Properly implement transitions & wipes #8
Labels
inconsistency
Something doesn't work as it does in the game
need-re
Need to look at how the orig game does smth
This requires some investigation on the engine side, but, probably should be done as:
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command "freezes" the screenLAYERLOAD
commands load the layers off-screenWIPE
command executes the transition animation (if any), changing from the frozen screen to the new layer setThe text was updated successfully, but these errors were encountered: