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Update: there is actually already a precision of 0.5 in the plugin, although not shown as a decimal.
The health bars (text format) show the health bar on 20 units instead of 10. What does this mean? That when one player has, for example, 5.5 hearts, another player will read 11 HP in his health bar. In fact, dividing by 2 gives exactly 5.5 (which is what you were asking to be shown).
You can see some example screenshots here.
@KeksToGo is that clear to you? Is there anything else I can do or can I close the issue?
we are talking about different things, i meant for example 20.4 hearts for skeleton etc. but it only shows 20 hearts. and if you damage them for example 6.2, it should show 14.2 hearts but it shows only 14 hearts.
It would be nice to have xx.y heart type for mobs, would be really nice for rpg servers!
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