We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
I want to create a fluid with a custom texture, so I create my fluid and my texture.
I put my texture (salty_water_still.png) in a folder fluids itslef in the blocks folder in resources > contenttweaker > textures
In my script for the fluid, I use the stillLocation Property, but here's the probleme : there's no example of how this syntax needs to be written.
I tried many things and nothing happen : my texture won't appear in game.
Here's what I tried : saltyWater.stillLocation = ("contenttweaker:blocks/fluids/salty_water_still");
saltyWater.stillLocation = "contenttweaker:fluids/salty_water_still";
saltyWater.stillLocation = "contenttweaker:fluids/salty_water_still.png";
saltyWater.stillLocation = ("contenttweaker:fluids/salty_water_still.png");
So, if anyone can explain how the syntax works, big thanks.
The text was updated successfully, but these errors were encountered:
No branches or pull requests
I want to create a fluid with a custom texture, so I create my fluid and my texture.
I put my texture (salty_water_still.png) in a folder fluids itslef in the blocks folder in resources > contenttweaker > textures
In my script for the fluid, I use the stillLocation Property, but here's the probleme : there's no example of how this syntax needs to be written.
I tried many things and nothing happen : my texture won't appear in game.
Here's what I tried :
saltyWater.stillLocation = ("contenttweaker:blocks/fluids/salty_water_still");
saltyWater.stillLocation = "contenttweaker:fluids/salty_water_still";
saltyWater.stillLocation = "contenttweaker:fluids/salty_water_still.png";
saltyWater.stillLocation = ("contenttweaker:fluids/salty_water_still.png");
So, if anyone can explain how the syntax works, big thanks.
The text was updated successfully, but these errors were encountered: