forked from ocornut/imgui
-
Notifications
You must be signed in to change notification settings - Fork 0
/
imgui_tables.cpp
4472 lines (3983 loc) · 239 KB
/
imgui_tables.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
// dear imgui, v1.91.7 WIP
// (tables and columns code)
/*
Index of this file:
// [SECTION] Commentary
// [SECTION] Header mess
// [SECTION] Tables: Main code
// [SECTION] Tables: Simple accessors
// [SECTION] Tables: Row changes
// [SECTION] Tables: Columns changes
// [SECTION] Tables: Columns width management
// [SECTION] Tables: Drawing
// [SECTION] Tables: Sorting
// [SECTION] Tables: Headers
// [SECTION] Tables: Context Menu
// [SECTION] Tables: Settings (.ini data)
// [SECTION] Tables: Garbage Collection
// [SECTION] Tables: Debugging
// [SECTION] Columns, BeginColumns, EndColumns, etc.
*/
// Navigating this file:
// - In Visual Studio: CTRL+comma ("Edit.GoToAll") can follow symbols inside comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
// - In Visual Studio w/ Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols inside comments.
// - In VS Code, CLion, etc.: CTRL+click can follow symbols inside comments.
//-----------------------------------------------------------------------------
// [SECTION] Commentary
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Typical tables call flow: (root level is generally public API):
//-----------------------------------------------------------------------------
// - BeginTable() user begin into a table
// | BeginChild() - (if ScrollX/ScrollY is set)
// | TableBeginInitMemory() - first time table is used
// | TableResetSettings() - on settings reset
// | TableLoadSettings() - on settings load
// | TableBeginApplyRequests() - apply queued resizing/reordering/hiding requests
// | - TableSetColumnWidth() - apply resizing width (for mouse resize, often requested by previous frame)
// | - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of stretch columns) from their respective width
// - TableSetupColumn() user submit columns details (optional)
// - TableSetupScrollFreeze() user submit scroll freeze information (optional)
//-----------------------------------------------------------------------------
// - TableUpdateLayout() [Internal] followup to BeginTable(): setup everything: widths, columns positions, clipping rectangles. Automatically called by the FIRST call to TableNextRow() or TableHeadersRow().
// | TableSetupDrawChannels() - setup ImDrawList channels
// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
// | TableBeginContextMenuPopup()
// | - TableDrawDefaultContextMenu() - draw right-click context menu contents
//-----------------------------------------------------------------------------
// - TableHeadersRow() or TableHeader() user submit a headers row (optional)
// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction
// | TableOpenContextMenu() - when right-clicked: trigger opening of the default context menu
// - TableGetSortSpecs() user queries updated sort specs (optional, generally after submitting headers)
// - TableNextRow() user begin into a new row (also automatically called by TableHeadersRow())
// | TableEndRow() - finish existing row
// | TableBeginRow() - add a new row
// - TableSetColumnIndex() / TableNextColumn() user begin into a cell
// | TableEndCell() - close existing column/cell
// | TableBeginCell() - enter into current column/cell
// - [...] user emit contents
//-----------------------------------------------------------------------------
// - EndTable() user ends the table
// | TableDrawBorders() - draw outer borders, inner vertical borders
// | TableMergeDrawChannels() - merge draw channels if clipping isn't required
// | EndChild() - (if ScrollX/ScrollY is set)
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// TABLE SIZING
//-----------------------------------------------------------------------------
// (Read carefully because this is subtle but it does make sense!)
//-----------------------------------------------------------------------------
// About 'outer_size':
// Its meaning needs to differ slightly depending on if we are using ScrollX/ScrollY flags.
// Default value is ImVec2(0.0f, 0.0f).
// X
// - outer_size.x <= 0.0f -> Right-align from window/work-rect right-most edge. With -FLT_MIN or 0.0f will align exactly on right-most edge.
// - outer_size.x > 0.0f -> Set Fixed width.
// Y with ScrollX/ScrollY disabled: we output table directly in current window
// - outer_size.y < 0.0f -> Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful if parent window can vertically scroll.
// - outer_size.y = 0.0f -> No minimum height (but will auto extend, unless _NoHostExtendY is set)
// - outer_size.y > 0.0f -> Set Minimum height (but will auto extend, unless _NoHostExtendY is set)
// Y with ScrollX/ScrollY enabled: using a child window for scrolling
// - outer_size.y < 0.0f -> Bottom-align. Not meaningful if parent window can vertically scroll.
// - outer_size.y = 0.0f -> Bottom-align, consistent with BeginChild(). Not recommended unless table is last item in parent window.
// - outer_size.y > 0.0f -> Set Exact height. Recommended when using Scrolling on any axis.
//-----------------------------------------------------------------------------
// Outer size is also affected by the NoHostExtendX/NoHostExtendY flags.
// Important to note how the two flags have slightly different behaviors!
// - ImGuiTableFlags_NoHostExtendX -> Make outer width auto-fit to columns (overriding outer_size.x value). Only available when ScrollX/ScrollY are disabled and Stretch columns are not used.
// - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY is disabled. Data below the limit will be clipped and not visible.
// In theory ImGuiTableFlags_NoHostExtendY could be the default and any non-scrolling tables with outer_size.y != 0.0f would use exact height.
// This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not useful and not easily noticeable).
//-----------------------------------------------------------------------------
// About 'inner_width':
// With ScrollX disabled:
// - inner_width -> *ignored*
// With ScrollX enabled:
// - inner_width < 0.0f -> *illegal* fit in known width (right align from outer_size.x) <-- weird
// - inner_width = 0.0f -> fit in outer_width: Fixed size columns will take space they need (if avail, otherwise shrink down), Stretch columns becomes Fixed columns.
// - inner_width > 0.0f -> override scrolling width, generally to be larger than outer_size.x. Fixed column take space they need (if avail, otherwise shrink down), Stretch columns share remaining space!
//-----------------------------------------------------------------------------
// Details:
// - If you want to use Stretch columns with ScrollX, you generally need to specify 'inner_width' otherwise the concept
// of "available space" doesn't make sense.
// - Even if not really useful, we allow 'inner_width < outer_size.x' for consistency and to facilitate understanding
// of what the value does.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// COLUMNS SIZING POLICIES
// (Reference: ImGuiTableFlags_SizingXXX flags and ImGuiTableColumnFlags_WidthXXX flags)
//-----------------------------------------------------------------------------
// About overriding column sizing policy and width/weight with TableSetupColumn():
// We use a default parameter of -1 for 'init_width'/'init_weight'.
// - with ImGuiTableColumnFlags_WidthFixed, init_width <= 0 (default) --> width is automatic
// - with ImGuiTableColumnFlags_WidthFixed, init_width > 0 (explicit) --> width is custom
// - with ImGuiTableColumnFlags_WidthStretch, init_weight <= 0 (default) --> weight is 1.0f
// - with ImGuiTableColumnFlags_WidthStretch, init_weight > 0 (explicit) --> weight is custom
// Widths are specified _without_ CellPadding. If you specify a width of 100.0f, the column will be cover (100.0f + Padding * 2.0f)
// and you can fit a 100.0f wide item in it without clipping and with padding honored.
//-----------------------------------------------------------------------------
// About default sizing policy (if you don't specify a ImGuiTableColumnFlags_WidthXXXX flag)
// - with Table policy ImGuiTableFlags_SizingFixedFit --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is equal to contents width
// - with Table policy ImGuiTableFlags_SizingFixedSame --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is max of all contents width
// - with Table policy ImGuiTableFlags_SizingStretchSame --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is 1.0f
// - with Table policy ImGuiTableFlags_SizingStretchWeight --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is proportional to contents
// Default Width and default Weight can be overridden when calling TableSetupColumn().
//-----------------------------------------------------------------------------
// About mixing Fixed/Auto and Stretch columns together:
// - the typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns.
// - using mixed policies with ScrollX does not make much sense, as using Stretch columns with ScrollX does not make much sense in the first place!
// that is, unless 'inner_width' is passed to BeginTable() to explicitly provide a total width to layout columns in.
// - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the width of the maximum contents.
// - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weights/widths.
//-----------------------------------------------------------------------------
// About using column width:
// If a column is manually resizable or has a width specified with TableSetupColumn():
// - you may use GetContentRegionAvail().x to query the width available in a given column.
// - right-side alignment features such as SetNextItemWidth(-x) or PushItemWidth(-x) will rely on this width.
// If the column is not resizable and has no width specified with TableSetupColumn():
// - its width will be automatic and be set to the max of items submitted.
// - therefore you generally cannot have ALL items of the columns use e.g. SetNextItemWidth(-FLT_MIN).
// - but if the column has one or more items of known/fixed size, this will become the reference width used by SetNextItemWidth(-FLT_MIN).
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// TABLES CLIPPING/CULLING
//-----------------------------------------------------------------------------
// About clipping/culling of Rows in Tables:
// - For large numbers of rows, it is recommended you use ImGuiListClipper to submit only visible rows.
// ImGuiListClipper is reliant on the fact that rows are of equal height.
// See 'Demo->Tables->Vertical Scrolling' or 'Demo->Tables->Advanced' for a demo of using the clipper.
// - Note that auto-resizing columns don't play well with using the clipper.
// By default a table with _ScrollX but without _Resizable will have column auto-resize.
// So, if you want to use the clipper, make sure to either enable _Resizable, either setup columns width explicitly with _WidthFixed.
//-----------------------------------------------------------------------------
// About clipping/culling of Columns in Tables:
// - Both TableSetColumnIndex() and TableNextColumn() return true when the column is visible or performing
// width measurements. Otherwise, you may skip submitting the contents of a cell/column, BUT ONLY if you know
// it is not going to contribute to row height.
// In many situations, you may skip submitting contents for every column but one (e.g. the first one).
// - Case A: column is not hidden by user, and at least partially in sight (most common case).
// - Case B: column is clipped / out of sight (because of scrolling or parent ClipRect): TableNextColumn() return false as a hint but we still allow layout output.
// - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.).
//
// [A] [B] [C]
// TableNextColumn(): true false false -> [userland] when TableNextColumn() / TableSetColumnIndex() returns false, user can skip submitting items but only if the column doesn't contribute to row height.
// SkipItems: false false true -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output.
// ClipRect: normal zero-width zero-width -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way.
// ImDrawList output: normal dummy dummy -> [internal] when using the dummy channel, ImDrawList submissions (if any) will be wasted (because cliprect is zero-width anyway).
//
// - We need to distinguish those cases because non-hidden columns that are clipped outside of scrolling bounds should still contribute their height to the row.
// However, in the majority of cases, the contribution to row height is the same for all columns, or the tallest cells are known by the programmer.
//-----------------------------------------------------------------------------
// About clipping/culling of whole Tables:
// - Scrolling tables with a known outer size can be clipped earlier as BeginTable() will return false.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// [SECTION] Header mess
//-----------------------------------------------------------------------------
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
#endif
#ifndef IMGUI_DEFINE_MATH_OPERATORS
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include "imgui.h"
#ifndef IMGUI_DISABLE
#include "imgui_internal.h"
// System includes
#include <stdint.h> // intptr_t
// Visual Studio warnings
#ifdef _MSC_VER
#pragma warning (disable: 4127) // condition expression is constant
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
#if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
#pragma warning (disable: 5054) // operator '|': deprecated between enumerations of different types
#endif
#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
#endif
// Clang/GCC warnings with -Weverything
#if defined(__clang__)
#if __has_warning("-Wunknown-warning-option")
#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
#endif
#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok.
