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gamemode.cpp
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gamemode.cpp
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#include "gamemode.h"
#include "gamemode_defense.h"
#include "gamemode_tutorial.h"
#include "debug.h"
#include "translations.h"
std::string special_game_name( special_game_type id )
{
switch( id ) {
case special_game_type::NONE:
case special_game_type::NUM_SPECIAL_GAME_TYPES:
return "Bug (gamemode.cpp:special_game_name)";
case special_game_type::TUTORIAL:
return _( "Tutorial" );
case special_game_type::DEFENSE:
return _( "Defense" );
default:
return "Uncoded (gamemode.cpp:special_game_name)";
}
}
std::unique_ptr<special_game> get_special_game( special_game_type id )
{
std::unique_ptr<special_game> ret;
switch( id ) {
case special_game_type::NONE:
ret = std::make_unique<special_game>();
break;
case special_game_type::TUTORIAL:
ret = std::make_unique<tutorial_game>();
break;
case special_game_type::DEFENSE:
ret = std::make_unique<defense_game>();
break;
default:
debugmsg( "Missing something in gamemode.cpp:get_special_game()?" );
ret = std::make_unique<special_game>();
break;
}
return ret;
}