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Flaky tests were detected in this test run. This means that there was a failure that was cleared when the tests were simply restarted.
Failures:
bake_a_cake: [20:34:14] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (252,70,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (252,70,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (252,70,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (252,70,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (252,70,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (252,70,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:14] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (251,62,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (251,62,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (251,62,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (251,62,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (251,62,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (251,62,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:14] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (248,69,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (248,69,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (248,69,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (248,69,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (248,69,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (248,69,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:14] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (249,71,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (249,71,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (249,71,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (249,71,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (249,71,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (249,71,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:14] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (253,61,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (253,61,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (253,61,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (253,61,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (253,61,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (253,61,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:14] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (252,61,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (252,61,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (252,61,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (252,61,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (252,61,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (252,61,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:15] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (254,62,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (254,62,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (254,62,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (254,62,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (254,62,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (254,62,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:15] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (255,63,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (255,63,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (255,63,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (255,63,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (255,63,3) (/turf/closed/mineral/random/snow), 4, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (255,63,3) (/turf/closed/mineral/random/snow), 4, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:15] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): impact(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (252,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(292.5, null)
...
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): attack sequence(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): PreActivate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Trigger(null, the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MoveToTarget(/list (/list))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [20:34:15] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): impact(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (252,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(270, null)
...
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): attack sequence(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): PreActivate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Trigger(null, the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MoveToTarget(/list (/list))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [20:34:15] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): impact(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (252,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(247.5, null)
...
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): attack sequence(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): PreActivate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Trigger(null, the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MoveToTarget(/list (/list))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [20:34:16] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (252,71,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (252,71,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (252,71,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (252,71,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (252,71,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (252,71,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:16] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (250,62,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (250,62,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (250,62,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (250,62,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (250,62,3) (/turf/closed/mineral/random/snow), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (250,62,3) (/turf/closed/mineral/random/snow), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (250,62,3) (/turf/closed/mineral/random/snow), 10, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:16] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (247,69,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (247,69,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (247,69,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (247,69,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (247,69,3) (/turf/closed/mineral/random/snow), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (247,69,3) (/turf/closed/mineral/random/snow), 8, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:16] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (251,61,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (251,61,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (251,61,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (251,61,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (251,61,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (251,61,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:16] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (249,72,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (249,72,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (249,72,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (249,72,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (249,72,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (249,72,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:16] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (252,60,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (252,60,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (252,60,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (252,60,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (252,60,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (252,60,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:16] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (253,60,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (253,60,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (253,60,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (253,60,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (253,60,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (253,60,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (254,60,3) (/turf/closed/mineral/random/snow), 6, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:17] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): impact(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (252,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(292.5, null)
...
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): attack sequence(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): PreActivate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Trigger(null, the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MoveToTarget(/list (/list))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [20:34:17] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): impact(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (252,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(270, null)
...
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): attack sequence(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): PreActivate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Trigger(null, the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MoveToTarget(/list (/list))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [20:34:17] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus): SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): impact(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (252,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(247.5, null)
...
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): attack sequence(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): PreActivate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Trigger(null, the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MoveToTarget(/list (/list))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
The text was updated successfully, but these errors were encountered:
Flaky tests were detected in this test run. This means that there was a failure that was cleared when the tests were simply restarted.
Failures:
The text was updated successfully, but these errors were encountered: