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Yep, this thing its been a headache for a time. The shader used is not created by me, but herique lalves. And it appear to work randomly in base of godot version or something. The current status is it works if playing the game inside godot editor but not when exported so I guess I should learn about shaders and check that.
Currently I don't have time to test that, but I had a similar experience with Godot behaving different after exporting a (very simple) game. The error occured because the IDE was updated and I don't update the export templates, too, so they mismatch.
I don't think that could be the problem in this case, because for the fdroid and flatpak versions both godot and export templates are compiled when building.
...neither on Android (v. 1.0.5 F-Droid) nor on Linux (v. 1.3 Flatpak). On both systems, a white cover covers the whole game:
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