From a4d2112369ba857f0535033958a5561d0b5d11b6 Mon Sep 17 00:00:00 2001 From: Myk Taylor Date: Thu, 20 Jun 2024 06:57:27 -0700 Subject: [PATCH] add ButcherAnimal to default prioritization list --- changelog.txt | 1 + prioritize.lua | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/changelog.txt b/changelog.txt index 95c0639575..9a1217a1bf 100644 --- a/changelog.txt +++ b/changelog.txt @@ -76,6 +76,7 @@ Template for new versions: - `gui/notify`: notification panel extended to apply to adventure mode - `gui/control-panel`: highlight prefrences that have been changed from the defaults - `gui/quickfort`: buildings can now be constructed in a "high priority" state, giving them first dibs on `buildingplan` materials and setting their construction jobs to the highest priority +- `prioritize`: add ``ButcherAnimal`` to the default prioritization list (``SlaughterAnimal`` was already there, but ``ButcherAnimal`` -- which is different -- was missing) ## Removed - `max-wave`: merged into `pop-control` diff --git a/prioritize.lua b/prioritize.lua index 9616167164..85fe3ed56b 100644 --- a/prioritize.lua +++ b/prioritize.lua @@ -24,7 +24,7 @@ local DEFAULT_JOB_TYPES = { 'SeekInfant', 'SetBone', 'Surgery', 'Suture', -- ensure prisoners and animals are tended to quickly -- (Animal/prisoner storage already covered by 'StoreItemInStockpile' above) - 'SlaughterAnimal', 'PenLargeAnimal', 'ChainAnimal', 'LoadCageTrap', + 'SlaughterAnimal', 'ButcherAnimal', 'PenLargeAnimal', 'ChainAnimal', 'LoadCageTrap', -- ensure noble tasks never get starved 'InterrogateSubject', 'ManageWorkOrders', 'ReportCrime', 'TradeAtDepot', -- get tasks done quickly that might block the player from getting on to