even deck space can now be built with minimal armoring now." + advanced_carrier_armor_scheme_desc:0 "Lessons learnt from cruiser armor, allow flight deck armor to be more efficiently placed to guard against bombers. Even deck space can now be built with minimal armoring now." semi_modern_heavy_armor_scheme:0 "Turtleback Armor Scheme" semi_modern_heavy_armor_scheme_desc:0 "Multi-layer armor creates a shell around the ship's vital components as well as armoring the outside of the ship.\n\nMounting this module on §YHeavy Ships§! improves their ability to §Ywithstand enemy damage§!. §YBattleships§! and §YBattlecruisers§! are defined by their different §YArmor Schemes§!." diff --git a/localisation/english/eaw_resistance_l_english.yml b/localisation/english/eaw_resistance_l_english.yml index 40ada0b181a..5dcbef95239 100644 --- a/localisation/english/eaw_resistance_l_english.yml +++ b/localisation/english/eaw_resistance_l_english.yml @@ -1,8 +1,8 @@ l_english: integration_occupation:0 "Integration (only for certain countries)" compliance_40_core:0 "Full Integration" -add_to_ROOT_potential_original_cores_TT:0 "Can be cored by [Root.GetName] if average §Hcompliance§! of occupied states reaches §H40%§!." -add_to_ROOT_potential_cores_TT:0 "Can be cored by [Root.GetName] if average §Hcompliance§! of occupied states reaches §H40%§!." +add_to_ROOT_potential_original_cores_TT:0 "Can be cored by [Root.GetName] using the §YIntegration§! Occupation Law if average §Hcompliance§! of occupied states reaches §H40%§!." +add_to_ROOT_potential_cores_TT:0 "Can be cored by [Root.GetName] using the §YIntegration§! Occupation Law if average §Hcompliance§! of occupied states reaches §H40%§!." resistance_boosted:0 "Resistance already strengthened" -add_to_PREV_potential_original_cores_TT:0 "Can be cored by [Prev.GetName] if average §Hcompliance§! of occupied states reaches §H40%§!." -add_to_PREV_potential_cores_TT:0 "Can be cored by [Prev.GetName] if average §Hcompliance§! of occupied states reaches §H40%§!." \ No newline at end of file +add_to_PREV_potential_original_cores_TT:0 "Can be cored by [Prev.GetName] using the §YIntegration§! Occupation Law if average §Hcompliance§! of occupied states reaches §H40%§!." +add_to_PREV_potential_cores_TT:0 "Can be cored by [Prev.GetName] using the §YIntegration§! Occupation Law if average §Hcompliance§! of occupied states reaches §H40%§!." \ No newline at end of file diff --git a/localisation/english/eaw_ship_modules_l_english.yml b/localisation/english/eaw_ship_modules_l_english.yml index 049c32e7b8e..27e90170992 100644 --- a/localisation/english/eaw_ship_modules_l_english.yml +++ b/localisation/english/eaw_ship_modules_l_english.yml @@ -19,24 +19,24 @@ ship_armor_cb_3:0 "350mm Belt/80mm Deck" ship_armor_cb_3_short:0 "Large Cruiser Armor III" ship_armor_cb_3_desc:0 "Fast but slim battleship armor, this armor scheme nonetheless manages to provide respectable protection by focusing on the most vital areas of the ship to the exclusion of all others." - ship_armor_bc_4:0 "Spell-Hardened 330mm Belt/130mm Deck" + ship_armor_bc_4:0 "Turtleback 330mm Belt/130mm Deck" ship_armor_bc_4_short:0 "Battlecruiser Armor IV" - ship_armor_bc_4_desc:0 "Using magical enhancements, the armor of this scheme can withstand even more of a beating than it normally would be able to. However, it is still not meant to withstand weapons of its own firepower, instead focusing on allowing speed and mobility." - ship_armor_bb_4:0 "Spell-Hardened 380mm Belt/155mm Deck" + ship_armor_bc_4_desc:0 "Multi-layered armor that creates a shell around the ships vital components as well as armoring the the outside of the ship. However, it is still not meant to withstand weapons of its own firepower, instead focusing on allowing speed and mobility." + ship_armor_bb_4:0 "Turtleback 380mm Belt/155mm Deck" ship_armor_bb_4_short:0 "Battleship Armor IV" - ship_armor_bb_4_desc:0 "Strengthening spells allow for even better protection in critical parts of the ship, giving it even more durability against enemy weaponry. This particular design sacrifices speed for heavier and thicker armor." - ship_armor_bc_5:0 "Adaptive 330mm Belt/130mm Deck" + ship_armor_bb_4_desc:0 "Multi-layered armor that creates a shell around the ships vital components as well as armoring the the outside of the ship. This particular design sacrifices speed for heavier and thicker armor." + ship_armor_bc_5:0 "Non-Vital 330mm Belt/130mm Deck" ship_armor_bc_5_short:0 "Battlecruiser Armor V" - ship_armor_bc_5_desc:0 "Advanced spell matrices automatically strengthen sections of armor that have taken damage, giving even more durability and hits until a breach. This adaptive system allows for greater armor while still having a low weight." - ship_armor_bb_5:0 "Adaptive 380mm Belt/155mm Deck" + ship_armor_bc_5_desc:0 "This armor system is layered so that non-vital systems are used as additional armor. Things like batteries, generators, and other components that while useful to the ship are not required keep it alive are put between the armor layers to provide additional protection. This system allows for greater armor while still having a low weight." + ship_armor_bb_5:0 "Non-Vital 380mm Belt/155mm Deck" ship_armor_bb_5_short:0 "Battleship Armor V" - ship_armor_bb_5_desc:0 "Though we can not reasonably pack any more armor onto the scheme without losing too much speed, new breakthroughs in the strength of spellcasting allows us to magically enhance the steel even further. The critical points in the hull can stand up to even the largest of guns for a decent time." + ship_armor_bb_5_desc:0 "This armor system is layered so that non-vital systems are used as additional armor. Things like batteries, generators, and other components that while useful to the ship are not required keep it alive are put between the armor layers to provide additional protection. The critical points in the hull can stand up to even the largest of guns for a decent time." ship_armor_cruiser_5:0 "Spell-Hardened 150mm Belt/60mm Deck" ship_armor_cruiser_5_short:0 "Cruiser Armor V" - ship_armor_cruiser_5_desc:0 "Hardening the armor using wide-scale spellcasting gives the armor scheme more survivability and durability, keeping cruisers well-protected against advancing armaments." - ship_armor_cruiser_6:0 "Adaptive 150mm Belt/60mm Deck" + ship_armor_cruiser_5_desc:0 "Multi-layered armor that creates a shell around the ships vital components as well as armoring the the outside of the ship, keeping cruisers well-protected against advancing armaments." + ship_armor_cruiser_6:0 "Non-Vital 150mm Belt/60mm Deck" ship_armor_cruiser_6_short:0 "Cruiser Armor VI" - ship_armor_cruiser_6_desc:0 "By enhancing the metal plating with new automated spells that strength damaged segments of the armor scheme, the entire cruiser will be able to last longer under enemy fire." + ship_armor_cruiser_6_desc:0 "This armor system is layered so that non-vital systems are used as additional armor. Things like batteries, generators, and other components that while useful to the ship are not required keep it alive are put between the armor layers to provide additional protection. The entire cruiser will be able to last longer under enemy fire." ship_sonar_3:0 "Improved Sonar" ship_sonar_3_desc:0 "An advanced, high-intensity active noise emitter able to detect submerged submarine hulls from very long distances." @@ -196,6 +196,9 @@ dp_ship_secondaries_2:0 "105mm Dual-Purpose, High-Velocity Secondary Battery" dp_ship_secondaries_2_short:0 "Dual-Purpose Secondary Battery II" dp_ship_secondaries_2_desc:0 "A combined high-velocity anti-ship and anti-air gun, this secondary battery mount drastically boosts the anti-air capabilities of a ship while also providing significantly increased defense against smaller surface targets." + ship_deck_space_bad:0 "Cloud Deck Space" + ship_deck_space_bad_short:0 "Cloud Deck Space" + ship_deck_space_bad_desc:0 "Deck space made of sea clouds are serviceable but quite bad at holding planes." ship_deck_space_recon_1:0 "Scout Plane Deck Space" ship_deck_space_recon_1_short:0 "Scout Deck Space" ship_deck_space_recon_1_desc:0 "Dedicated deck space for scout planes allows for more of them available in reconnaissance missions, at the cost of some extra weight." @@ -205,8 +208,8 @@ ship_deck_space_armored:0 "15mm Deck Hangar Space" ship_deck_space_armored_short:0 "Armored Hangar Space" ship_deck_space_armored_desc:0 "A thin coating of armor allows a carrier to be simultaneously protected and carry planes, at the cost of weight." - ship_armor_carrier_deck_2:0 "Spell-Hardened 100mm Deck" + ship_armor_carrier_deck_2:0 "Turtleback 100mm Deck" ship_armor_carrier_deck_2_short:0 "Flight Deck Armor II" - ship_armor_carrier_deck_2_desc:0 "Magically enhanced armor plating will allow hangers to sustain more hits against bombers while still taking up the same weight." + ship_armor_carrier_deck_2_desc:0 "Multi-layered enhanced armor plating will allow hangers to sustain more hits against bombers while still taking up the same weight." ### Nation Specific Modules diff --git a/localisation/english/eaw_tank_modules_l_english.yml b/localisation/english/eaw_tank_modules_l_english.yml index 7124b25021a..51a8e3373ea 100644 --- a/localisation/english/eaw_tank_modules_l_english.yml +++ b/localisation/english/eaw_tank_modules_l_english.yml @@ -1,6 +1,9 @@ l_english: ### EQUIPMENT MODULES ### + tank_modern_fixed_superstructure_turret:0 "Modern Fixed Superstructure" + tank_modern_fixed_superstructure_turret_desc:0 "A fixed superstructure only allows the main armament to traverse in a small arc without turning the entire vehicle. However, it allows the vehicle to mount a bigger armament while being overall of smaller size, making the vehicle perfect for ambushes." + tank_composite_armor:0 "Composite Armor" tank_composite_armor_desc:0 "Adding a thin layer of silica glass between the armor plates dramatically increases armor effectiveness. Unfortunately, the technique is still in its infancy and somewhat unreliable, and very expensive to produce." @@ -137,3 +140,9 @@ modern_tank_flame_chassis_desc:0 "A modern vehicle, carrying a flamethrower in its turret to attack fortifications and houses." modern_tank_flame_chassis:0 "Main Battle Flame Tank" + + super_heavy_flame_tank_chassis_1:0 "Basic SH Flame Tank" + super_heavy_flame_tank_chassis_2:0 "Improved SH Flame Tank" + super_heavy_flame_tank_chassis_3:0 "Advanced SH Flame Tank" + super_heavy_flame_tank_chassis_desc:0 "A massive vehicle, carrying a flamethrower in its turret to attack fortifications and houses." + super_heavy_flame_tank_chassis:0 "Super-Heavy Flame Tank" \ No newline at end of file diff --git a/localisation/english/eaw_traits_l_english.yml b/localisation/english/eaw_traits_l_english.yml index d0aae48d4d1..12d372f2d51 100644 --- a/localisation/english/eaw_traits_l_english.yml +++ b/localisation/english/eaw_traits_l_english.yml @@ -78,6 +78,8 @@ corn_lord_desc:0 "This individual has an amazing obsession with maize." secret_police_chief:0 "Secret Police Chief" secret_police_chief_desc:0 "This individual was at one point or still is in charge of a spy agency." + secret_police_chief_lar:0 "Secret Police Chief" + secret_police_chief_lar_desc:0 "This individual was at one point or still is in charge of a spy agency." cult_leader:0 "Cult Leader" red_admiral:0 "The Red Admiral" hero_of_the_revolution:0 "Hero of the Revolution" @@ -184,8 +186,12 @@ bleeding_heart_desc:0 "Doesn't like killing." eccentric:0 "Eccentric" eccentric_desc:0 "This individual has demonstrated a lack of interest for social norms and frequently indulges in unorthodox or even bizarre behaviour. While it can be a daily nuisance for those around them, it has its virtues in diplomacy and warfare." + eccentric_lar:0 "Eccentric" + eccentric_lardesc:0 "This individual has demonstrated a lack of interest for social norms and frequently indulges in unorthodox or even bizarre behaviour. While it can be a daily nuisance for those around them, it has its virtues in diplomacy and warfare." sunset_shimmer_t:0 "Otherworldly Experience" sunset_shimmer_t_desc:0 "This general was long absent from the land, and has only recently returned. During their time abroad they picked up several quirks that some call unsettling and even alien, but which also make them a more effective commander." + dimensional_traveler:0 "Dimensional Traveler" + redeemed_tyrant:0 "Redeemed Tyrant" trait_scroup_raspberry:0 "Raspberry" trait_scroup_raspberry_desc:0 "Berrys yummy ... munch ... munch ..." sunrise_sparkle_t:0 "Lady Inquisitor" @@ -279,6 +285,8 @@ trait_visitor_navy_desc:0 "This creature has come from a different dimension, they have the ability to talk to the spirits, or read thoughts, or control someone's mind... Better not question it!" super_heavy_tank_manufacturer:0 "Super Heavy Tank Designer" + tank_destroyer_manufacturer:0 "Tank Destroyer Designer" + agile_CAS_manufacturer:0 "Agility-focused CAS Designer" WIT_heavy_tank_manufacturer_Trait:0 "Enchanted Armor Designer" diff --git a/localisation/english/eaw_unit_l_english.yml b/localisation/english/eaw_unit_l_english.yml index 985d8763cbc..c9d0fb2be3d 100644 --- a/localisation/english/eaw_unit_l_english.yml +++ b/localisation/english/eaw_unit_l_english.yml @@ -15,6 +15,8 @@ windigo_horrors_desc:0 "Massive insubstantial monsters of ice and snow." modern_flame_tank:0 "Main Battle Flame Tank Company" modern_flame_tank_desc:0 "A company of modern, flamethrower-equipped vehicles to provide support in assaulting cities and fortifications." + super_heavy_flame_tank:0 "Super-Heavy Flame Tank Company" + super_heavy_flame_tank_desc:0 "A company of super-heavy, flamethrower-equipped vehicles to provide support in assaulting cities and fortifications." modern_tank_recon:0 "Modern Armored Recon Company" modern_tank_recon_desc:0 "New main battle tanks can easily execute reconnaissance by fire and are armored well enough to defend themselves against attack." magical_motorized:0 "Magical Motorized Infantry" @@ -31,12 +33,12 @@ light_sp_anti_air_brigade_desc:0 "Self-Propelled Anti-Air are cannons designed for dealing with airborne targets mounted on a tank. Light SP Anti-Air puts a small emplacement on a Light Tank, giving it high flexibility and movement." medium_sp_anti_air_brigade_desc:0 "Self-Propelled Anti-Air are cannons designed for dealing with airborne targets mounted on a tank. Medium SP Anti-Air puts a mobile air-targeting cannon on a Medium Tank, retaining strong firepower and respectable speed." heavy_sp_anti_air_brigade_desc:0 "A Heavy SP Anti-Air tank has replaced the large cannons and thick armor for heavy armaments focused on dealing with aircraft." - super_heavy_sp_anti_air_brigade_desc:0 "Massive anti-air weaponry placed on a modified Super Heavy Tank base." + super_heavy_sp_anti_air_brigade_desc:0 "Massive anti-air weaponry placed on a modified Super-Heavy Tank base." modern_sp_anti_air_brigade_desc:0 "Anti-aircraft missile and cannon systems all emplaced on a Main Battle Tank chassis." light_sp_artillery_brigade_desc:0 "Self-Propelled Artillery are tanks which swap out their normal weapons for an artillery gun mounted on the chassis. Light SP Artillery uses the base of a Light Tank, meaning that while the cannon is limited in size, it makes up for it in speed and mobility." medium_sp_artillery_brigade_desc:0 "Self-Propelled Artillery are tanks which swap out their normal weapons for an artillery gun mounted on the chassis. Medium SP Artillery uses the base of a Medium Tank, allowing a decent gun size while still maintaining good maneuverability." heavy_sp_artillery_brigade_desc:0 "A Heavy SPA has removed the gun to carry a large artillery cannon on the chassis instead." - super_heavy_sp_artillery_brigade_desc:0 "A massive artillery cannon mounted on the chassis of a Super Heavy Tank." + super_heavy_sp_artillery_brigade_desc:0 "A massive artillery cannon mounted on the chassis of a Super-Heavy Tank." modern_sp_artillery_brigade_desc:0 "A Main Battle Tank with the normal cannon replaced by a large artillery gun." amphibious_modern_armor:0 "Main Battle Amphibious Tank Battalion" amphibious_modern_armor_desc:0 "A battalion of main battle tanks, capable of amphibious operations." diff --git a/localisation/english/eaw_welcomescreen_l_english.yml b/localisation/english/eaw_welcomescreen_l_english.yml index d39e56c42d5..54ea89b57f2 100644 --- a/localisation/english/eaw_welcomescreen_l_english.yml +++ b/localisation/english/eaw_welcomescreen_l_english.yml @@ -25,7 +25,7 @@ EAW_WS_TAB_1_HEADER:0 "[Root.GetNiceCountryName]" #scripted loc for nicer stuff EAW_WS_TAB_2_HEADER:0 "[Root.GetRegionName]" EAW_WS_TAB_3_HEADER:0 "£eaw_text Equestria at War Mechanics" - EAW_WS_TAB_4_HEADER:0 "'Two Eagles: Arsenal of Harmony' 1.9.1.15" + EAW_WS_TAB_4_HEADER:0 "'Two Eagles: Arsenal of Harmony' 1.9.2" #24 lines of text EAW_WS_TAB_1_TXT:0 "[Root.GetCountryIntro]" @@ -38,14 +38,14 @@ EAW_WS_TAB_3_TXT_HEADER_6:0 "Game Rules" EAW_WS_TAB_3_TXT_HEADER_7:0 "Dynamic Leader Generation" EAW_WS_TAB_3_TXT:0 "\n\n£eaw_text §YEquestria at War§! incorporates a fork of §YRoad to 56§! by §YGreatexperiment§! (used with permission), that has been edited and streamlined to fit our design goals better. This allows for a longer game with more technologies to research.\n\nEaW introduces §YMagical Equipment§! and a new resource - £resources_strip|7 §YCrystals§! - used to produce it. §YMagical Equipment§! provides a more resource, IC-intensive, less reliable, but more powerful alternative to regular §YInfantry Equipment§!.\n\n§YPre-Industrial Infantry Equipment§! and §YArtillery§! have been added, to represent the weapons used by nations that have not yet industrialized.\n\nFurthermore, EaW introduces the §YRaces§! system. Each country has one of six races - §YPony§!, §YChangeling§!, §YGriffon§!, §YDeer§!, §YDiamond Dog§! or §YUnspecified§!, with more races planned. Each race has its own unique racial tech tree folder, and in some cases racial unique units. Races cannot be changed during the game (exception being an option for the §YChangeling-Olenian Commonwealth§!).\n\n\n\nIn order to better represent the differences in industrial/societal and research development of nations in Equestria at War, §YScientific Development§!, §YSociety Development§!, §YIlliteracy§!, and §YPoverty§! idea categories have been implemented.\n\n§YScientific Development§! represents the level of education and research capabilities of the nation. Low levels of §YScientific Development§! impose §RResearch§! maluses. §YScientific Development§! can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country. For §Ygriffon§! countries, owning major centers of learning in Griffonia can be used to improve §YScientific Development§! as well.\n\n§YSociety Development§! represents the general state of industrialization and advancement of economy and society. Low levels of §YSociety Development§! impose §RIndustry§!, §RResearch§! and §RPolitical§! maluses. §YDevelopment§! can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country.\n\n§YIlliteracy§! represents how many of your citizens can read and write. Low levels of §YIlliteracy§! impose §RResearch§! and §RConstruction§! maluses. §YIlliteracy§! can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country.\n\n§YPoverty§! represents how well-functioning your economy is. Low levels of §YIlliteracy§! impose §RResearch§!, §RRecruitable Population§!, §RIndustry§!, and §RMonthly Population§! maluses. §YPoverty§! can be improved by §YNational Focuses§! or §YDecisions§!, depending on the country.\n\n\n\nThe potential of nuclear warfare and the horror of unleashing such terrible weapons is not quite seen in Vanilla. In order to rectify this, EaW introduces the following changes:\n- Nuclear attacks will now reduce the population of a hit §Ystate§!, using believable casualty numbers depending on state population and development (using multiple nuclear bombs on a state in short succession will not reduce population as drastically).\n- A §Ystate§! hit by a nuclear attack will receive the §YFallout§! state modifier, reducing state factories, supplies, division organization and increasing division attrition. The modifier will last for a §Yyear§!. Subsequent nuclear attacks will not stack the modifier, but will reset the one year timer.\n- Production of §Ynuclear bombs§! requires a supply of £resources_strip|7 §YCrystals§!. If none are available, no new §Ynuclear bombs§! will be produced. Each §YNuclear Reactor§! consumes 12 £resources_strip|7 §YCrystals§!.\n\n\n\nAfter a country has been defeated in a war, and a peace conference has ended, the victors will have a chance to receive §Gone-time 50-200% research speed bonuses§! to §Ytechnologies§! that the loser had researched, and the victor has not.\n\nThe chance to receive the bonus is random, and calculated per technology. The more of loser's §YIndustry§! that has been taken over by the victor (either by puppeting or annexation), the higher the chance to receive a bonus, which means that not every victor will have an equal chance. The level of §YDevelopment§! of the victor is also a factor - the worse the Development, the smaller the chance.\n\n\n\nAn effort was made to improve the AI. While it is by no means perfect, and most of the real improvements can only be implemented by Paradox, we have done our best to tweak AI's behaviors, and improve AI's handling of Division Templates. AI will use all of the added units and technologies. AI will intelligently choose Doctrines based on the bonuses they recieve in their Focus Tree. AI will use dynamic strategies to respond to events and changes on the world stage. Peace Conference AI has been improved, though it is not perfect.\n\n\n\nSince 1.6 Ironclad update, new Game Rules for various countries and game setups have been added, to allow the player to customize their £eaw_text §YEquestria at War§! experience.\n\n\n\n£eaw_text §YEquestria at War§! provides a new, flavorful system of general, admiral and, for players with the La Resistance DLC, operative generation. Various nations will generate different leaders of different races depending on their circumstances. For example, a nation may have both pony and griffon generals, or use multiple namelists. This does not carry any gameplay changes." - EAW_WS_TAB_4_TXT_HEADER_1:0 "§Y'Two Eagles: Arsenal of Harmony' 1.9.1.15§!" + EAW_WS_TAB_4_TXT_HEADER_1:0 "§Y'Two Eagles: Arsenal of Harmony' 1.9.2§!" EAW_WS_TAB_4_TXT_HEADER_2:0 "§Y'In the Shadow of Mountains' 1.8.2.1§!" EAW_WS_TAB_4_TXT_HEADER_3:0 "§Y'In the Shadow of Mountains' 1.8.2§!" EAW_WS_TAB_4_TXT_HEADER_4:0 "§Y'In the Shadow of Mountains' 1.8.1§!" EAW_WS_TAB_4_TXT_HEADER_5:0 "§Y'In the Shadow of Mountains' 1.8.0.1§!" #EAW_WS_TAB_4_TXT_HEADER_6:0 "§Y'In the Shadow of Mountains' 1.8§!" #EAW_WS_TAB_4_TXT_HEADER_7:0 "§Y'Pax Chrysalia: Redux' 1.7.7.1§!" - EAW_WS_TAB_4_TXT:0 "\n\n+ Added new releasable puppets for Opinicus Order in Gryphus.\n+ Added new concern icons and concerns.\n+ Added a unique trait for Spitfire advisor in Equestria.\n+ Added two new events for Longsword.\n+ Added some new victory points and supply hubs in Equestria.\n+ Added a new loading screen.\n+ Added a warning event for Pax Chrysalia if there is a deficit of Love.\n+ Added a capitulation event response for Nimbusian Helot rebellion.\n+ Added state lore for Hoofington in Equestria.\n+ Added unique support equipment icons for different countries and some new tank module icons.\n+ Reworked portraits for Shining Armour in Crystal Empire, Loudbark in Bronzehill and Corina in Tarrin.\n+ Nations in the Southeast Equestrian Civil War now get large supply bonuses from national spirits unlocked in their focus trees.\n+ Skynavia can no longer integrate puppets while receiving expeditionary forces from them.\n+ Thorax's Changelings now use same tank icons as Changeling Lands.\n+ Attempted to prevent border gore when Equestria and Celestial State annex the Disciples.\n+ Increased research cost of pre-industrial artillery technology.\n+ Fixed Field Surgeon advisor trait not being updated for Barbarossa.\n+ Rosa Heidenreich is now removed as general in Hellquill when Demetrius' coup takes place.\n+ Fixed Guildedwing not becoming country leader in Griffonian Republic.\n+ Fixed Wingbardian Social Republic not being able to finish the Altar.\n+ Fixed Falcor not always being able to finish the Shrine.\n+ Tweaked Equestrian population distribution, infrastructure and state categories.\n+ Adjusted some Equestrian state borders.\n+ Fixed various issues with Longsword focuses.\n+ Adjusted which states are required for South Confederate States border conflicts.\n+ Reduced some infrastructure bonuses so they don't go over the limit.\n+ Fixed dependencies for motorized rocket artillery 2 technology.\n+ Fixed some Solar Empire flags not appearing.\n+ Lowered technology requirements for some prospecting decisions.\n+ Fixed Sour Sweet's leader portrait.\n+ Replaced Pumpkin Swirl Aquileian puppet leader with a generic one.\n+ Equestria now has a claim on Starlight Town.\n+ Fixed a Griffonian Republic advisor being available when he shouldn't be.\n+ Fixed a Romau focus not properly upgrading conscription law.\n+ Fixed Tarrin war white peace ending other Aquileian wars as well.\n+ Replaced a broken modifier in an air doctrine with a more useful one.\n+ Made sure Sickleclaw is on the correct side of the Skynavian civil war.\n+ Adjusted Everfree spread to take changed state shapes into account.\n+ Fixed issues with Celestia and Luna diarchy country leader.\n+ Nimbusian event informing other countries of atrocities no longer triggers for Nimbusia.\n+ Fixed Watertowns navy chief having an air chief trait.\n+ Fixed Griffonian Empire's army and air tree starting focuses being blocked after Grover VI becomes Emperor.\n+ Fixed various issues with concerns.\n+ Dehumanized some GFX.\n+ Miscellaneous bugfixes and improvements.\n+ Miscellaneous localisation fixes." + EAW_WS_TAB_4_TXT:0 "\n\n+ Reworked content for Angriver's social democratic path.\n+ Added democratic monarchism subideology for Harmony.\n+ Added an event for Starlight Glimmer to join Equestria as field marshal if Stalliongrad attacks it.\n+ Added unique focus icons for anarchist Yale.\n+ Added party names for Celestial State and Ahuizotl.\n+ Added decisions to use helicopters in either logistics or field hospital companies.\n+ Added some new GFX for espionage.\n+ Added super heavy flame tanks and modern fixed superstructure.\n+ Added description for Picket Fence in New Mareland.\n+ Added a new cosmetic tag for Baltimare after coring the South Confederate States.\n+ Added a new general in Feathisia.\n+ Added La Resistance versions of various traits and national spirits.\n+ Added a decision for Griffonian Empire to release Kingdom of Asterion as puppet.\n+ Added a new racial technology for Changelings.\n+ Added generic portraits for Polar Bears.\n+ Replaced Equestrian election candidates with canon characters.\n+ Reworked portraits for Bluhm in Angriver and Arstotzka in Crystal Empire.\n+ Improved performance.\n+ Arantiga makes peace with enemies of Karthinian Pact after the coup.\n+ Fixed various issues in Stalliongrad.\n+ Reworked Brodfeld's communist crusade into decisions rather than instant wars on everyone.\n+ Falcor focus about upgrading science base bypasses if it already has proper science base.\n+ Forming the River Federation now gives compliance cores on all original members of the River Coalition.\n+ Lushi can no longer swear fealty to republics.\n+ Fixed Archon Proteus and Ferdinand Dawnclaw not having a description while being country leader.\n+ Disabled revolutions for AI countries with generic focus trees.\n+ Tweaked Polar Bear railways.\n+ Redone icon for passionate trait.\n+ Updated communist flags for Lunar Empire, Moon Crystal Governorate and Disciples of Nightmare Moon.\n+ Asterion now starts with bicycles.\n+ Fixed Talouse trying to join a non-existent faction.\n+ Redone icons for dragon race and trait.\n+ Suntail no longer ignores Tarrin.\n+ Adjusted colors of Baltimare cosmetic tags.\n+ Tweaked River Federation AI.\n+ Rewrote the code of AI ignoring countries on other continents to be more efficient.\n+ Increased priority for formable nation decision categories.\n+ Adjusted starting technologies of Polar Bears and Penguins.\n+ Crystal Empire now starts with armoured car technology.\n+ Various changes to Stalliongrad AI.\n+ Changed subideologies of various leaders.\n+ Fixed numerous issues with characters and concerns.\n+ "Race for the Bomb" decision now ignores Barrad.\n+ Fixed Tarrin not removing "Memories of the Republic" national spirit after switching to Aquileia.\n+ Attempted to fix Silver Star sometimes not having a general role when joining Wittenland.\n+ Fixed anti-communist infiltration removal decisions not being available if the country is not part of the River Coalition.\n+ Fixed issues with some focus icons.\n+ Moved Stablein from Equestria to Our Town.\n+ Adjusted various general and admiral stats.\n+ Fixed Fezera not getting a warning event from Skyfall preparing to attack them.\n+ Decreased Fezeran focus durations from 70 days to 56 days.\n+ Fixed Fezera being unable to remove poverty.\n+ Renamed various harmonic subideologies.\n+ Made sure Griffonian Empire gets a wargoal on National Griffonian Republic.\n+ Lategame armour no longer uses crystals.\n+ Increased attack helicopter and late mechanized piercing.\n+ Increased medium tank chassis build cost from 2 to 2.5.\n+ Rewrote late capital ship descriptions.\n+ Improved command group color preset.\n+ Dehumanized some GFX.\n+ Miscellaneous bugfixes and improvements.\n+ Miscellaneous localisation fixes." # Regions EAW_WS_Northern_Equestria:0 "Northern Equus" @@ -57,7 +57,7 @@ EAW_WS_Central_Griffonia:0 "Central Griffonia" EAW_WS_Central_Griffonia_desc:0 "While the authority of the §OGriffonian Empire§! collapsed everywhere else, it still exists in central Griffonia, albeit in a greatly weakened form. It is here, in the fertile plains around the mighty §CGriffking River§!, where Emperor Grover I established his capital of Griffenheim, and where the capital has been ever since. The region is densely populated by griffons, while diamond dogs inhabit the §LBronze Mountains§! to the north. In the east, the magical §GScheißwald forest§! has been a near insurmountable obstacle for griffon settlers for centuries, while the great §DLake Rumare§! and the mountains of §gBlackhollow§! make up the southern boundary of the region.\n\nAfter the §RRepublican Revolution§!, the region became greatly fractured. In §YHerzland§!, the Empire exists as a small rump state around Griffenheim, surrounded by nominal vassals who are part of the §OReichspakt§!. Further south, the Duchy of §YVerenia§! has been torn asunder by civil war between rival houses. The Kingdom of §rGriffonstone§!, left without its greatest benefactor, is stranded. The small barony of §GRumare§! now has a chance to save its dying culture, while Blackhollow in the east has been overrun by §gBlackrock's Bandits§!.\n\nWhile the Empire is weak for now, it may yet recover its strength. Should that happen, the vassals are in danger of losing their autonomy, and most of them will refuse to give it up without a fight. Unfortunately, Herzland can only be reunited through conflict. The same is not true for Verenia, where the civil war may yet find a peaceful solution. In the south, Rumare may seek to reclaim its claimed lands from Griffonstone, while Blackrock may have ambitions in the east - or be overthrown. All of these states have to be wary if the Empire reunites Herzland, for it may then seek to bring all former Imperial lands back to the fold. §DAquileia§! and §PWingbardy§!, too, may seek to expand their influence in the region, thus possibly sowing the seeds for a conflict between them and the Empire. It is hard to predict the future, but one thing is certain: There will be blood." EAW_WS_Eastern_Griffonia:0 "Eastern Griffonia" - EAW_WS_Eastern_Griffonia_desc:0 "The region of eastern Griffonia is defined less by strict geography and more by the region's historical lack of influence by the §OGriffonian Empire§!. As such, it covers a large part of the Griffonian continent, and other races besides griffons live in these lands. Eastern Griffonia is traditionally divided into three sub-regions: §DEvi Valley§! in the south where griffons live along the Evi river and its many tributaries, §GRiverlands§!, a mountainous region populated primarily by ponies but also by diamond dogs and griffons, and lastly §LBeorgfordas§!, also known as Hill-land, home of the secluded hillponies. The source of the mighty §CGriffking river§! is in the mountains of the Riverlands. It flows westward, almost splitting the continent into two. Another notable feature in the region is the magical §GEygsic Forest§!, rumoured to be home to giant spiders.\n\nOverall, the nations of the region are more underdeveloped than in the west, primarily due to how far away it is from Equestria and other advanced nations. Out of the three sub-regions, the Riverlands are the most developed. Here, seven pony nations and, more recently, §gDiamond Mountain§!, are united by a defensive alliance known as the §GRiver Coalition§!. In western Riverlands, there are two griffon nations outside the Coalition: §gHellquill§! and §gLongsword§!, remnants of the grand crusades of Emperor Grover II. The southern coast of the Riverlands has three nations which sprung up after law and order deteriorated in the region, with a diverse populace of ponies, zebras, deer and griffons. The Evi Valley south of the Riverlands is more backwards than Riverlands, its griffons clinging strongly to their traditions. Some, however, want change, and already §YBrodfeld§! is engulfed in a brutal civil war against the communists of the §RGriffon Liberation Army§!. In the north, the hillponies have no such desire to embrace modernity. Their tribes are like a time capsule of a bygone age, with tribal chieftains holding to power under the protection of the River Coalition. Off the coast, there is the island of §LGreneclyf§!, home of changelings who so far have remained isolated from the outside world.\n\nThe collapse of the Empire brought many changes to the region. The main antagonist of the River Coalition is gone, and it must now redefine its identity. Some push for federalization while others want the Coalition to be a thing of the past. The Evi Valley broke free from the rule of the Empire, but suffer from instability themselves. If reforms are not made soon, the backwards griffon nations will collapse in on themselves, and a red star will rise from the ashes of old. The hillpony nations are less oppressive, but even then some ponies push for embracement of modernity. The wind of change is blowing in the east, but none can yet say what kind of change it is bringing." + EAW_WS_Eastern_Griffonia_desc:0 "The region of eastern Griffonia is defined less by strict geography and more by the region's historical lack of influence by the §OGriffonian Empire§!. As such, it covers a large part of the Griffonian continent, and other races besides griffons live in these lands. Eastern Griffonia is traditionally divided into three sub-regions: §DEvi Valley§! in the south where griffons live along the Evi river and its many tributaries, §GRiverlands§!, a mountainous region populated primarily by ponies but also by diamond dogs and griffons, and lastly §LBeorgfordas§!, also known as Hill-land, home of the secluded hillponies. The source of the mighty §CGriffking river§! is in the mountains of the Riverlands. It flows westward, almost splitting the continent into two. Another notable feature in the region is the magical §GEygsic Forest§!, rumoured to be home to giant spiders.\n\nOverall, the nations of the region are more underdeveloped than in the west, primarily due to how far away it is from Equestria and other advanced nations. Out of the three sub-regions, the Riverlands are the most developed. Here, seven pony nations and, more recently, §gDiamond Mountain§!, are united by a defensive alliance known as the §GRiver Coalition§!. In western Riverlands, there are two griffon nations outside the Coalition: §gHellquill§! and §gLongsword§!, remnants of the grand crusades of Emperor Grover II. The southern coast of the Riverlands has three nations which sprung up after law and order deteriorated in the region, with a diverse populace of ponies, zebras, deer and griffons. The Evi Valley south of the Riverlands is more backwards than the Riverlands, its griffons clinging strongly to their traditions. Some, however, want change, and already §YBrodfeld§! is engulfed in a brutal civil war against the communists of the §RGriffon Liberation Army§!. In the north, the hillponies have no such desire to embrace modernity. Their tribes are like a time capsule of a bygone age, with tribal chieftains holding to power under the protection of the River Coalition. Off the coast, there is the island of §LGreneclyf§!, home of changelings who so far have remained isolated from the outside world.\n\nThe collapse of the Empire brought many changes to the region. The main antagonist of the River Coalition is gone, and it must now redefine its identity. Some push for federalization while others want the Coalition to be a thing of the past. The Evi Valley broke free from the rule of the Empire, but suffer from instability themselves. If reforms are not made soon, the backwards griffon nations will collapse in on themselves, and a red star will rise from the ashes of old. The hillpony nations are less oppressive, but even then some ponies push for embracement of modernity. The wind of change is blowing in the east, but none can yet say what kind of change it is bringing." EAW_WS_Southern_Griffonia:0 "Southern Griffonia" EAW_WS_Southern_Griffonia_desc:0 "The southern coast of Griffonia is the warmest part of the continent, with the southermost areas even having humid jungles. Most of the region has arid plains and hills, with many islands and a few mountain ranges. It is populated primarily by griffons, yet there are also a sizeable number of ponies in the west and minotaurs in the east, living on numerous islands, the largest of which is §DKainourgio Spiti§!. The northern boundary of the region is made up by §CLake Rumare§! and the §gBlackhollow Mountains§!.\n\nThe ponies inhabit §GNew Mareland§!, an overseas dominion of §GEquestria§! established by ambitious colonists who bought the monster-infested land from the §RDuchy of Talouse§! centuries ago and cleared it for settlement. After the collapse of the §OGriffonian Empire§!, Talouse as well as other minor nations in the region joined the §YKarthinian Pact§!, led by the mighty §PKingdom of Wingbardy§!. §gFalcor§!, their old rival, did not join, and was then devastated in a war against Wingbardy where they lost their capital. The parishes of §RSicameon§! distrust the western and northern monarchies and are a beacon of liberty in the south, alongside the minotaurs of §DAsterion§!, their close allies. The minotaurs seek to liberate their kin from the oppressive rule of §CCyanolisia§! and its griffons.\n\nWingbardy is by far the strongest nation in the region and dominates its politics. However, they suffer from political and economic instability which may result in a radical change of government. Such a change will likely affect the entire region, not just the other Pact members. Meanwhile, New Mareland has so far remained loyal to Equestria, but the economic depression has made some ponies demand patriation and full independence. In the east, Asterion is preparing for war against Cyanolisia, and Sicameon is likely to support them. And while the nations of the south bicker, the Empire might rise in the north. Despite being so far away from Griffenheim, they may not escape the wrath of a resurgent Empire." EAW_WS_Western_Griffonia:0 "Western Griffonia" @@ -113,7 +113,7 @@ EAW_WS_MNC:0 "[Root.GetNameDef] - The Bandit Kingdom" EAW_WS_MNC_desc:0 "Not far to the north of §YThe Griffonian Empire§! lies the Bandit Kingdom of §Ythe Sunstriker Clan§!.\n\nNamed after its King, §YEriviar Sunstriker§!, the Sunstriker Clan has long been an area of opposition to imperial rule, with its mountainous terrain and lack of infrastructure making it almost impossible to enforce any sense of imperial rule.\n\nAs such, when §Rthe Empire§! collapsed, §YEriviar Sunstriker§! was quick to seize the opportunity and declare himself the King of the Bandits, and carved out his own powerbase north of the Empire's borders. However, as it turns out, ruling as a King over a horde of Bandits is not very efficient nor easy, and §YEriviar§! quickly lost control over most of his 'subjects'.\n\nOne thing kept the Bandits united however: their hatred for §Rthe Empire§!. Their raids on imperial soil had ravaged the countryside and economy to the south, and it forced §YEmperor Grover V§!, the Empire's current reigning monarch, to sue for a peaceful solution with the Bandits.\n\nA temporary solution to the problem was soon found, and §YEriviar and Grover§! agreed on a pact that disallowed §GBandit raids§! on imperial soil in return for imperial economic and military support. This helped §YEriviar§! to secure his Kingdom for the moment, though §YGrover V§! is now old and his health is declining quickly.\n\nIf §Ythe Emperor§! dies, the pact with §Ythe Bandits§! will come to an end. But how secure and stable is this §YBandit Kingdom§! of Eriviar really? Has the King of Bandits done enough to suppress and prevent §Rradicals§! from taking power? Will he see reason and seek to reform the mess of a society he has so little control over?\n\nThe time is running out fast for §Ythe Emperor§!. Eriviar must be careful to make sure that his time does not." EAW_WS_AET:0 "[Root.GetNameDef] - Trapped between Giants" - EAW_WS_AET_desc:0 "§YThe Duchy of Greifwald§! is one of the many Duchies that gained their §GIndependence§! when the §RGriffonian Empire§! struggled and crumbled.\n\nAs it stands, §YGreifwald§! finds itself in a precarious, not to say very dangerous position. Trapped in between two giants of Griffonia, §RAquileia§! and §Rthe Empire§!, §YGreifwald§! must be careful not to cross the line with either of the two parties, or they risk agitating them and losing their independence, once more.\n\nWithin the nation itself, multiple different solutions to this problem have been proposed. There are §Rradicals§! and §Rmoderates§! on both sides, some more... 'reasonable' than others. The §Ycommunists§! believe that the two great aristocracies to our north and south are threatening the sovereignty of our workers, and that we must do everything we can to protect ourselves against this §Rmenace§!. §YThe moderates§! on the other claw see this challenge as a balancing act, believing that we must seek to befriend, or appease, both sides equally in order to preserve as an independent nation.\n\nThere is a third voice in the room, however. §YThe Prelate§! has approached §Ythe Duke§! and offered his help with the situation. He sees how weak and vulnerable we are, and offers the §Yhelp of the church§! to support our efforts. A great deal, though... can this Griffon truly be trusted, in the end?\n\nWhatever the case, §YGreifwald§! stands at the edge of extinction shortly after its recreation. The nation must decide for itself whether it wants to fight or talk its way out of this, and will have to pay the price should either of these strategies fail them. The future remains uncertain for the small §YDuchy of Greifwald§!." + EAW_WS_AET_desc:0 "§YThe Duchy of Greifwald§! is one of the many Duchies that gained their §GIndependence§! when the §RGriffonian Empire§! struggled and crumbled.\n\nAs it stands, §YGreifwald§! finds itself in a precarious, not to say very dangerous position. Trapped in between two giants of Griffonia, §RAquileia§! and §Rthe Empire§!, §YGreifwald§! must be careful not to cross the line with either of the two parties, or they risk agitating them and losing their independence, once more.\n\nWithin the nation itself, multiple different solutions to this problem have been proposed. There are §Rradicals§! and §Rmoderates§! on both sides, some more... 'reasonable' than others. The §Ycommunists§! believe that the two great aristocracies to our north and south are threatening the sovereignty of our workers, and that we must do everything we can to protect ourselves against this §Rmenace§!. §YThe moderates§! on the other claw see this challenge as a balancing act, believing that we must seek to befriend, or appease, both sides equally in order to preserve as an independent nation.\n\nThere is a third voice in the room, however. §YThe Prelate§! has approached §Ythe Duke§! and offered his help with the situation. He sees how weak and vulnerable we are, and offers the §Yhelp of the temples§! to support our efforts. A great deal, though... can this Griffon truly be trusted, in the end?\n\nWhatever the case, §YGreifwald§! stands at the edge of extinction shortly after its recreation. The nation must decide for itself whether it wants to fight or talk its way out of this, and will have to pay the price should either of these strategies fail them. The future remains uncertain for the small §YDuchy of Greifwald§!." EAW_WS_GRW:0 "[Root.GetNameDef] - The War of Liberation" EAW_WS_GRW_desc:0 "Fear not, workers of §RBrodfeld§! and all of §YGriffonia§!, for your §Gliberation§! is near!\n\n§YThe Griffon Liberation Army§! proudly crowns itself the liberators of the working class. Only a few months ago, the workers in §RThe Kingdom of Brodfeld§! had risen up, and took up arms to fight their aristocratic overlords.\n\nWhat began as a class struggle has now turned into a bloody civil war. §RThe Monarchists§! remain vigilant, eager to exploit any gaps in the lines of §Ythe revolutionaries§!.\n\n§YThe Leadership§! of the Liberation Army remains confident and eager, believing the collapse of §Rthe monarchists§! to only be a matter of time. And after their previous §Rmasters§! are dealt with, §Ythe communists§! can finally turn their eyes on their neighbours and §YGriffonia§! as a whole. The Revolution stops for no Griffon, not even the most powerful §Rmonarch§!.\n\nHowever, the civil war is costing the lives of many valiant Griffons on both sides, and §Yequipment§! is lackluster. This war must be ended quickly if §Ythe communists§! want to truly strive for a §YSocialist Griffonia§!, in which all griffons are well-treated and equal.\n\nFor now, §Gthe fight continues§!. And if §Ythe communists§! truly do win, they would best catch their §Rold King§! and show his §RHead§! to the people, lest they risk a §Rcounter-revolution§! by the exiled King.\n\nThe battle rages on, and only time will tell what fate truly holds in store for the '§Yliberators§!' of Griffonkind." EAW_WS_BAN:0 "[Root.GetNameDef] - The Bandit Queendom" @@ -157,7 +157,7 @@ EAW_WS_ANG:0 "[Root.GetNameDef] - The Baron's Country" EAW_WS_ANG_desc:0 "§YAngriver§!, located in the vast §RScheißwald Forest§! which covers eastern Herzland, had always been one of the poorest and most backwards regions in the Empire, even during its golden age. The terrible, cursed and monster-filled forest simply proved too much of an obstacle to overcome and the muddy, foul soil which gave the forest its crude name was useless for agriculture. Those brave griffons who settled the land built their homes and farms along rivers, the greatest of which was §RAngriver§!.\n\nWhile other places on Griffonia became increasingly advanced and urbanised, Angriver lagged behind, its development impeded by the impassable forest. The §Rfeudal system§! which was once widespread across Griffonia remained for the longest time here, as did the concept of absolute monarchism. Local nobles treated the common serfs like the filth they were and had unquestionable authority. Nevertheless they kept their ambitions in check and remained loyal to the Empire. Those peasants who wished to escape into freedom hid in the forests and resorted to banditry. §RAnarchist revolutionaries§! from nearby §YYaledom§! however reformed the bandits along ideological lines, giving them a single, noble purpose.\n\nDuring the §Rrevolution§! of 978, the anarchists made an alliance with the Angriver branch of the §CNRP§!, a republican organisation, and sought to liberate their homeland. But §RBaron Leer the Vicious of Griffing§! and his loyal army crushed the revolution and drove them into the Scheisswald where they have remained since. The leader of the soldiers, §YStoiber§!, is an old friend of the baron and the only one spared from his cruelty, but has recently realised reforms in Angriver might be necessary after all.\n\nFollowing the counter-revolution, Emperor Grover V granted autonomy to those nobles who had aided him, which included Baron Leer. In the decades since, little has changed in Angriver: it remains poor and underdeveloped and Leer's authority is absolute. The anarchists and republicans continue their resistance in the dark forests. But change may finally be coming, much sooner than Leer thinks..." EAW_WS_BRZ:0 "[Root.GetNameDef] - Refuge from Tyranny" - EAW_WS_BRZ_desc:0 "§Y All Hail Grover V!§!\n\nIn 792, our ancestors came as refuges from the §YDiamond Mountain§!, making the arduous trek seeking freedom from slavery. In his mercy, §YEmperor Grover II§! granted the Bronze Mountains north of §YGriffenheim§! as our new homeland, allowing us to settle and prosper.\n\nSince then, the hounds of Bronzehill have been fiercely loyal to the Griffonian emperors, serving faithfully and diligently as guards and advisors to the imperial dynasty.\n\nThe mountains contain vast wealth and resources that have helped §YBronzehill§! and §YGriffenheim§! grow, however this has often come at the §Rexploitation§! of many hounds and the recent §Reconomic downturn§! after the disastrous §Rcollapse of the Empire§! has ushered in a new wave of §Rpoverty§! and economic stagnation. Efforts to recover have been hampered by the fact that §Rvery little§! of our nation's burgeoning industry is domestically owned, with large chunks being operated from firms based in §YGriffenheim§! and other imperial trade centres. In recent years this has led to a fierce debate of whether or not our assets are better managed by our griffon allies or if they should instead be §Ynationalized§! and put in the paws of §YBronzehill's§! inhabitants. In the meantime, the new §YGrover V Industrial Park§! in §YRavensburg§! is nearing completion, offering new jobs and opportunities to the hounds and griffons of Bronzehill.\n\nAs part of the §YImperial Heartlands§!, §YBronzehill§! is bordered by §Gfriendly regimes§! and united under §YImperial Protection§! As a §Yvassal state§!. With the §YImperial Capital§! is to the south, §YStrawberry Duchy§! and the §YSunstriker Clan§!, to the west and north, and the §YKnights of Hellquil§! to the East, the threat of the tyrannical §YDiamond Mountain§! and its allies in the §YRiver Coalition§! seems far away. This has both been a blessing and a curse. The years of stability and protection have resulted in §YBronzehill§! having §Rlittle military§! to speak of, with an ethos of §Rstern pacifism§! taken up by a populace which still remembers the lingering pains felt at the paw of §YDiamond Mountain§! soldiers during the great trek and before.\n\nThe main political issue facing §YBronzehill§! is that of the future imperial throne. It is no secret that §YGrover V's§! health is §Rbeginning to falter§!, and in the event of his premature death, their would-be conflict over the regency of his son, the future §YGrover VI§!. As to who the regent will be, only time will tell, and with the §Rdeep divisions growing§! between the Griffonian nobility and the church, the regent choice will be unlikely to please everyone. Either way, the death of an Emperor is always a §Rtraumatic event§! for the dogs of Bronzehill and will cause §Rsevere distress§! among its citizens.\n\n§YCount Ignatius Bronzetail§! has ruled Bronzehill since the death of his father in 1005. He is popular and well liked, however he has yet to have been tested like his father was in the Empire's collapse and the Republican Uprising of 978. In the §YBronze Council§! — the Count's main advising council — various factions are forming inspired by the political parties that have swiped across the industrial world. §YWinston Copperhill's Harmonic Conservative Party§!, and §YRufus Loudbark's National Union Party§! being the two most predominant outside of the old nobility who make up the council. The count's son, §YBarnaby§!, has become fascinated with the harmonists and sees Bronzehill's future lying in their influence.\n\nBeyond the walls of the council, the §YCommunist Party of Bronzehill§! is a growing thorn in the count's side. The Communists are growing in popularity among the lower classes with their promises of better working conditions, removal of social inequality, societal reforms, and loyalty to the Emperor. But the communists themselves are not united, with §Rvarious factions vying for control§! In their loose coalition. Meanwhile, the §YKnights of the Bronze Cross§! And the §YPrelate of Ravensburg§! remain popular among the griffons living in Bronzehill, even if their loyalties seem to lie more towards the church then the Emperor.\n\nWith uncertainty on the horizon, only time will tell what the future of Bronzehill will hold." + EAW_WS_BRZ_desc:0 "§Y All Hail Grover V!§!\n\nIn 792, our ancestors came as refuges from the §YDiamond Mountain§!, making the arduous trek seeking freedom from slavery. In his mercy, §YEmperor Grover II§! granted the Bronze Mountains north of §YGriffenheim§! as our new homeland, allowing us to settle and prosper.\n\nSince then, the hounds of Bronzehill have been fiercely loyal to the Griffonian emperors, serving faithfully and diligently as guards and advisors to the imperial dynasty.\n\nThe mountains contain vast wealth and resources that have helped §YBronzehill§! and §YGriffenheim§! grow, however this has often come at the §Rexploitation§! of many hounds and the recent §Reconomic downturn§! after the disastrous §Rcollapse of the Empire§! has ushered in a new wave of §Rpoverty§! and economic stagnation. Efforts to recover have been hampered by the fact that §Rvery little§! of our nation's burgeoning industry is domestically owned, with large chunks being operated from firms based in §YGriffenheim§! and other imperial trade centres. In recent years this has led to a fierce debate of whether or not our assets are better managed by our griffon allies or if they should instead be §Ynationalized§! and put in the paws of §YBronzehill's§! inhabitants. In the meantime, the new §YGrover V Industrial Park§! in §YRavensburg§! is nearing completion, offering new jobs and opportunities to the hounds and griffons of Bronzehill.\n\nAs part of the §YImperial Heartlands§!, §YBronzehill§! is bordered by §Gfriendly regimes§! and united under §YImperial Protection§! As a §Yvassal state§!. With the §YImperial Capital§! is to the south, §YStrawberry Duchy§! and the §YSunstriker Clan§!, to the west and north, and the §YKnights of Hellquil§! to the East, the threat of the tyrannical §YDiamond Mountain§! and its allies in the §YRiver Coalition§! seems far away. This has both been a blessing and a curse. The years of stability and protection have resulted in §YBronzehill§! having §Rlittle military§! to speak of, with an ethos of §Rstern pacifism§! taken up by a populace which still remembers the lingering pains felt at the paw of §YDiamond Mountain§! soldiers during the great trek and before.\n\nThe main political issue facing §YBronzehill§! is that of the future imperial throne. It is no secret that §YGrover V's§! health is §Rbeginning to falter§!, and in the event of his premature death, their would-be conflict over the regency of his son, the future §YGrover VI§!. As to who the regent will be, only time will tell, and with the §Rdeep divisions growing§! between the Griffonian nobility and the temples, the regent choice will be unlikely to please everyone. Either way, the death of an Emperor is always a §Rtraumatic event§! for the dogs of Bronzehill and will cause §Rsevere distress§! among its citizens.\n\n§YCount Ignatius Bronzetail§! has ruled Bronzehill since the death of his father in 1005. He is popular and well liked, however he has yet to have been tested like his father was in the Empire's collapse and the Republican Uprising of 978. In the §YBronze Council§! — the Count's main advising council — various factions are forming inspired by the political parties that have swiped across the industrial world. §YWinston Copperhill's Harmonic Conservative Party§!, and §YRufus Loudbark's National Union Party§! being the two most predominant outside of the old nobility who make up the council. The count's son, §YBarnaby§!, has become fascinated with the harmonists and sees Bronzehill's future lying in their influence.\n\nBeyond the walls of the council, the §YCommunist Party of Bronzehill§! is a growing thorn in the count's side. The Communists are growing in popularity among the lower classes with their promises of better working conditions, removal of social inequality, societal reforms, and loyalty to the Emperor. But the communists themselves are not united, with §Rvarious factions vying for control§! In their loose coalition. Meanwhile, the §YKnights of the Bronze Cross§! And the §YPrelate of Ravensburg§! remain popular among the griffons living in Bronzehill, even if their loyalties seem to lie more towards the temples then the Emperor.\n\nWith uncertainty on the horizon, only time will tell what the future of Bronzehill will hold." EAW_WS_PYT:0 "[Root.GetNameDef] - The Peasant Republic" EAW_WS_PYT_desc:0 "Kemerskai's short-lived §YRepublic§! was not the first appearance of democracy in Herzland. Before and even after the revolution, the land of §YGreifenmarschen§! has enjoyed freedom and equality unparalleled across most of Griffonia, with several exceptions such as §GSicameon.§! Yet it cannot even be compared to modern democracies, for it is a truly unique and exceptional §YRepublic of Peasants.§! Which is not necessarily a compliment...\n\nThe infamous Duke of Greifenheim, §RErebus Blacktalon§!, had always been a thorn on the side of §YEmperor Grover I§!. So when the local peasants revolted and overthrew him in 720, the Emperor, instead of crushing the dissidents, gave them an offer: The commoners would be allowed to form their own, independent government and in return swear eternal loyalty to the Emperor who would protect them. The offer was accepted and §YGreifenmarschen§! was born. The peasants wanted to prevent the rise of another despotic ruler and thus created an elaborate system of direct democracy, with common referendums on most matters of state, an advisory Council lead by a §YStatthalter§! and elections held every three months. This has allowed every single citizen in Greifenmarschen to participate in politics regardless of status or ideology, but in turn has made the Republic extremely slow to change or reform. For centuries, there was no need for such things as the Emperor ensured their safety.\n\nSadly, the Empire was not meant to last.\n\nIn the tumultuous years preceding and following the §Rrevolution of 978§!, the griffons of Greifenmarschen had to rely on themselves for defence. The §YBauernmiliz§!, a brave citizen militia, ensured the Peasant Republic prevailed. Afterwards more radical ideologies such as §RCommunism§! and §CNationalism§! gained popularity, yet had little impact on stability thanks to Greifenmarschen's political structure. To this day no one dares to publicly propose abandoning democracy, though some wish for it to change. Change, however, doesn't happen easily in Greifenmarschen.\n\nNow peace once more reigns in Herzland, it seems, and most Greifenmarsians wish to continue their daily lives like before. But some fear that this is merely the calm before the storm, and the country's reliance on agriculture and unprofessional militia will be their doom.\n\nWill the venerable Republic survive the new century? Or will it finally come to an end, proving to all that democracy is indeed doomed to fail?" EAW_WS_HAU:0 "[Root.GetNameDef] - Meyer's Fiefdom" diff --git a/localisation/english/etat_technology_l_english.yml b/localisation/english/etat_technology_l_english.yml index 7274053322a..19e33b0d030 100644 --- a/localisation/english/etat_technology_l_english.yml +++ b/localisation/english/etat_technology_l_english.yml @@ -237,7 +237,7 @@ support_weapons_f_desc:0 "Trials done with newly developed anti-personnel mines tech_recon_b:0 "Recon Company VI" tech_recon_b_desc:0 "Night vision equipment will allow our reconnaissance teams to operate under cover of darkness, reducing the chance of being seen and allowing them to more safely gather information." tech_recon_c:0 "Recon Company VII" - tech_recon_c_desc:0 "Further electronic integration shall make reports from reconnaissance companies more complete, accurate, and easier to transmit to our command elements." + tech_recon_c_desc:0 "Further electronic integration shall make reports from reconnaissance companies more complete, accurate, and easier to transmit to our command elements. Remotely piloted vehicles, able to fly for as long as half an hour, allow for safe tactical recon over hot zones." #-<><><> tech_military_police_a:0 "Military Police V" tech_military_police_a_desc:0 "Effectively putting an end to resistance cells is a key aspect of any competent military police. Equipping our MPs with up to date weaponry and equipment will significantly increase their effectiveness in the field." diff --git a/localisation/english/parties_l_english.yml b/localisation/english/parties_l_english.yml index 184a2c60c4b..f3c6adbb23d 100644 --- a/localisation/english/parties_l_english.yml +++ b/localisation/english/parties_l_english.yml @@ -16,15 +16,17 @@ alicornrule_desc:0 "This monarchical government is ruled by magical alicorn princesses that have lived for thousands of years. Their wisdom is just as old they are, to stand against them would be a great folly. They command endless respect and adoration from their subjects. However, they are not authoritarian and prefer the citizens to govern themselves, only intervening when needed." tribal_federation:0 "Tribal Federation" tribal_federation_desc:0 "This form of government has leaders chosen and policy decided by a council comprised of the chieftains of the various tribes. Leaders are elected not by the people, but by the chieftains, and remain in power until a new election is called. The tribes have chosen to embrace the values of Harmony, and promote peaceful cooperation among different peoples." - conservatism:0 "Harmonic Monarchy" - conservatism_desc:0 "A form of monarchy that is guided by the principles of Harmony, with the monarch being a responsible ruler and guardian. Harmonic monarchies usually have constitutional and democratic elements, safeguarding the well-being and liberties of its citizens." - liberalism:0 "Harmonic Democracy" - liberalism_desc:0 "Harmonic democracies base themselves on the philosophy of Harmony. While there are many interpretations of this idea, harmonic democracy aims in general to create a democratic, responsible government protecting the rights and freedoms of all." + conservatism:0 "Benevolent Absolutism" + conservatism_desc:0 "A form of monarchy that is guided by the principles of Harmony, with the monarch being a responsible ruler and guardian. While these monarchies usually have some democratic elements, the monarch is ultimately the one safeguarding the well-being and liberties of their subjects." + harmonic_constitutionalism:0 "Democratic Monarchism" + harmonic_constitutionalism_desc:0 "Democratic Monarchism refers to a type of harmony that combines republican and monarchist elements, usually in the form of a constitutional monarchy. The monarch has a reduced role and oversees a democratically elected parliament. It is not usually perfectly balanced: For example, when it leans strongly on republicanism, it becomes a ceremonial monarchy." + liberalism:0 "Harmonic Republicanism" + liberalism_desc:0 "Harmonic republicanism has been heavily influenced by the philosophy of Harmony, but they believe true harmony is only possible with democratically elected leaders. They are therefore are opposed to monarchies or dictatorships, sometimes even harmonic ones. Compared to mainstream republicans, they are fierce advocates of personal liberty and societal harmony." socialism:0 "Harmonic Socialism" socialism_desc:0 "Striving for equality and socialism by reformist means, harmonic socialism aims to mitigate or gradually abolish the negative effects of capitalism with a mixed economy and social welfare, while staying within the framework of a democratic government." - harmonic_theocracy:0 "Harmonic Theocracy" + harmonic_theocracy:0 "Irenic Theocracy" harmonic_theocracy_desc:0 "The clergy of this nation guides the populace while allowing democratic institutions to exist under their watchful eye. Religious values are highly regarded and the gods are worshipped faithfully, with there being no separation between faith and state." - holy_order_h:0 "Harmonic Knightly Order" + holy_order_h:0 "Chivalric Knightly Order" holy_order_h_desc:0 "Knightly orders are guided by a fundamental religious or martial code, with decisions made in reference to the code's doctrine. The state is run by a military order with sacred rituals and customs. The code serves as a guiding light to aid the society in upholding harmonic values." harmonic_libertarianism:0 "Harmonic Libertarianism" harmonic_libertarianism_desc:0 "Harmonic Libertarianism is a philosophy that upholds liberty as a core principle and seeks to safeguard the rights of individual citizens in accordance to the harmonic ideals. The state governs in cooperation with the people via a democratic form of government." @@ -96,8 +98,8 @@ neofeudalism_desc:0 "Feudalism was once a common political system in many kingdoms, but it has been largely abandoned as society has progressed into the industrial age. Neo-feudalism demands a radical return to traditional hierarchies, with nobles owning all land in the nation, and the peasants bound to the land in turn. Factory workers fare no better, being bound to the factories they work at. Peasants and urban workers have barely any rights, being only just above slaves, and can be ordered to work or be conscripted as the nobility desires. Neo-feudalism accepts elements of modern society such as factories and science as useful, but refuses to let them erode the old hierarchies it deems necessary." esotericism:0 "Esotericism" esotericism_desc:0 "Though most authoritarian governments seek power largely for its own sake, the same cannot not be said for Esoteric Authoritarians. This ideology is not a specific political movement; rather it categorizes governments which organize their country like a nation-wide cult. They devote total loyalty to a set of mystical and perhaps insane ideals so radical that it is difficult to imagine one coming to power in the first place." -celestial_cult:0 "Celestial Cult" -celestial_cult_desc:0 "For millenia, the immortal alicorns ruled over Equestria. Through their magic powers and wisdom gained from uncountable experiences and years of life, they secured harmony for Equestria, and let the little ponies live out their lives, freely and without care for the dangers in the world. However, as this has continued, so has Equestria's dependence on the princesses. With their disappearance, Equestria has been left rudderless. But some still believe. Some still believe that they are still around, and they will return, one day, and lead Equestria boldly onwards. All of these rumours, theories, hypotheses and delusions has come to rest upon the newest Princess of Equestria and now the Celestial Regent, Twilight Sparkle.\n\nThe corpse of what was once the Home of Ponykind, the birthplace of the Magic of Friendship, held together by fear, nostalgia and a virulent hatred for all perceived enemies of Celestia and her little ponies, the sole goal of the Celestial Cult is to hasten the return of the alicorns to Equestria. To this end, the Regent and her supporters believe in mobilizing all the resources of Equestria towards hastening her return, hoping that she will return when the Regent and her ponies have learned enough friendship lessons and proven that they are worthy of her grace.\n\nOrders have been given to systematically cleanse all opposition to their vision of Equestria in general and Celestia in particular, enforced friendship amongst everyone and the construction of grand monuments to 'friendship', 'harmony' or Celestia. Their system of surveillance and of extreme punishment is inspired, some would even dare say copied from a fringe group in New Mareland, and the submission of the ponies from the worst of literature.\n\nYet, it is unclear how it can perpetuate itself. For every day that goes without Celesta returning, the cult, its supporters and even the Regent herself grows more desperate. Soon, they fear, there will not be an Equestria for Celestia to return to." + celestial_cult:0 "Celestial Cult" + celestial_cult_desc:0 "For millenia, the immortal alicorns ruled over Equestria. Through their magic powers and wisdom gained from uncountable experiences and years of life, they secured harmony for Equestria, and let the little ponies live out their lives, freely and without care for the dangers in the world. However, as this has continued, so has Equestria's dependence on the princesses. With their disappearance, Equestria has been left rudderless. But some still believe. Some still believe that they are still around, and they will return, one day, and lead Equestria boldly onwards. All of these rumours, theories, hypotheses and delusions has come to rest upon the newest Princess of Equestria and now the Celestial Regent, Twilight Sparkle.\n\nThe corpse of what was once the Home of Ponykind, the birthplace of the Magic of Friendship, held together by fear, nostalgia and a virulent hatred for all perceived enemies of Celestia and her little ponies, the sole goal of the Celestial Cult is to hasten the return of the alicorns to Equestria. To this end, the Regent and her supporters believe in mobilizing all the resources of Equestria towards hastening her return, hoping that she will return when the Regent and her ponies have learned enough friendship lessons and proven that they are worthy of her grace.\n\nOrders have been given to systematically cleanse all opposition to their vision of Equestria in general and Celestia in particular, enforced friendship amongst everyone and the construction of grand monuments to 'friendship', 'harmony' or Celestia. Their system of surveillance and of extreme punishment is inspired, some would even dare say copied from a fringe group in New Mareland, and the submission of the ponies from the worst of literature.\n\nYet, it is unclear how it can perpetuate itself. For every day that goes without Celesta returning, the cult, its supporters and even the Regent herself grows more desperate. Soon, they fear, there will not be an Equestria for Celestia to return to." despotism:0 "Despotism" despotism_desc:0 "Despotism is an ancient form of government in which a single person, usually a hereditary monarch, rules with absolute power. However, the ruler's policies are moderate and conservative as they seek to maintain the status quo." diff --git a/localisation/english/unit_leader_stat_tooltips_l_english.yml b/localisation/english/unit_leader_stat_tooltips_l_english.yml index 5fc2bb8d2b2..da3e7cac312 100644 --- a/localisation/english/unit_leader_stat_tooltips_l_english.yml +++ b/localisation/english/unit_leader_stat_tooltips_l_english.yml @@ -251,6 +251,8 @@ mikhail_beakunin_stats_tp:0 "§RAttack Skill§!: §Y2§!\n§YDefense Skill§!: §Y3§!\n§GPlanning Skill§!: §Y3§!\n§CLogistics Skill§!: §Y2§!\n\n" daybreaker_stats_tp:0 "§RAttack Skill§!: §Y7§!\n§YDefense Skill§!: §Y5§!\n§GPlanning Skill§!: §Y5§!\n§CLogistics Skill§!: §Y5§!\n\n" sunset_shimmer_stats_tp:0 "§YSunset Shimmer§! becomes a Field Marshal.\n§RAttack Skill§!: §Y6§!\n§YDefense Skill§!: §Y3§!\n§GPlanning Skill§!: §Y1§!\n§CLogistics Skill§!: §Y3§!\n\n" + starlight_glimmer_stats_tp:0 "§YStarlight Glimmer§! becomes a Field Marshal.\n§RAttack Skill§!: §Y2§!\n§YDefense Skill§!: §Y2§!\n§GPlanning Skill§!: §Y5§!\n§CLogistics Skill§!: §Y4§!\n\n" + shining_star_stats_tp:0 "§RAttack Skill§!: §Y3§!\n§YDefense Skill§!: §Y2§!\n§GPlanning Skill§!: §Y1§!\n§CLogistics Skill§!: §Y1§!\n\n" scroup_whitemares_stats_tp:0 "§RAttack Skill§!: §Y1§!\n§YDefense Skill§!: §Y2§!\n§GPlanning Skill§!: §Y2§!\n§CLogistics Skill§!: §Y2§!\n\n" aurora_shinespark_stats_tp:0 "§RAttack Skill§!: §Y3§!\n§YDefense Skill§!: §Y1§!\n§GPlanning Skill§!: §Y1§!\n§CLogistics Skill§!: §Y2§!\n\n" diff --git a/localisation/english/victory_points_l_english.yml b/localisation/english/victory_points_l_english.yml index 3b866b16415..52ddfe36bc3 100644 --- a/localisation/english/victory_points_l_english.yml +++ b/localisation/english/victory_points_l_english.yml @@ -213,7 +213,6 @@ VICTORY_POINTS_8043:0 "Jurtavík" VICTORY_POINTS_1680:0 "Stratus Springs" VICTORY_POINTS_7817:0 "Vanguardigo" - VICTORY_POINTS_3164:0 "Aquila" VICTORY_POINTS_7954:0 "Ceann Tòrr" VICTORY_POINTS_2044:0 "Achadh nam Blàth" VICTORY_POINTS_12810:0 "Neighš" @@ -379,7 +378,7 @@ VICTORY_POINTS_1254:0 "Kaza-Gull" VICTORY_POINTS_12298:0 "Var-Silfur" VICTORY_POINTS_10981:0 "Kaza-Frelsi" - VICTORY_POINTS_12763:0 "Waaldaal" + VICTORY_POINTS_12763:0 "Klauwermark" VICTORY_POINTS_4106:0 "Allwerder" VICTORY_POINTS_8053:0 "Vederstad" VICTORY_POINTS_13217:0 "Amundsen" diff --git a/localisation/replace/english/_eaw_overrides_l_english.yml b/localisation/replace/english/_eaw_overrides_l_english.yml index 8bab2467fde..038a64fe06e 100644 --- a/localisation/replace/english/_eaw_overrides_l_english.yml +++ b/localisation/replace/english/_eaw_overrides_l_english.yml @@ -152,6 +152,7 @@ COLONIAL_FORCES_GENERAL_DESCRIPTION:0 "§GClick to view templates of subjects an DEPLOYMENT_LINES_HIT_THE_CAP:0 "We can train at most $CAP|*H$ soldiers.\nCapped by max ponypower in the field ( $RATIO|H0%$ of $INFIELD|*H$. Minimum: $MINPOSSIBLE|*H$ soldiers)" CONVEYOR_CAN_NOT_MANPOWER_TRAIN:0 "§RNot enough ponypower to train§!" CONVEYOR_CAN_NOT_TRAIN_COUNT:1 "§RNot enough ponypower or equipment to train $DIVS|H$ of the divisions§!" + TEMPLATE_PRIO_2_DESC:0 "Units with this template will receive equipment before anyone else once deployed and at highest priority. Use for your best troops and where they can do the most good." #designer_l DESIGNER_MANPOWER:0 "Ponypower: " @@ -327,6 +328,7 @@ COLONIAL_FORCES_GENERAL_DESCRIPTION:0 "§GClick to view templates of subjects an #operatives_l OPERATIVE_FORCED_INTO_HIDING:0 "§RForced into hiding§!" + CANNOT_RECRUITE_OPERATIVE_NO_SLOT_DESC:5 "You can get the first slot by building the intelligence agency. Other slots will be available after the 5th upgrade or after assigning §HIllusive Gentlebeing§! advisor.\nAs a spymaster, more operative slots are unlocked by having more countries in your faction. Puppets or countries with very low factory counts do not contribute to more operative slots." #production_l PRODUCTION_CAN_NOT_DEPLOY_MANPOWER:0 "Insufficient Ponypower" @@ -335,6 +337,7 @@ COLONIAL_FORCES_GENERAL_DESCRIPTION:0 "§GClick to view templates of subjects an #research_l superior_firepower_desc:0 "This doctrine focuses on throwing shells, not soldiers, at the enemy. Our ponypower is precious, bullets are cheap.\n\n" SUPERIOR_FIREPOWER_DOCTRINE_DESC:0 "This doctrine focuses on throwing shells, not soldiers, at the enemy. Our ponypower is precious, bullets are cheap." + suicide_craft:0 "Suicide Strike Craft" #resistance_and_occupation_l OCCUPIED_COUNTRY_MANPOWER_TOOLTIP:0 "There is $NUM_TOTAL_MANPOWER|*H$ population in the states you are controlling and with your current law and other modifiers you are able to access $RATIO|.1H%$ ($NUM_ACCESSED_MANPOWER|*H$) of that ponypower." @@ -413,6 +416,7 @@ COLONIAL_FORCES_GENERAL_DESCRIPTION:0 "§GClick to view templates of subjects an modern_tank_destroyer_brigade_desc:0 "A Main Battle Tank chassis fitted with a much larger gun instead of a turret." modern_armor:0 "Main Battle Tank" modern_armor_desc:0 "Main Battle Tanks have evolved to deal with most battlefield situations. Powerful guns and sloped armor have eliminated the need for specialized tanks." + bicycle_battalion:0 "Bicycle Infantry" #waroverview_l CAN_SURRENDER_FACTION_MEMBERS:1 "They are currently fighting with their faction and will only surrender when all major factions members in this war has capitulated.\nThe §Yleader§! of §YRiver Coalition§! will not capitulate unless every other member has capitulated.\nMajor Faction members left to surrender:\n$MEMBER_LIST|Y$" @@ -470,8 +474,8 @@ COLONIAL_FORCES_GENERAL_DESCRIPTION:0 "§GClick to view templates of subjects an interwar_artillery_desc:0 "Lessons learned in the development of different types of artillery can be cross-applied to the design of other pieces." werwolf_guerillas:0 "Werwolf Guerrillas" werwolf_guerillas_desc:0 "The Werwolves are a planned resistance group that will fight on against the occupying powers if the war is lost." - volkssturm:0 "Volkssturm" - volkssturm_desc:0 "The Volkssturm, or People's Militia, consists of those who are too old, too young, or otherwise unfit for regular military service.\n\n" + volkssturm:0 "Dronessturm" + volkssturm_desc:0 "The Dronessturm, or People's Militia, consists of those who are too old, too young, or otherwise unfit for regular military service.\n\n" peoples_army:0 "People's Army" peoples_army_desc:0 "The People's Army believes in the primacy of people over weapons, with superior motivation compensating for inferior technology, and enjoys widespread support from the civilian population.\n\n" diff --git a/localisation/replace/english/countries_overrides_l_english.yml b/localisation/replace/english/countries_overrides_l_english.yml index cfc2d15ec83..c94460eb240 100644 --- a/localisation/replace/english/countries_overrides_l_english.yml +++ b/localisation/replace/english/countries_overrides_l_english.yml @@ -25,11 +25,11 @@ MAN_communism_ADJ:0 "Eastern Equestrian" PNG_neutrality:0 "Kingdom of Pingland" PNG_fascism:0 "Black and White Storm" PNG_communism:0 "Democratic Republic of Pingland" -PNG_democratic:0 "Penguin Republic" +PNG_democratic:0 "Kingdom of Pingland" PNG_neutrality_DEF:0 "The Kingdom of Pingland" PNG_fascism_DEF:0 "The Black and White Storm" PNG_communism_DEF:0 "The Democratic Republic of Pingland" -PNG_democratic_DEF:0 "The Penguin Republic" +PNG_democratic_DEF:0 "The Kingdom of Pingland" PNG_fascism_ADJ:0 "Penguin" PNG_democratic_ADJ:0 "Penguin" PNG_neutrality_ADJ:0 "Penguin" diff --git a/localisation/replace/english/equip_naval_overrides_l_english.yml b/localisation/replace/english/equip_naval_overrides_l_english.yml index db76f79a938..f88d73238f7 100644 --- a/localisation/replace/english/equip_naval_overrides_l_english.yml +++ b/localisation/replace/english/equip_naval_overrides_l_english.yml @@ -41,7 +41,7 @@ battle_cruiser_1_desc:0 "Something of a departure from the more traditional Macawian battleships, these smaller warships trade armour for speed while keeping their array of large-calibre weaponry. The thought behind this particular battleship evolutionary line envisions a fast, hard-hitting capital ship that can devastate enemy shipping and smaller cruisers while avoiding enemy capital ships. In addition, the reduced structure and armour costs make for a cheaper alternative to traditional dreadnought designs." battle_cruiser_2:0 "Battlecruiser" battle_cruiser_2_desc:0 "Officially reclassified as battlecruisers, we have found that fast battleships are especially apt for their intended commerce raider and light fleet killer roles, and new designs should encourage this. These ships scale differently from the modernised dreadnoughts, focusing on improved anti-aircraft capabilities and speed at the cost of less armour and smaller main armaments." - battle_cruiser_3:0 "Early Magical Battlecruiser" + battle_cruiser_3:0 "Modern Battlecruiser" battleship_1:0 "Late Dreadnought" battleship_1_desc:0 "An improved and refined version of the original Macawian Dreadnought design, this new form of the battleship utilises superimposed main turrets to vastly increase firepower while maintaining hull stability. Secondary batteries of casemates supplement the battleship to defend it against lightly armoured vessels. However, some ship designers are experimenting with turreted secondaries to save on space and improve their firing arcs." @@ -51,8 +51,8 @@ battleship_3_desc:0 "Innovations in radar technology have miniaturised radar arrays to the point that we can mount them on ships, and our battleships, being the largest of our vessels, have the largest radar arrays. This device not only allows battleships to find and locate enemy vessels more reliably than search aircraft but also for them to fire from beyond sight. With such massive calibres, battleship guns can now engage targets beyond the horizon." battleship_4:0 "'Fortress' Battleship" battleship_4_desc:0 "The growing threat of airstrikes and carriers is forcing our designers to rethink the role of battleships. They are too slow and sluggish to escape attacks from aircraft, and their size makes battleships an enticing target. For now, adding a plethora of anti-aircraft weapons will dissuade most attackers. Despite this, the battleship remains a fearsome warship and the latest ones are bristling with heavy artillery, making them veritable floating fortresses." - battleship_5:0 "Early Magical Battleship" - battleship_6:0 "Modern Magical Battleship" + battleship_5:0 "Modern All-Gun Battleship" + battleship_6:0 "Guided-Missile Battleship" carrier_1:0 "Hippogriffian-Style Carrier" carrier_1_desc:0 "Pioneered by Hippogriffia, aircraft carriers are purpose-built hulls meant to act as floating airbases. While most of the old guard in our admiralty remain unconvinced by the efficacy of aircraft in naval operations, there is growing support in integrating a naval air arm to bolster our fleets. With specialised aircraft designed for carrier use, aircraft carriers are the first ship to strike well beyond the range of enemy ships." @@ -62,8 +62,8 @@ carrier_3_desc:0 "Previously, aircraft carriers acted in a primarily supportive role in service to heavier battleships and battlecruisers. Successes observed in the seas have contributed to the development of an independent aircraft carrier equivalent to battleship task forces. Well stocked for long voyages and capable of launching multiple air wings within minutes, fleet carriers are the primary warships capable of taking on enemy capital ships; they might even surpass the battleship." carrier_4:0 "Strike Carrier" carrier_4_desc:0 "Larger, leaner, and with a seamlessly integrated radar array, these strike carriers are excellent in carrying out rapid and devastating attacks against naval and land targets. Prepared to carry dozens of modern aircraft, the strike carrier has unparalleled reach and firepower. It is now clear that the aircraft carrier has supplanted the battleship as the queen of the seas." - carrier_5:0 "Early Magical Carrier" - carrier_6:0 "Magical Fleet Carrier" + carrier_5:0 "Jet Aircraft Carrier" + carrier_6:0 "Early Supercarrier" SH_battleship_1:0 "Battleship Killer" SH_battleship_1_desc:0 "Dreadnoughts and battleships are the ultimate statements of naval power, and the only way to make a more prominent statement would be to build even larger battleships. Incredibly well armoured, astoundingly large, boasting gigantic guns, and terrifyingly expensive, even the hulls of these ships dwarf other battleships, making them true battleship killers. However, unless our shipwrights are up to the task, we can realistically only commission a few of these battleship killers." diff --git a/localisation/replace/english/etat_equipment_overrides_l_english.yml b/localisation/replace/english/etat_equipment_overrides_l_english.yml deleted file mode 100644 index 651fc49e871..00000000000 --- a/localisation/replace/english/etat_equipment_overrides_l_english.yml +++ /dev/null @@ -1,3 +0,0 @@ -l_english: - JAP_mechanized_equipment_3:0 "Type 2 Ho-Ki" - JAP_mechanized_equipment_3_short:0 "Type 2 Ho-Ki" diff --git a/localisation/replace/english/strategic_region_names_overrides_l_english.yml b/localisation/replace/english/strategic_region_names_overrides_l_english.yml index 9f2cc519b76..4ee6c2dcd88 100644 --- a/localisation/replace/english/strategic_region_names_overrides_l_english.yml +++ b/localisation/replace/english/strategic_region_names_overrides_l_english.yml @@ -115,7 +115,7 @@ STRATEGICREGION_115:0 "North-East Yak Territory" STRATEGICREGION_116:1 "Snowy Mountains" STRATEGICREGION_117:0 "Lake Kingsmere" - STRATEGICREGION_118:0 "Mountains of Emptiness" + STRATEGICREGION_118:0 "Cannibal Mountains" STRATEGICREGION_119:0 "Beak Region" STRATEGICREGION_120:0 "Sorrow Forest" STRATEGICREGION_121:0 "Bright valleys" diff --git a/localisation/replace/russian/_eaw_events_l_russian.yml b/localisation/replace/russian/_eaw_events_l_russian.yml index f02e96e778f..2f4fa93b78e 100644 --- a/localisation/replace/russian/_eaw_events_l_russian.yml +++ b/localisation/replace/russian/_eaw_events_l_russian.yml @@ -186,17 +186,17 @@ news.22.t:0 "Великая Война окончена" news.23.t:0 "Сталлионград и "Наш город" " news.23.d:0 "[This.GetNewspaperHeader]Наш Город, известен как Деревня Старлайт, в самой северной части Эквестрии, замкнутый между Колонией Грифонов и Сталлионградом был порабощен Старлайт Глиммер с помощью магии. Она принудила население отречься от их 'особых талантов'. Старлайт ушла несколько лет назад и город оказался ничейным, оставаясь труднодоступным местом для претензий Эквестрии. Здешние пони приняли социализм сталлионградского образца и все эти годы формально были под защитой Сталлионградской Республики. Горячие дебаты шли насчет присоединения Нашего Города к их государству, но с времен избрания [STG.GetLeader], стало ясно, что судьба Страны Старлайт обречена. Вчера пони Нашего Города стали равноправными гражданами Сталлионграда. Вместе, они обретут лучшее будущее." news.23.a:0 "Отлично." -news.24.t:0 "Социалистический Союз." +news.24.t:0 "Социалистический Союз" news.24.d:0 "[This.GetNewspaperHeader]Сегодня [STG.GetLeader] и Верховный совет объявили о создании международной организации Социалистический Союз. Они намереваются искать поддержку у коммунистических наций по всему миру для взаимного усиления и кооперации." news.24.a:0 "Хорошо." -news.25.t:0 "Напряженность между государствами [GRF.GetName] и [STG.GetName]." +news.25.t:0 "Напряженность между государствами [GRF.GetName] и [STG.GetName]" news.25.d:0 "[This.GetNewspaperHeader]\nГосударство [GRF.GetName] подавило социалистическое движение в своей стране, но это привело к конфликту с их южным соседом, государством [STG.GetName]. Прошёл слух, что коммунистическая нация отправила государству [GRF.GetName] официальное предупреждение, в котором потребовало прекратить данную политику. В противном случае государство [STG.GetName] готово вмешаться, чтобы защитить права рабочих-грифонов и пони. Войска по обе стороны границы приведены в состояние повышенной боевой готовности, и неверный шаг любой из сторон может спровоцировать начало полномасштабного конфликта." news.25.a:0 "Ой-ёй." news.27.t:0 "Грифонья гражданская война!" news.27.d:0 "[This.GetNewspaperHeader]После убийства губернатора Тифезера в Грифоньей Колонии разразился хаос. Многочисленные партии сражались за право контролировать страну. Однако, длительный кризис только усугубил положение пролетариата. Все началось с парочки забастовок рабочих в Фетермисте, где лево- и праворадикальным группам довелось встретиться. Столкновение переросло в уличный конфликт, разделив город на две части и погрузив целую страну в анархию." news.27.a:0 "Ладно." -news.28.t:0 "Сталлионград угрожает Эквестрии." - news.28.d:0 "[This.GetNewspaperHeader]Мы получили много сведений об активности Сталлионградских сил на эквестрийской границе. Синистер Серов настроен на очень агрессивную политическую линию, согласно его публичным выступлениям, он сделает все возможное, чтобы «раздавить империалистическую болезнь». Пони Эквестрии опасаются намерений Сталлионграда." +news.28.t:0 "Сталлионград угрожает Эквестрии" + news.28.d:0 "[This.GetNewspaperHeader]Мы получили много сведений об активности Сталлионградских сил на эквестрийской границе. [STG.GetLeader] настроен на очень агрессивную политическую линию, согласно его публичным выступлениям, он сделает все возможное, чтобы «раздавить империалистическую болезнь». Пони Эквестрии опасаются намерений Сталлионграда." news.28.a:0 "Так и надо." news.28.b:0 "Пусть дерутся между собой." news.28.c:0 "Ничего хорошего из этого не выйдет" @@ -222,7 +222,7 @@ news.33.t:0 "Социалистический Союз Эквестрии!" news.33.a:0 "Будущее Эквестрии в наших копытах!" news.33.b:0 "Победа пролетариата!" news.33.c:0 "Любопытно." -news.34.t:0 "Сталлионград сдается." +news.34.t:0 "Сталлионград сдается" news.34.d:0 "[This.GetNewspaperHeader]Сегодня утром [STG.GetLeader] и СКП объявили о большом шаге, сделанном в сторону улучшения отношений с Эквестрией. Пони не понимают что происходит. Сталлионград похоже хоть и сохранил своё название, но стал автономной областью в составе Эквестрии. Кажется единственная успешная революция на континенте была побеждена изнутри." news.34.a:0 "Теперь мы вместе!" news.34.b:0 "Как так то?!." @@ -240,7 +240,7 @@ news.37.t:0 "Молодожены!" news.37.d:0 "[This.GetNewspaperHeader]Сегодня, на улицах [NLR.Capital.GetName] и [CRY.Capital.GetName] правили конфетти и счастье, в честь свадьбы между Королем Сомброй и Принцессой Луной, основное празднество проходило в [CRY.Capital.GetName], а празднества поменьше во всех городах. Вчера официально был зарегистрирован брак и главы всех государств были приглашены на праздник, хотя Принцесса Селестия не пришла и прокомментировала это так: "Луна еще раз предала меня. Она не любящий аликорн, которым она была раньше, и теперь она вышла замуж за страшного пони, ужасного, как и она". Мероприятие собрало сотни тысяч пони в столице империи короля Сомбры. Этот брак вызывал беспокойство, и весь мир заметил, как действительно опасен этот союз, который, несомненно, укрепил обоих монархов, Луна восставшая против своей сестры в кровавой гражданской войне. Изменит ли это баланс войны?" news.37.d_no_celestia:0 "[This.GetNewspaperHeader]Сегодня, В столице Лунной Империи и Кристальном городе на улицах правили конфетти и счастье, в честь свадьбы между Королем Сомброй и Принцессой Луной, основное празднество проходило в Кристальном городе, а празднества по-меньше во всех городах. Вчера официально был зарегистрирован брак и главы всех государств были приглашены на праздник, отсутствие Принцессы Селестии на свадьбе напомнило всему миру о опустошающей гражданской войне в которой Селестия упала к ногам сестры. Мероприятие собрало сотни тысяч пони в столице империи короля Сомбры. Этот брак вызывает беспокойство, и весь мир заметил, как действительно опасен этот союз, который, несомненно, укрепил обоих монархов. Теперь дальнейшее расширение двух держав на континенте, кажется неизбежным, но неясно, будет ли это через дипломатию или через войну." news.37.a:0 "О да." -news.38.t:0 "Коронация Фларри Харт." +news.38.t:0 "Коронация Фларри Харт" news.38.d:0 "[This.GetNewspaperHeader]Сегодня в Кристальном Городе состоялся праздник, Фларри Харт была официально коронована, как Принцесса Кристальной Империи. Это конец правления принцессы Ми Аморе Каденцы, ее матери, которая правила на протяжении десятилетий. Вся Эквестрия с радостью встретила юную принцессу во время ее визита в Кантерлот, где она объявила, что она будет стремиться к дружбе и гармонии в мире, независимо какие решения она принимает." news.38.d_reg:0 "[This.GetNewspaperHeader]Сегодня в Кристальном Городе состоялся праздник, Фларри Харт была официально коронована, как Принцесса Кристальной Империи. Это конец регентства Принцессы Твайлайт Спаркл, которая выполняла свои обязанности с момента освобождения Кристальной Империи. Вся Эквестрия с радостью встретила юную принцессу во время её визита в Кантерлот, где она объявила, что будет стремиться к дружбе и гармонии по всему миру всеми силами. Праздник в тот день закончился фейерверком." news.38.a:0 "Отличная новость." @@ -312,22 +312,22 @@ news.50.t:0 "Ядерная бомбардировка ." news.200.a:0 "Как же это случилось?" news.200.b:0 "Во славу Ночи!" -news.201.t:0 "Конфедерация Южных Штатов." +news.201.t:0 "Конфедерация Южных Штатов" news.201.d:0 "[This.GetNewspaperHeader]Хаос в Эквестрии дал жизнь новым государствам. Администрация южных эквестрийских областей провозгласила независимое от Эквестрии государство. Почти весь юго-восток оказался под их контролем. Они граничат лишь с территориями Государства Бизонов, но и это положение неустойчиво." news.201.a:0 "Любопытно." news.201.b:0 "Трусы." news.201.c:0 "Никто не желает быть частью этой прогнившей страны." news.201.e:0 "Конфедерации не стоит забывать о яблочной войне." -news.202.t:0 "Ванхуверская коммуна." +news.202.t:0 "Ванхуверская коммуна" news.202.d:0 "[This.GetNewspaperHeader]Коммунисты Ванхувера воспользовались моментом, и провозгласили их новую коммуну на берегах бухты Луны. Возглавляемые бывшим эквестрийским адмиралом Даст Хувером, они захватили контроль над самим городом и его окрестностями, после чего объявили о нейтралитете в продолжающемся конфликте." news.202.a:0 "Революция распространяется." news.202.b:0 "Интересно, как долго они продержатся?" -news.203.t:0 "Конец гражданской войны в Эквестрии." +news.203.t:0 "Конец гражданской войны в Эквестрии" news.203.d:0 "[This.GetNewspaperHeader]Победа! В месяц [GetMonth] [GetYear] года весь Кантерлот празднует сдачу последних войск, верных Найтмер Мун. Прошли месяцы ожесточенной борьбы, но Лоялистская Армия Эквестрии смогла окружить Легионы Найтмер Мун и победить их. Теперь, когда страна избавилась от предателей, Эквестрии предстоит долгий путь восстановления. Остальная часть мира не сидела на месте, и Эквестрии нужно быть наготове." news.203.a:0 "Слава принцессе!" news.203.b:0 "Наконец." news.203.c:0 "Слава Императрице!" -news.206.t:0 "Конец гражданской войны в Эквестрии." +news.206.t:0 "Конец гражданской войны в Эквестрии" news.206.d:0 "[This.GetNewspaperHeader]Победа! В месяц [GetMonth] [GetYear] года весь Кантерлот празднует сдачу последних оставшихся войск, верных Найтмер Мун. Прошли месяцы ожесточенной борьбы, но Лоялистская Армия Эквестрии смогла окружить Легионы Найтмер Мун и победить их. Теперь, когда страна избавилась от предателей, Эквестрии предстоит долгий путь восстановления. Остальная часть мира не сидела на месте, и Эквестрии нужно быть наготове." news.206.a:0 "Слава принцессам!" news.206.b:0 "Наконец закончилось." @@ -335,7 +335,7 @@ news.208.t:0 "Уничтожение Сталлионграда" news.208.d:0 "[This.GetNewspaperHeader]Сегодня мрачный день для пони Сталлионграда, поскольку эффективная и профессиональная Лунная Армия силой эвакуировала город, не дав поставленным в тупик жителям время подготовиться или выразить протест. Когда опустилась ночь, сотни артиллерийских батарей начали безжалостный обстрел города. К рассвету город превратился в груды щебня и пепла, а из упрямых граждан, которые решили остаться в обречённом городе, из руин сумело выбраться меньше половины. Когда её попросили дать комментарий, императрица Найтмер Мун заявила: «Хм? О, да, я приказала стереть этот город с лица земли. Мне очень приятно слышать, что мои пони сумели сделать это в столь короткие сроки. Жаль только, что мы позволили болезни коммунизма развиться до такой степени, что пришлось применить столь радикальные меры. Однако, как вы видите, мы сумели решить эту проблему»." news.208.d_sol:0 "[This.GetNewspaperHeader]Этот день знаменует собой ещё одну великую победу Солнечной Империи и печальное напоминание о том, что происходит с теми, кто сопротивляется правлению Дэйбрейкер. Несмотря на протесты и сопротивление, город Сталлионград был силой эвакуирован беспощадной Солнечной армией. Затем пони загнали в несколько зон временного содержания вокруг города. После этого они услышали чудовищный шум: сотни, может быть, тысячи бомбардировщиков сбрасывали зажигательные бомбы на город. Потребовалось лишь несколько часов, по прошествии которых от прежнего города осталась лишь выгоревшая оболочка, а пламя стерло всё следы предыдущих жителей города. Императрица Дэйбрейкер заявила, что такая судьба ждёт всех, кто посмеет сопротивляться справедливому и сострадательному правлению Солнца." news.208.a:0 "..." -news.204.t:0 "Конец Гражданской войны в Эквестрии." +news.204.t:0 "Конец Гражданской войны в Эквестрии" news.204.d:0 "[This.GetNewspaperHeader]Сегодня мы в последний раз увидели Эквестрию, какой ее знали. После месяцев ожесточенной борьбы, Легионы Найтмер Мун взяли власть над страной, правительство и Принцесса Селестия в изгнании. Множество лоялистов все еще сражается в партизанских условиях. Но большая часть лоялистских сил уничтожена, и война выиграна. Найтмер Мун теперь предстоит трудный путь перестройки и утверждения ее правления. С нынешней напряженностью в мире война может вернуться в Лунную Империю, рано или поздно." news.204.a:0 "Наконец, победа наша." news.204.b:0 "Интересно." @@ -373,7 +373,7 @@ news.205.t:0 "Южная война!" news.305.e:0 "Отказ Селестии заморозил сердце Луны." ### CITY FALL EVENTS #### - cityfall.13.t:0 "Падение Ванхувера." + cityfall.13.t:0 "Падение Ванхувера" cityfall.13.d:0 "[This.GetNewspaperHeader]После нескольких дней сражений, чейнджлинги вторглись и захватили контроль над стратегически важным эквестрийским городом на северо-западном побережье, Ванхувером. Эквестрия потеряла важную морскую базу и торговый порт, а чейнджлинги укрепили свой правый фланг. Однако эквестрийские командиры уже планируют быстрое контрнаступление, чтобы освободить город и обезопасить его гавань." cityfall.13.a:0 "Это лишь начало" cityfall.13.b:0 "Мы вернём город" @@ -383,7 +383,7 @@ news.205.t:0 "Южная война!" cityfall.14.a:0 "Важная победа для чейнджлингов" cityfall.14.b:0 "Эквестрия ещё сопротивляется!" cityfall.14.c:0 "Кризалис ведет нас к завершающей победе!" - cityfall.15.t:0 "Падение Кристального города." + cityfall.15.t:0 "Падение Кристального города" cityfall.15.d:0 "[This.GetNewspaperHeader]Армия чейнджлингов захватила Кристальный город. Борьба за этот огромный мегаполис была долгой. Тысячу лет назад король Сомбра насильственно переселил в столицу почти все население Кристальной империи, сделав её одним из крупнейших городов мира, каким он и является до сих пор. Однако защитники не могли противостоять подавляющим силам своего врага. Улица за улицей и дома за домом, чейнджлинги сражались, пока не достигли, наконец, возвышающегося Кристального замка в центре города. Над ним развевается белый флаг чейнджлингов.\nВскоре всё сопротивление в городе будет жестоко подавлено. Это великая победа Империи Чейнджлингов. Как долго будут драться кристальные пони?" cityfall.15.a:0 "Интересно, кто хуже, Кризалис или Сомбра?" cityfall.15.b:0 "Мы еще не закончили!" @@ -449,7 +449,7 @@ cityfall.19.d:0 "[This.GetNewspaperHeader]После ожесточенных б cityfall.19.a:0 "Война продолжается." cityfall.19.b:0 "Война еще не закончена." cityfall.19.c:0 "Война скоро закончится!" -cityfall.20.t:0 "Балтимейр потерян." +cityfall.20.t:0 "Балтимейр потерян" cityfall.20.d:0 "[This.GetNewspaperHeader]Сегодня произошло то, что некоторые называют последним боем Эквестрии. Армия чейнджлингов начала широкомасштабное наступление на город Балтимейр. Последовали отчаянные бои, в которых наравне с солдатами сражалась их Принцесса. Однако их оборона была окончательно прорвана, когда к нападающим подоспели танки, которые раскидали обороняющихся, как котят.\nЭквестрия, возможно, проиграла свою последнюю битву. Рухнет ли [former_controller.GetAdjective]ая нация или принцесса снова соберет своих пони?" cityfall.20.a:0 "Это ли конец государства [former_controller.GetName]?" cityfall.20.b:0 "Отступаем в джунгли!" @@ -564,18 +564,18 @@ news.cry.1.t:0 "Кристальная Империя объявляет нез griffonian.0.d:0 "В отличии от пони, у грифонов не было ни богов, чтобы объединить их, ни великих дипломатов, чтобы улаживать разногласия.\n\nНе было никакого Дня Согревающего Очага, чтобы объединить различные королевства древности, так что оставались лишь кровь да сталь.\n\nСотни, если не тысячи лет грифоны воевали друг против друга. Вплоть до того рокового дня, когда Король Гровер I из Грифонстоуна нашёл идола Борея и использовал его, чтобы объединить грифоньи королевства в единое целое.\n\nМолодая Империя Грифонов процветала в течение сотен лет под лидерством потомков Гровера, однако всё кончилось, когда на престол взошёл Король Гуто, который потерял идола Борея.\n\nИдол за эти годы стал считаться символом императорской власти, и из-за его исчезновения начали происходить катастрофы, которые опустошили империю.\n\nВот уже который год по нашему континенту гуляют голод и эпидемии, сопровождаемые безумными мятежами и всё возрастающим упадком знати.\n\nМы стоим на краю пропасти - империя почти разрушена, грифоны снова вцепились друг другу в глотки, а будущее туманно.\n\nСможем ли мы найти себе место в этом опасном мире?" griffonian.0.a:0 "Империя серьёзно больна..." - griffonian.6.t:0 "Сдержать Коммунистических Повстанцев." + griffonian.6.t:0 "Сдержать Коммунистических Повстанцев" griffonian.6.d:0 "Началась Прайвенская Революция и она с каждым днем все растёт и растёт во главе с [GRW.GetNameDef], который управляет всем из города Грифонстоун. Нам нужно начать действовать сейчас и остановить их или будет уже поздно..." griffonian.6.a:0 "Действуем!" griffonian.6.b:0 "Ждем." - griffonian.7.t:0 "Война с Прайвенскими Коммунистами." + griffonian.7.t:0 "Война с Прайвенскими Коммунистами" griffonian.7.d:0 "Коммунисты-революционеры из Прайвена приобрели огромное влияние на политику грифонов в последние годы. Некоторые даже говорят, что судьба всех тараканьих бегов теперь в их когтях. Пришла пора решать нашу собственную судьбу! Должны ли мы объявить войну коммунизму и оттолкнуть их назад туда, откуда они пришли, или нам, возможно, следует присоединиться к ним?" griffonian.7.a:0 "В атаку!" griffonian.7.b:0 "Будем держаться подальше от этого." griffonian.7.c:0 "Будем едины в труде и дружбе!" - griffonian.8.t:0 "Помочь нашему соседу." + griffonian.8.t:0 "Помочь нашему соседу" griffonian.8.d:0 "[GRW.GetNameDef] объявил войну нашему соседу. Поможем им?" griffonian.8.a:0 "Да." griffonian.8.b:0 "Да, и создадим альянс." @@ -592,7 +592,7 @@ news.cry.1.t:0 "Кристальная Империя объявляет нез scs.1.t:0 "Выборы председателя Конфедерации" - scs.1.d:0 "С тех пор как было объявлено о независимости, председатель Сильверстар доблестно ведет нас в эти неспокойные времена. С некоторой стабилизацией ситуации, председатель согласился провести выборы на самую высокую должность, при этом выдвинувшись как кандидат. Однако, некоторым его победа может показаться очевидной, радикальная Лига обороны Конфедерации наращивает свою поддержку, в то время как умеренная Объединенная партия Дружбы и ее одаренный кандидат Брейберн провели кампанию, обещающую действительно демократическое государство для всех видов. Приближается день выборов, эмоции на пределе, а победитель неопределен." + scs.1.d:0 "С тех пор как было объявлено о независимости, председатель Сильверстар доблестно ведет нас в эти неспокойные времена. С некоторой стабилизацией ситуации, председатель согласился провести выборы на самую высокую должность, при этом выдвинувшись как кандидат. Однако, некоторым его победа может показаться очевидной, радикальная Лига обороны Конфедерации наращивает свою поддержку, в то время как умеренная Объединённая партия Дружбы и ее одаренный кандидат Брейберн провели кампанию, обещающую действительно демократическое государство для всех видов. Приближается день выборов, эмоции на пределе, а победитель неопределен." scs.1.c:0 "Кандидат от Лиги обороны Бофорд выиграл!" scs.1.b:0 "Сильверстар был переизбран!" scs.1.a:0 "Брейберн выиграл с небольшим отрывом!" @@ -750,7 +750,7 @@ news.cry.1.t:0 "Кристальная Империя объявляет нез political.22.a:0 "Мы не позволим им развалить страну!" political.22.b:0 "Огонь революции можно погасить лишь кровью угнетателей!" political.23.t:0 "[Root.GetAdjective]ая весна" - political.23.d:0 "После того как народ не получил желаемого референдума и демократических преобразований, [Root.GetRaceMembers], стоявшие за идеей реформ, сочли, что режим [Root.GetLeader] уже не сделать лучше. Коалиция повстанческих группировок, объединенная общей целью демократизации политической системы в государстве [Root.GetName], взялась за оружие и объявила, что она не успокоится до тех пор, пока партия [Root.GetRulingParty] находится у власти." + political.23.d:0 "После того как народ не получил желаемого референдума и демократических преобразований, [Root.GetRaceMembers], стоявшие за идеей реформ, сочли, что режим [Root.GetLeader] уже не сделать лучше. Коалиция повстанческих группировок, объединённая общей целью демократизации политической системы в государстве [Root.GetName], взялась за оружие и объявила, что она не успокоится до тех пор, пока партия [Root.GetRulingParty] находится у власти." political.23.a:0 "Не хватало еще, чтобы нами правила толпа!" political.23.b:0 "[Root.GetName] наконец обретает свободу!" political.24.t:0 "Сторонники превосходства осмеяны" @@ -814,7 +814,7 @@ news.cry.1.t:0 "Кристальная Империя объявляет нез war_justification.14.t:0 "[Root.GetLeader] бросает вызов [From.GetAdjective]им претензиям" war_justification.14.d:0 "«Государство [From.GetName] может считать себя более современным и продвинутым в сравнении с нами, но они не прошли таких испытаний, как мы, и они не готовы дать ответ на те угрозы, что уже видны на горизонте. Они относятся к нам с презрением и мешают завладеть тем, что наше по праву, они сами сделали нас угрозой для себя. Их слабая, разобщенная страна не сможет устоять перед нами».\n\nПренебрежение к государству [From.GetName], которое выказывает лидер партии [Root.GetRulingParty], стало откровенно враждебным. Известно, что [From.GetAdjective]ий народ не хочет войны, однако [Root.GetLeader] утверждает, что своим высокомерием соседи провоцируют эту войну сами." war_justification.14.a:0 "Они не знают, как мы закалились в испытаниях." - war_justification.15.t:0 "[Root.GetLeade_nom] желает восстановить порядок в государстве [From.GetName]" + war_justification.15.t:0 "[Root.GetLeader] желает восстановить порядок в государстве [From.GetName]" war_justification.15.d:0 "«Дух [Root.GetAdjective]ой нации крепок, но не всем странам так повезло. В государстве [From.GetName] все прежние традиции были уничтожены, законные правители убиты и похоронены, и все это во имя великой марксистской революции. Наш долг - навести в мире порядок, очистить его от кровавых узурпаторов и в борьбе с этой угрозой укрепить державу [Root.GetName]».\n\nПартия [Root.GetRulingParty] всегда противостояла коммунизму, и государство [From.GetName] являлось постоянным объектом нападок. Трудно сказать, являются ли коммунисты реальной угрозой для [Root.GetAdjective]ой нации, но упредительный удар по [From.GetAdjective]ий коммунизму скоро может быть нанесен." war_justification.15.a:0 "Мы должны отомстить за всех жертв революции!" war_justification.16.t:0 "[Root.GetLeader] бросает вызов [From.GetAdjective]им угнетателям" diff --git a/localisation/replace/russian/_eaw_overrides_l_russian.yml b/localisation/replace/russian/_eaw_overrides_l_russian.yml index a4089fb312a..a477746003a 100644 --- a/localisation/replace/russian/_eaw_overrides_l_russian.yml +++ b/localisation/replace/russian/_eaw_overrides_l_russian.yml @@ -330,6 +330,7 @@ COLONIAL_FORCES_GENERAL_DESCRIPTION:2 "§GЩелкните, чтобы увид #operatives_l OPERATIVE_FORCED_INTO_HIDING:0 "§RСкрывается§!" + CANNOT_RECRUITE_OPERATIVE_NO_SLOT_DESC:5 "Вы можете открыть первую ячейку, построив разведывательное агентство. Другие ячейки будут открыты после пятого улучшения или назначения §HПризрачного джентльсущества§!.\nЕсли вы являетесь руководителем разведсети, за присоединение государств (не считая марионеток) к вашей фракции будут открываться дополнительные ячейки." #production_l PRODUCTION_CAN_NOT_DEPLOY_MANPOWER:0 "Недостаточно пони ресурсов" @@ -338,6 +339,7 @@ COLONIAL_FORCES_GENERAL_DESCRIPTION:2 "§GЩелкните, чтобы увид #research_l superior_firepower_desc:0 "Эта доктрина делает упор на забрасывание врага снарядами, а не пушечным мясом. Наши пони - на вес золота, а пули - нет.\n\n" SUPERIOR_FIREPOWER_DOCTRINE_DESC:0 "Эта доктрина делает упор на забрасывание врага снарядами, а не пушечным мясом. Наши пони - на вес золота, а пули - нет." + suicide_craft:0 "Судно-камикадзе" #resistance_and_occupation_l OCCUPIED_COUNTRY_MANPOWER_TOOLTIP:0 "Численность населения на контролируемых вами территориях — $NUM_TOTAL_MANPOWER|*H$, ваши текущие законы и другие коэффициенты дают вам доступ к $RATIO|.1H%$ ($NUM_ACCESSED_MANPOWER|*H$) из этих пони ресурсов." @@ -384,6 +386,7 @@ COLONIAL_FORCES_GENERAL_DESCRIPTION:2 "§GЩелкните, чтобы увид compassionate_gentleman:0 "Благожелательный сановник" head_of_intelligence:0 "Призрачное джентльсущество" fascist_sympathies:0 "Симпатизирует превосходству" + operative_master_interrogator_desc:1 "Этот агент может разговорить кого угодно." #triggers_l TRIGGER_HAS_ARMY_MANPOWER_AT_LEAST:0 "Не менее чем $AMOUNT|*2H$ солдат в дивизиях на поле боя" @@ -415,6 +418,7 @@ COLONIAL_FORCES_GENERAL_DESCRIPTION:2 "§GЩелкните, чтобы увид modern_tank_destroyer_brigade_desc:0 "Шасси ОБТ, на котором вместо башни установлена очень большая пушка." modern_armor:0 "Основной боевой танк" modern_armor_desc:0 "Основные боевые танки изменились, дабы справляться с большинством ситуаций на поле боя. Мощные орудия и скошенная броня устранили необходимость в разработке специализированных танков." + bicycle_battalion:0 "Велосипедный батальон" #waroverview_l @@ -477,8 +481,8 @@ COLONIAL_FORCES_GENERAL_DESCRIPTION:2 "§GЩелкните, чтобы увид interwar_artillery_desc:0 "Уроки, извлеченные из ошибок при создании разных видов артиллерии, можно применить при разработке другой техники." werwolf_guerillas:0 "Партизаны-оборотни" werwolf_guerillas_desc:0 "«Оборотни» были заранее подготовленной группой сопротивления для борьбы с оккупантами на случай поражения в войне." - volkssturm:0 "Фольксштурм" - volkssturm_desc:0 "Фольксштурм, или народное ополчение, состоит из тех, кто негоден к военной службе из-за возраста или по другим причинам.\n\n" + volkssturm:0 "Дронштурм" + volkssturm_desc:0 "Дронштурм, или народное ополчение, состоит из тех, кто негоден к военной службе из-за возраста или по другим причинам.\n\n" peoples_army:0 "Народная армия" peoples_army_desc:0 "Концепция народной армии предполагает превосходство солдат над оружием, а мощной мотивации - над слабой технологией. Она пользуется широкой поддержкой у населения.\n\n" diff --git a/localisation/replace/russian/countries_overrides_l_russian.yml b/localisation/replace/russian/countries_overrides_l_russian.yml index e01b04b960e..1b8d234577f 100644 --- a/localisation/replace/russian/countries_overrides_l_russian.yml +++ b/localisation/replace/russian/countries_overrides_l_russian.yml @@ -1,6 +1,6 @@ l_russian: SOL_fascism:0 "Солнечная Империя" -SOL_fascism_DEF:0 "Империя Солнца" +SOL_fascism_DEF:0 "Солнечная Империя" SOL_communism:0 "Социалистическая Республика Эквестрия" SOL_communism_DEF:0 "Социалистическая Республика Эквестрия" SOL_democratic:0 "Эквестрия" @@ -25,11 +25,11 @@ MAN_communism_ADJ:0 "Восточно-Эквестрийск" PNG_neutrality:0 "Королевство Пингленд" PNG_fascism:0 "Чёрно-Белый Шторм" PNG_communism:0 "Демократическая Республика Пингленд" -PNG_democratic:0 "Республика Пингвинов" -PNG_neutrality_DEF:0 "Королество Пингвинов" +PNG_democratic:0 "Королевство Пингленд" +PNG_neutrality_DEF:0 "Королевство Пингвинов" PNG_fascism_DEF:0 "Чёрно-Белый Шторм" PNG_communism_DEF:0 "Демократическая Республика Пингленд" -PNG_democratic_DEF:0 "Республика Пингвинов" +PNG_democratic_DEF:0 "Королевство Пингленд" PNG_fascism_ADJ:0 "Пингвин" PNG_democratic_ADJ:0 "Пингвин" PNG_neutrality_ADJ:0 "Пингвин" diff --git a/localisation/replace/russian/equip_naval_overrides_l_russian.yml b/localisation/replace/russian/equip_naval_overrides_l_russian.yml index 34de7bdeefa..1e830702fad 100644 --- a/localisation/replace/russian/equip_naval_overrides_l_russian.yml +++ b/localisation/replace/russian/equip_naval_overrides_l_russian.yml @@ -41,7 +41,7 @@ battle_cruiser_1_desc:0 "Эти корабли отходят от традиций Макавии и повышают свою скорость за счёт брони, сохраняя при этом арсенал крупнокалиберного оружия. Такие суда должны легко расправляться с вражескими малыми кораблями и при этом избегать крупных судов противника. Стоит отметить, что снижение стоимости конструкции и брони делает такой корабль более дешёвой альтернативой дредноутам." battle_cruiser_2:0 "Линейный крейсер" battle_cruiser_2_desc:0 "Мы обнаружили, что быстрые линкоры отлично подходят на роль торговых рейдеров и убийц лёгкого флота. Эти корабли отличаются от модернизированных дредноутов и фокусируются на улучшении зенитных возможностей и скорости за счёт меньшей брони и более слабого основного вооружения." - battle_cruiser_3:0 "Ранний магический линейный крейсер" + battle_cruiser_3:0 "Современный линейный крейсер" battleship_1:0 "Поздний дредноут" battleship_1_desc:0 "Улучшенная версия оригинального дредноута Макавии использует дополнительные главные турели для увеличения огневой мощи при сохранении устойчивости корпуса. Дополнительные батареи казематов защищают линкор от легкобронированных судов. Но некоторые конструкторы экспериментируют с второстепенными башнями, чтобы сэкономить место и улучшить их траекторию стрельбы." @@ -51,8 +51,8 @@ battleship_3_desc:0 "Инновации в радиолокационных технологиях привели к миниатюризации радаров до такой степени, что мы можем устанавливать их на кораблях вроде линкоров. Это устройство не только позволяет линкорам находить и обнаруживать вражеские суда надёжнее поисковых самолетов, но и позволяет им вести огонь из-за пределов прямой видимости. Теперь линкоры смогут поражать цели за горизонтом." battleship_4:0 "Линкор-"крепость"" battleship_4_desc:0 "Растущая угроза со стороны авиации вынуждает наших конструкторов переосмыслить роль линкоров. Они слишком медлительны и неповоротливы, чтобы избегать атак самолетов, а размер делает линкоры весьма заманчивой мишенью. На данный момент добавление большого количества зенитного оружия может улучшить ситуацию. Но пока линкор остаётся грозным боевым кораблем, а количество тяжелой артиллерии делает последние модели настоящими плавучими крепостями." - battleship_5:0 "Ранний магический линкор" - battleship_6:0 "Современный магический линкор" + battleship_5:0 "Современный линкор" + battleship_6:0 "Линкор с управляемыми ракетами" carrier_1:0 "Авианосец гиппогрифов" carrier_1_desc:0 "Авианосцы, впервые созданные в Гиппогрифии, представляют собой особые корабли, предназначенные для использования в качестве плавучих авиабаз. Благодаря специализированным самолётам, предназначенным для использования на авианосцах, мы сможем наносить удары, не входя в радиус действия орудий вражеских кораблей." @@ -62,8 +62,8 @@ carrier_3_desc:0 "Ранее авианосцы выполняли в основном вспомогательную роль на фоне более тяжелых линкоров и линейных крейсеров. Но теперь хорошо укомплектованные для длительных плаваний и способные запускать множество самолётов в течение нескольких минут флотские авианосцы могут в одиночку атаковать вражеские крупные корабли вплоть до линкоров." carrier_4:0 "Ударный авианосец" carrier_4_desc:0 "Ударные авианосцы, оснащённые радаром, могут осуществлять быстрые и разрушительные атаки по морским и наземным целям. Несущий десятки современных самолетов ударный авианосец обладает беспрецедентной дальностью действия и огневой мощью. Авианосцы отобрали у линкоров титул королевы морей." - carrier_5:0 "Ранний магический авианосец" - carrier_6:0 "Магический флотский авианосец" + carrier_5:0 "Авианосец с реактивной авиацией" + carrier_6:0 "Ранний суперавианосец" SH_battleship_1:0 "Убийца линкоров" SH_battleship_1_desc:0 "Дредноуты и линкоры невероятно сильны, и единственный способ превзойти их - это построить ещё более крупные линкоры. Эти корабли невероятно качественно бронированы, поразительно крупны, оснащены гигантскими пушками и ужасающе дороги. Они затмевают другие линкоры, что делает их настоящими убийцами данного типа судов. Однако эти корабли крайне дороги и целый флот из них не построить." diff --git a/localisation/replace/russian/etat_equipment_overrides_l_russian.yml b/localisation/replace/russian/etat_equipment_overrides_l_russian.yml deleted file mode 100644 index 47413acff3f..00000000000 --- a/localisation/replace/russian/etat_equipment_overrides_l_russian.yml +++ /dev/null @@ -1,3 +0,0 @@ -l_russian: - JAP_mechanized_equipment_3:0 "Type 2 Ho-Ki" - JAP_mechanized_equipment_3_short:0 "Type 2 Ho-Ki" diff --git a/localisation/replace/russian/state_names_overrides_l_russian.yml b/localisation/replace/russian/state_names_overrides_l_russian.yml index 773d215fe8e..c4ba114c3f8 100644 --- a/localisation/replace/russian/state_names_overrides_l_russian.yml +++ b/localisation/replace/russian/state_names_overrides_l_russian.yml @@ -52,7 +52,7 @@ STATE_50:0 "Сириус" STATE_51:0 "Южный Тротсас" STATE_52:0 "Чайнамитл" STATE_53:8 "Кристальные Сельхозугодья" -STATE_54:0 "Скачущее Ущелье" +STATE_54:0 "Галлопинг Гордж" STATE_55:0 "Гора Эверхуф" STATE_56:0 "Нейгарские Водопады" STATE_57:0 "Городок Старлайт" @@ -127,12 +127,12 @@ STATE_125:1 "Персиковые Леса" STATE_126:0 "Медовый Лес" STATE_127:0 "Рубиновые Горы" STATE_128:2 "Сумеречный Хребет" -STATE_129:0 "Дорога Олеандров" +STATE_129:0 "Долина Олеандр" STATE_130:0 "Холмы Виверн" -STATE_131:0 "Солсайд" -STATE_132:0 "Скрученный Хвостик" +STATE_131:0 "Солсайдские Равнины" +STATE_132:0 "Долина Витого Хвоста" STATE_133:0 "Сосновый Ручей" -STATE_134:0 "Ветленд" +STATE_134:0 "Заболоченные Земли" STATE_135:0 "Дружественные Холмы" STATE_136:0 "Акорнейдж" STATE_137:0 "Западная Долина Падающих Перьев" @@ -162,14 +162,14 @@ STATE_160:2 "Кукурузза" STATE_161:0 "Краснопшеница" STATE_162:1 "Крупочкино" STATE_163:0 "Копытный Край" -STATE_164:0 "Земляные Поля" +STATE_164:0 "Поля Ландышей" STATE_165:2 "Колхоз "Светлый Путь"" STATE_166:0 "Петерсхуф" STATE_167:0 "Красносердечный Край" STATE_168:0 "Северохолм" STATE_169:0 "Мейрпоза" STATE_170:0 "Блюбелл Филдс" -STATE_171:0 "Блакторн Дейл" +STATE_171:0 "Долина Терновника" STATE_172:0 "Фейрфланкс" STATE_173:0 "Западный Екон" STATE_174:0 "Восточный Екон" @@ -177,9 +177,9 @@ STATE_175:0 "Уайтбелл" STATE_176:0 "Вулфторн Фармс" STATE_177:0 "Малиновые Поля" STATE_178:0 "Боулдерфилд" -STATE_179:0 "Равнина Флоксоцветов" +STATE_179:0 "Равнина Флоксов" STATE_180:0 "Кристальный Район Эквестрии" -STATE_181:0 "Ноктюрнал" +STATE_181:0 "Долина Ноктюрнал" STATE_182:0 "Фетлок Твист" STATE_183:0 "Троттерфилд" STATE_184:0 "Алгонквин" @@ -202,7 +202,7 @@ STATE_200:0 "Вуонола" STATE_201:0 "Урса-Вуори" STATE_202:0 "Сторберг" STATE_203:0 "Болото Утонувших Рогов" -STATE_204:0 "Зеленая Лощина" +STATE_204:0 "Зелёная Лощина" STATE_205:0 "Кетоаланко" STATE_206:0 "Винтерфелл" STATE_207:0 "Валолахти" @@ -327,7 +327,7 @@ STATE_325:0 "Дахаих" STATE_326:0 "Малиновка" STATE_327:1 "Болото Фрогги Боттом" STATE_328:0 "Остров Смауга" -STATE_329:0 "Остров Освянки" +STATE_329:0 "Остров Овсянки" STATE_330:0 "Остров Старейшин" STATE_331:0 "Остров Смерти" STATE_332:1 "Земля Равенства" diff --git a/localisation/replace/russian/strategic_region_names_overrides_l_russian.yml b/localisation/replace/russian/strategic_region_names_overrides_l_russian.yml index f6ed37c31f4..85f0c03a68c 100644 --- a/localisation/replace/russian/strategic_region_names_overrides_l_russian.yml +++ b/localisation/replace/russian/strategic_region_names_overrides_l_russian.yml @@ -115,7 +115,7 @@ STRATEGICREGION_115:0 "Северная Территория Яков" STRATEGICREGION_116:1 "Снежные Горы" STRATEGICREGION_117:0 "Озеро Кингсмейр" - STRATEGICREGION_118:0 "Горы Пустоты" + STRATEGICREGION_118:0 "Горы Каннибалов" STRATEGICREGION_119:0 "Край Клюва" STRATEGICREGION_120:0 "Печальный Лес" STRATEGICREGION_121:0 "Яркие Долины" diff --git a/localisation/russian/countries_griffonia_l_russian.yml b/localisation/russian/countries_griffonia_l_russian.yml index 60b467b94cd..2088f01fe42 100644 --- a/localisation/russian/countries_griffonia_l_russian.yml +++ b/localisation/russian/countries_griffonia_l_russian.yml @@ -250,11 +250,11 @@ MIT_communism_ADJ:0 "Астерионск" RIV_neutrality:0 "Речная Федерация" RIV_fascism:0 "Речной Союз" -RIV_communism:0 "Объединенные Речные Коммуны" +RIV_communism:0 "Объединённые Речные Коммуны" RIV_democratic:0 "Речная Федерация" RIV_neutrality_DEF:0 "Речная Федерация" RIV_fascism_DEF:0 "Речной Союз" -RIV_communism_DEF:0 "Объединенные Речные Коммуны" +RIV_communism_DEF:0 "Объединённые Речные Коммуны" RIV_democratic_DEF:0 "Речная Федерация" RIV_fascism_ADJ:0 "Речьеземск" RIV_democratic_ADJ:0 "Федеративн" @@ -957,13 +957,13 @@ FEZ_fascism_ADJ:0 "Фезерск" FEZ_democratic_ADJ:0 "Фезерск" FEZ_neutrality_ADJ:0 "Фезерск" FEZ_communism_ADJ:0 "Фезерск" -FEZ_owns_skyfall_smugger_neutrality:0 "Фезерская Торговая Федерация" +FEZ_owns_skyfall_smuggler_neutrality:0 "Фезерская Торговая Федерация" FEZ_owns_skyfall_maf_fascism:0 "Фезерский Криминальный Синдикат" FEZ_owns_skyfall_cop_democratic:0 "Фезерское Полицейское Государство" -FEZ_owns_skyfall_smugger_neutrality_DEF:0 "Фезерская Торговая Федерация" +FEZ_owns_skyfall_smuggler_neutrality_DEF:0 "Фезерская Торговая Федерация" FEZ_owns_skyfall_maf_fascism_DEF:0 "Фезерский Криминальный Синдикат" FEZ_owns_skyfall_cop_democratic_DEF:0 "Фезерское Полицейское Государство" -FEZ_owns_skyfall_smugger_neutrality_ADJ:0 "Фезерск" +FEZ_owns_skyfall_smuggler_neutrality_ADJ:0 "Фезерск" FEZ_owns_skyfall_maf_fascism_ADJ:0 "Фезерск" FEZ_owns_skyfall_cop_democratic_ADJ:0 "Фезерск" diff --git a/localisation/russian/countries_l_russian.yml b/localisation/russian/countries_l_russian.yml index 642376ddfc8..543aa17af16 100644 --- a/localisation/russian/countries_l_russian.yml +++ b/localisation/russian/countries_l_russian.yml @@ -563,6 +563,40 @@ GRF_SOL_fascism_ADJ:0 "Солнечно-Нова Грифон" GFF_SOL_fascism_ADJ:0 "Сияюще-Грифон" DRG_SOL_fascism_ADJ:0 "Дневно-Драконий" +OLE_TEM_fascism:0 "Оленийские Последователи Затмения" +STL_TEM_fascism:0 "Наш Концлагерь" +CHN_TEM_fascism:0 "Чейнджлинги Солнца и Луны" +STG_TEM_fascism:0 "Антикоммунистический Очистительный Орден" +YAK_TEM_fascism:0 "Благословенный Орден Яков" +JAK_TEM_fascism:0 "Благословенный Орден Йаков" +PLB_TEM_fascism:0 "Полярное Затмение" +PNG_TEM_fascism:0 "Пингвинье Затмение" +GRF_TEM_fascism:0 "Астральная Нова Грифония" +GFF_TEM_fascism:0 "Северный Антикоммунистический Штаб" +DRG_TEM_fascism:0 "Драконы Солнца и Луны" +OLE_TEM_fascism_DEF:0 "Оленийские Последователи Затмения" +STL_TEM_fascism_DEF:0 "Наш Концлагерь" +CHN_TEM_fascism_DEF:0 "Чейнджлинги Солнца и Луны" +STG_TEM_fascism_DEF:0 "Антикоммунистический Очистительный Орден" +YAK_TEM_fascism_DEF:0 "Благословенный Орден Яков" +JAK_TEM_fascism_DEF:0 "Благословенный Орден Йаков" +PLB_TEM_fascism_DEF:0 "Полярное Затмение" +PNG_TEM_fascism_DEF:0 "Пингвинье Затмение" +GRF_TEM_fascism_DEF:0 "Астральная Нова Грифония" +GFF_TEM_fascism_DEF:0 "Северный Антикоммунистический Штаб" +DRG_TEM_fascism_DEF:0 "Драконы Солнца и Луны" +OLE_TEM_fascism_ADJ:0 "Оленийск" +STL_TEM_fascism_ADJ:0 "Наш-концлагерн" +CHN_TEM_fascism_ADJ:0 "Солнечно-лунно-чейнджлингск" +STG_TEM_fascism_ADJ:0 "Антикоммунистическ" +YAK_TEM_fascism_ADJ:0 "Якск" +JAK_TEM_fascism_ADJ:0 "Йакск" +PLB_TEM_fascism_ADJ:0 "Полярн" +PNG_TEM_fascism_ADJ:0 "Пингвин" +GRF_TEM_fascism_ADJ:0 "Нова Грифон" +GFF_TEM_fascism_ADJ:0 "Антикоммунистическ" +DRG_TEM_fascism_ADJ:0 "Солнечно-лунно-дракон" + CEP_neutrality:0 "НКР" CEP_fascism:0 "Кантерлотский Комиссариат" CEP_communism:0 "Кантерлотская Коммуна" diff --git a/localisation/russian/country_AET_l_russian.yml b/localisation/russian/country_AET_l_russian.yml index 428e343018c..3bbdd95fdf6 100644 --- a/localisation/russian/country_AET_l_russian.yml +++ b/localisation/russian/country_AET_l_russian.yml @@ -517,7 +517,9 @@ AET_maar_sacrifice:0 "Недавняя жертва Маару" ###Traits### archon_maar:0 "Архонт Маара" -archon_maar_desc:0 "Грифоний бог насилия, жестокости и крови говорит через этого индивидуума" +archon_maar_desc:0 "Грифоний бог насилия, жестокости и крови говорит через этого индивидуума." +archon_maar_lar:0 "Архонт Маара" +archon_maar_lar_desc:0 "Грифоний бог насилия, жестокости и крови говорит через этого индивидуума." ### Decisions ### AET_maarite_sacrifice_category:0 "Дары Маара" diff --git a/localisation/russian/country_ANG_l_russian.yml b/localisation/russian/country_ANG_l_russian.yml index 8e8ac104457..b81e2f57261 100644 --- a/localisation/russian/country_ANG_l_russian.yml +++ b/localisation/russian/country_ANG_l_russian.yml @@ -27,6 +27,8 @@ ANG_republican_sentiments_idea:0 "Республиканство на подъё ANG_republican_sentiments_idea_desc:0 "Ужасная ситуация, в которой мы находимся, имеет побочный эффект в виде усиления ложных идеологий. Радикальные голоса поднимают эхо... эхо не слышанное со времён неудавшейся революции." ANG_reinforced_police_force:0 "Национальный Полицейский Комитет" ANG_reinforced_police_force_desc:0 "Наша полиция была усилена и реорганизована в более сплоченную, централизованно управляемую организацию. Эта реформированная сила более способна выполнять правоохранительные и полицейские функции по всей стране." +ANG_reinforced_police_force_lar:0 "Национальный Полицейский Комитет" +ANG_reinforced_police_force_lar_desc:0 "Наша полиция была усилена и реорганизована в более сплоченную, централизованно управляемую организацию. Эта реформированная сила более способна выполнять правоохранительные и полицейские функции по всей стране." ANG_free_press_idea:0 "Свободная пресса" ANG_free_press_idea_desc:0 "Каждый грифон имеет право на свободу мнений и их свободное выражение, а также право распространять информацию и идеи через средства массовой информации. Конечно, если эти идеи не способствуют свержению правительства." ANG_welfare:0 "Социальный кодекс" @@ -68,29 +70,58 @@ ANG_urbanisation_idea_desc:0 "Это очевидный факт, что гри ANG_industrious_nation:0 "Индустриальная нация" ANG_industrious_nation_desc:0 "Наши грифоны, которые никогда не собираются сидеть сложа когти, движимы сильным желанием улучшить себя и свою страну. Посредством самоотверженности, инноваций и, прежде всего, тяжёлой работы они стремятся создать более процветающее будущее." ANG_resistance:0 "Республиканское Сопротивление" -ANG_resistance_desc:0 "Республиканцы Энгривера видели как всё, за что они боролись, было разрушено после их триумфа, и они отказываются принять эту ложь. Воспоминания о Республике свежи в их сознании, и искоренить её будет непростой задачей." +ANG_resistance_desc:0 "Республиканцы Энгривера и их союзники-анархисты видели как всё, за что они боролись, было разрушено после их триумфа, и они отказываются принять эту ложь. Воспоминания о Республике свежи в их сознании, и искоренить её будет непростой задачей." +ANG_resistance_2:0 "Республиканское сопротивление" +ANG_resistance_2_desc:0 "Республиканцы Энгривера и их союзники-анархисты увидели, как все их мечты были отняты сразу же после момента триумфа, и отказываются смиренно принять это. Воспоминания о Республике свежи в их памяти, и искоренить их будет нелегко." +ANG_resistance_3:0 "Республиканское сопротивление" +ANG_resistance_3_desc:0 "Республиканцы Энгривера увидели, как все их мечты были отняты сразу же после момента триумфа, и отказываются смиренно принять это. Воспоминания о Республике свежи в их памяти, и искоренить их будет нелегко." +ANG_resistance_3_2:0 "Анархистское сопротивление" +ANG_resistance_3_2_desc:0 "Анархисты Энгривера увидели, как все их мечты были отняты сразу же после момента триумфа, и отказываются смиренно принять это. В их умах укоренились мечты об анархистской "утопии", и избавиться от них будет нелегко." ANG_secret_council:0 "Камарилья" ANG_secret_council_desc:0 "Таинственный Совет Когтя, избранный Эйхберг, — это одни из самых богатых и влиятельных дворян в Энгривере. Их махинации за кулисами обеспечивают захват власти Чёрным Когтем в соответствии с планом." -ANG_secret_council_1:0 "Камарилья" -ANG_secret_council_1_desc:0 "Таинственный Совет Когтя, избранный Эйхберг, — это одни из самых богатых и влиятельных дворян в Энгривере. Их махинации за кулисами обеспечивают захват власти Чёрным Когтём в соответствии с планом." +ANG_secret_council_1:0 "Восстановить привилегии" +ANG_secret_council_1_desc:0 "Дворяне Энгривера вернули себе прежние привилегии. К ним относятся следующие: освобождение от налогов, исключительные права на государственные должности, защита от конфискации имущества государством, монополия на покупку недвижимости за пределами городов и поселков, а также иммунитет от судебного преследования." +ANG_aristocratic_officers:0 "Аристократический офицерский корпус" +ANG_aristocratic_officers_desc:0 "Реформа Отмара Штойбера, позволявшая любым способным грифонам получать офицерские звания, была отменена. Теперь эти должности теперь принадлежат исключительно аристократии. Тем не менее, требования к талантам сохранились, что делает офицерский корпус хотя бы частично меритократическим." +ANG_spy_agency_idea_lr:0 "Длинная хватка Когтя" +ANG_spy_agency_idea_lr_desc:0 "Чёрный Коготь распространил своё влияние за пределы Энгривера в поисках контактов среди грифоньей знати других стран. В особенности среди тех, кто потерял своё богатство и власть из-за бунтовщиков и предателей. Эти контакты могут быть очень полезны для осуществления всевозможных обманных хитростей." +ANG_spy_agency_idea_no_lr:0 "Длинная хватка Когтя" +ANG_spy_agency_idea_no_lr_desc:0 "Чёрный Коготь распространил своё влияние за пределы Энгривера в поисках контактов среди грифоньей знати других стран. В особенности среди тех, кто потерял своё богатство и власть из-за бунтовщиков и предателей. Эти контакты могут быть очень полезны для осуществления всевозможных обманных хитростей." +ANG_restoratio_imperii_idea:0 "Restoratio Imperii" +ANG_restoratio_imperii_idea_desc:0 "Пришло время для Священной Империи Грифонов наказать тех, кто предал её, и вернуть себе всё, что принадлежит ей по праву. За веру, императора и отечество!" ANG_crushed_spirit_idea:0 "Абсолютная власть" ANG_crushed_spirit_idea_desc:0 "Хотя инакомыслящих никогда не удавалось полностью изгнать из Энгривера, все надежды на отстранение Чёрного Когтя от власти были разбиты. Усталые граждане могут только смотреть вниз и повиноваться, чтобы не навлечь возмездие на себя и свои семьи..." ANG_rangers_purged:0 "Опасный коридор" -ANG_rangers_purged_desc:0 "Уничтожение Вальдлауфера привело к потере опыта и ветеранского руководства, что отразилось на всех наших вооруженных силах. Шайсвальд снова неприручен, и потребуется время, чтобы восстановить наши знания до такой степени, чтобы мы могли регулярно патрулировать его снова." +ANG_rangers_purged_desc:0 "Уничтожение рейнджеров привело к потере опыта и ветеранов, что отразилось на всех наших вооруженных силах. Шайсвальд снова неприручен, и потребуется время, чтобы восстановить наши знания до такой степени, чтобы мы могли регулярно патрулировать его снова." ANG_claw_guard_idea:0 "Чёрная гвардия" ANG_claw_guard_idea_desc:0 "Чёрная гвардия является военизированным крылом Чёрного Когтя. Действуя как своего рода добровольческая милиция, её члены полностью преданы своему делу и считают своё насилие священным. Хотя многим эта религиозная склонность мешает, но делает их невероятно яростным в бою, поскольку они сражаются без страха смерти." -ANG_gas_weapons_idea:0 "Хлорные оболочки" -ANG_gas_weapons_idea_desc:0 "Артиллерийские снаряды изготавливаются таким образом, чтобы при взрыве они распространяли смертоносный газ. Хотя это оружие не всегда надежно, оно, безусловно, наиболее эффективно и разрушительно." +ANG_gas_weapons_idea:0 "Снаряды с биооружием" +ANG_gas_weapons_idea_desc:0 "После взрыва артиллерийских снарядов нового типа вокруг них распространяется смертельная болезнь. Хотя это оружие не всегда надежно, оно, безусловно, очень эффективно и разрушительно." ANG_feudalism_idea:0 "Неофеодализм" -ANG_feudalism_idea_desc:0 "Хотя крепостное право в Энгривере так и не было полностью отменено из-за отстающей индустриализации, крестьяне надеялись, что вскоре начнутся реформы. К несчастью для них, Чёрный Коготь полностью восстановил устаревшую систему, и теперь крепостные работают до костей, лишённые почти всех прав." +ANG_feudalism_idea_desc:0 "Крестьяне забыли, кому по праву принадлежит земля, на которой они работают. Чёрный Коготь должен напомнить им о многочисленных феодальных обязанностях перед сюзереном. Крестьяне должны быть благодарны за то, что мы оставили им жизнь и дома." +ANG_feudal_serfdom_idea:0 "Неофеодализм" +ANG_feudal_serfdom_idea_desc:0 "Хотя крепостное право в Энгривере так и не было полностью отменено из-за отстающей индустриализации, крестьяне надеялись, что вскоре начнутся реформы. К несчастью для них, Чёрный Коготь полностью восстановил устаревшую систему, и теперь крепостные работают до костей, лишённые почти всех прав." +ANG_feudal_knights_idea:0 "Неофеодализм" +ANG_feudal_knights_idea_desc:0 "Общество Священной Империи Грифонов напоминает общество древней Грифонии. На вершине социальной иерархии стоит фигура монарха-автократа, а под ним располагаются верные и могущественные священники и аристократы-воины, что господствуют над огромной массой грязных и никчемных крепостных." +ANG_fake_grover:0 "Гровер VI Грифонстоунский" +ANG_fake_grover_desc:0 "Каким-то образом Гровер VI вернулся. Лишь божественное вмешательство может объяснить спасение наследника от злых когтей так называемого лорда-протектора. Это знак того, что боги благословили Чёрный Коготь, и что их регентство действительно праведно и благочестиво!" +ANG_national_fervour_idea:0 "Национальный дух" +ANG_national_fervour_idea_desc:0 "Неразумно забывать свои корни. В жилах дворян течет чистая герцландская кровь, которая и побуждает их повиноваться императору и богам. И крепостные тоже могут увидеть, как чуждые и порочные идеалы не в силах запятнать их законных хозяев." +ANG_religious_fervour_idea:0 "Религиозная ортодоксальность" +ANG_religious_fervour_idea_desc:0 "Смерть еретикам." ANG_questioned_aurhotiy:0 "Сомнительный авторитет" ANG_questioned_aurhotiy_desc:0 "Несмотря на его успешное умиротворение бандитских сил, наводняющих Энгривер, многие богатые и влиятельные грифоны обеспокоены агрессивными действиями Барона по укреплению своей власти. Мы считаем, что Чёрный Коготь является основным источником этого опасения." ANG_cults_government:0 "Чёрный Коготь" ANG_cults_government_desc:0 "Чёрный Коготь — теневая организация, посвященная идее, что грифонье общество должно быть строго упорядочено в стиле, подобном феодальной структуре былых времён. Совершенно не задумываясь об использовании жестокого насилия для достижения своих целей, они вселяют страх в сердце любого грифона, услышавшего их имя. Теперь, когда мы поняли, что наши цели совместимы, они станут для нас грозными союзниками." ANG_control_information_idea:0 "Размытые границы" ANG_control_information_idea_desc:0 "Наши информаторы прячутся в каждом городе Энгривера. Они — наши глаза и уши, держат нас на шаг впереди любых предательских республиканцев и позволяют нам подавлять их заговоры ещё до того, как они начнут действовать." +ANG_control_information_idea_lar:0 "Размытые границы" +ANG_control_information_idea_lar_desc:0 "Наши информаторы прячутся в каждом городе Энгривера. Они — наши глаза и уши, держат нас на шаг впереди любых предательских республиканцев и позволяют нам подавлять их заговоры ещё до того, как они начнут действовать." ANG_loyatly_squads:0 "Офицеры Лояльности" ANG_loyatly_squads_desc:0 "Корпуса Офицеров Лояльности прикреплены к армейским подразделениям и отвечают за поддержание высокого морального духа среди солдат. Помимо контроля за лояльности в армии, они также используют обширную сеть информаторов для сбора разведданных о потенциальных внутренних беспорядках." +ANG_loyatly_squads_lar:0 "Офицеры Лояльности" +ANG_loyatly_squads_lar_desc:0 "Корпуса Офицеров Лояльности прикреплены к армейским подразделениям и отвечают за поддержание высокого морального духа среди солдат. Помимо контроля за лояльности в армии, они также используют обширную сеть информаторов для сбора разведданных о потенциальных внутренних беспорядках." + ANG_war_chest_idea:0 "Сундук Войны" ANG_war_chest_idea_desc:0 "Наше тяжелое положение требует введения специального налога, направленного на самых богатых грифонов страны, а также поощрения бережливости среди населения в целом. Полученные средства вкладываются в улучшение наших производственных возможностей." ANG_bleed_for_me_idea:0 "Strafbataillone" @@ -125,6 +156,8 @@ ANG_anti_clericism:0 "Закон Эрхардта" ANG_anti_clericism_desc:0 "Закон Эрхардта вводит ограничения в отношении религиозных учреждений в рамках насильственного разделения храма и государства. В настоящее время храмы облагаются налогами, и правительство конфискует большое количество храмового имущества." ANG_safety_committee:0 "КпНБ" ANG_safety_committee_desc:0 "Ausschuss für Staatssicherheit (Комитет по Национальной Безопасности) — является разведывательным агентством, которому поручено поддерживать безопасность Герцланда. Обладая широкими полномочиями и действиями, не подлежащими судебному обжалованию, они контролируют коммуникации и безжалостно пресекают любую крамольную деятельность." +ANG_safety_committee_lar:0 "КпНБ" +ANG_safety_committee_lar_desc:0 "Ausschuss für Staatssicherheit (Комитет по Национальной Безопасности) — является разведывательным агентством, которому поручено поддерживать безопасность Герцланда. Обладая широкими полномочиями и действиями, не подлежащими судебному обжалованию, они контролируют коммуникации и безжалостно пресекают любую крамольную деятельность." ANG_internationalism_idea:0 "Интернационализм" ANG_internationalism_idea_desc:0 "Националистическая идеология — это не более чем инструмент пропаганды привилегированных классов. Мы все являемся частью единой мировой классовой борьбы, и поэтому мы должны быть солидарны с угнетенными народами, где бы они ни находились, и помогать им в их освобождении." ANG_erhardt_doctrine:0 "Доктрина Эрхардта" @@ -148,7 +181,9 @@ ANG_guardians_of_constitution_idea_desc:0 "Наша Конституция за ANG_claw_guard_2_idea:0 "Schwarzestaffel" ANG_claw_guard_2_idea_desc:0 "Schwarzestaffel (СС) — военизированная структура, посвященная Чёрному Когтю, и главная организация безопасности в Герцланде. СС выступает за жестокость и террор в качестве предпочтительного решения военных и политических проблем и требует от своих членов полной лояльности и повиновения под страхом смертной казни. Его два основных отделения Альгемайне СС (Общие СС) и Ваффен-СС (Вооруженные СС)." ANG_intelligence_service_idea:0 "Служба Безопасности" -ANG_intelligence_service_idea_desc:0 "Служба Безопасности (СБ) является разведывательным агентством Чёрного Когтя. Его мандат заключается в выявлении и нейтрализации потенциальных врагов руководства Чёрного Когтя, будь то иностранные или внутренние. Его сеть агентов и информаторов по всему Герцланду стремится держать каждого гражданина под постоянным наблюдением." +ANG_intelligence_service_idea_desc:0 "Служба Безопасности (СБ) является разведывательным агентством Чёрного Когтя. Его мандат заключается в выявлении и нейтрализации потенциальных иностранных либо внутренних врагов лидерства Чёрного Когтя. Его сеть агентов и информаторов по всему Герцланду стремится держать каждого гражданина под постоянным наблюдением." +ANG_intelligence_service_idea_lar:0 "Служба Безопасности" +ANG_intelligence_service_idea_lar_desc:0 "Служба Безопасности (СБ) является разведывательным агентством Чёрного Когтя. Его мандат заключается в выявлении и нейтрализации потенциальных иностранных либо внутренних врагов лидерства Чёрного Когтя. Его сеть агентов и информаторов по всему Герцланду стремится держать каждого гражданина под постоянным наблюдением." ANG_secret_nation:0 "Теневое состояние" ANG_secret_nation_desc:0 "Никто не покидает нашего Герцланда и не въезжает в него. Достижение совершенства возможно только тогда, когда мы смотрим внутрь себя и изолируем себя от опасных чуждых идей." ANG_herzland_system:0 "Система Герцланда" @@ -163,6 +198,8 @@ ANG_without_democracy_idea:0 "Свобода без демократии" ANG_without_democracy_idea_desc:0 "Хотя демократия является одним из трех принципов, мир знает, что мы находимся в процессе борьбы за само наше существование. Нам понадобится стабильность в обозримом будущем, чтобы отразить эти угрозы." ANG_republican_secret_police:0 "Ministerium für Öffentliche Sicherheit" ANG_republican_secret_police_desc:0 "MfÖS или же Министерство Общественной Безопасности — это разведывательное агентство, в задачу которого входит защита политической структуры Республики. Обладая широкими полномочиями и действиями, не подлежащими судебному обжалованию, они безжалостно подавляют любую оппозицию правительству." +ANG_republican_secret_police_lar:0 "Ministerium für Öffentliche Sicherheit" +ANG_republican_secret_police_lar_desc:0 "MfÖS или же Министерство Общественной Безопасности — это разведывательное агентство, в задачу которого входит защита политической структуры Республики. Обладая широкими полномочиями и действиями, не подлежащими судебному обжалованию, они безжалостно подавляют любую оппозицию правительству." ANG_nationalism_idea:0 "За Республику!" ANG_nationalism_idea_desc:0 "Наше дело правое. Мы боремся за распространение свободы по всей земле и освобождение всех грифонов, живущих в тирании!" ANG_new_republican_army:0 "Республиканская Армия" @@ -173,6 +210,8 @@ ANG_local_cultures_idea:0 "Erhaltungsgesetz" ANG_local_cultures_idea_desc:0 "Erhaltungsgesetz или "Закон о Сохранении" направлен на сохранение культуры и наследия групп всей Грифонии. Родные языки являются незаменимой частью такого наследия и в некоторых местах подвергаются серьезной угрозе." ANG_republican_secret_police_enemy:0 "Ministerium für Öffentliche Sicherheit" ANG_republican_secret_police_enemy_desc:0 "MfÖS или же Министерство Общественной Безопасности — это моральная мерзость. Действуя без гражданских ограничений, они распространяют террор и подавляют свободную мысль всех граждан. Нам придется уничтожить агентство при первой же возможности." +ANG_republican_secret_police_enemy_lar:0 "Ministerium für Öffentliche Sicherheit" +ANG_republican_secret_police_enemy_lar_desc:0 "MfÖS или же Министерство Общественной Безопасности — это моральная мерзость. Действуя без гражданских ограничений, они распространяют террор и подавляют свободную мысль всех граждан. Нам придется уничтожить агентство при первой же возможности." ANG_peacekeeping:0 "Миротворческие силы" ANG_peacekeeping_desc:0 "Наши дни разжигания войны прошли. Цель нашей армии — защитить народ и обеспечить условия для прочного мира." ANG_liberty_idea:0 "Настоящая свобода" @@ -189,19 +228,21 @@ ANG_imperial_guard:0 "Имперская гвардия" ANG_imperial_guard_desc:0 "Очень престижная Имперская гвардия состоит из самых элитных солдат Имперской Армии. Под непосредственным командованием Императора Леера они служат его личным телохранителем и тактическим резервом. Члены гвардии получают лучшую зарплату, пайки, жилье и снаряжение, чем обычные солдаты." ANG_imperial_commissariat:0 "Императорский комиссариат" ANG_imperial_commissariat_desc:0 "Императорскому комиссариату поручено обеспечить лояльность населения и военных. Следя за моральным духом широкой публики и жестко расправляясь с любыми мошенниками, они защищают Империю от внутренних угроз." +ANG_imperial_commissariat_lar:0 "Императорский комиссариат" +ANG_imperial_commissariat_lar_desc:0 "Императорскому комиссариату поручено обеспечить лояльность населения и военных. Следя за моральным духом широкой публики и жестко расправляясь с любыми мошенниками, они защищают Империю от внутренних угроз." ANG_pental_battalion_idea:0 "Strafbataillone" ANG_pental_battalion_idea_desc:0 "Strafbataillone (криминальные батальоны) — это подразделения, состоящие из заключенных, которые были принуждены к военной службе. Эти подразделения плохо оснащены и часто используются для проведения опасных