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Heya. So, I'm out of the loop.. haven't visited the Discord or anything, so I apologize if I make any wrong assumptions ahead of time. I'm under the impression, based on some issue responses and some older discussions here, that the autolabor related tools are being combined/refactored, along with some research into how current DF's labors are assigned. I'm completely new to dfhack, and have been really enjoying learning how to use a lot of these "auto" themed tools. I've constructed myself a massive onMapLoad script from scratch, and it's working great. So to my questions. I noticed labormanager's source code still exists on github, but isn't in the latest dfhack builds (I made a big script for labormanager only to find out it wasn't actually available in game - oops xD). Is it currently incompatible? And what's the chances of a patched version (if needed) of labormanager being released before the big refactor (if that is indeed a thing)? No worries if that won't be happening. I'm just personally interested in trying it's priority based system and comparing it to the current autolabor. And lastly, if I'm not completely off base.. how goes the refactor? Feel free to ignore me if this feels like prying or anything. Simply curious as a fan of the tools, and no rushing/prying intended. Thank all of you guys for DFHack and it's goodies. |
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ab9rf is the authority here, but let me describe the situation as I understand it. The plan is to combine labormanager into autolabor, and cover its functionality with autolabor options. There appear to be significant bugs in vanilla DF's labor assignment algorithm, which is putting a damper on autolabor development. We don't want to fine tune autolabor to a buggy base, especially if those bugs are reasonably likely to be fixed soon(tm) If I may ask, what did you put in your onMapLoad.init file? Eventually, I'd like to offer configuration "presets" in |
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ab9rf is the authority here, but let me describe the situation as I understand it.
The plan is to combine labormanager into autolabor, and cover its functionality with autolabor options. There appear to be significant bugs in vanilla DF's labor assignment algorithm, which is putting a damper on autolabor development. We don't want to fine tune autolabor to a buggy base, especially if those bugs are reasonably likely to be fixed soon(tm)
If I may ask, what did you put in your onMapLoad.init file? Eventually, I'd like to offer configuration "presets" in
gui/control-panel
, and I'd like to know how people are deviating from the current defaults.