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engine.cfg
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engine.cfg
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[application]
name="CowsRevenge"
main_scene="res://Scenes/Menu/main_menu.tscn"
icon="res://high_res_icon.png"
[autoload]
global="*res://Scenes/Menu/global.gd"
[debug]
force_fps=60
[display]
stretch_mode="viewport"
use_2d_pixel_snap=true
width=1280
height=720
emulate_touchscreen=true
driver="GLES2"
stretch_aspect="keep"
test_width=1280
test_height=720
fullscreen=false
orientation="landscape"
[display.Android]
driver="GLES2"
[image_loader]
filter=false
gen_mipmaps=false
[input]
ui_cancel=[key(Escape), jbutton(0, 1), jbutton(0, 2), jbutton(0, 3)]
ui_left=[key(Left), jbutton(0, 14), jaxis(0, 0)]
ui_right=[key(Right), jbutton(0, 15), jaxis(0, 1)]
ui_up=[key(Up), jbutton(0, 12), jaxis(0, 2)]
ui_down=[key(Down), jbutton(0, 13), jaxis(0, 3)]
ui_change_weapon=[key(R), jbutton(0, 5), jbutton(0, 4)]
ui_shoot=[key(S), jbutton(0, 1), jbutton(0, 6), jbutton(0, 7)]
ui_menu=[key(Escape), jbutton(0, 11)]
ui_jump=[key(A), key(Space), jbutton(0, 0)]
[locale]
translations=["res://Locales/locales.es.xl", "res://Locales/locales.en.xl", "res://Locales/locales.de.xl"]
[physics]
default_gravity=9.8
fixed_fps=60
[physics_2d]
default_gravity=98
thread_model=1
[rasterizer]
low_memory_2d_mode=true
[rasterizer.Android]
fp16_framebuffer=true
[render]
thread_model=2
mipmap_policy=2