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A "Stray Dog" which has been changed to be a "Breeder Dog" (which I believe is the animal's profession?) cannot be identified from DFHack's Animal Zone Assignment interface.
Application in Game Play
If I have a "Stray Dog" and I review its character sheet I may find a trait that I want to breed for by separating this individual to join others like it in a specific pen. Let's say eye color. So I change it from being a "Stray Dog" to "Breeder Dog - Aqua Eyes". Now when I assign these dogs to their own pen it becomes a tedious process using the default UI when I have 20+ animals. DFHack Pen/Pasture Zone Assignment Interface to the rescue! However, currently the search in the DFHack Animal Assignment Interface does not search upon this profession field that was changed from "Stray Dog" to "Breeder Dog - Aqua Eyes". It would work if I had changed the dog's name instead of its profession.
None of this is particularly important, just a silly thing I sometimes do in my game play and DFHack is already very close to making easier but because of the way I've changed the animal's profession instead of the name the search DFHack offers doesn't find the animals I'm looking for. And I've hesitated to change the name of the animal instead because in similar use cases I'm trying to mark that animal for future slaughter (not a good breeder) based on its character sheet. When viewing its character sheet I have to mark it somehow for future reference. And if I change its name, my understanding is that autobutcher now won't slaughter this named livestock when its time has come. This is obviously not ideal since the reason I was marking this creature is because I actually want it to be slaughtered!
The text was updated successfully, but these errors were encountered:
Partially done in #4182
It can't search by profession yet though, there's another issue that limits set of characters in search string: #4186 The interface doesn't allow entering specific characters like + or uppercase letters, so it was better to just not add profession field to the search (yet).
actually, I think this is completed. The modified description text is incorporated into the search key
searches are case insensitive, so capitalization doesn't matter
it's true that symbols can't be entered. That's something that is easily changeable, though. The allowed characters are determined by the on_char callback:
A "Stray Dog" which has been changed to be a "Breeder Dog" (which I believe is the animal's profession?) cannot be identified from DFHack's Animal Zone Assignment interface.
Application in Game Play
If I have a "Stray Dog" and I review its character sheet I may find a trait that I want to breed for by separating this individual to join others like it in a specific pen. Let's say eye color. So I change it from being a "Stray Dog" to "Breeder Dog - Aqua Eyes". Now when I assign these dogs to their own pen it becomes a tedious process using the default UI when I have 20+ animals. DFHack Pen/Pasture Zone Assignment Interface to the rescue! However, currently the search in the DFHack Animal Assignment Interface does not search upon this profession field that was changed from "Stray Dog" to "Breeder Dog - Aqua Eyes". It would work if I had changed the dog's name instead of its profession.
None of this is particularly important, just a silly thing I sometimes do in my game play and DFHack is already very close to making easier but because of the way I've changed the animal's profession instead of the name the search DFHack offers doesn't find the animals I'm looking for. And I've hesitated to change the name of the animal instead because in similar use cases I'm trying to mark that animal for future slaughter (not a good breeder) based on its character sheet. When viewing its character sheet I have to mark it somehow for future reference. And if I change its name, my understanding is that
autobutcher
now won't slaughter this named livestock when its time has come. This is obviously not ideal since the reason I was marking this creature is because I actually want it to be slaughtered!The text was updated successfully, but these errors were encountered: