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castlefire.lua
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castlefire.lua
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castlefire = class("castlefire")
function castlefire:init(x, y, r)
self.x = x
self.y = y+1/16
self.length = 6
self.dir = "cw"
self.quadi = 1
self.child = {}
self.delay = castlefiredelay
--Input list
self.r = {unpack(r)}
table.remove(self.r, 1)
table.remove(self.r, 1)
--RANGE
if #self.r > 0 and self.r[1] ~= "link" then
self.length = tonumber(self.r[1])
table.remove(self.r, 1)
end
--DELAY
if #self.r > 0 and self.r[1] ~= "link" then
self.delay = tonumber(self.r[1])
table.remove(self.r, 1)
end
--DIR
if #self.r > 0 and self.r[1] ~= "link" then
if self.r[1] == "true" then
self.dir = "ccw"
table.remove(self.r, 1)
end
end
for i = 1, self.length do
local temp = castlefirefire:new()
table.insert(objects["castlefirefire"], temp)
table.insert(self.child, temp)
end
self.angle = 0
self.timer = 0
self.timer2 = 0
self:updatepos()
self:updatequad()
end
function castlefire:update(dt)
self.timer = self.timer + dt
while self.timer > self.delay do
self.timer = self.timer - self.delay
if self.dir == "cw" then
self.angle = self.angle + castlefireangleadd
self.angle = math.mod(self.angle, 360)
else
self.angle = self.angle - castlefireangleadd
while self.angle < 0 do
self.angle = self.angle + 360
end
end
self:updatepos()
end
self.timer2 = self.timer2 + dt
while self.timer2 > castlefireanimationdelay do
self.timer2 = self.timer2 - castlefireanimationdelay
self.quadi = self.quadi + 1
if self.quadi > 4 then
self.quadi = 1
end
self:updatequad()
end
end
function castlefire:updatepos()
local x = self.x-.5
local y = self.y-.5
for i = 1, self.length do
local xadd = math.cos(math.rad(self.angle))*(i-1)*0.5
local yadd = math.sin(math.rad(self.angle))*(i-1)*0.5
self.child[i].x = x+xadd-0.25
self.child[i].y = y+yadd-0.25
end
end
function castlefire:updatequad()
for i = 1, self.length do
self.child[i].quad = fireballquad[self.quadi]
end
end
--------------
castlefirefire = class("castlefirefire")
function castlefirefire:init()
--PHYSICS STUFF
self.y = 0
self.x = 0
self.width = 8/16
self.height = 8/16
self.active = true
self.static = true
self.category = 23
self.kills = true
self.mask = { true,
true, false, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true}
--IMAGE STUFF
self.drawable = true
self.graphic = fireballimg
self.quad = fireballquad[1]
self.offsetX = 4
self.offsetY = 4
self.quadcenterX = 4
self.quadcenterY = 4
end