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Should be fairly trivial in comparison to merging.
Upload a normal map in the web ui
Extract map exchange string and create a gridworld based on that
Prepopulate the gridworld using the uploaded map as a base. Delete all chunks outside of the normal grid square area.
A major challenge I forsee is figuring out how much of the map to pregenerate. I suppose just picking all squares with inserters, belts or rails should do pretty well. Another option is simply to ask for a number squared.
The text was updated successfully, but these errors were encountered:
Should be fairly trivial in comparison to merging.
A major challenge I forsee is figuring out how much of the map to pregenerate. I suppose just picking all squares with inserters, belts or rails should do pretty well. Another option is simply to ask for a number squared.
The text was updated successfully, but these errors were encountered: