Releases: ContainerSSH/service
1.0.0: First stable version
This release tags the first stable version for ContainerSSH 0.4.0.
0.9.3: Version bump, codes doc
This release adds the CODES.md file with the documentation of message codes and
bumps the log module version.
0.9.2: Version bump
Version bump to work around Go caching.
0.9.1: Better logging
This release adds logging for service start/stop in pools.
0.9.0: Initial Release
Creating a service
In order to create a service you must implement the Service
interface:
type Service interface {
// String returns the name of the service
String() string
RunWithLifecycle(lifecycle Lifecycle) error
}
The Run function gets passed a Lifecycle
object. It must call the appropriate lifecycle hooks:
func (s *myService) RunWithLifecycle(lifecycle Lifecycle) error {
//Do initialization here
lifecycle.Running()
for {
// Do something
if err != nil {
return err
}
if lifecycle.ShouldStop() {
shutdownContext := lifecycle.Stopping()
// Handle graceful shutdown.
// If shutdownContext expires, shut down immediately.
// Then exit out of the loop.
break
}
}
return nil
}
For advanced use cases you can replace the lifecycle.ShouldStop()
call with fetching the context directly using lifecycle.Context()
. You can then use the context in a select
statement.
Warning! Do not call RunWithLifecycle()
on the service directly. Instead, always call Run()
on the lifecycle to enable accurate state tracking and error handling.
Creating a lifecycle
In order to run a service you need to create a Lifecycle
object. Since Lifecycle
is an interface you can implement it yourself, or you can use the default implementation:
lifecycle := service.NewLifecycle(service)
The service
parameter should be the associated service. The lifecycle can be used to add hooks to the service. Calling these functions multiple times is supported, but the call order of hook functions is not guaranteed.
lifecycle.OnStateChange(func(s service.Service, l service.Lifecycle, newState service.State) {
// do something
})
lifecycle.OnStarting(func(s service.Service, l service.Lifecycle) {
// do something
})
lifecycle.OnRunning(func(s service.Service, l service.Lifecycle) {
// do something
})
lifecycle.OnStopping(func(s service.Service, l service.Lifecycle, shutdownContext context.Context) {
// do something
})
lifecycle.OnStopped(func(s service.Service, l service.Lifecycle) {
// do something
})
lifecycle.OnCrashed(func(s service.Service, l service.Lifecycle, err error) {
// do something
})
These hook functions can also be chained:
lifecycle.OnStarting(myHandler).OnRunning(myHandler)
You can now use the Lifecycle to run the service:
err := lifecycle.Run()
Warning! Do not call RunWithLifecycle()
on the service directly. Instead, always call Run()
on the lifecycle to enable accurate state tracking and error handling.
Using the service pool
One of the advanced components in this library is the Pool
object. It provides an overlay for managing multiple services in parallel, and it implements the Service
interface itself. In other words, it can be nested.
First, let's create a pool:
pool := service.NewPool(
service.NewLifecycleFactory(),
)
You can then add subservices to the pool. When adding a service the pool will return the lifecycle object you can use to add hooks. The hook functions can be chained for easier configuration:
_ = pool.
Add(myService1).
OnRunning(func (s Service, l Lifecycle) {
log.Printf("%s is now %s", s.String(), l.State())
})
Once the services are added the pool can be launched:
lifecycle := service.NewLifecycle(pool)
go func() {
err := lifecycle.Run()
// Handle errors here
}
lifecycle.Shutdown(context.Background())
Ideally, the pool can be used to handle Ctrl+C and SIGTERM events:
signals := make(chan os.Signal, 1)
signal.Notify(signals, syscall.SIGINT, syscall.SIGTERM)
go func() {
if _, ok := <-signals; ok {
// ok means the channel wasn't closed
lifecycle.Shutdown(
context.WithTimeout(
context.Background(),
20 * time.Second,
)
)
}
}()
// Wait for the pool to terminate.
lifecycle.Wait()
// We are already shutting down, ignore further signals
signal.Ignore(syscall.SIGINT, syscall.SIGTERM)
// close signals channel so the signal handler gets terminated
close(signals)