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I can't find definitions for VGAScreen because I really want to write an example with my own. But "ChatGPT" helped me an excellent example.
But I really don't understand where is full documentation if I understand correct for definitions of VGAScreen:
using System;
using Cosmos.System.Graphics;
namespace CosmosGraphicsExample
{
public class Program : Cosmos.System.Kernel
{
protected override void BeforeRun()
{
// Set VGA graphics mode (320x200, 8-bit color depth)
VGAScreen.SetGraphicsMode(VGAScreen.ScreenSize.Size320x200, VGAScreen.ColorDepth.BitDepth8);
// Logic ...
}
// Run ...
}
}
What's it becoming to new version of latest Cosmos?
Because Visual Studio got red underlines cause VGAScreen hasn't definitions.
Because I am exticed to test with Cosmos. Thank you!
Thank so much!
The text was updated successfully, but these errors were encountered:
But I would like to access GetFrameBuffers or GetPixels and SetPixels for custom pixels like SDL2's pixels. uint[] GetPixels should rename from GetFrameBuffers.
Because some developers want to use Software Rasterization or Rendering on own OS.
Please get back Pixels/Framebuffers getter + setter to newest version of CosmosOS. Thanks
Hello,
I can't find definitions for VGAScreen because I really want to write an example with my own. But "ChatGPT" helped me an excellent example.
But I really don't understand where is full documentation if I understand correct for definitions of VGAScreen:
What's it becoming to new version of latest Cosmos?
Because Visual Studio got red underlines cause VGAScreen hasn't definitions.
Because I am exticed to test with Cosmos. Thank you!
Thank so much!
The text was updated successfully, but these errors were encountered: