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Negative effects targeting passive mobs #97

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Deuxis opened this issue Aug 4, 2018 · 2 comments
Open

Negative effects targeting passive mobs #97

Deuxis opened this issue Aug 4, 2018 · 2 comments

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@Deuxis
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Deuxis commented Aug 4, 2018

Issue type:

  • πŸ› / βž• Bug/Feature request?

Short description:

Negative effects like poison and levitation correctly don't target friendly and neutral mobs (tamed wolves, wolves, daytime spiders, villagers(?)) but target passive mobs (farm and misc. vanilla animals, Twilight Forest animals and Questing Ram, The Aether characters(!)...). This can't be desired behaviour, I have to put some abilities into the bottle every time I want to work with my animals or else they all get brought down to half a heart from poison and then fall from levitation and die.

Also Glow affects me as the player, which is harmless in singleplayer but in multiplayer could be devastating.

Steps to reproduce the problem:

  1. Get poison and levitation abilities.
  2. Walk into an animal pen.
  3. Regret your life choices.
    3.5 ...while glowing if you have Glow too.

Expected behaviour:

Regretting life choices should be done outside of the game.


Versions:

  • This mod: 1.12.2-1.3.17
  • Minecraft: 1.12.2
  • Forge: 14.23.4.2745
@rubensworks
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I guess some improvements are possible.

@Graywaren
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+1 have disabled all surrounding entity harmful effects because of this.

@rubensworks rubensworks moved this to Options in Features Jun 24, 2024
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