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DXL counting multiple death trigger upon simultaneously taking various damage types. #1090

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Ecilpse opened this issue Mar 17, 2022 · 0 comments

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@Ecilpse
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Ecilpse commented Mar 17, 2022

Description
Hi. I am currently using DXL to run various instances with McMMO and MythicMobs

As you already know, when a player takes lethal damage while in a DXL dungeon,
player's live counts are taken,
and they are sent back to the latest checkpoints with their health restored.

However, it seems like there is a slight time delay when this 'respawn' mechanic occurs.
when there are various source of damages, (ex: MythicMob skill dealing different damage types)
multiple live counts are taken away even before they are sent back to the respawn checkpoint.

I have tried to put as many time delays possible in Mobs and Skill's damage to prevent this,
but they were mere temporary last resorts, and I could not completetly prevent this from happening
since players encounter multiple mobs at once all the time.

Is there any way to prevent this to happen?
Maybe providing a certain amount of invulnerability for few seconds while this happen could help such issue.

(A clear and concise description of what the bug is, e.g.:
Every time my mob signs spawn pigs, they turn green and fly away.)

Screenshots / GIFs / videos
Inkedunknown_LI

(If applicable, add screenshots to help explain your problem.)

Relevant configuration files

A whitelist of placeable blocks.

placeBlocks is supposed to be set to "true" if this should be used.

messages:
'1': '&e몬스터&f들을 처치하세요!
&c보스방&f에 입장하려면,
정예 몬스터에게서 &c레드스톤&f을 획득해 &c블록&f을
조합하고
양탄자에 던져서 &b투입&f해주세요.'
'2': '&c군주의 요새&f를 헤쳐나가
&4&l옥좌의 방&f에 도달하세요.
&a루트 A&7| &f왼쪽의 제단을 통해 지옥의 군대를
상대하며 진격
&b루트 B&7| &f정면의 제단을 통해 파괴병기를 쓰러뜨리고 지름길 이용'
'3': '&e이곳 정면 제단&f을 통하면 &6파괴병기
&e아레나&f에 입장합니다.(&b루트 B&f)'
'4': '&6파괴병기&f를 쓰러뜨리면,
보스방 근처로 이어진 지름길을 이용할 수 있습니다.'
'5': '&6파괴병기&f를 쓰러뜨리면,
&b이곳&f을 통해 지름길을 이용할 수 있습니다.'
'6': '&e이곳 왼쪽 제단&f을 통하면
정문으로 &c지옥의 군대&f를 상대하며 전진합니다.(&a루트 A&f)'
'7': '&6&l이곳&f을 통해 지나간 구역으로 되돌아가실 수 있습니다.'
'8': '&c지옥의 군대&f가 성채 앞을 방어중입니다.
당당히 물리치고 전진하세요!'
'9': '&6지옥의 성채&f의 정예병들을 물리치고
옥좌의 방으로 향하세요.'
'10': '&c군주의 정예병&f들이 당신과 옥좌 사이를 가로막습니다.'
'11': '&c&o&lBOSS ZONE
&c보스방(옥좌의 방)&f에 입장하려면,
&c레드스톤 블록&f을 조합해 양탄자에 &b투입&f해주세요.
&4주의:
바로 앞 체크포인트를 이용하지 않으실 경우,
&4보스가 디스폰 될 수 있습니다.'
'12': '&a최후의 전투&f가 다가왔습니다.
&4&l지옥의군주&f를 물리치고 최고의 보상을 노려보세요!'
'13': '&4&l지옥의군주&f를 쓰러뜨리면,
&b이곳&f을 통해 골인지점에서 보상을 획득하실 수 있습니다.'
'14': '&a&l축하합니다!&f최고난이도 던전을 클리어하셨습니다.
&d상자&f를 우클릭 하신 후,
다함께 &a골인지점&f 표지판을
우클릭하세요.'
'15': '&a&l골인 지점'
'16': '&6&l옥좌의 방&f에 도달했습니다!
&f보스전 돌입전에 &c&l마지막 체크포인트&f를
&f꼭 갱신해주세요!'
'17': '&d상자&f를 열어서 &a&l보스보상&f을 수령하신 후,
문 너머를 통해 클리어지점으로 돌아가세요.'
'18': '&c&lFINAL CHECKPOINT
&6&l마지막 체크포인트&f입니다.
&a보스전 돌입전에 꼭 갱신하세요!'
'19': '&6상자&f를 열어서 &a중간보스 MVP상품&f을 수령하신 후,
문 너머를 통해 계속하세요!'
invitedPlayers: []
mustFinishAll:

  • pve3
    gameCommandWhitelist:
  • g
  • g2
  • 던전 떠나기
  • 실행도우미
  • w
  • m
  • r
  • p
    requirements:
    feeMoney: 75000
    forbiddenItems:
    • REDSTONE_BLOCK
    • REDSTONE
    • CHORUS_FRUIT
      groupSize:
      minimum: 2
      maximum: 6
      escapeLocation: world,0.5,61.0,5,0.0,-3.9
      finishLocation: world,0.5,59.0,20.5,0.0,-1.5
      timeToNextWave: 3600
      timeUntilKickOfflinePlayer: 600
      timeToNextPlayAfterStart: 1
      timeToNextLoot: 0
      worldEnvironment: NETHER
      gameMode: ADVENTURE
      friendlyFire: false
      keepInventoryOnEnter: true
      keepInventoryOnDeath: true
      keepInventoryOnFinish: true
      keepInventoryOnEscape: true
      breakBlocks: false
      breakPlacedBlocks: true
      initialLives: 3
      placeBlocks: true
      placeWhitelist:
  • REDSTONE
  • REDSTONE_BLOCK
    title:
    title: '&c&l군주의 요새'
    subtitle: '&74단계 던전'
    fadeIn: 1.0
    show: 5.0
    fadeOut: 1.0

(The three grave accents mark the beginning and end of a code block. If there are relevant configuration files,
please paste them in the lines between the accents sothat others can see if there are any syntax errors.)


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