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Allow "fastdwarf 1" and teledwarf to apply to other creatures/races #664

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lethosor opened this issue Aug 6, 2015 · 6 comments
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good first issue Good for newcomers idea Suggestions, etc.

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@lethosor
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lethosor commented Aug 6, 2015

https://www.reddit.com/r/dwarffortress/comments/3ftnsa/is_there_any_particular_version_of_df_that_you/ctsinx1

@lethosor lethosor added the idea Suggestions, etc. label Aug 6, 2015
@lethosor lethosor changed the title Allow fastdwarf to apply to other creatures/races Allow fastdwarf 0/1 to apply to other creatures/races Aug 6, 2015
@lethosor lethosor changed the title Allow fastdwarf 0/1 to apply to other creatures/races Allow "fastdwarf 1" to apply to other creatures/races Aug 6, 2015
@lethosor lethosor changed the title Allow "fastdwarf 1" to apply to other creatures/races Allow "fastdwarf 1" and teledwarf to apply to other creatures/races Aug 6, 2015
@expwnent
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expwnent commented Sep 4, 2015

I guess the issue is deciding whether it should speed up non-fort members and pets, and how to decide what to speed up and what not to. I'm not sure what the right answer is.

@Tachytaenius
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I can confirm it makes humans faster, I run a human entity and they are affected by fastdwarf.

@lethosor
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Yeah, the check is for "citizens", not any specific race:

if (!Units::isCitizen(unit))

@lethosor
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@myk002 how does #4370 resolve this? The intent of this issue was to allow fastdwarf to apply to broader groups of creatures. It was already applied to citizens.

@myk002
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myk002 commented Mar 26, 2024

I thought the intent behind this request was to make fastdwarf apply to residents as well. getCitizens now includes residents by default.

@lethosor
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From above:

non-fort members and pets

There was a separate ticket for "residents", which I had kept separate (as related to this issue), but you closed as a duplicate of this issue. #2922 (comment)

I'm going to reopen and clarify this one.

@lethosor lethosor reopened this Mar 26, 2024
@lethosor lethosor removed this from 50.12-r2 Mar 26, 2024
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