#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning: format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
#pragma clang diagnostic ignored "-Wenum-enum-conversion" // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_')
#pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated
#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
#pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
#pragma clang diagnostic ignored "-Wnontrivial-memaccess" // warning: first argument in call to 'memset' is a pointer to non-trivially copyable type
#elif defined(__GNUC__)
#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
#pragma GCC diagnostic ignored "-Wfloat-equal" // warning: comparing floating-point with '==' or '!=' is unsafe
#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked
#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
#pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'int'/'void*', but argument X has type 'unsigned int'/'ImGuiWindow*'
#pragma GCC diagnostic ignored "-Wstrict-overflow"
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
#endif
//-----------------------------------------------------------------------------
// [SECTION] Tables: Main code
//-----------------------------------------------------------------------------
// - TableFixFlags() [Internal]
// - TableFindByID() [Internal]
// - BeginTable()
// - BeginTableEx() [Internal]
// - TableBeginInitMemory() [Internal]
// - TableBeginApplyRequests() [Internal]
// - TableSetupColumnFlags() [Internal]
// - TableUpdateLayout() [Internal]
// - TableUpdateBorders() [Internal]
// - EndTable()
// - TableSetupColumn()
// - TableSetupScrollFreeze()
//-----------------------------------------------------------------------------
// Configuration
static const int TABLE_DRAW_CHANNEL_BG0 = 0;
static const int TABLE_DRAW_CHANNEL_BG2_FROZEN = 1;
static const int TABLE_DRAW_CHANNEL_NOCLIP = 2; // When using ImGuiTableFlags_NoClip (this becomes the last visible channel)
static const float TABLE_BORDER_SIZE = 1.0f; // FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering.
static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f; // Extend outside inner borders.
static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f; // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped.
// Helper
inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_window)
{
// Adjust flags: set default sizing policy
if ((flags & ImGuiTableFlags_SizingMask_) == 0)
flags |= ((flags & ImGuiTableFlags_ScrollX) || (outer_window->Flags & ImGuiWindowFlags_AlwaysAutoResize)) ? ImGuiTableFlags_SizingFixedFit : ImGuiTableFlags_SizingStretchSame;
// Adjust flags: enable NoKeepColumnsVisible when using ImGuiTableFlags_SizingFixedSame
if ((flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame)
flags |= ImGuiTableFlags_NoKeepColumnsVisible;
// Adjust flags: enforce borders when resizable
if (flags & ImGuiTableFlags_Resizable)
flags |= ImGuiTableFlags_BordersInnerV;
// Adjust flags: disable NoHostExtendX/NoHostExtendY if we have any scrolling going on
if (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY))
flags &= ~(ImGuiTableFlags_NoHostExtendX | ImGuiTableFlags_NoHostExtendY);
// Adjust flags: NoBordersInBodyUntilResize takes priority over NoBordersInBody
if (flags & ImGuiTableFlags_NoBordersInBodyUntilResize)
flags &= ~ImGuiTableFlags_NoBordersInBody;
// Adjust flags: disable saved settings if there's nothing to save
if ((flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Sortable)) == 0)
flags |= ImGuiTableFlags_NoSavedSettings;
// Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set)
if (outer_window->RootWindow->Flags & ImGuiWindowFlags_NoSavedSettings)
flags |= ImGuiTableFlags_NoSavedSettings;
return flags;
}
ImGuiTable* ImGui::TableFindByID(ImGuiID id)
{
ImGuiContext& g = *GImGui;
return g.Tables.GetByKey(id);
}
// Read about "TABLE SIZING" at the top of this file.
bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width)
{
ImGuiID id = GetID(str_id);
return BeginTableEx(str_id, id, columns_count, flags, outer_size, inner_width);
}
bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* outer_window = GetCurrentWindow();
if (outer_window->SkipItems) // Consistent with other tables + beneficial side effect that assert on miscalling EndTable() will be more visible.
return false;
// Sanity checks
IM_ASSERT(columns_count > 0 && columns_count < IMGUI_TABLE_MAX_COLUMNS);
if (flags & ImGuiTableFlags_ScrollX)
IM_ASSERT(inner_width >= 0.0f);
// If an outer size is specified ahead we will be able to early out when not visible. Exact clipping criteria may evolve.
// FIXME: coarse clipping because access to table data causes two issues:
// - instance numbers varying/unstable. may not be a direct problem for users, but could make outside access broken or confusing, e.g. TestEngine.
// - can't implement support for ImGuiChildFlags_ResizeY as we need to somehow pull the height data from somewhere. this also needs stable instance numbers.
// The side-effects of accessing table data on coarse clip would be:
// - always reserving the pooled ImGuiTable data ahead for a fully clipped table (minor IMHO). Also the 'outer_window_is_measuring_size' criteria may already be defeating this in some situations.
// - always performing the GetOrAddByKey() O(log N) query in g.Tables.Map[].
const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0;
const ImVec2 avail_size = GetContentRegionAvail();
const ImVec2 actual_outer_size = ImTrunc(CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f));
const ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size);
const bool outer_window_is_measuring_size = (outer_window->AutoFitFramesX > 0) || (outer_window->AutoFitFramesY > 0); // Doesn't apply to AlwaysAutoResize windows!
if (use_child_window && IsClippedEx(outer_rect, 0) && !outer_window_is_measuring_size)
{
ItemSize(outer_rect);
ItemAdd(outer_rect, id);
return false;
}
// [DEBUG] Debug break requested by user
if (g.DebugBreakInTable == id)
IM_DEBUG_BREAK();
// Acquire storage for the table
ImGuiTable* table = g.Tables.GetOrAddByKey(id);
// Acquire temporary buffers
const int table_idx = g.Tables.GetIndex(table);
if (++g.TablesTempDataStacked > g.TablesTempData.Size)
g.TablesTempData.resize(g.TablesTempDataStacked, ImGuiTableTempData());
ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempData[g.TablesTempDataStacked - 1];
temp_data->TableIndex = table_idx;
table->DrawSplitter = &table->TempData->DrawSplitter;
table->DrawSplitter->Clear();
// Fix flags
table->IsDefaultSizingPolicy = (flags & ImGuiTableFlags_SizingMask_) == 0;
flags = TableFixFlags(flags, outer_window);
// Initialize
const int previous_frame_active = table->LastFrameActive;
const int instance_no = (previous_frame_active != g.FrameCount) ? 0 : table->InstanceCurrent + 1;
const ImGuiTableFlags previous_flags = table->Flags;
table->ID = id;
table->Flags = flags;
table->LastFrameActive = g.FrameCount;
table->OuterWindow = table->InnerWindow = outer_window;
table->ColumnsCount = columns_count;
table->IsLayoutLocked = false;
table->InnerWidth = inner_width;
temp_data->UserOuterSize = outer_size;
// Instance data (for instance 0, TableID == TableInstanceID)
ImGuiID instance_id;
table->InstanceCurrent = (ImS16)instance_no;
if (instance_no > 0)
{
IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID");
if (table->InstanceDataExtra.Size < instance_no)
table->InstanceDataExtra.push_back(ImGuiTableInstanceData());
instance_id = GetIDWithSeed(instance_no, GetIDWithSeed("##Instances", NULL, id)); // Push "##Instances" followed by (int)instance_no in ID stack.
}
else
{
instance_id = id;
}
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
table_instance->TableInstanceID = instance_id;
// When not using a child window, WorkRect.Max will grow as we append contents.
if (use_child_window)
{
// Ensure no vertical scrollbar appears if we only want horizontal one, to make flag consistent
// (we have no other way to disable vertical scrollbar of a window while keeping the horizontal one showing)
ImVec2 override_content_size(FLT_MAX, FLT_MAX);
if ((flags & ImGuiTableFlags_ScrollX) && !(flags & ImGuiTableFlags_ScrollY))
override_content_size.y = FLT_MIN;
// Ensure specified width (when not specified, Stretched columns will act as if the width == OuterWidth and
// never lead to any scrolling). We don't handle inner_width < 0.0f, we could potentially use it to right-align
// based on the right side of the child window work rect, which would require knowing ahead if we are going to
// have decoration taking horizontal spaces (typically a vertical scrollbar).
if ((flags & ImGuiTableFlags_ScrollX) && inner_width > 0.0f)
override_content_size.x = inner_width;
if (override_content_size.x != FLT_MAX || override_content_size.y != FLT_MAX)
SetNextWindowContentSize(ImVec2(override_content_size.x != FLT_MAX ? override_content_size.x : 0.0f, override_content_size.y != FLT_MAX ? override_content_size.y : 0.0f));
// Reset scroll if we are reactivating it
if ((previous_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0)
if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasScroll) == 0)
SetNextWindowScroll(ImVec2(0.0f, 0.0f));
// Create scrolling region (without border and zero window padding)
ImGuiWindowFlags child_window_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None;
BeginChildEx(name, instance_id, outer_rect.GetSize(), ImGuiChildFlags_None, child_window_flags);
table->InnerWindow = g.CurrentWindow;
table->WorkRect = table->InnerWindow->WorkRect;
table->OuterRect = table->InnerWindow->Rect();
table->InnerRect = table->InnerWindow->InnerRect;
IM_ASSERT(table->InnerWindow->WindowPadding.x == 0.0f && table->InnerWindow->WindowPadding.y == 0.0f && table->InnerWindow->WindowBorderSize == 0.0f);
// Allow submitting when host is measuring
if (table->InnerWindow->SkipItems && outer_window_is_measuring_size)
table->InnerWindow->SkipItems = false;
// When using multiple instances, ensure they have the same amount of horizontal decorations (aka vertical scrollbar) so stretched columns can be aligned)
if (instance_no == 0)
{
table->HasScrollbarYPrev = table->HasScrollbarYCurr;
table->HasScrollbarYCurr = false;
}
table->HasScrollbarYCurr |= table->InnerWindow->ScrollbarY;
}
else
{
// For non-scrolling tables, WorkRect == OuterRect == InnerRect.
// But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable().
table->WorkRect = table->OuterRect = table->InnerRect = outer_rect;
table->HasScrollbarYPrev = table->HasScrollbarYCurr = false;
}
// Push a standardized ID for both child-using and not-child-using tables
PushOverrideID(id);
if (instance_no > 0)
PushOverrideID(instance_id); // FIXME: Somehow this is not resolved by stack-tool, even tho GetIDWithSeed() submitted the symbol.
// Backup a copy of host window members we will modify
ImGuiWindow* inner_window = table->InnerWindow;
table->HostIndentX = inner_window->DC.Indent.x;
table->HostClipRect = inner_window->ClipRect;
table->HostSkipItems = inner_window->SkipItems;
temp_data->HostBackupWorkRect = inner_window->WorkRect;
temp_data->HostBackupParentWorkRect = inner_window->ParentWorkRect;
temp_data->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
temp_data->HostBackupPrevLineSize = inner_window->DC.PrevLineSize;
temp_data->HostBackupCurrLineSize = inner_window->DC.CurrLineSize;
temp_data->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
temp_data->HostBackupItemWidth = outer_window->DC.ItemWidth;
temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
// Make borders not overlap our contents by offsetting HostClipRect (#6765, #7428, #3752)
// (we normally shouldn't alter HostClipRect as we rely on TableMergeDrawChannels() expanding non-clipped column toward the
// limits of that rectangle, in order for ImDrawListSplitter::Merge() to merge the draw commands. However since the overlap
// problem only affect scrolling tables in this case we can get away with doing it without extra cost).
if (inner_window != outer_window)
{
// FIXME: Because inner_window's Scrollbar doesn't know about border size, since it's not encoded in window->WindowBorderSize,
// it already overlaps it and doesn't need an extra offset. Ideally we should be able to pass custom border size with
// different x/y values to BeginChild().
if (flags & ImGuiTableFlags_BordersOuterV)
{
table->HostClipRect.Min.x = ImMin(table->HostClipRect.Min.x + TABLE_BORDER_SIZE, table->HostClipRect.Max.x);
if (inner_window->DecoOuterSizeX2 == 0.0f)
table->HostClipRect.Max.x = ImMax(table->HostClipRect.Max.x - TABLE_BORDER_SIZE, table->HostClipRect.Min.x);
}
if (flags & ImGuiTableFlags_BordersOuterH)
{
table->HostClipRect.Min.y = ImMin(table->HostClipRect.Min.y + TABLE_BORDER_SIZE, table->HostClipRect.Max.y);
if (inner_window->DecoOuterSizeY2 == 0.0f)
table->HostClipRect.Max.y = ImMax(table->HostClipRect.Max.y - TABLE_BORDER_SIZE, table->HostClipRect.Min.y);
}
}
// Padding and Spacing
// - None ........Content..... Pad .....Content........
// - PadOuter | Pad ..Content..... Pad .....Content.. Pad |
// - PadInner ........Content.. Pad | Pad ..Content........
// - PadOuter+PadInner | Pad ..Content.. Pad | Pad ..Content.. Pad |
const bool pad_outer_x = (flags & ImGuiTableFlags_NoPadOuterX) ? false : (flags & ImGuiTableFlags_PadOuterX) ? true : (flags & ImGuiTableFlags_BordersOuterV) != 0;
const bool pad_inner_x = (flags & ImGuiTableFlags_NoPadInnerX) ? false : true;
const float inner_spacing_for_border = (flags & ImGuiTableFlags_BordersInnerV) ? TABLE_BORDER_SIZE : 0.0f;
const float inner_spacing_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) == 0) ? g.Style.CellPadding.x : 0.0f;
const float inner_padding_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) != 0) ? g.Style.CellPadding.x : 0.0f;
table->CellSpacingX1 = inner_spacing_explicit + inner_spacing_for_border;
table->CellSpacingX2 = inner_spacing_explicit;
table->CellPaddingX = inner_padding_explicit;
const float outer_padding_for_border = (flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f;
const float outer_padding_explicit = pad_outer_x ? g.Style.CellPadding.x : 0.0f;
table->OuterPaddingX = (outer_padding_for_border + outer_padding_explicit) - table->CellPaddingX;
table->CurrentColumn = -1;
table->CurrentRow = -1;
table->RowBgColorCounter = 0;
table->LastRowFlags = ImGuiTableRowFlags_None;
table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect;
table->InnerClipRect.ClipWith(table->WorkRect); // We need this to honor inner_width
table->InnerClipRect.ClipWithFull(table->HostClipRect);
table->InnerClipRect.Max.y = (flags & ImGuiTableFlags_NoHostExtendY) ? ImMin(table->InnerClipRect.Max.y, inner_window->WorkRect.Max.y) : table->HostClipRect.Max.y;
table->RowPosY1 = table->RowPosY2 = table->WorkRect.Min.y; // This is needed somehow
table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow()
table->RowCellPaddingY = 0.0f;
table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any
table->FreezeColumnsRequest = table->FreezeColumnsCount = 0;
table->IsUnfrozenRows = true;
table->DeclColumnsCount = table->AngledHeadersCount = 0;
if (previous_frame_active + 1 < g.FrameCount)
table->IsActiveIdInTable = false;
table->AngledHeadersHeight = 0.0f;
temp_data->AngledHeadersExtraWidth = 0.0f;
// Using opaque colors facilitate overlapping lines of the grid, otherwise we'd need to improve TableDrawBorders()
table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong);
table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight);
// Make table current
g.CurrentTable = table;
outer_window->DC.NavIsScrollPushableX = false; // Shortcut for NavUpdateCurrentWindowIsScrollPushableX();
outer_window->DC.CurrentTableIdx = table_idx;
if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
inner_window->DC.CurrentTableIdx = table_idx;
if ((previous_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0)
table->IsResetDisplayOrderRequest = true;
// Mark as used to avoid GC
if (table_idx >= g.TablesLastTimeActive.Size)
g.TablesLastTimeActive.resize(table_idx + 1, -1.0f);
g.TablesLastTimeActive[table_idx] = (float)g.Time;
temp_data->LastTimeActive = (float)g.Time;
table->MemoryCompacted = false;
// Setup memory buffer (clear data if columns count changed)
ImGuiTableColumn* old_columns_to_preserve = NULL;
void* old_columns_raw_data = NULL;
const int old_columns_count = table->Columns.size();
if (old_columns_count != 0 && old_columns_count != columns_count)
{
// Attempt to preserve width on column count change (#4046)
old_columns_to_preserve = table->Columns.Data;
old_columns_raw_data = table->RawData;
table->RawData = NULL;
}
if (table->RawData == NULL)
{
TableBeginInitMemory(table, columns_count);
table->IsInitializing = table->IsSettingsRequestLoad = true;
}
if (table->IsResetAllRequest)
TableResetSettings(table);
if (table->IsInitializing)
{
// Initialize
table->SettingsOffset = -1;
table->IsSortSpecsDirty = true;
table->InstanceInteracted = -1;
table->ContextPopupColumn = -1;
table->ReorderColumn = table->ResizedColumn = table->LastResizedColumn = -1;
table->AutoFitSingleColumn = -1;
table->HoveredColumnBody = table->HoveredColumnBorder = -1;
for (int n = 0; n < columns_count; n++)
{
ImGuiTableColumn* column = &table->Columns[n];
if (old_columns_to_preserve && n < old_columns_count)
{
// FIXME: We don't attempt to preserve column order in this path.
*column = old_columns_to_preserve[n];
}
else
{
float width_auto = column->WidthAuto;
*column = ImGuiTableColumn();
column->WidthAuto = width_auto;
column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
column->IsEnabled = column->IsUserEnabled = column->IsUserEnabledNextFrame = true;
}
column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n;
}
}
if (old_columns_raw_data)
IM_FREE(old_columns_raw_data);
// Load settings
if (table->IsSettingsRequestLoad)
TableLoadSettings(table);
// Handle DPI/font resize
// This is designed to facilitate DPI changes with the assumption that e.g. style.CellPadding has been scaled as well.
// It will also react to changing fonts with mixed results. It doesn't need to be perfect but merely provide a decent transition.
// FIXME-DPI: Provide consistent standards for reference size. Perhaps using g.CurrentDpiScale would be more self explanatory.
// This is will lead us to non-rounded WidthRequest in columns, which should work but is a poorly tested path.
const float new_ref_scale_unit = g.FontSize; // g.Font->GetCharAdvance('A') ?
if (table->RefScale != 0.0f && table->RefScale != new_ref_scale_unit)
{
const float scale_factor = new_ref_scale_unit / table->RefScale;
//IMGUI_DEBUG_PRINT("[table] %08X RefScaleUnit %.3f -> %.3f, scaling width by %.3f\n", table->ID, table->RefScaleUnit, new_ref_scale_unit, scale_factor);
for (int n = 0; n < columns_count; n++)
table->Columns[n].WidthRequest = table->Columns[n].WidthRequest * scale_factor;
}
table->RefScale = new_ref_scale_unit;
// Disable output until user calls TableNextRow() or TableNextColumn() leading to the TableUpdateLayout() call..
// This is not strictly necessary but will reduce cases were "out of table" output will be misleading to the user.
// Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option.
inner_window->SkipItems = true;
// Clear names
// At this point the ->NameOffset field of each column will be invalid until TableUpdateLayout() or the first call to TableSetupColumn()
if (table->ColumnsNames.Buf.Size > 0)
table->ColumnsNames.Buf.resize(0);
// Apply queued resizing/reordering/hiding requests
TableBeginApplyRequests(table);
return true;
}
// For reference, the average total _allocation count_ for a table is:
// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables[])
// + 1 (for table->RawData allocated below)
// + 1 (for table->ColumnsNames, if names are used)
// Shared allocations for the maximum number of simultaneously nested tables (generally a very small number)
// + 1 (for table->Splitter._Channels)
// + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels)
// Where active_channels_count is variable but often == columns_count or == columns_count + 1, see TableSetupDrawChannels() for details.
// Unused channels don't perform their +2 allocations.
void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count)
{
// Allocate single buffer for our arrays
const int columns_bit_array_size = (int)ImBitArrayGetStorageSizeInBytes(columns_count);
ImSpanAllocator<6> span_allocator;
span_allocator.Reserve(0, columns_count * sizeof(ImGuiTableColumn));
span_allocator.Reserve(1, columns_count * sizeof(ImGuiTableColumnIdx));
span_allocator.Reserve(2, columns_count * sizeof(ImGuiTableCellData), 4);
for (int n = 3; n < 6; n++)
span_allocator.Reserve(n, columns_bit_array_size);
table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes());
memset(table->RawData, 0, span_allocator.GetArenaSizeInBytes());
span_allocator.SetArenaBasePtr(table->RawData);
span_allocator.GetSpan(0, &table->Columns);
span_allocator.GetSpan(1, &table->DisplayOrderToIndex);
span_allocator.GetSpan(2, &table->RowCellData);
table->EnabledMaskByDisplayOrder = (ImU32*)span_allocator.GetSpanPtrBegin(3);
table->EnabledMaskByIndex = (ImU32*)span_allocator.GetSpanPtrBegin(4);
table->VisibleMaskByIndex = (ImU32*)span_allocator.GetSpanPtrBegin(5);
}
// Apply queued resizing/reordering/hiding requests
void ImGui::TableBeginApplyRequests(ImGuiTable* table)
{
// Handle resizing request
// (We process this in the TableBegin() of the first instance of each table)
// FIXME-TABLE: Contains columns if our work area doesn't allow for scrolling?
if (table->InstanceCurrent == 0)
{
if (table->ResizedColumn != -1 && table->ResizedColumnNextWidth != FLT_MAX)
TableSetColumnWidth(table->ResizedColumn, table->ResizedColumnNextWidth);
table->LastResizedColumn = table->ResizedColumn;
table->ResizedColumnNextWidth = FLT_MAX;
table->ResizedColumn = -1;
// Process auto-fit for single column, which is a special case for stretch columns and fixed columns with FixedSame policy.
// FIXME-TABLE: Would be nice to redistribute available stretch space accordingly to other weights, instead of giving it all to siblings.
if (table->AutoFitSingleColumn != -1)
{
TableSetColumnWidth(table->AutoFitSingleColumn, table->Columns[table->AutoFitSingleColumn].WidthAuto);
table->AutoFitSingleColumn = -1;
}
}
// Handle reordering request
// Note: we don't clear ReorderColumn after handling the request.
if (table->InstanceCurrent == 0)
{
if (table->HeldHeaderColumn == -1 && table->ReorderColumn != -1)
table->ReorderColumn = -1;
table->HeldHeaderColumn = -1;
if (table->ReorderColumn != -1 && table->ReorderColumnDir != 0)
{
// We need to handle reordering across hidden columns.
// In the configuration below, moving C to the right of E will lead to:
// ... C [D] E ---> ... [D] E C (Column name/index)
// ... 2 3 4 ... 2 3 4 (Display order)
const int reorder_dir = table->ReorderColumnDir;
IM_ASSERT(reorder_dir == -1 || reorder_dir == +1);
IM_ASSERT(table->Flags & ImGuiTableFlags_Reorderable);
ImGuiTableColumn* src_column = &table->Columns[table->ReorderColumn];
ImGuiTableColumn* dst_column = &table->Columns[(reorder_dir == -1) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn];
IM_UNUSED(dst_column);
const int src_order = src_column->DisplayOrder;
const int dst_order = dst_column->DisplayOrder;
src_column->DisplayOrder = (ImGuiTableColumnIdx)dst_order;
for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir)
table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir;
IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir);
// Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[]. Rebuild later from the former.
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n;
table->ReorderColumnDir = 0;
table->IsSettingsDirty = true;
}
}
// Handle display order reset request
if (table->IsResetDisplayOrderRequest)
{
for (int n = 0; n < table->ColumnsCount; n++)
table->DisplayOrderToIndex[n] = table->Columns[n].DisplayOrder = (ImGuiTableColumnIdx)n;
table->IsResetDisplayOrderRequest = false;
table->IsSettingsDirty = true;
}
}
// Adjust flags: default width mode + stretch columns are not allowed when auto extending
static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, ImGuiTableColumnFlags flags_in)
{
ImGuiTableColumnFlags flags = flags_in;
// Sizing Policy
if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0)
{
const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_);
if (table_sizing_policy == ImGuiTableFlags_SizingFixedFit || table_sizing_policy == ImGuiTableFlags_SizingFixedSame)
flags |= ImGuiTableColumnFlags_WidthFixed;
else
flags |= ImGuiTableColumnFlags_WidthStretch;
}
else
{
IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_WidthMask_)); // Check that only 1 of each set is used.
}
// Resize
if ((table->Flags & ImGuiTableFlags_Resizable) == 0)
flags |= ImGuiTableColumnFlags_NoResize;
// Sorting
if ((flags & ImGuiTableColumnFlags_NoSortAscending) && (flags & ImGuiTableColumnFlags_NoSortDescending))
flags |= ImGuiTableColumnFlags_NoSort;
// Indentation
if ((flags & ImGuiTableColumnFlags_IndentMask_) == 0)
flags |= (table->Columns.index_from_ptr(column) == 0) ? ImGuiTableColumnFlags_IndentEnable : ImGuiTableColumnFlags_IndentDisable;
// Alignment
//if ((flags & ImGuiTableColumnFlags_AlignMask_) == 0)
// flags |= ImGuiTableColumnFlags_AlignCenter;
//IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_AlignMask_)); // Check that only 1 of each set is used.
// Preserve status flags
column->Flags = flags | (column->Flags & ImGuiTableColumnFlags_StatusMask_);
// Build an ordered list of available sort directions
column->SortDirectionsAvailCount = column->SortDirectionsAvailMask = column->SortDirectionsAvailList = 0;
if (table->Flags & ImGuiTableFlags_Sortable)
{
int count = 0, mask = 0, list = 0;
if ((flags & ImGuiTableColumnFlags_PreferSortAscending) != 0 && (flags & ImGuiTableColumnFlags_NoSortAscending) == 0) { mask |= 1 << ImGuiSortDirection_Ascending; list |= ImGuiSortDirection_Ascending << (count << 1); count++; }
if ((flags & ImGuiTableColumnFlags_PreferSortDescending) != 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; }
if ((flags & ImGuiTableColumnFlags_PreferSortAscending) == 0 && (flags & ImGuiTableColumnFlags_NoSortAscending) == 0) { mask |= 1 << ImGuiSortDirection_Ascending; list |= ImGuiSortDirection_Ascending << (count << 1); count++; }
if ((flags & ImGuiTableColumnFlags_PreferSortDescending) == 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; }
if ((table->Flags & ImGuiTableFlags_SortTristate) || count == 0) { mask |= 1 << ImGuiSortDirection_None; count++; }
column->SortDirectionsAvailList = (ImU8)list;
column->SortDirectionsAvailMask = (ImU8)mask;
column->SortDirectionsAvailCount = (ImU8)count;
ImGui::TableFixColumnSortDirection(table, column);
}
}
// Layout columns for the frame. This is in essence the followup to BeginTable() and this is our largest function.
// Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() and other TableSetupXXXXX() functions to be called first.
// FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for _WidthAuto columns.
// Increase feedback side-effect with widgets relying on WorkRect.Max.x... Maybe provide a default distribution for _WidthAuto columns?
void ImGui::TableUpdateLayout(ImGuiTable* table)
{
ImGuiContext& g = *GImGui;
IM_ASSERT(table->IsLayoutLocked == false);
const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_);
table->IsDefaultDisplayOrder = true;
table->ColumnsEnabledCount = 0;
ImBitArrayClearAllBits(table->EnabledMaskByIndex, table->ColumnsCount);
ImBitArrayClearAllBits(table->EnabledMaskByDisplayOrder, table->ColumnsCount);
table->LeftMostEnabledColumn = -1;
table->MinColumnWidth = ImMax(1.0f, g.Style.FramePadding.x * 1.0f); // g.Style.ColumnsMinSpacing; // FIXME-TABLE
// [Part 1] Apply/lock Enabled and Order states. Calculate auto/ideal width for columns. Count fixed/stretch columns.
// Process columns in their visible orders as we are building the Prev/Next indices.
int count_fixed = 0; // Number of columns that have fixed sizing policies
int count_stretch = 0; // Number of columns that have stretch sizing policies
int prev_visible_column_idx = -1;
bool has_auto_fit_request = false;
bool has_resizable = false;
float stretch_sum_width_auto = 0.0f;
float fixed_max_width_auto = 0.0f;
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
{
const int column_n = table->DisplayOrderToIndex[order_n];
if (column_n != order_n)
table->IsDefaultDisplayOrder = false;
ImGuiTableColumn* column = &table->Columns[column_n];
// Clear column setup if not submitted by user. Currently we make it mandatory to call TableSetupColumn() every frame.
// It would easily work without but we're not ready to guarantee it since e.g. names need resubmission anyway.
// We take a slight shortcut but in theory we could be calling TableSetupColumn() here with dummy values, it should yield the same effect.
if (table->DeclColumnsCount <= column_n)
{
TableSetupColumnFlags(table, column, ImGuiTableColumnFlags_None);
column->NameOffset = -1;
column->UserID = 0;
column->InitStretchWeightOrWidth = -1.0f;
}
// Update Enabled state, mark settings and sort specs dirty
if (!(table->Flags & ImGuiTableFlags_Hideable) || (column->Flags & ImGuiTableColumnFlags_NoHide))
column->IsUserEnabledNextFrame = true;
if (column->IsUserEnabled != column->IsUserEnabledNextFrame)
{
column->IsUserEnabled = column->IsUserEnabledNextFrame;
table->IsSettingsDirty = true;
}
column->IsEnabled = column->IsUserEnabled && (column->Flags & ImGuiTableColumnFlags_Disabled) == 0;
if (column->SortOrder != -1 && !column->IsEnabled)
table->IsSortSpecsDirty = true;
if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_SortMulti))
table->IsSortSpecsDirty = true;
// Auto-fit unsized columns
const bool start_auto_fit = (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? (column->WidthRequest < 0.0f) : (column->StretchWeight < 0.0f);
if (start_auto_fit)
column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames
if (!column->IsEnabled)
{
column->IndexWithinEnabledSet = -1;
continue;
}
// Mark as enabled and link to previous/next enabled column
column->PrevEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx;
column->NextEnabledColumn = -1;
if (prev_visible_column_idx != -1)
table->Columns[prev_visible_column_idx].NextEnabledColumn = (ImGuiTableColumnIdx)column_n;
else
table->LeftMostEnabledColumn = (ImGuiTableColumnIdx)column_n;
column->IndexWithinEnabledSet = table->ColumnsEnabledCount++;
ImBitArraySetBit(table->EnabledMaskByIndex, column_n);
ImBitArraySetBit(table->EnabledMaskByDisplayOrder, column->DisplayOrder);
prev_visible_column_idx = column_n;
IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder);
// Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping)
// Combine width from regular rows + width from headers unless requested not to.
if (!column->IsPreserveWidthAuto && table->InstanceCurrent == 0)
column->WidthAuto = TableGetColumnWidthAuto(table, column);
// Non-resizable columns keep their requested width (apply user value regardless of IsPreserveWidthAuto)
const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0;
if (column_is_resizable)
has_resizable = true;
if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f && !column_is_resizable)
column->WidthAuto = column->InitStretchWeightOrWidth;
if (column->AutoFitQueue != 0x00)
has_auto_fit_request = true;
if (column->Flags & ImGuiTableColumnFlags_WidthStretch)
{
stretch_sum_width_auto += column->WidthAuto;
count_stretch++;
}
else
{
fixed_max_width_auto = ImMax(fixed_max_width_auto, column->WidthAuto);
count_fixed++;
}
}
if ((table->Flags & ImGuiTableFlags_Sortable) && table->SortSpecsCount == 0 && !(table->Flags & ImGuiTableFlags_SortTristate))
table->IsSortSpecsDirty = true;
table->RightMostEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx;
IM_ASSERT(table->LeftMostEnabledColumn >= 0 && table->RightMostEnabledColumn >= 0);
// [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible to avoid
// the column fitting having to wait until the first visible frame of the child container (may or not be a good thing). Also see #6510.
// FIXME-TABLE: for always auto-resizing columns may not want to do that all the time.
if (has_auto_fit_request && table->OuterWindow != table->InnerWindow)
table->InnerWindow->SkipItems = false;
if (has_auto_fit_request)
table->IsSettingsDirty = true;
// [Part 3] Fix column flags and record a few extra information.
float sum_width_requests = 0.0f; // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns but including spacing/padding.
float stretch_sum_weights = 0.0f; // Sum of all weights for stretch columns.
table->LeftMostStretchedColumn = table->RightMostStretchedColumn = -1;
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
{
if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
continue;
ImGuiTableColumn* column = &table->Columns[column_n];
const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0;
if (column->Flags & ImGuiTableColumnFlags_WidthFixed)
{
// Apply same widths policy
float width_auto = column->WidthAuto;
if (table_sizing_policy == ImGuiTableFlags_SizingFixedSame && (column->AutoFitQueue != 0x00 || !column_is_resizable))
width_auto = fixed_max_width_auto;
// Apply automatic width
// Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!)
if (column->AutoFitQueue != 0x00)
column->WidthRequest = width_auto;
else if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !column_is_resizable && column->IsRequestOutput)
column->WidthRequest = width_auto;
// FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets
// (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very
// large height (= first frame scrollbar display very off + clipper would skip lots of items).
// This is merely making the side-effect less extreme, but doesn't properly fixes it.
// FIXME: Move this to ->WidthGiven to avoid temporary lossyless?
// FIXME: This break IsPreserveWidthAuto from not flickering if the stored WidthAuto was smaller.
if (column->AutoFitQueue > 0x01 && table->IsInitializing && !column->IsPreserveWidthAuto)
column->WidthRequest = ImMax(column->WidthRequest, table->MinColumnWidth * 4.0f); // FIXME-TABLE: Another constant/scale?
sum_width_requests += column->WidthRequest;
}
else
{
// Initialize stretch weight
if (column->AutoFitQueue != 0x00 || column->StretchWeight < 0.0f || !column_is_resizable)
{
if (column->InitStretchWeightOrWidth > 0.0f)
column->StretchWeight = column->InitStretchWeightOrWidth;
else if (table_sizing_policy == ImGuiTableFlags_SizingStretchProp)
column->StretchWeight = (column->WidthAuto / stretch_sum_width_auto) * count_stretch;
else
column->StretchWeight = 1.0f;
}
stretch_sum_weights += column->StretchWeight;
if (table->LeftMostStretchedColumn == -1 || table->Columns[table->LeftMostStretchedColumn].DisplayOrder > column->DisplayOrder)
table->LeftMostStretchedColumn = (ImGuiTableColumnIdx)column_n;
if (table->RightMostStretchedColumn == -1 || table->Columns[table->RightMostStretchedColumn].DisplayOrder < column->DisplayOrder)
table->RightMostStretchedColumn = (ImGuiTableColumnIdx)column_n;
}
column->IsPreserveWidthAuto = false;
sum_width_requests += table->CellPaddingX * 2.0f;
}
table->ColumnsEnabledFixedCount = (ImGuiTableColumnIdx)count_fixed;
table->ColumnsStretchSumWeights = stretch_sum_weights;
// [Part 4] Apply final widths based on requested widths
const ImRect work_rect = table->WorkRect;
const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1);
const float width_removed = (table->HasScrollbarYPrev && !table->InnerWindow->ScrollbarY) ? g.Style.ScrollbarSize : 0.0f; // To synchronize decoration width of synched tables with mismatching scrollbar state (#5920)
const float width_avail = ImMax(1.0f, (((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f) ? table->InnerClipRect.GetWidth() : work_rect.GetWidth()) - width_removed);
const float width_avail_for_stretched_columns = width_avail - width_spacings - sum_width_requests;
float width_remaining_for_stretched_columns = width_avail_for_stretched_columns;
table->ColumnsGivenWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount;
for (int column_n = 0; column_n < table->ColumnsCount; column_n++)
{
if (!IM_BITARRAY_TESTBIT(table->EnabledMaskByIndex, column_n))
continue;
ImGuiTableColumn* column = &table->Columns[column_n];
// Allocate width for stretched/weighted columns (StretchWeight gets converted into WidthRequest)
if (column->Flags & ImGuiTableColumnFlags_WidthStretch)
{
float weight_ratio = column->StretchWeight / stretch_sum_weights;
column->WidthRequest = IM_TRUNC(ImMax(width_avail_for_stretched_columns * weight_ratio, table->MinColumnWidth) + 0.01f);
width_remaining_for_stretched_columns -= column->WidthRequest;
}
// [Resize Rule 1] The right-most Visible column is not resizable if there is at least one Stretch column
// See additional comments in TableSetColumnWidth().
if (column->NextEnabledColumn == -1 && table->LeftMostStretchedColumn != -1)
column->Flags |= ImGuiTableColumnFlags_NoDirectResize_;
// Assign final width, record width in case we will need to shrink
column->WidthGiven = ImTrunc(ImMax(column->WidthRequest, table->MinColumnWidth));
table->ColumnsGivenWidth += column->WidthGiven;