операций и самоубийственных миссий. Они также служат источником физического труда в прифронтовых районах." ANG_enforced_languages:0 "Закон о Культурном Единстве" ANG_enforced_languages_desc:0 "Разрозненные регионы Грифонии могут иметь свои собственные местные диалекты, но единственный язык Империи — настоящий грифский. Тем, кто хочет поступить на имперскую службу, лучше начать изучать его. Один язык, одна культура, одна Империя." -### Focuses ### +### Focuses ### ANG_army_stuff:0 "Сформировать армию Энгривера" ANG_army_stuff_desc:0 "До революции 978 года Энгривер защищало неофициальное ополчение, созданное различными поселениями и мелкими дворянами баронства. Но после революции ряд ополченцев остался на службе, чтобы защитить пограничные районы и выследить остатки Армии Свободного Государства. Пришло время реорганизовать эти подразделения в настоящую армию." ANG_mass_combat:0 "Доктрина Бауэра" ANG_mass_combat_desc:0 "После окончательного формирования армии пришло время выбрать наилучшую школу стратегической мысли. Зигер Бауэр предложил стратегию глубокой обороны, которая позволила бы нашим армиям вести ожесточенную партизанскую войну. Он утверждает, что такая стратегия лучше всего подойдет нашей нации, ориентированной на пехоту и испытывающий промышленный голод." ANG_trenches:0 "Доктрина Штойбера" ANG_trenches_desc:0 "После окончательного формирования армии пришло время выбрать наилучшую школу стратегической мысли. Отмар Штойбер предложил стратегию, основанную на строительстве фортификационных сооружений. Его стратегия будет основываться на использовании местности, вроде густых лесов и многочисленных рек, для создания всесторонней обороны." -ANG_massive_firepower:0 "Доктрина Хеннигера" +ANG_massive_firepower:0 "Доктрина Хеннингера" ANG_massive_firepower_desc:0 "После окончательного формирования армии пришло время выбрать наилучшую школу стратегической мысли. Эрвин Хеннингер предложил стратегию, основанную на использовании артиллерии и вспомогательных подразделений для повышения эффективности нашей пехоты. Хеннигер уверен, что такая армия будет очень гибкой и сможет быстро адаптироваться." ANG_angriver_rangers:0 "Энгриверские рейнджеры" ANG_angriver_rangers_desc:0 "Энгриверские рейнджеры существуют уже более века, их миссия заключается в том, чтобы патрулировать лес Шайсвальд и защищать жителей Энгривера от монстров и других ужасов, которые там обитают. Недавно было предложено интегрировать рейнджеров в нашу военную структуру, чтобы использовать их элитные навыки против враждебных захватчиков." @@ -315,7 +356,7 @@ ANG_navy_stuff_desc:0 "Впервые в истории нашей страны ANG_base_strike_f:0 "Удар в сердце" ANG_base_strike_f_desc:0 "Ядро наших врагов не всегда будет уязвимо для прямой атаки. Часто истинная сила флота лежит не во нём самом, а в портах и верфях, которые его снабжают и ремонтируют. Но благодаря использованию авианосцев и подводных лодок мы можем нанести сокрушительный удар по этой критически важной части отрасли противников, одновременно защищая и свою." ANG_carrier_f:0 "Эксперименты с авианосцами" -ANG_carrier_f_desc:0 "Авианосцы могут полностью революционизировать морскую войну. Благодаря объединенной мощи флота и военно-воздушных сил открываются практически безграничные тактические и стратегические возможности. Но прежде, чем что-либо из этого может быть сделано, нам нужно разработать модель непотопляемого авианосца." +ANG_carrier_f_desc:0 "Авианосцы могут полностью революционизировать морскую войну. Благодаря объединённой мощи флота и военно-воздушных сил открываются практически безграничные тактические и стратегические возможности. Но прежде, чем что-либо из этого может быть сделано, нам нужно разработать модель непотопляемого авианосца." ANG_navy_planes_f:0 "Морская авиация" ANG_navy_planes_f_desc:0 "Чтобы справиться с уникальными проблемами, связанными с операциями на авианосцах, необходимо разработать новые модели и конструкции самолетов. С каждым улучшением наших авианосных самолетов, стратегический потенциал наших авианосцев возрастал, и мы действительно были бы безумны, если бы не обращали внимания на этот путь развития." ANG_fleet_being_f:0 "Покажем нашу силу" @@ -515,47 +556,47 @@ ANG_more_industrial_projects:0 "Больше промышленных проек ANG_more_industrial_projects_desc:0 "Энгривер быстро становится горячей точкой промышленного развития, и предложения от компаний и промышленников, стремящихся утвердиться в стране, поступают почти ежедневно. Принятие самых прибыльных из них не может повредить." ANG_heartless_creatures:0 "Удары Когтя" -ANG_heartless_creatures_desc:0 "Неграмотные крестьяне обмануты нашей хитростью, и теперь им уже поздно что-либо делать. Чёрный Коготь, наконец, вышел из укрытия, чтобы изменить Энгривер по своему виденью." -ANG_the_claw_ascended:0 "Укрепить хватку" -ANG_the_claw_ascended_desc:0 "Недавние бурные события в Энгривере привели к значительной дестабилизации обстановки в стране. Мы должны действовать быстро, чтобы захватить бразды правления и предотвратить срыв наших планов." -ANG_modernisation_plan:0 "Насильственная модернизация" -ANG_modernisation_plan_desc:0 "Энгривер будет современной индустриальной страной, нравится это крестьянам или нет! Есть много неиспользуемой земли, пригодной для строительства заводов, и Шайсвальд должен быть приручен." -ANG_all_to_the_nobility:0 "Передать власть Камарилье" -ANG_all_to_the_nobility_desc:0 "Тайный Совет выполнил свои обязанности в точности, и они будут вознаграждены повышенными привилегиями и властью. Это будет гарантировать, что наша власть в Энгривере останется нерушимой." -ANG_crushed_spirits:0 "Сломить их дух" -ANG_crushed_spirits_desc:0 "Инакомыслящие раздавлены, и наша власть абсолютна. Пусть все знают цену за нарушение закона. Если вы не совершили никакого преступления — вам нечего бояться. В противном случае последует суровое наказание до тех пор, пока не будет восстановлено послушание." -ANG_secure_our_power:0 "Обеспечить нашу власть" -ANG_secure_our_power_desc:0 "Многие до сих пор сопротивляются власти Чёрного Когтя. К счастью, есть эффективное средство от этих отвратительных выскочек — пули. Мы не остановимся, пока не будет уничтожено каждое логово предателей, настоящих или подозреваемых!" -ANG_make_examples:0 "Яркий пример" -ANG_make_examples_desc:0 "Наши методы подавления не так эффективны, как хотелось бы. Ясно, что это требует более решительных мер — публичных казней на городских площадях, принудительного рабства и изгнания всего и вся, чтобы укрепить тот факт, что железная хватка власти незыблема." -ANG_kill_the_rangers:0 "Палач рейнджеров" -ANG_kill_the_rangers_desc:0 "Рейнджеры — одни из самых опасных наших противников. Хотя их роль в Энгривере явно важна для функционирования государства, это не дает им права действовать против наших интересов или даже рассматривать возможность сделать это. Их численность должна быть сокращена до тех пор, пока оставшиеся не станут послушными." -ANG_crush_the_resistance:0 "Уничтожить сопротивление" -ANG_crush_the_resistance_desc:0 "Худшая группа сопротивляющихся грифонов в Энгривере — это те, кто поддерживает ценности республиканства и демократии. Они утверждают, что приносят изменения и прогресс стране и народу, но на самом деле они не более чем лживые подстрекатели, которые разрушат наш тщательно созданный порядок. Их необходимо искоренить." -ANG_the_secret_council:0 "Камарилья" -ANG_the_secret_council_desc:0 "Наиболее доверенные соратники Эйхберг сформируют неофициальный кабинет Камарильи. С их многочисленными связями и навыками, мы сможем намного спокойнее управлять страной. Не говоря уже о том, что дворяне умеют дергать за ниточки..." -ANG_the_claw_guard:0 "Сформировать Чёрную Гвардию" -ANG_the_claw_guard_desc:0 "Что такое нация без послушной вооруженной силы, способной навязать свою волю? Чёрная Гвардия должна быть официальным продолжением Когтя, принимая всех, кто уважает его положение в жизни. Это ещё один шаг в нашем многоуровневом плане по обеспечению полного контроля над Энгривером." -ANG_gas_weapons:0 "Грязная тактика" -ANG_gas_weapons_desc:0 "Честная борьба — это лишь разрешение на неизбежную контратаку. Нет, если мы хотим добиться победы на поле боя, мы должны использовать все имеющиеся в нашем распоряжении методы. Заметки из исследования покойного Барона предполагают, что смертельный бесцветный газ будет очень эффективным средством... ценой чужого одобрения. Но их мнение не имеет значения." -ANG_hire_mercs:0 "Нанять компанию Таллонских Наёмников" -ANG_hire_mercs_desc:0 "Наши силы могли бы использовать временную поддержку, пока мы не сможем обеспечить достаточное количество. Мы наймем наемников из особо печально известной компании, известной своими жестокими действиями и полным пренебрежением к жизни гражданских лиц. Их помощь в покорении крестьян будет стоить того." +ANG_heartless_creatures_desc:0 "Крестьяне-выскочки обмануты нашей хитростью, и теперь им уже поздно что-либо делать. Государственный аппарат прочно находится в когтях Геры Эйхберг, которая провозгласила себя регентом Энгривера. Чёрный Коготь наконец-то перестал прятаться и может перестроить Энгривер в соответствии со своими грандиозными замыслами." +ANG_the_claw_ascended:0 "Очистить офицерский корпус" +ANG_the_claw_ascended_desc:0 "Глупому любителю крестьян Отмару Штойберу было позволено продвигать грифонов низкого происхождения на должности офицеров, которые исконно принадлежали знати. Данная ошибка будет исправлена. Отныне во главе солдат будут стоять только чистокровные и дисциплинированные аристократы, верные Чёрному Когтю!" +ANG_modernisation_plan:0 "Создать Чёрную Гвардию" +ANG_modernisation_plan_desc:0 "Регулярная армия находится под контролем лояльных дворян и можно приступать к следующему шагу нашего многоуровневого плана. Официальным продолжением Когтя станет Чёрная Гвардия, состоящая из элитных рыцарей, присягнувших на верность регенту. Они будут навязывать её волю железом, огнём и кровью, истребляя тех, кто не подчиняется божественным приказам Чёрного Когтя." +ANG_all_to_the_nobility:0 "Феодальное ополчение" +ANG_all_to_the_nobility_desc:0 "Каждый способный сражаться грифон обязан служить короне в трудные времена. И сейчас в этом есть необходимость, поскольку Грифонию необходимо спасти от упадка и разложения. Все должны откликнуться на призыв; военной службы можно избежать, только заплатив немалый налог. Так корона получит либо солдат, либо монеты. И каждая из этих вещей очень ценна." +ANG_crushed_spirits:0 "Связаться с имперскими дворянами" +ANG_crushed_spirits_desc:0 "В императорской армии есть дворяне, которые недовольны действиями лже-регента. Чёрный Коготь может предложить им лучшую альтернативу - регента, который гарантирует их права и готов сражаться за них. Так почему же они должны продолжать служить регенту [GRI.GetLeader], если вместо этого они могут преклонить колени перед нами?" +ANG_secure_our_power:0 "Очищение Шайсвальда" +ANG_secure_our_power_desc:0 "Многие до сих пор сопротивляются власти Чёрного Когтя. К счастью, есть эффективное средство от этих отвратительных выскочек — пули. Мы не остановимся, пока не будет уничтожено каждое логово предателей, настоящих или подозреваемых! Рейнджеры уйдут в леса и выследят свою добычу - презренных мятежников." +ANG_make_examples:0 "Уничтожить анархо-мааритов" +ANG_make_examples_desc:0 "Каждый знает, что Вилли Шерлер - ревностный маарит, который приносит в жертву своему злому божеству птенцов. Наш моральный долг - выследить его и прочих нечестивых последователей! Они могут прятаться и убегать, но это лишь отсрочит неизбежное. В итоге мы найдём их и расправимся с ними." +ANG_kill_the_rangers:0 "Очищение бюргеров" +ANG_kill_the_rangers_desc:0 "Горожане всегда были нашими заклятыми врагами. Они - архитекторы коммерциализации, либерализма, демократии и культурного обмена. Неудивительно, что почти все республиканцы пришли из их рядов. А республиканцы - это противоположность Чёрному Когтю. Эти двое не могут сосуществовать: один должен уничтожить другого." +ANG_crush_the_resistance:0 "Благословение прелата" +ANG_crush_the_resistance_desc:0 "После уничтожения сопротивления в Энгривер вернулся мир. Прелат Борея, которая так долго была отодвинута на второй план безбожным бароном, благодарна нам. Ведь повстанцы выступали против божественного общественного порядка, основанного на заветах Борея. Прелат на нашей стороне, так что многие грифоны начнут поддерживать наше справедливое и благородное дело." +ANG_the_secret_council:0 "Встреча с бароном" +ANG_the_secret_council_desc:0 "Леер, бывший барон Энгривера, был заключён в тюрьму республиканским сбродом. Они планировали казнить его, но быстрый захват власти Чёрным Когтем спас барону жизнь. Он всё ещё томится в тюрьме, но, возможно, пришло время регенту Гере даровать ему свободу." +ANG_the_claw_guard:0 "Камарилья" +ANG_the_claw_guard_desc:0 "Самые надёжные коллеги Эйхберг войдут в её неофициальный кабинет. Благодаря их многочисленным связям и навыкам нам будет куда легче управлять страной. Эти преданные члены Чёрного Когтя умеют дёргать за ниточки и убеждать других охотно выполнять их приказы." +ANG_gas_weapons:0 "Снаряды с биооружием" +ANG_gas_weapons_desc:0 "После взрыва артиллерийских снарядов нового типа вокруг них распространяется смертельная болезнь. Хотя это оружие не всегда надежно, оно, безусловно, очень эффективно и разрушительно." +ANG_hire_mercs:0 "Восстановление привилегий" +ANG_hire_mercs_desc:0 "Не секрет, что барон Леер расширил свою власть за счет традиционной знати, которая была сильно ослаблено революцией 978 года. Многие особые права, которыми древние энгриверские семьи обладали на протяжении веков, были вычеркнуты из книг законов. Теперь они будут восстановлены, и их семьи будут вечно благодарны Чёрному Когтю." ANG_restore_feudalism:0 "Возвращение феодализма" -ANG_restore_feudalism_desc:0 "Крестьяне забыли, кому принадлежит земля, на которой они работают. Мы должны напомнить им о том, что их начальники имеют право устанавливать производственную квоту или призывать их по необходимости в свои личные силы. Они должны быть благодарны, что мы оставили им жизнь и дома." -ANG_work_the_land:0 "Работа на пашне" -ANG_work_the_land_desc:0 "Ленивые крепостные ничего не делают! Если бы каждый участок пахотной земли обрабатывался, у нас никогда не было бы проблемы с нехваткой продовольствия. Действительно, батраки вынуждены работать в строгом рабочем полку до тех пор, пока ситуация резко не улучшится." -ANG_fill_the_mills:0 "Заполнить мельницы" -ANG_fill_the_mills_desc:0 "Совет дворян выразил тревогу по поводу нынешних показателей производства стали. Сейчас этого может быть достаточно, но в ближайшем будущем этого будет недостаточно для наших планов расширения. Решение лежит в присвоении земли у крепостных крестьян, чтобы построить больше сталелитейных заводов." -ANG_into_the_factories:0 "Отправить всех на фабрики" -ANG_into_the_factories_desc:0 "Наши современные заводы — это чудо промышленного прогресса, но у нас недостаточно рабочих для них! Отсутствие добровольцев объясняется скудными зарплатами и проблемами с безопасностью. Это совершенно неприемлемо, рабочие должны быть рады уже тому, что мы предлагаем им работу! Мы требуем полной промышленной эффективности любой ценой." -ANG_skull_roads:0 "Сократить наш путь" -ANG_skull_roads_desc:0 "Дороги и магистрали Энгривера остаются голыми уже много десятилетий, и это просто не может продолжаться. Нужно втягивать столько крепостных в службу, сколько необходимо, чтобы они могли построить адекватную инфраструктуру. Любой жалующийся будет расстрелян за неповиновение начальству." -ANG_ruthless_industry:0 "Бездушный индустриализм" -ANG_ruthless_industry_desc:0 "Кровавая война требует много огнестрельного оружия. Нашего текущего производства просто недостаточно для удовлетворения наших потребностей, а это значит, что нужна ещё одна волна индустриализации. Нужно экспроприировать чернорабочих, которые плохо выполняют свои обязанности, чтобы мы могли выделить землю для строительства новых военных мастерских." -ANG_testing_the_limits:0 "Безграничный потенциал" -ANG_testing_the_limits_desc:0 "Как только этика и мораль удаляются из науки, прогресс становится более очевидным и заметным. Есть много "желающих" продвигать дело науки, и ничто не помешает нам стать самой передовой нацией в Герцланде." -ANG_the_perfect_state:0 "Наша судьба" -ANG_the_perfect_state_desc:0 "Энгривер был преобразован в идеал Чёрного Когтя. Ленивые рабы трудятся ради блага своих благородных хозяев, и все, кто хотел помешать нашему делу, устранены. Теперь Гера Эйхберг хочет распространить надлежащее правление знати на весь Герцланд..." +ANG_restore_feudalism_desc:0 "По всему континенту шёл неуклонный процесс полной отмены феодализма. Это называлось "эволюцией", "развитием" или "приходом современности". Но на самом деле так эквестрийцы коварно разрушали древние традиции грифонов. В по-настоящему гармоничном обществе каждый знает своё место в иерархии, а богатые доминируют над бедными." +ANG_work_the_land:0 "Навязывание крепостного права" +ANG_work_the_land_desc:0 "Рабство - это варварская и отвратительная практика. И наши предки создали крепостное право - более цивилизованную форму рабства. Привязанные к земле крестьяне, ставшие собственностью своего сюзерена, будут бесплатно работать ради выплаты долгов. И если они будут трудиться достаточно усердно, то, возможно, смогут вернуть свободу..." +ANG_fill_the_mills:0 "Искупление через труд" +ANG_fill_the_mills_desc:0 "После переворота многие грифоны, некогда выступавшие против Чёрного Когтя, оказались за решеткой. Вместо того чтобы просто избавиться от них, мы могли бы использовать их с пользой. Шахты опасны и всегда нуждаются в новых рабочих. Эти заключенные получат шанс искупить свою вину тяжелым трудом или умереть в попытке." +ANG_into_the_factories:0 "Промышленное крепостничество" +ANG_into_the_factories_desc:0 "Индустриализацию невозможно повернуть вспять. Возврат к сельскому хозяйству невозможен. Вместо этого аристократия должна приспособиться к новым способам производства. Предприятия и бизнес будут захвачены ими, а рабочие станут городскими крепостными, собственностью компаний. И подобно крепостным, они будут работать или умрут." +ANG_skull_roads:0 "Барщина" +ANG_skull_roads_desc:0 "Согласно древним законам каждый трудоспособный житель Энгривера должен участвовать в общественных работах. Это жизненно необходимо для поддержания работы дорог и мостов, ведь Шайсвальд постоянно пытается посягнуть на них. Работа будет тяжелой, а те, кто откажутся её выполнять, будут жестоко наказаны." +ANG_ruthless_industry:0 "Аристократическое воспитание" +ANG_ruthless_industry_desc:0 "Хотя дворяне всегда были более образованными, чем крестьяне, с появлением бюргеров возник совершенно новый класс, который мог посоперничать или даже превзойти навыки и знания дворян. С этим нельзя мириться, так как аристократы всегда должны превосходить всех остальных грифонов. Чёрный Коготь будет направлять и обучать их, а также промывать им мозги с самого юного возраста." +ANG_testing_the_limits:0 "Тёмное просвещение" +ANG_testing_the_limits_desc:0 "Изучение реальности никогда не должно ограничиваться этикой или моралью. Они лишь препятствуют научному процессу. Владычество над природой и над грифоньим родом может быть достигнуто лишь путём жертв. Наши учёные не испытывают недостатка в желающих стать подопытными, поэтому сейчас им осталось лишь отказаться от тяжёлых оков морали." +ANG_the_perfect_state:0 "Свергнуть ложное регентство" +ANG_the_perfect_state_desc:0 "Энгривер был перестроен в соответствии с идеалами Чёрного Когтя. Низшие грифоны трудятся на благо своих знатных хозяев, а все прочие, кто мог бы помешать нашему делу, были... удалены. Теперь Гера Эйхберг хочет исполнить свою главную цель: спасти Империю от злых когтей её непутёвого регента." ANG_they_shall_know_fear:0 "Они познают страх" ANG_they_shall_know_fear_desc:0 "Коварные паразиты, которые кишели в Энгривере с тех пор, как была предпринята попытка республиканской революции, наконец-то раскрылись, и тем самым они решили свою судьбу. Барон Леер сделает все, что в его силах, чтобы избавить Энгривер от этой чумы и гарантировать, что пятно республиканства сотрётся." @@ -611,7 +652,7 @@ ANG_work_in_my_factories:0 "На фабрики" ANG_work_in_my_factories_desc:0 "Многие грифоны в Энгривере по-прежнему отказываются работать, ссылаясь на старость или увядшие раны в качестве оправдания. С пожарами войны, требующими все больше топлива, наша снисходительная политика в отношении этих трусов не может продолжаться. Если будет необходимо, то они пройдут на заводы под дулом пистолета, если Барон требует этого." ANG_the_commune:0 "Коммуна Герцланда" -ANG_the_commune_desc:0 "Победа пролетариату! Империя уничтожена и зло было свергнуто, Имперская столица в наших когтях. В тлеющих руинах старого порядка мы объявляем Коммуну, свободную от гнета капитализма. Теперь мы должны идти вперед и освободить наших соседей! Пролетарии всех стран, соединяйтесь!" +ANG_the_commune_desc:0 "Победа пролетариату! Империя уничтожена и зло было свергнуто, Имперская столица в наших когтях. В тлеющих руинах старого порядка мы объявляем Коммуну, свободную от гнета капитализма. Теперь мы должны идти вперед и освободить наших соседей! Пролетарии всех стран, соединяйтесь!" ANG_take_katerin:0 "Освободить Катеринское Княжество" ANG_take_katerin_desc:0 "Рабочие заболоченной и покрытой деревьями Катерины действительно пострадали под властью своих деспотов. Проклятая безумная Каталина совершила ужасные поступки со своими подданными, и бесчисленные тысячи томятся в нищете. Наш долг спасти их!" ANG_take_romau_and_yale:0 "Освободить Ромау и Йель" @@ -665,7 +706,7 @@ ANG_socialist_eleos_desc:0 "Элеос — это сила дарить друг ANG_red_archons:0 "Красные архонты" ANG_red_archons_desc:0 "Возможно, у нас были проблемы с архонтами раньше. Но теперь они должны быть отложены, поскольку их сила сломлена, а их амбиции оставлены. Мы будем прощать их и возвращать часть их временной силы, которую они потеряли, и надеемся, что они примут наши анархические ценности." ANG_power_to_the_congress:0 "Власть Конгрессу" -ANG_power_to_the_congress_desc:0 "Шерлер не хочет быть сильным лидером и вместо этого хочет обеспечить, чтобы Конгресс оставался руководящим органом Герцланда, поэтому даже самые маленькие деревни могут по-прежнему иметь право голоса в вопросах королевства. Таким образом, мы обеспечиваем демократию и свободу для каждого грифона." +ANG_power_to_the_congress_desc:0 "Шерлер не хочет быть сильным лидером и вместо этого хочет обеспечить, чтобы Конгресс оставался управляющим органом Герцланда, поэтому даже самые маленькие деревни могут по-прежнему иметь право голоса в вопросах государства. Таким образом, мы обеспечиваем демократию и свободу для каждого грифона." ANG_revolutionary_fighters:0 "Общая причина" ANG_revolutionary_fighters_desc:0 "В Грифонии много социалистов и коммунистов, которые продолжают сражаться даже после того, как мы добились своей собственной победы. Мы не должны сидеть сложа когти, мы будем поддерживать наших товарищей и их борьбу и осуждать угнетателей, которые противостоят им!" ANG_the_perfect_society:0 "Идеальное общество" @@ -716,7 +757,7 @@ ANG_an_unexpected_comeback_desc:0 "Саския Меклер организов ANG_syndicate_ties:0 "Связи Синдиката" ANG_syndicate_ties_desc:0 "Тесное сотрудничество с синдикатами необходимо, если мы хотим, чтобы наши работники процветали, а их права на организацию и ведение переговоров должны быть защищены. Сотрудничество между нами принесет пользу работникам, а также позволит нам проводить нашу экономическую политику." ANG_stronger_united:0 "Сильное объединение" -ANG_stronger_united_desc:0 "Благодаря добровольному объединению и взаимному сотрудничеству мы можем достичь гораздо большего, чем если бы мы руководствовались только жадностью и личными интересами. Союз свободных и равных существ неразрушим!" +ANG_stronger_united_desc:0 "Благодаря добровольному объединению и взаимному сотрудничеству мы можем достичь гораздо большего, если бы нами двигали только жадность и корысть. Союз свободных и равных существ неразрушим!" ANG_jobs_for_the_people:0 "Работа для народа" ANG_jobs_for_the_people_desc:0 "Каждый гражданин имеет право зарабатывать на жизнь, и мы обязуемся гарантировать работу, которая позволит ему процветать. С этой целью мы разработаем программу национальных семинаров." ANG_rebuild_trust:0 "Восстановить доверие" @@ -760,40 +801,82 @@ ANG_guardians_of_the_constitution_desc:0 "Наше общество управл ANG_expand_the_army:0 "Расширить армию" ANG_expand_the_army_desc:0 "Цена свободы — это вечная бдительность. Мы, которые ожидаем пожинать плоды свободы, должны быть готовы защищать ее и гарантировать, что будущие поколения также смогут жить свободно." -ANG_be_ready:0 "Объединение Герцланда" -ANG_be_ready_desc:0 "Рудиментарная Империя пала во власть Когтя. Теперь пришло время расправиться с оставшимися их лакеями, силой или убеждением. Герцланд будет наш!" -ANG_take_katerin_claw:0 "Уничтожить Катерин" -ANG_take_katerin_claw_desc:0 "Несостоявшееся Катеринское Княжество десятилетиями пребывало в отвратительном состоянии. Было бы не более чем милосердием избавить их от страданий." +ANG_be_ready:0 "Объединение или смерть" +ANG_be_ready_desc:0 "Чёрный Коготь наконец-то захватил имперскую столицу, но остальная часть Герцланда всё ещё не подчиняется законному правлению регента. Предатели и мятежники должны быть уничтожены. Единственным правильным наказанием за неповиновение является смерть." +ANG_take_katerin_claw:0 "Претензии на Катерин" +ANG_take_katerin_claw_desc:0 "Несостоявшееся Катеринское Княжество десятилетиями пребывало в отвратительном состоянии, потому что местная правительница обезумела из-за того, что республиканские подонки сотворили с ней в детстве. Избавить их от страданий - милосердное дело. Однако некоторые катеринские дворяне могут захотеть сотрудничать..." ANG_take_romau_and_yale_claw:0 "Южный штурм" -ANG_take_romau_and_yale_claw_desc:0 "Университеты Йеля угрожают распространить свое либеральное мышление по всему Герцланду, а этого допустить нельзя. Мы должны действовать быстро и захватить их немедленно! Кроме того, город-государство Ромау станет прекрасным дополнением к нашей растущей нации." +ANG_take_romau_and_yale_claw_desc:0 "Университеты Йеля являются колыбелью многих опасных либеральных и анархистских идеологий. Любому грифону из Энгривера это хорошо известно, поскольку один йельский профессор уже пытался распространить там свою нечестивую идеологию. Ромау немногим лучше. Архонат Эйр будет благодарен нам за помощь, и коррумпированные университеты Йеля будут очищены." ANG_take_bronzehill_strawberry_claw:0 "Марш на Север" -ANG_take_bronzehill_strawberry_claw_desc:0 "На севере лежат самые горячие сторонники покойного ребенка-императора. Они презирают нас за наши поступки, они претендуют на то, чтобы быть истинными дворянами, но они забыли, что значит быть единым! С ними нужно разобраться, показать, где находится реальная власть - старыми способами, которые делают нас сильными." +ANG_take_bronzehill_strawberry_claw_desc:0 "Дворяне северного Герцланда должны встать на колени перед нами, но многие из них заблуждаются и считают себя великими. Воевать с ними позорно, но мы не виноваты, если они по глупости возомнят, что их планы превосходят грандиозный план Чёрного Когтя." ANG_take_feathisia_greiffenheim_claw:0 "Уничтожить болотных грифонов" -ANG_take_feathisia_greiffenheim_claw_desc:0 "Западные народы Фетизии и Грифенмаршена практикуют одни из самых отвратительных методов правления, при которых "демократия" возвышается, а крестьяне получают право голоса. Неудивительно, что они оказались в такой глуши, когда лишили себя божественного права править! Мы покажем им их ошибку." -ANG_the_new_state:0 "Орденштаат" -ANG_the_new_state_desc:0 "Как подобает добродетели и силе истинных дворян, мы объединили под своим знаменем враждующие народы Герцланда. Перед нами стоит задача восстановить общество в его надлежащем состоянии и, наконец, подавить мятежную природу простого народа." -ANG_reform_the_garde:0 "Сформировать Чёрную Гвардию" -ANG_reform_the_garde_desc:0 "Чёрная Гвардия Энгривера должен быть реформирован, чтобы должным образом охватить наши новые владения. Ветераны Герцландских войн, добровольцы-единомышленники, мы требуем, чтобы каждый грифон умиротворял и удерживал этот беспокойный регион. Только с сильной армией мы можем установить новый порядок." -ANG_foreign_intelligence_department:0 "Служба Безопасности" -ANG_foreign_intelligence_department_desc:0 "Нет сомнений в том, что многие стремятся разрушить наш новый порядок, и для противодействия этому должна быть сформирована специальная разведывательная служба, которая будет следить за нашими врагами, как ближними, так и дальними. Кроме того, мы будем тайно помогать врагам наших врагов, чтобы держать их в постоянном состоянии войны и беспорядков." -ANG_close_the_border:0 "Закрыть границу" -ANG_close_the_border_desc:0 "Хватит с нас чужеземного влияния, позволяющих нашим крепостным сбегать! Для обеспечения безопасности нашего идеального государства необходимо обеспечить тщательный контроль за границами, построить защитные ограждения и КПП, а любой желающий въехать должен пройти строгую процедуру въезда. Самодостаточность - высшая добродетель." -ANG_reeducation_camps:0 "Просветить народ" -ANG_reeducation_camps_desc:0 "Никчемные батраки, слоняющиеся по нашей стране, должны быть основательно перевоспитаны относительно своего положения в жизни. Служить и трудиться для их блага, без жалоб, и только тогда они могут быть вознаграждены за свои усилия. Любой, кто попытается восстать против этого естественного порядка, будет немедленно уничтожен." -ANG_work_the_people:0 "Заполнить лагеря" -ANG_work_the_people_desc:0 "Диссиденты, преступники, отщепенцы... Вместо того чтобы томиться в тюрьмах, содержание которых оплачивается крепостными, они будут вынуждены работать в неуклонно растущих трудовых лагерях. Не имеет значения, погибнут ли они или заслужат свободу. Всегда есть важная работа и бесконечный поток агитаторов, которым нужно привить дисциплину." -ANG_the_secret_state:0 "Schattenzustand" -ANG_the_secret_state_desc:0 "Чтобы расширить наши предыдущие меры, любой грифон, который работает с иностранными элементами - будь то корпорации или правительства, должен быть выслан. Мы не успокоимся, пока все они не будут искоренены. Без этих подрывных ячеек, действующих в Герцланде, наша задача по умиротворению Герцланда, поставленная Бореем, будет очень простой." -ANG_efficiency:0 "Эффективность" -ANG_efficiency_desc:0 "Обширный проект по соединению всех регионов в Орденштаате сталкивается с проблемами в виде нехватки рабочих для трудоёмкого труда. Мы считаем, что более эффективно использовать рабов для достижения этой цели. Таким образом, работа будет сделана, и в конечном итоге у нас будет гораздо меньше ртов, которые необходимо кормить." -ANG_reliability:0 "Надёжность" -ANG_reliability_desc:0 "Сила наших лап должна соответствовать силе наших душ. Чтобы обеспечить правильное снабжение наших войск, необходимо построить больше заводов. Скажите рабочим, чтобы они сделали это без промедления, независимо от стоимости!" -ANG_nuclear_deterence:0 "Ядерное сдерживание" -ANG_nuclear_deterence_desc:0 "Годы исследований окупились, потому что мы нашли способ создать абсолютное оружие, что сделает все предыдущие методы ведения войны устаревшими. Хотя потребуется дополнительное время, чтобы усовершенствовать это новое оружие, мы абсолютно уверены, что ни один грифон осмелится атаковать нас из страха навлечь на себя прежде невиданную миром ярость." -ANG_perfect_the_system:0 "Совершенная система Герцланда" -ANG_perfect_the_system_desc:0 "Господство дворян в Энгривере укрепилось, и, учитывая его успех в покорении крестьян, Мы готовы распространить его на весь Герцланд. Нет никаких сомнений в том, что осуществление будет встречено жестким сопротивлением, однако традиционные иерархии будут соблюдаться любой ценой. Нашим богам дано право править немытыми массами, нравится им это или нет!" -ANG_from_the_shadows:0 "Рассвет Когтя" -ANG_from_the_shadows_desc:0 "Наконец, наша внутренняя ситуация безопасна, и порядок наведен в Герцланде. Подготовка завершена, и теперь мы готовы выйти в мир. Мы являемся совершенным грифоньим государством, полностью оснащенным, чтобы исполнять нашу волю и показывать миру славу Чёрного Когтя!" +ANG_take_feathisia_greiffenheim_claw_desc:0 "Так называемые "нации" Фетизии и Грифенмаршена практикуют одни из самых отвратительных методов правления, при которых "демократия" возвышается, а крестьяне получают право голоса. Их основательно развратил республиканизм и идеология пони, так что им явно нужна чистка." +ANG_the_new_state:0 "Чёрная книга" +ANG_the_new_state_desc:0 "При подготовке к объединению Герцланда Чёрный Коготь составил обширный список, в который вошли все видные грифоны, с которыми нужно разобраться как можно скорее. В этот список вошли республиканцы, социалисты, коммунисты, анархисты, крестьянские лидеры, купцы, саботажники, предатели, террористы, сброд, мятежники, гармонисты, либералы, прогрессисты, еретики, атеисты, бандиты, иностранцы, шпионы, диссиденты..." #список намеренно сделан таким длинным. Он ради шутки будет выходить за размер окна для описания фокуса :^) +ANG_faith_claw:0 "Вера" +ANG_faith_claw_desc:0 "По своей сути Империя Грифонов представляет государство-архонат. Те, кто не следует за тремя Архонтами, в лучшем случае являются заблуждающимися еретиками, а в худшем - язычниками. Однако последние архонты стали страдать от мании величия. Новые архонты будут знать свое место в иерархии, ведь они лишь верные слуги истинного главы веры - императора." +ANG_autocracy_claw:0 "Автократия" +ANG_autocracy_claw_desc:0 "Гроверы выковали Империю Грифонов огнём и кровью. Они и ЕСТЬ империя, и без них её бы не было. Поэтому все подданные должны быть беспрекословно верны своему божественному лорду и сюзерену. Слово императора является окончательным и абсолютным. И пока он не достиг совершеннолетия, регент правит вместо него и пользуется всей полнотой этой власти." +ANG_nationality_claw:0 "Национальность" +ANG_nationality_claw_desc:0 "Герцландцы народ-основатель империи. Их судьба переплетается с судьбой императоров. Быть имперцем - значит быть герцландцем: Слишком многие грифоны забыли об этом. Все остальные грифоны равны в своём служении имперскому народу. Но не грифоны? Им нет места в Империи." +ANG_end_urban_autonomy:0 "Покончить с городской автономией" +ANG_end_urban_autonomy_desc:0 "Благодаря тонким манипуляциям, а временами и откровенному подкупу жители нескольких имперских городов добились автономии от императора, отказавшись даже платить налоги короне. Но Чёрный Коготь пришёл, чтобы защитить императора от подобных измен. Любые льготы будут аннулированы, а собственность бюргеров передана дворянам." +ANG_knight_service:0 "Ввести рыцарскую службу" +ANG_knight_service_desc:0 "Древний обычай грифонов в виде земельной награды за военную службу был в значительной степени позабыт в последние годы в пользу денежного жалованья. Но зачем тратить монеты, когда можно просто раздать кучу собственности простогрифонов? Отныне каждый рыцарь королевства будет награжден земельным наделом и горсткой крепостных. Их знатных отпрысков будут поощрять становиться рыцарями." +ANG_purge_heretics:0 "Покончить с еретиками" +ANG_purge_heretics_desc:0 "Вот уже несколько столетий в Герцланде гноится ересь. Так называемые "старообрядцы" открыто бросают вызов власти архонтов и тем самым предают своего императора! Чёрный Коготь должен быть безжалостен при удалении этой раковой опухоли из тела страны. К счастью, мы стали очень опытными в подобных операциях..." +ANG_a_model_province:0 "Образцовая провинция" +ANG_a_model_province_desc:0 "Несмотря на то, что они не являются грифонами, алмазные псы Бронзхилла зарекомендовали себя образцовыми слугами императора. Они верны и полностью переняли идентичность герцландцев. Поэтому их можно считать почётными грифонами и образцовыми гражданами империи, на которых должны равняться все остальные." +ANG_drain_the_swamp:0 "Рождение Федерии" +ANG_drain_the_swamp_desc:0 "Грифонов так называемой "Фетизии" сбили с пути декадентые пони и коррумпированный республиканский сброд. Весь регион срочно нуждается в тщательной очистке. Фетизия будет возрождена в виде Федерии, а её грифоны будут возвращены на правильный путь. Их грубый диалект будет заменён на нормальный язык, а варварские институты распущены." +ANG_imperial_loyalists:0 "Призвать имперских лоялистов" +ANG_imperial_loyalists_desc:0 "И хотя Грифонию заполонили предатели и мятежники, всё ещё есть те, кто ностальгирует по золотому веку императорского правления, когда на континенте царили мир, справедливость и порядок. Таких грифонов можно найти среди знати многих бывших марионеток. Чёрному Когтю нужно лишь связаться с ними, и они охотно присоединятся к нашему делу..." +ANG_assassinations:0 "Обезглавить змей" +ANG_assassinations_desc:0 "Многие армии предателей выступают против законного правления Гровера VI. Но, как и почти все современные армии, они очень зависят от опытных генералов. И если с некоторыми из этих генералов произойдут несчастные случаи, то армии будут сражаться с эффективностью безголовых кокатрисов." +ANG_restoratio_imperii:0 "Восход Когтя" +ANG_restoratio_imperii_desc:0 ""Истребление повстанцев - наше святое дело. Ты знаешь, кто они и где их искать. Так иди и исполни волю богов."" +ANG_the_north_claw:0 "Корень зла" +ANG_the_north_claw_desc:0 "После жалкой попытки свергнуть старый и праведный порядок республиканские подонки бежали на север и захватили большую его часть. Теперь же они затаились там, зализывая раны и выжидая новой попытки. Но скоро республиканцы понесут наказание за свои преступления, и на этот раз им не удастся сбежать." +ANG_into_vedina_claw:0 "Подчинить Ведину" +ANG_into_vedina_claw_desc:0 "Когда королевство Ведина увидело божественную мощь императора Гровера I, они мудро преклонили колено и поклялись в верности. Но когда империя была слаба, они нарушили эту клятву. Они так восхищаются рыцарством, но при этом с лёгкостью ведут себя бесчестно, когда это им выгодно. Нужно помнить, что у действий есть последствия..." +ANG_counter_revolution:0 "Антиреволюционная зачистка" +ANG_counter_revolution_desc:0 "Республиканство и коммунизм развращали север на протяжении десятилетий. Но Чёрный Коготь устранит все следы их мерзкой идеологии за нескольких недель. Все сторонники революции будут быстро приговорены к смерти, трёхцветные флаги - сорваны и сожжены, а прореспубликанские СМИ - закрыты." +ANG_core_north_claw:0 "Возобновить клятвы верности" +ANG_core_north_claw_desc:0 "Герцогство Клаудбьюри, Королевство Ведина и Хаукленд когда-то были верными и счастливыми императорскими подданными. Довоенный статус-кво будет восстановлен. Север снова познает мир и процветание, когда старая знать вернёт свои титулы и крепостных. Все произошедшие ужасные вещи превратятся лишь в плохие воспоминания." +ANG_the_lake_claw:0 "Священный поход на святой город" +ANG_the_lake_claw_desc:0 "Грифонстоун, первый город грифоньего рода, бывший дом архоната Борея, родина династии Гроверов... находится в когтях коррумпированных и некомпетентных глупцов. Всё вокруг священного озера Румейр находится под контролем извращённых и злобных грифонов. Для спасения этой святой земли нужен священный поход!" +ANG_assimilate_rumare:0 "Завершить ассимиляцию Румейра" +ANG_assimilate_rumare_desc:0 "Император Гровер III начал процесс возвышения не слишком цивилизованных грифонов, приобщая их к имперскому языку и культуре. К сожалению, во многих местах этот процесс остался незавершённым. Например, в баронстве Румейр. И теперь там укоренился сепаратизм и терроризм. Совершенно очевидно, что мы должны завершить начатое годы назад дело." +ANG_rebuild_griffonstone:0 "Восстановить Грифонстоун" +ANG_rebuild_griffonstone_desc:0 "Священный город был взят доблестным ополчением и отважными рыцарями. Теперь мы можем вернуть его давно утраченную славу и вновь сделать его второстепенной столицей империи. Император Гровер VI, подобно его предкам, будет коронован именно здесь." +ANG_core_lakes_claw:0 "Воля богов исполнена" +ANG_core_lakes_claw_desc:0 "Грифонстоун, Соларспайк и берега озера Румейр под нашим контролем. Феодализм был восстановлен, а крепостные вернулись на фермы своих законных хозяев. Паломники снова стекаются в эти земли, ведь дороги опять безопасны под бдительной охраной Чёрного Когтя. Боги довольны нами." +ANG_the_west_claw:0 "Покарать запад" +ANG_the_west_claw_desc:0 "Запад всегда был декадентским, коррумпированным и осквернённым пони. Поэтому там укоренилась нелояльность и ненависть к законному правлению императоров. Аквелия всегда была готова к восстанию при виде хоть малейшей слабости Империи, да и предательство Скайфола во время революции не будет забыто или прощено. Запад должен сгореть за свои грехи." +ANG_burn_skyfall:0 "Очищение Скайфола" +ANG_burn_skyfall_desc:0 "Самозваный "железный канцлер" из Скайфола сделал всё возможное, чтобы ослабить Империю и увеличить собственное богатство. Хотя он мёртв, его город - улей подонков и злодеев, логово греха, гнилое сердце капитализма - всё ещё стоит. Весь город и все его жители заслуживают самого сурового наказания." +ANG_destroy_aquila:0 "Уничтожить Аквилу" +ANG_destroy_aquila_desc:0 "Когда аквелийцы впервые бросили вызов своему императору, Гровер II сжёг их столицу. Но этого наказания было явно недостаточно, так как аквелийцы не усвоили урока. Очевидно, что необходимо повторить его. Аквила должна сгореть снова, но на этот раз мы не оставим после себя никого и ничего." +ANG_core_west_claw:0 "Урок покорности" +ANG_core_west_claw_desc:0 "На западе разыгралась великая трагедия. Но местные грифоны должны понять, что это целиком и полностью их вина. Если бы они оставались верными подданными империи, то ничего из этого не случилось бы. Будем надеяться, что они запомнят это и больше никогда не повторят ошибок своих отцов и матерей." +ANG_the_south_claw:0 "Архипредатели" +ANG_the_south_claw_desc:0 "Когда был потерян идол Борея и умер король Гумберто, Вингбардия первой открыто бросила вызов божественному правлению империи и отделилась. Они были архитекторами краха империи; искрой, из которой разгорелся пожар. Поэтому их нужно покорить, не проявляя ни малейшей пощады." +ANG_kill_asterion:0 "Вторжение на Астерион" +ANG_kill_asterion_desc:0 "Минотавры всегда были бельмом на глазу у грифонов. Они стояли на пути Гровера I, сражались против Гровера II и восстали при Гровере V. Их действия отлично показывают, что иным, низшим расам никогда нельзя доверять (кроме почётных грифонов Бронзхилла, конечно). Уничтожение Астериона гарантирует безопасность империи." +ANG_rubber_serfs:0 "Ввести крепостное право на плантациях" +ANG_rubber_serfs_desc:0 "Тёплый климат Южной Грифонии благоприятствует развитию каучуковых плантаций. Однако ранее рабочим на плантация платили, что снижало их эффективность. Мы будем использовать привязанных к земле крепостных, и благодаря их труду плантации смогут повысить прибыль и значительно расширить свою деятельность." +ANG_core_south_claw:0 "Покорённый юг" +ANG_core_south_claw_desc:0 "Будем надеяться, что вингбардийцы выучили преподанный им урок, хотя с ними обошлись более... снисходительно, чем с их собратьями-предателями на западе. Неизвестно, почему регент Гера не уничтожила Карфин, но никто не должен сомневаться в её мудрости. Возможно, южане поймут, что если они ещё раз предадут империю, то разделят судьбу Аквелии." +ANG_the_frontier_claw:0 "Через Ползучие Горы" +ANG_the_frontier_claw_desc:0 "Фронтир никогда не был неотъемлемой частью империи, но он служил важной буферной зоной между цивилизацией и варварством не-грифонов. Восток богат ресурсами, которые так и просятся, чтобы ими воспользовались. И да, тамошним грифонам нужно напомнить, что они тоже предатели." +ANG_the_eastern_bulwark:0 "Оплот против востока" +ANG_the_eastern_bulwark_desc:0 "Восточные грифоны забыли свой долг и нарушили клятву, но теперь они вернутся, дабы выполнить свою задачу, предписанную им самими богами. Они будут охранять восточную границу империи от ужасов, которые таятся за её пределами." +ANG_the_eastern_breadbasket:0 "Житница империи" +ANG_the_eastern_breadbasket_desc:0 "Почва долины Эви чрезвычайно плодородна и прекрасно подходит для ведения сельского хозяйства. После восстановления старого порядка сотни тысяч, если не миллионы крепостных теперь готовы возобновить свой труд, чтобы накормить голодные рты по всей империи. И если кто-то из них осмелится снова бунтовать, его постигнет кара короля Клосау." +ANG_core_frontier_claw:0 "Старый порядок восстановлен" +ANG_core_frontier_claw_desc:0 "Дворяне фронтира будут вечно благодарны нам за восстановление своей неограниченной власти. Рыцари вновь готовы защищать пограничные земли империи. Восточные отбросы-пони дрожат перед нашей мощью. Всё сложилось как нельзя лучше, и планы Чёрного Когтя вновь осуществились." +ANG_reclaim_nova_griffonia_claw:0 "Последний фронтир" +ANG_reclaim_nova_griffonia_claw_desc:0 "Возвращение утраченных в Грифонии земель завершено. Но работа ещё не закончена. Последняя нация предателей бросает вызов имперскому правлению, насмехаясь над нами за мнимой безопасностью океана. Но простая вода не может остановить божественную, несокрушимую силу наших армий. Нова Грифония вскоре ответит за свои преступления." #pounce remember to do this shit, this is unification tree. Gud stuff, eat ass smoke grass baby. ANG_the_kingdom:0 "Королевство Герцланд" @@ -830,7 +913,7 @@ ANG_shake_claws:0 "Ради лучшего мира" ANG_shake_claws_desc:0 "Свобода является одним из основополагающих принципов нашей нации, и мы должны обеспечить ее распространение и процветание. Народ не должен быть врагом правительства, и его мнение должно быть выражено. Без этих основных прав мы теряем то, что отличает нашу нацию от старой репрессивной имперской системы." ANG_into_the_world:0 "Снова в мир" ANG_into_the_world_desc:0 "Герцланд теперь действительно свободное и процветающее государство. Мы являемся союзниками свободных во всем мире и сторонниками тех, кто хочет, чтобы их голоса были услышаны. Настало время для Герцланда вновь выйти на мировую арену. Новый и лучше, чем когда-либо." - + ANG_the_new_republic:0 "Республика Грифонов" ANG_the_new_republic_desc:0 "После многих лет борьбы и кровопролития мы свергли всех мелких, коррумпированных правителей в Сердце Империи и создали сильную, славную Республику! Триколор теперь гордо реет от Роттендедама до Катеринбурга. Но даже после того, как президент Блюм осуществил мечту всей своей жизни, он заявил, что его работа еще далека от завершения." ANG_liberty:0 "Свобода" @@ -927,11 +1010,11 @@ ANG_federalism_2_desc:0 "Продолжение централизованног ANG_remove_the_ministry:0 "Избавиться от MfÖS" ANG_remove_the_ministry_desc:0 "MfÖS — не более чем инструмент угнетения. Он всегда будет символом тоталитаризма Блюма и как таковой должен быть упразднен." ANG_the_trial:0 "Суд над Герцогом" -ANG_the_trial_desc:0 "Ганс Герцог руководил деятельностью MfÖS с момента его создания. Пора ему предстать перед судом, но мы дадим ему больше, чем он дал нам: справедливый суд." +ANG_the_trial_desc:0 "Ганс Герцог управлял деятельностью MfÖS с момента его создания. Пора ему предстать перед судом, но мы дадим ему больше, чем он дал нам: справедливый суд." ANG_new_elections:0 "Новые выборы" ANG_new_elections_desc:0 "Наконец, Республика была исцелена, и теперь воцарилась справедливость. Настало время позволить народу выбрать наш путь в будущее." -ANG_the_empire:0 "Наша Новая Империя" +ANG_the_empire:0 "Империя Леера" ANG_the_empire_desc:0 "Превзойдя все ожидания, барон Леер сумел вырвать контроль над Грифенхеймом у его старых правителей и объявил себя императором Империи Грифонов. Но амбиции Леера на этом не заканчиваются, и он намерен расширить свою новую империю." ANG_take_katerin_baron:0 "В сердце тьмы" ANG_take_katerin_baron_desc:0 "Катерина уже давно страдает под властью безумной принцессы Каталины, и император не потерпит такого безумного правителя, злоупотребляющего своими законными подданными. Солдаты императора войдут в самое сердце тьмы, и Катерина войдёт в состав империи." @@ -964,7 +1047,7 @@ ANG_penal_battatlions_desc:0 "Имперская гвардия всегда н ANG_the_god_emperor:0 "Бог-Император всех грифонов" ANG_the_god_emperor_desc:0 "Император Леер первым объявил себя богом, и никто в Империи не может это отрицает. Имперский культ был объявлен официальной государственной религией Империи, и святой пыл его подданных будет способствовать грядущему завоеванию Грифонии." ANG_the_north_baron:0 "Пусть Север сгорит" -ANG_the_north_baron_desc:0 "На севере лежат мерзкие предатели из Республики Грифонов. Эти презренные бандиты были первопричиной упадка Империи, и с тех пор их жалкая революция скрывалась в горах. Настало время для них предстать перед абсолютной справедливостью." +ANG_the_north_baron_desc:0 "На севере лежат мерзкие предатели из Республики Грифонов. Эти презренные бандиты были первопричиной упадка Империи, и с тех пор их жалкая революция скрывалась в горах. Настало время для них предстать перед абсолютной справедливостью." ANG_into_vedina_baron:0 "Вединские курицы" ANG_into_vedina_baron_desc:0 "Ведина, хотя никогда не была частью Империи, - это земля, которая долгое время не была затронута войной. Империя была построена на трупах малых народов, и пришло время Ведине присоединиться к Империи Грифонов." ANG_burn_the_traitors_out:0 "Уничтожить республиканцев" @@ -990,7 +1073,7 @@ ANG_core_west_baron_desc:0 "Пожар сопротивления на Запа ANG_the_south_baron:0 "Земля преступников и предателей" ANG_the_south_baron_desc:0 "Ложное Королевство Вингбардия лежит далеко на юге, в регионе, населенном самыми худшими грифонами континента. Именно их предательство положило начало распаду Старой Империи, поставив под угрозу столетия славного имперского правления. Пришло время для расчета огромных масштабов." ANG_burn_down_arantiga:0 "Наследник Арантигоса" -ANG_burn_down_arantiga_desc:0 "Граждане Арантиги начали вести себя странно в последние несколько недель. Похоже, они убедили себя, что Бог-Император это возрожденный Арантигос. В то время как обычно такая глупость была бы искоренена, Бог-Император, серьезно подумав об этой идее, решил принять ее как факт. Есть ли кто, который может отрицать, что его завоевания не превосходят Арантигоса?" +ANG_burn_down_arantiga_desc:0 "Граждане Арантиги начали вести себя странно в последние несколько недель. Похоже, они убедили себя, что Бог-Император это возрождённый Арантигос. В то время как обычно подобная глупость была бы искоренена, Бог-Император, серьезно подумав об этой идее, решил принять её как факт. Может ли кто-то усомниться, что его завоевания не превосходят завоевания Арантигоса?" ANG_burn_karthin:0 "Сжечь Карфин" ANG_burn_karthin_desc:0 "Карфин — это сердце Вингбардии, представляющее самое худшее из старого ложного королевства. Если пятно вингбардского предательства когда-либо будет удалено из южных пределов Грифонии, оно должно быть сожжено дотла." ANG_core_south_baron:0 "Новый Юг" @@ -999,8 +1082,8 @@ ANG_the_frontier_baron:0 "Граница" ANG_the_frontier_baron_desc:0 "На востоке простирается старая граница Империи с рыцарскими орденами, которые были созданы для защиты от пони на дальнем востоке и племен Грифийской Сечи. Восстановление границы - это одна из последних вещей, которую необходимо сделать, прежде чем Империя снова станет единой." ANG_the_gryphus_port_baron:0 "Дальневосточный порт Империи" ANG_the_gryphus_port_baron_desc:0 "Риапорту является наиболее экономически ценным портом на юге Грифонии, и его дальнейшее развитие, несомненно, поможет развитию наших военно-морских сил." -ANG_eradicate_the_cossacks:0 "Величайшая ошибка Гровера II" -ANG_eradicate_the_cossacks_desc:0 "Хотя он, без сомнения, был одним из величайших императоров, управляющих империей, нельзя отрицать, что величайшей ошибкой Гровера II было позволить мерзким казакам продолжать свой варварский образ жизни. Бог-Император не повторит эту ошибку, и казаки будут цивилизованными, нравится им это или нет." +ANG_eradicate_the_cossacks:0 "Величайшая ошибка Гровера I" +ANG_eradicate_the_cossacks_desc:0 "Хотя он, без сомнения, был величайшим императором, нельзя отрицать, что величайшей ошибкой Гровера I было позволить мерзким казакам продолжать свой варварский образ жизни. Бог-Император не повторит эту ошибку, и казаки будут цивилизованными, нравится им это или нет." ANG_core_frontier_baron:0 "Полный контроль" ANG_core_frontier_baron_desc:0 "Старая граница наконец-то была восстановлена, и предыдущие ошибки, которые были допущены при ее управлении, больше не будут повторяться. Империя сохранит полный контроль над этими регионами, и их прежняя автономия будет отправлена на свалку истории." ANG_reclaim_nova_griffonia:0 "Наша своенравная колония" @@ -1032,7 +1115,7 @@ angriver.6.d:0 "Проект сельхозугодий — это правит angriver.6.a:0 "Отлично!" angriver.7.t:0 "Ударить и бежать" -angriver.7.d:0 "В связи с недавними дорожными работами вокруг Энгривера, было неизбежно, что жители Шайсвальда будут встревожены. Во время строительства одна из деревень возле леса стала очагом неестественной активности. Селяне начали исчезать посреди ночи, единственная подсказка о том, что их судьбы обрушены - это кровавые оторванные кусочки одежды, обнаруженные на краю леса. Сообщения о неестественных звуках в ночное время создавали массовую паранойю, и местным жителям каждую ночь снились кошмары.\n\nПоселение было парализовано страхом, и многие думали, что они умрут от этого ужасного монстра. Источником всех этих проблем был Лихо, который крался в деревню, чтобы потворствовать своему аппетиту. Затем, питаясь ужасом жителей деревни, он собирался поглотить всё живое в деревне. Ночью он выполз из леса, приближаясь к идеальному месту, чтобы начать свой тёмный ритуал. Он стоял неподвижно в тени ночи и готовился к окончательной трапезе...\n\nНо его сбил грузовик. Кунц Бартрам, как обычно, ехал в деревню, пытаясь провести перепись окружающего региона, и, поскольку отставал от графика, он решил совершить ночную поездку в деревню, чтобы сэкономить время. Также, он решил ехать сразу после употребления большого количества имперского пива с катеринскими брецелями. Излишне говорить, что это не был "рецепт" ответственного вождения.\n\nВ связи с плохой видимостью, опьянением и недостатком сна, Кунц въехал в Лихо, если быть более точным, то он переехал его. Из-за зацепления потертой одежды существа, Лихо застрял под грузовиком. Бедное существо было увезено на своем грузовике в деревню. Из-за плохого вождения, то, что прибыло в деревню, больше походило на кровавое пятно, чем на Лихо.\n\nКогда Кунц прибыл, горожане объявили его спасителем деревни и любезно наградили хорошим имперским пивом с тушёной капустой." +angriver.7.d:0 "В связи с недавними дорожными работами вокруг Энгривера, было неизбежно, что жители Шайсвальда будут встревожены. Во время строительства одна из деревень возле леса стала очагом неестественной активности. Селяне начали исчезать посреди ночи, единственная подсказка о том, что их судьбы обрушены - это кровавые оторванные кусочки одежды, обнаруженные на краю леса. Сообщения о неестественных звуках в ночное время создавали массовую паранойю, и местным жителям каждую ночь снились кошмары.\n\nПоселение было парализовано страхом, и многие думали, что они умрут от этого ужасного монстра. Источником всех этих проблем был Лихо, который крался в деревню, чтобы потворствовать своему аппетиту. Затем, питаясь ужасом жителей деревни, он собирался поглотить всё живое в деревне. Ночью он выполз из леса, приближаясь к идеальному месту, чтобы начать свой тёмный ритуал. Он стоял неподвижно в тени ночи и готовился к окончательной трапезе...\n\nНо его сбил грузовик. Кунц Бартрам, как обычно, ехал в деревню, пытаясь провести перепись окружающего региона, и, поскольку отставал от графика, он решил совершить ночную поездку в деревню, чтобы сэкономить время. Также, он решил ехать сразу после употребления большого количества имперского пива с катеринскими брецелями. Излишне говорить, что это не был "рецепт" ответственного вождения.\n\nВ связи с плохой видимостью, опьянением и недостатком сна, Кунц въехал в Лихо, если быть более точным, то он переехал его. Из-за зацепления потертой одежды существа, Лихо застрял под грузовиком. Бедное существо было увезено на своем грузовике в деревню. Из-за плохого вождения, то, что прибыло в деревню, больше походило на кровавое пятно, чем на Лихо.\n\nКогда Кунц прибыл, горожане объявили его спасителем деревни и любезно наградили хорошим имперским пивом с тушёной капустой." angriver.7.a:0 "Так... это и был способ справиться с Лихо." angriver.8.t:0 "Программа сельского образования окупилась" @@ -1043,6 +1126,34 @@ angriver.9.t:0 "Осада Центрального Банка" angriver.9.d:0 "Вчера утром представители коммуны Грифинга связались с Центральным Банком, чтобы потребовать немедленного отказа от его резервов. Требование было отклонено, и в этот момент силы Коммунарной Армии были направлены для захвата средств банка, в случае необходимости силой. К тому времени, когда они прибыли, сотрудники банка забаррикадировались внутри здания и приготовились к осаде.\n\nВ течение дня продолжалось напряжённое противостояние, но ни одна из сторон не хотела зажигать пороховую бочку. В конечном итоге те, кто находился внутри Центрального Банка, сделали первый шаг, пытаясь сбежать с тем золотом, которое они могли нести под покровом темноты. К сожалению или к счастью, они были обнаружены, и началась кровопролитная перестрелка с большими жертвами с обеих сторон, но в итоге вся оппозиция была умиротворена, и Коммунарная Армия захватила контроль над банком и его богатством. Конфискованные средства были незамедлительно распределены среди благодарного населения, что позволило нам значительно повысить популярность." angriver.9.a:0 "Победа!" +angriver.10.t:0 "Предательство!" +angriver.10.d:0 "Вот уже несколько недель MfÖS занималось изучением тайных связей дворян, служащих офицерами в имперской армии. К сожалению, они не смогли расшифровать их сообщения и узнать, с кем они общались. Теперь правда раскрылась, но уже слишком поздно что-либо предпринимать.\n\nЗначительная часть имперской армии дезертировала и пересекла границу с Энгривером, где правит тиранический культ Чёрного Когтя. Мы не знаем, с помощью какой лжи и манипуляций они склонили на свою сторону столько офицеров, но ущерб уже нанесён.\n\nГера Эйхберг, самопровозглашённая "законный регент", явно планирует узурпировать власть в Грифенхейме тем или иным способом. Мы должны подготовиться к её удару, пока ещё можем." +angriver.10.a:0 "Предатели понесут наказание!" + +angriver.11.t:0 "Воздаяние мяснику по заслугам" +angriver.11.d:0 "Два грифона из чёрной гвардии, облачённые в тёмные зачарованные доспехи, внесли закованного в цепи архипредателя Фердинанда Донкло в императорский тронный зал. Там Гера Эйхберг уже сидела на месте регента, рядом с пустующим троном императора. Она смотрела на Фердинанда с абсолютным презрением во взгляде.\n\nГрифон-альбинос взглянул на неё. Ему всё ещё удавалось ухмыляться, несмотря на сломанный клюв и многочисленные синяки. — Я не могу поверить, что в конце концов меня победила цыпочка.\nГера спокойно встала и пошла вниз по ступенькам, глядя на пленника. Она молчала, даже когда оказалась в нескольких сантиметрах от его лица. Гера смотрела прямо в его кроваво-красные глаза, не отводя взгляда. А затем, внезапно разозлившись, она ударила его кулаком прямо в лоб, из-за чего грифон упал обратно на мозаичный пол.\n\nБывший лорд-протектор тяжело дышал и пытался вернуть себе прежнее спокойствие. — Я не понимаю тебя. Почему ты так злишься на меня? Насколько я знаю, многие из наших целей совпадают. Ведь мы хотим одного - восстановить величие Империи.\nГера прошлась по его телу, что заставило Фердинанда застонать, когда её острые когти вонзились в его плоть. Гера плюнула ему на лицо и поморщилась. — Мерзкий убийца птенцов, ты будешь гореть в Тартаре остаток вечности! — Она вытащила зачарованный кинжал, тот самый, которым убила барона.\n\nФердинанд уставился на нож. По крайней мере, он птенцу ребенку возможность умереть чистой и быстрой смертью. А сейчас Фердинанд понял, что Гера не будет столь щедра." +angriver.11.a:0 "Умри." + +angriver.12.t:0 "Чудо" +angriver.12.d:0 "Гера Эйхберг улыбнулась, проходя мимо гниющих останков Фердинанда Донкло, которые были выставлены на публичное обозрение. Она бы с удовольствием посмотрела на них и подольше, но у неё были более важные дела. В сопровождении чёрной гвардии она направилась в крупнейший сиротский приют Грифенхейма на окраине города.\n\nЭто было большое здание, где жило множество молодых грифонов, потерявших своих родителей во время недавних кровавых конфликтов. Но её агенты сообщили ей об одном особом маленьком грифоне, который идеально подходил для её нужд. Юный Хенрик был почти того же возраста, что и Гровер VI, да и выглядел очень похоже. Не потребовалось бы много работы, чтобы сделать из него идеального двойника. И хотя он не носил очков, ему придётся приспособиться пользоваться ими.\n\nГера вошла в его комнату в приюте и приказала своим охранникам остаться снаружи.\n— К-кто вы? — спросил застигнутый врасплох маленький грифон. — В-вы пришли усыновить меня?\nГера тепло улыбнулась. — Ну, а ты что думаешь?\nХенрик ничего не сказал, но застенчиво улыбнулся в ответ. В его глазах стояли слезы.\nЭтот грифон был слишком плаксив, но это можно будет исправить позже. — А знаешь что? Я усыновляю тебя, потому что узнала о тебе кое-что очень, очень особенное.\n— Ч-что?\nГера села рядом с ним и положила коготь ему на плечо. — В твоих жилах течет императорская кровь. Твои покойные родители никогда не говорили тебе об этом, потому что хотели уберечь тебя. Но под моей опекой ты будешь в большей безопасности, чем где-либо ещё.\nГлаза Хенрика расширились. — В с-самом деле?!\n— Да. Но другие мне не поверят, поэтому с этого момента давай просто притворимся, что ты на самом деле Гровер VI, хорошо? Каким-то образом ты чудом выжил. — Она игриво подмигнула ему.\n— Д-да! Это будет... наш маленький секрет! — Взволнованно воскликнул Хенрик." +angriver.12.a:0 "Он будет отличной заменой." + +angriver.13.t:0 "Урок языка" +angriver.13.d:0 "Молодой император оказался прилежным учеником, возможно, что даже слишком прилежным. Похоже, что он начал увлекаться разными языками: Гера видела, как он читал герцландско-аквелийский словарь. Она не знала, откуда он его взял, ведь многие неуместные книги из императорской библиотеки уже были сожжены. Похоже, что эта книга избежала уничтожения. Быть может, император даже лично спас её?\n\nГера подошла к столу, за которым читал Гровер. Она постучала когтем по его плечу, испугав птенца. — А-а-а! Гера? Я не слышал, как ты вошла в комнату.\nОна улыбнулась. — Прошу прощения, мой император. Мне было любопытно, что вы читаете.\nГровер нервно посмотрел на свою книгу, затем снова на грифину. — Эм, это словарь, который я нашел. Я думаю, что аквелийский язык очень красивый.\nГера покачала головой в разочаровании, хотя всё ещё продолжала улыбаться. — О нет, император. Неужели нет ничего лучшего для изучения? Изучение бесполезных языков - пустая трата времени.\nГровер сжался под её взглядом. — Н-но... разве я не должен знать язык своих будущих подданных?\n— Император Грифонии должен знать только императорский язык - грифонстоунский диалект герцландского языка. Если его подданные не говорят на нём, то это полностью их вина. Вы должны помнить, мой Император, что чем дальше от Грифонстоуна и Грифенхейма вы удаляетесь, тем тусклее становится свет цивилизации.\nГровер посмотрел на пол и стыдливо закрыл свою книгу. — Я-я понимаю, Гера. Простите меня. Мне... наверное, стоит почитать что-нибудь другое, верно?\nГера погладила его по голове и улыбнулась пошире. — Да. Ты быстро учишься. — Она забрала у него книгу. — Почему тебе нам не прогуляться? Я могла бы показать вам прекрасную литературу из императорской библиотеки.\nГровер слабо улыбнулся в ответ. — Конечно, Гера. Звучит неплохо." +angriver.13.a:0 "Хороший мальчик." + +angriver.14.t:0 "Божественная власть" +angriver.14.d:0 "Гровер, несомненно, был любопытным грифоном, который любил исследовать императорский дворец. Однажды он нашёл кухню, где готовилась еда для него и знати. Он заглянул в дверь и увидел поваров, занятых работой. Некоторое время он спокойно наблюдал за ними, а потом его глаза расширились, когда он увидел, что готовится тесто для печенья. Он терпеливо ждал своего шанса, и повара отвлеклись. Он влетел в кухню, хлопая крыльями, и схватил миску с тестом для печенья.\n\nЧерез некоторое время главный повар кухни привёл хнычущего Гровера в кабинет Геры. — Регент Гера, — сказал повар, — Вам нужно лучше воспитывать императора. Он пробрался на кухню и украл оттуда еду!\nГера подняла бровь, посмотрев сначала на него, потом на насупившегося императора, потом снова на повара. — Ясно, — пробормотала она и встала из-за стола. Она медленно подошла к шеф-повару и не мигая уставилась на него. Гнев шеф-повара вскоре сменился беспокойством.\n— В чём дело, Гера? — спросил Гровер.\n— Боюсь, вашему повару нужно научиться хорошим манерам, — сказала она и ударила того прямо по лицу.\nГровер ахнул, когда повар дёрнулся. Гера пристально посмотрела на него. — Как ты посмел ослушаться своего императора? Ты - не более чем Его собственность. Если Он желает получить от тебя что-то, ты должен отдать это Ему, потому что в конечном итоге это тоже Его собственность. Оглянись вокруг. Всё, что ты видишь, - это Его собственность, унаследованная от Его отца.\nПерья шеф-повара выглядели взъерошенными. — Н-но вы не можете просто позволить ребёнку получать то, чего он хочет!\nГера снова ударила его, но этот раз ещё сильнее. — Во-первых, я не позволю никому говорить о Нём без упоминания титула "император". Во-вторых, ты уволен. Стража! Уведите его!\nДвое чёрных стражей вышли из теней кабинета и утащили бывшего главного повара, который гневно кричал. Гера выдохнула и расслабилась, затем повернулась к Гроверу, который выглядел весьма потрясенным. Она ободряюще улыбнулась ему. — Вам нужно научиться быть более напористым, мой император. Помните, что я сказала. Всё и все - ваша собственность, и вы можете поступать с ней так, как пожелаете. Никто не имеет права отказать вам в чём-либо. Ведь даже я всего лишь ваш наставник и опекун.\nГровер кивнул. — Я-я понимаю. Спасибо, Гера." +angriver.14.a:0 "Урок выучен." + +angriver.15.t:0 "Плохой друг" +angriver.15.d:0 "Император Гровер VI вошёл во двор, а за ним следовал другой грифон примерно такого же возраста. И хотя Гровер шёл уверенно, его спутник колебался. — Грови, ты уверен, что мне можно сюда приходить?\nГровер ободряюще улыбнулся своему другу. — Если я разрешу, то да. Я же император, в конце концов!\nДруг улыбнулся в ответ и последовал за ним внутрь императорского дворца. Он с изумлением огляделся вокруг, увидев изысканную архитектуру, высокие залы и многочисленные картины и статуи, украшавшие их. — Блин, Грови, ты так живешь?\n— Это лишь коридоры! Подожди, пока не увидишь мою комнату. Тебе просто голову снесёт! — Гровер подошёл к книжному шкафу. — Однако нам придётся использовать тайные ходы, чтобы никто не увидел тебя здесь. Я единственный во дворце, кто знает о них! — Он схватил книгу и потянул за неё, отчего книжный шкаф пришёл в движение и открылся, подобно двери.\nДруг Гровера потерял дар речи, когда они вошли в пыльный и тёмный туннель, который был достаточно просторным для них двоих. Они повернули налево, направо, налево, поднялись наверх и снова повернули, войдя в проход, который вёл в комнату Гровера. Однако они поняли, что были там не одни: перед ними стояла скрытая тенями фигура.\n\n— К-кто ты? — спросил Гровер, пока его друг спрятался за ним.\n— Это я, ваш регент, — мягко сказала фигура.\nГровер облегчённо вздохнул. — Т-ты напугала меня, тётя Гера! Я и не знал, что ты в курсе о секретных туннелях!\n— Конечно, я в курсе, глупыш. — Они видели, как Гера слегка наклонила голову. — Но кто ваш друг?\n— Это Гюнтер, сын портного. Его отец сшил для меня одежду, так что я познакомился с ним таким образом...\nГера покачала головой. — Ай-яй, император. Вы же понимаете, что он всего лишь грязный простогрифон?\nДруг Гровера съёжился, а император нахмурился. — Он не г-грязный!\n— Быть может не снаружи. Но внутри? Там сплошная грязь и мерзость. И ни капли благородной крови. Разве я не советовала вам избегать общения с такими грифонами?\n— Да, но он мой друг...\n— Смотрите на него как на слугу или последователя. Но не как на друга. Он вам не ровня, и никогда им не будет. Помните об этом, император.\nГровер опустил голову и снова взглянул на своего друга. — Я... думаю, это была плохая идея, Гюнтер. Тебе лучше пойти домой.\nОн кивнул и побежал прочь." +angriver.15.a:0 "..." + +angriver.16.t:0 "Грехи отца" +angriver.16.d:0 "Император Гровер VI сидел за своим учебным столом. Он поднял коготь, показывая своей учительнице, регенту Геру, что у него есть вопрос. — В чём дело, император? — спросила она.\n— Тётя Гера, в книге по истории, которую я читаю... там говорится, что Регентский Совет не разрешил моему отцу короноваться, когда он вырос. Почему?\nГера вздохнула. — Я тогда была ещё маленьким птенцом, поэтому лично не знакома с теми событиями. Но я слышала от дворян - тех, кто пережили революцию, - что Гровер V ещё не был готов стать императором. Он болел и был травмирован потерей своего отца, вашего деда. Возможно, вы сможете его понять.\nИмператор некоторое время молчал.\nГера продолжила. — Но глупые простогрифоны посчитали это захватом власти, считая дворян коррумпированными и злыми. И этот глупый архонт, Эрос, считал также. Он взбаламутил простогрифонов, пытаясь увеличить свою собственную власть, но это обернулось страшным провалом. В итоге именно он пытался спасти вашего отца из горящего дворца.\n— Но почему чернь столь разозлилась? — спросил Гровер. — Они завидовали знати?\nГера усмехнулась. — Возможно. Но правда в том, что ваш дедушка Гровер IV годами умиротворял их. Давал им всё больше и больше прав, потому что искренне любил своих подданных. Но вы знаете, как это происходит. Вы даёте простогрифонам коготь, а они отхватывают всю переднюю лапу. Простогрифоны продолжали хотеть большего, но когда он умер, дворяне мудро отменили некоторые чрезмерно радикальные реформы, что возмутило их. Пусть это будет притчей о жадности. Вы должны быть очень осторожны в общении с низкорождёнными.\nИмператор понимающе кивнул. — Спасибо, тётя Гера. — Затем он вернулся к усердному чтению учебника по истории.\n\nГера улыбнулась, гордясь своим учеником. Он быстро учился." +angriver.16.a:0 "Гера - хороший учитель." + angriver.17.t:0 "Анархистские рейды" angriver.17.d:0 "Со времён революции 978 года Союз Анархистов Энгривера был занозой нашего правительства. Хотя анархисты и потерпели поражение вместе с республиканцами, но так называемая "Армия Свободного Государства" продолжает наносить удары из тени. Эта бандитская армия недавно усилила свои атаки, и мы, кажется, как никогда бессильны остановить их.\n\nВ последнее время стали пропадать военные патрули, их изуродованные тела находили спустя несколько недель без всего ценного снаряжения. Несколько офицеров погибли от взрывов автомобилей и яда. Этот недавний всплеск активности достиг своего апогея после недавнего рейда на слабо защищенный арсенал, который оказался для нас катастрофическим. Весь гарнизон был зарезан, а оружие из арсенала было захвачено Армией Свободного Государства." angriver.17.a:0 "Проклятье!" @@ -1056,7 +1167,7 @@ angriver.19.d:0 "Мерзкие монстры и бандиты Энгриве angriver.19.a:0 "Хорошая работа, Отмар!" angriver.20.t:0 "Республиканство на подъеме" -angriver.20.d:0 "Много лет назад, во время Республиканской Революции 978 года, Энгривер погрузился в хаос, когда республиканцы, анархисты и лоялисты открыто сражались на улицах. Но революционная толпа была в конечном счёте была побеждена, их идеалы разбиты, а старый порядок укрепился благодаря решительному руководству Барона Леера во время кризиса. Когда их Республика превратилась в кучку бандитов, прячущихся в горах, а Император вновь уверенно восседал на троне в Грифенхейме, немногие оставшиеся республиканцы отказались от своих идеалов, оставив позади себя лишь разорванные триколоры и разрушенные мечты.\n\nМногие думали, что это ознаменует конец угрозы республиканцев в Энгривере. Они ошибались... Кажется, что республиканские идеалы, столь лелеемы сбродом, не умирали все эти годы. Как инфекция, они медленно разрастались в тени. Этот медленный рост, наконец, достиг переломного момента, и триколоры вновь открыто развеваются среди населения. Толпа призывает к революции, пройдет совсем немного времени, прежде чем их желание будет исполнено." +angriver.20.d:0 "Много лет назад, во время Республиканской Революции 978 года, Энгривер погрузился в хаос, когда республиканцы, анархисты и лоялисты открыто сражались на улицах. Но революционная толпа была в конечном счёте была побеждена, их идеалы разбиты, а старый порядок укрепился благодаря решительному лидерству Барона Леера во время кризиса. Когда их Республика превратилась в кучку бандитов, прячущихся в горах, а Император вновь уверенно восседал на троне в Грифенхейме, немногие оставшиеся республиканцы отказались от своих идеалов, оставив позади себя лишь разорванные триколоры и разрушенные мечты.\n\nМногие думали, что это ознаменует конец угрозы республиканцев в Энгривере. Они ошибались... Кажется, что республиканские идеалы, столь лелеемы сбродом, не умирали все эти годы. Как инфекция, они медленно разрастались в тени. Этот медленный рост, наконец, достиг переломного момента, и триколоры вновь открыто развеваются среди населения. Толпа призывает к революции, пройдет совсем немного времени, прежде чем их желание будет исполнено." angriver.20.a:0 "Это снова мы..." angriver.21.t:0 "Кинжалы в темноте" @@ -1065,7 +1176,7 @@ angriver.21.a:0 "Предателей бьют в ответ." angriver.21.b:0 "Предатели получили контроль над баронством!" angriver.22.t:0 "Последний рубеж Гроссмаршала" -angriver.22.d:0 "Предатели теперь контролируют баронство, а их победа, казалось, была уже близка. Но местонахождение Гроссмаршала остается для них неизвестным, и они наверняка запаникуют, если узнают, где он находится. Гроссмаршал Отмар Штойбер сидел в командном кресле танка, одного из немногих присутствующих в Энгривере и ехал по улицам Грифинга со своей личной охраной и остатками лоялистов, которые смог собрать. Их целью является штаб-квартира республиканцев, содержащая офицеров и руководителей. Сам комплекс построен как форт и хорошо защищен.\n\nГроссмаршал намеревается уничтожить руководство предателей одним ударом обезглавливания, чтобы вдохновить упавших духом сторонников. Когда его силы прибыли ко входу республиканского штаба, ополчение уже готовится атаковать враждебные силы. Гроссмаршал достаёт меч и вылезает из своего танка. Он намерен напасть на штаб предателей со своими грифонами, хоть их шансы на успех невелики. Какая бы судьба ему ни предстояла, Гроссмаршал встретит её в лоб." +angriver.22.d:0 "Предатели теперь контролируют баронство, а их победа, казалось, была уже близка. Но местонахождение Гроссмаршала остается для них неизвестным, и они наверняка запаникуют, если узнают, где он находится. Гроссмаршал Отмар Штойбер сидел в командном кресле танка, одного из немногих присутствующих в Энгривере и ехал по улицам Грифинга со своей личной охраной и остатками лоялистов, которые смог собрать. Их целью является штаб-квартира республиканцев, содержащая офицеров и лидеров. Сам комплекс построен как форт и хорошо защищен.\n\nГроссмаршал намеревается уничтожить лидерство предателей одним ударом обезглавливания, чтобы вдохновить упавших духом сторонников. Когда его силы прибыли ко входу республиканского штаба, ополчение уже готовится атаковать враждебные силы. Гроссмаршал достаёт меч и вылезает из своего танка. Он намерен напасть на штаб предателей со своими грифонами, хоть их шансы на успех невелики. Какая бы судьба ему ни предстояла, Гроссмаршал встретит её в лоб." angriver.22.a:0 "Он повержен, как и ожидалось..." angriver.22.b:0 "Маршал побеждает революционеров!" @@ -1086,8 +1197,8 @@ angriver.26.t:0 "Великий заговор" angriver.26.d:0 "Чёрный рассвет взошёл на небе, когда рейнджеры вернулись с новостями. Они говорят, что разведчики пропали без вести, а подкрепление, посланное за ними, чтобы помочь, было найдено выпотрошенным и помеченным в лесу. Символ Чёрного Когтя, нарисованный на их остатках, был ужасающим, но ужасающе было потерять столько грифонов. Когда Отмар услышал об этом, он почувствовал лишь ярость. Его ненависть к Чёрному Когтю известна всем, кто когда-либо говорил с ним, она преследует его, и он не может спать спокойно по ночам. Любой шум пробуждает его ото сна: был ли это убийца, посланный Когтем, чтобы прикончить его или всё же скрипение ветки...\n\nИ вот он начал новую кампанию против них. Они нападали в темноте и прятались у всех на виду. Если это так хорошо срабатывает для них, то почему бы и не сработает для него? Вскоре его пташки вернулись с вестями о том, что они услышали: в своих покоях дворяне говорили тихим голосом, а между аристократами голубых кровей, которые так презирали Отмара, существовали тайные заговоры. Эти дворяне имели только то, что им было дано, чтобы служить народу, и вот они работают, чтобы сломать спины крестьянам, которые несут их на своих плечах.\n\nНенависть — вот, что чувствовал Отмар, приказывая своим слугам окружить дворян, не будет пощады для нечестивых, он научит этих предателей тому, что случится с теми, кто пойдет против него. Это был новый вид гнева, неизвестный Отмару прежде. Он всегда ненавидел Чёрный Коготь, но теперь у него наконец-то появилось лицо, на которое он мог выплеснуть свою ненависть, убийства, бесконечные убийства, всё это теперь имело свое лицо.\n\nПредатели голубой крови не находили утешения в новостях о судебных процессах по их делам, у судей не было ни жалости, ни милосердия. Большинство из них либо отправляли предателей в самые тёмные и сырые камеры подземелий, либо объявляли смертный приговор на месте. Ярость Отмара взяла над ним верх, надеюсь, этого больше не повторится." angriver.26.a:0 "Где дворяне? Ох, должно быть, моё воображение." -angriver.27.t:0 "Руководители" -angriver.27.d:0 "Информация из его сети передавалась Отмару самыми странными способами. Клочки бумаги, покрытые шифрованными отчётами. Сообщения, написанные на внутренней стороне медных колец. Зашифрованные передачи доставлялись через заброшенные номерные станции. Ему нужен был грифон, которому было бы поручено следить за всем этим.\nНаконец, он уверен, что у него достаточно улик.\n\nЧёрный Коготь известен своей скрытностью, поэтому они так долго избегали задержания. Они великолепны в заметании своих следов, сокрытии личности и избегании поимки. Тем не менее, для каждого секрета, который имел Коготь, у Отмара было вдвое больше воли и решимости.\nЭто была его миссия с того момента, как он узнал о них, того момента, как узнал, что они реальны и опасны, а не просто призраки или ужастики, нужно поймать их. И Отмар не сдаётся так же легко, как те, что были до него.\n\nЭто заняло много времени. Он не мог поймать их обычными способами, поэтому он решил выжидать. Отправить двойных агентов, чтобы вступить в их преступные ряды. Следить за ними издалека. Пусть им станет комфортно, пусть они думают, что их невозможно остановить.\n\nПора нанести удар. Теперь, когда они слабы, теперь, когда его грифонам удалось проникнуть в каждый закоулок их организации, теперь, когда у него есть масса свидетельств о них, достаточно больших, чтобы принять меры. У него есть всё, что ему нужно. Адреса, имена, рабочие места, оттиски, места. Каждый кусочек головоломки был заложен перед ним, пришло время, наконец, решить её. Собрать кусочки вместе... и разбить Чёрный Коготь.\n\nВесь взвод рейнджеров готов штурмовать их укрытия и норы с наручниками и дубинками, как только он отдаст приказ. Все они нанесут удар в полночь, когда преступники будут уставшими от зверств дня. Как только суд вынесет свои вердикты, тюрьмы Энгривера будут заполнены самыми отъявленными преступниками, которых знает Грифония. Но к рассвету, когда грязь затвердеет, пыль рассосется, и ветер прекратит свой вой... Энгривер станет немного безопаснее.\n\nСегодня ночью восторжествует справедливость, и Отмар будет держать её в узде." +angriver.27.t:0 "Лидеры" +angriver.27.d:0 "Информация из его сети передавалась Отмару самыми странными способами. Клочки бумаги, покрытые шифрованными отчётами. Сообщения, написанные на внутренней стороне медных колец. Зашифрованные передачи доставлялись через заброшенные номерные станции. Ему нужен был грифон, которому было бы поручено следить за всем этим.\nНаконец, он уверен, что у него достаточно улик.\n\nЧёрный Коготь известен своей скрытностью, поэтому они так долго избегали задержания. Они великолепны в заметании своих следов, сокрытии личности и избегании поимки. Тем не менее, для каждого секрета, который имел Коготь, у Отмара было вдвое больше воли и решимости.\nЭто была его миссия с того момента, как он узнал о них, того момента, как узнал, что они реальны и опасны, а не просто призраки или ужастики, нужно поймать их. И Отмар не сдаётся так же легко, как те, что были до него.\n\nЭто заняло много времени. Он не мог поймать их обычными способами, поэтому он решил выжидать. Отправить двойных агентов, чтобы вступить в их преступные ряды. Следить за ними издалека. Пусть им станет комфортно, пусть они думают, что их невозможно остановить.\n\nПора нанести удар. Теперь, когда они слабы, теперь, когда его грифонам удалось проникнуть в каждый закоулок их организации, теперь, когда у него есть масса свидетельств о них, достаточно больших, чтобы принять меры. У него есть всё, что ему нужно. Адреса, имена, рабочие места, оттиски, места. Каждый кусочек головоломки был заложен перед ним, пришло время, наконец, решить её. Собрать кусочки вместе... и разбить Чёрный Коготь.\n\nВесь взвод рейнджеров готов штурмовать их укрытия и норы с наручниками и дубинками, как только он отдаст приказ. Все они нанесут удар в полночь, когда преступники будут уставшими от зверств дня. Как только суд вынесет свои вердикты, тюрьмы Энгривера будут заполнены самыми отъявленными преступниками, которых знает Грифония. Но к рассвету, когда грязь затвердеет, пыль рассосется, и ветер прекратит свой вой... Энгривер станет немного безопаснее.\n\nСегодня ночью восторжествует справедливость, и Отмар будет держать её в узде." angriver.27.a:0 "Чёрный Коготь не будет знать, что его поразило." angriver.28.t:0 "Встреча с Блюмом" @@ -1119,30 +1230,34 @@ angriver.34.d:0 "Рано утром бывшего Барона и печаль angriver.34.a:0 "И хорошее избавление!" angriver.35.t:0 "Первые выборы" -angriver.35.d:0 "Накануне первых свободных выборов в Энгривере три разных фракции имеют наилучшие шансы претендовать на победу.\n\nНационал-Республиканская Партия, возглавляемая Герхардом Блюмом, поддерживает знаменитые Три Принципа Свободы, Демократии и Процветания. Блюм утверждает, что Энгриверу необходимо сильное центральное правительство, чтобы гарантировать эти принципы и защитить республиканизм.\n\nГера Эйхберг и Социал-Демократическая Партия обещают поставить народное благополучие на первое место. Планы Эйхберг по земельной реформе и обеспечению гражданских свобод для простых грифонов сделали её очень популярной среди низших классов. Социал-Либеральная программа Отто Вешлера сосредоточена на улучшении экономического положения Энгривера с помощью программы урбанизации и индустриализации. В сотрудничестве с крупными корпорациями Вешлер обещает свободу и прогресс.\n\nКакая из этих трёх партий выйдет победителем, еще предстоит выяснить." +angriver.35.d:0 "Накануне первых свободных выборов в Энгривере три разных фракции имеют наилучшие шансы претендовать на победу.\n\nНационал-Республиканская Партия, возглавляемая Герхардом Блюмом, поддерживает знаменитые Три Принципа Свободы, Демократии и Процветания. Блюм утверждает, что Энгриверу необходимо сильное центральное правительство, чтобы гарантировать эти принципы и защитить республиканизм.\n\nГера Эйхберг и Социал-Демократическая Партия обещают поставить народное благополучие на первое место. Планы Эйхберг по земельной реформе и обеспечению гражданских свобод для простых грифонов сделали её очень популярной среди низших классов. Социал-Либеральная программа Отто Вешлера сосредоточена на улучшении экономического положения Энгривера с помощью программы урбанизации и индустриализации. В сотрудничестве с крупными корпорациями Вешлер обещает свободу и прогресс.\n\nКакая из этих трёх партий выйдет победителем, еще предстоит выяснить." angriver.35.a:0 "Герхард Блюм и Национал-Республиканская Партия побеждают на выборах!" angriver.35.b:0 "Гера Эйхберг и Социал-Демократическая Партия побеждают на выборах!" angriver.35.c:0 "Отто Вешлер и Социал-Либеральная Партия побеждают на выборах!" angriver.36.t:0 "Смерть Леера" -angriver.36.d:0 "Барон Леер был, по всем сведениям, садистским ублюдком. Именно его ревностная жестокость во время Республиканской Революции принесла ему эпитет "беспощадный", и на протяжении всей его власти он казался более заинтересованным в распространении террора, чем в улучшении жизни энгривцев. Для тех, кто сверг его, казнь была актом давно назревшей расплаты.\n\nКазнь Барона была публичной и долгожданной. В пасмурный день в Грифинге, на виду у нетерпеливой толпы, барон Леер встретил свой конец. Все произошло быстро, без особых церемоний, поскольку барону было отказано в последних словах. Впоследствии его останки были сожжены и развеяны по ветру." -angriver.36.a:0 "Одной угрозой меньше." +angriver.36.d:0 "Барон Леер был, по всем сведениям, садистским ублюдком. Именно его ревностная жестокость во время Республиканской Революции принесла ему эпитет "беспощадный", и на протяжении всей его власти он казался более заинтересованным в распространении террора, чем в улучшении жизни энгриверцев. Для тех, кто сверг его, казнь была актом давно назревшей расплаты.\n\nКазнь Барона была публичной и долгожданной. В пасмурный день в Грифинге, на виду у нетерпеливой толпы, барон Леер встретил свой конец. Все произошло быстро, без особых церемоний, поскольку барону было отказано в последних словах. Впоследствии его останки были сожжены и развеяны по ветру." +angriver.36.a:0 "Sic semper tyrannis." angriver.37.t:0 "Зловещая правда" -angriver.37.d:0 "В наших усилиях по искоренению таинственного Чёрного Когтя мы натолкнулись на шокирующее откровение. Гера Эйхберг из НПЭ фактически является главой всей организации. Она не добрая социал-демократка, а коварный вдохновитель, который стремился проникнуть и разрушить Республику изнутри. Мы обнаружили множество доказательств, в которых изложен её чрезвычайно мрачный план в отношении Энгривера.\n\nСаския Меклер взяла на себя руководство НПЭ, и партия столкнулась со снижением популярности, поскольку повсюду грифоны ставят под сомнение их искренность. Эйхберг покинула свою резиденцию прежде, чем ее смогли схватить, и ее нынешнее местонахождение неизвестно." +angriver.37.d:0 "В наших усилиях по искоренению таинственного Чёрного Когтя мы натолкнулись на шокирующее откровение. Гера Эйхберг из НПЭ фактически является главой всей организации. Она не добрая социал-демократка, а коварный вдохновитель, который стремился проникнуть и разрушить Республику изнутри. Мы обнаружили множество доказательств, в которых изложен её чрезвычайно мрачный план в отношении Энгривера.\n\nСаския Меклер взяла на себя лидерство НПЭ, и партия столкнулась со снижением популярности, поскольку повсюду грифоны ставят под сомнение их искренность. Эйхберг покинула свою резиденцию прежде, чем ее смогли схватить, и ее нынешнее местонахождение неизвестно." angriver.37.a:0 "Невероятно!" -angriver.38.t:0 "Восход Когтя" +angriver.38.t:0 "Коготь наносит удар" angriver.38.d:0 "В холодный вечер в Грифинге Гера Эйхберг стояла перед большим банкетным залом, заполненным грифонами. Престижная знать и правительственные чиновники сидели в ожидании, чтобы услышать её обращение. Эйхберг оглянулась на толпу, её взгляд упал на группу верных лейтенантов партии НПЭ.\n— Дураки... — пробормотала она, прежде чем прокашляться.\n\n—Добро пожаловать и спасибо всем, за столь приятный визит сегодняшнего вечера! — с широкой улыбкой сказала Эйхберг. — Многие из вас - мои старые друзья, и я знаю, что вы терпеливо ждали возможности направить Энгривер на правильный путь. Эта возможность наконец-то наступила. — она отвесила скромный поклон, когда зал заполонили вежливые апплодисменты.\n\n— Я часто слышу, как грифоны жалуются, что они хотят быть свободными, и я вынуждена задаться вопросом... чего они хотят, какой свободы? Свободы для чего? Свободы быть сметённым ветрами? — выражение лица Эйхберг стало насмешливым, когда она сделала размашистое движение. — То, чего они действительно желают, - это хаос, и у меня больше нет терпения выслушивать их глупости. — с насмешкой произнесла она. В толпе члены НПЭ растерянно оглядывались.\n\n— Этот воздух заражён. Вы чувствуете это? Энгривер захвачен предателями и трусами. Их неуклюжесть фатально ослабит нашу страну, если мы не возьмем контроль! — в одно мгновение агенты Эйхберг вышли из тени и схватили ничего не подозревающих лейтенантов НПЭ и правительственных чиновников. — Эта земля должна быть очищена и очищена кровью! — её голос стал громче и решительнее, когда она сжала когти в кулак.\n\n— Энгривер болен. Пока он не очистится от своих врагов, он будет чахнуть и умирать. Предатели и трусы, они все должны быть очищены нашим Когтем. Энгривер возродится: сильнее, чем когда-либо! Настало время для Чёрного Когтя занять свое законное место и править! — Эйхберг подняла кулак под гром аплодисментов собравшихся дворян." angriver.38.a:0 "Мы увидим эту землю очищенной!" -angriver.39.t:0 "Пример" +angriver.39.t:0 "Когти во тьме" angriver.39.d:0 "Полная луна ярко освещала спокойную, прохладную ночь в Шайсвальде. Внизу, на лесной подстилке, одинокая грифина отчаянно металась между деревьями. Среди густой листвы слабый свет достигал грифину, когда она мчалась через лес, изредка оглядываясь назад. Это было даже к лучшему: как известный бывший член Союза Анархистов, она не могла позволить себе попасться.\n\nЕё пункт назначения был укрытием в глубине леса. Аванпост оставался секретным в течение многих лет, действуя как убежище для тех, кто пытался избежать правления Барона. Там она будет в безопасности от Чёрного Когтя. Ей просто придется затаиться на некоторое время, и всё кровопролитие и паранойя прекратятся.\n\nВ конце концов она достигла подхода к укрытию, но её встретила лишь зловещая тишина. На постах не было никаких наблюдателей, и воздух был странно спокоен. Она уловила отвратительное зловоние и последовала за ним к его источнику. Окутанный мраком, расчлененный труп висел над входом, вздёрнутый в качестве страшного предупреждения. Это было немыслимо. Откуда им было знать?\n\nОна услышала небольшой шелест в подлеске. В одно мгновение на неё набросились два агента Чёрного Когтя. Вынырнув из тени в безумном исступлении, их клинки полоснули её многократно и с необычайной быстротой, продолжая даже после того, как нанесенные ими раны были наверняка смертельными. То, что упало на землю, было осушенной и разорванной шелухой: ещё одно предупреждение любому грифону, который пытался спрятаться от Когтя." angriver.39.a:0 "Сегодня Шайсвальд немного спокоен..." -angriver.40.t:0 "Сообщение для Вальдлауфера" -angriver.40.d:0 "Сначала мы надеялись прийти к взаимопониманию с рейнджерами, но они держат сильный независимый дух и, кажется, считают себя вне нашего порядка. Теперь у нас нет выбора: чтобы обеспечить будущую безопасность нашей нации, они должны быть разгромлены.\n\nРегулярные армейские силы и добровольцы Чёрного Когтя собрались у Шайсвальда, готовясь провести зачистку, чтобы искоренить рейнджеров, скрывающихся внутри. Мы дадим им простой выбор: показать свою лояльность и сдаться или сопротивляться дальше и столкнуться с последствиями. Рейнджеры не знают, что любой вариант закончится кровопролитием..." -angriver.40.a:0 "Пусть это будет им напоминанием." +angriver.40.t:0 "Бесследно исчезнувшие" +angriver.40.d:0 "Город Фолькертеттен был довольно незначительным и во всех отношениях выглядел типичным энгриверским поселением. Тут были старые дома, окруженные остатками заброшенных каменных стен, рыночная площадь, богато украшенная ратуша, окруженная особняками купцов, и оживленный промышленный район, над которым недавно поднялись высокие трубы, поскольку индустриализация неуклонно расширяла свои масштабы. В Фолькертеттене не было ничего исключительного, и его жители были довольны этим. Жизнь обычно была тихой и мирной, даже когда в Грифинге происходили беспорядки.\n\nВсё начало меняться, когда известные торговцы начали исчезать вместе с членами своих семей. Не было никаких улик или признаков случившегося: в один прекрасный день грифоны просто исчезли из своих домов. По мере того как продолжались исчезновения, среди населения распространилась тревога. Появились слухи о том, что все эти торговцы поддерживали республиканцев. Вскоре эти исчезновения перекинулись и на рабочий класс, и вновь пострадали лишь сторонники республиканцев.\n\nБеспокойство переросло в страх и ужас. Те грифоны, которые открыто поддерживали НРП, ныне либо готовились к печальной участи, либо пытались спрятаться, либо бежали из города. Другие же вдруг стали вести себя так, будто они всегда презирали республиканцев и никогда не испытывали к ним симпатии. Некоторые даже начали избивать подозреваемых в симпатиях к республиканцам или сжигать их имущество, пытаясь доказать собственную невиновность. Остальные молчали, молясь о том, чтобы их пощадили.\n\nФолькертеттен охватила аура паранойи, а слово "республиканец" быстро стало ругательством, которое уже никто не осмеливался произносить вслух." +angriver.40.a:0 "Это их проучит." + +angriver.41.t:0 "Судьба барона" +angriver.41.d:0 "После того как республиканцы и их союзники-анархисты свергли барона, он был унижен и брошен в подземелье под своим замком, который стоял на холме за пределами Грифинга. В этих подземельях когда-то содержалось множество повстанцев и предателей, которых мучительно пытали до смерти. Эти подземелья и наградили Леера прозвищем "Беспощадный", поэтому было иронично, что теперь он отведал своего собственного лекарства.\n\nНо однажды республиканцы, охранявшие его тюрьму, исчезли. Несколько дней было жутко тихо, пока не появились новые, странно молчаливые охранники. Они давали барону еду и заботились о его нуждах, но не выпустили его на свободу. Леер предположил, что произошло нечто важное. Возможно, Отмар возглавил контрреволюцию, дабы свергнуть предателей?\n\nШло время, но в тёмных подземельях нельзя было отличить день от ночи. Леер терпеливо ждал, и был вознагражден. Дверь в его темницу открылась, и внутрь вошла грифина. Леер не узнал её, но заметил, что та одета весьма изысканно. — Меня наконец-то готовы освободить? Самое время. Почему это не произошло быстрее? — пробормотал он.\n\nГрифина улыбнулась. — Ты всегда заботился лишь о себе, Леер. И единственное, чего ты когда-либо хотел, так это власть исключительно ради самой власти.\nЛеер растерянно моргнул, а затем сердито нахмурился. — Что, во имя Тартара, ты несёшь?\n— Что бы ты сделал, вернув свой трон? Ты бы собрал армию и выступил на Грифенхейм в попытке захватить императорский трон. Конечно, ты бы потерпел поражение, но твоё эго заставляет тебя думать, что ты сильнее и важнее, чем ты есть на самом деле. — Грифина хихикнула.\nЛеер пристально посмотрел на нее. — Ты пришла сюда, чтобы насмехаться надо мной? Как ты смеешь? Я - твой СЮЗЕРЕН! ПРЕКЛОНИ ПЕРЕДО МНОЙ КОЛЕНИ!\nГрифина достала длинный зачарованный нож и усмехнулась. Глаза Леера расширились от шока. — Я пришла сюда, чтобы освободить тебя, Леер. От жизни. Ты - безбожный предатель, и Чёрный Коготь должен сразить тебя." +angriver.41.a:0 "Он был не лучше республиканцев." angriver.42.t:0 "Восстановление порядка" angriver.42.d:0 "Недавние события в Энгривере показали, что, несмотря на свое поражение, республиканские отбросы по-прежнему наводняют баронство, как паразиты. Республиканская толпа бунтует на улицах, размахивая своим триколором и призывая к смерти Барона. Ради спасения Энгривера с этим сбродом нужно разобраться раз и навсегда.\n\nВ стране было объявлено военное положение, и любой подозреваемый в пособничестве республиканской мрази будет казнен без суда и следствия. Солдаты Барона обладают абсолютной властью и теперь безнаказанно действуют в качестве судьи, присяжных и палача." @@ -1164,7 +1279,11 @@ angriver.46.t:0 "Абсолютная власть Барона" angriver.46.d:0 "Впервые за многие десятилетия Энгривер полностью находится под контролем Барона. Республиканские ополченцы лежат мертвыми со своими сторонниками, сельская местность наконец очищена от их инфекционного присутствия. И жалкие бандиты Свободной Государственной Армии были изгнаны из своих тайных штабов в лесу. С уничтожением последних остатков республиканских предателей власть барона Леера в Баронстве Энгривер теперь не подвергается сомнению.\n\nГрифоны Энгривера признали, что Барон - единственный, кто ими правит, и приняли его абсолютную власть над всеми частями их жизни. Энгривер живет и умирает вместе с Бароном, и любой грифон, оспаривающий этот факт, быстро окажется на виселице.\n\nОдним заметным отсутствием в свите Барона является Гроссмаршал Отмар Штойбер, который недавно исчез после предполагаемого похищения республиканскими террористами. Барон заявил, что его верные солдаты обыскивают всё Баронство в поисках его местонахождения и что мерзкие республиканцы заплатят за этот террористический акт. Некоторые грифоны могут счесть похищение Гроссмаршала очень удобным для Барона, поскольку у Отмара было много разногласий с ним, но те, кто достаточно неразумны, чтобы высказывать подобные опасения, быстро оказывались в тюрьме.\n\nХотя Барону в значительной степени удалось закрепить свой абсолютный авторитет среди простых жителей Энгривера, то же самое нельзя сказать о дворянах. Несмотря на все его попытки убедить их, они всё ещё боятся очередного восстания республиканцев и сомневаются в способности Барона защитить их." angriver.46.a:0 "Это моя страна!" -angriver.48.t:0 "Предложение Герцланда" +angriver.47.t:0 "От банкротства к процветанию" +angriver.47.d:0 "Одноименная река Энгривер, протекающая по территории страны, многое давала грифонам страны. Она использовалась не только как источник пресной воды, но и для орошения полей, а также как источник энергии. Одним из мест, использовавших течение реки для питания своих машин, была лесопилка Герасхофен, принадлежавшая одной из старейших компаний в Энгривере. Она производила большую часть пиломатериалов в стране, и там трудились сотни рабочих. Но рабочие требовали зарплату, и по мере того, как деревянные здания заменялись бетонными, лесопилка испытывала всё больше трудностей. Спрос упал, но зарплата выросла, из-за чего компания залезла в долги и почти обанкротилась.\n\nНо затем произошло чудо. Чёрный Коготь издал закон, который привёл к появлению массы рабочих, которым не нужно платить. Компания быстро заменила наёмных рабочих на этих "промышленных крепостных", как их называли, и спасла себя от верной гибели. Вскоре долги были погашены, а прибыль начала расти. Новые владельцы компании, которые, как оказалось, были дворянами из Чёрного Когтя, вскоре получили огромные прибыли.\n\nЭто же явление повторялось во всем Энгривере, и повсюду компании сообщали о высоких темпах роста. Конечно, внутренний потребительский спрос упал из-за нехватки средств у населения, но ведь существуют внешние рынки, жаждущие дешёвых товаров! И Энгривер с радостью предоставлял их." +angriver.47.a:0 "Бизнес процветает!" + +angriver.48.t:0 "Предложение Грифенхейма" angriver.48.d:0 "После победы над имперцами [From.GetRulingParty] Энгривер основал [From.GetName] на своих руинах, его название уже подразумевает их желание объединить все соседние нации под одним знаменем.\n\nХотя, по понятным причинам, они не ведут переговоры со всеми, но они готовы сделать это с нами. Посланники из Грифенхейма прибыли сегодня в [Root.Capital.GetName], предоставив нам предложение: мы могли бы добровольно отказаться от нашего суверенитета и присоединиться к [From.GetNameDef], сохранив при этом некоторую степень автономии.\n\n Заманчиво, это означало бы, что мы откажемся от нашей независимости, и ещё предстоит увидеть, могут ли все различные идеологии в Герцланде могут сосуществовать, как они это обещают." angriver.48.a:0 "Мы примем эту новую нацию!" angriver.48.b:0 "Я не уверен в этом..." @@ -1201,7 +1320,7 @@ angriver.55.d:0 "Как и в Энгривере, культура освобо angriver.55.a:0 "Будущее здесь!" angriver.56.t:0 "Закон Эрхардта" #Перепроверить -angriver.56.d:0 "После нескольких недель подготовки Эрхардт и СПГ закончили подготовку спорного закона, отменяющего владение тамплиерами, запрещающего публичные религиозные практики и запрещающего использование символики, связанной с верой. Закон едва был принят Съездом, и когда о нем стало известно, это вызвало бурю негодования, особенно на юго-западе, который традиционно был более религиозным. Проходят протесты и даже бунты, наиболее концентрированным их гнев лежал на Эрхардте, хоть он и не был бы успешным без поддержки своей партии. Напряженность, вызванная этим, была достаточно плохой для того, чтобы законы о выборах были реформированы, и Съезд децентрализовал еще больше, поэтому более густонаселенные регионы Герцланда на северо-западе не будут доминировать над менее населенными на юго-западе, но на данный момент закон останется в силе, несмотря на продолжающееся противодействие ему." +angriver.56.d:0 "После нескольких недель подготовки Эрхардт и СПГ закончили подготовку спорного закона, отменяющего владение тамплиерами, запрещающего публичные религиозные практики и запрещающего использование символики, связанной с верой. Закон едва был принят Съездом, и когда о нем стало известно, это вызвало бурю негодования, особенно на юго-западе, который традиционно был более религиозным. Проходят протесты и даже бунты, наиболее концентрированным их гнев лежал на Эрхардте, хоть он и не был бы успешным без поддержки своей партии. Напряженность, вызванная этим, была достаточно плохой для того, чтобы законы о выборах были реформированы, и Съезд децентрализовал еще больше, поэтому более густонаселенные регионы Герцланда на северо-западе не будут доминировать над менее населенными на юго-западе, но на данный момент закон останется в силе, несмотря на продолжающееся противодействие ему." angriver.56.a:0 "Религия — это опиум масс!" angriver.57.t:0 "Век Герцланда" @@ -1230,19 +1349,19 @@ angriver.62.d:0 "В переполненном душном зале в цент angriver.62.a:0 "Власть для государства, свобода для народа!" angriver.63.t:0 "Мечта реализована" -angriver.63.d:0 "После падения Империи Грифонов их бывшие подданные объединились в амбициозный союз под названием Республика Герцланд. Это была попытка, порожденная смелым идеализмом, которая стала возможной только благодаря целеустремленной решимости Отто Вешлера, чье видение свободного Герцланда вдохновило бесчисленное количество других принять его путь. В то время опытные наблюдатели предсказывали, что различия между бывшими имперскими вассалами станут непримиримыми и приведут к распаду союза в течение полувека. Но Республика Герцланд выжила и стала сильнее, чем когда-либо, во многом благодаря преемнику Вешлера, Фионе Шмитц.\n\nУмело выражая высокие стремления к свободе и демократии она грамотно перенесла Герцланд через опасный период неопределенности после объединения с её непоколебимым руководством. Шмитц признала ловушки, создаваемые унитарным государством, управляющим исторически разнообразным Герцландом, и умело подтолкнула Республику к федеративной системе, которая имела стабилизирующий эффект и оказалась популярной. Инвестиции в повышение эффективности производства окупились, и экономика Герцланда является одной из самых передовых в мире. Это сочетание свободы и процветания сделало население чрезвычайно патриотичным, и теперь герцландцы гордо хвастаются тем, что их страна — страна свободных.\n\nБудущее неясно, но несомненно то, что народ Герцланда смело встретится с ним, готовы сделать всё необходимое, чтобы защитить свои священные идеалы." +angriver.63.d:0 "После падения Империи Грифонов их бывшие подданные объединились в амбициозный союз под названием Республика Герцланд. Это была попытка, порожденная смелым идеализмом, которая стала возможной только благодаря целеустремленной решимости Отто Вешлера, чье видение свободного Герцланда вдохновило бесчисленное количество других принять его путь. В то время опытные наблюдатели предсказывали, что различия между бывшими имперскими вассалами станут непримиримыми и приведут к распаду союза в течение полувека. Но Республика Герцланд выжила и стала сильнее, чем когда-либо, во многом благодаря преемнику Вешлера, Фионе Шмитц.\n\nУмело выражая высокие стремления к свободе и демократии она грамотно перенесла Герцланд через опасный период неопределенности после объединения с её непоколебимым лидерством. Шмитц признала ловушки, создаваемые унитарным государством, управляющим исторически разнообразным Герцландом, и умело подтолкнула Республику к федеративной системе, которая имела стабилизирующий эффект и оказалась популярной. Инвестиции в повышение эффективности производства окупились, и экономика Герцланда является одной из самых передовых в мире. Это сочетание свободы и процветания сделало население чрезвычайно патриотичным, и теперь герцландцы гордо хвастаются тем, что их страна — страна свободных.\n\nБудущее неясно, но несомненно то, что народ Герцланда смело встретится с ним, готовы сделать всё необходимое, чтобы защитить свои священные идеалы." angriver.63.a:0 "За жизнь, свободу и счастье!" angriver.64.t:0 "Из теней" -angriver.64.d:0 "В небольшом, слабо освещенном конференц-зале Гера Эйхберг сидела во главе Камарильи. Собравшись в своем особняке в Грифенхейме, руководство Чёрного Когтя собралось, чтобы решить, пришло ли время Герцланду сделать свой ход. Они ссорились между собой, пока она не подняла коготь и не потребовала молчания.\n\n— Давайте не будем упускать из виду весь прогресс, которого мы достигли, — начала Эйхберг. — Земля, когда-то захваченная предательскими трусами и неграмотным сбродом, но благодаря Когтю была преобразована в благочестивый и эффективный Орденштаат. Наше правление укрепилось, и наш новый порядок исцелил душу Герцланда. — она широко улыбнулась, когда её благородная публика одобрительно кивнула.\n\n— Поэтому пришло время положить конец нашей изоляции. Грифония будет совершенно не готова, потому что они не могут постичь силу созданной нами Герцландом. Когда эта сила будет обуздана и приведена в действие против любого жалкого еретического народа, они будут сокрушены абсолютно. — Эйхберг мрачно хмыкнула и сжала коготь. Ни один грифон не осмелился поднять голос, чтобы возразить." -angriver.64.a:0 "Пусть игры начнутся..." +angriver.64.d:0 "Неожиданные вести поступили от наших военных. Один из их самых высокопоставленных офицеров был найден лежащим без сознания в своём кабинете. Офицер был тяжело ранен и его быстро доставили в ближайший госпиталь. Но пока неизвестно, удастся ли ему оправиться от этих ранений.\n\nНам неясно, что именно произошло. Офис был тщательно осмотрен, но не было обнаружено никаких улик или следов преступника. Похоже, что данный диверсант был очень опытен и знал, как быстро нанести удар и скрыться с места преступления. Мы мало что можем сделать, кроме как молиться о том, чтобы раненый офицер поправился. Но даже в этом случае его возвращение на службу в армии весьма маловероятно." +angriver.64.a:0 "Кто это сделал?!" angriver.65.t:0 "Мир в наше время" angriver.65.d:0 "Отмар сидел за своим столом в переоборудованном отеле в Грифенхейме. Теперь, когда он контролировал большую часть Центральных Земель, ему приходилось иметь дело с теми же проблемами, с которыми всегда приходилось бороться Имперской династии. Как он жалел своего старого друга Гровера V. Он никогда не мог себе представить, какой адской политикой Грифенхейма может быть, не находясь сейчас среди них.\n\nКто-то постучал в его дверь.\n— Сэр Отмар, они готовы встретиться с вами сейчас. — посланник позвал его.\nОтмар рассмеялся, конечно, они были готовы встретиться с ним, хотя и приходили к нему в кабинет, он всегда встречал их. Сделав еще один вдох, он приготовился к тому, что должно было произойти. Поскольку он собирался встретить, вероятно, самый существенный единый барьер между ним и миром для Центральных Земель, а также самый большой столп, поддерживающий жизнь в пределах Имперских Земель.\n\nАрхонты.\n\nЭрос - влиятельный грифон, и один из самых влиятельных грифонов сегодня. Эрион примерно так же хорош для Империи, как питьевая вода из Катеринского болота полезна для здоровья грифонов. И Протеус... ну, он был в своей собственной лиге. Но Отмару пришлось уложить их всех и сразу решить их проблемы. Любое соглашение, заключенное только с одним, будет рассматриваться как "Извращение Власти Храма". Итак, вот они, четыре грифона в комнате, один захватчик, пытающийся убедить остальных работать с ним.\n\nОни сидели и разговаривали, пока луна не взошла и не вернулась за горизонт, но все они наконец пришли к соглашению. Хотя именно оно заставило Отмара уткнуться клювом в коготь, всё останется почти таким же, просто заменится старый порядок новым. Полномочия Архоната будут ограничены, но они могут продолжать в том же духе, что и раньше. Единственным реальным изменением было закулисное обещание Эроса, что Эрион не будет долгой проблемой. По крайней мере, за это Отмар может быть благодарен." angriver.65.a:0 "Хвала Богам!" angriver.66.t:0 "Королевское усыновление" -angriver.66.d:0 "Отмар стоял возле Имперского дворца в Грифенхейме. С тех пор как город был захвачен, небольшой отряд рыцарей и имперских гвардейцев удерживал центр дворцового комплекса, в котором осталось место империи. Отмар приказал прекратить нападения неделями ранее, и началась осада. Каждый день он отправлял просьбы договориться о капитуляции, но до сегодняшнего дня им всегда отказывали.\n\nОтмар начал переходить мост и встретил капитана охраны, старого пса по имени Бенито, которого Отмар встречал раньше. К настоящему времени Бенито выглядел как тень своего прежнего я, словно засохший от войны и голода. Он передал свое оружие Отмару и принял предложенную ему еду, уходя к самонадеянному позору. Он шёл по великолепным залам в определенном темпе, зная, где ему нужно оказаться. И когда он вошел в Имперский Тронный Зал, он взглянул на грифона, с которым ему нужно было поговорить; сам ребенок императора. Гровер VI. Гарнизон явно голодал, чтобы сохранить этого мальчика здоровым, но даже он проявлял признаки слабости. Они смотрели друг на друга минуту или две, пока Отмар не решил, что ему нужно нарушить тишину.\n\n— Дитя, я знаю, как ты должен смотреть на меня. Грифон ничем не отличается от любого другого жаждущего власти личности, который в течение многих лет окружал вас, пытаясь получить больше власти и влияния для себя. Но я могу показать вам, что я больше, чем это.\nМолодой Император просто смотрел, пока еще одна минута молчания не прошла и не пришел ответ.\n— Вы попытались свергнуть меня с престола, вы отняли у меня моего регента и моих советников и отправили армии в мою столицу. Как я могу научиться? доверять тому, кто это делает? — решимость ребенка удивила Отмара, но у него был ответ, он схватил стул, усел его посреди зала и начал говорить — Гровер. Я здесь не для того, чтобы останавливаться на прошлом и не ищу для незаработанного прощения. Вместо этого я призываю вас смотреть в будущее, как ваш отец, прежде чем он был отнят у всех нас.\nЭто взволновало молодого мальчика, который наклонился, чтобы услышать, что сказал этот странный захватчик с юга.\n— Я знал твоего отца, когда мы были молоды, еще до того, как меня привезли на родину. Он говорил о том, как он хотел создать Империю заново, чтобы доставить радость её гражданам, но проклятая революция разрушила этот шанс. И стервятники, его совет хотел остановить его амбиции ради собственной выгоды. Они вообще не заботились об Империи! У тебя тоже есть стервятники, дитя мое. Любой, у кого есть хорошие намерения, всегда делает...\n— А у вас нет?! — съязвил молодой император. Отмар хмыкнул, поднимая настроение в комнате.\n— Возможно, они у меня были давным-давно, у меня просто был здравый смысл положить конец их грязным сделкам, прежде чем они могли удержать меня в плену. — становясь мрачным, Отмар продолжил — Однажды я позволил этому сумасшедшему дому Империи сокрушить моего друга, и я не позволю этому случиться с его сыном. Мне нужно объяснить, что я не смог сделать в прошлом, с действиями, которые я предприму сейчас. Пожалуйста, иди со мной, и мы сможем сделать это правильно.\n\nГровер встал и последовал за ним. Всё это было сделано официально, в соответствии с придворными формальностями Отмар стал крестным отцом последнего императора Империи Грифонов. И регентом первого Короля Грифонов." +angriver.66.d:0 "Отмар стоял возле Имперского дворца в Грифенхейме. С тех пор как город был захвачен, небольшой отряд рыцарей и имперских гвардейцев удерживал центр дворцового комплекса, в котором осталось место империи. Отмар приказал прекратить нападения неделями ранее, и началась осада. Каждый день он отправлял просьбы договориться о капитуляции, но до сегодняшнего дня им всегда отказывали.\n\nОтмар начал переходить мост и встретил капитана охраны, старого пса по имени Бенито, которого Отмар встречал раньше. К настоящему времени Бенито выглядел как тень своего прежнего я, словно засохший от войны и голода. Он передал свое оружие Отмару и принял предложенную ему еду, уходя к самонадеянному позору. Он шёл по великолепным залам в определенном темпе, зная, где ему нужно оказаться. И когда он вошел в Имперский Тронный Зал, он взглянул на грифона, с которым ему нужно было поговорить; сам ребенок императора. Гровер VI. Гарнизон явно голодал, чтобы сохранить этого мальчика здоровым, но даже он проявлял признаки слабости. Они смотрели друг на друга минуту или две, пока Отмар не решил, что ему нужно нарушить тишину.\n\n— Дитя, я знаю, как ты должен смотреть на меня. Грифон ничем не отличается от любого другого жаждущего власти личности, который в течение многих лет окружал вас, пытаясь получить больше власти и влияния для себя. Но я могу показать вам, что я больше, чем это.\nМолодой Император просто смотрел, пока еще одна минута молчания не прошла и не пришел ответ.\n— Вы попытались свергнуть меня с престола, вы отняли у меня моего регента и моих советников и отправили армии в мою столицу. Как я могу научиться? доверять тому, кто это делает? — решимость ребенка удивила Отмара, но у него был ответ, он схватил стул, усел его посреди зала и начал говорить — Гровер. Я здесь не для того, чтобы останавливаться на прошлом и не ищу для незаработанного прощения. Вместо этого я призываю вас смотреть в будущее, как ваш отец, прежде чем он был отнят у всех нас.\nЭто взволновало молодого мальчика, который наклонился, чтобы услышать, что сказал этот странный захватчик с юга.\n— Я знал твоего отца, когда мы были молоды, еще до того, как меня привезли на родину. Он говорил о том, как он хотел создать Империю заново, чтобы доставить радость её гражданам, но проклятая революция разрушила этот шанс. И стервятники, его совет хотел остановить его амбиции ради собственной выгоды. Они вообще не заботились об Империи! У тебя тоже есть стервятники, дитя мое. Любой, у кого есть хорошие намерения, всегда делает...\n— А у вас нет?! — съязвил молодой император. Отмар хмыкнул, поднимая настроение в комнате.\n— Возможно, они у меня были давным-давно, у меня просто был здравый смысл положить конец их грязным сделкам, прежде чем они могли удержать меня в плену. — становясь мрачным, Отмар продолжил — Однажды я позволил этому сумасшедшему дому Империи сокрушить моего друга, и я не позволю этому случиться с его сыном. Мне нужно объяснить, что я не смог сделать в прошлом, с действиями, которые я предприму сейчас. Пожалуйста, иди со мной, и мы сможем сделать это правильно.\n\nГровер встал и последовал за ним. Всё это было сделано официально, в соответствии с придворными формальностями Отмар стал крестным отцом последнего императора Империи Грифонов. И регентом первого Короля Грифонов." angriver.66.a:0 "Мёртвой империи пришёл конец." angriver.67.t:0 "Новые друзья" @@ -1262,7 +1381,7 @@ angriver.70.d:0 "Огромная фанфара разыгралась по в angriver.70.a:0 "Да здравствует король Гровер I!" angriver.71.t:0 "Революция торжествует" -angriver.71.d:0 "Герхард Блюм сидел за своим столом, с каменным лицом и в глубоком созерцании. Время для празднования прошло, но остался трудный вопрос. После консолидации Сердца Империи некоторые члены партии выступали за аннексию Республики Кемерская на севере. Рейнхард Олбикинг был одним из таких грифонов, умеренным делегатом НРП. Ханс Герцог, влиятельная фигура в военном министерстве, не согласился. Оба грифона сели перед Блюмом, чтобы выступить с доводами.\n\n— У нас общая цель: Свобода, Демократия и Процветание. Эти принципы ведут нас обоих, — начал Олбикинг. — Кроме того, Кемерскай - живая легенда. Он даже более популярен, чем вы! — Олбикинг указал на Блюма, который нахмурился. — Будучи предтечей нашей Республики, мы вправе объединиться с ним в первых рядах.\n\n—Глупости! — вспыхнул Герцог. — Эта Республика была завоевана нашей кровью. Это была наша борьба. И вы говорите, что мы должны отдать её неудачнику, который ничего не добился? — Герцог ударил кулаком по столу. — Пока Кемерскай бездействовал, Блюм вел нас к победе! Мне кажется, что он должен был прийти к нам.\n\nБлюм поднял коготь, сигнализируя двум грифонам остановиться. Он закрыл глаза и глубоко вздохнул. Они оба наклонились вперед, не зная, что он скажет." +angriver.71.d:0 "Герхард Блюм сидел за своим столом, с каменным лицом и в глубоком созерцании. Время для празднования прошло, но остался трудный вопрос. После консолидации Сердца Империи некоторые члены партии выступали за аннексию Республики Кемерская на севере. Рейнхард Олбикинг был одним из таких грифонов, умеренным делегатом НРП. Ханс Герцог, влиятельная фигура в военном министерстве, не согласился. Оба грифона сели перед Блюмом, чтобы выступить с доводами.\n\n— У нас общая цель: Свобода, Демократия и Процветание. Эти принципы ведут нас обоих, — начал Олбикинг. — Кроме того, Кемерскай - живая легенда. Он даже более популярен, чем вы! — Олбикинг указал на Блюма, который нахмурился. — Будучи предтечей нашей Республики, мы вправе объединиться с ним в первых рядах.\n\n— Глупости! — вспыхнул Герцог. — Эта Республика была завоевана нашей кровью. Это была наша борьба. И вы говорите, что мы должны отдать её неудачнику, который ничего не добился? — Герцог ударил кулаком по столу. — Пока Кемерскай бездействовал, Блюм вел нас к победе! Мне кажется, что он должен был прийти к нам.\n\nБлюм поднял коготь, сигнализируя двум грифонам остановиться. Он закрыл глаза и глубоко вздохнул. Они оба наклонились вперед, не зная, что он скажет." angriver.71.a:0 "Свобода, Демократия, Процветание!" angriver.71.b:0 "Я построил это! А не те свиньи в Клаудбьюри!" @@ -1275,7 +1394,7 @@ angriver.73.d:0 "Мы ожидали, что как только энгриве angriver.73.a:0 "Рано или поздно мы придем за этими ревизионистскими ублюдками!" angriver.74.t:0 "Обещание Президента" -angriver.74.d:0 "Атмосфера помпезности наполнила Грифенхейм, когда солдаты маршировали, и трехцветные флаги развевались на ветру над каждой улицей. Грифоны, гудевшие от энергии и волнения, наполнили воздух: ожидание, что грифон, который привел их к триумфу над Империей, снова приведет их к славе.\n\nМассивная толпа собралась перед особняком Президента, стремясь услышать от Героя Революции торжественную речь. Президент Блюм был готов обратиться к ним в военной форме, медали блестели на ярком солнечном свете. Позади него стояла группа наиболее преданных делегатов НРП, а также Ганс Герцог, глава недавно сформированного Министерства Общественной Безопасности (MfÖS).\n\n— Мы многого достигли в нашей борьбе за свободу, — начал Блюм. — Центральные Земли объединены, мы победили! — Блюм протянул свои когти, когда толпа начала приветствовать. — Есть много чего отпраздновать, но многое еще предстоит сделать. Наша миссия - это донести свет свободы до всех грифонов, но многие в других местах все еще живут во тьме. — нахмурился он.\n\n— В наших силах освободить каждого грифона на этом континенте, превратить Грифонию в сияющий маяк для всего мира.— Блюм сжал свой коготь в кулак. — Это наша судьба и мое обещание. Это обещание, что мы не успокоимся, пока каждый грифон не будет освобожден от цепей Старой Грифонии!\nСледующие несколько предложений Блюма не могли быть услышаны над ревущей толпой." +angriver.74.d:0 "Атмосфера помпезности наполнила Грифенхейм, когда солдаты маршировали, и трехцветные флаги развевались на ветру над каждой улицей. Грифоны, гудевшие от энергии и волнения, наполнили воздух: ожидание, что грифон, который привел их к триумфу над Империей, снова приведет их к славе.\n\nМассивная толпа собралась перед особняком Президента, стремясь услышать от Героя Революции торжественную речь. Президент Блюм был готов обратиться к ним в военной форме, медали блестели на ярком солнечном свете. Позади него стояла группа наиболее преданных делегатов НРП, а также Ганс Герцог, глава недавно сформированного Министерства Общественной Безопасности (MfÖS).\n\n— Мы многого достигли в нашей борьбе за свободу, — начал Блюм. — Центральные Земли объединены, мы победили! — Блюм протянул свои когти, когда толпа начала приветствовать. — Есть много чего отпраздновать, но многое еще предстоит сделать. Наша миссия - это донести свет свободы до всех грифонов, но многие в других местах все еще живут во тьме. — нахмурился он.\n\n— В наших силах освободить каждого грифона на этом континенте, превратить Грифонию в сияющий маяк для всего мира.— Блюм сжал свой коготь в кулак. — Это наша судьба и мое обещание. Это обещание, что мы не успокоимся, пока каждый грифон не будет освобожден от цепей Старой Грифонии!\nСледующие несколько предложений Блюма не могли быть услышаны над ревущей толпой." angriver.74.a:0 "Триколор будет развеваться над Грифонией!" angriver.75.t:0 "Утечка" @@ -1283,15 +1402,15 @@ angriver.75.d:0 "Мирное утро в Грифенхейме было раз angriver.75.a:0 "Уверен, из этого ничего не выйдет..." angriver.76.t:0 "Протест" -angriver.76.d:0 "Слово Закона о Предоставлений Полномочий разнеслось по всему Грифенхейму как лесной пожар. Это были новости, которых многие давно боялись: переворот Блюма наконец был здесь. Организации, которые давно ушли в подполье, решили, что теперь это их последний, лучший шанс выйти на поверхность. Спонтанные демонстрации вспыхнули по всему городу; они скандировали "Долой Блюма!" и "Да здравствует революция!"\n\nБольшая акция протеста, состоящая из нескольких тысяч грифонов, собралась в особняке Президента и встретила отряд полиции. Толпа потребовала освободить заключенных журналистов и назначить новые выборы. Полиция призвала толпу немедленно разойтись, но к ним не прислушались. Переговоров не будет.\n\nВ ответ полиция начала насильственную разгон, но после большого толчка толпа отказалась сдвинуться с места. Многие были вооружены либо оружием, либо самодельным оружием ближнего боя. Полиция отступила и перестроилась на линии перестрелки. Напряженность достигла точки кипения, когда из толпы начали вылетать снаряды.\n\nГде-то раз раздался выстрел. А после крик." +angriver.76.d:0 "Слово Закона о Предоставлений Полномочий разнеслось по всему Грифенхейму как лесной пожар. Это были новости, которых многие давно боялись: переворот Блюма наконец был здесь. Организации, которые давно ушли в подполье, решили, что теперь это их последний, лучший шанс выйти на поверхность. Спонтанные демонстрации вспыхнули по всему городу; они скандировали "Долой Блюма!" и "Да здравствует революция!"\n\nБольшая акция протеста, состоящая из нескольких тысяч грифонов, собралась в особняке Президента и встретила отряд полиции. Толпа потребовала освободить заключенных журналистов и назначить новые выборы. Полиция призвала толпу немедленно разойтись, но к ним не прислушались. Переговоров не будет.\n\nВ ответ полиция начала насильственную разгон, но после большого толчка толпа отказалась сдвинуться с места. Многие были вооружены либо оружием, либо самодельным оружием ближнего боя. Полиция отступила и перестроилась на линии перестрелки. Напряженность достигла точки кипения, когда из толпы начали вылетать снаряды.\n\nГде-то раз раздался выстрел и кто-то крикнул..." angriver.76.a:0 "Открыть огонь!" angriver.77.t:0 "Неожиданный поворот событий" -angriver.77.d:0 "Когда дым рассеялся, дюжина демонстрантов замерла, а десятки были ранены. Толпа поспешно растворилась и отчаянно отступила от особняка вглубь сердца Грифенхейма. Тела погибших были выставлены на улицы, где они были провозглашены мучениками революции.\n\nЭтот инцидент привел в ярость дезорганизованные антиправительственные силы, которые быстро объединились под руководством единого лидера. Саския Меклер была в Грифенхейме, когда начались беспорядки, и повстанцы уже доверяли ему, так как в течение многих лет он выступал за реформы. Когда повстанческие группы собрались, чтобы спланировать свой следующий шаг, Меклер поднялась, чтобы дать пламенный призыв.\n\n "Незаконные действия Блюма сделали его власть нелегитимной. Перед лицом этих действий послушание означает смерть революции и начало нового господства тирании! Сопротивление теперь является обязанностью всех свободных грифонов. Это мой призыв к городу и моим братьям и сестрам по всей Республике: сопротивляться! "\n\nМеклерское заявление было быстро распространено, и мотивированные волны грифонов присоединились к восстанию. Уже не было пути назад. Грифенхейм был в восстании." +angriver.77.d:0 "Когда дым рассеялся, дюжина демонстрантов замерла, а десятки были ранены. Толпа поспешно растворилась и отчаянно отступила от особняка вглубь сердца Грифенхейма. Тела погибших были выставлены на улицы, где они были провозглашены мучениками революции.\n\nЭтот инцидент привел в ярость дезорганизованные антиправительственные силы, которые быстро объединились под властью единого лидера. Саския Меклер была в Грифенхейме, когда начались беспорядки, и повстанцы уже доверяли ему, так как в течение многих лет он выступал за реформы. Когда повстанческие группы собрались, чтобы спланировать свой следующий шаг, Меклер поднялась, чтобы дать пламенный призыв.\n\n "Незаконные действия Блюма сделали его власть нелегитимной. Перед лицом этих действий послушание означает смерть революции и начало нового господства тирании! Сопротивление теперь является обязанностью всех свободных грифонов. Это мой призыв к городу и моим братьям и сестрам по всей Республике: сопротивляться! "\n\nМеклерское заявление было быстро распространено, и мотивированные волны грифонов присоединились к восстанию. Уже не было пути назад. Грифенхейм был в восстании." angriver.77.a:0 "Это нехорошо..." angriver.78.t:0 "Эскалация" -angriver.78.d:0 "Под покровом ночи повстанцы приступили к строительству баррикад. К рассвету улицы Грифенхейма превратились в растягивающийся лабиринт. Эти баррикады разрушили линии связи и усиление полиции, в результате чего многие подразделения оказались в изоляции и зажаты уличными боевыми действиями, которые распространились по всему городу.\n\nРезорганизованные демонстрации уступили место скоординированным набегам на оружейные магазины, охранные посты и правительственные здания , которые обеспечивали оружием и поставками, чтобы подпитывать растущее восстание. Повстанцы, казалось, черпали силы из всех типов грифонов: бедные студенты и рабочие взялись за оружие вместе с богатыми предпринимателями, объединенными своей ненавистью к Блюму!\n\nСо своей базы в центре Грифенхейма они быстро разгромили рассеянные полицейские силы. Вскоре были разграблены целые арсеналы, и повстанцы контролировали значительную часть города. Когда Блюм выглянул из президентского особняка, он мог видеть лишь дым и слышать выстрелы." +angriver.78.d:0 "Под покровом ночи повстанцы приступили к строительству баррикад. К рассвету улицы Грифенхейма превратились в растягивающийся лабиринт. Эти баррикады разрушили линии связи и усиление полиции, в результате чего многие подразделения оказались в изоляции и зажаты уличными боевыми действиями, которые распространились по всему городу.\n\nРезорганизованные демонстрации уступили место скоординированным набегам на оружейные магазины, охранные посты и правительственные здания , которые обеспечивали оружием и поставками, чтобы подпитывать растущее восстание. Повстанцы, казалось, черпали силы из всех типов грифонов: бедные студенты и рабочие взялись за оружие вместе с богатыми предпринимателями, объединёнными своей ненавистью к Блюму!\n\nСо своей базы в центре Грифенхейма они быстро разгромили рассеянные полицейские силы. Вскоре были разграблены целые арсеналы, и повстанцы контролировали значительную часть города. Когда Блюм выглянул из президентского особняка, он мог видеть лишь дым и слышать выстрелы." angriver.78.a:0 "Такими темпами они скоро начнут производить гильотины." angriver.79.t:0 "План Президента" @@ -1311,7 +1430,7 @@ angriver.82.d:0 "Когда Меклер была готова выступит angriver.82.a:0 "За Республику!" angriver.83.t:0 "Суд над Герцогом" -angriver.83.d:0 "Ганс Герцог сидел в здании суда, хмурясь. После ликвидации MfÖS ему были предъявлены обвинения по многочисленным обвинениям, связанным с нарушением прав граждан Республики, и теперь он был вынужден предстать перед судом.\n\nОбвинение началось с язвительной атаки на MfÖS Герцога, это была беззаконная организация, которая действовала без учета гражданских прав любого гражданина. Незаконный надзор, произвольные обыски и аресты, а также бессрочные задержания без суда и следствия входили в их черный список обвинений.\n\nЗащита Герцога утверждала, что он лишь выполнял приказы своего начальника, президента Блюма, и поэтому не может быть привлечен к юридической ответственности. Обвинение представило документы, доказывающие, что Герцог лично руководил жестоким подавлением вингбардских политических диссидентов после войны.\n\nВ конце концов Герцог был осужден по всем пунктам обвинения и получил смертную казнь." +angriver.83.d:0 "Ганс Герцог сидел в здании суда, хмурясь. После ликвидации MfÖS ему были предъявлены обвинения по многочисленным обвинениям, связанным с нарушением прав граждан Республики, и теперь он был вынужден предстать перед судом.\n\nОбвинение началось с язвительной атаки на MfÖS Герцога, это была беззаконная организация, которая действовала без учета гражданских прав любого гражданина. Незаконный надзор, произвольные обыски и аресты, а также бессрочные задержания без суда и следствия входили в их черный список обвинений.\n\nЗащита Герцога утверждала, что он лишь выполнял приказы своего начальника, президента Блюма, и поэтому не может быть привлечен к юридической ответственности. Обвинение представило документы, доказывающие, что Герцог лично возглавлял процесс жестокого подавления вингбардийских политических диссидентов после войны.\n\nВ конце концов Герцог был осужден по всем пунктам обвинения и получил смертную казнь." angriver.83.a:0 "Справедливость восторжествовала!" angriver.84.t:0 "Выборы" @@ -1322,7 +1441,7 @@ angriver.84.c:0 "Генрих Кингфезер и ПП!" angriver.84.e:0 "Фиона Шмитц и СЛП!" angriver.85.t:0 "Коронация" -angriver.85.d:0 "В солнечный день в Грифенхейме грифоны по всему городу оказались свидетелями коронации нового Императора. Настроение было немного тревожным, потому что это было невероятно важное событие. Это официально ознаменовало конец династии, которая привела Империю к славе и бесчисленным триумфам, уходящим в глубь веков, и началу чего-то, в чем многие еще не были уверены.\n\nЛеер возглавлял процессию по улицам, за которой следовали дисциплинированные колонны Имперских войск. Несмотря на прелюбодеяние ликующих толп, он не обращал на них внимания, оставаясь прямо сосредоточенным на своем пути. Следуя извилистым путем, он в конце концов прибыл в Императорский дворец, где должна была состояться церемония коронации. Леер поднялся по ступеням дворца в окружении своих верных солдат. На вершине его судьба ждала его. В отрыв от традиции, Леер решил короновать себя, а не быть коронованным архонтом. Посмотрев на толпу, он положил Императорскую корону на голову. В одно мгновение вековая преемственность была разрушена, и родилась новая династия." +angriver.85.d:0 "В солнечный день в Грифенхейме грифоны всего города оказались свидетелями коронации нового Императора. Настроение было немного тревожным, потому что это было невероятно важное событие. Это официально ознаменовало конец династии, которая привела Империю к славе и бесчисленным триумфам, уходящим в глубь веков, и началу чего-то, в чем многие еще не были уверены.\n\nЛеер возглавлял процессию по улицам, за которой следовали дисциплинированные колонны Имперских войск. Несмотря на прелюбодеяние ликующих толп, он не обращал на них внимания, оставаясь прямо сосредоточенным на своем пути. Следуя извилистым путем, он в конце концов прибыл в Императорский дворец, где должна была состояться церемония коронации. Леер поднялся по ступеням дворца в окружении своих верных солдат. На вершине его судьба ждала его. В отрыв от традиции, Леер решил короновать себя, а не быть коронованным архонтом. Посмотрев на толпу, он положил Императорскую корону на голову. В одно мгновение вековая преемственность была разрушена, и родилась новая династия." angriver.85.a:0 "Да здравствует Император Леер!" angriver.86.t:0 "Со старым покончено" @@ -1342,20 +1461,32 @@ angriver.89.d:0 "Когда император Леер вошел в Грифо angriver.89.a:0 "Как и ты, великий, я заставлю мир дрожать!" angriver.90.t:0 "Отменить привилегии" -angriver.90.d:0 "Наше освоение законной имперской территории Аквелии дает нам прекрасную возможность перестроить общество; мы воспользуемся этой возможностью, чтобы навсегда сломить власть дворян. Именно их жадность и некомпетентность позволили начать упадок Империи, и будь мы прокляты, если позволим этому случиться снова!\n\nАквелийская аристократия особенно дегенеративна, с долгой историей злоупотребления своими привилегиями и провоцирования беспорядков, и поэтому они увидят, что их привилегии ограничены. Все благородные налоговые льготы отныне отменены, и государственные учреждения больше не будут выставлены на продажу. Эти меры наверняка сделают нас популярными среди простых грифонов. Пусть будет известно, что отныне простогрифоны и дворяне равны перед законом!" +angriver.90.d:0 "Наше освоение законной имперской территории Аквелии дает нам прекрасную возможность перестроить общество; мы воспользуемся этой возможностью, чтобы навсегда сломить власть дворян. Именно их жадность и некомпетентность позволили начать упадок Империи, и будь мы прокляты, если позволим этому случиться снова!\n\nАквелийская аристократия особенно дегенеративна, с долгой историей злоупотребления своими привилегиями и провоцирования беспорядков, и поэтому они увидят, что их привилегии ограничены. Все благородные налоговые льготы отныне отменены, и государственные учреждения больше не будут выставлены на продажу. Эти меры наверняка сделают нас популярными среди простых грифонов. Пусть будет известно, что отныне простогрифоны и дворяне равны перед законом!" angriver.90.a:0 "Их алчность больше не будет угрожать империи." angriver.91.t:0 "Уничтожение Карфина" angriver.91.d:0 "Император Леер всегда испытывал в своем сердце особое презрение к "Ложному Королевству" к югу от Империи, и поэтому было неизбежно, что месть, которую его силы планировали нанести столице Вингбардии после её падения, будет жестокой. Жуткий мрак обрушился на Карфин, как только битва закончилась, и город успокоился, а население с ужасом ожидало, чтобы узнать свою судьбу. Как только Имперские войска закончили добычу всего подвижного богатства Карфина, по всему городу вспыхнули пожары.\n\nПри необычайно сухом сезоне огонь быстро разлетелся из нескольких источников и поглотил всё на своем пути. Он разрушен без ущерба для бедных трущоб, сжигающих столько же, сколько легендарные музеи и театры в Карфине. Огромные массы бежали от пожара в бешеной панике, и очень немногие выжили. В последствии, по оценкам, до девяти десятых общей площади города стало необитаемым. Древний центр славы и могущества в южной части Грифонии был разрушен до основания." angriver.91.a:0 "Единственное, чего заслуживает Вингбардия." +angriver.92.t:0 "Дезертиры в армии!" +angriver.92.d:0 "Тревожные вести поступают из нашей армии. Похоже, что несколько военных подразделений и многие офицеры - большинство из которых имеют аристократическое происхождение - дезертировали и сменили сторону, вступив в ряды Священной Империи Грифонов. Похоже, что эти грифоны в тайне питали симпатии к имперскому правлению и вошли в контакт с иностранными агентами, которые и помогли им предать нас.\n\nК счастью, большинство наших солдат сохранили верность, а дезертиры составили лишь меньшинство. Но это лишь доказывает, что в конечном итоге никому нельзя доверять." +angriver.92.a:0 "Предатели понесут наказание!" + +angriver.93.t:0 "Сын Маара" +angriver.93.d:0 "Рыцарь в чёрных доспехах открыл тяжёлую дверь, ведущую в сырое и тёмное подземелье. Внутрь вошла регент Гера. Её фонарь осветил маленькую комнату и явил миру окровавленного грифона, висящего на цепях. Его хриплое дыхание было слышно даже с большого расстояния.\n\nГера подошла ближе, глядя на сломленного старого грифона с чистым отвращением. — Каково это - наконец-то получить заслуженное наказание? Наказание, которого ты пытался избежать в течение стольких лет?\n— Я... хочу... увидеть... свою жену... — тихо пробормотал он.\n— Твоя жена мертва. Весь дом Кемерскай мёртв, Александр. И знаешь, почему? Ты знаешь, почему?!\nБывший президент-маршал ничего не сказал.\n— Потому что ты отнял у меня всё. Твои чудовища-республиканцы убили мою семью. Всех до единого. Так что это лишь божественное возмездие.\n— Я... даже не знаю... кто ты.\n— Из-за твоей революции погибли сотни тысяч грифонов. Конечно, ты не знаешь их всех.\n— Я не... приказывал убивать... ни единого грифона. — Кемерскай с трудом поднял голову и уставился прямо в глаза Геры. — Но скольких... ты убила... своими когтями?\nГера мгновение молча смотрела на него в ответ. — Столько, сколько было нужно. — Она вытащила зачарованный кинжал. Тот самый, которым она убила барона Энгривера. — А теперь их станет на одного больше." +angriver.93.a:0 "Республиканский кошмар закончился." + +angriver.94.t:0 "Семейное воссоединение" +angriver.94.d:0 "Бывшая регент Священной Империи Грифонов вышла на поляну в лесу. Посреди луга стояли заросшие руины; заброшенные, но не забытые. Обгоревшие столбы были такими же чёрными, как и в 978 году, хотя сейчас их частично покрыли мох и листва.\n\nГера расправила крылья и, перелетев через разрушенную каменную кладку, приземлилась в центре руин. Там стояли многочисленные каменные мемориалы. Они выглядели опрятно, так что за ними явно ухаживали.\n— Я вернулась домой в последний раз. Отец, мать, все остальные, я завершила свою работу. Я отомстила тем, кто разрушил наши жизни, восстановила славу нашей любимой родины и вырастила императора как собственного сына. Империя Грифонов в надёжных когтях, и я надеюсь, что подобная трагедия больше никогда не повторится. Но теперь у меня больше нет цели.\nОна вытащила кинжал, тот самый, который оборвал жизни барона и президента-маршала, а также многих других грифонов. — Ты убил многих, но теперь тебе предстоит последняя задача. А потом ты сможешь отдыхать рядом со мной целую вечность.\nК её удивлению зачарованный клинок хихикнул. — Я всегда с радостью буду пить кровь виновных, как прежде пил кровь невинных.\n\nГера глубоко вздохнула, закрыла глаза и погрузила кинжал в собственное сердце." +angriver.94.a:0 "Mors vincit omnia." # Смерть побеждает всё + angriver_news.1.t:0 "Рождение Герцланда" angriver_news.1.d:0 "[This.GetNewspaperHeader]После того, как регент Империи Грифонов потребовал подчинения от её вассалов, желая аннексировать их напрямую, они столкнулись с открытым восстанием. Одним из их диссидентских подданных была обеспокоенная нация Энгривер, чьи храбрые солдаты теперь захватили контроль над имперской столицей. Регент сбежал, и энгривцы объявили об образовании Герцланда, желая объединить Имперские Центральные Земли путём включения других бывших вассалов." angriver_news.1.a:0 "Что это значит для Грифонии?" angriver_news.2.t:0 "Рождение Интернационала" angriver_news.2.d:0 "[This.GetNewspaperHeader]Вчера в Грифенхейме состоялась массовая международная встреча с участием социалистов, анархистов и коммунистов со всего мира. Вместе они основали новую организацию, известную как Международная Ассоциация Трудящихся, или просто Интернационал. Он будет стремиться объединить разрозненные идеи всех левых движений в рамках одной причины - причины революции и свержения капитализма." -angriver_news.2.a:0 "Интересно..." +angriver_news.2.a:0 "Интересно..." angriver_news.3.t:0 "Возрождение Империи" angriver_news.3.d:0 "[This.GetNewspaperHeader]После того, как регент Империи Грифонов потребовал подчинения от её вассалов, желая аннексировать их напрямую, они столкнулись с открытым восстанием. Одним из их диссидентских подданных была обеспокоенная нация Энгривер, чьи храбрые солдаты теперь захватили контроль над Имперской столицей. Регент сбежал, и теперь энгривцы претендуют на земли Империи." @@ -1366,7 +1497,7 @@ ANG_marshal_takeover:0 "Захват Гроссмаршала" ANG_anarcho_takeover:0 "Энгриверская коммуна создана" ANG_democratic_takeover:0 "Национал-республиканская Партия создала Временное Правительство" ANG_weschler_won:0 "Отто Вешлер победил выборах" -ANG_bluhm_won:0 "Герхард Блюм победил на выборах" +ANG_bluhm_won:0 "Герхард Блюм победил на выборах" ANG_eichberg_won:0 "Гера Эйхберг победила на выборах" ANG_black_claw_takeover:0 "Эйхберг раскрыла свою истинную природу" ANG_the_barons_country:0 "Страна барона" @@ -1379,12 +1510,14 @@ ANG_federal_projects:0 "Федеральные проекты" ANG_boy_emperor:0 "Гровер VI был усыновлен" #Проверить ANG_bluhm_is_dead:0 "Диктатор мёртв" +ANG_levy_raised:0 "Ополчение собрано" + ### Decisions ### form_griffon_empire_ANG:0 "Объединить Герцланд" form_griffon_empire_2_ANG:0 "Стать Империей Грифонов" ANG_spec_ops_cat:0 "Расширить RBHO" ANG_spec_ops_cat_desc:0 "" -ANG_paratroopers_decision:0 "Создать RBHO-FЕ" #Ясно какие, но лучше не надо переводить +ANG_paratroopers_decision:0 "Создать RBHO-FE" #Ясно какие, но лучше не надо переводить ANG_mountaineer_decision:0 "Создать RBHO-UE" ANG_marine_decision:0 "Создать RBHO-ME" ANG_new_knightly_orders_cat:0 "Рыцари Девяти" @@ -1407,38 +1540,26 @@ ANG_knightly_order_520:0 "Сформировать Рыцарей Фетизии ANG_knightly_order_520_desc:0 "" ANG_knightly_order_486:0 "Сформировать Клубничных Рыцарей" ANG_knightly_order_486_desc:0 "" -ANG_reform_the_garde_cat:0 "Ваффен-СС" +ANG_reform_the_garde_cat:0 "Власть когтя" ANG_reform_the_garde_cat_desc:0 "" -ANG_not_ss_division_423:0 "Сформировать 1-ую Ваффен-СС Дивизию" -ANG_not_ss_division_423_desc:0 "" -ANG_not_ss_division_411:0 "Сформировать 2-ую Ваффен-СС Дивизию" -ANG_not_ss_division_411_desc:0 "" -ANG_not_ss_division_398:0 "Сформировать 3-ю Ваффен-СС Дивизию" -ANG_not_ss_division_398_desc:0 "" -ANG_not_ss_division_382:0 "Сформировать 4-ую Ваффен-СС Дивизию" -ANG_not_ss_division_382_desc:0 "" -ANG_not_ss_division_492:0 "Сформировать 5-ую Ваффен-СС Дивизию" -ANG_not_ss_division_492_desc:0 "" -ANG_not_ss_division_674:0 "Сформировать 6-ую Ваффен-СС Дивизию" -ANG_not_ss_division_674_desc:0 "" -ANG_not_ss_division_378:0 "Сформировать 7-ую Ваффен-СС Дивизию" -ANG_not_ss_division_378_desc:0 "" -ANG_not_ss_division_520:0 "Сформировать 8-ую Ваффен-СС Дивизию" -ANG_not_ss_division_520_desc:0 "" -ANG_not_ss_division_486:0 "Сформировать 9-ую Ваффен-СС Дивизию" -ANG_not_ss_division_486_desc:0 "" +ANG_raise_levy:0 "Собрать феодальное ополчение в регионе [From.GetName]" +ANG_raise_levy_desc:0 "" +ANG_assassinate_general:0 "Убить [From.GetAdjective]ого командира" +ANG_assassinate_general_desc:0 "" +ANG_steal_divisions:0 "Связаться с имперскими лоялистами в государстве [From.GetName]" +ANG_steal_divisions_desc:0 "" ANG_alliance:0 "Предложить альянс государству [From.GetNameDef]" ANG_alliance_desc:0 "Мы не можем в одиночку противостоять Империи. Если мы не будем сотрудничать с другими сепаратистами, мы будем сломлены силой Империи! Поэтому мы должны искать союзников, которые готовы встать на нашу сторону против [GRI.GetLeader] и имперских лакеев." ANG_post_herzland_alliance:0 "Вступить в союз с государством [From.GetNameDef]" ANG_post_herzland_release_puppet:0 "Освободить государство [From.GetNameDef]" -ANG_black_claw_forts:0 "Укрепить границы" + ### Custom Effect Tooltips ### ANG_father_tp:0 "Когда придёт время, вы должны помочь §RОтцу§! с планами.\n\n" ANG_political_tree_tp:0 "Загружает новые §YПолитические фокусы§!\n\n" ANG_ranger_tp:0 "Этот фокус сформирует §Y2 отряда§! §YРейнджеров Шайсвальда§!