Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Support for multiple scenes #62

Open
grahamearley opened this issue Jan 17, 2017 · 3 comments
Open

Support for multiple scenes #62

grahamearley opened this issue Jan 17, 2017 · 3 comments

Comments

@grahamearley
Copy link
Collaborator

grahamearley commented Jan 17, 2017

General menu system for switching between scenes.

@grahamearley
Copy link
Collaborator Author

And also holding state between scenes (i.e. remembering what TwineNode is active when you enter a new scene)

@cpimhoff
Copy link
Collaborator

cpimhoff commented Feb 7, 2017

If this is in reference to embedded scenes, then Unity isn't really down with that. A single render pass can only reference a single scene, so two scenes intersecting in a single "parent scene" isn't supported.

This idea with regard to data movement between scenes seems much more difficult and potentially emcourages bad practice (Unity scenes should be generally, wholesale environments, not sharded up).

I'm still into a minimal version of this, but without data sharing.

@apjmason
Copy link
Member

IIRC data sharing was the point of this request, e.g. if you leave a main mission for a dialogue scene and then want to come back to the main mission and not lose your progress in the main mission.

Putting this here as a possibility to explore in future: https://www.sitepoint.com/saving-data-between-scenes-in-unity/

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants