From 0d56e09281414cf8e3fbec72eeadc685318b5908 Mon Sep 17 00:00:00 2001 From: Kevin van Rijn Date: Thu, 17 Oct 2024 23:00:44 +0200 Subject: [PATCH] Revert "Play point animation when sending a follower into battle (#5406)" This reverts commit 39a8a77d3d74294b52ca5c81333132398126a952. --- src/battle_controllers.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_controllers.c b/src/battle_controllers.c index 553eb7a85c..cd4b998d34 100644 --- a/src/battle_controllers.c +++ b/src/battle_controllers.c @@ -2903,7 +2903,7 @@ void BtlController_HandleIntroTrainerBallThrow(u32 battler, u16 tagTrainerPal, c if (side == B_SIDE_PLAYER) { StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[battler]], SpriteCB_FreePlayerSpriteLoadMonSprite); - StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], ShouldDoSlideInAnim() ? 2 : 1); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battler]], 1); paletteNum = AllocSpritePalette(tagTrainerPal); LoadCompressedPalette(trainerPal, OBJ_PLTT_ID(paletteNum), PLTT_SIZE_4BPP);