\n\n" ANG_restore_order_tp:0 "Принятие этого фокуса восстановит закон и порядок в §YДирховене§!\n\n" #Перепроверить ANG_restore_order_2_tp:0 "Принятие этого фокуса восстановит закон и порядок в §YЭнджелкло§!\n\n" #Перепроверить -ANG_mercenary_tp:0 "Этот фокус сформирует §Y3 отряда§! §YНаёмников Таллоне§!\n\n" +ANG_mercenary_tp:0 "Появится §Yодна дивизия§! §LЧёрной Гвардии§!\n\n" ANG_kogchel_tp:0 "§GГербен Когхель становится председателем Герцланда§!\n\n" ANG_scherler_tp:0 "§GВилли Шерлер становится председателем Герцланда§!\n\n" ANG_erhardt_tp:0 "§GРоланд Эрхардт становится председателем Герцланда§!\n\n" @@ -1459,7 +1580,9 @@ ANG_fake_event_tp:0 "Произойдет событие '§YЗакон о ра ANG_hertzog_dead:0 "Герцог мёртв" ANG_need_modernity:0 "§RВы должны полностью модернизировать свое общество и максимизировать свою исследовательскую базу, прежде чем сможете использовать эту компанию.§!\n\n" ANG_knights_decision_tp:0 "Будет сформирована дивизия рыцарей.\n\n" -ANG_not_ss_tp:0 "Будет сформирована дивизия Ваффен-СС.\n\n" +ANG_raise_levy_tooltip:0 "Будет сформирована дивизия §Yфеодального ополчения§!.\n" +faith_focus_tooltip:0 "§YПрелат Жозефина§! §Rбудет недоступна§! в роли советницы.\n\nБудут разблокированы §Gтрое новых советников§!.\n" +ANG_doggos_tt:0 "Будет сформирована дивизия §gжелезнолапых§!.\n" ### Parties ### ANG_republicans:0 "НРП (Э)" #AZdNRP @@ -1514,8 +1637,8 @@ ANG_republic_democratic_ADJ:0 "Энгриверск" ANG_republic_communism:0 "Коммуна Энгривера" ANG_republic_communism_DEF:0 "Коммуна Энгривера" ANG_republic_communism_ADJ:0 "Энгриверск" -ANG_republic_fascism:0 "Орденштаат Энгривер" -ANG_republic_fascism_DEF:0 "Орденштаат Энгривер" +ANG_republic_fascism:0 "Энгриверское Регентство" +ANG_republic_fascism_DEF:0 "Энгриверское Регентство" ANG_republic_fascism_ADJ:0 "Энгриверск" ANG_heartland_neutrality:0 "Республика Герцланд" @@ -1527,9 +1650,9 @@ ANG_heartland_democratic_ADJ:0 "Имперск" ANG_heartland_communism:0 "Коммуна Герцланда" ANG_heartland_communism_DEF:0 "Коммуна Герцланда" ANG_heartland_communism_ADJ:0 "Коммунистическ" -ANG_heartland_fascism:0 "Орденштаат Герцланд" -ANG_heartland_fascism_DEF:0 "Орденштаат Герцланд" -ANG_heartland_fascism_ADJ:0 "Орденск" +ANG_heartland_fascism:0 "Герцландское Регентство" +ANG_heartland_fascism_DEF:0 "Герцландское Регентство" +ANG_heartland_fascism_ADJ:0 "Герцландск" ANG_heartland_kingdom_neutrality:0 "Королевство Герцланд" ANG_heartland_kingdom_neutrality_DEF:0 "Королевство Герцланд" @@ -1540,9 +1663,22 @@ ANG_heartland_kingdom_democratic_ADJ:0 "Имперск" ANG_heartland_kingdom_communism:0 "Коммуны Герцланда" ANG_heartland_kingdom_communism_DEF:0 "Коммуны Герцланда" ANG_heartland_kingdom_communism_ADJ:0 "Коммунистическ" -ANG_heartland_kingdom_fascism:0 "Орденштаат Герцланд" -ANG_heartland_kingdom_fascism_DEF:0 "Орденштаат Герцланд" -ANG_heartland_kingdom_fascism_ADJ:0 "Орденск" +ANG_heartland_kingdom_fascism:0 "Герцландское Регентство" +ANG_heartland_kingdom_fascism_DEF:0 "Герцландское Регентство" +ANG_heartland_kingdom_fascism_ADJ:0 "Герцландск" + +ANG_black_empire_neutrality:0 "Империя Грифонов" +ANG_black_empire_neutrality_DEF:0 "The Империя Грифонов" +ANG_black_empire_neutrality_ADJ:0 "Грифон" +ANG_black_empire_fascism:0 "Священная Империя Грифонов" +ANG_black_empire_fascism_DEF:0 "Священная Империя Грифонов" +ANG_black_empire_fascism_ADJ:0 "Свято-Грифон" +ANG_black_empire_communism:0 "Грифоньи Коммуны" +ANG_black_empire_communism_DEF:0 "Грифоньи Коммуны" +ANG_black_empire_communism_ADJ:0 "Грифон" +ANG_black_empire_democratic:0 "Республика Грифонов" +ANG_black_empire_democratic_DEF:0 "Республика Грифонов" +ANG_black_empire_democratic_ADJ:0 "Грифон" ### Focus Tree Names ### angriver_focus:0 "Древо Фокусов Энгривера" @@ -1553,7 +1689,7 @@ angriver_focus_blackclaw:0 "Древо Фокусов Энгривера" angriver_focus_baron:0 "Древо Фокусов Энгривера" angriver_focus_anarchists_imperial:0 "Древо Фокусов Империи" angriver_focus_republicans_imperial:0 "Древо Фокусов Империи" -angriver_focus_blackclaw_imperial:0 "Древо Фокусов Империи" +angriver_focus_blackclaw_imperial:0 "Древо Фокусов Священной Империи Грифонов" angriver_focus_marshal_imperial:0 "Древо Фокусов Герцланда" angriver_focus_finale:0 "Древо Фокусов Республики Грифонов" @@ -1617,20 +1753,23 @@ ANG_milAdv1:0 "Йохан Криегдропф" ANG_milAdv2:0 "Теодор Меклинцпайт" ANG_milAdv3:0 "Джонас Хиреншпигель" ANG_milAdv4:0 "Альберт Айфаденофф" +ANG_prelate:0 "Прелат Жозефина" +ANG_fake_grover_char:0 "Император Гровер VI" ### Traits ### ANG_village_education_trait:0 "Образовательная программа" archon_boreas:0 "Архонт Борея" pontifex_maximus:0 "Первосвященник" +regent_of_the_emperor_and_autocrat_of_all_griffonia:0 "Регент императора и автократ всей Грифонии" +emperor_and_autocrat_of_all_griffonia:0 "Император и автократ всей Грифонии" -### Technology ### -ANG_penal_infantry:0 "Крестьянское ополчение" -ANG_penal_battalion:0 "Крестьянское ополчение" +### Spy agency ### +ANG_black_claw_agency:0 "Чёрный Коготь" ### Country Leader Descriptions ### best_boi_desc:0 "§YДата рождения§!: 15 ноября 958 года\n\n§YБиография§!: Отмар Штойбер - весьма своеобразный грифон во всех смыслах этого слова. Он родился среди высшей знати Энгривера и в его биографии на первый взгляд ничто не объясняет, как он развил политические принципы, что планирует реализовать в Энгривере и за его пределами. Он жил в роскоши со своими родителями в Грифенхейме среди самых декадентских представителей имперской знати. Но если присмотреться, то можно вполне увидеть причину, что сподвигла Штойбера изменить свои взгляды. У Отмара был друг, о котором он старался заботиться всю жизнь и чьё наследие он планирует защищать. И этим другом был император Гровер V. С юных лет они были близки и играли вместе. И хоть болезненный Гровер вечно просил Отмара притормозить, тот не возражал, ведь они были лучшими друзьями. Даже когда Отмар начал посещать школу вдали от императорского наследника и перешёл в военную академию, они всегда поддерживали связь. А затем наступил 978 год. В возрасте двадцати лет Отмар оказался во главе значительной части имперской армии близ столицы, которая пыталась задержать республиканцев до прибытия подкрепления. Он сражался день и ночь ради спасения Империи своего друга. Но Штойбер не был ни суровым командиром, ни фанатиком. Он, как настоящий джентльгриф, хорошо обращался с пленными и даже обедал со многими из них. И тогда уже начала формироваться его личность. Потому что даже после разграбления Кроны Отмар продолжал относиться к своим противникам с уважением. В конце концов революция закончилась, и Отмар вернулся в Грифенхейм к своему другу. Никто точно не знает, что они сказали друг другу в тот день, но Отмар вышел из комнаты изменившимся грифоном. Он вернулся в Энгривер и занялся управлением своими семейными поместьями, массово реформируя их и работая на подающего надежды барона Лера. Хотя всем, кто его знал, было совершенно ясно, что он совсем не любит своего босса. Штойбер продолжал отправлять письма своему другу, но их встречи были нечастыми. Последняя встреча между ним и Гровером состоялась, когда император посетил Грифинг в начале 1007 года. Неизвестно, что там произошло, но в глазах Отмара снова вспыхнул огонь. После краха Империи, восстания республиканцев и её реставрации он ещё не принял титула, говоря, что время для этого вскоре придёт. Но он также отказался признать имперскую власть, заявляя, что "эти падальщики не имеют прав на это." Только самые близкие знают, что он имеет в виду. Отмар намерен исполнить последнее желание Гровера V. Пора осуществить реформу правительства и ещё раз спасти наследника империи. Отмар уже спас одного Гровера, так что спасёт и другого. \n\n§YАвтор портрета§!: Kessel" -the_mailman_desc:0 "§YДата рождения§!: 2 июня 927 года в Грифинге\n\n§YБиография§!: Отто Вешлер был сыном Конрада Вешлера, преуспевающего торговца в Грифинге. Несмотря на благополучие, семья Отто была изгнана из вежливого общества в результате широко распространенного подозрения, что Конрад был вовлечен в торговлю на чёрном рынке, обвинение, которое Конрад и его семья всегда отрицали. Несмотря на это, молодой Отто отказался идти по пути своего отца и вместо этого продолжил карьеру на государственной службе. После окончания университета он начал работать почтальоном в почтовом отделении Грифинга, начав, как оказалось, долгую и выдающуюся карьеру.\n\nПосле того, как он прошел путь от почтальона до почтмейстера Грифинга, Отто был шокирован коррупцией и неумелым руководством. Сделав вывод о том, что кумовство было основной причиной проблемы, он решил положить ей конец. Но это была нелегкая задача, и последовал долгий период борьбы, когда Отто постоянно мешал укоренившимся и влиятельным семьям Грифинга.\n\nВ конце концов, после многих лет усилий Отто удалось превратить почтовое отделение Грифинга в эффективный, меритократический отдел. Его достижения не остались незамеченными: сам Барон восхвалял работу, выполненную Отто, и возносил его к генеральному почтмейстеру из Энгривера. Его прошлое руководство почтовой службой является одной из немногих безоговорочных историй успеха Энгривера и принесло ему почти всеобщую популярность: популярность, чтобы проложить свой путь к переднему краю общественной жизни в качестве защитника либеральных принципов.\n\n§YАвтор портрета§!: Cofido" -lawyer_bird_desc:0 "§YДата рождения§!: 13 апреля 973 года в Грифинге\n\n§YБиография§!: Фиона Шмитц, родом из семьи богатых землевладельцев, выросла в особняке, старшей из шести детей. Её формальное образование началось в молодом возрасте под руководством уважаемых наставников со всей Империи. Прилежная студентка, Шмитц проявляла страстное любопытство во всех областях, и вне её учебы часто читала книги из обширной библиотеки своей семьи.\n\nПосле окончания университета с отличием она начала работать клерком юриспруденции, в конечном итоге став адвокатом в своей собственном праве. Благодаря семейным связям, её клиентский список вскоре включал членов элитных семей Энгривера. В ходе практики юриспруденции Шмитц подвергалась повсеместному распространению коррупции в правовой системе Энгривера и проявляла живой интерес к её пресечению.\n\nЭтот интерес заставил её вступить в контакт с Отто Вешлером, добросовестным руководителем Государственной службы, который разделял её цель реформирования государственного аппарата. Шмитц была вдохновлена идеалами Вешлера и быстро стала его преданным протеже. Они оба полагали, что несправедливость и эксцессы Энгривера были результатом институциональных неудач, а не грифоньего характера, и что индивидуальные свободы в сочетании с политическим равенством были противоядием от произвола правительства.\n\nШмитц верная сторонница добродетелей республиканизма, в отношении общества она делает акцент на секуляризме, свободном, но регулируемом рынке и защите гражданских свобод.\n\n§YАвтор портрета§!: Cofido" +the_mailman_desc:0 "§YДата рождения§!: 2 июня 927 года в Грифинге\n\n§YБиография§!: Отто Вешлер был сыном Конрада Вешлера, преуспевающего торговца в Грифинге. Несмотря на благополучие, семья Отто была изгнана из вежливого общества в результате широко распространенного подозрения, что Конрад был вовлечен в торговлю на чёрном рынке, обвинение, которое Конрад и его семья всегда отрицали. Несмотря на это, молодой Отто отказался идти по пути своего отца и вместо этого продолжил карьеру на государственной службе. После окончания университета он начал работать почтальоном в почтовом отделении Грифинга, начав, как оказалось, долгую и выдающуюся карьеру.\n\nПосле того, как он прошел путь от почтальона до почтмейстера Грифинга, Отто был шокирован коррупцией и неумелым управлением. Сделав вывод о том, что кумовство было основной причиной проблемы, он решил положить ей конец. Но это была нелегкая задача, и последовал долгий период борьбы, когда Отто постоянно мешал укоренившимся и влиятельным семьям Грифинга.\n\nВ конце концов, после многих лет усилий Отто удалось превратить почтовое отделение Грифинга в эффективный, меритократический отдел. Его достижения не остались незамеченными: сам Барон восхвалял работу, выполненную Отто, и возносил его к генеральному почтмейстеру из Энгривера. Его прошлое управление почтовой службой является одной из немногих безоговорочных историй успеха Энгривера и принесло ему почти всеобщую популярность: популярность, чтобы проложить свой путь к переднему краю общественной жизни в качестве защитника либеральных принципов.\n\n§YАвтор портрета§!: Cofido" +lawyer_bird_desc:0 "§YДата рождения§!: 13 апреля 973 года в Грифинге\n\n§YБиография§!: Фиона Шмитц, родом из семьи богатых землевладельцев, выросла в особняке, старшей из шести детей. Её формальное образование началось в молодом возрасте и в этом ей помогали уважаемые наставники со всей Империи. Прилежная студентка, Шмитц проявляла страстное любопытство во всех областях, и вне её учебы часто читала книги из обширной библиотеки своей семьи.\n\nПосле окончания университета с отличием она начала работать клерком юриспруденции, в конечном итоге став адвокатом в своей собственном праве. Благодаря семейным связям, её клиентский список вскоре включал членов элитных семей Энгривера. В ходе практики юриспруденции Шмитц подвергалась повсеместному распространению коррупции в правовой системе Энгривера и проявляла живой интерес к её пресечению.\n\nЭтот интерес заставил её вступить в контакт с Отто Вешлером, добросовестным лидером Государственной службы, который разделял её цель реформирования государственного аппарата. Шмитц была вдохновлена идеалами Вешлера и быстро стала его преданным протеже. Они оба полагали, что несправедливость и эксцессы Энгривера были результатом институциональных неудач, а не грифоньего характера, и что индивидуальные свободы в сочетании с политическим равенством были противоядием от произвола правительства.\n\nШмитц верная сторонница добродетелей республиканизма, в отношении общества она делает акцент на секуляризме, свободном, но регулируемом рынке и защите гражданских свобод.\n\n§YАвтор портрета§!: Cofido" hera_eichberg:0 "Гера Эйхберг" hera_eichberg_desc:0 "§YДата рождения§!: 7 июля 972 года в Грифинге\n\n§YБиография§!: Почти ничего не известно о детстве Геры Эйхберг. Хотя она постоянно присутствует в светских кругах Энгривера, она приобрела репутацию шифровальщицы и редко раскрывала подробности своей личной жизни. Её очевидная интровертность и странные манеры поведения привели многих наблюдателей в недоумение по поводу её первоначального взлета к политической известности, но на данный момент никто не сомневается в её эффективности.\n\n§YАвтор портрета§!: Printik" little_kemerskai:0 "Герхард Блюм" @@ -1639,14 +1778,19 @@ saskia_meckler_desc:0 "§YДата рождения§!: 16 октября 964 г saskia_meckler_NRP_desc:0 "§YДата рождения§!: 16 октября 964 года в Грифенхейме\n\n§YБиография§!: Общительная и естественно харизматичная Саския Меклер родилась в семье среднего класса в центре Грифенхейма. С самого раннего возраста Меклер, страдающая от нищеты в городе, увлеклась улучшением условий жизни бедных и обеспечением равенства. Время, проведенное в университете, показало, что она тянет к социалистическим идеологиям, хотя она уклоняется от более радикальных позиций некоторых из своих сверстников.\n\nПосле окончания учебы она переехала в Энгривер, чтобы отдалиться от глаз Империи. Её магнитная личность быстро приобрела репутацию респектабельного и приветливого философа и теоретика. Жесткий критик Анархистского Союза, она решила присоединиться к социал-демократам после падения Баронства, в конце концов поднявшись, чтобы стать их лидером в хаосе после позора Геры Эйхберг.\n\nМеклер избежала преследования под диктатурой Блюма из-за сильной связи с умеренной фракцией в НРП. Эти связи позволили ей стать одним из самых выдающихся общественных сторонников либерализации в Республике, и эта позиция она эффективно использовала во время свержения Блюма. Она продолжает публично восхвалять "Истинные Принципы" НРП и утверждает, что, хотя партия была испорчена влиянием Блюма, её первоначальная миссия была достойной.\n\nВидение Меклера о лучшем обществе - это то, которое соответствует принципам Истинной Свободы, Истинной Демократии и Истинного Процветания для народа, что позволяет создать свободную и справедливую Пангрифонью Республику.\n\n§YАвтор портрета§!: Cofido" reinhard_olbeaking_desc:0 "Маловероятное повышение Рейнхардом Олбикингом политической известности началось в условиях турбулентности после падения Энгриверского Баронства. Непонятный журналист, работавший на газету "Грифинг", он был вдохновлен республиканской риторикой и начал писать колонки и брошюры в поддержку НРП, которые оказались чрезвычайно популярными. Эта известность привела к тому, что он был избран делегатом, представляющим Грифинг во вновь сформированном национальном законодательном органе.\n\nПосле того как Республика выросла, он стал лидером умеренной фракции НРП, иногда бодаясь головой с Блюмом по поводу роли правительства в гражданском обществе. В конце концов они примирились, и Блюм выбрал Олбикинга в качестве своего вице-президента, хотя должность была в основном церемониальной и имела небольшую фактическую власть. Олбикинг служил подставным лицом больше всего на свете, закрепляя маргинализованный статус умеренной НРП.\n\nСлова о том, что Олбикинг был недоволен и замешан в заговоре против Блюма, хотя немногие полагают, что он - грифон, способный на такую хитрость." baron_leer_desc:0 "§YДата рождения§!: 5 мая 955 года в Грифинге\n\n§YБиография§!: Барон Леер когда-то был самодовольным правителем, но когда пламя Революции охватило Грифонию и ожесточённо горело в Энгривере, Леер был вынужден бороться за жизнь своего баронства. Его земли были быстро захвачены республиканско-анархистским альянсом с превосходящей силой. Повстанцы казались неудержимыми до тех пор, пока Маршал Штойбер, близкий друг Леера, не смог сплотить свои силы и начать поддерживать Барона. Их союз оказался плодотворным, и вместе они начали оттеснять Республиканскую Армию. В бою Леер не давал пощады, а демонстрировал свою шокирующую жестокость, которая проявлялась в кровожадном обращении с пленными. Хотя Штойбер счёл это поведение неприятным, у него не было много времени, чтобы остановить Леера; в короткие сроки они положили конец организованному сопротивлению в Энгривере. Кампания прошла успешно, но она положила начало постоянному расколу между Леером и Штойбером. После восстановления правления Гровера V Леер был вознагражден за свою службу и Энгривер получил большую автономию в пределах Империи.\n\nКризис довёл Барона до его абсолютного предела, некоторые говорят, что он остался сломленным грифоном. Хотя он всегда обладал авторитарной личностью и склонностью к микроуправлению, в последние годы он становился всё более одержимым, якобы потому, что он предвидит день, когда хаос и нестабильность вернутся в Грифонию с удвоенной силой, а чтобы выжить, он и его страна должны быть готовы.\n\n§YАвтор портрета§!: Scroup" -emperor_leer_desc:0 "Первое, на что обращаешь внимание при встрече с Императором Леером, - это уверенность, с которой он себя несет. Он - лидер без малейшего страха или неуверенности, и одно его присутствие, кажется, закаляет решимость грифонов, чья вера может колебаться. Это качество служило ему хорошо, когда он руководил своими армиями в битвах, из которых он неизменно выходил победителем. Неудовлетворенный как яростный воин, Леер также обладает превосходной мудростью: он - блестящий и беспримерный стратег, формулирующий свои планы с почти сверхъестественным предвидением .\n\n"Наш Император привык к решительным действиям; как барон Энгривера, он был свидетелем ущерба, нанесенного его земле безбожными революционерами, и принял единоличное командование силами лоялистов, сокрушая орды хаоса в молниеносной кампании. Этот опыт оставил его измененным грифоном, и он поклялся никогда не отдыхать, пока мир и процветание для его любимых подданных не будут гарантированы. Благочестивый грифон, нет сомнений в том, что его вознесение было волей Богов."\n—Рудольф Рюмкер, придворный историк" -willie_scherler_desc:0 "§YДата рождения§!: 29 апреля 957 года в Ромау\n\n§YБиография§!: Вилли Шерлер когда-то был профессором социологии в университете Сайрусваля в Йельском университете. Увлеченный своей сферой деятельности и убежденный анархо-синдикалист, он был популярен среди своих учеников и стал известен тем, что давал живые и зажигательные лекции. По иронии судьбы для академика, он предпочел действия, а не идеи и стал беспокойным на своем посту. Он пришел, чтобы обижаться на своих сверстников в университете за то, что он был революционером в кресле, и горел желанием взять будущее в свои собственные когти.\n\nОднажды он ушел со своего поста и уехал в Энгривер, чтобы применить свои теории на практике. Заполнив вакуум в руководстве, он быстро стал объединяющим пунктом для неорганизованных социалистических групп в Энгривере, и со временем стал руководить ими. Именно под его руководством Армия Свободного Государства была преобразована в обученную и грозную партизанскую армию.\n\nШерлер обладает сильной, но сострадательной личностью и является естественным лидером, внушающим преданность своим последователям. Он является верным верующим в Богов, хотя он презирает жесткую структуру и догму устоявшихся храмов, которые он считает искажающими истинные послания Богов для своей собственной выгоды.\n\n§YАвтор портрета§!: Scroup" +emperor_leer_desc:0 "Первое, на что обращаешь внимание при встрече с Императором Леером, - это уверенность, с которой он себя несет. Он - лидер без малейшего страха или неуверенности, и одно его присутствие, кажется, закаляет решимость грифонов, чья вера может колебаться. Это качество служило ему хорошо, когда он командовал своими армиями в битвах, из которых он неизменно выходил победителем. Неудовлетворенный как яростный воин, Леер также обладает превосходной мудростью: он - блестящий и беспримерный стратег, формулирующий свои планы с почти сверхъестественным предвидением .\n\n"Наш Император привык к решительным действиям; как барон Энгривера, он был свидетелем ущерба, нанесенного его земле безбожными революционерами, и принял единоличное командование силами лоялистов, сокрушая орды хаоса в молниеносной кампании. Этот опыт оставил его измененным грифоном, и он поклялся никогда не отдыхать, пока мир и процветание для его любимых подданных не будут гарантированы. Благочестивый грифон, нет сомнений в том, что его вознесение было волей Богов."\n—Рудольф Рюмкер, придворный историк" +willie_scherler_desc:0 "§YДата рождения§!: 29 апреля 957 года в Ромау\n\n§YБиография§!: Вилли Шерлер когда-то был профессором социологии в университете Сайрусваля в Йельском университете. Увлеченный своей сферой деятельности и убежденный анархо-синдикалист, он был популярен среди своих учеников и стал известен тем, что давал живые и зажигательные лекции. По иронии судьбы для академика, он предпочел действия, а не идеи и стал беспокойным на своем посту. Он пришел, чтобы обижаться на своих сверстников в университете за то, что он был революционером в кресле, и горел желанием взять будущее в свои собственные когти.\n\nОднажды он ушел со своего поста и уехал в Энгривер, чтобы применить свои теории на практике. Заполнив вакуум в лидерстве, он быстро стал объединяющим пунктом для неорганизованных социалистических групп в Энгривере, и со временем стал управлять ими. Именно под его лидерством Армия Свободного Государства была преобразована в обученную и грозную партизанскую армию.\n\nШерлер обладает сильной, но сострадательной личностью и является естественным лидером, внушающим преданность своим последователям. Он является верным верующим в Богов, хотя он презирает жесткую структуру и догму устоявшихся храмов, которые он считает искажающими истинные послания Богов для своей собственной выгоды.\n\n§YАвтор портрета§!: Scroup" ANG_kogchel_desc:0 "Гербен Когхель родился как сын банковского клерка в Де Влёйгельсе, столице Фетизии. Несмотря на то, что его отец умер, когда он был молодым, Гербен поначалу следовал его примеру, работая в местном банке. Изучая финансы, он быстро понял, что государство Фетизия может добиться большего успеха. Многие грифоны жили в бедности или неуверенности, только вдали от голода. Огорченный отсутствием защиты каждого грифона, Когхель присоединился к Партии Труда, чтобы бороться за защиту рабочих. Его искренняя эмпатия и стремление сделать Фетизию лучшим местом привели к тому, что он стал популярным на местном уровне, где он стал первым из ПТ мэром для Де Влёйгельсе, благодаря которому город улучшил заботу о самых бедных.\n\nЕго новообретенная популярность распространилась по партийным линиям, и поговаривали, что Когхель вел давнюю переписку с Герцогом Фетизии. Когда Когхель вошёл в парламент после победы на выборах в лейбористскую партию, оппозиция его планам усилилась. И либерал-демократы, и герцогская партия сопротивлялись его планам, и вероятность того, что НАФ будет сотрудничать, была ещё меньше. Тем не менее Когхель продолжал трудиться, не обижаясь на своих политических оппонентов, изо всех сил пытаясь изменить Фетизию к лучшему.\n\nУсилия социал-демократа, казалось, потерпели крах в хаосе после падения Империи как более насильственных и пессимистических сил настигли Фетизию. Однако, когда Когхель у руля, более умеренные грифоны никогда не теряли надежды на лучшее будущее. Портфель Когхеля, наполненный социальными реформами, сам по себе стал символом надежды, поскольку политик отказывался расстаться с ними при любых обстоятельствах, чтобы напомнить себе, за что он боролся. Теперь, после стольких смертей и разрушений, пришло время восстанавливать. Гербен Когхель надеется вдохнуть новую жизнь в Герцланд, внедрить рабочую демократию и исправить нестабильное общество Герцланда. Тем не менее, некоторые опасаются, что идеалистический грифон оставит уже потрепанный регион уязвимым в этот неопределенный век." ANG_ERHARDT_DESC:0 "При описании Роланда Эрхардта, первое слово, которое приходит на ум, является радикальным. Де-факто лидер рабочего движения Ромау, Эрхардт произвел большое впечатление на Ромау разными способами. Он провел сотни забастовок, едва избежал десятков убийств со стороны Совета Ромау и даже сжег несколько храмов или два в своем великом походе против Архоната, Империи и тех, кто мог нанести вред рабочим Ромау.\n\nЭрхардт родился в 961 году, в положении, очень похожем на большинство ромауцев: в то время как Сенат расточительно тратил и воевал между собой, он рос в относительной бедности. Положение его трущоб рядом с разросшимся храмом Эйр подогревало его религиозную вражду, и когда они постоянно возвращались с требованием милосердия, он начал полностью сомневаться в милости Богов. Его мать и отец участвовали в рабочем движении, и Роланд вскоре присоединился к ним в профсоюз ремесленников в возрасте 16 лет. Он поднялся в ряды профсоюза, поднимаясь от рабочего к организатору, и когда началась Республиканская революция, он присоединился к своим товарищам в массовой всеобщей забастовке.\n\nХотя революция в Ромау и неизбежная Республиканская революция потерпели неудачу, Эрхардт продолжал организовываться, в конечном счете опережая своих собственных родителей и становясь назначенным представителем своего союза в 997.\n\nЭрхардт много раз ходатайствовал перед советом о правах, и когда они отказались, он организовывал забастовку за забастовкой, пока его рабочие не получили то, что хотели. Его враждебность в детстве к эйрианцам завершилась жестокой антирелигиозной кампанией, и Эрхардт с тысячами других рабочих участвовали в поджогах храмов Ромау в знак протеста против коррумпированного архонта Эриона.\n\nТеперь Эрхардт председательствует в Конгрессе, обладая всей властью, необходимой для того, чтобы свести пожизненные счеты с могущественными, коррумпированными и бесчестными грифонами, предавшими народ Герцланда." +hera_eichberg_desc_long:0 "§YДата рождения§!: 7 июля 972 года в Грифинге\n\nГера Эйхберг родилась в семье мелкого аристократа и наслаждалась безбедным детством в большом поместье на окраине Грифинга - административного центра баронства Энгривер, что было лояльным подданным Империи Грифонов. Но в шесть лет мир вокруг неё рухнул.\n\nРеспубликанские революционеры заполонили столицу, а барон Леер сплотил своих сторонников, дабы нанести ответный удар по предателям. Поместье Геры было сожжено дотла, а вся её семья была зверски убита анархистами и республиканцами. Но чудом она выжила. Маленькая и покрытая шрамами грифина выползла из обугленных останков своего бывшего дома. Она тихо поклялась отомстить.\n\nПосле окончания революции она была удочерена другой знатной семьей, Эйхбергами, которые воспитали её как своего птенца. Когда Гера выросла, то она начала активно налаживать связи с известными грифонами страны. Она в частном порядке выражала крайне антиреспубликанские взгляды и с ней связался зловещий Чёрный Коготь. Но это было именно то, чего она хотела, и вскоре Гера вступила в их ряды. С годами она добилась невероятно быстрого взлёта не только в энгриверском обществе, но и в самом Чёрном Когте, став его лидером после того, как предыдущий глава погиб в результате "несчастного случая". Она проникла в ряды республиканцев и присоединилась к социал-демократической НПЭ, став лидером партии благодаря шантажу, подкупу, манипуляциям и принуждению. И вот, наконец, она стала лидером самого Энгривера. Десятилетия планирования и подготовки принесли свои плоды, но её работа ещё не закончена. Далеко не закончена.\n\n§YАвтор портрета§!: Printik" ### General Descriptions ### meh_boi_general_desc:0 "§YДата рождения§!: 15 ноября 958 года\n\n§YБиография§!: Отмар Штойбер - весьма своеобразный грифон во всех смыслах этого слова. Он родился среди высшей знати Энгривера, и жил в роскоши со своими родителями в Грифенхейме. Он лично знал Гровера V и дружил с ним с самого детства. Многие говорят, что именно встреча с императором после того, как Отмар сражался против республиканцев, изменила этого грифона. Однако Отмар всегда был и будет джентльгрифом.\n\nВ настоящее время Отмар поселился в Энгривере и занялся управлением своими семейными поместьями. Он реформирует их и продолжает общаться со своим другом по почте. Отмар не знает, какое будущее ждет Империю и Энгривер, но страсть в его глазах не потухла и он продолжает неустанно работать на благо Энгривера.\n\n§YАвтор портрета§!: Kessel" little_kemerskai_short_desc:0 "§YДата рождения§!: 31 октября 946 года за пределами Герасхофена\n\n§YБиография§!: Герхард Блюм родился в маленьком городке в сельской местности Энгривера, в семье бедных фермеров. Его скромное воспитание никак не отразилось на амбициях, что привело его к вступлению в Имперскую армию в надежде обрести славу, но его надежды рухнули, и он оказался недоволен жесткой и устаревшей военной доктриной Империи. Когда Кемерскай начал свою Республиканскую Революцию в 978 году, Блюм был активным сторонником, полагая, что Империя нуждается в решительных реформах, чтобы процветать в меняющемся мире.\n\nПосле того, как революция потерпела неудачу, Блюм отказался следовать за своими собратьями-республиканцами в Долгом Марше на Север. Вместо этого он вернулся в Энгривер, чтобы сформировать сопротивление, начав то, что станет десятилетней борьбой за освобождение своей Родины. С ограниченными ресурсами и тряпичной силой Блюм был постоянной занозой Баронства. Непоколебимая решимость и мужество - это черты, которые солдаты Блюма всегда приписывали ему в этот период.\n\n§YАвтор портрета§!: Riley" baron_leer_short_desc:0 "§YДата рождения§!: 5 мая 955 года в Грифинге\n\n§YБиография§!: Барон Леер когда-то был самодовольным правителем, но когда пламя Революции охватило Грифонию, оно ожесточенно горело в Энгривере, вынудив Леера бороться за свою жизнь.Его земли были быстро захвачены Республиканско-Анархистским Союзом значительной силы. Повстанцы казались неудержимыми до тех пор, пока маршал Штойбер—близкий друг Леера—не смог сплотить свои силы и начать поддерживать Барона. Их партнерство оказалось плодотворным, и вместе они начали оттеснять Республиканскую Армию. Леер не проявил пощады в бою и проявил шокирующую жестокость, которая распространилась на жестокое обращение с пленными. Хотя Штойбер счел это поведение неприятным, у него не было много времени, чтобы остановиться на этом; в короткие сроки они положили конец организованному сопротивлению в Энгривере. Кампания прошла успешно, но она положила начало постоянному расколу между Леером и Штойбером. После восстановления Гровера V Леер был вознагражден за свою службу, а Энгривер получил большую автономию в пределах Империи.\n\n§YАвтор портрета§!: Scroup" marc_kippenberger_desc:0 "§YДата рождения§!: 16 апреля 972 года около Дирховена\n\n§YБиография§!: Марк Киппенбергер родился в бедной крестьянской семье в Энгривере. Несмотря на суровые условия, у него было хорошее детство благодаря усилиям любящих его родителей. Однако это сказалось на его отце, которому пришлось работать долгими часами. В результате этого по мере взросления Марк стал свидетелем того, как здоровье его отца заметно ухудшилось. Видя аналогичную ситуацию, происходящую с остальными жителями деревни, Марк покинул свою деревню, чтобы изучать медицину.\n\nВо время своих поездок по всему Энгриверу он понял, что плохие условия не уникальны для его деревни, были распространены и по остальной частью Энгривер. Он был свидетелем бедности и голода везде, куда бы он ни пошел, и был потрясен этими плохими условиями. Он понимал, что как бы он ни старался, тысячи грифонов не получат лечения. Эти события заставили Марка оставить медицинскую карьеру и выйти на политическую сцену. Тем не менее он понимал, что политические перемены невозможны, пока у власти находится барон Леер, и единственным способом решения этих проблем является революция. С тех пор он вступил в армию Энгривер, сделал там карьеру и вступил в контакт с несколькими республиканскими ячейками.\n\nУ него есть контракты в Национальной Республиканской Партии, и он поддерживает их мечту о Пан-Грифоньей Республике. Когда придет время, он с радостью поможет республиканцев свергнуть барона и будет бороться за их дело.\n\n§YАвтор портрета§!: Axidant" - steelwing_hollowtooth_desc:0 "Дата рождения: 21 сентября 979 года\n\nСтилвинг Холлоутус родился в энгриверской семье из рабочего класса. Его родственники на протяжении многих поколений служили в армии и занимались развитием промышленности. Стилвинг стал работать в роли бригадира в семейном бизнесе по производству стали. Навыки, которые он получил во время работы, сделали Стилвинга главным кандидатом на службу в армии, через которую должны были проходить все Холлоутусы согласно семейной традиции. Стилвинг поступил в офицерскую академию и смог найти себе хорошее место в сфере административного и материально-технического управления благодаря своим навыкам бригадира и знаниям в области торговли. Он стал ключевым звеном в логистической цепочке армии.\n\nЧерез некоторое время Стилвингу пришлось непосредственно возглавить войска на фронте из-за нехватки полевых офицеров в те времена. Стилвинг, подобно его предкам, желает верно служить в армии Энгривера. Он попал под влияние маршала Штойбера и разделяет его цели и планы в отношении будущего страны. Стилвинг с радостью готов сделать всё возможное, чтобы Энгривер мог увидеть светлое завтра.\n\n§YАвтор портрета§!: Niezow" \ No newline at end of file + steelwing_hollowtooth_desc:0 "Дата рождения: 21 сентября 979 года\n\nСтилвинг Холлоутус родился в энгриверской семье из рабочего класса. Его родственники на протяжении многих поколений служили в армии и занимались развитием промышленности. Стилвинг стал работать в роли бригадира в семейном бизнесе по производству стали. Навыки, которые он получил во время работы, сделали Стилвинга главным кандидатом на службу в армии, через которую должны были проходить все Холлоутусы согласно семейной традиции. Стилвинг поступил в офицерскую академию и смог найти себе хорошее место в сфере административного и материально-технического управления благодаря своим навыкам бригадира и знаниям в области торговли. Он стал ключевым звеном в логистической цепочке армии.\n\nЧерез некоторое время Стилвингу пришлось непосредственно возглавить войска на фронте из-за нехватки полевых офицеров в те времена. Стилвинг, подобно его предкам, желает верно служить в армии Энгривера. Он попал под влияние маршала Штойбера и разделяет его цели и планы в отношении будущего страны. Стилвинг с радостью готов сделать всё возможное, чтобы Энгривер мог увидеть светлое завтра.\n\n§YАвтор портрета§!: Niezow" + + ## misc ## + ANG_aquila_ruins:0 "Руины Аквилы" + ANG_rumare_kraut:0 "Рюмере" \ No newline at end of file diff --git a/localisation/russian/country_ARA_l_russian.yml b/localisation/russian/country_ARA_l_russian.yml index 613fcfb321e..b1a9d9e57e8 100644 --- a/localisation/russian/country_ARA_l_russian.yml +++ b/localisation/russian/country_ARA_l_russian.yml @@ -60,6 +60,8 @@ ARA_sunny_spot_idea:0 "Солнечное место Грифонии" ARA_sunny_spot_idea_desc:0 "Хотя другие насмехались над нашей провинциальностью, грифоны Арантиги действительно довольны своим местом в мире. Качество жизни выше, чем когда-либо, и все благодаря правительству." ARA_foreign_intelligence_office_idea:0 "Servizio di Sicurezza Nazionale" ARA_foreign_intelligence_office_idea_desc:0 "Секретная разведывательная служба гарантирует, что диссиденты и протестующие тихо исчезнут, прежде чем они смогут нанести ущерб нашему обществу." +ARA_foreign_intelligence_office_idea_lar:0 "Servizio di Sicurezza Nazionale" +ARA_foreign_intelligence_office_idea_lar_desc:0 "AСекретная разведывательная служба гарантирует, что диссиденты и протестующие тихо исчезнут, прежде чем они смогут нанести ущерб нашему обществу." ARA_into_the_world_idea:0 "В новый мир" ARA_into_the_world_idea_desc:0 "Наш долг - поддерживать социалистические революции по всему миру! Рабочие должны стать свободными, а солдаты Арантиги будут теми, кто обеспечит будущее, свободное от эксплуатации!" ARA_megas_arantigos:0 "Культ Арантигоса-Борея" diff --git a/localisation/russian/country_AVI_l_russian.yml b/localisation/russian/country_AVI_l_russian.yml index 76e750998a6..b8c495d70b6 100644 --- a/localisation/russian/country_AVI_l_russian.yml +++ b/localisation/russian/country_AVI_l_russian.yml @@ -386,6 +386,8 @@ AVI_common_markets:0 "Трёхстороннее соглашение общег AVI_common_markets_desc:0 "Ратификация соглашения о трёхстороннем общем рынке Тремя Домами официально позволила обеспечить более тесную интеграцию их национальных экономик, стимулируя экономический рост путем за счёт проведения протекционистской политики в отношении иностранных государств и одновременно значительно либерализируя и упрощая торговлю между Тремя Домами. Хотя время от времени происходят случайные стычки или пограничные войны между домами Эри и Эйри, нейтральный дом Авиан выступает в качестве арбитра в этих спорах и так предотвращает разрыв соглашения - выгодное, хотя и несколько запутанное, положение дел, которое все три Дома, несмотря на их различия, рады и готовы поддерживать." AVI_unified_intelligence_agency:0 "Единое Разведывательное Агентство" AVI_unified_intelligence_agency_desc:0 "Единое Разведывательное Агентство является центральным органом. который занимается координацией шпионских операций Трёх Домов за рубежом." +AVI_unified_intelligence_agency_lar:0 "Единое Разведывательное Агентство" +AVI_unified_intelligence_agency_lar_desc:0 "Единое Разведывательное Агентство является центральным органом. который занимается координацией шпионских операций Трёх Домов за рубежом." AVI_annual_military_exercises:0 "Еженедельные военные тренировки" AVI_agri_1:0 "Поддержание агрокультуры" AVI_agri_2:0 "Каждый грифон — фермер" @@ -422,6 +424,8 @@ AVI_das_raubvogel:0 "Дас Раубвогел" AVI_das_raubvogel_desc:0 "Дас Раубвогел — хищные птицы — это название тайной сети для содействия деятельности сопротивления на тот случай, если Дом Авиан будет захвачен иностранными силами." AVI_foundation:0 "Фонд" AVI_foundation_desc:0 "§YПока остальная часть грифоньего вида купается в лучах света, мы должны оставаться во тьме, чтобы бороться с ней, сдерживать её и защищать это глаз общественности, дабы другие могли жить в привычном и нормальном мире.§!" +AVI_foundation_lar:0 "Фонд" +AVI_foundation_lar_desc:0 "§YПока остальная часть грифоньего вида купается в лучах света, мы должны оставаться во тьме, чтобы бороться с ней, сдерживать её и защищать это глаз общественности, дабы другие могли жить в привычном и нормальном мире.§!" AVI_found_hq:0 "Штаб Фонда" AVI_found_hq_desc:0 "Центральный штаб Фонда" AVI_the_strong_arm_of_the_revolution:0 "Сильная лапа революции" @@ -435,6 +439,8 @@ AVI_Wirtschaftsministerium:0 "Виртшафтминистериум" AVI_Wirtschaftsministerium_desc:0 "Министерство экономики" AVI_Evidenzbureau:0 "Эвидензбуреау" AVI_Evidenzbureau_desc:0 "Бюро регистрации - безобидное название для безжалостного секретного управления разведки, подчиняющегося непосредственно самому генерал-лейтенанту." +AVI_Evidenzbureau_lar:0 "Эвидензбуреау" +AVI_Evidenzbureau_lar_desc:0 "Бюро регистрации - безобидное название для безжалостного секретного управления разведки, подчиняющегося непосредственно самому генерал-лейтенанту." avian_science_community_name:0 "Авианский научный коллектив" avian_science_community_desc:0 "Авианский научный коллектив — это междудомовое сообщество учёных со всех земель Трёх Домов." diff --git a/localisation/russian/country_BAK_l_russian.yml b/localisation/russian/country_BAK_l_russian.yml index dc2e37eccf5..7584777a61e 100644 --- a/localisation/russian/country_BAK_l_russian.yml +++ b/localisation/russian/country_BAK_l_russian.yml @@ -101,8 +101,12 @@ BAK_party_democracy_idea:0 "Партийная Демократия" BAK_party_democracy_idea_desc:0 "Мы не должны отменять демократию, даже во имя революции. Раз мы утверждаем, что мы действуем во имя рабочих, мы должны позволить им быть услышанными." BAK_military_commissars_idea:0 "VK" BAK_military_commissars_idea_desc:0 "Vojaški komisariat (Военный Комиссариат) ответственен за управление моралью наших военных сил. Они исполняют важную функцию - убеждаются в том, что наши солдаты хорошо знают коммунистическую идеологию." +BAK_military_commissars_idea_lar:0 "VK" +BAK_military_commissars_idea_lar_desc:0 "Vojaški komisariat (Военный Комиссариат) ответственен за управление моралью наших военных сил. Они исполняют важную функцию - убеждаются в том, что наши солдаты хорошо знают коммунистическую идеологию." BAK_secret_service_idea:0 "UNV" BAK_secret_service_idea_desc:0 "Uprava za nacionalno varnost (Администрация Национальной Обороны) — разведывательная служба и секретная полиция, ответственная за поддержание внутренней безопасности нации. По слухам, UNV организовывала убийства политических оппонентов действующего режима, так как некоторых лидеров оппозиции обнаружили умершими при подозрительных обстоятельствах." +BAK_secret_service_idea_lar:0 "UNV" +BAK_secret_service_idea_lar_desc:0 "Uprava za nacionalno varnost (Администрация Национальной Обороны) — разведывательная служба и секретная полиция, ответственная за поддержание внутренней безопасности нации. По слухам, UNV организовывала убийства политических оппонентов действующего режима, так как некоторых лидеров оппозиции обнаружили умершими при подозрительных обстоятельствах." BAK_judicial_socialisation_idea:0 "Правовая социализация" BAK_judicial_socialisation_idea_desc:0 "Кодекс законов Бакары был пересмотрен и обновлён для соответствия социалистическому развитию нашего общества." BAK_socialist_culture_idea:0 "Культурная социализация" @@ -159,6 +163,10 @@ BAK_literally_the_ORPO_idea:0 "NP" BAK_literally_the_ORPO_idea_desc:0 "Naročite policija (Полиция Порядка) - полиция, утверждённая для объединения муниципальной, городской и сельской униформированной полиции. Руководство организации состоит из членов Kovačinaši, вследствие чего операции NP часто проводятся против идеологических соперников ФАБ." BAK_literally_the_ORPO_idea_2:0 "NP" BAK_literally_the_ORPO_idea_2_desc:0 "The Naročite policija (Полиция Порядка) - полиция, утверждённая для объединения муниципальной, городской и сельской униформированной полиции. Руководство организации состоит из членов Kovačinaši, вследствие чего операции NP часто проводятся против идеологических соперников ФАБ." +BAK_literally_the_ORPO_idea_lar:0 "NP" +BAK_literally_the_ORPO_idea_lar_desc:0 "Naročite policija (Полиция Порядка) - полиция, утверждённая для объединения муниципальной, городской и сельской униформированной полиции. Руководство организации состоит из членов Kovačinaši, вследствие чего операции NP часто проводятся против идеологических соперников ФАБ." +BAK_literally_the_ORPO_idea_2_lar:0 "NP" +BAK_literally_the_ORPO_idea_2_lar_desc:0 "Naročite policija (Полиция Порядка) - полиция, утверждённая для объединения муниципальной, городской и сельской униформированной полиции. Руководство организации состоит из членов Kovačinaši, вследствие чего операции NP часто проводятся против идеологических соперников ФАБ." BAK_selective_philosophy_idea:0 "Путь Волн" BAK_selective_philosophy_idea_desc:0 "Бакарская философская традиция в значительной мере вдохновлена нашей близостью к морю, потому она в значительной мере уделяла внимание важности выносливости и социального единства. Считается, что граждане нации, подобно океанскому течению, должны быть направлены в одну сторону и должны работать над гармонией и порядком для достижения успеха." BAK_selective_philosophy_idea_2:0 "Путь Волн" diff --git a/localisation/russian/country_BAL_l_russian.yml b/localisation/russian/country_BAL_l_russian.yml index cf3dd0e380b..ccb4279457d 100644 --- a/localisation/russian/country_BAL_l_russian.yml +++ b/localisation/russian/country_BAL_l_russian.yml @@ -230,7 +230,7 @@ BAL_impose_strict_quotas:0 "Установление строгих квот" BAL_impose_strict_quotas_desc:0 "Чрезмерное потребление нашими гражданами является пустой тратой ресурсов. Мы не потерпим расходов. Некоторые граждане склонны к лени. Мы не потерпим лени. Государство эффективно. Его граждане должны быть одинаково эффективны. Каждый пони выполнит свои трудовые квоты. Ни один пони не превысит свои квоты потребления.\n\nСлава Юго-Востоку!" BAL_decentralized_militia:0 "Децентрализованное ополчение" -BAL_decentralized_militia_desc:0 "Единая объединенная армия была бы опасной идеей, поскольку ее лидеры были бы слишком сильны. Кто может гарантировать, что они не будут злоупотреблять своей властью? Поэтому у нас должна быть настоящая армия простых пони, собранная из ополченцев, занятых часть своего рабочего дня, которые восполняют недостаток навыков своей самоотверженностью в защите своей родины." +BAL_decentralized_militia_desc:0 "Единая объединённая армия была бы опасной идеей, поскольку ее лидеры были бы слишком сильны. Кто может гарантировать, что они не будут злоупотреблять своей властью? Поэтому у нас должна быть настоящая армия простых пони, собранная из ополченцев, занятых часть своего рабочего дня, которые восполняют недостаток навыков своей самоотверженностью в защите своей родины." BAL_everypony_armed:0 "Все пони вооружены и готовы" BAL_everypony_armed_desc:0 "Поскольку у каждого члена нашего общества есть оружие, каждый может участвовать в защите наших коммун от иностранной реакционной агрессии и в нападении, освобождая других от их капиталистических оков. Вместе мы можем сокрушить наших врагов и защитить свободу до последнего." BAL_we_fight_for_freedom:0 "Мы сражаемся за свободу!" @@ -316,7 +316,9 @@ BAL_armed_unions_idea_desc:0 "По закону рядовой работник BAL_revolutionary_discipline_idea:0 "Революционная дисциплина" BAL_revolutionary_discipline_idea_desc:0 "Дисциплина - это не то, чего можно вбить насильно солдатам, это тот момент, когда солдаты сами понимают, за что они борются и почему." BAL_mis:0 "СВР - Служба военной разведки" -BAL_mis_desc:0 "Выживание революции должно быть обеспечено, независимо от его стоимости." +BAL_mis_desc:0 "Выживание революции должно быть обеспечено любой ценой." +BAL_mis_lar:0 "СВР - Служба военной разведки" +BAL_mis_lar_desc:0 "Выживание революции должно быть обеспечено любой ценой." BAL_military_commissars_idea:0 "Военные комиссары" BAL_military_commissars_idea_desc:0 "Дисциплина и верность революции будут поддерживаться любыми необходимыми средствами." BAL_bit_abolished:0 "Деньги отменены" @@ -363,6 +365,8 @@ BAL_burger:0 "Чистка" BAL_burger_desc:0 "Все несогласные должны быть уничтожены." BAL_mis2:0 "СВР усилена" BAL_mis2_desc:0 "Служба военной разведки получила еще более широкие полномочия и лучшее оборудование, чтобы они могли выполнять свои обязанности с большей эффективностью." +BAL_mis2_lar:0 "СВР усилена" +BAL_mis2_lar_desc:0 "Служба военной разведки получила еще более широкие полномочия и лучшее оборудование, чтобы они могли выполнять свои обязанности с большей эффективностью." BAL_arbeit_macht_frei:0 "Концлагеря для реакционеров" BAL_arbeit_macht_frei_desc:0 "Враги государства отплатят за все рабским трудом." BAL_single_culture_idea:0 "Все как один" @@ -412,7 +416,7 @@ BAL_strict_quotas_desc:0 "Каждый пони получает свою спр BAL_decentralized_militia_idea:0 "Децентрализованное ополчение" BAL_decentralized_militia_idea_desc:0 "Военные силы юго-востока состоят из многочисленных ополченцев, которые все вместе защищают свою родину." BAL_centralized_army_idea:0 "Централизованная армия" -BAL_centralized_army_idea_desc:0 "Объединенная юго-восточная армия имеет четкую иерархию и состоит из боевых частей, которые действуют как одно целое." +BAL_centralized_army_idea_desc:0 "Объединённая юго-восточная армия имеет четкую иерархию и состоит из боевых частей, которые действуют как одно целое." BAL_for_freedom:0 "За свободу!" BAL_for_freedom_desc:0 "Мы никогда не должны забывать, что мы боремся за нашу свободу, и если мы проиграем, то нас снова закуют в оковы." BAL_union_militia_idea:0 "Профсоюзные ополчения" @@ -782,6 +786,45 @@ BAL_GLORY_TO_ARSTOTZKA_democratic_ADJ:0 "Юго-Восточн" BAL_GLORY_TO_ARSTOTZKA_neutrality_ADJ:0 "Юго-Восточн" BAL_GLORY_TO_ARSTOTZKA_communism_ADJ:0 "Юго-Восточн" +BAL_SCS_anarchy_tag_neutrality:0 "Южная Эквестрийская Федерация" +BAL_SCS_anarchy_tag_fascism:0 "Южное Эквестрийское Губернаторство" +BAL_SCS_anarchy_tag_communism:0 "Свободная Южная Эквестрия" +BAL_SCS_anarchy_tag_democratic:0 "Южная Эквестрийская Федерация" +BAL_SCS_anarchy_tag_neutrality_DEF:0 "Южная Эквестрийская Федерация" +BAL_SCS_anarchy_tag_fascism_DEF:0 "Южное Эквестрийское Губернаторство" +BAL_SCS_anarchy_tag_communism_DEF:0 "Свободная Южная Эквестрия" +BAL_SCS_anarchy_tag_democratic_DEF:0 "Южная Эквестрийская Федерация" +BAL_SCS_anarchy_tag_fascism_ADJ:0 "Южно-Эквестрийск" +BAL_SCS_anarchy_tag_democratic_ADJ:0 "Южно-Эквестрийск" +BAL_SCS_anarchy_tag_neutrality_ADJ:0 "Южно-Эквестрийск" +BAL_SCS_anarchy_tag_communism_ADJ:0 "Южно-Эквестрийск" + +BAL_SCS_worst_timeline_tag_neutrality:0 "Южная Эквестрийская Федерация" +BAL_SCS_worst_timeline_tag_fascism:0 "Южное Эквестрийское Губернаторство" +BAL_SCS_worst_timeline_tag_communism:0 "Южное Государство" +BAL_SCS_worst_timeline_tag_democratic:0 "Южная Эквестрийская Федерация" +BAL_SCS_worst_timeline_tag_neutrality_DEF:0 "Южная Эквестрийская Федерация" +BAL_SCS_worst_timeline_tag_fascism_DEF:0 "Южное Эквестрийское Губернаторство" +BAL_SCS_worst_timeline_tag_communism_DEF:0 "Южное Государство" +BAL_SCS_worst_timeline_tag_democratic_DEF:0 "Южная Эквестрийская Федерация" +BAL_SCS_worst_timeline_tag_fascism_ADJ:0 "Южно-Эквестрийск" +BAL_SCS_worst_timeline_tag_democratic_ADJ:0 "Южно-Эквестрийск" +BAL_SCS_worst_timeline_tag_neutrality_ADJ:0 "Южно-Эквестрийск" +BAL_SCS_worst_timeline_tag_communism_ADJ:0 "Южн" + +BAL_SCS_tag_neutrality:0 "Южная Эквестрийская Федерация" +BAL_SCS_tag_fascism:0 "Южное Эквестрийское Губернаторство" +BAL_SCS_tag_communism:0 "ЮЭСР" +BAL_SCS_tag_democratic:0 "Южная Эквестрийская Федерация" +BAL_SCS_tag_neutrality_DEF:0 "Южная Эквестрийская Федерация" +BAL_SCS_tag_fascism_DEF:0 "Южное Эквестрийское Губернаторство" +BAL_SCS_tag_communism_DEF:0 "Южная Эквестрийская Социалистическая Республика" +BAL_SCS_tag_democratic_DEF:0 "Южная Эквестрийская Федерация" +BAL_SCS_tag_fascism_ADJ:0 "Южно-Эквестрийск" +BAL_SCS_tag_democratic_ADJ:0 "Южно-Эквестрийск" +BAL_SCS_tag_neutrality_ADJ:0 "Южно-Эквестрийск" +BAL_SCS_tag_communism_ADJ:0 "Южно-Эквестрийск" + BAL_EQS_anarchy_tag_neutrality:0 "Конфедерация Эквестрии" BAL_EQS_anarchy_tag_fascism:0 "Эквестрийские Национальные Анархические Коммуны" BAL_EQS_anarchy_tag_communism:0 "Свободная Эквестрийская Конфедерация" @@ -820,4 +863,5 @@ BAL_EQS_tag_fascism_ADJ:0 "Эквестрийск" BAL_EQS_tag_democratic_ADJ:0 "Эквестрийск" BAL_EQS_tag_neutrality_ADJ:0 "Эквестрийск" BAL_EQS_tag_communism_ADJ:0 "Эквестрийск" + BAL_gay_brandon_desc:0 "Бореал Блум, этнический кольтджун, родившийся в одном из многочисленных городов и деревень Семенных болот, перепробовал множество профессий: от разведчика пегаса в смутные времена декабрьской революции до главного механика крупнейшего автомобильного завода Балтимейра, а также постоянного автора местной социалистической газеты, публикующий колонки и распространяющий брошюры, призывающие к достижению, защите и распространению социалистической доктрины в сильном и упорядоченном, но справедливом и патриотичном государстве. Но потом разразилась революцией.\n\nКогда Балтимейр погрузился в хаос во время лунной оккупации, Бореал Блум и его товарищи свергли и заключили в тюрьму высшее руководство фабрики, прежде чем объединить многочисленных революционеров в единый отряд рабочих-солдат и, к удивлению многих, смело вырываться из Балтимейра, все еще окруженного лунными силами, чтобы помочь освобождению родных болот Семенных болот и изгнанию из них всех мятежников в тандеме с местными ополченцами-кольтджунами.\n\nНесмотря на его предполагаемые симпатии к государственникам из КПБ и ОВБ и его открытый антагонизм по отношению к КБА, прагматизм по отношению к многим идеалам РПЭ заставила Бореала добровольно встать под знамёна товарища Голден Делишеса." \ No newline at end of file diff --git a/localisation/russian/country_BAN_l_russian.yml b/localisation/russian/country_BAN_l_russian.yml index 5a39dcce8f6..5d4a21501ae 100644 --- a/localisation/russian/country_BAN_l_russian.yml +++ b/localisation/russian/country_BAN_l_russian.yml @@ -293,7 +293,9 @@ BAN_blackrocks_army_desc:0 "Налетчики из Блэкхоллоу сра BAN_professional_army:0 "Профессиональная армия" BAN_professional_army_desc:0 "Жестокость бандитов в сочетании с надлежащей тренировкой создает шокирующую комбинацию." BAN_I_blackrock_police:0 "Блэкрокская полиция" -BAN_I_blackrock_police_desc:0 ""Проходите мимо, здесь не на что смотреть. Держи свои когти при себе, прежде чем я брошу тебя в темницу"" +BAN_I_blackrock_police_desc:0 ""Проходите мимо, здесь не на что смотреть. Держи свои когти при себе, прежде чем я брошу тебя в темницу."" +BAN_I_blackrock_police_lae:0 "Блэкрокская полиция" +BAN_I_blackrock_police_lar_desc:0 ""Проходите мимо, здесь не на что смотреть. Держи свои когти при себе, прежде чем я брошу тебя в темницу."" BAN_school_for_bandits:0 "Блэкрокские школы для безграмотных бандитов" BAN_school_for_bandits_desc:0 "Предпринимаются усилия, чтобы научить отбросы общества основным вещам, которые должен знать каждый, таким как арифметика, история и чистка винтовок." BAN_stronk_defence:0 "Сильная Оборона" @@ -438,7 +440,7 @@ bandit.11.d:0 "Более дикие части Цианолизии оказа bandit.11.a:0 "Кто хочет жить вечно?" bandit.102.t:0 "Бандитская грязь" -bandit.102.d:0 "Лесничие вернулись сегодня бочкой из которой вытекала зеленая жижа. Это был третий раз, когда они находят подобные отходы в этом месяце, и проблема продолжала усугубляться. Казалось, ни один грифон не знает, где прячутся эти наркодилеры, но они должны быть где то в диком лесу. Похоже, преступники держат часть нашей страны под своим когтем, и рейнджеры и полиция должны решить эту проблему." +bandit.102.d:0 "Лесничие вернулись сегодня бочкой из которой вытекала зелёная жижа. Это был третий раз, когда они находят подобные отходы в этом месяце, и проблема продолжала усугубляться. Казалось, ни один грифон не знает, где прячутся эти наркодилеры, но они должны быть где то в диком лесу. Похоже, преступники держат часть нашей страны под своим когтем, и рейнджеры и полиция должны решить эту проблему." bandit.102.a:0 "Борей сохрани справедливость" bandit.12.t:0 "Постройка фабрики завершена" diff --git a/localisation/russian/country_BAR_l_russian.yml b/localisation/russian/country_BAR_l_russian.yml index 229bfc3a33e..3bd175e22dd 100644 --- a/localisation/russian/country_BAR_l_russian.yml +++ b/localisation/russian/country_BAR_l_russian.yml @@ -62,10 +62,10 @@ BAR_relations_leopold_viira_color_gray:0 "§g[?BAR_relations_leopold_viira]/100 BAR_silver_undead_buffs_desc:0 "[Root.BAR_undead_pp_bonus_text]" BAR_undead_pp_bonus_text_ap:0 "Архилич Сильвер Стар концентрируется на боях с бронемашинами" -BAR_undead_pp_bonus_text_org:0 "Архилич Сильвер Стар концентрируется на органиазции войск" +BAR_undead_pp_bonus_text_org:0 "Архилич Сильвер Стар концентрируется на организации войск" BAR_undead_pp_bonus_text_break:0 "Архилич Сильвер Стар требует великого рывка который сломит вражескую линию обороны" BAR_undead_pp_bonus_text_def:0 "ВСЕ НА ЗАЩИТУ ВАШЕГО ЛИЧА" -BAR_undead_pp_bonus_text_atk:0 "Архилич Сильвер Стар хочет удостовериться в максимальном уроне врагу от свих солдат" +BAR_undead_pp_bonus_text_atk:0 "Архилич Сильвер Стар хочет удостовериться в максимальном уроне врагу от своих солдат" BAR_undead_pp_bonus_text_nothing:0 "Архилич Сильвер Стар планирует следующий ход" BAR_silver_raid_prepare:0 "Подготовить Рейд на [From.GetName]" @@ -173,8 +173,8 @@ BAR_ste_res_tlp:0 "Ресурсы Леопольда: §G+[?BAR_ste_res]§!" BAR_ste_go_deeper:0 "\n§GКопать глубже!§!" BAR_esb_desc_text_f:0 "[This.BAR_esb_desc_text]" -BAR_esb_desc_text_1:0 "Бой идёт, по долгим шахтам и корридорам разносится скрежет стали. Пока все убегали, Леопольд изо всех сил боролся против чудовища. Давний дух этой земли тоже не отступает.\n\nОсталось здоровья у Титана: [?titanHP]\nОсталось здоровья у Леопольда: [?leoHP]\nВыносливость Леопольда: [?leoAP]" -BAR_esb_desc_text_viira:0 "Бой идёт, по долгим шахтам и корридорам разносится скрежет стали. Пока все убегали, Леопольд изо всех сил боролся против чудовища. Давний дух этой земли тоже не отступает. Виира же парит над полем боя и помогает Леопольду как может из своего положения.\n\nОсталось здоровья у Титана: [?titanHP]\nОсталось здоровья у Леопольда: [?leoHP]\nВыносливость Леопольда: [?leoAP]" +BAR_esb_desc_text_1:0 "Бой идёт, по долгим шахтам и коридорам разносится скрежет стали. Пока все убегали, Леопольд изо всех сил боролся против чудовища. Давний дух этой земли тоже не отступает.\n\nОсталось здоровья у Титана: [?titanHP]\nОсталось здоровья у Леопольда: [?leoHP]\nВыносливость Леопольда: [?leoAP]" +BAR_esb_desc_text_viira:0 "Бой идёт, по долгим шахтам и коридорам разносится скрежет стали. Пока все убегали, Леопольд изо всех сил боролся против чудовища. Давний дух этой земли тоже не отступает. Виира же парит над полем боя и помогает Леопольду как может из своего положения.\n\nОсталось здоровья у Титана: [?titanHP]\nОсталось здоровья у Леопольда: [?leoHP]\nВыносливость Леопольда: [?leoAP]" barrad_esb.2.t:0 "В БОЙ!" barrad_esb.2.d:0 "[This.BAR_esb_desc_text]" barrad_esb.2.a:0 "Нормальная атака." @@ -446,7 +446,7 @@ BAR_elisay_valley_factories_desc:0 "Высокие и полные ресурс BAR_elisay_valley_terraforming:0 "Терраформирование Долины" BAR_elisay_valley_terraforming_desc:0 "В тёмные века, нашим предкам пришлось ограничиваться лишь землёй вокруг них. Проекты по очистке ранее недоступной местности невероятно долги и дороги. Но теперь, с помощью промышленности, мы за месяцы можем сделать то, что ранее бы заняло годы." BAR_alchemy_plantations:0 "Алхимические плантации" -BAR_alchemy_plantations_desc:0 "Агрокультура! Самое основание цивилизации. Сильвер Стар это знает, поэтому предложил созданть новые растения, которые смогут выдерживать экстремальные условия, а также будут переносить различные заболевания, которые поражают их менее магических собратьев." +BAR_alchemy_plantations_desc:0 "Агрокультура! Самое основание цивилизации. Сильвер Стар это знает, поэтому предложил создать новые растения, которые смогут выдерживать экстремальные условия, а также будут переносить различные заболевания, которые поражают их менее магических собратьев." BAR_sentient_livestock:0 "Разумный скот" BAR_sentient_livestock_desc:0 "С помощью правильного применения магии, мы сможем дать нашему скоту больше разума, что позволит ему исполнять более сложные задачи и уменьшит бремя наших крестьян." BAR_new_mine:0 "Новая шахта" @@ -493,15 +493,15 @@ BAR_leopold_rifles_desc:0 "Пусть некоторым и не понятны BAR_leopold_clockwerks:0 "Автономные механизмы" BAR_leopold_clockwerks_desc:0 "Механизмы Леопольда — воистину чудесные создания! Каждый, когда замечает, как они самостоятельно двигаются, при более близком осмотре просто поражаются. Тем не менее, пока эти машины безвредны и малополезны..." BAR_dig_deeper:0 "Копать глубже" -BAR_dig_deeper_desc:0 "Пока мы стремимся раздобыть материалы, необходимые для поддержки нашей промышленности, нам следует стремиться копать глубже. Ценные металы прячутся за камнем и землёй и готовы к сбору, и уже скоро будут необходимы в постройке более продвинутых военных машин." +BAR_dig_deeper_desc:0 "Пока мы стремимся раздобыть материалы, необходимые для поддержки нашей промышленности, нам следует стремиться копать глубже. Ценные металлы прячутся за камнем и землёй и готовы к сбору, и уже скоро будут необходимы в постройке более продвинутых военных машин." BAR_seek_cultist_knowledge:0 "Поиск знаний культистов" -BAR_seek_cultist_knowledge_desc:0 "Расследование Вииры привело её к Внутреннему Кругу загадочного Баррадского культа и их дому в комплексе глубоко в лему. Надеемся, она сможет раздобыть секреты этого изолироввнного клуба." +BAR_seek_cultist_knowledge_desc:0 "Расследование Вииры привело её к Внутреннему Кругу загадочного Баррадского культа и их дому в комплексе глубоко в лесу. Надеемся, она сможет раздобыть секреты этого изолированного клуба." BAR_trial_of_the_machine:0 "Суд Махины" BAR_trial_of_the_machine_desc:0 "Видимо, культисты не раскрывают своих секретов пришельцам, только если те не пройдут некий обряд посвящения. Они движимы перспективой получить дары от их бога, которого осуждают те, у кого недостаёт почтения. В любом случае, Виира готова ко всему, что нужно, чтобы показать, чего она стоит." BAR_pilgrimage_to_the_deeps:0 "Навестить глубины" BAR_pilgrimage_to_the_deeps_desc:0 "Шёпот доносился из охраняемого пустого помещения, расположенного в их комплексе. В нём, говорят, находится нечто важное. Спустившись в эту комнату, мы однозначно обнаружим нечто важное, если, конечно, стражи нас пустят..." BAR_pilgrimage_to_the_ancient_machines:0 "Навестить древние машины" -BAR_pilgrimage_to_the_ancient_machines_desc:0 "Культисты наконец готовы пролить Виире свет на некоторые дивные реликвии под их защитой. Говорят, что у них есть большая коллекцая древних устройств, которые хранятся поколениями, и что мистические машины — это дары от их бога." +BAR_pilgrimage_to_the_ancient_machines_desc:0 "Культисты наконец готовы пролить Виире свет на некоторые дивные реликвии под их защитой. Говорят, что у них есть большая коллекция древних устройств, которые хранятся поколениями, и что мистические машины — это дары от их бога." BAR_power_machines:0 "Зарядить машины" BAR_power_machines_desc:0 "Виира не может отрицать, что эти машины воистину поражают и не похожи ни на что из того, что она видела ранее. Она видит большой потенциал в этих машинах, и решает их активировать, чтобы им воспользоваться." BAR_closer_look:0 "Взглянуть поближе" @@ -631,7 +631,7 @@ BAR_workers_caste:0 "Каста рабочих" BAR_workers_caste_desc:0 "Значительная часть фермеров Баррада внезапно обнаружила, что их навыки и продукты совершенно не нужны. Эта неиспользованная и неутомимая рабочая сила может быть легко переучена для выполнения других трудоемких задач." BAR_constant_shift:0 "Бесконечная смена" BAR_constant_shift_desc:0 "Есть много преимуществ в том, чтобы иметь немертвую рабочую силу, не последнее из которых — их способность непрерывно работать в любое время без необходимости отдыха или замены." -BAR_land_terraformation:0 "Широкомасштабное терраморфирование" +BAR_land_terraformation:0 "Широкомасштабное терраформирование" BAR_land_terraformation_desc:0 "Ни для кого не секрет, что уникальный климат и география Баррада чрезвычайно затрудняют развитие сельских районов. Однако теперь, когда наши рабочие больше не страдают от невыносимой жары или продолжающихся круглый год метелей, мы наконец можем сделать более отдаленные районы Баррада полезными." BAR_new_bulding_standard:0 "Новые стандарты строительства" BAR_new_bulding_standard_desc:0 "Наша недавно обученная рабочая сила все еще не полностью привыкла к своей работе, иногда забывая добавить незначительные вещи, такие как краска, полы и несущие стены. Стандартизированные строительные конструкции и протоколы должны помочь сгладить эту проблему и радикально уменьшить разрушение зданий." @@ -833,7 +833,7 @@ BAR_leopold_improved_tanks:0 "Звери войны" BAR_leopold_improved_tanks_desc:0 "По мере того как дни превращаются в месяцы, наши танки с каждой минутой становятся все более устаревшими. Мы не можем отстать от наших врагов, если не хотим попасть под их нити, сломаться под их ударами. Нам нужно совершенствоваться быстрее, лучше и становиться сильнее. Только с самыми лучшими доспехами мы сможем это сделать." BAR_leopold_magical_tanks:0 "Магические танки" -BAR_leopold_magical_tanks_desc:0 "Сталь и магия — священная комбинация, которая больше, чем сумма ее частей. В то время как некоторые народы могут наслаждаться своими стальными зверями, наш прыжок сокрушит их. С нашими будущими доспехами, защищенными как самые лучшие, никто больше не будет стоять на нашем пути." +BAR_leopold_magical_tanks_desc:0 "Сталь и магия — священная комбинация, которая больше, чем сумма её частей. В то время как некоторые народы могут наслаждаться своими стальными зверями, наш прыжок сокрушит их. С нашими будущими доспехами, защищенными как самые лучшие, никто больше не будет стоять на нашем пути." BAR_leopold_great_forge:0 "Работа от заката до рассвета" BAR_leopold_great_forge_desc:0 "О, вы, рабочие, услышьте звон колокола! Это время для ваших смен, ударьте по наковальне, работайте на своих производственных линиях и работайте, пока ваши ноги не заболят! Если мы хотим выжить, то должны работать день и ночь!" @@ -868,7 +868,7 @@ BAR_leopold_magic_arty_bonus_desc:0 "Благодаря недавно разр BAR_leopold_inf_eq:0 "Инвестиции в пехоту" BAR_leopold_inf_eq_desc:0 "Поскольку нашим армиям требуется больше сапог на земле, магия не может быть нашим единственным оружием против наших врагов. Это было падение пентархии, но Леопольд не пойдет по их стопам. Правильная подготовка, экипировка и дисциплина приведут нас к победе." -BAR_leopold_magic_magic_infantry:0 "Кристалльные снаряды это магия" +BAR_leopold_magic_magic_infantry:0 "Кристальные снаряды это магия" BAR_leopold_magic_magic_infantry_desc:0 "С постоянно растущим сотрудничеством между магами и учеными, некоторые начали работать вместе способами, которые выходят за рамки их миссий. После сочетания артиллерии и магии некоторые начали экспериментировать с новыми способами сочетания винтовок и магии. Использование кристаллов в патронах в качестве магической шрапнели поможет, даже если ты не попадаешь в своего врага. Ты во что-то попадаешь." BAR_leopold_subdue_pentarchy:0 "Подчинить Пентархию" @@ -907,7 +907,7 @@ BAR_psi_controll_desc:0 "Легко манипулировать мыслями BAR_aquire_coast:0 "Заполучить берег" BAR_aquire_coast_desc:0 "Дальнейшее развитие страны тормозится отсутствием выхода к океану. Жалкие зебры на юге — это все, что стоит между мной и новой вселенной возможностей, к несчастью для них." BAR_delve_into_the_network:0 "Баррадские сети" -BAR_delve_into_the_network_desc:0 "В прошлые века, мой слуга экспериментировал с созданием органических вычислительных машин. В конечном счете, эти эксперименты оказались неудачными, но все же есть смысл углубиться в эту причудливую сеть и изучить ее странные свойства." +BAR_delve_into_the_network_desc:0 "В прошлые века, мой слуга экспериментировал с созданием органических вычислительных машин. В конечном счете, эти эксперименты оказались неудачными, но все же есть смысл углубиться в эту причудливую сеть и изучить её странные свойства." BAR_reunion_with_her_kins:0 "Воссоединение с семьёй" BAR_reunion_with_her_kins_desc:0 "Давным-давно я покинула свой дом в поисках знания, знания о том, как овладеть грубой материей этого мира, чтобы олени могли занять в нем свое законное место. Я преуспела, и теперь пришло время принести дар магического правления моему роду!" BAR_exotic_knowledge:0 "Экзотические познания" @@ -919,9 +919,9 @@ BAR_spark_the_machines_desc:0 "Может быть, древние махины BAR_viira_ambitions:0 "Великие амбиции" BAR_viira_ambitions_desc:0 "Я многого достигла с тех пор, как впервые прибыла в Баррад, но все еще чувствую неудовлетворенность. Хотя я и властвую в этом регионе, я знаю, что мне уготованы еще более великие дела. Скоро весь мир признает мою силу..." BAR_viira_manpower01:0 "Подчинить пони" -BAR_viira_manpower01_desc:0 "На севере живут речные пони, самая большая угроза моему правлению. Я устала от их высокомерия. Эти трусы слепы к истине власти, или к цене, которую нужно заплатить, чтобы достичь ее. Я смирю их и покажу им эту истину." +BAR_viira_manpower01_desc:0 "На севере живут речные пони, самая большая угроза моему правлению. Я устала от их высокомерия. Эти трусы слепы к истине власти, или к цене, которую нужно заплатить, чтобы достичь её. Я смирю их и покажу им эту истину." BAR_viira_manpower10:0 "Подчинить грифонов" -BAR_viira_manpower10_desc:0 "Земли на Западе полны безрассудных грифонов. Такие существа имеют склонность к разрушительным междоусобицам. Эта нестабильность неприемлема так близко к моему владению, и ее нужно будет исправить." +BAR_viira_manpower10_desc:0 "Земли на Западе полны безрассудных грифонов. Такие существа имеют склонность к разрушительным междоусобицам. Эта нестабильность неприемлема так близко к моему владению, и её нужно будет исправить." BAR_viira_manpower11:0 "Опустошите" BAR_viira_manpower11_desc:0 "В этой великой борьбе, все должны принести жертву. Ты должен принести жертву. Лишь если мы приложим значительные совместные усилия, мы сможем достичь великой победы..." BAR_viira_manpower2:0 "Свой" @@ -937,7 +937,7 @@ BAR_viira_manpower6_desc:0 "...Скажу драться, будешь драт BAR_viira_way_of_war:0 "Путь войны" BAR_viira_way_of_war_desc:0 "Хоть я и потратила большую часть своей жизни на изучение знаний помимо войны, освоить её с моим превосходным интеллектом будет не сложно. Вопрос лишь в том, как именно я хочу изничтожать своих врагов." BAR_viira_cult_mil_knowledge:0 "Культ военных познаний" -BAR_viira_cult_mil_knowledge_desc:0 "Учитывая ее важность для нашего выживания, наука о войне должна рассматриваться не просто как наука: она должна быть образом жизни. Послушники должны полностью посвятить себя развитию нашего понимания военной стратегии и тактики." +BAR_viira_cult_mil_knowledge_desc:0 "Учитывая её важность для нашего выживания, наука о войне должна рассматриваться не просто как наука: она должна быть образом жизни. Послушники должны полностью посвятить себя развитию нашего понимания военной стратегии и тактики." BAR_viira_doctrine_2:0 "Доктрина" BAR_viira_doctrine_2_desc:0 "Я выбрала путь вперед для своих армий, и все, что мне остается, — это усовершенствовать его. Как только он будет доведен до совершенства, никакая сила в этом мире не сможет противостоять мне." BAR_viira_inf_guns:0 "Пехотное снаряжение" @@ -965,11 +965,11 @@ BAR_viira_slave_economy_desc:0 "Мое общество должно быть з BAR_viira_inside_economy:0 "Внутренняя экономика" BAR_viira_inside_economy_desc:0 "Дела идут неплохо. Теперь, когда мои подданные уверены в своем месте в мире, они работают усерднее, чем когда-либо. Скоро мои земли станут такими же развитыми, как и все остальные." BAR_viira_outside_economy:0 "Внешняя экономика" -BAR_viira_outside_economy_desc:0 "Похоже, что некоторые из тех, кто находится вблизи побережья, занимаются контрабандой и другими видами деятельности на черном рынке. С ними можно легко справиться, но это дает мне идею. Может быть, существуют возможности для использования в торговле?" +BAR_viira_outside_economy_desc:0 "Похоже, что некоторые жители побережья занимаются контрабандой и прочими схожими видами деятельности на чёрном рынке. С ними можно легко справиться, но это даёт мне идею. Может ли это открыть возможность для торговли?" BAR_viira_seer_search:0 "Поиск провидцев" BAR_viira_seer_search_desc:0 "Среди оленей могут быть и другие, которые также родились с большим магическим потенциалом. Я должна прочесать всю страну в поисках таких провидцев. Возможно, один из них окажется достаточно могущественным, чтобы стать моим протеже..." BAR_viira_a_free_state:0 ""Свободное государство"" -BAR_viira_a_free_state_desc:0 "Теперь, когда зебры были раздавлены, пришло время показать им всю глупость их дерзости. Они так долго сражались во имя своей хваленой свободы, но в конце концов ее у них отняли." +BAR_viira_a_free_state_desc:0 "Теперь, когда зебры были раздавлены, пришло время показать им всю глупость их дерзости. Они так долго сражались во имя своей хвалёной свободы, но в конце концов её у них отняли." BAR_viira_fabicated_pleasure:0 "Искусственное удовольствие" BAR_viira_fabicated_pleasure_desc:0 "Предметы, которые мы теперь способны производить, весьма забавны. Поистине чудесные творения. Признаюсь, иногда я ловлю себя на том, что дивлюсь их назначению и конструкции..." BAR_viira_different_pleasure:0 "Другое удовольствие" @@ -1023,13 +1023,13 @@ BAR_prepared_defence_desc:0 "Наша лучшая надежда на побе BAR_mass_rifles:0 "Много ружей" BAR_mass_rifles_desc:0 "Для того чтобы правильно снабжать нашу армию, мы должны сосредоточиться на том, чтобы сделать как можно больше пушек, как можно быстрее. Разрабатывая оружие, которое может быть сделано более эффективно, мы можем изготовить его достаточно, чтобы должным образом вооружить каждого солдата." BAR_magic_supremacy:0 "Магическое превосходство" -BAR_magic_supremacy_desc:0 "Виира особо уважает магически-аугментированное оружие, главным образом из-за их превосходной убойной силы и элегантности. С ее помощью она обеспечит высочайшее качество магического огнестрельного оружия, используемого нашими армиями." +BAR_magic_supremacy_desc:0 "Виира особо уважает магически-аугментированное оружие, главным образом из-за их превосходной убойной силы и элегантности. С её помощью она обеспечит высочайшее качество магического огнестрельного оружия, используемого нашими армиями." BAR_get_mountaineers:0 "Тренировка горной пехоты" BAR_get_mountaineers_desc:0 "Горные бойцы будут играть решающую роль во время любой обороны Баррада, и эти бойцы должны быть должным образом обучены и экипированы. Если мы пренебрежём ними, то все уже потеряно." BAR_doctrine:0 "Доктрина" BAR_doctrine_desc:0 "Мы выбрали путь вперед для наших армий, и все, что нам остается, — это усовершенствовать его. Как только она будет доведена до совершенства, никакая сила в этом мире не сможет противостоять нам." BAR_guns:0 "Новые ружья" -BAR_guns_desc:0 "Оснащая нашу армию более совершенным оружием, мы можем резко повысить ее боевую эффективность. Ясно, что мы должны уделять больше времени и ресурсов исследованиям в области вооружений." +BAR_guns_desc:0 "Оснащая нашу армию более совершенным оружием, мы можем резко повысить её боевую эффективность. Ясно, что мы должны уделять больше времени и ресурсов исследованиям в области вооружений." BAR_harsh_enviroment:0 "Защита в экстремальных условиях" BAR_harsh_enviroment_desc:0 "Наша земля — это среда, в которой наши враги никогда прежде не сражались. В то время как мы адаптировались к его уникальным вызовам, любому захватчику будет очень трудно справиться с вызовами, поставленными самим Баррадом." @@ -1045,9 +1045,9 @@ BAR_mold_the_metal_desc:0 "Если мы хотим выжить, военная BAR_fan_the_flames:0 "Раздуть пламя" BAR_fan_the_flames_desc:0 "Рабочие по всей стране, не сидите, сложа свои передние конечности! Держите ваши кузницы горящими и трудитесь! Оружие будет крайне необходимо в грядущие тёмные времена..." BAR_herold:0 "Вестник" -BAR_herold_desc:0 "Граф Амброзий наконец вернулся, теперь уже с новой целью. Истинный хозяин этой земли нашептывал ему на протяжении десятилетий, но только теперь она призвала его стать ее вестником! Последователи появляются из теней по всему Барраду, клянясь в своей преданности Вестнику безумия." +BAR_herold_desc:0 "Граф Амброзий наконец вернулся, теперь уже с новой целью. Истинный хозяин этой земли нашептывал ему на протяжении десятилетий, но только теперь она призвала его стать её вестником! Последователи появляются из теней по всему Барраду, клянясь в своей преданности Вестнику безумия." BAR_fortified_sites:0 "Укрепрайоны" -BAR_fortified_sites_desc:0 "Эта священная земля должна быть защищена от осквернителей, которые стремятся уничтожить ее. Мы должны сохранять бдительность и поддерживать укрепленный периметр вдоль всей нашей границы, чтобы иметь возможность защищаться от любых актов агрессии." +BAR_fortified_sites_desc:0 "Эта священная земля должна быть защищена от осквернителей, которые стремятся уничтожить её. Мы должны сохранять бдительность и поддерживать укрепленный периметр вдоль всей нашей границы, чтобы иметь возможность защищаться от любых актов агрессии." BAR_mind_is_weak:0 "Разум слаб" BAR_mind_is_weak_desc:0 "Общаясь с божественнымми силами, Амброзий достиг фантастического понимания внутренней работы мысли и познания. Разум — такая хрупкая вещь, им так легко манипулировать, его так легко сломать..." BAR_machine_gifts:0 "Стража" @@ -1061,7 +1061,7 @@ BAR_arms_supply_desc:0 "Чтобы обеспечить наше выживан BAR_cheap_rifles:0 "Дешёвые ружья" BAR_cheap_rifles_desc:0 "Для того чтобы правильно снабжать нашу армию, мы должны сосредоточиться на том, чтобы сделать как можно больше пушек, как можно быстрее. Разрабатывая оружие, которое может быть сделано более эффективно, мы можем изготовить его достаточно, чтобы должным образом вооружить каждого солдата." BAR_new_rifles:0 "Новые ружья" -BAR_new_rifles_desc:0 "Оснащая нашу армию более совершенным оружием, мы можем резко повысить ее боевую эффективность. Ясно, что мы должны уделять больше времени и ресурсов исследованиям в области вооружений." +BAR_new_rifles_desc:0 "Оснащая нашу армию более совершенным оружием, мы можем резко повысить её боевую эффективность. Ясно, что мы должны уделять больше времени и ресурсов исследованиям в области вооружений." BAR_irregular_tactics:0 "Нестандартные тактики" BAR_irregular_tactics_desc:0 "Мы должны признать уникальный характер нашей армии по сравнению с армией наших соседей и планировать наши стратегии с учетом этого факта. Мы можем лучше всего сделать это, избегая крупномасштабных боевых действий и вместо этого сосредоточившись на небольших, незаметных, ударных и беглых боях." BAR_def_approach:0 "Защитный подход" @@ -1069,7 +1069,7 @@ BAR_def_approach_desc:0 "Наша лучшая надежда на победу BAR_zone_defence:0 "Оборона на грубой местности" BAR_zone_defence_desc:0 "Наша земля — это среда, в которой наши враги никогда прежде не сражались. В то время, как мы адаптировались к его уникальным вызовам, любому захватчику будет очень трудно справиться с вызовами, поставленными самим Баррадом." BAR_amb_inf_guns:0 "Пехотное снаряжение" -BAR_amb_inf_guns_desc:0 "Поскольку пехотные войска составляют костяк нашей армии, мы должны обеспечить, чтобы простые солдаты были обеспечены надежной, эффективной винтовкой в качестве их опоры. Если такой винтовки не существует, придется ее изобрести." +BAR_amb_inf_guns_desc:0 "Поскольку пехотные войска составляют костяк нашей армии, мы должны обеспечить, чтобы простые солдаты были обеспечены надежной, эффективной винтовкой в качестве их опоры. Если такой винтовки не существует, придется её изобрести." BAR_amb_inf_mount:0 "Горнопехотное снаряжение" BAR_amb_inf_mount_desc:0 "Горные бойцы будут играть решающую роль во время любой обороны Баррада, и эти бойцы должны быть должным образом обучены и экипированы. Если мы пренебрегаем ими, то все уже потеряно." BAR_pen_approach:0 "Шок и трепет" @@ -1141,7 +1141,7 @@ BAR_heal_entity_desc:0 "Приготовления закончены, врем BAR_true_army:0 "Настоящая армия" BAR_true_army_desc:0 "Мы должны выйти за рамки нашего хаотичного, неорганизованного подхода к национальной обороне. Больше никаких военачальников, командующих своими личными силами. У нас будет одна Баррадская армия с одним предводителем." BAR_griffon_way:0 "Путь грифонов" -BAR_griffon_way_desc:0 "Доктрина грифона подчеркивает важность мобильности и маневрирования силами на позициях, где они могут нанести максимально возможный ущерб. Этот нетрадиционный подход к ведению войны, возможно, лучше всего подходит для нашей армии, учитывая ее нынешний состав." +BAR_griffon_way_desc:0 "Доктрина грифона подчеркивает важность мобильности и маневрирования силами на позициях, где они могут нанести максимально возможный ущерб. Этот нетрадиционный подход к ведению войны, возможно, лучше всего подходит для нашей армии, учитывая её нынешний состав." BAR_cultist_experience:0 "Путь культистов" BAR_cultist_experience_desc:0 "Культисты верят, что сражения лучше всего выигрываются с помощью планирования и подготовки, и что наша лучшая надежда на победу над врагами-это окопаться и занять хорошо защищенные позиции. Таким образом, мы можем свести на нет наши недостатки, заставляя наших противников сражаться на наших условиях." BAR_old_pentarchy_way:0 "Путь Пентархии" @@ -1160,9 +1160,9 @@ BAR_communication_effort:0 "Усилия по коммуникациям" BAR_communication_effort_desc:0 "Целая военная кампания может провалиться из-за ошибок в коммуникациях. Для эффективной коммуникации, нам необходимо вложиться в исследование и производство новых сигнальных технологий." BAR_army_arty:0 "Новая артиллерия" BAR_army_arty_desc:0 "Артиллерия является жизненно важным компонентом любой современной армии, и достижения в области артиллерийской техники потенциально могут значительно увеличить разрушительные возможности наших войск. Мы должны модернизировать наши артиллерийские арсеналы, чтобы идти в ногу с этими новыми разработками, иначе мы рискуем быть уничтоженными." -BAR_army_boomsticks:0 "Взврывающие палки" -BAR_army_boomsticks_desc:0 "Поскольку пехотные войска составляют костяк нашей армии, мы должны обеспечить, чтобы простые солдаты были обеспечены надежной, эффективной винтовкой в качестве их опоры. Если такой винтовки не существует, придется ее изобрести." -BAR_army_boomlog:0 "Магические взврывающие палки" +BAR_army_boomsticks:0 "Взрывающие палки" +BAR_army_boomsticks_desc:0 "Поскольку пехотные войска составляют костяк нашей армии, мы должны обеспечить, чтобы простые солдаты были обеспечены надежной, эффективной винтовкой в качестве их опоры. Если такой винтовки не существует, придется её изобрести." +BAR_army_boomlog:0 "Магические взрывающие палки" BAR_army_boomlog_desc:0 "Достижения в области магии могут значительно увеличить разрушительную силу нашего оружия. Мы должны быть уверены, что мы остаемся в курсе этих разработок и используем их при разработке оружия для наших солдат." BAR_army_engineers:0 "Корпуса инженеров" BAR_army_engineers_desc:0 "Повышению эффективности армии в значительной степени способствует поддержка специалистов, способных проектировать и строить военные объекты, поддерживать линии транспорта и связи. Мы должны формально создать инженерный корпус для развития Баррадийской военной техники." @@ -1187,7 +1187,7 @@ BAR_air_strat_bombers_desc:0 "Нанося нашим врагам удары п BAR_air_cas:0 "Поддержка с воздуха" BAR_air_cas_desc:0 "Хотя тактические бомбардировщики могут использоваться в качестве непосредственной воздушной поддержки, было бы целесообразно разработать специализированный тип самолета, предназначенный для нанесения авиаударов по войскам противника. Этот ударный самолет был бы способен выполнять высокоточные наземные атаки, а также выживать в условиях низкой противовоздушной обороны." BAR_air_battle_support:0 "Друзья свыше" -BAR_air_battle_support_desc:0 "Поддержка с воздуха потенциально может стать решающим фактором в наземных сражениях, и, эффективно используя ее, мы можем склонить чашу весов в нашу пользу. Мы должны обучать наших пилотов тесной координации с наземными войсками для обеспечения поддержки и защиты." +BAR_air_battle_support_desc:0 "Поддержка с воздуха потенциально может стать решающим фактором в наземных сражениях, и, эффективно используя её, мы можем склонить чашу весов в нашу пользу. Мы должны обучать наших пилотов тесной координации с наземными войсками для обеспечения поддержки и защиты." BAR_air_strat_dest:0 "Стратегическое разрушение" BAR_air_strat_dest_desc:0 "Не все войны выигрываются на поле боя. Враг также может быть побежден путем разрушения его морального духа и экономической способности производить и транспортировать материалы на театры военных действий." BAR_rebuild_countryside:0 "Отстроить сёла" @@ -1305,19 +1305,21 @@ barrad_ambrosius.1.t:0 "Безумный Граф" barrad_ambrosius.1.a:0 "Амброзий — далеко не самый разумный, и это порой заметно." barrad_ambrosius.1.b:0 "Амброзий поссорился с другими членами Пентархии, но разрывы со временем исцелятся." barrad_ambrosius.1.c:0 "Оказывается, что идея была более смертельной, чем Амброзий думал, поэтому народ будет от неё страдать." -barrad_ambrosius.1.e1:0 "Ухудшить отношения между Асинти и Леопольдом." -barrad_ambrosius.1.e2:0 "Ухудшить отношения между Асинти и Сильвер Старом." -barrad_ambrosius.1.e3:0 "Ухудшить отношения между Асинти и Виирой." -barrad_ambrosius.1.e4:0 "Ухудшить отношения между Виирой и Леопольдом." -barrad_ambrosius.1.e5:0 "Ухудшить отношения между Виирой и Сильвер Старом." -barrad_ambrosius.1.e6:0 "Ухудшить отношения между Сильвер Старом и Леопольдом." +barrad_ambrosius.1.e1:0 "По некой странной причине Амброзий решил начать нагнетать напряжённость между Асинти и Леопольдом, распространяя клевету и убеждая каждого из пары, что в этом виноват другой. Мотивация Амброзия неизвестна, но ущерб уже нанесен, и отношения между данными членами Пентархии значительно ухудшились." +barrad_ambrosius.1.e2:0 "По некой странной причине Амброзий решил начать нагнетать напряжённость между Асинти и Сильвер Старом, распространяя клевету и убеждая каждого из пары, что в этом виноват другой. Мотивация Амброзия неизвестна, но ущерб уже нанесен, и отношения между данными членами Пентархии значительно ухудшились." +barrad_ambrosius.1.e3:0 "По некой странной причине Амброзий решил начать нагнетать напряжённость между Асинти и Виирой, распространяя клевету и убеждая каждого из пары, что в этом виноват другой. Мотивация Амброзия неизвестна, но ущерб уже нанесен, и отношения между данными членами Пентархии значительно ухудшились." +barrad_ambrosius.1.e4:0 "По некой странной причине Амброзий решил начать нагнетать напряжённость между Виирой и Леопольдом, распространяя клевету и убеждая каждого из пары, что в этом виноват другой. Мотивация Амброзия неизвестна, но ущерб уже нанесен, и отношения между данными членами Пентархии значительно ухудшились." +barrad_ambrosius.1.e5:0 "По некой странной причине Амброзий решил начать нагнетать напряжённость между Виирой и Сильвер Старом, распространяя клевету и убеждая каждого из пары, что в этом виноват другой. Мотивация Амброзия неизвестна, но ущерб уже нанесен, и отношения между данными членами Пентархии значительно ухудшились." +barrad_ambrosius.1.e6:0 "По некой странной причине Амброзий решил начать нагнетать напряжённость между Сильвер Старом и Леопольдом, распространяя клевету и убеждая каждого из пары, что в этом виноват другой. Мотивация Амброзия неизвестна, но ущерб уже нанесен, и отношения между данными членами Пентархии значительно ухудшились." + barrad_ambrosius.1.f:0 "Амброзий одержим новым, бессмысленным мелким проектом в недавнее время, и переводит на него научные ресурсы." -barrad_ambrosius.1.g1:0 "Улучшить отношения между Асинти и Леопольдом." -barrad_ambrosius.1.g2:0 "Улучшить отношения между Асинти и Сильвер Старом." -barrad_ambrosius.1.g3:0 "Улучшить отношения между Асинти и Виирой." -barrad_ambrosius.1.g4:0 "Улучшить отношения между Виирой и Леопольдом." -barrad_ambrosius.1.g5:0 "Улучшить отношения между Виирой и Сильвер Старом." -barrad_ambrosius.1.g6:0 "Улучшить отношения между Сильвер Старом и Леопольдом." +barrad_ambrosius.1.g1:0 "По неким загадочным причинам Амброзий решил начать понижать градус напряжённости между Асинти и Леопольдом, хваля их и говоря каждому члены пары, что другой думает о нём очень хорошо. Мотивация Амброзия неизвестна, но эффект реален, и отношения между данными членами Пентархии значительно улучшились.." +barrad_ambrosius.1.g2:0 "По неким загадочным причинам Амброзий решил начать понижать градус напряжённости между Асинти и Сильвер Старом, хваля их и говоря каждому члены пары, что другой думает о нём очень хорошо. Мотивация Амброзия неизвестна, но эффект реален, и отношения между данными членами Пентархии значительно улучшились.." +barrad_ambrosius.1.g3:0 "По неким загадочным причинам Амброзий решил начать понижать градус напряжённости между Асинти и Виирой, хваля их и говоря каждому члены пары, что другой думает о нём очень хорошо. Мотивация Амброзия неизвестна, но эффект реален, и отношения между данными членами Пентархии значительно улучшились.." +barrad_ambrosius.1.g4:0 "По неким загадочным причинам Амброзий решил начать понижать градус напряжённости между Виирой и Леопольдом, хваля их и говоря каждому члены пары, что другой думает о нём очень хорошо. Мотивация Амброзия неизвестна, но эффект реален, и отношения между данными членами Пентархии значительно улучшились.." +barrad_ambrosius.1.g5:0 "По неким загадочным причинам Амброзий решил начать понижать градус напряжённости между Виирой и Сильвер Старом, хваля их и говоря каждому члены пары, что другой думает о нём очень хорошо. Мотивация Амброзия неизвестна, но эффект реален, и отношения между данными членами Пентархии значительно улучшились.." +barrad_ambrosius.1.g6:0 "По неким загадочным причинам Амброзий решил начать понижать градус напряжённости между Сильвер Старом и Леопольдом, хваля их и говоря каждому члены пары, что другой думает о нём очень хорошо. Мотивация Амброзия неизвестна, но эффект реален, и отношения между данными членами Пентархии значительно улучшились.." + barrad_ambrosius.1.h:0 "Когда ты думаешь не так, как другие, иногда ты придумываешь идеи, которые реально работают." barrad_ambrosius.1.i:0 "У безумия есть свои преимущества. Кто знал, что массовое увеличение фабрики игрушек принесёт реальную пользу?" barrad_ambrosius.1.j:0 "Амброзий в последнее время пытается наладить отношения с Сильвер Старом. Сработает это или нет — неизвестно, но подарок, который он отправил Сильвер Стару, уже улучшил его расположение к нему." @@ -1344,7 +1346,7 @@ barrad_end.1.t:0 "Конец Эпохи" barrad_end.1.d:0 "Настал конец Пентархии. После такого горя и стольких бед, все её члены, кроме Амброзия, мертвы. Их тайные планы уже никогда не осуществятся, одинокий Граф Баррада остался сам, наедине со своим безумием. Этот неожиданный поворот событий предвещает начало новой эпохи Баррада, но вряд ли она будет хорошей." barrad_end.1.a:0 "Слабые дураки..." barrad_end.2.t:0 "Конец Эпохи" -barrad_end.2.d:0 "Когда Сильвер Стар, Виира, Леопольд и Асинти прониклись духом гармонии, они решили свергнуть графа Амброзия и его жестоких приспешников. Безумный граф отказался отречься от престола, после чего началась битва. Однако Амброзий и его приспешники не смогли противостоять объединенной силе четырех друзей и были быстро побеждены. Когда четверо этих существ стали близкими друзьями, они полностью осознали всю глубину своих проступков. После этого они предстали перед простыми жителями Баррада и извинились за свои действия, признав, что их цели были ошибочными.\n\nКрестьянам, однако, было все равно. Когда те поняли, что четверо магов ослабили бдительность и оказались в пределах досягаемости, они немедленно обрушились на них, дабы отомстить за десятилетия ужаса, жестокого обращения и рабства. Разъяренная толпа из сотен пони, вооруженных вилами и факелами, окружила магократов и перебила их одного за другим, прежде чем те даже успели осознать, что происходит. И так Пентархии пришёл насильный и внезапный конец.\n\nЭтот неожиданный поворот событий предвещает начало новой эпохи Баррада, но лишь время покажет, будет ли она хорошей." +barrad_end.2.d:0 "Когда Сильвер Стар, Виира, Леопольд и Асинти прониклись духом гармонии, они решили свергнуть графа Амброзия и его жестоких приспешников. Безумный граф отказался отречься от престола, после чего началась битва. Однако Амброзий и его приспешники не смогли противостоять объединённой силе четырех друзей и были быстро побеждены. Когда четверо этих существ стали близкими друзьями, они полностью осознали всю глубину своих проступков. После этого они предстали перед простыми жителями Баррада и извинились за свои действия, признав, что их цели были ошибочными.\n\nКрестьянам, однако, было все равно. Когда те поняли, что четверо магов ослабили бдительность и оказались в пределах досягаемости, они немедленно обрушились на них, дабы отомстить за десятилетия ужаса, жестокого обращения и рабства. Разъяренная толпа из сотен пони, вооруженных вилами и факелами, окружила магократов и перебила их одного за другим, прежде чем те даже успели осознать, что происходит. И так Пентархии пришёл насильный и внезапный конец.\n\nЭтот неожиданный поворот событий предвещает начало новой эпохи Баррада, но лишь время покажет, будет ли она хорошей." barrad_end.2.a:0 "Настал конец Пентархии." ### friendship stuff### @@ -1375,7 +1377,7 @@ barrad_first.51.t:0 "Находка" barrad_first.51.d:0 "Дворяне после раздела добычи и ещё одного пира разошлись по своим усадьбам и отпустили крестьян. Вскоре Пентархия собралась обсудить очевидный вопрос, захваченных пони. Асинти просил дать их ему, на что ему Виира ответила: "Вам всё ещё мало, доктор?" Амброзий заткнул их обоих и рассказал о своём плане:\n\n"Очевидно, что мы мало знаем об этих странных пони. Я жажду узнать больше о них. Я предлагаю их допросить, чтобы узнать кто они, или даже что они есть."\n\nДругие члены Пентархии согласно кивнули. Пони были быстро допрошены, после того, как им показали место встречи. Пони показали Пентархии пещеру, в которой были разнообразные надписи. Было предположено, что они принадлежат членам какого-то древнего культа. Последнее, что показали культисты — ряд рун, похожих на инструкцию к какому-то устройству. Вид этого устройства был совсем вне понимания членов Пентархии, даже сами культисты мало о нём знали. Получив эти знания, Пентархия разделилась: Сильвер Стар побежал обратно в свою башню, Асинти и Виира вступили в продолжительный спор, Леопольд пытался понять принцип работы устройства, а Амброзий выпил пару пинт эля, и потерял сознание на троне." barrad_first.51.a:0 "Как... интересно." barrad_first.6.t:0 "Найти Сильвера" -barrad_first.6.d:0 "После того, как Леопольд обошёл пол-Элизиума в поисках Сильвер Стара, он решил найти его башню. Когда они добрались до башни, то их долго допрашивали о цели визита. Спустя полчаса их впустили внутрь. Они вошли в комнату мага, но его там не нашли. Они недовольно прорычали и уже было собирались уходить. Проходя мимо шкафа, Асинти услышал какой-то шорох.\n\n"Ты слышал, Леопольд? Звук был, наверное, из шкафа. Ну конечно же он не..."\n\n"И куда ещё он мог деться?"\n\n"В ванную, как и любое другое разумное существо."\n\nАсинти резко широко разпахнул дверцы шкафа, и увидел в нём дрожащего от ужаса Сильвер Стара. Сильвер выпал, как бревно, его еле поймал Леопольд. Он осторожно положил единорога на пол, затем подошёл к Асинти.\n\n"Как мы его убедим пойти с нами?"\n\n"Не волнуйся, я всё продумал."\n\nАсинти начал издавать всякие громкие звуки перед Сильвером, и рассказал ему про жестоких казаков в лесу, которые вот-вот собирались пойти на нас в поход, и что Граф хочет, чтобы Сильвер всех повёл в бой. Леопольд, видя растущий страх Сильвера, оттолкнул Асинти и начал успокаивать Сильвера, заверив его, что никаких таких казаков нет, и что Граф лишь хочет с ним повидаться. Сильвер, хоть и очень робко, медленно поднялся и пошёл с ними. Асинти и Леопольд наконец пошли, и грифон принялся громко ругать Асинти за его поведение." +barrad_first.6.d:0 "После того, как Леопольд обошёл пол-Элизиума в поисках Сильвер Стара, он решил найти его башню. Когда они добрались до башни, то их долго допрашивали о цели визита. Спустя полчаса их впустили внутрь. Они вошли в комнату мага, но его там не нашли. Они недовольно прорычали и уже было собирались уходить. Проходя мимо шкафа, Асинти услышал какой-то шорох.\n\n"Ты слышал, Леопольд? Звук был, наверное, из шкафа. Ну конечно же он не..."\n\n"И куда ещё он мог деться?"\n\n"В ванную, как и любое другое разумное существо."\n\nАсинти резко широко распахнул дверцы шкафа, и увидел в нём дрожащего от ужаса Сильвер Стара. Сильвер выпал, как бревно, его еле поймал Леопольд. Он осторожно положил единорога на пол, затем подошёл к Асинти.\n\n"Как мы его убедим пойти с нами?"\n\n"Не волнуйся, я всё продумал."\n\nАсинти начал издавать всякие громкие звуки перед Сильвером, и рассказал ему про жестоких казаков в лесу, которые вот-вот собирались пойти на нас в поход, и что Граф хочет, чтобы Сильвер всех повёл в бой. Леопольд, видя растущий страх Сильвера, оттолкнул Асинти и начал успокаивать Сильвера, заверив его, что никаких таких казаков нет, и что Граф лишь хочет с ним повидаться. Сильвер, хоть и очень робко, медленно поднялся и пошёл с ними. Асинти и Леопольд наконец пошли, и грифон принялся громко ругать Асинти за его поведение." barrad_first.6.a:0 "Сильвер Стар это запомнит." barrad_second.1.t:0 "Дела" barrad_second.1.d:0 "Пока Граф Амброзий был занят опытами, остальные члены Пентархии собрались ради обсуждения недавних загадочных событий. "Так как наш храбрый Граф занят, необходимо заняться расшифровкой самим", — объявила Виира и положила на стол загадочный кодекс. "Нам нужен план действий", — говорила она, бросая взгляд на своих сотоварищей. Леопольд продолжал изучать переписанные из пещеры надписи, не обратив на речь ни капли внимания. Асинти сидел с закрытыми глазами, опустив голову. "Он что, спал?" — подумала Виира. Только Сильвер Стар среагировал, нахмурившись и схватившись за свой кодекс с магией.\n\n"Я уверен, что в одной из древних книг, имеющихся в моём распоряжении, есть сведения, которые помогут найти информацию об этих рунах", — прищурив глаза, тихо проговорил Сильвер Стар. "Вот только я никогда не позволю кому-либо из ВАС заглянуть туда", — громогласно заявил он, и подозрительно осмотрел всех присутствующих. "Это глупо. Очень глупо", — прошептал себе под нос единорог.\n\nЛеопольд пренебрежительно махнул когтями. "Наших совместных усилий хватит для того, чтобы понять всё и без твоих запыленных текстов", — сухо бросил он. Сильвер Стар облизнул губы и оттолкнул кодекс к центру стола.\n"Леопольд, это займёт слишком много времени. Мы должны сосредоточить усилия на первоисточнике", — произнесла Виира, хлопнув по кодексу. "Чтобы узнать больше, нам нужно связаться с культом и расспросить их", — произнесла Олениха таким тоном, что спорить никому не вздумалось. Это, очевидно, был приказ, а не предложение.\n\n"Нет", — разнёсся хриплый голос. "Я слышу их шёпот", — молвил Асинти, смотря на Вииру широко раскрытыми глазами. "Да, нам нужно найти их культ, но не для простой беседы. Их нужно выкрасть! Они станут жертвой, которая удовлетворит тех, кто извне", — воскликнул он, широко раздвинув губы, изображая улыбку. Остальные присутствующие воззрились на него, не произнеся ни слова. Наступила полная тишина." @@ -1413,7 +1415,7 @@ barrad_third.22.t:0 "Задача Гасеницы" barrad_third.22.d:0 "Гасеница писал в своём личном кабинете письмо Пентархии вслед за письмом Графа. Это необходимость. У членов Пентархии были разные свои заботы, в которые оборона селян в горах не входит. "Насколько я понимаю, Граф Амброзий недавно попросил вас отправится в горы с целью решить вопрос с агрессивной растительностью," начал писать Гасеница.\n\n"Проигнорируйте те инструкции, и даже не заботьтесь об этом. Я лично с этим разберусь." писал Гасеница. Его когти дрожали от одних лишь мыслей о бедах жителей. "Эти грифоны — из моего рода, потому я должен это сделать сам. Ваш верный слуга, Капитан Гасеница." Как только он закончил письмо, он вздохнул и сложил когти. Он сделал это. Осталось лишь отправить это письмо и отправиться в горы." barrad_third.22.a:0 "Я не подведу." barrad_third.3.t:0 "Хранители" -barrad_third.3.d:0 "Виира, глубоко в диких лесах Баррада, вошла в древние залы комплекса без каких-либо опознавательных знаков. В воздухе было мокро, было тяжело дышать. Её сопровождали поводыри — пара пони в робах, которые вели её в тёмную комнату, в самую глубь комлекса. Она оказалась в окружении фигур в тенях, которые стояли на приподнятой круглой платформе и осматривали её.\n\n"Для меня честь перед вами стоять, мудрецы." сказала Виира и поклонилась. "Я скромно прошу вас помочь мне с моими исследованиями, я уверена, что вы сыграете ключевую роль в нашем будущем." Культисты молча её слушали, потом стали перешёптываться.\n\n"Ты желаешь узнать секреты Внутреннего Круга," сказала одна из фигур. Виира не понимала, какая из них. "Твоя репутация тебя опережает. Но чтобы познать суть оберегаемых нами даров, ты должна показать себя, выполнив Испытание."" +barrad_third.3.d:0 "Виира, глубоко в диких лесах Баррада, вошла в древние залы комплекса без каких-либо опознавательных знаков. В воздухе было мокро, было тяжело дышать. Её сопровождали поводыри — пара пони в робах, которые вели её в тёмную комнату, в самую глубь комплекса. Она оказалась в окружении фигур в тенях, которые стояли на приподнятой круглой платформе и осматривали её.\n\n"Для меня честь перед вами стоять, мудрецы." сказала Виира и поклонилась. "Я скромно прошу вас помочь мне с моими исследованиями, я уверена, что вы сыграете ключевую роль в нашем будущем." Культисты молча её слушали, потом стали перешёптываться.\n\n"Ты желаешь узнать секреты Внутреннего Круга," сказала одна из фигур. Виира не понимала, какая из них. "Твоя репутация тебя опережает. Но чтобы познать суть оберегаемых нами даров, ты должна показать себя, выполнив Испытание."" barrad_third.3.a:0 "Я сделаю то, что нужно." barrad_third.4.t:0 "Обряды посвящения" barrad_third.4.d:0 ""Незнакомка, чтобы показать себя, ты сначала должна выполнить Испытание Махины." Послушник в капюшоне передал Виире горящую свечу. "Возьми. Пойди в пещеры, найди там священную лампу, и затем вернись сюда. Если свеча потухнет, то ты провалишь Испытание, и ты пропадёшь."\n\nВиира кивнула, и спустилась к тёмной пещерной тропе, чтобы начать Испытание. Она шла по запутанному пути около часа, пользуясь лишь светом свечи, пока наконец не нашла видный выступ, на котором была лампа, покрытая орнаментом. Она взяла лампу, и поставила внутрь неё свечу, и начала долгий путь обратно к тому месту, откуда она пришла.\n\nКогда она возвратилась, послушник её заметил и обрадовался. "Выполнено!" Он осторожно взял лампу. "Ты прошла через неведение, с помощью света знаний, и благодаря защите Великой Махины, вернулась к нам, чтоб передать свои знания следующему поколению."" @@ -1502,7 +1504,7 @@ barrad_silver.72.t:0 "Пустота" barrad_silver.72.d:0 "Группа скелетов стражей вела Вульфрика по мрачным коридорам на самый верх башни Сильвер Стара, где располагался тронный зал Архилича. Его связывали зачарованные цепи, которые бренчали от того, что он дёргался, и двигали хрустящие кости поймавших его. Бывший Король Виттенленда теперь прямо перед ним, Сильвер Стар вздохнул. "Что, Виттенленд на большее не способен?" пожаловался он. "Старик, ты не заслуживаешь корону. Ты смог её получить лишь благодаря битве двух единорогов, куда более сильных, чем ты сам." Сильвер Стар откинулся на спинку трона. "Какое разочарование." Вульфрик в ответ лишь смотрел.\n\n"Ну, пора решить твою судьбу." вольно махнул копытом Сильвер Стар. "Я мог бы тебе дать дар вечной жизни... Но не видать тебе моей жалости. Твоё наказание будет жестоким. Вообще, очень жестоким." На лице Сильвер Стара всплыла очень злобная улыбка. "Я приговариваю тебя к смертности. До конца твоих дней, ты будешь оставаться в тюрьме и медленно иссыхать, до того дня, когда ты перестанешь существовать."\n\nУслышав приговор, Вульфрик не вздрогнул. "Уберите его!" крикнул Сильвер Стар своим послушникам, и хмуро смотрел на то, как они вели бывшего Короля в подземелья." barrad_silver.72.a:0 "Ему не придётся долго ждать." barrad_asinti.1.t:0 "Призыв" -barrad_asinti.1.d:0 "Сильвер Стар дрожал в предвкушении перед пульсирующим реактором. Массовое устройство излучало громящуюю энергию, которая словно просила её собрать, она покрывала всё пещеристое помещение, в котором находилась. Наконец, он мог разорвать барьер между мирами, пусть даже временно. Но, уже скоро, этого будет вполне достаточно, чтоб предоставить его компаньйону возможность перейти в наш мир.\n\nАсинти начал ритуал, он направил шипящую энергию из помещения в луч и начал поглощать её. Всё это время, он повторял фразы из сильного заклинания, которые готовил всю жизнь ради такого случая. Он терпеливо впитывал магическую энергию, долго и постепенно накапливая силы. В необходимый момент, он всю её выплеснул, и на мгновение, сама ткань реальности прорвалась. Асинти моментально закончил ритуал, в помещении настала полная тишина.\n\nАсинти триумфально воскликнул. Он ощутил силу того мира, но это было лишь начало. Уже скоро, он впитает силы всех низших существ его земли. Наконец, спасение! Но сам он не справится. Он уже ощутил присутствие своего старого компаньона в своей голове.\n\n"Добро пожаловать, Освананга."" +barrad_asinti.1.d:0 "Сильвер Стар дрожал в предвкушении перед пульсирующим реактором. Массовое устройство излучало громящуюю энергию, которая словно просила её собрать, она покрывала всё пещеристое помещение, в котором находилась. Наконец, он мог разорвать барьер между мирами, пусть даже временно. Но, уже скоро, этого будет вполне достаточно, чтоб предоставить его компаньону возможность перейти в наш мир.\n\nАсинти начал ритуал, он направил шипящую энергию из помещения в луч и начал поглощать её. Всё это время, он повторял фразы из сильного заклинания, которые готовил всю жизнь ради такого случая. Он терпеливо впитывал магическую энергию, долго и постепенно накапливая силы. В необходимый момент, он всю её выплеснул, и на мгновение, сама ткань реальности прорвалась. Асинти моментально закончил ритуал, в помещении настала полная тишина.\n\nАсинти триумфально воскликнул. Он ощутил силу того мира, но это было лишь начало. Уже скоро, он впитает силы всех низших существ его земли. Наконец, спасение! Но сам он не справится. Он уже ощутил присутствие своего старого компаньона в своей голове.\n\n"Добро пожаловать, Освананга."" barrad_asinti.1.a:0 "Когда мы вместе, нас ничто не остановит!" barrad_asinti.2.t:0 "Контроль" barrad_asinti.2.d:0 "Асинти вздохнул в своё личном зале и помассажировал свою уставшую голову; эта усталость, конечно, его раздражает, но с ней можно жить. Несмотря на его личный дискомфорт, в Барраде всё идёт довольно хорошо с тех пор, как он захватил контроль над реакторам. "Спасибо, Освананга," заметил Асинти. "Мы уже спасли так много бедных душ. Вскоре, все они, будут свободно!" Тем не менее, Освананга промолчал.\n\nВнезапно, копыта Асинти ослабли, и его тело задрожало. "Что... происходит?" Он пытался шагнуть вперёд, но ему стало сложно управлять конечностями. С каждой секундой, дышать ставало всё тяжелее. Асинти пытался найти опору, но он в итоге просто упал на землю. Спустя, как ему казалось, вечность, Асинти увидел, как его копыто поднялось само по себе. Асинти закричал, но рот не сдвинулся.\n\nТело Асинти поднялось с земли. Освананга широко улыбнулся. Впереди новый мир возможностей." @@ -1572,19 +1574,19 @@ barrad_firanka.1.t:0 "Вынужденный вход" barrad_firanka.1.d:0 "Виира пролистывала книгу за книгой в библиотеке в башне Сильвер Стара, всё в поисках ответа. Он где-то должен быть, во всей этой самой полной коллекции магических познаний в Грифонии. Она всё искала и искала, пока наконец не нашла: последнюю деталь головоломки. Виира улыбнулась. "Теперь же, всё, что мне остало-"\n\n"ЧТО ты тут ДЕЛАЕШЬ?" возмутился Сильвер Стар, застыв в дверном проёме.\n\n"Сильвер Стар, слава богам, что я тебя нашла!" Быстро подбежала к нему Виира. "Они вернулись за тобой, они хотят тебя убить!" Она схватила его за плечи и стала быстро его трясти.\n\n"Нет." Глаза Сильвер Стара повылетали из орбит. "Нет, нет, нет," повторял он, и уже дрожал сам по себе.\n\n"Не волнуйся. Тебе есть, где спрятаться, я о них позабочусь!" Виира сложила свои вещи, а также и том с нужной информацией.\n\n"Прячься, да. Молодец!" Сильвер Стар побежал в тайник за книжными полками. "А, Виира... спасибо."" barrad_firanka.1.a:0 "Не забудь свет выключить!" barrad_ahist.1.t:0 "Наконец тьма" -barrad_ahist.1.d:0 "Мертвы. Они все мертвы.\n\nГрафу Амброзию тяжело справиться с тем, что все четверо, которым он доверял и одобрял каждое их действие, и в итоге всё пришло к такому жалкому концу. Амброзий постоянно слышал голоса. Он хотел понять, почему они с ним говорят. Пентархи бы ответили на этот вопрос, разгадали бы тайну... Но теперь их нет. Шёпот в голове ставал всё громче. Бежать некуда. Спасения нет.\n\nИх воле больше невозможно перечить." +barrad_ahist.1.d:0 "Мертвы. Они все мертвы.\n\nГрафу Амброзию тяжело справиться с тем, что все четверо, которым он доверял и одобрял каждое их действие, и в итоге всё пришло к такому жалкому концу. Амброзий постоянно слышал голоса. Он хотел понять, почему они с ним говорят. Пентархи бы ответили на этот вопрос, разгадали бы тайну... Но теперь их нет. Шёпот в голове становился всё громче. Бежать некуда. Спасения нет.\n\nИх воле больше невозможно перечить." barrad_ahist.1.a:0 "Что ты замышляешь?" barrad_ahist.11.t:0 "Истинное безумие" -barrad_ahist.11.d:0 "Шёпот стал криком. Он бушевал в разуме Амброзия, и из-за них к нему пришло просветление. Он знал, что делать. Отбросить понимание. Отбросить всё лишнее. Отказаться от воли...\n\nДа, это ответ! Вскоре, голоса, которые его вели, всё решат. Ему нужно лишь слушать. Они к нему взывали, требовали стать их вестником и рассказать подданым то, о чём он узнал. Амброзий согласился без капли сомнения; Вот его новая цель, та самая, которую он так долго избегал, но этому настал конец. Наконец, он нашёл свою судьбу." +barrad_ahist.11.d:0 "Шёпот стал криком. Он бушевал в разуме Амброзия, и из-за них к нему пришло просветление. Он знал, что делать. Отбросить понимание. Отбросить всё лишнее. Отказаться от воли...\n\nДа, это ответ! Вскоре, голоса, которые его вели, всё решат. Ему нужно лишь слушать. Они к нему взывали, требовали стать их вестником и рассказать подданным то, о чём он узнал. Амброзий согласился без капли сомнения; Вот его новая цель, та самая, которую он так долго избегал, но этому настал конец. Наконец, он нашёл свою судьбу." barrad_ahist.11.a:0 "Я покажу им всем правду!" barrad_ccamb.1.t:0 "Первый контакт" barrad_ccamb.1.d:0 "Глубоко под поверхностью Баррада, Граф Амброзий стоял перед реактором, а рядом с ним стоял Гасеница. Амброзия это невероятное устройство поразило, эфемерные голоса взывали его подойти, прибыть поближе... Он последовал, пошаркал к нему, как вдруг голоса затихли и появилась боль.\n\nБыло такое ощущение, что целая вселенная давила ему на череп! Он не мог это выдержать, он согнулся, и начал кричать от боли. Он приложил копыта к голове, чтобы удержать всё, что он ощущал, внутри. Гасеница, увидев состояние Амброзия, впал в отчаяние, и залил тонны своих лекарств ему в рот. Насколько опасна передозировка лекарств? Гасеница не знает, но что-то сделать нужно.\n\nС точки зрения Амброзия, он сражался против вторгающегося присутствия всей своей волей. Его мысли в хаосе, он не может сосредоточится. Казалось, что всё стало смерчем ненависти и ярости, до тех пор, пока он не заметил голос посреди всей этой какофонии, который отличался от других. Он чувствовал, что эта часть присутствия не желает ему вреда, потому он сосредоточился на ней. Оно сказало ему, что же присутствие действительно из себя представляло, это — результат действий семи древних единорогов, которые использовали древнейшее заклинание из другой эпохи, чтобы слиться в единое сознание, но для выживания им требуется магия. Голос сказал ему, что они не хотели это делать, но Амброзий испустил силу, которая их испортила. В конце концов, голос сказал, что он использует остатки своей неиспорченной воли, чтобы остановить это безумие.\n\nАмброзий очнулся и увидел перед собой Гасеницу, который был рад видеть его живым. Впервые за много лет, туман исчез. Его мысли наконец стали чисты. Его тянуло рыгать, но времени не было. На нём лежит ответственность за огромную ошибку, и времени на исправление было мало. "Прибудь на поверхность, Гасеница," сказал Амброзий. "Мне нужно остаться тут и разобраться, как исправить то, что я сломал. Убедись, чтоб ничего там не скатилось в хаос."" barrad_ccamb.1.a:0 "Как скажете, мой Граф!" barrad_ccamb.2.t:0 "Жертвы" -barrad_ccamb.2.d:0 "Гасеница вновь пошёл в Баррадские горы, но он уже не так спешил. Пройдя через узкое ущелье, он с улыбкой глянул на свою мирную, родную деревню. Последствия боя с растениями всё ещё видны, но эти монструозные заросли по большей части уже покрыты более стандартной растительностью.\n\nКак только он вошёл в город, Яношик выбежал с ним поздороваться, и смеялся от души. "Рад тебя видеть, дружище! Пришёл опять нас спасать от чего-то?" Сказал он и по-дружески, слабо ударил Гасеницу.\n\n"К счастью, не в этот раз," сказал Гасеница. "Более того, я пришёл просить у тебя помощь. Граф... занят чем-то важным. Ты — более уважаемая фигура, чем я среди горских деревень, твоя поддержка очень нам пригодится." Яношик невозмутимо раздумывал. "Он защитил тебя, когда это было тебе особенно необходимо, поэтому было бы справедливо помочь ему в ответ."\n\n"Нет, нет." махнул когтем Яношик. "Это не он нас спас, это ты. Поэтому я это сделаю для тебя." Его голос резко стал полностью серьёзным. "При одном условиии — если ты хочешь, чтоб мы уважали твою власть, то ты уважай нашу. Обещай, что у наших деревень останется автономия, и тогда я помогу." Гасеница согласился, и они пожали когти." +barrad_ccamb.2.d:0 "Гасеница вновь пошёл в Баррадские горы, но он уже не так спешил. Пройдя через узкое ущелье, он с улыбкой глянул на свою мирную, родную деревню. Последствия боя с растениями всё ещё видны, но эти монструозные заросли по большей части уже покрыты более стандартной растительностью.\n\nКак только он вошёл в город, Яношик выбежал с ним поздороваться, и смеялся от души. "Рад тебя видеть, дружище! Пришёл опять нас спасать от чего-то?" Сказал он и по-дружески, слабо ударил Гасеницу.\n\n"К счастью, не в этот раз," сказал Гасеница. "Более того, я пришёл просить у тебя помощь. Граф... занят чем-то важным. Ты — более уважаемая фигура, чем я среди горских деревень, твоя поддержка очень нам пригодится." Яношик невозмутимо раздумывал. "Он защитил тебя, когда это было тебе особенно необходимо, поэтому было бы справедливо помочь ему в ответ."\n\n"Нет, нет." махнул когтем Яношик. "Это не он нас спас, это ты. Поэтому я это сделаю для тебя." Его голос резко стал полностью серьёзным. "При одном условии — если ты хочешь, чтоб мы уважали твою власть, то ты уважай нашу. Обещай, что у наших деревень останется автономия, и тогда я помогу." Гасеница согласился, и они пожали когти." barrad_ccamb.2.a:0 "Договорились." barrad_ccamb.3.t:0 "Приобретение" -barrad_ccamb.3.d:0 "Гасеница осторожно шёл по тёмным лесным тропинкам, в поисках загадочного торговца, с которым в прошлом имел дело Яношик. Именно этот торговец дал ему тот артефакт, который отпугнул проклятые растения, когда ничего другое не помогло: это такая магия, обладать которой желает каждый. Гасеница прибыл к месту, где Яношик в последний раз его видел, но там он увидел лишь заброшенные здания, без следов цивилизации.\n\nОн готов был уже сдаться, как вдруг услышал хриплый голос из тени. "Посетитель?" Гасеница развернулся, и, к своему удивлению, увидел жеребца в бесцветных тряпках перед собой. Приблизившись, Гасеница широко улыбнулся жеребцу, и показал сияющий золотой зуб. "Заходи!" сказал он, и метнулся в заброшенную хижину, и Гасеница за ним пошёл.\n\n"Ты прошёл этот долгий путь не просто так, так ведь?" Жеребец осмотрел диковинные предметы, висевшие на стенах, затем опустошил одну из коробок, которые лежат по всей хижине. "Как тебе такое?" спросил он, достав предмет и бросив его Гасенице. "Этот артифакт обеспечит тебе народную поддержку," объяснил он. Гасеница схватил когтями этот объект в форме капли и ощутил его магическую силу. "Используй его в мокрую погоду, чтоб невероятно увеличить урожай."\n\nГасеница таки нашёл нужного продавца, но произошло нечто неожиданное. "Вы просто... его мне отдаёте?" спросил он.\n\n"Ты его заслужил." Торговец высоко поднял копыта в знак уважения. "Ты принёс больше добра этой земле, чем ты думаешь, мой грифоний друг!"" +barrad_ccamb.3.d:0 "Гасеница осторожно шёл по тёмным лесным тропинкам, в поисках загадочного торговца, с которым в прошлом имел дело Яношик. Именно этот торговец дал ему тот артефакт, который отпугнул проклятые растения, когда ничего другое не помогло: это такая магия, обладать которой желает каждый. Гасеница прибыл к месту, где Яношик в последний раз его видел, но там он увидел лишь заброшенные здания, без следов цивилизации.\n\nОн готов был уже сдаться, как вдруг услышал хриплый голос из тени. "Посетитель?" Гасеница развернулся, и, к своему удивлению, увидел жеребца в бесцветных тряпках перед собой. Приблизившись, Гасеница широко улыбнулся жеребцу, и показал сияющий золотой зуб. "Заходи!" сказал он, и метнулся в заброшенную хижину, и Гасеница за ним пошёл.\n\n"Ты прошёл этот долгий путь не просто так, так ведь?" Жеребец осмотрел диковинные предметы, висевшие на стенах, затем опустошил одну из коробок, которые лежат по всей хижине. "Как тебе такое?" спросил он, достав предмет и бросив его Гасенице. "Этот артефакт обеспечит тебе народную поддержку," объяснил он. Гасеница схватил когтями этот объект в форме капли и ощутил его магическую силу. "Используй его в мокрую погоду, чтоб невероятно увеличить урожай."\n\nГасеница таки нашёл нужного продавца, но произошло нечто неожиданное. "Вы просто... его мне отдаёте?" спросил он.\n\n"Ты его заслужил." Торговец высоко поднял копыта в знак уважения. "Ты принёс больше добра этой земле, чем ты думаешь, мой грифоний друг!"" barrad_ccamb.3.a:0 "Это пригодится." barrad_ccamb.4.t:0 "Амбиции" barrad_ccamb.4.d:0 "Гасеница встретился с представителями мелкого дворянства, чтоб обеспечить их верность за время отсутствия Графа, и итоги его смутили. Хоть они все и на словах и принесли присягу Амброзию, Гасеница увидел за их любезностями планы и заговоры. Они почуяли возможность, и готовились к нужному моменту для атаки. Очевидно, они вообще не убеждены, одних слов на них не хватит." @@ -1840,7 +1842,7 @@ barrad_huj.11.a:0 "Вознесение приближается..." bar_pen_screen_silver_info_text:0 "Страх и жажда — эти эмоции овладели жизнью единорога Сильвер Стара. Изначально, он был лишь очередным высокомерным выскочкой из класса аристократов Виттенленда. Коварный, в каком-то смысле параноидальный, и завидующий тем, кто над ним. В этом случае, зависть была нацелена на семью — королеву Уайт Стар Виттенленда, которая, к тревоге Сильвер Стара, стала монархом с помощью лишь своих магических талантов.\n\nОбычно, такие аристократы остаются в тени более важных событий остального мира, без способности воплощать свои амбиции в жизнь — однако, на Сильвер Стара судьба имела другие планы. В его доме в Хай Мэйне, на окраине Виттенленда Сильвер Стар узнает, почему грифоны были такой угрозой для существ Речных Земель. Он испытает на себе множество набегов казаков в течение нескольких недель, которые почти что убивают его.\n\nНабеги сильно воздействовали на него, и кульминацией этого горького опыта были непрекращающиеся кошмары его преждевременной смерти. Это подтолкнуло Сильвера к изучению мощной магии, ибо во всех его кошмарах была одна тема — слабость и невозможность упорствовать выше слабости своей плоти. Он станет зависимым от его собственной смертности, и это поведёт единорога по очень тёмной тропинке, ведь неважно сколько силы и знаний он получит, враги в его кошмарах не отставали — непобедимые, как и ранее. После достижения великого потенциала в чистой магической силе, остался только один способ стать сильнее — сломать величайший из запретов во многих магических обществах. Так, в попытке победить всех преследующих его врагов, которые, как Сильвер Стар верил, кружили вокруг него, как стервятники, единорог обратился к тёмной магии.\n\nОднако, несмотря на свою растущую мощь, безопасность, которую желал Сильвер, похоже, была ложной. Его паранойя только ухудшилась, а тёмные искусства поглощали его тело и разум, заставляли его прятаться — уже очевидно каждому магу, что он искажён Тьмой. Он был убеждён, что одним пасмурным днём, его кошмары воплотятся в реальность, и вооружённый охранник вместе с Уайт Стар придут его прикончить, правда пока его искажение не стало особенно заметно в их поисках.\n\nС такими страхами смерти и ненасыщаемым желанием силы, очевидно, почему Сильвер Стар был очень рад принять приглашение Амброзия. В конце концов, даже среди хаоса Грифонии, немногие приветствовали тёмные искусства и навыки тёмных магов. Также, возможно из-за остатков его гордости — Сильвер верил, что Амброзий, земной пони, а также все его помощники и товарищи из других рас не были для него врагами, или он хотя бы не хотел принимать это в открытую.\n\nТеперь, Сильвер Стар изучает все возможные знания единорогов — всё, чтобы стать таким сильным, что никто не сможет ему навредить, и чтобы смерть никогда не настигла его." bar_pen_asinti_info_text:0 ""Цель оправдывает средства": известное утверждение многих идеологов, в первую очередь более радикальных. И всё же, если этим идеологам показать средства, которыми пользуется Асинти, этих радикалов охватил бы ужас — они бы единогласно согласились, что какой бы цель не была, средства этого зебринского шамана-старейшины оправданы никак быть не могут.\n\nВ начале своего пути, Асинти был лишь простым рабом, жертвой жестокого властного института, который всё ещё действует во многих регионах Зебрики. Многие в такой ситуации бы пытались перетерпеть, если не сопротивляться нападкам их хозяёв. Но, казалось, многим не хватало "сильного духа", ведь во всей письменной истории, Асинти — единственный бывший раб-зебра, с которым связалась сила извне материального измерения. Этот нематериальный союзник помог Асинти освободиться от оков рабства, убить своего бывшего хозяина и убежать от наказания, со временем — добежать до страны, основанной похожими беглецами.\n\nИдеалы Свободного Государства Каза очень вдохновили Асинти, так как жизнь среди такого количества зебр, оленей и грифонов, также откуда-то сбежавших и желавших покончить с рабством и крепостничеством по всему миру, убедили зебру-шамана в том, что есть способ не просто выживать, а жить. Его потусторонний союзник, как и всегда, поддерживал его и помогал, одобрял его идеи, и даже предложил довольно поразительный план. По мнению существа, Асинти — уникальный индивид, у которого дух горел подобно пожару, что позволяло ему взаимодействовать с высшим планом существования, отчего его и заметили божества и духи оттуда. У многих других существ не было таких параметров, потому они не могли себя освободить. Но что, если они смогут выйти в этот высший мир?\n\nИ тем не менее, это не такая и простая задача, так как как Асинти не пытался, он не мог понять, что же в нём такого особенного. С годами и даже десятилетиями, из-за нарастающего отчаяния современного мира и всегда поощряющих его шёпотов извне, зебра предпочёл перейти к более сомнительным методам в своих исследованиях. Со временем Асинти преуспел, и теперь, он мог не просто выходить в этот план, Асинти понял, как привносить нематериальных существ в тела живых существ. Для него это было решением для, видимо, бесконечных споров в Казе, пусть и методы получения его знаний были несколько аморальными. Лидерство Казы с ужасом раскрыло действия Асинти, и зебру-шамана вскоре выдворили из страны.\n\nПусть у Асинти и были некоторые несогласия с прочими членами Пентархии, предложение Амброзия и доступ ко всем магическим познаниям были слишком заманчивы, чтоб их упускать. В конце концов, с помощью этих средств, зебринский старейшина-шаман сможет наконец достичь столь желанной цели." bar_pen_ambrosius_info_text:0 "Амброзий некогда был успешным торговцем и художником, и вёл декадентный образ жизни, он почти что купался в роскоши и богатствах. Правда, его истинная цель — присоединиться к элитным кругам дворянского класса, которые постоянно были вне его доступности, сколько бы он не растранжиривал на дорогущие костюмы и редкие магические артефакты. С точки зрения его равных, живших в не менее роскошных замках, Амброзий оставался наглым выскочкой, который пытался залезть туда, куда ему не положено.\n\nСо временем, Амброзию стало тошно от повседневной жизни. Он переехал в свой знатный особняк на Баррадском хуторе, подальше от правительственных интриг Виттенбурга, и там он начал раскрывать настоящие тайны магии. Медлительность прогресса наскучила Амброзию, поэтому он вновь попытался наладить контакт, но уже с местными дворянами. Они были уже более склонны к нему, они даже считали Амброзия одним из своих, что вскоре сыграло ключевую роль. Начали всплывать слухи, что Амброзий устраивал такие дебоши, которые бы смутили самых декадентных дворян, или что он даже общался со злыми духами ради запретной власти. Все эти слухи считали наклёпом, наравне с лихорадочными снами и слухами прислуг, до тех пор, пока не стало слишком поздно.\n\nОдного дня, Баррад резко оказался покрыт туманом и штормом, не пропускающим ни свет, ни тела, и никто не знал, что происходило до тех пор, пока туманы не рассеялись. Так как власть Виттенленда в регионе всё больше слаба, Амброзий остался единым правителем на этой изорванной земле, а те несчастные пони, которые остались, стали мишенями и жертвами экспериментов. Со временем, он начал искать единомышленников, которые были готовы участвовать в поиске знаний без этических ограничений. Казалось, что Амброзий наконец исцелился от своей неустанной скуки, ну или так ему казалось." -bar_pen_leopold_info_text:0 "Желание помочь другим — вполне благородное, особенно, когда речь идёт о целом континенте, а то и о мире. Это стремление и определит жизнь грифона по имени Леопольд.\n\nЛеопольд родился в Герцланде, сердце Империи, одном из самых технологически и научно развитых регионов мира, и провёл там свою юность. Вероятно, лишь поэтому грифон дожил до юношества, хоть многие и считают, что лучше бы он и умер в детстве. Со своих первых лет, Леопольд был очень болезненным, лишь продвинутая медицина спасла его жизнь.\n\nИменно эта болезненность и слабость, которая была с ним всю его жизнь, вместе с его гениальностью, определили жизненные цели Леопольда. В отличие от других великих умов Грифонии, в таких университетах, как Гамия, он начал разрабатывать менее прямолинейные решения биологических проблем. Он верит, что вместо опирания на медицину или даже биомодификации, именно технологический прогресс позволит болезненным и слабым достичь своего потенциала. Эта вера только укрепилась, когда Леопольд смог несколько нейтрализовать свои недостатки благодаря магическим кристальным инъекциям и имплантам зачарованных машин, которые помогали его органам. Эти дополнения также сильно усилили физические способности Леопольда.\n\nЭтот побочный эффект привёл его к более необычным, и, для многих, неприемлемым идеям, которыми грифону приходилось пользоваться, чтобы бороться с бесконечным количеством проблем, которые мешали Грифонии. Вместо того, чтобы использовать свои исследования для излечения слабых и сломленных, Леопольд их применял для того, чтоб предотвращать они такими не становились в первую очередь. Создав силу грифонов, которые благодаря магической технологии превзошли ограничения плоти, слабые теперь под защитой поколениями, а сильные могут сопротивляться жестокости лет и немощности. В конце концов, учитывая то, что самая процветающая и стабильная страна в мире — Эквестрия, пережила тысячи лет, благодаря усилиям немногих избранных, сколько же при поддержке таких героев протянет Грифония, даже если они искуственные?\n\nИ всё же, для многих, даже самых извращённых избранников Гамии, его исследования казались безумием, возможно, даже худшей из ересей, потому Леопольду пришлось сбежать туда, куда резко сужающаяся сила Грифоньей Империи не распространяется. В своём изгнании его нашёл Амброзий, который, к удивлению Леопольда, похвалил его идеи, и даже, что более важно, признал потенциал гения за ними, и пригласил его в те земли, где такие идеи лишь приветствуются.\n\nС тех пор прошло много лет, и теперь Леопольд уже превзошёл своего прошлого себя — широкоглазого-гения идеалиста. Хоть он вначале и не сильно принимал обычную Баррадскую методологию, кошмарная жестокость Республиканского Восстания убедила грифона, что жертвы порой стоят потенциального результата. Более того, Леопольд больше не ограничивается идеей создания модифицированных героев, и верит, что Грифонии нужны свои "аликорны", полубоги, которые могут править населением и защищать его, и верит, что благодаря магическим и технологическим модификацием, он станет таким спасителем." +bar_pen_leopold_info_text:0 "Желание помочь другим — вполне благородное, особенно, когда речь идёт о целом континенте, а то и о мире. Это стремление и определит жизнь грифона по имени Леопольд.\n\nЛеопольд родился в Герцланде, сердце Империи, одном из самых технологически и научно развитых регионов мира, и провёл там свою юность. Вероятно, лишь поэтому грифон дожил до юношества, хоть многие и считают, что лучше бы он и умер в детстве. Со своих первых лет, Леопольд был очень болезненным, лишь продвинутая медицина спасла его жизнь.\n\nИменно эта болезненность и слабость, которая была с ним всю его жизнь, вместе с его гениальностью, определили жизненные цели Леопольда. В отличие от других великих умов Грифонии, в таких университетах, как Гамия, он начал разрабатывать менее прямолинейные решения биологических проблем. Он верит, что вместо опирания на медицину или даже биомодификации, именно технологический прогресс позволит болезненным и слабым достичь своего потенциала. Эта вера только укрепилась, когда Леопольд смог несколько нейтрализовать свои недостатки благодаря магическим кристальным инъекциям и имплантам зачарованных машин, которые помогали его органам. Эти дополнения также сильно усилили физические способности Леопольда.\n\nЭтот побочный эффект привёл его к более необычным, и, для многих, неприемлемым идеям, которыми грифону приходилось пользоваться, чтобы бороться с бесконечным количеством проблем, которые мешали Грифонии. Вместо того, чтобы использовать свои исследования для излечения слабых и сломленных, Леопольд их применял для того, чтоб предотвращать они такими не становились в первую очередь. Создав силу грифонов, которые благодаря магической технологии превзошли ограничения плоти, слабые теперь под защитой поколениями, а сильные могут сопротивляться жестокости лет и немощности. В конце концов, учитывая то, что самая процветающая и стабильная страна в мире — Эквестрия, пережила тысячи лет, благодаря усилиям немногих избранных, сколько же при поддержке таких героев протянет Грифония, даже если они искусственные?\n\nИ всё же, для многих, даже самых извращённых избранников Гамии, его исследования казались безумием, возможно, даже худшей из ересей, потому Леопольду пришлось сбежать туда, куда резко сужающаяся сила Грифоньей Империи не распространяется. В своём изгнании его нашёл Амброзий, который, к удивлению Леопольда, похвалил его идеи, и даже, что более важно, признал потенциал гения за ними, и пригласил его в те земли, где такие идеи лишь приветствуются.\n\nС тех пор прошло много лет, и теперь Леопольд уже превзошёл своего прошлого себя — широкоглазого-гения идеалиста. Хоть он вначале и не сильно принимал обычную Баррадскую методологию, кошмарная жестокость Республиканского Восстания убедила грифона, что жертвы порой стоят потенциального результата. Более того, Леопольд больше не ограничивается идеей создания модифицированных героев, и верит, что Грифонии нужны свои "аликорны", полубоги, которые могут править населением и защищать его, и верит, что благодаря магическим и технологическим модификациям, он станет таким спасителем." bar_pen_viira_info_text:0 "Когда мы были маленькими, многим из нас говорили, что мы особенные, уникальные, не такие, как остальные существа этого мира. Обычно, это убеждения разрушалось с годами, все начинают понимать, что мир слишком большой для уникальности и что в общем, ничего мы в мировом масштабе не значим. Правда, в особых случаях, всё несколько иначе. Один из таких особых случаев — Провидица Виира.\n\nВиира родилась оленихой со значительными магическими силами. Невероятная редкость для вида, который не так часто располагает особыми активными магическими способностями. Из-за этого, её испортили в юности, к ней относились как к потомку высочайшего из дворян, в то время, как её род был довольно незначительным, и её научили всем особенностям и хитростям диковинной оленьей магии. Быстро стало ясно что её внутреннюю силу превосходило лишь её внутреннее предвидение, она изучила и освоила те немногие магические способности, доступные оленям, в очень юном возрасте. Это пока её величайший триумф, но не вечный. Виира вскоре обнаруживает, что у других видов магия куда сильнее, чем у оленей, с уважением к их странам и их магическим способностям.\n\nЭто познание сокрушило юную олениху, ведь она мнила себя верхом всего мира. Но точно также это её и вдохновило. В конце концов, если другие существа могут использовать свою магию для управления физическим миром в некоторой мере, то что мешает оленям? Проблема в том, что ни один провидец и не думал, и не пытался достичь таких высот, ну или был слишком слаб или ленив для каких-либо достижений. Она не из таких. Это, увы, значило, что дома у Вииры больше нет будущего, потому ей осталось лишь блуждать по миру, в поисках любых магических секретов, которые могут сравнить оленей по силе с волшебниками других рас.\n\nВиира заработала свою своеобразную репутацию — одинокая олениха, блуждающая в уникальной экзотической одежды, неизвестной многим, к раздражению провидицы. Также, она зачастую носила пару томов для того, чтоб записывать новую информацию. Её приоритеты в отношении к остальным несколько удивят не знакомых с ней, так как она предпочитала общаться с простыми крестьянами, вместо лордов, также она могла быстро с вежливости перейти сразу на оскорбления, всё в зависимости от того, какой магией располагает существо, которое её интересует. Исключением к этому подходу разве что показывают себя страны, в которых маги доминируют над всеми, так как это единственные места, где Виира проявляла уважение или даже почтения, и пыталась беседовать с элитами, чтобы понять, как такие раи создавались и управлялись. В одной из таких встреч, Виира встретила Амброзия и услышала его предложение. Она, естественно, согласилась, кто может от такого отказаться?\n\nТеперь, Виира — одна из более удалённых членов Баррадской Пентархии, она постигает магические искусства в её помещениях, и пытается достичь возможности управлять материальным миром с помощью магии, чтобы в один день, она смогла привнести это знание и распространить идеалы правления магов всем оленям мира." ### подсказки вииры ### bar_pen_viira_clues_text:0 "[Root.bar_pen_viira_clues_text_scr]" @@ -1967,8 +1969,7 @@ BAR_spawn_cultists:0 "Культисты прибудут к вам на пом BAR_spawn_cultists_viira:0 "Культисты прибудут ко мне на помощь." BAR_viira_wargoal_olv:0 "Я защищу оленей этого континента." BAR_viira_wargoal_zes:0 "Я сокрушу любого, кто отделяет меня от моря." -#Duplicate -#BAR_viira_ambitions_desc:0 "Славьте свою Богиню!" +BAR_viira_ambitions_tooltip_desc:0 "Славьте свою Богиню!" BAR_spawn_cultists_elite:0 "Самые приверженные придут к вам на помощь." BAR_cult_creeps_on_the_ground:0 "Культисты вам помогут." @@ -2075,6 +2076,7 @@ BAR_magic_rifles:0 "Магические ружья" BAR_crystalic_alloys_idea:0 "Кристаллические сплавы" BAR_leo_asinti:0 "Асинти" BAR_leo_silver:0 "Сильвер Стар" +BAR_leo_silver_lar:0 "Сильвер Стар" BAR_leo_viira:0 "Виира" BAR_viira_res_bonus:0 "Экспедиционное исследование" BAR_viira_spell_x_decay_idea:0 "Упадок" @@ -2416,6 +2418,7 @@ bar_viira_end_3:0 "Покровительница верующих" bar_viira_what_now:0 "...???" BAR_true_avatar_of_chaos:0 "Истинное воплощение хаоса" +BAR_true_avatar_of_chaos_lar:0 "Истинное воплощение хаоса" BAR_despot:0 "Баррадский деспот" bar_pen_fight_asinti_hp:0 "[?a_hp]/[?a_hp_max] здоровья" @@ -2475,7 +2478,7 @@ tech_bar_ancient_knowledge_desc:0 "Архивы Графа Амброзия по tech_bar_matarial_science_desc:0 "Порой, этот мир не настолько сложен, насколько мы думаем. Металлургия, керамика, химия... у них у всех есть грани подобия, так как они основаны на материалах. Разработка и открытие новых материалов откроет новые миры возможностей." tech_bar_leopold_metal_denser_than_platinium_desc:0 "Продолжительные исследования доказали существование нового элемента: метал с невероятной плотностью. Его превосходная крепкость и выносливость сделают его разрушительным дополнением в арсенал нашей армии." tech_bar_leopold_ligher_than_feathers_desc:0 "Облегчив вес некоторого нашего тяжёлого оборудования значительно увеличит эффективность наших военных сил. Большая мобильность с облегчением логистических требований — ужасающая комбинация." -tech_bar_leopold_transparent_metal_desc:0 "Что прежде казалось просто забавой, оказалось довольно широкоприменимым материалом — ультра-крепкий металл. Не последнее из преимуществ этого материала приведёт к увеличению эффективности авиации." +tech_bar_leopold_transparent_metal_desc:0 "Что прежде казалось просто забавой, оказалось довольно широкоприменимым материалом — ультра-крепким прозрачным металлом. Этот материал может значительно повысить эффективность нашей авиации." tech_bar_leopold_crystalic_metal_desc:0 "Внедрение силы кристаллической структуры в металл — настолько прекрасная идея, что даже не понятно, как до этого не додумались раньше." tech_bar_leopold_new_steel_desc:0 "Мир когда-то переходил с бронзы на железо и с железа на сталь, мы уже готовы сделать следующий скачок в будущее, от примитивной стали к новой эпохе." tech_bar_leopold_magnetic_glass_desc:0 "Недавние эксперименты привели к созданию стекла с довольно нестандартными свойствами. Нужны дальнейшие исследования для раскрытия новых применений этого магнитного стекла." @@ -2499,7 +2502,7 @@ tech_bar_barrad_alchemy_desc:0 "Зебринские зелья и варева tech_bar_asinti_desc:0 "За всю свою долгую жизнь, Асинти узнал пару трюков с заклинаниями и зельями. Кто знает, может, некоторые даже пригодятся?" tech_bar_viira_desc:0 "Способности Вииры превосходят способности любых других когда-либо живших оленей в мире. Более того, она наткнулась на некоторые интересные вещи в ходе исследований, некоторые из которых могут привести к дальнейшим исследованиям." -BAR_silver_queen:0 "Вопрос о виттелендской короне" +BAR_silver_queen:0 "Вопрос о виттенлендской короне" BAR_society_upgrade_lame:0 "Развитие общества" BAR_leopold_smash:0 "Тяга Леопольда к разрушению" BAR_silver_undead_buffs:0 "Сфокусировать на становлении архиличом" @@ -2511,7 +2514,7 @@ BAR_ambrosius_proclaim_grand_county_desc:0 "Поскольку наши гран BAR_grand_county:0 "Великое Графство" BAR_ambrosius_keep_promise_for_griffons_integration:0 "Мир в Грифусе" BAR_ambrosius_keep_promise_for_griffons_integration_desc:0 "Их угнетали столько лет, что теперь им попросту нечего бояться. Нам просто нужно объяснить им это." -BAR_ambrosius_high_kingdom_claims:0 "Старые виттелендские претензии" +BAR_ambrosius_high_kingdom_claims:0 "Старые виттенлендские претензии" BAR_ambrosius_high_kingdom_claims_desc:0 "Мы могли бы укрепить наши притязания на трон Виттенленда, вернув часть из его прежних земель." BAR_lich:0 "Лич" @@ -2591,9 +2594,9 @@ BAR_repair_leopold_desc:0 "Блоха цапнула льва... но его м BAR_rebuilded_leopold:0 "Леопольд вернётся в строй." BAR_remove_spook:0 "Проблема с нежитью" -BAR_remove_silver_ideas:0 "Осмотреть его останки" +BAR_remove_silver_ideas:0 "Осмотреть останки Сильвера" -BAR_unicorn_improvement:0 "Улушить роты единорогов" +BAR_unicorn_improvement:0 "Улучшить роты единорогов" BAR_unicorn_ms:0 "Фокус на магии защиты" BAR_unicorn_ms_2:0 "Обучение магии огня" BAR_unicorn_ms_3:0 "Изучить запретные заклинания" @@ -2700,7 +2703,7 @@ BAR_RIV_communism_ADJ:0 "Речноземск" BAR_melee_equipment_0_short:0 "Зачарованные мечи" BAR_melee_equipment_1:0 "Огнедувы" BAR_melee_equipment_1_short:0 "Огнедувы" - BAR_melee_equipment_1_desc:0 "Огнедувы — известное Виттенлендское оружие, работающее, как огнемёт на коротких дистанциях. Их использовали веками и хорошо скрывали их чертежи, и их всегда боялись враги Виттенленда. Огнедув — относительно простой насос с рычагом, который используется для распыления горящей жидкости, известной как "Виттенлендский огонь". Ингредиенты этой легковоспламеняемой и липкой субстанции различны, а полный рецепт известен только Виттенлендским мастерам, но известно, что для их производства используется магия." + BAR_melee_equipment_1_desc:0 "Огнедувы — известное Виттенлендское оружие, работающее, как огнемёт на коротких дистанциях. Их использовали веками и хорошо скрывали их чертежи, и их всегда боялись враги Виттенленда. Огнедув — относительно простой насос с рычагом, который используется для распыления горящей жидкости, известной как "Виттенлендский огонь". Ингредиенты этой легковоспламеняемой и липкой субстанции различны, а полный рецепт известен только виттенлендским мастерам, но известно, что для их производства используется магия." BAR_infantry_equipment_0:0 "Puška M95M" BAR_infantry_equipment_0_short: "Puška M95M" @@ -2943,12 +2946,12 @@ BAR_PUPPET_fash_kar_long:0 "Карфинская Администрация£hel BAR_PUPPET_fash_WEST:0 "Западный Порядок£helmet_text!" BAR_PUPPET_fash_WEST_long:0 "Западный Порядок£helmet_text!" -BAR_PUPPET_neu_WEST:0 "Объединенное Сопротивление" -BAR_PUPPET_neu_WEST_long:0 "Объединенное Сопротивление" +BAR_PUPPET_neu_WEST:0 "Объединённое Сопротивление" +BAR_PUPPET_neu_WEST_long:0 "Объединённое Сопротивление" -BAR_PUPPET_dem_WEST:0 "Объединенное Сопротивление" -BAR_PUPPET_dem_WEST_long:0 "Объединенное Сопротивление" +BAR_PUPPET_dem_WEST:0 "Объединённое Сопротивление" +BAR_PUPPET_dem_WEST_long:0 "Объединённое Сопротивление" BAR_PUPPET_fash_CENTRAL:0 "Святое Место" BAR_PUPPET_fash_CENTRAL_long:0 "Святое Место" @@ -2958,7 +2961,9 @@ BAR_PUPPET_fash_mit_long:0 "Военная Администрация Минот JHZ_viira_fascism:0 "Виирадское Государство Хартленд" BAR_despot_herzland:0 "Виирадский деспот £helmet_text!" +BAR_despot_herzland_lar:0 "Виирадский деспот £helmet_text!" BAR_north1_sci:0 "Теневой совет £locked!" +BAR_north1_sci_lar:0 "Теневой совет £locked!" BAR_north3_waste:0 "Анархическая пустошь £decrease_texticon!" BAR_viira_puppets:0 "§gНаше возвышение§!" diff --git a/localisation/russian/country_BRF_l_russian.yml b/localisation/russian/country_BRF_l_russian.yml index 4d4c23a4718..303825f37ce 100644 --- a/localisation/russian/country_BRF_l_russian.yml +++ b/localisation/russian/country_BRF_l_russian.yml @@ -853,7 +853,7 @@ brodfeld_news.1.c:0 "Это называется развитие!" brodfeld_news.2.t:0 "Бродфельд объявляет поход против коммунизма" brodfeld_news.2.d:0 "[This.GetNewspaperHeader]Несколько репортеров со всего мира стали свидетелями необычного события в столице Бродфельда ранее сегодня. Король Клосау выступил перед огромной, восторженной толпой, где он объявил священный поход против всех коммунистических наций в мире, говоря, что сами боги были на их стороне. Он сравнил коммунизм с раком, который распространился и должен был быть излечен, пока не стало слишком поздно. Учитывая, насколько опустошен Прайвен после гражданской войны, это мнение было несколько понятно. В конце речи он сказал: 'ЭТОГО ХОЧЕТ БОГ!', что теперь стало общим девизом в нации, так кричали солдаты и гражданские, готовясь к 'последней битве'." -brodfeld_news.2.a:0 "Сумасшедший монархист... Ройте окопы!" +brodfeld_news.2.a:0 "Сумасшедший монархист..." brodfeld_news.2.b:0 "Возможно, нам следует присоединиться к его священному походу..." brodfeld_news.2.c:0 "Король Клосау сошел с ума?!" @@ -1008,6 +1008,9 @@ BRF_open_borders_desc:0 "А мне отдайте ваших несчастны BRF_rename_redgladin:0 "Переименовать Редгладин в Кивессин" BRF_rename_redgladin_desc:0 "После того, как коммунисты Освободительной Армии Грифонии получили контроль над Кивессином, они переименовали его в Редгладин, чтобы почтить память погибшего товарища. Так они хотели переписать историю и стереть монархическое прошлое Прайвена, поскольку город был столицей династии Киссау. Городские жители так и не приняли новое имя и продолжают использовать старое. Теперь, когда с коммунистами Прайвена покончено, зачем вообще сохранять это имя? Редгладин официально опять станет Кивессином." +BRF_anti_communist_war:0 "Начать священный поход против государства [From.GetNameDef]" +BRF_anti_communist_war_desc:0 "" + RICE_FIELDS_FAMINE:0 "Это §Gснизит§! риск §Rголода!