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game.py
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game.py
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import pygame
import random
from enum import Enum
from collections import namedtuple
import numpy as np
import math
pygame.init()
font = pygame.font.SysFont('arial', 25)
class Direction(Enum):
RIGHT = 1
LEFT = 2
UP = 3
DOWN = 4
# point is used to represent a position on the game board
Point = namedtuple('Point', 'x, y')
# rgb colors
WHITE = (255, 255, 255)
RED = (200,0,0)
BLUE1 = (0, 0, 255)
BLUE2 = (0, 100, 255)
BLACK = (0,0,0)
BLOCK_SIZE = 20
SPEED = 200
class SnakeGameAI:
def __init__(self, w=640, h=480):
self.w = w
self.h = h
# init display
self.display = pygame.display.set_mode((self.w, self.h))
pygame.display.set_caption('Snake')
self.clock = pygame.time.Clock()
self.reset()
# used to reset the game to the start state after a game has finished.
def reset(self):
# initialist the snake
self.direction = Direction.RIGHT
self.head = Point(self.w/2, self.h/2)
self.snake = [self.head,
Point(self.head.x-20, self.head.y),
Point(self.head.x-(2*20), self.head.y)]
self.score = 0
self.food = None
self._place_food()
self.frame_iteration = 0
# places a new food at a random location on the board
def _place_food(self):
x = random.randint(0, (self.w-20 )//20 )*20
y = random.randint(0, (self.h-20 )//20 )*20
self.food = Point(x, y)
if self.food in self.snake:
self._place_food()
# check to see if the snake have moved closer to the food, if so, return true
def _moved_closer(self):
dist_x = self.head.x - self.food.x
dist_y = self.head.y - self.food.y
old_dist_x = self.snake[1].x - self.food.x
old_dist_y = self.snake[1].y - self.food.y
dist = math.hypot(self.head.x-self.food.x, self.head.y - self.food.y)
old_dist = math.hypot(self.snake[1].x - self.food.x, self.snake[1].y - self.food.y)
return dist < old_dist
# pass in an action from the agent and update the game state
def play_step(self, action):
self.frame_iteration += 1
# 1. check to see if the user has quit.
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
# 2. move
self._move(action) # update the head
self.snake.insert(0, self.head)
# 3. check to see if the snake has found the food or collided with something
reward = 0 # reward is given if the snake finds the food or negative reward if it collides with something
game_over = False
# check to see if the snake has collided with something or hasn't found the food for too many turns.
if self.is_collision() or self.frame_iteration > (100 * len(self.snake)):
game_over = True
# if snake has collided with itself, give a big negative reward
if self.collision_with_self():
reward = -20
# else the snak has collided with a boundary, give a small negative reward
else:
reward = -10
return reward, game_over, self.score
# 4. check to see if the snak has found the food and place new food if needed
if self.head == self.food:
self.score += 1
reward = 10
self._place_food()
else:
self.snake.pop() # if the snake did not find the food, then remove the last piece of the snake so it moves forward
# 5. update ui and clock
self._update_ui()
self.clock.tick(SPEED)
# 6. return reward, game over and score
return reward, game_over, self.score
def is_collision(self, pt=None):
if pt is None:
pt = self.head
# hits boundary
if pt.x > self.w - 20 or pt.x < 0 or pt.y > self.h - 20 or pt.y < 0:
return True
# hits itself
if pt in self.snake[1:]:
return True
return False
def collision_with_self(self, pt=None):
if pt is None:
pt = self.head
if pt in self.snake[1:]:
return True
return False
def _update_ui(self):
self.display.fill(BLACK)
for pt in self.snake:
pygame.draw.rect(self.display, BLUE1, pygame.Rect(pt.x, pt.y, 20, 20))
pygame.draw.rect(self.display, BLUE2, pygame.Rect(pt.x+4, pt.y+4, 12, 12))
pygame.draw.rect(self.display, RED, pygame.Rect(self.food.x, self.food.y, 20, 20))
text = font.render("Score: " + str(self.score), True, WHITE)
self.display.blit(text, [0, 0])
pygame.display.flip()
# move the head of the snake based on the action
def _move(self, action):
# get the current direction of the snake
clock_wise = [Direction.RIGHT, Direction.DOWN, Direction.LEFT, Direction.UP]
current_index = clock_wise.index(self.direction)
# get the new direction based on the action
if np.array_equal(action, [1, 0, 0]):
new_direction = clock_wise[current_index] # straight
elif np.array_equal(action, [0, 1, 0]):
new_direction = clock_wise[(current_index + 1) % 4] # right turn
elif np.array_equal(action, [0, 0, 1]):
new_direction = clock_wise[(current_index - 1) % 4] # left turn
self.direction = new_direction
# get the new head position based on the direction
x = self.head.x
y = self.head.y
if self.direction == Direction.RIGHT:
x += 20
elif self.direction == Direction.LEFT:
x -= 20
elif self.direction == Direction.DOWN:
y += 20
elif self.direction == Direction.UP:
y -= 20
self.head = Point(x, y)