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Multiple flaky test failures in bake_a_cake, transformation_sting #239

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github-actions bot opened this issue Nov 17, 2024 · 0 comments
Open

Multiple flaky test failures in bake_a_cake, transformation_sting #239

github-actions bot opened this issue Nov 17, 2024 · 0 comments

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Flaky tests were detected in this test run. This means that there was a failure that was cleared when the tests were simply restarted.
Failures:

bake_a_cake: [20:46:13] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): impact(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (176,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(82, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [20:46:13] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): impact(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (176,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(131, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [20:46:13] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): impact(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (176,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(111, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [20:46:13] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): impact(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (176,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(123, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [20:46:13] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): impact(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (176,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(108, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [20:46:13] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): impact(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (176,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(104, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [20:46:13] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): impact(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (176,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(94, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [20:46:13] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): impact(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (176,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(52, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [20:46:13] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): impact(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (176,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(66, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [20:46:13] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): impact(the green raptor (/mob/living/basic/raptor/green))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (176,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (177,56,4) (/turf/open/misc/asteroid/snow/icemoon), 4, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(111, null)
...
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Activate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): PreActivate(the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the green raptor (/mob/living/basic/raptor/green))
All Directions (/datum/action/cooldown/mob_cooldown/projectile_attack/random_aoe/colossus): Trigger(null, the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the green raptor (/mob/living/basic/raptor/green))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MeleeAction(1)
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
transformation_sting: [20:46:15] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (169,61,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (169,61,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (169,61,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (169,61,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (169,61,4) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (169,61,4) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
transformation_sting: [20:46:15] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (180,66,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (180,66,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (180,66,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (180,66,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (180,66,4) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (180,66,4) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
transformation_sting: [20:46:16] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the icy rock (/obj/structure/flora/rock/icy/style_random))
the death bolt (/obj/projectile/colossus): impact(the icy rock (/obj/structure/flora/rock/icy/style_random))
the death bolt (/obj/projectile/colossus): Bump(the icy rock (/obj/structure/flora/rock/icy/style_random))
the ice sheet (177,70,4) (/turf/open/misc/ice/icemoon): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the ice sheet (177,70,4) (/turf/open/misc/ice/icemoon), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the ice sheet (177,70,4) (/turf/open/misc/ice/icemoon), 1, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
transformation_sting: [20:46:16] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (176,71,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (176,71,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (176,71,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (176,71,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (176,71,4) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (176,71,4) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
transformation_sting: [20:46:16] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (167,68,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (167,68,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (167,68,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (167,68,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (167,68,4) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (167,68,4) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
transformation_sting: [20:46:16] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (169,69,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (169,69,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (169,69,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (169,69,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (169,69,4) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (169,69,4) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
transformation_sting: [20:46:16] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (169,69,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (169,69,4) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (169,69,4) (/turf/closed/mineral/random/snow))
the snowy mountainside (169,69,4) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (169,69,4) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (169,69,4) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
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