§!\n" RICE_FIELDS_FAMINE2:0 "Снизит негативные эффекты продолжающегося §Rголода.§!" ADD_2_BUNKER_AROUND_KIVESSIN:0 "Добавляет три укрепления 2 уровня вокруг Кивессина.\n" @@ -1164,7 +1167,9 @@ BRF_ensure_democracy_idea:0 "Демократия для всех" BRF_brotherhood_griffonkind_idea:0 "Братство Грифонов" BRF_master_builders_idea:0 "Мастера Архитекторы" BRF_society_secrets_idea:0 "Общество с секретами" +BRF_society_secrets_idea_lar:0 "Общество с секретами" BRF_inner_peace_idea:0 "Внутреннее спокойствие" +BRF_inner_peace_idea_lar:0 "Внутреннее спокойствие" BRF_art_craftsgriffship_idea:0 "Искусство ремесленного мастерства" BRF_found_isco_idea:0 "МНКО" BRF_found_isco_idea_desc:0 "Международная научная и культурная организация" diff --git a/localisation/russian/country_BRZ_l_russian.yml b/localisation/russian/country_BRZ_l_russian.yml index 7bf6587b990..2b2f593f874 100644 --- a/localisation/russian/country_BRZ_l_russian.yml +++ b/localisation/russian/country_BRZ_l_russian.yml @@ -98,7 +98,7 @@ BRZ_the_forges_of_the_bronze_paw:0 "Промышленная революция в Бронзхилле" BRZ_the_forges_of_the_bronze_paw_desc:0 "Экономика Бронзхилла вошла в эпоху процветания, как только был свершен новый шаг в индустриализации страны. И пусть многому ещё предстоит свершиться, мы с гордостью заявляем, что наши кровь, пот и слёзы смогли сдвинуть наш прогресс с мёртвой точки." #(М) - BRZ_found_vereinigte_stahlwerke:0 "Объединенный металлургический завод" + BRZ_found_vereinigte_stahlwerke:0 "Объединённый металлургический завод" BRZ_found_vereinigte_stahlwerke_desc:0 "Десять лет назад предприятия Империи открыли сталелитейные заводы в Бронзкройце, чтобы использовать богатые запасы угля, железа и дешевый труд для производства стали. Мало что их этого остается в Бронзхилле: большая часть ресурсов экспортируется, что приводит к дефициту. Чтобы поправить это, наше правительство заручилось помощью иностранных алмазных псов-инвесторов." #(М) BRZ_farming_subsidies:0 "Фермерские субсидии" @@ -796,7 +796,7 @@ BRZ_wisecouncil:0 "Совет Мудрых" BRZ_loyal_imperial_corpse_idea:0 "Корпус имперских лоялистов" BRZ_noble_rights:0 "Дворянские привилегии" - BRZ_united_clan_society_idea:0 "Общество объединенных кланов" + BRZ_united_clan_society_idea:0 "Общество объединённых кланов" BRZ_spirit_of_industry_idea:0 "Дух промышленности" BRZ_investment_profits:0 "Инвестиционная прибыль" BRZ_GFF_bonus:0 "Нова Грифоньи инвестиции" @@ -973,7 +973,7 @@ BRZ_build_phase_four_desc:0 "Перед мавзолеем на другом берегу Гриффкинга будет гореть Вечный огонь. Никто раньше не пытался постоянно поддерживать открытый огонь на такой высоте. Некоторые даже предлагали обратиться за помощью к иностранным магам, но Мемориальный город должен быть построен только с помощью грифонов. Давайте разгоним мрак в память нашего Императора!" BRZ_build_gardens:0 "Заложить мемориальные сады" - BRZ_build_gardens_desc:0 "Широко известно, что Вечный Император наслаждался природой, и поэтому, чтобы почтить его, мы построим в его честь самый грандиозный из садов. Мы соберем лучших садовников со всей Империи, чтобы создать настоящее зеленое чудо, растущее и цветущее вокруг Мемориала." + BRZ_build_gardens_desc:0 "Широко известно, что Вечный Император наслаждался природой, и поэтому, чтобы почтить его, мы построим в его честь самый грандиозный из садов. Мы соберем лучших садовников со всей Империи, чтобы создать настоящее зелёное чудо, растущее и цветущее вокруг Мемориала." BRZ_finish_statues:0 "Установить статуи" BRZ_finish_statues_desc:0 "Никакой памятник нельзя считать законченным, если он не украшен множеством статуй. Мы слепим и выкуем наилучшие скульптуры. Пусть лица верных псов и грифонов будут всегда охранять Вечного Императора!" @@ -1187,7 +1187,7 @@ bronzehill_government_event.7.a:0 "Бронзхилл выступает!" bronzehill_government_event.8.t:0 "Создание ОЛКЗОИМ" - bronzehill_government_event.8.d:0 "— Я отказываюсь соглашаться на такое идиотское имя! — воскликнул Либаркнехт, — Объединенная Левая Коалиция За Освобождение Имперских Провинций — самое длинное и раздражающее название, которое я когда-либо слышал!\n\n— Ну, моё предложение насчет коалиции Бога-Императора тоже не сработало! — воскликнул Кимбалл Баркин-Сан.\n\nРози Люксембарк становилась всё более апатичной. Они созвали съезд всех социалистических организаций в Бронзхилле, чтобы завоевать места в Бронзовом Совете, а затем почти сразу же эти двое начали спорить из-за имени. Она должна была что-то сделать.\n\n— А что насчет социального фронта? — заговорила Роза.\n\nПосле того, как она повысила голос, два рычащих пса успокоились и начали говорить почти нормально. Все присутствовавшие на этом заседании осознавали всю важность происходящего.\n\nПрисутствовавшие делегаты были очень разными: от профсоюзных боссов до шахтёров, от адвокатов и до даже нескольких симпатизирующих им буржуа. И их целью было завоевать Бронзовый Совет, а в конечном итоге — и всю империю.\n\nПосле обмена ещё несколькими горячими словами всё было решено. Чтобы их усилия не выглядели захватом власти, они сперва должны были бы укрепить свои позиции, чтобы провести свои реформы. Карл Либаркнехт, если они получат места в Совете, станет новым министром горной добычи, чтобы Копперхилл не смог никогда вернуть себе это кресло и использовать его в своих целях. Тогда Рози и Баркин-Сан смогут обратиться за поддержкой к разным слоям общества. Оба пса знают, что в конце концов это вызовет конфликт, но всё равно с нетерпением ждут его, чтобы выбить у соперника почву из-под лап..." + bronzehill_government_event.8.d:0 "— Я отказываюсь соглашаться на такое идиотское имя! — воскликнул Либаркнехт, — Объединённая Левая Коалиция За Освобождение Имперских Провинций — самое длинное и раздражающее название, которое я когда-либо слышал!\n\n— Ну, моё предложение насчет коалиции Бога-Императора тоже не сработало! — воскликнул Кимбалл Баркин-Сан.\n\nРози Люксембарк становилась всё более апатичной. Они созвали съезд всех социалистических организаций в Бронзхилле, чтобы завоевать места в Бронзовом Совете, а затем почти сразу же эти двое начали спорить из-за имени. Она должна была что-то сделать.\n\n— А что насчет социального фронта? — заговорила Роза.\n\nПосле того, как она повысила голос, два рычащих пса успокоились и начали говорить почти нормально. Все присутствовавшие на этом заседании осознавали всю важность происходящего.\n\nПрисутствовавшие делегаты были очень разными: от профсоюзных боссов до шахтёров, от адвокатов и до даже нескольких симпатизирующих им буржуа. И их целью было завоевать Бронзовый Совет, а в конечном итоге — и всю империю.\n\nПосле обмена ещё несколькими горячими словами всё было решено. Чтобы их усилия не выглядели захватом власти, они сперва должны были бы укрепить свои позиции, чтобы провести свои реформы. Карл Либаркнехт, если они получат места в Совете, станет новым министром горной добычи, чтобы Копперхилл не смог никогда вернуть себе это кресло и использовать его в своих целях. Тогда Рози и Баркин-Сан смогут обратиться за поддержкой к разным слоям общества. Оба пса знают, что в конце концов это вызовет конфликт, но всё равно с нетерпением ждут его, чтобы выбить у соперника почву из-под лап..." bronzehill_government_event.8.a:0 "За империю существ!" bronzehill_government_event.9.t:0 "Кто ещё не высказался..." @@ -1733,7 +1733,7 @@ ### MISC ##### BRZ_anti_pacifism_campaign_in_progress:0 "Пацифизм в настоящее время подавляется." BRZ_pensions_in_progress:0 "Пенсии в настоящее время выплачиваются." - BRZ_joint_tech_development_research_group_name:0 "Объединенная грифонья исследовательская группа" + BRZ_joint_tech_development_research_group_name:0 "Объединённая грифонья исследовательская группа" BRZ_joint_tech_development_research_group_desc:0 "" BRZ_beakker_bronze_founded:0 "Биккер-Бронзхилл был создан." BRZ_yale_pact_research_group_name:0 "Йельский пакт" diff --git a/localisation/russian/country_BUF_l_russian.yml b/localisation/russian/country_BUF_l_russian.yml index 6f8c03d6680..db95534b973 100644 --- a/localisation/russian/country_BUF_l_russian.yml +++ b/localisation/russian/country_BUF_l_russian.yml @@ -338,7 +338,7 @@ bufstate.16.d:0 "Покрытый морщинами бывший вождь с bufstate.16.a:0 "Что я только что услышал?" bufstate.16.b:0 "Проклятье, а он прав, ты слышал?" bufstate.17.t:0 "Вождь Тандерхувс говорит." -bufstate.17.d:0 "Тандерхувс в глубокой задумчивости постукивает копытом по земле.\n — Благодарю тебя, старейшина Серорог. Ты придерживаешься хорошей точки зрения, однако, я считаю не стоит что-то менять ничего в нашей жизни, нам ничего не угрожает, пастбища полны сочной зеленой травы, как это было всегда. А если нам будет не чего есть, мы будем обменивать что-нибудь в обмен на пироги пони, они очень хороши!" +bufstate.17.d:0 "Тандерхувс в глубокой задумчивости постукивает копытом по земле.\n — Благодарю тебя, старейшина Серорог. Ты придерживаешься хорошей точки зрения, однако, я считаю не стоит что-то менять ничего в нашей жизни, нам ничего не угрожает, пастбища полны сочной зелёной травы, как это было всегда. А если нам будет не чего есть, мы будем обменивать что-нибудь в обмен на пироги пони, они очень хороши!" bufstate.17.a:0 "И то правда." bufstate.18.t:0 "Вождь Стронгхарт говорит." bufstate.18.d:0 "Молодая вождь качает головой, её лицо хмурится.\n — Я понимаю ваши мнения, отец, старейшина, но я не согласна не с одним из них. Вы говорите о пони как о врагах... соперниках, но они наши друзья! Мы должны жить и работать вместе с ними, как настоящие друзья. Они знают многое и готовы поделиться с нами знаниями, и если вы продолжите ненавидеть их или игнорировать, наш народ имеет все шансы стать дикарями среди цивилизованных рас." diff --git a/localisation/russian/country_CCN_l_russian.yml b/localisation/russian/country_CCN_l_russian.yml index 3ed018267a9..900443ac30e 100644 --- a/localisation/russian/country_CCN_l_russian.yml +++ b/localisation/russian/country_CCN_l_russian.yml @@ -637,7 +637,7 @@ thoraxian.18.b:0 "Хьёртланд!" #DIRECT RULE FROM HJORTLAND! thoraxian.18.c:0 "Вейверфронт!" thoraxian.18.e:0 "Вракс!" thoraxian.19.t:0 "Предложить объединение" -thoraxian.19.d:0 "С династиями Торакса и Вельвет, объединенными в браке, Торакс сделал предложение. Точно так же, как Торакс и Вельвет едины, почему бы не объединить Олению и Земли Чейнджлингов под одним флагом, одним знаменем, как диархическую систему? Мало того, что это сблизит две расы, которые вместе прошли через многие конфликты, но это поможет объединить землю и принести больше дружбы и гармонии." +thoraxian.19.d:0 "С династиями Торакса и Вельвет, объединёнными в браке, Торакс сделал предложение. Точно так же, как Торакс и Вельвет едины, почему бы не объединить Олению и Земли Чейнджлингов под одним флагом, одним знаменем, как диархическую систему? Мало того, что это сблизит две расы, которые вместе прошли через многие конфликты, но это поможет объединить землю и принести больше дружбы и гармонии." thoraxian.19.a:0 "Оленийско-Чейнджлингскому Содружеству быть!" thoraxian.19.b:0 "Мы должны оставаться отдельными странами." thoraxian.20.t:0 "Вельвет отказалась от объединения" diff --git a/localisation/russian/country_CES_l_russian.yml b/localisation/russian/country_CES_l_russian.yml index faf072cf53f..2ff9a08c7c8 100644 --- a/localisation/russian/country_CES_l_russian.yml +++ b/localisation/russian/country_CES_l_russian.yml @@ -96,6 +96,7 @@ stableside_navy_tlp:0 "Стэйблсайдская морская компан night_guard_reigments_spawn_tlp:0 "Подразделения §GНочной Стражи§! будут сформированы." #CES_stableside_roads:0 "Дороги Стэйблсайда"# Identical duplicate from Eaw stableside_naval_company:0 "Торговая компания Стэйблсайда" +multi_purpose_fleet_naval_manufacturer:0 "Многоцелевой конструктор флота" CES_old_factory:0 "Устаревший военный завод" CES_old_factory_desc:0 "Фабрика вооружений в Стэйблсайде используется уже 20 лет, но оборудование ни разу не обновлялось за последнее десятилетие." CES_disorganized_2:0 "Разделенная нация" @@ -211,3 +212,10 @@ CES_airchief_henry:0 "Генри" CES_permittivity:0 "Перметивити" CES_itzcoatl:0 "Ицкоатль" CES_celery:0 "Сэлэри" + +# Parties +CES_neutrality_party:0 "Лоялисты Кабаллерона" +CES_communism_party:0 "Лоялисты Балтимейра" +CES_democratic_party:0 "Селестийские Лоялисты" +CES_fascism_party:0 "Лоялисты Лоялисты" +CES_fascism_daybreaker_party:0 "Лоялисты Дейбрейкер" \ No newline at end of file diff --git a/localisation/russian/country_CHN_l_russian.yml b/localisation/russian/country_CHN_l_russian.yml index 73ba2255f2d..2ecbd9d0163 100644 --- a/localisation/russian/country_CHN_l_russian.yml +++ b/localisation/russian/country_CHN_l_russian.yml @@ -519,7 +519,7 @@ CHN_Super_Battleships:0 "Проект "Кризалис"" CHN_Super_Battleships_desc:0 "Наши инженеры предложили радикальный вариант, отличающийся от традиционных конструкций линкоров. Новый корабль будет весить более 70 000 тонн. Вдобавок он получит пушки калибром 46 сантиметров. Королева уже дала зелёный свет этому проекту." CHN_Marine_Operations:0 "Морской десант" -CHN_Marine_Operations_desc:0 "Объединенный штаб морских и армейских офицеров пришел к выводу, что с помощью десантных операций в нужном месте можно обойти даже самые крепкие наземные укрепления. Стоит присмотреться к этой идее повнимательнее." +CHN_Marine_Operations_desc:0 "Объединённый штаб морских и армейских офицеров пришел к выводу, что с помощью десантных операций в нужном месте можно обойти даже самые крепкие наземные укрепления. Стоит присмотреться к этой идее повнимательнее." CHN_Swarms_In_The_Sky:0 "Небесный рой" CHN_Swarms_In_The_Sky_desc:0 "Поднятие в небо истребителей как из ВВС, так и из ВМС гарантирует нашу победу, поскольку никакие вражеские самолеты не останутся в небе, чтобы нанести по нам удар." CHN_Bomber_Command:0 "Единый воздушный центр" @@ -1008,7 +1008,7 @@ changelingattache.14.b:0 "Мы позволим им остаться." changelingattache.14.c:0 "Нам не стоит рисковать и устраивать очередной дипломатический инцидент." changelings.44.t:0 "Посольство в государство [PLB.GetName]" -changelings.44.d:0 "Вдоль нашей северо-восточной границы лежит плохо организованные медвежьи владения. Государство [PLB.GetName] нельзя даже назвать государством — там нет единой экономики и сама нация состоит из разрозненных племен, объединенных властью [PLB.GetLeader]. Эта страна с трудом может поддерживать современную промышленную базу. Они слабы и малочисленны, и поэтому, естественно, должны бояться нас — сильнейшей нации в регионе.\n\nНо нехватку промышленности медведи восполняют другими способами. Золотые резервы медведей пойдут на укрепление нашей экономики, высвободив средства, которые теперь можно использовать в других местах. Кроме того, у медведей есть немало стали, которую можно использовать для укрепления нашего военного производства. И мы могли бы захватить часть медвежьих регионов, взяв их под наш прямой контроль. Это даст нам доступ к промышленности и гражданам этих территорий. Если медведи согласятся хоть на какое-то из наших требований, то мы всё равно выиграем. Взамен мы предложим медведям военную защиту, а также помощь наших учёных и инженеров.\n\nЧто мы потребуем от государства [PLB.GetName]?" +changelings.44.d:0 "Вдоль нашей северо-восточной границы лежит плохо организованные медвежьи владения. Государство [PLB.GetName] нельзя даже назвать государством — там нет единой экономики и сама нация состоит из разрозненных племен, объединённых властью [PLB.GetLeader]. Эта страна с трудом может поддерживать современную промышленную базу. Они слабы и малочисленны, и поэтому, естественно, должны бояться нас — сильнейшей нации в регионе.\n\nНо нехватку промышленности медведи восполняют другими способами. Золотые резервы медведей пойдут на укрепление нашей экономики, высвободив средства, которые теперь можно использовать в других местах. Кроме того, у медведей есть немало стали, которую можно использовать для укрепления нашего военного производства. И мы могли бы захватить часть медвежьих регионов, взяв их под наш прямой контроль. Это даст нам доступ к промышленности и гражданам этих территорий. Если медведи согласятся хоть на какое-то из наших требований, то мы всё равно выиграем. Взамен мы предложим медведям военную защиту, а также помощь наших учёных и инженеров.\n\nЧто мы потребуем от государства [PLB.GetName]?" changelings.44.a:0 "Мы требуем золото." changelings.44.b:0 "Мы хотим ресурсы." changelings.44.c:0 "Нам нужны территории и золото." @@ -1483,7 +1483,7 @@ changelings_paxchrysalia.15.d:0 "— Знаешь, — начал Марсили changelings_paxchrysalia.15.a:0 "Я всё же постараюсь поразмыслить над вашими словами." changelings_paxchrysalia.16.t:0 "Королева в высоком замке" -changelings_paxchrysalia.16.d:0 "Правительственное постановление 157/2/B\n\nПринимая во внимание, что Гегемония расширилась за пределы административных возможностей своего старого административного аппарата благодаря успешному освобождению территорий оленей и пони;\n\nПринимая во внимание то, чтобы Гегемония продолжала надлежаще функционировать и эффективно действовать на вновь приобретенных территориях, административный аппарат должен быть расширен и централизован;\n\nПринимая во внимание, что прежний децентрализованный характер административного аппарата привёл к падению эффективности и распространения недосмотра вдали от бдительного ока великой королевы Кризалис;\n\nПоэтому сейчас, я, королева Кризалис и единственная правительница Объединенных Ульев чейнджлингов, а также правительница как Олении, так и Эквестрии, приказываю своей абсолютной властью централизовать правительство ульев чейнджлингов и государственный аппарат на вершине Башни Великой Королевы, дабы они там находились под лично моей юрисдикцией и контролем. Такая реорганизация центрального правительства позволит ему действовать на более высоком уровне, необходимом для управления новыми владениями Ульев Чейнджлингов, а также постоянно находиться под моим непосредственным управлением. Отныне все административные органы должны быть готовы переместиться из своих нынешних офисов в Весалиполисе и прилегающих к нему районах в помещения на вершине Башни Великой Королевы в течение семи (7) дней с момента публикации этого правительственного постановления. Несоблюдение этого требования в установленные сроки приведёт к суровой каре.\n\nУтверждено великой королевой Кризалис." +changelings_paxchrysalia.16.d:0 "Правительственное постановление 157/2/B\n\nПринимая во внимание, что Гегемония расширилась за пределы административных возможностей своего старого административного аппарата благодаря успешному освобождению территорий оленей и пони;\n\nПринимая во внимание то, чтобы Гегемония продолжала надлежаще функционировать и эффективно действовать на вновь приобретенных территориях, административный аппарат должен быть расширен и централизован;\n\nПринимая во внимание, что прежний децентрализованный характер административного аппарата привёл к падению эффективности и распространения недосмотра вдали от бдительного ока великой королевы Кризалис;\n\nПоэтому сейчас, я, королева Кризалис и единственная правительница Объединённых Ульев чейнджлингов, а также правительница как Олении, так и Эквестрии, приказываю своей абсолютной властью централизовать правительство ульев чейнджлингов и государственный аппарат на вершине Башни Великой Королевы, дабы они там находились под лично моей юрисдикцией и контролем. Такая реорганизация центрального правительства позволит ему действовать на более высоком уровне, необходимом для управления новыми владениями Ульев Чейнджлингов, а также постоянно находиться под моим непосредственным управлением. Отныне все административные органы должны быть готовы переместиться из своих нынешних офисов в Весалиполисе и прилегающих к нему районах в помещения на вершине Башни Великой Королевы в течение семи (7) дней с момента публикации этого правительственного постановления. Несоблюдение этого требования в установленные сроки приведёт к суровой каре.\n\nУтверждено великой королевой Кризалис." changelings_paxchrysalia.16.a:0 ""Пакс Кризалия" должна начаться." changelings_paxchrysalia.17.t:0 "Блестящее будущее?" @@ -1637,11 +1637,11 @@ changelings_paxchrysalia.47.a:0 "Я лично убью эту шавку и п changelings_paxchrysalia.47.b:0 "Если подумать, то, возможно, на самом деле слишком рискованно лично делать это." changelings_paxchrysalia.48.t:0 "Танец со звёздами" -changelings_paxchrysalia.48.d:0 "Дверь в подвал заброшенного здания с силой распахнулась, и двое пони, стоявших на страже рядом с ней, едва успели среагировать, как зеленая магия схватила их за горло и ударила головами друг о друга, немедленно вырубив их. — Выходи, Старлайт Глиммер! — Пропела королева Кризалис, шагнув в дверной проем и пустив в ход свою магию против других пони. В мгновение ока сразу восемь пони из сопротивления погибли или были смертельно ранены магией королевы. Их товарищи либо бежали, спасая свои жизни, или хватали своё оружие, пытаясь отступить на лучшие позиции, пока солдаты-чейнджлинги заходили в комнату, следуя за своей королевой.\n\nТо есть все, кроме одной пони. Розовая единорог стояла в центре комнаты с расстегнутой кобурой пистолета и сияющей вокруг рога голубой магией. Старлайт Глиммер презрительно ухмыльнулась королеве Кризалис и даже осмелилась подойти к ней поближе. — Королева чейнджлингов? Тут? Я должна быть польщена? — насмешливо спросила она, и её усмешка превратилась в ухмылку. — Ты лично захотела меня прикончить?\n\n— Я пришла покончить с наследием Твайлайт Спаркл, — прорычала королева Кризалис. — Её нация разорвана на клочки, а друзья рассеяны. Осталась лишь ты!\n\n— О, далеко не только я, — сказала Старлайт, хрустнув шеей и расправив свои плечи. — Но я не против сразиться с тобой от имени их всех." +changelings_paxchrysalia.48.d:0 "Дверь в подвал заброшенного здания с силой распахнулась, и двое пони, стоявших на страже рядом с ней, едва успели среагировать, как зелёная магия схватила их за горло и ударила головами друг о друга, немедленно вырубив их. — Выходи, Старлайт Глиммер! — Пропела королева Кризалис, шагнув в дверной проем и пустив в ход свою магию против других пони. В мгновение ока сразу восемь пони из сопротивления погибли или были смертельно ранены магией королевы. Их товарищи либо бежали, спасая свои жизни, или хватали своё оружие, пытаясь отступить на лучшие позиции, пока солдаты-чейнджлинги заходили в комнату, следуя за своей королевой.\n\nТо есть все, кроме одной пони. Розовая единорог стояла в центре комнаты с расстегнутой кобурой пистолета и сияющей вокруг рога голубой магией. Старлайт Глиммер презрительно ухмыльнулась королеве Кризалис и даже осмелилась подойти к ней поближе. — Королева чейнджлингов? Тут? Я должна быть польщена? — насмешливо спросила она, и её усмешка превратилась в ухмылку. — Ты лично захотела меня прикончить?\n\n— Я пришла покончить с наследием Твайлайт Спаркл, — прорычала королева Кризалис. — Её нация разорвана на клочки, а друзья рассеяны. Осталась лишь ты!\n\n— О, далеко не только я, — сказала Старлайт, хрустнув шеей и расправив свои плечи. — Но я не против сразиться с тобой от имени их всех." changelings_paxchrysalia.48.a:0 "О, я так долго ждала этого момента." changelings_paxchrysalia.848.t:0 "Магическая дуэль" -changelings_paxchrysalia.848.d:0 "Две кобылы немедленно бросились друг на друга, магические заклинания слетела с их рогов и разрывали комнату на части. Солдаты-чейнджлинги нырнули в укрытие и отступили назад, когда магический заряд пронзил воздух рядом с ними, а пони из сопротивления воспользовались этой возможностью, чтобы выбраться из здания. Зеленая магия Кризалис прорезала опорную колонну, разбрасывая бетонную шрапнель вокруг, а Старлайт попросту телепортировалась в безопасное место, прежде чем обломки могли зацепить её. Она ответила несколькими быстрыми вспышками энергии из своего рога, которые Кризалис отразила щитом. Потом Старлайт вытащила пистолет и выстрелила несколько раз в королеву чейнджлингов, двигаясь при этом. Кризалис бросилась к Старлайт Глиммер, обогнув колонну, и единорог попятилась, пытаясь держаться подальше, пока заклинания вылетали из её рога и наносили огромный ущерб окружающей комнате, одновременно поднимая завесу пыли. Но когда Кризалис пронеслась сквозь пыль, Старлайт Глиммер там уже не было видно.\n\n— Эй, дырявая! Не меня ищешь? — Старлайт появилась в дальнем конце комнаты с гордо поднятой головой, а Кризалис зарычала на неё.\n\n— Иди сюда, проклятая лошадь! — Крикнула Кризалис, уже несясь к ней через всю комнату. — Не можешь сбежать от меня?\n\n— Не могу? — Сказала Старлайт, когда её магия охватила две оставшиеся опорные колонны в центре комнаты. — Как думаешь, может нам стоит закопать топор войны? — Через мгновение Старлайт потянула магией колонны и они рассыпались, как только Кризалис прошла мимо них.\n\nЗдание содрогнулось, с потолка посыпалась пыль, и прежде чем Кризалис успела что-либо предпринять, всё здание рухнуло прямо в подвал, обрушив тысячи фунтов бетона и стали на королеву чейнджлингов и её солдат внутри." +changelings_paxchrysalia.848.d:0 "Две кобылы немедленно бросились друг на друга, магические заклинания слетела с их рогов и разрывали комнату на части. Солдаты-чейнджлинги нырнули в укрытие и отступили назад, когда магический заряд пронзил воздух рядом с ними, а пони из сопротивления воспользовались этой возможностью, чтобы выбраться из здания. Зелёная магия Кризалис прорезала опорную колонну, разбрасывая бетонную шрапнель вокруг, а Старлайт попросту телепортировалась в безопасное место, прежде чем обломки могли зацепить её. Она ответила несколькими быстрыми вспышками энергии из своего рога, которые Кризалис отразила щитом. Потом Старлайт вытащила пистолет и выстрелила несколько раз в королеву чейнджлингов, двигаясь при этом. Кризалис бросилась к Старлайт Глиммер, обогнув колонну, и единорог попятилась, пытаясь держаться подальше, пока заклинания вылетали из её рога и наносили огромный ущерб окружающей комнате, одновременно поднимая завесу пыли. Но когда Кризалис пронеслась сквозь пыль, Старлайт Глиммер там уже не было видно.\n\n— Эй, дырявая! Не меня ищешь? — Старлайт появилась в дальнем конце комнаты с гордо поднятой головой, а Кризалис зарычала на неё.\n\n— Иди сюда, проклятая лошадь! — Крикнула Кризалис, уже несясь к ней через всю комнату. — Не можешь сбежать от меня?\n\n— Не могу? — Сказала Старлайт, когда её магия охватила две оставшиеся опорные колонны в центре комнаты. — Как думаешь, может нам стоит закопать топор войны? — Через мгновение Старлайт потянула магией колонны и они рассыпались, как только Кризалис прошла мимо них.\n\nЗдание содрогнулось, с потолка посыпалась пыль, и прежде чем Кризалис успела что-либо предпринять, всё здание рухнуло прямо в подвал, обрушив тысячи фунтов бетона и стали на королеву чейнджлингов и её солдат внутри." changelings_paxchrysalia.848.a:0 "Неужели всё кончится именно так?!" changelings_paxchrysalia.948.t:0 "Спасательная операция" @@ -1746,7 +1746,7 @@ CHN_event_867_variant_two_loc:0 "Попрощавшись с Патчем, Мо CHN_event_867_variant_one_button:0 "Но есть некоторые вещи, в которые мы не должны вмешиваться..." CHN_event_867_variant_two_button:0 "Ты действительно так думаешь?" -CHN_event_967_variant_one_loc:0 "Морнинг Фрост вздохнула, когда она наконец вернулась домой и поставила продукты на кухонный стол. Весь город просто казался таким напряженным, особенно её соседи, её близкие друзья, которых она завела с тех пор, как переехала сюда. Казалось, что с каждым днем чейнджлинги всё сильнее и сильнее укрепляли своё присутствие в городе, и всё больше пони присоединялись к рядам сопротивления. Казалось, что если подождать ещё немного, то все пони выберут свою сторону в этом назревающем конфликте.\n\nПотратив некоторое время на то, чтобы убрать продукты, Морнинг вернулась в свою спальню и закрыла дверь. Она легла на кровать, потирая копытами усталые глаза, и застонала, когда её позвоночник расслабился. Её мысли постоянно возвращались к тому, что сказали Терракота и Лили. Риверы казались такой милой парой. Было странно, что её друзья сразу же посчитали их шпионами чейнджлингов. Она почувствовала укол совести так как новая пара уже была подвергнута остракизму в обществе, а ведь они живут тут всего несколько дней. И она не могла сделать для них ничего хорошего, чтобы даже её друзья не подумали, что она симпатизирует чейнджлингам...\n\nБудильник у её кровати снова зазвонил ровно в три часа. Закряхтев, Морнинг Фрост встала и полезла под кровать, вытащив оттуда чемодан. Когда она открыла его, её взору предстал целый клубок проводов, микрофон и антенна. Подняв антенну и направив её к окну, Морнинг Фрост задернула шторы и переступила с копыта на копыто, ожидая получения сигнала.\n\n— Оперативник Фрост, приём. Пришло время для получения вашего доклада.\n\nПосле короткой вспышки зеленой магии и маскировка Морнинг Фрост исчезла, теперь на месте пони стояла хитинистая чейнджлинг. — Я здесь, — устало ответила она. — И сегодня я узнала кое-что интересное." +CHN_event_967_variant_one_loc:0 "Морнинг Фрост вздохнула, когда она наконец вернулась домой и поставила продукты на кухонный стол. Весь город просто казался таким напряженным, особенно её соседи, её близкие друзья, которых она завела с тех пор, как переехала сюда. Казалось, что с каждым днем чейнджлинги всё сильнее и сильнее укрепляли своё присутствие в городе, и всё больше пони присоединялись к рядам сопротивления. Казалось, что если подождать ещё немного, то все пони выберут свою сторону в этом назревающем конфликте.\n\nПотратив некоторое время на то, чтобы убрать продукты, Морнинг вернулась в свою спальню и закрыла дверь. Она легла на кровать, потирая копытами усталые глаза, и застонала, когда её позвоночник расслабился. Её мысли постоянно возвращались к тому, что сказали Терракота и Лили. Риверы казались такой милой парой. Было странно, что её друзья сразу же посчитали их шпионами чейнджлингов. Она почувствовала укол совести так как новая пара уже была подвергнута остракизму в обществе, а ведь они живут тут всего несколько дней. И она не могла сделать для них ничего хорошего, чтобы даже её друзья не подумали, что она симпатизирует чейнджлингам...\n\nБудильник у её кровати снова зазвонил ровно в три часа. Закряхтев, Морнинг Фрост встала и полезла под кровать, вытащив оттуда чемодан. Когда она открыла его, её взору предстал целый клубок проводов, микрофон и антенна. Подняв антенну и направив её к окну, Морнинг Фрост задернула шторы и переступила с копыта на копыто, ожидая получения сигнала.\n\n— Оперативник Фрост, приём. Пришло время для получения вашего доклада.\n\nПосле короткой вспышки зелёной магии и маскировка Морнинг Фрост исчезла, теперь на месте пони стояла хитинистая чейнджлинг. — Я здесь, — устало ответила она. — И сегодня я узнала кое-что интересное." CHN_event_967_variant_two_loc:0 "Стрельба началась незадолго до рассвета, резко разбудив Морнинг Фрост. Над городом разносились звуки выстрелов, смешанных с далёкими криками и грохотом тяжёлых пушек. Но всё закончилось почти сразу после начала, и вскоре Морнинг увидела, как машины чейнджлингов катятся по дороге. Все они были целыми, за исключением нескольких свежих пулевых отверстий здесь и там.\n\nМорнинг вышла в город, а там уже все говорили о неудачной диверсии партизан. Как назло, патруль чейнджлингов наткнулся на солдат сопротивления, когда они закладывали взрывчатку под мостом через реку, и между двумя сторонами вспыхнула ожесточенная перестрелка. Партизаны были перебиты почти до последнего, а судьба тех немногих пленников, которых захватили чейнджлинги, определенно не была намного лучше. Но благодаря действиям гарнизона мост был спасен от разрушения, а это означало, что город всё ещё мог торговать с остальной Эквестрией и Гегемонией. Жизнь могла продолжаться как и прежде.\n\nКогда Морнинг Фрост вернулась домой, она закрыла за собой дверь и прислонилась к стене. Если бы не предостережение от Лили Лайлак, она точно была бы среди тех убитых на мосту пони. Она едва избежала смерти и не подозревала об этом до самого последнего момента, а теперь была благодарна своим соседям.\n\nВремя забыть о сопротивлении. Их дело обречено. Но, по крайней мере, ей удалось спастись. И, возможно, можно изменить ситуацию как-то по-другому. Она может последовать совету Лили и сделать сообщество мирным и счастливым местом в эти непростые времена." changelings_paxchrysalia.67.t:0 "Прекрасный день в нашем районе" @@ -1818,7 +1818,7 @@ changelings_paxchrysalia.78.d:0 "Лицо, которое Раш увидел в changelings_paxchrysalia.78.a:0 "Посмотрим, кто сможет выжить в расколотых небесах." changelings_paxchrysalia.79.t:0 "Берегись шквала" -changelings_paxchrysalia.79.d:0 "Гауптъегерь Раш был в грузовом отсеке транспортного самолета, который гудел в небе над Мейрчестером. Он слышал жужжание двигателей истребителей сопровождения сквозь алюминиевые стенки металлического чудовища и старался не думать о том, что все пилоты, скорее всего, мертвы. Но они были лишь приманкой, необходимой для того, чтобы поймать более крупную рыбу, а рыбак не оплакивал червяка, брошенного в озеро ради ценного улова.\n\nОн в последний раз проверил своё снаряжение. Утепленная куртка позволяла не замёрзнуть на большой высоте, а очки плотно прилегали к лицу и обеспечивали идеальную видимость. Он позаботился о том, чтобы заменить масло во всех компонентах своей автоматической винтовки на состав, рассчитанный на арктические условия. На тот случай, если охота развернётся в холодной и высокой стратосфере. Эта винтовка при разграблении Клаудсдейла спасла ему жизнь больше раз, чем он мог сосчитать, и сегодня вечером ему понадобится вся удача, которую он сможет выжать из этого треснувшего и расколотого деревянного приклада. Убедившись, что его собственное снаряжение надёжно закреплено, Раш посмотрел на остальных членов своей команды. Всего их было восемь, но их всегда было восемь. Начиная с их первой высадки над Ванхувером и заканчивая последним прыжком над Мейнхеттеном. А теперь ещё один прыжок ждал этих восьмерых десантников. Один удачный прыжок, и они станут героями - или даже большими героями, какими они сейчас являются.\n\nГлухой грохот взрыва качнул транспортник из стороны в сторону, и три пули пробили корпус самолёта над головой Раша. — Они здесь, гауптъегерь! — раздался в интеркоме голос второго пилота. — Они пытаются заставить нас приземлиться!\n\nРаш вскочил на ноги и ударил копытом по откидной двери грузового отсека. Огни внутри отсека стали ярко-красными, и он с радостью увидел, что остальные его товарищи уже поднялись на копыта и готовы взлететь. — Готовьтесь, личинки! — Закричал Раш. — У неё с собой целая команда. Не подпускайте их ко мне, и я сам убью радужную разбойницу!\n\nЕму ответил хор криков, и Раш выглянул в ночь, когда зажегся зеленый свет. Истребители вертелись в сумерках, а их пушки сверкали, когда те выпускали в ночную тьму светящиеся ленты трассирующих пуль. Призрачные фигуры пегасов порхали между ними, их крылья из перьев были намного более проворными, чем алюминиевые крылья самолётов. Пегасы успешно играли в кошки-мышки с самолетами чейнджлингов. Хотя пегасы были не так плохо вооружены, как казалось: Раш лично увидел, как один истребитель перевернулся и начал падать, оставляя за собой след из горящего керосина, льющегося из множества пулевых отверстий в его левом крыле.\n\n— Сейчас! — Закричал Раш, выскакивая из открытой двери десантного отсека. — Прыгаем!" +changelings_paxchrysalia.79.d:0 "Гауптъегерь Раш был в грузовом отсеке транспортного самолета, который гудел в небе над Мейрчестером. Он слышал жужжание двигателей истребителей сопровождения сквозь алюминиевые стенки металлического чудовища и старался не думать о том, что все пилоты, скорее всего, мертвы. Но они были лишь приманкой, необходимой для того, чтобы поймать более крупную рыбу, а рыбак не оплакивал червяка, брошенного в озеро ради ценного улова.\n\nОн в последний раз проверил своё снаряжение. Утепленная куртка позволяла не замёрзнуть на большой высоте, а очки плотно прилегали к лицу и обеспечивали идеальную видимость. Он позаботился о том, чтобы заменить масло во всех компонентах своей автоматической винтовки на состав, рассчитанный на арктические условия. На тот случай, если охота развернётся в холодной и высокой стратосфере. Эта винтовка при разграблении Клаудсдейла спасла ему жизнь больше раз, чем он мог сосчитать, и сегодня вечером ему понадобится вся удача, которую он сможет выжать из этого треснувшего и расколотого деревянного приклада. Убедившись, что его собственное снаряжение надёжно закреплено, Раш посмотрел на остальных членов своей команды. Всего их было восемь, но их всегда было восемь. Начиная с их первой высадки над Ванхувером и заканчивая последним прыжком над Мейнхеттеном. А теперь ещё один прыжок ждал этих восьмерых десантников. Один удачный прыжок, и они станут героями - или даже большими героями, какими они сейчас являются.\n\nГлухой грохот взрыва качнул транспортник из стороны в сторону, и три пули пробили корпус самолёта над головой Раша. — Они здесь, гауптъегерь! — раздался в интеркоме голос второго пилота. — Они пытаются заставить нас приземлиться!\n\nРаш вскочил на ноги и ударил копытом по откидной двери грузового отсека. Огни внутри отсека стали ярко-красными, и он с радостью увидел, что остальные его товарищи уже поднялись на копыта и готовы взлететь. — Готовьтесь, личинки! — Закричал Раш. — У неё с собой целая команда. Не подпускайте их ко мне, и я сам убью радужную разбойницу!\n\nЕму ответил хор криков, и Раш выглянул в ночь, когда зажегся зелёный свет. Истребители вертелись в сумерках, а их пушки сверкали, когда те выпускали в ночную тьму светящиеся ленты трассирующих пуль. Призрачные фигуры пегасов порхали между ними, их крылья из перьев были намного более проворными, чем алюминиевые крылья самолётов. Пегасы успешно играли в кошки-мышки с самолетами чейнджлингов. Хотя пегасы были не так плохо вооружены, как казалось: Раш лично увидел, как один истребитель перевернулся и начал падать, оставляя за собой след из горящего керосина, льющегося из множества пулевых отверстий в его левом крыле.\n\n— Сейчас! — Закричал Раш, выскакивая из открытой двери десантного отсека. — Прыгаем!" changelings_paxchrysalia.79.a:0 "Держитесь меня, и у нас всё получится!" changelings_paxchrysalia.80.t:0 "Потанцуем с ангелами!" @@ -1842,7 +1842,7 @@ changelings_paxchrysalia.84.d:0 "— Я... Я ухаживала за солда changelings_paxchrysalia.84.a:0 "Проходит ещё одна минута..." changelings_paxchrysalia.85.t:0 "Немного доброты" -changelings_paxchrysalia.85.d:0 "— Мы... целыми днями безнадёжно блуждали по лесу, — продолжала Катидид. — Нас было тринадцать. Нет... четырнадцать. Мне кажется. А вот остальные..... чудовища из леса загоняли нас всё глубже и глубже. Те, кто не мог бежать, погибли первыми. Потом те, что слишком устали. Мало-помалу они выслеживали нас, пока не остались лишь я и ещё один солдат. Кажется, гауптфельдфебель Вексель. Нас загнала в угол мантикора. Он велел мне бежать, но я ... .. он же был моим последним пациентом! Я должна была защитить его! Но что я могу сделать против мантикоры?!\n\n— Твоя храбрость достойна восхищения, — прервал её голос дознавателя. — А что случилось дальше?\n\n— Так... Я думал, что нам обоим пришёл конец, но потом ... появилась эта желтая пони, она взлетела и села прямо перед мантикорой. И она потом... уставилась на неё или сделала что-то подобное, после чего мантикора сбежала. Я думал, что она собирается убить нас или что-то в этом роде, но пони спасла нас! Она отвела нас в свой маленький домик, который построила в лесу, дала нам свежие бинты и место для ночлега... она нам очень помогла. Затем она показала нам дорогу из леса, но когда мы повернулись, чтобы поблагодарить её, пони уже исчезла. Я так и не узнала её имени...\n\n— Ясно. — Раздалось неловкое покашливание, а затем что-то стукнуло по столу на записи. — Спасибо тебе за всё, Стабсарцт. На этом всё.\n\n— О... спасибо. Итак, я могу идти? Я чувствую себя намного лучше.\n\nПауза, а затем дознаватель заговорил снова. — Увы, пока ты не можешь идти, Стабсарцт. Ты должна знать, что общение с партизанами Вечнодикого леса это серьезное преступление. Наказание за это... сурово.\n\nВаспир выключил магнитофон и поднял бровь, глядя на Яхса. — Итак, генерал-майор? Твои мысли?" +changelings_paxchrysalia.85.d:0 "— Мы... целыми днями безнадёжно блуждали по лесу, — продолжала Катидид. — Нас было тринадцать. Нет... четырнадцать. Мне кажется. А вот остальные..... чудовища из леса загоняли нас всё глубже и глубже. Те, кто не мог бежать, погибли первыми. Потом те, что слишком устали. Мало-помалу они выслеживали нас, пока не остались лишь я и ещё один солдат. Кажется, гауптфельдфебель Вексель. Нас загнала в угол мантикора. Он велел мне бежать, но я ... .. он же был моим последним пациентом! Я должна была защитить его! Но что я могу сделать против мантикоры?!\n\n— Твоя храбрость достойна восхищения, — прервал её голос дознавателя. — А что случилось дальше?\n\n— Так... Я думал, что нам обоим пришёл конец, но потом ... появилась эта жёлтая пони, она взлетела и села прямо перед мантикорой. И она потом... уставилась на неё или сделала что-то подобное, после чего мантикора сбежала. Я думал, что она собирается убить нас или что-то в этом роде, но пони спасла нас! Она отвела нас в свой маленький домик, который построила в лесу, дала нам свежие бинты и место для ночлега... она нам очень помогла. Затем она показала нам дорогу из леса, но когда мы повернулись, чтобы поблагодарить её, пони уже исчезла. Я так и не узнала её имени...\n\n— Ясно. — Раздалось неловкое покашливание, а затем что-то стукнуло по столу на записи. — Спасибо тебе за всё, Стабсарцт. На этом всё.\n\n— О... спасибо. Итак, я могу идти? Я чувствую себя намного лучше.\n\nПауза, а затем дознаватель заговорил снова. — Увы, пока ты не можешь идти, Стабсарцт. Ты должна знать, что общение с партизанами Вечнодикого леса это серьезное преступление. Наказание за это... сурово.\n\nВаспир выключил магнитофон и поднял бровь, глядя на Яхса. — Итак, генерал-майор? Твои мысли?" changelings_paxchrysalia.85.a:0 "Это... очень похоже на Флаттершай!" changelings_paxchrysalia.86.t:0 "Это вне наших сил" @@ -1921,7 +1921,7 @@ changelings_paxchrysalia.203.d:0 "Уже несколько дней в Пони changelings_paxchrysalia.203.a:0 "У меня ещё неделю будет звенеть в ушах..." changelings_paxchrysalia.204.t:0 "800-миллиметровый бронебойный снаряд" -changelings_paxchrysalia.204.d:0 "Генерал-майор Яхс даже не знал, какой сегодня день, пока оберстлейтенант Алкиппе не постучала в дверь кабинета мэрии, который он превратил в свой командный пункт в Понивилле. Когда он открыл дверь, то увидел измотанную оберстлейтенанта, которая была слишком усталой, чтобы даже отдать ему честь. Впрочем, Яхса это совсем не волновало. — Готово?\n\n— Да. Нам пора идти, а не то мы опоздаем, — ответила Алкиппе, отступая назад, чтобы Яхс мог выйти из кабинета.\n\n— Тогда не будем заставлять нашу королеву ждать следующего разочарования. — Яхс первым вышел из ратуши и направился к железнодорожным путям, где огромное металлическое чудовище нависало над крошечной железнодорожной станцией. Каким-то образом Алкиппе удалось найти 80-сантиметровую железнодорожную пушку, которая разрабатывалась ещё до начала великой войны. Она приказала построить параллельную линию железнодорожных путей, чтобы доставить этого монстра в Понивилль. Металлическое чудовище достигало 12 метров в высоту и почти 50 метров в длину, что делало тяжелые гаубицы, использованные на прошлой неделе, больше похожими на игрушки личинок. Орудийный расчет потратил последние полчаса, чтобы загрузить один 80-сантиметровый бронебойный снаряд в ствол огромной пушки с помощью крана. Этот единственный снаряд весил более 7000 килограммов. Сможет ли один огромный снаряд, выпущенный из огромной пушки, добиться успеха там, где не справились тысяча пушек и сто тысяч снарядов меньшего калибра?\n\nКогда Яхс занял своё место на приличном расстоянии от огромного орудия и оглушительного рёва, которое оно, несомненно издаст, он увидел саму королеву Кризалис, которая стояла на вершине орудия и нетерпеливо потирала копыта. Он огляделся вокруг, чтобы убедиться, что поблизости нет других чейнджлингов, затем повернулся к Алкиппе и толкнул её в плечо. — Как думаешь, можно попросить орудийный расчёты, чтобы они выстрелили ею из этой штуки? — В ответ на шутку он сначала получил удивленный вздох от Алкиппе, а затем смешок и хихиканье с её стороны.\n\n— Это положило бы конец нашим проблемам, верно? — ответила она. Но тут оба офицера отложили свои шутки в сторону, когда орудийный расчёт занял свои позиции наготове, а другие чейнджлинги подошли ближе. На огневой платформе осталась лишь сама королева и артиллеристы. После обмена несколькими словами со старшим артиллерийским офицером, зеленая магия Кризалис схватила рычаг и резко дёрнула его назад.\n\nУдарная волна ударила Яхса и Алкиппе в живот, заставив их отшатнуться назад, а сама массивная пушка даже немного подскочила на рельсы. Звук попадания снаряда в замок Дружбы, был почти не слышен из-за звона, но Яхс слабо расслышал треск и скрежет металла, а также взрыв вдалеке. Но когда дым рассеялся, единственным признаком повреждения на замке Дружбы было выжженное черное кольцо в самом центре ствола и пара осколков хрустальной филиграни, оторвавшихся от концов самых маленьких веток.\n\nЯхсу не нужен был его слух, чтобы понять, что королева была не очень довольна, когда она сбросила артиллерийского офицера с огневой платформы орудия." +changelings_paxchrysalia.204.d:0 "Генерал-майор Яхс даже не знал, какой сегодня день, пока оберстлейтенант Алкиппе не постучала в дверь кабинета мэрии, который он превратил в свой командный пункт в Понивилле. Когда он открыл дверь, то увидел измотанную оберстлейтенанта, которая была слишком усталой, чтобы даже отдать ему честь. Впрочем, Яхса это совсем не волновало. — Готово?\n\n— Да. Нам пора идти, а не то мы опоздаем, — ответила Алкиппе, отступая назад, чтобы Яхс мог выйти из кабинета.\n\n— Тогда не будем заставлять нашу королеву ждать следующего разочарования. — Яхс первым вышел из ратуши и направился к железнодорожным путям, где огромное металлическое чудовище нависало над крошечной железнодорожной станцией. Каким-то образом Алкиппе удалось найти 80-сантиметровую железнодорожную пушку, которая разрабатывалась ещё до начала великой войны. Она приказала построить параллельную линию железнодорожных путей, чтобы доставить этого монстра в Понивилль. Металлическое чудовище достигало 12 метров в высоту и почти 50 метров в длину, что делало тяжелые гаубицы, использованные на прошлой неделе, больше похожими на игрушки личинок. Орудийный расчет потратил последние полчаса, чтобы загрузить один 80-сантиметровый бронебойный снаряд в ствол огромной пушки с помощью крана. Этот единственный снаряд весил более 7000 килограммов. Сможет ли один огромный снаряд, выпущенный из огромной пушки, добиться успеха там, где не справились тысяча пушек и сто тысяч снарядов меньшего калибра?\n\nКогда Яхс занял своё место на приличном расстоянии от огромного орудия и оглушительного рёва, которое оно, несомненно издаст, он увидел саму королеву Кризалис, которая стояла на вершине орудия и нетерпеливо потирала копыта. Он огляделся вокруг, чтобы убедиться, что поблизости нет других чейнджлингов, затем повернулся к Алкиппе и толкнул её в плечо. — Как думаешь, можно попросить орудийный расчёты, чтобы они выстрелили ею из этой штуки? — В ответ на шутку он сначала получил удивленный вздох от Алкиппе, а затем смешок и хихиканье с её стороны.\n\n— Это положило бы конец нашим проблемам, верно? — ответила она. Но тут оба офицера отложили свои шутки в сторону, когда орудийный расчёт занял свои позиции наготове, а другие чейнджлинги подошли ближе. На огневой платформе осталась лишь сама королева и артиллеристы. После обмена несколькими словами со старшим артиллерийским офицером, зелёная магия Кризалис схватила рычаг и резко дёрнула его назад.\n\nУдарная волна ударила Яхса и Алкиппе в живот, заставив их отшатнуться назад, а сама массивная пушка даже немного подскочила на рельсы. Звук попадания снаряда в замок Дружбы, был почти не слышен из-за звона, но Яхс слабо расслышал треск и скрежет металла, а также взрыв вдалеке. Но когда дым рассеялся, единственным признаком повреждения на замке Дружбы было выжженное черное кольцо в самом центре ствола и пара осколков хрустальной филиграни, оторвавшихся от концов самых маленьких веток.\n\nЯхсу не нужен был его слух, чтобы понять, что королева была не очень довольна, когда она сбросила артиллерийского офицера с огневой платформы орудия." changelings_paxchrysalia.204.a:0 "Да как вообще уничтожить эту штуку?!" changelings_paxchrysalia.205.t:0 "Алюминиевая гроза" @@ -1937,7 +1937,7 @@ changelings_paxchrysalia.8206.d:0 "— Я понимаю, моя королев changelings_paxchrysalia.8206.a:0 "Это будет конец, сработает ли этот способ или нет." changelings_paxchrysalia.207.t:0 "Одно последнее усилие" -changelings_paxchrysalia.207.d:0 "Грузовик за грузовиком с любовью, собранной по всей Олении и Эквестрии, въезжали в Понивилль в течение последних нескольких дней. Всё это готовилось для личной попытки королевы Кризалис разрушить проклятый Замок Дружбы. Генерал-майор Яхс и оберстлейтенант Алкиппе наблюдали с безопасного расстояния, как их королева подходит к грузовикам с собранной для неё любовью. — Я очень надеюсь, что это её не убьет, — вслух подумал генерал-майор Яхс. — Если это случится, Ласин оторвёт мне голову.\n\n— По крайней мере, ты сможешь выспаться после смерти, верно? — Пошутила Алкиппе, на мгновение подняв ему настроение.\n\n— Нет никаких гарантий, что наша королева не будет вечно преследовать мою душу, — ответил генерал-майор. Затем его беззаботная улыбка исчезла, сменившись строгим и сосредоточенным хмурым взглядом, когда рог королевы Кризалис стал зеленым, и она открыла свою пасть, чтобы поглощать розовые потоки любви, текущие из грузовиков. Яхс и Алкиппе придвинулись чуть ближе друг к другу, с тревогой наблюдая, как королева поглощает любовь, собранную тысяч пони и оленей. Оба чейнджлинга задавались вопросом, есть ли предел тому, сколько любви может поглотить королева, и что произойдет, если этот предел будет достигнут.\n\nНо королева Кризалис вскоре доказала, что является величайшей из королев чейнджлингов, без труда опустошив все грузовики. Её тело практически светилось энергией, рог увеличился, а зелёная хитиновая броня выросла на спине, груди и плечах. Затем она потратила мгновение, чтобы прочувствовать свою новую силу, а потом сразу же бросилась головой вперед к Замку Дружбы, ворвалась в его двери и высвободила всю свою магию внутри здания. Земля затряслась, а окна засветились зеленым светом магии. Казалось, что это длилось нескольких часов. Все присутствующие затаили дыхание, ожидая, что Кризалис обрушит замок на себя. Однако свечение, как и дрожь, медленно, но верно начали угасать. И в конце концов королева Кризалис, шатаясь, вышла из дверь замка, а затем рухнула от усталости на землю.\n\n— Она не смогла этого сделать... — Заметила Алкиппе, кусая клыками свою нижнюю губу.\n\n— Нет, — согласился Яхс, — но я думаю, что на этом всё и закончится." +changelings_paxchrysalia.207.d:0 "Грузовик за грузовиком с любовью, собранной по всей Олении и Эквестрии, въезжали в Понивилль в течение последних нескольких дней. Всё это готовилось для личной попытки королевы Кризалис разрушить проклятый Замок Дружбы. Генерал-майор Яхс и оберстлейтенант Алкиппе наблюдали с безопасного расстояния, как их королева подходит к грузовикам с собранной для неё любовью. — Я очень надеюсь, что это её не убьет, — вслух подумал генерал-майор Яхс. — Если это случится, Ласин оторвёт мне голову.\n\n— По крайней мере, ты сможешь выспаться после смерти, верно? — Пошутила Алкиппе, на мгновение подняв ему настроение.\n\n— Нет никаких гарантий, что наша королева не будет вечно преследовать мою душу, — ответил генерал-майор. Затем его беззаботная улыбка исчезла, сменившись строгим и сосредоточенным хмурым взглядом, когда рог королевы Кризалис стал зелёным, и она открыла свою пасть, чтобы поглощать розовые потоки любви, текущие из грузовиков. Яхс и Алкиппе придвинулись чуть ближе друг к другу, с тревогой наблюдая, как королева поглощает любовь, собранную тысяч пони и оленей. Оба чейнджлинга задавались вопросом, есть ли предел тому, сколько любви может поглотить королева, и что произойдет, если этот предел будет достигнут.\n\nНо королева Кризалис вскоре доказала, что является величайшей из королев чейнджлингов, без труда опустошив все грузовики. Её тело практически светилось энергией, рог увеличился, а зелёная хитиновая броня выросла на спине, груди и плечах. Затем она потратила мгновение, чтобы прочувствовать свою новую силу, а потом сразу же бросилась головой вперед к Замку Дружбы, ворвалась в его двери и высвободила всю свою магию внутри здания. Земля затряслась, а окна засветились зелёным светом магии. Казалось, что это длилось нескольких часов. Все присутствующие затаили дыхание, ожидая, что Кризалис обрушит замок на себя. Однако свечение, как и дрожь, медленно, но верно начали угасать. И в конце концов королева Кризалис, шатаясь, вышла из дверь замка, а затем рухнула от усталости на землю.\n\n— Она не смогла этого сделать... — Заметила Алкиппе, кусая клыками свою нижнюю губу.\n\n— Нет, — согласился Яхс, — но я думаю, что на этом всё и закончится." changelings_paxchrysalia.207.a:0 "Всё кончено, оберстлейтенант." changelings_paxchrysalia.208.t:0 "Замок, Милый Замок" @@ -2051,7 +2051,7 @@ changelings_paxchrysalia.416.d:0 "Вечнодикий лес не ровня м changelings_paxchrysalia.416.a:0 "Выходи, ведьма!" changelings_paxchrysalia.8416.t:0 "Ведьма наносит ответный удар" -changelings_paxchrysalia.8416.d:0 "Там, среди остатков палатки, отыскалась сама зебра. Она выглядела весьма жалко. Черный пепел испачкал линии между её полосками, зеленая племенная краска почти стерлась, а ожоги покрывали всё лицо, шею и передние ноги. Передняя нога висела на перевязи и была прижата к груди, а глаза налились кровью от лихорадки. Она пережила попытки армии уничтожить Вечнодикий лес, но лишь на первый взгляд.\n\n— Вот ты где, — промурлыкала Кризалис, схватив своей магией Зекору за горло и вытащив её из палатки. Зебра кашляла и вырывалась, но была слишком слаба, чтобы серьёзно сопротивляться. — Как ты могла пасть так низко, — поддразнила её Кризалис. — Ты слишком долго была занозой в моём боку, понимаешь? Но теперь я тебя, наконец, поймала.\n\n— Так ты думаешь... что меня поймала? — Зебра начала задыхаться в хватке Кризалис. — Как бы тебе... не показалось мало!\n\nКопыто зебры ударило Кризалис по рогу, и королева чейнджлингов выронила Зекору, внезапно почувствовав резкую боль. Телохранители Кризалис бросились в атаку, но Зекора ударила копытом по земле, и стена хищных лиан вырвалась из земли, отрезая их от королевы. Зекора и Кризалис остались вдвоём, и чейнджлинг оскалила клыки на зебру. — Ах ты, полосатая шавка! Да я тебе голову оторву!\n\nОна бросилась вперед, чтобы атаковать Зекору, но зебра быстро, как молния, выхватила из своей перевязи пузырек с голубой жидкостью и швырнула его в Кризалис. Стекло разбилось о её морду, а жидкость зашипела, прожигая хитин Кризалис, заставив королеву чейнджлингов завыть от боли. Затем Зекора начала распевать:" +changelings_paxchrysalia.8416.d:0 "Там, среди остатков палатки, отыскалась сама зебра. Она выглядела весьма жалко. Черный пепел испачкал линии между её полосками, зелёная племенная краска почти стерлась, а ожоги покрывали всё лицо, шею и передние ноги. Передняя нога висела на перевязи и была прижата к груди, а глаза налились кровью от лихорадки. Она пережила попытки армии уничтожить Вечнодикий лес, но лишь на первый взгляд.\n\n— Вот ты где, — промурлыкала Кризалис, схватив своей магией Зекору за горло и вытащив её из палатки. Зебра кашляла и вырывалась, но была слишком слаба, чтобы серьёзно сопротивляться. — Как ты могла пасть так низко, — поддразнила её Кризалис. — Ты слишком долго была занозой в моём боку, понимаешь? Но теперь я тебя, наконец, поймала.\n\n— Так ты думаешь... что меня поймала? — Зебра начала задыхаться в хватке Кризалис. — Как бы тебе... не показалось мало!\n\nКопыто зебры ударило Кризалис по рогу, и королева чейнджлингов выронила Зекору, внезапно почувствовав резкую боль. Телохранители Кризалис бросились в атаку, но Зекора ударила копытом по земле, и стена хищных лиан вырвалась из земли, отрезая их от королевы. Зекора и Кризалис остались вдвоём, и чейнджлинг оскалила клыки на зебру. — Ах ты, полосатая шавка! Да я тебе голову оторву!\n\nОна бросилась вперед, чтобы атаковать Зекору, но зебра быстро, как молния, выхватила из своей перевязи пузырек с голубой жидкостью и швырнула его в Кризалис. Стекло разбилось о её морду, а жидкость зашипела, прожигая хитин Кризалис, заставив королеву чейнджлингов завыть от боли. Затем Зекора начала распевать:" changelings_paxchrysalia.8416.a:0 "Что она творит?!" changelings_paxchrysalia.9416.t:0 "Проклятье ведьмы" @@ -2142,7 +2142,7 @@ changelings_paxchrysalia.4506.d:0 "— Яхс, не делай этого, — changelings_paxchrysalia.4506.a:0 "§CПозабыть§! о своих бедах..." changelings_paxchrysalia.5506.t:0 "Мы живём в отеле Калихорния" -changelings_paxchrysalia.5506.d:0 "Яхс отшатнулся от стола неуклюжими и онемевшими копытами. Красные и розовые огни комнаты вспыхнули яркой радугой, а вялые единороги, лежащие вокруг, внезапно превратились в оживленных, хихикающих посетителей парка солнечным летним днём. Алкиппе что-то кричала ему на ухо, но её голос быстро превратился в пение птиц. В конце концов, Яхс больше не был на службе; он был рядом с прекрасным озером в Королевских Садах Кантерлота.\n\nОн обошёл вокруг озера из кристально чистой воды, чувствуя свежескошенную траву своими копытами. Прохладный ветерок делал жаркое летнее солнце вполне терпимым, и Яхс снял шляпу, бросив её на землю. Он остановился у пирса, что располагался у самой кромки воды, узнав стоящего там единорога. Точнее, чейнджлинга под маскировкой: он бесчисленное количество раз до этого видел, как Финикус использовал эту же самую личину жеребца-единорога. — Финикус? — спросил он, придвигаясь ближе. — Что ты здесь делаешь?\n\nФиникус удивленно обернулся, но на его морде появилась широкая улыбка, когда он увидел приближающегося Яхса. Его личина исчезла во вспышке зеленой магии, и два чейнджлинга встретились на середине пирса. — Яхс! А я всё думал, когда же ты ко мне присоединишься! — Финикус положил ногу на плечо Яхса и указал на толпу перед ними. — Посмотри на это... разве это не прекрасно? Это прекрасно, верно?\n\nЯхс оглянулся назад и его глаза расширились. Это был не тот уставший от последствий войны Кантерлот, к которому он так привык. Вместо пони, съежившихся под сапогами оккупантов, он видел пони и чейнджлингов, сидящих бок о бок, устраивающих пикники, поющих песни и наслаждающихся жизнью как равные между собой друзья. Он видел, как чейнджлинги сочиняли музыку, рисовали пейзажи и обсуждали загадочные философские вопросы. Исчезло гнетущее индустриальное общество ульев, где чейнджлинги изо всех сил трудились ради славы ульев и порочных капризов королевы, властвующей над своими подданными. Это была настоящая утопия, а не тот чудовищный кошмар, который представляло собой сегодняшнее общество чейнджлингов. А потом Яхс заметил, что у чейнджлингов, как и у их товарищей-пони, на боках были красочные картинки, знаки различия... \n\n— Верно... оно прекрасно, — сказал Яхс, с трудом подбирая слова. Он посмотрел в сторону и понял, что откуда-то достал ещё один клубящийся дымом напиток, а когда снова посмотрел на Финикуса, то заметил, что и его друг тоже держит бокал. Они одновременно поднесли бокалы к губам и запрокинули головы." +changelings_paxchrysalia.5506.d:0 "Яхс отшатнулся от стола неуклюжими и онемевшими копытами. Красные и розовые огни комнаты вспыхнули яркой радугой, а вялые единороги, лежащие вокруг, внезапно превратились в оживленных, хихикающих посетителей парка солнечным летним днём. Алкиппе что-то кричала ему на ухо, но её голос быстро превратился в пение птиц. В конце концов, Яхс больше не был на службе; он был рядом с прекрасным озером в Королевских Садах Кантерлота.\n\nОн обошёл вокруг озера из кристально чистой воды, чувствуя свежескошенную траву своими копытами. Прохладный ветерок делал жаркое летнее солнце вполне терпимым, и Яхс снял шляпу, бросив её на землю. Он остановился у пирса, что располагался у самой кромки воды, узнав стоящего там единорога. Точнее, чейнджлинга под маскировкой: он бесчисленное количество раз до этого видел, как Финикус использовал эту же самую личину жеребца-единорога. — Финикус? — спросил он, придвигаясь ближе. — Что ты здесь делаешь?\n\nФиникус удивленно обернулся, но на его морде появилась широкая улыбка, когда он увидел приближающегося Яхса. Его личина исчезла во вспышке зелёной магии, и два чейнджлинга встретились на середине пирса. — Яхс! А я всё думал, когда же ты ко мне присоединишься! — Финикус положил ногу на плечо Яхса и указал на толпу перед ними. — Посмотри на это... разве это не прекрасно? Это прекрасно, верно?\n\nЯхс оглянулся назад и его глаза расширились. Это был не тот уставший от последствий войны Кантерлот, к которому он так привык. Вместо пони, съежившихся под сапогами оккупантов, он видел пони и чейнджлингов, сидящих бок о бок, устраивающих пикники, поющих песни и наслаждающихся жизнью как равные между собой друзья. Он видел, как чейнджлинги сочиняли музыку, рисовали пейзажи и обсуждали загадочные философские вопросы. Исчезло гнетущее индустриальное общество ульев, где чейнджлинги изо всех сил трудились ради славы ульев и порочных капризов королевы, властвующей над своими подданными. Это была настоящая утопия, а не тот чудовищный кошмар, который представляло собой сегодняшнее общество чейнджлингов. А потом Яхс заметил, что у чейнджлингов, как и у их товарищей-пони, на боках были красочные картинки, знаки различия... \n\n— Верно... оно прекрасно, — сказал Яхс, с трудом подбирая слова. Он посмотрел в сторону и понял, что откуда-то достал ещё один клубящийся дымом напиток, а когда снова посмотрел на Финикуса, то заметил, что и его друг тоже держит бокал. Они одновременно поднесли бокалы к губам и запрокинули головы." changelings_paxchrysalia.5506.a:0 "Мир может быть таким §Cиным§!..." changelings_paxchrysalia.6506.t:0 "Похмелье" @@ -2349,7 +2349,7 @@ changelings_paxchrysalia.606.d:0 "Алкиппе проснулась после changelings_paxchrysalia.606.a:0 "Видимо, мы никогда не узнаем правды..." changelings_paxchrysalia.1606.t:0 "В поисках семян" ## Seeds of Truth Recovered ## -changelings_paxchrysalia.1606.d:0 "Эскорт, охранявший Алкиппе, Марсилио и Грин Хуф, продвигался всё глубже и глубже в лес. Пони-ботаник довольно быстро поняла, что их лучший шанс найти семена - отправиться в почти нетронутое сердце Вечнодикого леса. Забраться так глубоко требовало немалых усилий: стычки с партизанами были привычным делом из-за неудачи армии в покорении этого ужасного места много лет назад, так что эскорт нёс немалые потери. Даже гауптман Сколитин, который казался таким дерзким и самоуверенным в начале пути, становился всё более подавленным и серьезным с ростом потерь солдат в лесу. Они уже потеряли половину своих охранников, и Алкиппе было интересно, выживет ли кто-нибудь из них к тому времени, когда они решат вернуться домой.\n\nМеханизированный транспорт, в котором передвигалась Алкиппе вместе с Марсилио, Грин Хуфом и Сколитином, внезапно остановился, врезавшись во что-то невидимое впереди. — Засада! — крикнул кто-то с другой стороны пуленепробиваемого металла, и Алкиппе могла поклясться, что услышала, как кто-то ещё закричал "Это ведьма!" прежде чем началась стрельба. Она длилась несколько минут. Интенсивность выстрелов, как и громкость криков, медленно затихали, пока снаружи не установилась зловещая тишина.\n\nАльсипп, Марсилио и Грин Хуф забились в угол машины, а Сколитин схватил винтовку и осторожно направился к двери. Он лишь открыл её и выглянул из-за угла, как в ту же секунду бамбуковый шест ударил его в горло, раздробив его. Чейнджлинг упал на землю и стал задыхаться. Ещё один удар по голове остановил его агонию, а затем в дверном проеме появилась полосатая фигура, чьи глаза, казалось, горели под зеленой маской.\n\nАлкиппе потянулась за пистолетом, но зебра оказалась проворнее, мгновенно ворвалась в транспорт и ударила чейнджлинга головой о стену. Алкиппе слышала приглушенные крики между вспышками боли в своей голове, и когда её зрение прояснилась, чейнджлинг поняла, что её, Марсилио и Грин Хуф вытащила из транспорта зебра. И лишь тогда, в тусклом свете Вечнодикого леса, Алкиппе поняла, на кого именно она смотрит." +changelings_paxchrysalia.1606.d:0 "Эскорт, охранявший Алкиппе, Марсилио и Грин Хуф, продвигался всё глубже и глубже в лес. Пони-ботаник довольно быстро поняла, что их лучший шанс найти семена - отправиться в почти нетронутое сердце Вечнодикого леса. Забраться так глубоко требовало немалых усилий: стычки с партизанами были привычным делом из-за неудачи армии в покорении этого ужасного места много лет назад, так что эскорт нёс немалые потери. Даже гауптман Сколитин, который казался таким дерзким и самоуверенным в начале пути, становился всё более подавленным и серьезным с ростом потерь солдат в лесу. Они уже потеряли половину своих охранников, и Алкиппе было интересно, выживет ли кто-нибудь из них к тому времени, когда они решат вернуться домой.\n\nМеханизированный транспорт, в котором передвигалась Алкиппе вместе с Марсилио, Грин Хуфом и Сколитином, внезапно остановился, врезавшись во что-то невидимое впереди. — Засада! — крикнул кто-то с другой стороны пуленепробиваемого металла, и Алкиппе могла поклясться, что услышала, как кто-то ещё закричал "Это ведьма!" прежде чем началась стрельба. Она длилась несколько минут. Интенсивность выстрелов, как и громкость криков, медленно затихали, пока снаружи не установилась зловещая тишина.\n\nАльсипп, Марсилио и Грин Хуф забились в угол машины, а Сколитин схватил винтовку и осторожно направился к двери. Он лишь открыл её и выглянул из-за угла, как в ту же секунду бамбуковый шест ударил его в горло, раздробив его. Чейнджлинг упал на землю и стал задыхаться. Ещё один удар по голове остановил его агонию, а затем в дверном проеме появилась полосатая фигура, чьи глаза, казалось, горели под зелёной маской.\n\nАлкиппе потянулась за пистолетом, но зебра оказалась проворнее, мгновенно ворвалась в транспорт и ударила чейнджлинга головой о стену. Алкиппе слышала приглушенные крики между вспышками боли в своей голове, и когда её зрение прояснилась, чейнджлинг поняла, что её, Марсилио и Грин Хуф вытащила из транспорта зебра. И лишь тогда, в тусклом свете Вечнодикого леса, Алкиппе поняла, на кого именно она смотрит." changelings_paxchrysalia.1606.a:0 "Это Зекора... ведьма Вечнодикого леса..." changelings_paxchrysalia.2606.t:0 "Сделка с ведьмой" ## 1606 Continued ## @@ -2454,7 +2454,7 @@ changelings_paxchrysalia.624.d:0 "На мгновение в комнате во changelings_paxchrysalia.624.a:0 "Мы станем прародителями лучшего будущего." changelings_paxchrysalia.701.t:0 "Декрет о формировании KuKC Erforschung- und Extraktion Konzern Posthaste" -changelings_paxchrysalia.701.d:0 "АДМИНИСТРАТИВНЫЙ УКАЗ номер 696.9\n\nПРИНИМАЯ ВО ВНИМАНИЕ высочайшую необходимость Гегемонии в импорте и потреблении природных ресурсов; \n\nПРИНИМАЯ ВО ВНИМАНИЕ, что ресурсы этих земель, находящихся под юрисдикцией местных посредников, напрямую принадлежат Гегемонии чейнджлингов;\n\nПРИНИМАЯ ВО ВНИМАНИЕ, что в настоящее младшие члены Гегемонии ещё не выплатили все свои взносы и долги с точки зрения ресурсов и материальных средств;\n\nПОЭТОМУ, я, королева Кризалис и единоличная правительница Объединенных Ульев Чейнджлингов и единоличная правительница как Олении, так и Эквестрии, приказываю своей абсолютной властью создать новое учреждение, которое будет непосредственно контролировать добычу ресурсов и материалов у младших членов Гегемонии. Эта организация будет официально именоваться Das Königin und Kaiserin Chrysalis Erforschung und Extraktion Konzern и получит полномочия в одностороннем порядке управлять добычей ресурсов и материальных средств по всей территории Гегемонии. Это новое учреждение будет отвечать лишь передо мной и теми, кому я доверяю административную власть. Полномочия KuKC Konzern вступят в силу немедленно.\n\nПодписано великой королевой Кризалис" +changelings_paxchrysalia.701.d:0 "АДМИНИСТРАТИВНЫЙ УКАЗ номер 696.9\n\nПРИНИМАЯ ВО ВНИМАНИЕ высочайшую необходимость Гегемонии в импорте и потреблении природных ресурсов; \n\nПРИНИМАЯ ВО ВНИМАНИЕ, что ресурсы этих земель, находящихся под юрисдикцией местных посредников, напрямую принадлежат Гегемонии чейнджлингов;\n\nПРИНИМАЯ ВО ВНИМАНИЕ, что в настоящее младшие члены Гегемонии ещё не выплатили все свои взносы и долги с точки зрения ресурсов и материальных средств;\n\nПОЭТОМУ, я, королева Кризалис и единоличная правительница Объединённых Ульев Чейнджлингов и единоличная правительница как Олении, так и Эквестрии, приказываю своей абсолютной властью создать новое учреждение, которое будет непосредственно контролировать добычу ресурсов и материалов у младших членов Гегемонии. Эта организация будет официально именоваться Das Königin und Kaiserin Chrysalis Erforschung und Extraktion Konzern и получит полномочия в одностороннем порядке управлять добычей ресурсов и материальных средств по всей территории Гегемонии. Это новое учреждение будет отвечать лишь передо мной и теми, кому я доверяю административную власть. Полномочия KuKC Konzern вступят в силу немедленно.\n\nПодписано великой королевой Кризалис" changelings_paxchrysalia.701.a:0 "Прямой контроль над ресурсами наших подданных усилит нас." changelings_paxchrysalia.702.t:0 "Отступление из Вечнодикого леса" diff --git a/localisation/russian/country_CRY_l_russian.yml b/localisation/russian/country_CRY_l_russian.yml index d9dbe1fe90e..0baf30b0f9b 100644 --- a/localisation/russian/country_CRY_l_russian.yml +++ b/localisation/russian/country_CRY_l_russian.yml @@ -330,7 +330,9 @@ legitimate_businessgriff_desc:0 "В ответ на вопрос об источ sombra_trait:0 "Король Сомбра" sombra_leader:0 "Король Сомбра" sombra_military_effort:0 "Военный план Сомбры" -sombra_military_effort_desc:0 ""Все должно быть отдано войне. Каждый жеребец, кобыла и жеребенок должны работать на славу Сомбры. Меня волнуют лишь результаты, а не методы."" +sombra_military_effort_desc:0 ""Всё должно быть отдано войне. Каждый жеребец, кобыла и жеребёнок должны работать на славу Сомбры. Меня волнуют лишь результаты, а не методы."" +sombra_military_effort_lar:0 "Военный план Сомбры" +sombra_military_effort_lar_desc:0 ""Всё должно быть отдано войне. Каждый жеребец, кобыла и жеребёнок должны работать на славу Сомбры. Меня волнуют лишь результаты, а не методы."" umbarmiya:0 "Теньармия" umbarmiya_desc:0 ""Позвольте мне сказать это ясно и чётко... Вы сражаетесь за Сомбру, или же потеряете свою жизнь и душу. Теперь идите в бой."" the_crystal_factory:0 "Кристальная фабрика" @@ -475,7 +477,7 @@ cryscr.17.d:0 "- Добро пожаловать в исторический к cryscr.17.a:0 "Верно." cryscr.17.b:0 "Но почему?" cryscr.18.t:0 "Морозные истории" -cryscr.18.d:0 "Вы садитесь за кофейный стол с цветком, излучающим бирюзовый свет. Старый пони начинает свою историю. \n — Я помню Короля. Я помню времена, когда Кристальная империя была великой и могучей. Была настоящей Империей. Земли яков были под нашим контролем. Западные берега являлись нашим вторым домом. Наши флаги даже развевались над землями, где сейчас правят дикари-грифоны. Кристальные пони были настоящими повелителями Эквестрии. Земля наша была богатой, трава — зеленой, империя процветала и все пони были свободны. Но затем эквестрийские сестры-аликорны стали завидовать нашим величию и славе. Используя темную магию так называемых "Элементов гармонии", они отправили короля и весь кристальный народ во вневременное пространство на больше чем тысячу лет. А теперь Кристальная Империя находится под этими сестрами и их марионеткой — незаконной принцессой Ми Аморе Кадензой. Их жадные копыта забирают все богатства нашей империи, а мы ничего не получаем взамен. Наше будущее и будущее всей кристальной нации — в возвращении Короля Сомбры. С нашей помощью и его магией Кристальная империя вернет свое былое величие и силу! — жеребец остановился и закашлялся." +cryscr.18.d:0 "Вы садитесь за кофейный стол с цветком, излучающим бирюзовый свет. Старый пони начинает свою историю. \n — Я помню Короля. Я помню времена, когда Кристальная империя была великой и могучей. Была настоящей Империей. Земли яков были под нашим контролем. Западные берега являлись нашим вторым домом. Наши флаги даже развевались над землями, где сейчас правят дикари-грифоны. Кристальные пони были настоящими повелителями Эквестрии. Земля наша была богатой, трава — зелёной, империя процветала и все пони были свободны. Но затем эквестрийские сестры-аликорны стали завидовать нашим величию и славе. Используя темную магию так называемых "Элементов гармонии", они отправили короля и весь кристальный народ во вневременное пространство на больше чем тысячу лет. А теперь Кристальная Империя находится под этими сестрами и их марионеткой — незаконной принцессой Ми Аморе Кадензой. Их жадные копыта забирают все богатства нашей империи, а мы ничего не получаем взамен. Наше будущее и будущее всей кристальной нации — в возвращении Короля Сомбры. С нашей помощью и его магией Кристальная империя вернет свое былое величие и силу! — жеребец остановился и закашлялся." cryscr.18.a:0 "Понятно." cryscr.19.t:0 "Вопрос жизни" cryscr.19.d:0 "Больше двух часов пони рассказывали вам историю старой Кристальной Империи. Они говорили о временах, когда ею правил Король Сомбра. Они говорили, что он был мудрым, справедливым и заботливым, что сёстры завидовали его величию и славе. Всё это сильно отличалось от эквестрийской интерпретации, но звучало так мотивирующие. \n — Мы долгое время следили за тобой, — неожиданно сказал старик, — Мы знаем, что ты хочешь помочь. Мы знаем, что ты хочешь помочь королю сбежать из этой глупой тюрьмы. Кристальные пони должны восстать против своих угнетателей. Откровенно говоря, сейчас самое лучшее время для побега. Такое положение звёзд случается лишь раз в 500 лет. Идеальный момент для сильных реинкарнационных заклинаний. Это нам и нужно. Способ вернуть Короля Сомбру есть, и для этого нам нужна твоя помощь. Вместе мы изменим историю Кристальной империи и, возможно, всего мира, в лучшую сторону!" @@ -505,7 +507,7 @@ cryscr.25.t:0 "В пути" cryscr.25.d:0 "На следующий день вы встречаетесь с Сакирой на одной из центральных улиц. Она машет вам с другой стороны и вы быстро перебегаете дорогу. Как будто это дружеская прогулка, только прогулка с целью повернуть ход истории. Вы переговариваетесь с Сакирой во время прогулки. Она рассказывает вам о своей жизни. Сакира была студенткой с исторического факультета и всегда восхищалась королём Сомброй. После историй Даста Сноуфолла она для себя решила сделать всё возможное, чтобы вернуть Короля Сомбру." cryscr.25.a:0 "Понятно." cryscr.26.t:0 "Вход" -cryscr.26.d:0 "Вы присоединяетесь ко второй части группы, здесь не было только Пейота.\nПеред вами гигантское здание университетской библиотеки. В полной тишине вы поднимаетесь по ступенькам. Внутри вас встречает старый библиотекарь. Он уже хорошо знает студентов и старого пони. Каждый шаг и слово отдаются эхом в пустых, тихих, но очаровательных коридорах. Единственный признак жизни — студенты, быстро читающие свои учебники и перешептывающиеся друг с другом. Вы идете по коридору, затем поворачиваете налево, затем между шкафов, снова налево, потом по проходу, и вот — "Запретная секция". Два стражника играют в шахматы на кофейном столике перед дверью. Согласно плану, Сакира подошла к стражникам и перекинулась с ними парой слов. В это время Лэйк, используя, судя по всему, все свои силы, скастовал на жеребцах заклинание контроля. Их глаза затянулись зеленым и они вернулись к игре, будучи зачарованными. — Я тренировал это заклинание месяцами, — вздохнул Лэйк, и, используя ключи стражников, открыл дверь..." +cryscr.26.d:0 "Вы присоединяетесь ко второй части группы, здесь не было только Пейота.\nПеред вами гигантское здание университетской библиотеки. В полной тишине вы поднимаетесь по ступенькам. Внутри вас встречает старый библиотекарь. Он уже хорошо знает студентов и старого пони. Каждый шаг и слово отдаются эхом в пустых, тихих, но очаровательных коридорах. Единственный признак жизни — студенты, быстро читающие свои учебники и перешептывающиеся друг с другом. Вы идете по коридору, затем поворачиваете налево, затем между шкафов, снова налево, потом по проходу, и вот — "Запретная секция". Два стражника играют в шахматы на кофейном столике перед дверью. Согласно плану, Сакира подошла к стражникам и перекинулась с ними парой слов. В это время Лэйк, используя, судя по всему, все свои силы, скастовал на жеребцах заклинание контроля. Их глаза затянулись зелёным и они вернулись к игре, будучи зачарованными. — Я тренировал это заклинание месяцами, — вздохнул Лэйк, и, используя ключи стражников, открыл дверь..." cryscr.26.a:0 "Вперёд!" cryscr.27.t:0 "Библиотека" cryscr.27.d:0 "Вы провели больше трех часов в библиотеке. Древние запыленные книги с их тяжелым и монотонным повествованием оказались весьма полезными. Большую часть времени вы потратили на беготню среди шкафов, пытаясь найти нужную книгу. В конце концов, все пони собрались в центре. — Нам нужно торопиться, заклинание на стражниках скоро развеется, — заметил Даст. — Хорошо, — начали вы, — Как оказалось, для создания этого зловещего темного сердца, нужны три вещи. Первое — обычные кристаллы, второе — красный кристалл теней, и третье — время. Темное Сердце должно успеть вырасти. Мы можем отправиться в горы, в подземелья недалеко от Сноуибьюри, или к Логову Теней, чтобы найти кристаллы. Заклинание роста, используемое на растениях, может сократить время подготовки. — Это верно. — добавил Даст. — Кроме того, нам нужно также активировать кристаллы вокруг города и заполнить их магией. Это сделает заклинание реинкарнации сильнее. Вот пентаграмма, которую нам нужно будет нарисовать перед заклинанием." @@ -598,7 +600,7 @@ crysom.1.a:0 "Spiritis!" crysom.1.b:0 "Vis!" crysom.1.c:0 "Imperium!" crysom.2.t:0 "Возвращение" -crysom.2.d:0 "Спустя несколько минут произношения заклинания раздался гром и молния разделила небо на двое. В конце концов ещё одно облако начало формироваться с земли. Вдалеке начали появляться яркие зелено-фиолетовые пятна. Все пони замерли в восхищении. Облако начало двигаться к центру города. Одна из молний ударила в землю и осветила всё почти как днём. Неожиданно всё погрузилось во тьму. Вокруг начали бродить призрачные тени. Молнии, гром, землетрясение... Но уже через минуту тьма ушла. \nВот он — стоит в кратере перед дворцом, в своей стальной броне, с глазами, горящими от темной магии. Одно его присутствие пугает пони вокруг. " +crysom.2.d:0 "Спустя несколько минут произношения заклинания раздался гром и молния разделила небо на двое. В конце концов ещё одно облако начало формироваться с земли. Вдалеке начали появляться яркие зелёно-фиолетовые пятна. Все пони замерли в восхищении. Облако начало двигаться к центру города. Одна из молний ударила в землю и осветила всё почти как днём. Неожиданно всё погрузилось во тьму. Вокруг начали бродить призрачные тени. Молнии, гром, землетрясение... Но уже через минуту тьма ушла. \nВот он — стоит в кратере перед дворцом, в своей стальной броне, с глазами, горящими от темной магии. Одно его присутствие пугает пони вокруг. " crysom.2.a:0 "Началось!" crysom.2.b:0 "Началось!" crysom.2.c:0 "Началось!" @@ -984,6 +986,7 @@ CRY_protectorate_fas:0 "Чейнджлингская Администрация" CRY_protectorate_fas_long:0 "Чейнджлингская Администрация Кристальной Империи" CRY_show_territories:0 "Показать старые земли" +CRY_show_territories_desc:0 "Мы должны владеть следующими регионами: §YЗападная Долина Падающих Перьев, Алмазные Поля, Западный Екон, Равнина Флоксов, Акорнейдж, Солсайдские Равнины, Уайтбелл, Фейрфланкс, Западный Екон, Ванхувер, Верхняя Единорожья Гряда, Ржаные Поля, Толл Тейл, Толл Вудс, Единорожья Гряда, Долина Витого Хвоста, Блюбелл Филдс, Мейрпоза, Кристальный Район Эквестрии, Долина Ноктюрнал, Дружественные Холмы, Боулдерфилд, Бэйлс, Клюквенные Поля, Троттерфилд, Малиновые Поля, Фетлок Твист, Западный Козказ, Восточный Козказ, Тёмные Страшные Леса, Закатные Земли, Малиновка, Кукурузза, Поля Ландышей, Туманные Холмы, Карамель Маркс, Копытный Край, Краснопшеница, Сталлионград, Заятск, Совёнок, Колхоз "Светлый Путь", Зефирка, Северохолм, Красносердечный Край, Петерсхуф, Земля Равенства, Красивск, Городок Старлайт, Северные Кристальные Горы, Сайхандейл, Якистанская Долина, Северная Якская Гряда, Нумуул, Керех Давсаг, Шидетгасар, Дунд Аймаг, Ер Наг Уул, Сайхан Толгод, Нокхорсаг Ой, Моднихенди, Нейгарские Водопады, Байкалл, Виннисота, Галлопинг Гордж, Сосновый Ручей, Мыс Акадия, Величественные Сады, Звездопадово, Вулфторн Фармс, Хуурамч Ой, Уулан Баавгуй, Манай Газар, Туурайхан, Далмадолина, Западный Лес Розочек, Восточный Лес Розочек, Бара'дур, Медовый Лес, Долина Олеандр, Холмы Виверн, Лавендер, Равнина Сестёр-Аликорнов, Долина Терновника, Бисайд, Холлоу Шейдс, Цветочный Венок, Облачные Холмы, Магическое Плато, Клюквенное Болото, Крупочкино, Кобылкино, Птичья Территория, Чиллвинг, Азкабан,§! и §YГрифьи Острова§!." CRY_old_territory:0 "Старые земли" CRY_DUSTY_EMBER_DESC:0 "После возвращения Империи, Дасти, как и все кристальные пони, потеряла все свои воспоминания, помнила только об ужасах правления Сомбры. После победы над ним она поняла, какой процветающей может стать Империя при аликорнах. Она сразу вступила в Королевскую Гвардию и быстро дошла до звания генерала. Заметив угрозу Чейнджлингов, она начала разрабатывать свои стратегии обороны." diff --git a/localisation/russian/country_CYA_l_russian.yml b/localisation/russian/country_CYA_l_russian.yml index b175c2e250d..fbbecfb50cf 100644 --- a/localisation/russian/country_CYA_l_russian.yml +++ b/localisation/russian/country_CYA_l_russian.yml @@ -483,6 +483,8 @@ CYA_aviation_corps_idea:0 "Армейские авиакорпуса" CYA_aviation_corps_idea_desc:0 "Был сформирован специальный авиационный корпус, чтобы каждый перспективный летчик в Цианолизской авиации прошел лучшую подготовку, которую он сможет получить, учитывая наши доступные ресурсы." CYA_military_laboratories:0 "Отдел армейских исследований" CYA_military_laboratories_desc:0 "Вооруженным силам предоставлено несколько исследовательских объектов, которые будут сосредоточены исключительно на разработке военной техники. Поскольку их исследования считаются сверхсекретным явлением внутри страны, иностранным разведывательным службам будет гораздо сложнее узнать уровень нашего технического прогресса." +CYA_military_laboratories_lar:0 "Отдел армейских исследований" +CYA_military_laboratories_lar_desc:0 "Вооруженным силам предоставлено несколько исследовательских объектов, которые будут сосредоточены исключительно на разработке военной техники. Поскольку их исследования считаются сверхсекретным явлением внутри страны, иностранным разведывательным службам будет гораздо сложнее узнать уровень нашего технического прогресса." CYA_admiralty_idea:0 "Главный штаб адмиралтейства" CYA_admiralty_idea_desc:0 "Состояние военно-морского флота долгое время находилось в беспорядке, поэтому правительству Цианолизии пришлось преобразовать существующую военно-морскую командную структуру в централизованное место, откуда будут поступать все приказы и планы." CYA_horst_handelsunternehmen:0 "Хорст Хандельшунтернехмен" @@ -555,6 +557,8 @@ CYA_war_reparations_from_sic_desc:0 "Репарации, которые мы п ##CYA_communard_revolt_desc:0 "New Thymíau no longer speaks with one voice - the insurgent New Thymíau Commune wrestles with the House of Liváni for the control of the city." CYA_registry_office:0 "Стандесамт" CYA_registry_office_desc:0 "Несмотря на то, что Стандесамт носит безобидное название "регистрационный отдел", на самом деле он является безжалостной тайной полицией Свободного Государства Нью Таймай. Мало что происходит в городе без их ведома." +CYA_registry_office_lar:0 "Стандесамт" +CYA_registry_office_lar_desc:0 "Несмотря на то, что Стандесамт носит безобидное название "регистрационный отдел", на самом деле он является безжалостной тайной полицией Свободного Государства Нью Таймай. Мало что происходит в городе без их ведома." CYA_de_aguilar_hydroponics_idea:0 "Гидропонные Фермы" CYA_de_aguilar_hydroponics_idea_desc:0 "Благодаря системе гидропонного хозяйства наш внутренний объем сельскохозяйственного производства увеличился в десять раз, что приблизило нас к утопическому идеалу полной автаркии." diff --git a/localisation/russian/country_DED_aprilfool_l_russian.yml b/localisation/russian/country_DED_aprilfool_l_russian.yml index e212831cdaa..3ea73b1bb11 100644 --- a/localisation/russian/country_DED_aprilfool_l_russian.yml +++ b/localisation/russian/country_DED_aprilfool_l_russian.yml @@ -628,6 +628,8 @@ ded_the_first:0 "Первый" #Ideas DED_AP_magehold:0 "Мэйджхолд" DED_AP_magehold_desc:0 "Полуостров Ужаса - земля, забытая всеми, кроме Ордена. Никто к нам не проникнет." +DED_AP_magehold_lar:0 "Мэйджхолд" +DED_AP_magehold_lar_desc:0 "Полуостров Ужаса - земля, забытая всеми, кроме Ордена. Никто к нам не проникнет." DED_APN_no_conscription:0 "Александр Эванс" DED_APN_no_conscription_desc:0 "Не спрашивайте." @@ -687,8 +689,10 @@ DED_special_forces_ideas2:0 "Ничто не сравниться по слав DED_labour_for_the_cattle:0 "Труд нежити для скота" DED_boney_protection:0 "Ярость первичных элементов" +DED_boney_protection_lar:0 "Ярость первичных элементов" DED_perpetual_feudalism_magehold:0 "Мэйджхолд" +DED_perpetual_feudalism_magehold_lar:0 "Мэйджхолд" DED_forged_for_struggle:0 "Усовершенствованные боем" diff --git a/localisation/russian/country_DED_l_russian.yml b/localisation/russian/country_DED_l_russian.yml index b5a4ad8dc72..5805db3853f 100644 --- a/localisation/russian/country_DED_l_russian.yml +++ b/localisation/russian/country_DED_l_russian.yml @@ -247,7 +247,9 @@ DED_otto_von_bridlemark:0 "Отто фон Бридлмарк" ###Generic magehold:0 "Мейджхолд" -magehold_desc:0 "§WШирина Фронта Пехоты:§! §G-0.5§!\n§WШирина Фронта Магической Пехоты:§! §G-0.5§!" +magehold_desc:0 "§WШирина фронта пехоты:§! §G-0.5§!\n§WШирина фронта магической пехоты:§! §G-0.5§!\n\nПризрачная крепость Мейджхолд - это мрачное место, где время не течёт, законы природы игнорируются, а сама земля проклята на веки вечные. Все жители Мейджхолда стары и могущественны, они были свидетелями многих исторических событий и участвовали во многочисленных битвах. Однако их мощь ослабла, и теперь они лишь тень своей былой ужасной славы. Но древние ужасы вполне могут вновь пробудиться..." +magehold_lar:0 "Мейджхолд" +magehold_lar_desc:0 "§WШирина фронта пехоты:§! §G-0.5§!\n§WШирина фронта магической пехоты:§! §G-0.5§!\n\nПризрачная крепость Мейджхолд - это мрачное место, где время не течёт, законы природы игнорируются, а сама земля проклята на веки вечные. Все жители Мейджхолда стары и могущественны, они были свидетелями многих исторических событий и участвовали во многочисленных битвах. Однако их мощь ослабла, и теперь они лишь тень своей былой ужасной славы. Но древние ужасы вполне могут вновь пробудиться..." ###army ded_army_chief:0 "Военачальник Гремящие Кости" @@ -471,7 +473,7 @@ deadempire.25.b:0 "Операция "Смерть": Запугайте их ры deadempire.25.c:0 "Операция "Война": Опустошите их промышленность" deadempire.26.t:0 "Операция начинается" -deadempire.26.d:0 "Сегодня группа действительно могущественных некромантов перешла через слабо защищенный участок Арктурианской границы на их земли. В то время как целевая группа может казаться небольшой, с их объединенной магической мощью не сможет соперничать никто, кроме самой Розы. Все, что потребуется — это открыть кладбище перед тем, как арктурианцы столкнутся с армией в тылу.\n\nКогда придёт время, наши армии будут готовы воспользоваться этой слабостью." +deadempire.26.d:0 "Сегодня группа действительно могущественных некромантов перешла через слабо защищенный участок Арктурианской границы на их земли. В то время как целевая группа может казаться небольшой, с их объединённой магической мощью не сможет соперничать никто, кроме самой Розы. Все, что потребуется — это открыть кладбище перед тем, как арктурианцы столкнутся с армией в тылу.\n\nКогда придёт время, наши армии будут готовы воспользоваться этой слабостью." deadempire.26.a:0 "Это только вопрос времени, когда у нас будет голова Главного Магистра" deadempire.55.t:0 "Неудавшийся теракт" diff --git a/localisation/russian/country_EQC_MARE_l_russian.yml b/localisation/russian/country_EQC_MARE_l_russian.yml index 04f3532ebbb..9c6447014e6 100644 --- a/localisation/russian/country_EQC_MARE_l_russian.yml +++ b/localisation/russian/country_EQC_MARE_l_russian.yml @@ -5,7 +5,8 @@ EQC_the_purge_idea:0 "Чистка" EQC_MARE_loyalist_officers_idea:0 "Проверки Лояльности Офицеров" EQC_MARE_two_min_hate:0 "Двухминутки ненависти" - EQC_MARE_thought_police_idea:0 "Полиция Мыслей" + EQC_MARE_thought_police_idea:0 "Полиция мыслей" + EQC_MARE_thought_police_idea_lar:0 "Полиция мыслей" EQC_MARE_economic_idea:0 "Квоты МинИзо" EQC_MARE_balefire_idea:0 "Магические Бомбы" EQC_MARE_sea_of_death_idea:0 "Море Смерти" @@ -16,9 +17,11 @@ EQC_MARE_mass_production_idea:0 "Массовое Производство" maresoc_leader_trait:0 "Международный Изгой" EQC_MARE_newspeak:0 "Новояз" + EQC_MARE_newspeak_lar:0 "Новояз" EQC_MARE_prolefeed:0 "Пролиздат" EQC_MARE_hate:0 "Кампании ненависти" EQC_MARE_doublethink:0 "Двоемыслие" + EQC_MARE_doublethink_lar:0 "Двоемыслие" EQC_MARE_joycamps_idea:0 "Лагеря развлечений" EQC_MARE_junior_spies:0 "Шпионы среди молодёжи" EQC_MARE_poverty:0 "Бедность - это процветание" diff --git a/localisation/russian/country_EQC_NLR_l_russian.yml b/localisation/russian/country_EQC_NLR_l_russian.yml index 157a643ae87..257e4caa570 100644 --- a/localisation/russian/country_EQC_NLR_l_russian.yml +++ b/localisation/russian/country_EQC_NLR_l_russian.yml @@ -96,8 +96,8 @@ EQC_NLR_the_prophet_desc:0 "Ивнинг Дью сделал шокирующее заявление: поскольку он безупречно управлял нами и предугадывал желания Её Императорского Величества, то необходимо изменить его титул. Вместо генерал-губернатора он станет Пророком Найтмер, и его слова будут столь же важны, как и слова Императрицы. Ивнинг уверяет нас, что императрица благосклонно отнесётся этому." EQC_NLR_spread_the_darkness:0 "Распространение тьмы" EQC_NLR_spread_the_darkness_desc:0 "Сразу за нашими границами лежит величайшая угроза лошадиному роду: государства грифонов. В частности, Вингбардия разжирела на труде пони, а её главная цель - аннексия Нового Мейрленда. Мы должны нанести удар первыми, прежде чем они подготовятся. Мы распространим волю Найтмер по всей Грифонии. Карфин станет отличным подарком Императрице!" - EQC_NLR_united_lunar_territories_of_griffonia:0 "Объединенные Лунные Территории Грифонии" - EQC_NLR_united_lunar_territories_of_griffonia_desc:0 "Мы делаем первые шаги к созданию совершенно нового домена Императрицы вдали от столицы на другом континенте. Это место далеко, но мы приложим все усилия, чтобы власть Императрицы была сильна тут. Объединенные Лунные Территории Грифонии - это новейший фронтир земель Её Императорского Величества." + EQC_NLR_united_lunar_territories_of_griffonia:0 "Объединённые Лунные Территории Грифонии" + EQC_NLR_united_lunar_territories_of_griffonia_desc:0 "Мы делаем первые шаги к созданию совершенно нового домена Императрицы вдали от столицы на другом континенте. Это место далеко, но мы приложим все усилия, чтобы власть Императрицы была сильна тут. Объединённые Лунные Территории Грифонии - это новейший фронтир земель Её Императорского Величества." ### IDEAS ### EQC_NLR_welcome_refugees_idea:0 "Комиссия Нового Мейрленда по делам беженцев" @@ -331,7 +331,7 @@ EQC_NLR_rename_capital:0 "Переименовать Сансет?" EQC_NLR_rename_capital_desc:0 "В целом, мы обеспечили власть над страной, и пришло время очистить нашу территорию от любых мерзких селестийских названий. И с чего же лучше начинать, как не с нашей столицы? Должна ли администрация подготовиться к смене названия на Миднайт?" - EQC_NLR_puppets:0 "Объединенные Лунные Территории Грифонии" + EQC_NLR_puppets:0 "Объединённые Лунные Территории Грифонии" EQC_NLR_release_TAL:0 "Организовать территорию Талузы" EQC_NLR_release_FRN:0 "Организовать территорию Пьюмонта" EQC_NLR_release_ARA:0 "Организовать территорию Арантиги" diff --git a/localisation/russian/country_EQC_l_russian.yml b/localisation/russian/country_EQC_l_russian.yml index 74ce17ff277..b8649a57801 100644 --- a/localisation/russian/country_EQC_l_russian.yml +++ b/localisation/russian/country_EQC_l_russian.yml @@ -132,10 +132,11 @@ ### LEADER DESCRIPTIONS ### snooty_noble_desc:0 "Джет Сет, член кантерлотской элиты, является преданным сторонником идеалов традиций и гармонии. Хотя его противники считают, что Джет ничего не знает про жизнь обычных пони, его деловая хватка безупречна, и Джет знает, как улучшить положение Нового Мейрленда. Его решение принять предложение принцессы и вступить на пост генерал-губернатора исходило из желания показать своим сверстникам, что он не является не простым чиновником, а чем-то большим. Хотя его любимая жена, Аппер Краст, вполне могла подбить Джет Сета на это решение. Джет Сет твёрдо верит в девиз "Сохраняйте спокойствие и продолжайте действовать!" и пытается направить Новый Мейрленд в светлое будущее, невзирая на преграды." probably_mosley_desc:0 "Герцог Хейгл в прошлом был армейским генералом, а теперь стал политиком. Он твердо верит в принцип «право на стороне сильного». Его выдающиеся ораторские способности и особый магнетизм личности привлекли на сторону герцога многих пони, которые обеспокоены враждебностью со стороны грифоньих наций. Герцог чопорен и сделает все, чтобы защитить Новый Мейрленд и его пони от грядущего грифоньего вторжения." + george_wallace_horse_desc:0 "Пикет Фенс - наследник рода фермеров и плантаторов, который стал первым президентом содружества. Однажды, будучи членом ассамблеи Нового Мейрленда, Пикет Фенс уверенно заявил, что в один день он возглавит нацию. И эти слова оказались пророческими. Пикет Фенс стал политиком от Нового Хуффингтона и заработал себе репутацию радикала относительно грифоньего вопроса. Хотя он никогда не был особо умелым оратором, его заявления привели к расколу в партии. Она разделилась на интегралистов Хейгла и сторонников чистоты Фенса.\n\nНо в политическом хаосе после отделения Нового Мейрленда Хейгл растерял своё влияние, в результате чего Фенс остался единственным значимым лидером в партии. И теперь у него есть цель.\n\nСегрегация сейчас, сегрегация завтра, сегрегация навсегда" TRUMP_desc:0 "Предприниматель и меценат Гледмейн родом из семьи нуворишей, широко известной своими сетями отелей и многочисленными курортами-казино в прекрасном городе Лас-Пегасусе. Тем не менее, ряд ошибок привел к тому, что ему пришлось с позором покинуть город, после чего он решил поискать новую сферу для своего бизнеса. Прибыв в Новый Мейрленд, чтобы осмотреть поле для гольфа, которое он намеревался купить, Гледмейн увидел в этом свой шанс и решил лично разрешить проблемы страны своим уникальным способом. Теперь Гледмейн президент независимой эквестрийской колонии, и он снова сделает эту страну великой!" yet_another_huey_long_desc:0 "Кингфишер, бывший губернатор, а ныне президент Содружества, является откровенным популистом, помогающим бедным и обездоленным Нового Мейрленда. Полагая, что другие кандидаты не поднимут и копыта, чтобы помочь действительно нуждающимся, Кингфишер построил свою кампанию на обещаниях перераспределения богатства конгломератов и корпораций. Привлеченные его обещаниями, пони выбрали Кингфишера, и теперь он исполняет свои обещания, осуществляя эту политику." generic_gommie_pony_desc:0 "Люфти Стар родом из семьи среднего класса, она прожила всю свою жизнь в Сансете и почувствовала симпатию к зарождающейся коммунистической идеологии, когда узнала о ней на лекции в колледже. С тех пор она увлеклась идеей внедрения социалистических ценностей в общество Нового Мейрленда. Её действия привели к тому, что бывший генерал-губернатор ушёл со своего поста, подчинившись воле народа. С тех пор Люфти Стар управляет Новым Мейрлендом согласно своему видению сталинградского социализма." - hyper_equality_pone_desc:0 "Блуберри Фрост была одной из многих, кто принимал участие в построении общества полного равенства согласно идеям Старлайт Глиммер, прежде чем та была разоблачена как мошенница. Это не остановило Блуберри, которая пересекла море в поисках новой почвы для распространения идей равенства, которые на этот раз были бы честным по отношению к идеалам и гарантировали, чтобы никто из пони не останется в нищете. Устав от бед экономической депрессии, пони выбрали её, чтобы решить проблемы Нового Мейрленда и привести их в новое, равное будущее." + hyper_equality_pone_desc:0 "Блюберри Фрост была одной из многих, кто принимал участие в построении общества полного равенства согласно идеям Старлайт Глиммер, прежде чем та была разоблачена как мошенница. Это не остановило Блюберри, которая пересекла море в поисках новой почвы для распространения идей равенства, которые на этот раз были бы честным по отношению к идеалам и гарантировали, чтобы никто из пони не останется в нищете. Устав от бед экономической депрессии, пони выбрали её, чтобы решить проблемы Нового Мейрленда и привести их в новое, равное будущее." the_party_desc:0 "MARESOC - это термин из новояза, который обозначает мейрлендский социализм. Другое название их идеологии - олигархический коллективизм. У MARESOC две цели - донести революцию до народа и уничтожить капиталистов и прочих чужаков, которые хотят их угнетать. А также полное политическое доминирование над населением и стремление к власти ради неё самой.\n\nВОЙНА ЭТО МИР.\nСВОБОДА ЭТО РАБСТВО.\nНЕЗНАНИЕ ЭТО СИЛА." here_comes_1984_desc:0 "Большая Сестра является лидером MARESOC и основателем этой партии. Она была стражем революции с самых первых дней её существования. Она непогрешима и всемогуща. Все хорошее появилось благодаря ей одной. Мы процветаем только под её строгим, но нежным лидерством.\n\nMARESOC - это термин из новояза, который обозначает мейрлендский социализм. Другое название их идеологии - олигархический коллективизм. У MARESOC две цели - донести революцию до народа и уничтожить капиталистов и прочих чужаков, которые хотят их угнетать. А также полное политическое доминирование над населением и стремление к власти ради неё самой.\n\nМожет существовать лишь лояльность по отношению к партии. Любви не будет, кроме любви Старшей Сестры. Не будет никакого смеха, кроме триумфального смеха над побежденным врагом." smol_spore_leader_desc:0 "У Кэнди Гарден есть два страстных увлечения в жизни: преданная служба принцессе и рытье качественных окопов. Её служба была просто образцово-показательной. Она всегда была обеспокоена тем, что государство не проявляет должного почтения к принцессе, а недавние события привели к тому, что Кэнди возглавила восстание против предателей. Теперь закон и порядок восстановлены, а Кэнди опять верно служит принцессе Солнца." @@ -158,7 +159,7 @@ EQC_fascism_party:0 "РФПНМ" EQC_fascism_party_long:0 "Республиканская Фашистская Партия Нового Мейрленда" EQC_bat_supporters:0 "ОИП" - EQC_bat_supporters_long:0 "Объединенная Имперская Партия" + EQC_bat_supporters_long:0 "Объединённая Имперская Партия" EQC_bat_supporters_fash:0 "АНМ" EQC_bat_supporters_fash_long:0 "Агентство Нового Мейрленда" @@ -672,7 +673,7 @@ EQC_fly_or_die_desc:0 "Все граждане должны знать, что если мы проиграем войну в воздухе, то и на суше победы не видать. Каждый самолёт, собираемый на конвейере, на один шаг приближает нас к победе. Как и каждый бездельник приближает нас к поражению. Если наши рабочие построят самолёты, то всё остальное сделают наши пилоты. Все увидят силу и славу наших ВВС!" EQC_advanced_air_tactics:0 "Объединённое воздушное командование" - EQC_advanced_air_tactics_desc:0 "Технологии командования и управления продвинулись достаточно далеко, чтобы мы могли создать объединенное воздушное командование. Централизация командования позволит нам разработать более сложную воздушную тактику и внедрить её во все наши воздушные крылья, одновременно оптимизировав коммуникации, чтобы быстрее адаптироваться." + EQC_advanced_air_tactics_desc:0 "Технологии командования и управления продвинулись достаточно далеко, чтобы мы могли создать объединённое воздушное командование. Централизация командования позволит нам разработать более сложную воздушную тактику и внедрить её во все наши воздушные крылья, одновременно оптимизировав коммуникации, чтобы быстрее адаптироваться." EQC_bombardier_focus:0 "Финансировать 'Бомбардира'" EQC_bombardier_focus_desc:0 "Бомбардир - план, созданный радикальными теоретиками авиации. Они утверждают, что успех в войне зависит от промышленности. Поэтому важно создать самолеты, нацеленные на уничтожение производства противника. Такой подход к ведению войны некоторые называли "циничным", опасаясь жертв среди гражданского населения. Но это несущественно." @@ -989,7 +990,7 @@ ### Commie Diplomacy ### EQC_join_stalliongrad:0 "Объединённый Интернационал Пони" - EQC_join_stalliongrad_desc:0 "Революция завершена. Теперь средствами производства распоряжаются рабочие. Мы должны идти новым курсом. Мы готовы присоединиться к рабочим Сталлионграда в Объединенном Интернационале Пони. Теперь на обоих берегах великого океана маяк социализма будет освещать путь к мировой революции. Трудящиеся всех наций, объединяйтесь!" + EQC_join_stalliongrad_desc:0 "Революция завершена. Теперь средствами производства распоряжаются рабочие. Мы должны идти новым курсом. Мы готовы присоединиться к рабочим Сталлионграда в Объединённом Интернационале Пони. Теперь на обоих берегах великого океана маяк социализма будет освещать путь к мировой революции. Трудящиеся всех наций, объединяйтесь!" EQC_share_tech_stalliongrad:0 "Создать ОСНИ" EQC_share_tech_stalliongrad_desc:0 "Революционные учёные Сталлионграда совершили множество прорывов, доказав, что социализм - путь в будущее. Мы можем научиться у них, войдя в активный научный обмен, что будет на пользу обеим нациям. Ведь настоящие товарищи делятся всем ради общего блага." EQC_commie_griffon_ally:0 "Объединиться с грифоньими рабочими" @@ -1019,7 +1020,7 @@ mareland.4.e:0 "Принцессу Каденс, для встречи с благотворительными организациями" mareland.5.t:0 "Бандиты Белого Когтя" - mareland.5.d:0 "В ранние утренние часы завод тостеров в Сансете был уничтожен взрывом. Пока пожарники работали, чтобы утихомирить пламя, полиция начала расследование. Это действительно был саботаж, и вскоре виновные были установлены. Через несколько часов после взрыва на столе главного редактора "Нью Мейрленд Крониклер" появилось письмо. Оно было послано группой, которая называла себя "Объединенным Грифоньим Фронтом Свободы", хотя название "бандиты Белого Когтя" уже стало популярным благодаря прессе.\n\nЭти бандиты утверждают, что они возражают против принудительного призыва грифонов в армию Нового Мейрленда. Они заявляют, что не желают участвовать в войне пони и что это является нарушением закона "О свободах местных грифонов" от 912 года.\n\nОправданно это или нет, но эти преступники поклялись нанести новый удар, и неизвестно, когда они остановятся." + mareland.5.d:0 "В ранние утренние часы завод тостеров в Сансете был уничтожен взрывом. Пока пожарники работали, чтобы утихомирить пламя, полиция начала расследование. Это действительно был саботаж, и вскоре виновные были установлены. Через несколько часов после взрыва на столе главного редактора "Нью Мейрленд Крониклер" появилось письмо. Оно было послано группой, которая называла себя "Объединённым Грифоньим Фронтом Свободы", хотя название "бандиты Белого Когтя" уже стало популярным благодаря прессе.\n\nЭти бандиты утверждают, что они возражают против принудительного призыва грифонов в армию Нового Мейрленда. Они заявляют, что не желают участвовать в войне пони и что это является нарушением закона "О свободах местных грифонов" от 912 года.\n\nОправданно это или нет, но эти преступники поклялись нанести новый удар, и неизвестно, когда они остановятся." mareland.5.a:0 "Поймайте этих преступников и привлеките их к ответственности." mareland.6.t:0 "Союз с грифонами" @@ -1426,7 +1427,7 @@ eqc_news.13.t:0 "Гражданская война в Новом Мейрлен eqc_news.13.b:0 "Покров тьмы пал на Новый Мейрленд..." eqc_news.14.t:0 "Коммунисты захватили власть в Новом Мейрленде" - eqc_news.14.d:0 "[This.GetNewspaperHeader]Эквалисты взяли под свой контроль правительство Нового Мейрленда. Недавно объединенные левые стали очень серьёзной политической силой под лидерством Блюберри Фрост, пони, которая проповедует радикальное равенство, основанное в Нашем Городе. Серия мирных демонстраций и забастовок, наконец, заставила Джет Сета признать тот факт, что нынешнее правительство не может сохранить свою позицию. Вместо того, чтобы позволить им перейти к насильственной революции, он позволил Эквалистам взять власть. Блюберри Фрост немедленно объявила о независимости Нового Мейрленда, в речи, в которой она также изложила, что ее правительство будет работать, чтобы сделать всех пони равными." + eqc_news.14.d:0 "[This.GetNewspaperHeader]Эквалисты взяли под свой контроль правительство Нового Мейрленда. Недавно объединённые левые стали очень серьёзной политической силой под лидерством Блюберри Фрост, пони, которая проповедует радикальное равенство, основанное в Нашем Городе. Серия мирных демонстраций и забастовок, наконец, заставила Джет Сета признать тот факт, что нынешнее правительство не может сохранить свою позицию. Вместо того, чтобы позволить им перейти к насильственной революции, он позволил Эквалистам взять власть. Блюберри Фрост немедленно объявила о независимости Нового Мейрленда, в речи, в которой она также изложила, что ее правительство будет работать, чтобы сделать всех пони равными." eqc_news.14.a:0 "Пришло время для истинного равенства!" eqc_news.14.b:0 "По крайней мере революция была бескровной." diff --git a/localisation/russian/country_EQS_TNO_l_russian.yml b/localisation/russian/country_EQS_TNO_l_russian.yml index 435ce2ff157..0a8ada7d5e1 100644 --- a/localisation/russian/country_EQS_TNO_l_russian.yml +++ b/localisation/russian/country_EQS_TNO_l_russian.yml @@ -133,7 +133,7 @@ ###Event Localization### equestria_TNO_reference.1.t:0 "Хаос" - equestria_TNO_reference.1.d:0 "Для Твайлайт, её комната в её замке была чуть ли не последним убежищем от окружающей её суеты (кроме библиотеки), где её не тревожила стража... Но это в корне изменилось три секунды тому назад.\n\n"Принцесса Твайлайт, Принцесса Твайлайт!" кричал один из стражей, врываясь к ней в комнату, пробуждая её от дневного сна.\n\n"Я подушка," пробормотала она в полусне, как вдруг увидела краем глаза золотую броню.\n\n"Принцессы Луна и Селестия... пропали!" воскликнули поверженные паникой незваные гости.\n\nТвайлайт наконец собралась и пришла в чувство. "То есть, пропали?" возразила она в неверии.\n\nСтражи осмотрелись друг на друга. "К нам пришло письмо из дворца," объяснили они, один из стражей показал конверт, который держал в копыте.\n\n"Письмо? Ради всей Эквестрии, чего ж вы не начали с этого?!" пожаловалась она.\n\n"Вы до-" начали говорить стражи, пока Твайлайт их не перебила, вырвав из копыт конверт, разорвав его и достав письмо. Она пролистала кучу текста с официозом и пришла к выводу.\n\n'Отныне, вы - правитель всей Эквестрии до тех пор, пока не вернутся Селестия и Луна'\n\nТвайлайт тем утром в своей комнате с тех пор из уст испустила лишь единственное слово."" + equestria_TNO_reference.1.d:0 "Для Твайлайт её комната в её замке была чуть ли не последним убежищем от окружающей её суеты (кроме библиотеки), где её не тревожила стража... Но это в корне изменилось три секунды тому назад.\n\n"Принцесса Твайлайт, Принцесса Твайлайт!" кричал один из стражей, врываясь к ней в комнату, пробуждая её от дневного сна.\n\n"Я подушка," пробормотала она в полусне, как вдруг увидела краем глаза золотую броню.\n\n"Принцессы Луна и Селестия... пропали!" воскликнули поверженные паникой незваные гости.\n\nТвайлайт наконец собралась и пришла в чувство. "То есть, пропали?" возразила она в неверии.\n\nСтражи осмотрелись друг на друга. "К нам пришло письмо из дворца," объяснили они, один из стражей показал конверт, который держал в копыте.\n\n"Письмо? Ради всей Эквестрии, чего ж вы не начали с этого?!" пожаловалась она.\n\n"Вы до-" начали говорить стражи, пока Твайлайт их не перебила, вырвав из копыт конверт, разорвав его и достав письмо. Она пролистала кучу текста с официозом и пришла к выводу.\n\n"Отныне, вы - правитель всей Эквестрии до тех пор, пока не вернутся Селестия и Луна"\n\nТвайлайт тем утром в своей комнате с тех пор из уст испустила лишь единственное слово."" equestria_TNO_reference.1.a:0 ""Проклятье."" EQS_TNO_REF_event_1_tt:0 "§PПринцесса Твайлайт§! будет вести нас в эти трудные времена!" @@ -228,7 +228,7 @@ equestria_TNO_reference.23.a:0 "Возвращайтесь к работе!" equestria_TNO_reference.24.t:0 "Фальшивые личности" - equestria_TNO_reference.24.d:0 "Последнее время Рарити вела себя странно. Любая другая пони не заметила бы ничего, но Твайлайт видела насквозь её ложь. Запах сомнений и предательства витал повсюду. Это был страх, страх её и Регентства, и это было опасно. Это и стало причиной, по которой она позвала Рарити для разговора наедине.\n\n"Д-дорогая, в чем проблема?" - спросила она, постоянно нервно оглядываясь - "Что-то случилось?"\n\n"Веришь ли ты, что все что я сделала было правильным, Рарити? Будь честной со мной ."\n\n"Ах, нуу, ты однозначно сделала много всего для Эквестрии и Принцесс ..." Регент продолжила внимательно наблюдать за её другом, смерив её холодным взглядом, в ожидании продолжения. "Ну, на самом деле, было парочку ошибок, которые ты допустила тут и там, я имею ввиду, что не сильно ли ты далеко зашла с-"\n\nЕдинственный выстрел прозвучал, когда пистолет Твайлайт взметнулся вверх, выстрел попал Рарити прямо в сердце. Единорог упала замертво, что ни на каплю не удивило Твайлайт. Что по истине удивило её, так это факт появившегося зеленого пламени, что выявило её как чейнджлинга. "Что это такое?" - она яростно прошипела.\n\nОдинокая земная пони вбежала внутрь, немедленно кланяясь аликорну. "Мой регент, извиняюсь, что прерываю вас, но появились срочные новости. Рарити была найдена мертвой во время рейда в одной из камер сестринства. Оказалось, что она руководила ими все это время под фальшивым именем..." Он увидел мертвого чейнджлинга и резко затих, полностью замолчав.\n\nГлаз Твайлайт дернулся. "Она была предателем все это время", - прошептала она. Рарити никогда не была настоящим другом. Она работала ради падения Эквестрии с самого начала. Скорее всего, она даже стала бы сотрудничать с чейнджлингами, если бы ей дали такую возможность.. "Уберите этого чейнджлинга с моих глаз и принеси мне Элемент Щедрости", - Твайлайт приказала пони.\n\n"С этого момента больше не существовало пони по имени Рарити."" + equestria_TNO_reference.24.d:0 "Последнее время Рарити вела себя странно. Любая другая пони не заметила бы ничего, но Твайлайт видела насквозь её ложь. Запах сомнений и предательства витал повсюду. Это был страх, страх её и Регентства, и это было опасно. Это и стало причиной, по которой она позвала Рарити для разговора наедине.\n\n"Д-дорогая, в чем проблема?" - спросила она, постоянно нервно оглядываясь - "Что-то случилось?"\n\n"Веришь ли ты, что все что я сделала было правильным, Рарити? Будь честной со мной ."\n\n"Ах, нуу, ты однозначно сделала много всего для Эквестрии и Принцесс ..." Регент продолжила внимательно наблюдать за её другом, смерив её холодным взглядом, в ожидании продолжения. "Ну, на самом деле, было парочку ошибок, которые ты допустила тут и там, я имею ввиду, что не сильно ли ты далеко зашла с-"\n\nЕдинственный выстрел прозвучал, когда пистолет Твайлайт взметнулся вверх, выстрел попал Рарити прямо в сердце. Единорог упала замертво, что ни на каплю не удивило Твайлайт. Что по истине удивило её, так это факт появившегося зелёного пламени, что выявило её как чейнджлинга. "Что это такое?" - она яростно прошипела.\n\nОдинокая земная пони вбежала внутрь, немедленно кланяясь аликорну. "Мой регент, извиняюсь, что прерываю вас, но появились срочные новости. Рарити была найдена мертвой во время рейда в одной из камер сестринства. Оказалось, что она руководила ими все это время под фальшивым именем..." Он увидел мертвого чейнджлинга и резко затих, полностью замолчав.\n\nГлаз Твайлайт дернулся. "Она была предателем все это время", - прошептала она. Рарити никогда не была настоящим другом. Она работала ради падения Эквестрии с самого начала. Скорее всего, она даже стала бы сотрудничать с чейнджлингами, если бы ей дали такую возможность.. "Уберите этого чейнджлинга с моих глаз и принеси мне Элемент Щедрости", - Твайлайт приказала пони.\n\n"С этого момента больше не существовало пони по имени Рарити."" equestria_TNO_reference.24.a:0 "Ни одна пони не свободна от гнили измены." equestria_TNO_reference.25.t:0 "Вечеринка окончена" @@ -263,6 +263,9 @@ equestria_TNO_reference.32.d:0 "Слабый звук металла по бумаге заполнил комнату, когда был завершен ещё один анализ и набор данных, Твайлайт Спаркл разрывает его своим новым магическим рогом и прикрепляет к доске. Это было так по-другому, Твайлайт больше чем просто пони. Она имеет все эти силы, в её распоряжении эти очки, что дали ей принцессы, наряд, который, по-видимому, носила её старая коллега. Её ещё поражало, что всё это время по другую сторону портала находилась другая версия её самой, даже не подозревая об этом.\n\nБыть принцессой сложно, если подумать. Были вопросы: "Почему ты носишь теперь очки?Почему ты ничего не знаешь о магии теперь?Почему все твои друзья использует странные слова вместо всепони?". Было так много вопросов, которые возникали у неё и у всех остальных, и всё же Твайлайт не могла ни спросить, ни ответить ни на один. Единственным утешением, которое она могла иметь, были её собственные личные исследовательские проекты, которые принцесса Селестия позволила ей проводить.\n\nКстати говоря, её последняя работа оказалась довольно интересной. Было множество магических аномалий, сосредоточенных вокруг одного места, в Северной Зебрике. Селестия запретила ей путешествовать, чтобы лично провести исследование, но устройства, которые она создала, зафиксировали всплески энергии, аномальные цветовые излучения, необъяснимые изображения.\n\nИ все они были сосредоточены вокруг нации гиппогрифов.\n\n"Никаких догадок об этом, Спайк" - сказал её новый ассистент дракон. "Что-то определённо странное происходит на этом острове..."" equestria_TNO_reference.32.a:0 "Кто знает что нас ждёт в будущем?" + equestria_TNO_reference.33.t:0 "Нежное прощание" + equestria_TNO_reference.33.d:0 "К сожалению, а может и к счастью, мы вынуждены попрощаться с нашим знаменитым адмиралом Валерием Стаблиным, поскольку он уехал, чтобы начать социалистическое движение в Эквестрии. В течение многих лет Стаблин служил нам в нашем фло...\n\nСтойте... у нас же нет флота. Как и выхода к морю!\n\nКто это такой вообще?!?" + equestria_TNO_reference.33.a:0 "Удачи, наверное?" equestria_TNO_reference.1000.t:0 "Вторая зимняя революция" equestria_TNO_reference.1000.d:0 "Так же как и Северяна много лет назад, революция снова начала отравлять умы Эквестрии. Восток, один из наших самых верных регионов, был захвачен фестралом по имени Валерий Стаблин, который вещал свои сообщения из радиостанции в Детроте. Тысячи встали под его знаменем, ведомые его лживыми обещаниями. Теперь они смотрят в нашу сторону, и в сторону остальной Эквестрии, с полной решимостью увидеть, как мы и все пони, кто стоят на пути их утопии, падут. Они могут быть сильны, и их вера в свои идеи невероятно сильна, но мы не можем колебаться перед великим делом принцесс и нашего регентства!" @@ -675,11 +678,11 @@ uesr_TNO_reference.17.a:0 "Теперь вы понимаете это, дети?" uesr_TNO_reference.18.t:0 "Я привыкла удивляться..." - uesr_TNO_reference.18.d:0 "Это была спокойная ночь, но и проведенная не в одиночестве. На самом верху холма на закоулках Понивилля сидели Валерий Стаблин и его друзья, и новые, и старые. Он встретил крайне разнообразный спектр... существ за последние годы. Пони всех видов и посетители из дальних земель услышали его зов, и примчались на спасение Эквестрии, и каким-то образом, смогли это сделать. Возможно, они и совершили пару ошибок тут и там, но эти действия привели их туда, где они сейчас.\n\nВалерий осмотрелся рядом с собой. Позади него сидел Николай Букчарин, который задумчиво смотрел на звёздное небо. С другой стороны была Старлайт Глиммер, которая не сводила с него взгляда с того момента, как они сели. Позади него были Comrades Chungus and Knuckles, которые казалось играли в какую-то детскую игру с цифрами на концах их конечностей. Даст Хувер, казалось, был поглощен игрушечной лодкой, которую он держал. Голден Делишес сидела с закрытыми глазами и широкой улыбкой, её шляпа лежала рядом с ней на земле. Большой Шлёпа был как обычно непреклонен, но Валерий мог поклясться, что он заметил легкую улыбку на его губах. Мод Пай держала её излюбленного питомца Боуэлдера, пока её сестра Лаймстоун пыталась сохранять своё привычное угрюмое лицо. Лавэндр Берри, который обычно был нелюдим, в этот раз согласился на эту прогулку, что удивило абсолютно всех.\n\nНеожидано, вспышка появилась вдали над Кантерлотом. Фейерверки начались. Валерий и его друзья смотрели с трепетом, пока представление окрашивало ночное небо. Изображения гармонии, коммунизма, мира и много чего другого мелькали перед их глазами. Валерий не мог сдержать себя, и даже пустил слезу. Эквестрия снова была единой. Настоящая гармония возродилась в виде социализма.\n\nВалерий почувствовал, как кто-то коснулся его копыта. Он оглянулся, чтобы увидеть Старлайт, у которой тоже начали течь слёзы. Из всех друзей, которых Валерий смог завести, она стала его особенной пони. Он сжал её копыто крепче, и затем оба облокотились друг на друга, и продолжили смотреть на то, как фейерверки не прекращаясь летали по ночному небу. В тот момент, когда он осознал, что слышит стук её сердца, он понял без тени сомнений, что будущее будет невероятно ярким и полным чудес. Ведь как все знают, самое старое и правдивое высказывание во всей Эквестрии это..." + uesr_TNO_reference.18.d:0 "Это была спокойная ночь, но и проведенная не в одиночестве. На самом верху холма на закоулках Понивилля сидели Валерий Стаблин и его друзья, и новые, и старые. Он встретил крайне разнообразный спектр... существ за последние годы. Пони всех видов и посетители из дальних земель услышали его зов, и примчались на спасение Эквестрии, и каким-то образом, смогли это сделать. Возможно, они и совершили пару ошибок тут и там, но эти действия привели их туда, где они сейчас.\n\nВалерий осмотрелся рядом с собой. Позади него сидел Николай Бухарин, который задумчиво смотрел на звёздное небо. С другой стороны была Старлайт Глиммер, которая не сводила с него взгляда с того момента, как они сели. Позади него были Comrades Chungus and Knuckles, которые казалось играли в какую-то детскую игру с цифрами на концах их конечностей. Даст Хувер, казалось, был поглощен игрушечной лодкой, которую он держал. Голден Делишес сидела с закрытыми глазами и широкой улыбкой, её шляпа лежала рядом с ней на земле. Большой Шлёпа был как обычно непреклонен, но Валерий мог поклясться, что он заметил легкую улыбку на его губах. Мод Пай держала её излюбленного питомца Боуэлдера, пока её сестра Лаймстоун пыталась сохранять своё привычное угрюмое лицо. Лавэндр Берри, который обычно был нелюдим, в этот раз согласился на эту прогулку, что удивило абсолютно всех.\n\nНеожидано, вспышка появилась вдали над Кантерлотом. Фейерверки начались. Валерий и его друзья смотрели с трепетом, пока представление окрашивало ночное небо. Изображения гармонии, коммунизма, мира и много чего другого мелькали перед их глазами. Валерий не мог сдержать себя, и даже пустил слезу. Эквестрия снова была единой. Настоящая гармония возродилась в виде социализма.\n\nВалерий почувствовал, как кто-то коснулся его копыта. Он оглянулся, чтобы увидеть Старлайт, у которой тоже начали течь слёзы. Из всех друзей, которых Валерий смог завести, она стала его особенной пони. Он сжал её копыто крепче, и затем оба облокотились друг на друга, и продолжили смотреть на то, как фейерверки не прекращаясь летали по ночному небу. В тот момент, когда он осознал, что слышит стук её сердца, он понял без тени сомнений, что будущее будет невероятно ярким и полным чудес. Ведь как все знают, самое старое и правдивое высказывание во всей Эквестрии это..." uesr_TNO_reference.18.a:0 "Дружба это магия!" uesr_TNO_reference.19.t:0 "День и ночь" - uesr_TNO_reference.19.d:0 "Напряжение в воздухе выросло настолько, что его можно было потрогать, когда встреча между двумя самыми радикальными группами в виде лунных фестралов и солнечных пони достигла третьего часа. Переговоры и обсуждения проходили в никуда, и единственным, что происходило были недоверчивые взгляды, как со стороны Валерия, так и со стороны Рейнбоу Дэш, которая, в первую очередь, организовала эту встречу. "Послушайте, я уверен, что история между нами невероятна важна, и она ужасна, но настало время оставить всё позади" - в очередной раз умолял Стаблин. "Мы должны отпустить её, но мы должны сделать это вместе-"\n\n"Это в точности то, что фанатик Луны сказал бы, не так ли" - воскликнула единорог. "Что конкретно фестралы и послушники Луны когда-либо сделали для Эквестрии, кроме как предали нас? Это провальная идеология созданная какой-то там "принцессой", которая думала, что получает недостаточно внимания, и больше ничего!"\n\nВ этот момент терпение Рейнбоу Дэш подошло к концу. "Прекратите это!" - сказала она им обоим, заставляя замолчать всю комнату. "Хей хей, хей ребята. Есть что сказать у нас. Кажемся другими, как дня и ночи час." Пегас указала на обе стороны конфликта своими копытами. "Посмотрите хорошенько поймёте вы, мы такие точно, совсем как вы!"\n\n Каждая пони, из присутствующих, была шокирована, и комната погрузилась в тишину. Они все смотрели на владельца элемента верности, которая отказалась отступать даже под давлением окружающих. "Хей хей ребята, мы скажем вам, что дано в жизни случаться чудесам?" - наконец спросил один из фестралов. Когда Дэш кивнула, он медленно продолжил, смотря прямо на солнечных: "Мы казались другими, будто дня и ночи час..."\n\nОдин из единорогов закончил за ним предложение: "Только Стаблин сумел переубедить всех нас?\n\nОба кивнули, Валерий одарил Рейнбоу Дэш благодарной улыбкой, которая лишь скромно кивнула в ответ. Срабатывало каждый раз." + uesr_TNO_reference.19.d:0 "Напряжение в воздухе выросло настолько, что его можно было потрогать, когда встреча между двумя самыми радикальными группами в виде лунных фестралов и солнечных пони достигла третьего часа. Переговоры и обсуждения проходили в никуда, и единственным, что происходило были недоверчивые взгляды, как со стороны Валерия, так и со стороны Рейнбоу Дэш, которая, в первую очередь, организовала эту встречу. "Послушайте, я уверен, что история между нами невероятна важна, и она ужасна, но настало время оставить всё позади" - в очередной раз умолял Стаблин. "Мы должны отпустить её, но мы должны сделать это вместе-"\n\n"Это в точности то, что фанатик Луны сказал бы, не так ли" - воскликнула единорог. "Что конкретно фестралы и послушники Луны когда-либо сделали для Эквестрии, кроме как предали нас? Это провальная идеология созданная какой-то там "принцессой", которая думала, что получает недостаточно внимания, и больше ничего!"\n\nВ этот момент терпение Рейнбоу Дэш подошло к концу. "Прекратите это!" - сказала она им обоим, заставляя замолчать всю комнату. "Хей хей, хей ребята. Есть что сказать у нас. Кажемся другими, как дня и ночи час." Пегас указала на обе стороны конфликта своими копытами. "Посмотрите хорошенько поймёте вы, мы такие точно, совсем как вы!"\n\n Каждая пони, из присутствующих, была шокирована, и комната погрузилась в тишину. Они все смотрели на владельца элемента верности, которая отказалась отступать даже под давлением окружающих. "Хей хей ребята, мы скажем вам, что дано в жизни случаться чудесам?" - наконец спросил один из фестралов. Когда Дэш кивнула, он медленно продолжил, смотря прямо на солнечных: "Мы казались другими, будто дня и ночи час..."\n\nОдин из единорогов закончил за ним предложение: "Только Стаблин сумел переубедить всех нас?"\n\nОба кивнули, Валерий одарил Рейнбоу Дэш благодарной улыбкой, которая лишь скромно кивнула в ответ. Срабатывало каждый раз." uesr_TNO_reference.19.a:0 "Вставай, вставай, вместе с нами повторяй!" uesr_TNO_reference.20.t:0 "В джунгли" diff --git a/localisation/russian/country_EQS_l_russian.yml b/localisation/russian/country_EQS_l_russian.yml index 16aeac412cf..569bd5aa678 100644 --- a/localisation/russian/country_EQS_l_russian.yml +++ b/localisation/russian/country_EQS_l_russian.yml @@ -1135,17 +1135,22 @@ equestria.184.d:0 "Принцесса Твайлайт Спаркл просмо equestria.184.a:0 "Пришло время найти старую подругу." equestria.185.t:0 "Конец путешествия" -equestria.185.d:0 "— Привет, принцесса Твайлайт. Давненько не виделись.\n\nТвайлайт впустила желтую единорожку в свою комнату в замке, закрыв за ней дверь. — Я так рада снова видеть тебя, Сансет, — сказала Твайлайт, садясь на один из свободных стульев. — Я имею в виду, что когда я видела тебя в последний раз...\n\n— Да, я знаю. Не самый лучший мой момент. — Сансет заняла место напротив Твайлайт, заметив, что перед ней уже стоит чашка. — Чай? Я должна была догадаться, что ты уже приготовила его для меня.\n\nТвайлайт кивнула и сделала глоток. — Ну, как у тебя дела?\n\nЕё собеседница слегка рассмеялась. — Неплохо, я думаю. Хотя мы обе знаем, что ты не стала бы отправлять сообщение, зовя меня сюда, если бы я не была нужна тебе для чего-то. — Сансет поставила чашку с чаем и вздохнула. — Думаю, мне лучше сказать друзьям, что я буду отсутствовать некоторое время. Поскольку я предполагаю, что эта встреча связана с тем, что у Эквестрии сейчас... небольшие проблемы.\n\nТвайлайт кивнула. — Ты права, и именно поэтому я здесь. Ты единственная, из всех моих знакомых, кто может помочь.\n\n — Хорошо, просто скажи это. Я нужна тебе, чтобы помочь Эквестрии победить?\n\n— Да. Превращение принцессы Луны в Найтмер Мун привело к тому, что высшее эквестрийское командование было ввергнуто в хаос, а принц Блюблад не может возглавлять армию в одиночку. Кто-то другой должен помочь ему, и я знаю, что ты многому научилась за время, проведенное в мире за зеркалом...\n\n— Стоп-стоп-стоп, придержи поней, — сказала Сансет, выставив копыта вперёд. — Я польщена, Твайлайт, но ты уверена в том, что хочешь, чтобы я возглавила армию? Я не занималась этим со своими друзьями, а ведь ещё совсем недавно я украла твой Элемент Магии...\n\nАликорн взяла одно из копыт Сансет в своё. — Сансет. Я знаю, что это неожиданно, но ты мне нужна. Ты нужна Эквестрии! Найтмер Мун и её последователи убивают пони прямо сейчас, и чем дольше будет продолжаться эта гражданская война... — Твайлайт на мгновение замялась. — Я не знаю, сколько ещё может выдержать Эквестрия или принцесса Селестия.\n\nНа несколько мгновений в воздухе повисла тишина, пока две пони смотрели друг на друга. Затем, отпустив копыто Твайлайт, Сансет поднялась со стула и встала. — Хорошо, Твайлайт, — сказала Сансет, и в её глазах появился знакомый блеск. — Я согласна. Просто скажи, что тебе нужно от меня." +equestria.185.d:0 "— Привет, принцесса Твайлайт. Давненько не виделись.\n\nТвайлайт впустила жёлтую единорожку в свою комнату в замке, закрыв за ней дверь. — Я так рада снова видеть тебя, Сансет, — сказала Твайлайт, садясь на один из свободных стульев. — Я имею в виду, что когда я видела тебя в последний раз...\n\n— Да, я знаю. Не самый лучший мой момент. — Сансет заняла место напротив Твайлайт, заметив, что перед ней уже стоит чашка. — Чай? Я должна была догадаться, что ты уже приготовила его для меня.\n\nТвайлайт кивнула и сделала глоток. — Ну, как у тебя дела?\n\nЕё собеседница слегка рассмеялась. — Неплохо, я думаю. Хотя мы обе знаем, что ты не стала бы отправлять сообщение, зовя меня сюда, если бы я не была нужна тебе для чего-то. — Сансет поставила чашку с чаем и вздохнула. — Думаю, мне лучше сказать друзьям, что я буду отсутствовать некоторое время. Поскольку я предполагаю, что эта встреча связана с тем, что у Эквестрии сейчас... небольшие проблемы.\n\nТвайлайт кивнула. — Ты права, и именно поэтому я здесь. Ты единственная, из всех моих знакомых, кто может помочь.\n\n — Хорошо, просто скажи это. Я нужна тебе, чтобы помочь Эквестрии победить?\n\n— Да. Превращение принцессы Луны в Найтмер Мун привело к тому, что высшее эквестрийское командование было ввергнуто в хаос, а принц Блюблад не может возглавлять армию в одиночку. Кто-то другой должен помочь ему, и я знаю, что ты многому научилась за время, проведенное в мире за зеркалом...\n\n— Стоп-стоп-стоп, придержи поней, — сказала Сансет, выставив копыта вперёд. — Я польщена, Твайлайт, но ты уверена в том, что хочешь, чтобы я возглавила армию? Я не занималась этим со своими друзьями, а ведь ещё совсем недавно я украла твой Элемент Магии...\n\nАликорн взяла одно из копыт Сансет в своё. — Сансет. Я знаю, что это неожиданно, но ты мне нужна. Ты нужна Эквестрии! Найтмер Мун и её последователи убивают пони прямо сейчас, и чем дольше будет продолжаться эта гражданская война... — Твайлайт на мгновение замялась. — Я не знаю, сколько ещё может выдержать Эквестрия или принцесса Селестия.\n\nНа несколько мгновений в воздухе повисла тишина, пока две пони смотрели друг на друга. Затем, отпустив копыто Твайлайт, Сансет поднялась со стула и встала. — Хорошо, Твайлайт, — сказала Сансет, и в её глазах появился знакомый блеск. — Я согласна. Просто скажи, что тебе нужно от меня." equestria.185.a:0 "— Сансет... спасибо тебе." equestria.186.t:0 "Новое начало" -equestria.186.d:0 "Две кобылы сидели за столиком в кафе Кантерлота друг напротив друга. Они, как и другие посетители, беседовали между собой, наслаждаясь при этом своим кофе, и большинство пони не обращали на них внимания. Однако те немногие, кто приметил их, не могли не глазеть или хотя бы изредка бросать взгляд на эту пару, наслаждающуюся своим днём.\n\nВедь нечасто можно было увидеть принцессу Эквестрии в компании одного из самых высокопоставленных офицеров эквестрийской армии.\n\n— Я так рада, что мы обе смогли найти время в своём расписании, чтобы встретиться тут, — Твайлайт сказала Сансет, и та молча кивнула. — Я хотела бы чаще встречаться с тобой, но из-за войны я была слишком занята!\n\n— Аналогично, — Сансет согласилась, отставив свой кофе. — Найтмер Мун и её войска никогда не устраивали себе перерывов, так что и у нас не было времени на передышку. Мы с принцем Блюбладом постоянно устраивали состязания вроде "кто последним отключится после бессонной ночи". — Она заговорщицки наклонилась. — Я думаю, он завидует тому, что я постоянно выигрывала.\n\nОбе кобылы рассмеялись. — Сансет, ты же знаешь, что не обязана продолжать это делать, если не хочешь? — Твайлайт внезапно спросила, посерьёзнев. — Я знаю, что многое взвалила на твои плечи, прося занять пост Луны. Но теперь, когда мы победили Найтмер Мун, ты всегда можешь вернуться к своим старым друзьям. Я не хочу, чтобы ты чувствовала, будто должна делать это ради меня или чего-то ещё...\n\n— Твайлайт. — Принцесса замолчала и посмотрела на свою подругу, которая пристально смотрела на неё в ответ. — Не беспокойся об этом. По правде говоря, мне было скучновато там. Я уже отправила им записку, в которой сообщила, что останусь здесь ещё на некоторое время. Они прекрасно справятся и без меня. — Внезапно Сансет ухмыльнулась. — Кроме того, приятно знать, что я, вероятно, спасла Эквестрию уже больше раз, чем ты.\n\nТвайлайт потянулась, чтобы пихнуть Сансет в плечо, а потом они снова рассмеялись. — Ну, раз уж ты хочешь остаться здесь..., — сказала Твайлайт. С её души будто бы сняли огромную тяжесть.\n\nСансет кивнула, а потом метнула в Твайлайт коварный взгляд, которого аликорн практически боялась. — Послушай, раз уж ты сказала, что я займу место Луны... Как думаешь, я тоже стану аликорном? — спросила Сансет явно дразнящим тоном. — Я знаю, что мой знак отличия не слишком связан с луной. Но думаю, что я смогу неплохо справиться с "защитой снов пони".\n\nТеперь уже настала очередь Твайлайт ухмыляться. Принцесса с трудом удерживалась от того, чтобы улыбнуться во весь рот." +equestria.186.d:0 "Две кобылы сидели за столиком в кафе Кантерлота друг напротив друга. Они, как и другие посетители, беседовали между собой, наслаждаясь при этом своим кофе, и большинство пони не обращали на них внимания. Однако те немногие, кто приметил их, не могли не глазеть или хотя бы изредка бросать взгляд на эту пару, наслаждающуюся своим днём.\n\nВедь нечасто можно было увидеть принцессу Эквестрии в компании одного из самых высокопоставленных офицеров эквестрийской армии.\n\n— Я так рада, что мы обе смогли найти время в своём расписании, чтобы встретиться тут, — Твайлайт сказала Сансет, и та молча кивнула. — Я хотела бы чаще встречаться с тобой, но из-за войны я была слишком занята!\n\n— Аналогично, — Сансет согласилась, отставив свой кофе. — Найтмер Мун и её войска никогда не устраивали себе перерывов, так что и у нас не было времени на передышку. Мы с принцем Блюбладом постоянно устраивали состязания вроде "кто последним отключится после бессонной ночи". — Она заговорщицки наклонилась. — Я думаю, он завидует тому, что я постоянно выигрывала.\n\nОбе кобылы рассмеялись. — Сансет, ты же знаешь, что не обязана продолжать это делать, если не хочешь? — Внезапно спросила Твайлайт с более серьёзным выражением лица. — Я знаю, что многое взвалила на твои плечи, прося занять пост Луны. Но теперь, когда мы победили Найтмер Мун, ты всегда можешь вернуться к своим старым друзьям. Я не хочу, чтобы ты чувствовала, будто должна делать это ради меня или чего-то ещё...\n\n— Твайлайт. — Принцесса замолчала и посмотрела на свою подругу, которая пристально смотрела на неё в ответ. — Не беспокойся об этом. По правде говоря, мне было скучновато там. Я уже отправила им записку, в которой сообщила, что останусь здесь ещё на некоторое время. Они прекрасно справятся и без меня. — Внезапно Сансет ухмыльнулась. — Кроме того, приятно знать, что я, вероятно, спасла Эквестрию уже больше раз, чем ты.\n\nТвайлайт потянулась, чтобы пихнуть Сансет в плечо, а потом они снова рассмеялись. — Ну, раз уж ты хочешь остаться здесь..., — сказала Твайлайт. С её души будто бы сняли огромную тяжесть.\n\nСансет кивнула, а потом метнула в Твайлайт коварный взгляд, которого аликорн практически боялась. — Послушай, раз уж ты сказала, что я займу место Луны... Как думаешь, я тоже стану аликорном? — спросила Сансет явно дразнящим тоном. — Я знаю, что мой знак отличия не слишком связан с луной. Но думаю, что я смогу неплохо справиться с "защитой снов пони".\n\nТеперь уже настала очередь Твайлайт ухмыляться. Принцесса с трудом удерживалась от того, чтобы улыбнуться во весь рот." equestria.186.a:0 "— Посмотрим, Сансет." equestria.188.t:0 "Бывшая ученица" -equestria.188.d:0 "— Принцесса, кое-кто просит у вас аудиенции. Она утверждает, что знает вас.\n\nСелестия вынырнула из рассеянного транса, в котором находилась в последнее время, и обратила своё внимание на реальный мир. Война шла не лучшим образом для Эквестрии и её пони. Наступления противника были неумолимы и преодолевали любую оборону. Луна и Блюблад делали всё возможное, но этого всё равно было недостаточно, чтобы остановить тёмный прилив. А Селестия могла лишь наблюдать из Кантерлота и руководить её пони со своего трона, пока те сражались и умирали за неё и Эквестрию на передовой...\n\nНо в данный момент ей нужно было сосредоточиться на другом. — Впустите её, — сказала Селестия, гадая о том, кто же к ней пришёл. Она знала многих пони в Кантерлоте, но и стражники знали их имена. Так кого не знают они, но знает Селестия?\n\nВскоре двери в другом конце комнаты открылись, и внутрь вошла жёлтая кобыла-единорожка. У Селестии на мгновение перехватило дыхание. Несмотря на то, что принцесса не видела её уже давно, она тут же узнала её - свою бывшую ученицу.\n\n— Принцесса Селестия, я знаю, моё появление здесь может быть неожиданным, — сказала Сансет Шиммер, идя к трону. Она была решительна, но при этом не проявляла и тени неуважения. — Но я узнала о недавних новостях. Эквестрия в опасности, однако на этот раз ей не угрожает какое-то магическое существо.\n\nСелестия ничего не сказала, а Сансет продолжила. — Когда Твайлайт впервые погналась за мной в другой мир, я не вернулась, потому что боялась встретиться с вами лицом к лицу. Я так долго ненавидела вас, что не знала, что ещё делать. Я знала, что должна была вернуться, чтобы извиниться и попросить у вас прощения ещё тогда, но никак не могла заставить себя сделать это и прийти в Кантерлот. — Сансет сделала глубокий вдох. — Поэтому я осталась. У меня появились новые друзья. Я прошла через новые приключения и выучила новые уроки, которые прошли бы мимо меня, если бы я тогда не прыгнула в портал. Даже после возвращения я надеялась, что смогу начать там новую жизнь и стать героем, подобно Твайлайт.\n\nВнезапно её голос стал гораздо более ясным и ровным. — Но теперь я понимаю, что куда больше нужна не там, а тут. Эквестрия в беде, и каждый должен внести свою лепту в её защиту. Поэтому я тут, чтобы попросить позволить мне любым способом помочь Эквестрии.\n\nСелестия ничего не сказала. Вместо этого она встала со своего трона и спустилась вниз к Сансет, не разрывая зрительного контакта с ней. С каждым шагом уверенность единорожки ослабевала, но она сохраняла решимость до тех пор, пока принцесса не дошла до неё. Сансет моргнула, когда Селестия положила на неё копыто, а затем заключила свою бывшую ученицу в объятия.\n\n— Спасибо тебе, Сансет Шиммер, — сказала она. После этого Сансет немедленно обняла Селестию в ответ." +equestria.188.d:0 "— Принцесса, кое-кто просит у вас аудиенции. Она утверждает, что знает вас.\n\nСелестия вынырнула из рассеянного транса, в котором находилась в последнее время, и обратила своё внимание на реальный мир. Война шла не лучшим образом для Эквестрии и её пони. Наступления противника были неумолимы и преодолевали любую оборону. Нынешний генштаб делал всё возможное, но этого всё равно было недостаточно, чтобы остановить тёмный прилив. А Селестия могла лишь наблюдать из Кантерлота и руководить её пони со своего трона, пока те сражались и умирали за неё и Эквестрию на передовой...\n\nНо в данный момент ей нужно было сосредоточиться на другом. — Впустите её, — сказала Селестия, гадая о том, кто же к ней пришёл. Она знала многих пони в Кантерлоте, но и стражники знали их имена. Так кого не знают они, но знает Селестия?\n\nВскоре двери в другом конце комнаты открылись, и внутрь вошла жёлтая кобыла-единорожка. У Селестии на мгновение перехватило дыхание. Несмотря на то, что принцесса не видела её уже давно, она тут же узнала её - свою бывшую ученицу.\n\n— Принцесса Селестия, я знаю, моё появление здесь может быть неожиданным, — сказала Сансет Шиммер, идя к трону. Она была решительна, но при этом не проявляла и тени неуважения. — Но я узнала о недавних новостях. Эквестрия в опасности, однако на этот раз ей не угрожает какое-то магическое существо.\n\nСелестия ничего не сказала, а Сансет продолжила. — Когда Твайлайт впервые погналась за мной в другой мир, я не вернулась, потому что боялась встретиться с вами лицом к лицу. Я так долго ненавидела вас, что не знала, что ещё делать. Я знала, что должна была вернуться, чтобы извиниться и попросить у вас прощения ещё тогда, но никак не могла заставить себя сделать это и прийти в Кантерлот. — Сансет сделала глубокий вдох. — Поэтому я осталась. У меня появились новые друзья. Я прошла через новые приключения и выучила новые уроки, которые прошли бы мимо меня, если бы я тогда не прыгнула в портал. Даже после возвращения я надеялась, что смогу начать там новую жизнь и стать героем, подобно Твайлайт.\n\nВнезапно её голос стал гораздо более ясным и ровным. — Но теперь я понимаю, что куда больше нужна не там, а тут. Эквестрия в беде, и каждый должен внести свою лепту в её защиту. Поэтому я тут, чтобы попросить позволить мне любым способом помочь Эквестрии.\n\nСелестия ничего не сказала. Вместо этого она встала со своего трона и спустилась вниз к Сансет, не разрывая зрительного контакта с ней. С каждым шагом уверенность единорожки ослабевала, но она сохраняла решимость до тех пор, пока принцесса не дошла до неё. Сансет моргнула, когда Селестия положила на неё копыто, а затем заключила свою бывшую ученицу в объятия.\n\n— Спасибо тебе, Сансет Шиммер, — сказала она. После этого Сансет немедленно обняла Селестию в ответ." equestria.188.a:0 "Пришло время и мне сыграть свою роль." +equestria.189.t:0 "Ученица принцессы" +equestria.189.d1:0 "Старлайт Глиммер ёрзала в присутствии своей учительницы. Она была благодарна Твайлайт за всё, но ей всё равно было неловко просить ту о чём-либо. Твайлайт, казалось, не понимала очевидной причины, по которой Старлайт попросила её о встрече, и ела свой сенобургер так, словно это был всего лишь очередной разговор с её ученицей.\n\n— Прости меня! — Старлайт больше не могла молчать, прервав рассказ Твайлайт о последних деяниях Искателей Знаков Отличия. Твайлайт моргнула. — За что ты извиняешься?\n\n— Я помогла Сталлионграду.\n— Что ты имеешь в виду?\n— Помнишь мою деревню? Я сделала всё это с помощью Сталлионграда. Они помогли мне создать её в качестве эксперимента. И они позволили мне продолжать, даже когда я начала промывать мозги пони... Я должна была понимать, что однажды они нападут на Эквестрию. Я должна была предупредить тебя, должна была остановить их, а теперь пони умирают, и я хочу помочь, но не знаю как, ведь я должна была, должна...\n\nТвайлайт обхватила Старлайт крылом, когда та начала учащённо дышать. — Я горжусь тобой Старлайт, ведь ты настолько далеко продвинулась. Тебе не нужно корить себя за то, что ты не сделала больше.\n\nСтарлайт подняла глаза на Твайлайт. — Я рада, что ты хочешь помочь, — сказала принцесса, — Ты действительно талантливый единорог, и если ты хочешь помочь нам отразить атаку Сталлионграда...\n\n— Примет ли меня кто-нибудь? После всего, что я сделала?\n\n— О, я бы не беспокоилась об этом, — Твайлайт успокоила её, — Принцесса Луна - фельдмаршал, а ведь когда-то она была злодейкой! Как и Сансет... А Физлпоп является генералом. Если задуматься об этом... хм. Ну ладно, я поговорю с Луной и Селестией. Но я уверена, что они с радостью дадут тебе нужные полномочия." +equestria.189.d2:0 "Старлайт Глиммер ёрзала в присутствии своей учительницы. Она была благодарна Твайлайт за всё, но ей всё равно было неловко просить ту о чём-либо. Твайлайт, казалось, не понимала очевидной причины, по которой Старлайт попросила её о встрече, и ела свой сенобургер так, словно это был всего лишь очередной разговор с её ученицей.\n\n— Прости меня! — Старлайт больше не могла молчать, прервав рассказ Твайлайт о последних деяниях Искателей Знаков Отличия. Твайлайт моргнула. — За что ты извиняешься?\n\n— Я помогла Сталлионграду.\n— Что ты имеешь в виду?\n— Помнишь мою деревню? Я сделала всё это с помощью Сталлионграда. Они помогли мне создать её в качестве эксперимента. И они позволили мне продолжать, даже когда я начала промывать мозги пони... Я должна была понимать, что однажды они нападут на Эквестрию. Я должна была предупредить тебя, должна была остановить их, а теперь пони умирают, и я хочу помочь, но не знаю как, ведь я должна была, должна...\n\nТвайлайт обхватила Старлайт крылом, когда та начала учащённо дышать. — Я горжусь тобой Старлайт, ведь ты настолько далеко продвинулась. Тебе не нужно корить себя за то, что ты не сделала больше.\n\nСтарлайт подняла глаза на Твайлайт. — Я рада, что ты хочешь помочь, — сказала принцесса, — Ты действительно талантливый единорог, и если ты хочешь помочь нам отразить атаку Сталлионграда...\n\n— Примет ли меня кто-нибудь? После всего, что я сделала?\n\n— О, я бы не беспокоилась об этом, — Твайлайт успокоила её, — Сансет - фельдмаршал, практически глава эквестрийских вооружённых сил, а ведь раньше мы были врагами! Физлпоп Берритвист тоже, а она была бичом Северной Зебрики... Если задуматься об этом... хм. Ну ладно, я поговорю с Сансет. Но я уверена, что она с радостью даст тебе нужные полномочия.." +equestria.189.a:0 "Друзья всегда рядом" + equestriachn.1.t:0 "Шпионы Чейнджлингов" equestriachn.1.d:0 "В последние несколько недель увеличилось количество сообщений о саботаже, некоторые пони резко меняют своё поведение, а проверенные работники говорят о капитуляции. По мнению экспертов, это дело чьих-то дырявых копыт. Судя по всему, Кризалис направила своих шпионов сеять беспорядки в наших рядах." equestriachn.1.a:0 "Найти их всех, сейчас же!" @@ -1197,15 +1202,14 @@ equestriadem.9.c:0 "Традиционная власть! Избрать Фэн equestriadem.9.e:0 "Нам нужно больше вариантов. (Показать вторую страницу с кандидатами)" equestriadem.10.t:0 "Президентские Выборы" equestriadem.10.d:0 "Голосование на основе вотума недоверия закончилось только несколько дней назад, но теперь продолжается гонка за должность президента республики!" -equestriadem.10.a:0 "Обезопасим будущее Эквестрии! Избрать Гиархарт!" -equestriadem.10.b:0 "Нам нужны только честность и настойчивость! Избрать Максоса!" -equestriadem.10.c:0 "Солдат и герой! Избрать Спарка!" +equestriadem.10.a:0 "Нам нужны честность и справедливость! Нам нужна Эпплджек!" +equestriadem.10.b:0 "Гармония через прощение! Мы выбираем Сансет!" +equestriadem.10.c:0 "Левые гармонисты вернулись! Мы выбираем Старлайт!" equestriadem.10.e:0 "Давайте снова рассмотрим другие варианты." equestriadem.11.t:0 "Выборы Премьер-Министра" equestriadem.11.d:0 "Голосование на основе вотума недоверия закончилось только несколько дней назад, но теперь продолжается гонка за должность премьер-министра Содружества!" -equestriadem.11.a:0 "Обезопасим будущее Эквестрии! Избрать Гиархарт!" -equestriadem.11.b:0 "Нам нужны только честность и настойчивость! Избрать Максоса!" -equestriadem.11.c:0 "Примирим старую и новую гармонию! Избрать Ледда!" +equestriadem.11.b:0 "Гармония через прощение! Мы выбираем Сансет!" +equestriadem.11.c:0 "Левые гармонисты вернулись! Мы выбираем Старлайт!" equestriadem.11.e:0 "Давайте снова рассмотрим другие варианты." equestriadem.12.t:0 "Принцесса Отказывается от Проведения Референдума" equestriadem.12.d:0 "Сегодня случился шокирующий политический поворот – давно существующая система национального референдума была отменена по приказу принцессы Селестии. Система, о которой идет речь, была редко используемым механизмом эквестрийского правительства, с помощью которого пони могли вынести любые вопросы на широкое публичное голосование. Недавно был вынесен вопрос о будущем монархии и все пони собирались голосовать по этому поводу. Ожидалось, что принцесса Селестия будет проводить кампанию, направленную на статус-кво или компромисс, но вместо этого она прервала проведение референдума. Эксперты задаются допросами о том, откуда она получила юридические полномочия для таких действий, а обыватели чувствуют себя растерянными и обманутыми." @@ -1247,18 +1251,18 @@ newseqsdem.9.t:0 "Принц Блюблад Избран на Пост!" newseqsdem.9.d:0 "[This.GetNewspaperHeader]Известный герой войны, принц Блюблад получил высший пост, опираясь на поддержку голоса консерваторов в Кантерлоте и его умелую защиту нации во время войны. Ожидается, что он будет хорошо служить нации, но были подняты вопросы относительно его королевского происхождения." newseqsdem.9.a:0 "Избрать королевскую кровь? Интересный поворот." newseqsdem.9.b:0 "И всё это ради того, чтобы избрать принца?" -newseqsdem.10.t:0 "Коппер Гиархарт Избрана на Пост!" -newseqsdem.10.d:0 "[This.GetNewspaperHeader]Учёная и пионер науки Коппер Гиархарт была избрана на пост с её прогрессивной программой, полностью построенной на основе развития науки и дальнейшего блага нации. Кажется, что впереди нас ждёт светлое будущее." -newseqsdem.10.a:0 "Они хотят будущего только для самих себя." -newseqsdem.10.b:0 "Выпьем за будущее Эквестрии!" -newseqsdem.11.t:0 "Максос Этернал Избран на Пост!" -newseqsdem.11.d:0 "[This.GetNewspaperHeader]Землевладелец Максос Этернал был избран, с его честной и скромной программой. Он обещает гибкую и сбалансированную политику. Мы ожидаем высокий рейтинг одобрения его действий." -newseqsdem.11.a:0 "Он слишком мягок, чтобы руководить." -newseqsdem.11.b:0 "Честность, трудолюбие и упорство это то, что нам надо." -newseqsdem.12.t:0 "Ледд Метал Избран на Пост!" -newseqsdem.12.d:0 "[This.GetNewspaperHeader]Гильд-мастер и мастер-кузнец Ледд Метал каким-то чудом был избран. Он выступает за странную систему примирения старой гармонической монархии с новым правительством, построенной на поддержке оставшихся старых гильдий ремесленников и других политических странностей." -newseqsdem.12.a:0 "Как странно." -newseqsdem.12.b:0 "Э-э, ну ладно, удачи ему." +newseqsdem.10.t:0 "Эпплджек избрана на пост!" +newseqsdem.10.d:0 "[This.GetNewspaperHeader]После полной отмены эквестрийской монархии никто не удивился тому, что герои войны стали популярными кандидатами на пост первого президента. Однако мало кто мог ожидать, что на выборах с большим отрывом от других кандидатов победит земная пони Эпплджек. Она является генералом Эквестрии, Носительницей Элемента и членом известной семьи Эппл. Проявленный на войне героизм сделал Эпплджек надёжной опорой в глазах многих в нынешние нестабильные времена. Земная пони обещает поддерживать традиции Эквестрии в их нынешнем виде и надеется стать честным и непоколебимым лидером новой Эквестрии." +newseqsdem.10.a:0 "Посмотрим, на что способна героиня Эквестрии." +newseqsdem.10.b:0 "Навеки мы Эпплы, вместе мы Эпплы!" +newseqsdem.11.t:0 "Сансет Шиммер избрана на пост!" +newseqsdem.11.d:0 "[This.GetNewspaperHeader]На недавних выборах в Эквестрии на пост президента была избрана весьма неожиданная кандидатка - аутсайдерша и героиня войны Сансет Шиммер. Бывшая ученица принцессы Селестии получила значительную народную поддержку благодаря своей личности и прошлому опыту лидерства, несмотря на весьма странные манеры. В своей инаугурационной речи она пообещала поддерживать идеи гармонии и прощения среди эквестрийцев, при этом не забывая о защите пони, которых она отныне ведёт в будущее." +newseqsdem.11.a:0 "Она - неизвестный фактор и одновременно катализатор." +newseqsdem.11.b:0 "Моё прошлое не важно сегодня!" +newseqsdem.12.t:0 "Старлайт Глиммер избрана на пост!" +newseqsdem.12.d:0 "[This.GetNewspaperHeader]Старлайт Глиммер, несмотря на все трудности, одержала победу на первых эквестрийских выборах. Глиммер была основательницей движения эквализма, но отказалась от коммунистических идеалов, которые некогда исповедовала, и стала ярым противником Сталлионграда во время войны. Победу на выборах ей помогла одержать весьма эклектичная и разнородная коалиция из профсоюзных активистов и солдат, которые видели в ней героиню войны. Старлайт обещает реализовать амбициозную программу государственных расходов, которая поможет обустроить послевоенную жизнь для ветеранов, реинтегрировать Северяну в Эквестрию, а также восстановить и улучшить всю нацию в целом после разрушительных войн последних лет." +newseqsdem.12.a:0 "Бывшая эквалистка возглавляет Эквестрию?" +newseqsdem.12.b:0 "Вперёд! По дороге дружбы!" newseqsdem.13.t:0 "Эмбер Спарк Избран на Пост!" newseqsdem.13.d:0 "[This.GetNewspaperHeader]Широко известный эквестрийский пегас-разведчик Эмбер Спарк был избран на пост на волне популярности за его героические поступки и за скромное отношение к ним. Сочетание спокойного и размеренного поведения и его акцент на обороне гарантировал ему успех." newseqsdem.13.a:0 "Из грязи в князи." @@ -1339,12 +1343,14 @@ EQS_soarin_desc:0 "§gСоарин - второй после Спитфайр в EQS_fast_clip_desc:0 "§gФаст Клип - член Вандерболтов и выступает в качестве инструктора по тренировкам, обучая курсантов для Академии. Спитфайр, капитан Вондерболтов, полагается на Фаст Клипа и его способности проводить тренировки, а также управлять всеми связанными с ними делами.§!" EQS_whiplash_desc:0 "§gНаряду с Фаст Клипом, Уиплэш является инструктором для Вандерболтов. Уиплэш - один из самых жёстких преподавателей в Академии. Он гоняет пони в хвост и гриву. В его мире нет и не может быть никаких привилегий. Несмотря на всю свою немногословность, он считается живой легендой. Но когда он не гоняет курсантов, то ведёт себя как большой добряк.§!" EQS_appulhors_desc:0 "§gЭпплджек, элемент Честности, яблочная фермерша родом из Понивилля. Она управляет фермой со своим братом, Биг Макинтошем, и помогает своим друзьям чем только может. Она старательная, надёжная и заботливая, но также весьма упряма и несколько горда. Во время войны она вызвалась командовать силами Эквестрии на поле боя.§!" +EQS_applejack_leader_desc:0 "§YДата рождения§!: 4 июля 983 года в Понивилле\n\n§YБиография§!: Эпплджек - Носительница Элемента Честности - владеет яблочной фермой в Понивилле. Эта пони считается одним из столпов ныне знаменитой деревни Понивилль и, вероятно, самой известной пони из обширной семьи Эпплов. Эпплджек подружилась с будущей принцессой Твайлайт Спаркл во время возвращения Найтмер Мун в 1000 году. Эпплджек - общительная пони с южными манерами. Многие из тех, кто встречался с ней, могут назвать Эпплджек справедливой, сострадательной и трудолюбивой подругой, даже если над ней временами берёт верх упрямство. Эпплджек редко можно увидеть без её фирменной шляпы-стетсона, которую она унаследовала от своего отца и хранит в память о нём.\n\nРанее Эпплджек была героиней Эквестрии и Носительницей Элемента, а также работала учителем в Школе Дружбы. После начала войны земная пони была призвана в эквестрийскую армию в качестве генерала, где она проявила себя талантливым и храбрым лидером. После окончания войны и провозглашения новой Эквестрийской Республики популярность Эпплджек как среди военных, так и среди гражданских, а также её родственные связи по всей Эквестрии привели к тому, что земная пони победила на выборах с огромным перевесом. Эпплджек неожиданно стала новым президентом Эквестрии и она обещает не меняться и оставаться прежней: храброй, надёжной и, прежде всего, честной, дабы защищать простых пони и традиции Эквестрии бок о бок с теми, кто сражался ради их общего дома." EQS_bigmac_desc:0 "§gБиг Макинтош - старший брат Эпплджек и не менее трудолюбивый, чем она. Он редко использует другие слова кроме "Агась" и "Нетушки" и предпочитает сосредотачиваться на своей работе. Он весьма спокоен, практичен и мудр. Желая защитить свою младшую сестру, он также вызвался добровольцем в офицерский корпус Эквестрии.§!" EQS_ponka_desc:0 "§gПинкамина Диана Пай, более известная как Пинки Пай, является элементом Смеха и работает пекарем в Сахарном Уголке Понивилля. Она энергична и общительна, любит радовать и смешить других, пишет песни и организует многочисленные вечеринки для всех пони в городе.\nТо есть до того, как тёмные тучи войны накрыли Эквестрию. Она очень серьёзно относится к угрозе, зная, что если её не остановить, пони, которых она любит, пострадают или даже погибнут. Её попытки дружелюбно относиться к врагам Эквестрии потерпели неудачу, и теперь она знает, что единственное спасение для Эквестрии — это насилие. Она вступила в офицерский корпус эквестрийской армии, готовая использовать свои нарушающие законы физики способности, чтобы спасти свою родину.§!" EQS_maudpie_desc:0 "§gМод Пай выросла на каменной ферме вместе с Пинки и проводила большую часть своего времени, добывая полезные ископаемые и ухаживая за каменными полями. Когда Пинки присоединился к офицерскому корпусу армии Эквестрии, Мод решила присоединиться к ней и использовать свои знания в геологии для победы. Похоже, что у неё есть сверхъестественный талант к строительству укреплений и оборонительных сооружений. Мод уже доказала, что является одним из лучших инженеров нашей армии.§!" EQS_tempy_desc:0 "§gРанее известная как Темпест Шэдоу, Физлпоп Берритвист была заместительницей самого короля Шторма. В юности она была обычной кобылкой-единорогом и мечтала поступить в Школу Одарённых Единорогов имени принцессы Селестии, но затем на нее напала урса минор и сломала ей рог. Они лишилась магии, а её друзья вскоре бросили Физлпоп и сами поступили в Школу. Физлпоп осталась в одиночестве и покинула Эквестрию, отправившись в Зебрику, где в конце концов наткнулась на короля Шторма. Она обманула солдат короля Шторма и поразила его своими способностями, так что он предложил ей вакантную должность заместителя командира. Она согласилась, и взамен на это король Шторм пообещал восстановить её рог, как только он получит достаточно магической силы, чтобы сделать это.\nПока король Шторм готовил свое амбициозное вторжение в Эквестрию, Физлпоп удалось захватить в плен принцессу Твайлайт Спаркл, когда она посещала гору Арис. Однако, когда она представила свой трофей королю Шторму, то он отказался восстановить её рог, что привело Темпест в ярость. После короткой битвы между ними, Твайлайт вмешалась и спасла жизнь Темпест, и она, в свою очередь, присоединилась к ней и в конечном счете победила короля Шторма, превратив того в камень его же собственным магическим артефактом.\nТеперь она вернулась в Эквестрию и стала использовать своё прежнее имя, путешествуя и помогая пони. У неё немалый военный опыт, и она более чем рада помочь нам.§!" EQS_sunrise_moonshadow_desc:0 "Санрайз родился в 978 году в сельской местности южной Эквестрии. Санрайз рос в фермерской семье, которая в основном высаживала и продавала рис. Он проводил своё детство вместе с нелюбимым старшим братом. Жизнь Сарайза не была лёгкой из-за широко распространённой бедности в деревнях. Хотя он наслаждался внешним миром, его большими и красивыми городами, леса и джунгли занимали особое место в его душе. В свободное время он обычно гулял по лесам, а иногда и жил там. Вскоре суровые джунгли стали для него настоящим раем - он смог бы легко жить там хоть до конца своей жизни. Чуть позже принцессы Луна и Селестия посетили его маленький городок. Именно после благословения принцесс появился его знак отличия. С этого момента он поклялся служить принцессам как можно лучше. Однажды его маленький город посетил офицер, набирающий пони в армию. Санрайз был очарован перспективами увидеть мир, которые открылись бы перед ним на военной службе, а также и тем, что он сможет, наконец, выполнить свое предназначение и будет служить принцессам. Он согласился вступить в эквестрийские вооружённые силы почти без раздумий.\nПосле долгих трудов его усилия увенчались успехом. Санрайз был быстро назначен в элитную Королевскую дивизию Кантерлота в 1001 году, для которой было привычно интенсивное и жёсткое обучение. Время шло. Однажды его подразделение было выбрано для участия в особых учениях совместно с Королевской и Лунными гвардиями для улучшения координации между этими подразделениями, а также для применения на практике уроков, извлечённых в ходе первого вторжения в Кантерлот в 1002 году. Во время этих учений Санрайз продемонстрировал свои врождённые таланты и оказался одним из лучших не только в своём подразделении, но и среди всей гвардии. Он начал быстро продвигаться по карьерной лестнице и был переведён в Лунную гвардию в качестве офицера. А позже стал и генералом Эквестрии. После начала Великой Войны он применил свои навыки для управления армиями в лесных сражениях." EQS_sunset_shimmer_desc:0 "Сансет Шиммер родилась 23 марта 974 года в городе Толл Тейл. Она демонстрировала успехи в магии ещё до получения знака отличия, и поэтому семья отправила её в школу Селестии для одарённых единорогов. Там уникальные способности и амбиции Сансет привлекли внимание самой принцессы, которая взяла единорожку в ученицы. Но хотя Сансет гордилась тем, что является единственной протеже принцессы, её высокомерие и амбиции не знали границ, и вскоре она стала недовольна скромными успехами в учебе. После инцидента с магическим зеркалом Селестия была вынуждена отчислить её, но Сансет сбежала в иной мир, используя зеркало как портал.\n\nСпустя много лет Сансет вернулась, чтобы украсть Элемент Магии у недавно коронованной принцессы Твайлайт Спаркл, когда та посещала Кристальную Империю. Сансет скрылась вместе с Элементом обратно в портале, и Твайлайт была вынуждена преследовать её в компании Спайка. Никто толком не знает, что произошло в мире за зеркалом, но в конце концов Твайлайт вернулась из портала с короной и заявила, что Сансет находится в надёжных руках.\n\nДолгие годы Сансет не привлекала внимания. Принцесса Твайлайт знает только о трёх визитах из зеркального мира, и ни один из них не был долгим. Но всё изменилось, когда Эквестрия подверглась нападению, и сама гармония оказалась под угрозой. Единорожка знает, что она должна внести свой вклад в защиту Эквестрии. Ныне Сансет Шиммер получила официальное воинское звание в эквестрийской армии и с привычной уверенностью ведёт армии в бой для защиты своих друзей и родины от тех, кто желает им зла." +EQS_sunset_shimmer_leader_desc:0 "§YДата рождения§!: 23 марта 974 года в Толл Тейле\n\n§YBiography§!: Сансет демонстрировала успехи в магии ещё до получения знака отличия, и поэтому семья отправила её в школу Селестии для одарённых единорогов. Там уникальные способности и амбиции Сансет привлекли внимание самой принцессы, которая взяла единорожку в ученицы. Но хотя Сансет гордилась тем, что является единственной протеже принцессы, её высокомерие и амбиции не знали границ, и вскоре она стала недовольна скромными успехами в учебе. После инцидента с магическим зеркалом Селестия была вынуждена отчислить её, но Сансет сбежала в иной мир, используя зеркало как портал.\n\nСпустя много лет Сансет вернулась, чтобы украсть Элемент Магии у недавно коронованной принцессы Твайлайт Спаркл, когда та посещала Кристальную Империю. Сансет скрылась вместе с Элементом обратно в портале, и Твайлайт была вынуждена преследовать её в компании Спайка. Никто толком не знает, что произошло в мире за зеркалом, но в конце концов Твайлайт вернулась из портала с короной и заявила, что Сансет находится в надёжных руках.\n\nДолгие годы Сансет не привлекала внимания. Принцесса Твайлайт знает только о трёх визитах из зеркального мира, и ни один из них не был долгим. Но всё изменилось, когда Эквестрия подверглась нападению, и сама гармония оказалась под угрозой. Став фельдмаршалом эквестрийской армии, Сансет Шиммер быстро завоевала репутацию гордой и решительной пони, готовой на всё ради безопасности Эквестрии. И хоть Сансет научилась многим странным вещам в своих путешествиях, именно заработанная репутация принесла ей победу на выборах и позволила стать новым лидером Эквестрии. Сансет сумела получить то, чего некогда очень жаждала, но на этот раз целиком и полностью заслуженно.\n\n§YАвтор портрета§!: Scroup" EQS_cynosura_desc:0 "Циношура - член высшего военно-морского командования Эквестрии, твёрдо убеждённая в том, что мощный военно-морской флот необходим для обеспечения будущих успехов Эквестрии. Кобыла родилась в семье среднего класса из Мейнхеттена и провела большую часть своего детства, рассматривая оживлённые гавани своего города. В юности Циношуру очаровали истории об основании Нового Мейрленда и рассказы о торговле и путешествиях в далёких землях Грифонии. Из них она узнала, что за огромными просторами океанов лежат как богатства, так и опасности. Циношуру вдохновили эти истории, и она стремился заглянуть за горизонт даже в современную эпоху. Родители Циношуры поддержали её начинания и записали дочь в военно-морскую академию, о которой она страстно мечтала.\n\nЦиношура присоединилась к флоту после окончания школы, и вскоре начали проявляться её таланты. Она обнаружила в себе способность управлять большими флотами с исключительной эффективностью во время военных игр, нанося воистину мощные удары и получая минимальный ответный урон. Циношура быстро продвигалась по служебной лестнице и получила звание адмирала в весьма молодом возрасте. Она никогда не отказывалась от своих принципов и настаивала на том, что мощный флот необходим даже в мирное время. Однако Эквестрии на морях угрожали лишь пираты, так что флоту уделялось не слишком много внимания. Но недавно на горизонте начали сгущаться штормовые тучи, так что Циношура наконец-то получит возможность применить свои таланты и проверить убеждения на практике." cityfall.21.t:0 "Акорнейдж Был Взят Врагом" diff --git a/localisation/russian/country_EWI_l_russian.yml b/localisation/russian/country_EWI_l_russian.yml index 683e8447fc5..90e001425a9 100644 --- a/localisation/russian/country_EWI_l_russian.yml +++ b/localisation/russian/country_EWI_l_russian.yml @@ -62,5 +62,7 @@ EWI_last_stand:0 "Последний бой" EWI_last_stand_desc:0 "Несмотря на всю тщательную работу, Арктурианский Орден раскрыл наш заговор и собирается рассказать о нас всему миру. Сейчас не время колебаться или думать о капитуляции: народы мира объединятся и убьют каждого из нас без малейших колебаний, даже не задумываясь о милосердии. И поэтому мы будем сражаться до самого конца." EWI_windigo_land:0 "Власть виндиго" EWI_windigo_land_desc:0 "Виндиго пронеслись по этой земле, принося с собой лишь снег и смерть. Они во многом похожи на Лигу Ужаса, только вот отнюдь не застряли в далёком прошлом." +EWI_windigo_land_lar:0 "Власть виндиго" +EWI_windigo_land_lar_desc:0 "Виндиго пронеслись по этой земле, принося с собой лишь снег и смерть. Они во многом похожи на Лигу Ужаса, только вот отнюдь не застряли в далёком прошлом." EWI_storm:0 "Вечная метель" -EWI_storm_desc:0 "После прихода виндиго это земля стала столь холодной, что пони замерзают насмерть даже днём." +EWI_storm_desc:0 "После прихода виндиго эта земля стала столь холодной, что её обитатели замерзают насмерть даже днём." diff --git a/localisation/russian/country_FAL_l_russian.yml b/localisation/russian/country_FAL_l_russian.yml index d2100eda021..8b32aad5bee 100644 --- a/localisation/russian/country_FAL_l_russian.yml +++ b/localisation/russian/country_FAL_l_russian.yml @@ -381,7 +381,7 @@ FAL_approach_minitours_for_aid:0 "Стойкие быки" FAL_approach_minitours_for_aid_desc:0 "Минотавры Астерионского архипелага славятся своей военной силой и морально верными ценностями. Хотя у них есть свои собственные проблемы, следует убедить их в том, что союз с Фалькором имеет больше преимуществ, чем кажется. Вместе мы защитимся от агрессии со стороны Вингбардии." FAL_combine_efforts_to_rebuild:0 "Гражданское сотрудничество" -FAL_combine_efforts_to_rebuild_desc:0 "Для усиления сотрудничества между нашими страны должны начать финансироваться строительные проекты, которые будут выполняться объединенными рабочими силами всех стран. Вместе мы можем сделать гораздо больше, чем самостоятельно. В конце концов, каждое существо выигрывает." +FAL_combine_efforts_to_rebuild_desc:0 "Для усиления сотрудничества между нашими страны должны начать финансироваться строительные проекты, которые будут выполняться объединёнными рабочими силами всех стран. Вместе мы можем сделать гораздо больше, чем самостоятельно. В конце концов, каждое существо выигрывает." FAL_import_goods_from_allies:0 "Зарубежные блага" FAL_import_goods_from_allies_desc:0 "Промышленное развитие в последнее время ускорилось, но этого все еще недостаточно, чтобы адекватно подтолкнуть нашу страну к будущему. Хуже того, прогресс не очень быстрый, и мы рискуем оказаться неподготовленными в случае вторжения. Однако казначейство готово принять удар - у наших союзников есть много товаров и промышленности, которые мы можем использовать." @@ -478,18 +478,18 @@ FAL_wingbardy_converts:0 "Вингбардийская культура пода FAL_minitars_like_us:0 "Астерион согласился." FAL_resistance_in_falcor:0 "Тайные партизанские ячейки были сформированы." ## Karthenia -FAL_Falcoria_neutrality:0 "Объединенное Королевство Фалькория" +FAL_Falcoria_neutrality:0 "Объединённое Королевство Фалькория" FAL_Falcoria_neutrality_ADJ:0 "Фалькорск" -FAL_Falcoria_neutrality_DEF:0 "Объединенное Королевство Фалькория" +FAL_Falcoria_neutrality_DEF:0 "Объединённое Королевство Фалькория" FAL_Falcoria_fascism:0 "Имперо ди Фалькория" FAL_Falcoria_fascism_ADJ:0 "Фалькорск" FAL_Falcoria_fascism_DEF:0 "Иль Грандиозо Имперо ди Фалькория" -FAL_Falcoria_democratic:0 "Объединенное Королевство Фалькории и Вингбардии" +FAL_Falcoria_democratic:0 "Объединённое Королевство Фалькории и Вингбардии" FAL_Falcoria_democratic_ADJ:0 "Фалькорско-вингбардийск" -FAL_Falcoria_democratic_DEF:0 "Объединенное Королевство Фалькории и Вингбардии" -FAL_Falcoria_communism:0 "Объединенные Социалистические Республики Южной Грифонии" +FAL_Falcoria_democratic_DEF:0 "Объединённое Королевство Фалькории и Вингбардии" +FAL_Falcoria_communism:0 "Объединённые Социалистические Республики Южной Грифонии" FAL_Falcoria_communism_ADJ:0 "Социалистическо-южно-грифон" -FAL_Falcoria_communism_DEF:0 "Объединенные Социалистические Республики Южной Грифонии" +FAL_Falcoria_communism_DEF:0 "Объединённые Социалистические Республики Южной Грифонии" ## EQC Protectorate diff --git a/localisation/russian/country_FAT_l_russian.yml b/localisation/russian/country_FAT_l_russian.yml index 4e2b9b445af..2bf818bbd2f 100644 --- a/localisation/russian/country_FAT_l_russian.yml +++ b/localisation/russian/country_FAT_l_russian.yml @@ -1425,7 +1425,7 @@ griffonRepublic.61.a:0 "Улицы больше не безопасны." griffonRepublic.62.t:0 "Интрижка Поулсена" - griffonRepublic.62.d:0 "Скандал сегодня потряс страну, когда в новостях стали появляться слухи о том, что связанный с левым крылом НРП политик из городского совета Клаудбьюри, Якуб Поулсен, был вовлечен в отношения с проституткой. И если это было недостаточно неловким, то выяснилось, что эта проститутка, чья личность оставалась анонимной на протяжении всего скандала, была известной шпионкой Объединенного Социалистического Революционного Фронта Скайнавии и сбежала туда с очень важными государственными секретами. Опасения по поводу сговора между Поулсеном и правительством Скайнавии привели к широкомасштабной панике в правительстве, и Генрих Кингфезер, лидер правого крыла НРП, уже призвал к отставке городского совета, сославшись на «неопределённую лояльность по отношению к великой республиканской мечте».\n\nПока лидер левого крыла НРП - Рикард Эстлер - сохранял молчание по этому вопросу, генерал социалистического толка Мо Спарроусбэйн выступил с заявлением - и хотя он полностью игнорирует вопрос о секретах Скайнавии, он заявил, что сам по себе акт проституции «аморален и несовместим с ценности социализма и освобождения». Интересно, что, несмотря на антагонизм со всех сторон политической сферы, Якуб Поулсен отрицал любые заявления о недостойном поведении, но всё равно подал в отставку.\n\nЛидеры правого крыла НРП были возмущены нелояльным и подлым поведением Поулсена, и утверждают, что необходимо провести полное государственное расследование действий партии и выяснить, не действует ли она в интересах Скайнавии." + griffonRepublic.62.d:0 "Скандал сегодня потряс страну, когда в новостях стали появляться слухи о том, что связанный с левым крылом НРП политик из городского совета Клаудбьюри, Якуб Поулсен, был вовлечен в отношения с проституткой. И если это было недостаточно неловким, то выяснилось, что эта проститутка, чья личность оставалась анонимной на протяжении всего скандала, была известной шпионкой Объединённого Социалистического Революционного Фронта Скайнавии и сбежала туда с очень важными государственными секретами. Опасения по поводу сговора между Поулсеном и правительством Скайнавии привели к широкомасштабной панике в правительстве, и Генрих Кингфезер, лидер правого крыла НРП, уже призвал к отставке городского совета, сославшись на «неопределённую лояльность по отношению к великой республиканской мечте».\n\nПока лидер левого крыла НРП - Рикард Эстлер - сохранял молчание по этому вопросу, генерал социалистического толка Мо Спарроусбэйн выступил с заявлением - и хотя он полностью игнорирует вопрос о секретах Скайнавии, он заявил, что сам по себе акт проституции «аморален и несовместим с ценности социализма и освобождения». Интересно, что, несмотря на антагонизм со всех сторон политической сферы, Якуб Поулсен отрицал любые заявления о недостойном поведении, но всё равно подал в отставку.\n\nЛидеры правого крыла НРП были возмущены нелояльным и подлым поведением Поулсена, и утверждают, что необходимо провести полное государственное расследование действий партии и выяснить, не действует ли она в интересах Скайнавии." griffonRepublic.62.a:0 "Как неловко!" griffonRepublic.63.t:0 "Опубликованы мемуары Кемерская" @@ -2010,7 +2010,7 @@ griffonRepublic_history.9.a:0 "Нас хотя бы поддерживает народ..." griffonRepublic_history.10.t:0 "Битва за Клаудбьюри" - griffonRepublic_history.10.d:0 "За последние месяцы республиканцы добились небольших успехов, но так и не смогли получить главную награду - Клаудбьюри. Город был дважды почти окружён объединенными армиями Сантейла и Роузвинга, но численность войск Отто была намного больше, чем у республиканцев, поэтому они могли отразить любые попытки тактического окружения лишь за счет численного превосходства. Поскольку запад и восток в основном контролировались республиканцами, главным фактором, который привел бы к капитуляции герцогства, был город Клаудбьюри, и в то время как графства и баронства вокруг него пали, Отто II забаррикадировался со своими армиями в самом сердце герцогства. Тем не менее, хотя Отто II мог спасти свой город от республиканцев, он не мог спасти свой город от его собственных жителей. Под покровом ночи республиканские агенты и тысячи рабочих и крестьян Клаудбьюри штурмовали клаудбьюрский дворец в ходе жестоких событий 978 года. Отто II был оставлен в живых по приказу республиканцев, которые затем повесили его за измену против Республики Грифонов. Подстрекаемая республиканскими военными, которые жаждали мести с тех самых пор, как их изгнали из Грифенхейма, толпа рабочих и солдат-республиканцев линчевала бесконечное количество аристократов и дворян в так называемой "Резне Клаудбьюри". Сын и наследник Отто II Карл вместе со своим братом Кристофером были убиты республиканцами, как и большинство их ближайших родственников из династии Плюменьяр. Оскар Плюменьяр, дядя Отто, умолял о пощаде в суде прямо перед Кемерскаем, и он вместе со своей дочерью и женой был избавлен от ужаса виселицы. В то время как милосердие Кемерская использовалось как инструмент пропаганды, Оскар был сослан в небольшую деревню на территории Северных Племён, прямо около границы Клаудбьюри, чтобы убедиться, что Плюменьяры никогда больше не будут угрожать Клаудбьюри и Республике." + griffonRepublic_history.10.d:0 "За последние месяцы республиканцы добились небольших успехов, но так и не смогли получить главную награду - Клаудбьюри. Город был дважды почти окружён объединёнными армиями Сантейла и Роузвинга, но численность войск Отто была намного больше, чем у республиканцев, поэтому они могли отразить любые попытки тактического окружения лишь за счет численного превосходства. Поскольку запад и восток в основном контролировались республиканцами, главным фактором, который привел бы к капитуляции герцогства, был город Клаудбьюри, и в то время как графства и баронства вокруг него пали, Отто II забаррикадировался со своими армиями в самом сердце герцогства. Тем не менее, хотя Отто II мог спасти свой город от республиканцев, он не мог спасти свой город от его собственных жителей. Под покровом ночи республиканские агенты и тысячи рабочих и крестьян Клаудбьюри штурмовали клаудбьюрский дворец в ходе жестоких событий 978 года. Отто II был оставлен в живых по приказу республиканцев, которые затем повесили его за измену против Республики Грифонов. Подстрекаемая республиканскими военными, которые жаждали мести с тех самых пор, как их изгнали из Грифенхейма, толпа рабочих и солдат-республиканцев линчевала бесконечное количество аристократов и дворян в так называемой "Резне Клаудбьюри". Сын и наследник Отто II Карл вместе со своим братом Кристофером были убиты республиканцами, как и большинство их ближайших родственников из династии Плюменьяр. Оскар Плюменьяр, дядя Отто, умолял о пощаде в суде прямо перед Кемерскаем, и он вместе со своей дочерью и женой был избавлен от ужаса виселицы. В то время как милосердие Кемерская использовалось как инструмент пропаганды, Оскар был сослан в небольшую деревню на территории Северных Племён, прямо около границы Клаудбьюри, чтобы убедиться, что Плюменьяры никогда больше не будут угрожать Клаудбьюри и Республике." griffonRepublic_history.10.a:0 "Победа!" griffonRepublic_history.11.t:0 "Наш темнейший час" @@ -2169,6 +2169,7 @@ FAT_Special_Police:0 "Национальное Республиканское Агентство Разведки" insane:0 "Сумасшедший" FAT_police_idea:0 "Сохранить полицейский надзор" + FAT_police_idea_lar:0 "Сохранить полицейский надзор" FAT_union_crackdown_idea:0 "Профсоюзы запрещены" FAT_unions_unbanned_idea:0 "Позиция профсоюзов укреплена" FAT_a_symbolic_parliament_idea:0 "Марионеточный парламент" diff --git a/localisation/russian/country_FBK_l_russian.yml b/localisation/russian/country_FBK_l_russian.yml index 8514b9c4795..37a7d465886 100644 --- a/localisation/russian/country_FBK_l_russian.yml +++ b/localisation/russian/country_FBK_l_russian.yml @@ -575,7 +575,7 @@ FBK_national_glory:0 "Национальная слава" FBK_agrarian_warning:0 "§RНе стоит выбирать этот путь, если вы только не хотите завершения игры§!\n" FBK_ind_effort:0 "Перегруженная экономика" FBK_rev_army:0 "Революционная гвардия" -FBK_consolidated:0 "Объединенное правительство" +FBK_consolidated:0 "Объединённое правительство" FBK_hempstrand:0 "Партия аграриев Хемпстранда пришла к власти" FBK_terrible_famine:0 "Ужасный голод" FBK_new_soviet_pony_idea:0 "Новый советский пони" @@ -1083,7 +1083,7 @@ ApplethornToSTGTitle:0 "Эпплторн отплывает в Сталлион ApplethornToSTGDesc:0 "После отлучения от власти Эпплторн чувствовала себя подавленной и разочарованной. Она вложила своё сердце и душу в классовую борьбу за достижение коммунизма, но ее сородичи-пони явно не заинтересованы в этом. Наконец она поняла всю бесполезность своей затеи. Она решила отправиться в Сталлионград, родину революции, чтобы быть с другими пони, которые могут оценить необходимость постоянной пролетарской борьбы, а не с нашей «старомодной ограниченностью»." ApplethornToSTGButton:0 "Сталлион-что?" ApplethornDeathTitle:0 "Удар в затылок революции" -ApplethornDeathDesc:0 "В недели, последовавшие за роспуском СВСП, Эпплторн чувствовала себя всё более подавленной с каждым днём. Она решила утопить своё горе в алкоголе и стала зависимой от абсента (отвратительного зеленого напитка, который она первый раз вкусила на юге). Во время одного из её ночных возлияний странный грифон вошёл к бару. Эпплторн была настолько пьяна, что не замечала его до тех пор, пока не стало слишком поздно. Прежде чем она смогла хоть что-то сообразить, в её затылок воткнулся ледоруб. Убийцу позже схватили и осудили, но было уже слишком поздно. Эпплторн, героиня коммунистического движения, была мертва. Позднее выяснилось, что убийца был нанят роялистами из Бродфельда, которые пытались отомстить ей за участие в подготовке к коммунистическому восстанию против короля." +ApplethornDeathDesc:0 "В недели, последовавшие за роспуском СВСП, Эпплторн чувствовала себя всё более подавленной с каждым днём. Она решила утопить своё горе в алкоголе и стала зависимой от абсента (отвратительного зелёного напитка, который она первый раз вкусила на юге). Во время одного из её ночных возлияний странный грифон вошёл к бару. Эпплторн была настолько пьяна, что не замечала его до тех пор, пока не стало слишком поздно. Прежде чем она смогла хоть что-то сообразить, в её затылок воткнулся ледоруб. Убийцу позже схватили и осудили, но было уже слишком поздно. Эпплторн, героиня коммунистического движения, была мертва. Позднее выяснилось, что убийца был нанят роялистами из Бродфельда, которые пытались отомстить ей за участие в подготовке к коммунистическому восстанию против короля." ApplethornDeathButton:0 "Какой ужасный конец!" Hillfolk_League_Faction:0 "Лига Пони Холмов" diff --git a/localisation/russian/country_FEA_l_russian.yml b/localisation/russian/country_FEA_l_russian.yml index 6afdafa26fd..07995136594 100644 --- a/localisation/russian/country_FEA_l_russian.yml +++ b/localisation/russian/country_FEA_l_russian.yml @@ -112,7 +112,7 @@ FEA_new_army_idea_desc:0 "Фетизская армия всегда была о FEA_socialist_education_idea:0 "Socialistische Opvoeding" FEA_socialist_education_idea_desc:0 "В нашей школе дует новый ветер, это ветер прогресса! Мы упорядочили и усовершенствовали учебную программу. Таким образом, все молодые грифоны станут гражданами новой эпохи." FEA_rising_star_idea:0 "Восходящая звезда" -FEA_rising_star_idea_desc:0 "На каждом заводе поют гимны социализма. На каждом поле фермеры теперь работают в унисон. В Фетизии мы были достаточно мудры, чтобы прислушаться к призыву новой эпохи и проложить новый путь равенства. Многое еще предстоит сделать, но все рабочие надеются, что восходящая звезда Фетизии докажет, что умеренный социализм - это путь к созданию рая на этой зеленой планете. Фетизцы смогут сделать это вместе!" +FEA_rising_star_idea_desc:0 "На каждом заводе поют гимны социализма. На каждом поле фермеры теперь работают в унисон. В Фетизии мы были достаточно мудры, чтобы прислушаться к призыву новой эпохи и проложить новый путь равенства. Многое еще предстоит сделать, но все рабочие надеются, что восходящая звезда Фетизии докажет, что умеренный социализм - это путь к созданию рая на этой зелёной планете. Фетизцы смогут сделать это вместе!" FEA_ruined_economy:0 "Разрушенная экономика" FEA_ruined_economy_desc:0 "Несмотря на все усилия предотвратить это, непродолжительная и кровопролитная Гражданская война сумела полностью разрушить нашу экономику. Снова." FEA_vanguardism_idea:0 "Revolutionaire Voorhoede" @@ -129,6 +129,8 @@ FEA_communist_army_idea_2:0 "Фетизская Республиканская FEA_communist_army_idea_2_desc:0 "ПТ завершила реформы вооруженных сил, создав Het Fetisisch Republikeinse Leger. Армия была значительно расширена при помощи ветеранов с обеих сторон гражданской войны, повышения заработной платы и условий жизни. Тем, кто стрелял друг в друга, требуется некоторое время, чтобы вновь прийти к пониманию, но радикалы с обеих сторон исчезли, и серьёзных инцидентов пока не произошло. Многие грифоны стремятся сражаться за свои недавно заработанные права, и моральный дух весьма высок." FEA_industrialisation_plan:0 "Nationale Industrialisatie-Inspanning" FEA_industrialisation_plan_desc:0 "Национальная инициатива по индустриализации была выбрана для радикального и сильного увеличения наших производственных мощностей." +FEA_secret_police_idea_lar:0 "Staatspolitie" +FEA_secret_police_idea_lar_desc:0 "Государственная полиция следит за всеми грифонами в Фетизии на предмет контрреволюционного поведения. Конечно, всем лояльным рабочим нечего бояться и их завербуют, для самостоятельной помощи сети Staatspolitie. Полицейские также помогут организовать военизированные отряды для защиты своих домов в случае оккупации противником и будут работать над распространением нашей сети агентов за границей." FEA_secret_police_idea:0 "Staatspolitie" FEA_secret_police_idea_desc:0 "Государственная полиция следит за всеми грифонами в Фетизии на предмет контрреволюционного поведения. Конечно, всем лояльным рабочим нечего бояться и их завербуют, для самостоятельной помощи сети Staatspolitie. Полицейские также помогут организовать военизированные отряды для защиты своих домов в случае оккупации противником и будут работать над распространением нашей сети агентов за границей." FEA_strasserite_army:0 "De Heerschaar" @@ -147,6 +149,8 @@ FEA_partisan_warfare_idea:0 "Operatie Zwaardval" FEA_partisan_warfare_idea_desc:0 "Идея о том, что война закончилась, когда армия была изгнана со своей родины, устарела. Отважные патриоты никогда не откажутся от борьбы за благородную Фетизию, и мы поддержим их. Для этого были созданы секретные команды оперативников, а также тайники с оружием и снаряжением. Если нас когда-либо заставят отступить, секретная армия продолжит войну." FEA_gestapo:0 "Geheime Staatspolitie" FEA_gestapo_desc:0 "Тайная Госполиция - это наша новая полицейская секретная служба, под непосредственным контролем Херена. Секретные агенты проникнут в любые группы сопротивления и безжалостно уничтожат их. Фетизия не потерпит никаких живых предателей. G-S проследит за тем, чтобы все граждане, скрывающие каких-либо нежелательных лиц, также получили соответствующие наказание." +FEA_gestapo_lar:0 "Geheime Staatspolitie" +FEA_gestapo_lar_desc:0 "Тайная Госполиция - это наша новая полицейская секретная служба, под непосредственным контролем Херена. Секретные агенты проникнут в любые группы сопротивления и безжалостно уничтожат их. Фетизия не потерпит никаких живых предателей. G-S проследит за тем, чтобы все граждане, скрывающие каких-либо нежелательных лиц, также получили соответствующие наказание." FEA_bronze_sentinels:0 "Bronzen Schildwachten" FEA_bronze_sentinels_desc:0 "Бронзовые стражи всегда поддерживали наше лидерство. Теперь, когда Херен, наконец, у власти, стражи образуют свою собственную организацию рядом с регулярной армией. Хотя регулярные армейские подразделения не доверяют грифонам в коричневом, они очень мотивированы и будут сражаться за Херена и Фетизию до последнего вздоха. У них могут быть некоторые странные ритуалы, но их преданность непоколебима." FEA_liberty_through_work_ideas:0 "Закон о промышленной реабилитации" @@ -167,6 +171,8 @@ FEA_the_dukes_army_idea:0 "Армия герцога" FEA_the_dukes_army_idea_desc:0 "Герцог принял на себя личное командование вооруженными силами. Все планы и маневры проходят через него. Таким образом, ни один предатель не сможет больше вмешиваться в дела военных и больше не будет совершать ошибок. Поскольку народ любит своего правителя, они стекаются к геральдическому штандарту Вейермаров, чтобы укрепить армию герцога." FEA_secret_service:0 "DGDvdH" FEA_secret_service_desc:0 "De Geheime Dienst van de Hertog, секретная служба герцога, подчиняется приказам самых преданных граждан. Чтобы защитить жителей Фетизии от любого вреда, секретная служба гарантирует, что никакие предатели или предательские идеи никогда больше не запятнают умы его грифонов. Таким образом, больше никогда не будет нестабильности.\n\nСвобода слова не нужна, герцог все равно проследит, чтобы все правильные идеи были реализованы. И ни одна душа больше не предаст герцога." +FEA_secret_service_lar:0 "DGDvdH" +FEA_secret_service_lar_desc:0 "De Geheime Dienst van de Hertog, секретная служба герцога, подчиняется приказам самых преданных граждан. Чтобы защитить жителей Фетизии от любого вреда, секретная служба гарантирует, что никакие предатели или предательские идеи никогда больше не запятнают умы его грифонов. Таким образом, больше никогда не будет нестабильности.\n\nСвобода слова не нужна, герцог все равно проследит, чтобы все правильные идеи были реализованы. И ни одна душа больше не предаст герцога." FEA_new_officer_core_idea:0 "Новые офицеры" FEA_new_officer_core_idea_desc:0 "Многие из старых офицеров решили присоединиться к Отечественному Фронту, когда парламент был окончательно распущен. В конце концов, это только сыграло нам на лапу, поскольку теперь у нас есть новые лояльные офицеры, у которых нет неуместной лояльности к нации стоящей выше лояльности к герцогу, защитнику и проводнику Фетизии." FEA_banker_friends:0 "Банковские друзья" @@ -455,7 +461,7 @@ FEA_common_ground_desc:0 "НАФ и ЛДП могут быть прямо про FEA_another_weird_coalition:0 "Коалиция ЛДП-НАФ" FEA_another_weird_coalition_desc:0 "ЛДП и НАФ официально объявили о создании коалиции, включающей в себя обе стороны. Хотя это не удовлетворило радикалов с обеих сторон, многие члены высказались в поддержку этой коалиции. Остальные же просто вздохнули с облегчением, увидев, что кризис подходит к концу и формируется новое правительство." FEA_the_FNV:0 "Националистический Альянс Фетизии" -FEA_the_FNV_desc:0 "Националистический Альянс Фетизии — это партия националистов, объединенных идеей сильной и процветающей нации. Хотя некоторые либералы критиковали планы ограничить свободу и очень отрицательное отношение к меньшинствам, идея единой нации нравится почти каждому грифону в такие трудные времена." +FEA_the_FNV_desc:0 "Националистический Альянс Фетизии — это партия националистов, объединённых идеей сильной и процветающей нации. Хотя некоторые либералы критиковали планы ограничить свободу и очень отрицательное отношение к меньшинствам, идея единой нации нравится почти каждому грифону в такие трудные времена." FEA_attract_FHP_members:0 "Привлечь членов ФГП" FEA_attract_FHP_members_desc:0 "ФГП потеряла большую часть своей власти после краха коалиции, и многие из членов партии, которые когда-то присоединились к ней в надежде на стабильность, стали нервничать. Сосредоточив усилия на переманивании их на нашу сторону, добавив обещания мира и единого правительства, мы можем получить больше сторонников." FEA_reconciliation_effort:0 "Усилия по примирению" @@ -1117,7 +1123,7 @@ feat.46.b:0 "Штаппенбельд и его коммунисты получ feat.46.c:0 "Розенкамп закрепляет лидерство." feat.47.t:0 "Генеральный секретарь" -feat.47.d:0 "После того, как Бернхардт Штаппенбельд был избран на съезде ПТ, он стал Генеральным секретарем партии. Он начал быстро действовать, чтобы назначить своих сторонников на важные должности и обеспечить лояльность солдат, профсоюзов и партии.\n\nЧтобы объяснить новое направление, в котором движется страна, Штаппенбельд написал большую статью для «Rood!», Коммунистической газеты, которую он лично помог создать. Генеральный секретарь планирует реорганизовать капиталистическую систему в гибридную модель, которую он называет «инструкции сверху, контроль снизу». Промышленность будет планироваться централизованно, но отдельные фабрики будут управляться самими рабочими, аналогично и в сельском хозяйстве.\n\nФетизцам потребуется некоторое время, чтобы привыкнуть к централизованной партийной иерархии сталлионизма Штаппенбельда, но в настоящее время система обещает процветание простым грифонам. Чтобы символизировать смену режима, Партия Труда будет переименована в Коммунистическую Партию Фетизии, или КПФ. Сама страна теперь будет называться Объединенные Коммуны Фетизии, оставив герцогское прошлое позади." +feat.47.d:0 "После того, как Бернхардт Штаппенбельд был избран на съезде ПТ, он стал Генеральным секретарем партии. Он начал быстро действовать, чтобы назначить своих сторонников на важные должности и обеспечить лояльность солдат, профсоюзов и партии.\n\nЧтобы объяснить новое направление, в котором движется страна, Штаппенбельд написал большую статью для «Rood!», Коммунистической газеты, которую он лично помог создать. Генеральный секретарь планирует реорганизовать капиталистическую систему в гибридную модель, которую он называет «инструкции сверху, контроль снизу». Промышленность будет планироваться централизованно, но отдельные фабрики будут управляться самими рабочими, аналогично и в сельском хозяйстве.\n\nФетизцам потребуется некоторое время, чтобы привыкнуть к централизованной партийной иерархии сталлионизма Штаппенбельда, но в настоящее время система обещает процветание простым грифонам. Чтобы символизировать смену режима, Партия Труда будет переименована в Коммунистическую Партию Фетизии, или КПФ. Сама страна теперь будет называться Объединённые Коммуны Фетизии, оставив герцогское прошлое позади." feat.47.a:0 "Да здравствуют ОКФ!" feat.48.t:0 "Мечты" @@ -1291,7 +1297,7 @@ feat.84.d:0 "Среди многих историй моряков сложно feat.84.a:0 "Кораблей-призраков не существует." ### News Events ### -feat_news.1.t:0 "Объединенные Коммуны Фетизии" +feat_news.1.t:0 "Объединённые Коммуны Фетизии" feat_news.1.d:0 "[This.GetNewspaperHeader]Похоже, что после Фетизской Гражданской Войны лидером Партии Труда был избран грифон по имени Штаппенбельд. Он выступает с политикой углубленной централизации и является ортодоксальным коммунистом. Он заменил Гербена Когхеля, более умеренного социал-демократического экс-лидера Партии Труда. Время покажет, действительно ли политика Когхеля станет глашатаем в бесклассовом обществе, как он обещает." feat_news.1.a:0 "Интересно." feat_news.1.b:0 "Революция распространяется!" @@ -1395,8 +1401,8 @@ FEA_c_takeover_tag_neutrality_ADJ:0 "Фетизск" FEA_c_takeover_tag_democratic:0 "Фетизская Республика" FEA_c_takeover_tag_democratic_DEF:0 "Фетизская Республика" FEA_c_takeover_tag_democratic_ADJ:0 "Фетизск" -FEA_c_takeover_tag_communism:0 "Объединенные Коммуны Фетизии" -FEA_c_takeover_tag_communism_DEF:0 "Объединенные Коммуны Фетизии" +FEA_c_takeover_tag_communism:0 "Объединённые Коммуны Фетизии" +FEA_c_takeover_tag_communism_DEF:0 "Объединённые Коммуны Фетизии" FEA_c_takeover_tag_communism_ADJ:0 "Фетизск" FEA_c_takeover_tag_fascism:0 "Фетизская Национальная Республика" FEA_c_takeover_tag_fascism_DEF:0 "Фетизская Национальная Республика" @@ -1467,7 +1473,7 @@ FEA_STW_union_neutrality:0 "Великое Герцогство Фетизско FEA_STW_union_neutrality_DEF:0 "Великое Герцогство Фетизское и Клубничное" FEA_STW_union_neutrality_ADJ:0 "Фетизско-Клубничн" -FEA_STW_union_leader_name:0 "Герлах IV & Габриэла Иглкло" +FEA_STW_union_leader_name:0 "Герлах IV и Габриэла Иглкло" ### Decisions ### FEA_imperial_war_category:0 "Война против Империи" @@ -1514,21 +1520,22 @@ feat_company_15:0 "Колдер-Курас Кавалри" feat_company_16:0 "Кастил аутомобил" ### Characters ### -FEA_grand_duke_gerlach_iv:0 "Великий Герцог Герлах IV" -FEA_regency_council:0 "Регентский Совет" +FEA_grand_duke_gerlach_iv:0 "Великий герцог Герлах IV" +FEA_regency_council:0 "Регентский совет" FEA_anton_moldernik:0 "Антон Молдерник" FEA_arjen_talonsley:0 "Арьен Талонсли" FEA_gerben_kogchel:0 "Гербен Когхель" FEA_bernhardt_stappenbeld:0 "Бернард Штаппенбельд" FEA_herman_rozenkamp:0 "Герман Розенкамп" FEA_godfried_heeren:0 "Годфрид Херен" -FEA_karel_everhard:0 "Великий Герцог Карел Эверхард I" +FEA_karel_everhard:0 "Великий герцог Карел Эверхард I" FEA_edgar_pechvogel:0 "Эдгар Пехфогель" FEA_herman_of_vorst_tot_vorst:0 "Барон Герман Ворст тот Ворст" FEA_floris_valliant:0 "Флорис Валиант" FEA_jan_van_analo:0 "Ян ван Анало" FEA_pieter_best:0 "Питер Бест" +FEA_literally_dice:0 "Доббельстин Моерман" FEA_jacob_klauwen:0 "Якоб Клаувен" FEA_nicolaas_swartvleugel:0 "Николаас Свартвлейгель" FEA_jan_onverschrikt:0 "Ян Онвершрикт" @@ -1592,7 +1599,7 @@ FEA_henri_desc:0 "" FEA_joseph_desc:0 "" FEA_floris_desc:0 "" FEA_jan_van_desc:0 "" -FEA_pieter_desc:0 "" +FEA_literally_dice_desc:0 "Доббельстин Моерман родился 7 апреля 982 года на дальних окраинах прибрежного города Роттендедама в семье сталевара и школьной учительницы. Он рос в сельской, бедной и болотистой местности Великого Герцогства Фетизия. Детство Доббельстина было счастливым, но небогатым по сравнению с прочими птенцами, что жили в городах. Но он делал всё возможное, чтобы развить в себе любовь к разнообразной окружающей среде и населению из грифонов и пони, что жили на болотах Фетизии. Хотя его семья была далека от революции и последующей контрреволюции, которые произошли за четыре года до его рождения, Доббельстин очень заинтересовался миром за пределами его болотистого дома. Он нередко брал с собой книги по истории, чтобы читать их в перерывах между экспедициями по рекам и грязи.\n\nКогда Доббельстину исполнилось восемнадцать, он уговорил родителей отправить его в не очень престижную военную академию в Роттендедаме. Выросший на болотах грифон на протяжении всего обучения демонстрировал "нетрадиционные" в положительном смысле, но успешные подходы к решению проблем, удивляя инструкторов и своих сокурсников. В дальнейшем эти методы стали основой для его стиля управления боем. Доббельстин недавно получил звание капитана в фетизской армии со специализацией на ведении боевых действий в неблагоприятных условиях. Его хобби - полёты на самолетах, коллекционирование рубашек с цветочным узором и, самое главное, тяжелая атлетика. Он крайне строго соблюдает мораль в ходе военных действий, пользуется сильным и взаимным уважением со стороны его подчинённых и очень тщательно заботится о благополучии тех, кто находится под его командованием. Что касается его личной безопасности, то он пренебрегает ею из-за своих убеждений и следующего жизненного девиза:\n\n"Живи ярко, умри молодым."" FEA_hendrik_desc:0 "" FEA_jacob_desc:0 "" FEA_nicolaas_desc:0 "" @@ -1622,19 +1629,19 @@ FEA_pvda_control_variable:0 "ПТ контролирует область" FEA_fnv_control_variable:0 "НАФ контролирует область" ### EQUIPMENT ### - FEA_EQUIPMENT_VERSION_1:1 "Ном. 1" - FEA_EQUIPMENT_VERSION_2:1 "Ном. 2" - FEA_EQUIPMENT_VERSION_3:1 "Ном. 3" - FEA_EQUIPMENT_VERSION_4:1 "Ном. 4" - FEA_EQUIPMENT_VERSION_5:1 "Ном. 5" - FEA_EQUIPMENT_VERSION_6:1 "Ном. 6" - FEA_EQUIPMENT_VERSION_7:1 "Ном. 7" - FEA_EQUIPMENT_VERSION_8:1 "Ном. 8" - FEA_EQUIPMENT_VERSION_9:1 "Ном. 9" - FEA_EQUIPMENT_VERSION_10:1 "Ном. 10" - FEA_EQUIPMENT_VERSION_11:1 "Ном. 11" - FEA_EQUIPMENT_VERSION_12:1 "Ном. 12" - FEA_EQUIPMENT_VERSION_13:1 "Ном. 13" - FEA_EQUIPMENT_VERSION_14:1 "Ном. 14" - FEA_EQUIPMENT_VERSION_15:1 "Ном. 15" - FEA_EQUIPMENT_VERSION_16:1 "Ном. 16" \ No newline at end of file +FEA_EQUIPMENT_VERSION_1:1 "Ном. 1" +FEA_EQUIPMENT_VERSION_2:1 "Ном. 2" +FEA_EQUIPMENT_VERSION_3:1 "Ном. 3" +FEA_EQUIPMENT_VERSION_4:1 "Ном. 4" +FEA_EQUIPMENT_VERSION_5:1 "Ном. 5" +FEA_EQUIPMENT_VERSION_6:1 "Ном. 6" +FEA_EQUIPMENT_VERSION_7:1 "Ном. 7" +FEA_EQUIPMENT_VERSION_8:1 "Ном. 8" +FEA_EQUIPMENT_VERSION_9:1 "Ном. 9" +FEA_EQUIPMENT_VERSION_10:1 "Ном. 10" +FEA_EQUIPMENT_VERSION_11:1 "Ном. 11" +FEA_EQUIPMENT_VERSION_12:1 "Ном. 12" +FEA_EQUIPMENT_VERSION_13:1 "Ном. 13" +FEA_EQUIPMENT_VERSION_14:1 "Ном. 14" +FEA_EQUIPMENT_VERSION_15:1 "Ном. 15" +FEA_EQUIPMENT_VERSION_16:1 "Ном. 16" \ No newline at end of file diff --git a/localisation/russian/country_FEZ_l_russian.yml b/localisation/russian/country_FEZ_l_russian.yml index 2eb5608303f..262de7dc5ac 100644 --- a/localisation/russian/country_FEZ_l_russian.yml +++ b/localisation/russian/country_FEZ_l_russian.yml @@ -138,7 +138,7 @@ FEZ_black_market_vedina:0 "Продать наши товары государству [VED.GetName]" Skyfall_sabotage:0 "Ограбить скайфольские оружейные" Skyfall_sabotage_desc:0 "Враг должен быть обезоружен, прежде чем мы атакуем его в полную силу. Украсть их оружие!" - Skyfall_coring:0 "Интегрирование земель Скайфола" + Skyfall_coring_smuggler:0 "Интегрирование земель Скайфола" Skyfall_coring_smuggler_desc:0 "Грифоны Скайфола мало отличаются от Фезерских. Это не займет слишком много усилий, чтобы интегрировать их в наше государство. Кроме того, изменение происходит для того, чтобы имя нашей нации правильно отражало ее новые границы." Skyfall_coring_mafia:0 "Интегрирование земель Скайфола" Skyfall_coring_mafia_desc:0 "Грифоны Скайфола мало отличаются от Фезерских. Это не займет слишком много усилий, чтобы интегрировать их в наше государство. Кроме того, изменение происходит для того, чтобы имя нашей нации правильно отражало ее новые границы." @@ -153,7 +153,7 @@ FEZ_riad_smugglers:0 "Остановить контрабанду" FEZ_riad_smugglers_desc:0 "Даже имея самые компрометирующие улики, мы не можем формально арестовать городской совет, так как они защищены "законом". Этот липовый закон, однако, не защищает их полностью - мы можем нанести удар по источнику их финансирования. Захватите достаточное количество незаконных поставок, и их энергетическая база зачахнет, так как грифоны при их найме откажутся от них. Все, что нам нужно сделать, это ждать, пока они сделают отчаянный шаг." FEZ_purchase_rifles:0 "Закупить огнестрельное оружие" - FEZ_purchase_big_guns:0 "Закупка Артиллерии" + FEZ_purchase_big_guns:0 "Закупка артиллерии" FEZ_purchase_mercenaries:0 "Нанять грифенвальдских егерей" FEZ_purchase_mercenaries_desc:0 "Леса Грифенвальда наполнены опытными охотниками и дезертирами из армии. Этих опасных грифонов, метких стрелков всех до единого, можно было легко убедить сражаться за нас в обмен на деньги. Это, конечно, было бы лучше, чем прятаться в лесу..\n\n§YПять полков присоединятся к нашим силам.§!" FEZ_purchase_mercenaries_2:0 "Нанять герцландских ренегатов" diff --git a/localisation/russian/country_GFF_l_russian.yml b/localisation/russian/country_GFF_l_russian.yml index 9cf3d3f8e77..21feb17a493 100644 --- a/localisation/russian/country_GFF_l_russian.yml +++ b/localisation/russian/country_GFF_l_russian.yml @@ -132,7 +132,7 @@ GFF_industrial_2_desc:0 "Наша страна должна все еще не GFF_railroads:0 "Соединить города!" GFF_railroads_desc:0 "Строительство новых железных дорог по всей стране значительно сократит время в пути, облегчит будущие строительные проекты и обеспечит постоянное снабжение нашей армии." GFF_economy:0 "Экономическое возрождение" -GFF_economy_desc:0 "С обеспеченными правами рабочими, новым промышленным комплексом и страной объединенной под красным знаменем революции мы наконец стали действительно суверенной нацией." +GFF_economy_desc:0 "С обеспеченными правами рабочими, новым промышленным комплексом и страной объединённой под красным знаменем революции мы наконец стали действительно суверенной нацией." GFF_kill_cannibals:0 "Ликвидировать каннибалов" GFF_kill_cannibals_desc:0 "Настало время очистить наши земли от этих отвратительных и опасных каннибалов. Скатертью дорога!" GFF_research:0 "Сталлионградские научные советники" @@ -154,7 +154,7 @@ GFF_rebuild_desc:0 "Недавно занятые Грифоньи террит GFF_purge:0 "Покончить со старой бюрократией" GFF_purge_desc:0 "Хоть и Грифоньего государства больше нет, части ее чрезмерно сложной и коррумпированной бюрократии все еще остаются. Мы объединим два наших государства, создадим централизованное правительство и администрацию." GFF_communist_research:0 "Обновленный Уэтерский университет" -GFF_communist_research_desc:0 "Наши два, объединенных народа жаждут знаний об это мире и его секретах. Уэтерский университет будет отремонтирован и вновь открыт в кратчайшие сроки." +GFF_communist_research_desc:0 "Наши два, объединённых народа жаждут знаний об это мире и его секретах. Уэтерский университет будет отремонтирован и вновь открыт в кратчайшие сроки." GFF_world_revolution:0 "Экспорт революции" GFF_world_revolution_desc:0 "С революцией дома в безопасности, настало время взглянуть за пределы наших границы. С нашей недавно обретенной силой мы должны сделать все возможно, чтобы революция достигла двери каждого зарубежного рабочего. Каждый восстанет и станет свободным! Свободным от своих оков!" GFF_join_STG:0 "Вступить в Социалистический Союз" @@ -337,10 +337,10 @@ siegbert:0 "Сигберт Дримспайк" GRF_frontier_democratic_ADJ:0 "Нова Грифон" ### Custom Effect Tooltips ### - GFF_virgil_stats_tp:0 "§RНавык атаки§!: §Y2§!\n§YНавык обороны§!: §Y3§!\n§GНавык планирования§!: §Y2§!\n§CНавык логистики§!: §Y2§!\n\n" - GFF_eurus_stats_tp:0 "§RНавык атаки§!: §Y1§!\n§YНавык обороны§!: §Y1§!\n§GНавык планирования§!: §Y2§!\n§CНавык логистики§!: §Y2§!\n\n" - GFF_telete_stats_tp:0 "§RНавык атаки§!: §Y3§!\n§YНавык обороны§!: §Y1§!\n§GНавык планирования§!: §Y1§!\n§CНавык логистики§!: §Y3§!\n\n" - GFF_heinrich_stats_tp:0 "§RНавык атаки§!: §Y2§!\n§YНавык обороны§!: §Y2§!\n§GНавык планирования§!: §Y3§!\n§CНавык логистики§!: §Y1§!\n\n" + GFF_virgil_stats_tp:0 "§RНавык атаки§!: §Y2§!\n§YНавык обороны§!: §Y3§!\n§GНавык планирования§!: §Y2§!\n§CНавык логистики§!: §Y3§!\n\n" + GFF_eurus_stats_tp:0 "§RНавык атаки§!: §Y1§!\n§YНавык обороны§!: §Y2§!\n§GНавык планирования§!: §Y2§!\n§CНавык логистики§!: §Y2§!\n\n" + GFF_telete_stats_tp:0 "§RНавык атаки§!: §Y2§!\n§YНавык обороны§!: §Y1§!\n§GНавык планирования§!: §Y1§!\n§CНавык логистики§!: §Y3§!\n\n" + GFF_heinrich_stats_tp:0 "§RНавык атаки§!: §Y1§!\n§YНавык обороны§!: §Y2§!\n§GНавык планирования§!: §Y3§!\n§CНавык логистики§!: §Y1§!\n\n" GFF_governor_muck:0 "Губернатор Мак" diff --git a/localisation/russian/country_GRF_l_russian.yml b/localisation/russian/country_GRF_l_russian.yml index 446b2feb66e..cd8180dbe13 100644 --- a/localisation/russian/country_GRF_l_russian.yml +++ b/localisation/russian/country_GRF_l_russian.yml @@ -225,7 +225,7 @@ GRF_industrialisation_plan:0 "План Редтейла" GRF_industrialisation_plan_desc:0 "Чтобы привести Нова Грифонию в будущее, наш председатель предложил радикальный план на один год, в течение которого все усилия нации должны быть направлены на расширение и развитие промышленности. Это будет тяжелый год для нашего народа, но это поможет построить будущее для наших детей." GRF_federal_republic:0 "Федеративная республика" GRF_federal_republic_desc:0 "Нова Грифония может быть молодой, но она представляет собой целый мир. Мы должны принять это и обеспечить сохранение местной автономии, а не пытаться грести всех существ под одну гребенку центрального правительства." -GRF_unitary_republic:0 "Объединенная республика" +GRF_unitary_republic:0 "Объединённая республика" GRF_unitary_republic_desc:0 "Несмотря на размеры Нова Грифонии, она по-прежнему единое целое, где на севере или юге живут одни и те же существа, борющимися с одинаковыми проблемами и получающими одинаковые награды. Поэтому нам нужно не разрозненное и разделённое правительство, а единое и сильное." GRF_northern_bloc:0 "Создать Северный Блок" GRF_northern_bloc_desc:0 "Мир становится все более и более опасным, а Нова Грифония - одна из самых сильных стран в своем маленьком уголке мира. Однако мы не можем в одиночку противостоять всем возможным опасностям, равно как и наши соседи. Мы решили создать альянс ради нашей взаимной безопасности." @@ -420,7 +420,8 @@ GRF_frontier_help:0 "Финансирование Фронтира" GRF_fight_for_freedom_desc:0 "Пока гармонисты продолжают сражаться с нами, ни мира, ни порядка нам не видать." #GRF_falcons_of_griffinstone_junta:0 "Вспомогательные силы"# Different duplicate from Eaw #GRF_falcons_of_griffinstone_junta_desc:0 "Соколы Грифонстоуна были интегрированы в жандармерию как вспомогательные силы."# Different duplicate from Eaw - GRF_secret_police:0 "Тайная полиция" + GRF_secret_police:0 "Совы" + GRF_secret_police_lar:0 "Совы" GRF_GSDP_welfare:0 "Социальная Программа СДПГ" GRF_republican_guard:0 "Республиканская гвардия" GRF_falcons_of_griffinstone_win:0 "Соколы Грифонстоуна" @@ -500,12 +501,12 @@ GRF_frontier_help:0 "Финансирование Фронтира" GRF_industrialisation_plan_idea_desc:0 "Лидер социалистической партии постановил, что в наступающем году промышленность и инфраструктура страны будут стремительно расти и развиваться." GRF_federal_republic_idea:0 "Статья о федерализации" GRF_federal_republic_idea_desc:0 "Власть в Нова Грифонии разделена между советом в Уэтере и местными властями." - GRF_unitary_republic_idea:0 "Объединенная республика" - GRF_unitary_republic_idea_desc:0 "Объединенная Нова Грифония единая и сильная республика." + GRF_unitary_republic_idea:0 "Объединённая республика" + GRF_unitary_republic_idea_desc:0 "Объединённая Нова Грифония единая и сильная республика." GRF_the_volunteer_army_idea:0 "Стражи свободного мира" GRF_the_volunteer_army_idea_desc:0 "Нова Грифония гордится тем, что может называть демократические и свободные нации мира своими друзьями, и они при необходимости они защитят своих друзей силой оружия." GRF_stronghold_of_democracy_idea:0 "Бастион свободы" - GRF_stronghold_of_democracy_idea_desc:0 "Объединенная в своём разнообразии Нова, Грифония является маяком свободы и справедливости во всем мире." + GRF_stronghold_of_democracy_idea_desc:0 "Объединённая в своём разнообразии Нова, Грифония является маяком свободы и справедливости во всем мире." GRF_stronghold_of_democracy_idea_2:0 "Бастион свободы" GRF_stronghold_of_democracy_idea_2_desc:0 "Единая и неделимая Нова Грифония является маяком свободы и справедливости во всем мире." GRF_logistical_aid_idea:0 "Логистическая поддержка от Нова Грифонии" @@ -552,7 +553,7 @@ GRF_frontier_help:0 "Финансирование Фронтира" groenstein_petroleum:0 "Гроенштейн Петролеум" south_wealth:0 "Богатства юга" GRF_united_tank_corporation:0 "Объединённая Танкостроительная Корпорация" - yellow_a:0 "Желтая авиация" + yellow_a:0 "Жёлтая авиация" blue_a:0 "Синяя авиация" vanguard:0 "Компания "Авангард"" felicity:0 "Компания "Блаженство"" @@ -562,8 +563,8 @@ GRF_frontier_help:0 "Финансирование Фронтира" always_depressed_desc:0 "Вильгельм Сильвервинг, бывший популярный командир ополчения, сменил поле битвы на политическое. Он просто не мог уйти отдыхать, когда видел, что многим нуждающимся грифонам не хватает таких основных вещей, как жилье, еда и даже работа. Таким образом, он и его партия работали в тесном сотрудничестве с губернатором Тифизером для финансирования программ социального обеспечения теми небольшими средствами, которые они могли получить в условиях разрушенной экономики страны. Хотя Вильгельм не так популярен, как губернатор, он получил одобрение низших классов.\n\nМало кто горевал так сильно, как он на похоронах Тифизер, но он не мог позволить себе плакать слишком долго. Через свои старые контакты в ополчении он узнал о запланированном перевороте, и он не мог этого допустить. Переворот Эрвина Хайхилла был пресечен до того, как он смог по-настоящему распространиться по стране, позволив истинной демократии выбрать следующего лидера нации. Экстремистские партии получили малую поддержку, а грифоны хотели улучшения экономической ситуации, так что Сильвервинг был избран с подавляющим большинством голосов во вновь образованной Республике Нова Грифония." chadhill_desc:0 "У маршала Эрвина Хайхилла была легендарная жизнь, прежде чем он захватил колонию грифонов. Когда-то он был генералом в армии Империи, ещё в те времена, когда она была единой, хотя быстро слабеющей силой. Он быстро стал печально известным тем, что постоянно игнорировал приказы высшего командования, всегда жалуясь на то, что его стратегический гений принижается. Эрвин был слишком связан с дворянством, и поэтому его нельзя было насильно лишить должности. Вместо этого верховное командование предложило Хайхиллу должность высшего генерала колонии. Стремясь к славе, он принял это назначение без вопросов.\n\nК сожалению, он быстро понял, что его «продвижение по службе» вместо этого было унизительным назначением, и он не мог вернуться обратно после распада Империи. Застряв в чужой стране, он мог мало что делать, кроме как раздражать губернатора Тифизера, требуя увеличения военного бюджета, одновременно прививая чувство личной верности своим войскам.\n\nНекоторые говорят, что она приложил свои когти к убийству Тифизера. Не имеет значения, что грифоны говорят сейчас, маршал Хайхилл наконец достиг своей мечты - бесспорной власти." ultimate_griffon_desc:0 "Основатель и генеральный директор компании Талон Ганворкс, Скейрон Голдфезер всегда был известен своей нездоровой одержимостью богатством. Именно его жадность привела к изгнанию Скейрона из оплота капитализма - Скайфола. Хотя причины его изгнания варьируются, все согласны, что он пересек границу, и сам Железный Канцлер был вовлечен в его мошенническую схему. Забрав с собой все доступные активы, он направился в бедственную колонию, уже предвкушая выгоду - в стране не было другого великого производителя оружия, и это обеспечило ему монополию на продажу огнестрельного оружия, поскольку другие компании не могли конкурировать с его недобросовестной тактикой.\n\nВойна выгодна независимо от того, кто в ней замешан, и в хаосе после смерти Тифизера он добился ещё большей прибыли, финансируя обе стороны в гражданской войне. Когда перестрелки поутихли, он попросил провести последнюю встречу с победоносным маршалом Хайхиллом. Никто не знает точно, что именно там произошло, но Голдфезер оказался во главе разрушенной войной нации. Его соперники тихо покинули страну с карманами, полными кровавых денег Скейрона. Теперь он возглавляет радикально реорганизованную колонию как одно из подразделений своей компании, полностью сосредоточенное на финансовых интересах." - caesar_from_fnv_desc:0 "Рейхард Айронкло, уроженец колонии, не проявлял интереса к политике, пока ему не подарили серию книг о завоеваниях Гровера I. Будучи заядлым читателем, он был очарован историческим содержанием книг - силой грифонов, огромной объединенной страной, единым бесспорным правителем. Ему стало ясно, что ветхое состояние колонии вызвано отсутствием всех этих качеств. Для решения этой проблемы он основал своих надежных Соколов и провел много времени, пытаясь убедить население в верности его видения будущего. К сожалению, его идеи были в меньшинстве, так как большинство грифонов просто не видели необходимости в такой резкой смене руководства, и при этом они не соглашались с его унизительными комментариями по отношения к пони.\n\nОчевидно, что он извлек выгоду из гибели Тифизера. Нация была расколота жестокой гражданской войной, он вступил в союз с маршалом Хайхиллом, а затем избавился от него, как только тот перестал приносить пользу. Айронкло всегда считал Хайхилла скучной марионеткой, которому не хватало смелости и способностей, чтобы радикально реформировать колонию." - snooty_commie_bird_desc:0 "Генрих Редтейл, интеллектуал из Федерштадта, посещал эквестрийский район Северная, когда произошло восстание. Благодаря серии событий он стал личным другом Стил Сталлиона и провел много ночей, обсуждая с ним достоинства коммунизма. Он не принимал непосредственного участия в северянской революции, будучи довольно слабым физически, но помог создать некоторые из основных принципов революции. После этого он вернулся в свой родной город, надеясь сплотить обнищавший пролетариат для борьбы, но его переворот не был успешным, поскольку он и его заговорщики были быстро арестованы. После освобождения из тюрьмы он решил создать мирную политическую партию, которая приобрела умеренную популярность, но так и не смогла бросить вызов колониальной администрации.\n\nЭто изменилось после событий, последовавших за смертью Тифизера, поскольку партия Редтейла добилась успеха в получении достаточного количества голосов, чтобы претендовать на победу на выборах. Имея благодатную почву для распространения социализма, он теперь пытается переделать Нова Грифонию согласно идеям своего старого друга, где рабочие, наконец, будут свободны от эксплуатации." + caesar_from_fnv_desc:0 "Рейхард Айронкло, уроженец колонии, не проявлял интереса к политике, пока ему не подарили серию книг о завоеваниях Гровера I. Будучи заядлым читателем, он был очарован историческим содержанием книг - силой грифонов, огромной объединённой страной, единым бесспорным правителем. Ему стало ясно, что ветхое состояние колонии вызвано отсутствием всех этих качеств. Для решения этой проблемы он основал своих надежных Соколов и провел много времени, пытаясь убедить население в верности его видения будущего. К сожалению, его идеи были в меньшинстве, так как большинство грифонов просто не видели необходимости в такой резкой смене руководства, и при этом они не соглашались с его унизительными комментариями по отношения к пони.\n\nОчевидно, что он извлек выгоду из гибели Тифизера. Нация была расколота жестокой гражданской войной, он вступил в союз с маршалом Хайхиллом, а затем избавился от него, как только тот перестал приносить пользу. Айронкло всегда считал Хайхилла скучной марионеткой, которому не хватало смелости и способностей, чтобы радикально реформировать колонию." + snooty_commie_bird_desc:0 "Генрих Редтейл, интеллектуал из Федерштадта, посещал эквестрийский регион Северяна, когда произошло восстание. Благодаря серии событий он стал личным другом Стил Сталлиона и провел много ночей, обсуждая с ним достоинства коммунизма. Он не принимал непосредственного участия в северянской революции, будучи довольно слабым физически, но помог создать некоторые из основных принципов революции. После этого он вернулся в свой родной город, надеясь сплотить обнищавший пролетариат для борьбы, но его переворот не был успешным, поскольку он и его заговорщики были быстро арестованы. После освобождения из тюрьмы он решил создать мирную политическую партию, которая приобрела умеренную популярность, но так и не смогла бросить вызов колониальной администрации.\n\nЭто изменилось после событий, последовавших за смертью Тифизера, поскольку партия Редтейла добилась успеха в получении достаточного количества голосов, чтобы претендовать на победу на выборах. Имея благодатную почву для распространения социализма, он теперь пытается переделать Нова Грифонию согласно идеям своего старого друга, где рабочие, наконец, будут свободны от эксплуатации." chernobyl_beak:0 "§gДаниэль родился в 979 году в семье грифийского офицера и жительницы Клаудбьюри. ОН был единственным птенцом и наслаждался очень счастливым детством. Так же, как и его отец, он решил поступить в офицерскую академию и сумел успешно окончить её.\n\nИменно в то время начали формироваться его политические убеждения. Он считал себя социал-демократом и никогда полностью не доверял президенту Кемерскаю, утверждая, что маршал может быть очень легко развращен властью, которой он обладал. Даниэль никогда ни с кем не делился своими убеждениями. До одного печально известного дня.\n\nВо время одной офицерской вечеринки он сильно напился и начал оскорблять Кемерская, говоря, что президент некомпетентен и что именно его глупость привела к провалу революции 978 года. На следующее утро после этого Даниэль понял, какую ошибку он совершил. Ему удалось сесть на корабль, идущий в Нова Грифонию и избежать трибунала. К счастью для него, бывшая колония как раз была убежищем для изгнанников. Благодаря своему офицерскому опыту он был принят в армию Нова Грифонии и стал командиром ополчения. Он решительный сторонник Вильгельма Сильвервинга и его социал-демократической партии. Он был частью делегации Нова Грифонии во время Эквестрийских Игр 1003 года. Во время своего пребывания в Эквестрии он обсуждал с эквестрийскими офицерами применение моторизованных транспортных средств в современной войне.\n\nДаниэль считает себя грифийцем несмотря на то, что вырос в Северной Грифонии. Он считает, что все существа мира созданы равными - независимо от расы. По его мнению, Грифония должна быть вновь объединена и стать демократической федерацией наций. Он считает, что централизованное государство слишком уязвимо для коррупции и несправедливости.§!" GRF_paddy_desc:0 "§YДата рождения§!: 983 в Лас Пегасусе\n\n§YЗвание§!:Наёмник-Генерал\n\n§YБиография§!:Пэдди Рокфеллер родилась в семье нефтяного магната Рокфеллера. Хотя обстоятельства её рождения скрыты усилиями самого Рокфеллера, мы сделали вывод, что она действительно является его биологической дочерью на основе анализа медицинских записей из Солнечного госпиталя имени Селестии в Лас Пегасусе.\n\nВ 1006 году она предприняла свою восемнадцатую попытку сбежать от отца после того, как он попытался выдать её по договоренности замуж за [REDACTED] их ХорсКо. Ей удалось сбежать на север, в Нова Грифонию, а оттуда - на остров Азкабан, находящийся под контролем Сталлионграда. Впоследствии она была взята в плен "изгоями" из тамошней коммунистической партии.\n\nОхотник за головами Жан де Бассе, нанятый Дженерал Петролеум, успешно спас её, но отказался вернуть Пэдди компании. Эти двое с тех пор стали неразлучными и вернулись в Нова Грифонию, чтобы бороться там за свою свободу в качестве наёмников." GRF_jean_desc:0 "§YДата рождения§!: 4 июля 976 года в Аквиле\n\n§YЗвание§!:Наёмник-Генерал\n\n§YБиография§!:Жан - незаконнорожденный сын революционера Жарве де Бассе, брата Стеллы де Бассе из Ведины и наследника семейных доспехов. Сам Жарве был убит монархистами Аквелии в 985 году во время "Царства террора", что вынудило мать Жана сбежать вместе со своим маленьким сыном в Скайфол.\n\nИстория его юности достоверно известна лишь самому Жану. Наверняка известно лишь то, что у молодого де Бассе накопился немалый долг перед олигархами, на которых он работал громилой, в чём ему помогали отцовские доспехи.\n\nВ конце концов олигархи решили взыскать этот долг. В 1001 году на Жана был открыт контракт, и тот сбежал в Нова Грифонию. В конце 1006 года он был вынужден заключить контракт на поиск и поимку Пэдди Рокфеллер. Длинная серия из различных шокирующих обстоятельств и приключений позволила Жану отказаться от выполнения этого контракта и вернуться вместе с Пэдди в Нова Грифонию, чтобы бороться там за свою свободу... для того, кто больше всего платит, конечно." @@ -618,13 +619,13 @@ GRF_frontier_help:0 "Финансирование Фронтира" griffons.14.d:0 "После недавнего переворота, Хайхилл, новопровозглашенный лидер Новой Грифонии, провозгласил себя новым императором. Коронация прошла в королевских залах столицы, после чего Хайхилл провел военный парад для его подданных. "Периоду хаоса и нестабильности пришёл конец," говорил Хайхилл своему народу. "Наша нация должна быть единой, сплоченной и сильной. Настало время подняться на ноги и вернуть своё место на мировой арене! Пришло время вернуть честь и славу Империи!" После речи улицы столицы взорвались ликующими криками. Хоть он и горячо настроен, ему ещё предстоит решить, стоит ли выполнять свои обещания. Мир задержал дыхание в ожидании, что же будет дальше." griffons.14.a:0 "Да здравствует император!" griffons.15.t:0 "Новый император" - griffons.15.d:0 "В результате последних выборов, лидер фашистов, Айронкло, стал лидером грифонов. Не удивительно, что он и его последователи не были удовлетворены результатами выборов, и грифоны объявили новым императором Айронкло. Коронация прошла на старой площади столицы. Тысячи грифонов пришли лицезреть это событие. Церемония была начата с парада около двух тысяч солдат, после которого последовала речь нового императора, после чего он короновал себя. "Сегодня наш день," сказал Айронкло в своей речи. "Сегодня тот день, когда мы избавимся от прогнившей, отставшей и коррумпированной демократии, что лишь вредит нашей прекрасной стране. Сегодня мы смотрим в будущее с нетерпением. Новое, славное будущее ждет нас! Наша судьба зовёт нас!" Соседи грифонов обеспокоены данной ситуацией, а миру нужен кто-то сильный, чтоб противодействовать объединенным грифонам. Посмотрим, что же будет дальше." + griffons.15.d:0 "В результате последних выборов, лидер фашистов, Айронкло, стал лидером грифонов. Не удивительно, что он и его последователи не были удовлетворены результатами выборов, и грифоны объявили новым императором Айронкло. Коронация прошла на старой площади столицы. Тысячи грифонов пришли лицезреть это событие. Церемония была начата с парада около двух тысяч солдат, после которого последовала речь нового императора, после чего он короновал себя. "Сегодня наш день," сказал Айронкло в своей речи. "Сегодня тот день, когда мы избавимся от прогнившей, отставшей и коррумпированной демократии, что лишь вредит нашей прекрасной стране. Сегодня мы смотрим в будущее с нетерпением. Новое, славное будущее ждет нас! Наша судьба зовёт нас!" Соседи грифонов обеспокоены данной ситуацией, а миру нужен кто-то сильный, чтоб противодействовать объединённым грифонам. Посмотрим, что же будет дальше." griffons.15.a:0 "Да здравствует император!" griffons.16.t:0 "Новый император" griffons.16.d:0 "После недавнего переворота, Хайхилл, новопровозглашенный лидер Новой Грифонии, провозгласил себя новым императором. Коронация прошла в королевских залах столицы, после чего Хайхилл провел военный парад для его подданных. "Периоду хаоса и нестабильности пришёл конец," говорил Хайхилл своему народу. "Наша нация должна быть единой, сплоченной и сильной. Настало время подняться на ноги и вернуть своё место на мировой арене! Пришло время вернуть честь и славу Империи!" После речи улицы столицы взорвались ликующими криками. Хоть он и горячо настроен, ему ещё предстоит решить, стоит ли выполнять свои обещания. Мир задержал дыхание в ожидании, что же будет дальше." griffons.16.a:0 "Что за идиот..." griffons.17.t:0 "Новый император" - griffons.17.d:0 "В результате последних выборов, лидер фашистов, Айронкло, стал лидером грифонов. Не удивительно, что он и его последователи не были удовлетворены результатами выборов, и грифоны объявили новым императором Айронкло. Коронация прошла на старой площади столицы. Тысячи грифонов пришли лицезреть это событие. Церемония была начата с парада около двух тысяч солдат, после которого последовала речь нового императора, после чего он короновал себя. "Сегодня наш день," сказал Айронкло в своей речи. "Сегодня тот день, когда мы избавимся от прогнившей, отставшей и коррумпированной демократии, что лишь вредит нашей прекрасной стране. Сегодня мы смотрим в будущее с нетерпением. Новое, славное будущее ждет нас! Наша судьба зовёт нас!" Соседи грифонов обеспокоены данной ситуацией, а миру нужен кто-то сильный, чтоб противодействовать объединенным грифонам. Посмотрим, что же будет дальше." + griffons.17.d:0 "В результате последних выборов, лидер фашистов, Айронкло, стал лидером грифонов. Не удивительно, что он и его последователи не были удовлетворены результатами выборов, и грифоны объявили новым императором Айронкло. Коронация прошла на старой площади столицы. Тысячи грифонов пришли лицезреть это событие. Церемония была начата с парада около двух тысяч солдат, после которого последовала речь нового императора, после чего он короновал себя. "Сегодня наш день," сказал Айронкло в своей речи. "Сегодня тот день, когда мы избавимся от прогнившей, отставшей и коррумпированной демократии, что лишь вредит нашей прекрасной стране. Сегодня мы смотрим в будущее с нетерпением. Новое, славное будущее ждет нас! Наша судьба зовёт нас!" Соседи грифонов обеспокоены данной ситуацией, а миру нужен кто-то сильный, чтоб противодействовать объединённым грифонам. Посмотрим, что же будет дальше." griffons.17.a:0 "Что за идиот..." griffons.18.t:0 "Мак запрашивает финансирование" griffons.18.d:0 "Настал тот момент в году, когда Мак снова запрашивает деньги. Он снова заявляет, что решит проблемы с бандитами и экономикой с которыми сталкивался Фронтир ранее. Что мы будем делать?" @@ -822,7 +823,7 @@ newsg.10.t:0 "Марш Соколов" griffons.77.a:0 "Отлично!" griffons.78.t:0 "Акт о референдуме" - griffons.78.d:0 "Чтобы приблизить демократию к народу и избежать риска превращения Нова Грифонии в автократию, мы начали грандиозный проект по проведению общественных референдумов, чтобы помочь нации действовать вместе с советом. Это очень амбициозный проект, но основой власти нации является её народ, и поэтому его воля должна быть учитываться даже в повседневных делах политики и законотворчества, а не только уточняться за несколько месяцев до выборов.\n\nВнедрение этой системы в такой обширной и порой незаселённой стране, как Нова Грифония, будет сложной задачей, но трудности закаляют. В отдаленные деревни будут проведены телефонные линии, чтобы их жителям было легче получать информацию о референдумах и об их результатах. Более крупные города будут иметь актовые залы, чтобы граждане могли та собираться, а наша система подсчета голосов будет обновлена. Работы предстоит немало, но это захватывающая задача, и население радо расширению своих возможностей." + griffons.78.d:0 "Чтобы приблизить демократию к народу и избежать риска превращения Нова Грифонии в автократию, мы начали грандиозный проект по проведению общественных референдумов, чтобы помочь нации действовать вместе с советом. Это очень амбициозный проект, но основой власти нации является её народ, и поэтому его воля должна быть учитываться даже в повседневных делах политики и законотворчества, а не только уточняться за несколько месяцев до выборов.\n\nВнедрение этой системы в такой обширной и порой незаселённой стране, как Нова Грифония, будет сложной задачей, но трудности закаляют. В отдаленные деревни будут проведены телефонные линии, чтобы их жителям было легче получать информацию о референдумах и об их результатах. Более крупные города будут иметь актовые залы, чтобы граждане могли там собираться, а наша система подсчета голосов будет обновлена. Работы предстоит немало, но это захватывающая задача, и население радо расширению своих возможностей." griffons.78.a:0 "Нам нужно постараться не превратится во второй Грифенмаршен..." griffons.79.t:0 "Наши друзья из-за моря" @@ -880,7 +881,7 @@ newsg.10.t:0 "Марш Соколов" griffons.48.a:0 "Герои, все до одного" griffons.49.t:0 "Самая северная точка, захваченная грифонами" - griffons.49.d:0 "Еще одно позорное событие добавилось в копилку позорных событий, Северная деревня, когда-то известная как самая северная точка страны, была захвачена грифоньими войсками после интенсивной пограничной стычки, которая оставила много погибших с обеих сторон. Местный командир почувствовал, что его позиции скоро будут захвачены, и приказал всем войскам эвакуироваться на материковую часть государства. Он обосновал свою позицию, заявив, что его запасы подходили к критической отметке и что его войска могут быть использованы гораздо лучше на материке." + griffons.49.d:0 "Еще одно позорное событие добавилось в копилку позорных событий, Северная деревня, когда-то известная как самая северная точка страны, была захвачена грифоньими войсками после интенсивной пограничной стычки, которая оставила много погибших с обеих сторон. Местный командир почувствовал, что его позиции скоро будут захвачены, и приказал всем войскам эвакуироваться на материковую часть государства. Он обосновал свою позицию, заявив, что его запасы подходили к критической отметке и что его войска могут быть использованы гораздо лучше на материке." griffons.49.a:0 "Еще одна достопримечательность, потерянная в пламени войны" griffons.49.b:0 "Это был наш призыв сделать, а не его!" griffons.49.c:0 "Он подвел нас в последний раз" diff --git a/localisation/russian/country_GRI_l_russian.yml b/localisation/russian/country_GRI_l_russian.yml index 1062b4fce71..b596eb48b19 100644 --- a/localisation/russian/country_GRI_l_russian.yml +++ b/localisation/russian/country_GRI_l_russian.yml @@ -1,7 +1,7 @@ l_russian: ### Imperial Events ### imperial.1.t:0 "Поездка на поезде" - imperial.1.d:0 "Несмотря на ухудшение здоровья, Император решил отправиться в путешествие по Империи на поезде, чтобы первым открыть новую имперскую железнодорожную сеть и, что самое главное, показать грифонам, что его дни ещё не сочтены. С неохотой, после долгих протестов против поездки и требований сохранять постельный режим, врачи императора отпустили его.\n\nДворяне и простые грифоны собрались на новой железнодорожной станции Грифенхейма, чтобы засвидетельствовать отбытие Императора. Был подготовлен сияющий паровоз с дюжиной богато украшенных вагонов, построенных лучшими мастерами, каких только можно было нанять за деньги. Поездка должна была быть короткой и длиться несколько дней, но места и запасов было достаточно для всего окружения Его Величества. Когда Гровер V, наконец, прибыл на своей личной машине, чуть позже, чем ожидалось, дворяне поспешили приветствовать его и похвалить его за проект железной дороги и за то, что они все стали свидетелями прихода современности в Империю. Император устало кивнул, как всегда, получая пустые банальности от жадных лизоблюдов, и кашлянул. Он медленно шел к станции в сопровождении имперских рыцарей в тяжелой броне, а затем был окружен простыми грифонами, которые либо хвалили его проект, либо просили о реформах, которые дали бы им землю и хлеб, а не дорогие поезда. Когда император наконец сел в свой частный вагон, то попросил не беспокоить, сел, вздохнул и вздремнул.\n\nПоезд засвистел, сигнализируя, что путешествие началось." + imperial.1.d:0 "Несмотря на ухудшение здоровья, Император решил отправиться в путешествие по Империи на поезде, чтобы первым открыть новую имперскую железнодорожную сеть и, что самое главное, показать грифонам, что его дни ещё не сочтены. С неохотой, после долгих протестов против поездки и требований сохранять постельный режим, врачи императора отпустили его.\n\nДворяне и простые грифоны собрались на новой железнодорожной станции Грифенхейма, чтобы засвидетельствовать отбытие Императора. Был подготовлен сияющий паровоз с дюжиной богато украшенных вагонов, построенных лучшими мастерами, каких только можно было нанять за деньги. Поездка должна была быть короткой и длиться несколько дней, но места и запасов было достаточно для всего окружения Его Величества. Когда Гровер V, наконец, прибыл на своей личной машине, чуть позже, чем ожидалось, дворяне поспешили приветствовать его и похвалить за проект железной дороги и за то, что они все стали свидетелями прихода современности в Империю. Император устало кивнул, как всегда, получая пустые банальности от жадных лизоблюдов, и кашлянул. Он медленно шёл к станции в сопровождении имперских рыцарей в тяжёлой броне, а затем был окружен простыми грифонами, которые либо хвалили его проект, либо просили о реформах, которые дали бы им землю и хлеб, а не дорогие поезда. Когда Император наконец зашёл в свой частный вагон, то попросил не беспокоить, он присел, вздохнул и вздремнул.\n\nПоезд засвистел, сигнализируя, что путешествие началось." imperial.1.a:0 "И что же могло случиться не так?" imperial.2.t:0 "Домой" imperial.2.d:0 "Поездка по железной дороге была успешной. Император и его эскорт сначала отправились из Грифенхейма в Бронзкройц, где верные алмазные псы-дворяне встретили его чрезвычайно тепло и преподнесли подарков. Затем он отправился в Редвиттер, где поговорил с герцогиней Габриэлой Иглкло, его дорогой кузиной и подругой, а затем переправился через реку Гриффкинг к соседнему Де Влёйгельсу, где насладился тихим ужином с герцогом Герлахом IV Фетизским. Затем его путешествие привело его в Ольдвингбург, где его приветствовал местный крестьянский совет, члены которого предлагали свежие продукты со своих ферм, чтобы выразить свою благодарность по поводу появления железных дорог.\n\nВскоре император прибыл в свободный город Ромау, где архонт Эрион XII хотел наедине с ним обсудить политику, но усталый Император ему отказал, ведь он не особенно любил печально известного фанатика. Днем позже Император был в Гринбэке, где местные инженеры, которые работали над проектом железной дороги, хотели узнать, получил ли он удовольствие от поездки. Когда пришло время отправиться в Энгривер, Император спросил, могут ли они просто вместо этого вернуться обратно, но его сопровождающие настояли, чтобы они завершили весь путь, чтобы он, не дай боги, оскорбил барона Леера Порочного и принцессу Диеллзу Безумную. Император заворчал и отправился спать, пока поезд ехал в Гриффинг. Оказалось, что всё было напрасно, так как барон не хотел встречаться с ним. Визит в Катеринбург также был очень быстрым, так что им повезло избежать пары проклятий. Наконец, спустя много недель, поездка закончилась, и измотанный Император вернулся домой. Но случилось непоправимое.\n\nНа следующий день Гровер V едва встал с постели и пожаловался на боли. Врачи пообещали проверить Императора, как только он проведет срочные встречи с аристократами. И поэтому Император встречал дворянина за дворянкой, слушая их мелкие жалобы, делая вид, что вникает в их мольбы, пытаясь не уснуть... пока в один момент он не рухнул без предупреждения. Архонт Эрос VII, который консультировал Императора, быстро пришел ему на помощь и обвинил дворян в его отравлении. Когда он понял, что Его Величество потерял сознание, девяностолетний грифон попытался унести его самостоятельно и позвал на помощь. Императора быстро срочно отправили в его частные покои, и в настоящее время о нем заботятся лучшие медицинские эксперты Империи. Архонт днем и ночью бессонно молится богам." @@ -288,7 +288,7 @@ imperial.113.t:0 "Чейнджлинги отказываются" imperial.113.d:0 "[From.GetLeader] ответила на наше предложение, и, к сожалению, кажется, что она не заинтересована. Однако она говорит, что другие идеи о дальнейшем расширении сотрудничества все ещё могут быть рассмотрены, если покажутся ей достаточно хорошими." imperial.113.a:0 "Это печально." - imperial.114.t:0 "Объединенный Отдел Технологических Исследований и Разработок" + imperial.114.t:0 "Объединённый Отдел Технологических Исследований и Разработок" imperial.114.d:0 "[From.GetLeader] обращается к нам с новым предложением о расширении сотрудничества между нашими народами. В настоящее время наши научные отделы исследований и разработок не взаимодействуют и ревностно охраняют любые открытия и изобретения друг от друга. [From.GetLeader] желает, чтобы это изменилось, и предлагает создать совместный отдел, в котором исследователи-чейнджлинги и грифоны будут работать вместе и открыто делиться своими документами и данными. Конечно, это означает, что грифоны получат сверхсекретные военные данные, но и мы узнаем их тайны. Стоит тщательно обдумать это предложение." imperial.114.a:0 "Давайте учиться друг у друга." imperial.114.b:0 "Чейнджлинги никогда не раскрывают свои секреты!" @@ -590,7 +590,7 @@ grover.31.a:0 "Ну а пока, пусть он ест столько вафель, сколько сможет." grover.32.t:0 "Какая трагичная смерть..." #AquaMuro (1 check) (Sosninsky fixed) - grover.32.d:0 "Грифенхейм сильно пострадал во время последних сражений, но также досталось и Императорскому Дворцу. Несколько шальных снарядов попали по его стенам, пробив в них дыры. Леер в тишине шёл по коридорам и оценивал масштаб разрушений. Дворец, что так долго излучал почти божественную силу, был испещрён следами снарядов и выстрелов, тащившими его вниз, в мир смертных. Как символично. Леер был глубоко погружён в свои мысли когда солдат подошёл к нему и отдал честь.\n\n— Сэр, мы обнаружили Императора, — сказал он, на что Леер бросил ему быстрый взгляд и вернулся к осмотру дыр.\n\n— Я понимаю. Малое дитя погибло в сражении, — прокомментировал он — и было погребено под обломками... Это так грустно. — краем глаза, он заметил как солдат опешил, но продолжал молчать. Спустя пару секунд, Леер вновь посмотрел на него.\n\n— Нет, сэр, он...\n\n— Я же сказал, я уже понял, что он погиб в сражении, — надавил Леер, будто прожигая солдата своими глазами. Молодой грифон замялся под его суровым взглядом и отступил.\n\n— Д-да, с-сэр... — сказал он не сразу, повторяя данный ему приказ. — Он умер во время сражений.\n\n— Отлично — Леер вновь повернулся к окну. — А теперь убедитесь, что это действительно так. В этом деле просчёт недопустим.\n\n— Да, сэр... — солдат развернулся и вышел, а Леер задумался, провожая его взглядом. Слабак. С ним ещё придётся разбираться, когда он выполнит приказ.\n\nИмперия думала, что может справиться с ним, и поплатилась за это сполна. Теперь же, величественный город принадлежал ему, а вместе с ним и трон, и никто более не посмеет встать у него на пути. Никогда больше слабость или тщеславие не содрогнут Великую Империю, и никогда более гниль не будет оставлена без внимания. Как его слуги в Энгривере поняли, так и герцландцы познают цену восстания против него." + grover.32.d:0 "Грифенхейм сильно пострадал во время последних сражений, но также досталось и Императорскому Дворцу. Несколько шальных снарядов пролетели по его стенам, пробив в них дыры. Леер в тишине шёл по коридорам и оценивал масштаб разрушений. Дворец, что так долго излучал почти божественную силу, был испещрён следами снарядов и выстрелов, тащившими его вниз, в мир смертных. Как символично. Леер был глубоко погружён в свои мысли когда солдат подошёл к нему и отдал честь.\n\n— Сэр, мы обнаружили Императора, — сказал он, на что Леер резко бросил на него короткий взгляд и вернулся к осмотру дыр.\n\n— Я понимаю. Малое дитя погибло в сражении, — прокомментировал он — и тело было погребено под обломками... Это так грустно. — краем глаза он заметил как солдат опешил, но продолжал молчать. Спустя пару секунд, Леер вновь посмотрел на него.\n\n— Нет, сэр, он...\n\n— Я же сказал, я уже понял, что он погиб в сражении, — надавил Леер, будто прожигая солдата своими глазами. Молодой грифон замялся под его суровым взглядом и отступил.\n\n— Д-да, с-сэр... — сказал он не сразу, повторяя данный ему приказ. — Он умер во время сражений.\n\n— Отлично — Леер вновь повернулся к окну. — А теперь убедитесь, что это действительно так. В этом деле просчёт недопустим.\n\n— Да, сэр... — солдат развернулся и вышел, а Леер задумался, провожая его взглядом. Слабак. С ним ещё придётся разбираться, когда он выполнит приказ.\n\nИмперия думала, что может справиться с ним, и поплатилась за это сполна. Теперь же, величественный город полностью принадлежал ему, а вместе с ним и трон, и никто больше не посмеет встать у него на пути. Никогда больше слабость или тщеславие не содрогнут Великую Империю, и никогда никакая гниль больше не будет оставлена без внимания. Как его слуги в Энгривере поняли, так и герцландцы познают цену восстания." grover.32.a:0 "Пришла новая эра!" grover.33.t:0 "Решение королевского вопроса" #Sosninsky (AquaMuro (1 check)) (Sosninsky fixed) @@ -602,7 +602,7 @@ grover.34.a:0 "Гровер VI ускользнул от нас!" grover.35.t:0 "Опека Чёрного Когтя" #Sosninsky #AquaMuro (2 checks) (Sosninsky fixed) - grover.35.d:0 "После победы в Энгривере, Гера и её бойцы понимали, что им придётся сражаться с [GRI.GetLeader], и что против них выставят все силы Грифенхейма с целью сохранения контроля над молодым Императором. Тем не менее, в конце концов Чёрный Коготь не только одержал победу, но и завладел наивысшей из возможных наград — лично Гровером VI. Мальчишка был напуган сражениями, и несколько раз спрашивал, где его регент, но Гера была терпелива.\n\n— Я не понимаю, почему я должен делать это, — сказал он ей. — Я не думаю, что вы плохая, просто...\n\n— Твоё величество. Кто был величайшим Императором за всю историю существования Империи Грифонов? — мягко спросила Гера, садясь рядом с ним. Когда он ответил, что это был Гровер I — она кивнула с широкой улыбкой на лице. — Именно! А знаешь, почему? Потому что все императоры после него были ограничены. Их окружали грифоны, жаждущие урвать себе долю во власти и пробивающие себе путь к правлению. Именно поэтому твой дедушка был в столь затруднительном положении весь период властвования, и именно поэтому твой отец был бессилен против восставших. В конечном счёте, его власть была украдена ими, и ему оставалось лишь полагаться на них, что закрепило за ними право правления. Император уже ничего не значил, значение имело лишь их место при нём, и тоже самое чуть не случилось с тобой.\n\n— Это ложь! — злобно воскликнул Гровер, бросаясь на защиту своего бывшего регента. Гера терпеливо сидела, позволив ему яростно заступаться за предшественника, но когда он закончил, она лишь покачала головой.\n\n— Тогда почему архонт и герцогиня так сражались из-за тебя? — спросила она его. — Если они действительно заботились, неужели они не могли поделить заботу о тебе между собой? Нет. Они хотели именно власти. — Гровер был раздавлен этим аргументом и через несколько секунд рванул из-за стола на балкон. Спустя ещё пару минут, Гера проследовала за ним, остановилась позади, и поставила когти ему на плечи. — Я понимаю, это больно, Твоё Величество, — прошептала она ему, — но лекарства всегда горьки на вкус. Мы сделаем тебя сильным. Сильнейшим грифоном в мире. Тебе лишь нужно нам поверить..." + grover.35.d:0 "После победы в Энгривере, Гера и её бойцы понимали, что им придётся сражаться с [GRI.GetLeader], и что против них выставят все силы Грифенхейма с целью сохранения контроля над молодым Императором. Тем не менее, в конце концов Чёрный Коготь не только одержал победу, но и завладел наивысшей из возможных наград — лично Гровером VI. Мальчишка был напуган сражениями, и несколько раз спрашивал, где его регент, но Гера была терпелива.\n\n— Я не понимаю, почему я должен делать это, — сказал он ей. — Я не думаю, что вы плохая, просто...\n\n— Твоё величество. Кто был величайшим Императором за всю историю существования Империи Грифонов? — мягко спросила Гера, садясь рядом с ним. Когда он ответил, что это был Гровер I — она кивнула с широкой улыбкой на лице. — Именно! А знаешь, почему? Потому что все императоры после него были ограничены в силе. Их окружали грифоны, жаждущие урвать себе долю во власти и пробивающие себе путь к правлению. Именно поэтому твой дедушка был в столь затруднительном положении весь период властвования, и именно поэтому твой отец был бессилен против восставших. В конечном счёте, его власть была украдена ими, и ему оставалось лишь полагаться на них, что закрепило за ними право правления. Император уже ничего не значил, значение имело лишь их место при нём, и тоже самое чуть не случилось с тобой.\n\n— Это ложь! — злобно воскликнул Гровер, бросаясь на защиту своего бывшего регента. Гера терпеливо сидела, позволив ему яростно заступаться за предшественника, но когда он закончил, она лишь покачала головой.\n\n— Тогда почему архонт и герцогиня так сражались из-за тебя? — спросила она его. — Если они действительно заботились, неужели они не могли поделить заботу о тебе между собой? Нет. Они хотели именно власти. — Гровер был раздавлен этим аргументом и через несколько секунд рванул из-за стола на балкон. Спустя ещё пару минут, Гера проследовала за ним, остановилась позади, и поставила когти ему на плечи. — Я понимаю, это больно, твоё величество, — прошептала она ему, — но лекарства всегда горьки на вкус. Мы сделаем тебя сильным. Сильнейшим грифоном в мире. Тебе лишь нужно нам поверить..." grover.35.a:0 "Лишь мы тебе друзья, и более никто." grover.36.t:0 "Новый студент" #Scorg (Sosninsky fixed) @@ -693,7 +693,7 @@ GRI_loyal_officer_core:0 "Entschlossenheit" GRI_loyal_officer_core_desc:0 ""Entschlossenheit", или Решительность, это идея, которая была популярна в вооруженных силах Грифонии на протяжении веков. Достаточно четко заявляя, что все можно сделать с достаточной силой воли, упорным трудом и упорством." GRI_joint_armies:0 "Формирование грифоньей армии" - GRI_joint_armies_desc:0 "Долгое время у каждого, даже самого мелкого аристократа была своя частная армия, якобы, для защиты своих владений, а также Империи в целом. Однако эта система нам больше не подходит. Мы должны идти в ногу со временем и создать собственные объединенные ВС, подвластные государству." + GRI_joint_armies_desc:0 "Долгое время у каждого, даже самого мелкого аристократа была своя частная армия, якобы, для защиты своих владений, а также Империи в целом. Однако эта система нам больше не подходит. Мы должны идти в ногу со временем и создать собственные объединённые ВС, подвластные государству." GRI_oligarhcy:0 "Фетизские нефтяные месторождения" GRI_oligarhcy_desc:0 "После недавних геологических исследований было установлено, что в Южной Фетизии располагаются значительные залежи нефти. Теперь нужно направить рабочую силу для ее добычи. Всё, что хорошо для Империи, хорошо и для нас." GRI_technocrats:0 "Богатство клубники" @@ -1199,6 +1199,8 @@ GRI_expand_the_reserves_idea_desc:0 "Близятся войны, и мы решили расширить наши резервные силы, чтобы быстро заменить павших на поле боя. Дополнительные стимулы обеспечат рост числа добровольцев, однако, возможно, всё равно потребуется обязательный призыв." GRI_coding:0 "Код "Энигма"" GRI_coding_desc:0 "Хотя не существует "невзламываемых" кодов, развитие криптографии привело к созданию шифров, которые крайне трудно расшифровать. Это дает нам решающее преимущество над противником в сфере кодирования сообщений. Ну, до тех пор, пока мы не будем вынуждены разработать новый шифр." + GRI_coding_lar:0 "Код "Энигма"" + GRI_coding_lar_desc:0 "Хотя не существует "невзламываемых" кодов, развитие криптографии привело к созданию шифров, которые крайне трудно расшифровать. Это дает нам решающее преимущество над противником в сфере кодирования сообщений. Ну, до тех пор, пока мы не будем вынуждены разработать новый шифр." GRI_reopen_flight_academy_idea:0 "Имперская Воздушная Академия" GRI_reopen_flight_academy_idea_desc:0 "Имперская Воздушная Академия, возглавляемая дальновидными кадрами, теперь полна молодых грифонов-патриотов. Это поможет нам наконец забыть о предательстве 978 года." GRI_trained_pilots_2:0 "Пожинатели бурь" @@ -1207,6 +1209,8 @@ GRI_trained_pilots_desc:0 "Новая эпоха рыцарства и героев началась в небесах, и наша Империя снова стала домом для лучших из них!" GRI_agency:0 "Расширенное MfÖS" GRI_agency_desc:0 "Отстаивать интересы империи и защищать её народ. Провокационные мысли и поступки неприемлемы, а любые иностранцы должны быть тщательно проверены, дабы мы точно знали, что они не замышляют ничего против нашей страны." + GRI_agency_lar:0 "Расширенное MfÖS" + GRI_agency_lar_desc:0 "Отстаивать интересы империи и защищать её народ. Провокационные мысли и поступки неприемлемы, а любые иностранцы должны быть тщательно проверены, дабы мы точно знали, что они не замышляют ничего против нашей страны." GRI_special_forces:0 "RAfSK" GRI_special_forces_desc:0 "Reichsarmee Abteilung für Sonderkriegsführung принимает только лучших из лучших. Тренировки прямиком из Тартара, которым подвергаются эти грифоны, гарантируют, что наш спецназ - закалённый корпус профессионалов, способный сражаться в любых условиях." GRI_cooperate_with_industrialists_idea:0 "Имперский ВПК" @@ -1294,7 +1298,7 @@ archon_erion:0 "Архонт Эрион XII" archon_erion_desc:0 "Эрион XII, родившийся в 959 году, является самым молодым из трёх Архонтов. Его карьера в храме Эйр была очень успешной, и вскоре он стал его главой. Однако это было достигнуто не только исключительным благочестием, а также тяжёлой и честной работой. Эрион всегда жаждал власти и не боялся использовать сомнительные и жестокие средства для её получения. Теперь, когда он достиг наивысшего ранга в Архонате Эйр, Эрион стремится увеличить свою временную власть.\nВсё это сделало Эриона довольно непопулярным среди знати и духовенства, которые считают его опасным и даже сумасшедшим. Ненависть взаимна, ведь Эрион часто рассуждает о моральном разложении дворян Грифонии и сенаторов Ромау, а также о некомпетентности и отсутствии фанатизма в рядах священников. Многих простых грифонов, особенно среди низших классов, вдохновляют его пламенные и страстные речи. Эрион контролирует образование, и благодаря его пропаганде молодые ученики превращаются в верных слуг Эйр.\nХотя Эрион жаден до власти, никто не может отрицать, что он также является набожным Эйритом. Его родители, бедные рабочие из Ромау, были очень религиозными и консервативными в своих взглядах, из-за чего отправили всех своих детей в школу при храме. Там глаза их младшего птенца, Лоренца Белопёрого, открылись, и он стал верным слугой Эйр, Богини плодородия и семьи. Став Архонтом, Лоренц выбрал себе более подходящее имя для такого сана - Эрион. И по сей день Эрион посылает деньги своим престарелым родителям и проповедует важность традиционных ценностей.\nУ Эриона довольно слабые отношения со своими собратьями-Архонтами из храмов Борея и Арктурия. Поскольку Эрос является одним из самых влиятельных грифонов в Герцланде, Эрион всегда стремится произвести на него впечатление и заслужить его благосклонность, чтобы Эрос доверил ему ещё больше власти. Эрос, однако, видит его насквозь, но считает полезной, хоть и опасной пешкой. Протей же откровенно не доверяет Эриону и не любит его, а Эрион в ответ презирает его за отсутствие благочестия и пренебрежение обязанностями священника. Эти двое работают вместе лишь из-за необходимости." archon_eros:0 "Архонт Эрос VII" - archon_eros_desc:0 "Архонт Эрос VII, один из самых старых грифонов, родился, когда Империя была на пике своего могущества. В молодости он присоединяется к духовенству Борея из уважения к Богам. Его благочестивая преданность и скромные манеры вскоре привели его к титулу Архонта, и будущее казалось прекрасным. И всё же жестокая судьба обрушилась на Империю, Идол Борея был утерян, а некомпетентный Регентский Совет тянул страну в могилу. Эрос отвечал за спасение жизни молодого Гровера из когтей республиканских повстанцев и с тех пор поддерживал с ним тесную дружбу. Вот почему он защищает сына покойного Императора, Гровера VI, и надеется, что когда его регентство закончится, он будет править объединенной Империей. И всё же Эрос мало любит дворян Империи, считая, что именно они несут ответственность за каждую беду, которая изводит Сердце Империи. И теперь, при широкой поддержке простых грифонов, Эрос и его коллеги Архонты пытаются восстановить славу Империи. Предатели и еретики заплатят кровью за грехи, ведь так угодно Борею!" + archon_eros_desc:0 "Архонт Эрос VII, один из самых старых грифонов, родился, когда Империя была на пике своего могущества. В молодости он присоединяется к духовенству Борея из уважения к Богам. Его благочестивая преданность и скромные манеры вскоре привели его к титулу Архонта, и будущее казалось прекрасным. И всё же жестокая судьба обрушилась на Империю, Идол Борея был утерян, а некомпетентный Регентский Совет тянул страну в могилу. Эрос отвечал за спасение жизни молодого Гровера из когтей республиканских повстанцев и с тех пор поддерживал с ним тесную дружбу. Вот почему он защищает сына покойного Императора, Гровера VI, и надеется, что когда его регентство закончится, он будет править объединённой Империей. И всё же Эрос мало любит дворян Империи, считая, что именно они несут ответственность за каждую беду, которая изводит Сердце Империи. И теперь, при широкой поддержке простых грифонов, Эрос и его коллеги Архонты пытаются восстановить славу Империи. Предатели и еретики заплатят кровью за грехи, ведь так угодно Борею!" archon_astraeus:0 "Архонт Астрей I" ceron:0 "Церон Грейталон" hathor:0 "Хатор Мункло" @@ -1313,7 +1317,7 @@ karl:0 "Карл Штормфезер" konstantinos:0 "Константинос Хеллкрест" cornelius:0 "Корнелий Рейнкрест" - august1:0 "Оскар Серебряное Перо" + august1:0 "Оскар Сильверфезер" erich1:0 "Корнелио Галлуццо" andrea:0 "Андреа Бронзкло" eggert:0 "Эггерт Сильверплюм" @@ -1339,7 +1343,7 @@ GRI_atlas_hengsbach:0 "Атлас Хенгсбах" GRI_kronos_neubert:0 "Кронос Нойберт" GRI_aras_seeliger:0 "Арас Зеелигер" - GRI_regency_council:0 "Регентский Совет" + GRI_regency_council:0 "Регентский совет" GRI_emperor_grover_vi:0 "Император Гровер VI" GRY_puppet_leader:0 "Андрей Клауснов" LCT_puppet_leader:0 "Рейхскомиссар Ерус Гольдштейн" @@ -1349,6 +1353,7 @@ ZES_puppet_leader:0 "Рейхскомиссар Лотар Хельбиг" EQC_puppet_leader:0 "Коммандер Бронзталон" NCH_puppet_leader:0 "Коммандер Голден Винг" + MIT_puppet_leader:0 "Король Агамемнон IV" ### Traits ### archon_eyr:0 "Архонт Эйр" @@ -1371,7 +1376,7 @@ ### Country leader descriptions ### grover_v_desc:0 "§YДата рождения§!: 26 марта 960 года, Грифенхейм\n§YБиография§!: Формально Гровер V был Императором всех грифонов, но у него была трудная жизнь. Никогда не будучи самым здоровым из грифонов, Гровер V Грифонстоунский потерял отца из-за инсульта, и после этого горе пришло в Империю. Потеря Идола Борея, восстание республиканцев в 978 году, миллионы мёртвых грифонов - молодой император мог только наблюдать за разворачивающимися событиями и плакать. Тем не менее, он мог рассчитывать на своих близких друзей: Архонта Эроса VII и герцогиню Габриэллу Иглкло.\n\nГровер V был объединяющей силой для земель Сердца Империи и делал всё возможное, чтобы сохранить наследие Империи, независимо от своих личных проблем.\n§YАвтор портрета§!: Scroup" - eros_vii_desc:0 "§YДата рождения§!: 9 декабря 914 года, Грифенхейм\n§YБиография§!: Архонт Эрос VII, один из самых старых грифонов, родился, когда Империя была на пике своего могущества. В молодости он присоединяется к духовенству Борея из уважения к Богам. Его благочестивая преданность и скромные манеры вскоре привели его к титулу Архонта, и будущее казалось прекрасным. И всё же жестокая судьба обрушилась на Империю, Идол Борея был утерян, а некомпетентный Регентский Совет тянул страну в могилу. Эрос отвечал за спасение жизни молодого Гровера из когтей республиканских повстанцев и с тех пор поддерживал с ним тесную дружбу. Вот почему он защищает сына покойного Императора, Гровера VI, и надеется, что когда его регентство закончится, он будет править объединенной Империей. И всё же Эрос мало любит дворян Империи, считая, что именно они несут ответственность за каждую беду, которая изводит Сердце Империи. И теперь, при широкой поддержке простых грифонов, Эрос и его коллеги Архонты пытаются восстановить славу Империи. Предатели и еретики заплатят кровью за грехи, ведь так угодно Борею!\n§YАвтор портрета§!: Duke Von Kessel" + eros_vii_desc:0 "§YДата рождения§!: 9 декабря 914 года, Грифенхейм\n§YБиография§!: Архонт Эрос VII, один из самых старых грифонов, родился, когда Империя была на пике своего могущества. В молодости он присоединяется к духовенству Борея из уважения к Богам. Его благочестивая преданность и скромные манеры вскоре привели его к титулу Архонта, и будущее казалось прекрасным. И всё же жестокая судьба обрушилась на Империю, Идол Борея был утерян, а некомпетентный Регентский Совет тянул страну в могилу. Эрос отвечал за спасение жизни молодого Гровера из когтей республиканских повстанцев и с тех пор поддерживал с ним тесную дружбу. Вот почему он защищает сына покойного Императора, Гровера VI, и надеется, что когда его регентство закончится, он будет править объединённой Империей. И всё же Эрос мало любит дворян Империи, считая, что именно они несут ответственность за каждую беду, которая изводит Сердце Империи. И теперь, при широкой поддержке простых грифонов, Эрос и его коллеги Архонты пытаются восстановить славу Империи. Предатели и еретики заплатят кровью за грехи, ведь так угодно Борею!\n§YАвтор портрета§!: Duke Von Kessel" pink_birb_desc:0 "§YДата рождения§!: 12 февраля 961 года, Редвиттер\n§YБиография§!: Двоюродная сестра Императора, герцогиня Габриэла Иглкло, является одной из самых влиятельных дворянок в Сердце Империи и близкой подругой Гровера V. Её харизма и сила личности, а также другие благородные черты и богатство, поставили её в положение, в котором она может командовать большинством мелких лордов. Габриэла не слепа к тяжёлому положению простого грифона и хочет провести ограниченные реформы, чтобы народ жил лучше и мог гордиться своей страной. Она делает это в честь своего друга, покойного Императора, и сдерживает Архонтов, считая, что они разрушат страну своими опасно радикальными идеями. Пока сын Императора не станет достаточно взрослым, чтобы взойти на трон, Габриэла находит баланс между своими многочисленными обязанностями и ведёт Империю к новому рассвету.\n§YАвтор портрета§!: Scroup" grover_vi_desc:0 "§YДата рождения§!: 21 мая 1003 года в Грифенхейме\n\n§YБиография§!: Гровер Грифонстоунский, шестой по счёту император всех грифонов, взошёл на трон в возрасте 18 лет. В отличие от своего отца, которому регентский совет отказал в коронации, регент Гровера VI позволил ему короноваться сразу же после достижения совершеннолетия. Уже сейчас начало его царствования выглядит куда более многообещающим, чем правление его отца. Молодой Гровер здоров, империя восстановлена, движения предателей и террористов подавлены, и свет Борея озаряет Грифонию. Но сможет ли Гровер сохранить единство грифонов? Это будет величайшим испытанием в его жизни, и он должен полностью посвятить себя этой задаче. Вполне возможно, что без Идола Борея ему не удастся удержать грифонов под единым знаменем. Лишь время покажет, было ли воспитание Гровера VI достаточно хорошим, чтобы подготовить его к предстоящим трудностям.\n\n§YАвтор портрета§!: Twotail" @@ -1468,11 +1473,12 @@ GRI_aras_stats_tp:0 "§RНавык атаки§!: §Y1§!\n§YНавык обороны§!: §Y1§!\n§CНавык манёвренности§!: §Y3§!\n§GНавык координации§!: §Y3§!\n" GRI_proteus_stats_tp:0 "§RНавык атаки§!: §Y4§!\n§YНавык обороны§!: §Y2§!\n§CНавык манёвренности§!: §Y1§!\n§GНавык координации§!: §Y1§!\n" GRI_capitals_tp:0 "Все §Yстолицы государств Речных Земель§! находятся под §Yимперским§! контролем\n" - release_EQC_tp:0 "Создаст мандат Штутенштат" - release_NCH_tp:0 "Создаст мандат Гренклиф" - release_FBK_tp:0 "Создаст мандат Хюгелланд" - release_RIV_tt:0 "Создаст мандат Флюсслэнд" - release_DED_tp:0 "Создаст мандат Далёкого Севера" + release_EQC_tp:0 "Создать мандат Штутенштат" + release_NCH_tp:0 "Создать мандат Гренклиф" + release_FBK_tp:0 "Создать мандат Хюгелланд" + release_RIV_tt:0 "Создать мандат Флюсслэнд" + release_DED_tp:0 "Создать мандат Далёкого Севера" + release_MIT_tp:0 "Создать Королевство Астерион" you_monster:0 "§RТы - бессердечный монстр§!\n" GRI_further_cooperation_tp:0 "Завершение этого фокуса разблокирует §Yрешения§! по взаимодействию с §Yатташе чейнджлингов§!\n" GRI_CHN_tooltip_tp:0 "§GИмперия Грифонов будет постепенно давать вам бонусы§!\n" @@ -1499,6 +1505,7 @@ release_DED:0 "Создать Рейхсмандат Феннод" release_EQC:0 "Создать Штутенштат" release_RIV:0 "Создать Флюсслэнд" + release_MIT:0 "Создать Королевство Астерион" GRI_intergrate_bronzehill:0 "Интегрировать Бронзхилл" GRI_intergrate_bronzehill_desc:0 "Хотя мы дали Бронзхиллу обещания об автономии в обмен на их покорность и преданность Его Императорскому Величеству, пришло время усилить наш контроль над их горами и полностью реинтегрировать страну псов в Империю." @@ -1788,6 +1795,19 @@ EQC_mandate_communism_ADJ:0 "Штутенштатск" EQC_mandate_fascism:0 "Рейхсмандат Штутенштат" EQC_mandate_fascism_DEF:0 "Рейхсмандат Штутенштат" EQC_mandate_fascism_ADJ:0 "Штутенштатск" + +MIT_kingdom_neutrality:0 "Королевство Астерион" +MIT_kingdom_neutrality_DEF:0 "Королевство Астерион" +MIT_kingdom_neutrality_ADJ:0 "Астерионск" +MIT_kingdom_democratic:0 "Республика Астерион" +MIT_kingdom_democratic_DEF:0 "Республика Астерион" +MIT_kingdom_democratic_ADJ:0 "Астерионск" +MIT_kingdom_communism:0 "Народная Республика Астерион" +MIT_kingdom_communism_DEF:0 "Народная Республика Астерион" +MIT_kingdom_communism_ADJ:0 "Астерионск" +MIT_kingdom_fascism:0 "Рейхсмандат Астерион" +MIT_kingdom_fascism_DEF:0 "Рейхсмандат Астерион" +MIT_kingdom_fascism_ADJ:0 "Астерионск" NCH_mandate_neutrality:0 "Рейхсмандат Гренклиф" NCH_mandate_neutrality_DEF:0 "Рейхсмандат Гренклиф" diff --git a/localisation/russian/country_GRU_l_russian.yml b/localisation/russian/country_GRU_l_russian.yml index 8f1be2c76bc..df5b3263a3e 100644 --- a/localisation/russian/country_GRU_l_russian.yml +++ b/localisation/russian/country_GRU_l_russian.yml @@ -368,6 +368,7 @@ GRU_southcont_company_stronger:0 "Грифусская Компания Южно GRU_southcont_company_stronger_desc:0 "Грифисише Зюдконтинент-Гезельшафт/Гриф-Зюд ГмбХ, иначе известная как "La Compañía Continental del sur de Gryphus" является торговой компанией, основанной много веков назад в Чераскаре местными купцами. Император Гровер III представил императорский устав в 874 году, который дал им полные права на всю торговлю в Грифусском море. Хотя они сохранили свой титул в знак уважения к покровителям из Сердца Империи, у них больше нет повелителя, чтобы держать их под контролем, и они эксплуатировали южные рынки, и никто не мог их остановить. Они получили большую выгоду от экспорта прайвенского риса, и некоторые даже обвиняли их в том, что именно они вызвали последовавший за этим голод. Это лишь укрепило их репутацию жадных и безжалостных торговцев, которые ставят прибыль превыше всего." GRU_chapterhouses:0 "Капитулы Ордена" GRU_inquisition:0 "Инквизиция" +GRU_inquisition_lar:0 "Инквизиция" GRU_preaching:0 "Проповеди для масс" GRU_privatisation:0 "Приватизация общества" GRU_indentured_labour:0 "Связанные договором рабочие" @@ -382,8 +383,9 @@ GRU_the_riaportu_cloudtower:0 "Облачная Башня Риапорту" GRU_fallout_from_the_crystal_rain:0 "Последствия Кристаллрегена" GRU_fallout_from_the_crystal_rain_desc:0 "Хотя 'Кристаллреген' нанёс немало урона городу Риапорту, нельзя отрицать, что первый в своем роде метеороалхимический эксперимент оказался успешным. Плотность кристаллов и драгоценных камней, рассеянных в радиусе 10 миль от Облачной Башни, настолько велика, что при взгляде издалека город кажется сверкающим под светом солнца и луны, как гигантский драгоценный камень. Теперь мы получили почти бесконечный запас кристаллов, которые будут служить на благо нации долгие годы, взрыв этого метеора точно положил начало новому экономическому буму." GRU_min_pub_sec:0 "Министерство общественной безопасности" -GRU_min_pub_sec_desc:0 "" +GRU_min_pub_sec_lar:0 "Министерство общественной безопасности" GRU_min_pub_sec_stronger:0 "Царство террора" +GRU_min_pub_sec_stronger_lar:0 "Царство террора" GRU_abolished_private_property:0 "Частная собственность отменена" GRU_universal_healthcare_idea:0 "Государственное здравоохранение" GRU_comrades_abroad_idea:0 "Зарубежные товарищи" @@ -552,7 +554,7 @@ gryps.20.t:0 "Власть ордена" gryps.20.d:0 "Грифус тих сегодня вечером. Орден объявил Streitzeit: форму военного положения перед лицом серьёзной опасности и общего хаоса. По улицам каждого города маршируют вооруженные рыцари в белых одеждах, заставляя население соблюдать комендантский час всеми доступными им средствами и сурово наказывая каждого, кто осмелился вызывать беспорядки. В Риапорту гроссмейстер и Тайный Совет в настоящее время собираются, чтобы принять решение о будущем ордена.\n\nСпустя много часов, около полуночи, путь в будущее, наконец, был проложен: Грифус нужно очистить от всего, что может угрожать священной миссии Ордена, будь то Компания, местные жители или Вольные Города. Все преклонятся перед приказом, и, наконец, он встанет, чтобы исполнить свой священный долг." gryps.20.a:0 "Такова воля богов!" gryps.21.t:0 "Конфедеративное государство" -gryps.21.d:0 "После завершения Конгресса в Риапорту Свободные Города окончательно утвердили свои права и роли в том, что станет первыми статьями Конституции Свободных Городов Грифуса.\n\nСтатья 1. Свободные города Грифуса - это суверенная конфедерация городов, в дальнейшем именуемая государствами, объединенными в своём многообразии, территориальном и политическом единстве.\nСтатья 2: Исполнительная власть, возложенная на общее правительство Свободных Городов Грифуса, состоящая из демократически избранных представителей каждого штата, обладает абсолютной властью в вопросах обороны, дипломатии, финансов и выбранной формы налогообложения.\nСтатья 3: Полномочия, не возложенные на правительство Свободных Городов Грифуса и не запрещенные местной властью штатов, сохраняются за штатами соответственно или за населением Свободных Городов Грифуса.\n\nЕщё многое предстоит сделать и определить, но благодаря конституции Свободные Города сохранили свою идентичность." +gryps.21.d:0 "После завершения Конгресса в Риапорту Свободные Города окончательно утвердили свои права и роли в том, что станет первыми статьями Конституции Свободных Городов Грифуса.\n\nСтатья 1. Свободные города Грифуса - это суверенная конфедерация городов, в дальнейшем именуемая государствами, объединёнными в своём многообразии, территориальном и политическом единстве.\nСтатья 2: Исполнительная власть, возложенная на общее правительство Свободных Городов Грифуса, состоящая из демократически избранных представителей каждого штата, обладает абсолютной властью в вопросах обороны, дипломатии, финансов и выбранной формы налогообложения.\nСтатья 3: Полномочия, не возложенные на правительство Свободных Городов Грифуса и не запрещенные местной властью штатов, сохраняются за штатами соответственно или за населением Свободных Городов Грифуса.\n\nЕщё многое предстоит сделать и определить, но благодаря конституции Свободные Города сохранили свою идентичность." gryps.21.a:0 "Демократия и гармония." gryps.22.t:0 "Чистки" gryps.22.d:0 "После попытки переворота зачинщики всё ещё не пойманы, они скрываются в тени, ожидая следующего шанса нанести удар. Сегодня мы показали, что они не получат второго шанса. Вооруженные солдаты выбивали двери по всему Грифусу, арестовывая многие сотни грифонов и даже несколько раз открывая огонь, при малейших признаках сопротивления.\n\nНе имело значения, были ли эти грифоны дома, на работе или где-либо ещё. Указание, данное с самого верха, было ясным и простым: «Уберите этих грифонов из общества». И теперь лишь от заговорщиков и предателей зависело, чем это обернётся: тюрьмой или пулей." @@ -854,5 +856,5 @@ gru_riaportu_cloudtower:0 "Облачная Башня Риапорту" gru_riaportu_cloudtower_completed:0 "Облачная Башня Риапорту эксплуатируется" gru_riaportu_cloudtower_broken:0 "Облачная Башня Рапорту вышла из строя" GRU_power_struggle_happened:0 "Серьёзная борьба за власть разгорелась в Грифусе." -GRU_thotalism:0 "Выбрана Объединенная Рабочая Партия" +GRU_thotalism:0 "Выбрана Объединённая Рабочая Партия" GRU_confederacy:0 "Выбран профсоюз Солидарность" diff --git a/localisation/russian/country_GRW_l_russian.yml b/localisation/russian/country_GRW_l_russian.yml index e8d6edea220..91badf7270f 100644 --- a/localisation/russian/country_GRW_l_russian.yml +++ b/localisation/russian/country_GRW_l_russian.yml @@ -323,7 +323,7 @@ GRW_bomb_n_support:0 "Огонь и воздух" GRW_bomb_n_support_desc:0 "Теперь, когда мы решили сосредоточиться на наших воздушных судах, мы должны разработать специальные самолеты-бомбардировщики и самолеты с непосредственной воздушной поддержкой, чтобы еще сильнее закрепить наши позиции в небесах и поддерживать наши наземные войска, когда небо находится в наших когтях." GRW_air_experience:0 "Обучение пилотов" -GRW_air_experience_desc:0 "Мы должны обучать наших пилотов методам современной воздушной войны, о которых мы узнали, наблюдая за пилотами авиационных сил Сталлионграда во время наших визитов в страну пони, а также от нескольких бывших сталлионских пилотов, которые предложили помочь обучить наших еще зеленых пилотов в обмен на различные услуги." +GRW_air_experience_desc:0 "Мы должны обучать наших пилотов методам современной воздушной войны, о которых мы узнали, наблюдая за пилотами авиационных сил Сталлионграда во время наших визитов в страну пони, а также от нескольких бывших сталлионских пилотов, которые предложили помочь обучить наших ещё зелёных пилотов в обмен на различные услуги." GRW_technological_war:0 "Технологическая война" GRW_technological_war_desc:0 "Электроника - это будущее, и мы должны разработать меры по её использованию, а также контрмеры для защиты от неё, чтобы сделать нашу разведку более надежной для нас и гораздо менее надежной для наших врагов." diff --git a/localisation/russian/country_HAU_l_russian.yml b/localisation/russian/country_HAU_l_russian.yml index e5c81c6f89f..420c7a7cd72 100644 --- a/localisation/russian/country_HAU_l_russian.yml +++ b/localisation/russian/country_HAU_l_russian.yml @@ -13,6 +13,8 @@ HAU_resource_extraction_idea:0 "Богатство Хаукленда" HAU_resource_extraction_idea_desc:0 "Не нужно быть гением, чтобы знать, что в Хаукленде нужно что-то делать для достижения прибыли, но мало кто знал, что можно также получить прибыль из самого Хаукленда. Как оказалось, земля и территориальные воды Хаукленда полны ранее неиспользованных ресурсов. И у нас есть целый класс грифонов и пони, которые, почуяв возможность, принялись работать с этими ресурсами." HAU_enigma:0 "Код Глокенрейхера" HAU_enigma_desc:0 "Несмотря на все наши сомнения, наши инженеры сделали то, что превзошло наши самые бурные ожидания. Мы, наконец, получили нашу собственную систему шифрования. Названный в честь хитрой зебриканской птицы, Глокенрейхер и его роторный механизм позволяют нам шифровать наши сообщения и документы на высшем уровне сложности, никогда не виданном раньше. Теперь мы можем использовать их на досуге, и если у любого врага глаза станут слишком любопытными, они получат только серию бессмысленных цифр и букв." +HAU_enigma_lar:0 "Код Глокенрейхера" +HAU_enigma_lar_desc:0 "Несмотря на все наши сомнения, наши инженеры сделали то, что превзошло наши самые бурные ожидания. Мы, наконец, получили нашу собственную систему шифрования. Названный в честь хитрой зебриканской птицы, Глокенрейхер и его роторный механизм позволяют нам шифровать наши сообщения и документы на высшем уровне сложности, никогда не виданном раньше. Теперь мы можем использовать их на досуге, и если у любого врага глаза станут слишком любопытными, они получат только серию бессмысленных цифр и букв." HAU_best_pilots:0 "Новые асы Майера" HAU_best_pilots_desc:0 "Когда-то в 979 году летчики-асы Майера были одними из лучших пилотов. Они были смелыми, молодыми, неортодоксальными и инновационными. Но они становились старше и их становилось всё меньше. Сейчас, когда мы инвестируем в наши ВВС, новое поколение пилотов готовится продолжить наследие асов: быть лучшими из лучших." HAU_flying_insititue_idea:0 "Майерский Институт Передовой Авиации" diff --git a/localisation/russian/country_HLQ_l_russian.yml b/localisation/russian/country_HLQ_l_russian.yml index 7a70c8c88c4..857b330ed77 100644 --- a/localisation/russian/country_HLQ_l_russian.yml +++ b/localisation/russian/country_HLQ_l_russian.yml @@ -39,8 +39,12 @@ HLQ_paramilitaries:0 "Военизированная полиция" HLQ_paramilitaries_desc:0 "Большая часть полицейских организаций была преобразована в военизированные формирования, большинство из которых следует лишь прямым указаниям реформистов." HLQ_secret_service:0 "Секретная служба" HLQ_secret_service_desc:0 "Была основана новая и современная секретная служба, агенты которой обучены слежке как за внутренними, так и за внешними противниками." +HLQ_secret_service_lar:0 "Секретная служба" +HLQ_secret_service_lar_desc:0 "Была основана новая и современная секретная служба, агенты которой обучены слежке как за внутренними, так и за внешними противниками." HLQ_secret_service_2:0 "Абвер" HLQ_secret_service_2_desc:0 "Для лучшей гарантии наших интересов за рубежом, Абвер получила дополнительное финансирование и персонал. Кроме того, они были обучены современным методам контрразведки, что позволит предотвратить попадание любых наших секретов к потенциальным врагам." +HLQ_secret_service_2_lar:0 "Абвер" +HLQ_secret_service_2_lar_desc:0 "Для лучшей гарантии наших интересов за рубежом, Абвер получила дополнительное финансирование и персонал. Кроме того, они были обучены современным методам контрразведки, что позволит предотвратить попадание любых наших секретов к потенциальным врагам." HLQ_stormgriff:0 "Штурмовики" HLQ_stormgriff_desc:0 "Было основано новое военизированное крыло, названное Штурмграйф, а по простому — Штурмовики, или ШГ. Эти элитные солдаты обучены для выполнения самых сложных задач, в то время как сами они — верные сторонники реформистского движения." HLQ_crusade_ready:0 "Великий Поход" @@ -144,6 +148,8 @@ HLQ_monarchist_centralism_idea:0 "Централистская конститу HLQ_monarchist_centralism_idea_desc:0 "Составляющие нашей нации номинально равны друг другу, однако Хеллквилл берёт на себя первенство как наиболее развитая и густонаселенная её часть. Нет ничего удивительного, что большинство решений принимаются в интересах Хеллквилла." HLQ_the_princes_men_idea:0 "Когти" HLQ_the_princes_men_idea_desc:0 "Осознавая опасность влияния извне, [HLQ.GetLeader] сформировал специализированную оперативную группу, целью которой является поиск и искоренение любой подозрительной активности. Жёстким когтем, они прижмут любого, кто посмеет угрожать правлению его величества." +HLQ_the_princes_men_idea_lar:0 "Когти" +HLQ_the_princes_men_idea_lar_desc:0 "Осознавая опасность влияния извне, [HLQ.GetLeader] сформировал специализированную оперативную группу, целью которой является поиск и искоренение любой подозрительной активности. Жёстким когтем, они прижмут любого, кто посмеет угрожать правлению его величества." HLQ_centralise_the_army_idea:0 "Вермахт короля" HLQ_centralise_the_army_idea_desc:0 "Мы наконец закончили централизацию вооружённых сил, искоренив все остатки раздробленности. Важно также было привить населению важность сражения за недавно созданное объединённое королевство, ведь лишь вместе — как единая сила сможем мы выстоять против тех, кто угрожает нашей свободе." HLQ_expand_the_army_idea:0 "Федеральная армия" @@ -164,6 +170,8 @@ HLQ_socialist_nationalism_idea:0 "Социал-националист" HLQ_socialist_nationalism_idea_desc:0 "Являясь границей между двумя мирами: грифонов и пони, Хеллквилл претерпел изменения. Патриотизм нации был объединён с эгалитарными принципами социализма, дав рождение новому национализму, свободному от империалистических фанатизма и ненависти!" HLQ_organize_state_sec_idea:0 "Управление национальной безопасности" HLQ_organize_state_sec_idea_desc:0 "Управление национальной безопасности — новейший правительственный департамент Хеллквилла, которому поручено заниматься как внутренней разведкой, так и тайными операциями, которые гарантируют, что любой беглый реформист или иностранный подстрекатель будут устранёны и быстро разоблачёны в интересах безопасности народа." +HLQ_organize_state_sec_idea_lar:0 "Управление национальной безопасности" +HLQ_organize_state_sec_idea_lar_desc:0 "Управление национальной безопасности — новейший правительственный департамент Хеллквилла, которому поручено заниматься как внутренней разведкой, так и тайными операциями, которые гарантируют, что любой беглый реформист или иностранный подстрекатель будут устранёны и быстро разоблачёны в интересах безопасности народа." HLQ_healing_the_scars_idea:0 "Всеобщее равенство" HLQ_healing_the_scars_idea_desc:0 "Принуждение Ордена к разделению населения на пони и грифонов было причиной глубокого негодования, охватившего столетия и неизбежно вылившегося в извращенные призывы реформистов к уничтожению пони. Вместе, копытом и когтем, как равные, мы разрушим все преграды и откроем все двери, готовые начать исцеление глубоких социальных ран нашей нации." HLQ_agricultural_support_idea:0 "Сельскохозяйственный коммунализм" @@ -1339,7 +1347,7 @@ hellquill.94.d:0 "Урлах смотрел на город из окна сво hellquill.94.a:0 "И ещё, сними этот ужасный черепок" hellquill.95.t:0 "Открытие Зинтенского Мемориала" -hellquill.95.d:0 "Открытие Зинтенского Мемориала было заслугой Августа фон Ортельсберга. Он выбрал Зинтен, так как в прошлом веке он был местом, где происходили массовые погромы пони. На открытие памятника Август пригласил большую делегацию, среди которой были: Ривер Бриз, глава Фрайхунде Бунда, три старших прелата Хеллквилла, а также традиционные религиозные лидеры пони, и группы пережившие гонения. Август и Ривер согласились войти в мемориал, держась друг с другом когтем и копытом, чтобы показать свое объединенное желание почтить память погибших и прийти к примирению.\n\nМемориал был спроектирован группой скульпторов из разных регионов страны. Они сошлись на проекте создания огромного комплекса, расположенного в пышном парке. С расстояния ничего не было видно, кроме зеленого клочка травы, но в центре парка располагалась большая круглая яма, в которую посетители спускались по маленьким лестницам. Комплекс состоял из концентрических рядов еще более глубоких плит из белого мрамора, покрытых слоем грунта и травы, на которых были высечены имена жертв погромов и гонений со времён окончания походов Гровера II. Август фон Ортельсберг лично занимался исследованием архивов Ордена, но ему также помогали различные инициативные группы, такие как группа Фрайхунде.\n\nВ воздухе ощущались нарастающие эмоции, посетители продолжали спускаться в ряды мемориальных камней, пока небо не скрылось из виду. Наконец, они прибыли в центр комплекса, где мраморные стены были покрыты именами жертв Зинтена. И в центре этой стены была огромная плита из черного гранита без какого-либо имени, символизирующая всех тех, кто умер и исчез без каких-либо записей. Ривер Бриз и Август остановились перед ней, отдали честь погибшим, а посетители возложили цветы у основания плиты. Они провели там долгое время, повсюду был слышен тихий плач, пока они не вышли обратно в парк. Находящийся за ними, почти незаметный мемориал, выглядел как шрамы, оставленные этими ужасными ошибками прошлого." +hellquill.95.d:0 "Открытие Зинтенского Мемориала было заслугой Августа фон Ортельсберга. Он выбрал Зинтен, так как в прошлом веке он был местом, где происходили массовые погромы пони. На открытие памятника Август пригласил большую делегацию, среди которой были: Ривер Бриз, глава Фрайхунде Бунда, три старших прелата Хеллквилла, а также традиционные религиозные лидеры пони, и группы пережившие гонения. Август и Ривер согласились войти в мемориал, держась друг с другом когтем и копытом, чтобы показать свое объединённое желание почтить память погибших и прийти к примирению.\n\nМемориал был спроектирован группой скульпторов из разных регионов страны. Они сошлись на проекте создания огромного комплекса, расположенного в пышном парке. С расстояния ничего не было видно, кроме зелёного клочка травы, но в центре парка располагалась большая круглая яма, в которую посетители спускались по маленьким лестницам. Комплекс состоял из концентрических рядов еще более глубоких плит из белого мрамора, покрытых слоем грунта и травы, на которых были высечены имена жертв погромов и гонений со времён окончания походов Гровера II. Август фон Ортельсберг лично занимался исследованием архивов Ордена, но ему также помогали различные инициативные группы, такие как группа Фрайхунде.\n\nВ воздухе ощущались нарастающие эмоции, посетители продолжали спускаться в ряды мемориальных камней, пока небо не скрылось из виду. Наконец, они прибыли в центр комплекса, где мраморные стены были покрыты именами жертв Зинтена. И в центре этой стены была огромная плита из черного гранита без какого-либо имени, символизирующая всех тех, кто умер и исчез без каких-либо записей. Ривер Бриз и Август остановились перед ней, отдали честь погибшим, а посетители возложили цветы у основания плиты. Они провели там долгое время, повсюду был слышен тихий плач, пока они не вышли обратно в парк. Находящийся за ними, почти незаметный мемориал, выглядел как шрамы, оставленные этими ужасными ошибками прошлого." hellquill.95.a:0 "Впредь мы не позволим случиться подобному" hellquill.96.t:0 "Запоздалая встреча" diff --git a/localisation/russian/country_HLR_l_russian.yml b/localisation/russian/country_HLR_l_russian.yml index e2b65f616f1..de0141c4d45 100644 --- a/localisation/russian/country_HLR_l_russian.yml +++ b/localisation/russian/country_HLR_l_russian.yml @@ -129,7 +129,7 @@ HLR_firm_investments_desc:0 "Так получилось, что из-за на #### Military holy_order:0 "Священный орден" -holy_order_desc:0 "Священный Арктурианский Орден, более древний, чем Архонты и даже идея об объединенной Империи Грифонов, является рыцарским братством, посвятившим себя единственной цели - сдерживанию упырей, некромантов и других монстров из земель Лиги Ужаса. Их навыки боя холодным оружием не имеют себе равных, рыцари многочисленны и сильны, а преданность вечна." +holy_order_desc:0 "Священный Арктурианский Орден, более древний, чем Архонты и даже идея об объединённой Империи Грифонов, является рыцарским братством, посвятившим себя единственной цели - сдерживанию упырей, некромантов и других монстров из земель Лиги Ужаса. Их навыки боя холодным оружием не имеют себе равных, рыцари многочисленны и сильны, а преданность вечна." HLR_Reformation:0 "Реформа вооружённых сил" HLR_Reformation_desc:0 "Ранее мы боролись с нежитью и случайными группами налётчиков с помощью местного ополчения и рыцарей. Мир за нашими границами изменился и мы должны адаптироваться. Требования к поступлению в армию были изменены, теперь мы призываем самых молодых. Некоторыми традициями придётся пожертвовать, чтобы сохранить священную землю Двенадцати Церквей." @@ -288,7 +288,7 @@ HLR_land_doctrine_desc:0 "В прошлой войне мы использова HLR_scientific_breakthrough:0 "Создание Военной академии имени Торигга" HLR_scientific_breakthrough_desc:0 "Исследовательская база нашего королевства невероятно мала, а научные успехи удручающи. Для решения этого вопроса сенат призвал создать военную академию, которая будет разрабатывать доктрины, пока полем исследований будут оружие и снаряжение." -HLR_mech:0 "Объединенные когти" +HLR_mech:0 "Объединённые когти" HLR_mech_desc:0 "Хочется надеяться, что с развитием полугусеничных боевых машин мы сможем, наконец, создать надлежащую доктрину для бронированных машин и воспользоваться преимуществами военной доктрины чейнджлингов." HLR_scientific_advancements:0 "Новый персонал генштаба" diff --git a/localisation/russian/country_JAK_l_russian.yml b/localisation/russian/country_JAK_l_russian.yml index 418522c75c2..61ecb5ed795 100644 --- a/localisation/russian/country_JAK_l_russian.yml +++ b/localisation/russian/country_JAK_l_russian.yml @@ -10,7 +10,7 @@ jakistan.2.d:0 "Хотя новый король яков и йаков наст jakistan.2.a:0 "НЕ-ЯК ДЕЛАТЬ НАС СЛАБЫМИ! ОНИ ЗАСЛУЖИТЬ ЭТО!" jakistan.3.t:0 "Речь Брэдфорда" -jakistan.3.d:0 "Брэдфорд вышел к своим подданным, собравшимися, чтобы выслушать его мнение о текущей ситуации в Королевстве Йакистан и о его будущем. Король взглянул на тысячи, если не десятки тысяч своих подданых, собравшихся ради его речи. Он прочистил горло, дабы говорить достаточно громко, чтобы все смогли его услышать.\n\n"Брэдфорд горд! Королевство йаков и яков сильно, сильнее чем королевство просто яков или йаков! Мы сделать хорошо, сохранив Путь Яка и наши традиции! Выгнали всех не-яков, дабы сохранить королевство! Теперь королевство йаков и яков может опять стать идеальным! Теперь королевство может процветать!\n\nБрэдфорд очень горд, что як понимать, что они знать путь Яка неправильно и хотеть узнать его верно. Брэдфорд горд за йаков, за то, что те помогают якам понять и прощают им их ошибки! Старейшины говорят, что если яки и йаки продолжат быть вместе и будут сильны, Путь Яка сохранится в стремлении всегда быть сильным!"" +jakistan.3.d:0 "Брэдфорд вышел к своим подданным, собравшимися, чтобы выслушать его мнение о текущей ситуации в Королевстве Йакистан и о его будущем. Король взглянул на тысячи, если не десятки тысяч своих подданных, собравшихся ради его речи. Он прочистил горло, дабы говорить достаточно громко, чтобы все смогли его услышать.\n\n"Брэдфорд горд! Королевство йаков и яков сильно, сильнее чем королевство просто яков или йаков! Мы сделать хорошо, сохранив Путь Яка и наши традиции! Выгнали всех не-яков, дабы сохранить королевство! Теперь королевство йаков и яков может опять стать идеальным! Теперь королевство может процветать!\n\nБрэдфорд очень горд, что як понимать, что они знать путь Яка неправильно и хотеть узнать его верно. Брэдфорд горд за йаков, за то, что те помогают якам понять и прощают им их ошибки! Старейшины говорят, что если яки и йаки продолжат быть вместе и будут сильны, Путь Яка сохранится в стремлении всегда быть сильным!"" jakistan.3.a:0 "ПУТЬ ЯКА ВЕЧЕН!" ########################################## Focuses ########################################################### diff --git a/localisation/russian/country_JER_assembly_l_russian.yml b/localisation/russian/country_JER_assembly_l_russian.yml index 32d64d056d0..b5474b1e761 100644 --- a/localisation/russian/country_JER_assembly_l_russian.yml +++ b/localisation/russian/country_JER_assembly_l_russian.yml @@ -79,7 +79,7 @@ JEV_democratic_party_long:0 "Прогрессивный Альянс" JEV_neutrality_party:0 "Монархический Пакт" JEV_neutrality_party_long:0 "Монархический Пакт" JEV_communism_party:0 "КРОФ" -JEV_communism_party_long:0 "Крестьянско-Рабочий Объединенный Фронт" +JEV_communism_party_long:0 "Крестьянско-Рабочий Объединённый Фронт" ### Cosmetic Tags ### JHZ_neutrality:0 "Великое Княжество Герцланд" @@ -134,8 +134,8 @@ JKR_democratic:0 "Карфинская Федерация" JKR_democratic_DEF:0 "Карфинская Федерация" JKR_democratic_ADJ:0 "Карфинск" -JOS_neutrality:0 "Объединенное Герцогство Остленда" -JOS_neutrality_DEF:0 "Объединенное Герцогство Остленда" +JOS_neutrality:0 "Объединённое Герцогство Остленда" +JOS_neutrality_DEF:0 "Объединённое Герцогство Остленда" JOS_neutrality_ADJ:0 "Остлендск" JOS_fascism:0 "Ост-Грифонья Федеральная Республика" JOS_fascism_DEF:0 "Ост-Грифонья Федеральная Республика" @@ -160,8 +160,8 @@ JHP_democratic:0 "Конкордат Пони Холмов" JHP_democratic_DEF:0 "Конкордат Пони Холмов" JHP_democratic_ADJ:0 "Холмовск" -JRV_neutrality:0 "Объединенные Княжества Речных Земель" -JRV_neutrality_DEF:0 "Объединенные Княжества Речных Земель" +JRV_neutrality:0 "Объединённые Княжества Речных Земель" +JRV_neutrality_DEF:0 "Объединённые Княжества Речных Земель" JRV_neutrality_ADJ:0 "Речноземельск" JRV_fascism:0 "Речная Федерация" JRV_fascism_DEF:0 "Речная Федерация" @@ -200,7 +200,7 @@ JEV_democratic_DEF:0 "Конфедерация Эви" JEV_democratic_ADJ:0 "Эвийск" ### Characters ### -JAS_king_agamemnon:0 "Король Агамемнон" +JAS_king_agamemnon:0 "Король Агамемнон IV" JAS_chrysi_avgi:0 "Хриси Авги" JAS_theodora_louloudi:0 "Теодора Лулоуди" JAS_prokopios_ergatis:0 "Прокопиос Эргатис" diff --git a/localisation/russian/country_JER_l_russian.yml b/localisation/russian/country_JER_l_russian.yml index f8849fde3b8..80b988c039e 100644 --- a/localisation/russian/country_JER_l_russian.yml +++ b/localisation/russian/country_JER_l_russian.yml @@ -1512,7 +1512,7 @@ JER_rural_electrification_commission_desc:0 "Во многих районах сельской Аквелии до сих пор нет электричества. Это неприемлемо для одной из великих наций Грифонии! Мы начнём кампанию по электрификации всей страны, готовя новые земли к развитию промышленности. Тем не менее, это дорогостоящий план, и мы можем потерять часть поддержки нашей партии." JER_labour_law_revisions:0 "Улучшить трудовое законодательство" JER_labour_law_revisions_desc:0 "Хотя мы точно не социалисты, мы признаем, что государство обязано защищать рабочих посредством законодательства. Для обеспечения правовой защиты прав рабочих и профсоюзов будет разработан новый трудовой кодекс Аквелии. Однако многие в Ассемблере возражают против этого кодекса, считая его слишком или недостаточно радикальным." - JER_aquileia_reclaimed:0 "Объединенная Аквелия" + JER_aquileia_reclaimed:0 "Объединённая Аквелия" JER_aquileia_reclaimed_desc:0 "Наконец-то! Грифоны Периферии вновь объединились со своей родиной и могут наслаждаться новообретённой свободой. После этого объединения наша популярность среди населения растет, и мы легко сможем провести ещё несколько законов через Ассамблею, опираясь на эту популярность." JER_anti_monopoly_laws:0 "Антимонопольное законодательство" JER_anti_monopoly_laws_desc:0 "Короли-тираны часто использовали огромные корпорации, чтобы угнетать простой народ и превращать их в настоящих рабов. Мы должны создать более справедливую деловую и рабочую среду, в которой все грифоны смогут работать, не опасаясь, что мегакорпорации вытеснят их с рынков или будут нарушать их права." @@ -2096,12 +2096,14 @@ JER_JRR_mon_court_reformists_desc:0 "" JER_JRR_mon_dirt_on_colette:0 "Кампании по дискредитации" JER_JRR_mon_dirt_on_colette_desc:0 "" + JER_JRR_mon_dirt_on_colette_lar:0 "Кампании по дискредитации" + JER_JRR_mon_dirt_on_colette_lar_desc:0 "" JER_JRR_mon_split_mpa:0 "Старая гвардия ПДА" JER_JRR_mon_split_mpa_desc:0 "Не все в ПДА в кармане у Колетт, так что мы должны обратиться к тем, кто ещё лоялен нам" JER_JRR_mon_reformism_question:0 "Великие правительственные дебаты" JER_JRR_mon_reformism_question_desc:0 "" JER_JRR_mon_form_the_grand_coalition:0 "Едины в оппозиции" - JER_JRR_mon_form_the_grand_coalition_desc:0 "Мы приложим усилия, чтобы сформировать грандиозную объединенную силу, противостоящую коррумпированному ПДА" + JER_JRR_mon_form_the_grand_coalition_desc:0 "Мы приложим усилия, чтобы сформировать грандиозную объединённую силу, противостоящую коррумпированному ПДА" JER_JRR_mon_reformism_cont:0 "Укрепить коалицию" JER_JRR_mon_reformism_cont_desc:0 "" JER_JRR_mon_countess_discaret_stands_firm:0 "Подтвердить королевский контроль" diff --git a/localisation/russian/country_JES_l_russian.yml b/localisation/russian/country_JES_l_russian.yml index 6106e6b1085..9b0c4c3b82e 100644 --- a/localisation/russian/country_JES_l_russian.yml +++ b/localisation/russian/country_JES_l_russian.yml @@ -178,6 +178,7 @@ JES_promotion_of_officers:0 "Повышение офицеров" JES_spirit_of_revolution:0 "Дух революции" JES_spying_shit:0 "Расширенные шпионские операции" + JES_spying_shit_lar:0 "Расширенные шпионские операции" JES_mixed_econ_but_more_capitalist:0 "Ведомый капитализм" JES_profits_from_sales:0 "Выручка от продажи собственности" JES_central_bank_idea:0 "Центральный Банк Таррина" @@ -365,7 +366,7 @@ tarrin.21.a:0 "Скатертью им и дорога!" tarrin.22.t:0 "Таррин предлагает Федеральный союз" - tarrin.22.d:0 "Так называемая "Сестра-наставница" - лидер Таррина Корина Трасвирер, лично посетила сегодня нашу страну и встретилась с [ROOT.GetLeader]. Во время встречи, она рассказала о своих мечтах о социалистическом пан-аквелийском федеральном союзе, где права всех государств-членов будут полностью гарантированы. Это, по её словам, навсегда положит конец разделению Аквелии, которое произошло после революции 980 года. Она предложила, чтобы наша страна присоединилась к этой федерации вместе с Таррином, чтобы обе нации стали сильнее вместе.