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All entities which have "flag" options should be able to parse flag with "," to separate flags and "!" to invert flag after it. If that doesn't work, please report that to me.
All entities which have some "color" options should support alpha, and there should be color picker in loenn. If some entity doesn't support alpha or there is no color picker, please report that to me.
Each time current sequence color changes it sets flag DzhakeHelper_Sequence_N
where N
is current colors starting from 0
You can set that flag yourself, to set current sequence colors (may not work correctly, please report any issues with this)
Must be placed in each room with any cossette stuff. Has some options (read tooltips :D)
Like cassette block, but which color in now active is changed by Sequence Block Controller.
When player dashes after collecting Sequence Refill, Sequence Block Controller cycles active color.
When all touch switches from same group are activated, Sequence Block Controller cycles active color.
Usually means some entity which activates/deactivates with sequence blocks.
After touching, Sequence Block Controller cycles active color.
After touching, Sequence Block Controller sets active color to picked one (in settings).
Like refill but it doesn't refill dash or stamina, just gives freeze frames (you can change freeze time in freeze refill's settings)
Like decal. But custom.
Same as above but hi-res lol
Inspired by Rogue Legacy 2, suggestion by Summi(tBadeline) When player dashes horizontally, and touches void lift, player loses X speed, and player's Y speed sets to New Speed (option)
Makes Madeline walk like elephant from elephant games (f.e. The Elephant Collection)
Kills player after some time (customizable) while player is in trigger.
local dzhake = require("#Celeste.Mod.DzhakeHelper.Utils").Lua
GetPrivateMember(object obj, string name)
- Get member of object. Member if cool word for "thing". Like, Player
has private member "Dashes". You can't get it with player.Dashes
, but you can with dzhake.GetPrivateMember(player,"Dashes")
SetPrivateMember(object obj, string name, object newValue)
- Read above. Kinda same, but sets value instead.
CallMethod(object obj, string name, LuaTable args)
- Read above. Method is cool word for "function". Like, you can't call player.StartDash()
but you can do dzhake.CallMethod(player,"StartDash")
. Just don't add args
if method doesn't need them. Args should look like {"first arg",2}
StoreVariable(object obj, string name)
- Store variable in Session
. This means that it'll be resetted if chapter restarts, but will not if player Save&Quits
GetStoredVariable(string name)
- Store above, and get.
RemoveStoredVariable(string name)
- Remove variable. To save space ig? Not sure lol.