-
Notifications
You must be signed in to change notification settings - Fork 0
/
init.c
98 lines (83 loc) · 2.65 KB
/
init.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
void main()
{
//INIT ECONOMY--------------------------------------
Hive ce = CreateHive();
if ( ce )
ce.InitOffline();
//DATE RESET AFTER ECONOMY INIT-------------------------
int year, month, day, hour, minute;
int reset_month = 9, reset_day = 20;
GetGame().GetWorld().GetDate(year, month, day, hour, minute);
if ((month == reset_month) && (day < reset_day))
{
GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
}
else
{
if ((month == reset_month + 1) && (day > reset_day))
{
GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
}
else
{
if ((month < reset_month) || (month > reset_month + 1))
{
GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
}
}
}
}
class CustomMission: MissionServer
{
void SetRandomHealth(EntityAI itemEnt)
{
if ( itemEnt )
{
float rndHlt = Math.RandomFloat( 0.45, 0.65 );
itemEnt.SetHealth01( "", "", rndHlt );
}
}
override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName)
{
Entity playerEnt;
playerEnt = GetGame().CreatePlayer( identity, characterName, pos, 0, "NONE" );
Class.CastTo( m_player, playerEnt );
GetGame().SelectPlayer( identity, m_player );
return m_player;
}
override void StartingEquipSetup(PlayerBase player, bool clothesChosen)
{
EntityAI itemClothing;
EntityAI itemEnt;
ItemBase itemBs;
float rand;
itemClothing = player.FindAttachmentBySlotName( "Body" );
if ( itemClothing )
{
SetRandomHealth( itemClothing );
itemEnt = itemClothing.GetInventory().CreateInInventory( "BandageDressing" );
if ( Class.CastTo( itemBs, itemEnt ) )
itemBs.SetQuantity( 2 );
string chemlightArray[] = { "Chemlight_White", "Chemlight_Yellow", "Chemlight_Green", "Chemlight_Red" };
int rndIndex = Math.RandomInt( 0, 4 );
itemEnt = itemClothing.GetInventory().CreateInInventory( chemlightArray[rndIndex] );
SetRandomHealth( itemEnt );
rand = Math.RandomFloatInclusive( 0.0, 1.0 );
if ( rand < 0.35 )
itemEnt = player.GetInventory().CreateInInventory( "Apple" );
else if ( rand > 0.65 )
itemEnt = player.GetInventory().CreateInInventory( "Pear" );
else
itemEnt = player.GetInventory().CreateInInventory( "Plum" );
SetRandomHealth( itemEnt );
}
itemClothing = player.FindAttachmentBySlotName( "Legs" );
if ( itemClothing )
SetRandomHealth( itemClothing );
itemClothing = player.FindAttachmentBySlotName( "Feet" );
}
};
Mission CreateCustomMission(string path)
{
return new CustomMission();
}