\n\nОна не уточнила точную структуру этой федерации или кто ее возглавит, что привело к опасениям, что это будет федерация, в которой будет доминировать Таррин. Поэтому наш лидер не хотел немедленно принимать это предложение. Некоторые советники говорят, что Корина утверждает, что её правительство является единственным законным аквелийским правительством, что конкурирует с утверждениями других. Однако, она была права, говоря, что объединенная Аквелия сильнее разделенной. В это нестабильное время безопасность - это то, что нам нужно больше всего.\n\nПосле некоторых размышлений, [Root.GetLeader] наконец решил, как ответить Трасвирер." + tarrin.22.d:0 "Так называемая "Сестра-наставница" - лидер Таррина Корина Трасвирер, лично посетила сегодня нашу страну и встретилась с [ROOT.GetLeader]. Во время встречи, она рассказала о своих мечтах о социалистическом пан-аквелийском федеральном союзе, где права всех государств-членов будут полностью гарантированы. Это, по её словам, навсегда положит конец разделению Аквелии, которое произошло после революции 980 года. Она предложила, чтобы наша страна присоединилась к этой федерации вместе с Таррином, чтобы обе нации стали сильнее вместе.\n\nОна не уточнила точную структуру этой федерации или кто ее возглавит, что привело к опасениям, что это будет федерация, в которой будет доминировать Таррин. Поэтому наш лидер не хотел немедленно принимать это предложение. Некоторые советники говорят, что Корина утверждает, что её правительство является единственным законным аквелийским правительством, что конкурирует с утверждениями других. Однако, она была права, говоря, что объединённая Аквелия сильнее разделенной. В это нестабильное время безопасность - это то, что нам нужно больше всего.\n\nПосле некоторых размышлений, [Root.GetLeader] наконец решил, как ответить Трасвирер." tarrin.22.a:0 "Давайте объединимся с нашими братьями и сестрами!" tarrin.22.b:0 "Это нелепое предложение." diff --git a/localisation/russian/country_JUN_l_russian.yml b/localisation/russian/country_JUN_l_russian.yml index 2668799220d..06d4012d91d 100644 --- a/localisation/russian/country_JUN_l_russian.yml +++ b/localisation/russian/country_JUN_l_russian.yml @@ -10,6 +10,8 @@ JUN_the_final_push_idea:0 "Битва за Ацтлан" JUN_the_final_push_idea_desc:0 "Джунгли принадлежат туземцам! Ни равнодушные божества, ни маниакальные революционеры не могут их победить!" JUN_codetalkers_idea:0 "Шифровальщики" JUN_codetalkers_idea_desc:0 "Диалекты местных пони джунглей многочисленны и часто совершенно непонятны. Они будут отличной основой для идеального шифра." +JUN_codetalkers_idea_lar:0 "Шифровальщики" +JUN_codetalkers_idea_lar_desc:0 "Диалекты местных пони джунглей многочисленны и часто совершенно непонятны. Они будут отличной основой для идеального шифра." JUN_army_of_aztlan_idea:0 "Защитники Ацтлана" JUN_army_of_aztlan_idea_desc:0 "Пони Ацтлана гордо защищают свои дома." JUN_night_fliers_idea:0 "Ночные лётчики" @@ -175,7 +177,7 @@ JUN_new_admirality:0 "Адмиралтейство Ацтлана" JUN_new_admirality_desc:0 "Пришло время окончательно утвердить флот в качестве независимой ветви наших вооруженных сил. Прошли те дни, когда наши военно-морские операции бессистемно управлялись из Теночтитлана. Независимое Адмиралтейство будет создано в Солтмейне. Оттуда наши адмиралы будут неустанно трудиться, чтобы однажды Ацтлан правил морями." JUN_the_three_regions:0 "Три региона" -JUN_the_three_regions_desc:0 "Война за независимость закончилась, и теперь я должен управлять государством. Опасности балансирования бюджета не столь волнующи, как походы в джунгли, но не менее срочны. В нынешнем виде Ацтлан представляет собой три едва связанных региона, чем объединенную нацию. Все три были опустошены войной и плохой эквестрийской политикой. Необходимо сделать нелёгкий выбор." +JUN_the_three_regions_desc:0 "Война за независимость закончилась, и теперь я должен управлять государством. Опасности балансирования бюджета не столь волнующи, как походы в джунгли, но не менее срочны. В нынешнем виде Ацтлан представляет собой три едва связанных региона, чем объединённую нацию. Все три были опустошены войной и плохой эквестрийской политикой. Необходимо сделать нелёгкий выбор." JUN_stableside_region:0 "Стейблсайд" JUN_stableside_region_desc:0 "На западе находится Стейблсайд, главный порт и промышленный регион на нашей территории, который специализирован на добыче ресурсов. Во время войны в нем базировались сторонники Дэринг Ду." JUN_the_steel_mills:0 "Поддержать сталеплавильные заводы" diff --git a/localisation/russian/country_KAT_l_russian.yml b/localisation/russian/country_KAT_l_russian.yml index f62f7a569e9..7bad24c7f4f 100644 --- a/localisation/russian/country_KAT_l_russian.yml +++ b/localisation/russian/country_KAT_l_russian.yml @@ -595,7 +595,7 @@ KAT_end_the_lake_squabbles_desc:0 "Пришло время остановить KAT_the_sudfront:0 "Юго-Запад" KAT_the_sudfront_desc:0 "Наши священники смогут полностью обратить земли Аквелии и убедить рабочих и крестьян, что наше дело правое. Их число только увеличит размер нашего великого священного похода на Грифонию." KAT_marching_farther_out:0 "Остальная Грифония!" -KAT_marching_farther_out_desc:0 "Теперь, с объединенным Герцландом, мы принесем свет Эйр, Арктурия и Борея для ВСЕЙ Грифонии. И я имею в виду ВСЕЕЕЕЙ. Пора нашему великому священному походу наконец освободить каждого рабочего под нашими знаменами." +KAT_marching_farther_out_desc:0 "Теперь, с объединённым Герцландом, мы принесем свет Эйр, Арктурия и Борея для ВСЕЙ Грифонии. И я имею в виду ВСЕЕЕЕЙ. Пора нашему великому священному походу наконец освободить каждого рабочего под нашими знаменами." KAT_striking_the_still_heart:0 "Соединить нацию" KAT_striking_the_still_heart_desc:0 "С нашим новым завоеванием, наконец, мы можем начать расширять нашу дорожную сеть, чтобы укрепить нашу экономику и ускорить транспортировку войск." KAT_graveyard_of_the_empire:0 "Дом Идола" @@ -909,7 +909,7 @@ KAT_navy_stuff_desc:0 "Впервые в истории нашей страны KAT_base_strike_f:0 "Удар в Сердце" KAT_base_strike_f_desc:0 "Тыл наших врагов не всегда будет уязвим для прямой атаки. Часто истинная сила флота лежит не в количестве орудий, но в портах и верфях, которые его снабжают и ремонтируют. И благодаря использованию авианосцев и подводных лодок мы можем нанести сокрушительный удар по этой критически важной отрасли противника, одновременно защищая свою." KAT_carrier_f:0 "Эксперименты с авианосцами" -KAT_carrier_f_desc:0 "Авианосцы могут полностью изменить войну на море. Благодаря объединенной мощи флота и военно-воздушных сил открываются практически безграничные тактические и стратегические возможности. Но прежде чем что-либо из этого сможет осуществиться, нам нужно разработать модель своего авианосца." +KAT_carrier_f_desc:0 "Авианосцы могут полностью изменить войну на море. Благодаря объединённой мощи флота и военно-воздушных сил открываются практически безграничные тактические и стратегические возможности. Но прежде чем что-либо из этого сможет осуществиться, нам нужно разработать модель своего авианосца." KAT_navy_planes_f:0 "Морская авиация" KAT_navy_planes_f_desc:0 "Для решения уникальных задач, связанных с операциями на базе авианосцев, необходимо разработать новые модели и конструкции самолетов. С каждым улучшением наших морских самолетов, стратегический потенциал наших авианосцев возрастает и мы были бы безумны, если бы проигнорировали этот путь развития." KAT_fleet_being_f:0 "Показ силы" @@ -954,7 +954,7 @@ katerin.11.d:0 "Когда посланник вернулся в Катерин katerin.11.a:0 ""У меня есть ты, любовь моя... даже если мир предаст меня... у меня есть ты..."" katerin.16.t:0 "Алхимик возвращается к Принцессе" -katerin.16.d:0 "Принцесса Диеллза каждый день ходила в суд, чтобы выслушать мольбы своих подданных на бумаге. На самом деле суд принцессы, в те редкие дни, когда она решает явиться к нему, является странным и нервирующим процессом. Большинство дворян избегают появления на них чего-то большего, чем просто символическое знакомство, поскольку любое незначительное взаимодействие с принцессой может привести к летальному исходу. Кажется, что в ее действиях нет ни рифмы, ни причины, и ее просьба судить о чем-либо должна была привести к катастрофе. Возьмем недавний пример: грифона, которого ограбили бандиты, приговорили к тюремному заключению за то, что он не защитил свою собственность.\n\nТолько по-настоящему отчаявшиеся приближались к безумной принцессе, когда она председательствовала в суде, что было странным когда к ней в открытую подошел грифон. Продавец зелий был родом из Йели и много десятилетий назад работал в Катерине в качестве придворного алхимика для отца принцессы. Пожилой грифон нес с собой чемодан, и в нем находились три флакона, которые, как он надеялся, как минимум, успокоят принцессу на некоторое время.\n\nАлхимик начал преподносить флаконы принцессе, и он дал ей понять, что можно выбрать только один, так как микстуры редко давали хорошие результаты. Первым был флакон с севера. У него был самый блестящий аквамариновый цвет, который когда-либо видел суд, и даже несмотря на то, что жидкость находилась во флаконе, странные узоры, казалось, появлялись внутри жидкости, если смотреть на нее достаточно долго.\n\nСледующий флакон пришел с юга, изготовленный в лаборатории алхимика в Энгривере. Темно-зеленая жидкость внутри, казалось, двигалась сама по себе, вращаясь внутри пузырька, даже когда на него не воздействовала никакая внешняя сила. Сам флакон был горячим на ощупь, и было ясно, что находящаяся внутри жидкость была далека от спокойного состояния, хотя алхимик заверил, что ее можно пить безопасно.\n\nИ, наконец, там был флакон с запада. В отличие от других, жидкость в этом флаконе казалась совершенно инертной. Это было совершенно ясно, бесцветно и не было никакого запаха. Независимо от того, как долго флакон изучался дворянами, он не отличался от обычной питьевой воды. Возможно, именно это сделало его самым пугающим из всех жидкостей для некоторых. После того, как все жидкости были представлены, принцессе пришло время выбрать, какую из них она выпьет." +katerin.16.d:0 "Принцесса Диеллза каждый день ходила в суд, чтобы выслушать мольбы своих подданных на бумаге. На самом деле суд принцессы, в те редкие дни, когда она решает явиться к нему, является странным и нервирующим процессом. Большинство дворян избегают появления на них чего-то большего, чем просто символическое знакомство, поскольку любое незначительное взаимодействие с принцессой может привести к летальному исходу. Кажется, что в ее действиях нет ни рифмы, ни причины, и ее просьба судить о чем-либо должна была привести к катастрофе. Возьмем недавний пример: грифона, которого ограбили бандиты, приговорили к тюремному заключению за то, что он не защитил свою собственность.\n\nТолько по-настоящему отчаявшиеся приближались к безумной принцессе, когда она председательствовала в суде, что было странным когда к ней в открытую подошел грифон. Продавец зелий был родом из Йели и много десятилетий назад работал в Катерине в качестве придворного алхимика для отца принцессы. Пожилой грифон нес с собой чемодан, и в нем находились три флакона, которые, как он надеялся, как минимум, успокоят принцессу на некоторое время.\n\nАлхимик начал преподносить флаконы принцессе, и он дал ей понять, что можно выбрать только один, так как микстуры редко давали хорошие результаты. Первым был флакон с севера. У него был самый блестящий аквамариновый цвет, который когда-либо видел суд, и даже несмотря на то, что жидкость находилась во флаконе, странные узоры, казалось, появлялись внутри жидкости, если смотреть на нее достаточно долго.\n\nСледующий флакон пришел с юга, изготовленный в лаборатории алхимика в Энгривере. Тёмно-зелёная жидкость внутри, казалось, двигалась сама по себе, вращаясь внутри пузырька, даже когда на него не воздействовала никакая внешняя сила. Сам флакон был горячим на ощупь, и было ясно, что находящаяся внутри жидкость была далека от спокойного состояния, хотя алхимик заверил, что ее можно пить безопасно.\n\nИ, наконец, там был флакон с запада. В отличие от других, жидкость в этом флаконе казалась совершенно инертной. Это было совершенно ясно, бесцветно и не было никакого запаха. Независимо от того, как долго флакон изучался дворянами, он не отличался от обычной питьевой воды. Возможно, именно это сделало его самым пугающим из всех жидкостей для некоторых. После того, как все жидкости были представлены, принцессе пришло время выбрать, какую из них она выпьет." katerin.16.a:0 "Флакон с Севера" katerin.16.b:0 "Флакон с Юга" katerin.16.c:0 "Флакон с Запада" @@ -1318,7 +1318,7 @@ katerin_new.11.a:0 "Один последний толчок к миру." katerin_new.13.t:0 "Обещания дальним территориям" katerin_new.13.d:0 "Чем дальше распространялась революция, тем больше возникало проблем, и Даскфезер провел достаточно времени среди крестьян, чтобы понять, насколько важны эти вещи, которые он назвал "малыми обычаями". Когда вы привязаны к земле, вы все-таки приспосабливаетесь, он уже давно понял, что пытаться навязывать строгую ортодоксальность было бы безумием. Грифоны на крайнем севере и глубоком юге не были одинаковыми, потому что их земли сделали их разными, и игнорировать это было бы высокомерием высшего порядка.\n\nПоэтому, когда верующие шли вперед, он призывал их вспомнить, что, хотя некоторые вещи, которые принадлежали старому порядку тирании, необходимо было отбросить, большинство жителей просто приспособились бы к таким, как они, адаптируясь по-своему, и есть обычаи, которые нужно оставить в покое. Троица была Троицей, но помимо этого существовало бесчисленное множество божеств, и в исполнении одной веры ничто не отличалось от принудительного реакционного самодержавия." -katerin_new.13.a:0 "Тысяча разных, но объединенных грифонов." +katerin_new.13.a:0 "Тысяча разных, но объединённых грифонов." katerin_new.14.t:0 "Конец ссоры" katerin_new.14.d:0 "Даскфезер ожидал этого, и он приготовился, так что, несмотря на то, что массовые протесты и даже вооруженные столкновения разразились по всей стране, он не был удивлен. Конечно, паразиты жаловались, что справедливость наконец настигла их, чего еще можно ожидать от них?\n\nЭти поместья веками жили за счет труда крепостных, и они не собирались отказываться от них. Зачем им? Весь их мир построен на господстве тех, кто должен быть их братьями и сестрами.\n\nК счастью, они больше не были теми, кто обладал властью, и Генрих знал, как легко он может их раздавить. Прикажите священной революционной армии вмешаться, сокрушив любое сопротивление и преследуя их только с одеждой на спине. В конце концов, их жизнь строилась на воровстве.\n\nИ все же... он вспомнил Диеллзу, вспомнил, как она оказалась в ситуации, когда она могла стать только монстром, и снова в нем встал вопрос о вине. Могли ли они изменить свой жизненный путь, если бы захотели? Может быть, снисходительность все еще была вариантом? Или, может быть, это было бы оскорблением тех, за кого он поклялся бороться." diff --git a/localisation/russian/country_LAK_l_russian.yml b/localisation/russian/country_LAK_l_russian.yml index bb209fb619b..03f47346d34 100644 --- a/localisation/russian/country_LAK_l_russian.yml +++ b/localisation/russian/country_LAK_l_russian.yml @@ -78,7 +78,7 @@ LAK_realpolitik:0 "То, что должно быть сделано" LAK_realpolitik_desc:0 "Хоть мы и решили, что нам необходимо восстановить нашу нацию, мы все еще не решили как именно нам это сделать. В то время как заядлые националисты предлагают устроить военный поход за возвращение наших земель, более прагматичные грифоны при дворе считают, что нам стоит выждать определенного момента с наиболее благоприятными условиями и с помощью более могущественных союзников вернуть себе то, что принадлежит нам по праву рождения." LAK_subisides_families:0 "Поощрять многодетные семьи" - LAK_subisides_families_desc:0 "Одной из причин упадка Румейра был тот простой факт, что там не хватало Румейрских грифонов. Мы должны быть уверены, что это никогда не повторится, предлагая налоговые льготы и государственные поощрения для многодетных семей, мы позволим им иметь еще больше птенцов." + LAK_subisides_families_desc:0 "Одной из причин упадка Румейра был тот простой факт, что там не хватало Румейрских грифонов. Мы должны быть уверены, что это никогда не повторится, предлагая налоговые льготы и государственные поощрения для многодетных семей, мы позволим им иметь еще больше птенцов." LAK_support_businesses:0 "Поддержать местные предприятия" LAK_support_businesses_desc:0 "Один из способов сохранить румейрскую культуру - это сохранить коренных румейрских работников. Мы можем предоставить стимулы для найма коренных жителей Румейра как на нашем острове, так и на другом берегу, в Грифонстоуне..." LAK_investors:0 "Привлечь иностранных инвесторов" @@ -189,13 +189,13 @@ LAK_old_friends:0 "Старые друзья" LAK_old_friends_desc:0 "В прошлом, Аларик Донбрейкер зарабатывал себе на жизнь как и многие банды наемников-грифонов, бродивших по континенту. Хоть сейчас он и является правителем Румейра, у него все еще есть связи с нужными грифонами, которые он может использовать для обучения своей собственной армии - за правильную цену, конечно." LAK_old_connections:0 "Контакты на стороне" - LAK_old_connections_desc:0 "Помимо контактов с наемниками, у Аларика есть несколько... менее легальных контактов с контрабандистами оружия. Даже если они не кажутся настолько надёжными, мы все еще можем заключить с ними пару сделок, чтобы снарядить нашу армию, тем самым снимая давление с наших производителей оружия." + LAK_old_connections_desc:0 "Помимо контактов с наемниками, у Аларика есть несколько... менее легальных контактов с контрабандистами оружия. Даже если они не кажутся настолько надёжными, мы все еще можем заключить с ними пару сделок, чтобы снарядить нашу армию, тем самым снимая давление с наших производителей оружия." LAK_invest_in_new_rifles:0 "Модернизировать снаряжение" LAK_invest_in_new_rifles_desc:0 "Наше старое оборудование все еще пригодно для использования, и в будущем оно будет по-прежнему доступно для использования нашими подразделениями внутренней обороны, мы должны провести модернизацию нашего вооружения, чтобы иметь технологическое преимущество перед любыми потенциальными врагами." LAK_newest_artillery_pieces:0 "Импорт имперских артиллерийских орудий" LAK_newest_artillery_pieces_desc:0 "Благодаря своему оборудованию и тренировкам, имперский артиллерийский корпус считается одним из лучших отрядов на всем континенте. Мы должны использоваться как их технические знания, так и впечатляющие технологии." LAK_train_officers:0 "Второстепенные боевые роли" - LAK_train_officers_desc:0 "Для того, чтобы идти в ногу со временем, генералы должны знать всё о второстепенных боевых ролях. Хотя сами по себе они не являются непосредственными участниками битвы, логисты и планировщики важны для любой современной армии, и нам стоит относиться к ним с уважением и пользоваться их услугами." + LAK_train_officers_desc:0 "Для того, чтобы идти в ногу со временем, генералы должны знать всё о второстепенных боевых ролях. Хотя сами по себе они не являются непосредственными участниками битвы, логисты и планировщики важны для любой современной армии, и нам стоит относиться к ним с уважением и пользоваться их услугами." LAK_focus_on_training:0 "Качество превыше количества" LAK_focus_on_training_desc:0 "В то время как наличие орд войск под нашим командованием можно считать хорошей вещью, профессиональное мнение Аларика как бывшего наемника состоит в том, что несколько хорошо обученных грифонов с лучшим снаряжением могут противостоять толпам плохо обученных крестьян, и Румерийские военные согласны с ним." LAK_nationalist_fervour:0 "Националистические настроения" @@ -352,4 +352,8 @@ LAK_naval_theorist:0 "Дилан Морган" LAK_air_warfare_theorist:0 "Кай Гриффитс" ### General desc ### - welsh_sheepfucker_desc:0 "§YДата рождения§!: 18 августа 965 года, Румейр\n\n§YЗвание§!: Cyffredinol\n\n§YБиография§!: Грэйд родился в Румейре в 965 году в семье имперского офицера и местного рыбака. Первые годы своего детства были весьма комфортными, поскольку маленькое островное баронство обошли стороной конфликты и проблемы, которые преследовали Грифонию ещё до распада Империи. Он провел эти годы в играх на травянистых полях острова или в учёбе, которая была по совету его отца сосредоточена на истории Грифонии и империи.\n\nЭто изменилось в 978 году, когда в империи произошла республиканская революция. Когда имперская власть внезапно исчезла, Румейр получил фактическую независимость; однако это не явно устраивало его отца, который оставался верным Грифенхейму. В результате двенадцатилетний Грейд покинул свой дом, поскольку его отец перевез свою семью в Герцланд и присоединился к имперским сторонникам, сражающимся против революционеров Кемерская. После того, как Гровер V был восстановлен на троне, отец Грейда решил остаться в Грифенхейме, так как он получил повышение благодаря своей преданности имперцам. Обучение Грейда истории и славе Империи было усилено, и теперь оно включало в себя изучение языка и литературы Герцланда, что шло в ущерб его родному румейрскому.\n\nСовершеннолетний Грейд был зачислен в Виннинскую военную академию, а в 987 году окончил её в звании пехотного офицера. Атмосфера социального хаоса и упадка в постреволюционной империи заставляла чувствовать себя несчастным, и Грейд начал вспоминать своё детство в Румейре с чувством ностальгии. В результате он посвятил своё свободное время изучению истории, культуры и литературы Румейра; что лишь повышало его любовь к месту своего рождения. В конце концов он подал в отставку после одиннадцати лет службы и быстро вернулся в Румейре. После написания романа на румейрском языке в 1001 году, который был не очень успешным, он обратился к барону Ресимиру с просьбой присоединиться в качестве офицера к небольшим силам обороны Румейра, что было быстро одобрено.\n\n§YАвтор портрета§!: Riley" \ No newline at end of file + welsh_sheepfucker_desc:0 "§YДата рождения§!: 18 августа 965 года, Румейр\n\n§YЗвание§!: Cyffredinol\n\n§YБиография§!: Грэйд родился в Румейре в 965 году в семье имперского офицера и местного рыбака. Первые годы своего детства были весьма комфортными, поскольку маленькое островное баронство обошли стороной конфликты и проблемы, которые преследовали Грифонию ещё до распада Империи. Он провел эти годы в играх на травянистых полях острова или в учёбе, которая была по совету его отца сосредоточена на истории Грифонии и империи.\n\nЭто изменилось в 978 году, когда в империи произошла республиканская революция. Когда имперская власть внезапно исчезла, Румейр получил фактическую независимость; однако это не явно устраивало его отца, который оставался верным Грифенхейму. В результате двенадцатилетний Грейд покинул свой дом, поскольку его отец перевез свою семью в Герцланд и присоединился к имперским сторонникам, сражающимся против революционеров Кемерская. После того, как Гровер V был восстановлен на троне, отец Грейда решил остаться в Грифенхейме, так как он получил повышение благодаря своей преданности имперцам. Обучение Грейда истории и славе Империи было усилено, и теперь оно включало в себя изучение языка и литературы Герцланда, что шло в ущерб его родному румейрскому.\n\nСовершеннолетний Грейд был зачислен в Виннинскую военную академию, а в 987 году окончил её в звании пехотного офицера. Атмосфера социального хаоса и упадка в постреволюционной империи заставляла чувствовать себя несчастным, и Грейд начал вспоминать своё детство в Румейре с чувством ностальгии. В результате он посвятил своё свободное время изучению истории, культуры и литературы Румейра; что лишь повышало его любовь к месту своего рождения. В конце концов он подал в отставку после одиннадцати лет службы и быстро вернулся в Румейре. После написания романа на румейрском языке в 1001 году, который был не очень успешным, он обратился к барону Ресимиру с просьбой присоединиться в качестве офицера к небольшим силам обороны Румейра, что было быстро одобрено.\n\n§YАвтор портрета§!: Riley" + + ### State/Province names ### + 384_LAK_NAME:0 "Эйнкартреф" + 5203_LAK_NAME:0 "Бринкопр" \ No newline at end of file diff --git a/localisation/russian/country_LCT_l_russian.yml b/localisation/russian/country_LCT_l_russian.yml index 1639f732f21..d15d8e4983b 100644 --- a/localisation/russian/country_LCT_l_russian.yml +++ b/localisation/russian/country_LCT_l_russian.yml @@ -725,7 +725,7 @@ lakecity.90.b:0 "Давайте просто оставим их в покое..." lakecity.91.t:0 "Священный поход на Озерград" - lakecity.91.d:0 "Конфликт разразился между нами и Священной Империей Пони, превратившись в одну из самых тяжёлых и изматывающих войн в Грифонии. Но борьба трудна, «Империя» сильнее, больше и богаче нас.\n\nМы должны призвать в бой объединенную мощь всей грифоньей расы и объявить о великом священном походе. Каждый рыцарь должен ответить на призыв! Каждое мелкое герцогство, графство и город-государство должны ответить на призыв! Каждый грифон должен ответить на призыв!" + lakecity.91.d:0 "Конфликт разразился между нами и Священной Империей Пони, превратившись в одну из самых тяжёлых и изматывающих войн в Грифонии. Но борьба трудна, «Империя» сильнее, больше и богаче нас.\n\nМы должны призвать в бой объединённую мощь всей грифоньей расы и объявить о великом священном походе. Каждый рыцарь должен ответить на призыв! Каждое мелкое герцогство, графство и город-государство должны ответить на призыв! Каждый грифон должен ответить на призыв!" lakecity.91.a:0 "Пошлите наш зов!" lakecity.91.b:0 "Мы справимся в одиночку!" diff --git a/localisation/russian/country_LNS_l_russian.yml b/localisation/russian/country_LNS_l_russian.yml index 0a0b794448e..ffb9491ab01 100644 --- a/localisation/russian/country_LNS_l_russian.yml +++ b/localisation/russian/country_LNS_l_russian.yml @@ -66,6 +66,8 @@ LNS_free_unions:0 "Свобода вероисповедания" LNS_free_unions_desc:0 "Личные убеждения существа должны быть независимы от влияния государства. Каждый должен иметь право свободно принимать собственные решения и верить во что угодно, пока это не ущемляет права других." LNS_secret_services_idea:0 "Агентство Государственной Безопасности" LNS_secret_services_idea_desc:0 "АГБ было учреждено ещё в самом начале революции, с целью проверки наших войск и выискивания в них потенциальных информаторов реформистов, а также для проведения трибуналов над пленными после боевых побед. По окончанию войны, АГБ было преобразовано в оперативный орган правительства, и работает в разных сферах государственной безопасности, в частности — в областях внутренней защиты от шпионажа, поддержания законности и политкорректности." +LNS_secret_services_idea_lar:0 "Агентство Государственной Безопасности" +LNS_secret_services_idea_lar_desc:0 "АГБ было учреждено ещё в самом начале революции, с целью проверки наших войск и выискивания в них потенциальных информаторов реформистов, а также для проведения трибуналов над пленными после боевых побед. По окончанию войны, АГБ было преобразовано в оперативный орган правительства, и работает в разных сферах государственной безопасности, в частности — в областях внутренней защиты от шпионажа, поддержания законности и политкорректности." LNS_internationalism_idea:0 "Интернационализм" LNS_internationalism_idea_desc:0 "Даже если Лонгсвордские коммунисты не так фанатичны и воинственны, как наши друзья из других социалистических Республик — это не повод не помогать нашим дорогим зарубежным товарищам в борьбе за права существ и суверенных граждан своих стран. Лонгсвордская Социалистическая Республика должна поддерживать интернационализм, так как это — одна из основных идей коммунизма, в конце концов!" LNS_internationalism_idea_2:0 "Интернационализм" diff --git a/localisation/russian/country_LUS_l_russian.yml b/localisation/russian/country_LUS_l_russian.yml index 02b1c43637c..2d2e057288f 100644 --- a/localisation/russian/country_LUS_l_russian.yml +++ b/localisation/russian/country_LUS_l_russian.yml @@ -1127,7 +1127,7 @@ lushi.43.a:0 "Пригласите его сюда!" lushi.43.b:0 "Меня нет дома, я уехал копать картошку!" lushi.44.t:0 "Разрушитель миров явился!" -lushi.44.d:0 "Монстр вполз в зал и начал говорить. Его глубокий и рычащий голос, похожий на демонический, заставлял мурашки бегать по телу. Он выглядит как зеленая ящерица с клювом, нечестивая смесь дракона и грифона, его узкие глаза сияют кровью.\n\n"Я прибыл издалека в землю Люши. Меня зовут Разрушитель Миров! Когда-то я мог стереть любой мир или вселенную моим огненным дыханием. Однако за последние тысячелетия я постарел и открыл в себе любовь к землях Люши! Я ищу приют и мирную жизнь. Будет ли правитель этой земли настолько щедр, чтобы предоставить мне место жительства? Взамен, я предлагаю защиту этим землям, так как они будут моим новым домом".\n\n[Root.GetLeader] прошептал: "Я не думаю, что у нас есть выбор..."" +lushi.44.d:0 "Монстр вполз в зал и начал говорить. Его глубокий и рычащий голос, похожий на демонический, заставлял мурашки бегать по телу. Он выглядит как зелёная ящерица с клювом, нечестивая смесь дракона и грифона, его узкие глаза сияют кровью.\n\n"Я прибыл издалека в землю Люши. Меня зовут Разрушитель Миров! Когда-то я мог стереть любой мир или вселенную моим огненным дыханием. Однако за последние тысячелетия я постарел и открыл в себе любовь к землях Люши! Я ищу приют и мирную жизнь. Будет ли правитель этой земли настолько щедр, чтобы предоставить мне место жительства? Взамен, я предлагаю защиту этим землям, так как они будут моим новым домом".\n\n[Root.GetLeader] прошептал: "Я не думаю, что у нас есть выбор..."" lushi.44.a:0 "Добро пожаловать в [Root.GetName]!" lushi.45.t:0 "Решение" diff --git a/localisation/russian/country_MAN&ELF_l_russian.yml b/localisation/russian/country_MAN&ELF_l_russian.yml index eff2ad8f99d..5a6a696ca0d 100644 --- a/localisation/russian/country_MAN&ELF_l_russian.yml +++ b/localisation/russian/country_MAN&ELF_l_russian.yml @@ -68,6 +68,8 @@ MAN_building_harbours:0 "Расширение морского порта Мей MAN_the_spyeye_program:0 "Программа "Всевидящее око"" MAN_registry_bureau:0 "Управление общественной безопасности Мейнхеттена" MAN_registry_bureau_desc:0 "УОБМ - это тайная полиция, шпионское агентство и отдел внутренних дел Леди-Протектора Лилак, объединённые в одно агентство." +MAN_registry_bureau_lar:0 "Управление общественной безопасности Мейнхеттена" +MAN_registry_bureau_lar_desc:0 "УОБМ - это тайная полиция, шпионское агентство и отдел внутренних дел Леди-Протектора Лилак, объединённые в одно агентство." MAN_not_pay_love_tax:0 "§RНевыполненные квоты по любовному налогу§!" MAN_ahh_i_hate_comiing_up_with_these_names:0 "§YМейнхеттенский любовный налог§!" MAN_hidden_idea_timer_for_failing_love_tax:0 "§RАпробация любовного налога§!" @@ -203,7 +205,7 @@ ELF_ours_is_an_invincible_army_desc:0 "Единственный способ п ELF_invincible_army_surrender_limit_idea:0 "Непобедимая армия" ELF_harmonic_resistance_idea:0 "Гармоническое сопротивление" ELF_harmonic_resistance_idea_desc:0 "Эквестрия была не просто страной для её жителей. Она, как и многое другое, была идеалом, и когда она исчезла, то миллионы пони поняли, что им придётся жить в мире без неё. И это дало им более чем достаточный повод бороться до конца, чтобы вернуть Эквестрию обратно." -ELF_were_all_in_this_together:0 "Объединенный фронт военного времени" +ELF_were_all_in_this_together:0 "Объединённый фронт военного времени" ELF_were_all_in_this_together_desc:0 "Эта битва определит саму судьбу Эквестрии, и мы все должны сражаться вместе. Время для несогласия и сомнений придёт позже, прямо сейчас мы должны яростно биться изо всех сил, если хотим победить." ELF_cmc_auxiliary_corps:0 "Вспомогательный корпус "Искателей знаков отличия"" ELF_cmc_auxiliary_corps_desc:0 "Корпус "Искателей знаков отличия" дал жеребятам Эквестрии шанс помочь в борьбе за свободу. Они находятся далеко от линии фронта, но, тем не менее, могут помогать в больницах, на фабриках и везде, где нужно больше копыт." @@ -212,6 +214,7 @@ ELF_cmc_youth_league_desc:0 ""Искатели знаков отличия" бы ELF_war_debt:0 "Эквестрийские военные долги" ELF_spike:0 "§YДракон Спайк§!" +ELF_spike_lar:0 "§YДракон Спайк§!" ELF_rarity:0 "§YРарити§!" ELF_applejack:0 "§YЭпплджек§!" ELF_pinkie:0 "§YПинки Пай§!" @@ -327,6 +330,8 @@ ELF_echa_welfare:0 "ЭКДГ" ELF_echa_welfare_desc:0 "Эквестрийская Комиссия по Делам Гармонии - это название организации, на которую возложена обязанность обеспечивать внутреннюю стабильность и благополучие пони Эквестрии. Она сосредоточена на решении локальных конфликтов, в которых комиссия действует в качестве арбитра, и вмешиваясь, если пони страдают, а также обеспечивает, чтобы даже самые слабые из них могли хорошо жить." ELF_echa_intelligence:0 "ЭКДГ" ELF_echa_intelligence_desc:0 "Эквестрийская Комиссия по Делам Гармонии - это название организации, на которую возложена обязанность обеспечивать своевременное устранение иностранных угроз прежде, чем они смогут угрожать Эквестрии. С этой целью ЭКДГ использует как разведку, так и ограниченное военное вмешательство для поддержки гармоничных наций по всему миру." +ELF_echa_intelligence_lar:0 "ЭКДГ" +ELF_echa_intelligence_lar_desc:0 "Эквестрийская Комиссия по Делам Гармонии - это название организации, на которую возложена обязанность обеспечивать своевременное устранение иностранных угроз прежде, чем они смогут угрожать Эквестрии. С этой целью ЭКДГ использует как разведку, так и ограниченное военное вмешательство для поддержки гармоничных наций по всему миру." ELF_special_volunteer_only:0 "Только добровольцы" ELF_special_limited_conscription:0 "Ограниченный призыв" ELF_CHN_the_great_uprising:0 "Великое эквестрийское восстание" #for CHN @@ -340,6 +345,7 @@ MAN_chemical_warfare_division:0 "Химические войска" MAN_chemical_warfare_division_desc:0 "Эти отважные солдаты химических войск, одетые в скрывающие их эмоции противогазы и защитные костюмы на всё тело, выкурят наших врагов из их нор. В конце концов, крайне сложно бежать или прятаться, когда сам воздух, которым вы дышите, превращается в оружие врага." MAN_chemical_warfare_division_buff:0 "§YЭффект§!:\nСпецназ:\n Прорыв: §G+5%§!\n Оборона: §G+5%§!\nБатальоны поддержки:\n Противопех. атака: §G+5%§!\n Противотанк. атака: §G+5%§!\n" secret_police:0 "Тайная полиция" +secret_police_lar:0 "Тайная полиция" jager_tech_research:0 "Скорость исследования технологий егерей" trait_lunatic:0 "Безумец" trait_lunatic_desc:0 "Это существо является полным безумцем, чьи сумасшедшие выходки как на поле боя, так и в походе приносят пользу и вред союзникам в равной мере." @@ -393,6 +399,7 @@ landed_noble:0 "Дворянин с наделом" morale_booster:0 "Потрясающая пони" aero_fascist:0 "Пегас-аэрофашист" soryn_inkognito:0 "Инкогнито" +soryn_inkognito_lar:0 "Инкогнито" MAN_dummy_idea_for_state_based_migration_tooltip:0 "Все регионы типа §YМегалополис§!:\n Еженедельный рост населения: §G+2500§!\nВсе регионы типа §YМетрополис§!:\n Еженедельный рост населения: §G+2000§!\nВсе регионы типа §YПлотный городской регион§!:\n Еженедельный рост населения: §G+1500§!\nВсе регионы типа §YГородской регион§!:\n Еженедельный рост населения: §G+1000§!" earth_pony_strength:0 "\n§YСила земных пони§!" #the line break is a sloppy way of formatting it, sorry :P pegasi_versatility:0 "§YГибкость пегасов§!" @@ -1314,6 +1321,8 @@ MAN_rations_for_ostkommando:0 "Любовные пайки для Ост-Ком MAN_rations_for_ostkommando_desc:0 "Офицеры-чейнджлинги Ост-Коммандо - это те, кто беспрекословно исполняют волю Лилак в Мейнхеттене. За верность и службу Леди-Протектору лучшие командиры будут время от времени получать щедрые пайки любви." MAN_rations_for_moops:0 "Любовные пайки для УОБМ" MAN_rations_for_moops_desc:0 "Если протекторат восточного побережья - одна большая семья, то Управление Общественной Безопасности Мейнхеттена - любимое детище Леди-Протектора Лилак. УОБМ, чья штаб-квартира находится в здании Кристаллера, было создано в качестве организации государственной безопасности для оказания помощи в умиротворении вечно беспокойных пони и принимает только самых лучших и способных чейнджлингов.\nВ распределении драгоценных любовных рационов особое отношение Лилак гарантирует, что её друзья в УОБМ никогда не будут голодать." +MAN_rations_for_moops_lar:0 "Любовные пайки для УОБМ" +MAN_rations_for_moops_lar_desc:0 "Если протекторат восточного побережья - одна большая семья, то Управление Общественной Безопасности Мейнхеттена - любимое детище Леди-Протектора Лилак. УОБМ, чья штаб-квартира находится в здании Кристаллера, было создано в качестве организации государственной безопасности для оказания помощи в умиротворении вечно беспокойных пони и принимает только самых лучших и способных чейнджлингов.\nВ распределении драгоценных любовных рационов особое отношение Лилак гарантирует, что её друзья в УОБМ никогда не будут голодать." MAN_exempt_collaborationists:0 "Налоговые льготы для коллаборационистов" MAN_exempt_collaborationists_desc:0 "Чтобы обеспечить лояльность наших коллаборационистов, мы освободим те слои общества пони, которые верны нам, от уплаты §Gлюбовного налога§!, и они будут служить нам ещё лучше." MAN_meth_for_speed:0 "Любовные стимуляторы для солдат" @@ -1796,7 +1805,7 @@ MAN_ELF.40.d:0 "Наблюдатели, размещённые по периме MAN_ELF.40.a:0 "— Здравствуйте, соратники по сопротивлению!" MAN_ELF_new.400.t:0 "Дебют генерала-инфильтратора в Мейнхеттене" -MAN_ELF_new.400.d:0 "— Сегодня вечером мы собрались здесь, чтобы спланировать нашу самую крупную атаку против жуков, которые хотят нас поработить.\nЧерез толпу прокатился одобрительный шёпот.\n— Разумеется, этот план известен лишь немногим из присутствующих здесь и уже давно прорабатывается. Это будет деянием сопротивления, направленным на то, чтобы уничтожить единственное, что удерживает Мейнхеттен от того, чтобы превратиться в то, чем он должен быть!\n— Мы... верные члены их сопротивления должны быть готовы сделать все необходимое, чтобы свергнуть проклятого врага... — Толпа начинает недоумевать, не узнавая привычной риторики своего лидера. — Наша эээ... наша великая компания РАЗДАВИТ жуков нашими КОПЫТАМИ, о да, о да! — Пони начал хихикать и чуть не свалился с подиума.\nКогда к нему вернулось самообладание, то лидер встал, поправил пиджак и снова заговорил: — Эх, Дискорд со всем этим, ваша песенка спета! — и после этих слов он снова захихикал, несмотря на то, что ужасное зеленое пламя охватило его. Вместо пони из сопротивления перед аудиторией предстал старый чейнджлинг - и схожая метаморфоза случилась со многими членами сопротивления в зале. Застигнутые врасплох члены сопротивления не смогли противостоять яростному натиску оперативников-чейнджлингов среди их рядов. Все выходы из здания контролировались чейнджлингами-инфильтратораами, которые усмиряли любого пытавшегося сбежать. В ходе ожесточенных боёв внутри здания отряды егерей в противогазах уничтожили остатки сопротивления в подвале и на верхних этажах, щедро применяя слезоточивый газ. После того как подошло подкрепление снаружи, которое помогло уничтожить всех оставшихся, самая крупная облава на членов сопротивления была триумфально завершена." +MAN_ELF_new.400.d:0 "— Сегодня вечером мы собрались здесь, чтобы спланировать нашу самую крупную атаку против жуков, которые хотят нас поработить.\nЧерез толпу прокатился одобрительный шёпот.\n— Разумеется, этот план известен лишь немногим из присутствующих здесь и уже давно прорабатывается. Это будет деянием сопротивления, направленным на то, чтобы уничтожить единственное, что удерживает Мейнхеттен от того, чтобы превратиться в то, чем он должен быть!\n— Мы... верные члены их сопротивления должны быть готовы сделать все необходимое, чтобы свергнуть проклятого врага... — Толпа начинает недоумевать, не узнавая привычной риторики своего лидера. — Наша эээ... наша великая компания РАЗДАВИТ жуков нашими КОПЫТАМИ, о да, о да! — Пони начал хихикать и чуть не свалился с подиума.\nКогда к нему вернулось самообладание, то лидер встал, поправил пиджак и снова заговорил: — Эх, Дискорд со всем этим, ваша песенка спета! — и после этих слов он снова захихикал, несмотря на то, что ужасное зелёное пламя охватило его. Вместо пони из сопротивления перед аудиторией предстал старый чейнджлинг - и схожая метаморфоза случилась со многими членами сопротивления в зале. Застигнутые врасплох члены сопротивления не смогли противостоять яростному натиску оперативников-чейнджлингов среди их рядов. Все выходы из здания контролировались чейнджлингами-инфильтратораами, которые усмиряли любого пытавшегося сбежать. В ходе ожесточенных боёв внутри здания отряды егерей в противогазах уничтожили остатки сопротивления в подвале и на верхних этажах, щедро применяя слезоточивый газ. После того как подошло подкрепление снаружи, которое помогло уничтожить всех оставшихся, самая крупная облава на членов сопротивления была триумфально завершена." MAN_ELF_new.400.a:0 "Абсолютный безумец." MAN_ELF.41.t:0 "Новый командующий Винд Райдер" diff --git a/localisation/russian/country_MIT_l_russian.yml b/localisation/russian/country_MIT_l_russian.yml index 3fb429dfcb2..e64918d17d1 100644 --- a/localisation/russian/country_MIT_l_russian.yml +++ b/localisation/russian/country_MIT_l_russian.yml @@ -38,7 +38,7 @@ # Militery MIT_escort_construction:0 "Выкупить гражданские верфи" MIT_escort_construction_desc:0 "Близится час, когда мы вернем утерянные земли, а потому нужно увеличить производство кораблей, дабы обеспечить сопровождение и огневую поддержку кораблей, необходимые для успешного морского вторжения. Выкуп и перестройка гражданских верфей под наши нужды облегчат эту задачу." - MIT_joint_military_command:0 "Объединенное военное командование" + MIT_joint_military_command:0 "Объединённое военное командование" MIT_joint_military_command_desc:0 "На протяжении всей своей истории мы были многоостровной нацией, а после потери материковых земель из-за угнетателей сие стало еще большей правдой. Ввиду сего факта, объединение армии, флота и береговой охраны имеют первостепенное значение для безопасности нашей нации." MIT_modernise_cruisers:0 "Модернизировать наши крейсера" MIT_modernise_cruisers_desc:0 "Наш флот все еще доминирует в морях вокруг нашей страны, но нельзя допустить, чтобы этот успех погубило высокомерие. Мы должны улучшить нашу основную огневую мощь на воде - нашу эскадру крейсеров." @@ -145,7 +145,7 @@ MIT_political_effort_desc:0 "Склоки и споры между партией Единство и все более популярной Фасцио-Коммунистической коалицией должны прекратиться! Мы отвлекаемся от нашей основной цели: возвращения потерянных земель, освобождения нашей расы и защиты свободы любой ценой. Если мы продолжим спорить, не имея единого общего видения будущего, то падем и снова станем рабами." MIT_coalition_victory:0 "Победа Фасцио-Коммунистов!" - MIT_coalition_victory_desc:0 "Многие говорили, что это невозможно, но объединенная коалиция фашистов и коммунистов наконец-то обеспечила себе большинство голосов. Астерион ждет, затаив дыхание, так как эти партии состоят из минотавров, что однажды клялись в возможности реальных перемен только в результате насильственной революции." + MIT_coalition_victory_desc:0 "Многие говорили, что это невозможно, но объединённая коалиция фашистов и коммунистов наконец-то обеспечила себе большинство голосов. Астерион ждет, затаив дыхание, так как эти партии состоят из минотавров, что однажды клялись в возможности реальных перемен только в результате насильственной революции." MIT_creeper_mountains:0 "Провести переговоры" MIT_creeper_mountains_desc:0 "Когда с империалистическими угнетателями покончено, пора вернуть остальные наши регионы, потерянные во время нашего подчинения. Мы начнем переговоры с теми, кто их сейчас контролирует и покажем миру насколько мы миролюбивы, забрав свои земли, не сделав ни единого выстрела. Если они не захотят их нам вернуть, мы все равно покажем миру нашу решимость." MIT_collective_construction:0 "Коллективное строительство" @@ -188,7 +188,7 @@ MIT_town_friendship:0 "Операция Протянутая Рука" MIT_town_friendship_desc:0 "СГГ были союзником Астериона в прошлом, когда моряки обеих стран сотрудничали друг с другом. Но похоже, что некоторые вещи изменились, и поэтому было бы лучше отправить официальный запрос. Если они все ещё поддерживают идеи демократии, то их следует пригласить в КСН. Если они пали перед лицом империализма или анархии, тогда нам придётся провести интервенцию." MIT_command_council:0 "Командный Совет Конкордата" - MIT_command_council_desc:0 "Силы из разных стран КСН продолжают сражаться бок обок и растёт необходимость в объединенном командовании. Создав военный совет, мы сможем предотвратить дальнейшие инциденты, подобные тому, что случилось с нашими моряками и Сикамеонскими морпехами в 1002 году. Мы все еще выплачиваем той семье за то, что случилось с их пингвинами." + MIT_command_council_desc:0 "Силы из разных стран КСН продолжают сражаться бок обок и растёт необходимость в объединённом командовании. Создав военный совет, мы сможем предотвратить дальнейшие инциденты, подобные тому, что случилось с нашими моряками и Сикамеонскими морпехами в 1002 году. Мы все еще выплачиваем той семье за то, что случилось с их пингвинами." MIT_coalition_trade:0 "Соглашение о Свободной Торговле Конкордата" MIT_coalition_trade_desc:0 "Если мы достаточно доверяем друг другу, чтобы умереть друг за друга, мы должны доверять друг другу достаточно, чтобы покупать продукты друг друга. Официальное торговое соглашение устранит любые барьеры для взаимной торговли и позволит всем нам процветать вместе." MIT_coalition_immigration:0 "Рабочая виза Конкордата" @@ -283,7 +283,7 @@ MIT_syndicate_industries:0 "Синдицировать промышленность" MIT_communalise_industries:0 "Коммунализировать промышленность" MIT_sicameon_bridge_project_category:0 "Проект мост Эрит-Кетта" - MIT_sicameon_bridge_project_category_desc:0 "Мост Эрит-Кетта станет грандиозным, крупным и амбициозным проектом, который по завершении впервые соединит Астерион с материковой Грифонией. Если мы и Астерион завершим его, это физически свяжет наши две страны и покажет объединенную промышленную мощь наших республик! \n\n(Обратите внимание, что прогресс отслеживается системой флагов. Если вы отложите работу, то весь прогресс в следующем акте, представляемый флагами, будет потерян.)" + MIT_sicameon_bridge_project_category_desc:0 "Мост Эрит-Кетта станет грандиозным, крупным и амбициозным проектом, который по завершении впервые соединит Астерион с материковой Грифонией. Если мы и Астерион завершим его, это физически свяжет наши две страны и покажет объединённую промышленную мощь наших республик! \n\n(Обратите внимание, что прогресс отслеживается системой флагов. Если вы отложите работу, то весь прогресс в следующем акте, представляемый флагами, будет потерян.)" MIT_SIC_begin_construction:0 "Начать строительство" MIT_SIC_postpone_construction:0 "Отложить строительство" MIT_SIC_resume_construction:0 "Возобновить строительство" @@ -365,7 +365,9 @@ MIT_coalition_trade_idea:0 "Соглашение о Свободной Торговле Конкордата" MIT_coalition_migration_idea:0 "Рабочая виза Конкордата" MIT_oni_idea:0 "Офис Нестандартных Интервенций" + MIT_oni_idea_lar:0 "Офис Нестандартных Интервенций" MIT_oni_idea2:0 "Офис Нестандартных Интервенций" + MIT_oni_idea2_lar:0 "Офис Нестандартных Интервенций" MIT_mountains_payment:0 "Выплата за Ползучие Горы" MIT_mountains_payment_received:0 "Выплата за Ползучие Горы" MIT_citizen_soldiers:0 "Солдаты-граждане" @@ -377,7 +379,7 @@ MIT_anti_imperialism:0 "Антиимпериализм" MIT_island_rnd_idea:0 "ЛабКом" MIT_air_war_fund_idea:0 "Фонд Воздушной Войны" - MIT_joint_military_command_idea:0 "Объединенное Военное Командование" + MIT_joint_military_command_idea:0 "Объединённое Военное Командование" MIT_our_sea_idea:0 "Таласса Мас" MIT_weapon_development_fund_idea:0 "Фонд Развития Вооружений" MIT_party_loyalty_idea:0 "Чистое единство" @@ -456,7 +458,7 @@ asterion.11.d:0 "Три века назад нашему народу пришлось стоять на коленях перед вторгающимися грифонами. Эта старая ошибка была исправлена. Но как насчет сотен, нет, тысяч несправедливостей, совершенных цианолизским дворянством? Как насчет ненависти, которую ежедневно испытывают наши деревенские быки? А как насчет краж наших сокровищ и ресурсов? Все эти преступления остаются безнаказанными. Больше нет.\n\nНарод Астериона требует крови и крови которую они заимеют. Астерионское правительство объявило, что за их проступки будут казнены все захваченные или свободные цианолизцы, обладающие любым дворянским титулом.\n\nБудет международный протест. Будут призывы грифонов, для нового вторжения. Будут слезы и будут крики. Но не в наших рядах. Ибо мы помним, почему это нужно было сделать." asterion.11.a:0 "Месть? Нет. Правосудие." asterion.12.t:0 "Эдикт Репатриация" - asterion.12.d:0 "Наша законная земля снова наша. Но теперь, когда пушки молчат и крики радости закончились, мы должны разобраться с тем, что осталось. Среди приоритетных вопросов - судьба цианолизской знати. Многие призывали к радикальным ответам на судьбу дворянства, но холодные головы преобладали. Мы знали, что они не могли остаться, но мы также понимали, что душа нашего объединенного Астериона будет навсегда запятнана, если мы потворствуем кровопролитию.\n\nПосле долгих дебатов был издан Эдикт Репатриация. Все грифоны, имеющие любой дворянский статус, и их неразлучные соратники будут репатриированы на любую землю с грифоньим большинством по их выбору. Им будет разрешено уйти без вреда и с основными потребностями. Однако вся собственность, активы и имущество будут национализированы. Им будет предоставлен срок в четыре дня, после чего они будут насильственно вывезены с нашей территории. Указ также включает исключения для всех дворян, тесно связанных с государственным аппаратом уголовного преследования, и лиц, которые считаются необходимыми для восстановления." + asterion.12.d:0 "Наша законная земля снова наша. Но теперь, когда пушки молчат и крики радости закончились, мы должны разобраться с тем, что осталось. Среди приоритетных вопросов - судьба цианолизской знати. Многие призывали к радикальным ответам на судьбу дворянства, но холодные головы преобладали. Мы знали, что они не могли остаться, но мы также понимали, что душа нашего объединённого Астериона будет навсегда запятнана, если мы потворствуем кровопролитию.\n\nПосле долгих дебатов был издан Эдикт Репатриация. Все грифоны, имеющие любой дворянский статус, и их неразлучные соратники будут репатриированы на любую землю с грифоньим большинством по их выбору. Им будет разрешено уйти без вреда и с основными потребностями. Однако вся собственность, активы и имущество будут национализированы. Им будет предоставлен срок в четыре дня, после чего они будут насильственно вывезены с нашей территории. Указ также включает исключения для всех дворян, тесно связанных с государственным аппаратом уголовного преследования, и лиц, которые считаются необходимыми для восстановления." asterion.12.a:0 "Это всего лишь правосудие." asterion.13.t:0 "Милосердное прощение" asterion.13.d:0 "Заседание правительства было напряженным и хаотичным. Проблема цианолийзского дворянства разделила их на части. Некоторые радикалы требовали более жестких мер против них, называя любой компромисс равносильным измене. Умеренные, конечно, воздерживались от агрессии и в ответ называли их безумными. Даже [Root.GetLeader] потерял контроль над комнатой, неспособный принять окончательное решение.\n\nЗатем трость ударила об пол, заставив всех замолчать после нескольких ударов. Все головы повернулись к концу стола. Там сидел старый минотавр - министр по делам ветеранов. Тот факт, что он приказал замолчать собранию, само по себе достаточно удивительно, но не настолько, как тот факт, что он захотел вмешаться. Обсуждение ни к чему не привело, [Root.GetLeader] дал ему слово. Он встал, чтобы заговорить.\n\n"Мои друзья. На протяжении веков грифоны унижали нас, и теперь, даже потерпев поражение, они сеют раздор среди нас. Это то, как низко мы пали?" Он глубоко вздохнул, глядя на карту Астериона, висящую на стене. Он указал на нее своей тростью.\n\n"Астерион... Названный в честь нашего легендарного лидера, Астера. Он был бы горд сегодня, за всех вас, я уверен, потому что вы восстановили единство нашего народа. Но давайте вспомним, что он сделал. Порабощенный нимбусийцем, он не искал кровопролития. Он искал свободу для нашего народа. Он искал более высокую судьбу для нашего народа. Вы, я, все мы - его потомки, и мы все несем частичку его, что позволяет нам, минотаврам, получить более высокое понимание вещей. Давайте действовать не как грифоны или пони, а как Астерионцы. Я говорю мы прощаем их."\n\nНесколько министров поднялись в гневе, старый министр не сдвинулся. [Root.GetLeader] попросил тишины. "Пусть он закончит".\n\nСтарый министр согласился. "Спасибо. Теперь я понимаю ваше беспокойство. Но представьте, что они живут среди нас, свидетельство всей славы цивилизации. Навсегда неспособный приказывать нам или забыть, что мы возвысились над ними, когда не могли этого сделать. Скажите мне, друзья мои, разве это не было бы большим правосудием за их преступления?"" @@ -628,17 +630,17 @@ MIT_MEGALI_fascism_ADJ:0 "Астерионск" MIT_MEGALI_fascism_DEF:0 "Мегали Астерион" - MIT_MEGALI_democratic:0 "Объединенные Республики" + MIT_MEGALI_democratic:0 "Объединённые Республики" MIT_MEGALI_democratic_ADJ:0 "Астерионо-Сикамеонск" - MIT_MEGALI_democratic_DEF:0 "Объединенные Республики Залива Минотавра" + MIT_MEGALI_democratic_DEF:0 "Объединённые Республики Залива Минотавра" MIT_MEGALI_communism:0 "Союз Южных Социалистических Республик" MIT_MEGALI_communism_ADJ:0 "Южно-Социалистическ" MIT_MEGALI_communism_DEF:0 "Союз Южных Социалистических Республик" - MIT_MEGALI_neutrality:0 "Объединенное Королевство Астериона и Сикамеона" + MIT_MEGALI_neutrality:0 "Объединённое Королевство Астериона и Сикамеона" MIT_MEGALI_neutrality_ADJ:0 "Астерионо-Сикамеонск" - MIT_MEGALI_neutrality_DEF:0 "Объединенное Королевство Астериона и Сикамеона" + MIT_MEGALI_neutrality_DEF:0 "Объединённое Королевство Астериона и Сикамеона" MIT_vp_neachora:0 "Неахора" MIT_vp_poli_eleftherias:0 "Поли Элефтериас" diff --git a/localisation/russian/country_MNC_l_russian.yml b/localisation/russian/country_MNC_l_russian.yml index 8ed5ec566b3..424c8e13e5e 100644 --- a/localisation/russian/country_MNC_l_russian.yml +++ b/localisation/russian/country_MNC_l_russian.yml @@ -379,6 +379,7 @@ MNC_aerial_raiders:0 "Рождены летать" MNC_aerial_raiders_desc:0 "Мы - грифоны! Небо принадлежит нам по праву первородства!" MNC_secret_police_idea:0 "Министерство Общественной Безопасности" + MNC_secret_police_idea_lar:0 "Министерство Общественной Безопасности" ### Decisions ### MNC_expansion_category:0 "Возможности для расширения" diff --git a/localisation/russian/country_NCH_l_russian.yml b/localisation/russian/country_NCH_l_russian.yml index 2a436d111fd..c30670c9290 100644 --- a/localisation/russian/country_NCH_l_russian.yml +++ b/localisation/russian/country_NCH_l_russian.yml @@ -962,6 +962,9 @@ NCH_spy_tactics_idea:0 "Обучение подрывной деятельности" NCH_spy_tactics_idea_desc:0 "Под твердым копытом наших союзников мы достигли определенных успехов в искусстве саботажа и сформировали собственные роты шпионов, способные вести скрытную деятельность против наших врагов." + NCH_spy_tactics_idea_lar:0 "Обучение подрывной деятельности" + NCH_spy_tactics_idea_lar_desc:0 "Под твердым копытом наших союзников мы достигли определенных успехов в искусстве саботажа и сформировали собственные роты шпионов, способные вести скрытную деятельность против наших врагов." + NCH_communist_production_idea:0 "Склеританский социализм" NCH_communist_production_idea_desc:0 "Социальная политика и дух пролетариата, которые были адаптированы для нашей нации в виде идеологии Кейдера Склерита, оказались весьма популярными и эффективными." @@ -983,6 +986,9 @@ NCH_continent_infiltrate_idea:0 "Агенты на континенте" NCH_continent_infiltrate_idea_desc:0 "Аккуратно расставленные агенты обеспечивают нас жизненно необходимой информацией, включающей в себя местонахождение, перемещения и количество иностранных войск." + NCH_continent_infiltrate_idea_lar:0 "Агенты на континенте" + NCH_continent_infiltrate_idea_lar_desc:0 "Аккуратно расставленные агенты обеспечивают нас жизненно необходимой информацией, включающей в себя местонахождение, перемещения и количество иностранных войск." + NCH_Academic_Infiltration_idea:0 "Агенты в академии континента" NCH_Academic_Infiltration_idea_desc:0 "Наши шпионы, изображающие персонал и профессоров Академии, легко получают доступ ко всем последним научным разработкам иностранных государств, и могут доставить полученные знания на родину." diff --git a/localisation/russian/country_NCR_l_russian.yml b/localisation/russian/country_NCR_l_russian.yml index 722969ac379..15bc12bcc86 100644 --- a/localisation/russian/country_NCR_l_russian.yml +++ b/localisation/russian/country_NCR_l_russian.yml @@ -6,9 +6,9 @@ NCR_fascism:0 "Ново-Калифорнийское Военное Губернаторство" NCR_fascism_DEF:0 "Ново-Калифорнийское Военное Губернаторство" NCR_fascism_ADJ:0 "Калифорнийск" - NCR_communism:0 "Объединенные Социалистические Существа" - NCR_communism_DEF:0 "Объединенные Социалистические Существа" - NCR_communism_ADJ:0 "Объединенно-Существск" + NCR_communism:0 "Объединённые Социалистические Существа" + NCR_communism_DEF:0 "Объединённые Социалистические Существа" + NCR_communism_ADJ:0 "Объединённо-Существск" NCR_democratic:0 "Союз Свободных Существ" NCR_democratic_DEF:0 "Союз Свободных Существ" NCR_democratic_ADJ:0 "Союзск" @@ -55,7 +55,7 @@ NCR_army_industry_from_friends_desc:0 "Магия пугает нас. Похоже, что пони скрывали от нас некоторые оружейные заводы, но теперь решили раскрыть их и позволить использовать эти заводы для производства оружия. Хотя такое развитие событий приветствуется, это также заставило высшее командование задуматься. Что ещё могли скрывать эти пони на виду у всех? Целую армию? Легионеров? Отрезвляющая мысль." NCR_army_pony_special_units:0 "Спецназ Пони" NCR_army_pony_special_units_desc:0 "Честно говоря, пони немного жульничали на вступительных тестах в спецназ. Ну, чуть сильнее, чем немного. Эти тесты на самом деле не предназначены для того, чтобы их проходили владеющие магией существа без больших пальцев. Излишне говорить, что они прошли их просто великолепно." - NCR_army_united:0 "Объединенные вооруженные силы" + NCR_army_united:0 "Объединённые вооруженные силы" NCR_army_united_desc:0 "После многих месяцев постепенного сотрудничества мы добились того, что многие считали невозможным, - действительно единых вооруженных сил. Ещё сохраняются некоторые трения, которые нужно сгладить, но усиление рядов людей пони (хотя по сравнению с волшебными пони их действительно совсем немного) создало великолепную армию." NCR_army_weapon_of_old_powered_by_new:0 "Старое Оружие, Новые Материалы" NCR_army_weapon_of_old_powered_by_new_desc:0 "После лишь пары недель попыток и с весьма приемлемым количеством несчастных случаев, мы смогли создать грубый прототип ужасающего оружия наших предков, основанного на местных материалах. Ядерную бомбу. Кристаллы, что находятся повсюду в земле, таят в себе более ужасающий разрушительный потенциал, чем уран у нас дома." @@ -453,7 +453,7 @@ ncr_isekai.5.a:0 "Смерть - предпочтительная альтернатива капитализму!" ncr_isekai.6.t:0 "Разорвём цепи!" - ncr_isekai.6.d:0 "Рабочие Объединенных Социалистических Существ наконец освобождаются от своих цепей, шахты закрываются, люди выходят из них на свободу и впервые за несколько недель видят свои семьи. Отец показывает сыну парк, взяв с собой домашнюю еду. А капиталисты брошены в камеры, ключи от которых выброшены очень далеко. Мы построили социалистическую гармонию, где все могут жить и процветать. Наконец, когда мы свободны, мы можем помочь разорвать цепи остальному мира." + ncr_isekai.6.d:0 "Рабочие Объединённых Социалистических Существ наконец освобождаются от своих цепей, шахты закрываются, люди выходят из них на свободу и впервые за несколько недель видят свои семьи. Отец показывает сыну парк, взяв с собой домашнюю еду. А капиталисты брошены в камеры, ключи от которых выброшены очень далеко. Мы построили социалистическую гармонию, где все могут жить и процветать. Наконец, когда мы свободны, мы можем помочь разорвать цепи остальному мира." ncr_isekai.6.a:0 "Да здравствует революция!" ncr_isekai.1.t:0 "Миссия в Сталлионград" @@ -494,6 +494,7 @@ new_world_caravans:0 "Караваны Нового Мира" old_world_guard:0 "Гвардия Старого Мира" integration_comittee:0 "Комитет Интеграции" + NCR_mark_robertson:0 "Марк Робертсон" mass_warfare_general:0 "Генерал Элизе" air_veteran_from_the_wasteland:0 "Наездник Штормовых Гиббонов" air_veteran_from_the_wasteland2:0 "Эйс Спарки" diff --git a/localisation/russian/country_NIM_l_russian.yml b/localisation/russian/country_NIM_l_russian.yml index 0f41305777e..4c46e95e1a0 100644 --- a/localisation/russian/country_NIM_l_russian.yml +++ b/localisation/russian/country_NIM_l_russian.yml @@ -195,6 +195,8 @@ NIM_fascism_focus_3_idea_desc:0 "Хотя агогэ прививает наши ценности всем молодым пегасам, по мере старения некоторые граждане забывают эти ценности - мы должны отправить их обратно, чтобы их перевоспитали правильными нимбускими способами." NIM_fascism_focus_5_idea:0 "Криптия" NIM_fascism_focus_5_idea_desc:0 "Чтобы рабы не становились проблемой, мы создали секретную организацию для наблюдения за илотами и пресечения любых попыток восстания или сопротивления." + NIM_fascism_focus_5_idea_lar:0 "Криптия" + NIM_fascism_focus_5_idea_lar_desc:0 "Чтобы рабы не становились проблемой, мы создали секретную организацию для наблюдения за илотами и пресечения любых попыток восстания или сопротивления." NIM_fascism_focus_7_idea:0 "Стальной пегас" NIM_fascism_focus_7_idea_desc:0 "Хотя наши солдаты когда-то правили небесами, с недавними технологиями наши пегасы не смогли конкурировать. Мы должны максимизировать эффективность и мощь наших самолетов, чтобы однажды вновь стать правителями небес." NIM_fascism_focus_9_idea:0 "Они будут их бояться" @@ -602,7 +604,7 @@ nimbusia.56.d_3:0 "Знаменитый Оракул Пранцтраса непосредственно разговаривает с самими богами. На месте, расположенном на склоне горы, был построен великий храм вместе с несколькими сокровищницами, посвященными богам из крупных городов Нимбусии. Как только оракул получил подношение и наш запрос, она спустилась в пещеры под храмом.\n\nОракул вскоре вернулся, ее улыбка была яркой, когда она рассказала о ее кратком видении. В нем она увидела, как наши купцы едут в дальние страны. Она увидела, что наш город покрыт сияющими мраморными зданиями и в нем покончено с голодом. Для нас было уготовано большое богатство, но она предупредила о том, чтобы не растрачивать его. Гнев богов падет на головы тех, кто злоупотребляет их дарами!" #3 nimbusia.56.d_4:0 "Знаменитый Оракул Пранцтраса непосредственно разговаривает с самими богами. На месте, расположенном на склоне горы, был построен великий храм вместе с несколькими сокровищницами, посвященными богам из крупных городов Нимбусии. Как только оракул получил подношение и наш запрос, она спустилась в пещеры под храмом.\n\nКогда она вернулась, ее лицо было сильно нахмурилось. Опасаясь худшего, мы спросили, на что Оракул сообщила нам о том, что она увидела.\n\n'Война'. Это был ли ее ответ. Однако она рассказала нам больше. О героической жертве, проблесках древних битв. Невозможные шансы завоевания и победы. Когда мы ушли, мы знали, что Нимбусия сможет справиться с тем, что лежит на ее плечах, и награда будет вечной!" #4 nimbusia.56.d_5:0 "Знаменитый Оракул Пранцтраса непосредственно разговаривает с самими богами. На месте, расположенном на склоне горы, был построен великий храм вместе с несколькими сокровищницами, посвященными богам из крупных городов Нимбусии. Как только оракул получил подношение и наш запрос, она спустилась в пещеры под храмом.\n\nПрошло много времени, прежде чем оракул вернулась, но взгляд ее на нас был совершенно неестественным. Кобыла светилась мягкой синей аурой, ее глаза все еще были закрыты. Ее голос, казалось, будто бы исходил из храма, и мы чувствовали себя маленьким в ее присутствии. Она сказала нам, что она говорит как бог войны. В последние годы Нимбусия почитала его хорошо, и он выбрал это время, чтобы благословить наших солдат. Сила в копытах и безграничная выносливость будут дарованы нам в грядущих сражениях. Прежде чем мы могли задать еще больше вопросов одержимому оракулу, она упала на землю, божественный дух оставил ее тело. Мы заслужили большое благо для наших граждан..." #5 - nimbusia.56.d_6:0 "Знаменитый Оракул Пранцтраса непосредственно разговаривает с самими богами. На месте, расположенном на склоне горы, был построен великий храм вместе с несколькими сокровищницами, посвященными богам из крупных городов Нимбусии. Как только оракул получил подношение и наш запрос, она спустилась в пещеры под храмом.\n\nПосле долгого ожидания наше терпение было вознаграждено. Оракул вернулась, но она светилась зеленой аурой, ее глаза широко раскрылись, но ни на что не реагировали, как будто она ничего не видела. Ее голос, казалось, будто бы исходил из храма, и мы чувствовали себя маленьким в ее присутствии. Голос успокоил нас и сказал нам не бояться ее, потому что она была богиней мудрости. Она восхищалась прогрессом и справедливой политикой, проводимой нашими народами, и она решила предоставить нам свою силу. Наши ученые знали бы о ее благословении, но не помнили бы точно, откуда они взяли свои новые идеи. Прежде чем мы могли задать еще больше вопросов одержимому оракулу, она упала на землю, божественный дух оставил ее тело. Божественная милость была дарована нам..." #6 + nimbusia.56.d_6:0 "Знаменитый Оракул Пранцтраса непосредственно разговаривает с самими богами. На месте, расположенном на склоне горы, был построен великий храм вместе с несколькими сокровищницами, посвященными богам из крупных городов Нимбусии. Как только оракул получил подношение и наш запрос, она спустилась в пещеры под храмом.\n\nПосле долгого ожидания наше терпение было вознаграждено. Оракул вернулась, но она светилась зелёной аурой, ее глаза широко раскрылись, но ни на что не реагировали, как будто она ничего не видела. Ее голос, казалось, будто бы исходил из храма, и мы чувствовали себя маленьким в ее присутствии. Голос успокоил нас и сказал нам не бояться ее, потому что она была богиней мудрости. Она восхищалась прогрессом и справедливой политикой, проводимой нашими народами, и она решила предоставить нам свою силу. Наши ученые знали бы о ее благословении, но не помнили бы точно, откуда они взяли свои новые идеи. Прежде чем мы могли задать еще больше вопросов одержимому оракулу, она упала на землю, божественный дух оставил ее тело. Божественная милость была дарована нам..." #6 nimbusia.56.a:0 "Мы находимся под божественной защитой!" #1 nimbusia.56.b:0 "Мы будем пожинать плоды!" #2 nimbusia.56.c:0 "Богатство сверх меры..." #3 diff --git a/localisation/russian/country_NLR_l_russian.yml b/localisation/russian/country_NLR_l_russian.yml index 8b4a80855ad..9aec8b08ab5 100644 --- a/localisation/russian/country_NLR_l_russian.yml +++ b/localisation/russian/country_NLR_l_russian.yml @@ -358,7 +358,7 @@ lunas.7.d:0 "Распространяются слухи, что Лунная И lunas.7.a:0 "Он нам пригодится." lunas.9.t:0 "Лунные добровольцы" -lunas.9.d:0 "На поле, в котором в мирное время играли в бакбол, собралась большая толпа, сжавшаяся под холодным вечерним дождем. Большинство из них были фестралами, но среди них встречались и земные пони, пегасы и единороги. У всех них было какое-то оружие - винтовка, пистолет или что-то более примитивное, вроде мушкета или даже вил. Болтовня среди них прекратилась, когда появился офицер-бэтпони и крикнул "Внимание!"\nИз всех пони на поле он был единственным в новой блестящей униформе. Он был офицером, и его долг заключался в том, чтобы превратить эту толпу в надлежащую боевую единицу.\n"Последователи ночи! Я сержант Сайлент Пикс. Вы все пришли сюда, чтобы бороться за равенство между четырьмя племенами, за освобождение фестралов и ради защиты своих семей от репрессий со стороны соляристов. Это благородное дело, но одного благородства недостаточно, чтобы сделать вас хорошими бойцами. Вот почему вы будете тренироваться, и я превращу вас, кучу ослов, в батальон, достойный нашей Императрицы. Дисциплина необходима, если мы хотим победить в этой война, а дисциплина требует строгости. Подумайте дважды, готовы ли вы к этому и к прочим ужасам битвы. Если нет, то перестаньте тратить моё время и убирайтесь с глаз моих. Остальные - шаг вперёд. Мы подготовили снаряжение для вас и место для отдыха. Завтра начнется тренировка. Моя задача - как можно скорее подготовить вас для битвы. Это будет непросто для любого из вас, но к концу вы будете больше напоминать солдат, чем злых крестьян. И, раз мы уже затронули эту тему, выкиньте наконец эти вилы и получите настоящее оружие!"" +lunas.9.d:0 "На поле, в котором в мирное время играли в бакбол, собралась большая толпа, сжавшаяся под холодным вечерним дождем. Большинство из них были фестралами, но среди них встречались и земные пони, пегасы и единороги. У всех них было какое-то оружие - винтовка, пистолет или что-то более примитивное, вроде мушкета или даже вил. Болтовня среди них прекратилась, когда появился офицер-бэтпони и крикнул "Внимание!"\nИз всех пони на поле он был единственным в новой блестящей униформе. Он был офицером, и его долг заключался в том, чтобы превратить эту толпу в надлежащую боевую единицу.\n"Последователи ночи! Я сержант Сайлент Пикс. Вы все пришли сюда, чтобы бороться за равенство между четырьмя племенами, за освобождение фестралов и ради защиты своих семей от репрессий со стороны соляристов. Это благородное дело, но одного благородства недостаточно, чтобы сделать вас хорошими бойцами. Вот почему вы будете тренироваться, и я превращу вас, кучу ослов, в батальон, достойный нашей Императрицы. Дисциплина необходима, если мы хотим победить в этой войне, а дисциплина требует строгости. Подумайте дважды, готовы ли вы к этому и к прочим ужасам битвы. Если нет, то перестаньте тратить моё время и убирайтесь с глаз моих. Остальные - шаг вперёд. Мы подготовили снаряжение для вас и место для отдыха. Завтра начнется тренировка. Моя задача - как можно скорее подготовить вас для битвы. Это будет непросто для любого из вас, но к концу вы будете больше напоминать солдат, чем злых крестьян. И, раз мы уже затронули эту тему, выкиньте наконец эти вилы и получите настоящее оружие!"" lunas.9.a:0 "Будем надеяться, что их навыки будут соответствовать их рвению." lunas.10.t:0 "Брифинг перед миссией" @@ -534,7 +534,7 @@ lunas.48.b:0 "...хорошо, по выходным и ещё один глот lunas.49.t:0 "Магия" lunas.49.d_1:0 "Спрыгнув с табурета, Спайк взял со стойки поднос с супом и пошёл по коридору. Он был в ужасе от победы Найтмер Мун, но, по крайней мере, им позволили уйти. Это вселило в него надежду. Твайлайт знает, что делать, он точно уверен в этом. И всё же ... Он старался быть храбрым, но его тошнило. Спайк открыл дверь в тёмную спальню, проскользнул внутрь и подошел к кровати Твайлайт. Он слегка приподнялся, чтобы поставить поднос на тумбочку, и осторожно стянул одеяло, открывая изможденное лицо Твайлайт.\n\n— Просыпайся, — сказал Спайк, легонько тряся Твайлайт за плечо и беря миску. — Я принёс ужин - суп из ромашек! — Казалось, что Твайлайт потребовалась все её силы, чтобы просто подняться и, с помощью Спайка, взять ложку. И ела она вообще без эмоций. Никаких комментариев по поводу еды, никаких похвал, абсолютно ничего. После того, как миска наполовину опустела, Твайлайт замедлилась, и Спайк мягко подтолкнул её. — Ну же, ещё немного, Твайлайт. — Она лишь покачала головой, и Спайк улыбнулся. — Всё в порядке, — заверил он её, ставя миску на тумбочку. — Ты хочешь отправиться в библиотеку? Я могу достать тебе книгу, если хочешь.\n\n— Нет... — прошептала Твайлайт, не отрывая глаз от кровати. Спайк не стал настаивать, и вместо этого повернулся к окну. Шторы были задернуты, и он едва мог видеть мир снаружи через небольшую щель между ними.\n\nСпайк чувствовал себя таким маленьким, таким беспомощным, ведь он ничего не мог сделать правильно. Твайлайт была просто опустошена изгнанием Селестии. Весь её мир рухнул, а Спайку оставалось лишь готовить еду. Девочки приходили так часто как могли, но только он был тут постоянно. Спайк чувствовал, как медленно растёт разочарование в себе, и, не сдержавшись, тихонько всхлипнул. Он нашёл силы остановиться и прочистил горло. — Ну, я пойду помою посуду и ... — Твайлайт обняла его. Наклонившись вперед, она обхватила Спайка передними копытами и зарыдала.\n\n— Прости, Спайк, мне так жаль... — прошептала она срывающимся голосом. Спайк и сам не смог сдержать слез, обнимая Твайлайт." # DEPRESSION, what does anything mean anymore? -lunas.49.d_2:0 "В подвале замка размещалось волшебное зеркало, которое вело прямиком в спальню Твайлайт. Только вот если снова пройти через это зеркало, то оно отправит вас уже не в подвал, а в секретную лабораторию. Глубоко под землей, за защитой из множества оберегов, Твайлайт гортанно застонала, когда она влила в магический круг ещё немного магии и он засиял. Её глаза засветились глубоким, тёмно-зеленым светом на несколько секунд, но потом всё исчезло за мгновение и потемневшая комната погрузилась в тишину.\n\nТвайлайт, закричав от отчаяния, подхватила с подставки том, который читала совсем недавно, и швырнула его в стену. Ещё одна неудача! Подойдя к столу, она взяла другую книгу и пролистала её. Этот том прибыл прямиком из тёмных земель Баррада и был полон вещей, которые когда-то ужаснули бы её. Когда-то. Теперь это лишь заставило её усмехнуться. Маг, написавший это, был действительно порочным, но и весьма талантливым.\n\n— Твайлайт? — Сзади послышался голос, и Твайлайт, оглянувшись, увидела, что только что вошедший Спайк стоит у зеркала. — Ты в порядке? — спросил он нерешительно, держа в лапах миску с едой.\n\n— Да, у меня всё в порядке, — рассеянно ответила ему Твайлайт, — поставь еду на стол, — добавила она, прежде чем вернуться к своим книгам.\n\n— Ты так и не съела свой обед, — заметил Спайк, и Твайлайт почувствовала внезапный приступ гнева.\n\n— Поставь его на стол, я сейчас занята! — Она не хотела огрызаться, но всё же сделала это, и Спайк не стал настаивать, а лишь молча поставил миску на стол и ушёл. Она поест позже, а сейчас ей нужно найти что-нибудь, что угодно, с чего можно начать!\n\nНайтмер Мун думала, что победила, но пока Твайлайт ещё жила и дышала, это было не так. Селестия исчезла, гармония была мертва, а это кровожадное существо смеялось, когда сидело на трупе старого мира! О, она заплатит за это! Твайлайт разыгрывает замкнутую и безобидную затворницу, но она собирается найти оружие против Найтмер Мун, и даже если не она сама сможет вонзить пронзить чёрное сердце этого дьявола, то кто-нибудь когда-нибудь точно это сделает." +lunas.49.d_2:0 "В подвале замка размещалось волшебное зеркало, которое вело прямиком в спальню Твайлайт. Только вот если снова пройти через это зеркало, то оно отправит вас уже не в подвал, а в секретную лабораторию. Глубоко под землей, за защитой из множества оберегов, Твайлайт гортанно застонала, когда она влила в магический круг ещё немного магии и он засиял. Её глаза засветились глубоким, тёмно-зелёным светом на несколько секунд, но потом всё исчезло за мгновение и потемневшая комната погрузилась в тишину.\n\nТвайлайт, закричав от отчаяния, подхватила с подставки том, который читала совсем недавно, и швырнула его в стену. Ещё одна неудача! Подойдя к столу, она взяла другую книгу и пролистала её. Этот том прибыл прямиком из тёмных земель Баррада и был полон вещей, которые когда-то ужаснули бы её. Когда-то. Теперь это лишь заставило её усмехнуться. Маг, написавший это, был действительно порочным, но и весьма талантливым.\n\n— Твайлайт? — Сзади послышался голос, и Твайлайт, оглянувшись, увидела, что только что вошедший Спайк стоит у зеркала. — Ты в порядке? — спросил он нерешительно, держа в лапах миску с едой.\n\n— Да, у меня всё в порядке, — рассеянно ответила ему Твайлайт, — поставь еду на стол, — добавила она, прежде чем вернуться к своим книгам.\n\n— Ты так и не съела свой обед, — заметил Спайк, и Твайлайт почувствовала внезапный приступ гнева.\n\n— Поставь его на стол, я сейчас занята! — Она не хотела огрызаться, но всё же сделала это, и Спайк не стал настаивать, а лишь молча поставил миску на стол и ушёл. Она поест позже, а сейчас ей нужно найти что-нибудь, что угодно, с чего можно начать!\n\nНайтмер Мун думала, что победила, но пока Твайлайт ещё жила и дышала, это было не так. Селестия исчезла, гармония была мертва, а это кровожадное существо смеялось, когда сидело на трупе старого мира! О, она заплатит за это! Твайлайт разыгрывает замкнутую и безобидную затворницу, но она собирается найти оружие против Найтмер Мун, и даже если не она сама сможет вонзить пронзить чёрное сердце этого дьявола, то кто-нибудь когда-нибудь точно это сделает." lunas.49.a:0 "— Мне так жаль, Спайк..." lunas.49.b:0 "Однажды она заплатит!" @@ -575,7 +575,7 @@ lunas.57.a:0 "А они храбры! Хорошо, пусть получают lunas.57.b:0 "Пф-ф-ф-ф... Ахахахахахаха!" lunas.58.t:0 "Должность главнокомандующего" -lunas.58.d:0 "Гражданская война поглощает Эквестрию, так что Императрица издала указ, согласно которому имперская армия должна сражаться как единое целое. Мы больше не разношёрстные группы сторонников её возвращения, использующие партизанскую тактику, так что должны стать единой объединенной силой. По рекомендации наших советников из Хироптерры мы устроим собрание наших самых опытных командиров, дабы определить и назначить главнокомандующего армией. Она или он будет отвечать за определение основной доктрины нашей нации, а также создания нашего стиля ведения войны. В ходе собрания мы определили четверых потенциальных главнокомандующих.\n\nПервая - это маршал Спек. Она получила наиболее классическую военную подготовку из всех четырёх кандидатов. Она предпочитает основываться на старой эквестрийской армии и делать ставку на планирование и логистику.\n\nВторая - Селенита. Она чрезвычайно молода, но фанатично предана Найтмер Мун. Селенита заявила, что жизни сторонников ночи слишком ценны, чтобы попусту тратить их, используя устаревшую тактику. Она предлагает в полной мере воспользоваться преимущества современного оружия и сметать врагов шквалом огня. Селенита утверждает, что её стратегия спасёт наибольшее количество жизней в современных войнах.\n\nТретья - генерал Темпест Винд. Она согласна с Селенитой в том, что в новую эпоху нужно использовать новые доктрины, но подходит к этой проблеме с другой стороны. Темпест утверждает, что оружие, которое принесёт победу в войнах второго тысячелетия - это танки. Она изучила армии Сталлионграда и чейнджлингов и готова утверждать, что нам стоит принять их идеи, хоть это и попахивает ересью.\n\nПоследний вариант - Миднайт Ойл. Он напрямую заявляет, что у Империи есть два ресурса, которые могут принести ей победу: множество пони и невероятный промышленный потенциал. На основе этого он создал собственные теории о природе войны и проведении крупных фронтовых операций. Некоторые называют его доктрины варварскими, но он сам считает их эффективными." +lunas.58.d:0 "Гражданская война поглощает Эквестрию, так что Императрица издала указ, согласно которому имперская армия должна сражаться как единое целое. Мы больше не разношёрстные группы сторонников её возвращения, использующие партизанскую тактику, так что должны стать единой объединённой силой. По рекомендации наших советников из Хироптерры мы устроим собрание наших самых опытных командиров, дабы определить и назначить главнокомандующего армией. Она или он будет отвечать за определение основной доктрины нашей нации, а также создания нашего стиля ведения войны. В ходе собрания мы определили четверых потенциальных главнокомандующих.\n\nПервая - это маршал Спек. Она получила наиболее классическую военную подготовку из всех четырёх кандидатов. Она предпочитает основываться на старой эквестрийской армии и делать ставку на планирование и логистику.\n\nВторая - Селенита. Она чрезвычайно молода, но фанатично предана Найтмер Мун. Селенита заявила, что жизни сторонников ночи слишком ценны, чтобы попусту тратить их, используя устаревшую тактику. Она предлагает в полной мере воспользоваться преимущества современного оружия и сметать врагов шквалом огня. Селенита утверждает, что её стратегия спасёт наибольшее количество жизней в современных войнах.\n\nТретья - генерал Темпест Винд. Она согласна с Селенитой в том, что в новую эпоху нужно использовать новые доктрины, но подходит к этой проблеме с другой стороны. Темпест утверждает, что оружие, которое принесёт победу в войнах второго тысячелетия - это танки. Она изучила армии Сталлионграда и чейнджлингов и готова утверждать, что нам стоит принять их идеи, хоть это и попахивает ересью.\n\nПоследний вариант - Миднайт Ойл. Он напрямую заявляет, что у Империи есть два ресурса, которые могут принести ей победу: множество пони и невероятный промышленный потенциал. На основе этого он создал собственные теории о природе войны и проведении крупных фронтовых операций. Некоторые называют его доктрины варварскими, но он сам считает их эффективными." lunas.58.a:0 "Спек получит эту должность" lunas.58.b:0 "Сделаем ставку на молодую и верную Селениту." lunas.58.c:0 "Подход Темпест Винд немного необычен, но перспективен." diff --git a/localisation/russian/country_NMS_l_russian.yml b/localisation/russian/country_NMS_l_russian.yml index 50ed8fb4c7c..b445b66c410 100644 --- a/localisation/russian/country_NMS_l_russian.yml +++ b/localisation/russian/country_NMS_l_russian.yml @@ -40,6 +40,8 @@ NMS_military_industrial_complex_idea:0 "Военно-Промышленный к NMS_military_industrial_complex_idea_desc:0 "Союз между промышленными и военными центрами оказался наиболее эффективным в получении материалов, производимых тогда, когда это необходимо больше всего." NMS_secret_police_idea:0 "Ночной дозор" NMS_secret_police_idea_desc:0 "Фестралы всегда наблюдают." +NMS_secret_police_idea_lar:0 "Ночной дозор" +NMS_secret_police_idea_lar_desc:0 "Фестралы всегда наблюдают." NMS_an_army_with_a_state_idea:0 "Армия с государством" NMS_an_army_with_a_state_idea_desc:0 "Военная граница стала идеальной площадкой для подготовки элитных фестральих подразделений для службы в войсках императрицы. Мало внимания уделяется другим вопросам государства, таким как культура или гражданские права. Все должны служить во имя вечной ночи." NMS_jungle_exploitation:0 "Богатство джунглей" @@ -308,7 +310,7 @@ NMS_gather_the_tribes_desc:0 "В регионе есть много племен NMS_convince_the_remnants:0 "Убедить лоялистов" NMS_convince_the_remnants_desc:0 "Некоторые пони по-прежнему цепляются за свою фальшивую лояльность, полагая, что Найтмер - их спасительница и защитница. И все же Найтмер показала себя мелкой и мстительной кобылой, что особо не заботится о своих подданных. Убедите этих заблудших лоялистов в том, что фестралы джунглей - это их настоящая семья." NMS_gather_the_moonspeakers:0 "Собрать говорящих с Луной" -NMS_gather_the_moonspeakers_desc:0 "У каждого племени фестралов есть свой Говорящий с Луной, религиозный лидер, отвечающий за духовные вопросы. Они представляют культуру и веру племени, а также принимают множество решений во благо всего сообщества. Все они должны собраться, чтобы мы могли решить будущее нашего объединенного общества, а также выбрать общего лидера." +NMS_gather_the_moonspeakers_desc:0 "У каждого племени фестралов есть свой Говорящий с Луной, религиозный лидер, отвечающий за духовные вопросы. Они представляют культуру и веру племени, а также принимают множество решений во благо всего сообщества. Все они должны собраться, чтобы мы могли решить будущее нашего объединённого общества, а также выбрать общего лидера." NMS_the_big_bat_that_makes_all_the_rules:0 "Первый тлатоани" NMS_the_big_bat_that_makes_all_the_rules_desc:0 "Великий конклав соберёт всех Говорящих с Луной и решит, кто будет тлатоани: королём всех племён фестралов и толкователем воли Луны. Хотя эта должность более церемониальная, чем исполнительная, наличие тлатоани объединит нацию и обеспечит стабильность." NMS_talk_with_caballeron:0 "Хороший доктор" diff --git a/localisation/russian/country_OLE_l_russian.yml b/localisation/russian/country_OLE_l_russian.yml index d449b42f627..29eb0b39a32 100644 --- a/localisation/russian/country_OLE_l_russian.yml +++ b/localisation/russian/country_OLE_l_russian.yml @@ -333,7 +333,8 @@ OLE_a_dynasty_to_last_idea_desc:0 "Правление короля Йохана OLE_raising_dissent:0 "Нарастающие разногласия" OLE_raising_dissent_desc:0 "Правлению короля Йохана сопротивлялись с самого начала, но жёсткие меры гарантируют, что открытого восстания не произойдет. Тем не менее, одна искра может изменить все это..." OLE_empowered_church_idea:0 "Привилегии церкви" -OLE_reopen_the_seers_college_idea:0 "Колледж Провидца" +OLE_reopen_the_seers_college_idea:0 "Колледж провидцев" +OLE_reopen_the_seers_college_idea_lar:0 "Колледж провидцев" OLE_underdeveloped_economy:0 "Неразвитая экономика" OLE_the_true_queen_idea:0 "Гармонисты-диссиденты" OLE_the_changeling_threat_idea:0 "Угроза Чейнджлингов" diff --git a/localisation/russian/country_OLV_l_russian.yml b/localisation/russian/country_OLV_l_russian.yml index 14745f0a52e..e58beb1b89b 100644 --- a/localisation/russian/country_OLV_l_russian.yml +++ b/localisation/russian/country_OLV_l_russian.yml @@ -74,6 +74,8 @@ OLV_legacy_idea:0 "Наследие Ульфа" OLV_legacy_idea_desc:0 "" OLV_planning_skills_idea:0 "Провидцы в генштабе" OLV_planning_skills_idea_desc:0 "" +OLV_planning_skills_idea_lar:0 "Провидцы в генштабе" +OLV_planning_skills_idea_lar_desc:0 "" OLV_frontline_duty_idea:0 "Провидцы на передовой" OLV_frontline_duty_idea_desc:0 "" OLV_reserves_idea:0 "Система Херфорд" @@ -158,6 +160,8 @@ OLV_religious_unions_idea:0 "Религиозные профсоюзы" OLV_religious_unions_idea_desc:0 "" OLV_griffonian_style_police_idea:0 "Полиция" OLV_griffonian_style_police_idea_desc:0 "" +OLV_griffonian_style_police_idea_lar:0 "Полиция" +OLV_griffonian_style_police_idea_lar_desc:0 "" OLV_reactionaries_idea:0 "Реакционеры со всех сторон" OLV_reactionaries_idea_desc:0 "" OLV_reactionaries_idea_1:0 "Реакционеры со всех сторон" @@ -180,7 +184,9 @@ OLV_externally_idea:0 "KRV" OLV_externally_idea_desc:0 "" OLV_internally_idea:0 "KKS" OLV_internally_idea_desc:0 "" -OLV_magical_gulags_idea:0 "The LP System" +OLV_internally_idea_lar:0 "KKS" +OLV_internally_idea_lar_desc:0 "" +OLV_magical_gulags_idea:0 "Система LP" OLV_magical_gulags_idea_desc:0 "" OLV_begin_collectivization_idea:0 "Коллективизация" OLV_begin_collectivization_idea_desc:0 "" @@ -208,6 +214,8 @@ OLV_advisory_althing_idea:0 "Консультационный альтинг" OLV_advisory_althing_idea_desc:0 "" OLV_new_police_force_idea:0 "Конунглегир Легреглюменн" OLV_new_police_force_idea_desc:0 "" +OLV_new_police_force_idea_lar:0 "Конунглегир Легреглюменн" +OLV_new_police_force_idea_lar_desc:0 "" OLV_althing_restructuring_idea:0 "Марионеточный альтинг" OLV_althing_restructuring_idea_desc:0 "" OLV_empower_royal_guard_idea:0 "Þjóðrækinn Unglingadeild" @@ -1153,7 +1161,7 @@ austurland.22.a:0 "Вы решаете, что пришло время унич austurland.22.b:0 "Вы решаете сделать им предложение, от которого они не смогут отказаться." austurland.23.t:0 "Хускарлы" -austurland.23.d:0 "Когда Игритт решила высказать своё предложение о создании объединенной эйстюрландской армии с централизованной структурой командования хускарлам, она ожидала некоторого отпора. Отобрать дружину у знати и заставить их хоть раз поработать вместе, без сомнения, будет весьма нелегко, но она надеялась, что командиры хускарлов окажутся достаточно разумными, чтобы понять причину, если она будет настаивать. Поэтому она созвала в свой зал предводителей самых важных дружин хускарлов, чтобы обсудить свои планы по реформированию армии.\n\n— Это предложение обесценивает все традиции, которые десятилетиями удерживали весь Эйстюрланд вместе! Наши предки прибыли сюда, чтобы спастись от именно такой тирании. — Закричал один старый олень, топая копытом. Это вызвало ропот одобрения у остальных собравшихся командиров.\n\nПока всё шло не очень хорошо. \n\nКаждый пункт её предложения был либо высмеян, либо отвергнут, и стало ясно, что хускарлы будут сопротивляться любому изменению статуса-кво. Но у пределов терпения Игритт были свои пределы, так что настало время напомнить этим оленям, кто она такая.\n\n— Вы чётко высказали свое мнение по этому поводу, и я буду уважать ваши традиционные права. Но, вне зависимости от того, что вы думаете обо мне и моих планах, я всё равно остаюсь вашим ярлом, и вам явно следует напомнить об этом. Армия будет реорганизована с вашего согласия или же без него, и таково моё последнее слово по этому вопросу. Вы все свободны.\n\nКомандиры знали, что лучше не противостоять приказам своего ярла, и ограничились лишь тем, что бросали на неё ледяные взгляды, когда уходили из зала. Было ясно, что они будут сопротивляться ей на каждом шагу, когда дело дойдет до реформ армии." +austurland.23.d:0 "Когда Игритт решила высказать своё предложение о создании объединённой эйстюрландской армии с централизованной структурой командования хускарлам, она ожидала некоторого отпора. Отобрать дружину у знати и заставить их хоть раз поработать вместе, без сомнения, будет весьма нелегко, но она надеялась, что командиры хускарлов окажутся достаточно разумными, чтобы понять причину, если она будет настаивать. Поэтому она созвала в свой зал предводителей самых важных дружин хускарлов, чтобы обсудить свои планы по реформированию армии.\n\n— Это предложение обесценивает все традиции, которые десятилетиями удерживали весь Эйстюрланд вместе! Наши предки прибыли сюда, чтобы спастись от именно такой тирании. — Закричал один старый олень, топая копытом. Это вызвало ропот одобрения у остальных собравшихся командиров.\n\nПока всё шло не очень хорошо. \n\nКаждый пункт её предложения был либо высмеян, либо отвергнут, и стало ясно, что хускарлы будут сопротивляться любому изменению статуса-кво. Но у пределов терпения Игритт были свои пределы, так что настало время напомнить этим оленям, кто она такая.\n\n— Вы чётко высказали свое мнение по этому поводу, и я буду уважать ваши традиционные права. Но, вне зависимости от того, что вы думаете обо мне и моих планах, я всё равно остаюсь вашим ярлом, и вам явно следует напомнить об этом. Армия будет реорганизована с вашего согласия или же без него, и таково моё последнее слово по этому вопросу. Вы все свободны.\n\nКомандиры знали, что лучше не противостоять приказам своего ярла, и ограничились лишь тем, что бросали на неё ледяные взгляды, когда уходили из зала. Было ясно, что они будут сопротивляться ей на каждом шагу, когда дело дойдет до реформ армии." austurland.23.a:0 "§RИм явно не понравился ваш план по созданию новой эйстюрландской армии.§!" austurland.24.t:0 "Хускарлы" @@ -1318,7 +1326,7 @@ austurland.58.d:0 "Процесс установления демократии austurland.58.a:0 "Дорога длинна, но мы не отступим!" austurland.59.t:0 "Акт о гражданстве" -austurland.59.d:0 "Движением копыта Игритт подписала документ под громовой топот копыт. Среди собравшихся были не только олени, но и пони, зебры и даже грифоны - хотя последние весьма странно хлопали своими когтями вместе. Все присутствовавшие желали выразить поддержку этому новому законопроекту.\n\n— Сейчас, — сказала Игритт, обращаясь к большой толпе, когда та, наконец, умолкла. — Я могу сказать, что горжусь тем, что Эйстюрланд стал страной, открытой для всех существ. Совсем не обязательно быть оленем, чтобы стать частью Эйстюрланда. Вместо этого мы будем вместе, бок о бок строить будущее. В грядущие века дети оленей, пони, зебр и грифонов смогут играть вместе на зеленых полях этой земли: НАШЕЙ земли!" +austurland.59.d:0 "Движением копыта Игритт подписала документ под громовой топот копыт. Среди собравшихся были не только олени, но и пони, зебры и даже грифоны - хотя последние весьма странно хлопали своими когтями вместе. Все присутствовавшие желали выразить поддержку этому новому законопроекту.\n\n— Сейчас, — сказала Игритт, обращаясь к большой толпе, когда та, наконец, умолкла. — Я могу сказать, что горжусь тем, что Эйстюрланд стал страной, открытой для всех существ. Совсем не обязательно быть оленем, чтобы стать частью Эйстюрланда. Вместо этого мы будем вместе, бок о бок строить будущее. В грядущие века дети оленей, пони, зебр и грифонов смогут играть вместе на зелёных полях этой земли: НАШЕЙ земли!" austurland.59.a:0 "Все мы эйстюрландцы!" austurland.60.t:0 "Право голоса" @@ -1408,7 +1416,7 @@ austurland.79.a:0 "О нет..." austurland.80.t:0 "Переворот" austurland.80.d:0 "Недавние беспорядки оказали слишком большое давление на зарождающиеся институты Эйстюрланда и те не выдержали напора. Рано утром в большой зал ярла Игритт ворвалась большая толпа рабов и простых оленей, которым помогали коммунистические военизированные формирования. Подобные сцены происходили по всей стране, когда коммунисты начали действовать.\n\nНо, как ни странно, во главе группы стояли вовсе не предводители СПЭ, как многие могли бы ожидать. Вместо толпу недовольных возглавила группа изгнанников из Олении во главе с Гульрейном Лисвальдом. Требования недовольных были просты: Игритт должна отречься от престола и передать всю власть новообразованной НОССП - партии, образовавшейся в результате слияния СПЭ с оленийскими изгнанниками Лисвальда. \n\nСудьба всегда Эйстюрланда висит на волоске, и теперь, когда на неё нацелены пушки коммунистов, единственной надеждой Игритт является дипломатия. Коммунистический переворот потерпит неудачу, если ей удастся лишить восставших поддержки народа, но такая задача может оказаться ей не по силам." austurland.80.a:0 "Игритт удаётся успокоить толпу." -austurland.80.b:0 "Объединенному Социалистическому Фронту удается совершить госпереворот!" +austurland.80.b:0 "Объединённому Социалистическому Фронту удается совершить госпереворот!" austurland.81.t:0 "Лисвальд бежит из Эйстюрланда" austurland.81.d:0 "Странные новости сегодня достигли ярла. По-видимому, оленийский изгнанник Гульрайн Лисвальд сбежал из страны вместе со своей группой сторонников. Лисвальд возглавлял коммунистический переворот, который не удался лишь благодаря личной харизме Игритт. После ослабления напряженности Лисвальд быстро обнаружил, что он быстро стал неуместным как в эйстюрландском обществе в целом, так и внутри эйстюрландского коммунистического движения.\n\nУ правительства не было намерения наказывать его или кого-либо еще, причастного к перевороту, так как они не желали снова разжигать напряжённость. Так что многие были удивлены его побегом. Кто-то считает, что Лисвальд просто боялся репрессий со стороны правительства, другие - что насмешки со стороны товарищей-коммунистов по поводу провала его революции во второй раз стали для него непосильной ношей. Истинных причин, похоже, мы так и не узнаем, но сейчас Лисвальд и его коммунисты больше не представляют угрозы для эйстюрландской демократии." @@ -1667,6 +1675,7 @@ OLV_socialist_victory:0 "СПЭ победила на выборах" ### Leader Traits ### OLV_kind_trait:0 "Добрая" OLV_cunning_trait:0 "Хитрая" +OLV_cunning_trait_lar:0 "Хитрая" OLV_hardy_trait:0 "Выносливая" OLV_criminal_trait:0 "Безжалостная" OLV_trade_ties_trait:0 "Торговые связи" @@ -1709,7 +1718,7 @@ OLV_neutrality_5_long:0 "Вожди" OLV_communism_3:0 "СПЭ" OLV_communism_3_long:0 "Социалистическая Партия Эйстюрланда" OLV_communism_4:0 "НОССП" -OLV_communism_4_long:0 "Новый Объединенный Совет Социального Прогресса" +OLV_communism_4_long:0 "Новый Объединённый Совет Социального Прогресса" OLV_communism_5:0 "НСФ" OLV_communism_5_long:0 "Новый Социалистический Фронт" diff --git a/localisation/russian/country_PYT_l_russian.yml b/localisation/russian/country_PYT_l_russian.yml index 706a653e99b..a57bee42063 100644 --- a/localisation/russian/country_PYT_l_russian.yml +++ b/localisation/russian/country_PYT_l_russian.yml @@ -45,6 +45,8 @@ PYT_hlinka_guard:0 "Бонгард" PYT_hlinka_guard_desc:0 "Бонгард - это военизированная организация, лояльная лично [PYT.GetLeader]. Бонгард вербует грифонов из всех слоев общества, и единственное, что их объединяет - это согласие с идеями Маха. Члены этой организации нередко занимаются тайными репрессиями." PYT_hlinka_guard_2:0 "Бонгард" PYT_hlinka_guard_2_desc:0 "Бонгард - это военизированная организация, лояльная лично [PYT.GetLeader]. Бонгард вербует грифонов из всех слоев общества, и единственное, что их объединяет - это согласие с идеями Маха. Члены этой организации нередко занимаются тайными репрессиями. А твёрдый контроль [PYT.GetRulingParty] над Грифенмаршеном означает, что членство в Бонгард является необходимым условием для дальнейшего продвижения по службе." +PYT_hlinka_guard_2_lar:0 "Бонгард" +PYT_hlinka_guard_2_lar_desc:0 "Бонгард - это военизированная организация, лояльная лично [PYT.GetLeader]. Бонгард вербует грифонов из всех слоев общества, и единственное, что их объединяет - это согласие с идеями Маха. Члены этой организации нередко занимаются тайными репрессиями. А твёрдый контроль [PYT.GetRulingParty] над Грифенмаршеном означает, что членство в Бонгард является необходимым условием для дальнейшего продвижения по службе." PYT_loyalty:0 "Герцланд превыше всего!" PYT_loyalty_desc:0 "Для реформированного Грифенмаршена был создан новый гимн, пропитанный традиционалистскими и националистическими идеями. Каждый грифон надеется, что когда-нибудь его будут петь повсюду от Роттендедама до Катеринбурга." PYT_the_new_regime_1:0 "Новый режим" @@ -123,6 +125,8 @@ PYT_segregation_idea:0 "Вечная сегрегация" PYT_segregation_idea_desc:0 "" PYT_hlinka_guard_3:0 "Бонгард" PYT_hlinka_guard_3_desc:0 "" +PYT_hlinka_guard_3_lar:0 "Бонгард" +PYT_hlinka_guard_3_lar_desc:0 "" PYT_hlinka_guard_4:0 "Бонгард" PYT_hlinka_guard_4_desc:0 "" PYT_grand_army:0 "Национальная армия" @@ -235,6 +239,8 @@ PYT_knights_of_the_old_faith_idea:0 "Рыцари старой веры" PYT_knights_of_the_old_faith_idea_desc:0 "" PYT_hlinka_guard_5:0 "Бонгард" PYT_hlinka_guard_5_desc:0 "" +PYT_hlinka_guard_5_lar:0 "Бонгард" +PYT_hlinka_guard_5_lar_desc:0 "" ### Focuses ### PYT_initial_army_reforms:0 "Реформирование Бауэрнмилиз" @@ -304,7 +310,7 @@ PYT_subsidise_agrculture:0 "Субсидии фермерам" PYT_subsidise_agrculture_desc:0 "Вместо того чтобы поддерживать торговцев и ремесленников в городах, правительство должно помогать фермерам, особенно после неурожаев. Благодаря этому мы не только обеспечим дальнейшее развитие сельской местности, но и получим поддержку от благодарных фермеров." PYT_mechanise_agriculture:0 "Механизация сельского хозяйства" PYT_mechanise_agriculture_desc:0 "Наш сельскохозяйственный сектор не может конкурировать с иностранными дворянскими поместьями из-за низкого и децентрализованного производства. Чтобы решить эту проблему, мы должны механизировать наше сельское хозяйство, что значительно увеличит производство и облегчит жизнь фермеров." -PYT_finished_reforms:0 "Зеленое общество" +PYT_finished_reforms:0 "Зелёное общество" PYT_finished_reforms_desc:0 "После ряда реформ, предложенных нашей фракцией, Грифенмаршен изменился, оставаясь прежним. Сельское хозяйство по-прежнему жизненно важно для нашей экономики, общества и культуры, но оно модернизировано, и жизнь фермеров значительно улучшилась. С благословения Эйр, пусть Крестьянская Республика будет вечной!" PYT_mining_techniques:0 "Современные шахтёрские инструменты" PYT_mining_techniques_desc:0 "Земля является источником большей части нашего богатства. На её поверхности мы выращиваем урожай, а под ней находим драгоценные минералы. Но наши шахты производят мало из-за наших устаревших методов и инструментов. Нам нужно импортировать инструменты и приглашать иностранных специалистов для революционизации наших горных работ." @@ -346,7 +352,7 @@ PYT_navy_stuff_desc:0 "Впервые в истории нашей страны PYT_base_strike_f:0 "Удар в самое сердце" PYT_base_strike_f_desc:0 " Часто истинная военно-морская сила нации заключается не непосредственно в ее флоте, а в портах и верфях, которые снабжают и ремонтируют ее. Но с помощью авианосцев и подводных лодок мы можем нанести сокрушительные удары по этой критической части промышленности наших врагов, защищая при этом нашу собственную." PYT_carrier_f:0 "Эксперименты с авианосцами" -PYT_carrier_f_desc:0 "Авианосцы могут полностью изменить морские сражения. Благодаря объединенной мощи военно-морского флота и военно-воздушных сил открываются практически безграничные тактические и стратегические возможности. Но, прежде чем что-либо из этого может быть сделано, нам нужно разработать модель полноценного авианосца." +PYT_carrier_f_desc:0 "Авианосцы могут полностью изменить морские сражения. Благодаря объединённой мощи военно-морского флота и военно-воздушных сил открываются практически безграничные тактические и стратегические возможности. Но, прежде чем что-либо из этого может быть сделано, нам нужно разработать модель полноценного авианосца." PYT_navy_planes_f:0 "Морская авиация" PYT_navy_planes_f_desc:0 "Для решения уникальных задач, связанных с авиационными операциями, необходимо разработать новые модели и конструкции самолетов. С каждым усовершенствованием наших морских самолетов стратегический потенциал наших авианосцев возрастал, и мы действительно были бы безумцами, если бы игнорировали этот путь развития." PYT_fleet_being_f:0 "Демонстрация силы" @@ -400,27 +406,27 @@ PYT_jet_fighters:0 "Реактивный истребитель V-1" PYT_jet_fighters_desc:0 "После многочисленных прототипов и фальстартов приближается первая в истории жизнеспособная модель реактивного истребителя, созданная нашими конструкторами. С еще большими инвестициями мы можем войти в новую эру авиации со скоростью, о которой грифоны даже и не мечтали." PYT_the_national_republic:0 "Национальная Республика" -PYT_the_national_republic_desc:0 "Дитрих Мах и его заместитель Вильке Трутан, номинальные руководители партии НАП сторонников превосходства, успешно захватили власть в Грифенмаршене. Совет был распущен после того, как его члены были вынуждены присягнуть на верность новым правителям страны. Теперь Дитрих и Вильке могут наконец провести реформы, о которых они так долго мечтали." +PYT_the_national_republic_desc:0 "Дитрих Мах и его заместитель Вильке Трутан, номинальные руководители партии НПД сторонников превосходства, успешно захватили власть в Грифенмаршене. Совет был распущен после того, как его члены были вынуждены присягнуть на верность новым правителям страны. Теперь Дитрих и Вильке могут наконец провести реформы, о которых они так долго мечтали." PYT_mobilise_the_people:0 "Мобилизовать народ" PYT_mobilise_the_people_desc:0 "Каждый грифон в Грифенмаршене - гражданин, а каждый гражданин - солдат. Однако лишь немногие из них находятся на действительной службе, поскольку участие в Бауэрнмилиз в основном добровольное. Это должно измениться немедленно! Наши гордые крестьяне должны взять в когти оружие и готовиться к объединению Герцланда!" PYT_the_partys_army:0 "Официально зарегестрировать Бонгард" -PYT_the_partys_army_desc:0 "Бонгард, неофициальное военизированное крыло НАП, названное в честь Эдвина Бона, основателя партии, хорошо служило нам в течение многих лет. Настало время вознаградить их за лояльность, превратив их в официальную государственную полицию Грифенмаршена, отвечающую за обеспечение внутренней безопасности и охрану жизни членов НАП." +PYT_the_partys_army_desc:0 "Бонгард, неофициальное военизированное крыло НПД, названное в честь Эдвина Бона, основателя партии, хорошо служило нам в течение многих лет. Настало время вознаградить их за лояльность, превратив их в официальную государственную полицию Грифенмаршена, отвечающую за обеспечение внутренней безопасности и охрану жизни членов НПД." PYT_loyalty_officers:0 "Офицеры Лояльности Бонгарда" PYT_loyalty_officers_desc:0 "Чтобы наши ополченцы оставались абсолютно верными своему любимому отечеству, мы объединим Бонгард с Бауэрнмилиз. Офицеры обеспечат Национальный пыл в рядах и накажут тех предателей, которым наплевать на наше благородное дело." PYT_hey_slovaci:0 ""Herzland Über Alles!"" -PYT_hey_slovaci_desc:0 "Наш лидер поручил талантливому музыканту из Нортфомейа написать официальный гимн объединенного Герцланда. Песня будет называться " Herzland Über Alles!", её тексты будут написаны на грифоньем и пронизаны националистическими и милитаристскими темами, говорящими о том, что Герцланд всегда будет стоять твердо и гордо над всеми другими нациями." +PYT_hey_slovaci_desc:0 "Наш лидер поручил талантливому музыканту из Нортфомейа написать официальный гимн объединённого Герцланда. Песня будет называться " Herzland Über Alles!", её тексты будут написаны на грифоньем и пронизаны националистическими и милитаристскими темами, говорящими о том, что Герцланд всегда будет стоять твердо и гордо над всеми другими нациями." PYT_reinforce_power:0 "Закрепиться" PYT_reinforce_power_desc:0 "Если мы хотим нанести удар в самое сердце Империи и освободить Герцланд, мы должны быть едины и сильны. О тех, кто хочет ослабить и расколоть нас изнутри, позаботятся, и наши коррумпированные демократические институты будут реформированы. Растерянность в Грифенмаршене умрет и сменится славной решимостью!" PYT_control_knowledge:0 "Контроль знаний" -PYT_control_knowledge_desc:0 "Чтобы защитить нашу страну изнутри, мы должны захватить печатные станки и национализировать их. Ничто не должно печататься без явного разрешения и одобрения НАП. Сжигание книг также будет организовано по всей стране, поскольку мы должны очистить Грифенмаршен от коррумпированных, дегенеративных и попросту слабых идей." +PYT_control_knowledge_desc:0 "Чтобы защитить нашу страну изнутри, мы должны захватить печатные станки и национализировать их. Ничто не должно печататься без явного разрешения и одобрения НПД. Сжигание книг также будет организовано по всей стране, поскольку мы должны очистить Грифенмаршен от коррумпированных, дегенеративных и попросту слабых идей." PYT_control_the_people:0 "Тоталитарная Демократия" -PYT_control_the_people_desc:0 "В течение двух столетий народ удерживал власть в Грифенмаршене. Они сопротивляются идее о том, что лидеры НАП остаются у руля и решают все за них. Внутреннее несогласие не должно больше разделять нас, но мы всё-таки можем позволить им голосовать. Результаты референдумов потребуют одобрения лидера и голосование будет контролироваться Бонгардом." +PYT_control_the_people_desc:0 "В течение двух столетий народ удерживал власть в Грифенмаршене. Они сопротивляются идее о том, что лидеры НПД остаются у руля и решают все за них. Внутреннее несогласие не должно больше разделять нас, но мы всё-таки можем позволить им голосовать. Результаты референдумов потребуют одобрения лидера и голосование будет контролироваться Бонгардом." PYT_remove_truthahn:0 "Избавиться от трутана" -PYT_remove_truthahn_desc:0 "Вильке Трутан давно видел в Дитрихе соперника, и теперь, когда НАП находится у власти, сотрудничество между ними утонуло в ежедневных спорах и разногласиях. Старый друг теперь лишь препятствие. Терпение Дитриха иссякло, и теперь он планирует попросить Вильке уйти в отставку. Учитывая, что большая часть НАПа предана ему, было бы неразумно отказывать Уилку." +PYT_remove_truthahn_desc:0 "Вильке Трутан давно видел в Дитрихе соперника, и теперь, когда НПД находится у власти, сотрудничество между ними утонуло в ежедневных спорах и разногласиях. Старый друг теперь лишь препятствие. Терпение Дитриха иссякло, и теперь он планирует попросить Вильке уйти в отставку. Учитывая, что большая часть НАПа предана ему, было бы неразумно отказывать Уилку." PYT_staff_the_council:0 "Пересобрать Совет" -PYT_staff_the_council_desc:0 "Совет был неотъемлемой частью Грифенмаршена, но был расформирован во время переворота. Теперь наш лидер, наконец, готов восстановить его, как он обещал, но со многими изменениями. Главным образом, это будет не более чем марионеточное правительство, наполненное лоялистами НАП, а его члены говорят " Да " всему, что предлагает лидер." +PYT_staff_the_council_desc:0 "Совет был неотъемлемой частью Грифенмаршена, но был расформирован во время переворота. Теперь наш лидер, наконец, готов восстановить его, как он обещал, но со многими изменениями. Главным образом, это будет не более чем марионеточное правительство, наполненное лоялистами НПД, а его члены говорят " Да " всему, что предлагает лидер." PYT_control_the_government:0 "Объявите вне закона "нелояльные" группировки" -PYT_control_the_government_desc:0 "ГКВП, КПГ и НГПГ не более чем шайки предателей и миролюбивых трусов. Их члены уже поклялись в вечной преданности НАП, но можно ли им действительно доверять? Ясно, что эти незаконные банды должны быть распущены, а их лидеры арестованы, ибо они не более чем опухоли." +PYT_control_the_government_desc:0 "ГКВП, КПГ и НГПГ не более чем шайки предателей и миролюбивых трусов. Их члены уже поклялись в вечной преданности НПД, но можно ли им действительно доверять? Ясно, что эти незаконные банды должны быть распущены, а их лидеры арестованы, ибо они не более чем опухоли." PYT_mobilise_the_economy:0 "Мобилизация экономики" PYT_mobilise_the_economy_desc:0 "Должна начаться подготовка к великим объединительным кампаниям. Слаборазвитая экономика Грифенмаршена должна быть в состоянии потянуть огромные военные затраты! Мы должны значительно увеличить наши военные гранты, призвать рабочих и конфисковать ресурсы, необходимые нашей армии." PYT_corporate_economy:0 "Ввести корпоративизм" @@ -483,8 +489,8 @@ PYT_advisory_parliament:0 "Консультативный Совет" PYT_advisory_parliament_desc:0 "Теперь, когда наши противники либо мертвы, либо приняли власть герцога, мы должны вознаградить тех, кто верен истинному правителю Грифенхейма. Консультативный совет гарантирует, что народ может представить свои проблемы герцогу при должном уважении. Совет теперь также будет следить за бюрократией Грифенхейма, следя за тем, чтобы она всегда шла гладко." PYT_righting_old_wrongs:0 "Исправление старых ошибок" PYT_righting_old_wrongs_desc:0 "Эребус Первый всегда мечтал сесть на трон Империи Грифонов, и все же это была мечта, которая так и не была осуществлена. Его преемник, Эребус Второй, исправит этот исторический прокол, взяв на себя престол, осуществив давнюю мечту старого герцога." -PYT_fight_the_fascists:0 "Искоренить НАП" -PYT_fight_the_fascists_desc:0 "Национале Актионспартей полна предателей. Ни один из их рядов не может претендовать на лояльность герцогу, и с каждой секундой, когда им разрешается оставаться активным, их угроза возрастает. Если они не будут сгибать колено как его подданные, то их трупы будут делать это от их имени." +PYT_fight_the_fascists:0 "Искоренить НПД" +PYT_fight_the_fascists_desc:0 "Национальная Партия Действия полна предателей. Ни один из их рядов не может претендовать на лояльность герцогу, и с каждой секундой, когда им разрешается оставаться активным, их угроза возрастает. Если они не будут сгибать колено как его подданные, то их трупы будут делать это от их имени." PYT_ducal_industries:0 "Основать Герцогский Промышленный Совет" PYT_ducal_industries_desc:0 "Наша экономика остро нуждается в чем-то, чтобы управлять ей, направлять рынок в направлении, которое нравится герцогу. Промышленный Совет будет гарантировать, что все наши отрасли работают вместе, чтобы обеспечить максимальную эффективность, и меньшее не устроит нашего герцога." PYT_modernism:0 "Усилия по модернизации" @@ -757,7 +763,7 @@ PYT_the_state_language_act_desc:0 "Герцланд населяют носит PYT_education_is_a_local_issue:0 "Образование - вопрос отдельных Штатов!" PYT_education_is_a_local_issue_desc:0 "Несомненно, существуют социальные и культурные различия между регионами. Поэтому было бы неправильно навязывать всем одну систему образования. Пусть каждый штат придумает свои учебные планы и подходы к образованию." PYT_examine_article_nine:0 "Конфедерация Штатов" -PYT_examine_article_nine_desc:0 "Отныне Герцланд будет преобразован в конфедерацию государств, объединенных общей целью защиты от внешней угрозы. В то время как они могут выглядеть как одно единое целое, каждое государство будет управлять своими собственными внутренними делами независимо от центрального правительства." +PYT_examine_article_nine_desc:0 "Отныне Герцланд будет преобразован в конфедерацию государств, объединённых общей целью защиты от внешней угрозы. В то время как они могут выглядеть как одно единое целое, каждое государство будет управлять своими собственными внутренними делами независимо от центрального правительства." PYT_the_herzlander_century:0 "Век Герцланда!" PYT_the_herzlander_century_desc:0 "Герцланд пережил множество испытаний и невзгод. Многие пытались подавить нас, но мы победили. Теперь все окончено, и мы готовы с гордостью вступить в новый век. Герцланд живет и идет вперёд!" @@ -1027,7 +1033,7 @@ PYT_attack_GRF_2_desc:0 "Арктурий гордится нашими дост ### Events ### marschen.1.t:0 "Вопрос экономики" # Pembo432 -marschen.1.d_peasant:0 "Совет собрался в Храме Борея в Ольдвингбурге, с целью обсудить реализацию масштабных экономических реформ. Члены нескольких фракций высказали различные предложения: КГП и НАП больше высказывались за быструю индустриализацию и модернизацию, чтобы страна вошла в новое тысячелетие, в то время как КНПГ и НГПГ уделяли внимание консервативным аграрным реформам, чтобы усовершенствовать сельскую местность и нацеленное на сельскохозяйственное производство в общем.\n\nДебаты продолжались вплоть до поздней ночи, до тех пор, пока совет не решился с путём развития экономики Грифенмаршена. Осталось дождаться, понравятся ли крестьянам высказанные предложения." +marschen.1.d_peasant:0 "Совет собрался в Храме Борея в Ольдвингбурге, с целью обсудить реализацию масштабных экономических реформ. Члены нескольких фракций высказали различные предложения: КГП и НПД больше высказывались за быструю индустриализацию и модернизацию, чтобы страна вошла в новое тысячелетие, в то время как КНПГ и НГПГ уделяли внимание консервативным аграрным реформам, чтобы усовершенствовать сельскую местность и нацеленное на сельскохозяйственное производство в общем.\n\nДебаты продолжались вплоть до поздней ночи, до тех пор, пока совет не решился с путём развития экономики Грифенмаршена. Осталось дождаться, понравятся ли крестьянам высказанные предложения." marschen.1.d_dictatorship:0 "Члены совета встретились в Ольдвингбурге, с целью обсудить реализацию масштабных экономических реформ. Были выдвинуты следующие предложения: одни больше высказывались за быструю индустриализацию и модернизацию, чтобы страна могла войти в новое тысячелетие, в то время как другие уделяли внимание консервативным аграрным реформам, чтобы развить(модернизировать) сельскую местность и нацеленное на сельскохозяйственное производство в общем. Споры продолжались до тех пор, пока [Root.GetLeader] решал каким путем будет развита экономика Грифенмаршена основываясь на аргументах(доводах) предложенных членами партии." marschen.1.a:0 "Нельзя исправить то, что уже идеально" marschen.1.b:0 "Индустриализация - путь вперёд!" @@ -1105,11 +1111,11 @@ marschen.17.d:0 "За последние несколько месяцев, по marschen.17.a:0 "За Народ!" marschen.18.t:0 "Коммунистический переворот Ромера" -marschen.18.d:0 "С ростом экономики Грифенмаршена растёт и неравенство. В последние месяцы это привело к постоянному росту поддержки КПГ, чей коммунистический лидер Вингберт Ромер обещал улучшить уровень жизни обездоленных и подавленных, мечтая сделать Грифенмаршен воистину равной нацией. С его точки зрения, страна уже протокоммунистическая, и сможет стать воистину коммунистической всего после нескольких реформ. Реформ, которых они не могут принять из-за сопротивления других фракций.\n\nВингберт знал, что теперь его поддерживает большинство рабочих. Настала наконец пора перемен, вера народа в Совет всё падает. Сейчас или никогда, объяснил он, и убедил всю оставшуюся КПГ подготовиться к революции.\n\nРано утром, небо сияло красным; коммунисты и им сочувствующие, с оружием в когтях, захватили каждое здание и фабрику в Ольдвингбурге и арестовали ополченцев без красных повязок, которые показывали принадлежность к КПГ. Переворот был практически бескровным, были лишь несколько перестрелок, жертв которых можно посчитать на когтях.\n\nЧлены других фракций в Совете собрались перед оккупированным Храмом Борея, на котором изуродовали статую бога и на крыше которого теперь висит красный флаг. Вингберт и его ополченцы их выжидали. До того, как они смогли хоть спросить, что произошло, Вингберт дал речь, в которой осудил их действия и объявил народу, что они - предатели. Это разозлило некоторых протестующих в частности депутата НАП, который достал пистолет из кармана и прицелился в голову Вингберта. К его несчастью, Вингберт оказался быстрее и выстрелил ему в ногу, чем его обездвижил, и его задержали ополченцы коммунисты, и ещё они же арестовали некоторых других членов Совета. Когда Арчибальд, весь в слезах, спросил, за что же их арестовали, Вингберт спокойно ответил, что он уже рассказал, почему: "Они виноваты в предательстве простогрифонов всей нации, которые за них голосовали в первую очередь".\n\nКогда обеспокоенные граждане спросили членов КПГ, когда же будут следующие выборы, Вингберт прямо ответил, что их больше не будут проводить, и что вместо них страной будет править ряд поместных рабочих советов. Плебисциты - прошлый век." +marschen.18.d:0 "С ростом экономики Грифенмаршена растёт и неравенство. В последние месяцы это привело к постоянному росту поддержки КПГ, чей коммунистический лидер Вингберт Ромер обещал улучшить уровень жизни обездоленных и подавленных, мечтая сделать Грифенмаршен воистину равной нацией. С его точки зрения, страна уже протокоммунистическая, и сможет стать воистину коммунистической всего после нескольких реформ. Реформ, которых они не могут принять из-за сопротивления других фракций.\n\nВингберт знал, что теперь его поддерживает большинство рабочих. Настала наконец пора перемен, вера народа в Совет всё падает. Сейчас или никогда, объяснил он, и убедил всю оставшуюся КПГ подготовиться к революции.\n\nРано утром, небо сияло красным; коммунисты и им сочувствующие, с оружием в когтях, захватили каждое здание и фабрику в Ольдвингбурге и арестовали ополченцев без красных повязок, которые показывали принадлежность к КПГ. Переворот был практически бескровным, были лишь несколько перестрелок, жертв которых можно посчитать на когтях.\n\nЧлены других фракций в Совете собрались перед оккупированным Храмом Борея, на котором изуродовали статую бога и на крыше которого теперь висит красный флаг. Вингберт и его ополченцы их выжидали. До того, как они смогли хоть спросить, что произошло, Вингберт дал речь, в которой осудил их действия и объявил народу, что они - предатели. Это разозлило некоторых протестующих в частности депутата НПД, который достал пистолет из кармана и прицелился в голову Вингберта. К его несчастью, Вингберт оказался быстрее и выстрелил ему в ногу, чем его обездвижил, и его задержали ополченцы коммунисты, и ещё они же арестовали некоторых других членов Совета. Когда Арчибальд, весь в слезах, спросил, за что же их арестовали, Вингберт спокойно ответил, что он уже рассказал, почему: "Они виноваты в предательстве простогрифонов всей нации, которые за них голосовали в первую очередь".\n\nКогда обеспокоенные граждане спросили членов КПГ, когда же будут следующие выборы, Вингберт прямо ответил, что их больше не будут проводить, и что вместо них страной будет править ряд поместных рабочих советов. Плебисциты - прошлый век." marschen.18.a:0 "Грядёт Красная Волна!" marschen.19.t:0 "Патриотический путч сторонников превосходства" -marschen.19.d:0 "Экономическая и социальная нестабильность поразила Герцланд более десяти лет назад, и хоть Грифенмаршен, в целом, не пострадал от неё, вне него грифоны томятся в нищете и страданиях. Восходящая звезда, Дитрих Мах произносит речи о освобождении жителей Герцланда и объединении их разделённого отечества. Помимо этого, ветеран НАП Вильке Трутан уже несколько десятков лет обвиняет архонтов во всех страданиях грифонов Герцланда и в заговоре против него лично. Его антиклерикальная секта, Старообрядцы, стремительно увеличивает свою численность, особенно сейчас, когда архонты были втянуты в конфликт вокруг регентства. Оба выступают за агрессивную политику, а три другие фракции сомневаются в правильности такого пути.\n\nДитрих и Вильке отчётливо понимали, что пламенными речами ничего не изменить. Теперь, когда свобода Грифенмаршена под угрозой, а архонты плетут заговор в тенях, необходимо действовать немедленно! Они не могли более допускать существование Совета, стоящего на их пути и обрекающего их родину на гибель. Военизированное крыло НАП, печально известное Бонгарде, пошло за ними к силовому выходу из политического тупика.\n\nСовет заседал в обычном режиме, но, как ни странно, ни одного члена НАП не присутствовало. Через час политических дебатов, они услышали эхо марширующей снаружи колонны. Вскоре в Двери храма ворвались тяжеловооружённые бойцы, во главе их шли Дитрих и Вильке. Они начали говорить, но их слова утонули в криках паники и протеста, поэтому Вильке выстрелил в потолок, заставив их замолчать, после чего крикнул о совершении национальной революции и запретил всем присутствующим покидать зал. Дитрих, более спокойно, заявил, что Совет распущен, а НАП займётся формированием нового правительства Грифенмаршена. Угрожая пистолетом, Вильке потребовал от бывших членов Совета, а теперь уже обычных грифонов, поклясться в верности НАП во славу Борея. Вингберт Ромер плюнул ему в лицо и попытался улететь из здания, но был сбит одним из путчистов, выстрелившим ему в крыло. Ноющий и едва живой от удара, он вместе со всеми остальными членами Совета, он поклялся в верности НАП.\n\nНа следующий день Дитрих выступил с речью в центре Ольдвингбурга, пообещав восстановить демократию после обретения независимости Грифенмаршена. Вильен добавил, что он не будет независим, пока архонты не будут повешены." +marschen.19.d:0 "Экономическая и социальная нестабильность поразила Герцланд более десяти лет назад, и хоть Грифенмаршен, в целом, не пострадал от неё, вне него грифоны томятся в нищете и страданиях. Восходящая звезда, Дитрих Мах произносит речи о освобождении жителей Герцланда и объединении их разделённого отечества. Помимо этого, ветеран НПД Вильке Трутан уже несколько десятков лет обвиняет архонтов во всех страданиях грифонов Герцланда и в заговоре против него лично. Его антиклерикальная секта, Старообрядцы, стремительно увеличивает свою численность, особенно сейчас, когда архонты были втянуты в конфликт вокруг регентства. Оба выступают за агрессивную политику, а три другие фракции сомневаются в правильности такого пути.\n\nДитрих и Вильке отчётливо понимали, что пламенными речами ничего не изменить. Теперь, когда свобода Грифенмаршена под угрозой, а архонты плетут заговор в тенях, необходимо действовать немедленно! Они не могли более допускать существование Совета, стоящего на их пути и обрекающего их родину на гибель. Военизированное крыло НПД, печально известное Бонгарде, пошло за ними к силовому выходу из политического тупика.\n\nСовет заседал в обычном режиме, но, как ни странно, ни одного члена НПД не присутствовало. Через час политических дебатов, они услышали эхо марширующей снаружи колонны. Вскоре в Двери храма ворвались тяжеловооружённые бойцы, во главе их шли Дитрих и Вильке. Они начали говорить, но их слова утонули в криках паники и протеста, поэтому Вильке выстрелил в потолок, заставив их замолчать, после чего крикнул о совершении национальной революции и запретил всем присутствующим покидать зал. Дитрих, более спокойно, заявил, что Совет распущен, а НПД займётся формированием нового правительства Грифенмаршена. Угрожая пистолетом, Вильке потребовал от бывших членов Совета, а теперь уже обычных грифонов, поклясться в верности НПД во славу Борея. Вингберт Ромер плюнул ему в лицо и попытался улететь из здания, но был сбит одним из путчистов, выстрелившим ему в крыло. Ноющий и едва живой от удара, он вместе со всеми остальными членами Совета, он поклялся в верности НПД.\n\nНа следующий день Дитрих выступил с речью в центре Ольдвингбурга, пообещав восстановить демократию после обретения независимости Грифенмаршена. Вильен добавил, что он не будет независим, пока архонты не будут повешены." marschen.19.a:0 "Герцланд должен быть един!" #idenr marschen.20.t:0 "Надёжные когти" # Sciv888 DIDN'T DO ANYTHING FOR... weeks I guess, MonAx @@ -1121,20 +1127,20 @@ marschen.21.d:0 "Временное правительство [From.GetLeader] marschen.21.a:0 "Иногда свобода требует жертв." marschen.22.t:0 "Der Adler" # Rugar -marschen.22.d:0 "Взяв под свой контроль печатные станки страны и запретив литературу, считавшуюся "непригодной" или "аристократической", НАП начала издавать новую ежедневную газету под названием "Der Adler". Она сообщала новости во всём мире, как обычная газета, но к тому же фокусировалась и на событиях, связанных с НАП, таких как собрания, выступления и митинги, всегда представляя их как воодушевляющие успехи. Тон новостей был далек от объективности и нейтральности, а текст часто отвлекался и разглагольствовал о злых заговорах знати за границей, страданиях Герцландских крестьянских соотечественников, живущих в рабстве, о славных прошлых победах грифенмаршенских крестьян против "высокомерных дворянских отбросов" и важности объединения Герцланда под "чистым и свободным" грифенмаршенским режимом." +marschen.22.d:0 "Взяв под свой контроль печатные станки страны и запретив литературу, считавшуюся "непригодной" или "аристократической", НПД начала издавать новую ежедневную газету под названием "Der Adler". Она сообщала новости во всём мире, как обычная газета, но к тому же фокусировалась и на событиях, связанных с НПД, таких как собрания, выступления и митинги, всегда представляя их как воодушевляющие успехи. Тон новостей был далек от объективности и нейтральности, а текст часто отвлекался и разглагольствовал о злых заговорах знати за границей, страданиях Герцландских крестьянских соотечественников, живущих в рабстве, о славных прошлых победах грифенмаршенских крестьян против "высокомерных дворянских отбросов" и важности объединения Герцланда под "чистым и свободным" грифенмаршенским режимом." marschen.22.a:0 "Мне интересно, что на это скажут некрологи..." marschen.23.t:0 "Формирование Совета" -marschen.23.d:0 "Крупная толпа сегодня собралась в центре Ольдвингбурга, чтобы послушать, что же собрался объявить [Root.GetLeader]. Когда он вышел к трибуне, тысячи членов НАП стали ликовать и восславлять своего лидера. Через некоторое время, толпа успокоилась, и [Root.GetLeader] объявил, что Совет был утверждён вновь, после чего публика снова заликовала, в этот раз даже громче. Он затем продолжил, начал рассказывать о традициях Грифенмаршена и его чудесных институтах, и как грифоны должны радоваться, что они - самые свободные в мире. Толпа заликовала в третий раз.\n\n[Root.GetLeader] не заявлял, что выборов членов в Совет не будет или что он их будет назначать, и что он будет выбирать только членов НАП, которые ему безукоризненно верны." +marschen.23.d:0 "Крупная толпа сегодня собралась в центре Ольдвингбурга, чтобы послушать, что же собрался объявить [Root.GetLeader]. Когда он вышел к трибуне, тысячи членов НПД стали ликовать и восславлять своего лидера. Через некоторое время, толпа успокоилась, и [Root.GetLeader] объявил, что Совет был утверждён вновь, после чего публика снова заликовала, в этот раз даже громче. Он затем продолжил, начал рассказывать о традициях Грифенмаршена и его чудесных институтах, и как грифоны должны радоваться, что они - самые свободные в мире. Толпа заликовала в третий раз.\n\n[Root.GetLeader] не заявлял, что выборов членов в Совет не будет или что он их будет назначать, и что он будет выбирать только членов НПД, которые ему безукоризненно верны." marschen.23.a:0 "Да будет свобода!" marschen.24.t:0 "Устраняя Трутана" # Rugar -marschen.24.d:0 "Несмотря на то, что Дитрих и Вильке продолжали конфликтовать и спорить, а Трутан постоянно говорил, что они недостаточно продвинулись в своей политике, первый тайно собирал поддержку среди членов НАП, распространяя правду и ложь о Вильке и медленно поворачивая их против старого ветерана фракции без его ведома. Когда он посчитал, что имеет достаточно народной поддержки, он сделал свой ход.\n\nВильке проснулся дома, чтобы заняться своими обычными повседневными делами, которые включали проверку почтового ящика. То, что он нашел, было таинственным, безымянным письмом. Он открыл его из любопытства, но, к своему ужасу, обнаружил, что это была почтовая бомба. Мысленно он уже молился Борею, но бомба не взорвалась. Он вздохнул, одновременно облегчённо и смущённо, и прочитал то, что было написано в самом письме. .\n\nЭто было предупреждение. Бомба была намеренно сделана невзрывоопасной. В послании просто говорилось, что для Вильке было бы разумно уйти в отставку как можно скорее и уйти из политики, иначе он не сможет наслаждаться ею. В основном потому, что у него не будет конечностей." +marschen.24.d:0 "Несмотря на то, что Дитрих и Вильке продолжали конфликтовать и спорить, а Трутан постоянно говорил, что они недостаточно продвинулись в своей политике, первый тайно собирал поддержку среди членов НПД, распространяя правду и ложь о Вильке и медленно поворачивая их против старого ветерана фракции без его ведома. Когда он посчитал, что имеет достаточно народной поддержки, он сделал свой ход.\n\nВильке проснулся дома, чтобы заняться своими обычными повседневными делами, которые включали проверку почтового ящика. То, что он нашел, было таинственным, безымянным письмом. Он открыл его из любопытства, но, к своему ужасу, обнаружил, что это была почтовая бомба. Мысленно он уже молился Борею, но бомба не взорвалась. Он вздохнул, одновременно облегчённо и смущённо, и прочитал то, что было написано в самом письме. .\n\nЭто было предупреждение. Бомба была намеренно сделана невзрывоопасной. В послании просто говорилось, что для Вильке было бы разумно уйти в отставку как можно скорее и уйти из политики, иначе он не сможет наслаждаться ею. В основном потому, что у него не будет конечностей." marschen.24.a:0 "Трутан соглашается сложить с себя полномочия заместителя" marschen.24.b:0 "Трутан отказывается сложить с себя полномочия и скрывается" marschen.25.t:0 "Трутан делает свой ход" # Rugar -marschen.25.d:0 "Получив письмо с угрозами, Вильке покинул свой дом и, по видимому, исчез, официально не подавая в отставку. Бонгардские милициогрифы обыскали всю страну, врывались в дома, допрашивали и пытали десятки граждан, преследуя предателя. Дитрих, однако, оставался в основном равнодушным, уверенный, что он получил достаточную поддержку от членов НАП.\n\nОн ошибся.\n\nПока оба лидера спорили, а Дитрих втайне набирал сторонников, Вильке делал то же самое. Старообрядцы были особенно преданы ему и только ему, глубоко ненавидя Дитриха и его ошибочные решения. Пока Бонгардцы тщетно пытались найти Вильке, предатели в их рядах вели их в заблуждение и гарантировали, что его не найдут. Вскоре Храм Борея остался незащищённым, и большинство членов Бонгарда занялись обширными поисками. Именно тогда Вильке и его сторонники нанесли удар.\n\nКогда Дитрих произносил речь перед своими товарищами по партии, снаружи донеслись звуки взрывов, за которыми последовали выстрелы. Немногочисленные стражники пытались защитить Храм от нападавших со всех сторон и отступили внутрь, некоторые из них были ранены. Дитрих быстро сообразил, что происходит, достал пистолет и призвал остальных участников НАП сделать то же самое..\n\nБорьба за контроль над Грифенмаршеном началась." +marschen.25.d:0 "Получив письмо с угрозами, Вильке покинул свой дом и, по видимому, исчез, официально не подавая в отставку. Бонгардские милициогрифы обыскали всю страну, врывались в дома, допрашивали и пытали десятки граждан, преследуя предателя. Дитрих, однако, оставался в основном равнодушным, уверенный, что он получил достаточную поддержку от членов НПД.\n\nОн ошибся.\n\nПока оба лидера спорили, а Дитрих втайне набирал сторонников, Вильке делал то же самое. Старообрядцы были особенно преданы ему и только ему, глубоко ненавидя Дитриха и его ошибочные решения. Пока Бонгардцы тщетно пытались найти Вильке, предатели в их рядах вели их в заблуждение и гарантировали, что его не найдут. Вскоре Храм Борея остался незащищённым, и большинство членов Бонгарда занялись обширными поисками. Именно тогда Вильке и его сторонники нанесли удар.\n\nКогда Дитрих произносил речь перед своими товарищами по партии, снаружи донеслись звуки взрывов, за которыми последовали выстрелы. Немногочисленные стражники пытались защитить Храм от нападавших со всех сторон и отступили внутрь, некоторые из них были ранены. Дитрих быстро сообразил, что происходит, достал пистолет и призвал остальных участников НПД сделать то же самое..\n\nБорьба за контроль над Грифенмаршеном началась." marschen.25.a:0 "Вильке и его сторонники проигрывают!" marschen.25.b:0 "Трутан и его банда захватывают власть." @@ -1626,11 +1632,11 @@ PYT_heartland_party_fascism_2_long:0 "Грифонья Национальная ### Ruler descriptions ### PYT_erebus_desc:0 "Эребус - старый грифон, который уже около 40 лет активно участвует в политической жизни Грифенмаршена. Он десятки раз занимал пост штатгальтер, но уже устал от демократии. Благодаря своему долголетию, опыту и личным путешествиям он пришел к выводу, что их система крайне неэффективна по сравнению с большинством других стран мира. Хотя Эребус действительно уважает демократические традиции страны, он считает, что они должны быть бюрократизированы и рационализированы." -PYT_dietrich_desc:0 "Дитрих - молодой ополченец, который быстро занял видное место в рядах НАП, став её неофициальным лидером благодаря своей харизме и разумным, но весьма страстным речам. Он является сторонником герцландского превосходства, считая, что весь Герцланд должен быть объединён под едиными знаменем. С применением силы, если придётся." +PYT_dietrich_desc:0 "Дитрих - молодой ополченец, который быстро занял видное место в рядах НПД, став её неофициальным лидером благодаря своей харизме и разумным, но весьма страстным речам. Он является сторонником герцландского превосходства, считая, что весь Герцланд должен быть объединён под едиными знаменем. С применением силы, если придётся." PYT_archibald_desc:0 "Арчибальд не родился на земле Грифенмаршена, но в его жилах всё ещё течет кровь этих земель. Его семья переехала в Эквестрию много лет назад, но отец позаботился о том, чтобы сын унаследовал и его любовь к своей истинной родине, и старообрядческую веру. В конце концов Арчибальд эмигрировал в Грифенмаршен и вскоре присоединился к НГПГ, желая распространять среди своего народа ценности гармонии и дружбы. Несмотря на то, что ему было всего двадцать с небольшим, энтузиазм и цветистые обещания перемен Арчибальд уже сделали его очень популярным. Однако репутация Арчибальда омрачена слухами о том, что он любит писать вымышленные истории о том, что принцессы Эквестрии втайне вступают в инцест." PYT_wingbert_desc:0 "Вингберт - убежденный коммунист, считающий Грифенмаршен протокоммунистической нацией, демократии которой угрожает капитализм. Он считает своим долгом улучшить жизнь народа и обеспечить, чтобы истинный коммунизм был принят." PYT_duke_desc:0 "Эребус провозгласил себя законным герцогом Грифенхейма, титул которого исчез около двух столетий назад. Он потерял всякую веру в демократию и намерен сокрушить любую оппозицию своему деспотическому правлению." -PYT_protestant_loonie_desc:0 "Вильке Трутан, бывший депутат НАП и нынешний верховный лидер Грифенмаршена, священник-сторонник превосходства и член религиозной секты старообрядцев. Он твёрдо верит, что архонты должны быть свергнуты, а архонаты уничтожены, чтобы каждый грифон мог говорить с богами без помощи старикашек в глупых одеждах." +PYT_protestant_loonie_desc:0 "Вильке Трутан, бывший депутат НПД и нынешний верховный лидер Грифенмаршена, священник-сторонник превосходства и член религиозной секты старообрядцев. Он твёрдо верит, что архонты должны быть свергнуты, а архонаты уничтожены, чтобы каждый грифон мог говорить с богами без помощи старикашек в глупых одеждах." PYT_literally_stalin_desc:0 "Став верховным лидером Герцланда. Вингберт теперь желает, чтобы государство оставалось единым и сильным, свободным от контрреволюционных идей и внутреннего инакомыслия. Но какой ценой? Похоже, ему все равно, как и его последователям, которые становятся всё более фанатичными..." PYT_moldernik_desc:0 "Антон Молдерник родился в семье менеджера, связанного с нефтяным бизнесом, в Аивле и получил лучшее образование, которое только можно купить, а именно степень по общественным наукам в университете Брумы в Йеле. Оба его родителя были частью партии НАФ, и Антон стал её членом в раннем возрасте. Умный и беспощадный, Молдерник сумел продвинуться в рядах партии и попасть в список кандидатов, обеспечив себе победу на выборах в Аивле. В парламенте он стал представителем партии по сельскохозяйственным вопросам, и по этой теме НАФ противостоял её главный противник - ФГП. Тем не менее, Молдерник сумел произвести впечатление на население в дебатах, представив своих противников-монархистов в качестве бесхребетных консерваторов.\n\nПосле примерно десяти лет в политике Молдерник поднялся до уровня лидера партии, которым он оставался до кризиса регентства. Напряженность росла и Молдерник попытался одержать победу на выборах. Но увы, его родина вскоре оказалась втянута в войну, и комфортная жизнь Молдерника навсегда изменилась.