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Releases: DaXcess/LCVR

v1.3.6

31 Oct 15:47
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1.3.6

Additions:

  • Added support for V67
  • Added startup functionality that fetches game versions from a remote resource, allowing easier LCVR compatibility updates with less downtime

v1.3.5

26 Oct 16:36
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1.3.5

Additions:

  • Added support for V66

Compatibility:

  • Fixed compatibility with MoreCompany 1.10.2
  • Removed Spin Drag functionality for MoreCompany in LCVR, as it was already broken for a long time

v1.3.4

29 Sep 10:52
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1.3.4

Changes:

  • Stick-turning will now instantly apply rotation to the player body
  • Improved tracking accuracy for remote VR players
  • Removed car ownership patches, which potentially fixes the car exploding at random times

Bug fixes:

  • Fixed player head rotation being applied in the wrong order
  • Fixed CullFactory breaking item rendering when traversing an entrance
  • Fixed a crash when leaving the game while on top of a car (?)
  • Fixed snap points not working for remote VR players
  • Fix item holding offset on the Zed Dog item

v1.3.3

15 Sep 08:54
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1.3.3

Additions:

  • Added support for V64 Patch 1

Changes:

  • The --lcvr-skip-checksum flag now requires the current LCVR version as a suffix (e.g. --lcvr-skip-checksum=1.3.3)

v1.3.2

10 Sep 15:06
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1.3.2

Additions:

  • Added support for V64 features
  • Added the XR Occlusion Mesh as a performance option. Will cause artifacts on low framerates.
  • Added XR Mirror View patches and options that allow moving the monitor view around a bit. Invalid values will cause the monitor view to break. (Has no effect when using custom camera, except for in the main and pause menus)
  • Added an option to change UI press sensitivity, which has also been made more sensitive by default
  • Added a toast notification for when VR fails informing the user to check the damn logs
  • Added an experiment that can be enabled by passing --lcvr-disable-car-ownership-patch to the start options, which might fix the car exploding randomly

Changes:

  • The face-locked UI position and rotation is now smoothed a bit
  • Moved some startup logic to a patcher plugin, which means restarting is no longer required when first using LCVR
  • Optimized the networking system a bit more
  • The main menu and pause menu resolutions have been increased by 20%
  • Moved the VR settings into the settings menu
  • Most settings can now be changed from within the game

Bug fixes:

  • Fixed error spam in Maneater baby and spray paint items
  • Fixed TZP steering the player towards the wrong direction
  • Fixed potential denial-of-service exploit in networking system
  • Fixed issues with positioning when standing on top of physics objects (car, elevator)
  • Fixed crash on death in V64 caused by stack corruption

v1.3.1

25 Aug 20:28
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1.3.1

V60! v62

V60 released barely a single week after me releasing v1.3.0. Very cool!

Anyways here's the update go boil the creatures or something.

Additions:

  • Added V62 support
  • Added VR support for the V60 cutscene
  • Added Pitch Locked Canvas (enabled by default) for a more pleasant UI experience
  • Added VR interactions to the elevator
  • Added VR interactions to the new door variant
  • Added VR interactions to the new enemy
  • Added the ability to remove keybinds completely
  • Added custom item offsets to a wide range of items, making holding them look more natural

Changes:

  • Reworked networking, might fix some things
  • Reworked IK, which now no longer needs to replace the player animator

Bug Fixes:

  • Fixed the spray paint and weed killer spraying offsets
  • Fixed an object leak in the networking system
  • Fixed lights from collected items bleeding into the world
  • Fixed collected items being scannable in the UI
  • Fixed hangar levers not being able to be disabled in settings
  • Fixed parenting issues with spectator ghosts due to ternary operation order mistakes

Removals:

  • Removed V56 support
  • Removed the car from the main menu

v1.3.0

10 Aug 12:18
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1.3.0

Car!

Lethal Company V56 introduces the latest and greatest in vehicular technology: The Company Cruiser!

Upon purchasing your Company Cruiser, you will receive:

  • A Company Cruiser
  • A Company Cruiser ignition key
  • A Company Cruiser service manual

While we certainly believe in the Company, we feel that this service manual may need some amendments. So here we go.

To get started, enter your Company Cruiser. Now don't be overwhelmed by the amount of buttons, handles and wheels, we'll take you through them all!

First of all, we will go around the buttons that are strewn about the dashboard. On the left side of the steering wheel, you will notice three buttons. These respectively control the windshield wipers, cabin window, and the headlights.

Next up, we have the radio. If you ever get lonely whilst traveling the treacherous landscapes, you can play some relaxing tunes to help you keep your performance at a maximum. The left button allows you to tune between different radio stations, while the right button toggles the radio on or off.

Now that we're over on the right side, you will see a button encased in glass. This button is for use in emergency situations only! So don't press it unless it's absolutely necessary!

Should you encounter a dangerous situation while driving, you can alert anyone in the vicinity by pressing the horn. The horn is located in the center of the steering wheel. Just press on it, and let the compressed air tanks do the rest!

Let's get to driving, shall we? On the right side of the steering wheel, left of the emergency button, you will find the ignition. You can make use of the Company Cruiser ignition key, which should have been provided to you upon purchase of your Company Cruiser, to start the vehicle.

Carefully insert the key and twist it until you hear the engine start revving. Keep in mind that this technology was not specifically designed for the atmospheres of other planets, so it might take a few twists until you successfully start your Company Cruiser.

Now that you have started your Company Cruiser, take a peek over on your right. There should be a gear stick, which allows you to drive, reverse, and park your Company Cruiser. It should be in park by default. Carefully reach over with your right hand, grab the stick, and move it between the gears that you want to use.

Last but not least, the steering wheel. You may take hold of the steering wheel using either your left, or your right hand, or both of them. To turn left, steer the steering wheel to your left. To turn right, steer the steering wheel to your right. It's not rocket science!

Now get ready to drive! Put your gear into drive, give the Company Cruiser some throttle, and take to the stars (or... well... the scrap, can't leave bossman hanging)!

Control rebinding

LCVR 1.3.0 replaces the old controller profile system with individual control rebinding. These are located in the settings menu, just like the keyboard and gamepad controls. Make sure both of your controllers are connected, as the game doesn't detect your controller profile until both the controllers are active.

Some bindings are blacklisted from being used, mostly the "touched" bindings on buttons, as they overrule any "pressed" bindings. Some of them still work though, as some "touched" bindings don't have any "pressed" bindings associated with the same button/touchpad (i.e. Quest 2 thumbrest).

Additions:

  • Added support for V56
  • Added VR interactions for the steering wheel in the Company Cruiser
  • Added VR interactions for the buttons in the Company Cruiser
  • Added VR interactions for the car honk in the Company Cruiser
  • Added VR interactions for the ignition in the Company Cruiser
  • Added VR interactions for the eject button in the Company Cruiser
  • Added VR interactions for the gear stick in the Company Cruiser
  • Added VR interactions for the car magnet lever on the ship
  • Added configuration options to disable special car interactions
  • Added controls rebinding in the settings menu
  • Added new logic to local and remote VR players to allow overriding hand position
  • Added welcome and PTT overlay UI to VR
  • Added VR support for the Weed Killer item
  • Added haptic feedback to the muffle interaction
  • Added haptic feedback to the monitor buttons in the ship
  • Added new option: SpectatorLightRemovesVolumetrics, which disables fog when using the spectator light (if enabled)

Bug Fixes:

  • Fixed issue where leaving a game while spectating and joining a new game will break spectating
  • Fixed finger curling not consistently forcing a fist when requested to
  • Fixed bug in controller interactor that prevented the use of "hold down" interactions
  • Fixed bug where the interactor could interact through walls of the Company Cruiser
  • Fixed bug where having the helmet enabled caused a large shadow to appear
  • Fixed bug where the controllers sometimes kept vibrating after the player already died
  • (Accidentally) fixed a bug where the keyboard on the terminal would be unusable if the ship was in motion
  • Fixed issue where players in an animation wouldn't sync their offset to their room center with other players
  • Fixed a vanilla bug where sometimes you could "ghost interact" with battery powered items by using grip buttons

Changes:

  • Reworked the input system to allow for manual control binding overriding
  • XR Origin now has the same parent as the local player
  • Reworked a small portion of the 6DOF system to allow 6DOF when parented to other objects
  • Resetting height now also resets your rotation if you are in a special interact animation (i.e. terminal, car, enemy kill animation)
  • Doubled the base rotation speed on the Smooth Rotation setting

Removals:

  • Removed the forced startup cutscene
  • Removed bracken from the main and pause menus
  • Removed the DLSS optimization setting
  • Removed support for V50

Dependencies:

v1.2.5

02 Jun 09:28
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1.2.5

Bug Fixes:

  • Fixed corrupt/unreadable OpenXR default runtimes preventing VR to launch properly

v1.2.4

01 Jun 21:32
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1.2.4

Bug Fixes:

  • Fixed some of the doors on Artiface not using the new VR interactions
  • Leaving the game while spectating will no longer prevent spectating to work in the next game
  • Fixed some issues on the main menu when certain mods are active

Additions:

  • Added VR motion controls to the knife (you can now stabby stab)
  • Added VR interactions to the big doors on Artiface

Changes:

  • Reworked the OpenXR loader, which will now attempt every runtime instead of only the default/preconfigured runtime
  • Moved startup logic to a prefix, fixing an issue where occasionally the camera would be black when loading in

Removals:

  • Removed detection for UnityExplorer
  • Removed ghost girl from the main/pause menus

v1.2.3

12 May 10:12
1722f98
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1.2.3

Bug Fixes:

  • Fixed issues with enemy collision that was causing error spam and potential other issues
  • Changed the way VerifyGameVersion finds the game assembly, fixing some mod compatibility issues

Additions:

  • Added configuration option to disable the settings button on the main menu

Development Changes:

  • Added debug symbols in the assembly output if the mod is compiled in debug, which helps with tracking down errors