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A security hole! #196
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Great discovery, bro.
If there is any question to this fix or if just want wanna talk about technologies of blockchain, feel free to contact me |
The solution above is to make sure the And this is way more easy with much cleaner code: function _transfer(address _from, address _to, uint256 _tokenId) private {
ownerZombieCount[_to] = ownerZombieCount[_to].add(1);
ownerZombieCount[msg.sender] = ownerZombieCount[msg.sender].sub(1);
zombieToOwner[_tokenId] = _to;
// This is where we add:
delete zombieApprovals[_tokenId];
// That's it! Only one line code to make sure the any previous approval info about this token is gone.
Transfer(_from, _to, _tokenId);
}
We also need to add this line The idea was made by cryptokitties.co The original code below: /// @dev Assigns ownership of a specific Kitty to an address.
function _transfer(address _from, address _to, uint256 _tokenId) internal {
// Since the number of kittens is capped to 2^32 we can't overflow this
ownershipTokenCount[_to]++;
// transfer ownership
kittyIndexToOwner[_tokenId] = _to;
// When creating new kittens _from is 0x0, but we can't account that address.
if (_from != address(0)) {
ownershipTokenCount[_from]--;
// once the kitten is transferred also clear sire allowances
delete sireAllowedToAddress[_tokenId];
// clear any previously approved ownership exchange
delete kittyIndexToApproved[_tokenId];
}
// Emit the transfer event.
Transfer(_from, _to, _tokenId);
} Don't forget to thumps up! 👍 👍 💯 💯 👍 👍 |
I think it works just adding |
@euglena Ha. Yes. |
Hello Loom team,
I like your course very much. Thanks. But I found a security hole in this code which could probably cause fatal problems in an application.
Look at the code in Lesson 5 Chapter 8.
Imagine there are 3 persons: A, B and C. A owned a zombie. First, A approved that zombie to B, and then A transferred it to C in an exchange. What if B executed "takeOwnership" of the same zombie after that? Yes! He/she would succeed and got ownership of it! And poor C lost his/her zombie without knowing why....
We should add some code to cancel the approval of the zombie in the same time it is transferred.
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