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Sign edit plugins are incompatible with DungeonsXL #475
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Actually i take back what i say its a real problem. i realised it when i modified the sign. |
I actually tried this on 3 different servers using the plugin and I cannot for the life of me recreate this problem. I see you are using MythicMobs. Perhaps check your configs there. You may have a skill that summons additional copies of itself. |
ok i checked and found nothing. |
This is because the signs only visualize the "action points". The actual data is saved in a file called DXLData.data in the respective world folder and updated when the signs are either created or broken. If you bypass this with different plugins like a sign edit plugin or WorldEdit, DXL won't notice that the sign is changed. |
This isnt a real issue i think
When a put signs to spawn mobs, they are doubled
For example when i put one mob there are to that spawn
i put on the sign:
|Mob]
CustomMobName
1,1,MM
D 30
and 2 of them spawn.
Those this for all mobs
plz help?
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