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TileCondition.cpp
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TileCondition.cpp
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#include "TileCondition.h"
#include "GameBuildings.h"
#include "WorldSegment.h"
#include "ContentLoader.h"
#include <iostream>
using namespace std;
using namespace DFHack;
using namespace df::enums;
int getDirectionFromString(const char* strDir)
{
if (strDir == NULL) {
return INVALID_INDEX;
}
if( strcmp(strDir, "None") == 0) {
return eSimpleSingle;
}
if( strcmp(strDir, "North") == 0) {
return eSimpleN;
}
if( strcmp(strDir, "South") == 0) {
return eSimpleS;
}
if( strcmp(strDir, "West") == 0) {
return eSimpleW;
}
if( strcmp(strDir, "East") == 0) {
return eSimpleE;
}
//these will change when rotation is available
if( strcmp(strDir, "TopRight") == 0) {
return eSimpleN;
}
if( strcmp(strDir, "BottomLeft") == 0) {
return eSimpleS;
}
if( strcmp(strDir, "TopLeft") == 0) {
return eSimpleW;
}
if( strcmp(strDir, "BottomRight") == 0) {
return eSimpleE;
}
return INVALID_INDEX;
}
int getBuildingFromString(const char* strType)
{
df::building_type item = df::building_type::NONE;
if (find_enum_item(&item, strType)) {
return (int)item;
}
return INVALID_INDEX;
}
NeighbourWallCondition::NeighbourWallCondition(const char* strDir)
: TileCondition()
{
this->value = getDirectionFromString(strDir);
}
bool NeighbourWallCondition::Matches(Tile* b)
{
bool n = hasWall( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eUp ) );
bool s = hasWall( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eDown ) );
bool w = hasWall( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eLeft ) );
bool e = hasWall( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eRight ) );
if( value == eSimpleN && n) {
return true;
}
if( value == eSimpleS && s) {
return true;
}
if( value == eSimpleW && w) {
return true;
}
if( value == eSimpleE && e) {
return true;
}
if( value == eSimpleSingle && !n && !s && !w && !e) {
return true;
}
return false;
}
PositionIndexCondition::PositionIndexCondition(const char* strValue)
: TileCondition()
{
this->value = atoi( strValue );
}
bool PositionIndexCondition::Matches(Tile* b)
{
if(!b->building.info) {
return false;
}
int x = b->x - b->building.info->x1;
int y = b->y - b->building.info->y1;
int w = b->building.info->x2 - b->building.info->x1 + 1 ;
int pos = y * w + x;
return pos == this->value;
}
MaterialTypeCondition::MaterialTypeCondition(const char* strValue, const char* strSubtype, const char* strPattern_index)
: TileCondition()
{
// is there a better way to handle this?
// seems non-extensible
subtype = INVALID_INDEX;
item_index = INVALID_INDEX;
value = lookupMaterialType(strValue);
if (value == INVALID_INDEX) {
return;
}
if (strSubtype == NULL || strSubtype[0] == 0) {
return;
}
if (strPattern_index == NULL || strPattern_index[0] == 0) {
item_index = INVALID_INDEX;
}
else{
item_index = atoi(strPattern_index);
}
subtype = lookupMaterialIndex( value, strSubtype);
if (subtype == INVALID_INDEX) {
LogVerbose("Material subtype not found in MaterialTypeCondition: %s\n", strSubtype);
//make material never match;
value = INVALID_INDEX;
}
}
bool MaterialTypeCondition::Matches(Tile* b)
{
if(!b->building.info) {
return false;
}
if(item_index == -1)
{
if (b->building.info->material.type != this->value) {
return false;
}
if (this->subtype == INVALID_INDEX) {
return true;
}
return b->building.info->material.index == this->subtype;
}
else {
if (b->building.constructed_mats[item_index%b->building.constructed_mats.size()].matt.type != this->value) {
return false;
}
if (this->subtype == INVALID_INDEX) {
return true;
}
return b->building.constructed_mats[item_index%b->building.constructed_mats.size()].matt.index == this->subtype;
}
}
AnimationFrameCondition::AnimationFrameCondition(const char* strValue)
: TileCondition()
{
this->value = atoi( strValue );
}
bool AnimationFrameCondition::Matches(Tile* b)
{
return this->value == currentAnimationFrame;
}
BuildingOccupancyCondition::BuildingOccupancyCondition(const char* strValue)
: TileCondition()
{
this->value = df::tile_building_occ( atoi( strValue ) );
}
bool BuildingOccupancyCondition::Matches(Tile* b)
{
return b->occ.bits.building == this->value;
}
BuildingSpecialCondition::BuildingSpecialCondition(const char* strValue)
: TileCondition()
{
this->value = atoi( strValue );
}
bool BuildingSpecialCondition::Matches(Tile* b)
{
return b->building.special == this->value;
}
NeighbourSameBuildingCondition::NeighbourSameBuildingCondition(const char* strDir)
: TileCondition()
{
this->value = getDirectionFromString(strDir);
}
bool NeighbourSameBuildingCondition::Matches(Tile* b)
{
Buildings::t_building* tilesBuildingIndex = b->building.info;
bool n = hasBuildingOfIndex( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eUp ), tilesBuildingIndex );
bool s = hasBuildingOfIndex( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eDown ), tilesBuildingIndex );
bool w = hasBuildingOfIndex( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eLeft ), tilesBuildingIndex );
bool e = hasBuildingOfIndex( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eRight ), tilesBuildingIndex );
if( value == eSimpleN && n) {
return true;
}
if( value == eSimpleS && s) {
return true;
}
if( value == eSimpleW && w) {
return true;
}
if( value == eSimpleE && e) {
return true;
}
if( value == eSimpleSingle && !n && !s && !w && !e) {
return true;
}
return false;
}
NeighbourIdenticalCondition::NeighbourIdenticalCondition(const char* strDir)
: TileCondition()
{
this->value = getDirectionFromString(strDir);
}
bool NeighbourIdenticalCondition::Matches(Tile* b)
{
Buildings::t_building* tilesBuildingIndex = b->building.info;
df::tile_building_occ tilesBuildingOcc = b->occ.bits.building;
bool n = hasBuildingIdentity( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eUp ), tilesBuildingIndex, tilesBuildingOcc );
bool s = hasBuildingIdentity( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eDown ), tilesBuildingIndex, tilesBuildingOcc );
bool w = hasBuildingIdentity( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eLeft ), tilesBuildingIndex, tilesBuildingOcc );
bool e = hasBuildingIdentity( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eRight ), tilesBuildingIndex, tilesBuildingOcc );
if( value == eSimpleN && n) {
return true;
}
if( value == eSimpleS && s) {
return true;
}
if( value == eSimpleW && w) {
return true;
}
if( value == eSimpleE && e) {
return true;
}
if( value == eSimpleSingle && !n && !s && !w && !e) {
return true;
}
return false;
}
NeighbourOfTypeCondition::NeighbourOfTypeCondition(const char* strDir, const char* strType)
: TileCondition()
{
this->direction = getDirectionFromString(strDir);
this->value = getBuildingFromString(strType);
}
bool NeighbourOfTypeCondition::Matches(Tile* b)
{
bool n = hasBuildingOfID( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eUp ), value );
bool s = hasBuildingOfID( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eDown ), value );
bool w = hasBuildingOfID( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eLeft ), value);
bool e = hasBuildingOfID( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eRight ), value );
if( direction == eSimpleN && n) {
return true;
}
if( direction == eSimpleS && s) {
return true;
}
if( direction == eSimpleW && w) {
return true;
}
if( direction == eSimpleE && e) {
return true;
}
if( direction == eSimpleSingle && !n && !s && !w && !e) {
return true;
}
return false;
}
NeighbourSameTypeCondition::NeighbourSameTypeCondition(const char* strDir)
: TileCondition()
{
this->direction = getDirectionFromString(strDir);
}
bool NeighbourSameTypeCondition::Matches(Tile* b)
{
int value = b->building.type;
bool n = hasBuildingOfID( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eUp ), value );
bool s = hasBuildingOfID( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eDown ), value );
bool w = hasBuildingOfID( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eLeft ), value);
bool e = hasBuildingOfID( b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eRight ), value );
if( direction == eSimpleN && n) {
return true;
}
if( direction == eSimpleS && s) {
return true;
}
if( direction == eSimpleW && w) {
return true;
}
if( direction == eSimpleE && e) {
return true;
}
if( direction == eSimpleSingle && !n && !s && !w && !e) {
return true;
}
return false;
}
bool AndConditionalNode::Matches(Tile* b)
{
uint32_t max = (int)children.size();
for(uint32_t i=0; i<max; i++) {
if (!children[i]->Matches( b )) {
return false;
}
}
return true;
}
bool AndConditionalNode::addCondition(std::unique_ptr<TileCondition> cond)
{
children.push_back(std::move(cond));
return true;
}
bool OrConditionalNode::Matches(Tile* b)
{
uint32_t max = (int)children.size();
for(uint32_t i=0; i<max; i++) {
if (children[i]->Matches( b )) {
return true;
}
}
return false;
}
bool OrConditionalNode::addCondition(std::unique_ptr<TileCondition> cond)
{
children.push_back(std::move(cond));
return true;
}
bool AlwaysCondition::Matches(Tile* b)
{
return true;
}
bool NeverCondition::Matches(Tile* b)
{
return false;
}
bool NotConditionalNode::Matches(Tile* b)
{
if (childcond == NULL) {
return true;
}
return !childcond->Matches( b );
}
bool NotConditionalNode::addCondition(std::unique_ptr<TileCondition> cond)
{
if (childcond != NULL) {
LogError("Too many condition elements for NotConditionalNode\n");
return false;
}
childcond = std::move(cond);
return true;
}
bool HaveFloorCondition::Matches(Tile* b)
{
return (b->tileShapeBasic()==tiletype_shape_basic::Floor);
}
FluidBelowCondition::FluidBelowCondition(const char* strValue)
: TileCondition()
{
this->value = atoi( strValue );
}
bool FluidBelowCondition::Matches(Tile* b)
{
Tile* bLow = b->ownerSegment->getTileRelativeTo( b->x, b->y, b->z, eBelow );
if (!bLow) {
return false;
}
return (bLow->designation.bits.flow_size >= this->value);
}