Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Multiple errors in flaky test bake_a_cake #215

Open
github-actions bot opened this issue Nov 4, 2024 · 0 comments
Open

Multiple errors in flaky test bake_a_cake #215

github-actions bot opened this issue Nov 4, 2024 · 0 comments

Comments

@github-actions
Copy link

github-actions bot commented Nov 4, 2024

Flaky tests were detected in this test run. This means that there was a failure that was cleared when the tests were simply restarted.
Failures:

bake_a_cake: [20:34:14] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (252,70,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (252,70,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (252,70,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (252,70,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (252,70,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (252,70,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:14] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (251,62,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (251,62,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (251,62,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (251,62,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (251,62,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (251,62,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:14] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (248,69,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (248,69,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (248,69,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (248,69,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (248,69,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (248,69,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:14] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (249,71,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (249,71,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (249,71,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (249,71,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (249,71,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (249,71,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:14] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (253,61,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (253,61,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (253,61,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (253,61,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (253,61,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (253,61,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:14] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (252,61,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (252,61,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (252,61,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (252,61,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (252,61,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (252,61,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:15] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (254,62,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (254,62,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (254,62,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (254,62,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (254,62,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (254,62,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:15] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (255,63,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (255,63,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (255,63,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (255,63,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (255,63,3) (/turf/closed/mineral/random/snow), 4, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (255,63,3) (/turf/closed/mineral/random/snow), 4, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:15] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): impact(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (252,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(292.5, null)
...
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): attack sequence(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): PreActivate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Trigger(null, the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MoveToTarget(/list (/list))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [20:34:15] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): impact(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (252,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(270, null)
...
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): attack sequence(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): PreActivate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Trigger(null, the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MoveToTarget(/list (/list))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [20:34:15] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): impact(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (252,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(247.5, null)
...
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): attack sequence(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): PreActivate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Trigger(null, the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MoveToTarget(/list (/list))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [20:34:16] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (252,71,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (252,71,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (252,71,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (252,71,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (252,71,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (252,71,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:16] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (250,62,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (250,62,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (250,62,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (250,62,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (250,62,3) (/turf/closed/mineral/random/snow), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (250,62,3) (/turf/closed/mineral/random/snow), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (250,62,3) (/turf/closed/mineral/random/snow), 10, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:16] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (247,69,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (247,69,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (247,69,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (247,69,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (247,69,3) (/turf/closed/mineral/random/snow), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (247,69,3) (/turf/closed/mineral/random/snow), 8, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:16] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (251,61,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (251,61,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (251,61,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (251,61,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (251,61,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (251,61,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:16] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (249,72,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (249,72,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (249,72,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (249,72,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (249,72,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (249,72,3) (/turf/closed/mineral/random/snow), 1, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(1)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(1)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:16] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (252,60,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (252,60,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (252,60,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (252,60,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (252,60,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (252,60,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:16] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the snowy mountainside (253,60,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): impact(the snowy mountainside (253,60,3) (/turf/closed/mineral/random/snow))
the death bolt (/obj/projectile/colossus): Bump(the snowy mountainside (253,60,3) (/turf/closed/mineral/random/snow))
the snowy mountainside (253,60,3) (/turf/closed/mineral/random/snow): Enter(the death bolt (/obj/projectile/colossus))
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (253,60,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (253,60,3) (/turf/closed/mineral/random/snow), 2, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snowy mountainside (254,60,3) (/turf/closed/mineral/random/snow), 6, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): process(0.1)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): fire(0)
Projectiles (/datum/controller/subsystem/processing/projectiles): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/datums/components/parry.dm:92
bake_a_cake: [20:34:17] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): impact(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (252,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(292.5, null)
...
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): attack sequence(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): PreActivate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Trigger(null, the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MoveToTarget(/list (/list))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [20:34:17] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): impact(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (252,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(270, null)
...
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): attack sequence(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): PreActivate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Trigger(null, the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MoveToTarget(/list (/list))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
bake_a_cake: [20:34:17] Runtime in code/datums/components/parry.dm,92: list index out of bounds
proc name: before hit (/datum/component/parriable_projectile/proc/before_hit)
src: /datum/component/parriable_pro... (/datum/component/parriable_projectile)
call stack:
/datum/component/parriable_pro... (/datum/component/parriable_projectile): before hit(the death bolt (/obj/projectile/colossus), /list (/list))
the death bolt (/obj/projectile/colossus):  SendSignal("com_proj_prehit", /list (/list))
the death bolt (/obj/projectile/colossus): process hit loop(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): impact(the red raptor (/mob/living/basic/raptor/red))
the death bolt (/obj/projectile/colossus): scan moved turf()
the death bolt (/obj/projectile/colossus): Moved(the snow (252,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, null, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): Move(the snow (251,64,3) (/turf/open/misc/asteroid/snow/icemoon), 8, 0, 1)
the death bolt (/obj/projectile/colossus): pixel move(1, 0)
the death bolt (/obj/projectile/colossus): fire(247.5, null)
...
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): attack sequence(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Activate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): PreActivate(the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): InterceptClickOn(the colossus (/mob/living/simple_animal/hostile/megafauna/colossus), null, the red raptor (/mob/living/basic/raptor/red))
Spiral Shots (/datum/action/cooldown/mob_cooldown/projectile_attack/spiral_shots/colossus): Trigger(null, the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): OpenFire()
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): AttackingTarget(the red raptor (/mob/living/basic/raptor/red))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): MoveToTarget(/list (/list))
the colossus (/mob/living/simple_animal/hostile/megafauna/colossus): handle automated action() at code/datums/components/parry.dm:92
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

0 participants