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#Currently a w.i.p No code generated yet

GraphG2

Node based shader editor for kha Graphics2 using zui

wip

TODO


  • Parse nodes to clean GLSL (help would be appreciated)
  • Shader passes
    • Layer list
    • Individual node canvases for each pass
    • Define render targets
  • future maybe
    • make it work for g4/3d

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node editor for kha g2 shaders

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