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Teleportation not working #1098

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doctorblanket opened this issue May 7, 2022 · 6 comments
Open

Teleportation not working #1098

doctorblanket opened this issue May 7, 2022 · 6 comments

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@doctorblanket
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(Please follow this template, as doing so saves both you and me a lot of time.
Issues that don't follow the template may be closed.)

Description
Teleport signs or trigger signs dont work at all. here's the error from the console: https://mcpaste.io/2c8b90d5ae4ea9a2
(A clear and concise description of what the bug is, e.g.:
Every time my mob signs spawn pigs, they turn green and fly away.)

Reproduce
even in a new dungeon they don't work: https://mcpaste.io/d29c63ee1195ce52
(List steps to reproduce, e.g.:

  1. Create a new dungeon with /dxl create
  2. Place [ready] sign, [mob]/pig/0,1/D5 sign
  3. Leave edit mode with /dxl leave
  4. Test with /dxl play
  5. Trigger ready sign and get close to the location of the pig spawn sign)

Expected behavior
the player is teleported when interacting with the button that is on the block that the trigger sign is attached to
(A clear and concise description of what you expected to happen, e.g.:
I wanted the pigs to turn blue and dig mole-like tunnels instead X( )

Screenshots / GIFs / videos

(If applicable, add screenshots to help explain your problem.)

Relevant configuration files

(The three grave accents mark the beginning and end of a code block. If there are relevant configuration files,
please paste them in the lines between the accents sothat others can see if there are any syntax errors.)

configVersion: 20
language: english
enableEconomy: false
chatEnabled: true
chatFormat:
  edit: '&2[Edit] &r%player_name%: '
  game: '&2[Game] %group_color%%player_name%: &r'
  group: '&2%group_color%[%group_name%] %player_name%: &r'
  spy: '&2[Chat Spy] %player_name%: &r'
tutorial:
  activated: false
  dungeon: tutorial
  startGroup: default
  endgroup: player
groupColorPriority:
- DARK_BLUE
- LIGHT_RED
- YELLOW
- LIGHT_GREEN
- PURPLE
- ORANGE
- BLACK
- LIGHT_BLUE
- DARK_GREEN
- DARK_RED
- LIGHT_GRAY
- CYAN
- MAGENTA
- DARK_GRAY
- PINK
announcementInterval: 30.0
sendFloorTitle: false
globalDeathMessagesDisabled: true
externalMobProviders: {}
resourcePacks: {}
maxInstances: 10
secureMode:
  enabled: false
  openInventories: false
  dropItems: false
  checkInterval: 5.0
backupMode: ON_DISABLE_AND_SAVE
default: {}
groupAdaptersEnabled: false
editInstanceRemovalDelay: 5
strictMovementCheckEnabled: true
lobbyContainersEnabled: false

@Sataniel98
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I don't know about the first and it could take a while until I can look into it. But the second one is because you're running a plugin with a DXL integration that just isn't made for this DXL dev build (Quest Creator).

@doctorblanket
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Ok, so for the second one, what do I do? Should I get an earlier build of dxl? Because I've already got too many quests implemented to get rid of questcreator, and the dev for that is on hiatus.

@Sataniel98
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Since you're running Spigot (not Paper) you can use the previous build (v0.18-PRE-02),

@doctorblanket
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I am actually using paper now. I had to switch to fix some of my plugins.

@doctorblanket
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what should I do since I am running paper?

@Sataniel98
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You can't run the addon with a build it's not made to work with. The one it is made to work with doesn't support Paper 1.18.2 (but works with Spigot). The current Paper 1.18.2 fix wasn't received the way I thought it would be so I'll probably change these things once more at some point. That's unfortunately all I can tell you for now.

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