\n\nК его ужасу, сделка не состоялась, а его комфортную жизнь сменила гражданская война. Националисту потребовалось некоторое время, чтобы приспособиться к новой ситуации, но этот фашист стал уверенным лидером ГПП. Теперь, когда орудия молчат, а его власть никто не смеет оспаривать, Антон Молдерник должен переопределить место Герцланда и найти смысл жизни для его народа." @@ -1649,4 +1655,10 @@ greifenmarchen_focus_communist_imperial:0 "Грифонье древо фоку greifenmarchen_focus_neutrality_imperial:0 "Древо фокусов Герцланда" greifenmarchen_focus_neutrality_imperial_2:0 "«Грифонье древо фокусов»" greifenmarchen_focus_harmony_imperial:0 "Древо фокусов Герцланда" -greifenmarchen_focus_harmony_imperial_2:0 "Древо фокусов Герцланда" \ No newline at end of file +greifenmarchen_focus_harmony_imperial_2:0 "Древо фокусов Герцланда" + +### State names ### +STATE_520_KRAUT:0 "Дай Флюгель" +PROV_12763_KRAUT:0 "Клаумарк" +PROV_9195_KRAUT:0 "Роттендердамм" +STATE_433_KRAUT:0 "Роттендерштаат" \ No newline at end of file diff --git a/localisation/russian/country_RCT_l_russian.yml b/localisation/russian/country_RCT_l_russian.yml index a9939414598..0e79350b9f1 100644 --- a/localisation/russian/country_RCT_l_russian.yml +++ b/localisation/russian/country_RCT_l_russian.yml @@ -100,8 +100,11 @@ RCT_subtle_creep7:0 "Явное социалистическое влияние" RCT_subtle_creep8:0 "Сильнейшее социалистическое влияние" RCT_KGB_1:0 "Несколько социалистических диверсантов-шпионов" + RCT_KGB_1_lar:0 "Несколько социалистических диверсантов-шпионов" RCT_KGB_2:0 "Ряд социалистических диверсантов-шпионов" + RCT_KGB_2_lar:0 "Ряд социалистических диверсантов-шпионов" RCT_KGB_3:0 "Многочисленные социалистические диверсанты-шпионы" + RCT_KGB_3_lar:0 "Многочисленные социалистические диверсанты-шпионы" RCT_OHS_divs:0 "Дивизии ДОГ" RCT_OHS_detachments_idea:0 "Подразделения ДОГ" RCT_accept:0 "Помощь из Депонии" @@ -858,7 +861,7 @@ ### Failure of Government ### rivercity.22.t:0 "Нова делает свой ход" - rivercity.22.d:0 "Ни для кого не секрет, что Ривер Свирл и Нова Вирл ненавидят друг друга и каждая постоянно пытается подорвать позиции своей соперницы, но лишь сегодня их взаимное презрение достигло апогея. В самый разгар особенно жарких дебатов Нова Вирл публично выразила вотум недоверия канцлеру, и, как будто это было заранее отрепетировано, вся её партия последовала за ней. Это ставит Ривер Свирл в невыгодное положение - она больше не может управлять демократическим правительством без хотя бы номинального доверия со стороны второй по величине партии. Если бы её собственная партия была едина, они могли бы надавить и просто игнорировать социалистов, но РГП - это лишённая единства коалиция консерваторов, либералов и социал-демократов, объединенная только их страхом и недоверием к СРК. Многие из её членов партии воздержались от голосования или даже (возмутительно!) проголосовали также за вотум недоверия, оставив канцлеру лишь несколько вариантов. Ей придется провести выборы." + rivercity.22.d:0 "Ни для кого не секрет, что Ривер Свирл и Нова Вирл ненавидят друг друга и каждая постоянно пытается подорвать позиции своей соперницы, но лишь сегодня их взаимное презрение достигло апогея. В самый разгар особенно жарких дебатов Нова Вирл публично выразила вотум недоверия канцлеру, и, как будто это было заранее отрепетировано, вся её партия последовала за ней. Это ставит Ривер Свирл в невыгодное положение - она больше не может управлять демократическим правительством без хотя бы номинального доверия со стороны второй по величине партии. Если бы её собственная партия была едина, они могли бы надавить и просто игнорировать социалистов, но РГП - это лишённая единства коалиция консерваторов, либералов и социал-демократов, объединённая только их страхом и недоверием к СРК. Многие из её членов партии воздержались от голосования или даже (возмутительно!) проголосовали также за вотум недоверия, оставив канцлеру лишь несколько вариантов. Ей придется провести выборы." rivercity.22.a:0 "Распустить правительство и провести внеочередные выборы!" rivercity.22.b:0 "Ввести «Акт о чрезвычайных полномочиях» и приостановить действие конституции до урегулирования этого кризиса." @@ -886,7 +889,7 @@ ## Failure of Government - Emergency Powers Chain ## rivercity.26.t:0 "Акт о Чрезвычайных Полномочиях" - rivercity.26.d:0 "РГП - это множество пони различных политических взглядов, объединённых лишь ненавистью к коммунизму. Они редко соглашаются с чем-то и Ривер Свирл не может доверять большинству из них в важных вопросах. Но сегодня они продемонстрировали редкое единство и почти единогласно проголосовали за наделение канцлера широкими полномочиями в случае «чрезвычайной ситуации». Изначально они были предназначены для сохранения способности республики вести войны и подавлять восстания без помех со стороны обструкционистских политиков, но сейчас многие отмечают, что законопроект оставляет определение «чрезвычайной ситуации» полностью на усмотрение канцлера и является первым опасным шагом на пути к диктатуре. Несмотря на эти опасения, РГП была настолько противна недавняя попытка социалистов парализовать работу демократии, что они согласились на этот законопроект. За него проголосовал объединенный фронт гармонистов, и теперь Ривер Свирл осталось лишь подписать акт ..." + rivercity.26.d:0 "РГП - это множество пони различных политических взглядов, объединённых лишь ненавистью к коммунизму. Они редко соглашаются с чем-то и Ривер Свирл не может доверять большинству из них в важных вопросах. Но сегодня они продемонстрировали редкое единство и почти единогласно проголосовали за наделение канцлера широкими полномочиями в случае «чрезвычайной ситуации». Изначально они были предназначены для сохранения способности республики вести войны и подавлять восстания без помех со стороны обструкционистских политиков, но сейчас многие отмечают, что законопроект оставляет определение «чрезвычайной ситуации» полностью на усмотрение канцлера и является первым опасным шагом на пути к диктатуре. Несмотря на эти опасения, РГП была настолько противна недавняя попытка социалистов парализовать работу демократии, что они согласились на этот законопроект. За него проголосовал объединённый фронт гармонистов, и теперь Ривер Свирл осталось лишь подписать акт ..." rivercity.26.a:0 "Я должна обдумать это некоторое время." rivercity.27.t:0 "Красная суббота" @@ -1219,7 +1222,7 @@ # Watertowns stuff rivercity.307.t:0 "Посетитель с юга" - rivercity.307.d:0 "Сегодня произошло нечто удивительное - Изелин совершала свои ежедневные прогулки по деревне, когда к ней подошёл пони в странной одежде. Он был одет в темно-зеленую одежду с тремя волнистыми синими линиями, похожими на реки. Конечно, Изелин была рада помочь ему, и они начали разговаривать. Выяснилось, что он был послом из какого-то места под названием «Речкоград» и искал вождя Ручьеграда. Он выглядел скептично, когда Изелин сказала ему, что она была ближе всего к званию лидера, и в конце концов его убедили. Хотя она на самом деле не понимала большинство его слов, посетитель был явно дружелюбен, и оказалось, что он хочет построить здесь собственный дом, чтобы он мог встречаться с нами более регулярно. Конечно, ему нужно сначала получить разрешение на строительство на нашей земле, и, поскольку Изелин была лидером, решение этого вопроса легло на её плечи." + rivercity.307.d:0 "Сегодня произошло нечто удивительное - Изелин совершала свои ежедневные прогулки по деревне, когда к ней подошёл пони в странной одежде. Он был одет в темно-зелёную одежду с тремя волнистыми синими линиями, похожими на реки. Конечно, Изелин была рада помочь ему, и они начали разговаривать. Выяснилось, что он был послом из какого-то места под названием «Речкоград» и искал вождя Ручьеграда. Он выглядел скептично, когда Изелин сказала ему, что она была ближе всего к званию лидера, и в конце концов его убедили. Хотя она на самом деле не понимала большинство его слов, посетитель был явно дружелюбен, и оказалось, что он хочет построить здесь собственный дом, чтобы он мог встречаться с нами более регулярно. Конечно, ему нужно сначала получить разрешение на строительство на нашей земле, и, поскольку Изелин была лидером, решение этого вопроса легло на её плечи." rivercity.307.a:0 "Конечно же ты можешь построить здесь свой дом!" rivercity.307.b:0 "Извините, но чужаки не могут строить свои дома здесь." diff --git a/localisation/russian/country_ROU_l_russian.yml b/localisation/russian/country_ROU_l_russian.yml index a965377ec78..9c21eeba4fa 100644 --- a/localisation/russian/country_ROU_l_russian.yml +++ b/localisation/russian/country_ROU_l_russian.yml @@ -26,6 +26,7 @@ ROU_new_culture:0 "Новый век культуры" ROU_new_culture_desc:0 "Ромау действительно стал сияющим маяком социалистической культуры в центре Грифонии, и мы должны продолжать в том же духе" ROU_the_thousand_fezes:0 "Тысяча фесок" ROU_the_thousand_fezes2:0 "Тысяча фесок" #this is an idea, carry on and dont loc a desc for this +ROU_the_thousand_fezes2_lar:0 "Тысяча фесок" #this is an idea, carry on and dont loc a desc for this ROU_the_thousand_fezes_desc:0 "Полицейский департамент Ромау заверил, что Тысячи Фесок хватит для того, чтобы такие беспорядки, как те, которые охватили Ромау после объявления нового Имперского Регента, больше никогда не повторились" ROU_militarized_policeforce:0 "Вооружённая полиция" ROU_militarized_policeforce_desc:0 "Чтобы обеспечить дальнейшую защиту от внутренних и внешних угроз, полиция Ромау была расширена и вооружена" @@ -1020,6 +1021,7 @@ idea_ROU_imperial_splendor_desc:0 "" idea_ROU_nobility_purged:0 "Чистки среди дворян" idea_ROU_new_nobility:0 "Новая олигархия" ROU_inquisitors:0 "Искоренение еретиков" +ROU_inquisitors_lar:0 "Искоренение еретиков" ROU_holy_army:0 "Святая армия, святой народ" ROU_citizen_force_idea:0 "Гражданское ополчение" ROU_Trade_League:0 "Грифонья торговая лига" \ No newline at end of file diff --git a/localisation/russian/country_SCS_l_russian.yml b/localisation/russian/country_SCS_l_russian.yml index 825a60b4566..597b3743b34 100644 --- a/localisation/russian/country_SCS_l_russian.yml +++ b/localisation/russian/country_SCS_l_russian.yml @@ -378,7 +378,7 @@ SCS_air_doctrine_bonus:0 "Оптимизировать наши авиадоктрины" SCS_air_doctrine_bonus_desc:0 "Точно так же, как пришлось оптимизировать наши наземные и морские доктрины, нужно сделать и с воздушной войной. Это все для нас в новинку, и вероятность ошибки должна быть очень мала, когда вы летите над землей на машине, готовой взорваться." SCS_radar_bonus:0 "Наблюдать за небесами" - SCS_radar_bonus_desc:0 "Были те, кто сомневались, что радар был чем-то большим, чем просто модным мусором, но объединенные руководители Конфедерации поверили в это изобретение. Радар - это путь в будущее, и нам нужно быстро использовать его потенциал." + SCS_radar_bonus_desc:0 "Были те, кто сомневались, что радар был чем-то большим, чем просто модным мусором, но объединённые руководители Конфедерации поверили в это изобретение. Радар - это путь в будущее, и нам нужно быстро использовать его потенциал." SCS_bigger_airfields:0 "Расширить аэропорты" SCS_bigger_airfields_desc:0 "По мере развития нашей авиации переполненность аэропортов стала проблемой. Генералы уже выделили батальоны для проекта расширения взлетно-посадочных полос и создания десятков новых, а мы уже строим новые ангары для хранения всех этих самолетов." SCS_plane_production_cost_bonus:0 "Самолеты, планеры и летающие машины" @@ -501,7 +501,8 @@ SCS_moderate_regulation:0 "Умеренное регулирование" SCS_heavy_regulation:0 "Полное регулирование" SCS_brainpower:0 "Интеллигенция поощряется" - SCS_educated_buffalo:0 "Бизоны шифровальщики" + SCS_educated_buffalo:0 "Бизоны-шифровальщики" + SCS_educated_buffalo_lar:0 "Бизоны-шифровальщики" SCS_buffalo_question_idea:0 "Бизоний вопрос" SCS_buf_conscripts:0 "Мультикультурная армия" SCS_isolation:0 "Южное упрямство" @@ -664,7 +665,7 @@ #civwar.2.a:0 "Спасибо всем!"# moved to replace folder scs.1.t:0 "Выборы председателя Конфедерации"# moved to replace folder - scs.1.d:0 "С тех пор как было объявлено о независимости, председатель Сильверстар доблестно ведет нас в эти неспокойные времена. С некоторой стабилизацией ситуации, председатель согласился провести выборы на самую высокую должность, при этом выдвинувшись как кандидат. Однако, некоторым его победа может показаться очевидной, радикальная Лига обороны Конфедерации наращивает свою поддержку, в то время как умеренная Объединенная партия Дружбы и ее одаренный кандидат Брейберн провели кампанию, обещающую действительно демократическое государство для всех видов. Приближается день выборов, эмоции на пределе, а победитель неопределен."# moved to replace folder + scs.1.d:0 "С тех пор как было объявлено о независимости, председатель Сильверстар доблестно ведет нас в эти неспокойные времена. С некоторой стабилизацией ситуации, председатель согласился провести выборы на самую высокую должность, при этом выдвинувшись как кандидат. Однако, некоторым его победа может показаться очевидной, радикальная Лига обороны Конфедерации наращивает свою поддержку, в то время как умеренная Объединённая партия Дружбы и ее одаренный кандидат Брейберн провели кампанию, обещающую действительно демократическое государство для всех видов. Приближается день выборов, эмоции на пределе, а победитель неопределен."# moved to replace folder scs.1.c:0 "Кандидат от Лиги обороны Бофорд выиграл!"# moved to replace folder scs.1.b:0 "Сильверстар был переизбран!"# moved to replace folder scs.1.a:0 "Брейберн выиграл с небольшим отрывом!"# moved to replace folder diff --git a/localisation/russian/country_SIC_l_russian.yml b/localisation/russian/country_SIC_l_russian.yml index 979e797a1f8..a5f9cd90875 100644 --- a/localisation/russian/country_SIC_l_russian.yml +++ b/localisation/russian/country_SIC_l_russian.yml @@ -440,7 +440,7 @@ SIC_ONI:0 "Управление военно-морской разведки" SIC_ONI_desc:0 "Наши офицеры морской разведки обнаружили, что кажущиеся бездонными глубины связей Корсаров являются невероятно ценным источником информации. Мы определили, что потребуется целое агентство, чтобы эффективно и незаметно внедрить и использовать эти связи в преступном мире, таким образом, оно будет управляться новым Управлением военно-морской разведки." SIC_united_in_purpose:0 "Единство целей" - SIC_united_in_purpose_desc:0 "Так или иначе, мы примирили различия между различными группами нашей федерации. Мы стоим вместе, объединенные целью защитить нашу свободу и нашу республику любой ценой." + SIC_united_in_purpose_desc:0 "Так или иначе, мы примирили различия между различными группами нашей федерации. Мы стоим вместе, объединённые целью защитить нашу свободу и нашу республику любой ценой." SIC_national_philanthropy:0 "Национальная благотворительность" SIC_national_philanthropy_desc:0 "Когда купцы западно-грифоньих народов сидят на вершине своих богатств, планируя только о том, как заработать еще больше, купеческий класс Сикамеона издавна придерживался традиций щедрости. В наше время эти традиции должны быть расширены до благотворительности: устранить источник проблем и продвигать нашу нацию в целом, а не только облегчать страдания." SIC_citizen_soldier:0 "Гражданин-солдат" @@ -807,7 +807,7 @@ SIC_fast_battleship_committee:0 "Комитет по быстрым линкорам" SIC_fast_battleship_committee_desc:0 "Наши исследования в области дизайна линейных кораблей превратились из простого проекта в очень важный раздел Армада Насьонал. Адмиралтейство порекомендовало, чтобы мы переформировали эту группу в надлежащий комитет, чтобы лучше организовать данную работу в будущем." SIC_modernize_command_structure:0 "Модернизировать командную структуру" - SIC_modernize_command_structure_desc:0 "Недавно объединенный военно-морской флот также нуждается в масштабной перестройке структуры командования. Объединение всех отдельных городских команд в единую национальную структуру займет значительное время, но мы пожнем плоды централизованной координации." + SIC_modernize_command_structure_desc:0 "Недавно объединённый военно-морской флот также нуждается в масштабной перестройке структуры командования. Объединение всех отдельных городских команд в единую национальную структуру займет значительное время, но мы пожнем плоды централизованной координации." SIC_skirmish_theory:0 "Теория сотни стычек" SIC_skirmish_theory_desc:0 "Традиционно мы старались никогда не вовлекать вражеские флоты в равный бой, поскольку у наших главных врагов всегда были большие резервы и промышленный потенциал для покрытия возможных потерь. Мы всегда пытались устраивать мелкие стычки и диктовать условия сражения при помощи скорости нашего флота. Мы можем отточить эту доктрину." SIC_carrier_theory:0 "Авианосная теория" @@ -1336,7 +1336,7 @@ sicameon.37.a:0 "Мы должны сделать марионеточное государство." sicameon.37.b:0 "Эти земли принадлежат Грифонстоуну." sicameon.38.t:0 "Сикамеон дарит нам Блэкхоллоу" - sicameon.38.d:0 "Много лет прошло с тех пор Королева бандитов напала на Блэкхоллоу и подмяла его под себя, превратив это место в какой-то курорт для воров и бандитов. Мы с большим интересом следили за войной между Сикамеоном и Блэкроком, так как, возможно, настанет время нанести удар, когда они истощат друг друга. Сегодня в этом нет необходимости, поскольку дипломат прибыл сюда с письмом. В нем говорится:\n\n Дукс Сикамеона приветствует Королевство Грифонстоун.\n\nДля установления долгосрочных отношений между графством Блэкхоллоу и Королевством Грифонстоун, объединенные фрегезии Сикамеона решили восстановить графство Блэкхоллоу под прямым управлением Королевства Грифонстоун.\n\nЭто, безусловно, было приятным сюрпризом." + sicameon.38.d:0 "Много лет прошло с тех пор Королева бандитов напала на Блэкхоллоу и подмяла его под себя, превратив это место в какой-то курорт для воров и бандитов. Мы с большим интересом следили за войной между Сикамеоном и Блэкроком, так как, возможно, настанет время нанести удар, когда они истощат друг друга. Сегодня в этом нет необходимости, поскольку дипломат прибыл сюда с письмом. В нем говорится:\n\n Дукс Сикамеона приветствует Королевство Грифонстоун.\n\nДля установления долгосрочных отношений между графством Блэкхоллоу и Королевством Грифонстоун, объединённые фрегезии Сикамеона решили восстановить графство Блэкхоллоу под прямым управлением Королевства Грифонстоун.\n\nЭто, безусловно, было приятным сюрпризом." sicameon.38.a:0 "Может эти крестьяне не так уж и плохи..." sicameon.39.t:0 "Цианолизийский вопрос" sicameon.39.d:0 "После затяжной борьбы, земли, некогда принадлежавшие тираническому графству Цианолизия, теперь освобождены нашими храбрыми войсками. Но об интеграции всего этого в нашу страну не может быть и речи. Большая часть населения состоит из минотавров, которые стремятся вернуться на родину. Поэтому мы решили, чтобы предотвратить беспорядки и улучшить наши отношения с местными, уступить все это Астериону и законным владельцам этой земли." @@ -1817,7 +1817,7 @@ SIC_SESC_field_tests:0 "Начать полевое тестирование" SIC_SESC_field_tests_desc:0 "Это будет самая длинная стадия, поскольку наши ученые будут работать с федеральными экономистами, чтобы проверить С.К.Э.М. в реальных условиях. Если нам повезет, всё пройдёт хорошо, то через год всё заработает, но всё же мы сможем столкнуться с серьёзными ошибками." SIC_minotaurian_bridge_project_category:0 "Проект моста Эрит-Кетта" - SIC_minotaurian_bridge_project_category_desc:0 "Будучи одним из самых больших мостов в мире, не говоря уже про нас, мост Эрит-Кетта станет грандиозным проектом, который по завершении впервые соединит Астерион с материковой Грифонией. Если мы и Астерион завершим это, это физически свяжет наши две страны и покажет объединенную промышленную мощь наших республик! \n\n(Обратите внимание, что прогресс отслеживается системой флагов. Если вы отложите работу, то весь прогресс в следующем акте, представляемый флагами, будет потерян.)" + SIC_minotaurian_bridge_project_category_desc:0 "Будучи одним из самых больших мостов в мире, не говоря уже про нас, мост Эрит-Кетта станет грандиозным проектом, который по завершении впервые соединит Астерион с материковой Грифонией. Если мы и Астерион завершим это, это физически свяжет наши две страны и покажет объединённую промышленную мощь наших республик! \n\n(Обратите внимание, что прогресс отслеживается системой флагов. Если вы отложите работу, то весь прогресс в следующем акте, представляемый флагами, будет потерян.)" SIC_MIT_begin_construction:0 "Начать строительство" SIC_MIT_begin_construction_desc:0 "" SIC_MIT_postpone_construction:0 "Отложить строительство" diff --git a/localisation/russian/country_SOL_l_russian.yml b/localisation/russian/country_SOL_l_russian.yml index 8563a7cc884..1b6b43d92c8 100644 --- a/localisation/russian/country_SOL_l_russian.yml +++ b/localisation/russian/country_SOL_l_russian.yml @@ -187,7 +187,7 @@ SOL_Infantry_weapons_desc:0 "Инвестиции в знаменитую фабрику "Макинтош" привлекут туда больше специалистов. Это позволит нам производить хорошее оружие." SOL_Appeal_to_STG:0 "Попросить помощи у Сталлионграда" SOL_Appeal_to_STG_desc:0 "Давайте попросим помощи у Сталлионграда. Всё-таки эта война - бедствие для всех пони." - #SOL_faction_research:0 "Объединенный научный институт" + #SOL_faction_research:0 "Объединённый научный институт" #SOL_military_coordination:0 "Военная координация" #SOL_STG_tank_projects:0 "Сталлионградские танки" SOL_Extreme_measures:0 "Чрезвычайные меры" @@ -490,6 +490,8 @@ SOL_Maternal_Guidiance_idea:0 "Материнское руководство" SOL_Maternal_Guidiance_idea_desc:0 "Императрица Дейбрейкер знает, что лучше для её детей. Она ведет их, и они следуют за ней без вопросов и колебаний. Постепенно они узнают о своей новой роли в Империи." SOL_Imperial_Investigative_Service_idea:0 "Имперская Следственная Служба" SOL_Imperial_Investigative_Service_idea_desc:0 "ИСС это глаза и уши Императрицы, это служба искореняет коррупцию и нарушителей спокойствия, прежде чем они смогут распространить свою грязные идеи по всей Эквестрии." +SOL_Imperial_Investigative_Service_idea_lar:0 "Имперская Следственная Служба" +SOL_Imperial_Investigative_Service_idea_lar_desc:0 "ИСС это глаза и уши Императрицы, это служба искореняет коррупцию и нарушителей спокойствия, прежде чем они смогут распространить свою грязные идеи по всей Эквестрии." SOL_Harmony_through_Order_idea:0 "Гармония" eqs_order_idea1:0 "Гармония путём порядка" eqs_order_idea1_desc:0 "Все пони должны быть на правильном месте, дабы защитить Эквестрию, что включает в себя продление рабочих часов, расширение призыва и распространение сообщений о важности единства и преданности. Пони пора признать, что наступили перемены." @@ -505,6 +507,8 @@ SOL_Solar_Cult_idea2:0 "Культ Вечного Непобедимого Со SOL_Solar_Cult_idea2_desc:0 "Её сияние выжигает глаза нечестивых. Её божественное начало сокрушает ложь низменных и развращенных существ. Её сияющее белое обличье олицетворяет непогрешимую справедливость.\n\nНе стоит бояться, ибо Она развеет бесконечную тьму своим непреклонным светом. И пока под её крыльями сияет свет, она будет спасать род пони от зла и порчи, от дурных знамений и от хаоса." SOL_Imperial_Inquisition_idea:0 "Имперская инквизиция" SOL_Imperial_Inquisition_idea_desc:0 "Нечестивость - первый признак зла, так что настал ваш час расплаты. Ибо вам не избежать божественного суда. Но путь к искуплению долог и труден, так что некоторые всё ещё могут столкнуться с очищающим светом." +SOL_Imperial_Inquisition_idea_lar:0 "Имперская инквизиция" +SOL_Imperial_Inquisition_idea_lar_desc:0 "Нечестивость - первый признак зла, так что настал ваш час расплаты. Ибо вам не избежать божественного суда. Но путь к искуплению долог и труден, так что некоторые всё ещё могут столкнуться с очищающим светом." SOL_Lux_et_Tenebris_idea:0 "Просвещённое образование" SOL_Lux_et_Tenebris_idea_desc:0 "Обновлённая имперская учебная программа гарантирует, что пони преподают исключительно надлежащие и достойные ценности. Это гарантирует послушание и повиновение Императрице с самых первых дней обучения." SOL_Lux_et_Tenebris_idea1:0 "Просвещённое образование" diff --git a/localisation/russian/country_SRS_l_russian.yml b/localisation/russian/country_SRS_l_russian.yml index 2826eccb4d7..fad1cd72ac0 100644 --- a/localisation/russian/country_SRS_l_russian.yml +++ b/localisation/russian/country_SRS_l_russian.yml @@ -72,6 +72,7 @@ SRS_welfare_league:0 "Лига Благосостояния" SRS_confederalism_idea:0 "Демократический конфедерализм" SRS_centralism_idea:0 "Демократический централизм" SRS_internationalist_intelligence_agency_the_idea:0 "Ассоциация социалистического интернационализма" +SRS_internationalist_intelligence_agency_the_idea_lar:0 "Ассоциация социалистического интернационализма" SRS_vanguard_idea:0 "Интернационалисткий авангард" SRS_revolution_of_the_people_idea:0 "Народная Революция" SRS_charter_of_the_srs_republic:0 "Устав Скайнавской Социалистической Республики" @@ -105,7 +106,8 @@ autonomous_cooperative:0 "Автономные кооперативы" workers_council:0 "Рабочий совет" syndicate_of_defence_trait:0 "Солдатский коллектив" syndicate_of_agriculture_trait:0 "Сельскохозяйственный коллектив" -syndicate_of_research_trait:0 "Коллектив ученых" +syndicate_of_research_trait:0 "Коллектив учёных" +syndicate_of_research_trait_lar:0 "Коллектив учёных" syndicate_of_production_trait:0 "Коллектив рабочих" syndicate_of_defence:0 "Оборонный синдикат" syndicate_of_agriculture:0 "Сельскохозяйственный синдикат" @@ -276,16 +278,16 @@ SRS_diplomacy_4_desc:0 "Взяв концепцию интернационали SRS_diplomacy_5:0 "Добро пожаловать, изгнанники!" SRS_diplomacy_5_desc:0 "Трое видных революционеров - Эмма Гольдгриф, Михаил Бикунин и Пьер Понехон - когда-то давно покинули Скайнавию, сославшись на отсутствие действий по освобождению угнетенных соседних стран. Теперь, когда мы сделали то, что казалось невозможным несколько десятилетий назад, мы можем пригласить наших изгнанных товарищей домой." -SRS_peace_and_plenty:0 "§HЗемля мира и изобилия§!" +SRS_peace_and_plenty:0 "Земля мира и изобилия" SRS_peace_and_plenty_desc:0 "После демократической индустриализации Скайнавская СР медленно и уверенно превращается в социалистическую утопию. У интернационалистов и коммуналистов могут быть разногласия, но, в конце концов, мы научились работать вместе в духе истинной социалистической солидарности и братства. В Скайнавии мы все братья и сёстры." -SRS_look_to_the_stars:0 "§HГлядя на звезды§!" +SRS_look_to_the_stars:0 "Глядя на звезды" SRS_look_to_the_stars_desc:0 "Тысячелетиями грифоны смотрели в ночное небо, восхищаясь красотой звезд. Пони в Эквусе могут поклоняться Солнцу и Луне с квазирелигиозным пылом, но для атеистических грифонов Скайнавии перспектива достичь далеких звезд наиболее глубоко резонирует с революционерами; в конце концов, это тоже всего лишь еще одна фантастическая мечта, ожидающая реализации." -SRS_a_united_griffonia:0 "§HЕдиная Грифония при социализме§!" -SRS_a_united_griffonia_desc:0 "Наши недавние успехи в продвижении социалистического дела за границей доказали, что революционный идеал международного социализма приносит плоды. Нужно развивать эту концепцию, стремясь, наконец, покончить с давним разделением между социалистами-грифонами по всему миру и создать §Yединую Пан-Грифонию, объединенную под социалистическим знаменем§!." +SRS_a_united_griffonia:0 "Единая Грифония при социализме" +SRS_a_united_griffonia_desc:0 "Наши недавние успехи в продвижении социалистического дела за границей доказали, что революционный идеал международного социализма приносит плоды. Нужно развивать эту концепцию, стремясь, наконец, покончить с давним разделением между социалистами-грифонами по всему миру и создать §Yединую Пан-Грифонию, объединённую под социалистическим знаменем§!." SRS_the_magic_of_socialism:0 "Социалистическое колдунство" SRS_the_magic_of_socialism_desc:0 "На протяжении большей части истории магия была привилегией буржуазии. В Древнем Эквусе единороги были правящим классом на протяжении веков, доминируя над другими расами с помощью своей магии. Даже сегодня плоды волшебства доступны лишь самым богатым в Грифонии. Мы освободим сверхъестественные силы магии от капитализма, сделав её доступной для всех." -SRS_purge_1:0 "§RСоциализм подвел нас§!" +SRS_purge_1:0 "Социализм подвел нас" SRS_purge_1_desc:0 "Неспособность социалистического руководства провести нашу нацию через тяготы войны разрушила мечту о социалистической утопии. Это даёт нам передышку для укрепления власти. Тем не менее, большая часть молодежи страны знала жизнь лишь при социализме, и захват власти может вскоре привести к обратному результату, если мы не сможем успокоить народ..." SRS_purge_2a:0 "Учимся жить как личности" SRS_purge_2a_desc:0 "Слишком долго дух скайнавского индивидуума подавлялся удушающим коллективизмом социалистической идеологии. Народ нашей страны нужно переучивать, как жить как личности, освобождать от жесткого конформизма таких ложных понятий, как «солидарность» и «взаимопомощь»." @@ -500,7 +502,7 @@ SRS_open_up_littlegriff_minerals:0 "§CРазработка Малогрифск SRS_approach_hail_forest_communes:0 "§CРабота с коммунами Откликающегося Леса§!" SRS_form_the_environmentalist_league:0 "§CСформировать Лигу благосостояния§!" SRS_form_the_environmentalist_league_desc:0 "Даже в Скайнавии существуют маргинальные слои общества - пони из племён, ветераны войны, родители-одиночки, инвалиды. Коммуны, коллективы и кооперативы, входящие в состав Лиги благосостояния, обязуются предоставлять свои ресурсы и персонал для обеспечения благополучия таких маргинализированных членов общества Скайнавии, кем бы они не являлись." -SRS_approach_hail_forest_communes_desc:0 "В малонаселенном и неразвитом Откликающемся Лесу находятся десятки автономных коммун, обособленных от Генерального Конгресса в Новой Скайнавии и фактически находящихся в состоянии независимости. Эти коммуны, населенные аграрными социалистами, анархистами, радикальными либертарианцами, бывшими экологами и прочими им подобными, являются воплощением децентрализованного и неиерархического общества.\n\nК сожалению, их объединенные ресурсы и опыт недоступны для остальной части Скайнавии из-за их отчужденности от Республики, но они должны быть восприимчивыми к запросам о временном сотрудничестве." +SRS_approach_hail_forest_communes_desc:0 "В малонаселенном и неразвитом Откликающемся Лесу находятся десятки автономных коммун, обособленных от Генерального Конгресса в Новой Скайнавии и фактически находящихся в состоянии независимости. Эти коммуны, населенные аграрными социалистами, анархистами, радикальными либертарианцами, бывшими экологами и прочими им подобными, являются воплощением децентрализованного и неиерархического общества.\n\nК сожалению, их объединённые ресурсы и опыт недоступны для остальной части Скайнавии из-за их отчужденности от Республики, но они должны быть восприимчивыми к запросам о временном сотрудничестве." SRS_form_the_free_womens_corps:0 "§CСформировать орден пионеров социализма§!" SRS_form_the_free_womens_corps_desc:0 "Социальная эмансипация, разрешённая социализмом, требует освобождения маргинализованных на всех фронтах. Одним из аспектов такой эмансипации являются дети, которые исторически наиболее сильно страдали от капиталистической эксплуатации из-за своей уязвимости.\n\nСоздав независимую организацию, предназначенную исключительно для молодых скайнавцев, мы надеемся, что сможем расширить их возможности и научить их бороться за освобождение своих сверстников как дома, так и за рубежом.\n\nИнтернационалисты критикуют это решение как обострение политики идентичности, а другие, умаляя способности наших детей, просто считают его немного абсурдным, но вы не можете угодить всем и сразу ..." SRS_the_war_in_the_north:0 "Война на севере" @@ -551,7 +553,7 @@ SRS_declare_the_srfg_desc:0 "Чтобы объявить наши интерна SRS_declare_the_socialist_republic_skynavia:0 "§CПровозгласить Социалистическую Республику Скайнавия§!" SRS_declare_the_socialist_republic_skynavia_desc:0 "Наше социалистическое государство обязано служить интересам народа Скайнавии. Мы должны сделать это различие ясным для всего мира.\n\nЕсли интернационалисты получат большинство голосов в Генеральном Конгрессе, они могут отменить изменение названия." SRS_recruit_foreign_units:0 "Набрать подразделения из эмигрантов" -SRS_recruit_foreign_units_desc:0 "Мы можем набрать добровольческие отряды революционеров из всех рас Эквуса и Грифонии, объединенных общим стремлением бороться за социалистическое дело." +SRS_recruit_foreign_units_desc:0 "Мы можем набрать добровольческие отряды революционеров из всех рас Эквуса и Грифонии, объединённых общим стремлением бороться за социалистическое дело." SRS_jagers1:0 "Бригада Свободных Чейнджлингов" SRS_jagers1_desc:0 "Улья Чейнджлингов твёрдо удерживает под своим контролем королева Кризалис, так что чейнджлинги-революционеры разбежались по миру, спасаясь от жестоких репрессий. Найдя друг друга после многих лет изгнания, эта группа изгнанных социалистов-чейнджлингов объединилась в Бригаду Свободных Чейнджлингов." SRS_jagers2:0 "Подразделение Егерей II" @@ -665,12 +667,12 @@ socrep_grif_news.1.d:0 "[This.GetNewspaperHeader]\n\nМы, свободные с socrep_grif_news.1.a:0 "Всем плевать." socrep_grif_news.1.b:0 "Скайнавцы - наши товарищи." socrep_grif_news.1.c:0 "Ура!" -socrep_grif.1.t:0 "Конференция Объединенного Социалистического Революционного Фронта" -socrep_grif.1.d:0 "Они собрались со всей Социалистической Республики Скайнавия, как из городов, так и из сельских общин, если такие термины можно использовать для замёрзшего севера. Социалисты, анархисты, коммунисты и представители нескольких других, более радикальных или уникальных левых идеологий собрались в Новой Скайнавии.\n\nВеликая задача ожидала этих революционеров. Хватка холодных и жестоких когти монархизма, национализма и, конечно, капитализма усиливалась на всём мире с каждым днем. И поэтому, поскольку мир начинал всё больше ненавидеть их идеологию, необходимо было предпринять более решительные и радикальные действия и решения, чем когда-либо. \n\nТем не менее, было трудно договориться о том, что нужно сделать. В этом не было ничего нового, поскольку две политические фракции Скайнавского Генерального Конгресса: коммуналисты и интернационалисты, стремясь участвовать в превращении страны в действительно свободное и процветающее государство, имели бесчисленные разногласия по поводу того, как именно должен осуществляться этот процесс. И это даже не говоря о десятках поспешных решений, которые привели к неудовлетворенности населения и переходу части сторонников на другую сторону, что приводило к потере мест во Генеральном Конгрессе и невозможности внедрять большинство решений. Хотя система различных сдержек и противовесов должна была запретить одной из партий полностью доминировать над другой, многие члены обеих коалиций боятся или раньше боялись проводить крупные реформы из-за потенциальной потери поддержки среди населения.\n\nНынешняя Конференция подходит к концу, но, кажется, в менталитете коммуналистов и интернационалистов произошли изменения. Поскольку ситуация весьма жестка и опасна, обе группы, похоже, согласились с тем, что, хотя их идеи часто противоположны, единственным вариантом является поиск компромисса, если республика желает пережить эти неспокойные времена." +socrep_grif.1.t:0 "Конференция Объединённого Социалистического Революционного Фронта" +socrep_grif.1.d:0 "Они собрались со всей Социалистической Республики Скайнавия, как из городов, так и из сельских общин, если такие термины можно использовать для замёрзшего севера. Социалисты, анархисты, коммунисты и представители нескольких других, более радикальных или уникальных левых идеологий собрались в Новой Скайнавии.\n\nВеликая задача ожидала этих революционеров. Хватка холодных и жестоких когтей монархизма, национализма и, конечно, капитализма усиливалась на всём мире с каждым днем. И поэтому, поскольку мир начинал всё больше ненавидеть их идеологию, необходимо было предпринять более решительные и радикальные действия и решения, чем когда-либо. \n\nТем не менее, было трудно договориться о том, что нужно сделать. В этом не было ничего нового, поскольку две политические фракции Скайнавского Генерального Конгресса: коммуналисты и интернационалисты, стремясь участвовать в превращении страны в действительно свободное и процветающее государство, имели бесчисленные разногласия по поводу того, как именно должен осуществляться этот процесс. И это даже не говоря о десятках поспешных решений, которые привели к неудовлетворенности населения и переходу части сторонников на другую сторону, что приводило к потере мест во Генеральном Конгрессе и невозможности внедрять большинство решений. Хотя система различных сдержек и противовесов должна была запретить одной из партий полностью доминировать над другой, многие члены обеих коалиций боятся или раньше боялись проводить крупные реформы из-за потенциальной потери поддержки среди населения.\n\nНынешняя Конференция подходит к концу, но, кажется, в менталитете коммуналистов и интернационалистов произошли изменения. Поскольку ситуация весьма жестка и опасна, обе группы, похоже, согласились с тем, что, хотя их идеи часто противоположны, единственным вариантом является поиск компромисса, если республика желает пережить эти неспокойные времена." socrep_grif.1.a:0 "Будем надеяться, что это сработает." socrep_grif.2.t:0 "Социализм и наш образ жизни" socrep_grif.2.d:0 "Социалистическая Республика Скайнавия существует уже несколько десятилетий, но у нас очень мало промышленных центров и даже их не хватает. Поскольку наши граждане имеют так мало заводов, наша страна находится в очень опасном положении. Даже на далёком севере мы не только окружены более могущественными врагами, но и большая часть нашей истории была потрачена на ведение войны против Северных Племен на протяжении десятилетий. Если мы хотим выжить, необходима большая и современная промышленная база. Однако революционеры нашей республики не хотят лишь выживать, они стремятся освободить всех рабочих Грифонии - задача, которая потребует ещё большего промышленного потенциала. Мы не можем ограничивать нашу индустриализацию и рисковать не только нашими достижениями, но и свободным будущим рабочих всего мира.\n\nПоскольку члены интернационалистской коалиции приводят такие убедительные аргументы, Генеральный Конгресс решил поддержать политику и законы об индустриализации, предложенные ими. После принятия этого решения будут сняты некоторые ограничения, которые ранее были введены для ограничения расширения производственных мощностей. Кроме того, руководство страны будет инвестировать в приобретение новой техники для улучшения производства как гражданской продукции, так и военной техники.\n\nОднако некоторые предыдущие сторонники интернационалистов критикуют эти, как они утверждают, необдуманные и недальновидные решения и политику, которые, по их мнению, в конечном итоге приведут к экологическому коллапсу, который обречёт весь мир." -socrep_grif.2.a:0 "Мы не построим утопии, если не будет действовать сейчас." +socrep_grif.2.a:0 "Мы не построим утопии, если не будем действовать сейчас." socrep_grif.3.t:0 "Социализм и воздух, которыми мы дышим" socrep_grif.3.d:0 "Хотя Социалистическая Республика Скайнавия существует всего несколько десятилетий, уже можно легко заметить влияние, которое сотни тысяч новых жителей, а также расширение и создание как новых городов, так и центров производства, оказали на окружающую среду, особенно в местах с высоким уровнем урбанизации. Уже есть некоторые места с чрезвычайно хрупкими местными экосистемами, для которых расширение производственных мощностей может привести к необратимому ущербу. Ввиду того, что такой кризис становится реальной проблемой, Генеральный Конгресс постановил, что должны быть введены строгие ограничения и относительно того, как должен осуществляться процесс промышленного расширения. Кроме того, эти законы не только ограничат индустриализацию, но и сократят хаотическую экспансию, которая в настоящее время происходит в нескольких городских центрах нашей страны. Хорошо известно, что даже на замёрзшем севере современные города оказывают крайне негативное влияние на окружающую среду.\n\nКонечно, некоторые интернационалисты выступили против такого решения, утверждая, что, замедляя и ограничивая индустриализацию, мы ослабляем себя и тем самым ставим под угрозу нашу свободу и независимость. Хотя многие разделяют подобные опасения, было решено, что лучше рисковать настоящим, чем обречь будущее на гибель." socrep_grif.3.a:0 "Какой смысл в утопии, если будущие поколения не смогут ею насладиться?" diff --git a/localisation/russian/country_STL_l_russian.yml b/localisation/russian/country_STL_l_russian.yml index 1dfff586454..901b80f5449 100644 --- a/localisation/russian/country_STL_l_russian.yml +++ b/localisation/russian/country_STL_l_russian.yml @@ -44,7 +44,7 @@ form_stg_tt2:0 "\n§gВы §Yнационализируете§! §Rземли form_stg_tt4:0 "\n§gНесколько §Yсталлионградских§! [STG.GetFlag] генералов £in_combat! присоединятся к нашему делу:§!" form_stg_tt5:0 "\nВы §gунаследуете§! §Dтехнологии§! §YСталлионграда§! [STG.GetFlag] £tech_mod!" STL_FACTION:0 "Пакт равенства" -STL_stg_check:0 "Вы полностью контролируете изначальные национальные технологии §YСталлионграда§! [STG.GetFlag]" +STL_stg_check:0 "Вы полностью контролируете изначальные национальные территории §YСталлионграда§! [STG.GetFlag]" form_eqs_check:0 "§YКантерлот§!, §YМейнхеттен§!, §YВиннисота§!, §YБейлс§! и §YФиллидельфия§! под контролем" formed_stg_stl:0 "Сформировали §RНаш Сталлионград§!" diff --git a/localisation/russian/country_STW_l_russian.yml b/localisation/russian/country_STW_l_russian.yml index d54a5e9f1a5..1c822283e99 100644 --- a/localisation/russian/country_STW_l_russian.yml +++ b/localisation/russian/country_STW_l_russian.yml @@ -168,13 +168,13 @@ STW_political_reform:0 "Возвращение Герцогини" STW_political_reform_desc:0 "Отсутствие герцогини ощущалось в большей части ее владений, создавая общее чувство апатии к короне и ее делу. Любые усилия по захвату регентства ни к чему не приведут без поддержки нашего населения. Таким образом, мы должны попытаться преодолеть это разобщение и восстановить доверие и уважение герцогини в глазах ее грифонов." STW_the_duchess_speech:0 "Речь Герцогини" - STW_the_duchess_speech_desc:0 "'Сегодня мой голос несется радиоволнами в ваши дома. Чтобы получить эту привилегию, я использовал медь Бронзхилла, древесину Энгривера и компоненты изготовленные в Фетизии. Все они объединились вместе, чтобы собраться в самом сердце нашей империи, Грифенхейме. Это радио - лишь пример того добра, которое может принести наша объединенная империя, единство, которому в настоящее время угрожает Архонт.'" + STW_the_duchess_speech_desc:0 "'Сегодня мой голос несется радиоволнами в ваши дома. Чтобы получить эту привилегию, я использовал медь Бронзхилла, древесину Энгривера и компоненты изготовленные в Фетизии. Все они объединились вместе, чтобы собраться в самом сердце нашей империи, Грифенхейме. Это радио - лишь пример того добра, которое может принести наша объединённая империя, единство, которому в настоящее время угрожает Архонт.'" STW_royal_tours:0 "Королевский тур" STW_royal_tours_desc:0 "За пределами Редвиттера, многие города не получили внимания от короны, оставив поколения без официального визита. Эта проблема только усугубляется отсутствием герцогини, что создает напряженность между сельским и городским населением. Чтобы исправить это, мы запланировали пан-Клубничную поездку, благодаря которой Герцогиня посетит эти регионы." STW_a_series_of_decrees:0 "Королевские указы" STW_a_series_of_decrees_desc:0 "Там, где радио не существует, а население не достаточно велико, чтобы поддерживать дороги, необходимые для нашего тура, все еще есть грифоны, которые являются нашими подданными. Мы должны приложить некоторые усилия, чтобы достичь этих наиболее изолированных сообществ и напомнить им, что они являются частью нашей короны и доменов. Чтобы попытаться это сделать, были заключены контракты с воздушными судами, чтобы они распространяли листовки в этих общинах." STW_one_nation_against_the_archon:0 "Одна нация объединена" - STW_one_nation_against_the_archon_desc:0 "Наше население сплочено за нашей спиной, и последние остатки влияния Архонта были стерты с наших земель. Сейчас настало время использовать мощь нашего объединенного общества и Клубники, чтобы положить конец незаконному регентству Архонта." + STW_one_nation_against_the_archon_desc:0 "Наше население сплочено за нашей спиной, и последние остатки влияния Архонта были стерты с наших земель. Сейчас настало время использовать мощь нашего объединённого общества и Клубники, чтобы положить конец незаконному регентству Архонта." STW_expand_the_royal_guard:0 "Расширить Королевскую Гвардию" STW_expand_the_royal_guard_desc:0 "В течение многих лет королевская гвардия продолжала уменьшаться, превращаясь в небольшую группу телохранителей, которая защищает герцогиню. Однако в прошлом, эта организация действовала как глаза и уши короны, с их присутствием постоянным ножом в спинах грифонов, которые хотели навредить нашему герцогству." STW_root_out_archon_supporters:0 "Список" @@ -234,7 +234,7 @@ ### Military STW_military_shit:0 "Память о Роттен Рифт" - STW_military_shit_desc:0 "Десятилетие назад силы Имперской и Клубничной армий координировали рейд на республиканские позиции в районе Роттен Рифт. Атака закончилась катастрофой, наши объединенные силы были разгромлены и отброшены обратно в Фетизию. Хотя это нападение было унижением, оно дало некоторые крайне необходимые уроки современной войны нашей армии." + STW_military_shit_desc:0 "Десятилетие назад силы Имперской и Клубничной армий координировали рейд на республиканские позиции в районе Роттен Рифт. Атака закончилась катастрофой, наши объединённые силы были разгромлены и отброшены обратно в Фетизию. Хотя это нападение было унижением, оно дало некоторые крайне необходимые уроки современной войны нашей армии." STW_modern_military:0 "Армия 11-го века" STW_modern_military_desc:0 "Наша пехота использует казнозарядные винтовки, наш артиллерийский корпус устарел, а моторизация практически отсутствует. Если мы надеемся выстоять перед лицом сливок имперского урожая, мы должны модернизировать наши силы и познакомить их с реалиями современной войны." STW_support_divisions:0 "Корпус инженеров Клубники" @@ -372,7 +372,7 @@ STW_safety_griff:0 "Август фон Биксхайм" STW_safety_griff_desc:0 ""Безопасность, есть! Оружие, разряжено, надежно уложено на спину! Вы хотите быть следующим придурком, который победит имперскую армию в гонке, чтобы убить вас?"\n\n"Что? Ты даешь мне самолеты? Что я знаю о самолетах?!"" STW_ground_support_griff:0 "Элиас Старкрест" STW_ground_support_griff_desc:0 ""Небеса наши! Давайте спустимся туда и поможем нашим ребятам на земле!"" -STW_regency_council:0 "Регентский Совет" +STW_regency_council:0 "Регентский совет" ######### ideas: STW_absent_ruler:0 "Отсутствующий правитель" @@ -621,7 +621,7 @@ strawberry.29.d:0 "Был поздний вечер, когда герцогин strawberry.29.a:0 "Дорогие грифоны Клубники..." strawberry.30.t:0 "Послушайте меня" -strawberry.30.d:0 ""Дорогие грифоны Клубники, соберитесь вокруг своих радиоприемников и послушайте меня. Я знаю, что я отсутствовала в последние годы, и, возможно, вы чувствуете, что ничего не должны мне из-за моего пренебрежения. Но я прихожу к вам, прося прощения, не ради меня, но ради нашей прекрасной империи, ради ваших кузенов и кузин в Бронзхилле и Фетизии, ради ваших дочерей, которые учатся в Ромау, и ваших сыновей, работающих на поддержание своих семей. Во имя мира, Я прошу, чтобы вы слушали."\n\n"Все вы, несомненно, слышали о трагической смерти моего дорогого друга и двоюродного брата, императора Гровера V, и о регентстве, установленном, чтобы править вместо молодого Гровера VI, пока он не достигнет совершеннолетия. Он молод и наивен, и я поставила все, что бы заслужить свое место в Регентском Совете не ради власти, а для того, чтобы молодой Гровер превратился в благородного правителя, который поведет наш народ в светлое будущее."\n\n"Но я потерпела неудачу. [STW.GetGRIFascistLeaderName] взял Совет под свой контроль, и я не могу понять, что он может сделать с этой силой. Знайте это, друзья мои: что бы вы ни слышали о [STW.GetGRIFascistLeaderName], он не мягкий ни добрый грифон. Я знаю это по личному опыту. У него есть план для всех нас, и это план, который повергнет нашу Империю в ужасную борьбу, подобную которой видели только самые старшие из вас. Мы должны не допустить, чтобы это будущее сбылось. Если это последнее, что я делаю, я остановлю его."\n\n"Сегодня мой голос передается по радиоволнам в ваши дома. Чтобы получить эту привилегию, мы использовали медь Бронзхилла, древесину Энгривера и изготовленные компоненты Фетизии. Все они собрались вместе, чтобы собраться воедино в сердце нашей империи, Грифенхейме. Это радио - всего лишь пример того добра, которое может принести наша объединенная империя, единство, которое находится под угрозой [STW.GetGRIFascistLeaderName] в этот самый момент!"\n\n"Вы слушаете, друзья? Я привлекла ваше внимание? Хорошо. Вместе мы можем спасти Империю."" +strawberry.30.d:0 ""Дорогие грифоны Клубники, соберитесь вокруг своих радиоприемников и послушайте меня. Я знаю, что я отсутствовала в последние годы, и, возможно, вы чувствуете, что ничего не должны мне из-за моего пренебрежения. Но я прихожу к вам, прося прощения, не ради меня, но ради нашей прекрасной империи, ради ваших кузенов и кузин в Бронзхилле и Фетизии, ради ваших дочерей, которые учатся в Ромау, и ваших сыновей, работающих на поддержание своих семей. Во имя мира, Я прошу, чтобы вы слушали."\n\n"Все вы, несомненно, слышали о трагической смерти моего дорогого друга и двоюродного брата, императора Гровера V, и о регентстве, установленном, чтобы править вместо молодого Гровера VI, пока он не достигнет совершеннолетия. Он молод и наивен, и я поставила все, что бы заслужить свое место в Регентском Совете не ради власти, а для того, чтобы молодой Гровер превратился в благородного правителя, который поведет наш народ в светлое будущее."\n\n"Но я потерпела неудачу. [STW.GetGRIFascistLeaderName] взял Совет под свой контроль, и я не могу понять, что он может сделать с этой силой. Знайте это, друзья мои: что бы вы ни слышали о [STW.GetGRIFascistLeaderName], он не мягкий ни добрый грифон. Я знаю это по личному опыту. У него есть план для всех нас, и это план, который повергнет нашу Империю в ужасную борьбу, подобную которой видели только самые старшие из вас. Мы должны не допустить, чтобы это будущее сбылось. Если это последнее, что я делаю, я остановлю его."\n\n"Сегодня мой голос передается по радиоволнам в ваши дома. Чтобы получить эту привилегию, мы использовали медь Бронзхилла, древесину Энгривера и изготовленные компоненты Фетизии. Все они собрались вместе, чтобы собраться воедино в сердце нашей империи, Грифенхейме. Это радио - всего лишь пример того добра, которое может принести наша объединённая империя, единство, которое находится под угрозой [STW.GetGRIFascistLeaderName] в этот самый момент!"\n\n"Вы слушаете, друзья? Я привлекла ваше внимание? Хорошо. Вместе мы можем спасти Империю."" strawberry.30.a:0 "Напомнить о судьбе простых грифонов" strawberry.30.b:0 "Напомнить, как много значит для вас поддержка дворянства." @@ -633,7 +633,7 @@ strawberry.31.b:0 "Только уважая наших братьев и сес strawberry.32.t:0 "Мы должны стоять вместе" strawberry.32.d.fight:0 ""Мы знаем, что мы должны сделать. Мы должны снова взять в когти оружие наших предков и подготовиться к встрече с нашими угнетателями в бою. Если [STW.GetGRIFascistLeaderName] решит перековать Империю по его собственному образу, тогда мы будем на линии фронта с оружием и когтями, готовые показать ему, что Империя слишком сильна, чтобы разрушить ее!"\n\n"Я прошу вас положить свои мотыги, молотки и ручки. Ищите ближайший сборочный пункт и присоединяйтесь ко мне в защите Империи. Так же, как вы обязуетесь бороться за наше будущее, я буду делать все возможное, чтобы помочь вам."\n\n"Я пошлю наших лучших генералов, чтобы обучить вас в непобедимую силу. Я передам вам самое мощное оружие, которое известно нашему виду, и направлю вас прямо на угнетателя с вашими собратьями грифонами на вашей стороне. Когда придет время защищать нашу Империю и наши семьи, мы будем линией войск, готовой бороться за то, что у нас есть! Вы, я, каждый грифон в Герцогстве, мы сделаем это вместе!"" -strawberry.32.d.meek:0 ""Но мы не должны действовать слишком поспешно. Да, мы стоим вместе, но превыше всего мы стоим вместе ради мира. Представляя общий фронт, объединенный с нашими друзьями по всей Империи, наши угнетатели увидят, что противостоять нам, безнадежно! Кровопролитие не нужно, и я искренне надеюсь, что при всех ваших голосах за мной может быть достигнуто мирное решение."\n\n"Мы можем привести пример. С вашей помощью мы можем превратить наше прекрасное Герцогство в сияющий маяк современности, являющийся физическим доказательством пользы сотрудничества. Те, кто способен, прошу вас покинуть свои поля и вместо этого работать на фабриках в наших городах. Я позабочусь о том, чтобы с каждым работником обращались справедливо и хорошо платили, и вместе мы наполним каждый дом в Империи Грифонов примерами Клубничной промышленности."\n\n"Вместе мы можем вывести наших кузенов из этого темного времени в новую эру мира и процветания, эпоху, определяемую единой целью, разделяемой всеми грифонами: создать величайшую нацию, которую когда-либо знал мир!"" +strawberry.32.d.meek:0 ""Но мы не должны действовать слишком поспешно. Да, мы стоим вместе, но превыше всего мы стоим вместе ради мира. Представляя общий фронт, объединённый с нашими друзьями по всей Империи, наши угнетатели увидят, что противостоять нам, безнадежно! Кровопролитие не нужно, и я искренне надеюсь, что при всех ваших голосах за мной может быть достигнуто мирное решение."\n\n"Мы можем привести пример. С вашей помощью мы можем превратить наше прекрасное Герцогство в сияющий маяк современности, являющийся физическим доказательством пользы сотрудничества. Те, кто способен, прошу вас покинуть свои поля и вместо этого работать на фабриках в наших городах. Я позабочусь о том, чтобы с каждым работником обращались справедливо и хорошо платили, и вместе мы наполним каждый дом в Империи Грифонов примерами Клубничной промышленности."\n\n"Вместе мы можем вывести наших кузенов из этого темного времени в новую эру мира и процветания, эпоху, определяемую единой целью, разделяемой всеми грифонами: создать величайшую нацию, которую когда-либо знал мир!"" strawberry.32.a:0 "Поблагодарить всех за их поддержку." strawberry.32.b:0 "Поблагодарить дворян за их поддержку." strawberry.32.c:0 "Поблагодарить простогрифонов за их поддержку." @@ -814,7 +814,7 @@ strawberry.102.a:0 "Тогда мы пойдем медленным путем." STW_duchess_support:0 "Отношения с Империей" STW_duchess_support_desc:0 "В то время как страна формально управляется герцогиней, мысли граждан могут отличаться от этого!\n\nЕсли отношения с герцогиней упадут слишком низко, она может спросить, почему ее герцогство больше не оказывает ей поддержки. Если отношения с архонтом упадут слишком низко, он может использовать свое влияние, чтобы гарантировать, что он получит свою долю.\n\nС другой стороны, блага будут предоставлены, если поддержка достаточно высока для любого из них!\n\n§YПоддержка герцогини§!: [GetDuchessRelationColor]\n§YПоддержка архонта§!: [GetArchonRelationColor]\n" STW_joint_training:0 "Совместное обучение" -STW_joint_training_desc:0 "Армия так же квалифицирована, как и ее самый зеленый солдат. Совместные учения с дружественной нацией принесут пользу нам обоим, представив более сильный, более объединенный фронт против Грифенхейма." +STW_joint_training_desc:0 "Армия так же квалифицирована, как и её самый зелёный солдат. Совместные учения с дружественной нацией принесут пользу нам обоим, представив более сильный, более объединённый фронт против Грифенхейма." STW_smuggle_guns:0 "Контрабанда оружия" STW_smuggle_guns_desc:0 "Империя имеет много оружия - гораздо больше, чем нужно - разбросано по десяткам арсеналов, некоторые из которых находятся в наших собственных границах. До тех пор, пока мы стараемся избегать глаз имперских властей, мы должны иметь возможность использовать это оружие для более важных целей." STW_donate_guns:0 "Пожертвовать оружие" diff --git a/localisation/russian/country_TAL_l_russian.yml b/localisation/russian/country_TAL_l_russian.yml index 564498e3697..f3348722785 100644 --- a/localisation/russian/country_TAL_l_russian.yml +++ b/localisation/russian/country_TAL_l_russian.yml @@ -414,7 +414,7 @@ TAL_abolish_monarchy_LRN_desc:0 "На протяжении веков беспо TAL_declare_regent:0 "...и начало другой" TAL_declare_regent_desc:0 "Давно было сказано, что придет время и один грифон возвысится, чтобы захватить бразды правления судьбой и привести Талонсию к неисчислимому триумфу и славе. В глубине души мы знаем, что однажды это произойдет. До тех пор Амилькаре Фетивола будет служить регентом и наблюдать за страной в отсутствие этой фигуры, так что, когда они будут раскрыты нам, мы будем готовы." TAL_proceed_to_remove_other_parties:0 "Тишина всех разногласий" -TAL_proceed_to_remove_other_parties_desc:0 "Грядущие годы, без сомнения, будут трудными, и только народ, полностью объединенный целеустремленностью, сможет противостоять им. Оппозиционные партии разрушают эмоциональные и духовные узы, скрепляющие нашу нацию. Во имя национальной солидарности нельзя больше терпеть общественное несогласие!" +TAL_proceed_to_remove_other_parties_desc:0 "Грядущие годы, без сомнения, будут трудными, и только народ, полностью объединённый целеустремленностью, сможет противостоять им. Оппозиционные партии разрушают эмоциональные и духовные узы, скрепляющие нашу нацию. Во имя национальной солидарности нельзя больше терпеть общественное несогласие!" TAL_start_purging_FLT_members:0 "Очистить социалистов" TAL_start_purging_FLT_members_desc:0 "С тех пор, как существует ЛНВ, ТЛФ был нашим злейшим врагом, и это верно сейчас больше, чем когда-либо. В самом ТЛФ все чаще раздаются слухи о формировании полномасштабного движения сопротивления против правительства. Поскольку они явно не могут быть аргументированы, наш единственный выход — выследить и безжалостно сокрушить организацию." TAL_oust_duchess:0 "Изгнать Герцогиню" @@ -1133,7 +1133,7 @@ talouse.67.d:0 "Почувствовав прохладный ветерок с talouse.67.a:0 "Арантигос улыбается нам." talouse.68.t:0 "Освобождение" -talouse.68.d:0 "Сегодня утром в Талононте собрались представители самых известных талузских, францистрийских, арантигских и вингбардских союзов, чтобы принять участие в создании Социалистической Республики Южной Грифонии. Это новое федеративное государство представляет собой реализацию конечной мечты Росбеччини и других синдикалистов: триумф труда и создание новой экономической организации общества на основе рабочих всего Юга. Путь был нелегким, требовавшим поражения некогда могущественных империй, но в конце концов все деспотические режимы пали, оставив регион объединенным под праведным знаменем Талузы. Несомненно, это знаменательное событие знаменует собой начало новой эры мира, процветания и равенства для наших граждан." +talouse.68.d:0 "Сегодня утром в Талононте собрались представители самых известных талузских, францистрийских, арантигских и вингбардских союзов, чтобы принять участие в создании Социалистической Республики Южной Грифонии. Это новое федеративное государство представляет собой реализацию конечной мечты Росбеччини и других синдикалистов: триумф труда и создание новой экономической организации общества на основе рабочих всего Юга. Путь был нелегким, требовавшим поражения некогда могущественных империй, но в конце концов все деспотические режимы пали, оставив регион объединённым под праведным знаменем Талузы. Несомненно, это знаменательное событие знаменует собой начало новой эры мира, процветания и равенства для наших граждан." talouse.68.a:0 "Цепи Юга разорваны!" talouse.69.t:0 "Стражи угнетенных" @@ -1269,7 +1269,7 @@ talouse.1031.d:0 "Удивительно, но правитель [FROM.GetLeade talouse.1031.a:0 "Поторопитесь уже!" talouse.1032.t:0 "[FROM.GetNameDef] присоединяется к нам" -talouse.1032.d:0 "Сегодня славный день, так как [FROM.GetLeader] принял наше приглашение объединиться в защиту коммунизма. Мы приветствуем это проявление революционной солидарности! С нашей объединенной мощью окончательная победа над силами реакции будет достигнута гораздо легче." +talouse.1032.d:0 "Сегодня славный день, так как [FROM.GetLeader] принял наше приглашение объединиться в защиту коммунизма. Мы приветствуем это проявление революционной солидарности! С нашей объединённой мощью окончательная победа над силами реакции будет достигнута гораздо легче." talouse.1032.a:0 "Вперед, к освобождению!" talouse.1033.t:0 "[FROM.GetName] предлагает Оборонительный Пакт" diff --git a/localisation/russian/country_TEM_l_russian.yml b/localisation/russian/country_TEM_l_russian.yml index 6894eaeeb87..4c3ccdce787 100644 --- a/localisation/russian/country_TEM_l_russian.yml +++ b/localisation/russian/country_TEM_l_russian.yml @@ -20,6 +20,8 @@ TEM_unity_2:0 "Новый век" TEM_unity_2_desc:0 "Некогда разделенный юго-восток теперь объединен, несмотря ни на что. Победившие пони теперь будут злобно защищать свою вновь обретенную свободу, а гармония уступила место силе." TEM_codetalkers_idea:0 "Шифровальщики" TEM_codetalkers_idea_desc:0 "Диалекты местных пони джунглей многочисленны и часто совершенно непонятны. Это делает их идеальными для составления шифров." +TEM_codetalkers_idea_lar:0 "Шифровальщики" +TEM_codetalkers_idea_lar_desc:0 "Диалекты местных пони джунглей многочисленны и часто совершенно непонятны. Это делает их идеальными для составления шифров." TEM_greatest_army_in_the_world_idea:0 "Великая армия Ауизотля" TEM_greatest_army_in_the_world_idea_desc:0 "Фестралы, туземцы, пони - все охотно служат великому Ауизотлю. Все прольют кровь во имя Его." TEM_everything_for_war_idea:0 "Кузницы войны" @@ -400,6 +402,11 @@ TEM_temple_built:0 "Храм построен" TEM_recent_sacrifice:0 "Недавнее жертвоприношение" ### Political Parties ### +TEM_neutrality_party:0 "Последователи Ауизотля" +TEM_communism_party:0 "ВОБ" +TEM_communism_party_long:0 "Внутренние Органы Безопасности" +TEM_democratic_party:0 "Селестийские Лоялисты" +TEM_fascism_party:0 "Последователи Ауизотля" TEM_fascism_p_party:0 "ДХТ-Л" TEM_fascism_p_party_long:0 "Двор Уэй-Тлатоани - Лоялисты" TEM_neutrality_p_party:0 "ДХТ-У" diff --git a/localisation/russian/country_TRD_l_russian.yml b/localisation/russian/country_TRD_l_russian.yml index 53f1acde406..52fa9011f7e 100644 --- a/localisation/russian/country_TRD_l_russian.yml +++ b/localisation/russian/country_TRD_l_russian.yml @@ -103,6 +103,8 @@ TRD_peoples_commissars_idea:0 "Народные комиссары" TRD_peoples_commissars_idea_desc:0 "" TRD_secret_service_idea:0 "Народный Комитет Общественной Безопасности" TRD_secret_service_idea_desc:0 "" +TRD_secret_service_idea_lar:0 "Народный Комитет Общественной Безопасности" +TRD_secret_service_idea_lar_desc:0 "" TRD_social_services_idea:0 "Социальное обеспечение" TRD_social_services_idea_desc:0 "" TRD_seperation_of_power_idea:0 "Две политики" @@ -161,8 +163,10 @@ TRD_church_primacy_idea:0 "Первенство Храма" TRD_church_primacy_idea_desc:0 "" TRD_scars_of_the_revolution_2:0 "Шрамы Революции" TRD_scars_of_the_revolution_2_desc:0 "" -TRD_secret_police_idea:0 "Защита" +TRD_secret_police_idea:0 "Абвер" TRD_secret_police_idea_desc:0 "" +TRD_secret_police_idea_lar:0 "Абвер" +TRD_secret_police_idea_lar_desc:0 "" TRD_skyfall_legion_idea:0 "Имперские советники" TRD_skyfall_legion_idea_desc:0 "" TRD_all_the_exiles_idea:0 "Дом для ссыльных" @@ -171,6 +175,8 @@ TRD_prepare_the_liberation_idea:0 "Эндкриг" TRD_prepare_the_liberation_idea_desc:0 "" TRD_morals_police_idea:0 "Моральная полиция" TRD_morals_police_idea_desc:0 "" +TRD_morals_police_idea_lar:0 "Моральная полиция" +TRD_morals_police_idea_lar_desc:0 "" TRD_state_eleos_idea:0 "Страна Элеоса" TRD_state_eleos_idea_desc:0 "" TRD_state_unions_idea:0 "Государственные союзы" @@ -365,7 +371,7 @@ TRD_booze_desc:0 "Хотя наркотики очень прибыльны, о TRD_control_the_underworld:0 "Контролировать преступный мир" TRD_control_the_underworld_desc:0 "Теперь, когда Уайтфезер пришел к власти, у него появилась возможность защитить свою базу, преступный мир. Хотя он уже хорошо контролирует его, всё ещё есть конкуренты, но они не смогут долго противостоять канцлеру. Как только он полностью захватит преступный мир, он будет готов предпринять шаги, чтобы полностью обезопасить свою власть над Скайфолом..." TRD_trying_new_things:0 "Голубое небо" -TRD_trying_new_things_desc:0 "Химики под руководством Уайтфезера сделали блестящее открытие — это чрезвычайно мощную форму метамфетамина, готовую к производству и экспорту его отчаявшимся клиентам. Эта чрезвычайно чистая форма препарата наверняка станет хитом и отличным подарком для вора в законе." +TRD_trying_new_things_desc:0 "Химики, работающие под руководством Уайтфезера, сделали блестящее открытие — чрезвычайно мощную форму метамфетамина, готовую к производству и экспорту его отчаявшимся клиентам. Эта чрезвычайно чистая форма препарата наверняка станет хитом и отличным подарком для вора в законе." TRD_the_one_who_knocks:0 "Стук в дверь" TRD_the_one_who_knocks_desc:0 "С растущей силой Уайтфезера началось правление террора. Те, кто осмеливается противостоять им, оказываются в том же сценарии, в котором есть два грифона — это тот, кто стучит, и тот, кто стреляет. Уайтфезер и его приверженцы постарались быть теми, кто стучит." TRD_the_city:0 "Самый большой маленький город в Грифонии" @@ -1429,7 +1435,7 @@ tradefed.81.d:0 "Решительным экономическим шагом П tradefed.81.a:0 "Ура!" tradefed.82.t:0 "Конец политическим различиям" -tradefed.82.d:0 "Грифоны со всего Скайфола были потрясены сегодня, когда товарищ Председатель Роузбик сделал неожиданное объявление всей нации по радио. Теперь все политические партии в Скайфоле были официально запрещены. Навсегда. Даже его собственная.\n\nОн сказал народу, что: "Больше не будет необходимости в членстве, когда мы связаны великой славой синдикализма. Это будет наша единственная партия, наша единственная принадлежность. За великий Скайфольский Союз!"\n\nМногие были удивлены этим шагом, так как в тот же час он созвал собрание всех профсоюзов в рамках объединенного профсоюза Скайфола, чтобы решить, как организовать новый процесс управления. Кажется, он пытается сформировать... коалицию." +tradefed.82.d:0 "Грифоны со всего Скайфола были потрясены сегодня, когда товарищ Председатель Роузбик сделал неожиданное объявление всей нации по радио. Теперь все политические партии в Скайфоле были официально запрещены. Навсегда. Даже его собственная.\n\nОн сказал народу, что: "Больше не будет необходимости в членстве, когда мы связаны великой славой синдикализма. Это будет наша единственная партия, наша единственная принадлежность. За великий Скайфольский Союз!"\n\nМногие были удивлены этим шагом, так как в тот же час он созвал собрание всех профсоюзов в рамках объединённого профсоюза Скайфола, чтобы решить, как организовать новый процесс управления. Кажется, он пытается сформировать... коалицию." tradefed.82.a:0 "Наконец-то рабочий свободен от фракционности." tradefed.83.t:0 "Профсоюзы укрепляются" @@ -1494,7 +1500,7 @@ tradefed.97.d:0 "Вслед за речью Архонта был сформир tradefed.97.a:0 "Boreas Vult!" tradefed.98.t:0 "Рейд вакбонденских укрытий" -tradefed.98.d:0 "Во всём городе Скайфоле в ночное время слышны ожесточенные столкновения, в некоторых случаях даже стрельба. К счастью, хотя в прошлом это было обычным явлением в результате высокого уровня преступности, то в данном случае это был просто временный недуг, симптом излечения, а не болезни. Ибо эти выстрелы были не преступными, а нашими верными ополченцами, совершавшими набеги на тех, кого считали преданными изменническим синдикалистам, и расстреливавшими тех, кто подтверждал их опасения. К сожалению, многие дети богов погибли в ту ночь, но это бремя, которое мы должны нести, Скайфол должен быть очищен от гнили синдикализма, если мы хотим спасти саму Империю, в конце концов. Некоторые могут потерять братьев, или детей, или друзей, но угроза синдикализма слишком велика, чтобы рисковать, когда речь идет о том, что необходимо нашей судьбе восстановления Империи. Теперь, когда ещё одна угроза объединенному духу Скайфола исчезла, мы можем двигаться вперёд..." +tradefed.98.d:0 "Во всём городе Скайфоле в ночное время слышны ожесточенные столкновения, в некоторых случаях даже стрельба. К счастью, хотя в прошлом это было обычным явлением в результате высокого уровня преступности, то в данном случае это был просто временный недуг, симптом излечения, а не болезни. Ибо эти выстрелы были не преступными, а нашими верными ополченцами, совершавшими набеги на тех, кого считали преданными изменническим синдикалистам, и расстреливавшими тех, кто подтверждал их опасения. К сожалению, многие дети богов погибли в ту ночь, но это бремя, которое мы должны нести, Скайфол должен быть очищен от гнили синдикализма, если мы хотим спасти саму Империю, в конце концов. Некоторые могут потерять братьев, или детей, или друзей, но угроза синдикализма слишком велика, чтобы рисковать, когда речь идет о том, что необходимо нашей судьбе восстановления Империи. Теперь, когда ещё одна угроза объединённому духу Скайфола исчезла, мы можем двигаться вперёд..." tradefed.98.a:0 "Они это заслужили." tradefed.99.t:0 "Новый курс" @@ -1587,7 +1593,7 @@ tradefed.120.d:0 "Наша полиция наконец-то выследила tradefed.120.a:0 "До свидания, ты, аквелийский ублюдок." tradefed.121.t:0 "Слова Женевьевы" -tradefed.121.d:0 "Бремя ответственности внезапно свалилось на молодую Женевьеву, и всё же она стоически несёт его, решив доказать своему народу и всему миру, что она готова превратить Скайфол в современное государство, и чтобы поднять свой народ, она срочно подготовила речь. Обращаясь к нервным толпам в унылое городское утро, она смело заявила о своих амбициях отобрать город у предательских змей, которые хотят забрать его себе, и восстановить процветание Скайфола, не ради капиталистов, а ради народа. Она также открыто заявила о своем желании сотрудничать как с храмами, так и с социалистическими движениями в городе против их общего врага. Когда ее речь подошла к концу, она вышла из сценария, начав говорить о своей мечте для Скайфола, для нации, где народ может быть свободным и процветающим, без предательских монополистов, сдерживающих нацию, которая действительно может назвать себя сияющей жемчужиной Грифонии. Хотя эта речь была противоречивой, особенно среди закоренелых капиталистов и реакционеров, она помогла побудить среди граждан Скайфола держаться за лучшее будущее и завоевала некоторых в храмах и в рабочих движениях, делая сотрудничество более вероятным." +tradefed.121.d:0 "Бремя ответственности внезапно свалилось на молодую Женевьеву, и всё же она стоически несёт его, решив доказать своему народу и всему миру, что она готова превратить Скайфол в современное государство, и чтобы поднять свой народ, она срочно подготовила речь. Обращаясь к нервным толпам в унылое городское утро, она смело заявила о своих амбициях отобрать город у предательских змей, которые хотят забрать его себе, и восстановить процветание Скайфола, не ради капиталистов, а ради народа. Она также открыто заявила о своем желании сотрудничать как с храмами, так и с социалистическими движениями в городе против их общего врага. Когда ее речь подошла к концу, она вышла из сценария, начав говорить о своей мечте для Скайфола, для нации, где народ может быть свободным и процветающим, без предательских монополистов, сдерживающих нацию, которая действительно может назвать себя сияющей жемчужиной Грифонии. Хотя эта речь была противоречивой, особенно среди закоренелых капиталистов и реакционеров, она помогла побудить граждан Скайфола держаться за лучшее будущее и завоевала некоторых в храмах и в рабочих движениях, делая сотрудничество более вероятным." tradefed.121.a:0 "За лучший Скайфол!" tradefed.122.t:0 "Встреча с Жираром" @@ -1598,8 +1604,8 @@ tradefed.123.t:0 "Встреча с духовенством" tradefed.123.d:0 "Канцлер и несколько представителей нашего правительства, наконец, встретились с группой видных представителей духовенства, желая наладить и договориться с нашим правительством. Хотя многие из них принципиально поддерживают Партию Бореистов, они ясно выразили свои разногласия с радикалом Дезрамо и пришли к соглашению. Они поддержат правительство Женевьевы на тех условиях, что она позволит Партии Бореистов действовать свободно, под руководством более умеренной и сотрудничающей Джулии ван Тигхем. Наряду с несколькими другими незначительными уступками храмов, это соглашение было решено, и поэтому духовенство нашего города теперь поддерживает наше правительство." tradefed.123.a:0 "Рада, что мы смогли прийти к соглашению." -tradefed.124.t:0 "Объединенный Фронт" -tradefed.124.d:0 "Этот день знаменует официальный подъем объединенного фронта — слабого альянса РП, Вакбондена и сторонников Борея в поддержку правительства Женевьевы. Объединившись своей ненавистью к мелким капиталистам, которые довели нашу нацию до разорения, при их поддержке наше правительство обрело гораздо большую легитимность и поддержку, открыв путь к раздавливанию змей, захвативших нашу нацию в заложники." +tradefed.124.t:0 "Объединённый Фронт" +tradefed.124.d:0 "Этот день знаменует официальный подъем объединённого фронта — слабого альянса РП, Вакбондена и сторонников Борея в поддержку правительства Женевьевы. Объединившись своей ненавистью к мелким капиталистам, которые довели нашу нацию до разорения, при их поддержке наше правительство обрело гораздо большую легитимность и поддержку, открыв путь к раздавливанию змей, захвативших нашу нацию в заложники." tradefed.124.a:0 "Вместе к победе!" tradefed.125.t:0 "Честно несчастный случай" @@ -1619,7 +1625,7 @@ tradefed.128.d:0 "Мы связались с несколькими деловы tradefed.128.a:0 "Я рада, что мы смогли достичь соглашения." tradefed.129.t:0 "Спасение" -tradefed.129.d:0 "В то время как наши действия заставили некоторых в левом крыле объединенного фронта поставить под сомнение наши мотивы, наше правительство помогло многим мелким промышленникам и банкирам, которые пережили трудные времена после нашего саботажа. Этим мы завоевали поддержку нашего правительства и ослабили нашу оппозицию — мы почти готовы наконец вернуть Скайфол." +tradefed.129.d:0 "В то время как наши действия заставили некоторых в левом крыле объединённого фронта поставить под сомнение наши мотивы, наше правительство помогло многим мелким промышленникам и банкирам, которые пережили трудные времена после нашего саботажа. Этим мы завоевали поддержку нашего правительства и ослабили нашу оппозицию — мы почти готовы наконец вернуть Скайфол." tradefed.129.a:0 "Не думайте об этом." tradefed.130.t:0 "Новое соглашение" diff --git a/localisation/russian/country_VAN_l_russian.yml b/localisation/russian/country_VAN_l_russian.yml index 76a8170eed6..56045e9d5ce 100644 --- a/localisation/russian/country_VAN_l_russian.yml +++ b/localisation/russian/country_VAN_l_russian.yml @@ -413,6 +413,7 @@ VAN_Foreign_Trade_Reliance:0 "Вера в зарубежную торговлю" VAN_Military_Industrial_Complex_idea:0 "Военно-промышленный комплекс" VAN_State_Security:0 "Государственная безопасность" +VAN_State_Security_lar:0 "Государственная безопасность" VAN_Agricultural_Quotas_Idea:0 "Сельскохозяйственные квоты" diff --git a/localisation/russian/country_VED_l_russian.yml b/localisation/russian/country_VED_l_russian.yml index 1c812ecbcb3..d6ecbb2313f 100644 --- a/localisation/russian/country_VED_l_russian.yml +++ b/localisation/russian/country_VED_l_russian.yml @@ -234,7 +234,7 @@ VED_War_Republic:0 "Сломать гнилой коготь" VED_War_Republic_desc:0 "Республика Грифонов - гнилой труп нации, маскирующийся под благородного рыцаря из народа. Как больной грифон, она может лишь застрять в стагнации и позволять окружающим стервятникам клевать её, пока народ страдают. Как истинные мастера чести в этом мире, мы обязаны помочь нашим товарищам-грифонам и уничтожить провалившийся эксперимент. Да здравствует Ведина!" VED_War_NTR:0 "Цивилизовать дикарей" - VED_War_NTR_desc:0 "Отсталые грифоны и пони, объединенные в так называемые [NTR.GetName], будут отличными рабами для нашей новой империи. Вполне естественно, что Ведина возьмёт то, чего заслуживает." + VED_War_NTR_desc:0 "Отсталые грифоны и пони, объединённые в так называемые [NTR.GetName], будут отличными рабами для нашей новой империи. Вполне естественно, что Ведина возьмёт то, чего заслуживает." VED_Core_FAT:0 "Подчинить Клаудбьюри" VED_Core_FAT_desc:0 "Земли, ранее принадлежавшие республике, кишат бандитами, разбойниками и партизанами, все еще цепляющимися за идею единой Грифонии. Наши рыцари позаботятся о том, чтобы они забыли о таких глупостях, а герцогство Клаудбьюри станет неотъемлемой частью Ведины." VED_attack_empire:0 "Претензии на трон" diff --git a/localisation/russian/country_WIT_l_russian.yml b/localisation/russian/country_WIT_l_russian.yml index 86526488dc6..43a0c75826a 100644 --- a/localisation/russian/country_WIT_l_russian.yml +++ b/localisation/russian/country_WIT_l_russian.yml @@ -151,6 +151,8 @@ WIT_serfdoms_back_baby:0 "Возвращение крепостничества" WIT_serfdoms_back_baby_desc:0 "Крепостничество - необходимость, так как пони всё избегают своих обязанностей. Если они не смогут выплачивать долги, то у них не будет выбора, кроме как их отработать. Куда более элегантное и практичное решение, чем бросать должников в тюрьмы." WIT_bureau_of_barbarians_idea:0 "Бюро по делам варваров" WIT_bureau_of_barbarians_idea_desc:0 "Мудрый пони следит за своими друзьями, а за врагами - тем более. Чтобы Виттенленд вернул свой престиж и славу, ему нужны убеждённые пони, которые будут следить за окружающим миром. И без разницы, если они будут жаловаться на "вмешательство" и "государственный суверенитет". Виттенленд попросту лучше других стран." +WIT_bureau_of_barbarians_idea_lar:0 "Бюро по делам варваров" +WIT_bureau_of_barbarians_idea_lar_desc:0 "Мудрый пони следит за своими друзьями, а за врагами - тем более. Чтобы Виттенленд вернул свой престиж и славу, ему нужны убеждённые пони, которые будут следить за окружающим миром. И без разницы, если они будут жаловаться на "вмешательство" и "государственный суверенитет". Виттенленд попросту лучше других стран." WIT_bureaucratic_nobles:0 "Аристократическая бюрократия" WIT_bureaucratic_nobles_desc:0 "Дворянство подчинило себе государственный аппарат, распределив обязанности и привилегии по титулам, а также уволив всех представителей низших классов. Многие принялись за свою работу со рвением, но этом мало успокаивает обиженные массы, которые не могут принимать участия в жизни государства." WIT_workers_patron:0 "Покровитель рабочих" diff --git a/localisation/russian/country_WNG_l_russian.yml b/localisation/russian/country_WNG_l_russian.yml index 8c2148e289a..eb2d05db261 100644 --- a/localisation/russian/country_WNG_l_russian.yml +++ b/localisation/russian/country_WNG_l_russian.yml @@ -135,10 +135,10 @@ WNG_long_range_torpedoes:0 "Дальнобойные торпеды" WNG_naval_projection_idea:0 "Проекция морской мощи" WNG_mare_nostrum_idea:0 "Наше море" - WNG_mafia_0:0 "Подчинённая Мафия" - WNG_mafia_1:0 "Ослабленная Мафия" - WNG_mafia_2:0 "Сильная Мафия" - WNG_mafia_3:0 "Мощная Мафия" + WNG_mafia_0:0 "Подавленная мафия" + WNG_mafia_1:0 "Ослабленная мафия" + WNG_mafia_2:0 "Сильная мафия" + WNG_mafia_3:0 "Мощная мафия" WNG_old_yet_new_idea:0 "Старое по-новому" WNG_dictatorship_of_the_proletariat:0 "Диктатура пролетариата" @@ -253,6 +253,8 @@ ### COMMUNIST ### #Communist/Socialist/Republican + WNG_com_goodchange:0 "§gСубидеология§! изменится на §Yэквестрийский социализм§!" + WNG_com_badchange:0 "§gСубидеология§! изменится на §Yантиревизионизм§!" WNG_prepare_the_counterrevolution:0 "Поднять антифашистов" WNG_prepare_the_counterrevolution_desc:0 "Биколини зашёл слишком далеко, и его марш угрожает самой свободе нашего народа. У нас остался один лишь последний шанс остановить движение авторитарных фашистов и разбить их до того как станет слишком поздно. Тёмный час настал — тот час, когда всем нам нужно отложить наши орудия труда и с винтовкой в когтях встать на защиту родины и идеалов от орд фашистов Биколини!" @@ -461,7 +463,7 @@ WNG_the_socialists_take_power_desc:0 "Социалистическая Партия Вингбардии была крупнейшей партией Вингбардии на протяжении многих лет, и тем не менее, её удерживали от власти многочисленные отчаянные альянсы либералов и консерваторов. Наконец, пришло время СПВ принять эстафету и повести Вингбардию в светлое социалистическое будущее в качестве главенствующей партии Рабочей Республики!" WNG_reconcile_with_the_reformers:0 "Примириться с реформаторами" - WNG_reconcile_with_the_reformers_desc:0 "Унитарное крыло социалистической партии сильно встревожено с тех пор, как Чернокрылые двинулись на Картин. Демократически мыслящие социалисты нехотя поддержали Революцию, лишь считая установленный военными силами социализм более предпочтительным, чем фашизм. Партия должна оставаться единой чтобы предотвратить конкуренцию со стороны либералов и коммунистов, даже если это потребует компромисса с реформистами." + WNG_reconcile_with_the_reformers_desc:0 "Унитарное крыло социалистической партии сильно встревожено с тех пор, как Чернокрылые двинулись на Карфин. Демократически мыслящие социалисты нехотя поддержали Революцию, лишь считая установленный военными силами социализм более предпочтительным, чем фашизм. Партия должна оставаться единой чтобы предотвратить конкуренцию со стороны либералов и коммунистов, даже если это потребует компромисса с реформистами." WNG_break_up_big_buisiness:0 "Развалить крупный бизнес" WNG_break_up_big_buisiness_desc:0 "Есть куда более важные вещи чем тотальная экспроприация имущества капиталистов. Сейчас, наилучшим решением будет попытка сломить мощь буржуазии через уничтожение крупнейших конгломератов и холдингов в Вингбардии, а также захват иностранных активов. Это также освободит немалую долю промышленности для использования государством." @@ -1634,7 +1636,7 @@ wingbardy_gumberto.22.a:0 "Мы сменили одного дьявола на другого..." wingbardy_gumberto.23.t:0 "Король фашизма" - wingbardy_gumberto.23.d:0 "Как ни странно, но Гарибальду не пришлось долго искать сына в Карфине. Гумберто собрал целую толпу вокруг себя на площади, где он стоял на импровизированном подиуме, чтобы все могли его видеть. Когда король вышел из машины, он едва расслышал конец речи принца.\n\n— ...И именно поэтому я обещаю, что исполню свой долг принца и будущего короля Вингбардии, дабы привести нас в новый золотой век и принести славу королевству! — Грифоны приветствовали его, хлопали и кричали, когда он закончил говорить. Король Гарибальд едва мог в это поверить. Совсем недавно Гумберто был пьяницей и позорил королевскую семью, а теперь так изменился. Всё было именно так, как он и надеялся. Сильный голос принца и выражение на его лице, обожающие его вингбардийцы и ... символ чернокрылых на одежде его сына. А также немалое количество других чернокрылых на площади. Нет, всё это было совсем неправильно! Он быстро подлетел к сыну, который только что сошёл с подиума.\n\n— О, отец! — удивленно сказал Гумберто. — Я не ожидал увидеть тебя здесь.\n\n— Сын, что всё это значит? — Гарибальд обвел жестом всё вокруг: трибуну, толпу, чернокрылых. — Что ты делаешь?\n\nГумберто слегка усмехнулся. — Я выполняю свой долг принца Вингбардии. Я действительно должен поблагодарить тебя, отец. Если бы не ты и не мои друзья... — он посмотрел на ближайших к нему чернокрылых, которые выглядели немного озадаченными присутствием здесь короля — ... Я бы никогда не узнал, что значит однажды стать королём. Ты помог мне стать лучшим грифоном и узнать свой истинный долг. — Принц обнял Гарибальда.\n\nИ король Вингбардии не знал, что делать. Все было так... извращённо, так неправильно. Он был так близок к исполнению своей мечты. Чтобы его сын стал тем лидером, который понадобится Вингбардии, когда он уйдёт; следующим королём, что продолжит традиции.\n\nНо подлая идеология Биколини вцепилась когтями в его сына и не собиралась отпускать его." + wingbardy_gumberto.23.d:0 "Как ни странно, но Гарибальду не пришлось долго искать сына в Карфине. Гумберто собрал целую толпу вокруг себя на площади, где он стоял на импровизированном подиуме, чтобы все могли его видеть. Когда король вышел из машины, он едва расслышал конец речи принца.\n\n— ...И именно поэтому я обещаю, что исполню свой долг принца и будущего короля Вингбардии, дабы привести нас в новый золотой век и принести славу королевству! — Грифоны приветствовали его, хлопали и кричали, когда он закончил говорить. Король Гарибальд едва мог в это поверить. Совсем недавно Гумберто был пьяницей и позорил королевскую семью, а теперь так изменился. Всё было именно так, как он и надеялся. Сильный голос принца и выражение на его лице, обожающие его вингбардийцы и ... символ чернокрылых на одежде его сына. А также немалое количество других чернокрылых на площади. Нет, всё это было совсем неправильно! Он быстро подлетел к сыну, который только что сошёл с подиума.\n\n— О, отец! — удивленно сказал Гумберто. — Я не ожидал увидеть тебя здесь.\n\n— Сын, что всё это значит? — Гарибальд обвел жестом всё вокруг: трибуну, толпу, чернокрылых. — Что ты делаешь?\n\nГумберто слегка усмехнулся. — Я выполняю свой долг принца Вингбардии. Я действительно должен поблагодарить тебя, отец. Если бы не ты и не мои друзья... — он посмотрел на ближайших к нему чернокрылых, которые выглядели немного озадаченными присутствием здесь короля — ... Я бы никогда не узнал, что значит однажды стать королём. Ты помог мне стать лучшим грифоном и узнать свой истинный долг. — Принц обнял Гарибальда.\n\nИ король Вингбардии не знал, что делать. Все было так... извращённо, так неправильно. Он был так близок к исполнению своей мечты. Чтобы его сын стал тем лидером, который понадобится Вингбардии, когда он уйдёт; следующим королём, что продолжит традиции.\n\nНо подлая идеология Биколини вцепилась когтями в его сына и не собиралась отпускать его." wingbardy_gumberto.23.a:0 "Не слишком ли велика цена?" wingbardy_gumberto.24.t:0 "Больше не разочарование" @@ -1862,7 +1864,7 @@ wingbardy_flavour.7.a:0 "Мы вернёмся, вечный Карфин!" wingbardy_flavour.8.t:0 "Scioperate!" - wingbardy_flavour.8.d:0 "— Устройте во всех своих компаниях всеобщую забастовку!\n— Совместно боритесь с фашистским террором!\n— Требуйте ареста Биколини!\n— Требуйте расформирования отрядов террористов-чернокрылых!\n— Организуйте самооборону на своём рабочем месте и в родном районе!\n— Проявите солидарность с угнетенными котами Абиссинии!\n— Осознайте силу вашей объединенной энергии. Она во много раз превосходит всю силу репрессий военных или фашистов! Множество солдат встанут на нашу сторону, когда узнают о нашем праведном деле!\n\n— ЗАБАСТОВКА! ЗАБАСТОВКА! ЗАБАСТОВКА!\n\n— Остановите промышленную махину Вингбардии. Закройте верфи и мастерские, офисы и банки, фабрики и госучреждения!\n— Заставьте "Дуче" отступить! Так вы нанесёте удар по его чудовищным планам окончательно отобрать власть у рабочих! Так вы прекратите эксплуатацию своего собственного труда! Требуйте повышения заработной платы! Яростно сражайтесь за освобождение нашей страны!\n— Товарищи, отдайте этот манифест другим после того, как прочтете его, или приклейте его на удачное место, но будьте осторожны!\n— Помните Сталлионград! Помните Скайнавию! Ваша сила несокрушима!\n— Да здравствует Революция!\n\nПризыв Пролетарино ко всеобщей забастовке разнёсся по всей Вингбардии. И профсоюзы подчинились ему. Трубы многочисленных фабрик страны прекратили дымить. Банки и конторы закрылись. Грифоны перестали спускаться в шахты. Вингбардийские рабочие медленно начали осознавать, насколько они действительно сильны, когда работают вместе. Внезапно создание государства, во главе которого стоят рабочие, оказалось в пределах досягаемости. Король, иль Дуче. Их власть была ничем без поддержки рабочих. Теперь, когда рабочие Вингбардии почувствовали свою силу, они больше не хотели отказываться от этой власти! Они будут сражаться за неё!" + wingbardy_flavour.8.d:0 "— Устройте во всех своих компаниях всеобщую забастовку!\n— Совместно боритесь с фашистским террором!\n— Требуйте ареста Биколини!\n— Требуйте расформирования отрядов террористов-чернокрылых!\n— Организуйте самооборону на своём рабочем месте и в родном районе!\n— Проявите солидарность с угнетенными котами Абиссинии!\n— Осознайте силу вашей объединённой энергии. Она во много раз превосходит всю силу репрессий военных или фашистов! Множество солдат встанут на нашу сторону, когда узнают о нашем праведном деле!\n\n— ЗАБАСТОВКА! ЗАБАСТОВКА! ЗАБАСТОВКА!\n\n— Остановите промышленную махину Вингбардии. Закройте верфи и мастерские, офисы и банки, фабрики и госучреждения!\n— Заставьте "Дуче" отступить! Так вы нанесёте удар по его чудовищным планам окончательно отобрать власть у рабочих! Так вы прекратите эксплуатацию своего собственного труда! Требуйте повышения заработной платы! Яростно сражайтесь за освобождение нашей страны!\n— Товарищи, отдайте этот манифест другим после того, как прочтете его, или приклейте его на удачное место, но будьте осторожны!\n— Помните Сталлионград! Помните Скайнавию! Ваша сила несокрушима!\n— Да здравствует Революция!\n\nПризыв Пролетарино ко всеобщей забастовке разнёсся по всей Вингбардии. И профсоюзы подчинились ему. Трубы многочисленных фабрик страны прекратили дымить. Банки и конторы закрылись. Грифоны перестали спускаться в шахты. Вингбардийские рабочие медленно начали осознавать, насколько они действительно сильны, когда работают вместе. Внезапно создание государства, во главе которого стоят рабочие, оказалось в пределах досягаемости. Король, иль Дуче. Их власть была ничем без поддержки рабочих. Теперь, когда рабочие Вингбардии почувствовали свою силу, они больше не хотели отказываться от этой власти! Они будут сражаться за неё!" wingbardy_flavour.8.a:0 "Боритесь за права трудящихся!" wingbardy_flavour.9.t:0 "" @@ -2088,9 +2090,9 @@ WNG_EMPIRE_democratic:0 "Карфинская Федерация" WNG_EMPIRE_democratic_ADJ:0 "Карфинск" WNG_EMPIRE_democratic_DEF:0 "Карфинская Федерация" - WNG_EMPIRE_communism:0 "Объединенные Социалистические Республики Южной Грифонии" + WNG_EMPIRE_communism:0 "Объединённые Социалистические Республики Южной Грифонии" WNG_EMPIRE_communism_ADJ:0 "Карфинск" - WNG_EMPIRE_communism_DEF:0 "Объединенные Социалистические Республики Южной Грифонии" + WNG_EMPIRE_communism_DEF:0 "Объединённые Социалистические Республики Южной Грифонии" southern_sociaty_of_science_name:0 "Южное научное общество" southern_sociaty_of_science_desc:0 "Объединённое научное-исследовательское общество, которое поможет вернуть грифонов юга в авангард прогресса." school_for_gifted_griffons_name:0 "Эквестрийско-вингбардийский научный обмен" @@ -2105,9 +2107,9 @@ WNG_EMPIRE_REPUBLIC_democratic:0 "Карфинская Республика" WNG_EMPIRE_REPUBLIC_democratic_ADJ:0 "Карфинск" WNG_EMPIRE_REPUBLIC_democratic_DEF:0 "Карфинская Республика" - WNG_EMPIRE_REPUBLIC_communism:0 "Объединенные Социалистические Республики Южной Грифонии" + WNG_EMPIRE_REPUBLIC_communism:0 "Объединённые Социалистические Республики Южной Грифонии" WNG_EMPIRE_REPUBLIC_communism_ADJ:0 "Южно-грифон" - WNG_EMPIRE_REPUBLIC_communism_DEF:0 "Объединенные Социалистические Республики Южной Грифонии" + WNG_EMPIRE_REPUBLIC_communism_DEF:0 "Объединённые Социалистические Республики Южной Грифонии" EQC_WNG_protectorate_neutrality:0 "Протекторат Нового Мейрленда" EQC_WNG_protectorate_neutrality_ADJ:0 "Ново-Мейрлендск" @@ -2419,7 +2421,7 @@ POLITICS_GARIBALD_TALONUEL_DESC:0 "" POLITICS_BEAKOLINI_DESC:0 "Джулио Биколини родился в семье среднего класса в 954 году, и с юных лет он глубоко интересовался политикой. Его семья давно симпатизировала республиканским идеям, вследствие чего они активно поддержали Республиканскую революцию в Грифонии, и их последовавшее поражение не ослабило, а лишь усилило поддержку этого дела со стороны юного Джулио, в частности более радикально левых ветвей движения. В свои ранние годы, он работал журналистом, и стал известным смутьяном в левом крыле вингбардской политики.\n\nНо Фалькорская война, тем не менее, стала поворотным моментом для юного Биколини, в отличие от большинства товарищей, он целиком и полностью поддерживал войну. В ней он увидел, как рабочие обретали силу в бою, обретали шанс объединить расколотые земли. Из-за этого над ним стали насмехаться как над разжигателем войны, и в итоге его уволили и сказали, что раз он так любит войну, пусть лучше сам и пойдёт повоюет. Биколини принял это оскорбление близко к сердцу и добровольно вступил в вингбардскую армию, где его рвение и уверенность позволили ему стать частью вингбардских элитных войск, берсальеров.\nКогда настал мир, он уже стал другим грифоном, и если многих сломило поле боя, он в нём нашёл цель. Он снова начал писать, но в этот раз, про свою идеологию, и с тех пор, он неустанно писал про своё собственное движение и занимался его организацией. Их зовут 'Чернокрылые'. Он осознал, что республиканство слабо и упадочно, а социализм - лживый идол, который разорвёт страну. Новый путь вперёд требует организации всей страны как одного существа, где все грифоны борются за славу Вингбардии. Своё видение он назвал Фашизм, и при нём, он надеется увидеть, как Вингбардия станет хозяином Грифонии, или умрёт, пытаясь." POLITICS_ANTONINO_PROLETARINO:0 "" - POLITICS_GALLO_VENTRIGLIO_DESC:0 "§YДата рождения§!: 16 ноября 946 года\n\n§YБиография§!: Галло Вентрильо выпустился из Талонинского Университета со степенью юриспруденции. Он стал адвокатом и консультантом, и со временем вошёл в политику, став сначала канцлером, затем мэром городка Плюмероло.\n\nКогда развязалась Фалькорская война, он примкнул к антивоенным движениям и осудил конфликт, в ходе которого погиб его сын, Джованни Вентрильо, которого подстрелили, когда тот участвовал в бомбардировке Фалькора.\n\nВ недавние годы, он был назначен премьер-министром после роспуска правительства Гономи. Его открытость о взглядах против фашистского движения Биколини привела к тому, что многие надеются, что он вскоре подавит чернокрылых." + POLITICS_GALLO_VENTRIGLIO_DESC:0 "§YДата рождения§!: 16 ноября 946 года\n\n§YБиография§!: Галло Вентрильо выпустился из Талонинского Университета со степенью юриспруденции. Он стал адвокатом и консультантом, и со временем вошёл в политику, став сначала канцлером, затем мэром городка Плюмероло.\n\nКогда развязалась Фалькорская война, он примкнул к антивоенным движениям и осудил конфликт, в ходе которого погиб его сын, Джованни Вентрильо, которого подстрелили, когда тот участвовал в бомбардировке Фалькора.\n\nВ недавние годы, он был назначен премьер-министром после роспуска правительства Гономи. Его открытость о взглядах против фашистского движения Биколини привела к тому, что многие надеются, что он вскоре подавит чернокрылых." POLITICS_LUIGI_GUTURZO_DESC:0 "§YДата рождения§!: 26 ноября 952 года в Гуллагироне\n\n§YБиография§!: Луиджи Гутурцо родился в религиозной семье в сельской местности Вингбардии. Он был обречён последовать за своей семьей и вступить в ряды духовенства. Он стал священником Борея в 975 году, а потом преподавал философию и теологию в своём родном городе. В конце концов он получил докторскую степень по этому предмету в Архоническом Университете Карфина. Во время преподавания в своём родном городе Луиджи впервые распробовал политику на вкус и уже в 986 году он стал вице-мэром Гуллагироне. Луиджи занимал эту должность вплоть до 990 года.\n\nОн был одним из основателей Народной Партии Вингбардии в 990 году. На первых выборах партия получила 20% голосов и 100 мест в Палате Депутатов, что удивило многих наблюдателей. НПВ быстро превратилась в колоссальную политическую силу в стране и оказалась основой для формирования любого правительства. Однако либеральные и социалистические партии относились к НПВ настороженно, опасаясь, что та подчиняется карфинскому прелату. Некоторые даже поговаривали, что Луиджи верен архонтам и хочет вернуть Вингбардию в Империю. Однако последнее заявление было неправдой, поскольку сам Луиджи Гутурцо всегда верил в независимость Вингбардии.\n\nТем не менее, личности Луиджи Гутурцо и прелата Карфина стали теми двумя факторами, что привели к жёсткой позиции партии относительно работы с социалистами. Многие считают это одним из ключевых факторов, что привели к краху политической системы Вингбардии. Луиджи Гутурцо также является убежденным антифашистом и регулярно выступает против фашизма, НФП и Джулио Биколини.\n\nВ свободное время Луиджи Гутурцо любит коллекционировать антикварную керамику и часто участвует в благотворительной деятельности. Он пользуется уважением и популярностью среди сторонников НПВ и стремится к созданию лучшей Вингбардии, взявшей за основу идеи милосердия, сострадания и веры.\n\n§YАвтор портрета§!: MonAx" #### EQUIPMENT #### diff --git a/localisation/russian/country_YAK_l_russian.yml b/localisation/russian/country_YAK_l_russian.yml index e7c4b3def84..05e09012f07 100644 --- a/localisation/russian/country_YAK_l_russian.yml +++ b/localisation/russian/country_YAK_l_russian.yml @@ -540,7 +540,7 @@ YAK_bug_factories:0 "Промышленность по примеру ульев" - YAK_bug_factories_desc:0 "Чейнджлинги и яки работают бок о бок на странных фабриках большую часть дня. Они все греются в странном зеленом свете. Здесь мирно и продуктивно, и ни один Як не испытывает проблем или беспокойства." + YAK_bug_factories_desc:0 "Чейнджлинги и яки работают бок о бок на странных фабриках большую часть дня. Они все греются в странном зелёном свете. Здесь мирно и продуктивно, и ни один Як не испытывает проблем или беспокойства." YAK_bug_leadership:0 "Чейнджлинги прокладывают путь" @@ -771,7 +771,7 @@ ################################# events ################################### yakistan.1.t:0 "Два Якякистана" - yakistan.1.d:0 "Годы назад Йаки-клан расколол нашу объединенную нацию, когда отделился от нашей страны. Это была величайшая трагедия нашего рода с древнейших времен, и она привела к долгой и дорогостоящей войне, которая опустошила все земли яков. Йаков не смогли одолеть, но они также не смогли победить три объединенных клана. Обе стороны зашли в тупик, пока голод и экономический коллапс не вынудили неохотно заключить мир.\n\nНаша наивная вера в единство и братство была разбита вдребезги, как миф о нашей силе в бою. Наши разорённые поля и пустынные долины полны разочарованных несчастных, переживших войну, которой никогда не должно было случиться. Богатые землевладельцы Яктауна могут не задумываться об этом, но рассерженные ветераны Бара'дура и обедневшие рабочие Карсакага требуют перемен.\n\nВ эти мрачные времена яки возвращаются к старым путям, призывая старейшин племени решить, что делать." + yakistan.1.d:0 "Годы назад Йаки-клан расколол нашу объединённую нацию, когда отделился от нашей страны. Это была величайшая трагедия нашего рода с древнейших времен, и она привела к долгой и дорогостоящей войне, которая опустошила все земли яков. Йаков не смогли одолеть, но они также не смогли победить три объединённых клана. Обе стороны зашли в тупик, пока голод и экономический коллапс не вынудили неохотно заключить мир.\n\nНаша наивная вера в единство и братство была разбита вдребезги, как миф о нашей силе в бою. Наши разорённые поля и пустынные долины полны разочарованных несчастных, переживших войну, которой никогда не должно было случиться. Богатые землевладельцы Яктауна могут не задумываться об этом, но рассерженные ветераны Бара'дура и обедневшие рабочие Карсакага требуют перемен.\n\nВ эти мрачные времена яки возвращаются к старым путям, призывая старейшин племени решить, что делать." yakistan.1.a:0 "Да защитят нас предки..." yakistan.2.t:0 "Прелюдия к войне" @@ -1129,7 +1129,7 @@ ######################## Custom Tool Tips ####################### - YAK_rally_clans_tt:0 "Девять дивизий из §YОбъединенных кланов§! придут на помощь против §Rйаков.§!\n" + YAK_rally_clans_tt:0 "Девять дивизий из §YОбъединённых кланов§! придут на помощь против §Rйаков.§!\n" YAK_baradur_elites_tt:0 "Три §Yэлитных дивизии из Бара'дура§! присоединятся к походу.\n" diff --git a/localisation/russian/country_ZES_l_russian.yml b/localisation/russian/country_ZES_l_russian.yml index c2b0d61f57a..7319aafad1c 100644 --- a/localisation/russian/country_ZES_l_russian.yml +++ b/localisation/russian/country_ZES_l_russian.yml @@ -426,7 +426,7 @@ ZES_city_life_desc:0 "Каза изменилась под управление ZES_continue_macawian_pact:0 "Сохранить договор" ZES_continue_macawian_pact_desc:0 "Макавия всегда поддерживала действия Пасариньи. Это не всегда было выгодно, но Пасаринья всегда оставался верным пакту 907 года и его идеалам. И теперь, когда его реформы начались, настало время подтвердить эти обязательства." -ZES_naval_cooperation:0 "Объединенная морская координация" +ZES_naval_cooperation:0 "Объединённая морская координация" ZES_naval_cooperation_desc:0 "Флот Макавии долгое время охранял морские пути между Зебрикой и Грифонией, охотясь на пиратов и работорговцев. Настало время нам развернуть более тесное сотрудничество с этим великим флотом, чтобы разделить с ним часть его бремени по защите морей." ZES_macawia_garrison_treaty:0 "Акт "Цитадель"" @@ -734,7 +734,7 @@ ZES_national_negotiations:0 "Поднять уровень переговоро ZES_national_negotiations_desc:0 "Мы наделили полномочиями местные общины, но нужно создать новый общий общественный договор. Однако он должен прийти не сверху, а из низов. Мы собрались здесь вместе как когда-то рабы на Д'Ваше. Правительство конфедерации должно предлагать свою помощь и советы и прививать дух сотрудничества. Неудачу терпит не кто-то один, а все сразу." ZES_enforce_cooperation_laws:0 "Напомнить о дружбе" -ZES_enforce_cooperation_laws_desc:0 "Чтобы исцелить шрамы Ксатисы мы продвигали дух дружбы, но потом потеряли его из виду. Нам необходимо более эффективно применять положения и акты конфедерации в отношении сотрудничества общин. Мы - конфедерация, объединенная дружбой, а не собрание эгоцентричных владельцев замков." +ZES_enforce_cooperation_laws_desc:0 "Чтобы исцелить шрамы Ксатисы мы продвигали дух дружбы, но потом потеряли его из виду. Нам необходимо более эффективно применять положения и акты конфедерации в отношении сотрудничества общин. Мы - конфедерация, объединённая дружбой, а не собрание эгоцентричных владельцев замков." ZES_greater_good:0 "Высшее благо" ZES_greater_good_desc:0 "Второй конгресс заканчивает свою работу и пришло время Йермту выступить перед ним с заключительной речью. Многие обвиняли её в том, что она ничего не делает и только перекладывает вину на других. Но она не подведёт. При лидерстве важно брать на себя ответственность, а не постоянно проявлять силу. Речь идёт об общем благе, и нет ничего постыдного в исправлении ошибок." @@ -1741,7 +1741,7 @@ yrmkasa.5.d:0 "Йермту почувствовала напряжение в yrmkasa.5.a:0 "Я уверена, что нам будет о чём поговорить." yrmkasa.6.t:0 "Солнце над горами" -yrmkasa.6.d:0 "В Данбурге было холодно. И все же Леофсиг чувствовал себя столь счастливым, что он готов был расплакаться. Когда начали появляться плакаты, он решил поверить в них. Но всё же, теперь, когда над старым замком развевается флаг Казы, трудно было поверить, что это происходит в реальности. И всё же, вероятно, это была самая прекрасная вещь, которую он когда-либо видел в своей жизни. Но ему нужно было спешить. Посыльный сказал им всем ещё в Станнселе, что сегодня в Данбурге произойдет нечто важное. Там выступит лидер Казы, и он знал, что должен быть там.\n\nПо прибытии в город, он увидел, что вход в него охраняет группа солдат, одетых в простые тёмно-зеленые мундиры и фуражки. Любопытная группа. Грифоны, гарпии, зебры, пони... Среди них был даже олень. Рефлекторно Леофсиг старался не выделяться, приближаясь к ним. Затем он затаил дыхание, когда один из солдат окликнул группу кобылок, но тот лишь начал раздавать им конфеты и шоколад. Пока Леофсиг смотрел, олень протянул и ему батончик, который пони взял без единого слова, слишком ошарашенный, чтобы поблагодарить солдат. И он вошёл в город.\n\nВнутри Леофсиг просто бродил по улицам. В воздухе стоял гул - местные жители выбрасывали всё, что напоминало им о правлении Пентархии. Изображения, флаги и всё прочее. Всё выбрасывалось в грязь. Двигаясь к центру города, Леофсиг начал разворачивать шоколад. Первый же укус заставил его остановиться. Шоколад был так вкусен, что он задумался, как можно есть что-то ещё. Он так наслаждался своей плиткой, что даже не заметил, как бунтовщики в гневе снесли виселицу.\n\nНаконец он добрался до центра города. Там стояла сцена. Он понял, что это место, откуда будут говорить правители. Он пришёл туда не один. На площади собралась огромная толпа. Вокруг сцены выстроились солдаты, но они не кричали и никому не угрожали. А затем на сцену взошла ОНА, и на краткий миг Леофсиг почувствовал, что может влюбиться в неё. Предводительница Казы была не зеброй, не грифоном и не чудовищем, как им говорила Пентархия, а одной из них. Простая пони. У неё даже была такая же татуировка на лице, как и у всех остальных.\n\nА затем она заговорила.\n\n— Жители Баррада. Братья и сёстры." +yrmkasa.6.d:0 "В Данбурге было холодно. И все же Леофсиг чувствовал себя столь счастливым, что он готов был расплакаться. Когда начали появляться плакаты, он решил поверить в них. Но всё же, теперь, когда над старым замком развевается флаг Казы, трудно было поверить, что это происходит в реальности. И всё же, вероятно, это была самая прекрасная вещь, которую он когда-либо видел в своей жизни. Но ему нужно было спешить. Посыльный сказал им всем ещё в Станнселе, что сегодня в Данбурге произойдет нечто важное. Там выступит лидер Казы, и он знал, что должен быть там.\n\nПо прибытии в город, он увидел, что вход в него охраняет группа солдат, одетых в простые тёмно-зелёные мундиры и фуражки. Любопытная группа. Грифоны, гарпии, зебры, пони... Среди них был даже олень. Рефлекторно Леофсиг старался не выделяться, приближаясь к ним. Затем он затаил дыхание, когда один из солдат окликнул группу кобылок, но тот лишь начал раздавать им конфеты и шоколад. Пока Леофсиг смотрел, олень протянул и ему батончик, который пони взял без единого слова, слишком ошарашенный, чтобы поблагодарить солдат. И он вошёл в город.\n\nВнутри Леофсиг просто бродил по улицам. В воздухе стоял гул - местные жители выбрасывали всё, что напоминало им о правлении Пентархии. Изображения, флаги и всё прочее. Всё выбрасывалось в грязь. Двигаясь к центру города, Леофсиг начал разворачивать шоколад. Первый же укус заставил его остановиться. Шоколад был так вкусен, что он задумался, как можно есть что-то ещё. Он так наслаждался своей плиткой, что даже не заметил, как бунтовщики в гневе снесли виселицу.\n\nНаконец он добрался до центра города. Там стояла сцена. Он понял, что это место, откуда будут говорить правители. Он пришёл туда не один. На площади собралась огромная толпа. Вокруг сцены выстроились солдаты, но они не кричали и никому не угрожали. А затем на сцену взошла ОНА, и на краткий миг Леофсиг почувствовал, что может влюбиться в неё. Предводительница Казы была не зеброй, не грифоном и не чудовищем, как им говорила Пентархия, а одной из них. Простая пони. У неё даже была такая же татуировка на лице, как и у всех остальных.\n\nА затем она заговорила.\n\n— Жители Баррада. Братья и сёстры." yrmkasa.6.a:0 "Мы пришли." yrmkasa.7.t:0 "Смена фокуса" @@ -2268,8 +2268,8 @@ austurlandkasa.9.a:0 "Неисповедимы пути судьбы..." austurlandkasa.10.t:0 "Предложение об объединении" ##Unification proposal from both POVs austurlandkasa.10.d:0 "Недавно начало рассматриваться весьма смелое предложение, о котором раньше никто и не смел задумываться. Эйстюрланд и Каза недавно сблизились и эти новые узы между нашими странами оказались теснее, чем ожидалось. Завязались новые дружеские отношения, старые раны начали заживать, и многие осознали, что мы можем не просто мирно сосуществовать, но и полноценно объединиться.\n\nЭто безумная концепция, но многие поддерживают идею о создании федерации двух наций, в рамках которой все дипломатические и военные вопросы будут решаться совместно. Близость и размеры Казы и Эйстюрланда означают, что враг одной страны вполне может стать врагом другой. В этой идее есть разумное зерно, у неё есть народная поддержка, так что, может быть, пришло время сделать этот важный шаг?" -austurlandkasa.10.a:0 "Троекратное ура объединенной республике!" -austurlandkasa.10.b:0 "Троекратное ура объединенной республике!" +austurlandkasa.10.a:0 "Троекратное ура объединённой республике!" +austurlandkasa.10.b:0 "Троекратное ура объединённой республике!" austurlandkasa.10.c:0 "Возможно, позже." austurlandkasa.11.t:0 "Эйстюрланд пока отказывается" ##U diff --git a/localisation/russian/eaw_ai_behavior_l_russian.yml b/localisation/russian/eaw_ai_behavior_l_russian.yml index 1d8051b46ab..0a99fab1850 100644 --- a/localisation/russian/eaw_ai_behavior_l_russian.yml +++ b/localisation/russian/eaw_ai_behavior_l_russian.yml @@ -4,7 +4,7 @@ RULE_OPTION_DEMOCRATIC_HISTORICAL_EQC_AI_DESC:0 "Новый Мейрленд поддержит Эквестрию." RULE_DEMOCRATIC_ALTERNATE_EQC_AI_DESC:0 "Новый Мейрленд отколется от Эквестрии, но сохранит верность ценностям гармонии." RULE_OPTION_EQUALIST:0 "Эквализм" - RULE_OPTION_EQUALIST_EQC_AI_DESC:0 "Блуберри Фрост распространит идеи равенства в Новом Мейрленде." + RULE_OPTION_EQUALIST_EQC_AI_DESC:0 "Блюберри Фрост распространит идеи равенства в Новом Мейрленде." RULE_OPTION_FASCIST_DUKE:0 "Превосходство - Герцог" RULE_FASCIST_DUKE_EQC_AI_DESC:0 "Герцог Хейгл и его Чёрные Копыта захватят власть и наведут порядок в Южной Грифонии." RULE_OPTION_FASCIST_FENCE:0 "Превосходство - Фенс" @@ -164,9 +164,9 @@ BRF_AI_BEHAVIOR:0 "@BRF Бродфельд" RULE_OPTION_BRF_NICER_FASCIST:0 "Превосходство - Отказ от Гамбита" - RULE_OPTION_NICER_FASCIST_BRF_AI_DESC:0 "Если монархисты победят коммунистов, и король Клозье останется в живых, то он не согласится со своим сыном и откажется от гамбита.\nБродфельд со сторонниками превосходства у власти потенциально может получить цели для войны на всех своих соседей и на каждую коммунистическую страну в мире." + RULE_OPTION_NICER_FASCIST_BRF_AI_DESC:0 "Если монархисты победят коммунистов, и король Клосау останется в живых, то он не согласится со своим сыном и откажется от гамбита.\nБродфельд со сторонниками превосходства у власти потенциально может получить цели для войны на всех своих соседей и на каждую коммунистическую страну в мире." RULE_OPTION_BRF_EDGY_FASCIST:0 "Превосходство - Гамбит Принят" - RULE_BRF_EDGY_FASCIST_AI_DESC:0 "Если монархисты победят коммунистов, и король Клозье останется в живых, то он не согласится со своим сыном и проведёт гамбит. Возможный королевский брак между Бродфельдом и Люши будет разорван.\nБродфельд со сторонниками превосходства у власти потенциально может получить цели для войны на всех своих соседей и на каждую коммунистическую страну в мире." + RULE_BRF_EDGY_FASCIST_AI_DESC:0 "Если монархисты победят коммунистов, и король Клосау останется в живых, то он не согласится со своим сыном и проведёт гамбит. Возможный королевский брак между Бродфельдом и Люши будет разорван.\nБродфельд со сторонниками превосходства у власти потенциально может получить цели для войны на всех своих соседей и на каждую коммунистическую страну в мире." RULE_OPTION_BRF_NEUTRALITY:0 "Нейтралитет - Возрождение Бродфельда" RULE_OPTION_NEUTRALITY_BRF_AI_DESC:0 "Если монархисты победят коммунистов и принц Томадо останется в живых, он убедит своего отца преобразовать королевство в конституционную монархию.\nНейтральный Бродфельд будет достаточно пассивным, но потенциально может сформировать фракцию и пригласить туда соседей или получить повод для войны с бандитами из Блэкрока." @@ -389,7 +389,7 @@ RULE_OPTION_FEZ_DEMOCRATIC:0 "Гармония - Закон и Порядок" RULE_OPTION_FEZ_DEMOCRATIC_AI_DESC:0 "Полиция будет восстановлена после своего падения до дна. Она очистит Фезеру от преступных элементов, прежде чем попытается сделать то же самое со Скайфолом. Однако возможно будет и примирение." RULE_OPTION_FEZ_FASCIST:0 "Превосходство - Крестный Отец" - RULE_OPTION_FEZ_FASCIST_AI_DESC:0 "Увидев возможность, объединенный преступники во главе с Виллемом Холmведером ликвидируют городской совет и превратят город в криминальную гавань. Если их завоевание Скайфола будет успешным, они попытаются присоединиться к могущественной мафии из Вингбардии." + RULE_OPTION_FEZ_FASCIST_AI_DESC:0 "Объединённые преступники во главе с Виллемом Хольведером ликвидируют городской совет и превратят город в криминальную гавань. Если их завоевание Скайфола будет успешным, они попытаются присоединиться к могущественной мафии из Вингбардии." TRD_AI_BEHAVIOR:0 "@TRD Скайфол" RULE_OPTION_TRD_DEMOCRATIC_HISTORICAL:0 "Гармония - Родина Свободы (Исторический путь)" diff --git a/localisation/russian/eaw_capitulation_quotes_l_russian.yml b/localisation/russian/eaw_capitulation_quotes_l_russian.yml index d7af6a66ecc..b3c89211287 100644 --- a/localisation/russian/eaw_capitulation_quotes_l_russian.yml +++ b/localisation/russian/eaw_capitulation_quotes_l_russian.yml @@ -74,7 +74,7 @@ GetTNOReference_CYA:0 "В печали они пали столь далеко GetTNOReference_MIT:0 "В глубине души они были по-настоящему свободны." GetTNOReference_SIC:0 "Они найдут утешение в объятиях Сикейции." GetTNOReference_GRW:0 "Прайвен истекает кровью." -GetTNOReference_BRF:0 "Клозье скорбел, но не о своём королевстве, а о своей жене." +GetTNOReference_BRF:0 "Клосау скорбел, но не о своём королевстве, а о своей жене." GetTNOReference_BRF_illuminati:0 "Всевидящее око ослепло." GetTNOReference_LUS:0 "Четырёхлистный клевер не принёс им удачи." GetTNOReference_GRY:0 "Казак простился и улетел в закат." diff --git a/localisation/russian/eaw_changeling_techs_l_russian.yml b/localisation/russian/eaw_changeling_techs_l_russian.yml index b6be5e29cdc..c22e8062efa 100644 --- a/localisation/russian/eaw_changeling_techs_l_russian.yml +++ b/localisation/russian/eaw_changeling_techs_l_russian.yml @@ -52,6 +52,9 @@ ## Strategic Path: Country modifiers tech_infiltrators_di:0 "Стратегическое проникновение" tech_infiltrators_di_desc:0 "Массовое перевоплощение в население стран противника позволит нам легче и проще осуществлять подрывную деятельность. Чем больше будет вокруг замаскированных чейнджлингов для выполнения задач, тем легче будет организовывать диверсии в других странах." + + tech_shock_drop_cocoons:0 "Десантные коконы" + tech_shock_drop_cocoons_desc:0 "Десантники-чейнджлинги пройдут специальную подготовку по тактическому десантированию с помощью особых коконов, которые впервые были опробованы во время кантерлотского вторжения 1002 года. Ударные десантные войска будут высаживаться с самолётов в прочных и магически защищенных коконах, которые позволят им обрушиваться на вражеские позиции шквалом стали и хитина." tech_infiltrators_di2:0 "Плащи-хамелеоны" tech_infiltrators_di2_desc:0 "Последние достижения в области волшебных зачарованных плащей могут помочь скрыть личность замаскированного чейнджлинга-инфильтратора. Они также позволяют солдатам быть незаметными на фоне деталей рельефа. С земли их, конечно, нельзя не заметить, но такая маскировка осложнит действия вражеских самолётов." diff --git a/localisation/russian/eaw_cityfall_l_russian.yml b/localisation/russian/eaw_cityfall_l_russian.yml index 9a2cd66d5f1..54a876339c6 100644 --- a/localisation/russian/eaw_cityfall_l_russian.yml +++ b/localisation/russian/eaw_cityfall_l_russian.yml @@ -29,24 +29,24 @@ cityfall.4.t:0 "Падение Сакары" cityfall.4.c:0 "Надеюсь, они выиграли немного времени" cityfall.5.t:0 "Падение Речкограда" - cityfall.5.d:0 "[This.GetNewspaperHeader]Сегодня, ранним утром, завершились жестокие уличные бои в [old_controller.GetAdjective]ой столице Речном Городе.\n\nНесмотря на героическую оборону мостов, защитникам не удалось остановить [new_controller.GetAdjective]сие войска от пересечения рек Гриффкинг и Зелены. В многочисленных боях за каждую улицу и дом защитников оттеснили к цитадели на Зеленом Холме, когда припасы близились к концу, [old_controller.GetAdjective]ий командир приказал прорываться из города под покровом ночи и густого тумана, забрав с собой столько гражданских сколько смогут. Однако они были замечены и попали под шквальный огонь. Последние защитники сражались до конца, чтобы защитить отступающих мирных жителей." + cityfall.5.d:0 "[This.GetNewspaperHeader]Сегодня, ранним утром, завершились жестокие уличные бои в [old_controller.GetAdjective]ой столице Речном Городе.\n\nНесмотря на героическую оборону мостов, защитникам не удалось остановить [new_controller.GetAdjective]сие войска от пересечения рек Гриффкинг и Зелены. В многочисленных боях за каждую улицу и дом защитников оттеснили к цитадели на Зелёном Холме, когда припасы близились к концу, [old_controller.GetAdjective]ий командир приказал прорываться из города под покровом ночи и густого тумана, забрав с собой столько гражданских сколько смогут. Однако они были замечены и попали под шквальный огонь. Последние защитники сражались до конца, чтобы защитить отступающих мирных жителей." cityfall.5.a:0 "Один город - ещё не вся Федерация!" cityfall.5.b:0 "Сердце Речных Земель теперь наше" cityfall.5.c:0 "Солнце восточных пони начинает заходить" cityfall.6.t:0 "Падение города [EQC.Capital.GetName]" - cityfall.6.d.maresoc_take:0 "[This.GetNewspaperHeader]Сражения в столице Нового Мейрленда [EQC.Capital.GetName] подошли к концу, как только фанатичное ополчение MARESOC сломило защитников. Потрясенные граждане смотрели как члены правительства, бизнеспони, солдаты и полицейские шли в тюрьму Лонг-Бэй. Флаг партии MARESOC развевается над Конгрессом Содружества, и митинги проходят среди руин, предлагая помилование всем, кто поклянется в верности MARESOC. Неизвестно, какая судьба ждет тех, кто продолжает сопротивляться." - cityfall.6.d.maresoc_loose:0 "[This.GetNewspaperHeader][EQC.Capital.GetName] изменился до неузнаваемости для тех, кто видел его до прихода MARESOC. Возвышающиеся монолиты, где Министерства Правды, Изобилия и Мира были разрушены силами MARESOC, которые казалось бы, уничтожали все следы своего присутствия. В других городах все не намного лучше. Тактика выжженной земли, используемая защитниками, оставила города в руинах. Жители плотно расположенных трущоб охотно участвовали в уничтожении своих собственных домов, прежде чем броситься на наступающие [new_controller.GetAdjective]ие силы с заточенными палками и дубинками.\n\nОсталось лишь Министерство Любви. Ни артиллерийские удары, ни [new_controller.GetAdjective]ие инженеры не смогли вскрыть этот непроницаемый бункер. Чтобы ни находилось находилось за магически запечатанными дверями, оно находится в неподходящем положении, чтобы контролировать руины некогда великого города." - cityfall.6.d.other:0 "[This.GetNewspaperHeader]Бои в городе [EQC.Capital.GetName] подошли к концу, когда последний из [old_controller.GetAdjective]их защитников сдались на ступенях оперного театра. Само здание было разрушено [new_controller.GetAdjective]ими артиллерийскими ударами. Мост Харбор-Бридж так и остался нетронутым - [old_controller.GetAdjective]ие силы не смогли заставить себя разрушить знаковый символ города.\n\n[new_controller.GetAdjective]ий флаг теперь развевается на вершине арки моста, давая всем знать, кто теперь контролирует город." + cityfall.6.d.maresoc_take:0 "[This.GetNewspaperHeader]Сражения в столице Нового Мейрленда - городе [356.GetName] - подошли к концу, как только фанатичное ополчение MARESOC сломило защитников. Потрясенные граждане смотрели как члены правительства, бизнеспони, солдаты и полицейские шли в тюрьму Лонг-Бэй. Флаг партии MARESOC развевается над Конгрессом Содружества, и митинги проходят среди руин, предлагая помилование всем, кто поклянется в верности MARESOC. Неизвестно, какая судьба ждет тех, кто продолжает сопротивляться." + cityfall.6.d.maresoc_loose:0 "[This.GetNewspaperHeader][356.GetName] изменился до неузнаваемости для тех, кто видел его до прихода MARESOC. Возвышающиеся монолиты, где Министерства Правды, Изобилия и Мира были разрушены силами MARESOC, которые казалось бы, уничтожали все следы своего присутствия. В других городах все не намного лучше. Тактика выжженной земли, используемая защитниками, оставила города в руинах. Жители плотно расположенных трущоб охотно участвовали в уничтожении своих собственных домов, прежде чем броситься на наступающие [new_controller.GetAdjective]ие силы с заточенными палками и дубинками.\n\nОсталось лишь Министерство Любви. Ни артиллерийские удары, ни [new_controller.GetAdjective]ие инженеры не смогли вскрыть этот непроницаемый бункер. Чтобы ни находилось находилось за магически запечатанными дверями, оно находится в неподходящем положении, чтобы контролировать руины некогда великого города." + cityfall.6.d.other:0 "[This.GetNewspaperHeader]Бои в городе [356.GetName] подошли к концу, когда последние из [old_controller.GetAdjective]их защитников сдались на ступенях оперного театра. Само здание было разрушено [new_controller.GetAdjective]ими артиллерийскими ударами. Мост Харбор-Бридж так и остался нетронутым - [old_controller.GetAdjective]ие силы не смогли заставить себя разрушить знаковый символ города.\n\n[new_controller.GetAdjective]ий флаг теперь развевается на вершине арки моста, давая всем знать, кто теперь контролирует город." cityfall.6.a.maresoc_take:0 "Безумию MARESOC нельзя дать победить!" cityfall.6.a.maresoc_loose:0 "Они могут забрать пепел." - cityfall.6.a:0 "Дайте время, и над городом [EQC.Capital.GetName] снова поднимется солнце." + cityfall.6.a:0 "Дайте время, и над городом [356.GetName] снова поднимется солнце." cityfall.6.b.maresoc_take:0 "Это великая победа для партии." cityfall.6.b.maresoc_loose:0 "Мы сотрём все следы MARESOC." cityfall.6.b:0 "Пора устроить барбекю на пляже." cityfall.6.c.maresoc_take:0 "И эта тьма окутала Новый Мейрленд." - cityfall.6.c.maresoc_loose:0 "Солнце снова поднимается над городом [EQC.Capital.GetName]." - cityfall.6.c:0 "После падения города [EQC.Capital.GetName] тьма окутала Новый Мейрленд." + cityfall.6.c.maresoc_loose:0 "Солнце снова поднимается над городом [356.GetName]." + cityfall.6.c:0 "После падения города [356.GetName] тьма окутала Новый Мейрленд." cityfall.25.t:0 "Падение Весалиполиса" cityfall.25.d:0 "[This.GetNewspaperHeader]Высокие шпили столицы чейнджлингов пылают, а [new_controller.GetAdjective]ие силы контролируют город. [old_controller.GetLeader], по сообщениям, бежала, когда враг вплотную приблизился, и приказала лидеру местного гарнизона сражаться до смерти. Гражданским лицам было запрещено покидать город, ведь в противном случае их обвинят в госизмене. Это означает, что, несмотря на все усилия государства [new_controller.GetNameDef], жертв среди мирного населения избежать не удалось, а защитники использовали гражданских лиц в качестве живого щита или заставляли их сражаться. После коротких, но ожесточенных городских сражений гарнизон сдался, и над сильно поврежденной Королевской Башней был поднят [new_controller.GetAdjective]ий флаг." diff --git a/localisation/russian/eaw_decisions_l_russian.yml b/localisation/russian/eaw_decisions_l_russian.yml index 7a82d0ec774..9fbc1913cd8 100644 --- a/localisation/russian/eaw_decisions_l_russian.yml +++ b/localisation/russian/eaw_decisions_l_russian.yml @@ -108,6 +108,16 @@ special_forces_magical_weapons_tt:0 "Спецназ будет укомплек special_forces_magical_weapons_remove:0 "Огнестрельное оружие для батальонов спец назначения" special_forces_magical_weapons_remove_tt:0 "Спецназ будет укомплектован §Yпехотным снаряжением§!" +helicopter_rollout_category:0 "Развёртывание транспортных вертолётов" +logistics_helicopter_rollout:0 "Добавит транспортные вертолёты в роты снабжения" +logistics_helicopter_rollout_tt:0 "£unit_logistics_company_icon_small Роты снабжения будут дополнительно требовать 10 §Yтранспортных вертолётов§!\n\nИзменит роту снабжения следующим образом:\n Потребление горючего: §G-5%§!\n Расход припасов: §G-5%§!" +logistics_helicopter_remove:0 "Удалит транспортные вертолёты из рот снабжения" +logistics_helicopter_remove_tt:0 "£unit_logistics_company_icon_small Роты снабжения не будут дополнительно требовать §Yтранспортных вертолётов§!\n\nИзменит роту снабжения следующим образом:\n Потребление горючего: §R+5%§!\n Расход припасов: §R+5%§!" +hospital_helicopter_rollout:0 "Добавит транспортные вертолёты в полевые госпиталя" +hospital_helicopter_rollout_tt:0 "£unit_field_hospital_icon_small Полевые госпиталя будут дополнительно требовать 20 §Yтранспортных вертолётов§!\n\nИзменит полевой госпиталь следующим образом:\n Возмещение потерь: §G+5%§!\n Потеря опыта: §G-5%§!" +hospital_helicopter_remove:0 "RУдалит транспортные вертолёты из полевых госпиталей" +hospital_helicopter_remove_tt:0 "£unit_field_hospital_icon_small Полевые госпиталя не будут дополнительно требовать §Yтранспортных вертолётов§!\n\nИзменит полевой госпиталь следующим образом:\n Возмещение потерь: §R-5%§!\n Потеря опыта: §R+5%§!" + decision_cost_CP_30_pp_25:0 "£command_power §Y30§! £pol_power §Y25§!" decision_cost_CP_30_pp_25_blocked:0 "£command_power §R30§! £pol_power §R25§!" decision_cost_CP_30_pp_25_tooltip:0 "Принятие решения стоит [This.GetDecisionCostCP30PP25]" @@ -341,6 +351,10 @@ decision_cost_3_stability_tooltip:0 "Принятие решения стоит motorized_magical_weapons_recently_changed:0 "§Y360 дней§! прошло" mechanized_magical_weapons_recently_changed:0 "§Y360 дней§! прошло" special_forces_magical_weapons_recently_changed:0 "§Y360 дней§! прошло" +logistics_helicopter_recently_changed:0 "Прошло §Y360 дней§!" +hospital_helicopter_recently_changed:0 "Прошло §Y360 дней§!" +hospital_helicopter_used:0 "В настоящее время вертолёты используются в полевых госпиталях" +logistics_helicopter_used:0 "В настоящее время вертолёты используются в ротах снабжения" # FEZ black market @@ -376,7 +390,7 @@ decision_cost_6_favor_tooltip:0 "Принятие решения стоит [Thi decision_cost_8_favor:0 "£iou_text §Y8§!" decision_cost_8_favor_blocked:0 "£iou_text §R8§!" decision_cost_8_favor_tooltip:0 "Принятие решения стоит [This.GetDecisionCostFavor8]" - + GRI_kill_blockers:0 "(AI ONLY) Kill Blockers" form_equestrian_socialist_union_category:0 "Эквестрийская Социалистическая Республика" @@ -420,4 +434,4 @@ recruit_penguin_operative:0 "Нанять оперативника-пингви recruit_riverlander_operative:0 "Нанять оперативника-восточного пони" recruit_southerner_operative:0 "Нанять оперативника из южной Грифонии" recruit_yak_operative:0 "Нанять оперативника-яка" -recruit_zebra_operative:0 "Нанять оперативника из Казы" \ No newline at end of file +recruit_zebra_operative:0 "Нанять оперативника из Казы" diff --git a/localisation/russian/eaw_deer_techs_l_russian.yml b/localisation/russian/eaw_deer_techs_l_russian.yml index 97a743e4cc8..e4881ef8b18 100644 --- a/localisation/russian/eaw_deer_techs_l_russian.yml +++ b/localisation/russian/eaw_deer_techs_l_russian.yml @@ -44,12 +44,8 @@ tech_deer_seer3_desc:0 "Некоторые олени сообщают о видениях из будущего: о жужжащих машинах, новых изобретениях и странных конструкциях. Было бы глупостью проигнорировать эту возможность, позволяющую буквально опередить время." tech_deer_seer_a:0 "Стратегические видения" tech_deer_seer_a_desc:0 "Мы не должны допустить, чтобы наши разведывательные программы не использовали возможности, которыми располагают провидцы. Наши шпионы и контрразведчики должны научиться использовать эти проблески будущего, чтобы предотвращать атаки врагов на государство." - tech_deer_seer_a_lar:0 "Стратегические видения" - tech_deer_seer_a_lar_desc:0 "Мы не должны допустить, чтобы наши разведывательные программы не использовали возможности, которыми располагают провидцы. Наши шпионы и контрразведчики должны научиться использовать эти проблески будущего, чтобы предотвращать атаки врагов на государство." tech_deer_seer_b:0 "Предсказания планов" tech_deer_seer_b_desc:0 "Обучая определенных специалистов в предсказании и стратегии, мы сможем сделать так, что они смогут напрямую применить свои уникальные навыки для планирования битв." - tech_deer_seer_b_lar:0 "Предсказания планов" - tech_deer_seer_b_lar_desc:0 "Обучая определенных специалистов в предсказании и стратегии, мы сможем сделать так, что они смогут напрямую применить свои уникальные навыки для планирования битв." tech_deer_army:0 "Зимнее снаряжение" tech_deer_army_desc:0 "Хотя олени уже в основном привыкли к холоду, территории, особенно северные, всё ещё могут представлять проблему для войск. Чтобы предотвратить любые травмы или неудобства, мы можем изготовить специализированную зимнюю экипировку для войск, сражающихся в холодное время года." tech_deer_army2:0 "Олени на лыжах" diff --git a/localisation/russian/eaw_equip_naval_l_russian.yml b/localisation/russian/eaw_equip_naval_l_russian.yml index 9fb42c27c44..80e01a54a70 100644 --- a/localisation/russian/eaw_equip_naval_l_russian.yml +++ b/localisation/russian/eaw_equip_naval_l_russian.yml @@ -57,7 +57,7 @@ destroyer_6_desc:0 "Новое поколение эсминцев по-прежнему выполняет основные функции по сопровождению и противолодочной обороне. Однако благодаря новым ракетам эти эсминцы теперь могут эффективно поражать самолеты противника. Даже старые корабли могут быть переоборудованы новейшим ракетным вооружением без снижения общей огневой мощи." light_cruiser_5:0 "Флотский крейсер" - light_cruiser_5_desc:0 "В соответствии с новейшими доктринами крейсера не будут участвовать в крупномасштабных надводных действиях и вместо этого станут оказывать противовоздушную поддержку более важным авианосцам. Благодаря последним техническим новинкам эти суда станут идеальными зенитными крейсерами. Внедрение бронепокрытия, хотя и оно и недёшево, радикально повышает живучесть кораблей." + light_cruiser_5_desc:0 "В соответствии с новейшими доктринами крейсера не будут участвовать в крупномасштабных надводных действиях и вместо этого станут оказывать противовоздушную поддержку более важным авианосцам. Благодаря последним техническим новинкам эти суда станут идеальными зенитными крейсерами." light_cruiser_6:0 "Переоборудованный ракетный крейсер" light_cruiser_6_desc:0 "Развитие ракетного вооружения поставило под сомнение роль легких крейсеров в современной доктрине флота. Многие старые суда могут быть преобразованы в ракетные крейсера. А новые конструкции, напротив, отличаются меньшим водоизмещением, что делает эти крейсера фрегатами. И они являются эффективными кораблями с отличными противоракетными, противокорабельными и противовоздушными ракетными системами, а также новейшей самоуплотняющейся магической броней" @@ -69,18 +69,18 @@ pre_dreadnought_nomtg:0 "Линкор в стиле Макавии" pre_dreadnought_nomtg_desc:0 "Дизайн этого символа военно-морской мощи Макавии был быстро принят во всём мире и долгое время являлся основным боевым кораблем Империи Грифонов. Эта плавучая стальная крепость, ужасно устаревшая по сегодняшним меркам, всё ещё может похвастаться большими и опасными орудиями, так что её не следует недооценивать." - battle_cruiser_3_desc:0 "Эти линейные крейсера являются самыми быстрыми линейными судами, когда-либо рассекавшими волны морей. Усовершенствования по-прежнему в основном сосредоточены на вторичном и зенитном вооружении, но вот прорывы в разработке кристаллического покрытия позволили значительно улучшить броню линейного крейсера, не сильно сказавшись на водоизмещении или скорости. Однако становится всё более очевидным, что этот класс кораблей уже зашёл в свой эволюционный тупик." + battle_cruiser_3_desc:0 "Эти линейные крейсера являются самыми быстрыми линейными судами, когда-либо рассекавшими волны морей. Усовершенствования по-прежнему в основном сосредоточены на вторичном и зенитном вооружении, но вот прорывы в управлении огнём позволили увеличить смертоносность пушек, не сильно снизив при этом водоизмещение или скорость. Однако становится всё более очевидным, что этот класс кораблей уже зашёл в свой эволюционный тупик." - battleship_5_desc:0 "Прорывы в разработке усиленной кристаллами брони снова сделали линкор актуальным с технической точки зрения. Новая магическая броня специально разработана для перенаправления тепловой и физической энергии в окружающую воду. Эта технология не идеальна и дорога, однако традиционная школа военно-морской мысли настаивает на том, что сохранение доминирования линкоров стоит любых затрат." - battleship_6_desc:0 "Испытания первого поколения кристаллической корабельной брони продемонстрировали несколько проблем вроде повышения бурности воды из-за перенаправления энергии с брони. Дальнейшие исследования матриц заклинаний предложили альтернативный метод поглощения вражеских атак. Однако матрица заклинаний будет вынуждена принудительно разряжать энергию в воду, как только она будет перегружена. Это невероятно дорого, это только так линкор всё ещё может сражаться в наши дни." + battleship_5_desc:0 "Золотой век линкоров быстро проходит, поскольку угроз для этих больших военных кораблей становится всё больше. Наши достижения в области вычислительной техники и управления огнём всё ещё могут превратить новые линкоры в превосходную морскую артиллерийскую платформу. Однако стоимость строительства и содержания линкоров очень высока, и лишь немногие ярые сторонники выступают за расширение программы строительства линкоров." + battleship_6_desc:0 "Традиционалисты попытались в последний раз сохранить актуальность линкоров в новом веке с помощью модернизации арсенала корабля для использования новейших крылатых ракет. Эти корабли всё ещё могут похвастаться устрашающе тяжёлой артиллерией прошлых лет, но теперь очевидно, что из-за их уязвимости любой новый линкор будет предназначен для выполнения функций огневой поддержки вроде обстрела берегов." - SH_battleship_3:0 "Магический сверхтяжелый линкор" - SH_battleship_3_desc:0 "Мы усовершенствовали схемы магической кристаллической брони и нашли экономичный способ продолжить развивать наши сверхтяжелые линкоры. Замена некоторых вторичных орудийных батарей системами запуска ракет повышает огневую мощь без необходимости устанавливать абсурдно большие морские орудия, а также укрепляет зенитные возможности сверхтяжелых линкоров. Матрицы заклинаний громадны и сложны, что делает эти корабли самыми живучими и дорогими судами, когда-либо выходившими в море." + SH_battleship_3:0 "Сверхтяжелый линкор с крылатыми ракетами" + SH_battleship_3_desc:0 "Эти линкоры представляют собой увеличенные линейные корабли с управляемыми ракетами. Их живучесть и огневая мощь просто поражают воображение, но многие военно-морские теоретики считают, что эти корабли являются чёрными дырами для денег, материальных средств и моряков. Они призывают нас развивать более подходящие для нового века корабли." light_carrier_1:0 "Крейсер с плоской палубой" light_carrier_1_desc:0 "Ранние попытки воссоздать корпуса авианосцев Гиппогрифии привели к тому, что некоторые страны перестроили свои крейсера и разместили на них палубу для самолётов. Такие крейсера лишены основного вооружения и могут разместить меньше самолетов, чем обычные авианосцы. Тем не менее, они дешевле полноценных авианосцев и могут выполнять некоторые их функции." - carrier_5_desc:0 "Идет новая гонка морских вооружений между линкором и авианосцем. Новые прорывы в создании кристаллической брони продлили эру актуальности линкоров. Авианосцам не нужна такая мощная броня, но всё же мы можем получше защитить их с помощью новейших технологий." - carrier_6_desc:0 "Дальнейшие усовершенствования привели к созданию новых специализированных матриц щитов для авианосцев. Данные улучшения в первую очередь направлены на повышение живучести и грузоподъемности авианосцев. В некоторых случаях матрицы щитов авианосцев даже крупнее и сложнее тех, которые установлены на линкоры!" + carrier_5_desc:0 "Идёт новая гонка морских вооружений между авианосцами. Новые реактивные самолёты требуют внедрения наклонной лётной палубы и отражателя реактивной струи, дабы новое поколение самолетов могло работать эффективно. Эти современные авианосцы значительно расширят наши военно-морские возможности." + carrier_6_desc:0 "Наши самолёты стали куда больше прежних винтовых машин, так что авианосцы должны это учитывать. Новейшие авианосцы значительно крупнее своих предков и несут на борту куда больше боеприпасов и прочих материалов для обслуживания новейших самолетов. С этими кораблями наши флоты смогут нанести удар по врагу в почти любой точке мира." submarine_5:0 "Ударная подводная лодка" submarine_5_desc:0 "Ударные подводные лодки являются развитием класса охотников-убийц. Ударные подводные лодки могут оставаться под водой почти бесконечно долго: они ограничены лишь запасом топлива и батарей. Также они крупнее, опаснее и живучее. Мы знаем, насколько трудна жизнь подводников, поэтому комфорт экипажа является главным приоритетом: мы предоставили им относительно просторные помещения для экипажа и даже кондиционеры!" @@ -1607,21 +1607,21 @@ ship_hull_cruiser_6_short:0 "Крейсер с ранними управляемыми ракетами" ship_hull_cruiser_6_desc:0 "В свете принятия на вооружение ракетного оружия крейсеры сейчас находятся в весьма странном положении. Благодаря системе ракетного вооружения и магической броне новые корпуса фрегатов и крейсеров обладают удивительно высокой огневой мощью для их небольших размеров." - ship_hull_heavy_5:0 "Корпус раннего магического линкора" - ship_hull_heavy_5_short:0 "Ранний магический линкор" - ship_hull_heavy_5_desc:0 "Прорывы в разработке усиленной кристаллами брони снова сделали линкор актуальным с технической точки зрения. Новая магическая броня специально разработана для перенаправления тепловой и физической энергии в окружающую воду. Эта технология не идеальна и дорога, однако традиционная школа военно-морской мысли настаивает на том, что сохранение доминирования линкоров стоит любых затрат." - ship_hull_heavy_6:0 "Корпус современного магического линкора" - ship_hull_heavy_6_short:0 "Современный магический линкор" - ship_hull_heavy_6_desc:0 "Испытания первого поколения кристаллической корабельной брони продемонстрировали несколько проблем вроде повышения бурности воды из-за перенаправления энергии с брони. Дальнейшие исследования матриц заклинаний предложили альтернативный метод поглощения вражеских атак. Однако матрица заклинаний будет вынуждена принудительно разряжать энергию в воду, как только она будет перегружена. Это невероятно дорого, это только так линкор всё ещё может сражаться в наши дни." - - ship_hull_carrier_4:0 "Корпус раннего магического авианосца" - ship_hull_carrier_4_short:0 "Ранний магический авианосец" - ship_hull_carrier_4_desc:0 "Идет новая гонка морских вооружений между линкором и авианосцем. Новые прорывы в создании кристаллической брони продлили эру актуальности линкоров. Авианосцам не нужна такая мощная броня, но всё же мы можем получше защитить их с помощью новейших технологий." - ship_hull_carrier_5:0 "Корпус флотского магического авианосца" - ship_hull_carrier_5_short:0 "Флотский магический авианосец" - ship_hull_carrier_5_desc:0 "Дальнейшие усовершенствования привели к созданию новых специализированных матриц щитов для авианосцев. Данные улучшения в первую очередь направлены на повышение живучести и грузоподъемности авианосцев. В некоторых случаях матрицы щитов авианосцев даже крупнее и сложнее тех, которые установлены на линкоры!" + ship_hull_heavy_5:0 "Современный корпус линкора" + ship_hull_heavy_5_short:0 "Современный линкор" + ship_hull_heavy_5_desc:0 "Золотой век линкоров быстро проходит, поскольку угроз для этих больших военных кораблей становится всё больше. Наши достижения в области вычислительной техники и управления огнём всё ещё могут превратить новые линкоры в превосходную морскую артиллерийскую платформу. Однако стоимость строительства и содержания линкоров очень высока, и лишь немногие ярые сторонники выступают за расширение программы строительства линкоров." + ship_hull_heavy_6:0 "Корпус линкора с управляемыми ракетами" + ship_hull_heavy_6_short:0 "Линкор с управляемыми ракетами" + ship_hull_heavy_6_desc:0 "Традиционалисты попытались в последний раз сохранить актуальность линкоров в новом веке с помощью модернизации арсенала корабля для использования новейших крылатых ракет. Эти корабли всё ещё могут похвастаться устрашающе тяжёлой артиллерией прошлых лет, но теперь очевидно, что из-за их уязвимости любой новый линкор будет предназначен для выполнения функций огневой поддержки вроде обстрела берегов." + + ship_hull_carrier_4:0 "Корпус авианосца для реактивных самолётов" + ship_hull_carrier_4_short:0 "Авианосец для реактивных самолётов" + ship_hull_carrier_4_desc:0 "Следующее поколение авианосцев должно быть совместимо с реактивными самолётами, что потребует создания расширенной палубы и защиты экипажа от реактивной струи. Наклонная лётная палуба, встроенная в корпус, облегчает эксплуатацию реактивных самолетов, а отражатели реактивной струи обеспечивают безопасность экипажа." + ship_hull_carrier_5:0 "Корпус современного флотского авианосца" + ship_hull_carrier_5_short:0 "Современный флотский авианосец" + ship_hull_carrier_5_desc:0 "Новые корпуса современных авианосцев позволяют легче интегрировать новейшие модели радаров и компьютерные системы, а также устанавливать на данные суда ЗРК. Палубные ангары этих кораблей весьма велики, так что на судне может разместиться примерно столько же авиакрыльев, сколько на приличных размеров сухопутной авиабазе." ship_hull_supercarrier_1:0 "Корпус суперавианосца" - ship_hull_supercarrier_1_desc:0 "Суперавианосец технически не относится к реальному классу, но он может легко стать самым крупным судном, когда-либо выходившим в море. Наклонная палуба такого авианосца столь велика, что он может перевозить и запускать вдвое больше самолётов, чем предыдущие поколения кораблей, обеспечивая господство в воздухе в любой точки планеты." + ship_hull_supercarrier_1_desc:0 "Суперавианосец технически не относится к реальному классу, но он может легко стать самым крупным судном, когда-либо выходившим в море. Корпус представляет собой увеличенную версию корпуса флотского авианосца, созданную для размещения дополнительных ангарных палуб или вооружения. Наклонная палуба такого авианосца столь велика, что он может перевозить и запускать вдвое больше самолётов, чем предыдущие поколения кораблей, обеспечивая господство в воздухе в любой точке планеты." ship_hull_submarine_5:0 "Корпус ранней ударной подводной лодки" ship_hull_submarine_5_short:0 "Ранняя ударная подводная лодка" diff --git a/localisation/russian/eaw_factions_l_russian.yml b/localisation/russian/eaw_factions_l_russian.yml index 66ebea7e30e..cb09794aaf2 100644 --- a/localisation/russian/eaw_factions_l_russian.yml +++ b/localisation/russian/eaw_factions_l_russian.yml @@ -1,5 +1,5 @@ l_russian: - All_ponies_front:0 "Объединенный Союз Пони" + All_ponies_front:0 "Объединённый Союз Пони" eqs_ole_temp_faction:0 "Эквестрийско-Оленийский Гармонический Союз" Socialist_Union:0 "Социалистический Союз" Gray_Pact:0 "Серый Пакт" @@ -30,7 +30,7 @@ Hillfolk_League:0 "Лига Пони Холмов" Griffonian_Peoples_Front:0 "Грифоний Народный Фронт" Griffonian_Peoples_Defense_Initiative:0 "Грифонья Народная Оборонная Инициатива" - United_Workers_Of_Griffonia:0 "Объединенные Рабочие Грифонии" + United_Workers_Of_Griffonia:0 "Объединённые Рабочие Грифонии" Anti_Communist_Association:0 "Антикоммунистическая Ассоциация" Equestrian_Federal_Republic:0 "Эквестрийская Федеративная Республика" #Pan_Equestrian_Socialist_Alliance:0 "Пан-Эквестрийский Социалистический Альянс"# Identical duplicate from Eaw diff --git a/localisation/russian/eaw_flags_and_opinion_l_russian.yml b/localisation/russian/eaw_flags_and_opinion_l_russian.yml index 811f660e5ae..d21f21d5b69 100644 --- a/localisation/russian/eaw_flags_and_opinion_l_russian.yml +++ b/localisation/russian/eaw_flags_and_opinion_l_russian.yml @@ -146,6 +146,8 @@ threat_equestrian_civil_war_NLR:0 "Начало Войны Двух Сестёр" threat_equestrian_civil_war_SOL:0 "Начало солнечной гражданской войны" + kamikaze_flag:0 "Мы разблокировали миссию "Самоубийственный удар"." + equestria_is_com:0 "Теперь Эквестрия коммунистическая" equestria_advisors:0 "Новое §Yвоенное руководство§! станет доступно\n" equestria_generals:0 "Новые §Yгенералы§! станут доступны\n" diff --git a/localisation/russian/eaw_ideas_l_russian.yml b/localisation/russian/eaw_ideas_l_russian.yml index 8f17b0ce5cb..83a7598f04e 100644 --- a/localisation/russian/eaw_ideas_l_russian.yml +++ b/localisation/russian/eaw_ideas_l_russian.yml @@ -112,6 +112,7 @@ GEU_state_control:0 "Национализированная Экономика" GEU_personality:0 "Культ Личности Дарк Винга" GEU_secret_police:0 "Министерство Безопасности Эквестрии" + GEU_secret_police_lar:0 "Министерство Безопасности Эквестрии" GEU_private_armies:0 "Частная Армия" GEU_gathering:0 "Субсидии нашим фермерам" GEU_equipment_production:0 "Массовое Производство Снаряжения" diff --git a/localisation/russian/eaw_leaders_l_russian.yml b/localisation/russian/eaw_leaders_l_russian.yml index ba4170331c3..89cdccb5293 100644 --- a/localisation/russian/eaw_leaders_l_russian.yml +++ b/localisation/russian/eaw_leaders_l_russian.yml @@ -38,7 +38,7 @@ POLITICS_HAAKON_DESC:0 "Хаакон Лурсвиг, племянник осно ## Changeling ## # Leaders # -POLITICS_CHRYSALIS_DESC:0 "Королева Кризалис, правительница и деспот ульев чейнджлингов, первой смогла объединить свою расу под одним знаменем. С момента своего вылупления в 930 году она считалась исключительной личностью. Будучи единственной дочерью умершей королевы Весалиполиса, она воспитывалась с особой тщательностью и получала наилучшее возможное образование, что сделало её избалованной и высокомерной, но также умной, решительной и твердой. Она была коронована в 945 году и отразила нападение из Вракса. Вскоре после этого образовалась ось Весалиполис-Дитрисиум, и она стала основой для объединенных земель чейнджлингов.\n\nПозже другие королевы ульев либо добровольно присоединились к ней, либо были вынуждены подчиниться. Она стала единственным и абсолютным правителем своего вида в 988 году, но амбиции Кризалис только продолжали расти. Она планировала совершить переворот и вторгнуться в Эквестрию, и в 1002 году осуществила свои планы. Сама Кризалис подменила принцессу Каденс и одурачила почти всех, а также сумела одолеть саму принцессу Селестию. Но из-за случайности они потерпела поражение и была изгнана. Очевидно, что одной только инфильтрации недостаточно, чтобы осуществить все планы, и Кризалис признает необходимость в создании мощных и современных вооруженных сил. Любая оппозиция и протесты против её деспотичного правления быстро подавляются, когда она готовится либо вернуть свою честь, либо умереть в попытке." +POLITICS_CHRYSALIS_DESC:0 "Королева Кризалис, правительница и деспот ульев чейнджлингов, первой смогла объединить свою расу под одним знаменем. С момента своего вылупления в 930 году она считалась исключительной личностью. Будучи единственной дочерью умершей королевы Весалиполиса, она воспитывалась с особой тщательностью и получала наилучшее возможное образование, что сделало её избалованной и высокомерной, но также умной, решительной и твердой. Она была коронована в 945 году и отразила нападение из Вракса. Вскоре после этого образовалась ось Весалиполис-Дитрисиум, и она стала основой для объединённых земель чейнджлингов.\n\nПозже другие королевы ульев либо добровольно присоединились к ней, либо были вынуждены подчиниться. Она стала единственным и абсолютным правителем своего вида в 988 году, но амбиции Кризалис только продолжали расти. Она планировала совершить переворот и вторгнуться в Эквестрию, и в 1002 году осуществила свои планы. Сама Кризалис подменила принцессу Каденс и одурачила почти всех, а также сумела одолеть саму принцессу Селестию. Но из-за случайности они потерпела поражение и была изгнана. Очевидно, что одной только инфильтрации недостаточно, чтобы осуществить все планы, и Кризалис признает необходимость в создании мощных и современных вооруженных сил. Любая оппозиция и протесты против её деспотичного правления быстро подавляются, когда она готовится либо вернуть свою честь, либо умереть в попытке." diff --git a/localisation/russian/eaw_parties_l_russian.yml b/localisation/russian/eaw_parties_l_russian.yml index c1d91b7a72d..e2853ea7333 100644 --- a/localisation/russian/eaw_parties_l_russian.yml +++ b/localisation/russian/eaw_parties_l_russian.yml @@ -168,7 +168,7 @@ BAK_neutrality_party:0 "БПП" BAK_neutrality_party_long:0 "Бакарская Партия Права" BAK_communism_party:0 "ОКП" - BAK_communism_party_long:0 "Объединенная Коммунистическая Партия" + BAK_communism_party_long:0 "Объединённая Коммунистическая Партия" BAK_democratic_party:0 "ПСГ" BAK_democratic_party_long:0 "Партия Социальной Гармонии" BAK_fascism_party:0 "ФАБ" @@ -272,9 +272,9 @@ GRU_neutrality_party:0 "Торговые Союзы" GRU_communism_party:0 "ОРП" - GRU_communism_party_long:0 "Объединенная Рабочая Партия" + GRU_communism_party_long:0 "Объединённая Рабочая Партия" GRU_democratic_party:0 "ОПЭ" - GRU_democratic_party_long:0 "Объединенный Прогрессивный Альянс" + GRU_democratic_party_long:0 "Объединённый Прогрессивный Альянс" GRU_fascism_party:0 "Тайный совет" GRU_fascism_party_long:0 "Тайный Совет Военного Ордена Опиника" GRU_order_puppet_party:0 "Власть Ордена" @@ -368,7 +368,7 @@ LSM_fascism_party:0 "Остатки Реформистов" LUS_neutrality_party:0 "Династия Уайткрест" - LUS_communism_party:0 "Зеленая Коммуна" + LUS_communism_party:0 "Зелёная Коммуна" LUS_democratic_party:0 "Просперисты" LUS_fascism_party:0 "Искатели Гармонии" diff --git a/localisation/russian/eaw_research_l_russian.yml b/localisation/russian/eaw_research_l_russian.yml index 0966131f7ba..527bd44d713 100644 --- a/localisation/russian/eaw_research_l_russian.yml +++ b/localisation/russian/eaw_research_l_russian.yml @@ -88,6 +88,7 @@ advanced_decryption_lar_desc:0 "По мере того как вражеские шифры становятся все более изощренными, непосредственный анализ кодов всё усложняется. Мы можем обнаружить конкретные процедуры шифрования с помощью распараллеленного автоматического доказательства теоремы, выполняемой на компьютерах с высокой тактовой частотой. Выводы, сделанные различными вычислительными устройствами, дают различные подсказки относительно сложнейших шифров." HELICOPTER_HOSPITAL_LOGISTICS_TOOLTIP:0 "\n£unit_field_hospital_icon_small Полевые госпитали и £unit_logistics_company_icon_small роты обеспечения будут вдобавок требовать §Yтранспортных вертолётов§!" + helicopter_tech_research:2 "Скорость исследования технологий вертолётов" ## Additional Ship Techs semi_modern_fire_control_system:0 "Двойная баллистическая система управления огнём" @@ -145,7 +146,7 @@ wire_torpedo_desc:0 "С помощью кабеля мы можем дистанционно управлять торпедой, что приближается к вражескому кораблю. В отличие от торпеды с акустическим наведением, которая потенциально может дать обнаружить себя из-за активного шума, торпеду с наведением по кабелю практически невозможно засечь." advanced_carrier_armor_scheme:0 "Схема бронирования современного авианосца" - advanced_carrier_armor_scheme_desc:0 "Уроки, извлеченные из развития брони крейсеров, а также магической защиты, позволяют более эффективно бронировать лётную палубу для защиты от бомбардировщиков. Теперь можно значительно снизить его толщину без потери эффективности." + advanced_carrier_armor_scheme_desc:0 "Уроки, извлеченные из развития брони крейсеров, позволяют более эффективно бронировать лётную палубу для защиты от бомбардировщиков. Теперь можно значительно снизить его толщину без потери эффективности." semi_modern_heavy_armor_scheme:0 "Карапасная схема бронирования" semi_modern_heavy_armor_scheme_desc:0 "Многослойная броня создаёт оболочку вокруг важных для функционирования корабля компонентов, а также защищает внешнюю часть судна.