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iuse_software_sokoban.h
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iuse_software_sokoban.h
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#pragma once
#ifndef CATA_SRC_IUSE_SOFTWARE_SOKOBAN_H
#define CATA_SRC_IUSE_SOFTWARE_SOKOBAN_H
#include <cstddef>
#include <iosfwd>
#include <map>
#include <string>
#include <vector>
#include <utility>
#include "point.h"
namespace catacurses
{
class window;
} // namespace catacurses
class sokoban_game
{
private:
class cUndo
{
public:
point old;
std::string sTileOld;
cUndo() {
old = point_zero;
sTileOld = " ";
}
cUndo( point arg, const std::string &arg_tile ) : old( arg ), sTileOld( arg_tile ) {
}
};
int iCurrentLevel = 0;
int iNumLevel = 0;
int iTotalMoves = 0;
std::map<int, std::map<int, std::string> > mLevel;
std::map<int, std::map<std::string, size_t> > mLevelInfo;
std::vector<std::map<int, std::map<int, std::string> > > vLevel;
std::vector<cUndo> vUndo;
std::vector<std::vector<std::pair<int, int> > > vLevelDone;
std::map<int, bool> mAlreadyWon;
void parse_level( std::istream &fin );
bool check_win();
int get_wall_connection( point );
void draw_level( const catacurses::window &w_sokoban );
void print_score( const catacurses::window &w_sokoban, int iScore, int iMoves );
public:
int start_game();
sokoban_game();
};
#endif // CATA_SRC_IUSE_SOFTWARE_SOKOBAN_H