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OcclusionTest.cpp
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OcclusionTest.cpp
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#include "common.h"
#include <bitset>
#include "Tile.h"
#include "WorldSegment.h"
#include "GUI.h"
using namespace std;
using namespace DFHack;
using namespace df::enums;
#define SCALE_FACTOR 4
#define S_PLATE_HEIGHT 4
#define S_FLOOR_HEIGHT 1
#define S_WALL_HEIGHT 4
#define S_TILE_HEIGHT (S_FLOOR_HEIGHT+S_WALL_HEIGHT)
#define S_SPRITE_HEIGHT (S_TILE_HEIGHT+S_PLATE_HEIGHT)
bitset<2*S_SPRITE_HEIGHT> base_mask_left;
bitset<2*S_SPRITE_HEIGHT> base_mask_right;
bitset<2*S_SPRITE_HEIGHT> wall_mask_left;
bitset<2*S_SPRITE_HEIGHT> wall_mask_right;
bitset<2*S_SPRITE_HEIGHT> floor_mask_left;
bitset<2*S_SPRITE_HEIGHT> floor_mask_right;
inline bool hasOpaqueSides(Tile * b){
return IDhasOpaqueSides(b->tileType)
|| ( b->designation.bits.hidden && (ssConfig.shade_hidden_tiles && !ssConfig.show_hidden_tiles) );
}
inline bool hasOpaqueFloor(Tile * b){
return IDhasOpaqueFloor(b->tileType)
|| ( b->designation.bits.hidden && (ssConfig.shade_hidden_tiles && !ssConfig.show_hidden_tiles) );
}
bool is_tile_solid(Tile * b)
{
if(b->material.type == 3 ||
b->material.type == 4 ||
b->material.type == 5 ||
b->material.type == 6) {
return false;
}
return hasOpaqueSides(b) || hasOpaqueFloor(b);
}
void mask_center(Tile * b, int offset)
{
if(!b) {
return;
}
if(!is_tile_solid(b)) {
return;
}
if(hasOpaqueSides(b)) {
if(offset >= 0) {
base_mask_left &= ~(wall_mask_left << offset*2);
base_mask_right &= ~(wall_mask_right << offset*2);
} else {
base_mask_left &= ~(wall_mask_left >> -offset*2);
base_mask_right &= ~(wall_mask_right >> -offset*2);
}
} else if(hasOpaqueFloor(b)) {
if(offset >= 0) {
base_mask_left &= ~(floor_mask_left << offset*2);
base_mask_right &= ~(floor_mask_right << offset*2);
} else {
base_mask_left &= ~(floor_mask_left >> -offset*2);
base_mask_right &= ~(floor_mask_right >> -offset*2);
}
}
}
void mask_left(Tile * b, int offset)
{
if(!b) {
return;
}
if(!is_tile_solid(b)) {
return;
}
if(hasOpaqueSides(b)) {
if(offset >= 0) {
base_mask_left &= ~(wall_mask_right << offset*2);
} else {
base_mask_left &= ~(wall_mask_right >> -offset*2);
}
} else if(hasOpaqueFloor(b)) {
if(offset >= 0) {
base_mask_left &= ~(floor_mask_right << offset*2);
} else {
base_mask_left &= ~(floor_mask_right >> -offset*2);
}
}
}
void mask_right(Tile * b, int offset)
{
if(!b) {
return;
}
if(!is_tile_solid(b)) {
return;
}
if(hasOpaqueSides(b)) {
if(offset >= 0) {
base_mask_right &= ~(wall_mask_left << offset*2);
} else {
base_mask_right &= ~(wall_mask_left >> -offset*2);
}
} else if(hasOpaqueFloor(b)) {
if(offset >= 0) {
base_mask_right &= ~(floor_mask_left << offset*2);
} else {
base_mask_right &= ~(floor_mask_left >> -offset*2);
}
}
}
void init_masks()
{
//load up some mask files
int flags = al_get_new_bitmap_flags();
al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP);
ALLEGRO_BITMAP * wall = load_bitmap_withWarning("stonesense/mask_wall.png");
ALLEGRO_BITMAP * floor = load_bitmap_withWarning("stonesense/mask_floor.png");
al_set_new_bitmap_flags(flags);
//copy the mask to the bitsets. Each half is seperate to simplify things.
for(int y = 0; y < S_SPRITE_HEIGHT; y++) {
wall_mask_left.set(0 + (y*2), al_get_pixel(wall, 0, y).r > 0.5);
wall_mask_left.set(1 + (y*2), al_get_pixel(wall, 1, y).r > 0.5);
wall_mask_right.set(0 + (y*2), al_get_pixel(wall, 2, y).r > 0.5);
wall_mask_right.set(1 + (y*2), al_get_pixel(wall, 3, y).r > 0.5);
}
for(int y = 0; y < S_SPRITE_HEIGHT; y++) {
floor_mask_left.set(0 + (y*2), al_get_pixel(floor, 0, y).r > 0.5);
floor_mask_left.set(1 + (y*2), al_get_pixel(floor, 1, y).r > 0.5);
floor_mask_right.set(0 + (y*2), al_get_pixel(floor, 2, y).r > 0.5);
floor_mask_right.set(1 + (y*2), al_get_pixel(floor, 3, y).r > 0.5);
}
al_destroy_bitmap(wall);
al_destroy_bitmap(floor);
base_mask_left.set();
base_mask_right.set();
int offset = 4;
if(offset >= 0) {
base_mask_left &= ~(wall_mask_left << offset*2);
base_mask_right &= ~(wall_mask_right << offset*2);
} else {
base_mask_left &= ~(wall_mask_left >> -offset*2);
base_mask_right &= ~(wall_mask_right >> -offset*2);
}
}
void occlude_tile(Tile * b)
{
WorldSegment * segment = b->ownerSegment;
base_mask_left.set();
base_mask_right.set();
int baseX = b->x;
int baseY = b->y;
int baseZ = b->z;
int stepX = 0, stepY = 0;
switch(b->ownerSegment->segState.Rotation) {
case 0:
stepX = 1;
stepY = 1;
break;
case 1:
stepX = 1;
stepY = -1;
break;
case 2:
stepX = -1;
stepY = -1;
break;
case 3:
stepX = -1;
stepY = 1;
break;
};
bool done = 0;
for(int relZ = 0; !done; relZ++) {
int stepZ = relZ * S_TILE_HEIGHT / S_SPRITE_HEIGHT;
if(relZ > 0) {
stepZ--;
}
for(int relXY = 0; (relXY <= (((TILETOPHEIGHT + TILEHEIGHT) / (TILETOPHEIGHT))+1)) && !done ; relXY++) {
int tempX = baseX + ((relXY + stepZ) * stepX);
int tempY = baseY + ((relXY + stepZ) * stepY);
int tempZ = baseZ + relZ;
bool centerin = segment->CoordinateInteriorSegment(tempX + stepX, tempY + stepY, tempZ, 2);
if(centerin) {
Tile* center = segment->getTile(tempX + stepX, tempY + stepY, tempZ);
mask_center(center, ((relXY+stepZ) * S_PLATE_HEIGHT + S_PLATE_HEIGHT) - (relZ * S_TILE_HEIGHT));
if(base_mask_left.none() && base_mask_right.none()) {
done = true;
break;
}
}
bool leftin = segment->CoordinateInteriorSegment(tempX, tempY + stepY, tempZ, 2);
if(leftin) {
Tile* left = segment->getTile(tempX, tempY + stepY, tempZ);
mask_left(left, ((relXY+stepZ) * S_PLATE_HEIGHT + S_PLATE_HEIGHT/2) - (relZ * S_TILE_HEIGHT));
if(base_mask_left.none() && base_mask_right.none()) {
done = true;
break;
}
}
bool rightin = segment->CoordinateInteriorSegment(tempX + stepX, tempY, tempZ, 2);
if(rightin) {
Tile* right = segment->getTile(tempX + stepX, tempY, tempZ);
mask_right(right, ((relXY+stepZ) * S_PLATE_HEIGHT + S_PLATE_HEIGHT/2) - (relZ * S_TILE_HEIGHT));
if(base_mask_left.none() && base_mask_right.none()) {
done = true;
break;
}
}
if(!leftin || !rightin || !centerin) {
done = true;
break;
}
}
}
if(base_mask_left.none() && base_mask_right.none()) {
b->visible = 0;
}
}