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Massive lag with BotanyPots #285
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Thanks for reporting! |
Could you share a spark profiling log? That will allow us to identify where the source of the problem lies. |
I could not recover the issue to its full extent (might have something to do with the amount of items in the botany pots), but it is still noticeable in the server console skipping ticks if connected to the main system. |
@Wyrrrd Do you have a link at hand for this Spark profile? (usually people just share a link with me to a webpage) |
I was unsure how long this link is valid and couldn't upload the file, but here you go: https://spark.lucko.me/9zHWQcRlcE |
I am fine, piping the hopper botany pot output through another inventory works, too. Using the hopper pot in this constellation was laziness on my part to switch to the normal pot. (Which doesn't work as well, due to the normal pot having no output inventory slots.) |
I just looked into this, and it's something I can not optimize unfortunately. Botany pots make use of the slot-based item handler interface, which makes IT expose all slots in the network. The only workaround is to disable passive interaction in the part settings of the item importer, or Botany pots could make use of the slotless item handler capability of common capabilities. |
Issue type:
Short description:
Pumping out a hopper botany pot from BotanyPots with an item importer from the bottom adds massive lag to the server. Just 10 of those were enough to make my average setup unplayable.
(I am unsure if the error lies in this mod, since I am having no experience in modding. If not, kindly point me to the offender.)
Steps to reproduce the problem:
Versions:
Profiler output:
Will add if needed.
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