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missiondef.cpp
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missiondef.cpp
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#include "mission.h" // IWYU pragma: associated
#include <algorithm>
#include <cstdlib>
#include <set>
#include "assign.h"
#include "calendar.h"
#include "condition.h"
#include "debug.h"
#include "enum_conversions.h"
#include "generic_factory.h"
#include "init.h"
#include "item.h"
#include "json.h"
#include "npc.h"
#include "rng.h"
enum legacy_mission_type_id {
MISSION_NULL,
MISSION_GET_ANTIBIOTICS,
MISSION_GET_SOFTWARE,
MISSION_GET_ZOMBIE_BLOOD_ANAL,
MISSION_RESCUE_DOG,
MISSION_KILL_ZOMBIE_MOM,
MISSION_REACH_SAFETY,
MISSION_GET_FLAG, //patriot 1
MISSION_GET_BLACK_BOX, //patriot 2
MISSION_GET_BLACK_BOX_TRANSCRIPT, //patriot 3
MISSION_EXPLORE_SARCOPHAGUS, //patriot 4
MISSION_GET_RELIC, //martyr 1
MISSION_RECOVER_PRIEST_DIARY, //martyr 2
MISSION_INVESTIGATE_CULT, //martyr 3
MISSION_INVESTIGATE_PRISON_VISIONARY, //martyr 4
MISSION_GET_RECORD_WEATHER, //scientist 1
MISSION_GET_RECORD_PATIENT, //humanitarian 1
MISSION_REACH_FEMA_CAMP, //humanitarian 2
MISSION_REACH_FARM_HOUSE, //humanitarian 3
MISSION_GET_RECORD_ACCOUNTING, //vigilante 1
MISSION_GET_SAFE_BOX, //vigilante 2
MISSION_GET_DEPUTY_BADGE, //vigilante 3
MISSION_KILL_JABBERWOCK, //demon slayer 1
MISSION_KILL_100_Z, //demon slayer 2
MISSION_KILL_HORDE_MASTER, //demon slayer 3
MISSION_RECRUIT_TRACKER, //demon slayer 4
MISSION_JOIN_TRACKER, //demon slayer 4b
MISSION_FREE_MERCHANTS_EVAC_1, //Clear Back Bay
MISSION_FREE_MERCHANTS_EVAC_2, //Kill Raiders
MISSION_FREE_MERCHANTS_EVAC_4, //Acquire Plutonium Cells
MISSION_OLD_GUARD_REP_1, //Bandit Pair
MISSION_OLD_GUARD_REP_2, //Raider Informant
MISSION_OLD_GUARD_REP_3, //Missing without a trace
MISSION_OLD_GUARD_REP_4, //Raider Camp
MISSION_OLD_GUARD_NEC_1, //Locate Commo team for Necropolis Commander
MISSION_OLD_GUARD_NEC_2, //Cull Nightmares
MISSION_OLD_GUARD_NEC_COMMO_1, //Build a radio repeater mod
MISSION_OLD_GUARD_NEC_COMMO_2, //Disable external power connection
MISSION_OLD_GUARD_NEC_COMMO_3, //Install repeater mod in local radio station
MISSION_OLD_GUARD_NEC_COMMO_4, //Cyclical mission to install repeater mods
MISSION_RANCH_FOREMAN_1, //Rebuild civilization one 2x4 at a time
MISSION_RANCH_FOREMAN_2, //Beds need blankets to make
MISSION_RANCH_FOREMAN_3, //You can never have enough nails!
MISSION_RANCH_FOREMAN_4, //Need salt to trade for seed
MISSION_RANCH_FOREMAN_5, //Need liquid fertilizer
MISSION_RANCH_FOREMAN_6, //Need stone for well and fireplaces
MISSION_RANCH_FOREMAN_7, //Need pipes to finish well and parts for lumberyard
MISSION_RANCH_FOREMAN_8, //Need motors to finish sawmill
MISSION_RANCH_FOREMAN_9, //Need bleach to sterilize for clinic
MISSION_RANCH_FOREMAN_10, //Need first aid kits for clinic
MISSION_RANCH_FOREMAN_11, //Need welders for chop-shop
MISSION_RANCH_FOREMAN_12, //Need car batteries to power equipment
MISSION_RANCH_FOREMAN_13, //Need pair of two-way radios for scavengers
MISSION_RANCH_FOREMAN_14, //Need 5 backpacks for scavengers
MISSION_RANCH_FOREMAN_15, //Need Homebrewer's Bible for Bar
MISSION_RANCH_FOREMAN_16, //Need Sugar for Bar
MISSION_RANCH_FOREMAN_17, //Need glass sheets for 1st green house
MISSION_RANCH_NURSE_1, //Need aspirin
MISSION_RANCH_NURSE_2, //Need hotplates
MISSION_RANCH_NURSE_3, //Need multivitamins
MISSION_RANCH_NURSE_4, //Need charcoal water filters
MISSION_RANCH_NURSE_5, //Need chemistry set
MISSION_RANCH_NURSE_6, //Need filter masks
MISSION_RANCH_NURSE_7, //Need rubber gloves
MISSION_RANCH_NURSE_8, //Need X-Acto
MISSION_RANCH_NURSE_9, //Need Guide to Advanced Emergency Care
MISSION_RANCH_NURSE_10, //Need flu shot
MISSION_RANCH_NURSE_11, //Need empty syringes
MISSION_RANCH_SCAVENGER_1, //Need knife spears
MISSION_RANCH_SCAVENGER_2, //Need wearable flashlights
MISSION_RANCH_SCAVENGER_3, //Need leather body armor
MISSION_RANCH_SCAVENGER_4, //Need Molotov cocktails
MISSION_RANCH_BARTENDER_1, //Need Stills
MISSION_RANCH_BARTENDER_2, //Need Yeast
MISSION_RANCH_BARTENDER_3, //Need Sugar Beet Seeds
MISSION_RANCH_BARTENDER_4, //Need Metal Tanks
MISSION_RANCH_BARTENDER_5, //Need 55-Gallon Drums
MISSION_FREE_MERCHANTS_EVAC_3, //Info from Commune
NUM_MISSION_IDS
};
static const std::map<std::string, std::function<void( mission * )>> mission_function_map = {{
// Starts
{ "standard", { } },
{ "place_dog", mission_start::place_dog },
{ "place_zombie_mom", mission_start::place_zombie_mom },
{ "kill_horde_master", mission_start::kill_horde_master },
{ "place_npc_software", mission_start::place_npc_software },
{ "place_priest_diary", mission_start::place_priest_diary },
{ "place_deposit_box", mission_start::place_deposit_box },
{ "find_safety", mission_start::find_safety },
{ "ranch_nurse_1", mission_start::ranch_nurse_1 },
{ "ranch_nurse_2", mission_start::ranch_nurse_2 },
{ "ranch_nurse_3", mission_start::ranch_nurse_3 },
{ "ranch_nurse_4", mission_start::ranch_nurse_4 },
{ "ranch_nurse_5", mission_start::ranch_nurse_5 },
{ "ranch_nurse_6", mission_start::ranch_nurse_6 },
{ "ranch_nurse_7", mission_start::ranch_nurse_7 },
{ "ranch_nurse_8", mission_start::ranch_nurse_8 },
{ "ranch_nurse_9", mission_start::ranch_nurse_9 },
{ "ranch_scavenger_1", mission_start::ranch_scavenger_1 },
{ "ranch_scavenger_2", mission_start::ranch_scavenger_2 },
{ "ranch_scavenger_3", mission_start::ranch_scavenger_3 },
{ "place_book", mission_start::place_book },
{ "reveal_refugee_center", mission_start::reveal_refugee_center },
{ "create_lab_console", mission_start::create_lab_console },
{ "create_hidden_lab_console", mission_start::create_hidden_lab_console },
{ "create_ice_lab_console", mission_start::create_ice_lab_console },
{ "reveal_lab_train_depot", mission_start::reveal_lab_train_depot },
// Endings
{ "deposit_box", mission_end::deposit_box }
// Failures
}
};
static const std::map<std::string, std::function<bool( const tripoint_abs_omt & )>>
tripoint_function_map = {{
{ "never", mission_place::never },
{ "always", mission_place::always },
{ "near_town", mission_place::near_town }
}
};
namespace io
{
template<>
std::string enum_to_string<mission_origin>( mission_origin data )
{
switch( data ) {
// *INDENT-OFF*
case ORIGIN_NULL: return "ORIGIN_NULL";
case ORIGIN_GAME_START: return "ORIGIN_GAME_START";
case ORIGIN_OPENER_NPC: return "ORIGIN_OPENER_NPC";
case ORIGIN_ANY_NPC: return "ORIGIN_ANY_NPC";
case ORIGIN_SECONDARY: return "ORIGIN_SECONDARY";
case ORIGIN_COMPUTER: return "ORIGIN_COMPUTER";
// *INDENT-ON*
case mission_origin::NUM_ORIGIN:
break;
}
debugmsg( "Invalid mission_origin" );
abort();
}
template<>
std::string enum_to_string<mission_goal>( mission_goal data )
{
switch( data ) {
// *INDENT-OFF*
case MGOAL_NULL: return "MGOAL_NULL";
case MGOAL_GO_TO: return "MGOAL_GO_TO";
case MGOAL_GO_TO_TYPE: return "MGOAL_GO_TO_TYPE";
case MGOAL_FIND_ITEM: return "MGOAL_FIND_ITEM";
case MGOAL_FIND_ANY_ITEM: return "MGOAL_FIND_ANY_ITEM";
case MGOAL_FIND_ITEM_GROUP: return "MGOAL_FIND_ITEM_GROUP";
case MGOAL_FIND_MONSTER: return "MGOAL_FIND_MONSTER";
case MGOAL_FIND_NPC: return "MGOAL_FIND_NPC";
case MGOAL_ASSASSINATE: return "MGOAL_ASSASSINATE";
case MGOAL_KILL_MONSTER: return "MGOAL_KILL_MONSTER";
case MGOAL_KILL_MONSTER_TYPE: return "MGOAL_KILL_MONSTER_TYPE";
case MGOAL_KILL_MONSTER_SPEC: return "MGOAL_KILL_MONSTER_SPEC";
case MGOAL_RECRUIT_NPC: return "MGOAL_RECRUIT_NPC";
case MGOAL_RECRUIT_NPC_CLASS: return "MGOAL_RECRUIT_NPC_CLASS";
case MGOAL_COMPUTER_TOGGLE: return "MGOAL_COMPUTER_TOGGLE";
case MGOAL_TALK_TO_NPC: return "MGOAL_TALK_TO_NPC";
case MGOAL_CONDITION: return "MGOAL_CONDITION";
// *INDENT-ON*
case mission_goal::NUM_MGOAL:
break;
}
debugmsg( "Invalid mission_goal" );
abort();
}
} // namespace io
generic_factory<mission_type> mission_type_factory( "mission_type" );
static DynamicDataLoader::deferred_json deferred;
/** @relates string_id */
template<>
const mission_type &string_id<mission_type>::obj() const
{
return mission_type_factory.obj( *this );
}
/** @relates string_id */
template<>
bool string_id<mission_type>::is_valid() const
{
return mission_type_factory.is_valid( *this );
}
void mission_type::load_mission_type( const JsonObject &jo, const std::string &src )
{
mission_type_factory.load( jo, src );
}
void mission_type::reset()
{
mission_type_factory.reset();
deferred.clear();
}
template <typename Fun>
void assign_function( const JsonObject &jo, const std::string &id, Fun &target,
const std::map<std::string, Fun> &cont )
{
if( jo.has_string( id ) ) {
const auto iter = cont.find( jo.get_string( id ) );
if( iter != cont.end() ) {
target = iter->second;
} else {
jo.throw_error( "Invalid mission function", id );
}
}
}
void mission_type::load( const JsonObject &jo, const std::string &src )
{
const bool strict = is_strict_enabled( src );
mandatory( jo, was_loaded, "name", name );
mandatory( jo, was_loaded, "difficulty", difficulty );
mandatory( jo, was_loaded, "value", value );
if( jo.has_member( "origins" ) ) {
origins.clear();
for( auto &m : jo.get_tags( "origins" ) ) {
origins.emplace_back( io::string_to_enum<mission_origin>( m ) );
}
}
if( std::any_of( origins.begin(), origins.end(), []( mission_origin origin ) {
return origin == ORIGIN_ANY_NPC || origin == ORIGIN_OPENER_NPC || origin == ORIGIN_SECONDARY;
} ) ) {
auto djo = jo.get_object( "dialogue" );
// TODO: There should be a cleaner way to do it
mandatory( djo, was_loaded, "describe", dialogue[ "describe" ] );
mandatory( djo, was_loaded, "offer", dialogue[ "offer" ] );
mandatory( djo, was_loaded, "accepted", dialogue[ "accepted" ] );
mandatory( djo, was_loaded, "rejected", dialogue[ "rejected" ] );
mandatory( djo, was_loaded, "advice", dialogue[ "advice" ] );
mandatory( djo, was_loaded, "inquire", dialogue[ "inquire" ] );
mandatory( djo, was_loaded, "success", dialogue[ "success" ] );
mandatory( djo, was_loaded, "success_lie", dialogue[ "success_lie" ] );
mandatory( djo, was_loaded, "failure", dialogue[ "failure" ] );
}
optional( jo, was_loaded, "description", description );
optional( jo, was_loaded, "urgent", urgent );
optional( jo, was_loaded, "item", item_id, itype_id::NULL_ID() );
optional( jo, was_loaded, "item_group", group_id );
optional( jo, was_loaded, "count", item_count, 1 );
optional( jo, was_loaded, "required_container", container_id, itype_id::NULL_ID() );
optional( jo, was_loaded, "remove_container", remove_container );
//intended for situations where closed and open container are different
optional( jo, was_loaded, "empty_container", empty_container, itype_id::NULL_ID() );
optional( jo, was_loaded, "has_generic_rewards", has_generic_rewards, true );
goal = jo.get_enum_value<decltype( goal )>( "goal" );
assign_function( jo, "place", place, tripoint_function_map );
const auto parse_phase = [&]( const std::string & phase,
std::function<void( mission * )> &phase_func ) {
if( jo.has_string( phase ) ) {
assign_function( jo, phase, phase_func, mission_function_map );
} else if( jo.has_member( phase ) ) {
JsonObject j_start = jo.get_object( phase );
if( !parse_funcs( j_start, phase_func ) ) {
deferred.emplace_back( jo.get_source_location(), src );
jo.allow_omitted_members();
j_start.allow_omitted_members();
return false;
}
}
return true;
};
if( !parse_phase( "start", start ) ) {
return;
