Replies: 1 comment
-
DFHack doesn't change anything about workshop mods. We haven't even defined a format yet for workshop mods to add scripts. Is there a way to tell if the mod was successfully "activated" for your newer worlds? |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Not sure if this is a bug or not, but when I installed DFHack, when I generate a new world and add workshop mods, such as Armok's Bucket of Blessings, the workshops do not appear in the game menus. They're still present in worlds I made before installing DFHack, but not in newly created ones.
Beta Was this translation helpful? Give feedback.
All reactions