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By create I mean like save it as a resource type |
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It doesn't let you save any special sample types as resources from the tracker files. It makes tracker files playable as streams for the native AudioStreamPlayer. You'll have to implement your own means to get or modify the tracker file data, save samples, change the samples in realtime, etc. It only serves to play files OpenMPT or Modplug Player plays, and implement the methods the library uses, such as controlling what patterns play, getting timing data, the tempo, channel volume and other channel settings, or even arbitrary playback of an instrument note. |
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that's what I thought. Looks like I'll have to make a GDextension |
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Does this library allow godot to create/ read brr samples?
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