}
if( !parse_phase( "end", end ) ) {
return;
}
if( !parse_phase( "fail", fail ) ) {
return;
}
assign( jo, "deadline_low", deadline_low, false, 1_days );
assign( jo, "deadline_high", deadline_high, false, 1_days );
optional( jo, was_loaded, "followup", follow_up, mission_type_id::NULL_ID() );
optional( jo, was_loaded, "monster_species", monster_species );
optional( jo, was_loaded, "monster_type", monster_type, mtype_id::NULL_ID() );
optional( jo, was_loaded, "monster_kill_goal", monster_kill_goal );
optional( jo, was_loaded, "recruit_class", recruit_class, npc_class_id::NULL_ID() );
assign( jo, "destination", target_id, strict );
if( jo.has_member( "goal_condition" ) ) {
read_condition<mission_goal_condition_context>( jo, "goal_condition", goal_condition, true );
}
}
bool mission_type::test_goal_condition( const mission_goal_condition_context &d ) const
{
if( goal_condition ) {
return goal_condition( d );
}
return true;
}
void mission_type::finalize()
{
DynamicDataLoader::get_instance().load_deferred( deferred );
}
void mission_type::check_consistency()
{
for( const auto &m : get_all() ) {
if( !m.item_id.is_empty() && !m.item_id.is_valid() ) {
debugmsg( "Mission %s has undefined item id %s", m.id.c_str(), m.item_id.c_str() );
}
}
}
mission_type_id mission_type::from_legacy( int old_id )
{
static const std::vector<mission_type_id> old_id_vec = {{
mission_type_id( "MISSION_NULL" ),
mission_type_id( "MISSION_GET_ANTIBIOTICS" ),
mission_type_id( "MISSION_GET_SOFTWARE" ),
mission_type_id( "MISSION_GET_ZOMBIE_BLOOD_ANAL" ),
mission_type_id( "MISSION_RESCUE_DOG" ),
mission_type_id( "MISSION_KILL_ZOMBIE_MOM" ),
mission_type_id( "MISSION_REACH_SAFETY" ),
mission_type_id( "MISSION_GET_FLAG" ),
mission_type_id( "MISSION_GET_BLACK_BOX" ),
mission_type_id( "MISSION_GET_BLACK_BOX_TRANSCRIPT" ),
mission_type_id( "MISSION_EXPLORE_SARCOPHAGUS" ),
mission_type_id( "MISSION_GET_RELIC" ),
mission_type_id( "MISSION_RECOVER_PRIEST_DIARY" ),
mission_type_id( "MISSION_INVESTIGATE_CULT" ),
mission_type_id( "MISSION_INVESTIGATE_PRISON_VISIONARY" ),
mission_type_id( "MISSION_GET_RECORD_WEATHER" ),
mission_type_id( "MISSION_GET_RECORD_PATIENT" ),
mission_type_id( "MISSION_REACH_FEMA_CAMP" ),
mission_type_id( "MISSION_REACH_FARM_HOUSE" ),
mission_type_id( "MISSION_GET_RECORD_ACCOUNTING" ),
mission_type_id( "MISSION_GET_SAFE_BOX" ),
mission_type_id( "MISSION_GET_DEPUTY_BADGE" ),
mission_type_id( "MISSION_KILL_JABBERWOCK" ),
mission_type_id( "MISSION_KILL_100_Z" ),
mission_type_id( "MISSION_KILL_HORDE_MASTER" ),
mission_type_id( "MISSION_RECRUIT_TRACKER" ),
mission_type_id( "MISSION_JOIN_TRACKER" ),
mission_type_id( "MISSION_FREE_MERCHANTS_EVAC_1" ),
mission_type_id( "MISSION_FREE_MERCHANTS_EVAC_2" ),
mission_type_id( "MISSION_FREE_MERCHANTS_EVAC_4" ),
mission_type_id( "MISSION_OLD_GUARD_REP_1" ),
mission_type_id( "MISSION_OLD_GUARD_REP_2" ),
mission_type_id( "MISSION_OLD_GUARD_REP_3" ),
mission_type_id( "MISSION_OLD_GUARD_REP_4" ),
mission_type_id( "MISSION_OLD_GUARD_NEC_1" ),
mission_type_id( "MISSION_OLD_GUARD_NEC_2" ),
mission_type_id( "MISSION_OLD_GUARD_NEC_COMMO_1" ),
mission_type_id( "MISSION_OLD_GUARD_NEC_COMMO_2" ),
mission_type_id( "MISSION_OLD_GUARD_NEC_COMMO_3" ),
mission_type_id( "MISSION_OLD_GUARD_NEC_COMMO_4" ),
mission_type_id( "MISSION_RANCH_FOREMAN_1" ),
mission_type_id( "MISSION_RANCH_FOREMAN_2" ),
mission_type_id( "MISSION_RANCH_FOREMAN_3" ),
mission_type_id( "MISSION_RANCH_FOREMAN_4" ),
mission_type_id( "MISSION_RANCH_FOREMAN_5" ),
mission_type_id( "MISSION_RANCH_FOREMAN_6" ),
mission_type_id( "MISSION_RANCH_FOREMAN_7" ),
mission_type_id( "MISSION_RANCH_FOREMAN_8" ),
mission_type_id( "MISSION_RANCH_FOREMAN_9" ),
mission_type_id( "MISSION_RANCH_FOREMAN_10" ),
mission_type_id( "MISSION_RANCH_FOREMAN_11" ),
mission_type_id( "MISSION_RANCH_FOREMAN_12" ),
mission_type_id( "MISSION_RANCH_FOREMAN_13" ),
mission_type_id( "MISSION_RANCH_FOREMAN_14" ),
mission_type_id( "MISSION_RANCH_FOREMAN_15" ),
mission_type_id( "MISSION_RANCH_FOREMAN_16" ),
mission_type_id( "MISSION_RANCH_FOREMAN_17" ),
mission_type_id( "MISSION_RANCH_NURSE_1" ),
mission_type_id( "MISSION_RANCH_NURSE_2" ),
mission_type_id( "MISSION_RANCH_NURSE_3" ),
mission_type_id( "MISSION_RANCH_NURSE_4" ),
mission_type_id( "MISSION_RANCH_NURSE_5" ),
mission_type_id( "MISSION_RANCH_NURSE_6" ),
mission_type_id( "MISSION_RANCH_NURSE_7" ),
mission_type_id( "MISSION_RANCH_NURSE_8" ),
mission_type_id( "MISSION_RANCH_NURSE_9" ),
mission_type_id( "MISSION_RANCH_NURSE_10" ),
mission_type_id( "MISSION_RANCH_NURSE_11" ),
mission_type_id( "MISSION_RANCH_SCAVENGER_1" ),
mission_type_id( "MISSION_RANCH_SCAVENGER_2" ),
mission_type_id( "MISSION_RANCH_SCAVENGER_3" ),
mission_type_id( "MISSION_RANCH_SCAVENGER_4" ),
mission_type_id( "MISSION_RANCH_BARTENDER_1" ),
mission_type_id( "MISSION_RANCH_BARTENDER_2" ),
mission_type_id( "MISSION_RANCH_BARTENDER_3" ),
mission_type_id( "MISSION_RANCH_BARTENDER_4" ),
mission_type_id( "MISSION_RANCH_BARTENDER_5" ),
mission_type_id( "MISSION_FREE_MERCHANTS_EVAC_3" ),
// This is to help with the bugged find book mission
mission_type_id( "MISSION_NULL" )
}
};
if( old_id >= 0 && old_id < static_cast<int>( old_id_vec.size() ) ) {
return old_id_vec[ old_id ];
}
debugmsg( "Invalid legacy mission id: %d", old_id );
return mission_type_id( "MISSION_NULL" );
}
const mission_type *mission_type::get( const mission_type_id &id )
{
if( id.is_null() ) {
return nullptr;
}
return &id.obj();
}
const std::vector<mission_type> &mission_type::get_all()
{
return mission_type_factory.get_all();
}
mission_type_id mission_type::get_random_id( const mission_origin origin,
const tripoint_abs_omt &p )
{
std::vector<mission_type_id> valid;
for( auto &t : get_all() ) {
if( std::find( t.origins.begin(), t.origins.end(), origin ) == t.origins.end() ) {
continue;
}
if( t.place( p ) ) {
valid.push_back( t.id );
}
}
return random_entry( valid, mission_type_id::NULL_ID() );
}