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safemode_ui.cpp
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safemode_ui.cpp
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#include "safemode_ui.h"
#include <algorithm>
#include <cstdlib>
#include <fstream>
#include <map>
#include <memory>
#include <string>
#include <utility>
#include "avatar.h"
#include "cata_utility.h"
#include "color.h"
#include "cursesdef.h"
#include "debug.h"
#include "filesystem.h"
#include "fstream_utils.h"
#include "game.h"
#include "input.h"
#include "json.h"
#include "monstergenerator.h"
#include "mtype.h"
#include "options.h"
#include "output.h"
#include "path_info.h"
#include "point.h"
#include "string_formatter.h"
#include "string_input_popup.h"
#include "string_utils.h"
#include "translations.h"
#include "ui_manager.h"
safemode &get_safemode()
{
static safemode single_instance;
return single_instance;
}
void safemode::show()
{
show( _( " SAFE MODE MANAGER " ), true );
}
std::string safemode::npc_type_name()
{
static std::string name = "human";
return name;
}
void safemode::show( const std::string &custom_name_in, bool is_safemode_in )
{
auto global_rules_old = global_rules;
auto character_rules_old = character_rules;
const int header_height = 4;
int content_height = 0;
enum Columns : int {
COLUMN_RULE,
COLUMN_ATTITUDE,
COLUMN_PROXIMITY,
COLUMN_WHITE_BLACKLIST,
COLUMN_CATEGORY
};
std::map<int, int> column_pos;
column_pos[COLUMN_RULE] = 4;
column_pos[COLUMN_ATTITUDE] = column_pos[COLUMN_RULE] + 38;
column_pos[COLUMN_PROXIMITY] = column_pos[COLUMN_ATTITUDE] + 10;
column_pos[COLUMN_WHITE_BLACKLIST] = column_pos[COLUMN_PROXIMITY] + 6;
column_pos[COLUMN_CATEGORY] = column_pos[COLUMN_WHITE_BLACKLIST] + 11;
const int num_columns = column_pos.size();
catacurses::window w_border;
catacurses::window w_header;
catacurses::window w;
ui_adaptor ui;
const auto init_windows = [&]( ui_adaptor & ui ) {
content_height = FULL_SCREEN_HEIGHT - 2 - header_height;
const point offset( TERMX > FULL_SCREEN_WIDTH ? ( TERMX - FULL_SCREEN_WIDTH ) / 2 : 0,
TERMY > FULL_SCREEN_HEIGHT ? ( TERMY - FULL_SCREEN_HEIGHT ) / 2 : 0 );
w_border = catacurses::newwin( FULL_SCREEN_HEIGHT, FULL_SCREEN_WIDTH, offset );
w_header = catacurses::newwin( header_height, FULL_SCREEN_WIDTH - 2,
offset + point_south_east );
w = catacurses::newwin( content_height, FULL_SCREEN_WIDTH - 2,
offset + point( 1, header_height + 1 ) );
ui.position_from_window( w_border );
};
init_windows( ui );
ui.on_screen_resize( init_windows );
int tab = GLOBAL_TAB;
int line = 0;
int column = 0;
int start_pos = 0;
bool changes_made = false;
input_context ctxt( "SAFEMODE" );
ctxt.register_cardinal();
ctxt.register_action( "CONFIRM" );
ctxt.register_action( "QUIT" );
ctxt.register_action( "NEXT_TAB" );
ctxt.register_action( "PREV_TAB" );
ctxt.register_action( "ADD_DEFAULT_RULESET" );
ctxt.register_action( "ADD_RULE" );
ctxt.register_action( "REMOVE_RULE" );
ctxt.register_action( "COPY_RULE" );
ctxt.register_action( "ENABLE_RULE" );
ctxt.register_action( "DISABLE_RULE" );
ctxt.register_action( "MOVE_RULE_UP" );
ctxt.register_action( "MOVE_RULE_DOWN" );
ctxt.register_action( "TEST_RULE" );
ctxt.register_action( "HELP_KEYBINDINGS" );
if( is_safemode_in ) {
ctxt.register_action( "SWITCH_SAFEMODE_OPTION" );
ctxt.register_action( "SWAP_RULE_GLOBAL_CHAR" );
}
ui.on_redraw( [&]( const ui_adaptor & ) {
draw_border( w_border, BORDER_COLOR, custom_name_in );
mvwputch( w_border, point( 0, 3 ), c_light_gray, LINE_XXXO ); // |-
mvwputch( w_border, point( 79, 3 ), c_light_gray, LINE_XOXX ); // -|
for( auto &column : column_pos ) {
// _|_
mvwputch( w_border, point( column.second + 1, FULL_SCREEN_HEIGHT - 1 ), c_light_gray, LINE_XXOX );
}
wnoutrefresh( w_border );
static const std::vector<std::string> hotkeys = {{
translate_marker( "<A>dd" ), translate_marker( "<R>emove" ),
translate_marker( "<C>opy" ), translate_marker( "<M>ove" ),
translate_marker( "<E>nable" ), translate_marker( "<D>isable" ),
translate_marker( "<T>est" )
}
};
int tmpx = 0;
for( auto &hotkey : hotkeys ) {
tmpx += shortcut_print( w_header, point( tmpx, 0 ), c_white, c_light_green, _( hotkey ) ) + 2;
}
tmpx = 0;
tmpx += shortcut_print( w_header, point( tmpx, 1 ), c_white, c_light_green,
_( "<+-> Move up/down" ) ) + 2;
tmpx += shortcut_print( w_header, point( tmpx, 1 ), c_white, c_light_green,
_( "<Enter>-Edit" ) ) + 2;
shortcut_print( w_header, point( tmpx, 1 ), c_white, c_light_green, _( "<Tab>-Switch Page" ) );
for( int i = 0; i < 78; i++ ) {
mvwputch( w_header, point( i, 2 ), c_light_gray, LINE_OXOX ); // Draw line under header
}
for( auto &pos : column_pos ) {
mvwputch( w_header, point( pos.second, 2 ), c_light_gray, LINE_OXXX );
mvwputch( w_header, point( pos.second, 3 ), c_light_gray, LINE_XOXO );
}
mvwprintz( w_header, point( 1, 3 ), c_white, "#" );
mvwprintz( w_header, point( column_pos[COLUMN_RULE] + 4, 3 ), c_white, _( "Rules" ) );
mvwprintz( w_header, point( column_pos[COLUMN_ATTITUDE] + 2, 3 ), c_white, _( "Attitude" ) );
mvwprintz( w_header, point( column_pos[COLUMN_PROXIMITY] + 2, 3 ), c_white, _( "Dist" ) );
mvwprintz( w_header, point( column_pos[COLUMN_WHITE_BLACKLIST] + 2, 3 ), c_white, _( "B/W" ) );
mvwprintz( w_header, point( column_pos[COLUMN_CATEGORY] + 2, 3 ), c_white, pgettext( "category",
"Cat" ) );
int locx = 17;
locx += shortcut_print( w_header, point( locx, 2 ), c_white,
( tab == GLOBAL_TAB ) ? hilite( c_white ) : c_white, _( "[<Global>]" ) ) + 1;
shortcut_print( w_header, point( locx, 2 ), c_white,
( tab == CHARACTER_TAB ) ? hilite( c_white ) : c_white, _( "[<Character>]" ) );
locx = 55;
mvwprintz( w_header, point( locx, 0 ), c_white, _( "Safe Mode enabled:" ) );
locx += shortcut_print( w_header, point( locx, 1 ),
( ( get_option<bool>( "SAFEMODE" ) ) ? c_light_green : c_light_red ), c_white,
( ( get_option<bool>( "SAFEMODE" ) ) ? _( "True" ) : _( "False" ) ) );
locx += shortcut_print( w_header, point( locx, 1 ), c_white, c_light_green, " " );
locx += shortcut_print( w_header, point( locx, 1 ), c_white, c_light_green, _( "<S>witch" ) );
shortcut_print( w_header, point( locx, 1 ), c_white, c_light_green, " " );
wnoutrefresh( w_header );
// Clear the lines
for( int i = 0; i < content_height; i++ ) {
for( int j = 0; j < 79; j++ ) {
mvwputch( w, point( j, i ), c_black, ' ' );
}
for( auto &pos : column_pos ) {
mvwputch( w, point( pos.second, i ), c_light_gray, LINE_XOXO );
}
}
auto ¤t_tab = ( tab == GLOBAL_TAB ) ? global_rules : character_rules;
if( tab == CHARACTER_TAB && g->u.name.empty() ) {
character_rules.clear();
mvwprintz( w, point( 15, 8 ), c_white, _( "Please load a character first to use this page!" ) );
} else if( empty() ) {
mvwprintz( w, point( 15, 8 ), c_white, _( "Safe Mode manager currently inactive." ) );
mvwprintz( w, point( 15, 9 ), c_white, _( "Default rules are used. Add a rule to activate." ) );
mvwprintz( w, point( 15, 10 ), c_white, _( "Press ~ to add a default ruleset to get started." ) );
}
draw_scrollbar( w_border, line, content_height, current_tab.size(), point( 0, 5 ) );
wnoutrefresh( w_border );
calcStartPos( start_pos, line, content_height, current_tab.size() );
// display safe mode
for( int i = start_pos; i < static_cast<int>( current_tab.size() ); i++ ) {
if( i >= start_pos &&
i < start_pos + std::min( content_height, static_cast<int>( current_tab.size() ) ) ) {
auto rule = current_tab[i];
nc_color line_color = ( rule.active ) ? c_white : c_light_gray;
mvwprintz( w, point( 1, i - start_pos ), line_color, "%d", i + 1 );
mvwprintz( w, point( 5, i - start_pos ), c_yellow, ( line == i ) ? ">> " : " " );
auto draw_column = [&]( Columns column_in, const std::string & text_in ) {
mvwprintz( w, point( column_pos[column_in] + 2, i - start_pos ),
( line == i && column == column_in ) ? hilite( line_color ) : line_color,
text_in
);
};
draw_column( COLUMN_RULE, ( rule.rule.empty() ) ? _( "<empty rule>" ) : rule.rule );
draw_column( COLUMN_ATTITUDE, ( rule.category == Categories::HOSTILE_SPOTTED ) ?
Creature::get_attitude_ui_data( rule.attitude ).first.translated() : "---" );
draw_column( COLUMN_PROXIMITY, ( ( rule.category == Categories::SOUND ) ||
!rule.whitelist ) ? std::to_string( rule.proximity ) : "---" );
draw_column( COLUMN_WHITE_BLACKLIST, rule.whitelist ? _( "Whitelist" ) : _( "Blacklist" ) );
draw_column( COLUMN_CATEGORY, ( rule.category == Categories::SOUND ) ? _( "Sound" ) :
_( "Hostile" ) );
}
}
wnoutrefresh( w );
} );
while( true ) {
auto ¤t_tab = ( tab == GLOBAL_TAB ) ? global_rules : character_rules;
ui_manager::redraw();
const std::string action = ctxt.handle_input();
if( action == "NEXT_TAB" ) {
tab++;
if( tab >= MAX_TAB ) {
tab = 0;
}
line = 0;
} else if( action == "PREV_TAB" ) {
tab--;
if( tab < 0 ) {
tab = MAX_TAB - 1;
}
line = 0;
} else if( action == "QUIT" ) {
break;
} else if( tab == CHARACTER_TAB && g->u.name.empty() ) {
//Only allow loaded games to use the char sheet
} else if( action == "DOWN" ) {
line++;
if( line >= static_cast<int>( current_tab.size() ) ) {
line = 0;
}
} else if( action == "UP" ) {
line--;
if( line < 0 ) {
line = current_tab.size() - 1;
}
} else if( action == "ADD_DEFAULT_RULESET" ) {
changes_made = true;
current_tab.push_back( rules_class( "*", true, false, Creature::A_HOSTILE,
get_option<int>( "SAFEMODEPROXIMITY" )
, HOSTILE_SPOTTED ) );
current_tab.push_back( rules_class( "*", true, true, Creature::A_HOSTILE, 5, SOUND ) );
line = current_tab.size() - 1;
} else if( action == "ADD_RULE" ) {
changes_made = true;
current_tab.push_back( rules_class( "", true, false, Creature::A_HOSTILE,
get_option<int>( "SAFEMODEPROXIMITY" ), HOSTILE_SPOTTED ) );
line = current_tab.size() - 1;
} else if( action == "REMOVE_RULE" && !current_tab.empty() ) {
changes_made = true;
current_tab.erase( current_tab.begin() + line );
if( line > static_cast<int>( current_tab.size() ) - 1 ) {
line--;
}
if( line < 0 ) {
line = 0;
}
} else if( action == "COPY_RULE" && !current_tab.empty() ) {
changes_made = true;
current_tab.push_back( current_tab[line] );
line = current_tab.size() - 1;
} else if( action == "SWAP_RULE_GLOBAL_CHAR" && !current_tab.empty() ) {
if( ( tab == GLOBAL_TAB && !g->u.name.empty() ) || tab == CHARACTER_TAB ) {
changes_made = true;
//copy over
auto &temp_rules_from = ( tab == GLOBAL_TAB ) ? global_rules : character_rules;
auto &temp_rules_to = ( tab == GLOBAL_TAB ) ? character_rules : global_rules;
temp_rules_to.push_back( temp_rules_from[line] );
//remove old
temp_rules_from.erase( temp_rules_from.begin() + line );
line = temp_rules_to.size() - 1;
tab = ( tab == GLOBAL_TAB ) ? CHARACTER_TAB : GLOBAL_TAB;
}
} else if( action == "CONFIRM" && !current_tab.empty() ) {
changes_made = true;
if( column == COLUMN_RULE ) {
catacurses::window w_help;
ui_adaptor help_ui;
const auto init_help_window = [&]( ui_adaptor & help_ui ) {
const point offset( TERMX > FULL_SCREEN_WIDTH ? ( TERMX - FULL_SCREEN_WIDTH ) / 2 : 0,
TERMY > FULL_SCREEN_HEIGHT ? ( TERMY - FULL_SCREEN_HEIGHT ) / 2 : 0 );
w_help = catacurses::newwin( FULL_SCREEN_HEIGHT / 2 - 2, FULL_SCREEN_WIDTH * 3 / 4,
offset + point( 19 / 2, 7 + FULL_SCREEN_HEIGHT / 2 / 2 ) );
help_ui.position_from_window( w_help );
};
init_help_window( help_ui );
help_ui.on_screen_resize( init_help_window );
help_ui.on_redraw( [&]( const ui_adaptor & ) {
switch( current_tab[line].category ) {
case Categories::HOSTILE_SPOTTED:
// NOLINTNEXTLINE(cata-use-named-point-constants)
fold_and_print( w_help, point( 1, 1 ), 999, c_white,
_(
"* is used as a Wildcard. A few Examples:\n"
"\n"
"human matches every NPC\n"
"zombie matches the monster name exactly\n"
"acidic zo* matches monsters beginning with 'acidic zo'\n"
"*mbie matches monsters ending with 'mbie'\n"
"*cid*zo*ie multiple * are allowed\n"
"AcI*zO*iE case insensitive search" )
);
break;
case Categories::SOUND:
// NOLINTNEXTLINE(cata-use-named-point-constants)
fold_and_print( w_help, point( 1, 1 ), 999, c_white,
_(
"* is used as a Wildcard. A few Examples:\n"
"\n"
"footsteps matches the sound name exactly\n"
"a loud ba* matches sounds beginning with 'a loud ba'\n"
"*losion! matches sounds ending with 'losion!'\n"
"a *oud*ba* multiple * are allowed\n"
"*LoU*bA* case insensitive search" )
);
break;
default:
break;
}
draw_border( w_help );
wnoutrefresh( w_help );
} );
current_tab[line].rule = wildcard_trim_rule( string_input_popup()
.title( _( "Safe Mode Rule:" ) )
.width( 30 )
.text( current_tab[line].rule )
.query_string() );
} else if( column == COLUMN_WHITE_BLACKLIST ) {
current_tab[line].whitelist = !current_tab[line].whitelist;
} else if( column == COLUMN_CATEGORY ) {
if( current_tab[line].category == HOSTILE_SPOTTED ) {
current_tab[line].category = SOUND;
} else if( current_tab[line].category == SOUND ) {
current_tab[line].category = HOSTILE_SPOTTED;
}
} else if( column == COLUMN_ATTITUDE ) {
auto &attitude = current_tab[line].attitude;
switch( attitude ) {
case Creature::A_HOSTILE:
attitude = Creature::A_NEUTRAL;
break;
case Creature::A_NEUTRAL:
attitude = Creature::A_FRIENDLY;
break;
case Creature::A_FRIENDLY:
attitude = Creature::A_ANY;
break;
case Creature::A_ANY:
attitude = Creature::A_HOSTILE;
}
} else if( column == COLUMN_PROXIMITY && ( current_tab[line].category == SOUND ||
!current_tab[line].whitelist ) ) {
const auto text = string_input_popup()
.title( _( "Proximity Distance (0=max view distance)" ) )
.width( 4 )
.text( std::to_string( current_tab[line].proximity ) )
.description( _( "Option: " ) + std::to_string( get_option<int>( "SAFEMODEPROXIMITY" ) ) +
" " + get_options().get_option( "SAFEMODEPROXIMITY" ).getDefaultText() )
.max_length( 3 )
.only_digits( true )
.query_string();
if( text.empty() ) {
current_tab[line].proximity = get_option<int>( "SAFEMODEPROXIMITY" );
} else {
//Let the options class handle the validity of the new value
auto temp_option = get_options().get_option( "SAFEMODEPROXIMITY" );
temp_option.setValue( text );
current_tab[line].proximity = atoi( temp_option.getValue().c_str() );
}
}
} else if( action == "ENABLE_RULE" && !current_tab.empty() ) {
changes_made = true;
current_tab[line].active = true;
} else if( action == "DISABLE_RULE" && !current_tab.empty() ) {
changes_made = true;
current_tab[line].active = false;
} else if( action == "LEFT" ) {
column--;
if( column < 0 ) {
column = num_columns - 1;
}
} else if( action == "RIGHT" ) {
column++;
if( column >= num_columns ) {
column = 0;
}
} else if( action == "MOVE_RULE_UP" && !current_tab.empty() ) {
changes_made = true;
if( line < static_cast<int>( current_tab.size() ) - 1 ) {
std::swap( current_tab[line], current_tab[line + 1] );
line++;
column = 0;
}
} else if( action == "MOVE_RULE_DOWN" && !current_tab.empty() ) {
changes_made = true;
if( line > 0 ) {
std::swap( current_tab[line], current_tab[line - 1] );
line--;
column = 0;
}
} else if( action == "TEST_RULE" && !current_tab.empty() ) {
test_pattern( tab, line );
} else if( action == "SWITCH_SAFEMODE_OPTION" ) {
get_options().get_option( "SAFEMODE" ).setNext();
get_options().save();
}
}
if( !changes_made ) {
return;
}
if( query_yn( _( "Save changes?" ) ) ) {
if( is_safemode_in ) {
save_global();
if( !g->u.name.empty() ) {
save_character();
}
} else {
create_rules();
}
} else {
global_rules = global_rules_old;
character_rules = character_rules_old;
}
}
void safemode::test_pattern( const int tab_in, const int row_in )
{
std::vector<std::string> creature_list;
auto &temp_rules = ( tab_in == GLOBAL_TAB ) ? global_rules : character_rules;
if( temp_rules[row_in].rule.empty() ) {
return;
}
if( g->u.name.empty() ) {
popup( _( "No monsters loaded. Please start a game first." ) );
return;
}
//Loop through all monster mtypes
for( const auto &mtype : MonsterGenerator::generator().get_all_mtypes() ) {
std::string creature_name = mtype.nname();
if( wildcard_match( creature_name, temp_rules[row_in].rule ) ) {
creature_list.push_back( creature_name );
}
}
int start_pos = 0;
int content_height = 0;
int content_width = 0;
catacurses::window w_test_rule_border;
catacurses::window w_test_rule_content;
ui_adaptor ui;
const auto init_windows = [&]( ui_adaptor & ui ) {
const point offset( 15 + ( TERMX > FULL_SCREEN_WIDTH ? ( TERMX - FULL_SCREEN_WIDTH ) / 2 : 0 ),
5 + ( TERMY > FULL_SCREEN_HEIGHT ? ( TERMY - FULL_SCREEN_HEIGHT ) / 2 :
0 ) );
content_height = FULL_SCREEN_HEIGHT - 8;
content_width = FULL_SCREEN_WIDTH - 30;
w_test_rule_border = catacurses::newwin( content_height + 2, content_width,
offset );
w_test_rule_content = catacurses::newwin( content_height, content_width - 2,
offset + point_south_east );
ui.position_from_window( w_test_rule_border );
};
init_windows( ui );
ui.on_screen_resize( init_windows );
int nmatch = creature_list.size();
const std::string buf = string_format( vgettext( "%1$d monster matches: %2$s",
"%1$d monsters match: %2$s",
nmatch ), nmatch, temp_rules[row_in].rule.c_str() );
int line = 0;
input_context ctxt( "SAFEMODE_TEST" );
ctxt.register_updown();
ctxt.register_action( "QUIT" );
ctxt.register_action( "HELP_KEYBINDINGS" );
ui.on_redraw( [&]( const ui_adaptor & ) {
draw_border( w_test_rule_border, BORDER_COLOR, buf, hilite( c_white ) );
center_print( w_test_rule_border, content_height + 1, red_background( c_white ),
_( "Lists monsters regardless of their attitude." ) );
wnoutrefresh( w_test_rule_border );
// Clear the lines
for( int i = 0; i < content_height; i++ ) {
for( int j = 0; j < 79; j++ ) {
mvwputch( w_test_rule_content, point( j, i ), c_black, ' ' );
}
}
calcStartPos( start_pos, line, content_height, creature_list.size() );
// display safe mode
for( int i = start_pos; i < static_cast<int>( creature_list.size() ); i++ ) {
if( i >= start_pos &&
i < start_pos + std::min( content_height, static_cast<int>( creature_list.size() ) ) ) {
nc_color line_color = c_white;
mvwprintz( w_test_rule_content, point( 0, i - start_pos ), line_color, "%d", i + 1 );
mvwprintz( w_test_rule_content, point( 4, i - start_pos ), line_color, "" );
wprintz( w_test_rule_content, c_yellow, ( line == i ) ? ">> " : " " );
wprintz( w_test_rule_content, ( line == i ) ? hilite( line_color ) : line_color,
creature_list[i] );
}
}
wnoutrefresh( w_test_rule_content );
} );
while( true ) {
ui_manager::redraw();
const std::string action = ctxt.handle_input();
if( action == "DOWN" ) {
line++;
if( line >= static_cast<int>( creature_list.size() ) ) {
line = 0;
}
} else if( action == "UP" ) {
line--;
if( line < 0 ) {
line = creature_list.size() - 1;
}
} else if( action == "QUIT" ) {
break;
}
}
}
void safemode::add_rule( const std::string &rule_in, const Creature::Attitude attitude_in,
const int proximity_in,
const rule_state state_in )
{
character_rules.push_back( rules_class( rule_in, true, ( state_in == RULE_WHITELISTED ),
attitude_in, proximity_in, HOSTILE_SPOTTED ) );
create_rules();
if( !get_option<bool>( "SAFEMODE" ) &&
query_yn( _( "Safe Mode is not enabled in the options. Enable it now?" ) ) ) {
get_options().get_option( "SAFEMODE" ).setNext();
get_options().save();
}
}
bool safemode::has_rule( const std::string &rule_in, const Creature::Attitude attitude_in )
{
for( auto &elem : character_rules ) {
if( rule_in.length() == elem.rule.length()
&& ci_find_substr( rule_in, elem.rule ) != -1
&& elem.attitude == attitude_in ) {
return true;
}
}
return false;
}
void safemode::remove_rule( const std::string &rule_in, const Creature::Attitude attitude_in )
{
for( auto it = character_rules.begin();
it != character_rules.end(); ++it ) {
if( rule_in.length() == it->rule.length()
&& ci_find_substr( rule_in, it->rule ) != -1
&& it->attitude == attitude_in ) {
character_rules.erase( it );
create_rules();
break;
}
}
}
bool safemode::empty() const
{
return global_rules.empty() && character_rules.empty();
}
void safemode::create_rules()
{
safemode_rules_hostile.clear();
safemode_rules_sound.clear();
//process include/exclude in order of rules, global first, then character specific
add_rules( global_rules );
add_rules( character_rules );
}
void safemode::add_rules( const std::vector<rules_class> &rules_in )
{
//if a specific monster is being added, all the rules need to be checked now
//may have some performance issues since exclusion needs to check all monsters also
for( auto &rule : rules_in ) {
switch( rule.category ) {
case HOSTILE_SPOTTED:
if( !rule.whitelist ) {
//Check include patterns against all monster mtypes
for( const auto &mtype : MonsterGenerator::generator().get_all_mtypes() ) {
set_rule( rule, mtype.nname(), RULE_BLACKLISTED );
}
} else {
//exclude monsters from the existing mapping
for( const auto &safemode_rule : safemode_rules_hostile ) {
set_rule( rule, safemode_rule.first, RULE_WHITELISTED );
}
}
break;
case SOUND:
set_rule( rule, rule.rule, rule.whitelist ? RULE_WHITELISTED : RULE_BLACKLISTED );
break;
default:
break;
}
}
}
void safemode::set_rule( const rules_class &rule_in, const std::string &name_in, rule_state rs_in )
{
static std::vector<Creature::Attitude> attitude_any = { {Creature::A_HOSTILE, Creature::A_NEUTRAL, Creature::A_FRIENDLY} };
switch( rule_in.category ) {
case HOSTILE_SPOTTED:
if( !rule_in.rule.empty() && rule_in.active && wildcard_match( name_in, rule_in.rule ) ) {
if( rule_in.attitude == Creature::A_ANY ) {
for( auto &att : attitude_any ) {
safemode_rules_hostile[name_in][att] = rule_state_class( rs_in, rule_in.proximity,
HOSTILE_SPOTTED );
}
} else {
safemode_rules_hostile[name_in][rule_in.attitude] = rule_state_class( rs_in, rule_in.proximity,
HOSTILE_SPOTTED );
}
}
break;
case SOUND:
safemode_rules_sound.push_back( rule_in );
break;
default:
break;
}
}
rule_state safemode::check_monster( const std::string &creature_name_in,
const Creature::Attitude attitude_in,
const int proximity_in ) const
{
const auto iter = safemode_rules_hostile.find( creature_name_in );
if( iter != safemode_rules_hostile.end() ) {
const auto &tmp = ( iter->second )[static_cast<int>( attitude_in )];
if( tmp.state == RULE_BLACKLISTED ) {
if( tmp.proximity == 0 || proximity_in <= tmp.proximity ) {
return RULE_BLACKLISTED;
}
} else if( tmp.state == RULE_WHITELISTED ) {
return RULE_WHITELISTED;
}
}
return RULE_NONE;
}
bool safemode::is_sound_safe( const std::string &sound_name_in,
const int proximity_in ) const
{
bool sound_safe = false;
for( const rules_class &rule : safemode_rules_sound ) {
if( wildcard_match( sound_name_in, rule.rule ) &&
proximity_in >= rule.proximity ) {
if( rule.whitelist ) {
sound_safe = true;
} else {
return false;
}
}
}
return sound_safe;
}
void safemode::clear_character_rules()
{
character_rules.clear();
}
bool safemode::save_character()
{
return save( true );
}
bool safemode::save_global()
{
return save( false );
}
bool safemode::save( const bool is_character_in )
{
is_character = is_character_in;
auto file = PATH_INFO::safemode();
if( is_character ) {
file = g->get_player_base_save_path() + ".sfm.json";
if( !file_exist( g->get_player_base_save_path() + ".sav" ) ) {
return true; //Character not saved yet.
}
}
return write_to_file( file, [&]( std::ostream & fout ) {
JsonOut jout( fout, true );
serialize( jout );
if( !is_character ) {
create_rules();
}
}, _( "safemode configuration" ) );
}
void safemode::load_character()
{
load( true );
}
void safemode::load_global()
{
load( false );
}
void safemode::load( const bool is_character_in )
{
is_character = is_character_in;
std::ifstream fin;
std::string file = PATH_INFO::safemode();
if( is_character ) {
file = g->get_player_base_save_path() + ".sfm.json";
}
fin.open( file.c_str(), std::ifstream::in | std::ifstream::binary );
if( fin.good() ) {
try {
JsonIn jsin( fin );
deserialize( jsin );
} catch( const JsonError &e ) {
debugmsg( "Error while loading safemode settings: %s", e.what() );
}
}
fin.close();
create_rules();
}
void safemode::serialize( JsonOut &json ) const
{
json.start_array();
auto &temp_rules = ( is_character ) ? character_rules : global_rules;
for( auto &elem : temp_rules ) {
json.start_object();
json.member( "rule", elem.rule );
json.member( "active", elem.active );
json.member( "whitelist", elem.whitelist );
json.member( "attitude", elem.attitude );
json.member( "proximity", elem.proximity );
json.member( "category", elem.category );
json.end_object();
}
json.end_array();
}
void safemode::deserialize( JsonIn &jsin )
{
auto &temp_rules = ( is_character ) ? character_rules : global_rules;
temp_rules.clear();
jsin.start_array();
while( !jsin.end_array() ) {
JsonObject jo = jsin.get_object();
const std::string rule = jo.get_string( "rule" );
const bool active = jo.get_bool( "active" );
const bool whitelist = jo.get_bool( "whitelist" );
const Creature::Attitude attitude = static_cast<Creature::Attitude>( jo.get_int( "attitude" ) );
const int proximity = jo.get_int( "proximity" );
const Categories cat = jo.has_member( "category" ) ? static_cast<Categories>
( jo.get_int( "category" ) ) : HOSTILE_SPOTTED;
temp_rules.push_back(
rules_class( rule, active, whitelist, attitude, proximity, cat )
);
}
}