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Instead of applying effects every several ticks, we can hook into onChangedLevel to apply effects with infinite durations (-1), which can then be removed when the ability is removed.
This would only work for self-based abilities, not radius-based abilities.
The text was updated successfully, but these errors were encountered:
Issue type:
Short description:
Instead of applying effects every several ticks, we can hook into
onChangedLevel
to apply effects with infinite durations (-1
), which can then be removed when the ability is removed.This would only work for self-based abilities, not radius-based abilities.
The text was updated successfully, but these errors were encountered: