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Alternatively, it could also be used to both disable or enable an object. The behavior would be exactly the same of you attached it to the object you with to destroy, but could also be attached to another object allowing items to be enabled. That would allow for a way to control game flow and such. For instancr, with the food example, it could be disabled when eaten, and reenabled next time food is available (or a different food object with a different model could be enabled)
I feel like we should have this one as an interaction...
after code thaw this would be super simple to implement.
Good for like, food. (eat food, it disappears) or keys that you "pick up" to progress Twine Story, etc.
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