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Room related functions
The functions on this page are available by loading the room.lua extension. It is loaded by default.
Returns the room at index index
(0-3 for regular rooms, 4 for the ontop room) in the form of an object with functions to modify values of it.
Example:
mycoolroom = level:getroom(0) -- Get the first room.
-- Now you can do stuff with it, such as
mycoolroom:movex(1, 75, 1, 'Linear')
-- to move it.
-- The function used above will be explained later.
Moves the room to x
% on the x axis at beat beat
with a duration duration
and ease ease
.
Example:
mycoolroom:movex(4, 75, 1, 'OutExpo') -- at beat 4, move mycoolroom's x position to 75% with a duration of 1 beat and OutExpo ease
Moves the room to y
% on the y axis at beat beat
with a duration duration
and ease ease
.
Example:
mycoolroom:movey(6, 30, 0, 'OutQuad') -- at beat 6, move mycoolroom's y position to 30% with a duration of 0 beats and OutQuad ease
Scales the room on the x axis to x
% with a duration duration
and ease ease
.
Example:
mycoolroom:movesx(8, 200, 1, 'InQuint') -- at beat 8, set mycoolroom's horizontal size to 200% with a duration of 1 beat and InQuint ease.
Scales the room on the y axis to y
% with a duration duration
and ease ease
.
Example:
mycoolroom:movesy(6, 150, 1, 'InQuint') -- at beat 6, set mycoolroom's vertical size to 150% with a duration of 1 beat and InQuint ease.
Rotates the room to rot
degrees with a duration duration
and ease ease
.
Example:
mycoolroom:rotate(3, 90, 0.5, 'OutSine') -- at beat 3, rotate mycoolroom to 90 degrees with a duration of 0.5 beats and OutSine ease.
Moves the room's pivot to x
% on the x axis at beat beat
with a duration duration
and ease ease
.
Example:
mycoolroom:movepx(4, 75, 1, 'OutExpo') -- at beat 4, move mycoolroom's x pivot to 75% with a duration of 1 beat and OutExpo ease
Moves the room's pivot to y
% on the y axis at beat beat
with a duration duration
and ease ease
.
Example:
mycoolroom:movepx(4, 75, 1, 'OutExpo') -- at beat 4, move mycoolroom's y pivot to 75% with a duration of 1 beat and OutExpo ease
A helper function to make creating multiple movements at once easier. p
is a key-value table where the key is what function to call and the value is the parameter.
Example:
mycoolroom:move(2, { -- at beat 2,
x = 40, -- move the room to 40% on the x axis,
sy = 0.5, -- scale the room to half its size on the y axis,
rotate = 90, -- rotate the room by 90 degrees, (you can also use rot!)
camx = 20, -- move the room's camera's x position to 20%,
}, 1, 'Linear') -- with a duration of 1 beat and Linear ease.