\n\nУстановка этого модуля на §Yтяжелые корабли§! улучшает способность §Yпротивостоять урону, наносимому врагом§!. §YЛинкоры§! и §Yлинейные крейсеры§! определяются разными §Yсхемами бронирования§!." @@ -382,7 +383,7 @@ war_game_sophistication_desc:0 "Даже в мирное время у вооруженных сил есть работа. С помощью учений, моделирования и прочих методов подразделения будут обучаться оперативной тактике, чтобы использовать её потом на поле боя." interoperability:0 "Взаимозаменяемость" interoperability_desc:0 "Крайне важно, чтобы все боевые группы были способны работать вместе с остальными. Мы обучим наши бронетанковые подразделения эффективно действовать совместно с другими подразделениями, и это обеспечит решающее преимущество в бою для наших механизированных сил." - combined_forces_hq:0 "Штаб объединенных сил" + combined_forces_hq:0 "Штаб объединённых сил" combined_forces_hq_desc:0 "Благодаря централизации усилий штаба и передаче командования и контроля ротам поддержки, эффективность их работы значительно повышается." deep_recon:0 "Глубокая разведка" deep_recon_desc:0 "Современные средства связи позволяют разведгруппам проникать глубоко за линию фронта противника и вести там глубокую разведку. Это улучшит нашу способность противодействовать вражеской авиации и одновременно позволит точнее наводить нашу артиллерию." diff --git a/localisation/russian/eaw_resistance_l_russian.yml b/localisation/russian/eaw_resistance_l_russian.yml index 7672ec1adc4..1cefec65f76 100644 --- a/localisation/russian/eaw_resistance_l_russian.yml +++ b/localisation/russian/eaw_resistance_l_russian.yml @@ -1,8 +1,8 @@ l_russian: integration_occupation:0 "Интеграция (только для некоторых стран)" compliance_40_core:0 "Полная интеграция" -add_to_ROOT_potential_original_cores_TT:0 "Может стать национальной территорией государства [Root.GetName], если средний уровень §Hподчинения§! оккупированных регионов достигнет §H40%§!." -add_to_ROOT_potential_cores_TT:0 "Может стать национальной территорией государства [Root.GetName], если средний уровень §Hподчинения§! оккупированных регионов достигнет §H40%§!." +add_to_ROOT_potential_original_cores_TT:0 "Может стать национальной территорией государства [Root.GetName] с помощью оккупационного закона §YИнтеграция§!, если средний уровень §Hподчинения§! оккупированных регионов достигнет §H40%§!." +add_to_ROOT_potential_cores_TT:0 "Может стать национальной территорией государства [Root.GetName] с помощью оккупационного закона §YИнтеграция§!, если средний уровень §Hподчинения§! оккупированных регионов достигнет §H40%§!." resistance_boosted:0 "Сопротивление уже усилено" -add_to_PREV_potential_original_cores_TT:0 "Может стать национальной территорией государства [Prev.GetName], если средний уровень §Hподчинения§! оккупированных регионов достигнет §H40%§!." -add_to_PREV_potential_cores_TT:0 "Может стать национальной территорией государства [Prev.GetName], если средний уровень §Hподчинения§! оккупированных регионов достигнет §H40%§!." \ No newline at end of file +add_to_PREV_potential_original_cores_TT:0 "Может стать национальной территорией государства [Prev.GetName] с помощью оккупационного закона §YИнтеграция§!, если средний уровень §Hподчинения§! оккупированных регионов достигнет §H40%§!." +add_to_PREV_potential_cores_TT:0 "Может стать национальной территорией государства [Prev.GetName] с помощью оккупационного закона §YИнтеграция§!, если средний уровень §Hподчинения§! оккупированных регионов достигнет §H40%§!." \ No newline at end of file diff --git a/localisation/russian/eaw_riverfed_l_russian.yml b/localisation/russian/eaw_riverfed_l_russian.yml index 161d460a012..3a26956ff30 100644 --- a/localisation/russian/eaw_riverfed_l_russian.yml +++ b/localisation/russian/eaw_riverfed_l_russian.yml @@ -345,11 +345,11 @@ RIV_2_neutrality:0 "Речная Федерация" RIV_2_fascism:0 "Речной Союз" -RIV_2_communism:0 "Объединенные Речные Коммуны" +RIV_2_communism:0 "Объединённые Речные Коммуны" RIV_2_democratic:0 "Речная Федерация" RIV_2_neutrality_DEF:0 "Речная Федерация" RIV_2_fascism_DEF:0 "Речной Союз" -RIV_2_communism_DEF:0 "Объединенные Речные Коммуны" +RIV_2_communism_DEF:0 "Объединённые Речные Коммуны" RIV_2_democratic_DEF:0 "Речная Федерация" RIV_2_fascism_ADJ:0 "Союзн" RIV_2_democratic_ADJ:0 "Федеральн" @@ -357,11 +357,11 @@ RIV_2_neutrality_ADJ:0 "Федеральн" RIV_2_communism_ADJ:0 "Речьеземск" RIV_3_neutrality:0 "Речная Федерация" RIV_3_fascism:0 "Речной Союз" -RIV_3_communism:0 "Объединенные Речные Коммуны" +RIV_3_communism:0 "Объединённые Речные Коммуны" RIV_3_democratic:0 "Речная Федерация" RIV_3_neutrality_DEF:0 "Речная Федерация" RIV_3_fascism_DEF:0 "Речной Союз" -RIV_3_communism_DEF:0 "Объединенные Речные Коммуны" +RIV_3_communism_DEF:0 "Объединённые Речные Коммуны" RIV_3_democratic_DEF:0 "Речная Федерация" RIV_3_fascism_ADJ:0 "Союзн" RIV_3_democratic_ADJ:0 "Федеральн" @@ -369,11 +369,11 @@ RIV_3_neutrality_ADJ:0 "Федеральн" RIV_3_communism_ADJ:0 "Речьеземск" RIV_4_neutrality:0 "Речная Федерация" RIV_4_fascism:0 "Речной Союз" -RIV_4_communism:0 "Объединенные Речные Коммуны" +RIV_4_communism:0 "Объединённые Речные Коммуны" RIV_4_democratic:0 "Речная Федерация" RIV_4_neutrality_DEF:0 "Речная Федерация" RIV_4_fascism_DEF:0 "Речной Союз" -RIV_4_communism_DEF:0 "Объединенные Речные Коммуны" +RIV_4_communism_DEF:0 "Объединённые Речные Коммуны" RIV_4_democratic_DEF:0 "Речная Федерация" RIV_4_fascism_ADJ:0 "Союзн" RIV_4_democratic_ADJ:0 "Федеральн" @@ -381,11 +381,11 @@ RIV_4_neutrality_ADJ:0 "Федеральн" RIV_4_communism_ADJ:0 "Речьеземск" RIV_5_neutrality:0 "Речная Федерация" RIV_5_fascism:0 "Речной Союз" -RIV_5_communism:0 "Объединенные Речные Коммуны" +RIV_5_communism:0 "Объединённые Речные Коммуны" RIV_5_democratic:0 "Речная Федерация" RIV_5_neutrality_DEF:0 "Речная Федерация" RIV_5_fascism_DEF:0 "Речной Союз" -RIV_5_communism_DEF:0 "Объединенные Речные Коммуны" +RIV_5_communism_DEF:0 "Объединённые Речные Коммуны" RIV_5_democratic_DEF:0 "Речная Федерация" RIV_5_fascism_ADJ:0 "Союзн" RIV_5_democratic_ADJ:0 "Федеральн" @@ -393,11 +393,11 @@ RIV_5_neutrality_ADJ:0 "Федеральн" RIV_5_communism_ADJ:0 "Речьеземск" RIV_6_neutrality:0 "Речная Федерация" RIV_6_fascism:0 "Речной Союз" -RIV_6_communism:0 "Объединенные Речные Коммуны" +RIV_6_communism:0 "Объединённые Речные Коммуны" RIV_6_democratic:0 "Речная Федерация" RIV_6_neutrality_DEF:0 "Речная Федерация" RIV_6_fascism_DEF:0 "Речной Союз" -RIV_6_communism_DEF:0 "Объединенные Речные Коммуны" +RIV_6_communism_DEF:0 "Объединённые Речные Коммуны" RIV_6_democratic_DEF:0 "Речная Федерация" RIV_6_fascism_ADJ:0 "Союзн" RIV_6_democratic_ADJ:0 "Федеральн" @@ -405,11 +405,11 @@ RIV_6_neutrality_ADJ:0 "Федеральн" RIV_6_communism_ADJ:0 "Речьеземск" RIV_7_neutrality:0 "Речная Федерация" RIV_7_fascism:0 "Речной Союз" -RIV_7_communism:0 "Объединенные Речные Коммуны" +RIV_7_communism:0 "Объединённые Речные Коммуны" RIV_7_democratic:0 "Речная Федерация" RIV_7_neutrality_DEF:0 "Речная Федерация" RIV_7_fascism_DEF:0 "Речной Союз" -RIV_7_communism_DEF:0 "Объединенные Речные Коммуны" +RIV_7_communism_DEF:0 "Объединённые Речные Коммуны" RIV_7_democratic_DEF:0 "Речная Федерация" RIV_7_fascism_ADJ:0 "Союзн" RIV_7_democratic_ADJ:0 "Федеральн" @@ -417,11 +417,11 @@ RIV_7_neutrality_ADJ:0 "Федеральн" RIV_7_communism_ADJ:0 "Речьеземск" RIV_8_neutrality:0 "Речная Федерация" RIV_8_fascism:0 "Речной Союз" -RIV_8_communism:0 "Объединенные Речные Коммуны" +RIV_8_communism:0 "Объединённые Речные Коммуны" RIV_8_democratic:0 "Речная Федерация" RIV_8_neutrality_DEF:0 "Речная Федерация" RIV_8_fascism_DEF:0 "Речной Союз" -RIV_8_communism_DEF:0 "Объединенные Речные Коммуны" +RIV_8_communism_DEF:0 "Объединённые Речные Коммуны" RIV_8_democratic_DEF:0 "Речная Федерация" RIV_8_fascism_ADJ:0 "Союзн" RIV_8_democratic_ADJ:0 "Федеральн" @@ -429,11 +429,11 @@ RIV_8_neutrality_ADJ:0 "Федеральн" RIV_8_communism_ADJ:0 "Речьеземск" RIV_9_neutrality:0 "Речная Федерация" RIV_9_fascism:0 "Речной Союз" -RIV_9_communism:0 "Объединенные Речные Коммуны" +RIV_9_communism:0 "Объединённые Речные Коммуны" RIV_9_democratic:0 "Речная Федерация" RIV_9_neutrality_DEF:0 "Речная Федерация" RIV_9_fascism_DEF:0 "Речной Союз" -RIV_9_communism_DEF:0 "Объединенные Речные Коммуны" +RIV_9_communism_DEF:0 "Объединённые Речные Коммуны" RIV_9_democratic_DEF:0 "Речная Федерация" RIV_9_fascism_ADJ:0 "Союзн" RIV_9_democratic_ADJ:0 "Федеральн" @@ -441,11 +441,11 @@ RIV_9_neutrality_ADJ:0 "Федеральн" RIV_9_communism_ADJ:0 "Речьеземск" RIV_10_neutrality:0 "Речная Федерация" RIV_10_fascism:0 "Речной Союз" -RIV_10_communism:0 "Объединенные Речные Коммуны" +RIV_10_communism:0 "Объединённые Речные Коммуны" RIV_10_democratic:0 "Речная Федерация" RIV_10_neutrality_DEF:0 "Речная Федерация" RIV_10_fascism_DEF:0 "Речной Союз" -RIV_10_communism_DEF:0 "Объединенные Речные Коммуны" +RIV_10_communism_DEF:0 "Объединённые Речные Коммуны" RIV_10_democratic_DEF:0 "Речная Федерация" RIV_10_fascism_ADJ:0 "Союзн" RIV_10_democratic_ADJ:0 "Федеральн" @@ -453,11 +453,11 @@ RIV_10_neutrality_ADJ:0 "Федеральн" RIV_10_communism_ADJ:0 "Речьеземск" RIV_11_neutrality:0 "Речная Федерация" RIV_11_fascism:0 "Речной Союз" -RIV_11_communism:0 "Объединенные Речные Коммуны" +RIV_11_communism:0 "Объединённые Речные Коммуны" RIV_11_democratic:0 "Речная Федерация" RIV_11_neutrality_DEF:0 "Речная Федерация" RIV_11_fascism_DEF:0 "Речной Союз" -RIV_11_communism_DEF:0 "Объединенные Речные Коммуны" +RIV_11_communism_DEF:0 "Объединённые Речные Коммуны" RIV_11_democratic_DEF:0 "Речная Федерация" RIV_11_fascism_ADJ:0 "Союзн" RIV_11_democratic_ADJ:0 "Федеральн" @@ -465,11 +465,11 @@ RIV_11_neutrality_ADJ:0 "Федеральн" RIV_11_communism_ADJ:0 "Речьеземск" RIV_12_neutrality:0 "Речная Федерация" RIV_12_fascism:0 "Речной Союз" -RIV_12_communism:0 "Объединенные Речные Коммуны" +RIV_12_communism:0 "Объединённые Речные Коммуны" RIV_12_democratic:0 "Речная Федерация" RIV_12_neutrality_DEF:0 "Речная Федерация" RIV_12_fascism_DEF:0 "Речной Союз" -RIV_12_communism_DEF:0 "Объединенные Речные Коммуны" +RIV_12_communism_DEF:0 "Объединённые Речные Коммуны" RIV_12_democratic_DEF:0 "Речная Федерация" RIV_12_fascism_ADJ:0 "Союзн" RIV_12_democratic_ADJ:0 "Федеральн" @@ -477,11 +477,11 @@ RIV_12_neutrality_ADJ:0 "Федеральн" RIV_12_communism_ADJ:0 "Речьеземск" RIV_13_neutrality:0 "Речная Федерация" RIV_13_fascism:0 "Речной Союз" -RIV_13_communism:0 "Объединенные Речные Коммуны" +RIV_13_communism:0 "Объединённые Речные Коммуны" RIV_13_democratic:0 "Речная Федерация" RIV_13_neutrality_DEF:0 "Речная Федерация" RIV_13_fascism_DEF:0 "Речной Союз" -RIV_13_communism_DEF:0 "Объединенные Речные Коммуны" +RIV_13_communism_DEF:0 "Объединённые Речные Коммуны" RIV_13_democratic_DEF:0 "Речная Федерация" RIV_13_fascism_ADJ:0 "Союзн" RIV_13_democratic_ADJ:0 "Федеральн" @@ -567,7 +567,7 @@ riverfednews.0.f:0 "Если бы только нашу расу можно бы riverfednews.0.g:0 "Кажется, на востоке установился мир." riverfednews.1.t:0 "Речная Республика сформировала Речную Федерацию" #Nova Whirl -riverfednews.1.d:0 "[This.GetNewspaperHeader]\nСегодня в центре Речкограда, в самом сердце Речных Земель, произошло знаменательное событие. Несмотря на то, что здание парламента было наполовину пустым, поскольку многие депутаты воздержались в знак протеста, голосование за создание Объединенных Речных Коммун состоялось и прошло успешно. Нова Вирл впоследствии произнесла эмоциональную речь, широко улыбаясь и плача от счастья, сказав, что её давняя мечта наконец стала реальностью: всевозможные народы и расы объединились под знаменем социализма без завоеваний или угнетения. Все они отбросили свои предрассудки и вместе работали над созданием утопии социализма, демократии и солидарности. Она поблагодарила всех присутствующих и сказала, что без них этот чудесный подвиг был бы невозможен, а затем разрыдалась от радости и спустилась с трибуны, чтобы обнять ликующих делегатов." +riverfednews.1.d:0 "[This.GetNewspaperHeader]\nСегодня в центре Речкограда, в самом сердце Речных Земель, произошло знаменательное событие. Несмотря на то, что здание парламента было наполовину пустым, поскольку многие депутаты воздержались в знак протеста, голосование за создание Объединённых Речных Коммун состоялось и прошло успешно. Нова Вирл впоследствии произнесла эмоциональную речь, широко улыбаясь и плача от счастья, сказав, что её давняя мечта наконец стала реальностью: всевозможные народы и расы объединились под знаменем социализма без завоеваний или угнетения. Все они отбросили свои предрассудки и вместе работали над созданием утопии социализма, демократии и солидарности. Она поблагодарила всех присутствующих и сказала, что без них этот чудесный подвиг был бы невозможен, а затем разрыдалась от радости и спустилась с трибуны, чтобы обнять ликующих делегатов." riverfednews.1.a:0 "Поприветствуйте рассвет и встаньте рядом с нами!" riverfednews.1.b:0 "Пусть ничто не разделит нас!" riverfednews.1.c:0 "Просто отвратительно." @@ -576,7 +576,7 @@ riverfednews.1.f:0 "Социализм продолжает распростра riverfednews.1.g:0 "Красное солнце всходит на востоке..." riverfednews.2.t:0 "Озерград сформировал Речную Федерацию!" #Lake City -riverfednews.2.d:0 "[This.GetNewspaperHeader]Сегодня дипломаты в Восточной Грифонии официально согласились на процесс превращения Союза в Федерацию. Лидером этого движения был [LCT.GetLeader] из Озерграда, и многие другие государства Речных Земель последовали его примеру. Превращение Озерграда в новую столицу Федерации одновременно вызвало скептицизм и радость, поскольку этот город когда-то был столицей Речных Земель, объединенный огнём и мечом озерградцами.\n\nВ своём выступлении [LCT.GetLeader] пообещал, что это будет рассветом новой эры мира и процветания для Речных Земель и что это будет Федерация для всех народов, а не только для элиты из Озерграда. Но критики продолжают утверждать, что это всего лишь очередная попытка озерградцев вернуть свою прежнюю империю." +riverfednews.2.d:0 "[This.GetNewspaperHeader]Сегодня дипломаты в Восточной Грифонии официально согласились на процесс превращения Союза в Федерацию. Лидером этого движения был [LCT.GetLeader] из Озерграда, и многие другие государства Речных Земель последовали его примеру. Превращение Озерграда в новую столицу Федерации одновременно вызвало скептицизм и радость, поскольку этот город когда-то был столицей Речных Земель, объединённый огнём и мечом озерградцами.\n\nВ своём выступлении [LCT.GetLeader] пообещал, что это будет рассветом новой эры мира и процветания для Речных Земель и что это будет Федерация для всех народов, а не только для элиты из Озерграда. Но критики продолжают утверждать, что это всего лишь очередная попытка озерградцев вернуть свою прежнюю империю." riverfednews.2.a:0 "Во имя Блессед Суорд! Мы восстановили её славу!" riverfednews.2.b:0 "И ещё раз Озерград правит востоком." riverfednews.2.c:0 "Их империя уже однажды рухнула и эта последует её примеру." @@ -597,27 +597,27 @@ riverfednews.4.t:0 "Виттенленд сформировал Речную Ф riverfednews.4.d:0 "[This.GetNewspaperHeader]В окружении дипломатов, представителей и глав государств, а также верного телохранителя Онории, Королева Уайт Стар подписала сегодня документ о формировании сверх-государства - Речной Федерации.\nПодкованная в политических интригах при проведении прогрессивных реформ, Королева Уайт Стар привела Виттенленд из загнивающего болота в современную, доминирующую позицию среди стран Речной Коалиции. После искоренения феодальных традиций в своей стране она прибегла к помощи искусной дипломатии, хорошего вина и специалистов техномагии, наводнив ключевые позиции в иерархии Речного Союза опытными магами-бюрократами и амбициозными дворянами Виттенленда (которые познали истинное значение меритократии).\nЕе возвышение ожидаемо приведет к развитию техномагических отраслей экономики, с незначительными изменениями во внешней политике." riverfednews.4.a:0 "Политические игры никогда не заканчиваются." riverfednews.4.b:0 "Виттенленд стал намного лучше." -riverfednews.4.c:0 "Объединенные Речные Земли? Темные времена настали." +riverfednews.4.c:0 "Объединённые Речные Земли? Темные времена настали." riverfednews.4.e:0 "Демократическая монархия? Звучит знакомо." -riverfednews.4.f:0 "Объединенные Речные Земли? Кризис или...возможность?" +riverfednews.4.f:0 "Объединённые Речные Земли? Кризис или...возможность?" riverfednews.4.g:0 "Грифония изменилась навсегда." riverfednews.5.t:0 "Виттенленд сформировал Речную Федерацию!" riverfednews.5.d:0 "[This.GetNewspaperHeader]В окружении дипломатов, представителей и глав государств, товарищ и президент Вольяре сегодня официально подписал документ о формировании сверх-государства - Речной Федерации.\nВольяр, храбрый моряк и неожиданный коммунист-революционер, одолел аристократию Виттенленда и удивил всех, превратив Виттенленд в лидера Речного Союза. Его скромность, а также сосредоточенность на внедрении принципов равенства и расширении образовательных программ, наряду с продолжающейся деятельностью по защите прав более слабых и бедных наций, позволили Виттенленду завоевать широкое, хотя и неохотное среди некоторых уважение.\nТеперь, когда коммунизм - официальная идеология в Речной Федерации, многие боятся экономических санкций и идеологической агрессии, но все же надеются, что порядочность и прагматизм Вольяра позволят ему выбрать верный и безопасный политический курс." riverfednews.5.a:0 "Равенство, образование, свобода. Вот простые идеи, составляющие великую нацию." riverfednews.5.b:0 "Коммунистическая Речная Федерация? Немыслимо." -riverfednews.5.c:0 "Объединенные Речные Земли? Темные времена настали." +riverfednews.5.c:0 "Объединённые Речные Земли? Темные времена настали." riverfednews.5.e:0 "Ещё один Сталлионград..." -riverfednews.5.f:0 "Объединенные Речные Земли? Кризис или... возможность?" +riverfednews.5.f:0 "Объединённые Речные Земли? Кризис или... возможность?" riverfednews.5.g:0 "Грифония изменилась навсегда." riverfednews.6.t:0 "Виттенленд сформировал Речную Федерацию!" riverfednews.6.d:0 "[This.GetNewspaperHeader]В окружении дипломатов, представителей и глав государств, [WIT.GetLeader] сегодня официально подписал документ о формировании сверх-государства - Речной Федерации\nМало кто ожидал, что Виттенленд, некогда консервативная и декадентная монархия, станет ведущим государством демократической федерации, но всё же это произошло. Несмотря на то что в Виттенленде обычно доминировали единороги, [WIT.GetLeader] заверил государства-члены, что новая Федерация будет защищать права всех рас.\nТолько время покажет, какой курс выберет руководство Виттенленда после этого знаменательного события." riverfednews.6.a:0 "Вместе мы сильны!" riverfednews.6.b:0 "И все же надо следить за границами." -riverfednews.6.c:0 "Объединенные Речные Земли? Темные времена настали." +riverfednews.6.c:0 "Объединённые Речные Земли? Темные времена настали." riverfednews.6.e:0 "Это как если бы Кантерлот был столицей Эквестрии. Стоп, подождите..." -riverfednews.6.f:0 "Объединенные Речные Земли? Кризис или...возможность?" +riverfednews.6.f:0 "Объединённые Речные Земли? Кризис или...возможность?" riverfednews.6.g:0 "Грифония изменилась навсегда." riverfednews.7.t:0 "Алмазная Гора контролирует Речную Федерацию!" @@ -701,7 +701,7 @@ coltstream.4.d:0 "Ривер Свирл просто возненавидела coltstream.4.a:0 "Нет покоя канцлеру..." coltstream.5.t:0 "Письмо свободным кланам" -coltstream.5.d:0 "Среди зеленых холмов Понайяна время текло медленно. И поэтому каждое приглашение на очередные саммиты государств, подписавших Кольтстримский договор, становилось напоминанием о прошедших годах. И, конечно же, Кримзон "Cridhe an Dràgon" ник Харт, Тишек свободных пони будет присутствовать и на этом саммите. Хотя монахи и кланы холмов предпочли бы продолжить жить в тихой изоляции, они в целом были согласны с тем, что мир слишком неспокоен и нестабилен, чтобы они могли рассчитывать на мирную жизнь. Свободные пони должны внести свой вклад в процветание и улучшение мира. И поэтому они отправятся в Кольтстрим, чтобы высказать эти желания." +coltstream.5.d:0 "Среди зелёных холмов Понайяна время текло медленно. И поэтому каждое приглашение на очередные саммиты государств, подписавших Кольтстримский договор, становилось напоминанием о прошедших годах. И, конечно же, Кримзон "Cridhe an Dràgon" ник Харт, Тишек свободных пони будет присутствовать и на этом саммите. Хотя монахи и кланы холмов предпочли бы продолжить жить в тихой изоляции, они в целом были согласны с тем, что мир слишком неспокоен и нестабилен, чтобы они могли рассчитывать на мирную жизнь. Свободные пони должны внести свой вклад в процветание и улучшение мира. И поэтому они отправятся в Кольтстрим, чтобы высказать эти желания." coltstream.5.a:0 "Пора в путь." coltstream.6.t:0 "Кольтстримский саммит" diff --git a/localisation/russian/eaw_ship_modules_l_russian.yml b/localisation/russian/eaw_ship_modules_l_russian.yml index bb4e41c92f2..c4ddeec0b14 100644 --- a/localisation/russian/eaw_ship_modules_l_russian.yml +++ b/localisation/russian/eaw_ship_modules_l_russian.yml @@ -19,24 +19,24 @@ ship_armor_cb_3:0 "330мм броневой пояс/130мм палуба" ship_armor_cb_3_short:0 "Броня большого крейсера III" ship_armor_cb_3_desc:0 "Этот проект бронирования, разработанный с учетом ограничений веса, пытается максимизировать защиту жизненно важных частей корабля, оставляя открытыми другие области. Эта броня не сможет долго противостоять орудиям линкоров." - ship_armor_bc_4:0 "Укреплённый заклинаниями 330мм броневой пояс/130мм палуба" + ship_armor_bc_4:0 "330мм броневой пояс/130мм палуба" ship_armor_bc_4_short:0 "Броня линейного крейсера IV" - ship_armor_bc_4_desc:0 "Благодаря магическим улучшениям броня может выдержать ещё больше попаданий. Однако это бронепокрытие по-прежнему не предназначено для того, чтобы противостоять крупным калибрам. Вместо этого оно обеспечивает кораблям повышенную скорость и мобильность." - ship_armor_bb_4:0 "Укреплённый заклинаниями 380мм броневой пояс/155мм палуба" + ship_armor_bc_4_desc:0 "Многослойная броня, которая создаёт оболочку вокруг жизненно важных компонентов корабля, а также бронирует внешнюю часть корабля. Однако это бронепокрытие по-прежнему не предназначено для того, чтобы противостоять крупным калибрам. Вместо этого оно обеспечивает кораблям повышенную скорость и мобильность." + ship_armor_bb_4:0 "380мм броневой пояс/155мм палуба" ship_armor_bb_4_short:0 "Броня линкора IV" - ship_armor_bb_4_desc:0 "Заклинания обеспечивают ещё лучшую защиту критических частей корабля, позволяя ему выдерживать огонь вражеских орудий. Это конкретное бронепокрытие жертвует скоростью в пользу более тяжёлой и толстой брони." - ship_armor_bc_5:0 "Адаптивный 330мм броневой пояс/130мм палуба" + ship_armor_bb_4_desc:0 "Многослойная броня, которая создаёт оболочку вокруг жизненно важных компонентов корабля, а также бронирует внешнюю часть корабля. Это конкретное бронепокрытие жертвует скоростью в пользу более тяжёлой и толстой брони." + ship_armor_bc_5:0 "Многослойный 330мм броневой пояс/130мм палуба" ship_armor_bc_5_short:0 "Броня линейного крейсера V" - ship_armor_bc_5_desc:0 "Продвинутые матрицы заклинаний автоматически укрепляют секции брони, получившие урон, значительно повышая их прочность. Эта адаптивная система тяжела, но обеспечивает хорошую защиту." - ship_armor_bb_5:0 "Адаптивный 380мм броневой пояс/155мм палуба" + ship_armor_bc_5_desc:0 "В этой многослойной схеме бронирования в качестве дополнительной брони используются не самые важные системы корабля. Батареи, генераторы и прочие компоненты хоть и полезны для корабля, но они не критичны для его функционирования. В данной схеме бронирования данные компоненты помещаются между слоями брони, дабы обеспечить дополнительную защиту. Эта система позволяет обеспечить хорошую защиту при низком весе." + ship_armor_bb_5:0 "Многослойный 380мм броневой пояс/155мм палуба" ship_armor_bb_5_short:0 "Броня линкора V" - ship_armor_bb_5_desc:0 "Хотя мы не можем использовать ещё больше брони без слишком значительного снижения скорости, новые прорывы в использовании заклинаний позволяют нам магически усилить сталь. Критические точки в корпусе могут выдерживать выстрелы даже из самых больших пушек в течение приличного времени." + ship_armor_bb_5_desc:0 "В этой многослойной схеме бронирования в качестве дополнительной брони используются не самые важные системы корабля. Батареи, генераторы и прочие компоненты хоть и полезны для корабля, но они не критичны для его функционирования. В данной схеме бронирования данные компоненты помещаются между слоями брони, дабы обеспечить дополнительную защиту. Критические точки в корпусе могут выдерживать выстрелы даже из самых больших пушек в течение приличного времени." ship_armor_cruiser_5:0 "Укреплённый заклинаниями 150мм броневой пояс/60мм палуба" ship_armor_cruiser_5_short:0 "Броня крейсера V" - ship_armor_cruiser_5_desc:0 "Упрочнение брони с помощью широкомасштабного применения заклинаний позволяет значительно повысить живучесть и долговечность, защищая наших крейсера даже от новейших пушек." - ship_armor_cruiser_6:0 "Адаптивный 150мм броневой пояс/60мм палуба" + ship_armor_cruiser_5_desc:0 "Многослойная броня, которая создаёт оболочку вокруг жизненно важных компонентов корабля, а также бронирует внешнюю часть корабля. Это защищает наших крейсера от огня даже самых новых пушек." + ship_armor_cruiser_6:0 "Многослойный 150мм броневой пояс/60мм палуба" ship_armor_cruiser_6_short:0 "Броня крейсера VI" - ship_armor_cruiser_6_desc:0 "Усиление металлической обшивки новейшими автоматическими заклинаниями, самостоятельно укрепляющими поврежденные сегменты брони, позволяет нашим крейсерам дольше выдерживать огонь противника." + ship_armor_cruiser_6_desc:0 "В этой многослойной схеме бронирования в качестве дополнительной брони используются не самые важные системы корабля. Батареи, генераторы и прочие компоненты хоть и полезны для корабля, но они не критичны для его функционирования. В данной схеме бронирования данные компоненты помещаются между слоями брони, дабы обеспечить дополнительную защиту. Это позволяет нашим крейсерам дольше выдерживать огонь противника." ship_sonar_3:0 "Усовершенствованный сонар" ship_sonar_3_desc:0 "Усовершенствованный и мощный активный излучатель, способный обнаруживать погружённые под воду субмарины на очень больших расстояниях." @@ -196,6 +196,9 @@ dp_ship_secondaries_2:0 "105-мм универсальная вспомогательная батарея" dp_ship_secondaries_2_short:0 "Универсальная вспомогательная батарея II" dp_ship_secondaries_2_desc:0 "Вспомогательная батарея, в которой скомбинированы высокоскоростные бронебойные и противовоздушные пушки, помогает кораблям отбиваться от авиации, а также обороняться от небольших надводных целей." + ship_deck_space_bad:0 "Облачная ангарная палуба" + ship_deck_space_bad_short:0 "Облачная ангарная палуба" + ship_deck_space_bad_desc:0 "Облачная ангарная палуба из морских облаков пригодна для использования, но плохо подходит для хранения самолётов." ship_deck_space_recon_1:0 "Пространство на палубе для самолёта-разведчика" ship_deck_space_recon_1_short:0 "Пространство для самолёта-разведчика" ship_deck_space_recon_1_desc:0 "Специализированное палубное пространство, выделенное специально для самолётов-разведчиков, позволяет повысить эффективность разведывательных миссий за счёт некоторого дополнительного веса." diff --git a/localisation/russian/eaw_tank_modules_l_russian.yml b/localisation/russian/eaw_tank_modules_l_russian.yml index 415275575a8..3ee36e4ca57 100644 --- a/localisation/russian/eaw_tank_modules_l_russian.yml +++ b/localisation/russian/eaw_tank_modules_l_russian.yml @@ -1,6 +1,9 @@ l_russian: ### EQUIPMENT MODULES ### + tank_modern_fixed_superstructure_turret:0 "Современная фиксированная надстройка" + tank_modern_fixed_superstructure_turret_desc:0 "Фиксированная надстройка сильно ограничивает угол поворота главного орудия, но позволяет установить орудие более крупного калибра на относительно небольшую боевую машину, что делает эту машину идеально подходящей для засад." + tank_composite_armor:0 "Композитная броня" tank_composite_armor_desc:0 "Добавление тонкого слоя кварцевого стекла между бронепластинами значительно повышает эффективность брони. К сожалению, эта технология всё ещё находится в зачаточном состоянии, поскольку она несколько ненадежна и очень дорога в производстве." @@ -135,4 +138,11 @@ modern_tank_flame_chassis_2:0 "Огнемётный ОБТ 1-го поколения" modern_tank_flame_chassis_3:0 "Огнемётный ОБТ 2-го поколения" modern_tank_flame_chassis_desc:0 "В башне этого современного танка установлен огнемёт для облегчения штурма укреплений и домов." - modern_tank_flame_chassis:0 "Огнемётный основной боевой танк" \ No newline at end of file + modern_tank_flame_chassis:0 "Огнемётный основной боевой танк" + + + super_heavy_flame_tank_chassis_1:0 "Базовый сверхтяжелый огнемётный танк" + super_heavy_flame_tank_chassis_2:0 "Улучшенный сверхтяжелый огнемётный танк" + super_heavy_flame_tank_chassis_3:0 "Продвинутый сверхтяжелый огнемётный танк" + super_heavy_flame_tank_chassis_desc:0 "Огромная боевая машина с огнеметом в башне для атаки укреплений и зданий." + super_heavy_flame_tank_chassis:0 "Сверхтяжелый огнемётный танк" \ No newline at end of file diff --git a/localisation/russian/eaw_traits_l_russian.yml b/localisation/russian/eaw_traits_l_russian.yml index b4af974f69e..3c35deb060d 100644 --- a/localisation/russian/eaw_traits_l_russian.yml +++ b/localisation/russian/eaw_traits_l_russian.yml @@ -59,6 +59,7 @@ democratic_sympathies:0 "Гармонист" uniform_designer:0 "Дизайнер формы" air_combat_academy:0 "Летная академия" + EQS_wonderbolts_captain:0 "Капитан Вандерболтов" goddess_of_the_night:0 "Богиня Ночи" warrior_princess:0 "Боевая принцесса" goddess_of_the_night_desc:0 "Обладая магической способностью управлять Луной, Принцесса Ночи может дать полезное преимущество нашим солдатам во время сражений в тёмное время суток." @@ -77,6 +78,8 @@ corn_lord_desc:0 "Эта личность одержима кукурузой." secret_police_chief:0 "Шеф тайной полиции" secret_police_chief_desc:0 "Эта личность отвечает (или отвечала когда-то) за действия тайной полиции." + secret_police_chief_lar:0 "Шеф тайной полиции" + secret_police_chief_lar_desc:0 "Эта личность отвечает (или отвечала когда-то) за действия тайной полиции." cult_leader:0 "Лидер культа" red_admiral:0 "Красный адмирал" hero_of_the_revolution:0 "Герой революции" @@ -182,9 +185,13 @@ bleeding_heart:0 "Доброе сердце" bleeding_heart_desc:0 "Этой личности не нравится убивать." eccentric:0 "Эксцентричный" - eccentric_desc:0 "Эта личность демонстрирует отсутствие интереса к социальным нормам и часто ведёт себя неортодоксально или даже весьма странно. Хотя это может ежедневно доставлять неудобства окружающих, такая черта характера имеет свои достоинства при ведении дипломатии и войны." + eccentric_desc:0 "Эта личность демонстрирует отсутствие интереса к социальным нормам и часто ведёт себя неортодоксально или даже весьма странно. Хотя это может ежедневно доставлять неудобства окружающим, такая черта характера имеет свои достоинства при ведении дипломатии и войны." + eccentric_lar:0 "Эксцентричный" + eccentric_lardesc:0 "Эта личность демонстрирует отсутствие интереса к социальным нормам и часто ведёт себя неортодоксально или даже весьма странно. Хотя это может ежедневно доставлять неудобства окружающим, такая черта характера имеет свои достоинства при ведении дипломатии и войны." sunset_shimmer_t:0 "Опыт других миров" sunset_shimmer_t_desc:0 "Эта генерал провела немало времени вдали от родной земли, но теперь она вернулась. За время своего путешествия она видела множество причуд и странностей. Они весьма необычны для нас, но могут быть весьма эффективны в военном деле." + dimensional_traveler:0 "Путешественница по другим мирам" + redeemed_tyrant:0 "Исправившаяся тиранша" trait_scroup_raspberry:0 "Малинка" trait_scroup_raspberry_desc:0 "Ягодки... ням... ням..." sunrise_sparkle_t:0 "Леди инквизитор" @@ -217,7 +224,7 @@ medical_expert_desc:0 "Генерал обладает опытом в медицине, и она никогда не оставит друзей." defence_theorist:0 "Теоретик защиты" defence_theorist_desc:0 "Этот офицер предлагает использовать на практике свою новую теорию обороны. Он обещает, что если мы позволим ему заняться подготовкой, наша армия будет несокрушимой." - arrow:0 "Вспыльчивый" + arrow:0 "Пылкий" arrow_desc:0 "Вдохновляет окружающих своим примером, зачастую возглавляет атаки на позиции врага." industry_theorist:0 "Теоретик индустриализации" silent_workgriffon2:0 "Рабочая птичка" @@ -278,6 +285,8 @@ trait_visitor_navy_desc:0 "Это существо родом из другого измерения, оно может разговаривать с духами, или читать мысли, или контролировать чей-то ум... Лучше не задавайте лишних вопросов!" super_heavy_tank_manufacturer:0 "Конструктор сверхтяжелых танков" + tank_destroyer_manufacturer:0 "Конструктор истребителей танков" + agile_CAS_manufacturer:0 "Конструктор маневренных штурмовиков" WIT_heavy_tank_manufacturer_Trait:0 "Конструктор зачарованных танков" diff --git a/localisation/russian/eaw_unit_l_russian.yml b/localisation/russian/eaw_unit_l_russian.yml index 8cfb0fa70da..9666323a795 100644 --- a/localisation/russian/eaw_unit_l_russian.yml +++ b/localisation/russian/eaw_unit_l_russian.yml @@ -15,6 +15,8 @@ windigo_horrors_desc:0 "Огромные бестелесные монстры из льда и снега." modern_flame_tank:0 "Рота огнемётных ОБТ" modern_flame_tank_desc:0 "Рота современных машин, которые оснащены огнемётами для оказания поддержки войскам при штурме городов и укреплений." + super_heavy_flame_tank:0 "Рота огнемётных сверхтяжелых танков" + super_heavy_flame_tank_desc:0 "Рота сверхтяжелых машин, которые оснащены огнемётами для оказания поддержки войскам при штурме городов и укреплений." modern_tank_recon:0 "Современная бронетанковая разведрота" modern_tank_recon_desc:0 "Основные боевые танки позволяют проводить разведку боем и достаточно бронированы, чтобы защитить себя и разведчиков от атак противника." magical_motorized:0 "Магическая моторизованная пехота" diff --git a/localisation/russian/eaw_welcomescreen_l_russian.yml b/localisation/russian/eaw_welcomescreen_l_russian.yml index 71ea0664872..edf6dfa0e22 100644 --- a/localisation/russian/eaw_welcomescreen_l_russian.yml +++ b/localisation/russian/eaw_welcomescreen_l_russian.yml @@ -25,7 +25,7 @@ EAW_WS_TAB_1_HEADER:0 "[Root.GetNiceCountryName]" #scripted loc for nicer stuff EAW_WS_TAB_2_HEADER:0 "[Root.GetRegionName]" EAW_WS_TAB_3_HEADER:0 "£eaw_text Механика мода Equestria at War" - EAW_WS_TAB_4_HEADER:0 "Версия 'Two Eagles: Arsenal of Harmony' 1.9.1.15" + EAW_WS_TAB_4_HEADER:0 "Версия 'Two Eagles: Arsenal of Harmony' 1.9.2" #24 lines of text EAW_WS_TAB_1_TXT:0 "[Root.GetCountryIntro]" @@ -37,21 +37,21 @@ EAW_WS_TAB_3_TXT_HEADER_5:0 "" EAW_WS_TAB_3_TXT_HEADER_6:0 "" EAW_WS_TAB_3_TXT_HEADER_7:0 "" - EAW_WS_TAB_3_TXT:0 "\n\n£eaw_text §YEquestria at War§! включает в себя §YРасширенные Технологии + Промышленность + Снаряжение§! от §YGreatexperiment§! (используется по согласию автора), которые были отредактированы и упрощены, чтобы лучше соответствовать нашему проекту. Это позволяет вести более длительную игру с большим количеством технологий для исследования.\n\nEaW включает в себя §YМагическое Снаряжение§! и новый ресурс - £resources_strip|7 §YКристаллы§!, которые используются для его производства. §YМагическое Снаряжение§! требует больше ресурсов, дольше производится, менее надежно, но более мощное в сравнение с обычным §YПехотным Снаряжением§!.\n\n§YДо-Индустриальное Пехотное Снаряжение§! и §YАртиллерия§! были добавлены, чтобы представлять оружие, используемое странами, которые ещё не индустриализовались.\n\nБолее того, в EaW есть система §YРас§!. В каждой стране доминирует одна из шести рас - §Yпони§!, §Yчейнджлинги§!, §Yгрифоны§!, §Yолени§!, §Yалмазные псы§! или §Yнеопределенная расы§!. Планируется добавление большего числа рас. Каждая раса имеет своё уникальное расовое технологическое древо, и, в некоторых случаях, своих уникальных расовых юнитов. Расу нельзя изменить во время игры (исключением является опция для §YСодружества Оленей и Чейнджлингов§!).\n\n\nРазвитие общества и науки\n\nДабы лучше показать разницу в промышленном/социальном и научном развитии стран в моде Equestria at War, были добавлены категории идей §YРазвитие§! и §YНаучное Развитие§!.\n\n§YРазвитие§! отображает общее состояние индустриализации и развития экономики и общества. Низкие уровни §YРазвития§! снижают темпы §RПромышленного§!, §RНаучного§! и §RПолитического§! развития. §YРазвитие§! может быть улучшено с помощью §YНациональных Фокусов§! или §YРешений§!, в зависимости от страны.\n\n§YНаучное Развитие§! отображает уровень образования и научных возможностей страны. Низкие уровни §YНаучного Развития§! снижают темпы §RИсследований§!. §YНаучное Развитие§! может быть улучшено с помощью §YНациональных Фокусов§! или §YРешений§!, в зависимости от страны. Для §Yгрифоньих§! стран, овладение крупными центрами науки в Грифонии также может помочь улучшить §YНаучное Развитие§!.\n\n\nИзменение ядерного оружия\n\nПотенциал ядерных бомб и весь тот ужас от использования такого чудовищного оружия плохо отображен в игре без модов. Чтобы исправить это, EaW вводит следующие изменения:\n- Ядерная бомбардировка снизит население бомбардируемой §Yпровинции§!, нанося потери в зависимости от её текущего населения и развития (использование нескольких ядерных бомб на одной провинции одновременно или с небольшим перерывом не приведет к сокращению численности населения).\n- §YПровинции§! , которые затронула ядерная бомбардировка получат модификатор §YРадиация§! , снижающий число возможных фабрик, снабжение, организацию дивизий и увеличивающий истощение дивизий. Модификатор будет длиться §Yгод§!. Последующие ядерные бомбардировки не будут налагать ещё один модификатор, но обновят длительность текущего.\n- Производство §Yядерного оружия§! требует £resources_strip|7 §YКристаллов§!. Если они недоступны, никаких §Yядерных бомб§! не будет создано. Каждый §YЯдерный Реактор§! потребляет 12 £resources_strip|7 §YКристаллов§!.\n\n\nОперация "Скрепка" - послевоенные исследовательские бонусы\n\nПосле победы над страной в войне, и окончания мирной конференции, победители имеют шанс получить §Yединовременный 50% бонус к исследованиям§! для §Yтехнологий§! , которые изучила проигравшая страна, но не победитель. \n\nШанс получить бонус случаен, и вычисляется в зависимости от технологии. Чем больше §Yпромышленности§! проигравшего было захвачено победителем (либо марионеткой, либо аннексией), тем выше шанс получить бонус, что значит не каждый победитель имеет равный шанс. Уровень §YРазвития§! победителя тоже влияет - чем ниже Развитие, тем ниже шанс.\n\n\nПереключение музыки\n\n£eaw_text Мод §YEquestria at War§! включает в себя несколько новую музыку. Чтобы позволить игрокам выбирать какая музыка им больше нравится, мы добавили кнопку выбора музыки в §Yокно музыкального плеера§! (доступно при нажатии на §Yноту§! рядом с §Yконтроллером скорости времени в игре§!, и там нажать на §Yполосатую желтую кнопку с плюсом§!), позволяющую выбирать между §Yобоими вариантами музыки§!, §Yтолько музыкой из оригинальной игры§! и §Yтолько музыкой из мода EaW§!.\n\nНе обязательный, но рекомендуемый к установке £eaw_text §YEquestria at War Music Mod§! также поддерживает этот выбор.\n\n\nУлучшение ИИ\n\nБыла проведена работа по улучшению ИИ. Хотя он не идеален, и большинство реальных улучшений сделано Парадоксами, мы приложили все усилия, чтобы улучшить поведение ИИ, а также улучшить создание ИИ шаблонов дивизий. ИИ будет использовать добавленные юниты и технологии. ИИ будет выбирать доктрины в зависимости от бонусов, полученных на древе фокусов. ИИ будет использовать различные стратегии в зависимости от событий и изменений на мировой арене. Поведение ИИ на мирных конференциях было улучшено, но все ещё не идеально.\n\n\nИгровые правила\n\nПосле выхода обновления 1.6 'Броненосец', были добавлены новые игровые правила и настройки для различных стран, чтобы позволить игроку настроить собственную игру в £eaw_text §YEquestria at War§! по своему вкусу.\n\n\n\nДинамическая генерация лидеров\n£eaw_text §YEquestria at War§! предлагает новую и более интересную систему генерации генералов и адмиралов, а также оперативников для игроков с DLC La Resistance. Некоторые нации при определённых обстоятельствах могут получать лидеров, принадлежащих различным расам. К примеру, в стране генералами могут становиться как пони, так и грифоны. Или эта страна может использовать несколько различных списков имен. Это не вносит никаких значительных изменений в игровой процесс." - EAW_WS_TAB_4_TXT_HEADER_1:0 "§Y'Two Eagles: Arsenal of Harmony' 1.9.1.15§!" + EAW_WS_TAB_3_TXT:0 "\n\n£eaw_text §YEquestria at War§! включает в себя §YРасширенные Технологии + Промышленность + Снаряжение§! от §YGreatexperiment§! (используется по согласию автора), которые были отредактированы и упрощены, чтобы лучше соответствовать нашему проекту. Это позволяет вести более длительную игру с большим количеством технологий для исследования.\n\nEaW включает в себя §YМагическое Снаряжение§! и новый ресурс - £resources_strip|7 §YКристаллы§!, которые используются для его производства. §YМагическое Снаряжение§! требует больше ресурсов, дольше производится, менее надежно, но более мощное в сравнение с обычным §YПехотным Снаряжением§!.\n\n§YДо-Индустриальное Пехотное Снаряжение§! и §YАртиллерия§! были добавлены, чтобы представлять оружие, используемое странами, которые ещё не индустриализовались.\n\nБолее того, в EaW есть система §YРас§!. В каждой стране доминирует одна из шести рас - §Yпони§!, §Yчейнджлинги§!, §Yгрифоны§!, §Yолени§!, §Yалмазные псы§! или §Yнеопределенная расы§!. Планируется добавление большего числа рас. Каждая раса имеет своё уникальное расовое технологическое древо, и, в некоторых случаях, своих уникальных расовых юнитов. Расу нельзя изменить во время игры (исключением является опция для §YСодружества Оленей и Чейнджлингов§!).\n\n\nРазвитие общества и науки\n\nДабы лучше показать разницу в промышленном/социальном и научном развитии стран в моде Equestria at War, были добавлены категории идей §YРазвитие§! и §YНаучное Развитие§!.\n\n§YРазвитие§! отображает общее состояние индустриализации и развития экономики и общества. Низкие уровни §YРазвития§! снижают темпы §RПромышленного§!, §RНаучного§! и §RПолитического§! развития. §YРазвитие§! может быть улучшено с помощью §YНациональных Фокусов§! или §YРешений§!, в зависимости от страны.\n\n§YНаучное Развитие§! отображает уровень образования и научных возможностей страны. Низкие уровни §YНаучного Развития§! снижают темпы §RИсследований§!. §YНаучное Развитие§! может быть улучшено с помощью §YНациональных Фокусов§! или §YРешений§!, в зависимости от страны. Для §Yгрифоньих§! стран, овладение крупными центрами науки в Грифонии также может помочь улучшить §YНаучное Развитие§!.\n\n\nИзменение ядерного оружия\n\nПотенциал ядерных бомб и весь тот ужас от использования такого чудовищного оружия плохо отображен в игре без модов. Чтобы исправить это, EaW вводит следующие изменения:\n- Ядерная бомбардировка снизит население бомбардируемой §Yпровинции§!, нанося потери в зависимости от её текущего населения и развития (использование нескольких ядерных бомб на одной провинции одновременно или с небольшим перерывом не приведет к сокращению численности населения).\n- §YПровинции§! , которые затронула ядерная бомбардировка получат модификатор §YРадиация§! , снижающий число возможных фабрик, снабжение, организацию дивизий и увеличивающий истощение дивизий. Модификатор будет длиться §Yгод§!. Последующие ядерные бомбардировки не будут налагать ещё один модификатор, но обновят длительность текущего.\n- Производство §Yядерного оружия§! требует £resources_strip|7 §YКристаллов§!. Если они недоступны, никаких §Yядерных бомб§! не будет создано. Каждый §YЯдерный Реактор§! потребляет 12 £resources_strip|7 §YКристаллов§!.\n\n\nОперация "Скрепка" - послевоенные исследовательские бонусы\n\nПосле победы над страной в войне, и окончания мирной конференции, победители имеют шанс получить §Yединовременный 50% бонус к исследованиям§! для §Yтехнологий§! , которые изучила проигравшая страна, но не победитель. \n\nШанс получить бонус случаен, и вычисляется в зависимости от технологии. Чем больше §Yпромышленности§! проигравшего было захвачено победителем (либо марионеткой, либо аннексией), тем выше шанс получить бонус, что значит не каждый победитель имеет равный шанс. Уровень §YРазвития§! победителя тоже влияет - чем ниже Развитие, тем ниже шанс.\n\n\nПереключение музыки\n\n£eaw_text Мод §YEquestria at War§! включает в себя несколько новую музыку. Чтобы позволить игрокам выбирать какая музыка им больше нравится, мы добавили кнопку выбора музыки в §Yокно музыкального плеера§! (доступно при нажатии на §Yноту§! рядом с §Yконтроллером скорости времени в игре§!, и там нажать на §Yполосатую жёлтую кнопку с плюсом§!), позволяющую выбирать между §Yобоими вариантами музыки§!, §Yтолько музыкой из оригинальной игры§! и §Yтолько музыкой из мода EaW§!.\n\nНе обязательный, но рекомендуемый к установке £eaw_text §YEquestria at War Music Mod§! также поддерживает этот выбор.\n\n\nУлучшение ИИ\n\nБыла проведена работа по улучшению ИИ. Хотя он не идеален, и большинство реальных улучшений сделано Парадоксами, мы приложили все усилия, чтобы улучшить поведение ИИ, а также улучшить создание ИИ шаблонов дивизий. ИИ будет использовать добавленные юниты и технологии. ИИ будет выбирать доктрины в зависимости от бонусов, полученных на древе фокусов. ИИ будет использовать различные стратегии в зависимости от событий и изменений на мировой арене. Поведение ИИ на мирных конференциях было улучшено, но все ещё не идеально.\n\n\nИгровые правила\n\nПосле выхода обновления 1.6 'Броненосец', были добавлены новые игровые правила и настройки для различных стран, чтобы позволить игроку настроить собственную игру в £eaw_text §YEquestria at War§! по своему вкусу.\n\n\n\nДинамическая генерация лидеров\n£eaw_text §YEquestria at War§! предлагает новую и более интересную систему генерации генералов и адмиралов, а также оперативников для игроков с DLC La Resistance. Некоторые нации при определённых обстоятельствах могут получать лидеров, принадлежащих различным расам. К примеру, в стране генералами могут становиться как пони, так и грифоны. Или эта страна может использовать несколько различных списков имен. Это не вносит никаких значительных изменений в игровой процесс." + EAW_WS_TAB_4_TXT_HEADER_1:0 "§Y'Two Eagles: Arsenal of Harmony' 1.9.2§!" EAW_WS_TAB_4_TXT_HEADER_2:0 "§Y'In the Shadow of Mountains' 1.8.2.1§!" EAW_WS_TAB_4_TXT_HEADER_3:0 "§Y'In the Shadow of Mountains' 1.8.2§!" EAW_WS_TAB_4_TXT_HEADER_4:0 "§Y'In the Shadow of Mountains' 1.8.1§!" EAW_WS_TAB_4_TXT_HEADER_5:0 "§Y'In the Shadow of Mountains' 1.8.0.1§!" #EAW_WS_TAB_4_TXT_HEADER_6:0 "§Y'In the Shadow of Mountains' 1.8§!" #EAW_WS_TAB_4_TXT_HEADER_7:0 "§Y'Pax Chrysalia: Redux' 1.7.7.1§!" - EAW_WS_TAB_4_TXT:0 "\n\n+ Added new releasable puppets for Opinicus Order in Gryphus.\n+ Added new concern icons and concerns.\n+ Added a unique trait for Spitfire advisor in Equestria.\n+ Added two new events for Longsword.\n+ Added some new victory points and supply hubs in Equestria.\n+ Added a new loading screen.\n+ Added a warning event for Pax Chrysalia if there is a deficit of Love.\n+ Added a capitulation event response for Nimbusian Helot rebellion.\n+ Added state lore for Hoofington in Equestria.\n+ Added unique support equipment icons for different countries and some new tank module icons.\n+ Reworked portraits for Shining Armour in Crystal Empire, Loudbark in Bronzehill and Corina in Tarrin.\n+ Nations in the Southeast Equestrian Civil War now get large supply bonuses from national spirits unlocked in their focus trees.\n+ Skynavia can no longer integrate puppets while receiving expeditionary forces from them.\n+ Thorax's Changelings now use same tank icons as Changeling Lands.\n+ Attempted to prevent border gore when Equestria and Celestial State annex the Disciples.\n+ Increased research cost of pre-industrial artillery technology.\n+ Fixed Field Surgeon advisor trait not being updated for Barbarossa.\n+ Rosa Heidenreich is now removed as general in Hellquill when Demetrius' coup takes place.\n+ Fixed Guildedwing not becoming country leader in Griffonian Republic.\n+ Fixed Wingbardian Social Republic not being able to finish the Altar.\n+ Fixed Falcor not always being able to finish the Shrine.\n+ Tweaked Equestrian population distribution, infrastructure and state categories.\n+ Adjusted some Equestrian state borders.\n+ Fixed various issues with Longsword focuses.\n+ Adjusted which states are required for South Confederate States border conflicts.\n+ Reduced some infrastructure bonuses so they don't go over the limit.\n+ Fixed dependencies for motorized rocket artillery 2 technology.\n+ Fixed some Solar Empire flags not appearing.\n+ Lowered technology requirements for some prospecting decisions.\n+ Fixed Sour Sweet's leader portrait.\n+ Replaced Pumpkin Swirl Aquileian puppet leader with a generic one.\n+ Equestria now has a claim on Starlight Town.\n+ Fixed a Griffonian Republic advisor being available when he shouldn't be.\n+ Fixed a Romau focus not properly upgrading conscription law.\n+ Fixed Tarrin war white peace ending other Aquileian wars as well.\n+ Replaced a broken modifier in an air doctrine with a more useful one.\n+ Made sure Sickleclaw is on the correct side of the Skynavian civil war.\n+ Adjusted Everfree spread to take changed state shapes into account.\n+ Fixed issues with Celestia and Luna diarchy country leader.\n+ Nimbusian event informing other countries of atrocities no longer triggers for Nimbusia.\n+ Fixed Watertowns navy chief having an air chief trait.\n+ Fixed Griffonian Empire's army and air tree starting focuses being blocked after Grover VI becomes Emperor.\n+ Fixed various issues with concerns.\n+ Dehumanized some GFX.\n+ Miscellaneous bugfixes and improvements.\n+ Miscellaneous localisation fixes." + EAW_WS_TAB_4_TXT:0 "\n\n+ Переработаны фокусы социал-демократов в Энгривере.\n+ Добавлена субидеология демократического монархизма.\n+ Если Сталлионград нападёт на Эквестрию, то Старлайт Глиммер по событию присоединяется к ней в качестве фельдмаршала.\n+ Добавлены уникальные иконки для фокусов анархистского Йеля.\n+ Добавлены названия партий для Селестийского Сопротивления и Ауизотля.\n+ Добавлены решения, которые позволяют использовать вертолёты в ротах логистики или полевых госпиталях.\n+ Добавлены несколько новых GFX-элементов для шпионажа.\n+ Добавлены сверхтяжелые огнемётные танки и современные фиксированные надстройки в модули танков.\n+ Добавлено описание Пикет Фенсу из Нового Мейрленда.\n+ Добавлен новый косметический тэг для Балтимейра после захвата Южных Конфедеративных Штатов.\n+ Добавлен новый генерал в Фетизию.\n+ Различные черты и национальные духи будут давать корректные бонусы к шпионажу при наличии или отсутствии дополнения "La Resistance".\n+ Добавлено решение для Империи Грифонов, которое позволит выделить Королевство Астерион в качестве марионетки.\n+ Добавлена новая расовая технология для чейнджлингов.\n+ Теперь на выборах в Эквестрии кандидатами являются канонические персонажи.\n+ Переработаны портреты Блюма в Энгривере и Арстоцки в Кристальной Империи.\n+ Улучшена производительность.\n+ Арантига теперь заключает мир с врагами Карфинского Пакта после переворота.\n+ Исправлены различные проблемы в Сталлионграде.\n+ Переработан коммунистический крестовый поход Бродфельда. Теперь войны против всех не объявляются мгновенно, а начинаются через решения.\n+ Фокус Фалькора на модернизацию научной базы пропускается, если у него уже есть соответствующая научная база.\n+ После формирования Речной Федерации можно национализировать территории первоначальных членов Речной Коалиции через повышение подчинения.\n+ Люши больше не может присягать на верность республикам.\n+ Исправлено отсутствие описания у архонта Протеуса и Фердинанда Донкло, когда они становятся лидерами страны.\n+ Отключены революции для стран с неуникальным деревом фокусов под управлением ИИ.\n+ Улучшены железные дороги полярных медведей.\n+ Переделана иконка для черты генерала "Пылкий".\n+ Обновлены коммунистические флаги для Лунной Империи, Лунного Кристального Губернаторства и Учеников Найтмер Мун.\n+ Астерион теперь начинает игру с технологией велосипедов.\n+ Исправлена попытка Талузы присоединиться к несуществующей фракции.\n+ Переделаны иконки для расы (и признака) дракона.\n+ Сантейл больше не игнорирует Таррин.\n+ Скорректированы цвета косметических тэгов Балтимейра.\n+ Подправлен ИИ Речной Федерации.\n+ Переписан код, благодаря которому ИИ игнорирует страны на других континентах. Теперь он более эффективен.\n+ Увеличен приоритет для категорий решений о формировании нации.\n+ Скорректированы стартовые технологии полярных медведей и пингвинов.\n+ Кристальная Империя теперь начинает игру с технологией бронированных автомобилей.\n+ Различные изменения в ИИ Сталлионграда.\n+ Изменены субидеологии различных лидеров.\n+ Исправлены многочисленные проблемы с персонажами и конструкторскими бюро.\n+ Решение "Гонка за бомбой" теперь игнорирует Баррад.\n+ Исправлена ситуация, когда Таррин не лишается национального духа "Воспоминания о республике" после становления в Аквелией.\n+ Исправлена ситуация, когда Сильвер Стар иногда не становился генералом при присоединении к Виттенленду.\n+ Исправлено решение о борьбе с коммунистами, которое было недоступно, если страна не входит в Речную Коалицию.\n+ Исправлены проблемы с некоторыми иконками фокусов.\n+ Стаблин перемещён из Эквестрии в Наш Город.\n+ Скорректированы различные параметры генералов и адмиралов.\n+ Исправлена ситуация, когда Фезера не получала предупреждение о грядущей атаке Скайфола.\n+ Уменьшена длительность фокусов Фезеры с 70 до 56 дней.\n+ Исправлена неспособность Фезеры избавиться от бедности.\n+ Переименованы различные гармонические субидеологии.\n+ Исправлена ситуация, когда Империя Грифонов не получала повод к войне с Национальной Республикой Грифонов.\n+ Поздние варианты брони больше не используют кристаллы.\n+ Увеличена атака штурмовых вертолетов и противотанковая атака поздней механизированной пехоты.\n+ Увеличена стоимость постройки шасси среднего танка с 2 до 2,5.\n+ Переписаны описания поздних крупных кораблей.\n+ Улучшены предварительные варианты цветов армейских групп.\n+ Ещё меньше людей.\n+ Различные исправления и улучшения.\n+ Различные исправления локализации." # Regions EAW_WS_Northern_Equestria:0 "Северный Эквус" EAW_WS_Northern_Equestria_desc:0 "Холодный и покрытый горами северный Эквус весьма негостеприимен, но многие закалённые и выносливые виды издавна жили тут. Яки, полярные медведи и пингвины приспособились к низким температурам, но в последнее время в этот регион стали прибывать грифоны-колонисты. Также в легендах утверждается, что в этих землях раньше жили пони, но после того как они мигрировали на юг, спасаясь от похолодания, от них остались лишь руины поселений.\n\nЯки жили в недавно объединившемся изоляционистском королевстве §CЯкякистан§!, но влияние Эквестрии в этом регионе росло и произошло восстание наиболее консервативных яков из §DЙаки-клана§!. Последовала жестокая война, но ни одна из сторон не сумела добиться решающего преимущества, так что был заключён временный мирный договор. Ещё дальше на севере лежат земли §gСообществ Полярных Медведей§!, которые объединились несколько лет назад. Полярные медведи совсем недавно были разделены и разобщены, так что лишь время покажет, сможет ли эта молодая нация выжить. Король почтенного §PКоролевства Пингленд§! на северо-восточном побережье при смерти, так что не за горами кризис престолонаследия. К югу от них лежит индустриализированная грифонья колония - §OНова Грифония§!. Её бросили на произвол судьбы после коллапса империи-сюзерена на востоке. Теперь эти независимые грифоны должны определить свою новую роль в мире и научиться жить самостоятельно. А тем временем их маленькая автономная территория, §YГрифоний Фронтир§!, слишком занята, пытаясь разобраться с бандитами или ещё кем похуже. Это государство почти наверняка рухнет, если лишится поддержки Нова Грифонии.\n\nСеверные нации свободны, но надолго ли? Великие нации юга рассматривают их лишь как пешек, которые можно использовать в грядущих битвах. Они относительно слабы и неразвиты, что ставит эти нации в уязвимое положение. Горы отчасти облегчают оборону, но если север не сумеет так или иначе объединиться, то у него не будет и шанса против юга." EAW_WS_Southern_Equestria:0 "Южный Эквус" - EAW_WS_Southern_Equestria_desc:0 "Нации к югу от северных гор Эквуса столь велики, что целая половина континента считается единым регионом. И из-за размера этого региона климат и топография в нём очень разнятся. На севере лежат холодные болота, а на юге - знойные пустыни. В этом регионе доминируют три вида: пони, чейнджлинги и олени. Также есть незначительные меньшинства бизонов, драконов и грифонов. Пони живут на широких равнинах, среди негустых лесов и в более засушливой местности, олени считают своим домом бореальные леса, высокие горы и болота, а чейнджлинги зовут своим домом тёмные чащи и огромные болота. У каждого доминирующего вида юга есть своя страна.\n\n§GЭквестрия§! является крупнейшей и наиболее промышленной развитой нацией мира, а также считается гаванью для всех пони. Эта земля управляется по принципам гармонии, которые позволили ей процветать и мирно существовать в течение целого тысячелетия. Другими нациями пони на Эквусе являются §PКристальная Империя§! - близкий союзник Эквестрии, лишь недавно освободившийся из-под проклятия короля Сомбры, §RСталлионград§! - отколовшаяся от Эквестрии провинция и колыбель коммунизма, а также крохотный §rГород Старлайт§! - город-государство, которое в данный момент восстанавливается от последствий власти безумного культа. На северо-западе олени живут в §gКоролевстве Оления§! под властью коррумпированного короля, а недавно объединившиеся §GЗемли Чейнджлингов§! ищут способы стать гегемонами этого континента. Помимо этих крупных стран, есть и более мелкие: §OВождество Бизонов§! - племенной анклав внутри территории Эквестрии, а также §LОбъединенные Драконьи Племена§!, правительницей которых недавно стала симпатизирующая Эквестрии дракониха.\n\nЮжный Эквус ранее был весьма мирным, но в последнее время всё изменилось. Сталлионград восстал, Земли Чейнджлингов попытались захватить Эквестрию, а в Олении драматично произошла смена власти. Сейчас напряженность между этими основными странами остаётся весьма высокой. Чейнджлинги готовятся к войне, пока их соперники кажутся плохо подготовленными к грядущей буре, так как Оления ослаблена внутренней нестабильностью, а у Эквестрии есть свои собственные проблемы, которые необходимо решить. Малые нации выжидают и наблюдают. Некоторые из них пытаются определиться, какую сторону они займут в предстоящем конфликте. А хуже всего то, что крупнейшие нации являются одними из наиболее технологически и промышленно развитых государств в мире, и поэтому любые войны между ними превратятся в бойню ранее невиданного масштаба. Некоторые молятся о том, чтобы напряжение спало и мир сохранился, но тёмные тучи сгущаются, и война кажется неизбежной." + EAW_WS_Southern_Equestria_desc:0 "Нации к югу от северных гор Эквуса столь велики, что целая половина континента считается единым регионом. И из-за размера этого региона климат и топография в нём очень разнятся. На севере лежат холодные болота, а на юге - знойные пустыни. В этом регионе доминируют три вида: пони, чейнджлинги и олени. Также есть незначительные меньшинства бизонов, драконов и грифонов. Пони живут на широких равнинах, среди негустых лесов и в более засушливой местности, олени считают своим домом бореальные леса, высокие горы и болота, а чейнджлинги зовут своим домом тёмные чащи и огромные болота. У каждого доминирующего вида юга есть своя страна.\n\n§GЭквестрия§! является крупнейшей и наиболее промышленной развитой нацией мира, а также считается гаванью для всех пони. Эта земля управляется по принципам гармонии, которые позволили ей процветать и мирно существовать в течение целого тысячелетия. Другими нациями пони на Эквусе являются §PКристальная Империя§! - близкий союзник Эквестрии, лишь недавно освободившийся из-под проклятия короля Сомбры, §RСталлионград§! - отколовшаяся от Эквестрии провинция и колыбель коммунизма, а также крохотный §rГород Старлайт§! - город-государство, которое в данный момент восстанавливается от последствий власти безумного культа. На северо-западе олени живут в §gКоролевстве Оления§! под властью коррумпированного короля, а недавно объединившиеся §GЗемли Чейнджлингов§! ищут способы стать гегемонами этого континента. Помимо этих крупных стран, есть и более мелкие: §OВождество Бизонов§! - племенной анклав внутри территории Эквестрии, а также §LОбъединённые Драконьи Племена§!, правительницей которых недавно стала симпатизирующая Эквестрии дракониха.\n\nЮжный Эквус ранее был весьма мирным, но в последнее время всё изменилось. Сталлионград восстал, Земли Чейнджлингов попытались захватить Эквестрию, а в Олении драматично произошла смена власти. Сейчас напряженность между этими основными странами остаётся весьма высокой. Чейнджлинги готовятся к войне, пока их соперники кажутся плохо подготовленными к грядущей буре, так как Оления ослаблена внутренней нестабильностью, а у Эквестрии есть свои собственные проблемы, которые необходимо решить. Малые нации выжидают и наблюдают. Некоторые из них пытаются определиться, какую сторону они займут в предстоящем конфликте. А хуже всего то, что крупнейшие нации являются одними из наиболее технологически и промышленно развитых государств в мире, и поэтому любые войны между ними превратятся в бойню ранее невиданного масштаба. Некоторые молятся о том, чтобы напряжение спало и мир сохранился, но тёмные тучи сгущаются, и война кажется неизбежной." EAW_WS_Northern_Griffonia:0 "Северная Грифония" EAW_WS_Northern_Griffonia_desc:0 "Холодные земли северной Грифонии изначально не могли похвастать многочисленным населением, так как здесь, в отличие от северного Эквуса, не поселились привычные к холоду виды. Вместо них эти земли заселили выносливые грифоны и пони, которые мигрировали с юга и запада соответственно. Грифоны расселились по болотистым долинам к югу от §gГор Уайттейл§!, а пони переплыли залив и нашли свой дом среди замёрзших лесов северных берегов. Большинство пони продолжили свой путь в попытке найти более гостеприимное место, но некоторые остались и за многие поколения приспособились к холодам.\n\nНыне эти пони известны миру как §gСеверные Племена§!. На протяжении веков они жили в изоляции, но потом грифоньи революционеры пересекли горы и создали собственное государство в захваченной §RСкайнавии§!. §GКоролевство Ведина§! долгое время сохраняло независимость и автономию от империи. Однако удалённость Ведины от сердца грифоньих земель не способствовала прогрессу. Так что жители этого королевства до сих пор цепляются за свои традиции. На востоке лежат земли бывшего герцогства Клаудбьюри, которое пало после того, как остатки армии и правительства §OРеспублики Грифонов§! сбежали на север. Изгнанные республиканцы живут в изгнании, но лелеют мечту когда-нибудь вернуться в Грифенхейм. В самих горах Уайттейл лежат владения варваров из §LКлана Санстрайкера§!, которые номинально верны Империи, но немедленно предадут эту клятву и вернут себе свободу, как только представится такая возможность. На северо-востоке располагаются §YАрктурианский Орден§! и §gЛига Ужаса§! - древние и заклятые враги, которые безнадёжно застряли в прошлом из-за своей жёсткой изоляции от внешнего мира.\n\nСеверные грифоны когда-то были подданными империи, но после её развала они обрели независимость. Но если империя сумеет возродиться, то свобода народов севера окажется под угрозой, так как из-за бедности и слаборазвитости их земель у них мало шансов на победу в этой схватке. Самым сильным государством является Республика Грифонов, на даже у неё нет никаких шансов в схватке один на один. А за горами между Скайнавией и Северными Племенами всё тлеет давний конфликт, поскольку пони пытаются вытеснить захватчиков, а грифоны желают распространить коммунизм по тёмному и холодному северу. На северо-востоке Лига Ужаса собирает свои силы, чтобы сокрушить Орден раз и навсегда, а затем приняться за завоевание всего мира." EAW_WS_Central_Griffonia:0 "Центральная Грифония" @@ -71,7 +71,7 @@ EAW_WS_EQC:0 "[Root.GetNameDef] — Друзья За Морем" EAW_WS_EQC_desc:0 "Более 500 лет назад первые торговцы-земнопони, ведомые §YКольтумбом§!, высадились на берегу Южной Грифонии и основали колонию §GНовый Мейрленд§!. Земля была малонаселенной и кишела §Rмонстрами§!, но также эти места предоставляли прекрасную возможность для торговли с §YВингбардией§! и другими королевствами грифонов. Вскоре, однако, поселенцы узнали, что эти земли формально принадлежат §YГерцогу Талузы§!. Поэтому в 673 году был подписан договор, по которому большая часть земель была куплена за немалую сумму, после чего были определены новые границы между Новым Мейрлендом и Талузой. Восточная граница колонии не менялась и по сей день.\nПусть номинально он является частью §YЭквестрии§!, у Нового Мейрленда всегда было собственное правительство, известное как Конгресс Содружества, которое издаёт свои собственные законы и нормативно-правовые акты. Слабое вмешательство со стороны государства в области промышленности и законов о занятости, наряду с ценным грифоньим рынком, привлекают многих эквестрийских предпринимателей, некоторые из которых селятся в Новом Мейрленде.\nК сожалению, когда §YИмперия Грифонов§! распалась, у Мейрленда также пропал торговый партнёр номер один. Ситуация ухудшилась, когда 29 октября 999 года, биржа в Новом Мейнхеттене обвалилась. Из-за этого события, названного потом §RЧёрной Средой§!, тысячи ново-Мейрлендцев лишились работы, из-за чего нация впала в экономическую депрессию. Новый Мейрленд и тысячи его жителей просили Эквестрию о помощи, но метрополия бездействовала, никак не помогая смягчить Великую Депрессию, и у многих это вызвало недовольство.\nМногие ново-Мейрлендцы, теперь чувствующие себя брошенными самой §Yпринцессой Селестией§!, начали искать полной независимости от Эквестрии. Эту позицию отстаивают такие пони, как §YГледмейн§!, §YКингфишер§! и §YГерцог Хейгл§!. И всё же, недавно назначенный генерал-губернатор §YДжет Сет§! всё ещё имеет большую власть в конгрессе содружества и пользуется авторитетом простых пони Нового Мейрленда. Уповая на поддержку из Эквестрии, он имеет свои собственные планы по решению проблем и сохранению статус-кво.\nГлавная задача, которую нужно решить Новому Мейрленду — §Yэкономическая депрессия§!. Новый Мейрленд это §Yмирная нация§!. Если война придёт в эти земли, то населению придётся сплотиться, но в стране также есть крупное §Yгрифонье меньшинство§!, не желающее даже думать о проблемах "глупых пони", не то что помогать. Несмотря на проблемы, у Нового Мейрленда есть сильная промышленная база, а также одни из крупнейших в мире залежей алюминия. Сильная авиация вместе с хорошо подготовленной армией может стать ключевым фактором в защите Содружества.\nПони Нового Мейрленда страдают от кризиса и окружены потенциально враждебными нациями. Смогут ли пони выдержать испытания и выжить? Или это будут последние годы в истории Нового Мейрленда?" EAW_WS_GRF:0 "[Root.GetNameDef] — Брошенная Колония" - EAW_WS_GRF_desc:0 "В древности климат северо-восточного Эквуса был гораздо более тёплым, и эта земля являлась изначальной родиной пони. Легенды гласят, что соперничество между тремя расами пони привлекло внимание §CВиндиго§!, которые питались их взаимной ненавистью и так сумели погрузить эти земли в вечную зиму. Пони сбежали на юго-восток через пролив, покинув свои дома. Частично этот миф подтверждают заросшие руины, немного напоминающие современную архитектуру пони. Достоверно известно лишь то, что на протяжении большей части истории северо-восток был малонаселенной замёрзшей землёй, по которой кочевали племена §Cяков и пингвинов§!.\n\nЭто начало меняться около 600 года, когда прибыли §Yколонисты§! из Грифонии. Это были рыбаки, китобои, купцы, исследователи, искатели приключений и старатели из Ведины, Фетизии, Клаудбьюри, Герцланда и Аквелии. Хотя первоначально они не создавали постоянных поселений, а просто эксплуатировали местные природные ресурсы, торговали с местными жителями и исследовали неизведанные земли, в конце концов грифоны начали селиться тут на постоянной основе. Первым поселением стала §YНуво Аквила§!, которая возникла как небольшое рыбацкое поселение недалеко от устья реки Дулли. Но города грифонов оставались маленькими, разобщенными и в немалой степени автономными, пока §YИмператор Гровер I§! не объединил всю их расу под знаменем §OИмперии Грифонов§!\n\nВ 783 году император основал §YНова Грифонию§!, объединенное колониальное правительство на Эквусе, и сделал Уэтер его столицей. В последующие годы миграция через море стремительно росла, границы колонии расширились за счет вытеснения местных яков и пингвинов, а мелкие поселения превратились в процветающие города. Поселенцев привлекали обещания бесплатных сельскохозяйственных угодий, рабочие места на шахтах и в рыболовстве, а также (неофициально, конечно) свобода от прямой власти империи. Фактически, Нова Грифония приобрела репутацию места, куда ссылали политических диссидентов и преступников. Многие её жители первоначально были осуждёнными на принудительные работы в шахтах злоумышленниками.\n\nК сожалению, несмотря на значительное увеличение размеров, Нова Грифония всегда оставалась зависимой от своего сюзерена. Так что когда империя рухнула после §Rреспубликанской революции 978 года§!, Нова Грифония оказалась в очень непростом положении, а её экономика практически рухнула в одночасье. Политические изгнанники начали организовывать и формировать радикальные группировки, пользуясь политическим хаосом. К счастью, §Yгубернатор Тифизер§! сумел сохранить нацию благодаря своей харизме и чистой силе воли. С тех пор он возглавляет Нова Грифонию. Ситуация в колонии несколько стабилизировалась, но экономика по-прежнему в руинах, а радикалы продолжают доставлять неприятности.\n\nТолько время покажет, как долго продлится тот хрупкий мир, который построил губернатор." + EAW_WS_GRF_desc:0 "В древности климат северо-восточного Эквуса был гораздо более тёплым, и эта земля являлась изначальной родиной пони. Легенды гласят, что соперничество между тремя расами пони привлекло внимание §CВиндиго§!, которые питались их взаимной ненавистью и так сумели погрузить эти земли в вечную зиму. Пони сбежали на юго-восток через пролив, покинув свои дома. Частично этот миф подтверждают заросшие руины, немного напоминающие современную архитектуру пони. Достоверно известно лишь то, что на протяжении большей части истории северо-восток был малонаселенной замёрзшей землёй, по которой кочевали племена §Cяков и пингвинов§!.\n\nЭто начало меняться около 600 года, когда прибыли §Yколонисты§! из Грифонии. Это были рыбаки, китобои, купцы, исследователи, искатели приключений и старатели из Ведины, Фетизии, Клаудбьюри, Герцланда и Аквелии. Хотя первоначально они не создавали постоянных поселений, а просто эксплуатировали местные природные ресурсы, торговали с местными жителями и исследовали неизведанные земли, в конце концов грифоны начали селиться тут на постоянной основе. Первым поселением стала §YНуво Аквила§!, которая возникла как небольшое рыбацкое поселение недалеко от устья реки Дулли. Но города грифонов оставались маленькими, разобщенными и в немалой степени автономными, пока §YИмператор Гровер I§! не объединил всю их расу под знаменем §OИмперии Грифонов§!\n\nВ 783 году император основал §YНова Грифонию§!, объединённое колониальное правительство на Эквусе, и сделал Уэтер его столицей. В последующие годы миграция через море стремительно росла, границы колонии расширились за счет вытеснения местных яков и пингвинов, а мелкие поселения превратились в процветающие города. Поселенцев привлекали обещания бесплатных сельскохозяйственных угодий, рабочие места на шахтах и в рыболовстве, а также (неофициально, конечно) свобода от прямой власти империи. Фактически, Нова Грифония приобрела репутацию места, куда ссылали политических диссидентов и преступников. Многие её жители первоначально были осуждёнными на принудительные работы в шахтах злоумышленниками.\n\nК сожалению, несмотря на значительное увеличение размеров, Нова Грифония всегда оставалась зависимой от своего сюзерена. Так что когда империя рухнула после §Rреспубликанской революции 978 года§!, Нова Грифония оказалась в очень непростом положении, а её экономика практически рухнула в одночасье. Политические изгнанники начали организовывать и формировать радикальные группировки, пользуясь политическим хаосом. К счастью, §Yгубернатор Тифизер§! сумел сохранить нацию благодаря своей харизме и чистой силе воли. С тех пор он возглавляет Нова Грифонию. Ситуация в колонии несколько стабилизировалась, но экономика по-прежнему в руинах, а радикалы продолжают доставлять неприятности.\n\nТолько время покажет, как долго продлится тот хрупкий мир, который построил губернатор." EAW_WS_GFF:0 "[Root.GetNameDef] — Дикий, Дикий Фронтир" EAW_WS_GFF_desc:0 "Если §YНова Грифония§! считалась болотом в §YИмперии Грифонов§!, то можно только представить, что думал рядовой грифон о §YФронтире§!.\nМестность кишит бандитами, каннибалами и безумцами, а малочисленные города выживают путём поставки еды и товаров криминальным бандам.\nБолее того - все крупные политики и полицейские коррумпированы и ничего не делают.\nПосле распада §YИмперии Грифонов§! о своей формальной независимости объявила §YНова Грифония§!, назвав §YФронтир§! своим доминионом. Эта смена правительства ничего не изменила, и несчастный Фронтир находится §Rна грани краха§!, со зреющим политическим потрясением внутри его "общества".\nСейчас почти пришло время, когда чиновники Фронтира отправятся в §YНова Грифонию§! и формально попросят о финансировании. До сих пор эти просьбы были бесполезны абсолютно каждый раз, и Фронтир был вынужден сам бороться за своё выживание. Иной результат будет невероятно неожиданным, хотя это вряд ли произойдёт. И можно только представить, что произойдёт с Фронтиром, если он не получит никаких реальных средств...\n§YФронтир§! нестабилен и слаб, и крайне нуждается в переменах, будь те вместе с Нова Грифонией или без неё. Что-то должно произойти, и это что-то произойдёт в ближайшее время." EAW_WS_LAK:0 "[Root.GetNameDef] — Земля Моих Отцов" @@ -89,7 +89,7 @@ EAW_WS_EQS:0 "[Root.GetNameDef] — Земля Пони" EAW_WS_EQS_desc:0 "Земли §YЭквестрии§! — мирная гавань расы пони, хотя она и не всегда была такой.\n\nТысячи лет назад, до миграции на юг, три племени пони - единороги, пегасы и земнопони - жили раздельно друг от друга, спорили и сражались меж собой. Ситуация ухудшалась по мере того, как климат становился все холоднее. Пони покинули свою родину, и многие мигрировали на юг. Каждое племя пони думало, что они были лучше других двух, но в конце концов только вместе они смогли выжить. Эквестрийский фольклор гласит, что три лидера племён были заперты в пещере посреди метели, и единственной причиной, по которой они выжили, было сотрудничество и дружба. Племена объединились под общим знаменем и флагом, и так родилась §GЭквестрия§!.\n\nВ течение долгого времени §YЭквестрия§! управлялась §Yпринцессой Селестией§! и её младшей сестрой §Yпринцессой Луной§! в виде диархии. Две принцессы - бессмертные аликорны, разделяющие способности всех рас пони, и столь могущественные, что способны поднимать и опускать солнце и луну. Две сестры долгое время были хранителями Эквестрии, разгромив великих и опасных врагов, таких как §RДискорд, Дух Хаоса§! или §Rкороль Сомбра§! из Кристальной Империи. Однако §Yпринцесса Луна§! в конечном итоге стала жертвой ревности, поскольку пони не ценили ночь, которую она приносила, так же, как они любили день, что приносила её старшая сестра. Она превратилась в злую §RНайтмер Мун§! и сражалась с §YСелестией§!, но была побеждена. У той не было выбора, кроме как изгнать сестру на луну на §Yтысячу лет§!. Началась новая эпоха, где у §GЭквестрии§! была одна правительница, которая поднимала как солнце, так и луну.\n\nЭта эпоха была временем мира, роста и развития. Был подписан договор о дружбе с §YОленией§!, который положил конец их рейдам. Знаменитая путешественница Мейндерли Пул пересекла океан и отправилась далеко на восток, где узнала про пони §CРечных Земель§!. Другой исследователь по имени Кольтламбус основал §YНовый Мейрленд§! в южной Грифонии. А потом Джем Вутт изобрел паровой двигатель, который положил начало индустриализации Эквестрии. Рост городов всё ускорялся по мере урбанизации и модернизации страны. Но распределение богатств не было таким равным, как некоторые надеялись. После того как неправильное управление погодой пегасами вызвало нехватку продовольствия в §YСеверяне§!, регион взбунтовался. §RЗимняя Революция§! положила конец эпохе мира в Эквестрии. Опасаясь полномасштабной гражданской войны, Селестия заключила мир, позволив коммунистическому государству свободно существовать.\n\nСемь лет назад, на заре нового тысячелетия и через тысячу лет после своего изгнания, Найтмер Мун вернулась. Но шестеро пони стали воплощениями §YЭлементов Гармонии§! и с помощью магии дружбы превратили Найтмер Мун в Луну. Шестеро различных пони, которые воплощают Элементы Гармонии, не раз побеждали зло, защищая §GЭквестрию§! от тирании.\n\n§GЭквестрия§! сталкивается с новыми врагами вроде §Rкоролевы Кризалис§!, что объединила §GЗемли Чейнджлингов§!. Несколько лет назад она попыталась вторгнуться в §YКантерлот§!, но потерпела неудачу. §YПринцесса Селестия§! опасается, что она может вернуться.\n\nТем не менее, тучи сгущаются. И по мере того, как на горизонте собираются темные облака, многие понимают, что Дружба и Гармония не помогут пережить и преодолеть грядущий шторм.\n\nНачинается новая эпоха, к которой §GЭквестрия§! и её миролюбивые жители могут быть не готовы." EAW_WS_CHN:0 "[Root.GetNameDef] — Чейнджлинги" - EAW_WS_CHN_desc:0 "Тёмная страна §Yчейнджлингов§! скрывает в себе множество тайн и ужасов.\nОни ближе к насекомым, чем к пони, а их имя происходит от их способности идеально, но временно изменять свой внешний вид, голос и даже размер. Они используют эти способности обмана, чтобы приблизиться к жертвам и питаться их любовью, ресурсом, от которого они зависят, хотя в основном они питаются мясом. Чейнджлинги живут в подземных §Yульях§! и подчиняются §Yкоролевам§!, хотя они и не являются безмозглыми трутнями коллективного разума и обладают свободой воли.\nК счастью для своих соседей, в связи со своей агрессивностью и географической изоляцией, чейнджлинги гораздо больше воевали друг с другом, чем с чужаками, что позволяло оленям и пони отражать их отдельные вторжения. Несмотря на свой изоляционизм и замкнутость, после начала §Yиндустриализации§! в Эквестрии королевы послали разведчиков за технологиями и новыми знаниями. Ульи начали модернизироваться, а капиталисты и военные картели набирали силу и стали конкурировать с королевами.\nКонфликты стали очень частыми, и в 953 году амбициозной и молодой §Gкоролеве Кризалис§! посчастливилось получить власть над одним из сильнейших ульев - Весалиполисом. К тому времени Весалиполис уже находился в альянсе с другим крупным ульем - Дитрисиумом. Ведя за собой армии, Кризалис отбила несколько нападений чейнджлингов из улья Вракс и мелких серверных ульев, чем укрепила свои позиции сильного лидера. В 962 году Ликтида присоединилась к этому союзу после помощи Кризалис против фанатиков-налётчиков из Олении. Она с помощью альянса победила Вракс в 971 году, а в следующем году был основан §GСоюз Ульев§!. Сориф добровольно присоединился в 985 году, и вслед за ним последовали другие ульи. Впервые в истории ульи были объединены под единой властью в 987 году, а в 988 году Кризалис была коронована. §GЕдинственная королева Земель Чейнджлингов§! обладает полной властью над всеми оставшимися королевами.\nВ последующие годы случались пограничные конфликты с Оленией и начался рост идей коммунизма, но пока Кризалис планировала смелый переворот Эквестрии, чтобы обеспечить почти бесконечный запас любви и утвердиться в качестве хозяина всего Эквуса. Во время королевской свадьбы §RШайнинг Армора§! и §Rпринцессы Каденс§! в §YКантерлоте§!, ей удалось принять облик принцессы и скомпрометировать оборону изнутри, что позволило рою атаковать великую столицу §YЭквестрии§! и захватить власть над нацией одним махом. Только вмешательство Элементов Гармонии и подавляющая сила любви помолвленной пары спасли Эквестрию от завоевания.\nПосле неудавшегося переворота чейнджлинги начали сомневаться в авторитете Кризалис, и начали происходить волнения гармонистов под руководством §RТоракса§! и коммунистов во главе с §RГолд Маффином§!. Кризалис отреагировала обширной кампанией пропаганды и жёсткими действиями против инакомыслящих, заставив их сбежать из страны или прятаться. Уловки и обманы подвели Кризалис, поэтому стало ясно, что прямые, жестокие и крайние меры принесут ей и её подданным победу над пони-пацифистами.\nВ §YИмперию Грифонов§! был послан атташе, имеющий немало знаний о конфликтах. А §Yкоролевство Оления§! находится в политическом хаосе и слабо в военном отношении. Будет очень легко захватить эти земли и их многочисленные ресурсы. §RОлени§! будут первыми, кто почувствует объединенную мощь и ярость §Gчейнджлингов§!. Да здравствует королева!" + EAW_WS_CHN_desc:0 "Тёмная страна §Yчейнджлингов§! скрывает в себе множество тайн и ужасов.\nОни ближе к насекомым, чем к пони, а их имя происходит от их способности идеально, но временно изменять свой внешний вид, голос и даже размер. Они используют эти способности обмана, чтобы приблизиться к жертвам и питаться их любовью, ресурсом, от которого они зависят, хотя в основном они питаются мясом. Чейнджлинги живут в подземных §Yульях§! и подчиняются §Yкоролевам§!, хотя они и не являются безмозглыми трутнями коллективного разума и обладают свободой воли.\nК счастью для своих соседей, в связи со своей агрессивностью и географической изоляцией, чейнджлинги гораздо больше воевали друг с другом, чем с чужаками, что позволяло оленям и пони отражать их отдельные вторжения. Несмотря на свой изоляционизм и замкнутость, после начала §Yиндустриализации§! в Эквестрии королевы послали разведчиков за технологиями и новыми знаниями. Ульи начали модернизироваться, а капиталисты и военные картели набирали силу и стали конкурировать с королевами.\nКонфликты стали очень частыми, и в 953 году амбициозной и молодой §Gкоролеве Кризалис§! посчастливилось получить власть над одним из сильнейших ульев - Весалиполисом. К тому времени Весалиполис уже находился в альянсе с другим крупным ульем - Дитрисиумом. Ведя за собой армии, Кризалис отбила несколько нападений чейнджлингов из улья Вракс и мелких серверных ульев, чем укрепила свои позиции сильного лидера. В 962 году Ликтида присоединилась к этому союзу после помощи Кризалис против фанатиков-налётчиков из Олении. Она с помощью альянса победила Вракс в 971 году, а в следующем году был основан §GСоюз Ульев§!. Сориф добровольно присоединился в 985 году, и вслед за ним последовали другие ульи. Впервые в истории ульи были объединены под единой властью в 987 году, а в 988 году Кризалис была коронована. §GЕдинственная королева Земель Чейнджлингов§! обладает полной властью над всеми оставшимися королевами.\nВ последующие годы случались пограничные конфликты с Оленией и начался рост идей коммунизма, но пока Кризалис планировала смелый переворот Эквестрии, чтобы обеспечить почти бесконечный запас любви и утвердиться в качестве хозяина всего Эквуса. Во время королевской свадьбы §RШайнинг Армора§! и §Rпринцессы Каденс§! в §YКантерлоте§!, ей удалось принять облик принцессы и скомпрометировать оборону изнутри, что позволило рою атаковать великую столицу §YЭквестрии§! и захватить власть над нацией одним махом. Только вмешательство Элементов Гармонии и подавляющая сила любви помолвленной пары спасли Эквестрию от завоевания.\nПосле неудавшегося переворота чейнджлинги начали сомневаться в авторитете Кризалис, и начали происходить волнения гармонистов под руководством §RТоракса§! и коммунистов во главе с §RГолд Маффином§!. Кризалис отреагировала обширной кампанией пропаганды и жёсткими действиями против инакомыслящих, заставив их сбежать из страны или прятаться. Уловки и обманы подвели Кризалис, поэтому стало ясно, что прямые, жестокие и крайние меры принесут ей и её подданным победу над пони-пацифистами.\nВ §YИмперию Грифонов§! был послан атташе, имеющий немало знаний о конфликтах. А §Yкоролевство Оления§! находится в политическом хаосе и слабо в военном отношении. Будет очень легко захватить эти земли и их многочисленные ресурсы. §RОлени§! будут первыми, кто почувствует объединённую мощь и ярость §Gчейнджлингов§!. Да здравствует королева!" EAW_WS_STL:0 "[Root.GetNameDef] — Дом Равенства" EAW_WS_STL_desc:0 "Говорят, что §YСталлионград§! — это дом коммунизма, но это ложь. В §YНашем Городе§! §YСтарлайт Глиммер§! собрала всех вместе в истинно равном, безкьютимарочном обществе, или, так было. В 1004 году §YТвайлайт Спаркл§! и §YЭлементы Гармонии§! пришли в Наш Город и раскрыли обман Старлайт Глиммер. Хоть она и проповедовала истинное равенство, она отказалась принять его сама и удалить свою собственную кьютимарку.\nС тех пор Наш Город процветал. Но будучи окружённым §YСталлионградом§! и §YНова Грифонией§!, Наш Город оказался отрезан от мира. Под давлением Сталлионграда наш город сформировал прокоммунистическое правительство в попытке успокоить своего южного соседа. Во главе с §YДабл Даймондом§!, бывшим вторым пони после Старлайт Глиммер, коммуна продолжает стремиться к равной и гармоничной жизни.\nНаш Город, не связанный с остальным миром, должен сближаться со Сталлионградом ради помощи и поддержки. Но нельзя сближаться слишком сильно, потому что Сталлионград видит Наш Город своим законным владением, которым должны владеть они..." EAW_WS_CRY:0 "[Root.GetNameDef] — Империя Любви" @@ -121,7 +121,7 @@ EAW_WS_LCT:0 "[Root.GetNameDef] — Золотой Город" EAW_WS_LCT_desc:0 "В 66 году Великий Князь §YБлессед Сворд§! победил стратегоса Адинатоса из Нимбусии в битве при Чаронеи. Началась долгая гегемония Озерграда над Речными Землями. Даже племена грифонов Зафии на юге были покорены.\nНо в 353 году грифоны Зафии, уставшие от ига пони, восстали. Вскоре начались волнения и в других частях жаждущего свободы востока. У Озерграда не было шансов, и Зафия, Нимбусия, Речкоград и все прочие покорённые народы обрели долгожданную свободу.\nВ 752 году город Озерград был разграблен силами §RИмперской Грифоньей Армии§!. После этой катастрофы Великий Князь Фрейл Спиар был вынужден отречься от своего трона, что привело к падению княжества Озерград. И из его праха восстала республика.\nКак и многие страны пони в регионе, Озерград подписал §GКольтстримский Договор§!, который объединяет §Gразличные республики и королевства пони в Восточной Грифонии§!.\nХоть Озерград поддерживает тёплые отношения с соседями-пони, этого нельзя сказать о §Rгрифоньих§! нациях на юге и востоке. Воспоминания о 752 годе всё ещё свежи в памяти народа, и лишь усиливаются десятилетиями §Rпограничных стычек§!. Особенно сильна ненависть между Озерградом и §RЛонгсвордом§!. §RЭту страну§! возглавляет тиран §Rграф Паллас Даскталон§!, которому совершенно плевать на права §Yзначительного меньшинства пони§!. Также правительство Озерграда ненавидит §RИмператора в Грифенхейме§! и §Rвсевозможные левые режимы.§!\nЭкономика Озерграда лежит в руинах из-за глубокой §Rэкономической депрессии§!. Также Озерград находится в заложниках у §Yгильдий§!-монополистов. Любое правительство, которое хочет восстановить §Rэкономику§!, должно искать баланс между инвестициями и политикой, которая либо усмирит, либо укрепит власть §Yгильдий§!.\nВ Озерграде в §Y1007§! году должны пройти выборы, однако правящий Великий Мэр §YСпрингтайм Фрост§! не намерен переизбираться. Потенциально его могут заменить §YВейвбрейкер§! и §YВестерли Ливард§!.\n§YВейвбрейкер§! является независимым кандидатом, имеющим связи с §Yгильдиями§! и поддержку от двух крупнейших партий. Гармонисты из §YСоциально-Демократической Партии§! желают либерализации экономики и увеличения социальных расходов. А представители §YКонституционно-Демократической Партии§! хотят сохранить статус-кво с точки зрения отношений правительства с §Yгильдиями§!, §Rгрифонами§! и §GРечной Коалицией§!.\n§YВестерли Ливард§! гораздо более радикальный кандидат. Он глава §YРеспубликанского Авангарда§!, ультранационалистической организации, которая надеется воспользоваться §Yксенофобией§! Озерграда для оправдания увеличения военных расходов и использования силы для обеспечения безопасности республики от внешних угроз.\nТакже новой администрации придётся иметь дело с §Yвмешательством военных в политику Озерграда§!. Армия недавно совершила покушение на предыдущего Великого Мэра, кресло которого занял §YСпрингтайм Фрост§!. Но даже при таком свободном и открытом использовании насилия народ положительно относится к армии из-за доблести и чести, которую она демонстрируют при защите республики от §Rгрифонов§!.\nОднако самыми тревожными являются разговоры о §Yвосстановлении монархии§!. Не секрет, что в армии есть §Yрадикальные фракции§!, которые хотят покончить с республиканской бюрократией и внедрить более авторитарную систему управления.\nНо, пока Озерград един со своими §Gсоюзниками§!, знамя пони будет по-прежнему гордо реять над Восточной Грифонией." EAW_WS_RCT:0 "[Root.GetNameDef] — Город Трёх Рек" - EAW_WS_RCT_desc:0 "§GРечная Республика§!, земля высоких гор и плодородных речных долин, является оплотом мира и процветания в сердце Речных Земель. После получения независимости от §YОзерграда§! в 357 году, она оставалась свободной страной, естественную защиту которой было сложно преодолеть как пони, так и грифонам. Именно там, в долине Кольтовач, Император Грифонов §RГровер II§! пал в битве с армией объединенных Речных Земель в 854 году. Именно после той войны Речная Республика начала тесно сотрудничать со своими соседями, борясь за §Gречное единство§!.\nОднако это не всегда было так. Во времена Великого Княжества регулярно велись войны с соседними народами. В 807 был атакован §YВиттенленд§! и захвачен §YКольтстрим§!, но за это пришлось заплатить тяжкую цену. Во время жестокой §Rосады Хай Мейна§! погибли многие члены королевской семьи. Мир был заключен, когда началась война против грифонов, но последняя великая принцесса Речкограда, §CСофт Уотер§!, была тяжело ранена в бою. Опасаясь кровавого кризиса преемственности после своей скорой смерти, она передала всю свою власть §Yизбираемому парламенту§! в 814 году. В этот день родилась современная демократическая §GРечная Республика§!.\nВ настоящее время это самая развитая и богатая нация в Речных Землях, а её столица — §YРечкоград§! — выдающейся центр торговли и промышленности. Республика также является §Cоснователем Речной Коалиции§!, и Кольтстримский Договор был подписан на её земле.\nПосле того, как §YРивер Свирл§! была избрана канцлером в 1001 году, она начала масштабную программу по модернизации, мечтая превратить Речную Республику в восточный аналог §YЭквестрии§!, где Ривер училась в юности. По большей части её планы были успешными, и Республика стала ещё богаче, чем раньше, но это богатство было не столь равномерно распределено, как ей хотелось бы надеяться, а индустриализация привела к появлению новых проблем, которые особенно сильно сказались на рабочих.\nЕй удалось избраться на второй срок, но на этот раз §Rсоциалисты§!, объединённые под руководством §RНовы Вирл§!, стали сильнее, чем когда-либо прежде. В течение нескольких месяцев в здании парламента велись многочисленные споры, что привело к угрозе появления §Rполитического тупика§! в скором времени. §GДепартамент Обеспечения Гармонии§!, секретная служба, обязанность которой заключается в защите гармонии, становится озабоченным этим вопросом и может вмешиваться. Если что-то не будет сделано в ближайшее время, то эпоха стабильности для Республики может скоро закончиться." + EAW_WS_RCT_desc:0 "§GРечная Республика§!, земля высоких гор и плодородных речных долин, является оплотом мира и процветания в сердце Речных Земель. После получения независимости от §YОзерграда§! в 357 году, она оставалась свободной страной, естественную защиту которой было сложно преодолеть как пони, так и грифонам. Именно там, в долине Кольтовач, Император Грифонов §RГровер II§! пал в битве с армией объединённых Речных Земель в 854 году. Именно после той войны Речная Республика начала тесно сотрудничать со своими соседями, борясь за §Gречное единство§!.\nОднако это не всегда было так. Во времена Великого Княжества регулярно велись войны с соседними народами. В 807 был атакован §YВиттенленд§! и захвачен §YКольтстрим§!, но за это пришлось заплатить тяжкую цену. Во время жестокой §Rосады Хай Мейна§! погибли многие члены королевской семьи. Мир был заключен, когда началась война против грифонов, но последняя великая принцесса Речкограда, §CСофт Уотер§!, была тяжело ранена в бою. Опасаясь кровавого кризиса преемственности после своей скорой смерти, она передала всю свою власть §Yизбираемому парламенту§! в 814 году. В этот день родилась современная демократическая §GРечная Республика§!.\nВ настоящее время это самая развитая и богатая нация в Речных Землях, а её столица — §YРечкоград§! — выдающейся центр торговли и промышленности. Республика также является §Cоснователем Речной Коалиции§!, и Кольтстримский Договор был подписан на её земле.\nПосле того, как §YРивер Свирл§! была избрана канцлером в 1001 году, она начала масштабную программу по модернизации, мечтая превратить Речную Республику в восточный аналог §YЭквестрии§!, где Ривер училась в юности. По большей части её планы были успешными, и Республика стала ещё богаче, чем раньше, но это богатство было не столь равномерно распределено, как ей хотелось бы надеяться, а индустриализация привела к появлению новых проблем, которые особенно сильно сказались на рабочих.\nЕй удалось избраться на второй срок, но на этот раз §Rсоциалисты§!, объединённые под руководством §RНовы Вирл§!, стали сильнее, чем когда-либо прежде. В течение нескольких месяцев в здании парламента велись многочисленные споры, что привело к угрозе появления §Rполитического тупика§! в скором времени. §GДепартамент Обеспечения Гармонии§!, секретная служба, обязанность которой заключается в защите гармонии, становится озабоченным этим вопросом и может вмешиваться. Если что-то не будет сделано в ближайшее время, то эпоха стабильности для Республики может скоро закончиться." EAW_WS_FRE:0 "[Root.GetNameDef] — Пони Длинного Дома" EAW_WS_FRE_desc:0 "Понайян Ан Тах-Фада, или сокращённо §YПонайян§!, является страной пони, расположенной в горной местности на юго-востоке земель §GРечной Коалиции§!. Страна не является унитарным государством, а конфедерацией многих племён пони, называемых кланами. Эти кланы возглавляются вождями, которых зовут §YТриатами§!. Хотя кланы обычно состоят из семей, любой пони может выбрать себе клановое имя и стать его частью, если Триаты не против. Триаты обычно возглавляются Тишекем, и они имеют право на место в §YПриув Коуэрле§!. Этот дом представляет все кланы и вместе кланы выбирают §GТишека§!, который защищает все кланы.\nЭкономика Понайяна является аграрной, основанной на вековых традициях, которые должны казаться ужасно устаревшими для большей части известного мира. Тем не менее, эти пони плетут дорогую ткань из тартана, которая считается роскошью в остальной части речных земель. Тем не менее, недавно, Тишек объявил о планах по модернизации экономики, что вызвало протесты. Понайян должен сделать выбор: остаться ли верным §YСтарым Путям§! или §Rбыстро модернизировать общество.§!\nТакже в этом обществе есть монахи Анам-Тейна. Они поклоняются богам-предкам и Горному Богу во множестве своих храмов, разбросанных по горам. Удивительно, но магия, которой обучают монахи, может быть освоена как пегасами и земными пони, так и единорогами. Эти монахи обучают многих молодых пони, а также поддерживают хорошие отношения с таинственными §YБризи§!. Если же Понайяну угрожают §Rдемоны§!, эти монахи также защищают пони.\nТрадиции и культура Понайяна сложны и высоко ценимы, и мудрый правитель должен их учитывать. Но внешний мир опасен, и Понайян в его нынешнем виде, возможно, не сможет защитить себя." EAW_WS_FAL:0 "[Root.GetNameDef] — Лишённая Сердца Страна" @@ -145,7 +145,7 @@ EAW_WS_HLQ:0 "[Root.GetNameDef] — Стража на Гриффкинге" EAW_WS_HLQ_desc:0 "Когда §GИмперия Грифонов§! была молодой, Император §YГровер II§! возглавил имперские силы в походе на восток. Пони §GРечных Земель§!, в отличие от прочих его противников, яростно сопротивлялись и объединились против императора. По жестокой иронии судьбы император §YГровер II§! был убит гоплитом из Нимбусии в 854 году. Это остановило марш империи и она отступила из §GРечных Земель§! и доверила управление регионом, известном как §YГрифоний Фронтир§! двум новым нациям: §RОрденштаату Хеллквилл§! и §RГрафству Лонгсворд§!.\n\n§RОрденштаат Хеллквилл§! - это милитаризированные стражи границы, управляемые орденом Братьев Грифоньего Дома Прелата Алоизиуса в Клаудбьюри. Хотя они перегруппировались и готовились к новому походу, император §YГровер III§! не проявил никакого интереса к продолжению таких завоеваний, так что последователи прелата Алоизия утвердились в своем новообретенном статусе защитников востока. Под их властью оказалось немало пони, и рыцари попытались научить их грифоньей религии. Некоторые пони, которых стали называть §YПошняками§!, приняли новую веру, а другие время от времени пытались бунтовать. Но их попытки были безрезультатными.\n\nОрден долгие годы верно служил империи. Рейды пони успешно отбивались, и рыцари даже смогли осуществить несколько удачных наступлений. В 973 году гордые рыцари под командованием §YМагистра Зигфрида Траппенфельда§! разграбили §RАлмазную Гору§!, сделав сокровища алмазных псов своей добычей. Многие рыцари посчитали это началом новой эпохи походов. Однако вскоре над Империей, которую всё сильнее терзали жадность и внутренние конфликты, нависли тёмные тучи. За непростой передачей последовала катастрофичная §RГрифонья Революция 978 года§!. Вместо того, чтобы присоединиться к хаосу контрреволюции, §YМагистр Зигфрид Траппенфельд§! принял судьбоносное решение отказаться вновь принести клятву верности империи, сделав Хеллквилл независимой нацией. На его решение не повлияло даже то, что император §YГровер V§! сумел объединить небольшую, но всё ещё могущественную империю в Герцланде.\n\nТеперь Орденштаат находится на перекрёстке. Сумеет ли нация удержаться на границе двумя мирами? Как примирить современность с древними рыцарскими традициями? И что делать с реформистами, которые принесли хаос в §YЛонгсворд§! и устроили там §Rбойню§!, одновременно призывая к новому походу на восток? Траппенфельд мучается, пытаясь найти ответы на эти вопросы. Но должен ли столь старый грифон вроде него отвечать на них?" EAW_WS_LNS:0 "[Root.GetNameDef] — Чёрные Плащи" - EAW_WS_LNS_desc:0 "Территории §Yграфства Лонгсворд§! на протяжении тысячелетий служили естественным барьером между Грифонией и Речными Землями. Примерно за тысячу лет до изгнания Луны в этом регионе появились первые жители - племена речных пони с востока.\n\nСаму суть Лонгсворда определяло его географическое положение, немногочисленное население и история. Пони Лонгсворда были воинственнее и упрямее пони Речных Земель, а леса и болота этого региона разделяли их на многочисленные непохожие племена. Хотя они иногда объединялись против общего врага, обычно эти пони предпочитали держаться особняком и придерживаться племенного и общинного образа жизни, даже когда все их соседи вовсю начали создавать феодальные королевства.\n\nВ последующие столетия давление растущего населения и амбиции племенных вождей Лонгсворда заставили пони этих земель совершать набеги на соседние королевства. Их речные суда доходили до Герцланда на западе и Речкограда на востоке. Однако поместья грифонов были их главной мишенью и это превратило пони Лонгсворда, а также и всех речных пони в целом, в злейшего врага Герцланда. Чтобы противостоять этим набегам, начали формироваться рыцарские ордена. Ещё до великих походов эти ордена сражались против племен современных Лонгсворда и Хеллквилла, но столкнулись с ожесточенным сопротивлением со стороны пони. Они использовали местные леса и болота, чтобы уничтожать в них целые армии.\n\nВ §Y787 году§! пони Лонгсворда начали объединяться под лидерством честолюбивого правителя §YЖемайтукаса§!. Этот пони поклонялся §YВарене, богини охоты§! и сумел подчинить себе местные племена. Он основал город Варену и превратил его в религиозный центр Лонгсворда. К сожалению, история §YВеликого Герцогства Лонгсвордского§! вскоре закончилась - в §Y812 году§! §YГровер II§! начал первый из своих многочисленных походов на восток и напал на Лонгсворд. Страна была побеждена, а Жемайтукас пал от грифоньего клинка. Однако именно благодаря Жемайтукасу существует сама концепция объединенного Лонгсворда.\n\nПосле окончания завоеваний Лонгсворд был пожалован §Yдому Даскталонов§! в качестве награды за верную службу. Однако западный Лонгсворд был отдан ордену Роузвуда. Гровер II желал, чтобы монархия разделила свои полномочия с Орденом, который выступал бы в роли консультативного совета. Долгие годы этот договор остался в силе и графство процветало. Хотя никто не забывал о грифоньей колонизации, лонгсвордские пони получили основные права, и большинство из них жили в своих племенах как фермеры-арендаторы, исправно платящие налоги. Такое гармоничное сосуществование привело к формированию новой культуры - "§YОст-грифоньей§!" идентичности.\n\nЛонгсворд за долгие годы отдалился от Герцланда и окончательно разорвал последние связи с Грифенхеймом во время §YРеспубликанской революции 978 года§! и отказался от статуса имперской марки. Однако эра процветания Лонгсворда вскоре подошла к концу. Новый граф Лонгсворда, §YПаллас§!, решил сделать шаг в противоположную сторону. После того, как он познакомился с §Yреформистами§! - сторонниками грифоньего превосходства - он принял их безумные идеи всем сердцем. Он упразднил консультативное законодательное собрание ордена Роузвуда и начал осуществлять §Yгеноцид§! местных пони. Так граф Паллас нажил себе сразу двух непримиримых врагов и направил графство навстречу неизбежной §Rгражданской войне§!." + EAW_WS_LNS_desc:0 "Территории §Yграфства Лонгсворд§! на протяжении тысячелетий служили естественным барьером между Грифонией и Речными Землями. Примерно за тысячу лет до изгнания Луны в этом регионе появились первые жители - племена речных пони с востока.\n\nСаму суть Лонгсворда определяло его географическое положение, немногочисленное население и история. Пони Лонгсворда были воинственнее и упрямее пони Речных Земель, а леса и болота этого региона разделяли их на многочисленные непохожие племена. Хотя они иногда объединялись против общего врага, обычно эти пони предпочитали держаться особняком и придерживаться племенного и общинного образа жизни, даже когда все их соседи вовсю начали создавать феодальные королевства.\n\nВ последующие столетия давление растущего населения и амбиции племенных вождей Лонгсворда заставили пони этих земель совершать набеги на соседние королевства. Их речные суда доходили до Герцланда на западе и Речкограда на востоке. Однако поместья грифонов были их главной мишенью и это превратило пони Лонгсворда, а также и всех речных пони в целом, в злейшего врага Герцланда. Чтобы противостоять этим набегам, начали формироваться рыцарские ордена. Ещё до великих походов эти ордена сражались против племен современных Лонгсворда и Хеллквилла, но столкнулись с ожесточенным сопротивлением со стороны пони. Они использовали местные леса и болота, чтобы уничтожать в них целые армии.\n\nВ §Y787 году§! пони Лонгсворда начали объединяться под лидерством честолюбивого правителя §YЖемайтукаса§!. Этот пони поклонялся §YВарене, богини охоты§! и сумел подчинить себе местные племена. Он основал город Варену и превратил его в религиозный центр Лонгсворда. К сожалению, история §YВеликого Герцогства Лонгсвордского§! вскоре закончилась - в §Y812 году§! §YГровер II§! начал первый из своих многочисленных походов на восток и напал на Лонгсворд. Страна была побеждена, а Жемайтукас пал от грифоньего клинка. Однако именно благодаря Жемайтукасу существует сама концепция объединённого Лонгсворда.\n\nПосле окончания завоеваний Лонгсворд был пожалован §Yдому Даскталонов§! в качестве награды за верную службу. Однако западный Лонгсворд был отдан ордену Роузвуда. Гровер II желал, чтобы монархия разделила свои полномочия с Орденом, который выступал бы в роли консультативного совета. Долгие годы этот договор остался в силе и графство процветало. Хотя никто не забывал о грифоньей колонизации, лонгсвордские пони получили основные права, и большинство из них жили в своих племенах как фермеры-арендаторы, исправно платящие налоги. Такое гармоничное сосуществование привело к формированию новой культуры - "§YОст-грифоньей§!" идентичности.\n\nЛонгсворд за долгие годы отдалился от Герцланда и окончательно разорвал последние связи с Грифенхеймом во время §YРеспубликанской революции 978 года§! и отказался от статуса имперской марки. Однако эра процветания Лонгсворда вскоре подошла к концу. Новый граф Лонгсворда, §YПаллас§!, решил сделать шаг в противоположную сторону. После того, как он познакомился с §Yреформистами§! - сторонниками грифоньего превосходства - он принял их безумные идеи всем сердцем. Он упразднил консультативное законодательное собрание ордена Роузвуда и начал осуществлять §Yгеноцид§! местных пони. Так граф Паллас нажил себе сразу двух непримиримых врагов и направил графство навстречу неизбежной §Rгражданской войне§!." EAW_WS_SRS:0 "[Root.GetNameDef] — Полярная Звезда Социализма" EAW_WS_SRS_desc:0 "Когда §YПервая Грифонья Революция§! рухнула под натиском возрождённой §RИмперии§!, остатки §Yреспубликанцев Кемерская§! сбежали на север вместе со своими социалистическими союзниками. Но судьба не была благосклонна к благородным идеалам Кемерская, и поскольку Республика Грифонов в изгнании погрузилась в междоусобицы и распри между военачальниками, социалисты, осуждая предательство идеалов революции республиканцами, откололись от Республики.\nМножество социалистов, коммунистов, анархистов и других их сторонников маршем прошли дальше на север, в населённую пони §YСкайнавию§!, и объединились под знаменем §YОбъединённого Социалистического Революционного Фронта§!. Заняв значительный город в устье §YСкайнавского водораздела§!, социалисты, осознав стратегически важное расположение города, окрестили своё поселение §GНовой Скайнавией§! — имя, которое признавало культуру, историю и наследие севера, но также и означало прогресс, современность и, самое главное, революцию - качества, которые Революционный Фронт надеялся сделать основой своего нового государства.\n\nСпустя десятилетия герой войны и почитаемый революционер §YАспер Сиклкло§! принял временные бразды правления Скайнавией. Революционный Фронт разделился во мнениях между агрессивными §Rинтернационалистами§! и изоляционистскими §Cкоммуналистами§!, поэтому главой страны пришлось стать Асперу. Такое положение крайне недемократично и должно быть исправлено, если мы всё ещё хотим считать себя настоящими социалистами. Проведя реформы, Сиклкло может примирить обе стороны, принудив их работать вместе на §GГенеральном Конгрессе§! Революционного Фронта.\n\nСоциалистическая Республика должна решать свои проблемы и с соседними странами. К востоку, на границе с §YСеверными Племенами§! постоянно происходят непрекращающиеся стычки, а пони племён живут в нищете и лишениях. На южном направлении §Yкоролевство Ведина§!, несмотря на их идеологию гармонии, остаётся самодержавной монархией, существующей исключительно за счёт угнетения своего народа. И §YРеспублика Грифонов§!, бывший союзник по революции, всё глубже погружается в авторитаризм и деспотизм.\nВ эту новую эпоху, когда промышленность и технологии в Грифонии процветают наряду с ростом империализма и реакционных идеологий, выстоит ли социалистический утопизм §YСоциалистической Республики Скайнавия§! против грядущей бури или падёт от внутренних и внешних проблем?" EAW_WS_FLO:0 "[Root.GetNameDef] — Увядший Сад" @@ -157,7 +157,7 @@ EAW_WS_ANG:0 "[Root.GetNameDef] — Страна Барона" EAW_WS_ANG_desc:0 "§YЭнгривер§!, расположенный на просторах §Rлеса Шайсвальд§! и охватывающий Восточный Герцланд, всегда был одним из самых бедных и отсталых регионов Империи, даже во времена её золотого века. Страшный, проклятый и наполненный монстрами лес просто оказался слишком большим препятствием, а грязная и мокрая почва, которая дала лесу его грубое название, была бесполезна для сельского хозяйства. Грифоны, заселившие землю, построившие свои дома и фермы вдоль рек (самой большой из которых называлась §RЭнгривер§!), могут считаться истинными храбрецами.\n\nПока остальные страны Грифонии двигались в будущее, развитие Энгривера тормозилось непроходимым лесом. §RФеодальная система§!, которая была когда-то широко распространена по всей Грифонии, задержалась здесь надолго, как и концепция абсолютной монархии. Местные дворяне относились к простым крепостным как к грязи, которой они были, и владели несомненным авторитетом. Тем не менее, они сдерживали свои амбиции и оставались верны Империи. Те крестьяне, которые хотели свободы, прятались в лесах и занимались бандитизмом. §RАнархисты-революционеры§! из близлежащего §YЙеля§! идеологически реформировали бандитов, дав им благородную цель.\nВо время §RРеволюции 978 года§! анархисты заключили союз с республиканской ветвью §CНРП§! Энгривера, чтобы освободить свою родину. Но §RБарон Грифинга Леер Беспощадный§! и его верная армия разгромили революционеров и загнали их в Шайсвальд, где они и остаются до сих пор. Среди предполагаемых лидеров Энгривера есть предводитель солдат, §YШтойбер§!, старый друг Барона и единственный, кто не испытал на себе его жестокость, но недавно и он понял, что реформы необходимы Энгриверу.\nПосле контрреволюции Император Гровер V предоставил автономию дворянам, помогавшим ему в раздирающей Империю войне, в том числе и барону Лееру. За прошедшие десятилетия в Энгривере мало что изменилось, он остается бедным и слаборазвитым, а авторитет Леера — абсолютным. Анархисты и республиканцы продолжают сопротивляться в тёмных лесах. Но изменения могут наступить, и гораздо раньше, чем думает Леер..." EAW_WS_BRZ:0 "[Root.GetNameDef] — Прибежище от Тирании" - EAW_WS_BRZ_desc:0 "§YДа здравствует Гровер V!§!\nВ 792 году наши предки прибыли беженцам из §YАлмазной Горы§!, проделав трудный путь в поисках свободы от рабства. В милости своей, §YИмператор Гровер II§! нарёк горы к северу от §YГрифенхейма§! нашей новой родиной, позволив псам поселиться там и процветать.\n\nС тех пор псы бронзовых холмов были непоколебимо преданы грифоньим императорам, служа верными и усердными охранниками и советниками императорской династии.\nГоры богаты ресурсами, которые помогли §YБронзхиллу§! и §YГрифенхейму§! расти, однако это часто приводит к §Rэксплуатации§! многих псов и недавнему §Rэкономическому спаду§! после катастрофического §Rколлапса Империи§!. Усилия по восстановлению были затруднены тем фактом, что §Rочень малая часть§! промышленности нашей страны принадлежит, собственно, нам. Немалым её процентом управляют фирмы из §YГрифенхейма§! и прочих торговых центров империи. В последние годы это привело к ожесточённым дебатам о том, лучше ли оставить наши активы в когтях союзников-грифонов, или стоит §Yнационализировать§! их. А пока новый §YИндустриальный парк имени Гровера V §! в §YРавенсбурге§! почти завершён и готов предложить новые рабочие места для псов и грифонов Бронзхилла.\nКак часть §YСердца Империи§!, §YБронзхилл§! окружают §Gдружественные режимы§! и §Yимперские вассалы§!. На юге лежит §YИмперская Столица§!, на западе - §YКлубничное герцогство§!, на севере - §YКлан Санстрайкера§!, а §YРыцари Хеллквилла§! защищают восток, так что угроза тирании со стороны §YАлмазной Горы§! и её союзников по §YРечной Коалиции§! кажется весьма далёкой. Это и благословение, и проклятие. Годы стабильности и защиты привели к тому, что армия §YБронзхилла§! весьма §Rмала§!. По всей нации распространились идеи §Rубеждённого пацифизма§!, из-за памяти о суровости исхода из §YАлмазной Горы§!.\n\nОсновной политической проблемой §YБронзхилла§! является будущее имперского трона. Не секрет, что здоровье §YГровера V§! стремительно §Rухудшается§! и, в случае его преждевременной смерти, может разгореться конфликт по поводу регентства над §YГровером VI§!. Кто станет регентом - покажет время, а, учитывая §Rглубокий раскол§! между между грифоньим дворянством и церковью, выбор регента вряд ли понравится всем. Смерть Императора окажется §Rтравмирующим событием§! для псов Бронзхилла, и вызовет §Rгоре§! среди населения.\n\n§YГраф Игнатий Бронзтейл§! правит Бронзхиллом с момента смерти его отца в 1005 году. Он пользуется большой популярностью, однако не прошёл испытаний вроде распада Империи и республиканского восстания 978 года, которые закалили его отца. В §YБронзовом Совете§! различные фракции формируются под влиянием политических партий индустриального мира. §YГармоническая Консервативная Партия Уинстона Копперхилла§! и §YПартия Национального Союза Руфуса Лаудбарка§! являются самыми крупными, не считая основы из старой знати. Сын графа, §YБарнаби§!, увлекся гармонистами.\nЗа стенами совета §YКоммунистическая Партия Бронзхилла§! становится занозой в боку графа. Коммунисты набирают популярность среди низших классов, обещая лучшие условия труда, устранение социального неравенства и проведение реформ. Но сами коммунисты не едины, §Rразличные фракции борются за контроль§! в их коалиции. А §YРыцари Бронзового Креста§! и §Yпрелат Равенсбурга§! сохраняют популярность среди грифонов Бронзхилла, хоть они лояльны церкви, а не Императору.\n\nБудущее смутно, и только время покажет, что ждёт Бронзхилл." + EAW_WS_BRZ_desc:0 "§YДа здравствует Гровер V!§!\nВ 792 году наши предки прибыли беженцам из §YАлмазной Горы§!, проделав трудный путь в поисках свободы от рабства. В милости своей, §YИмператор Гровер II§! нарёк горы к северу от §YГрифенхейма§! нашей новой родиной, позволив псам поселиться там и процветать.\n\nС тех пор псы бронзовых холмов были непоколебимо преданы грифоньим императорам, служа верными и усердными охранниками и советниками императорской династии.\nГоры богаты ресурсами, которые помогли §YБронзхиллу§! и §YГрифенхейму§! расти, однако это часто приводит к §Rэксплуатации§! многих псов и недавнему §Rэкономическому спаду§! после катастрофического §Rколлапса Империи§!. Усилия по восстановлению были затруднены тем фактом, что §Rочень малая часть§! промышленности нашей страны принадлежит, собственно, нам. Немалым её процентом управляют фирмы из §YГрифенхейма§! и прочих торговых центров империи. В последние годы это привело к ожесточённым дебатам о том, лучше ли оставить наши активы в когтях союзников-грифонов, или стоит §Yнационализировать§! их. А пока новый §YИндустриальный парк имени Гровера V §! в §YРавенсбурге§! почти завершён и готов предложить новые рабочие места для псов и грифонов Бронзхилла.\nКак часть §YСердца Империи§!, §YБронзхилл§! окружают §Gдружественные режимы§! и §Yимперские вассалы§!. На юге лежит §YИмперская Столица§!, на западе - §YКлубничное герцогство§!, на севере - §YКлан Санстрайкера§!, а §YРыцари Хеллквилла§! защищают восток, так что угроза тирании со стороны §YАлмазной Горы§! и её союзников по §YРечной Коалиции§! кажется весьма далёкой. Это и благословение, и проклятие. Годы стабильности и защиты привели к тому, что армия §YБронзхилла§! весьма §Rмала§!. По всей нации распространились идеи §Rубеждённого пацифизма§!, из-за памяти о суровости исхода из §YАлмазной Горы§!.\n\nОсновной политической проблемой §YБронзхилла§! является будущее имперского трона. Не секрет, что здоровье §YГровера V§! стремительно §Rухудшается§! и, в случае его преждевременной смерти, может разгореться конфликт по поводу регентства над §YГровером VI§!. Кто станет регентом - покажет время, а, учитывая §Rглубокий раскол§! между грифоньим дворянством и церковью, выбор регента вряд ли понравится всем. Смерть Императора окажется §Rтравмирующим событием§! для псов Бронзхилла, и вызовет §Rгоре§! среди населения.\n\n§YГраф Игнатий Бронзтейл§! правит Бронзхиллом с момента смерти его отца в 1005 году. Он пользуется большой популярностью, однако не прошёл испытаний вроде распада Империи и республиканского восстания 978 года, которые закалили его отца. В §YБронзовом Совете§! различные фракции формируются под влиянием политических партий индустриального мира. §YГармоническая Консервативная Партия Уинстона Копперхилла§! и §YПартия Национального Союза Руфуса Лаудбарка§! являются самыми крупными, не считая основы из старой знати. Сын графа, §YБарнаби§!, увлекся гармонистами.\nЗа стенами совета §YКоммунистическая Партия Бронзхилла§! становится занозой в боку графа. Коммунисты набирают популярность среди низших классов, обещая лучшие условия труда, устранение социального неравенства и проведение реформ. Но сами коммунисты не едины, §Rразличные фракции борются за контроль§! в их коалиции. А §YРыцари Бронзового Креста§! и §Yпрелат Равенсбурга§! сохраняют популярность среди грифонов Бронзхилла, хоть они лояльны церкви, а не Императору.\n\nБудущее смутно, и только время покажет, что ждёт Бронзхилл." EAW_WS_PYT:0 "[Root.GetNameDef] — Крестьянская Республика" EAW_WS_PYT_desc:0 "Недолго продержавшаяся §YРеспублика§! Кемерская не была первым ростком демократии в Сердце Империи. До и даже после революции земля §YГрифенмаршена§! наслаждается свободой и равенством, не имеющими аналогов на большей части Грифонии, за некоторыми исключениями вроде §GСикамеона§!. И всё же эту систему нельзя сравнить с современными демократиями, поскольку это действительно уникальная и исключительная §YКрестьянская Республика§!. Что далеко не обязательно является комплиментом...\nПечально известный герцог Грифенмаршена, §RЭребус Уайтплюм§!, всегда был занозой в боку §YИмператора Гровера I§!. Поэтому, когда в 720 году местные крестьяне восстали и свергли его, Император, вместо того, чтобы сокрушить диссидентов, предложил им выбор - простым грифонам будет позволено сформировать собственное независимое правительство, но взамен они будут обязаны поклясться в вечной верности Императору, который будет защищать их. Предложение было принято, и так появился §YГрифенмаршен§!. Крестьяне хотели предотвратить появление другого деспотического правителя и для этого создали сложную систему прямой демократии с общими референдумами по большинству государственных вопросов - консультативный совет во главе с §Yштатгальтером§! и выборы каждые три месяца. Это позволило каждому гражданину в Грифенмаршене участвовать в политике независимо от его статуса или идеологии, но, в свою очередь, сделало Республику крайне медленной в вопросах каких-то изменений или принятия реформ. Веками не было необходимости в таких вещах, поскольку Император обеспечивал их безопасность.\n\nК сожалению, солнце империи закатилось.\n\nВ неспокойные годы, предшествовавшие и последовавшие за §Rреволюцией 978 года§!, грифоны Грифенмаршена должны были полагаться сами на себя в вопросах защиты. §YБауэрнмилиз§!, храбрая народная милиция, гарантировала победу крестьянской республики. Впоследствии более радикальные идеологии, такие как §Rкоммунизм§! и §Cнационализм§! набрали популярность, но мало повлияли на стабильность благодаря политической структуре Грифенмаршена. До сегодняшнего дня никто не решается публично предложить отказаться от демократии, хотя некоторые хотят, чтобы та изменилась. Однако изменения не так легко происходят в Грифенмаршене.\n\nВ Сердце Империи снова царит мир, и большинство грифенмаршенцев хотят продолжать спокойно жить, как и прежде. Но некоторые опасаются, что это лишь затишье перед бурей, а зависимость страны от сельского хозяйства и непрофессионального ополчения приведёт её к гибели.\n\nВыдержит ли почтенная республика новый век? Или она рухнет, доказав всем, что демократия обречена на провал?" EAW_WS_HAU:0 "[Root.GetNameDef] — Вотчина Майера" diff --git a/localisation/russian/etat_technology_l_russian.yml b/localisation/russian/etat_technology_l_russian.yml index b0803c8c0a9..849b27f1042 100644 --- a/localisation/russian/etat_technology_l_russian.yml +++ b/localisation/russian/etat_technology_l_russian.yml @@ -237,7 +237,7 @@ l_russian: tech_recon_b:0 "Разведрота VI" tech_recon_b_desc:0 "Приборы ночного видения позволят нашим разведчикам эффективно действовать под покровом ночи, снижая вероятность быть замеченными и позволяя им более безопасно собирать информацию." tech_recon_c:0 "Разведрота VII" - tech_recon_c_desc:0 "Дальнейшая интеграция электроники позволяет делать донесения разведрот более полными и точными, а также облегчит передачу этих отчётов командованию." + tech_recon_c_desc:0 "Дальнейшая интеграция электроники позволяет делать донесения разведрот более полными и точными, а также облегчает передачу этих отчётов командованию. Дистанционно управляемые аппараты, способные летать в течение получаса, позволяют проводить безопасную тактическую разведку над "горячими точками"." #-<><><> tech_military_police_a:0 "Военная полиция V" tech_military_police_a_desc:0 "Эффективное уничтожение ячеек сопротивления является ключевой задачей любой компетентной военной полиции. Мы оснастим наших военных полицейских современным вооружением и техникой, чем значительно повысим их эффективность в полевых условиях." diff --git a/localisation/russian/loading_tips_l_russian.yml b/localisation/russian/loading_tips_l_russian.yml index 9ac731265ee..9ff1103817e 100644 --- a/localisation/russian/loading_tips_l_russian.yml +++ b/localisation/russian/loading_tips_l_russian.yml @@ -40,7 +40,7 @@ LOADING_TIP_38:0 "Эквестрийская экология сильно пострадала с тех пор, как мы отменили завершение зимы и чейнджлинги наводнили большую часть Эквестрии. Погода стала странной, а животные ведут себя нервно, отказываясь знаться с нами, как они делали раньше.\n— Запись в дневнике Твайлайт" LOADING_TIP_39:0 "Волки не будут голодать этой зимой...\n— Неизвестный офицер Олении" LOADING_TIP_40:0 "Яки бить смазливых котоптиц!\n— Принц Резерфорд, официально объявляя войну Нова Грифонии" - LOADING_TIP_41:0 "Прощение нужно лишь тем, кому не хватает силы воли отомстить.\n— Король Клозье "Кондукэтор" де Киссау" + LOADING_TIP_41:0 "Прощение нужно лишь тем, кому не хватает силы воли отомстить.\n— Король Клосау "Кондукэтор" де Киссау" LOADING_TIP_42:0 "Никогда не были Ульи столь едины. Но они не имеют никакой преданности нам. Дадим им победу — и они последуют за нами. Проиграем — и мы испытаем судьбу тех, кого мы свергли. Мы должны нанести быстрый и мощный удар.\n— Фельдмаршал Триммель, королеве Кризалис" LOADING_TIP_43:0 "Много кормят, много платят, и всё ещё здесь!\n— Жалоба жителя Нового Мейрленда на Эквестрийский Экспедиционный Корпус" LOADING_TIP_44:0 "Хоть я и выгляжу, как пони, это не означает, что в моей груди не бьётся сердце гордой грифины. Я с радостью буду бороться за эту страну и её народ, даже если мне придётся умереть.\n— Генерал Габриэль, бэтпони" @@ -121,7 +121,7 @@ LOADING_TIP_119:0 "Не бойтесь Ночи, ибо я пришла не притеснять, но править.\n— Найтмер Мун" LOADING_TIP_120:0 "Мы должны реформировать общество или станем тем, во что превратились наши предки: в пыль.\n— Королева Уайт Стар" LOADING_TIP_121:0 "Мир достаточно велик для двух великих Императриц.\n— Найтмер Мун делает предложение Кризалис" - LOADING_TIP_122:0 "Пришло время разобраться с коммунистами! Deus Vult!\n— Король Клозье" + LOADING_TIP_122:0 "Пришло время разобраться с коммунистами! Deus Vult!\n— Король Клосау" LOADING_TIP_123:0 "И так она началась: война, что положит конец всем войнам.\n— Неизвестный эквестрийский репортёр" LOADING_TIP_124:0 "Идеалы мира и гармонии работают как в Эквестрии, так и в Речных Землях. Почему же они не применимы и для нас?\n— Борад Грифницкий" LOADING_TIP_125:0 "Сила Ночи сокрушит моих врагов.\n— Найтмер Мун" @@ -156,7 +156,7 @@ LOADING_TIP_154:0 "Пора отложить наши разногласия в сторону. Мы должны править вместе, сестра. Ты принимаешь мою дружбу?\n— Принцесса Селестия Принцессе Луне." LOADING_TIP_155:0 "Эквестрия официально объявляет войну Империи Грифонов и поддерживает Аквелийскую Республику. Гармония не бросит другую гармонию в беде.\n— Принцесса Луна" LOADING_TIP_156:0 "У пони есть права.\n— Конрад Сильверталон" - LOADING_TIP_157:0 "Твоя тирания лишь приведёт страну к краху! Во имя памяти моей матери и твоей жены, остановись!\n— Принц Томадо Клозье" + LOADING_TIP_157:0 "Твоя тирания лишь приведёт страну к краху! Во имя памяти моей матери и твоей жены, остановись!\n— Принц Томадо Клосау" LOADING_TIP_158:0 "Гром и молния! Крылья и сталь!\n— Боевой клич Нимбусии" LOADING_TIP_159:0 "Её свет сожжёт чуму, что осквернила эти земли! Вперёд, за Селестию!\n— Кенди Гарден перед штурмом последней твердыни MARESOC" LOADING_TIP_160:0 "Мы победили, но какой ценой?\n— Твайлайт Спаркл после капитуляции чейнджлингов" diff --git a/localisation/russian/parties_l_russian.yml b/localisation/russian/parties_l_russian.yml index e4d16797cc3..d5431e1fc44 100644 --- a/localisation/russian/parties_l_russian.yml +++ b/localisation/russian/parties_l_russian.yml @@ -16,16 +16,18 @@ alicornrule_desc:0 "Это монархическое правительство управляется магическими принцессами-аликорнами, что живут на свете уже тысячи лет. Их мудрость так же стара, как и они сами, так что противостоять им было бы весьма неразумно. Они пользуются бесконечным уважением и обожанием со стороны своих подданных. Тем не менее, авторитаризм им чужд и аликорны предпочитают, чтобы граждане сами управляли собой. Принцессы вмешиваются только в случае необходимости." tribal_federation:0 "Племенная федерация" tribal_federation_desc:0 "У этой формы правления лидеры избираются и определяются советом, состоящим из вождей различных племен. Лидеры избираются не народом, а вождями и остаются у власти до тех пор, пока не будут назначены новые выборы. Племена решили принять ценности гармонии и содействовать мирному сотрудничеству между различными народами." - conservatism:0 "Гармоническая монархия" - conservatism_desc:0 "Данная форма правления является руководствующейся принципами гармонии монархией. Возглавляющий такое государство монарх является ответственным правителем и защитником народа. В гармонических монархиях обычно представлены конституционные и демократические элементы, гарантирующие благосостояние и свободы граждан." - liberalism:0 "Гармоническая демократия" - liberalism_desc:0 "Гармоническая демократия основывается на философии гармонии. Существует множество интерпретаций этой идеи, но их объединяет одно - ответственное правительство, защищающее права и свободы народа." + conservatism:0 "Благожелательный абсолютизм" + conservatism_desc:0 "Данная форма монархии управляется согласно принципам гармонии, а монарх является ответственным правителем и защитником народа. Хотя в данных монархиях обычно есть некоторые демократические элементы, в конечном итоге именно монарх защищает благополучие и свободы своих подданных." + harmonic_constitutionalism:0 "Демократический монархизм" + harmonic_constitutionalism_desc:0 "Демократический монархизм является гармонической идеологией, которая сочетает республиканские и монархические элементы. Самый распространённый пример - конституционная монархия. Монарх играет ограниченную роль и контролирует демократически избранный парламент. Но данная идеология нередко является не слишком сбалансированной. Например, при слишком сильном уклоне в сторону республиканства она становится церемониальной монархией." + liberalism:0 "Гармонический республиканизм" + liberalism_desc:0 "На гармонический республиканизм сильно повлияла философия гармонии, но сторонники данной идеологии считают, что истинная гармония возможна только при демократически избранных лидерах. Поэтому они выступают против монархий или диктатур, временами даже против гармонических. Сторонники данной идеологии являются ярыми защитниками личной свободы и общественной гармонии, что отличает их от основного республиканского течения." socialism:0 "Гармонический социализм" socialism_desc:0 "Гармонический социализм стремится к установлению равенства в обществе и построению социалистического государства с помощью реформ. Данная идеология стремится смягчить недостатки капитализма или же постепенно избавиться от них с помощью смешанной экономики и системы социального обеспечения, сохраняя при этом демократическую систему." - harmonic_theocracy:0 "Гармоническая теократия" - harmonic_theocracy_desc:0 "Духовенство руководит этой нацией, позволяя демократическим институтам существовать под их бдительным взором. Религиозные ценности высоко ценятся, и боги почитаются. Сама вера и государство представляют собой единое целое." - holy_order_h:0 "Гармонический рыцарский орден" - holy_order_h_desc:0 "Этот рыцарский орден руководствуется фундаментальным религиозным или воинским кодексом, на который оно ссылается при принятии решений. Государством управляет военный орден, который соблюдает священные ритуалы и обычаи. Кодекс ордена служит путеводной звездой, помогающей обществу поддерживать гармонические ценности." + harmonic_theocracy:0 "Мирная теократия" + harmonic_theocracy_desc:0 "Духовенство управляет этой нацией, позволяя демократическим институтам существовать под их бдительным взором. Религиозные ценности высоко ценятся, и боги почитаются. Сама вера и государство представляют собой единое целое." + holy_order_h:0 "Благородный рыцарский орден" + holy_order_h_desc:0 "Этот рыцарский орден следует фундаментальному религиозному или воинскому кодексу, на который он ссылается при принятии решений. Государством управляет военный орден, который соблюдает священные ритуалы и обычаи. Кодекс ордена служит путеводной звездой, помогающей обществу поддерживать гармонические ценности." harmonic_libertarianism:0 "Гармоническое либертарианство" harmonic_libertarianism_desc:0 "Гармоническое либертарианство - это философия, которая считает свободу ключевым принципом и стремится защитить права отдельных граждан в соответствии с идеалами гармонии. Государство управляет страной совместно с народом посредством демократической формы правления." harmonic_magocracy:0 "Гармоническая магократия" @@ -73,7 +75,7 @@ magocracy:0 "Тираническая магократия" magocracy_desc:0 "Магократия - это власть заклинателей, нередко единорогов. При этом режиме магический талант является самым ценным активом. Крестьянин, обладающий магическими способностями, может быстро стать членом высшего класса общества, в то время как менее талантливые должны служить тем, кто лучше их. В тиранической магократии могущественные колдуны возглавляют правительство, а проведение магических исследований важнее благополучия народа нации." plutocracy:0 "Плутократия" - plutocracy_desc:0 "Плутократия, или власть богатых, редко считается идеологией как таковой. Хотя прежние руководящие институты этой страны (будь то наследственная преемственность, демократические выборы или иные варианты) могут остаться, они тщательно кооптируются, чтобы гарантировать, что самый богатый правящий класс общества сохранит свою власть." + plutocracy_desc:0 "Плутократия, или власть богатых, редко считается идеологией как таковой. Хотя прежние управляющие институты этой страны (будь то наследственная преемственность, демократические выборы или иные варианты) могут остаться, они тщательно кооптируются, чтобы гарантировать, что самый богатый правящий класс общества сохранит свою власть." reformisten:0 "Реформизм" #Needs to be a seperate subideology for the unique subideology icon reformisten_desc:0 "Идеология реформистов молода, это движение зародилось на грифоньем фронтире. Хотя его точные догмы, философия и мифология разнообразны и сильно зависят от индивидуальных лидеров, их объединяет фанатичная вера в величие грифоньей расы, абсолютная враждебность к независимым нациям пони на континенте грифонов, а также необходимость воплощения своих идей с помощью самых жестоких военных мер." kratokracy:0 "Кратократия" @@ -91,7 +93,7 @@ national_communism:0 "Национал-коммунизм" national_communism_desc:0 "Необычная идеология, считающая себя вариантом коммунизма, является радикально экспансионистским и тоталитарным движением, которое вдобавок создаёт культ личности. Вождь нации всемогущ и всеблаг, а государство существует для того, чтобы помогать вождю в его гениальных целях. Нация обязана освободить все другие народы мира от оков капитализма, и нет большей чести, чем умереть за нацию и её вождя." holy_order_f:0 "Ревностный рыцарский орден" - holy_order_f_desc:0 "Этот рыцарский орден руководствуется фундаментальным религиозным или воинским кодексом, на который оно ссылается при принятии решений. Государством управляет военный орден, который соблюдает священные ритуалы и обычаи. В погоне за соблюдением кодекса руководство ордена готово пойти даже на самые крайние меры, а недостаточно преданные члены подвергаются безжалостным чисткам." + holy_order_f_desc:0 "Этот рыцарский орден следует фундаментальному религиозному или воинскому кодексу, на который он ссылается при принятии решений. Государством управляет военный орден, который соблюдает священные ритуалы и обычаи. В погоне за соблюдением кодекса лидерство ордена готово пойти даже на самые крайние меры, а недостаточно преданные члены подвергаются безжалостным чисткам." neofeudalism:0 "Неофеодализм" neofeudalism_desc:0 "Феодализм некогда был весьма распространённой политической системой во многих государствах, но по мере прогресса обществ и наступления индустриальной эпохи этот строй начал становиться забытым реликтом прошлого. Неофеодализм требует радикального возвращения к традиционным иерархиям, при которых знать владеет всей землей в стране, а крестьяне привязаны к этой земле. Рабочие на фабриках живут не лучше крестьян, так как они также привязаны к заводам, на которых работают. Крестьяне и городские рабочие почти не имеют прав и их положение лишь немногим выше рабов. В любой момент знать может призвать крестьян и рабочих к труду или мобилизовать для иных своих целей. Неофеодализм признаёт элементы современного общества вроде фабрик и науки полезными, но не позволяет им разрушать старые иерархии, которые он считает необходимыми для своего существования." esotericism:0 "Эзотеризм" @@ -118,10 +120,10 @@ populism:0 "Популизм" populism_desc:0 "Популизм в широком смысле описывает идеалы, которые восхваляют народ и критикуют элиту. Существуют как левый популизм, так и правый популизм, которые отличаются прежде всего экономической политикой. Большинство популистских правительств имеют хотя бы некоторую поддержку низшего класса, а неудачи обычно приписываются саботажу со стороны «других» или «элиты»." holy_order_n:0 "Рыцарский орден" - holy_order_n_desc:0 "Этот рыцарский орден руководствуется фундаментальным религиозным или воинским кодексом, на который оно ссылается при принятии решений. Государством управляет военный орден, который соблюдает священные ритуалы и обычаи. Политика такого ордена весьма умеренна, а к переменам подходят аккуратно и постепенно." + holy_order_n_desc:0 "Этот рыцарский орден следует фундаментальному религиозному или воинскому кодексу, на который он ссылается при принятии решений. Государством управляет военный орден, который соблюдает священные ритуалы и обычаи. Политика такого ордена весьма умеренна, а к переменам подходят аккуратно и постепенно." theocracy_subideology:0 "Теократия" theocracy_subideology_desc:0 "В теократии нацию возглавляют жрецы или шаманы, которые пытаются сохранить свои традиции в меняющемся мире. Их политика умеренна, поскольку они считают, что единственный способ сохранить свою веру - это избегать радикальных перемен. В некоторых теократиях может существовать номинальный светский лидер (часто монарх), но вся реальная власть принадлежит духовенству." conservative_liberalism:0 "Консервативный либерализм" conservative_liberalism_desc:0 "Консервативный либерализм сочетает либеральные политические ценности вроде сильного конституционного правительства и равенства перед законом с консервативными взглядами на социальные и этические вопросы." khakistocracy:0 "Военная хунта" - khakistocracy_desc:0 "Военная хунта - это авторитарная диктатура, где политическая власть принадлежит вооружённым силам. Обычно такой страной руководит диктатор, имеющий полный контроль над армией, или диктат высших генералов или адмиралов, иначе говоря - хакистократия. Такие государства часто описываются как "армия с государством". Государство, ранее находившееся под гражданским управлением, может сперва приобрести черты хунты после военного переворота, а затем превратиться в полноценную стратократию." \ No newline at end of file + khakistocracy_desc:0 "Военная хунта - это авторитарная диктатура, где политическая власть принадлежит вооружённым силам. Обычно такой страной управляет диктатор, имеющий полный контроль над армией, или диктат высших генералов или адмиралов, иначе говоря - хакистократия. Такие государства часто описываются как "армия с государством". Государство, ранее находившееся под гражданским управлением, может сперва приобрести черты хунты после военного переворота, а затем превратиться в полноценную стратократию." \ No newline at end of file diff --git a/localisation/russian/unit_leader_stat_tooltips_l_russian.yml b/localisation/russian/unit_leader_stat_tooltips_l_russian.yml index f694c00251b..3a04f7ba142 100644 --- a/localisation/russian/unit_leader_stat_tooltips_l_russian.yml +++ b/localisation/russian/unit_leader_stat_tooltips_l_russian.yml @@ -251,6 +251,8 @@ mikhail_beakunin_stats_tp:0 "§RАтака§!: §Y2§!\n§YОборона§!: §Y3§!\n§GПланирование§!: §Y3§!\n§CЛогистика§!: §Y2§!\n\n" daybreaker_stats_tp:0 "§RАтака§!: §Y7§!\n§YОборона§!: §Y5§!\n§GПланирование§!: §Y5§!\n§CЛогистика§!: §Y5§!\n\n" sunset_shimmer_stats_tp:0 "§YСансет Шиммер§! станет фельдмаршалом.\n§RАтака§!: §Y6§!\n§YОборона§!: §Y3§!\n§GПланирование§!: §Y1§!\n§CЛогистика§!: §Y3§!\n\n" + starlight_glimmer_stats_tp:0 "§YСтарлайт Глиммер§! станет фельдмаршалом.\n§RАтака§!: §Y2§!\n§YОборона§!: §Y2§!\n§GПланирование§!: §Y5§!\n§CЛогистика§!: §Y4§!\n\n" + shining_star_stats_tp:0 "§RАтака§!: §Y3§!\n§YОборона§!: §Y2§!\n§GПланирование§!: §Y1§!\n§CЛогистика§!: §Y1§!\n\n" scroup_whitemares_stats_tp:0 "§RАтака§!: §Y1§!\n§YОборона§!: §Y2§!\n§GПланирование§!: §Y2§!\n§CЛогистика§!: §Y2§!\n\n" aurora_shinespark_stats_tp:0 "§RАтака§!: §Y3§!\n§YОборона§!: §Y1§!\n§GПланирование§!: §Y1§!\n§CЛогистика§!: §Y2§!\n\n" diff --git a/localisation/russian/victory_points_l_russian.yml b/localisation/russian/victory_points_l_russian.yml index e29eb6d9320..9e0bf347a0f 100644 --- a/localisation/russian/victory_points_l_russian.yml +++ b/localisation/russian/victory_points_l_russian.yml @@ -213,7 +213,6 @@ VICTORY_POINTS_8043:0 "Джуртавик" VICTORY_POINTS_1680:0 "Стратус Спрингс" VICTORY_POINTS_7817:0 "Вангуардиго" - VICTORY_POINTS_3164:0 "Аквила" VICTORY_POINTS_7954:0 "Кенн Торр" VICTORY_POINTS_2044:0 "Ахай нам Блах" VICTORY_POINTS_12810:0 "Нейщ" @@ -379,7 +378,7 @@ VICTORY_POINTS_1254:0 "Каза-Галл" VICTORY_POINTS_12298:0 "Вар-Сильфур" VICTORY_POINTS_10981:0 "Каза-Фрелси" - VICTORY_POINTS_12763:0 "Ваалдааль" + VICTORY_POINTS_12763:0 "Клаувермарк" VICTORY_POINTS_4106:0 "Оллвердер" VICTORY_POINTS_8053:0 "Ведерстад" VICTORY_POINTS_13217:0 "Амундсен" diff --git a/map/railways.txt b/map/railways.txt index e5992ccd4a9..02297520282 100644 --- a/map/railways.txt +++ b/map/railways.txt @@ -351,3 +351,5 @@ 1 8 511 11397 9209 10041 11796 3856 11244 457 1 2 10645 10914 1 5 9606 679 614 9621 11580 +1 3 12458 11971 10477 +1 4 7776 926 6322 10526 diff --git a/map/supply_nodes.txt b/map/supply_nodes.txt index fe3baa2825b..39c69c63858 100644 --- a/map/supply_nodes.txt +++ b/map/supply_nodes.txt @@ -162,7 +162,7 @@ 1 4548 1 4559 1 4573 -1 4592 +1 4592 1 4643 1 4704 1 4729 @@ -372,6 +372,7 @@ 1 10754 1 10764 1 10794 +1 10803 1 10817 1 10825 1 10842 @@ -454,7 +455,7 @@ 1 12385 1 12399 1 12421 -1 12433 +1 12433 1 12436 1 12468 1 12477 diff --git a/portraits/eaw_operative_portraits.txt b/portraits/eaw_operative_portraits.txt index 3843a254eb1..52bcc0b9d13 100644 --- a/portraits/eaw_operative_portraits.txt +++ b/portraits/eaw_operative_portraits.txt @@ -633,3 +633,20 @@ BUF = { female = {} } } +######## Polar Bear ######## +PLB = { + operative = { + male = { + "GFX_portrait_polar_generic_land_3" + "GFX_portrait_polar_generic_land_4" + "GFX_portrait_polar_generic_land_5" + "GFX_portrait_polar_generic_land_6" + "GFX_portrait_polar_generic_land_7" + "GFX_portrait_polar_generic_land_8" + } + female = { + "GFX_portrait_polar_generic_land_1" + "GFX_portrait_polar_generic_land_2" + } + } +} diff --git a/portraits/eaw_portraits.txt b/portraits/eaw_portraits.txt index 1f60457ba20..689c4e71f74 100644 --- a/portraits/eaw_portraits.txt +++ b/portraits/eaw_portraits.txt @@ -1354,6 +1354,97 @@ PNG = { } } +### Polar Bears ### +PLB = { + army = { + male = { + "GFX_portrait_polar_generic_land_3" + "GFX_portrait_polar_generic_land_4" + "GFX_portrait_polar_generic_land_5" + "GFX_portrait_polar_generic_land_6" + "GFX_portrait_polar_generic_land_7" + "GFX_portrait_polar_generic_land_8" + } + female = { + "GFX_portrait_polar_generic_land_1" + "GFX_portrait_polar_generic_land_2" + } + } + navy = { + male = { + "GFX_portrait_polar_generic_land_3" + "GFX_portrait_polar_generic_land_4" + "GFX_portrait_polar_generic_land_5" + "GFX_portrait_polar_generic_land_6" + "GFX_portrait_polar_generic_land_7" + "GFX_portrait_polar_generic_land_8" + } + female = { + "GFX_portrait_polar_generic_land_1" + "GFX_portrait_polar_generic_land_2" + } + } + + political = { + communism = { + male = { + "GFX_portrait_polar_generic_land_3" + "GFX_portrait_polar_generic_land_4" + "GFX_portrait_polar_generic_land_5" + "GFX_portrait_polar_generic_land_6" + "GFX_portrait_polar_generic_land_7" + "GFX_portrait_polar_generic_land_8" + } + female = { + "GFX_portrait_polar_generic_land_1" + "GFX_portrait_polar_generic_land_2" + } + } + democratic = { + male = { + "GFX_portrait_polar_generic_land_3" + "GFX_portrait_polar_generic_land_4" + "GFX_portrait_polar_generic_land_5" + "GFX_portrait_polar_generic_land_6" + "GFX_portrait_polar_generic_land_7" + "GFX_portrait_polar_generic_land_8" + } + female = { + "GFX_portrait_polar_generic_land_1" + "GFX_portrait_polar_generic_land_2" + } + } + fascism = { + male = { + "GFX_portrait_polar_generic_land_3" + "GFX_portrait_polar_generic_land_4" + "GFX_portrait_polar_generic_land_5" + "GFX_portrait_polar_generic_land_6" + "GFX_portrait_polar_generic_land_7" + "GFX_portrait_polar_generic_land_8" + } + female = { + "GFX_portrait_polar_generic_land_1" + "GFX_portrait_polar_generic_land_2" + } + } + neutrality = { + male = { + "GFX_portrait_polar_generic_land_3" + "GFX_portrait_polar_generic_land_4" + "GFX_portrait_polar_generic_land_5" + "GFX_portrait_polar_generic_land_6" + "GFX_portrait_polar_generic_land_7" + "GFX_portrait_polar_generic_land_8" + } + female = { + "GFX_portrait_polar_generic_land_1" + "GFX_portrait_polar_generic_land_2" + } + } + } +} + ### New Mareland ### EQC = { army = { diff --git a/tutorial/steam_description.txt b/tutorial/steam_description.txt index 0fb2eb12349..77047330d67 100644 --- a/tutorial/steam_description.txt +++ b/tutorial/steam_description.txt @@ -47,7 +47,7 @@ For war has changed. War is no longer a small affair between nations over this a [img]https://i.imgur.com/UzfdOjx.png[/img]                                                                           [img]https://i.imgur.com/48yee22.png[/img] -                                                             [b][url=http://equestria-at-war.wikia.com/wiki/Equestria_at_War_Wiki]Equestria at War Wiki[/url][/b] +                                                             [b][url=https://equestriaatwar.miraheze.org/wiki/Equestria_at_War_Wiki]Equestria at War Wiki[/url][/b]                                                                            [img]https://i.imgur.com/GJLYXip.png[/img]                                                             [b][url=https://discord.gg/kPkNFb5]Equestria at War Discord[/url][/b]                                                                         [img]https://i.imgur.com/iAlIajV.png[/img]